Log for #openttd on 21st October 2007:
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00:00:43  <Bjarni> LOL @ babelfish translation
00:01:14  <Bjarni> "Be completed cripes" <-- as usual Babelfish claimed to know Japanese but produced a weird sentence
00:01:49  <Bjarni> <Sacro>  and green <-- colours are disabled in this channel, so no :P
00:01:58  <Sacro> aww :(
00:02:01  <ln-> undisable them
00:02:04  * Sacro wants mode -c
00:02:05  <Ihmemies> my text is green by default.
00:02:14  <ln-> Ihmemies: go see a doctor
00:02:27  <Ihmemies> like
00:02:38  <Bjarni> my text can be green as well... just disconnect the red and blue pins in the monitor cable
00:02:52  <Ihmemies> i've used that color scheme for ages, and it rocks :D
00:02:52  <Sacro> heh
00:03:01  <Sacro> right, g'night chaps
00:05:01  *** FlowaPowa [] has quit [Quit: FlowaPowa]
00:10:34  <Bjarni> <glx> おやすみなさい <-- means something :) <-- is it "ASCII ART" stuff?
00:10:43  <Bjarni> like drawing women in ASCII art
00:10:50  <glx> it is "oyasuminasai"
00:11:00  <glx> means "good night"
00:12:01  <Ammler> Bjarni: I thought its a dancing guy
00:12:18  * Bjarni notes that the next time he reads hiragana, he should increase the font size
00:14:00  <Bjarni> but funny thing is that with the misread in the beginning I ended up with something like "ASCII + waitress" o_O
00:17:16  <Bjarni> 埡䌑みなさい <-- looks a bit funny written in kanji.... I mean I thought it would have a kanji more and way less hiraganas
00:17:44  <Roujin> my client doesn't print kanji T_T
00:17:54  <Roujin> i use HydraIRC
00:18:04  <Bjarni> basically it replaces 3 hiragana into two kanji.... I think that's a bit unusual
00:18:59  <Bjarni> funny thing is that if I had increased the font size when reading this then I would have been able to read it correctly and tell what it means because... I know that word.... bummer
00:19:48  <glx> hehe
00:20:07  <Bjarni> じどうれっしゃせいぎょそうち <-- I like this word a lot.... we can say it nice and short
00:20:12  <Roujin> which word did you mean that is funny in kanji? my client just prints gibberish T_T
00:20:17  <Bjarni> we call it ATC
00:20:59  <Bjarni> Roujin: jidouresshaseigyosouchi
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00:21:50  <Bjarni> it literally means something like: control of row of cars and something else I forgot
00:22:02  <Bjarni> I think it's 7 or 8 words combined into one word
00:22:26  <Bjarni> I wonder what they actually call it in daily talk
00:22:30  <Roujin> hmm..
00:23:07  <Bjarni> I don't think they call on the radio and say "my じどうれっしゃせいぎょそうち is broken"... they have to say something shorter than that because it's used all the time
00:23:39  <Roujin> automatic train something machine?
00:24:02  <Bjarni> Automatic Train Control
00:24:21  <Bjarni> meaning that the train can brake when closing in on a red signal if the driver fails to do that
00:24:23  <Roujin> what kind of thing is that supposed to be? :P
00:24:28  <Roujin> ah i see
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00:24:54  <Bjarni> it can do other stuff like telling the distance to next red signal and speed limits
00:24:56  <Roujin> well... i guess not many people need to talk about such things in daily life :D
00:25:19  <Bjarni> but it's mentioned all the time in internal railroad messages
00:26:02  <Roujin> are you living in japan?
00:26:21  <glx> slap him :)
00:26:34  <Bjarni> if I were, then I would likely have answered that question before really quickly and correct
00:26:54  * Bjarni slaps Roujin really hard
00:27:11  <Roujin> me sorry :P
00:28:20  <Bjarni> Roujin: are you aware that your nick means "person from Rou" in Japanese?
00:28:34  <Bjarni> whatever Rou would be
00:28:47  <Bjarni> or whereever would be more correct to say
00:29:15  <Bjarni> I don't think it's an actual word because where would this "Rou" country be? :)
00:29:54  <Roujin> i am aware, and it could mean erm.. missing the english word right now, wait a sec ><
00:30:34  <Roujin> erm, old person or something
00:30:57  <Roujin> pensioner or such
00:31:33  <Roujin> or, if you're very creative, ookami kanji has a reading "rou" as well ;P
00:34:30  <Roujin> i just popped back here in irc and saw you talking about japanese stuff, and was interested.. i'm learning japanese @university. but as i said, i can't read what you write here in kanji/kana because my client doesn't print them :(
00:34:53  <glx> you can change the font I think
00:35:03  <glx> or is it an encoding problem?
00:35:50  <Roujin> i don't know.. i could try changing the font, when i find the option..
00:35:51  <Bjarni> why are you learning Japanese?
00:36:37  <Bjarni> to be able to search for even more hentai? :P
00:36:44  * Bjarni hides
00:36:46  <Roujin> well i started.. actually out of boredom, in self study
00:37:06  * Roujin slaps Bjarni :P
00:37:26  <glx> Bjarni no baka ;)
00:37:36  <Bjarni> hentai isn't really a word the Japanese will use in this way :P
00:37:38  <Roujin> no, to be able to understand what they say in my hentais :P
00:37:48  <Roujin> true
00:38:14  <Roujin> hentai is actually just an adjective
00:38:19  <Bjarni> glx: please talk nice to me in here ;)
00:38:54  <Bjarni> how can you select to learn a language out of boredom?
00:39:40  <Roujin> ah well.. that was after i finished school, and i had nothing to do for some months until university started...
00:39:48  <Bjarni> ahh
00:39:55  <Roujin> others travelled around the world
00:40:00  <Bjarni> never tried not to have anything to do
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00:40:13  <Roujin> one went to israel or something
00:40:47  <Roujin> (i would have pissed my pants actually, when going to such a dangerous place oO)
00:41:16  <Bjarni> I wouldn't go there either
00:41:18  <Bjarni> too hot
00:41:38  <Roujin> well i didn't do anything like this, so i thought like, well, let's just learn japanese or something
00:42:22  <Roujin> and when i got into university and saw they have free language courses for students, i took the jap. course there then
00:42:38  <Bjarni> so it's easy and fun points?
00:43:53  <Roujin> well, i don't know if it's anything worth in my study, i just learn it for myself, or how to say. i do like it more then i liked french back in school
00:44:53  <Roujin> and i want to travel to japan at least once, some time ;)
00:44:56  <Bjarni> I meant that I presume that you have to get a certain amount of points to graduate and that learning a language could give you some points
00:45:58  <Roujin> hmm there is such a points system, but actually i don't know if i can use my japanese course for these. i have to ask about that
00:46:10  <Bjarni> if I could get Japanese (uni don't fancy teaching anything but English), then I would likely be able to get 5 points out of it. Considering I should get 60 every year it would be nice for a "I want to learn this just for fun" course
00:46:20  <Roujin> i really take that course because i like learning it, not because i get points or something..
00:49:01  <Roujin> well it is a really slow course, the one i partake in.. it is scheduled to have 6 semesters, after which you are at the level of the JLPT level4 test
00:49:17  <Roujin> that's not much after 3 years
00:50:29  <Roujin> if you're studying japanese at the university (i mean as main subject) you'd reach that level after about 1.5 semesters, i guess
00:51:06  <Bjarni> I actually have an... well unusual... story to why I learned some Japanese. I thought "what's all the fuss about amine. I better try to watch some" and it was in Japanese with subtitles and after a while I noticed the subtitles didn't translate everything and I even realised what they left out (one of the many one word sentences in Japanese). I found an online dictionary to verify this and though "heh, that was interesting" but when
00:51:06  <Bjarni>  it happened again I decided to give Japanese a go as it appeared to be easy to get into
00:52:06  <Roujin> hehe ^_^ what was the one word sentence?
00:52:09  <Bjarni> the problem is that well... I should spend time on it when I'm well, relaxed and not sleepy. During times like that I do uni stuff so I haven't got very far
00:52:40  <Bjarni> <Roujin> hehe ^_^ what was the one word sentence? <-- funny thing is... I don't remember :P
00:52:47  <Roujin> oh, ok :P
00:53:33  <Roujin> well it's better to do your uni stuff.. i tend to spend time with useless things, if i should actually be doing something for uni or such >_<
00:54:07  <Bjarni> well, first I decided to try the way some guy had written about on the net where it said that I should learn common words before anything else and that I should write them down and memorise them without looking at the paper too much
00:54:42  <Bjarni> this was boring so I found somewhere else where the start says to learn hiragana to understand the word construction and well... that's how far I got so far
00:54:53  <Bjarni> but writing is more fun than learning random words :)
00:55:17  <Roujin> yes, it's better to learn the kana i think
00:55:59  <Roujin> weird suggestion about learning words first, without the writing, i think
00:56:00  <Bjarni> actually I skipped one part. At first I thought that writing is the way to learn a language and looked at kanji and quickly thought "this is NOT the way to go"
00:56:09  <Roujin> hehe
00:56:52  <Roujin> well, be happy that japanese has the kana :D
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00:57:09  <Roujin> chinese just has kanji, no kind of alphabet xD
00:57:18  <Bjarni> well... I did learn how words are constructed out of kanji but not the actual kanji chars (well, not enough to use them anyway), but somehow it looks like kanji combos and word joining use the same idea
00:57:46  <Roujin> word joining?
00:57:52  <Roujin> what do you mean with that?
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01:11:06  <Bjarni> when you have two words and you join them into one word to give it a new meaning
01:11:26  <Bjarni> Roujin: fixed your charset issue?
01:11:37  <Roujin> hmm i found the option now for fonts
01:11:45  <Roujin> which font should i try...?
01:11:52  <glx> arial unicode
01:12:57  <Roujin> testing... ?????
01:13:07  <Roujin> i only get ?'s
01:13:19  <Roujin> :(
01:13:55  <glx> おはよ
01:13:57  <Roujin> maybe it is an encoding issue
01:14:18  <Bjarni> you should use UTF-8 as charset
01:15:14  <Roujin> i don't know where i can set that up... :/
01:15:16  <Bjarni> Xchat has "text encoding" as an advanced server option (meaning you don't have to use the same encoding on all servers)
01:15:32  <Bjarni> I use UTF-8 everywhere though
01:15:54  <glx> I use it everywhere except french chanels :)
01:16:13  <glx> most are still in latin-1
01:16:19  <Bjarni> I don't go to French channels
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01:16:49  <Bjarni> in fact I don't use IRC for anything but OpenTTD related
01:17:08  <Bjarni> well.... + the off topic stuff
01:18:01  <Roujin> well maybe i should look for another irc client ^^
01:18:31  <Roujin> some options pages here in hydraIRC just say "sorry, this has not been implemented jet" *cough*
01:20:23  <Bjarni> unicode is listed as "future plans" for hydraIRC on the wikipedia page and as a feature request in the first hit on google (looks like the official hydraIRC forum)
01:20:44  <Roujin> do you see some kana when i write them? testing: ?????
01:21:24  <Roujin> oh ok... so which irc client should i use? ^_^
01:21:26  <Bjarni> no
01:21:51  <Bjarni> one with unicode support would be nice
01:22:18  <Roujin> i'll look for the "XChat" you mentioned...
01:22:29  <Bjarni> <-- this page lacks info about unicode support :s
01:23:00  <glx> I use kvirc
01:23:49  <Bjarni> I'm not sure if X-chat is the best client, but it's the one that will continue my log because it's the first client I got my hands on
01:24:07  <Bjarni> and the log starts in 2004... kind of a big history to try to import into something else
01:24:08  <Ihmemies> i've copypasted the same mirc folder for 7 years
01:24:20  <glx> mirc is not free
01:24:22  <Ihmemies> just upgraded the client once in a while, easy :D
01:24:27  <Ihmemies> well
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01:24:49  <Ihmemies> has someone really *paid* for it?
01:24:49  <glx> xchat is not free either
01:24:56  <Bjarni> maybe Ihmemies considers all software free :P
01:25:18  <Ihmemies> and it has only that nag screen
01:25:38  <Ihmemies> it doesn't stop you from using mirc :o
01:26:02  <Bjarni> sounds like winzip... you didn't pay "ok"... fine, just continue to use this app
01:26:24  <Roujin> :D
01:26:29  <glx> I don't use winzip
01:26:35  <Ihmemies> it's like my ftp client, it's running on day 900 or something
01:26:37  <glx> winace supports more
01:26:49  <Bjarni> somebody installed it at some uni computer at one time
01:27:05  <glx> <Ihmemies> it's like my ftp client, it's running on day 900 or something <-- why not use filezilla?
01:27:11  <Ihmemies> uh.. what's that
01:27:16  <Bjarni> but it wasn't the support guys so after that we got that message every time we looked at a zip file
01:27:17  <Ihmemies> i just downloaded some program years ago.
01:27:23  <Ihmemies> it works... enough for me :)
01:27:42  <Bjarni> X-Chat Aqua is freeware
01:28:00  <glx> yes there are free windows xchat
01:28:25  <Roujin> ok, brb then with another (hopefully japanese-friendly :P) client
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01:28:48  <glx> (GPL power ;) )
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01:30:46  <Bjarni> <- Would you like to know more? <--- I just learned enough... no unicode support
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01:31:01  <Bjarni> Roujin: 䞁抹人 です
01:31:14  <Roujin> funny
01:31:17  <Roujin> i see desu
01:31:24  <Roujin> but not the signs before
01:31:32  <Bjarni> :)
01:31:39  <Roujin> if that were kanji, i can see kana now, but not kanji oO
01:31:41  <Bjarni> then you can read hiragana but not kanji
01:31:57  <Roujin> maybe now it is a font issue
01:31:58  <glx> use arial unicode
01:32:11  <Roujin> ok, looking for the option now..
01:32:17  <glx> at least the encoding problem is fixed :)
01:32:44  <Bjarni> Roujin: デンマヌクじん です <-- here we go again
01:33:26  <Bjarni> should be the very same thing, but in hiragana only
01:34:09  <Bjarni> well.. isn't it mixed with katakana.... oh well... kana only ;)
01:34:11  <Roujin> weeeee, it works ^_^
01:34:29  <Bjarni> can you see all of it now?
01:34:32  <Bjarni> even kanji?
01:34:36  <Roujin> i didn't findarial unicode, but something else that seems to have kanji :D
01:34:44  <Grey> time for sleep. Zzz
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01:35:03  <Bjarni> close enough
01:35:18  <Bjarni> well... read what I just told you and never forget it
01:36:00  <Roujin> okay ^^ that's what you slap people for? not knowing where you're from?
01:36:15  <Bjarni> there is a "whois" you know
01:36:38  *** Eddi|zuHause3 [] has quit [Ping timeout: 480 seconds]
01:36:42  <Roujin> like.. !whois?
01:36:58  <Roujin> !whois Bjarni
01:37:00  <Bjarni> no, "/whois nick"
01:37:29  <Roujin> i see
01:37:29  <glx> I just need to mouse-over
01:37:37  <Roujin> .dk aaaha
01:37:43  <Bjarni> hehe, at one time somebody in here missed the / and somebody else replied with a description of the guy
01:38:14  <Roujin> well, i'm not really using irc much, so... :P
01:38:51  <Bjarni> <Bjarni> Roujin: 䞁抹人 です <-- you should have been able to read the .dk info out of this
01:39:02  <Roujin> yes yes, i did
01:39:03  <Bjarni> <Bjarni> Roujin: デンマヌクじん です <-- or this
01:39:33  <Roujin> i just now said ".dk aha" because i get now what you mean with using /whois
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01:39:56  <Bjarni> ahh
01:40:03  <Roujin> i did understand "denma~ku jin desu" ;)
01:40:09  <Bjarni> but can we trust that? :P
01:40:51  <Bjarni> the Romaji seems to be "denmaaku", not "denma~ku" :P
01:40:58  <Roujin> じゃ、私はドむツ人です。
01:41:29  <Roujin> i meant long a with a~
01:42:20  <glx> doitsu == german I guess
01:42:44  <Roujin> that's right
01:43:32  <Bjarni> じゃ <-- I think this would be omitted... Japanese tend to omit less important words
01:43:42  <Bjarni> even though it's not really a mistake to add it
01:43:57  <Roujin> it was spoken language, spoken languaaaaaaage :P
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01:44:28  <Bjarni> but I don't speak Japanese
01:44:43  <Bjarni> I already said: I'm not passed learning hiragana yet :P
01:45:33  <Roujin> that means you learned the hiragana, but not more yet - right?
01:46:03  <Bjarni> that means that I know around 15 letters
01:46:42  <Bjarni> あいうえお and the K/G series
01:47:03  * glx uses
01:47:12  <Roujin> oh, well i got a wrong idea then from you wrinting correctly in japanese that you are from denmark ;)
01:47:19  <Bjarni> but I think I should read up on it again and write them a bit more so I keep remembering them
01:48:21  <Bjarni> I can write correct Danish as well
01:48:34  <glx> I hope you can ;)
01:49:32  <Bjarni> it sounds funny when Japanese people try to speak Danish :D
01:49:52  <Bjarni> I think it sounds kind of like when we try to speak Japanese
01:49:53  <glx> unknown "sound" ?
01:50:27  <Bjarni> no... Danish television learned that there are Japanese students studying Danish in Japan and went to talk to them
01:51:59  <Roujin> okay... well most of them have trouble speaking english as well :P their language is just so different from european ones
01:52:56  <Rafagd> portuguese isn't like english-like languages
01:53:12  <Rafagd> i think it's easer for them
01:53:26  <Rafagd> except because the lack of "L" XD
01:53:41  <Bjarni> they said that it was really hard to speak but way easier to read and write
01:54:19  <Bjarni> learning a language that has sounds you never use in any word can be really tricky
01:54:34  <Bjarni> we have twice as many vowels as they have
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01:54:50  <Bjarni> the other way appears to be easier
01:55:03  <Bjarni> gaa... it's really getting late
01:55:07  <Bjarni> I should be sleeping now
01:55:21  <Bjarni> in fact officially I have been sleeping for hours :P
01:55:24  <Rafagd> Bjarni: english for portuguese-speakers it's tricky too
01:55:29  <Roujin> true.. me aswell
01:55:39  <Bjarni> Roujin: btw the joined words
01:56:03  <Bjarni> what I meant was: denmaaku+jin to make a new word with a combined meaning
01:56:12  <glx> oh yes now you can write them in kanji ;)
01:56:12  <Rafagd> sometimes we write the english words as they would look like if was with portuguese sounds
01:56:57  <Roujin> well, yes.. its the same for kanji of course, if the words you combine have kanji
01:57:16  <Bjarni> yeah... but I meant the very idea of how many words are created
01:57:26  <Roujin> yes, thats very logical
01:57:32  <Bjarni> we combine words as well, but not as often as in Japanese
01:58:01  <Roujin> 日本 japan - 日本語 japanese - 日本人 japanese (person)
01:58:04  <Roujin> like that
01:58:31  <Bjarni> I like this combined word a lot "sporvognsskinneskidtskraber" (it's an actual Danish word)
01:58:32  <Roujin> japan, japan-language, japan-human <--- that would be word-by-word translaton
01:58:43  <Bjarni> yeah
01:59:07  <Roujin> what does that word mean?
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01:59:25  <Rafagd> changing encoding to utf8
01:59:27  <Rafagd> =\
01:59:35  <Bjarni> it's a shovel with a metal pole to pick up dirt from the tram tracks
01:59:43  <Roujin> o__O
01:59:53  <Bjarni> basically you place it on top of the track and just push forward and all the dirt will end up on the shovel
01:59:59  <Bjarni> it's not used anymore
02:00:06  <Bjarni> but we still have the word
02:00:35  <Bjarni> before bloodtests the police had their alcohol tests like walking on a line on the floor and so on
02:00:43  <Bjarni> being able to say this word was part of the test too
02:00:49  <Rafagd> omg
02:00:53  <Roujin> :D
02:00:55  <Rafagd> whats the word again?
02:01:04  <Bjarni> sporvognsskinneskidtskraber
02:01:04  <glx> sporvognsskinneskidtskraber
02:01:07  <Rafagd> argh
02:01:12  <Rafagd> this is speakable?
02:01:15  <Bjarni> yeah
02:01:22  <glx> when you are sober ;)
02:01:23  <Rafagd> so many consonants
02:01:31  <Roujin> sporvogn must be spurwagen in german
02:01:33  <Bjarni> spor-vogns-skinne-skidt-skraber
02:01:49  <Roujin> what is sporvogn? some kind of train?
02:02:06  <Bjarni> it's a tram
02:02:12  <Rafagd> portuguese has some giant words too, but we  use vowels
02:02:12  <Rafagd> =\
02:02:26  <Rafagd> like "inconstitucionalissimamente"
02:02:31  <Bjarni> this is a highly unusually long word
02:02:49  <glx> anticonstitutionnellement
02:02:57  <Rafagd> argh
02:03:15  <Bjarni> usually when you have long words they are created to be long
02:03:17  <Bjarni> but not this one
02:03:25  <glx> should be the same word as yours Rafagd
02:03:30  <glx> but in french
02:03:40  <Rafagd> i assumed that XD
02:04:00  <Rafagd> portuguese have many grammatical rules
02:04:02  <Rafagd> so
02:04:08  <Rafagd> we just assemble the words
02:04:36  <Rafagd> sometimes, they get so big... or complex that we use some other thing
02:04:37  <Rafagd> XD
02:06:43  <Bjarni> <-- here it is... simple device with a really long name
02:07:46  <glx> spor... ?
02:08:20  <Bjarni> track
02:08:29  <Bjarni> or rather in this case rail
02:09:24  <Bjarni> I want one of those :P
02:09:38  <Bjarni> it's damn hard to clean the tracks without one :(
02:10:10  <Bjarni> anyway time for bed
02:10:12  <Bjarni> goodnight
02:10:18  <Bjarni> this time I mean it :P
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02:11:28  <Roujin> i am so evil
02:12:08  <Roujin> i'm running a ottd game right now, with a train line looping around four tourist centers
02:12:30  <Roujin> and some train feeding the loop with additional tourists from a town (force unload)
02:12:40  <glx> what's wrong with that?
02:12:53  <Roujin> they just get shipped from one tourist center to another, never getting away again mwahahaha
02:13:28  <Roujin> the tourist center "processes" them, spits em out again, and they get shipped to the next tourist center ^_^
02:13:58  <glx> does it pay ?
02:14:40  <Roujin> at the beginning it didn't because there were no tourists yet.. but now since the loop is "filled up" with tourists it works xD
02:15:04  <glx> so you still need a coal road for start
02:15:35  <glx> then you can live with tourists only
02:15:54  <Roujin> probably... it's not a clean game here right now, i cheated at beginning to test out funding tourist industries :P
02:16:08  <Roujin> how to place them and such
02:16:25  <Roujin> then i got the idea with the loop xD
02:17:45  <Roujin> well it's not "infinite" money anyways because these newIndustries have stockpiling, not instant conversion ^^
02:18:13  <glx> so you still need to feed the loop
02:18:15  <Roujin> so at some point it will stop because they do not "process" all the tourists anymore
02:18:56  <Roujin> hmm i don't know - if they spit out all the tourists again they consume, i don't have to feed anymore once the loop is saturated
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02:25:29  <Roujin_> hm i tried to check right now if they spit out all the tourists again, or just a fraction.. seems they generate less than the amount who entered :(
02:27:10  <glx> would be too easy ;)
02:27:29  <Roujin_> i ship 8 tourists to the center... they go through "processing", then at the station only 3 tourists appear again
02:27:53  <Roujin_> strangly though, the industry says "production last month: 8 tourists" afterwards... oO
02:28:27  <glx> dispatched to 3 virtual stations
02:28:57  <glx> may depend on your rating
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02:30:23  <Roujin_> oh, i see... but then it means in the loop i get the full amount of tourists back...
02:30:38  <Roujin_> since i have good ratings there
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02:32:40  <Roujin_> well i'm off for today, need some sleep :P good night
02:32:52  <glx> same here
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04:59:42  <Gekz> it's ThePizzaKing!
04:59:45  <Gekz> he's everywhere that I am
05:00:43  <ThePizzaKing> That's me, the guy who's just scary
05:00:50  <Gekz> CIA-5: version
05:00:54  <Gekz> >_>
05:01:04  <Gekz> there needs to be a command to get the current svn revision
05:01:07  <Gekz> or there is and I'm stupid.
05:11:22  <Ailure> what are you talking about
05:11:23  <Ailure> D:
05:11:40  <Ailure> I mean, that's like what happens by default in a SVN client
05:11:53  <Ailure> reminds me it's been awhile since I updated my local openTTD source resource
05:12:17  <Ailure> I don't actually compile my own openTTD source, but I have it around when I feel like exprimentating
05:13:39  <Gekz> oh noeses
05:13:49  <Gekz> it's saving to dun dun dun, /tmp
05:13:50  <Gekz> lol
05:52:36  <Rubidium> Gekz: svn info
05:52:58  <Gekz> I found openttd.notice
05:53:00  <Gekz> I don't need it now.
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08:09:39  <Alberth> While watching newAI trucks, I noticed a strange behavior. The AI programs visits to the road depot in the schedule. When a truck is at that point in its schedule (ie it should be going to the road depot), but it gets interruppted by a servicing timeout, it visits the road depot without its schedule moving on to the next stop. As a result, after leaving the depot, it makes a circle and re-visits the depot. The second time the schedult m
08:10:12  <Alberth> I just tried it myself, and my trucks also do this, so it seems that AI has nothing to do with it.
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08:20:24  <Alberth> is this desired behavior?
08:21:52  <hylje> yes
08:22:14  <hylje> although one shouldnt need to have automagical depoting when the order is to go there already
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08:44:37  <Wolf01> hello
08:44:46  <TrueBrain> morning
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09:23:00  <Wolf01> lol, 2 years and one week since my suggestion:
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09:37:50  <Rubidium> good moaning TrueBrain ;)
09:38:50  <hylje> awww
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09:59:00  <Maedhros> morning
09:59:27  <CIA-5> OpenTTD: rubidium * r11322 /trunk/src/rail_gui.cpp: -Codechange: select an allowed station size when drag&drop is disabled. Patch by Wolf01.
09:59:39  <Wolf01> good
10:01:32  <Maedhros> what does that commit do? select the largest allowed station size when using drag and drop if some configurations are disallowed?
10:02:01  <Wolf01> no, selects the allowed size widgets for newstations
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10:03:13  <Wolf01> like when you have a station which is only 2*1 or 3*1, if you change from drag&drop to fixed size, sometimes the not allowed widgets are selected
10:04:06  <Maedhros> aah, i see
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10:41:17  <CIA-5> OpenTTD: truelight * r11323 /trunk/config.lib: -Fix: GCC2.95 gave a lot of bogus 'might be uninitialized', so never show them for this compiler
10:42:09  <Wolf01> tanker wagon refittable for tourists... lol :D
10:42:40  <Bjarni> economy class
10:42:58  <Wolf01> i thought the economy class was the bolster wagon XD
10:43:40  <Bjarni> but it's not nice to be outside if the train drives more than 60 km/h
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10:45:26  <Wolf01> oh, yes i forgot that in India people is used to travel on top of the wagons :P
10:45:38  <CIA-5> OpenTTD: truelight * r11324 /3rdparty/squirrel/sqstdlib/ (sqstdio.cpp sqstdstream.cpp): [NoAI] -Fix: include <stdio.h> before <new> to make MorphOS happy
10:46:04  <Bjarni> not only India
10:46:40  <Bjarni> basically the idea works everywhere except at UK tunnels or if there are catenary present
10:48:30  <Wolf01> uhm.. ECS sawmills cut trees?
10:51:06  <TrueBrain> sigh.. if you post PES2008 on a newsgroup, don't do it on a 10kib/s line... takes for ever!! :(
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10:53:41  <CIA-5> OpenTTD: bjarni * r11325 /trunk/src/stdafx.h: -Fix (r11312)[FS#1357]: [OSX] fixed compilation on OSX
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11:04:17  <Wolf01> why a city might want to dig in a leveled terrain?
11:04:47  <Wolf01> and near of a little lake
11:06:08  <CIA-5> OpenTTD: bjarni * r11326 /trunk/src/ (music/qtmidi.cpp sound/cocoa_s.cpp): -Cleanup: [OSX] removed now unneeded includes and unreached conditional defines from some OSX specific files
11:10:40  <Maedhros> hmm. my dbsetxl wagons seem to be using the wrong loading stages (coal instead of iron ore)
11:12:10  <ln-> Bjarni: have you tested on Leopard?
11:13:05  <Bjarni> and just how should I be able to do that?
11:13:08  <Bjarni> it's not released yet
11:13:39  <Wolf01> on UKRS, is possible to bind "sand" to "iron ore" instead of "coal"? i can't see the difference of coal and sand trains when i bring materials to the glass industry :/
11:13:53  <ln-> there have been beta versions for months.
11:14:10  <Bjarni> but I presume that if everything else fails then I should be able to crosscompile for 10.4 on 10.5 and that should work
11:14:11  <Maedhros> Wolf01: not without editing the grf, no
11:14:40  <Wolf01> but ecs or ukrs?
11:14:42  <ln-> Bjarni: i could maybe try ottd on Leopard next week at work.
11:14:48  <ln-> if it arrives on time.
11:14:56  <Bjarni> that would be nice
11:15:22  <Maedhros> Wolf01: ukrs
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11:15:44  <Bjarni> because I'm not going to spend money on Leopard before everybody else. I have a working system that I don't want to upgrade to something that might cause me problems
11:16:00  <Bjarni> so basically I will wait until the Leopard patches are out
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11:17:16  <Bjarni> <ln-> there have been beta versions for months. <-- like I would get my hands on a pirated beta OS and install it...
11:17:18  <Bjarni> dream on
11:17:29  <Bjarni> I rely on this computer to be productive
11:17:43  <ln-> what kind of a mac did you have again?
11:18:03  <Bjarni> one that should be able to run Leopard... that's not the issue
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11:18:34  <Wolf01> uhm... aren't trams compatible with long vehicles? i loaded them, no warnings, no trams :/
11:18:35  <Bjarni> I presume it to be able to run 10.6 when that time comes
11:18:49  <ln-> no, it was a general question, just because i don't remember anymore what you have.
11:19:41  <Maedhros> which did you load first? long vehicles might be using up all the road vehicle ids
11:24:28  <Wolf01> eh i think so, i loaded trams for first
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11:38:34  <CIA-5> OpenTTD: bjarni * r11327 /trunk/ -Fix (r7262): [OSX] make bundle_dmg once again names the mounted dmg "OpenTTD rev" (instead of just "bundle")
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11:49:09  <CIA-5> OpenTTD: bjarni * r11328 /trunk/ -Cleanup (r11327): removed unneeded line
11:49:33  <Ammler> lol, we reached sign (names) limit at coop
11:49:48  <Rubidium> haha ;)
11:49:48  <Bjarni> o_O
11:49:54  <TrueBrain> concratz
11:49:59  <TrueBrain> you guys talk too much
11:50:01  <Bjarni> that's.... alot of signs
11:50:01  <TrueBrain> clearly
11:50:30  <Ammler> I'll check that, can't believe
11:51:40  <TrueBrain> I guess you just ran out of strings
11:51:45  <TrueBrain> as you can place 65000 signs :p
11:55:08  <Ammler> "Can't change sign name... \n Too many names defined" <-- true
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11:57:45  <AntB> We've had that before, just so you know
11:58:03  <Ammler> AntB: who is wee, also coop?
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11:58:51  <AntB> yup
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11:59:38  <AntB> its happened at least once before in coop, and once in a 2p LAN game (we got really bored and signed practically everything)
12:01:55  <Ammler> Rubidium: was there some performance optimizing in the last revisions, we have lower cpu usage with many trains...
12:02:40  <Ammler> hmm, maybe a "good" caching?
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12:06:02  <Ammler> hmm, take it back, strange, now its up to 70%
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12:14:22  <Wezz6400> hmm, gives an 403 error
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12:17:07  <TrueBrain> Wezz6400: try again :)
12:17:25  <Wezz6400> it works, thx :)
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12:29:49  <AntB> anyone know what program to use to get a PCX file with a palette compatible with GRFCodec?  i've tried IrfanView and GIMP, those being the only two i know
12:32:27  <Maedhros> you can use the gimp
12:32:42  <Maedhros> load a file that has the correct palette, save it, and use it for your new file
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12:34:47  <Ammler> doesn't grfcodec not tranfor to "right" palette, if needed?
12:35:13  <TrueBrain> how would it know which color to use, if you used a color not in the palette?
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12:37:12  <AntB> i used the palette off Purno's drawing tutorial, which seem to match the one on the patch wiki
12:38:21  <Maedhros> where the colours are in the palette is as important as which RGB values they have
12:38:57  <glx> I usually use -p flags too
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12:44:42  <skidd13> Hi
12:46:08  <CIA-5> OpenTTD: rubidium * r11329 /trunk/src/newgrf_gui.cpp: -Fix: if a NewGRF failed to load for some reason (like fatal errors), but it was a "compatible" NewGRF, it was shown with the compatible colour and not the not-loaded colour in the NewGRF list.
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13:45:30  <skidd13> Anyone in here who would like to help me testing the mersenne random on multiplayer?
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13:49:31  <TrueBrain> skidd13: only if you made modifications
13:50:27  <skidd13> TrueBrain: The thing is I want to get information where the game crashes, but if I use 2 clients at my machine this is not representative.
13:50:39  <TrueBrain> skidd13: it doesn't crash, it desyncs
13:50:41  <TrueBrain> or not even that
13:50:45  <TrueBrain> just different things happen
13:50:48  <TrueBrain> which you can reproduce just ifne
13:50:54  <TrueBrain> problem is: the seed is not synchorinzed
13:52:23  <skidd13> No desycs when I play with 2 clients on one machine. I understand that the problem is that there is no sync between the seeds. But I want to check if the sync is really needed.
13:53:15  <TrueBrain> yes
13:53:17  <TrueBrain> simple
13:53:25  <Rubidium> skidd13: is it actually checking the MP seeds, or is it checking the never-changing seed for the other random?
13:53:36  <Rubidium> would explain why it doesn't desync
13:53:36  <TrueBrain> one way to see that it is needed: start a SP, save the map, fast forward (doing nothing) and remember what happens
13:53:44  <TrueBrain> load the savegame, and the same thing SHOULD happen
13:54:01  <TrueBrain> but with mersenna twister, it doesn't
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13:54:10  <TrueBrain> same as with 2 clients: join not at the same moment
13:54:12  <TrueBrain> wait a year
13:54:14  <Eddi|zuHause2> <Maedhros> hmm. my dbsetxl wagons seem to be using the wrong loading stages (coal instead of iron ore) <- i had that too, FS#1315 i think
13:54:15  <TrueBrain> and you will see differences
13:54:21  <TrueBrain> town-size, industrie-productions, ...
13:56:26  <skidd13> TrueBrain: Ah I got what you mean. So every random we need a sync packet. :( Thats awful.
13:58:02  <TrueBrain> not every random
13:58:04  <TrueBrain> but at least when saving
13:58:08  <TrueBrain> and once in a while to check if we are in sync
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14:31:27  <Wolf01> what does mean "partially protected" when an industry has a very low production level?
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14:42:39  <Rubidium> Wolf01: ask George
14:45:35  <Wolf01> and again, all fishing grounds disappeared, they lasted no more than 30 years
14:47:33  <glx> Wolf01: grf controled
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14:49:55  <Ammler> Wolf01: did you read ?
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14:59:28  <CIA-5> OpenTTD: rubidium * r11330 /trunk/ (6 files in 4 dirs): -Add: OTTD version checking for NewGRFs. This allows NewGRFs to do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics.
15:09:18  <Wolf01> uhm, the sell all vehicles button for road vehicles don't work
15:09:39  <Wolf01> i must sell 50 trucks by hand :/
15:19:06  <Ammler> Wolf01: really? used that many times...
15:19:48  <Wolf01> it doen't work ;_;
15:19:55  <Wolf01> *doesn
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15:21:25  <Ammler> Wolf01: which revision do you use?
15:21:37  <Wolf01> yesterday nightly
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15:22:06  <Wolf01> with long vehicles
15:22:45  <Wolf01> and serbian tram set, loaded before long vehicles, so that truck might be a tram instead
15:24:00  <Ammler> I tried on trunk with 4 lv, send all to depot, and push sell all vehicels and they are gone
15:25:01  <Maedhros> it doesn't work for me either
15:25:20  <Maedhros> selling vehicles doesn't appear to give me any money, so the command thinks there's nothing to sell and doesn't do anything
15:26:57  <Ammler> yeah, I have it now too...
15:27:33  <Rubidium> Maedhros: vehicles with no value whatsoever anymore?
15:27:43  <Maedhros> Rubidium: they cost money to *buy*, just not to sell
15:28:51  <Rubidium> Maedhros: selling vehicles should give you some money as the vehicles should still have some value
15:28:59  <Rubidium> not the buy price, but something way less
15:29:33  <Ammler> it happens with new vehicels
15:30:09  <Maedhros> v->value appears to be 0
15:30:12  <Ammler> it still works if there are old vehicels
15:32:38  <Rubidium> Maedhros: easy "fix" would be to max(1, v->value) in the CommandCost that is returned
15:32:58  <Rubidium> would be "fair" as vehicle will always have some value (the metal)
15:33:41  <Ammler> Rubidium: why have new bought vehicels no value?
15:33:45  <Maedhros> Rubidium: new trains also have a value of 0, so i think there's a bug here somewhere
15:34:02  <Ammler> old vehcels have value
15:36:00  <Eddi|zuHause2> anyone got experience with the ECS grfs in combination with alpine climate?
15:36:16  <Rubidium> maybe GetEngineProperty(engine, 0x17, rvi->base_cost) is returning 0
15:38:39  <Maedhros> Rubidium: possibly, but this is happening with every vehicle i can buy - including original vehicles and dbsetxl vehicles, which don't use CB36
15:41:09  <Maedhros> and anyway, v->value is 0 when the vehicle is being sold. it seems to be set correctly when it's bought though
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15:42:36  <Rubidium> the vehicle value is decreased every once in a while
15:46:50  <Maedhros> v = new (v) RoadVehicle(); seems to set the value to 0
15:46:59  <Maedhros> it's sensible just before, and then 0 afterwards
15:49:30  <Maedhros> Rubidium: the problem is OverflowSafeInt - calling new RoadVehicle also calls the constructor for Money, which resets the value to 0
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16:07:12  <sdziallas> hi there! i'm an editor of the german computer magazine c't and I had already requested the permission for putting openttd on our games cd.
16:07:37  <glx> wb sdziallas
16:07:48  <sdziallas> :-)
16:07:59  <sdziallas> hi!
16:08:16  <sdziallas> but I currently have the problem, that one of my colleagues said that a given permission (since it is GPL) here on IRC is not enough
16:08:39  <sdziallas> he said we would need a mail address to let our database send a link to a form there
16:09:35  <sdziallas> in this form, someone could give us the permission and see how we are going to describe openttd
16:09:45  <ln-> you can distribute it under the terms of the GPL, you don't need a special permission.
16:10:07  <ln-> BUT you cannot distribute the data files, because they are commercial, so it won't be very usable.
16:10:24  <Phazorx> err. #wwottdgd is looking for another artist for newgrf project now :)
16:10:35  <sdziallas> yes, i see...
16:10:35  <Phazorx> since TB got snow in temperate working :)
16:11:48  <sdziallas> ok... again thank you for your responses...
16:12:36  <Eddi|zuHause2> sdziallas: the only requirement the GPL has is that you give a way to retrieve the source code, so either you put the source bundles on the disk, or provide a link to them
16:13:18  <Eddi|zuHause2> (meaning
16:13:30  <Ammler> and a "good" howto, how to get the original grf...
16:13:59  <sdziallas> ;-)
16:14:01  <ln-> Eddi|zuHause2: actually, it is not clear whether providing a link is enough according to GPLv2.
16:14:14  <sdziallas> yes! i have understood this.
16:14:43  <sdziallas> i need to talk again to my colleague because we are maintaining the cd together
16:15:05  <SpComb> Logs: (old: )
16:15:05  <Bjarni> !logs
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16:15:32  <Ammler> sdziallas: maybe you can ask atari to allow you to use the GRFs
16:15:44  <ln-> sdziallas: distributing openttd on CD kind of encourages software piratism, because obtaining those required data files legally is not very trivial.
16:16:00  <sdziallas> Ammler: that would be a possibility
16:16:52  <sdziallas> ln-: I mean if atari would give us the permission to distribute the original data files, then we could - following the GPL - put openTTD on our cd
16:17:29  <sdziallas> i mean something like a bundle of the original and the openttd files...
16:17:47  <Bjarni> SpComb: your old log system appears to have unicode problems :s
16:18:58  <SpComb> Bjarni: the old log system is deprecated and unsupported. The new one is... half-polished
16:19:15  <SpComb> but you can still use PageUp/PageDown to scroll around, although it fails to mention that anywhere
16:19:29  <Sacro> sdziallas: the problem with sending a letter to sign is that no one person can give that permission
16:20:27  <sdziallas> Sacro: Ok. This is truely a problem, but in open source projects somehow understandable
16:20:28  <ln-> sdziallas: i suspect atari would not give such a permission, the first reason being that they would first have to find out whether they are the copyright holder and in the position to give the permission.
16:21:00  <sdziallas> ln-: thats another problem
16:21:03  <Ammler> but worth a try...
16:21:16  <sdziallas> Ammler: and thats right ;-)
16:21:48  <sdziallas> ok. I will talk to my colleague and afterwards, i will contact you here again on monday
16:22:23  <sdziallas> and maybe we will contact atari... but i will what we can do
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16:44:42  <CIA-5> OpenTTD: rubidium * r11331 /trunk/src/economy.cpp: -Fix: do not misuse CommandCost for overflow safe stuff as Money supports that now too.
16:45:12  <CIA-5> OpenTTD: rubidium * r11332 /trunk/src/ (aircraft_cmd.cpp roadveh_cmd.cpp ship_cmd.cpp train_cmd.cpp):
16:45:12  <CIA-5> OpenTTD: -Fix: vehicles getting a value of 0 on construction.
16:45:12  <CIA-5> OpenTTD: -Fix: assertion when selling vehicles.
16:52:16  <CIA-5> OpenTTD: maedhros * r11333 /trunk/src/train_cmd.cpp: -Fix: Train engines still had a value of 0.
16:54:16  <Eddi|zuHause2> hm...
16:54:16  <hylje> mass commit
16:54:36  <Eddi|zuHause2> if (its->grf_prop.override != INVALID_INDUSTRYTILE) {its = GetIndustryTileSpec(its->grf_prop.override);}
16:54:48  <Eddi|zuHause2> what does that mean, and where does this come from?
16:54:49  <Maedhros> Wolf01: mass selling vehicles should work again now :)
16:54:56  <Wolf01> good
16:55:02  <Eddi|zuHause2> it's part of a conflict...
16:55:09  <glx> Eddi|zuHause2: new indu
16:55:29  <Eddi|zuHause2> yeah, but it's in the "mine" part, but not in the "official" part...
16:55:49  <glx> old newindu patch?
16:55:57  <Eddi|zuHause2> might be
16:56:17  <Eddi|zuHause2> is it safe to delete?
16:56:55  <glx> hmm show the full conflict, with surrounding lines
16:56:59  <Maedhros> that depends on your other changes, but it should be in trunk in a different form already
16:58:55  <Eddi|zuHause2> the new line was "IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;" (around line 1230)
16:59:05  <Eddi|zuHause2> the old line had a spelling mistake
16:59:20  <Eddi|zuHause2> and those lines i showed
16:59:43  <glx> so just fix the spelling for now
17:00:03  <glx> and check svn diff later
17:01:03  <Eddi|zuHause2> alright...
17:07:42  *** LeviathNL [] has quit [Ping timeout: 480 seconds]
17:09:59  <CIA-5> OpenTTD: glx * r11334 /trunk/projects/determineversion.vbs: -Codechange: add hg detection to MSVC
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17:19:50  <CIA-5> OpenTTD: glx * r11335 /trunk/ -Fix (r11148): only consider changes in src when detecting modified (M) version
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17:34:43  <ln-> wtf?
17:35:30  <TrueBrain> where?
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17:36:05  <ln-> brazil
17:39:26  <Wolf01> poor hamilton :( but he could try next year :)
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17:39:40  <skidd13> hi
17:39:53  <Wolf01> hello skidd13
17:40:05  <Eddi|zuHause2> hm... something is odd... my saw mill accepts grain...
17:40:31  <glx> grf mixup
17:41:07  <Eddi|zuHause2> even worse, the forest produces grain ;)
17:41:33  <Eddi|zuHause2> i was mixing the alpine grf with all the ECS stuff i could find
17:41:35  <Wolf01> so there is no problem, pick up the grain at the forest and carry it to the sawmill
17:41:45  <Wolf01> they might produce popcorns then
17:43:29  <Eddi|zuHause2> is it normal that the brick works accepts coal only?
17:44:14  <Eddi|zuHause2> i'm gonna try a pure temperate game first...
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17:44:56  <Gonozal_VIII> coal only is normal
17:48:21  <Eddi|zuHause2> i get weird output like "VF-VVV-***-***.***-***.***.***.***" in the tinning plant
17:48:53  <hylje> :o ?
17:48:53  <Rubidium> Eddi|zuHause2: do you get that in TTDP too; I seem to remember that it does
17:49:17  <Gonozal_VIII> tourist centre also does that
17:50:12  <Gonozal_VIII> note that... something like that
17:50:15  <Gonozal_VIII> -e
17:50:32  <Eddi|zuHause2> tourist center does a more senseful line
17:51:09  <Eddi|zuHause2> ttrs says it is deactivated, but still i get the ttrs roads and buildings?
17:51:38  <Gonozal_VIII> apply changes?
17:53:33  <Eddi|zuHause2> i did not change anything, just opened the newgrf settings
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18:01:26  <Eddi|zuHause2> dbg: [grf] [newgrf/ttrs3w.GRF:5322] ParamSet: GRM: Unable to allocate 116 sprites; try changing NewGRF order
18:02:04  <glx> <Eddi|zuHause2> i get weird output like "VF-VVV-***-***.***-***.***.***.***" in the tinning plant <-- debug info
18:02:41  <Eddi|zuHause2> so i should just ignore that...
18:02:59  <Priski> heh, seems someone else was waching f1 :)
18:03:49  <Gonozal_VIII> i get that line in the nightlies, in chrisin, with and without ttrs and other grfs, so it seems to be normal...
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18:05:39  <Prof_Frink> Priski: Yes. What an excellent weekend for English sport.
18:05:57  <Gonozal_VIII> only problem with the tinning plant was that it uses very little steel, only stores about 80 but that could be intended
18:07:11  <Eddi|zuHause2> you don't need 1t of steel to pack 1t of fish ;)
18:10:55  *** Grey [] has quit [Ping timeout: 480 seconds]
18:12:42  <skidd13> Anyone tried the autoroad tool patch?
18:13:48  <Maedhros> Prof_Frink: weekend? the rest of the week wasn't that great either...
18:14:52  <Prof_Frink> Maedhros: I'm just aware of 3 days, 3 Massive fails
18:14:59  <Priski> Prof_Frink, better yet for finnish =)
18:15:16  <Maedhros> Prof_Frink: we also lost to the Russians on wednesday
18:15:24  <hylje> massive failure
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18:15:49  <Priski> i'm guessin tomorrow news here is all about rÀikkönen all day long... :P
18:17:50  <Phazorx> lost to russians?
18:18:26  <Prof_Frink> Russia 2-1 England on Fri
18:18:59  <Maedhros> that was wednesday :p
18:21:02  <Wolf01> compile farm failed?
18:21:08  <Eddi|zuHause2> why are the fishing stations called "oil field"?
18:22:16  <TrueBrain> you can make oil from fish
18:22:51  <Rubidium> cause there is no way to "modify" station names from NewGRFs
18:24:59  <Prof_Frink> Was it? I'm losing days.
18:26:00  <Eddi|zuHause2> so, how do i start with this mess of industries?
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18:27:41  <Gonozal_VIII> coal to power plant is easy
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18:28:24  <Gonozal_VIII> or sand to glass works... sand pits have huge output
18:29:16  <Gonozal_VIII> and i like glass planes :-)
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18:34:01  <Wolf01> why compile farm failed?
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18:36:05  <Eddi|zuHause2> look in the log?
18:36:29  <LeviathNL>
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18:38:12  <LeviathNL> Is adding carriages to articulated vehicles possible in ttdp or is it planned for ottd?
18:38:34  <Maedhros> umm, it's possible in ttdp, but not in ottd at the moment
18:38:34  <TrueBrain> now that is a strange strange question
18:38:41  <TrueBrain> the 'or' part is weird
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18:39:12  <LeviathNL> -or +and/or
18:39:26  <Zr40> TrueBrain: logical or? :)
18:39:32  <TrueBrain> Zr40: hehe
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18:57:32  <Eddi|zuHause2> that's weird... the wagon does not offer refitting to ore...
18:59:16  <Gonozal_VIII> dbset?
18:59:37  <Ammler> something broken with makefile?
19:00:37  <Eddi|zuHause2> alpine+dbset+ecs stuff
19:01:03  <Eddi|zuHause2> it offers all kinds of refit options, except ore
19:01:04  <Ammler> its ok, tested with new nightly
19:02:01  <Ammler> Eddi|zuHause2: do you use dbxl_ecs?
19:02:09  <Eddi|zuHause2> yes
19:02:34  <Eddi|zuHause2> it seems to work if i put alpine below the ECS stuff
19:02:47  <Eddi|zuHause2> but then the snowline is suddenly much lower
19:09:07  <LeviathNL> does MBs alpine climate work in ottd?
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19:10:36  <Maedhros> LeviathNL: yes
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19:19:02  <Farden> hello?
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19:19:35  <Sacro> I belive there to be an... issue
19:20:43  <Sacro> or basically... tis fyucked
19:20:46  <Sacro> hey Farden
19:20:52  <hylje> :D
19:21:32  <Farden> I've got a little problem
19:21:37  <Farden> the compil for win32 failed
19:21:44  <Farden> how can I play?
19:21:59  <Sacro> a) another version
19:22:05  <Sacro> b) fix and compile it yourself
19:22:20  <Sacro> seeing as nobody else much will have tongiht nightly
19:22:25  <Sacro> i see it as not worht bothering about
19:22:35  <Farden> I don't know how to fix and compile
19:22:45  <Farden> and I need this version to play at #openttdcoop
19:24:03  <Ammler> Farden: if there is no revision avaialbe, we can't play either
19:24:05  *** Gonozal_VIII [] has quit [Ping timeout: 480 seconds]
19:24:05  * Franco_Begbie is away, showerin, (log\on pager\on)
19:24:05  *** Franco_Begbie is now known as Franco_Begbie|off
19:24:27  <Sacro> Franco_Begbie|off: please don't spam the channel
19:25:53  <Farden> who should I spam to get a correct nightly?^^
19:27:03  <Maedhros> well, spamming anyone isn't going to get it to you any faster :p
19:27:19  <Farden> yeah, I think so...^^
19:33:41  *** Gono_ping_timeout is now known as Gonozal_VIII
19:34:59  <Ammler> I have a working w32 bin, someone needs?
19:35:21  <Eddi|zuHause2> the new foundations are great
19:35:53  <Eddi|zuHause2> but i still can't get the correct temperate foundations in alpine
19:35:59  <Farden> I need Ammler
19:36:32  <Ammler> I'll pack it...
19:36:40  <Farden> ok
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19:40:22  <Maedhros> good night
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19:45:12  <Eddi|zuHause2> openttd: /home/johannes/spiele/OpenTTD/src/slope.h:347: Foundation FlatteningFoundation(Slope): Assertion `!IsSteepSlope(s)' failed.
19:45:32  <Eddi|zuHause2> (while doing nothing)
19:45:49  <Wolf01> a city or the ai?
19:45:56  <Eddi|zuHause2> possibly
19:46:35  <Eddi|zuHause2> ai disabled
19:46:41  <Eddi|zuHause2> town probably
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20:14:28  <CIA-5> OpenTTD: truelight * r11336 /trunk/ -Fix r11330: '#' means comment in gmake, so don't use it in seds
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20:28:41  <Eddi|zuHause2> why does autoslope not work with transmitters?
20:29:01  <Rubidium> cause transmitters need very solid ground
20:29:26  <Rubidium> and because it's the way it was intended to be
20:30:08  <Sacro> hmm
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20:34:50  <Eddi|zuHause2> hm... it also doesn't work with (TTRS) statues
20:35:52  <Eddi|zuHause2> i can live with the transmitters, but this is kind of a big limitation
20:35:53  <Rubidium> well... if statues can only be build on flat ground, then you can't terraform under them, as it is intended to be build only on flat ground
20:36:52  <Rubidium> it's a limitation as designed by the author of TTRS
20:37:17  <Wolf01> 'night
20:37:19  <Gonozal_VIII> "Statues on slopes (Added to trunk r11069)"
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20:37:42  <Rubidium> different kind of statues
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20:38:49  <Eddi|zuHause2> i can't even destroy it...
20:39:06  <Eddi|zuHause2> (too low ratings i assume)
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20:49:32  <dihedral> i see towns with about 5 houses
20:49:42  <dihedral> they have a pop of over 4,000,000,000
20:49:50  <Gonozal_VIII> ?
20:51:42  <Gonozal_VIII> 4,294...?
20:52:01  <dihedral>
20:52:14  <glx> overflow
20:52:20  <dihedral> :-)
20:52:23  <Gonozal_VIII> 2^32
20:52:51  <dihedral> that map is currently loaded on #wwottdgd
20:52:54  <glx> they have <0 pop
20:53:04  <dihedral> now that should not happen right?
20:53:22  <dihedral> esp. not with 6 - 8 houses
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20:55:58  <dihedral> Phazorx believes it's because he changed the dates of a saved game
20:56:14  <Phazorx> yes negative pop
20:56:25  <Phazorx> not sure why but only thing i did is moved dates
20:58:21  <Gonozal_VIII> how many towns are there, that list looks very long
20:58:26  * Sacro screams
20:59:03  <Phazorx> ~400 i tihnk
20:59:53  <dihedral> 21 with that population
20:59:59  <dihedral> world pop is also odd :-)
21:00:07  <Eddi|zuHause2> it is shorter than my industry list
21:00:14  <Eddi|zuHause2> and they are set to very low
21:00:25  <dihedral> and the sorting is not affected (i.e. < 0 pop at top of list)
21:00:39  <dihedral> though stations do get quite a bunch of passangers :-)
21:01:03  <Eddi|zuHause2> with TTRS i get rediculous amounts of passengers
21:01:20  <dihedral> for a town that should have less than 0 pop?
21:01:24  <dihedral> yes
21:01:30  <dihedral> any amount is rediculous
21:02:34  <Gonozal_VIII> that's true.. very easy to get money by connecting some random towns with a circular line and let a bunch of trains run around
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21:29:07  <ln->
21:34:43  <Bjarni> Could not connect: Too many connections
21:34:55  <Bjarni> I guess that's what you get for posting the link on IRC
21:35:17  <ln-> "BMW Sauber and Williams are under investigation of the Brazilian Grand Prix race stewards, has learned.
21:35:20  <ln-> Representatives of both teams were summoned to the stewards' office after their cars failed post-race inspection at Brazil.
21:35:23  <ln-> The problem is believed to be in the tempature of the fuel samples taken from the cars of Williams's Nico Rosberg and BMW Sauber's Robert Kubica and Nick Heidfeld.
21:35:26  <ln-> The trio finished the race in fourth, fifth and sixth respectively.
21:35:28  <ln-> More details to follow..."
21:36:12  <Bjarni> wtf
21:36:16  <Bjarni> the temperature?
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21:37:30  <dihedral> TrueBrain: thank you for the snow in temperate patch :-)
21:37:43  <TrueBrain> yw :)
21:38:11  * dihedral greets skidd13
21:38:27  <dihedral> i am quite enjoying to see the shape this is taking :-P
21:38:31  *** Eddi|zuHause2 [] has quit [Quit: Konversation terminated!]
21:39:16  <Gonozal_VIII> i don't need snow ingame, there is enough here in rl
21:39:33  * skidd13 greets back :)
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21:39:59  <dihedral> TrueBrain: do you think it could be used to make 'desert' tiles useable in temperate map too?
21:40:12  <dihedral> i.e. for the africa part of the european map?
21:40:23  <Phazorx> dihedral: err no :)
21:41:03  <skidd13> dihedral: I had a look at the wwottdgd map. What about oversea traffic?
21:41:26  <dihedral> limited ships (perhaps 10 per company)
21:41:31  <dihedral> limited plances
21:41:33  <TrueBrain> dihedral: lol :) How would that work? :p
21:41:45  <Gonozal_VIII> new climate: world... snow in the north and south, desert in the middle^^
21:41:45  <dihedral> why?
21:41:52  <TrueBrain> dihedral: how would it know where to put those tiles?
21:41:58  <dihedral> :-D
21:42:02  <dihedral> i dont know
21:42:06  <dihedral> makr them with a flag :-P
21:42:13  <TrueBrain> it would be possible to make tileX > 1000 and tileY > 1000 desert tile
21:42:14  <Rubidium> desert is easy ;)
21:42:19  <TrueBrain> if you can make it a rectangle
21:42:50  <dihedral> hmmm... with transition?
21:42:58  <dihedral> then the lower 300 tiles
21:43:06  <dihedral> 1200 tiles long
21:43:26  <dihedral> everthing in that rectangle that is not africa is actually water :-D
21:43:49  <TrueBrain> and width?
21:44:07  <dihedral>
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21:44:37  <dihedral> ~1200x300
21:44:43  <ln->
21:45:07  <TrueBrain> dihedral: it will make spain desert too
21:45:10  <Bjarni> dihedral: I can see my house from here :D
21:45:49  <dihedral> thats funny Bjarni
21:45:53  <dihedral> i can see my house from here too
21:46:24  <Bjarni> nice work so far
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21:46:33  <ln-> (copenhagen mentioned behind my previous link)
21:47:19  <TrueBrain> dihedral: do you mind of 30% of Spain becomes desert?
21:47:39  <Rubidium> it actually is a desert ;)
21:48:01  <Bjarni> ln-: that's both good and bad because now people will stop protecting themselves :(
21:48:04  <dihedral> TrueBrain: if there is a transition from water to desert, and not just straight desert, then no
21:49:11  <ln-> Bjarni: they have stopped already.
21:49:20  <Bjarni> good point
21:49:40  <Bjarni> but it will just make that problem worse
21:50:26  <TrueBrain> dihedral: I have an idea
21:50:28  <ln-> Bjarni: there's one recent case in finland where some man has deliberately had unprotected sex with over 30 women although he knew he was hiv-positive.
21:50:40  <dihedral> TrueBrain: i like it when you say that
21:51:26  <Eddi|zuHause> "are you thinking what i am thinking?" :p
21:52:47  *** Greyscale [] has quit [Ping timeout: 480 seconds]
21:54:03  <dihedral> TrueBrain: what is your idea?
21:54:34  <TrueBrain> dihedral: you will have to wait :p
21:54:55  *** Franco_Begbie [] has quit [Quit: if (horse.getOrigin() == SOUVENIR) horse.teeth.lookAt (false);]
21:55:07  * dihedral tries to be patient
21:55:15  <dihedral> TrueBrain: patience is a virtue
21:55:28  <dihedral> and virtue was never one of my virtues
21:55:31  *** Farden [] has quit [Quit: ( :: NoNameScript 4.02 :: )]
21:55:49  <Eddi|zuHause> err... i hate this new log thingy...
21:55:59  <Eddi|zuHause> how do i scroll back in there?
21:56:03  <Phazorx> err
21:56:20  <Phazorx> we can have everythg south of some tile = sand/desert
21:56:22  <TrueBrain> hmm, first attempt: failure
21:57:22  <Phazorx> TrueBrain: actualy for desert
21:57:27  <Phazorx> 2 criterias would be nice
21:57:41  <Phazorx> hieght and coordinates
21:58:28  <TrueBrain> we have an ice age!!!
21:58:33  <TrueBrain> all hell froze over
21:58:53  <TrueBrain> looks cool :p
21:58:54  <dihedral> heh
21:59:01  <dihedral> i am for global warming...
21:59:28  <TrueBrain> instead of desert, you get snow
21:59:28  <TrueBrain> lol
22:00:01  <dihedral> rofl
22:00:24  <TrueBrain> re-usage of the same sprites
22:00:25  <TrueBrain> sucks
22:02:09  <dihedral> tell that the guy in the forums
22:02:18  <Phazorx> ahh i thought you knew TrueBrain
22:03:09  <TrueBrain> bah, I have an exam tomorrow
22:03:11  <TrueBrain> you guys are not helping :p
22:03:12  <Phazorx> dihedral: get the 11336M and join .dev
22:03:18  <Phazorx> heh
22:03:23  <Phazorx> we donty want you to fail
22:03:32  <Phazorx> cuz gthen u'll have less time to fix bugs we find
22:03:38  <Phazorx> so sleep time start now :)
22:03:41  <TrueBrain> good, neither do I, so that is settled :)
22:03:54  <dihedral> heh - i shall go to bed too
22:04:00  <TrueBrain> dihedral: no
22:04:02  <TrueBrain> you have to wait
22:04:04  <TrueBrain> for like 5 more minutes
22:04:05  <dihedral> k
22:04:09  <Phazorx> dihedral: join .dev 1st plz
22:04:17  <Eddi|zuHause> can i have that map? i want to double check the cities and make suggestions
22:04:18  <dihedral> where do i get the win binary?
22:05:39  <Phazorx> map is up
22:05:45  <Eddi|zuHause> where?
22:05:46  <Phazorx> on #wwottdgd server
22:05:52  <Phazorx> join that chan
22:05:54  <Phazorx> you will see
22:06:09  <Phazorx> all you need to get for GRFs and revision
22:06:44  <Eddi|zuHause> see... that is a bigger problem for me than for you to give a link to the savegame
22:07:23  <Eddi|zuHause> (or dcc send, but that might fail, depending on setup)
22:07:54  <TrueBrain> darn, I can't find the correct sprite-offset
22:09:22  *** ln- is now known as LN-
22:11:04  <TrueBrain> how many sprites are there in trgtr? :p
22:11:18  <Eddi|zuHause> grfcodec -d?
22:11:24  <TrueBrain> 1194
22:11:39  <TrueBrain> euh
22:11:42  <TrueBrain> I need trg1r of course p
22:11:55  <TrueBrain> 4595
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22:15:46  <Phazorx> Eddi|zuHause: what problem?
22:15:46  *** stillunk1own [] has quit [Read error: Connection reset by peer]
22:16:18  *** stillunknown [] has joined #openttd
22:16:18  <Eddi|zuHause> problem is the wrong word...
22:17:07  <Sacro> anyone here from finland?,3:2001:0:0,4:34:0:0:0;4:36:0:0:0;4:35:508:1:2007-10-22,104:35:493562,1:0:0:0:0:0:
22:17:11  * Sacro needs a translation
22:18:22  *** Stoffe [] has quit [Ping timeout: 480 seconds]
22:18:22  *** TrainzStoffe is now known as Stoffe
22:20:18  <LN-> haha, sacro pasteing turun sanomat links, that's new
22:20:27  <Sacro> what?
22:21:34  <LN-> short translation: that article claims the rumors about fuel temperatures are not true at all, and everything's fine.
22:21:43  <LN-> but then, this one is updated as well;
22:22:17  <Sacro> Could not connect: Too many connections
22:22:24  <Sacro> Could not connect: Can't connect to MySQL server on 'murray' (111)
22:22:33  <Sacro> /.'d
22:22:39  <LN-> "The FIA has confirmed that the fuel temperatures of the BMW Sauber and Williams cars were outside the regulations during the course of the Brazilian Grand Prix. ..."
22:22:49  <Sacro> AND?
22:22:54  <Sacro> what what what?
22:23:10  <TrueBrain> dihedral: special for you:
22:23:14  <TrueBrain> took a bit longer then I hoped :p
22:23:22  *** Osai is now known as Osai^zZz
22:23:50  <Phazorx> TrueBrain: is it compatible with snow patch ?
22:23:58  <TrueBrain> Phazorx: yes
22:24:00  <LN-> Sacro:
22:24:06  <dihedral> TrueBrain: sweet little monkey
22:24:07  <TrueBrain> it isn't real desert btw, FYI
22:24:09  <Phazorx> that's cool then
22:24:11  <TrueBrain> just a GUI thing
22:24:12  <dihedral> hown on earth did you do that
22:24:24  <Phazorx> TrueBrain: sprite replacement based on coords?
22:24:29  <TrueBrain> Phazorx: exactly :)
22:24:30  <dihedral> rofl
22:24:35  <TrueBrain> fake, works only for this map
22:24:38  <TrueBrain> but he, who cares
22:24:47  <Phazorx> TrueBrain: can it be "modified in enidtor
22:24:53  <Phazorx> and how it works with frams?
22:24:54  <TrueBrain> Phazorx: no way!
22:24:58  <Phazorx> or towns
22:24:59  <TrueBrain> farms die
22:25:00  <TrueBrain> instantly
22:25:04  <TrueBrain> towns I am looking into now
22:25:05  <Phazorx> lolz
22:25:18  <TrueBrain> and I need to solve a bit of logic
22:25:22  <Phazorx> you should go to bed :)
22:25:24  <TrueBrain>                         if (TileX(tile) > 580 && TileX(tile) < 1675 && TileY(tile) > 1720) {                                                                                                    if (TileX(tile) <= 1250 || (TileX(tile) > 1250 && TileY(tile) > 1832)) {
22:25:38  <Sacro> In such a case, Hamilton would be crowned the world championship.
22:25:43  <Sacro> heh
22:25:50  <Sacro> not the champion, the championship
22:26:03  <dihedral> i am off to bed
22:26:07  <Phazorx> TrueBrain: 2 rectangulars are necessary?
22:26:10  <TrueBrain> night dihedral
22:26:17  <TrueBrain> Phazorx: yes, else spain is desert :p
22:26:20  <dihedral> thanks a log TrueBrain
22:26:36  <TrueBrain> it is fun, for a chance ;)
22:26:52  <LN-> Sacro: that would cause reactions in finland.
22:26:54  <dihedral> :-P
22:27:04  <Sacro> LN-: and the UK
22:27:04  <Phazorx> TrueBrain: how about simplier case for you
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22:27:11  <Sacro> and Germany
22:27:13  <LN-> Sacro: and italy
22:27:13  <Phazorx> see great plains on very S edhe
22:27:20  <Sacro> Williams is UK, BMW is German
22:27:27  <Phazorx> which are hight 6 and 7
22:27:28  <LN-> Ferrari is Italian
22:27:36  <Phazorx> these are only ones that should be desert
22:27:51  <TrueBrain> Phazorx: the rest you want temperate?
22:28:22  <Phazorx> i tihnk that'll be mroe proper
22:28:36  <Phazorx> do sometihn like that X >1500 && height >5
22:28:47  <Phazorx> that puts sand in sahara
22:28:57  <Phazorx> but keeps coast green
22:29:04  <Phazorx> perhaps toy with hight a bit
22:29:27  <LN-> Sacro: only deciding about the championship in a court afterwards is bad publicity for the whole F1...
22:29:52  *** dihedral [] has quit [Quit: so long and thanks for all the fish]
22:30:05  <TrueBrain>
22:30:09  <TrueBrain> dunno, not really pretty
22:30:47  <Phazorx> hmm.. hight--
22:31:07  <Phazorx> it is close that it whould be in affrica tho
22:31:19  <Phazorx> but problem is we miss tropical tiles
22:31:32  <TrueBrain> height-- does it :)
22:31:42  <TrueBrain> Phazorx: which tiles you mean exactly?
22:31:55  <Phazorx> well thewse that are too green next to decert now
22:32:09  <TrueBrain> lol :)
22:32:19  <TrueBrain> we can in fact fix that too..... :)
22:32:28  <Phazorx> more rules ?
22:32:33  <TrueBrain> yup
22:32:37  <Phazorx> ugly kinda
22:32:45  <Phazorx> too much effort for one map :)
22:32:49  <Phazorx> but it would look sweet
22:32:50  <TrueBrain> who cares? You want it to be fun? :p
22:33:02  <Phazorx> well are you having fun YET?
22:33:12  <TrueBrain> I do now :)
22:33:21  <Phazorx> instead of sleeping apaprently
22:33:27  <Phazorx> do as you wish tho
22:33:40  *** DaleStan [] has quit [Ping timeout: 480 seconds]
22:33:40  *** DaleStan_ is now known as DaleStan
22:34:03  <Phazorx> this thing is gonnabe 20+ patyches
22:34:10  <Phazorx> and it MIGHT actualy work for an hour
22:34:26  *** KritiK [] has quit [Quit: Leaving]
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22:35:24  <Phazorx> btw.. Leiden is on the coast?
22:35:28  <TrueBrain> Phazorx: almost
22:35:36  <TrueBrain> good enough anyway
22:36:05  <Phazorx> you can make yourself a palm in  back yard, hardcoded :)
22:36:10  <Phazorx> palmtree i mean
22:37:03  <Phazorx> patch i really miss is a giant minimap screenshot
22:38:06  <TrueBrain>
22:38:33  <skidd13> good night folks
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22:39:30  <Phazorx> thats height 4 ?
22:39:37  <TrueBrain> 4 + slopes, yes
22:39:58  <Phazorx> perhaps 5+ slopes ?
22:40:06  <Phazorx> doesnt matter that much tho
22:40:18  <Phazorx> and i sghould not mess to much with dihedral's idea
22:41:27  <TrueBrain> why not? :)
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22:52:48  <LN->
22:55:40  <Eddi|zuHause> fake! :p
22:56:35  <LN-> damn
23:02:44  *** Greyscale [] has joined #openttd
23:07:13  <TrueBrain> night all
23:09:17  *** Grey [] has quit [Ping timeout: 480 seconds]
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23:54:58  <Phazorx> << that bug annoys me
23:55:20  <Phazorx> apparently if townds remove hospitals/prisons with TTRS - their pop goes way down

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