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00:00:30 <Gonozal_VIII> i should look what the lines really do instead of just the comments^^ 00:01:03 <Eddi|zuHause> that's just a name, somewhere near there should be the actual check 00:02:19 <Gonozal_VIII> but it doesn't skip everything, it deactivates the grf... that's a different action, right? 00:03:03 <Eddi|zuHause> "skip everything" is the same as "deactivate" 00:03:26 <Eddi|zuHause> action B does only tell how to generate an error message 00:05:21 <Gonozal_VIII> a better language for grfs would be really nice... 00:06:40 <fjb> A compiler for a high level language to nfo would do. But that is not easy to make. 00:09:47 <Bjarni> The class on prophecy has been cancelled due to unforeseen circumstances. <-- tells something about the skills of the teacher :P 00:09:58 <fjb> The big problem with nfo is the self modifying code. 00:10:11 <Bjarni> ohh... grf encoding stuff 00:10:24 <Eddi|zuHause> problem in which way? 00:10:32 <Bjarni> we should simplify this mess :s 00:10:47 <Bjarni> preferably to a level where I can understand it 00:10:59 <fjb> The compiler has to know in advance what code it pissibly will generate. 00:11:13 <fjb> possibly 00:11:16 <fjb> :-) 00:11:28 <Eddi|zuHause> a compiler needs not necessarily exploit every single feature of the base language 00:11:52 <Eddi|zuHause> if you need to know what you will do, you just traverse the tree another time 00:11:58 <fjb> It has to when there is no possible work around. 00:12:33 <fjb> It is possible to generate self modifying code, but that makes the compiler a lot more complicated. 00:12:34 <Eddi|zuHause> yeah, for that you need to know the base language well enough to know if you have other workarounds 00:13:04 <fjb> And you have to do the whole compiler by hand. No compiler generating tools are supporting self modifying code. 00:13:13 <Eddi|zuHause> the question is, for which feature do you actually need self modifying code? 00:13:45 <fjb> Arguments passed to the grf. 00:14:36 <Eddi|zuHause> alright, but you can probably do that in an isolated part of the grf 00:14:52 <Eddi|zuHause> and then refer to that part with all other actions 00:14:57 <fjb> Not really. 00:15:21 <fjb> It will possibly modify the sprite number. 00:15:40 <fjb> And the sprite number is used in a lot of places. 00:15:49 <Eddi|zuHause> yes, you replace the number in one action 2 00:16:01 <Eddi|zuHause> and then refer to that action 2 from everywhere else 00:16:30 <Eddi|zuHause> (from what limited knowledge i have of nfo) 00:16:33 <fjb> You can modify other things too. 00:17:07 <fjb> You have to profide the self modifying functionallityx in the compiler in any way. 00:17:27 <Eddi|zuHause> the question is, do you need to do that in the higher language? 00:18:05 <fjb> Yes. 00:18:23 <Eddi|zuHause> in modern high level languages, self modifying code is usually avoided by introducing function pointers or virtual functions 00:18:52 <fjb> The language does not contain parts to modify the language, but the generated code has to modify itself. 00:19:14 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: May the ducttape be with you] 00:19:38 <Eddi|zuHause> yes, dynamic resolving of virtual function calls is also some kind of self modifying code 00:20:00 <Eddi|zuHause> the point is that this is limited to a quite small place (the virtual dispatcher table) 00:20:35 <fjb> It still makes the compiler more compicated. 00:20:44 <fjb> complicated 00:21:01 <Eddi|zuHause> i really don't see that as a problem 00:21:39 <fjb> Then write a compiler... 00:25:37 <kyevan> Has anyone considered adding pretty graphs for money, income, debt, station rating, etc? 00:25:52 <Gonozal_VIII> yes 00:26:02 <Gonozal_VIII> and there are some patches for that 00:30:18 <Belugas> fjb, self modifying code is not the most used nfo spec, by far. you are stopping yourself out of an exception 00:31:45 <Belugas> you'd better simply add the notion of keywords to certain type of action/command rather to burst in complex plan 00:32:18 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 00:33:14 <Belugas> furthermore, may i recall that in some language, such as delphi, you can have assembly lines specified. why not do the same with some pretty twisted nfo lines? 00:33:15 <fjb> Belugas: You are speaking of a kind of assembler? I already thought about that. 00:34:12 <Belugas> i'm pointing out stuff you were discussing earlier. yes, an assembler/complier. i've worked on the matter a long time ago. 00:34:45 <Belugas> it was nice, bus as i do not have much experience in such kind of programming, it stayed at the level of concept 00:35:21 <fjb> A way to include nfo hex codes in the high level language would be needed anyway. 00:36:05 <fjb> nfo is no specified processor, new opcodes may be added to nfo any time. 00:38:23 <Eddi|zuHause> yes, there should be a way to introduce NFO code in the higher language 00:43:12 *** Progman [~progman@p57A1D741.dip.t-dialin.net] has quit [Remote host closed the connection] 00:50:06 <Belugas> haaa... found it :D 00:50:08 *** Diabolic-Angel [~dia@xdsl-81-173-253-197.netcologne.de] has quit [Quit: leaving] 00:50:28 <Belugas> http://devs.openttd.org/~belugas/Syntax_For_New_Interface_Language.html 00:50:37 <Belugas> that is what i wrote a long time ago 00:50:48 <Belugas> it was really at the very beginning of the concept 00:51:02 *** Vikthor [~Vikthor@212.24.150.226] has quit [Ping timeout: 480 seconds] 00:51:44 <fjb> Looks interesting. 00:52:47 <Belugas> after a very shgort discussion, the name have changed to NGL, but apart from that, it did not changed 00:53:01 <Belugas> oups... short discussion with Dalestan... 00:53:38 <Belugas> but... it does not do even one tenth in this form, to what it should do 00:54:02 <Belugas> just a matter of reflexion if you are serious about going there 00:54:38 <Belugas> and i sincerely hope laziness would not kill that good intention mood you seem to be in ;) 00:54:48 <fjb> I'm not sure how rserious I am about writing a compiler. 00:54:57 <fjb> :-) 00:55:25 <Belugas> maybe not the compiler itself, but maybe you guys can work togueter in actually defining the language itself 00:56:06 <Bjarni> Belugas: that looks like a good 00:56:07 <Bjarni> idea 00:56:28 <Bjarni> but I wonder about one thing.... why did nobody tell me about this idea? :) 00:56:47 <fjb> Bjarni: You will write the compiler? 00:56:57 <Bjarni> not right now 00:57:09 <Belugas> thanks Bjarni. Becasue when i wrote it down, i was not a dev yet, nor was i ineresting in been one nor did i knew you 00:57:10 <Belugas> so... 00:57:23 <Bjarni> ohh.. that long ago 00:57:28 <Belugas> yup 00:58:24 <Belugas> i have to go, will be back in a while 01:00:49 <qball> hi Bjarni 01:01:08 <Bjarni> hi qball 01:01:12 <Bjarni> do I know you? :) 01:01:23 <Bjarni> I think so.... 01:01:28 <qball> depends on the quality of your memory 01:01:42 <Bjarni> I have seen your nick before... 01:02:11 <qball> maybe I should make some nasty remarks to trigger your memory. 01:02:18 <qball> anway, great work on the latest beta 01:02:35 <Bjarni> clearly you didn't end up in hall of shame for saying stupid stuff... I would have noticed ;) 01:03:08 <qball> nasty != stupid be definition. (but probly is in my case) 01:03:13 <qball> s/be/by/ 01:03:44 <Bjarni> so basically you aren't stupid.. just a pervert or ? 01:04:09 <qball> no pervert. 01:04:12 <qball> (I hope) 01:04:22 <Bjarni> hehe 01:04:28 <Bjarni> the last comment tells it all 01:05:18 <qball> but i realy enjoyed playing the beta. 01:05:30 <Bjarni> your next question might be something like "is it normal to have a thing for women in red socks?" or something 01:05:37 * qball still waits for the promised pbs in yapf.. 01:05:59 <qball> Bjarni: I prefer women in red underwear... 01:06:03 <qball> but a detail. 01:06:36 <Bjarni> heh 01:07:03 <Bjarni> most men prefer women in NO underwear xD 01:07:33 <qball> true true 01:07:34 <Bjarni> <qball> but i realy enjoyed playing the beta. <-- the question is not if it is enjoyable but more if it is stable 01:07:40 <Bjarni> but it's still nice to know this :) 01:07:53 <qball> worked fine for me on my 64bit machine 01:07:58 <qball> gonna give ppc a try tomorrow 01:08:04 <qball> some drawing glitches 01:08:11 <Bjarni> ? 01:08:25 <qball> like buttons marked unsensitive, while you could still click them (and was usefull to click them) 01:08:26 <Bjarni> unknown graphical problems? 01:08:41 <Bjarni> odd 01:08:47 <qball> a graph seeemed to be know 01:09:10 <qball> but if you buy a train that cannot be refitted, add refittable wagon, the refit button is still insensitive, but you can click it 01:09:15 <qball> (and refit the wagons0 01:09:20 <qball> this was with the dbset 01:09:41 <qball> http://images.sarine.nl/openttd-weirdness.png <-- this was another one 01:11:06 <Bjarni> ahh 01:11:09 <Bjarni> that issue 01:11:42 <Bjarni> hmm 01:11:53 <Bjarni> do we really still have that one... 01:12:05 <qball> it was in beta2 01:13:03 <Eddi|zuHause> "hall of shame for saying stupid stuff" <-- you mean bash.org or qdb.us? 01:13:43 <Digitalfox> I just killed open svn.. " Show all log messages " lol 01:14:01 <qball> qdb is dedicated to me.. qball database of stupid remarks 01:14:11 <Digitalfox> Oh and by the way merry Christmas o_O 01:14:55 <qball> merry xmas 01:15:24 <Eddi|zuHause> i will never understand this "xmas" thing... 01:16:27 <qball> something todo with a stable, and a new born thingy 01:16:28 <Digitalfox> Let's see what was the first commit from Bjarni o_O 01:16:58 <Eddi|zuHause> no, i understand what "christmas" is 01:17:11 <Eddi|zuHause> but i have no idea how you come from "christmas" to "xmas" 01:17:33 <qball> lazy 01:17:41 <Digitalfox> By the way, what does " merry " means ?? I don't think that direct translation to Portuguese exists, so could someone explain what it means? 01:18:16 <Eddi|zuHause> in german it is "froh" or "fröhlich" 01:18:25 <qball> a horse I think, 01:20:12 <Eddi|zuHause> Digitalfox: maybe this helps you (german-spanish dictionary) http://dict.leo.org/esde?lang=de&lp=esde&search=froh 01:20:56 <Eddi|zuHause> "frohe Weihnachten" translates to "feliz Navidad" in spanish 01:20:59 <Digitalfox> Eddi|zuHause: like " happy " 01:21:04 <Digitalfox> i see 01:21:15 <qball> enjoyfull 01:21:29 <qball> a well night 01:21:32 <Eddi|zuHause> it is close to "happy", but not really the same 01:21:38 <Digitalfox> never really thought about it, but now after thinking about it i was curious ;) 01:21:59 <Digitalfox> but ok i got the point :) thanks 01:22:32 <Eddi|zuHause> "happy" is more "glÃŒcklich" than "fröhlich" 01:23:40 <Eddi|zuHause> i have never seen anyone wishing a "happy christmas", only a "happy new year" 01:24:09 <qball> Bjarni: even on this http://electricpotential.net/ircstats/openttd.html 01:24:42 <Eddi|zuHause> although you rarely say "glÃŒckliches neues Jahr" in german... usually rather "guter Rutsch [ins neue Jahr]" 01:24:53 <qball> anyway i was off to sleep. 01:24:53 <Eddi|zuHause> "slide well" ;) 01:25:09 <Eddi|zuHause> (occasionally meant literally :p) 01:25:25 <Gonozal_VIII> ^^ 01:28:15 <fjb> I remember a new year morning when every car was covered with some mm of ice. :-) 01:28:53 <fjb> We had to unfreeze the cars to drive home. 01:30:25 <CIA-1> OpenTTD: egladil * r11690 /trunk/src/settings.cpp: 01:30:25 <CIA-1> OpenTTD: -Fix: Since indices into the patch array is sent over the network having 01:30:25 <CIA-1> OpenTTD: conditionally compiled entries in the table can cause desyncs. Moving them to 01:30:25 <CIA-1> OpenTTD: the end will hide this issue, but it should really be solved in a better way. 01:31:17 *** Eddi|zuHause2 [~johekr@p54B77A19.dip.t-dialin.net] has joined #openttd 01:37:43 *** Eddi|zuHause [~johekr@p54B74860.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:40:35 <Digitalfox> Wow bjarni fisrt commit was in r114 in 22 August 2004, pretty old guy on open o_O 01:40:57 *** Ammler [~Ammler@adsl-84-227-13-62.adslplus.ch] has quit [Ping timeout: 480 seconds] 01:40:57 <Eddi|zuHause2> @openttd log 114 01:41:11 <Eddi|zuHause2> @openttd commit 114 01:41:14 <DorpsGek> Eddi|zuHause2: Commit by bjarni :: r114 trunk/svnup.sh (2004-08-22 19:40:50 UTC) 01:41:15 <DorpsGek> Eddi|zuHause2: updated svnup.sh to display merged files (blathijs) 01:41:36 <Eddi|zuHause2> i kinda doubt that was the first commit 01:41:56 <Eddi|zuHause2> you know, there were like 900 revisions before r1 01:42:28 <Digitalfox> yeah i know, but it's lost, so i have to base my search on the new SVN :( 01:43:22 <Eddi|zuHause2> iirc Bjarni made the OSX port around version 0.1.3 01:43:46 <Digitalfox> And the first time you " Eddi|zuHause " were mentioned in SVN is r4705 ;) 01:44:30 <Eddi|zuHause2> hm... what might that have been... 01:44:46 <Digitalfox> i'll let you gess who was the dev.. 01:44:51 <Digitalfox> give me names 01:44:54 <Digitalfox> and no looking 01:45:14 <Eddi|zuHause2> might be the yapf commit where i requested some 2-way dead end stuff 01:45:33 <Eddi|zuHause2> would mean KUDr 01:45:42 <Digitalfox> i don't think so, but yes the dev is right 01:45:58 <Eddi|zuHause2> @openttd commit 4705 01:46:00 <DorpsGek> Eddi|zuHause2: Commit by KUDr :: r4705 branch/yapf/yapf/yapf_costrail.hpp (2006-05-03 00:28:57 UTC) 01:46:01 <DorpsGek> Eddi|zuHause2: [YAPF] Fix: some diesel engines can't find path when rail combined with elrail (thanks Eddi|zuHause) 01:46:09 <Eddi|zuHause2> ah, that one 01:46:19 <Eddi|zuHause2> yeah, there is a later one with a similar message 01:46:21 <Digitalfox> eh eh 01:46:47 <Digitalfox> And you're last one was r11058 01:47:10 <Eddi|zuHause2> @openttd commit 11058 01:47:10 <DorpsGek> Eddi|zuHause2: Commit by belugas :: r11058 trunk/src/newgrf_commons.cpp (2007-09-08 00:37:37 UTC) 01:47:13 <DorpsGek> Eddi|zuHause2: -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line. 01:47:16 <DorpsGek> Eddi|zuHause2: After double checking with ttdpatch, behaviour is now more alike (Eddi) 01:47:41 <Digitalfox> You right? 01:47:44 <Eddi|zuHause2> yeah, that was when snowline was one tile off 01:48:04 <Eddi|zuHause2> but the yapf regression was earlier? 01:48:49 <Eddi|zuHause2> there were two commits where i actually provided code 01:48:53 <Eddi|zuHause2> but that was in miniin 01:50:26 <Digitalfox> You have you're name in revision 4705 4710 4959 5528 6970 7132 7195 7319 7497 10491 11058 :) 01:50:47 *** Ammler [~Ammler@adsl-84-227-13-62.adslplus.ch] has joined #openttd 01:53:50 *** KritiK [~Maxim@78-106-130-246.broadband.corbina.ru] has quit [Quit: Leaving] 01:58:47 <Eddi|zuHause2> @openttd commit 4710 01:58:54 <DorpsGek> Eddi|zuHause2: Commit by KUDr :: r4710 /branch/yapf/yapf (3 files) (2006-05-03 14:46:00 UTC) 01:58:55 <DorpsGek> Eddi|zuHause2: [YAPF] Fix: when train is deciding whether to reverse or not while leaving station, the rule 'treat first red two-way signal as dead end' doesn't apply (should make Eddi|zuHause more happy with the YAPF / two-way stations) 01:59:11 <Eddi|zuHause2> yeah, that was the one i meant earlier 01:59:54 <Eddi|zuHause2> that was only 5 revisions later ;) 02:00:04 <Digitalfox> Dis new amazing set doesn't seem to load in openttd http://www.tt-forums.net/viewtopic.php?f=26&t=35458 :( 02:00:32 <Eddi|zuHause2> yeah, people reported that already here 02:01:35 <Digitalfox> oh, i didn't read the logs, shame on me... :( 02:01:42 <Digitalfox> thanks Eddi|zuHause2 02:02:22 <Eddi|zuHause2> you could check wether this is a) the fault of the grf or of openttd, and if the latter b) report that on bugs 02:03:10 <Digitalfox> yeah, but it's not in FS and i don't have patch installed to confirm it works well in patch 02:04:22 <Digitalfox> so i presume "Good or Bad " that it's not compatible with open r11689 02:04:56 <Eddi|zuHause2> well, Gonozal_VIII said it checks some ttdp and openttd versions, but it might do that wrong... i don't know 02:06:25 <Digitalfox> Anyway, it's to sleep, tomorrow I'm going to paint my kitchen all by myself and it's going to be a very *LONG* day... o_O 02:06:59 <Digitalfox> bye everybody and thanks for your time Eddi|zuHause2 :) 02:07:06 <Gonozal_VIII> night 02:20:36 *** Digitalfox [~chatzilla@bl8-53-242.dsl.telepac.pt] has quit [Quit: Bye] 02:21:23 <Wolf01> 'night 02:21:26 *** Wolf01 [~wolf01@host30-223-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 02:21:30 *** Digitalfox [~chatzilla@bl8-53-242.dsl.telepac.pt] has joined #openttd 02:26:51 <kyevan> I want support for nicely rounded tracks. 02:27:17 <Gonozal_VIII> draw the sprites for it 02:27:48 <kyevan> You would need to redraw all the cars, too, wouldn't you? >_> 02:28:09 <kyevan> I suppose you could just change at the right times and it might not look TOO bad. 02:28:18 <Gonozal_VIII> that's where the voxel thing came up in the forum 02:28:59 <Eddi|zuHause2> problem is, in ttd scale, a "voxel" does not have equal size in all directions 02:29:41 <Eddi|zuHause2> vehicles travelling diagonal are longer than vehicles travelling on X/Y tracks 02:30:14 <Gonozal_VIII> which is something that i would call a bug^^ 02:30:15 <kyevan> So, rewrite the whole thing in true 3d? :P 02:30:52 <Bjarni> <Digitalfox> Wow bjarni fisrt commit was in r114 in 22 August 2004, pretty old guy on open o_O <-- that's even with the current svn server. I committed to the old one too 02:31:26 <Eddi|zuHause2> i suppose you'd get away with 4 more angles 02:31:55 <kyevan> Eddi|zuHause2: Are they really longer, or do they just look longer because of the angle? 02:32:22 <kyevan> Actually... I wonder... 02:32:27 <Gonozal_VIII> if they would just look longer because of the angle it wouldn't be a problem with voxels 02:32:30 <Eddi|zuHause2> kyevan: a diagonal track is 0.7 length of a normal track 02:32:42 <Eddi|zuHause2> but there fits only one wagon on it (0.5 normal track) 02:33:05 <Gonozal_VIII> but... does it have to stay that way? 02:33:12 <Eddi|zuHause2> so the 0.5 wagon is streched to 0.7 length 02:33:20 <kyevan> Gonozal_VIII: Well, without art reworking, probably >_> 02:33:31 <Eddi|zuHause2> where 0.7 is actually sqrt(2)/2 02:35:36 <kyevan> ~0.707106781 02:35:53 <Eddi|zuHause2> yes, i know what sqrt(2)/2 is 02:35:54 <kyevan> so, .7 :P 02:36:14 <kyevan> Butanyway 02:36:32 <Eddi|zuHause2> and the sqrt(2) comes from good old pythagoras 02:36:47 <kyevan> Gonozal still has a point. Why streach in the first place? 02:37:00 <kyevan> I mean, OK, it'll make math a little harder, probably >_> 02:37:04 <Eddi|zuHause2> hysterical raisins 02:37:19 <kyevan> Oh, right 02:37:21 <Eddi|zuHause2> two problems: 02:37:37 <Eddi|zuHause2> a) isolate all occurences of this stretch, and resolve them simultaneously 02:37:47 <Eddi|zuHause2> b) convince the TTD purists that this is necessary 02:38:09 <Gonozal_VIII> bugfix 02:38:14 <kyevan> The origional thing was written in assembly, no one wants to do more than they have to in assembly. >_> 02:38:47 <Eddi|zuHause2> that's not even an excuse 02:38:51 <kyevan> "Paving the way for Cool New Features". 02:39:01 <kyevan> Eddi|zuHause2: I'm being silly >_> 02:39:12 <Eddi|zuHause2> you drank too much 02:39:50 <Gonozal_VIII> or you could still use voxels and modify the way they are drawn to stretch them 02:39:51 <kyevan> (I really, really wonder why Sawyer wrote TT/D in assembly to begin with...) 02:40:15 <kyevan> Aye, non-square pixles have been used before, why not non-cube voxels? :P 02:41:09 <Eddi|zuHause2> the problem is not to strech the voxels, that can be done easily 02:41:22 <Eddi|zuHause2> the problem is the transformation steps for the intermediate angles 02:41:54 <Gonozal_VIII> for every angle in use you define a stretching factor 02:42:54 <Gonozal_VIII> could even be linear, so easy to calculate on the fly 02:42:55 <Eddi|zuHause2> the other problem is, rendered sprites need to be pixel perfect (in 8bpp "compatibility mode") 02:44:15 <Gonozal_VIII> what does that mean? pixel perfect? 02:44:36 <Eddi|zuHause2> meaning you can't calculate intermediate pixels in 8bpp 02:44:58 <Eddi|zuHause2> in 32bpp you can do AA stuff to make downscaled versions look good 02:45:13 <Eddi|zuHause2> in 8bpp you can't automatically downscale an image 02:45:43 <Eddi|zuHause2> the downscaled images need human touchups 02:46:17 <Gonozal_VIII> ok, that's a good point, did that a lot myself 02:47:01 <Gonozal_VIII> use 32bpp voxels :-) 02:47:09 <kyevan> ctrl-clicking on 'look' needs to be more obvious 02:48:41 <Eddi|zuHause2> err... what? 02:48:52 <roboboy> bye 02:48:57 <Gonozal_VIII> bye 02:49:04 <Gonozal_VIII> what's look? 02:51:09 <Gonozal_VIII> i have no idea what you mean with ctrl-clicking on "look" 02:51:24 <Gonozal_VIII> i guess it's not obvious enough 02:51:41 <Eddi|zuHause2> you are not alone 02:53:11 <Gonozal_VIII> kyevan? 02:53:18 <kyevan> Gonozal_VIII: the eye button on a train's pannel 02:53:19 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has quit [Read error: Connection reset by peer] 02:53:25 <kyevan> that takes you to it 02:53:26 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has joined #openttd 02:53:31 <kyevan> ctrl-click follows it with the camera. 02:53:51 <Eddi|zuHause2> consider that an easteregg ;) 02:54:11 <Eddi|zuHause2> and i'm pretty sure you get told that with a right click 02:54:41 <Gonozal_VIII> nope 02:55:01 <Eddi|zuHause2> that is probably worth a bug report then 02:55:22 <Gonozal_VIII> "Centre main view on train's location" 02:55:29 <Gonozal_VIII> center :-) 02:55:40 <Eddi|zuHause2> not in BE 02:55:51 <Gonozal_VIII> really? 02:56:01 <Gonozal_VIII> even for that use? 02:56:17 <Eddi|zuHause2> BE<>AE is mainly about re<>er inversion 02:56:36 <Gonozal_VIII> i know it's tourist centre but centre view? 02:56:38 <Eddi|zuHause2> then some left out letters, like ou<>o 02:57:03 <Gonozal_VIII> that's strange 02:57:15 <Eddi|zuHause2> well, i'm not a native speaker, so i can't tell 02:57:36 <Eddi|zuHause2> but the rules from my observations would say yes, even if it looks strange 02:57:52 <Eddi|zuHause2> the -re comes mainly from french 02:58:47 <Eddi|zuHause2> the americans often lost the french roots, especially with major german influence 03:00:16 <Gonozal_VIII> well.. i guess the british would have noticed if it was wrong 03:00:38 <Eddi|zuHause2> helper text is not exactly something that gets viewed very often ;) 03:01:49 <kyevan> It's all in data files,right? 03:02:00 <kyevan> Surely some people read those for gramar and such? 03:02:13 <Gonozal_VIII> lng 03:02:19 <Eddi|zuHause2> src/lang/english.txt 03:04:11 <kyevan> Are there separate AU, UK, and US english files? 03:04:24 <Gonozal_VIII> only us 03:04:32 <Gonozal_VIII> no au 03:04:33 <kyevan> (Canada gets left out, sorry. Depending on where you are, it's usually pretty much identicle to either UK or US.) 03:04:49 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 03:05:23 <Gonozal_VIII> if somebody wants it he can make it... there is even an esperanto file 03:05:47 <kyevan> There is? 03:05:48 <kyevan> Awesome. 03:05:50 <kyevan> I 03:05:55 <Gonozal_VIII> 3 different norwegian as it seems... 03:05:57 <kyevan> Is there one for klingon yet? 03:06:18 <kyevan> Hmm... that's an idea for april fools... 03:06:34 <Gonozal_VIII> what's piglatin? 03:06:37 <kyevan> A special april fools release with the language files removed except for one special one - Pig Latin :P 03:06:56 <kyevan> There already is a pig latin file o.O 03:07:07 <Gonozal_VIII> yes there is 03:07:17 <kyevan> Ig-pay atin-lay is-yay a-yay eird-way ittle-lay ame-gay. 03:07:31 <kyevan> Pig latin is a weird little game 03:07:42 *** Ammler [~Ammler@adsl-84-227-13-62.adslplus.ch] has quit [Remote host closed the connection] 03:07:49 <kyevan> It's just a slightly cyphered english 03:07:57 <Gonozal_VIII> ..... 03:08:16 <kyevan> Google's available in it, why not openttd? 03:08:17 <Eddi|zuHause2> Gonozal_VIII: http://usaerklaert.wordpress.com/2007/09/03/schweinelatein/ 03:08:36 <Gonozal_VIII> i already googled for it... 03:08:40 <kyevan> (There's also a klingon translation of google.) 03:09:42 <kyevan> http://www.google.com/intl/xx-piglatin/ <-- Oogle-gay 03:09:56 <kyevan> But they don't type the -es 03:10:02 <Gonozal_VIII> AAAAAAAA.lng 03:10:08 <kyevan> I normaly don't, except when I'm teaching someone. 03:10:08 <Eddi|zuHause2> "AngelsÀchsische Kinder schnappen irgendwann Pig Latin auf. Das ist eine Spielsprache, bei der englische Worte so umgestellt werden, dass sie fremdartig klingen. Gegen Erwachsene hilft das meist wenig, weil sie - auch wenn es fÃŒr Kinder unwahrscheinlich klingt - auch einmal in dem Alter waren. Aber gegen Deutsche funktioniert es wunderbar, denn die haben keine Ahnung, was abgeht." 03:10:19 <kyevan> Oh god no. 03:10:26 <kyevan> Someone did an AAAAAAA translation? 03:10:37 <Gonozal_VIII> no^^ that's missing 03:11:06 <kyevan> http://www.google.com/intl/xx-klingon/ 03:11:19 <kyevan> Google in Klingon, if you didn't beleave me. 03:11:24 <Eddi|zuHause2> all people that attempted klingon translation before came across the same problem, there is no trains and railway vocabulary 03:11:46 <kyevan> there's also l33t http://www.google.com/intl/xx-hacker/ 03:11:50 <kyevan> Eddi|zuHause2: PEople have tried it? 03:11:58 <kyevan> Why am I not actually surprised? 03:12:11 <Eddi|zuHause2> let's say you are not the first one that got this idea :p 03:12:46 <kyevan> Oh, there's also Bork Bork Bork, http://www.google.com/intl/xx-bork/ 03:13:02 <kyevan> and Ewmer Fudd! http://www.google.com/intl/xx-elmer/ 03:14:09 <Gonozal_VIII> http://uncyclopedia.org/wiki/AAAAAAAA :-) 03:15:58 <Gonozal_VIII> would be hard to play if every word is AAAAAA ^^ 03:16:01 <kyevan> Gonozal_VIII: I know AAAAAAAA 03:16:10 <kyevan> Gonozal_VIII: Not really, not if you know the game really well./ 03:16:38 <Gonozal_VIII> try to get a subsidy if every townname is AAAAAA ;-) 03:16:39 <kyevan> There are enough picture cues that you could build and manage trains and such just fine 03:16:53 <kyevan> Well, there are some areas that are tougher :P 03:16:54 <Gonozal_VIII> ok, you can click on the message to center... 03:18:03 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 03:28:10 <Gonozal_VIII> wow i just found the fastest way to read the forum 03:28:24 <Gonozal_VIII> lots of undread posts? 03:28:26 <Gonozal_VIII> Mark forums read 03:28:39 <Gonozal_VIII> and you read everything :D 03:30:16 <Eddi|zuHause2> Gonozal_VIII: you can cycle the appropriate towns when you click on the subsidy 03:30:18 <glx> I often do that in suggestions 03:30:35 <Gonozal_VIII> i know eddi 03:31:05 <Eddi|zuHause2> especially for experienced players, AAAAA should not be a big problem 03:31:40 <Eddi|zuHause2> you get more problems with the town name generator 03:32:01 <Eddi|zuHause2> i think that one checks the actual result string for duplicates 03:32:11 <Gonozal_VIII> that's bad then 03:32:39 <Eddi|zuHause2> instead, you can make an AAAAA.grf that replaces the font sprites 03:33:04 <Gonozal_VIII> would that result in an endless loop or would it skip the town generation and you end up with a single town? 03:33:28 <Gonozal_VIII> aaah good idea^^ 03:33:34 <Eddi|zuHause2> probably not endless, it will give up after a while 03:34:36 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 03:36:30 * kyevan laughs 03:36:35 <kyevan> the OpenTTD server is taking less cpu than bash, and less memory than irssi :P 03:37:36 *** bla [~Gonozal_V@N904P022.adsl.highway.telekom.at] has joined #openttd 03:37:36 *** Gonozal_VIII is now known as Guest1195 03:37:36 *** Guest1195 is now known as Guest1196 03:37:36 *** bla is now known as Gonozal_VIII 03:40:46 <Gonozal_VIII> wtf was that now 03:41:25 *** helb [~helb@62.240.176.23] has joined #openttd 03:41:47 <Gonozal_VIII> [04:36:20] *** Nickname already in use. Please choose another (/nick {name}). 03:42:09 <Gonozal_VIII> then i did /nick bla 03:42:23 <Gonozal_VIII> then it rejoined... 03:42:23 *** Guest1196 [~Gonozal_V@N745P020.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 03:42:26 <Gonozal_VIII> [04:37:36] *** You are now known as Guest1195. 03:42:26 <Gonozal_VIII> [04:37:36] *** You are now known as Guest1196. 03:42:26 <Gonozal_VIII> [04:37:36] *** bla is now known as Gonozal_VIII. 03:42:28 <Gonozal_VIII> then that... 03:42:37 <glx> you had a ghost 03:42:56 <Gonozal_VIII> yes me 03:43:07 <Gonozal_VIII> i always have that when i get 8h disconnection 03:43:27 <Eddi|zuHause2> honestly, 8h is insane 03:43:35 <Eddi|zuHause2> and i go to bed 03:43:37 <Gonozal_VIII> yes it is... 03:43:48 <Gonozal_VIII> hmm that's an idea 03:44:03 <glx> you can't download anything to big in 8h 03:44:24 <Gonozal_VIII> not via ftp 03:44:46 <Gonozal_VIII> torrent doesn't have much problems with that 03:46:37 <glx> right 03:46:49 <glx> but still 03:47:03 <Gonozal_VIII> yes, that's probably why they do that 03:50:16 <Gonozal_VIII> and only huge stuff takes more than 8h to download on a 3mbit line 03:52:06 <Gonozal_VIII> it's a bigger problem in multiplayer games... 03:52:15 <Gonozal_VIII> not in openttd, i can just rejoin there 03:52:28 <Gonozal_VIII> but there are other games where it's more complicated 03:53:22 <Gonozal_VIII> but i didn't play any other games for a long time now anyways... 04:03:04 *** TinoM| [~Tino@i59F5702C.versanet.de] has joined #openttd 04:07:43 *** TinoM [~Tino@i59F54340.versanet.de] has quit [Ping timeout: 480 seconds] 04:18:05 <kyevan> why are there two snow line options, only one of which works? 04:18:20 <Gonozal_VIII> where? 04:38:34 <kyevan> In the config file 04:39:40 <kyevan> in the generic options towards the top, there's snow_line (does nothing) and further down, in the patches, there's snow_line_height, which does. 04:40:37 <Gonozal_VIII> does it get generated in a new config or is it from an old one? 04:41:28 <kyevan> in a new one 05:06:34 *** Gonozal_VIII [~Gonozal_V@N904P022.adsl.highway.telekom.at] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 05:28:23 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has joined #openttd 05:32:26 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 06:07:03 *** RoKK [RoKK@dsl540085B1.pool.t-online.hu] has joined #openttd 06:07:31 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 07:01:26 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 07:01:26 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 07:01:56 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 07:09:55 *** evert [~evert@83.101.25.163] has joined #openttd 07:10:04 <evert> hello all :) 07:10:41 <evert> I'm new to openttd and i'm having a little question, yesterday i started a server to let me (and a friend of mine) play 07:10:53 <evert> so this morning i'd a lot of money, but i'm unable to build new trains ? 07:11:04 <evert> in the list of 'available' trains i see some new one's 07:11:30 <evert> but when i click on a train depot, i can't make any of them ? how can i build those ? 07:38:13 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 07:38:13 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 07:39:03 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 07:47:05 <Eddi|zuHause2> evert: electric trains need electric depots (hold the "build rail" button, then you see a dropdown list) 07:49:45 <evert> Eddi|zuHause2: how stupid of me, i never holded that 'build rail' button, thanks ! 07:49:50 *** Frostregen_ [SADDAM@dslb-084-058-143-102.pools.arcor-ip.net] has joined #openttd 07:51:54 <Eddi|zuHause2> the "upgrade rail" button will come in handy in your situation, it's on the right of the rail toolbar 07:52:19 <Eddi|zuHause2> click or drag that over the rail(s) you want to convert to electric 07:52:50 <evert> i've done that, but i've made a little mistake 07:53:08 <evert> my old trains were still in the station, but now the are 'stuck' there 07:53:17 <evert> is there a way to get rid of those old trains ? 07:54:07 <Eddi|zuHause2> old trains can run on electric rail but not on monorail or maglev 07:54:20 <Eddi|zuHause2> you can "upgrade" back to normal rail 07:54:28 <evert> i've converted from the first rails to maglev :p 07:54:34 <evert> ok, thanks i'll do that 07:54:49 <Eddi|zuHause2> just select the desired tracktype, and use the upgrade tool 07:55:33 *** Frostregen [SADDAM@dslb-084-058-183-111.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:56:00 *** Frostregen_ is now known as Frostregen 08:09:36 *** Ammler [~Ammler@adsl-84-227-151-183.adslplus.ch] has joined #openttd 09:12:16 *** HMage [~HMage@hmage.dialup.corbina.ru] has quit [Read error: Connection reset by peer] 09:17:17 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has quit [Ping timeout: 480 seconds] 09:24:34 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 09:28:07 <evert> i'm having a little problem (again) i can't send my old trains to the depot 09:28:24 <evert> i'm only getting the error 'Can't send train to depot...' 09:28:32 <evert> how can i get rid of this trains ? 09:32:43 <Eddi|zuHause2> some trains don't find a depot if it's too far away 09:32:51 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 09:33:41 <evert> it's like 3cm away on my screen :p 09:33:51 *** Zahl [~Zahl@p549F1DFC.dip0.t-ipconnect.de] has joined #openttd 09:34:32 <Rubidium> but that's using a route that the train can't take 09:35:00 <evert> what's then the best solution to get rid of those trains ? 09:35:41 *** Draakon [~chatzilla@88-196-98-113-dsl.trt.estpak.ee] has joined #openttd 09:35:46 <Draakon> hello 09:36:37 *** Wolf01 [~wolf01@host30-223-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 09:37:37 <Wolf01> hello 09:38:52 <Draakon> hi 09:42:01 <pavel1269> hi 09:45:43 <Draakon> what's up everyone? 09:49:08 <CIA-1> OpenTTD: rubidium * r11691 /trunk/src/ (73 files in 12 dirs): -Codechange: move+rename helpers.hpp and only include it when it is really needed. 09:50:02 <roboboy> hello 09:50:09 <Draakon> hello 09:52:22 <Draakon> whats the difference between .cpp and .h files? 09:52:51 *** Draakon [~chatzilla@88-196-98-113-dsl.trt.estpak.ee] has quit [Read error: Connection reset by peer] 09:58:43 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [Ping timeout: 480 seconds] 09:59:14 <Wolf01> i think there's no difference, .h is only to remember that in the file you should put functions, declares and variables that should be imported by one or more files 09:59:27 <Wolf01> h stays for header 10:00:17 <evert> Wolf01: drakoon already left this channel ;) 10:00:39 <Wolf01> ... 10:00:56 <Wolf01> i gone to sleep at 3.30 this night 10:00:57 <Wolf01> XD 10:01:06 <ln-> the evil peer got him 10:08:46 * roboboy is listening to one of the new albums he received for Christmas 10:09:15 *** meush [~meush@host-195-100.ksknet.pl] has joined #openttd 10:17:14 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 10:41:43 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 10:44:57 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 10:59:30 *** tokai [~tokai@p54B81C90.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 10:59:42 *** Wolf01 is now known as Wolf01|AWAY 11:01:20 *** Progman [~progman@p57A1C451.dip.t-dialin.net] has joined #openttd 11:04:35 *** G [~njones@202-154-147-109.ubs-dynamic.connections.net.nz] has quit [Quit: AHHHH!] 11:10:56 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 11:10:59 *** mode/#openttd [+o Bjarni] by ChanServ 11:11:51 *** tokai [~tokai@p54B81C90.dip0.t-ipconnect.de] has joined #openttd 11:11:54 *** mode/#openttd [+v tokai] by ChanServ 11:16:57 *** a [a@82.78.204.245] has joined #openttd 11:17:04 *** a [a@82.78.204.245] has left #openttd [] 11:19:25 *** freepenguin [~andrea@host115-125-dynamic.6-87-r.retail.telecomitalia.it] has joined #openttd 11:24:14 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.1 :: www.regroup-esports.com )] 11:26:34 <CIA-1> OpenTTD: rubidium * r11692 /trunk/src/ (134 files in 11 dirs): -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 11:27:00 <CIA-1> OpenTTD: rubidium * r11693 /extra/masterserver_updater/: [MSU] -Fix: compilation due to recent changes in trunk. 11:30:40 *** freepenguin [~andrea@host115-125-dynamic.6-87-r.retail.telecomitalia.it] has quit [Remote host closed the connection] 11:33:19 *** ThePizzaKing [~jeff@c220-239-139-18.eburwd2.vic.optusnet.com.au] has joined #openttd 11:41:39 *** Gonozal_VIII [~Gonozal_V@M3075P025.adsl.highway.telekom.at] has joined #openttd 11:42:59 *** Gonozal_VIII [~Gonozal_V@M3075P025.adsl.highway.telekom.at] has quit [] 11:44:08 *** Gonozal_VIII [~Gonozal_V@M3075P025.adsl.highway.telekom.at] has joined #openttd 11:57:52 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 12:25:11 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 12:49:34 *** Diabolic-Angel [~dia@xdsl-84-44-233-157.netcologne.de] has joined #openttd 12:57:13 *** tokai [~tokai@p54B81C90.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:58:46 *** tokai [~tokai@p54B8159A.dip0.t-ipconnect.de] has joined #openttd 12:58:48 *** mode/#openttd [+v tokai] by ChanServ 13:07:37 *** ThePizzaKing [~jeff@c220-239-139-18.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 13:16:24 <Eddi|zuHause2> who is Antti Silventoinen (as)? 13:16:49 * roboboy is le tired 13:17:50 <Eddi|zuHause2> (he posted a reply to my bug report) 13:21:20 <ln-> sounds like a finn 13:23:27 <Eddi|zuHause2> yeah, i thought the same 13:23:39 <Eddi|zuHause2> so how many finns do we know? :p 13:24:11 <ln-> i know a few hundred 13:24:43 <Eddi|zuHause2> yeah, hence the ":p" 13:25:08 <roboboy> gnight 13:28:34 <CIA-1> OpenTTD: rubidium * r11694 /trunk/src/ (11 files in 5 dirs): -Codechange: move more endianness related stuff to endian_func.hpp. 13:40:52 *** Ammler [~Ammler@adsl-84-227-151-183.adslplus.ch] has quit [Ping timeout: 480 seconds] 13:45:28 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 13:46:13 *** as- [~wre@a84-231-210-8.elisa-laajakaista.fi] has joined #openttd 13:46:23 <as-> you summoned me? 13:47:05 <as-> :p 13:47:57 <Rubidium> no, I did not 13:48:27 <Zahl> eddi did! *hides* 13:48:28 <as-> 15:16:24 < Eddi|zuHause2> who is Antti Silventoinen (as)? 13:48:30 <Bjarni> Eddi|zuHause2: did 13:48:32 <Bjarni> -: 13:49:28 <Eddi|zuHause2> i just wondered, because i did not recognise the name 13:51:15 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 13:52:53 <Sacro> merry christmas everyone 13:59:34 <CIA-1> OpenTTD: skidd13 * r11695 /trunk/src/ (7 files in 3 dirs): 13:59:34 <CIA-1> OpenTTD: -Codechange: Converted the md5 algorithm to OOP 13:59:34 <CIA-1> OpenTTD: -Codechange: Adapt the md5 algorithm to the OpenTTD source 13:59:42 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 14:03:20 <CIA-1> OpenTTD: rubidium * r11696 /trunk/BUGS: -Fix: remove BUGS as that is not about any real bugs, but rather things noted in the development of the new bridges/elrail. 14:09:08 <CIA-1> OpenTTD: rubidium * r11697 /trunk/src/ (core/endian_func.hpp strgen/strgen.cpp): -Fix [FS#1585]: strgen did not (always) compile properly. 14:24:57 <Hendikins> Well, that was fun, working Christmas Day 14:25:56 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 14:28:08 *** Wolf01|AWAY is now known as Wolf01 14:34:50 *** Frostregen_ [SADDAM@dslb-084-058-143-102.pools.arcor-ip.net] has joined #openttd 14:34:50 *** Frostregen [SADDAM@dslb-084-058-143-102.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 14:34:59 *** Frostregen_ is now known as Frostregen 14:43:55 <ln-> why MD5? 15:05:36 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:05:39 *** mode/#openttd [+v glx] by ChanServ 15:12:43 *** meush [~meush@host-195-100.ksknet.pl] has quit [Remote host closed the connection] 15:19:56 *** skidd13 [~skidd13@p548A74C9.dip.t-dialin.net] has joined #openttd 15:20:14 <skidd13> HoHoHo folks 15:21:59 <kyevan> Ho, ho, ho yourself, up and down the street! 15:22:04 <kyevan> Hello :) 15:22:14 * kyevan has a tendancy to create, uh, weird songs.) 15:27:13 <murray_> http://www.rob-sheridan.com/sketchblog/pics/xmas2007.jpg 15:27:49 <Wolf01> lol 15:28:55 *** murray_ is now known as murray 15:49:25 <Bjarni> murray: now that's just an evil thing to do 15:49:34 <Bjarni> cutting up children 15:49:37 <Bjarni> fits you well 15:50:20 <murray> moahaha 15:51:08 <Bjarni> http://www.1chan.net/rail/src/1198504075793.jpg <--- hahaha 15:51:33 <Bjarni> is there too much traffic in the air these days? :) 15:54:59 <kyevan> Hmmm... 15:55:25 <kyevan> If you could redesign the TTD engine completely, what's the one change you would make first? 15:55:41 <kyevan> I think, proper scripting is probably a big one >_> 15:56:12 *** Vikthor [~Vikthor@212.24.150.226] has quit [Ping timeout: 480 seconds] 15:57:21 <CIA-1> OpenTTD: skidd13 * r11698 /trunk/src/settings_gui.cpp: 15:57:21 <CIA-1> OpenTTD: -Change: Make the abort/accept process of the difficulty window a bit less confusing 15:57:21 <CIA-1> OpenTTD: -Change: Make the highscore button in the difficulty window a bit more obvious 15:57:21 <CIA-1> OpenTTD: -Codechange: Enumify the window-widgets of the difficulty window 15:57:41 <Wolf01> i instead the terrain, to allow vertical walls 15:58:37 <qball> Bjarni: I want that graphics in openttd as "disaster" 16:01:21 <Bjarni> huh? 16:01:30 <Bjarni> you don't like graphics? 16:02:12 <qball> no the santa 16:02:15 <Bjarni> I fear that the number of CLI based games aren't that great 16:02:18 <hylje> :> 16:02:19 <qball> in ttd as 16:02:23 <qball> disaster 16:02:27 <qball> just like ufo's 16:02:29 <Bjarni> ahh like that 16:02:43 <Bjarni> hehe 16:02:44 <qball> bit slow on the uptake today? 16:03:01 <Wolf01> do we have a xmas mode for ottd? 16:03:08 <Bjarni> no 16:03:17 <hylje> toyland 16:03:30 <Bjarni> <qball> bit slow on the uptake today? <-- multitasking might not be ideal for great replies :s 16:03:35 <Wolf01> toyland is eye hurting mode 16:03:53 <Bjarni> toyland is a joke made to scare away n00bs 16:04:07 <qball> Bjarni: aah I see. 16:04:31 <Bjarni> so.... qball please go play toyland now :P 16:05:37 *** lugo [~lugo@p4FD5DE42.dip.t-dialin.net] has joined #openttd 16:05:41 <qball> naah, hurts my eye's 16:05:48 <Bjarni> qball: btw now I recall who you are... it's not fair to make me remember people late on Christmas eve xD 16:06:02 <Bjarni> <qball> naah, hurts my eye's <-- that's the idea 16:06:06 *** skidd13 [~skidd13@p548A74C9.dip.t-dialin.net] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt] 16:06:07 <qball> Bjarni: it might not be fair, but it's fun 16:06:37 <Bjarni> not for me 16:06:44 <Bjarni> and I'm the one with the ban button :P 16:06:51 <qball> so? 16:07:08 *** Ammler [~Ammler@adsl-84-227-151-183.adslplus.ch] has joined #openttd 16:07:43 <Bjarni> also when I ban somebody I always forget how to unban them so either I don't do it or I read docs 16:08:01 <qball> and.... 16:08:05 <Bjarni> if you are lucky you might be worth the time needed in the docs :p 16:09:09 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 16:09:27 <qball> sorry, I still don't care 16:11:07 *** Osai [~Osai@pD9EB70A2.dip.t-dialin.net] has joined #openttd 16:12:03 <Bjarni> fair enough 16:12:15 * Bjarni bans qball 16:12:21 * Bjarni forgets how to unban 16:12:23 *** llugo [~lugo@p4FD5E64F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:12:24 <qball> *harder* *harder* 16:12:56 * Bjarni crucifies qball 16:13:07 <Bjarni> it's the time of year for such events ;) 16:13:17 <qball> is it 16:13:48 <Bjarni> now the question is if you will start a religion or if you will die as an unknown thief 16:14:08 <hylje> you are both silly 16:14:08 <qball> unknown is just fine 16:14:35 <qball> hylje: crazy yes, silly? I don't know 16:15:38 <Bjarni> well 16:15:43 <Bjarni> qball started it 16:15:47 <Bjarni> he showed up in here 16:17:21 <qball> aint I evil 16:17:48 <Bjarni> are you related to murray? 16:18:14 <qball> I don't relate. 16:23:42 *** freepenguin [~andrea@host115-125-dynamic.6-87-r.retail.telecomitalia.it] has joined #openttd 16:32:28 <Wolf01> mmmh, a blueprint layer should be usefull on ottd, especially to plan long routes between the mountains on big maps 16:32:41 *** freepenguin [~andrea@host115-125-dynamic.6-87-r.retail.telecomitalia.it] has quit [Remote host closed the connection] 16:32:51 <hylje> what about construction time too? :p 16:33:22 <Wolf01> no, i mean only a line drawing tool 16:33:44 <Wolf01> just to keep the right direction of the route 16:38:29 *** divoafx [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 16:38:29 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 16:41:59 <Wolf01> stupid ai and its roadbits 16:44:01 <kyevan> Hmm... 16:44:10 <kyevan> The AI does stupid stuff 16:44:16 <kyevan> the other day It did something like 16:44:23 <kyevan> D S 16:44:29 <kyevan> \-/ 16:44:45 <kyevan> where D is an RV depot, S is a truck stop, and the lines are roads. 16:44:50 <kyevan> And nothing else, just that 16:44:56 <kyevan> then it built trains around it. 16:45:55 *** divo [~asd@87.52.36.224] has joined #openttd 16:49:49 <kyevan> You know what would be handy? 16:49:59 <kyevan> An ncurses-based server 'ui'. 16:50:20 <kyevan> Even if it just gives you a dedicated input line, that would make life so much easier :P 16:51:03 *** divoafx [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 16:58:46 *** Draakon [~chatzilla@88-196-98-113-dsl.trt.estpak.ee] has joined #openttd 16:58:49 <Draakon> hi 16:59:00 <pavel1269> hi 16:59:32 <Wolf01> kyevan, sorry but i had a little problem with my ftp server 16:59:32 <Wolf01> http://wolf01.game-host.org/OTTD_related/ai_stupid_road_bit.PNG 17:14:28 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 17:17:47 <Wolf01> http://wolf01.game-host.org/OTTD_related/some_bends.PNG are moments like these when i complain about the miss of automatic signalling in ottd :P 17:21:38 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 17:24:12 <Bjarni> why are the tracks so curved? 17:24:29 <Bjarni> surely you should be able to build strait tracks 17:24:58 <Bjarni> specially the track going downhill shouldn't need this curve 17:28:18 <Draakon> hmm, somebody pls suggest me a good scenario :P 17:29:30 <Wolf01> because i don't need to make money, i play for eyecandy instead of competition 17:30:18 <Wolf01> so i build tracks which follow the mountains 17:31:01 <Draakon> anybody? 17:31:17 <Wolf01> random land? 17:32:02 <Gonozal_VIII> morning 17:32:07 <Gonozal_VIII> what did i miss? 17:34:07 <Draakon> dont like random lan 17:37:10 <Draakon> is there a scenario that is the whole world? 17:39:54 <Gonozal_VIII> look into the wiki you should 17:41:37 <Draakon> not in the wiki but i found on google 17:45:38 <Draakon> a broken one 17:45:40 <Draakon> :( 17:45:52 <Gonozal_VIII> fix it 17:48:04 <Draakon> cant 17:55:13 <Eddi|zuHause2> Wolf01: i think these serpentines are way over the top 17:56:15 <Eddi|zuHause2> the sharp bends slow the trains down way more than the few uphill sections 17:56:27 <Eddi|zuHause2> it looks neither good nor realistic 17:56:39 <Gonozal_VIII> right 17:58:29 *** Wolf01 is now known as Wolf01|AWAY 17:58:35 <Draakon> :S 17:58:48 <Draakon> i hate bugs! 17:59:08 <Gonozal_VIII> join the starship troopers 17:59:23 <Draakon> ? 18:00:00 <Gonozal_VIII> http://en.wikipedia.org/wiki/Starship_Troopers_(film) 18:00:11 <Draakon> i meant game bugs 18:00:20 <Gonozal_VIII> i know ;-) 18:00:32 <Gonozal_VIII> what bug are you talking about? 18:00:58 <Draakon> all possible bugs 18:01:12 <Gonozal_VIII> ok.... 18:01:15 <Gonozal_VIII> fix them 18:01:49 <Draakon> how? 18:02:09 <Gonozal_VIII> c++ 18:03:30 <Draakon> dont know that language 18:05:36 *** Netsplit cation.oftc.net <-> solenoid.oftc.net quits: stillunknown, RoKK, Digitalfox, evert, as-, helb, @Bjarni, Zavior 18:05:42 *** Netsplit over, joins: evert 18:05:50 *** Netsplit over, joins: Zavior 18:05:52 *** mode/#openttd [+o Bjarni] by ChanServ 18:05:52 *** Netsplit over, joins: Bjarni 18:06:02 *** Netsplit over, joins: as-, helb, RoKK 18:06:10 *** Netsplit over, joins: Digitalfox 18:06:26 *** as- [~wre@a84-231-210-8.elisa-laajakaista.fi] has quit [] 18:10:06 <Eddi|zuHause2> the worst are the brain bugs :p 18:10:38 <Gonozal_VIII> aaaah brain bugs!! fix them! 18:10:46 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 18:11:45 <Draakon> brain bugs? 18:12:00 <Gonozal_VIII> fear the brain bugs! 18:13:37 <Draakon> what are brain bugs? :P 18:13:59 <Gonozal_VIII> you don't have to know that.. fear them! 18:14:09 <Draakon> lol 18:16:41 <Draakon> who knows New York Scenario? 18:19:15 <Eddi|zuHause2> there was a europe scenario 18:19:37 <Gonozal_VIII> almost the same as new york?^^ 18:19:39 <Eddi|zuHause2> they used for wwottdgd 18:22:51 <Gonozal_VIII> the new random maps are nice, no need for scenarios 18:24:22 *** LordAzamath [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd 18:25:48 <CIA-1> OpenTTD: skidd13 * r11699 /trunk/ (4 files in 2 dirs): -Cleanup: Remove some headers from the project files which aren't there anymore 18:27:09 <Draakon> Gonozal:yes 18:27:27 <pavel1269> Gonozal_VIII: i agreee 18:28:16 <pavel1269> if i want flat, i use old map generator, its soo cool, but if i want good hilly terrain, i use the new one it's much better for this :) 18:29:01 <Gonozal_VIII> its flat land is also better... with the old one you have the same shapes all over the map 18:30:54 <pavel1269> Gonozal_VIII: but with new one you have 3levels of terrain and old one .... yeah same sharps, but i want hills all over the map 18:31:27 <pavel1269> whatever, if i play on flat, i want it flat so no hills in late game ^^ 18:33:45 <Eddi|zuHause2> i never play flat 18:34:30 <Draakon> i play :P 18:36:01 <pavel1269> if i am testing new strategy i do :) because start is easy everytime ... but later i need to have more complex railroad system and i reach high train density on flat :) 18:36:20 <pavel1269> *i reach faster 18:36:55 <pavel1269> Draakon: are you here? 18:37:02 <Draakon> yes 18:37:06 <pavel1269> http://www.tt-forums.net/viewtopic.php?p=650700#p650700 18:37:07 <Eddi|zuHause2> placing junctions in the hills is a really challenging part 18:37:16 <pavel1269> you just removed and tested? :) 18:37:30 <Draakon> yes 18:37:35 <pavel1269> :-/ 18:37:39 <Gonozal_VIII> that's not problem solved^^ 18:37:46 <pavel1269> so you now just play without daylength? 18:37:57 <pavel1269> Gonozal_VIII: that's what i mean :-/ 18:38:02 <pavel1269> he just skipped it :) 18:38:13 <Draakon> yes 18:38:22 <pavel1269> :-/ 18:38:23 <Draakon> Gonozal: ????????????? 18:38:29 <Draakon> so what? 18:38:51 <Gonozal_VIII> the bug is still there 18:39:04 <pavel1269> Draakon: what i must do to reproduce that bug? 18:39:17 <pavel1269> i have never found that ... 18:39:26 <pavel1269> and i play only with daylength 18:39:51 <Draakon> if you have all those patches that i have mention, build about 20-100 trains and try to save, vola, error 18:40:06 <pavel1269> i have save with ... 18:40:20 * pavel1269 loading 18:40:50 <pavel1269> ~250 trains and everything okay 18:41:05 <pavel1269> np with save 18:41:08 <pavel1269> :-/ 18:41:29 <Eddi|zuHause2> i have never had a problem with daylength... 18:41:33 <pavel1269> same heer 18:41:56 <pavel1269> i would love to unbug it, but for me, that problem never appeard :( 18:42:54 <Draakon> pavel1269: you dont have those patches that i have 18:43:50 <pavel1269> okay, then daylength is okay :) 18:43:59 <Gonozal_VIII> did you look in the code where that x comes from? 18:44:27 <pavel1269> thats it, no :) everything is x .... :/ 18:44:46 <Gonozal_VIII> everything is x? O_o 18:44:55 <Draakon> erm 18:45:06 <Draakon> Gonozal, have you read the whole thread? 18:46:13 <Gonozal_VIII> yes? 18:48:56 <Draakon> i guess you dont still know what that code of line means? 18:49:23 <Draakon> IF x gets a value outside those limits (greater than zero, and smaller than 65535) then the expression will be false, which probably isn't intended, thus the assertion comes up. 18:49:24 <Gonozal_VIII> what? 18:49:47 <Gonozal_VIII> erm... 18:50:00 <Gonozal_VIII> i know what x >= 0 && x <= 65535 means 18:50:25 <Gonozal_VIII> but the x has to come from somewhere 18:52:11 <Draakon> dunno then 18:55:25 <hylje> 0 <= x <= 65535 18:55:37 <hylje> look up the namespaces 18:55:41 <Gonozal_VIII> doesn't work that way in code 18:55:52 <Gonozal_VIII> at least not the code i know 18:56:06 <Draakon> dont ask me anything when it comes to C++ 18:56:08 <Gonozal_VIII> which is very limited... 18:56:32 <hylje> >>> 0 < 5 < 10 18:56:32 <hylje> True 18:56:35 <hylje> >>> 0 < 30 < 10 18:56:35 <hylje> False 18:57:05 <Gonozal_VIII> what language is that? 18:57:09 <hylje> python 18:58:03 <Gonozal_VIII> <-- java guy 18:58:36 <pavel1269> <-- php/c/c++ guy 18:58:37 <pavel1269> :P 18:58:43 <pavel1269> but just a "bit" 18:59:00 <Gonozal_VIII> a "bit" php too... 18:59:20 <Gonozal_VIII> html of course, everybody can do that... 18:59:50 <Gonozal_VIII> sql 19:00:22 <Gonozal_VIII> but i'll also learn c++ someday :-) 19:00:55 <pavel1269> i want learn c++ very good 19:01:01 <pavel1269> i want to become a programar 19:02:58 <Gonozal_VIII> first you should learn english very good :-) 19:03:04 <hylje> :--) 19:03:07 <pavel1269> i am working on it :) 19:03:28 <pavel1269> how old are you Gonozal_VIII? :) 19:03:37 <Gonozal_VIII> 23 19:03:44 <Gonozal_VIII> why? 19:03:48 <pavel1269> just wondering 19:03:58 <Gonozal_VIII> you? 19:04:38 <pavel1269> 18 19:05:06 <Bjarni> ... 19:05:12 <pavel1269> what? 19:05:12 <Bjarni> you guys are so young... 19:05:21 <pavel1269> and you Bjarni? :) 19:05:23 <Gonozal_VIII> it's a bjarni! 19:05:58 <Bjarni> see for yourself 19:06:04 <Bjarni> it's in the wiki xD 19:06:11 <Bjarni> http://wiki.openttd.org/index.php/Bjarni 19:06:32 <pavel1269> hmm 19:06:42 <pavel1269> thats more than 23 :) 19:06:48 <Gonozal_VIII> 1745^^ 19:07:04 <Draakon> but i am 60 years old :) 19:07:13 <Bjarni> so young :) 19:07:57 <Bjarni> well 19:08:03 <Draakon> me? young? my Cousin is 250 years old :), were both elfs :P 19:08:09 <Draakon> my whole family is 19:08:17 <Bjarni> I guess you have a pretty good memory of the steam era then 19:08:52 <Draakon> me? no 19:08:57 <Bjarni> oh 19:09:02 <Draakon> i dont care about real life trains 19:09:04 <Draakon> :P 19:09:06 <Bjarni> amnesia... I'm sorry to hear that 19:09:42 <Bjarni> ... 19:09:45 <Bjarni> don't care... 19:09:47 <Draakon> i dont have amnesia 19:09:51 <Gonozal_VIII> kick! 19:09:54 <Gonozal_VIII> ^^ 19:09:54 <Bjarni> isn't that kind of an empty life? 19:10:39 <Bjarni> I care so much that I was out driving the day before yesterday 19:10:50 <Draakon> Bjarni: your born from 1745 so you better tell me about steam 19:10:53 <Bjarni> it was kind of cold after nightfall though 19:11:10 <Gonozal_VIII> cold? next to the fire? 19:11:30 <Bjarni> Draakon: steam is water heated so much that it moves from liquid to gaseous form 19:11:37 <Bjarni> Gonozal_VIII: outside the train :p 19:11:53 <pavel1269> lol 19:11:58 <Draakon> good for you, but tell use then about the first steam trains :P 19:12:29 <Bjarni> they were inefficient compared to later models 19:12:37 <Digitalfox> Does windows XP Service Pack 3 already includes net framework ? Or is like SP2 where you have to download 1.1 SP1 and 2.0/3.0 and install? 19:12:41 <Gonozal_VIII> they used metal to build them and they had some water inside 19:13:04 <Gonozal_VIII> there's a sp 3? :S 19:13:13 <Draakon> Developers Function Period 19:13:14 <Bjarni> I was about to ask that 19:13:15 <Draakon> TrueLight AI, Network 0.3.0 - 0.4.5 19:13:21 <Draakon> period time is wrong in the wiki 19:13:49 <pavel1269> wiki is outdated a lot 19:14:36 <Bjarni> they lacked proper measuring techniques (they were not invented until mid 1850s) so in order not to jam a piston in a cylinder they made the piston a bit smaller than the cylinders. This caused a whole lot of steam to move past the pistons and they lost a lot of power and efficiency this way 19:15:03 <Gonozal_VIII> i prefer an outdated wiki and the devs working on the code over up to date wiki where the devs are occupied with keeping it that way 19:15:07 <Bjarni> Draakon: is that the kind of info you were looking for? 19:15:20 <Draakon> YES! :P 19:15:26 <Digitalfox> Gonozal_VIII: Are you leaving under a rock o_O?? You can already download Windows XP SP3 RC1 ;) 19:15:29 <Bjarni> it's your job to update the wiki 19:15:32 <Bjarni> we just code stuff 19:15:41 <Bjarni> you need to tell people about it after beta testing it 19:15:45 <Draakon> since when Orudge is OpenTTD developer? :P 19:16:00 <Bjarni> since 0.1.1? 19:16:06 <Bjarni> at least I think so 19:16:19 <Bjarni> he isn't the most active developer though but he did make the OS/2 port 19:16:40 <Gonozal_VIII> oh, tv time already 19:16:50 <Bjarni> you are on TV? 19:16:50 <pavel1269> hehe 19:16:57 <Gonozal_VIII> sure 19:17:02 <Bjarni> me too 19:17:07 <Bjarni> at least I used to me 19:17:14 <Bjarni> talking about trains xD 19:18:15 <pavel1269> hehe 19:18:15 <pavel1269> :) 19:18:27 <Gonozal_VIII> armageddon and pearl harbour again on tv today... 19:18:30 <pavel1269> in rl, i just like watching how its moving :) 19:18:35 <Gonozal_VIII> nothing new 19:18:48 <Draakon> wee Italian Job is on TV currently 19:18:48 <Bjarni> the best part is that I didn't even try to get on TV. They found me 19:18:57 <Draakon> how? 19:19:03 <pavel1269> italian job is sooo cool! 19:19:09 <Gonozal_VIII> he wasn't hiding good enough 19:19:14 <pavel1269> hehe 19:19:15 <Bjarni> something like that 19:19:21 <Bjarni> well 19:19:39 <Bjarni> they just showed up at the station 19:19:46 <Bjarni> and then we talked a bit 19:19:57 <Bjarni> and then they wanted to interview me in front of the camera 19:20:23 <Gonozal_VIII> who did you run over? 19:20:42 <Bjarni> nobody 19:20:47 <Bjarni> (yet) 19:21:39 <Gonozal_VIII> why did they interview you then? 19:21:39 <Bjarni> also since I didn't want to be just a guy on TV doing nothing but talking I went and started up the locomotive too so they had something really interesting to record 19:22:28 <Bjarni> <Gonozal_VIII> why did they interview you then? <-- basically it was Easter so they wanted to make a news story about people working with old vehicles while everybody else where eating and drinking 19:23:06 <Draakon> :??: 19:23:08 <Bjarni> and they showed it in the 7 O'clock news 19:23:15 <Draakon> :l 19:23:32 <Bjarni> must have been an otherwise boring day on the news front 19:23:49 <Draakon> hmm i think and go play some Sandbox 2 19:23:51 <Draakon> :P 19:23:58 <pavel1269> woow foung kind of bug :) 19:24:01 <pavel1269> *found 19:24:03 <Draakon> bye! 19:24:09 <Gonozal_VIII> bye 19:24:12 *** Draakon [~chatzilla@88-196-98-113-dsl.trt.estpak.ee] has quit [Quit: Sandbox 2 :P] 19:24:12 <Bjarni> you said you are 60 and now you tell that you play in the sandbox 19:24:34 <Bjarni> pavel1269: explain :) 19:25:01 <Bjarni> don't tell me that you can't build signals on bridges or something like that 19:25:14 <pavel1269> buses are crazy 19:25:24 <pavel1269> i will explain on ss 19:25:36 <Bjarni> all busses are crazy in real life so.... 19:29:53 *** KritiK [~Maxim@78-106-209-232.broadband.corbina.ru] has joined #openttd 19:30:18 <Gonozal_VIII> i want to hear about crazy busses too :-( 19:30:35 <Bjarni> well 19:30:40 <Bjarni> I was once in a bus 19:30:52 <Bjarni> and it had a close encounter with a car 19:30:59 <LordAzamath> like driver is drunk?...crazy busses..hmm 19:31:30 <pavel1269> http://pavelg.wz.cz/ottd/lol/bug1.png 19:31:35 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 19:31:37 <pavel1269> and explanation of screenshot :) 19:31:44 <Bjarni> the bus was about to turn left but stopped due to traffic in the other direction. It was a narrow road so the traffic in the other direction stopped and gave room for the bus and the bus started turning 19:31:47 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 19:31:54 <LordAzamath> Bjarni, I have been twice in a bus that has had relationships with ditches... 19:32:09 <Bjarni> while the bus was turning some car came at high speed and overtook the bus... well it hit the now turning bus 19:32:48 <Bjarni> nothing really happened to the bus but the car couldn't open the door anymore 19:33:19 * LordAzamath is looking now correct English word for "kraav" 19:33:35 <pavel1269> those three buses marked by blue arrow are heading to bus stop ... marked by green, the black one is where WAS the bus stop, but buses didnt get it and now going on the red lane there and back ... 19:33:48 * LordAzamath found out that ditch was right verb 19:33:56 * LordAzamath noun 19:34:40 <Bjarni> I was once on a bus and while the bus was driving strait though an X junction the driver said "oh... I should have turned here" 19:34:49 <pavel1269> :) 19:35:09 <Bjarni> and then we ended up in a parking lot where it looked like no bus had ever been before 19:35:26 <hylje> haha 19:37:03 <pavel1269> heh now its okay ... the just after a while turned to some station :) 19:37:08 <LordAzamath> on one school excursion, the bus driver didn't know that the street my school is on was one-way 19:37:10 <LordAzamath> a 19:37:19 <Bjarni> hehe 19:37:23 <LordAzamath> nd it turned to wrong direction 19:37:24 <pavel1269> :)) 19:37:44 * pavel1269 hope he will not be a bus driver 19:37:46 <LordAzamath> no busy traffic atleast :D 19:38:16 *** asfsafhsajfgskfgsa [~Gonozal_V@N874P015.adsl.highway.telekom.at] has joined #openttd 19:38:16 *** Gonozal_VIII is now known as Guest1240 19:38:16 *** Guest1240 is now known as Guest1241 19:38:16 *** asfsafhsajfgskfgsa is now known as Gonozal_VIII 19:38:50 <orudge> [19:15:56] <Bjarni> since 0.1.1? 19:38:50 <orudge> [19:16:02] <Bjarni> at least I think so 19:38:53 <orudge> since 0.1, really :p 19:39:10 <orudge> I don't do that much these days 19:39:13 <LordAzamath> ok..I'll go onto linux now..brb.... 19:39:18 <orudge> but a bit now an dthen, when I can 19:39:22 * LordAzamath beats crap out of Vista 19:39:27 <orudge> I have a pile of random unfinished patches on my computer 19:39:32 <Bjarni> http://youtube.com/watch?v=CSjvn62wdL8 <-- speaking about one way streets (candid camera) :D 19:39:35 *** LordAzamath [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Read error: Connection reset by peer] 19:39:53 <Bjarni> forget about the fact that they speak Dutch... somebody added subtitles to the important stuff 19:40:09 <pavel1269> orudge: what kind of patches? :( 19:40:10 <pavel1269> *:) 19:40:13 <Bjarni> <orudge> I have a pile of random unfinished patches on my computer <-- you too? :) 19:40:28 <pavel1269> i hope, all the great ones :) 19:40:42 <pavel1269> not like mine ones :-/ 19:40:42 <Bjarni> <pavel1269> *:) <-- is that an angel with a star over his head? 19:40:49 <pavel1269> :D 19:41:02 <Gonozal_VIII> that's a sad lightbulb :S 19:41:06 <pavel1269> *:) == s/:(/:) 19:41:14 <orudge> random things like road vehicle speed limits in towns, new music system, font system updates (well, that one was posted tot he forums) 19:41:23 <Bjarni> pavel1269: now that looks like perl to me 19:41:25 <orudge> the beginnings of a more structured new music system 19:41:29 <orudge> and, hmm, other random things, I believe 19:41:35 <pavel1269> vehicle speed limits in towns :( 19:41:39 <orudge> most of them are rather out of date now 19:41:53 <pavel1269> orudge: http://www.tt-forums.net/viewtopic.php?f=33&t=35402 19:41:54 <Gonozal_VIII> pavel did a speed limit patch 19:41:58 <Bjarni> I have some stuff too.... most of it is vehicle related 19:42:23 <Bjarni> trying to improve autoreplace and stuff 19:42:29 <Bjarni> far from finished :s 19:42:53 *** Guest1241 [~Gonozal_V@M3075P025.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 19:42:57 <pavel1269> autoreplace need to be enhanced :) 19:42:57 <orudge> pavel1269: ah, well, I wrote my own patch about a year ago for it 19:42:57 <hylje> road speed limits could use a road quality thingy too 19:43:03 <orudge> I don't remember if I ever uploaded it 19:43:13 <pavel1269> hehe 19:44:03 <pavel1269> i wanted to store info if vehicle is/or not in city to road bit, but all bits are used :-/ 19:44:25 <hylje> in roads? 19:44:29 *** LA[lord] [~LAlord]@ip101.cab22.ltln.starman.ee] has joined #openttd 19:45:22 <pavel1269> struct Tile <- here 19:45:46 <LA[lord]> bjarni, is this meant to be that reliability changes randomly? 19:46:05 <LA[lord]> when I pause a game 19:46:24 <Gonozal_VIII> yes, that's based on the blood alcohol of the driver 19:46:32 <LA[lord]> and make apply to newgrf window 19:46:42 <LA[lord]> even if I don't have any newgrfs 19:46:53 <LA[lord]> hard to explain... 19:46:59 <Bjarni> looks like it 19:47:03 <Bjarni> I don't get what you mean 19:47:49 <LA[lord]> wait a mom 19:48:03 <Bjarni> mom: HOW LONG SHOULD I WAIT? 19:48:18 <Gonozal_VIII> longer! 19:48:44 <pavel1269> you are born in 1745 soyou should be able to wait :) 19:49:49 <Gonozal_VIII> for what kind of vehicles? 19:50:47 <Gonozal_VIII> no reliability change 19:50:52 <LA[lord]> now 19:51:08 <LA[lord]> www.hot.ee/madisaasmae/first.png 19:51:20 <LA[lord]> www.hot.ee/madisaasmae/second.png 19:51:26 <LA[lord]> chack reliability 19:51:31 <LA[lord]> game is paused 19:51:56 <LA[lord]> only change is that I pressed apply changes to newgrf window 19:52:25 <LA[lord]> and actually second is first...little misnaming 19:52:30 <Gonozal_VIII> aaah for new vehicles not for existing 19:52:42 <Gonozal_VIII> reproduced it 19:53:34 <pavel1269> yeah its doing to me too 19:53:43 <pavel1269> but i tought thats by newgrf :) 19:54:20 <Gonozal_VIII> strange bug 19:54:35 <Bjarni> o_O 19:54:46 <Bjarni> how dare you break out brilliant game? 19:55:00 <pavel1269> in case of this i learned that i cant touch newgrf window :) 19:55:03 *** thgergo [~Administr@dsl51B65DF1.pool.t-online.hu] has joined #openttd 19:55:17 <pavel1269> :D 19:55:30 <LA[lord]> I wanted to make the Supersonic Maglev ( http://www.tt-forums.net/viewtopic.php?f=29&t=35451 ) with other statistics too, but then it started making strange things 19:55:33 <pavel1269> ban him! it was not me! :D 19:56:41 <LA[lord]> sry Bjarni, I just sometimes have itches to break something out... 19:56:47 <LA[lord]> :P 19:56:53 <Bjarni> hahaha... more than 100 people were rushed to hospitals yesterday with severe chest pain (possibly heart attacks)... all of them was due to over eating 19:56:59 <Bjarni> how can you eat that much??? 19:57:40 <Gonozal_VIII> through the mouth 19:57:53 <Bjarni> that's not what I meant 19:58:03 <Gonozal_VIII> but that's how you do it 19:58:15 <Bjarni> how can you eat when the stomach is full? 19:58:24 <LA[lord]> btw I checked that it "works" on both depot window and general trains window 19:58:33 <Bjarni> usually the body tells you "no more" 19:58:45 <Gonozal_VIII> it's not really full, it stretches a lot 19:58:46 <LA[lord]> bjarni, ever heard of term "kaboooom!!" 19:58:54 <LA[lord]> ? 19:58:58 <Bjarni> now while eating 19:59:02 <pavel1269> :) 19:59:07 <Bjarni> *not 19:59:22 <Gonozal_VIII> sure, stretches while eating 19:59:36 <Bjarni> ok I have heard it while eating but that's new year's eves only 19:59:40 <pavel1269> its not changing just what is shown, it change/overwrite vehicle stats completely 19:59:51 <LA[lord]> I have heard some guy somewhere exploded because of soup...He survived though 20:00:02 <Bjarni> o_O 20:00:05 <pavel1269> O_o 20:00:07 <Bjarni> that gotta hurt 20:00:10 <Gonozal_VIII> that's monty python... 20:00:19 <LA[lord]> lol 20:00:31 <Bjarni> did he have a funny walk afterwards? 20:00:39 <LA[lord]> dunno 20:00:45 <hylje> the ministry of funny walks 20:01:32 <LA[lord]> btw, any of you a minister of nfo code? I could use some guiding 20:01:49 <Bjarni> some shoe company in Denmark once hired John Clese to do funny walks in a whole lot of different shoes... nobody said anything in the commercial though because it would be strange to use English at that time 20:01:59 <Bjarni> and they didn't want to hire him to learn Danish as well 20:02:14 <Bjarni> it goes unanswered why nobody else said anything 20:02:21 <pavel1269> LA[lord]: post it to FS i guess 20:02:58 <Bjarni> so it ended up being a commercial where John walks around without speech and in the end there is a sign telling the name of the shoe company 20:03:18 <Bjarni> LA[lord]: yeah... post a proper bug report 20:03:32 <LA[lord]> hmm...another strange bug posted by me...and fact that very few use breakdowns makes this trivial too....just like my other bug reports 20:03:34 <LA[lord]> :D 20:03:51 <Gonozal_VIII> i use breakdowns 20:04:08 <Bjarni> damn you Gonozal_VIII 20:04:10 <LA[lord]> has anyone heard of addres bigs.openttd.org? 20:04:17 <Bjarni> always stealing my lines >_< 20:04:17 <LA[lord]> ever? 20:04:26 <Gonozal_VIII> hehehe 20:04:52 <Bjarni> LA[lord]: looks like you just made that one up 20:05:04 <pavel1269> :) 20:05:15 <pavel1269> LA[lord]: whats supposed to be there? 20:05:28 <Bjarni> big stuff I guess 20:05:42 <Bjarni> or maybe a train robber 20:05:47 <Bjarni> no 20:05:55 <Bjarni> then it would have been biggs.openttd.org 20:11:05 <LA[lord]> bigs.openttd.org is mistype for bugs.openttd.orf 20:11:11 <LA[lord]> *org 20:11:20 <LA[lord]> and bug report submitted 20:11:41 <Bjarni> bugs.openttd.orf <-- never seen that address either 20:11:57 <Bjarni> :P 20:12:02 <hylje> orf orf 20:12:03 <Gonozal_VIII> orf is austrian tv 20:12:25 <Gonozal_VIII> and radio 20:12:25 <Bjarni> sounds like a boar or something 20:12:32 <hylje> there's no kangaroos in austria 20:12:45 <Gonozal_VIII> sure about that? 20:12:49 *** HerzogDeXtEr [~dex@i59F7CA3D.versanet.de] has joined #openttd 20:12:57 <Bjarni> Gonozal_VIII went to the zoo 20:13:46 <Bjarni> he knows 20:14:25 <Bjarni> he also learned what males and females should do to each other but that's another story 20:14:42 <Gonozal_VIII> ^^ 20:15:05 <LA[lord]> a whole lot other story, which has nothing to do to fact that I type too fast and hence the spelling mistakes 20:15:25 <Bjarni> yeah 20:15:37 <Bjarni> but the fact that you type too fast isn't funny on it's own 20:15:50 <Bjarni> bbl 20:16:56 <LA[lord]> the first google result I got from "bbl" 20:16:57 <LA[lord]> http://www.bbl.net/ 20:17:06 <LA[lord]> what does bbl mean? 20:17:30 <Gonozal_VIII> brb 20:17:41 <Gonozal_VIII> :D 20:18:01 <LA[lord]> bbl isn't be right back.. :S 20:18:30 * LA[lord] is slighlty confuzed 20:19:40 <Gonozal_VIII> http://en.wikipedia.org/wiki/BBL_%28disambiguation%29 20:21:59 <Gonozal_VIII> happy now? 20:23:10 <LA[lord]> Baltic Basketball League indeed :P :D 20:23:35 <Gonozal_VIII> an Internet acronym for "Be Back Later" :P 20:24:13 <LA[lord]> I know :D 20:24:16 <LA[lord]> now 20:24:31 <LA[lord]> anyone knows what's wrong with this line? 20:24:32 <LA[lord]> 2 * 15 00 00 02 01 57 09 \d1548 2A \d747155 20:25:07 <LA[lord]> supposed to change Leviathan's speed to 1548km/h -> changes to 1556 20:25:44 <LA[lord]> and supposed to change introducion year to 2048, but changes to 1950 20:25:52 <Gonozal_VIII> sure that that's 15 byte? 20:26:16 <LA[lord]> 19 20:26:23 <LA[lord]> but that's not the problem 20:26:28 <Gonozal_VIII> then write 19, not 15^^ 20:26:52 <LA[lord]> actually 18 20:27:28 <LA[lord]> no difference :( 20:28:09 <Gonozal_VIII> bytes are mixed up in the hex stuff... 20:28:48 <LA[lord]> 2 * 18 00 00 02 01 57 09 \d1548 2A 93 66 0B 00 20:28:58 <LA[lord]> I now replaced it with bytes 20:29:05 <LA[lord]> still shows same thing 20:29:55 <LA[lord]> 365*2047 = 747 155 20:30:12 <LA[lord]> so it should be approx 2047 (the yeat) 20:30:18 <LA[lord]> year* 20:30:33 *** DeGhost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 20:30:46 <Gonozal_VIII> B6693... should be correct 20:31:06 <LA[lord]> it is..93 66 0B 00 20:31:07 <Gonozal_VIII> i don't know what's wrong 20:31:11 <Gonozal_VIII> i know 20:31:32 <LA[lord]> and why it adds 8 km/h always to speed? 20:31:44 <Gonozal_VIII> minimum speed? 20:31:51 <LA[lord]> maybe... 20:32:13 *** HerzogDeXtEr [~dex@i59F7CA3D.versanet.de] has quit [Read error: Connection reset by peer] 20:32:14 <hylje> if one doesn't have any HP the speed can be lower 20:32:21 <Gonozal_VIII> but when they crawl, they do 2-4 and not 8.. 20:33:21 <LA[lord]> strange about the intrduction date is that I somehow did it afternoon (it's 22:33 here) 20:33:29 <LA[lord]> and it indeed was 2047 20:33:40 <Gonozal_VIII> another bug?^^ 20:33:41 <LA[lord]> (toggeled with 2048) 20:34:01 <LA[lord]> with same method that the previous bug :D 20:34:11 <LA[lord]> again "works on all" 20:34:15 <LA[lord]> trains 20:34:53 <Gonozal_VIII> so there's something seriously broken with the newgrf code 20:35:15 <glx> does it work in ttdpatch? 20:35:24 <LA[lord]> dunno 20:35:46 <LA[lord]> and if I replace all things with only bytes... 20:35:47 <LA[lord]> 2 * 18 00 00 02 01 57 09 60 0C 2A 93 66 0B 00 20:35:58 <LA[lord]> 13 is lenght :D 20:36:04 <Gonozal_VIII> hehe 20:36:35 <LA[lord]> and voila 20:36:38 <Gonozal_VIII> hmmm then 15 was correct with the \d stuff 20:36:40 <LA[lord]> designed 2046 20:36:40 *** HerzogDeXtEr [~dex@i59F7CA3D.versanet.de] has joined #openttd 20:37:18 <glx> \d means dword = 4 bytes 20:37:40 <LA[lord]> and occasionally, when apply the newgrf window, then 2045 20:37:48 <LA[lord]> weird... 20:37:48 <glx> if you want to put a word (2 bytes) it is \w 20:38:02 <LA[lord]> I put numbers, glx 20:38:12 <LA[lord]> like decimal 20:38:16 <LA[lord]> that's why d 20:38:20 <glx> there's always a random added to the date 20:38:29 <LA[lord]> ok... 20:38:48 <Gonozal_VIII> also to reliability? 20:38:54 <LA[lord]> but again it should be 2046/2047 and it shouldn't change in-game 20:39:21 <LA[lord]> then maybe subtracted too 20:40:02 <Gonozal_VIII> well, you don't change newgrf ingame all the time, so when the date changes some years up or down doesn't matter much... but reliability 30% +- matters 20:40:37 <LA[lord]> I just made a little test and for Leviathan minimum one was 76% 20:40:51 <LA[lord]> in a pack of clicks 20:41:21 <glx> "It will have a random number from 0 to 511 days added to it at the start of every new game" <-- prop 0 20:41:37 <glx> prop 2A is an extension of prop 00 20:42:05 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 20:43:18 *** Progman [~progman@p57A1C451.dip.t-dialin.net] has quit [Remote host closed the connection] 20:44:29 *** Progman [~progman@p57A1C451.dip.t-dialin.net] has joined #openttd 20:46:37 <LA[lord]> How does one find EGO on tt-forums? By clicking "View your posts". In the address bar it states "search.php?search_id=egosearch" lol 20:49:01 <Gonozal_VIII> yay? 20:49:34 <Digitalfox> Damn OzTransLtd says the fault is from open for not loading in open :( http://www.tt-forums.net/viewtopic.php?f=26&t=35458&start=20 20:50:15 <Digitalfox> And it shows to me a red flag, disabled... :( 20:51:02 <Digitalfox> Maybe i should send him a Christmas present so he will find out what's wrong :\ 20:51:08 *** Arild [~chatzilla@cm-84.215.25.168.getinternet.no] has joined #openttd 20:55:24 <Digitalfox> Oh but r11451 works with the set :\ 20:56:35 <Gonozal_VIII> "I have the same problem: With the latest version (r11689) the set stays deactivated. With the version from December 2nd (r11557) the set is activated, but I never saw any of the buildings in the game :(" 20:59:02 <Digitalfox> I found that the nightly r11451 works well, but nightly r11464 doesn't.. So something happen in that time 21:02:08 <LA[lord]> hmm, Gonozal_VIII, can you assist me once more? I added power to be 25000 hp. If I add another (num-props -> 04) one, 17 FF to the end (making total 18 bytes) then accordig to http://wiki.ttdpatch.net/tiki-index.php?page=Action0Trains, it should cost 796.874 $, but it costs 597 656 $... 21:02:15 <LA[lord]> my current sprite 2 21:02:18 *** Farden [jk3farden@freenull.net] has joined #openttd 21:02:21 <LA[lord]> 2 * 18 00 00 04 01 57 09 D3 04 2A 93 66 0B 00 0b a8 61 17 FF 21:03:16 <Gonozal_VIII> cost randomified too? 21:03:52 <LA[lord]> it stays static 21:04:34 <LA[lord]> maybe Open doesn't allow bigger cost for it... 21:04:41 <LA[lord]> train* 21:05:10 <glx> can be inflation too 21:05:23 *** Farden [jk3farden@freenull.net] has left #openttd [] 21:05:25 <glx> and difficutly settings have an effect 21:05:32 <Gonozal_VIII> inflation doesn't make stuff cheaper... 21:05:47 <Gonozal_VIII> difficulty... 21:07:44 <LA[lord]> no inflation 21:07:56 <LA[lord]> the game is still paused 21:08:42 <LA[lord]> by the difficulty, you mean cost of construction? 21:08:48 <LA[lord]> for train prices... 21:09:10 <Gonozal_VIII> just set everything to max 21:09:27 <LA[lord]> ha! 21:09:49 <LA[lord]> with cost of construction -> medium, I got the right price 21:10:04 <Gonozal_VIII> :-) 21:10:10 <LA[lord]> but it's impossible to make it faster? :/ 21:10:48 <LA[lord]> not faster, with higher price 21:10:52 * LA[lord] slaps himself 21:11:52 <Gonozal_VIII> ff is highest byte... 21:12:01 <LA[lord]> I'm just exploring, so the "super-speed, very high cost, etc" can be allowed :D 21:12:36 *** Farden [jk3farden@freenull.net] has joined #openttd 21:13:00 <Digitalfox> glx are still here? 21:13:06 <Digitalfox> *you 21:13:06 <LA[lord]> what about four-byte dword? 21:13:21 <LA[lord]> this ain't allowed? 21:13:24 *** Farden [jk3farden@freenull.net] has quit [Quit: Requested.] 21:13:50 <glx> will need a new prop 21:15:09 <Digitalfox> glx: I found that after some compiling and testing, is revision 11452 that is causing problems with this set http://www.tt-forums.net/viewtopic.php?f=26&t=35458&start=0&st=0&sk=t&sd=a , don't know if it's the set fault or open, but in 11451 it works and in 11452 it doesn't.. 21:15:19 <LA[lord]> hmm..actually I meant two byte word, but makes the same 21:15:33 <glx> @openttd commit 11452 21:15:34 <DorpsGek> glx: Commit by rubidium :: r11452 /trunk/src (4 files) (2007-11-17 22:25:16 UTC) 21:15:36 <DorpsGek> glx: -Change: do not allow configuration changes, that NewGRFs can directly use to change their behaviour, during network games as this can cause desyncs. 21:16:04 <glx> I fail to see how that can break it 21:16:23 <Digitalfox> well, but in 11451 it works and in 11452 it doesn't 21:16:32 <Digitalfox> why i don't know :( 21:17:02 <Bjarni> <LA[lord]> what does bbl mean? <-- Be Back Later 21:17:15 <qball> dorpsgek :D 21:17:16 <glx> and later is now :) 21:18:02 <Digitalfox> should i report it to FS glx or you will take care of it? 21:18:07 <Bjarni> at one time I added afk to my nick and then later I removed it. One guy asked me why because he thought it looked cool next to my nick (for whatever reason) 21:18:13 <glx> make a report Digitalfox 21:18:30 <qball> [AFK]Bjarni, the new openttd playa clan 21:18:38 <qball> every body add [AFK] 21:18:47 <Bjarni> I told him that since I used the keyboard to remove it I couldn't be away from my keyboard anymore 21:18:53 <Gonozal_VIII> he didn't want you to be able to type 21:19:03 <Bjarni> and he just went "ohh" 21:19:08 <Bjarni> didn't know what it meant :P 21:19:47 <glx> Digitalfox: there's no change in r11452 related to newgrf 21:20:00 <glx> only for patches in multiplayer 21:20:20 <Digitalfox> I don't know, it's just the it works :\ 21:21:00 <Bjarni> BBIAB - Be back in a bit <-- this one is for simple minded people... they fit in a single bit :D 21:21:34 <Bjarni> bahh... I will not bother to read the full backlog (you guys talk too much) 21:21:47 * Gonozal_VIII talks some more 21:21:48 <Bjarni> did anything important or interesting happen? 21:22:06 <qball> Bjarni: I happened 21:22:13 <qball> so nothing I guess 21:23:24 *** Wolf01|AWAY is now known as Wolf01 21:23:41 <qball> Wolf01: why you remove the away, it looked so 31337] 21:23:47 * Bjarni o O (qball isn't important enough to be considered interesting) 21:24:05 <qball> o O == open Office? 21:24:13 <Bjarni> ... 21:24:29 <qball> or open Orfice? 21:24:34 <Bjarni> looks like qball lacks a whole lot of cartoon reading 21:24:48 <qball> actually, I should cut down on the cartoons 21:24:59 <LA[lord]> that's like..o.o something bad happened 21:25:07 *** skidd13 [~skidd13@p548A6186.dip.t-dialin.net] has joined #openttd 21:25:12 <Bjarni> are you sure? 21:25:23 <Bjarni> you missed the meaning of this one 21:25:23 <qball> think so. 21:25:27 <qball> I did not 21:25:29 <qball> just bored 21:25:39 <Bjarni> that's another reason for reading cartoons 21:25:43 <qball> true 21:25:56 <qball> still looking for good webcomics (no cash for real ones 21:25:57 <qball> 0 21:26:02 <LA[lord]> ...Bjarni, anyway in Estonian we say o.o when smth happens 21:26:10 <qball> o dot o? 21:26:12 <LA[lord]> difficult to spell however 21:26:12 <qball> weird people 21:26:14 <Gonozal_VIII> http://gonozalviii.go.funpic.de/ go read some webcomics 21:26:18 <LA[lord]> no dot... 21:26:35 <LA[lord]> it just cuts the first o 21:26:46 <Gonozal_VIII> i should really update that page... 21:26:50 <qball> I am missing schlock mercenary 21:26:56 <qball> and Buck Godot 21:27:07 <qball> starslip crisis 21:27:21 <qball> questionable content 21:27:26 <Gonozal_VIII> is there 21:27:28 <qball> paradigm shift 21:27:34 <Bjarni> Gonozal_VIII: old 21:27:39 <Bjarni> I have seen that page before 21:27:41 <Gonozal_VIII> muha 21:27:44 <Gonozal_VIII> QK^^ 21:28:02 <Gonozal_VIII> should of course be QC 21:28:26 <qball> bah, maybe I am gonna code some more 21:28:32 <qball> Is humming along with: 'Riders On The Storm' - 'Doors, The' (Greatest Hits) 21:29:14 <ln-> lieutenant! 21:29:34 <qball> ln-: it's general 21:29:39 <Gonozal_VIII> i think i'll watch some more episodes of bsg 21:30:21 <LA[lord]> may one action be repeated in one grf? like when I want only one train to be maglev and want to make others monorail, but I have made changes to that train, I want to be maglev, do I have to make the same changes to all others too or I just can have two action0? 21:31:19 <Gonozal_VIII> what? 21:31:25 <LA[lord]> heheahahah 21:31:30 <LA[lord]> I knew tha 21:31:31 <LA[lord]> t 21:31:46 <LA[lord]> I have modified 5 things in leviathan 21:31:53 <LA[lord]> with action 0 21:32:04 <LA[lord]> 05 01 and only one train 21:32:20 <LA[lord]> if I want to make changes to other trains, I'll get somehting like 21:32:23 <LA[lord]> 05 02 21:32:26 <LA[lord]> or smth 21:32:53 <Gonozal_VIII> <-- not good at grf stuff 21:32:54 <LA[lord]> but then I have to make 5 changes (which could just be the same) 21:33:03 <LA[lord]> to all vehicles 21:33:22 <LA[lord]> but if I could use two action0s 21:33:43 <LA[lord]> then I could make one for leviathan and other for other trains 21:35:08 <Gonozal_VIII> i don't think a supersonic train is a good idea anyways 21:35:19 <Gonozal_VIII> except inside a vacuum tunnel maybe 21:35:42 <Gonozal_VIII> but then it wouldn't be supersonic... 21:36:57 <LA[lord]> I'm just testing 21:37:15 <LA[lord]> and guess why I remove others from maglev? 21:37:37 <LA[lord]> so whole new track should be built for one train 21:38:01 <LA[lord]> which with graphics replacement could look like a tube 21:38:03 <LA[lord]> too 21:38:14 <LA[lord]> :d 21:38:30 <Gonozal_VIII> hmm ok, that's nice then 21:40:11 <LA[lord]> and I'll never going to release this I guess :D I'm just experimenting 21:40:22 <qball> evil 21:41:23 <Gonozal_VIII> make a new track type vacuum tunnel that can only be built in water, connects to normal maglev but normal maglev trains can't use it, only the special train which drives at normal speeds outside and ultra fast in the underwater tunnel :-) 21:42:04 <qball> another way to make extra money for the coal baron 21:42:11 <qball> faster then sound coal 21:42:17 <Gonozal_VIII> passenger only of course 21:42:43 <Gonozal_VIII> no sane person would transport coal with something like that... 21:42:46 <LA[lord]> ofcourse 21:42:55 <qball> Gonozal_VIII: if it makes money 21:42:55 <LA[lord]> I only need to learn that 21:43:03 <LA[lord]> even no goods nor mail 21:43:06 <LA[lord]> only pax 21:43:16 <Gonozal_VIII> and tourists 21:43:23 <qball> gold 21:43:33 <qball> try to highjack a train going in vacuum 21:44:32 <hylje> Gonozal_VIII: high HP low tractive effort 21:44:41 <hylje> Gonozal_VIII: if one likes to haul coal let them 21:45:22 <Gonozal_VIII> it's maglev... 21:45:24 <qball> I made gazillions using coal, don't diss coal in 21:45:27 <qball> openttd 21:45:36 <Gonozal_VIII> force comes from the tracks... 21:45:54 <Sogard> Oil is my game. 21:46:01 <Sogard> Them towns be needin' goods. 21:46:10 <qball> yeah that's oil advantage 21:46:21 <Sogard> That or Farms. 21:46:25 <Gonozal_VIII> ecs 4tw 21:46:31 <hylje> rails need a weight per tile limit 21:46:34 <hylje> then 21:46:37 <hylje> same for bridges 21:46:40 <qball> but I just love making 250m with just 125 coal trains. 21:46:56 <Gonozal_VIII> driver dies in bridge collapse 21:47:45 *** thgergo [~Administr@dsl51B65DF1.pool.t-online.hu] has left #openttd [] 21:50:36 <ln-> major! 21:55:17 *** Zahl [~Zahl@p549F1DFC.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 21:56:10 <LA[lord]> ok..another stub..If I want to change train to monorail, I have to add 19 37 ? Yes? 21:56:18 <LA[lord]> it won't work :( 21:56:36 <LA[lord]> should, according to this http://wiki.ttdpatch.net/tiki-index.php?page=Action0Trains 21:59:29 <Gonozal_VIII> i'm running on photovoltaics 21:59:52 <Gonozal_VIII> proof: if the light is on, i'm able to go much faster downstairs than when the light is off 22:00:41 *** Priski [priski@xob.kapsi.fi] has quit [Remote host closed the connection] 22:01:28 *** Zahl [~Zahl@p549F1DFC.dip0.t-ipconnect.de] has joined #openttd 22:01:34 <LA[lord]> it's because you try not to fall and are more careful in dark...Self-Defence system, Gonozal 22:02:50 <Gonozal_VIII> now that's a weird theory 22:02:59 <Gonozal_VIII> mine is much easier, therefore it must be true 22:03:20 <LA[lord]> 2 * 22 00 00 06 01 57 09 D3 04 2A 93 66 0B 00 0b a8 61 17 FF 0D FF 19 36 it SHOULD be okay :(everything but 19 36 works (19 ->property: engine traction type, 36 ->value 32..37-> monorail) 22:04:13 <LA[lord]> anyway, is it possible to run nforenum under linux? 22:04:59 <glx> yes, but you should compile it first :) 22:06:40 <LA[lord]> hmm 22:06:57 <LA[lord]> I found another good way to count bytes 22:07:16 <LA[lord]> with openoffice, you can count words 22:07:33 <LA[lord]> so you copy-paste the bytes and count the words 22:07:48 <LA[lord]> useful 22:09:02 <Gonozal_VIII> did you try the value binary or hex? 22:09:20 *** Mortomes [~mortomes@82-169-94-75.dsl.ip.tiscali.nl] has joined #openttd 22:10:02 <LA[lord]> well...Values Traction type00..07 Steam08..27 Diesel28..31 Electric32..37 Monorail38..41 Maglev 22:10:14 <LA[lord]> it's from secs 22:10:20 <LA[lord]> specs* 22:10:37 <Gonozal_VIII> i meant decimal or hex^^ 22:10:47 <LA[lord]> decimal 22:10:51 <LA[lord]> then I guess 22:11:02 <LA[lord]> I can convert it to byte and try then too 22:11:10 <Gonozal_VIII> those values are valid hex too 22:11:27 <LA[lord]> 36 in hex is 24 :D 22:12:46 <LA[lord]> still shows as maglev 22:12:51 <LA[lord]> not mono 22:13:12 <Rubidium> traction type != railtype 22:13:19 <LA[lord]> yes.. 22:13:29 <Rubidium> it just has to do with acceleration and stuff 22:13:46 <qball> can I have a steam powered train running on maglev 22:13:48 <qball> that would be cool 22:13:57 <LA[lord]> but where I change on what does it run then? 22:14:11 <Rubidium> in the 'railtype' property 22:15:50 <LA[lord]> why can't I see railtype :S 22:15:53 *** skidd13 [~skidd13@p548A6186.dip.t-dialin.net] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt] 22:16:04 <LA[lord]> * Action 0 - Properties for train vehicles o Speed (09) o Power (0B) o Running cost base (0E) and factor (0D) o Cost factor (17) o Engine traction type (19) o Sort vehicle list (1A) o Powered train wagons (1B and 23, see also 22) o Callbacks (1E) o Coefficient of tractive effort (1F) o Coefficient of air drag (20) o Shorter train vehicles 22:16:04 <LA[lord]> (22) o Miscellaneous flags (27) o Cargo classes (28, 29) o Long format introduction date (2A) 22:16:42 *** DaleStan [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 22:17:33 <glx> 05 B Track type (0=railroad, 1=monorail, 2=maglev) 22:17:51 <Rubidium> LA[lord]: because the table of contents of the wiki does only specify the properties that cannot be explained in ten words. The rest of the properties are described in the big fat table under the text you quoted 22:19:28 <LA[lord]> oh thanks :) I never looked into THAT table 22:19:34 * LA[lord] feels sillt 22:19:41 * LA[lord] silly* 22:20:22 <ln-> can one feel pointer? 22:20:41 <Gonozal_VIII> what? 22:21:24 <LA[lord]> thanks..it works now 22:21:29 <Bjarni> 0xFA56B341 <-- try to feel that one 22:21:57 <Gonozal_VIII> hedgehogs feel pointy... 22:21:58 <Bjarni> 0x00000000 <-- this one feels empty 22:28:25 *** HerzogDeXtE1 [~dex@i59F7CA3D.versanet.de] has joined #openttd 22:30:12 *** HerzogDeXtE2 [~dex@i59F7CA3D.versanet.de] has joined #openttd 22:31:21 <Bjarni> HerzogDeXtE1, HerzogDeXtE2: cloning is banned 22:31:36 <Bjarni> for ethical reasons 22:31:47 <Bjarni> please stick to one client ;) 22:31:58 <Gonozal_VIII> you can tell if he's a clone when you look at the inside of his eyelids 22:32:18 *** HerzogDeXtE3 [~dex@i59F7CA3D.versanet.de] has joined #openttd 22:32:24 <Bjarni> ... 22:32:29 <Wolf01> eheheh 22:32:38 <Bjarni> count them 22:32:39 <Bjarni> 3 dots 22:32:46 <Bjarni> that means "STOP!" 22:33:22 <Wolf01> .... <- guess the word 22:33:31 <Bjarni> shit 22:33:31 <Bjarni> fuck 22:33:32 <Bjarni> frog 22:33:41 <Bjarni> wolf 22:33:47 <Bjarni> cans 22:33:54 <Wolf01> that is stop! ... can't be stop! 22:34:32 <Gonozal_VIII> actually it means 'S' 22:34:47 <Bjarni> stopS? 22:34:58 *** HerzogDeXtEr [~dex@i59F7CA3D.versanet.de] has quit [Ping timeout: 480 seconds] 22:35:01 <Gonozal_VIII> only s :-) 22:35:07 <Gonozal_VIII> morse 22:35:36 <Wolf01> ... - --- .--. 22:35:38 <Wolf01> :) 22:36:15 <Bjarni> I think the confusion is due to the fact that we already "spoke" 3 different languages 22:36:28 *** HerzogDeXtE1 [~dex@i59F7CA3D.versanet.de] has quit [Ping timeout: 480 seconds] 22:36:56 <Wolf01> i can count numbers in 4 ways :D 22:37:33 <Bjarni> and why should we care? 22:37:41 <Gonozal_VIII> using the fingers, toes, little stones and lines cut into a wall? 22:37:59 <Bjarni> err 22:38:05 <Wolf01> yeah :D 22:38:08 <Bjarni> if he uses little stones then he has to stop at 2 22:38:24 *** fjb_ [~frank@p5485F0FC.dip.t-dialin.net] has joined #openttd 22:38:32 <Gonozal_VIII> ^^ 22:38:53 <Bjarni> wouldn't that be "small stones" anyway... it's plural after all 22:39:02 *** HerzogDeXtE2 [~dex@i59F7CA3D.versanet.de] has quit [Ping timeout: 480 seconds] 22:39:10 <Wolf01> pebbles 22:39:28 <Bjarni> your stones are pebble sized? 22:39:33 <Wolf01> yes 22:39:34 <Gonozal_VIII> bambams 22:40:38 <Bjarni> how does it feel to have girl sized stones? 22:42:54 <LA[lord]> anyone not yet annoyed by my n00bish questions? Good! I have one problem with naming...I rename all original maglev engines with num_ent -> 04 and the offset 54 80 (8054 is Leviathan, the first one in the list). Everything is ok, but Leviathan gets 20 tonnes of grain before it's new name 22:43:54 <Bjarni> LA[lord]: I'm not getting annoyed by your n00b questions. I'm getting a bit sad that I can't answer GRF questions and you keep asking them :P 22:44:07 <LA[lord]> :P 22:44:31 <LA[lord]> www.hot.ee/madisaasmae/third.png 22:45:03 <Gonozal_VIII> hehe 20 tonnes of grain 22:45:06 <Bjarni> nice photoshopping 22:45:17 *** fjb [~frank@p5485C0DE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:45:56 <LA[lord]> it's not photoshopping :( 22:46:03 <LA[lord]> I can send you the grf 22:46:13 <Bjarni> no need 22:46:19 <SmatZ> :-D 22:46:19 <qball> nice photoshop 22:46:23 <Bjarni> it's faster just to trust you :P 22:46:29 <LA[lord]> good! 22:46:31 <Bjarni> nomatter what the truth actually is 22:46:42 <qball> but it should have been coal 22:46:56 <Bjarni> qball: it's not a steam train 22:46:57 <LA[lord]> ? 22:47:23 <LA[lord]> I forgot to tell you, I got confused about names 22:47:33 <LA[lord]> I changed chimeara not leviathan 22:47:41 <LA[lord]> :P 22:47:51 <Bjarni> same thing 22:47:55 <Bjarni> they are both electric 22:48:10 *** G [~njones@202-154-147-109.ubs-dynamic.connections.net.nz] has joined #openttd 22:48:14 <LA[lord]> true 22:48:16 <Gonozal_VIII> steam maglev :D 22:48:22 <LA[lord]> possible 22:48:27 <LA[lord]> wait a mom 22:49:44 <ln-> why was only Karl-Marx-Stadt so creatively renamed? 22:49:51 <qball> steam trains should have a limited range 22:50:10 <Bjarni> why? 22:50:49 <SmatZ> ln-: what name did it have before? 22:50:50 <Gonozal_VIII> should visit a depot or station to grab some new coal/water 22:51:01 <Bjarni> ln-: the major told the Communist party to name the street so he could get time to finish something else 22:51:03 <Wolf01> diesel too, and aircrafts 22:51:16 <ln-> SmatZ: Chemnitz 22:51:33 <qball> Gonozal_VIII: unless it has coal and water wagon 22:51:44 <ln-> Chemnitz (Äesky téş (Saská) Kamenice, luÅŸickosrbsky Kamjenica) je mÄsto s postavenÃm okresu (Kreisfreie Stadt) a tÅetà nejvÄtšà mÄsto ve Svobodném státÄ Sasko. 22:51:53 <SmatZ> ln-: ^_^ 22:51:59 <ln-> Od 10. kvÄtna 1953 do 31. kvÄtna 1990 se jmenovalo Karl-Marx-Stadt podle Karla Marxe. 22:52:01 <Gonozal_VIII> that's freight, they don't own that 22:52:10 <Gonozal_VIII> can't just use that for the engine 22:52:26 <qball> who sais it's freight, not extra stock 22:52:30 <Bjarni> <qball> Gonozal_VIII: unless it has coal and water wagon <-- you mean if the engine has 10 tons of water in the tanks it can go a limited amount of tiles but if we add say 15 tons in a car then it can go unlimited distances? 22:52:36 <Bjarni> (those are real numbers) 22:52:53 <Gonozal_VIII> i didn't say that! 22:52:59 <qball> nop 22:53:01 <qball> did not say that 22:53:15 <qball> I think bjarni is out to make use look even more stupid 22:53:23 <Gonozal_VIII> ah he said my nick there^^ 22:53:47 <Bjarni> yeah... but I was trying to make that bastard named use look stupid 22:54:08 <SmatZ> ln-: we got renamed Zlin to Gottwaldov maybe because Zlin was known for its big commercial shoes factory... maybe for Chemnitz it was similiar reason 22:54:24 <Gonozal_VIII> i hate use 22:54:36 <SmatZ> ln-: 1948 kommunistihallinto yhdisti Zlinin naapurikaupunkeihin ja nimesi uudelleen Gottwaldoviksi presidentti Klement Gottwaldin mukaan. 22:55:11 <Bjarni> actually steam locomotives don't go to depots to add water. They use water towers so they can refill quickly 22:55:23 <ln-> SmatZ: ok 22:55:28 <Gonozal_VIII> we don't have water towers ingame 22:55:36 <Bjarni> we could add those 22:55:40 <Gonozal_VIII> hmm that could be waypoint graphics 22:55:44 <Bjarni> also 22:55:49 <LA[lord]> 00:48:10Gonozal_VIII steam maglev :D........................ www.hot.ee/madisaasmae/fourth.png 22:56:11 <LA[lord]> and that is NOT photoshopping :D 22:56:14 <Bjarni> steam trains could refill while driving 22:56:18 <Wolf01> i have a golden steam chimera if you want :D 22:56:35 <Wolf01> which runs on standard rail 22:56:43 <Bjarni> LA[lord]: you feel the need to tell us that to hide what you just did.... otherwise you wouldn't have mentioned it 22:57:07 <LA[lord]> what? 22:57:14 <LA[lord]> did not understand 22:57:28 <LA[lord]> why should you hide this? 22:57:50 <Mortomes> Bjarni: He told that because you mentioned photoshopping earlier. 22:58:08 <Gonozal_VIII> and i mentioned steam maglev... 22:58:13 <Wolf01> i just had a weird idea: steampunk grf set 22:58:29 <Gonozal_VIII> steampunk? 22:58:33 <LA[lord]> I can send you that grf too, if you want, although as you mentioned it would be quicker if you trusted me 22:59:12 <LA[lord]> 2 * 7 00 00 01 01 00 05 02only meaningful line, changes kirby paul tank to run on maglev 22:59:42 <Bjarni> http://en.wikipedia.org/wiki/Track_pan <-- howto refill steam locomotives with water while driving 23:00:08 <LA[lord]> I probably should go to sleep, it's 01:00 already here 23:00:32 <Gonozal_VIII> so? 23:00:42 <LA[lord]> I'm a bit sleepy 23:00:47 <Gonozal_VIII> most people here don't go to sleep before 3 or 4 23:01:05 <LA[lord]> how old are u? 23:01:10 <Gonozal_VIII> 23 23:01:17 <LA[lord]> I know older people require less sleep 23:01:20 <Gonozal_VIII> why do people keep asking me that? 23:01:21 <LA[lord]> I'm 14 23:01:39 <Bjarni> you were 60 a few hours ago 23:01:45 <LA[lord]> me? 23:01:49 <Bjarni> oh wait 23:01:51 <Bjarni> not you 23:01:53 <Bjarni> the other guy 23:01:56 <Bjarni> he left :p 23:01:57 <LA[lord]> Draakon? 23:02:00 <Bjarni> yes 23:02:05 <LA[lord]> he's Estonian too 23:02:15 <LA[lord]> he lives somewhere in Tartumaa 23:02:15 <Bjarni> damn client decided to give you the same nick colour :P 23:02:29 <LA[lord]> and he is 13 years old 23:02:38 <LA[lord]> and as me, he plays coop 23:02:38 <Bjarni> why? 23:02:43 <Gonozal_VIII> almost the same as 60 23:02:43 <Bjarni> err 23:02:51 <Bjarni> I mean how do you know? :) 23:03:03 <Bjarni> not "why is he 13?" :P 23:03:12 <LA[lord]> I played #OpenTTDCoop 23:03:17 <LA[lord]> he plays there too 23:03:30 <LA[lord]> and I mentioned I was Estonian 23:03:31 <ln-> today's quiz: what's the language: "Jupiter lea planehta Marsa ja Saturnusa gaskkas. Nugo Eana ja eará beaivvášgotti planehtat, Jupiterge jorrá Beaivváşa birra." 23:03:39 <Bjarni> but it brings up an interesting question 23:03:43 <Bjarni> why is he 13 years old? 23:03:59 <LA[lord]> probably it's his parents' fault 23:04:01 <Bjarni> ln-: I know what it's not ;) 23:04:15 <LA[lord]> me too 23:04:22 <pavel1269> gn 23:04:42 <LA[lord]> is it maybe Lithuanuan 23:04:59 <LA[lord]> Lithuanian* 23:05:02 <Bjarni> It's something about the planets in our solar system 23:05:08 <Bjarni> specially Jupiter 23:05:21 <LA[lord]> And Mars and Saturn 23:05:38 <LA[lord]> (or is it Saturnus in Englis?) 23:05:42 <LA[lord]> English* 23:05:50 <Bjarni> it says that Jupiter is between Mars and Saturn 23:05:55 <ln-> it's not lithuanian, but LA[lord] should theoretically know what it is. 23:06:07 <Bjarni> looks like it could be taken from wikipedia about Jupiter 23:06:53 <LA[lord]> it's northern sami 23:06:54 <Vikthor> ln-: Maybe Estonian or Hungarian 23:07:22 <ln-> northern sami is the correct answer 23:07:31 <LA[lord]> yeee 23:07:51 <LA[lord]> guess how I found out 23:07:57 <Gonozal_VIII> google 23:08:01 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 23:08:14 <ln-> Vikthor: heh, after the current estonian, LA[lord], did not recognize it with first guess, there's still a chance it could be estonian? :) 23:08:36 <LA[lord]> google for that phrase, gives me wikipedia, addres se.wiki....->en.wikipedia.org/wiki/se 23:08:40 <LA[lord]> :D 23:08:54 <LA[lord]> and there you have northern sami 23:09:04 <Gonozal_VIII> i wouldn't recognize everything in german as german... 23:09:06 *** DaleStan [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has joined #openttd 23:09:23 <Bjarni> it's lame to quote wikipedia and asking a lot of guys with internet connection where it's from :P 23:09:28 <Vikthor> ln-: Well, hmm that could be true, but I would have to remember that Lord is Estonian 23:09:51 <LA[lord]> the word or me? 23:09:59 <ln-> Vikthor: his nationality was discussed about 5 mins ago... 23:10:11 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 23:10:25 <Vikthor> Now thats what I get for posting without reading first, I am sorry 23:10:37 <Gonozal_VIII> you remember everything that happened 5 minutes ago? 23:10:54 <Bjarni> you remember anything that happened 5 minutes ago? 23:11:08 <Gonozal_VIII> :-) 23:11:13 <LA[lord]> ..... 23:11:19 <ln-> Gonozal_VIII: Wenn ist das NunstÃŒck git und Slotermeyer? Ja! ... Beiherhund das Oder die Flipperwaldt gersput. 23:11:34 <Gonozal_VIII> WTF 23:11:48 <Bjarni> Gonozal_VIII: quit stealing my lines 23:11:56 <Bjarni> it's kind of annoying 23:12:07 <Gonozal_VIII> too slow :P 23:12:40 <Gonozal_VIII> i have no idea what that's supposed to mean 23:12:48 <Bjarni> and now you harass me for reading YOUR native language slower than you do 23:12:48 <Vikthor> ln-: Hey you want to kill us or what? :p 23:13:13 <Bjarni> <Gonozal_VIII> i have no idea what that's supposed to mean <-- and you keep stealing my lines...... 23:13:19 <Gonozal_VIII> that's not my language 23:13:29 <ln-> Vikthor: i'm hoping it's not as deadly after all these years 23:13:39 <Gonozal_VIII> some words are... 23:14:13 <Bjarni> ln-: you are going to Tjenobyl? 23:14:56 <ln-> Bjarni: no plans for that, although it could be an interesting target. how so? 23:14:59 <Gonozal_VIII> NunstÃŒck git Slotermeyer Beiherhund Flipperwaldt gersput <-- those words make no sense 23:15:18 <ln-> ooooooohhh reeallllly? :) 23:15:47 <Gonozal_VIII> yarly 23:15:55 <Bjarni> <ln-> Bjarni: no plans for that, although it could be an interesting target. <--- if you go there you should say hi to my 3 friends 23:16:20 <Bjarni> they are called alpha, beta and gamma.... you shouldn't have any problems finding them... they are usually around everywhere 23:16:27 <Gonozal_VIII> that sounds like chernobyl 23:16:33 <Gonozal_VIII> ah^^ 23:17:05 <Bjarni> ahh... that's how to spell it in English 23:18:40 <Gonozal_VIII> yes, chernobyl and temelin, that's how you spell it 23:20:05 <ln-> "There were zwei peanuts walking down der strasse. Und one was assaulted... peanut!" 23:20:29 <Gonozal_VIII> :S 23:20:36 <Bjarni> I don't get it 23:20:43 <Bjarni> at least I hope I don't get the point 23:20:48 <Gonozal_VIII> me neither 23:20:54 <LA[lord]> gerlish? 23:21:06 <LA[lord]> :D 23:21:22 <Bjarni> it's a candidate for engrish expect it's not even funny 23:21:52 <Gonozal_VIII> "There were two peanuts walking down the street. And one was assaulted... peanut!" 23:22:01 <Gonozal_VIII> doesn't make any more sense that way 23:22:29 <LA[lord]> There were(en) zwei(ger) peanuts walking down(en) der strasse. Und (ger) one was assaulted.(en) 23:22:52 <LA[lord]> can't get it 23:23:40 <ln-> http://de.wikipedia.org/wiki/Der_tödlichste_Witz_der_Welt 23:24:10 <Gonozal_VIII> ah monty python 23:24:37 <LA[lord]> "no it isn't" 23:25:26 <LA[lord]> anyway good night and happy second day of Christmas 23:25:38 <Gonozal_VIII> night 23:25:53 <Bjarni> hahaha 23:25:55 * Bjarni dies 23:26:01 <LA[lord]> ? 23:26:07 <Bjarni> btw I still don't think it's funny 23:26:17 <Gonozal_VIII> that's because it isn't 23:26:19 <LA[lord]> but you're dead 23:26:35 <Bjarni> LA[lord]: it's a weapon.... it's so funny that you will laugh yourself to death 23:26:55 <Bjarni> it's a really stupid joke 23:26:57 <LA[lord]> haahahahhahaha 23:27:02 <LA[lord]> I've seen it 23:27:07 <Bjarni> but the Germans thinks it's funny 23:27:13 <Bjarni> for unknown reasons 23:27:13 <LA[lord]> in german 23:27:22 <LA[lord]> in english, the author died 23:27:54 <LA[lord]> but now really bye 23:27:58 *** LA[lord] [~LAlord]@ip101.cab22.ltln.starman.ee] has quit [Remote host closed the connection] 23:28:49 <ln-> so it is boxing day now? why the silly name 23:29:16 <Mortomes> ln-: I don't know. We just call it 2nd christmas day. 23:29:21 <Bjarni> it's for the same reason as why there are more houses for sale in January 23:29:24 <Mortomes> we = the Dutch 23:35:43 *** Vikthor [~Vikthor@212.24.150.226] has quit [Remote host closed the connection] 23:36:01 *** Osai is now known as Osai^zZz 23:36:03 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 23:36:33 <Bjarni> guys.... are you really all aware of why there are more houses for sale in January than the rest of the year? 23:36:54 <Bjarni> I mean... nobody questioned my statement 23:36:56 <Gonozal_VIII> christmas suicide peak? 23:37:01 <ln-> leap year? 23:37:01 <Bjarni> no 23:37:03 <Bjarni> no 23:37:34 <Gonozal_VIII> so? 23:37:53 <Rubidium> people put a new house for someone in a box under the Christmas tree? 23:38:03 <Gonozal_VIII> ^^ 23:38:22 <Bjarni> trying to get the perfect Christmas with your husband's/wife's parents is tricky 23:38:36 <Bjarni> and it actually leads to a serious amount of divorces 23:38:56 <Bjarni> when it fails 23:39:24 <Gonozal_VIII> yay for christmas 23:40:49 <Bjarni> Christmas is so full of family traditions so it's tricky for a married couple to get the perfect Christmas like in their childhood because it's not the same for both people 23:41:03 *** XeryusTC2 [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 23:41:03 <Bjarni> and to some people it's so important that they start to fight 23:41:17 <Bjarni> and if they even curse at the other one's parents then it's bye bye 23:42:22 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 23:43:04 <SmatZ> I don't think when somebody dislikes the other's parents it is a reson for a divorce 23:43:05 <CIA-1> OpenTTD: rubidium * r11700 /trunk/src/ (30 files): -Codechange: reduce the amount of unnecessary includes. 23:43:12 <SmatZ> * 11700 * 23:43:17 <SmatZ> a new milestone... 23:43:26 <Rubidium> lol ;) 23:43:54 <Bjarni> <SmatZ> I don't think when somebody dislikes the other's parents it is a reson for a divorce <-- that's easy for you to say but to some people it's reason enough to get divorced 23:44:36 <Rubidium> it's probably not THE reason, but it could be a reason 23:44:42 <ln-> and most likely that's not the _only_ negative thing they see in the other person. 23:45:00 <SmatZ> you are right, sorry 23:45:28 <Bjarni> it's like a landslide... if they see something bad then they remember all the bad stuff 23:45:43 <Bjarni> but it's most likely not a good marriage to begin with 23:45:56 <ln-> but the fundamental problem is that men and women are not mentally compatible. 23:46:12 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 23:46:25 <Bjarni> Men are from Mars and women are from Venus 23:47:53 <Gonozal_VIII> also in the holidays there's more time together... that's not always a good thing 23:49:06 <Gonozal_VIII> many people need to be alone for some hours sometimes 23:49:07 *** XeryusTC2 [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 23:49:44 <Bjarni> yeah 23:49:55 <Bjarni> it's about being allowed to be yourself once in a while 23:50:31 <ln-> it's called sleep 23:50:34 *** Progman [~progman@p57A1C451.dip.t-dialin.net] has quit [Remote host closed the connection] 23:51:00 <Bjarni> that's not what I meant 23:51:04 <SmatZ> Bjarni: :-) I just got that book "Men are from Mars and women are from Venus" yesterday from my girlfriend :-) 23:51:38 <Bjarni> heh 23:52:10 <Bjarni> is she getting better? 23:53:29 <SmatZ> Bjarni: wow you remember :) yes, she is getting better, thanks - we are going to Paris for 31.12.-1.1. :) 23:53:34 <SmatZ> she will be okay for that 23:54:19 <Bjarni> don't be so surprised 23:54:46 <Bjarni> DV got surprised when I commented on his behaviour based on something he said more than a year earlier 23:55:01 <Bjarni> he then said that people should watch out what they tell me... because I remember it 23:55:27 <Gonozal_VIII> i don't 23:55:29 <Bjarni> but... isn't it kind of expensive to go to France for just one night? 23:55:46 <ln-> hmm, this context-free "is she getting better" first brought something other than healing to my mind.. 23:56:06 <ln-> ..nevermind. and blame bjarni. 23:57:06 <Bjarni> ln-: you got a dirty mind :P