Log for #openttd on 25th December 2007:
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00:00:30  <Gonozal_VIII> i should look what the lines really do instead of just the comments^^
00:01:03  <Eddi|zuHause> that's just a name, somewhere near there should be the actual check
00:02:19  <Gonozal_VIII> but it doesn't skip everything, it deactivates the grf... that's a different action, right?
00:03:03  <Eddi|zuHause> "skip everything" is the same as "deactivate"
00:03:26  <Eddi|zuHause> action B does only tell how to generate an error message
00:05:21  <Gonozal_VIII> a better language for grfs would be really nice...
00:06:40  <fjb> A compiler for a high level language to nfo would do. But that is not easy to make.
00:09:47  <Bjarni> The class on prophecy has been cancelled due to unforeseen circumstances. <-- tells something about the skills of the teacher :P
00:09:58  <fjb> The big problem with nfo is the self modifying code.
00:10:11  <Bjarni> ohh... grf encoding stuff
00:10:24  <Eddi|zuHause> problem in which way?
00:10:32  <Bjarni> we should simplify this mess :s
00:10:47  <Bjarni> preferably to a level where I can understand it
00:10:59  <fjb> The compiler has to know in advance what code it pissibly will generate.
00:11:13  <fjb> possibly
00:11:16  <fjb> :-)
00:11:28  <Eddi|zuHause> a compiler needs not necessarily exploit every single feature of the base language
00:11:52  <Eddi|zuHause> if you need to know what you will do, you just traverse the tree another time
00:11:58  <fjb> It has to when there is no possible work around.
00:12:33  <fjb> It is possible to generate self modifying code, but that makes the compiler a lot more complicated.
00:12:34  <Eddi|zuHause> yeah, for that you need to know the base language well enough to know if you have other workarounds
00:13:04  <fjb> And you have to do the whole compiler by hand. No compiler generating tools are supporting self modifying code.
00:13:13  <Eddi|zuHause> the question is, for which feature do you actually need self modifying code?
00:13:45  <fjb> Arguments passed to the grf.
00:14:36  <Eddi|zuHause> alright, but you can probably do that in an isolated part of the grf
00:14:52  <Eddi|zuHause> and then refer to that part with all other actions
00:14:57  <fjb> Not really.
00:15:21  <fjb> It will possibly modify the sprite number.
00:15:40  <fjb> And the sprite number is used in a lot of places.
00:15:49  <Eddi|zuHause> yes, you replace the number in one action 2
00:16:01  <Eddi|zuHause> and then refer to that action 2 from everywhere else
00:16:30  <Eddi|zuHause> (from what limited knowledge i have of nfo)
00:16:33  <fjb> You can modify other things too.
00:17:07  <fjb> You have to profide the self modifying functionallityx in the compiler in any way.
00:17:27  <Eddi|zuHause> the question is, do you need to do that in the higher language?
00:18:05  <fjb> Yes.
00:18:23  <Eddi|zuHause> in modern high level languages, self modifying code is usually avoided by introducing function pointers or virtual functions
00:18:52  <fjb> The language does not contain parts to modify the language, but the generated code has to modify itself.
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00:19:38  <Eddi|zuHause> yes, dynamic resolving of virtual function calls is also some kind of self modifying code
00:20:00  <Eddi|zuHause> the point is that this is limited to a quite small place (the virtual dispatcher table)
00:20:35  <fjb> It still makes the compiler more compicated.
00:20:44  <fjb> complicated
00:21:01  <Eddi|zuHause> i really don't see that as a problem
00:21:39  <fjb> Then write a compiler...
00:25:37  <kyevan> Has anyone considered adding pretty graphs for money, income, debt, station rating, etc?
00:25:52  <Gonozal_VIII> yes
00:26:02  <Gonozal_VIII> and there are some patches for that
00:30:18  <Belugas> fjb, self modifying code is not the most used nfo spec, by far.  you are stopping yourself out of an exception
00:31:45  <Belugas> you'd better simply add the notion of keywords to certain type of action/command rather to burst in complex plan
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00:33:14  <Belugas> furthermore, may i recall that in some language, such as delphi, you can have assembly lines specified.  why not do the same with some pretty twisted nfo lines?
00:33:15  <fjb> Belugas: You are speaking of a kind of assembler? I already thought about that.
00:34:12  <Belugas> i'm pointing out stuff you were discussing earlier.  yes, an assembler/complier.  i've worked on the matter a long time ago.
00:34:45  <Belugas> it was nice, bus as i do not have much experience in such kind of programming, it stayed at the level of concept
00:35:21  <fjb> A way to include nfo hex codes in the high level language would be needed anyway.
00:36:05  <fjb> nfo is no specified processor, new opcodes may be added to nfo any time.
00:38:23  <Eddi|zuHause> yes, there should be a way to introduce NFO code in the higher language
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00:50:06  <Belugas> haaa... found it :D
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00:50:28  <Belugas>
00:50:37  <Belugas> that is what i wrote a long time ago
00:50:48  <Belugas> it was really at the very beginning of the concept
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00:51:44  <fjb> Looks interesting.
00:52:47  <Belugas> after a very shgort discussion, the name have changed to NGL, but apart from that, it did not changed
00:53:01  <Belugas> oups... short discussion with Dalestan...
00:53:38  <Belugas> but...  it does not do even one tenth in this form, to what it should do
00:54:02  <Belugas> just a matter of reflexion if you are serious about going there
00:54:38  <Belugas> and i sincerely hope laziness would not kill that good intention mood you seem to be in ;)
00:54:48  <fjb> I'm not sure how rserious I am about writing a compiler.
00:54:57  <fjb> :-)
00:55:25  <Belugas> maybe not the compiler itself, but maybe you guys can work togueter in actually defining the language itself
00:56:06  <Bjarni> Belugas: that looks like a good
00:56:07  <Bjarni> idea
00:56:28  <Bjarni> but I wonder about one thing.... why did nobody tell me about this idea? :)
00:56:47  <fjb> Bjarni: You will write the compiler?
00:56:57  <Bjarni> not right now
00:57:09  <Belugas> thanks Bjarni.  Becasue when i wrote it down, i was not a dev yet, nor was i ineresting in been one nor did i knew you
00:57:10  <Belugas> so...
00:57:23  <Bjarni> ohh.. that long ago
00:57:28  <Belugas> yup
00:58:24  <Belugas> i have to go, will be back in a while
01:00:49  <qball> hi Bjarni
01:01:08  <Bjarni> hi qball
01:01:12  <Bjarni> do I know you? :)
01:01:23  <Bjarni> I think so....
01:01:28  <qball> depends on the quality of your memory
01:01:42  <Bjarni> I have seen your nick before...
01:02:11  <qball> maybe I should make some nasty remarks to trigger your memory.
01:02:18  <qball> anway, great work on the latest beta
01:02:35  <Bjarni> clearly you didn't end up in hall of shame for saying stupid stuff... I would have noticed ;)
01:03:08  <qball> nasty != stupid be definition. (but probly is in my case)
01:03:13  <qball> s/be/by/
01:03:44  <Bjarni> so basically you aren't stupid.. just a pervert or ?
01:04:09  <qball> no pervert.
01:04:12  <qball> (I hope)
01:04:22  <Bjarni> hehe
01:04:28  <Bjarni> the last comment tells it all
01:05:18  <qball> but i realy enjoyed playing the beta.
01:05:30  <Bjarni> your next question might be something like "is it normal to have a thing for women in red socks?" or something
01:05:37  * qball still waits for the promised pbs in yapf..
01:05:59  <qball> Bjarni: I prefer women in red underwear...
01:06:03  <qball> but a detail.
01:06:36  <Bjarni> heh
01:07:03  <Bjarni> most men prefer women in NO underwear xD
01:07:33  <qball> true true
01:07:34  <Bjarni> <qball> but i realy enjoyed playing the beta. <-- the question is not if it is enjoyable but more if it is stable
01:07:40  <Bjarni> but it's still nice to know this :)
01:07:53  <qball> worked fine for me on my 64bit machine
01:07:58  <qball> gonna give ppc a try tomorrow
01:08:04  <qball> some drawing glitches
01:08:11  <Bjarni> ?
01:08:25  <qball> like buttons marked unsensitive, while you could still click them (and was usefull to click them)
01:08:26  <Bjarni> unknown graphical problems?
01:08:41  <Bjarni> odd
01:08:47  <qball> a graph seeemed to be know
01:09:10  <qball> but if you buy a train that cannot be refitted, add refittable wagon, the refit button is still insensitive, but you can click it
01:09:15  <qball> (and refit the wagons0
01:09:20  <qball> this was with the dbset
01:09:41  <qball> <-- this was another one
01:11:06  <Bjarni> ahh
01:11:09  <Bjarni> that issue
01:11:42  <Bjarni> hmm
01:11:53  <Bjarni> do we really still have that one...
01:12:05  <qball> it was in beta2
01:13:03  <Eddi|zuHause> "hall of shame for saying stupid stuff" <-- you mean or
01:13:43  <Digitalfox> I just killed open svn.. " Show all log messages " lol
01:14:01  <qball> qdb is dedicated to me..  qball database of stupid remarks
01:14:11  <Digitalfox> Oh and by the way merry Christmas o_O
01:14:55  <qball> merry xmas
01:15:24  <Eddi|zuHause> i will never understand this "xmas" thing...
01:16:27  <qball> something todo with a stable, and a new born thingy
01:16:28  <Digitalfox> Let's see what was the first commit from Bjarni o_O
01:16:58  <Eddi|zuHause> no, i understand what "christmas" is
01:17:11  <Eddi|zuHause> but i have no idea how you come from "christmas" to "xmas"
01:17:33  <qball> lazy
01:17:41  <Digitalfox> By the way, what does " merry " means ?? I don't think that direct translation to Portuguese exists, so could someone explain what it means?
01:18:16  <Eddi|zuHause> in german it is "froh" or "fröhlich"
01:18:25  <qball> a horse I think,
01:20:12  <Eddi|zuHause> Digitalfox: maybe this helps you (german-spanish dictionary)
01:20:56  <Eddi|zuHause> "frohe Weihnachten" translates to "feliz Navidad" in spanish
01:20:59  <Digitalfox> Eddi|zuHause: like " happy "
01:21:04  <Digitalfox> i see
01:21:15  <qball> enjoyfull
01:21:29  <qball> a well night
01:21:32  <Eddi|zuHause> it is close to "happy", but not really the same
01:21:38  <Digitalfox> never really thought about it, but now after thinking about it i was curious ;)
01:21:59  <Digitalfox> but ok i got the point :) thanks
01:22:32  <Eddi|zuHause> "happy" is more "glÌcklich" than "fröhlich"
01:23:40  <Eddi|zuHause> i have never seen anyone wishing a "happy christmas", only a "happy new year"
01:24:09  <qball> Bjarni: even on this
01:24:42  <Eddi|zuHause> although you rarely say "glÃŒckliches neues Jahr" in german... usually rather "guter Rutsch [ins neue Jahr]"
01:24:53  <qball> anyway i was off to sleep.
01:24:53  <Eddi|zuHause> "slide well" ;)
01:25:09  <Eddi|zuHause> (occasionally meant literally :p)
01:25:25  <Gonozal_VIII> ^^
01:28:15  <fjb> I remember a new year morning when every car was covered with some mm of ice. :-)
01:28:53  <fjb> We had to unfreeze the cars to drive home.
01:30:25  <CIA-1> OpenTTD: egladil * r11690 /trunk/src/settings.cpp:
01:30:25  <CIA-1> OpenTTD: -Fix: Since indices into the patch array is sent over the network having
01:30:25  <CIA-1> OpenTTD: conditionally compiled entries in the table can cause desyncs. Moving them to
01:30:25  <CIA-1> OpenTTD: the end will hide this issue, but it should really be solved in a better way.
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01:40:35  <Digitalfox> Wow bjarni fisrt commit was in r114 in 22 August 2004, pretty old guy on open o_O
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01:40:57  <Eddi|zuHause2> @openttd log 114
01:41:11  <Eddi|zuHause2> @openttd commit 114
01:41:14  <DorpsGek> Eddi|zuHause2: Commit by bjarni :: r114 trunk/ (2004-08-22 19:40:50 UTC)
01:41:15  <DorpsGek> Eddi|zuHause2: updated to display merged files (blathijs)
01:41:36  <Eddi|zuHause2> i kinda doubt that was the first commit
01:41:56  <Eddi|zuHause2> you know, there were like 900 revisions before r1
01:42:28  <Digitalfox> yeah i know, but it's lost, so i have to base my search on the new SVN :(
01:43:22  <Eddi|zuHause2> iirc Bjarni made the OSX port around version 0.1.3
01:43:46  <Digitalfox> And the first time you " Eddi|zuHause " were mentioned in SVN is r4705 ;)
01:44:30  <Eddi|zuHause2> hm... what might that have been...
01:44:46  <Digitalfox> i'll let you gess who was the dev..
01:44:51  <Digitalfox> give me names
01:44:54  <Digitalfox> and no looking
01:45:14  <Eddi|zuHause2> might be the yapf commit where i requested some 2-way dead end stuff
01:45:33  <Eddi|zuHause2> would mean KUDr
01:45:42  <Digitalfox> i don't think so, but yes the dev is right
01:45:58  <Eddi|zuHause2> @openttd commit 4705
01:46:00  <DorpsGek> Eddi|zuHause2: Commit by KUDr :: r4705 branch/yapf/yapf/yapf_costrail.hpp (2006-05-03 00:28:57 UTC)
01:46:01  <DorpsGek> Eddi|zuHause2: [YAPF] Fix: some diesel engines can't find path when rail combined with elrail (thanks Eddi|zuHause)
01:46:09  <Eddi|zuHause2> ah, that one
01:46:19  <Eddi|zuHause2> yeah, there is a later one with a similar message
01:46:21  <Digitalfox> eh eh
01:46:47  <Digitalfox> And you're last one was r11058
01:47:10  <Eddi|zuHause2> @openttd commit 11058
01:47:10  <DorpsGek> Eddi|zuHause2: Commit by belugas :: r11058 trunk/src/newgrf_commons.cpp (2007-09-08 00:37:37 UTC)
01:47:13  <DorpsGek> Eddi|zuHause2: -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line.
01:47:16  <DorpsGek> Eddi|zuHause2: After double checking with ttdpatch, behaviour is now more alike (Eddi)
01:47:41  <Digitalfox> You right?
01:47:44  <Eddi|zuHause2> yeah, that was when snowline was one tile off
01:48:04  <Eddi|zuHause2> but the yapf regression was earlier?
01:48:49  <Eddi|zuHause2> there were two commits where i actually provided code
01:48:53  <Eddi|zuHause2> but that was in miniin
01:50:26  <Digitalfox> You have you're name in revision 4705 4710 4959 5528 6970 7132 7195 7319 7497 10491 11058 :)
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01:58:47  <Eddi|zuHause2> @openttd commit 4710
01:58:54  <DorpsGek> Eddi|zuHause2: Commit by KUDr :: r4710 /branch/yapf/yapf (3 files) (2006-05-03 14:46:00 UTC)
01:58:55  <DorpsGek> Eddi|zuHause2: [YAPF] Fix: when train is deciding whether to reverse or not while leaving station, the rule 'treat first red two-way signal as dead end' doesn't apply (should make Eddi|zuHause more happy with the YAPF / two-way stations)
01:59:11  <Eddi|zuHause2> yeah, that was the one i meant earlier
01:59:54  <Eddi|zuHause2> that was only 5 revisions later ;)
02:00:04  <Digitalfox> Dis new amazing set doesn't seem to load in openttd :(
02:00:32  <Eddi|zuHause2> yeah, people reported that already here
02:01:35  <Digitalfox> oh, i didn't read the logs, shame on me... :(
02:01:42  <Digitalfox> thanks Eddi|zuHause2
02:02:22  <Eddi|zuHause2> you could check wether this is a) the fault of the grf or of openttd, and if the latter b) report that on bugs
02:03:10  <Digitalfox> yeah, but it's not in FS and i don't have patch installed to confirm it works well in patch
02:04:22  <Digitalfox> so i presume "Good or Bad " that it's not compatible with open r11689
02:04:56  <Eddi|zuHause2> well, Gonozal_VIII said it checks some ttdp and openttd versions, but it might do that wrong... i don't know
02:06:25  <Digitalfox> Anyway, it's to sleep, tomorrow I'm going to paint my kitchen all by myself and it's going to be a very *LONG* day... o_O
02:06:59  <Digitalfox> bye everybody and thanks for your time Eddi|zuHause2 :)
02:07:06  <Gonozal_VIII> night
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02:21:23  <Wolf01> 'night
02:21:26  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
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02:26:51  <kyevan> I want support for nicely rounded tracks.
02:27:17  <Gonozal_VIII> draw the sprites for it
02:27:48  <kyevan> You would need to redraw all the cars, too, wouldn't you? >_>
02:28:09  <kyevan> I suppose you could just change at the right times and it might not look TOO bad.
02:28:18  <Gonozal_VIII> that's where the voxel thing came up in the forum
02:28:59  <Eddi|zuHause2> problem is, in ttd scale, a "voxel" does not have equal size in all directions
02:29:41  <Eddi|zuHause2> vehicles travelling diagonal are longer than vehicles travelling on X/Y tracks
02:30:14  <Gonozal_VIII> which is something that i would call a bug^^
02:30:15  <kyevan> So, rewrite the whole thing in true 3d? :P
02:30:52  <Bjarni> <Digitalfox> Wow bjarni fisrt commit was in r114 in 22 August 2004, pretty old guy on open o_O <-- that's even with the current svn server. I committed to the old one too
02:31:26  <Eddi|zuHause2> i suppose you'd get away with 4 more angles
02:31:55  <kyevan> Eddi|zuHause2: Are they really longer, or do they just look longer because of the angle?
02:32:22  <kyevan> Actually... I wonder...
02:32:27  <Gonozal_VIII> if they would just look longer because of the angle it wouldn't be a problem with voxels
02:32:30  <Eddi|zuHause2> kyevan: a diagonal track is 0.7 length of a normal track
02:32:42  <Eddi|zuHause2> but there fits only one wagon on it (0.5 normal track)
02:33:05  <Gonozal_VIII> but... does it have to stay that way?
02:33:12  <Eddi|zuHause2> so the 0.5 wagon is streched to 0.7 length
02:33:20  <kyevan> Gonozal_VIII: Well, without art reworking, probably >_>
02:33:31  <Eddi|zuHause2> where 0.7 is actually sqrt(2)/2
02:35:36  <kyevan> ~0.707106781
02:35:53  <Eddi|zuHause2> yes, i know what sqrt(2)/2 is
02:35:54  <kyevan> so, .7 :P
02:36:14  <kyevan> Butanyway
02:36:32  <Eddi|zuHause2> and the sqrt(2) comes from good old pythagoras
02:36:47  <kyevan> Gonozal still has a point. Why streach in the first place?
02:37:00  <kyevan> I mean, OK, it'll make math a little harder, probably >_>
02:37:04  <Eddi|zuHause2> hysterical raisins
02:37:19  <kyevan> Oh, right
02:37:21  <Eddi|zuHause2> two problems:
02:37:37  <Eddi|zuHause2> a) isolate all occurences of this stretch, and resolve them simultaneously
02:37:47  <Eddi|zuHause2> b) convince the TTD purists that this is necessary
02:38:09  <Gonozal_VIII> bugfix
02:38:14  <kyevan> The origional thing was written in assembly, no one wants to do more than they have to in assembly. >_>
02:38:47  <Eddi|zuHause2> that's not even an excuse
02:38:51  <kyevan> "Paving the way for Cool New Features".
02:39:01  <kyevan> Eddi|zuHause2: I'm being silly >_>
02:39:12  <Eddi|zuHause2> you drank too much
02:39:50  <Gonozal_VIII> or you could still use voxels and modify the way they are drawn to stretch them
02:39:51  <kyevan> (I really, really wonder why Sawyer wrote TT/D in assembly to begin with...)
02:40:15  <kyevan> Aye, non-square pixles have been used before, why not non-cube voxels? :P
02:41:09  <Eddi|zuHause2> the problem is not to strech the voxels, that can be done easily
02:41:22  <Eddi|zuHause2> the problem is the transformation steps for the intermediate angles
02:41:54  <Gonozal_VIII> for every angle in use you define a stretching factor
02:42:54  <Gonozal_VIII> could even be linear, so easy to calculate on the fly
02:42:55  <Eddi|zuHause2> the other problem is, rendered sprites need to be pixel perfect (in 8bpp "compatibility mode")
02:44:15  <Gonozal_VIII> what does that mean? pixel perfect?
02:44:36  <Eddi|zuHause2> meaning you can't calculate intermediate pixels in 8bpp
02:44:58  <Eddi|zuHause2> in 32bpp you can do AA stuff to make downscaled versions look good
02:45:13  <Eddi|zuHause2> in 8bpp you can't automatically downscale an image
02:45:43  <Eddi|zuHause2> the downscaled images need human touchups
02:46:17  <Gonozal_VIII> ok, that's a good point, did that a lot myself
02:47:01  <Gonozal_VIII> use 32bpp voxels :-)
02:47:09  <kyevan> ctrl-clicking on 'look' needs to be more obvious
02:48:41  <Eddi|zuHause2> err... what?
02:48:52  <roboboy> bye
02:48:57  <Gonozal_VIII> bye
02:49:04  <Gonozal_VIII> what's look?
02:51:09  <Gonozal_VIII> i have no idea what you mean with ctrl-clicking on "look"
02:51:24  <Gonozal_VIII> i guess it's not obvious enough
02:51:41  <Eddi|zuHause2> you are not alone
02:53:11  <Gonozal_VIII> kyevan?
02:53:18  <kyevan> Gonozal_VIII: the eye button on a train's pannel
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02:53:25  <kyevan> that takes you to it
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02:53:31  <kyevan> ctrl-click follows it with the camera.
02:53:51  <Eddi|zuHause2> consider that an easteregg ;)
02:54:11  <Eddi|zuHause2> and i'm pretty sure you get told that with a right click
02:54:41  <Gonozal_VIII> nope
02:55:01  <Eddi|zuHause2> that is probably worth a bug report then
02:55:22  <Gonozal_VIII> "Centre main view on train's location"
02:55:29  <Gonozal_VIII> center :-)
02:55:40  <Eddi|zuHause2> not in BE
02:55:51  <Gonozal_VIII> really?
02:56:01  <Gonozal_VIII> even for that use?
02:56:17  <Eddi|zuHause2> BE<>AE is mainly about re<>er inversion
02:56:36  <Gonozal_VIII> i know it's tourist centre but centre view?
02:56:38  <Eddi|zuHause2> then some left out letters, like ou<>o
02:57:03  <Gonozal_VIII> that's strange
02:57:15  <Eddi|zuHause2> well, i'm not a native speaker, so i can't tell
02:57:36  <Eddi|zuHause2> but the rules from my observations would say yes, even if it looks strange
02:57:52  <Eddi|zuHause2> the -re comes mainly from french
02:58:47  <Eddi|zuHause2> the americans often lost the french roots, especially with major german influence
03:00:16  <Gonozal_VIII> well.. i guess the british would have noticed if it was wrong
03:00:38  <Eddi|zuHause2> helper text is not exactly something that gets viewed very often ;)
03:01:49  <kyevan> It's all in data files,right?
03:02:00  <kyevan> Surely some people read those for gramar and such?
03:02:13  <Gonozal_VIII> lng
03:02:19  <Eddi|zuHause2> src/lang/english.txt
03:04:11  <kyevan> Are there separate AU, UK, and US english files?
03:04:24  <Gonozal_VIII> only us
03:04:32  <Gonozal_VIII> no au
03:04:33  <kyevan> (Canada gets left out, sorry. Depending on where you are, it's usually pretty much identicle to either UK or US.)
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03:05:23  <Gonozal_VIII> if somebody wants it he can make it... there is even an esperanto file
03:05:47  <kyevan> There is?
03:05:48  <kyevan> Awesome.
03:05:50  <kyevan> I
03:05:55  <Gonozal_VIII> 3 different norwegian as it seems...
03:05:57  <kyevan> Is there one for klingon yet?
03:06:18  <kyevan> Hmm... that's an idea for april fools...
03:06:34  <Gonozal_VIII> what's piglatin?
03:06:37  <kyevan> A special april fools release with the language files removed except for one special one - Pig Latin :P
03:06:56  <kyevan> There already is a pig latin file o.O
03:07:07  <Gonozal_VIII> yes there is
03:07:17  <kyevan> Ig-pay atin-lay is-yay a-yay eird-way ittle-lay ame-gay.
03:07:31  <kyevan> Pig latin is a weird little game
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03:07:49  <kyevan> It's just a slightly cyphered english
03:07:57  <Gonozal_VIII> .....
03:08:16  <kyevan> Google's available in it, why not openttd?
03:08:17  <Eddi|zuHause2> Gonozal_VIII:
03:08:36  <Gonozal_VIII> i already googled for it...
03:08:40  <kyevan> (There's also a klingon translation of google.)
03:09:42  <kyevan> <-- Oogle-gay
03:09:56  <kyevan> But they don't type the -es
03:10:02  <Gonozal_VIII> AAAAAAAA.lng
03:10:08  <kyevan> I normaly don't, except when I'm teaching someone.
03:10:08  <Eddi|zuHause2> "AngelsÀchsische Kinder schnappen irgendwann Pig Latin auf. Das ist eine Spielsprache, bei der englische Worte so umgestellt werden, dass sie fremdartig klingen. Gegen Erwachsene hilft das meist wenig, weil sie - auch wenn es fÌr Kinder unwahrscheinlich klingt - auch einmal in dem Alter waren. Aber gegen Deutsche funktioniert es wunderbar, denn die haben keine Ahnung, was abgeht."
03:10:19  <kyevan> Oh god no.
03:10:26  <kyevan> Someone did an AAAAAAA translation?
03:10:37  <Gonozal_VIII> no^^ that's missing
03:11:06  <kyevan>
03:11:19  <kyevan> Google in Klingon, if you didn't beleave me.
03:11:24  <Eddi|zuHause2> all people that attempted klingon translation before came across the same problem, there is no trains and railway vocabulary
03:11:46  <kyevan> there's also l33t
03:11:50  <kyevan> Eddi|zuHause2: PEople have tried it?
03:11:58  <kyevan> Why am I not actually surprised?
03:12:11  <Eddi|zuHause2> let's say you are not the first one that got this idea :p
03:12:46  <kyevan> Oh, there's also Bork Bork Bork,
03:13:02  <kyevan> and Ewmer Fudd!
03:14:09  <Gonozal_VIII> :-)
03:15:58  <Gonozal_VIII> would be hard to play if every word is AAAAAA ^^
03:16:01  <kyevan> Gonozal_VIII: I know AAAAAAAA
03:16:10  <kyevan> Gonozal_VIII: Not really, not if you know the game really well./
03:16:38  <Gonozal_VIII> try to get a subsidy if every townname is AAAAAA ;-)
03:16:39  <kyevan> There are enough picture cues that you could build and manage trains and such just fine
03:16:53  <kyevan> Well, there are some areas that are tougher :P
03:16:54  <Gonozal_VIII> ok, you can click on the message to center...
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03:28:10  <Gonozal_VIII> wow i just found the fastest way to read the forum
03:28:24  <Gonozal_VIII> lots of undread posts?
03:28:26  <Gonozal_VIII> Mark forums read
03:28:39  <Gonozal_VIII> and you read everything :D
03:30:16  <Eddi|zuHause2> Gonozal_VIII: you can cycle the appropriate towns when you click on the subsidy
03:30:18  <glx> I often do that in suggestions
03:30:35  <Gonozal_VIII> i know eddi
03:31:05  <Eddi|zuHause2> especially for experienced players, AAAAA should not be a big problem
03:31:40  <Eddi|zuHause2> you get more problems with the town name generator
03:32:01  <Eddi|zuHause2> i think that one checks the actual result string for duplicates
03:32:11  <Gonozal_VIII> that's bad then
03:32:39  <Eddi|zuHause2> instead, you can make an AAAAA.grf that replaces the font sprites
03:33:04  <Gonozal_VIII> would that result in an endless loop or would it skip the town generation and you end up with a single town?
03:33:28  <Gonozal_VIII> aaah good idea^^
03:33:34  <Eddi|zuHause2> probably not endless, it will give up after a while
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03:36:30  * kyevan laughs
03:36:35  <kyevan> the OpenTTD server is taking less cpu than bash, and less memory than irssi :P
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03:40:46  <Gonozal_VIII> wtf was that now
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03:41:47  <Gonozal_VIII> [04:36:20] *** Nickname already in use.  Please choose another (/nick {name}).
03:42:09  <Gonozal_VIII> then i did /nick bla
03:42:23  <Gonozal_VIII> then it rejoined...
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03:42:26  <Gonozal_VIII> [04:37:36] *** You are now known as Guest1195.
03:42:26  <Gonozal_VIII> [04:37:36] *** You are now known as Guest1196.
03:42:26  <Gonozal_VIII> [04:37:36] *** bla is now known as Gonozal_VIII.
03:42:28  <Gonozal_VIII> then that...
03:42:37  <glx> you had a ghost
03:42:56  <Gonozal_VIII> yes me
03:43:07  <Gonozal_VIII> i always have that when i get 8h disconnection
03:43:27  <Eddi|zuHause2> honestly, 8h is insane
03:43:35  <Eddi|zuHause2> and i go to bed
03:43:37  <Gonozal_VIII> yes it is...
03:43:48  <Gonozal_VIII> hmm that's an idea
03:44:03  <glx> you can't download anything to big in 8h
03:44:24  <Gonozal_VIII> not via ftp
03:44:46  <Gonozal_VIII> torrent doesn't have much problems with that
03:46:37  <glx> right
03:46:49  <glx> but still
03:47:03  <Gonozal_VIII> yes, that's probably why they do that
03:50:16  <Gonozal_VIII> and only huge stuff takes more than 8h to download on a 3mbit line
03:52:06  <Gonozal_VIII> it's a bigger problem in multiplayer games...
03:52:15  <Gonozal_VIII> not in openttd, i can just rejoin there
03:52:28  <Gonozal_VIII> but there are other games where it's more complicated
03:53:22  <Gonozal_VIII> but i didn't play any other games for a long time now anyways...
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04:18:05  <kyevan> why are there two snow line options, only one of which works?
04:18:20  <Gonozal_VIII> where?
04:38:34  <kyevan> In the config file
04:39:40  <kyevan> in the generic options towards the top, there's snow_line (does nothing) and further down, in the patches, there's snow_line_height, which does.
04:40:37  <Gonozal_VIII> does it get generated in a new config or is it from an old one?
04:41:28  <kyevan> in a new one
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07:10:04  <evert> hello all :)
07:10:41  <evert> I'm new to openttd and i'm having a little question, yesterday i started a server to let me (and a friend of mine) play
07:10:53  <evert> so this morning i'd a lot of money, but i'm unable to build new trains ?
07:11:04  <evert> in the list of 'available' trains i see some new one's
07:11:30  <evert> but when i click on a train depot, i can't make any of them ? how can i build those ?
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07:47:05  <Eddi|zuHause2> evert: electric trains need electric depots (hold the "build rail" button, then you see a dropdown list)
07:49:45  <evert> Eddi|zuHause2: how stupid of me, i never holded that 'build rail' button, thanks !
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07:51:54  <Eddi|zuHause2> the "upgrade rail" button will come in handy in your situation, it's on the right of the rail toolbar
07:52:19  <Eddi|zuHause2> click or drag that over the rail(s) you want to convert to electric
07:52:50  <evert> i've done that, but i've made a little mistake
07:53:08  <evert> my old trains were still in the station, but now the are 'stuck' there
07:53:17  <evert> is there a way to get rid of those old trains ?
07:54:07  <Eddi|zuHause2> old trains can run on electric rail but not on monorail or maglev
07:54:20  <Eddi|zuHause2> you can "upgrade" back to normal rail
07:54:28  <evert> i've converted from the first rails to maglev :p
07:54:34  <evert> ok, thanks i'll do that
07:54:49  <Eddi|zuHause2> just select the desired tracktype, and use the upgrade tool
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09:28:07  <evert> i'm having a little problem (again) i can't send my old trains to the depot
09:28:24  <evert> i'm only getting the error 'Can't send train to depot...'
09:28:32  <evert> how can i get rid of this trains ?
09:32:43  <Eddi|zuHause2> some trains don't find a depot if it's too far away
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09:33:41  <evert> it's like 3cm away on my screen :p
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09:34:32  <Rubidium> but that's using a route that the train can't take
09:35:00  <evert> what's then the best solution to get rid of those trains ?
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09:35:46  <Draakon> hello
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09:37:37  <Wolf01> hello
09:38:52  <Draakon> hi
09:42:01  <pavel1269> hi
09:45:43  <Draakon> what's up everyone?
09:49:08  <CIA-1> OpenTTD: rubidium * r11691 /trunk/src/ (73 files in 12 dirs): -Codechange: move+rename helpers.hpp and only include it when it is really needed.
09:50:02  <roboboy> hello
09:50:09  <Draakon> hello
09:52:22  <Draakon> whats the difference between .cpp and .h files?
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09:59:14  <Wolf01> i think there's no difference, .h is only to remember that in the file you should put functions, declares and variables that should be imported by one or more files
09:59:27  <Wolf01> h stays for header
10:00:17  <evert> Wolf01: drakoon already left this channel ;)
10:00:39  <Wolf01> ...
10:00:56  <Wolf01> i gone to sleep at 3.30 this night
10:00:57  <Wolf01> XD
10:01:06  <ln-> the evil peer got him
10:08:46  * roboboy is listening to one of the new albums he received for Christmas
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11:26:34  <CIA-1> OpenTTD: rubidium * r11692 /trunk/src/ (134 files in 11 dirs): -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
11:27:00  <CIA-1> OpenTTD: rubidium * r11693 /extra/masterserver_updater/: [MSU] -Fix: compilation due to recent changes in trunk.
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13:16:24  <Eddi|zuHause2> who is Antti Silventoinen (as)?
13:16:49  * roboboy is le tired
13:17:50  <Eddi|zuHause2> (he posted a reply to my bug report)
13:21:20  <ln-> sounds like a finn
13:23:27  <Eddi|zuHause2> yeah, i thought the same
13:23:39  <Eddi|zuHause2> so how many finns do we know? :p
13:24:11  <ln-> i know a few hundred
13:24:43  <Eddi|zuHause2> yeah, hence the ":p"
13:25:08  <roboboy> gnight
13:28:34  <CIA-1> OpenTTD: rubidium * r11694 /trunk/src/ (11 files in 5 dirs): -Codechange: move more endianness related stuff to endian_func.hpp.
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13:46:23  <as-> you summoned me?
13:47:05  <as-> :p
13:47:57  <Rubidium> no, I did not
13:48:27  <Zahl> eddi did! *hides*
13:48:28  <as-> 15:16:24 < Eddi|zuHause2> who is Antti Silventoinen (as)?
13:48:30  <Bjarni> Eddi|zuHause2: did
13:48:32  <Bjarni> -:
13:49:28  <Eddi|zuHause2> i just wondered, because i did not recognise the name
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13:52:53  <Sacro> merry christmas everyone
13:59:34  <CIA-1> OpenTTD: skidd13 * r11695 /trunk/src/ (7 files in 3 dirs):
13:59:34  <CIA-1> OpenTTD: -Codechange: Converted the md5 algorithm to OOP
13:59:34  <CIA-1> OpenTTD: -Codechange: Adapt the md5 algorithm to the OpenTTD source
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14:03:20  <CIA-1> OpenTTD: rubidium * r11696 /trunk/BUGS: -Fix: remove BUGS as that is not about any real bugs, but rather things noted in the development of the new bridges/elrail.
14:09:08  <CIA-1> OpenTTD: rubidium * r11697 /trunk/src/ (core/endian_func.hpp strgen/strgen.cpp): -Fix [FS#1585]: strgen did not (always) compile properly.
14:24:57  <Hendikins> Well, that was fun, working Christmas Day
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14:43:55  <ln-> why MD5?
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15:20:14  <skidd13> HoHoHo folks
15:21:59  <kyevan> Ho, ho, ho yourself, up and down the street!
15:22:04  <kyevan> Hello :)
15:22:14  * kyevan has a tendancy to create, uh, weird songs.)
15:27:13  <murray_>
15:27:49  <Wolf01> lol
15:28:55  *** murray_ is now known as murray
15:49:25  <Bjarni> murray: now that's just an evil thing to do
15:49:34  <Bjarni> cutting up children
15:49:37  <Bjarni> fits you well
15:50:20  <murray> moahaha
15:51:08  <Bjarni> <--- hahaha
15:51:33  <Bjarni> is there too much traffic in the air these days? :)
15:54:59  <kyevan> Hmmm...
15:55:25  <kyevan> If you could redesign the TTD engine completely, what's the one change you would make first?
15:55:41  <kyevan> I think, proper scripting is probably a big one >_>
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15:57:21  <CIA-1> OpenTTD: skidd13 * r11698 /trunk/src/settings_gui.cpp:
15:57:21  <CIA-1> OpenTTD: -Change: Make the abort/accept process of the difficulty window a bit less confusing
15:57:21  <CIA-1> OpenTTD: -Change: Make the highscore button in the difficulty window a bit more obvious
15:57:21  <CIA-1> OpenTTD: -Codechange: Enumify the window-widgets of the difficulty window
15:57:41  <Wolf01> i instead the terrain, to allow vertical walls
15:58:37  <qball> Bjarni: I want that graphics in openttd as "disaster"
16:01:21  <Bjarni> huh?
16:01:30  <Bjarni> you don't like graphics?
16:02:12  <qball> no the santa
16:02:15  <Bjarni> I fear that the number of CLI based games aren't that great
16:02:18  <hylje> :>
16:02:19  <qball> in ttd as
16:02:23  <qball> disaster
16:02:27  <qball> just like ufo's
16:02:29  <Bjarni> ahh like that
16:02:43  <Bjarni> hehe
16:02:44  <qball> bit slow on the uptake today?
16:03:01  <Wolf01> do we have a xmas mode for ottd?
16:03:08  <Bjarni> no
16:03:17  <hylje> toyland
16:03:30  <Bjarni> <qball> bit slow on the uptake today? <-- multitasking might not be ideal for great replies :s
16:03:35  <Wolf01> toyland is eye hurting mode
16:03:53  <Bjarni> toyland is a joke made to scare away n00bs
16:04:07  <qball> Bjarni: aah I see.
16:04:31  <Bjarni> so.... qball please go play toyland now :P
16:05:37  *** lugo [] has joined #openttd
16:05:41  <qball> naah, hurts my eye's
16:05:48  <Bjarni> qball: btw now I recall who you are... it's not fair to make me remember people late on Christmas eve xD
16:06:02  <Bjarni> <qball> naah, hurts my eye's <-- that's the idea
16:06:06  *** skidd13 [] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt]
16:06:07  <qball> Bjarni: it might not be fair, but it's fun
16:06:37  <Bjarni> not for me
16:06:44  <Bjarni> and I'm the one with the ban button :P
16:06:51  <qball> so?
16:07:08  *** Ammler [] has joined #openttd
16:07:43  <Bjarni> also when I ban somebody I always forget how to unban them so either I don't do it or I read docs
16:08:01  <qball> and....
16:08:05  <Bjarni> if you are lucky you might be worth the time needed in the docs :p
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16:09:27  <qball> sorry, I still don't care
16:11:07  *** Osai [] has joined #openttd
16:12:03  <Bjarni> fair enough
16:12:15  * Bjarni bans qball
16:12:21  * Bjarni forgets how to unban
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16:12:24  <qball> *harder* *harder*
16:12:56  * Bjarni crucifies qball
16:13:07  <Bjarni> it's the time of year for such events ;)
16:13:17  <qball> is it
16:13:48  <Bjarni> now the question is if you will start a religion or if you will die as an unknown thief
16:14:08  <hylje> you are both silly
16:14:08  <qball> unknown is just fine
16:14:35  <qball> hylje: crazy yes, silly? I don't know
16:15:38  <Bjarni> well
16:15:43  <Bjarni> qball started it
16:15:47  <Bjarni> he showed up in here
16:17:21  <qball> aint I evil
16:17:48  <Bjarni> are you related to murray?
16:18:14  <qball> I don't relate.
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16:32:28  <Wolf01> mmmh, a blueprint layer should be usefull on ottd, especially to plan long routes between the mountains on big maps
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16:32:51  <hylje> what about construction time too? :p
16:33:22  <Wolf01> no, i mean only a line drawing tool
16:33:44  <Wolf01> just to keep the right direction of the route
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16:41:59  <Wolf01> stupid ai and its roadbits
16:44:01  <kyevan> Hmm...
16:44:10  <kyevan> The AI does stupid stuff
16:44:16  <kyevan> the other day It did something like
16:44:23  <kyevan> D S
16:44:29  <kyevan> \-/
16:44:45  <kyevan> where D is an RV depot, S is a truck stop, and the lines are roads.
16:44:50  <kyevan> And nothing else, just that
16:44:56  <kyevan> then it built trains around it.
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16:49:49  <kyevan> You know what would be handy?
16:49:59  <kyevan> An ncurses-based server 'ui'.
16:50:20  <kyevan> Even if it just gives you a dedicated input line, that would make life so much easier :P
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16:58:49  <Draakon> hi
16:59:00  <pavel1269> hi
16:59:32  <Wolf01> kyevan, sorry but i had a little problem with my ftp server
16:59:32  <Wolf01>
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17:17:47  <Wolf01> are moments like these when i complain about the miss of automatic signalling in ottd :P
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17:24:12  <Bjarni> why are the tracks so curved?
17:24:29  <Bjarni> surely you should be able to build strait tracks
17:24:58  <Bjarni> specially the track going downhill shouldn't need this curve
17:28:18  <Draakon> hmm, somebody pls suggest me a good scenario :P
17:29:30  <Wolf01> because i don't need to make money, i play for eyecandy instead of competition
17:30:18  <Wolf01> so i build tracks which follow the mountains
17:31:01  <Draakon> anybody?
17:31:17  <Wolf01> random land?
17:32:02  <Gonozal_VIII> morning
17:32:07  <Gonozal_VIII> what did i miss?
17:34:07  <Draakon> dont like random lan
17:37:10  <Draakon> is there a scenario that is the whole world?
17:39:54  <Gonozal_VIII> look into the wiki you should
17:41:37  <Draakon> not in the wiki but i found on google
17:45:38  <Draakon> a broken one
17:45:40  <Draakon> :(
17:45:52  <Gonozal_VIII> fix it
17:48:04  <Draakon> cant
17:55:13  <Eddi|zuHause2> Wolf01: i think these serpentines are way over the top
17:56:15  <Eddi|zuHause2> the sharp bends slow the trains down way more than the few uphill sections
17:56:27  <Eddi|zuHause2> it looks neither good nor realistic
17:56:39  <Gonozal_VIII> right
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17:58:35  <Draakon> :S
17:58:48  <Draakon> i hate bugs!
17:59:08  <Gonozal_VIII> join the starship troopers
17:59:23  <Draakon> ?
18:00:00  <Gonozal_VIII>
18:00:11  <Draakon> i meant game bugs
18:00:20  <Gonozal_VIII> i know ;-)
18:00:32  <Gonozal_VIII> what bug are you talking about?
18:00:58  <Draakon> all possible bugs
18:01:12  <Gonozal_VIII> ok....
18:01:15  <Gonozal_VIII> fix them
18:01:49  <Draakon> how?
18:02:09  <Gonozal_VIII> c++
18:03:30  <Draakon> dont know that language
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18:10:06  <Eddi|zuHause2> the worst are the brain bugs :p
18:10:38  <Gonozal_VIII> aaaah brain bugs!! fix them!
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18:11:45  <Draakon> brain bugs?
18:12:00  <Gonozal_VIII> fear the brain bugs!
18:13:37  <Draakon> what are brain bugs? :P
18:13:59  <Gonozal_VIII> you don't have to know that.. fear them!
18:14:09  <Draakon> lol
18:16:41  <Draakon> who knows New York Scenario?
18:19:15  <Eddi|zuHause2> there was a europe scenario
18:19:37  <Gonozal_VIII> almost the same as new york?^^
18:19:39  <Eddi|zuHause2> they used for wwottdgd
18:22:51  <Gonozal_VIII> the new random maps are nice, no need for scenarios
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18:25:48  <CIA-1> OpenTTD: skidd13 * r11699 /trunk/ (4 files in 2 dirs): -Cleanup: Remove some headers from the project files which aren't there anymore
18:27:09  <Draakon> Gonozal:yes
18:27:27  <pavel1269> Gonozal_VIII: i agreee
18:28:16  <pavel1269> if i want flat, i use old map generator, its soo cool, but if i want good hilly terrain, i use the new one it's much better for this :)
18:29:01  <Gonozal_VIII> its flat land is also better... with the old one you have the same shapes all over the map
18:30:54  <pavel1269> Gonozal_VIII: but with new one you have 3levels of terrain and old one .... yeah same sharps, but i want hills all over the map
18:31:27  <pavel1269> whatever, if i play on flat, i want it flat so no hills in late game ^^
18:33:45  <Eddi|zuHause2> i never play flat
18:34:30  <Draakon> i play :P
18:36:01  <pavel1269> if i am testing new strategy i do :) because start is easy everytime ... but later i need to have more complex railroad system and i reach high train density on flat :)
18:36:20  <pavel1269> *i reach faster
18:36:55  <pavel1269> Draakon: are you here?
18:37:02  <Draakon> yes
18:37:06  <pavel1269>
18:37:07  <Eddi|zuHause2> placing junctions in the hills is a really challenging part
18:37:16  <pavel1269> you just removed and tested? :)
18:37:30  <Draakon> yes
18:37:35  <pavel1269> :-/
18:37:39  <Gonozal_VIII> that's not problem solved^^
18:37:46  <pavel1269> so you now just play without daylength?
18:37:57  <pavel1269> Gonozal_VIII: that's what i mean :-/
18:38:02  <pavel1269> he just skipped it :)
18:38:13  <Draakon> yes
18:38:22  <pavel1269> :-/
18:38:23  <Draakon> Gonozal: ?????????????
18:38:29  <Draakon> so what?
18:38:51  <Gonozal_VIII> the bug is still there
18:39:04  <pavel1269> Draakon: what i must do to reproduce that bug?
18:39:17  <pavel1269> i have never found that ...
18:39:26  <pavel1269> and i play only with daylength
18:39:51  <Draakon> if you have all those patches that i have mention, build about 20-100 trains and try to save, vola, error
18:40:06  <pavel1269> i have save with ...
18:40:20  * pavel1269 loading
18:40:50  <pavel1269> ~250 trains and everything okay
18:41:05  <pavel1269> np with save
18:41:08  <pavel1269> :-/
18:41:29  <Eddi|zuHause2> i have never had a problem with daylength...
18:41:33  <pavel1269> same heer
18:41:56  <pavel1269> i would love to unbug it, but for me, that problem never appeard :(
18:42:54  <Draakon> pavel1269: you dont have those patches that i have
18:43:50  <pavel1269> okay, then daylength is okay :)
18:43:59  <Gonozal_VIII> did you look in the code where that x comes from?
18:44:27  <pavel1269> thats it, no :) everything is x .... :/
18:44:46  <Gonozal_VIII> everything is x? O_o
18:44:55  <Draakon> erm
18:45:06  <Draakon> Gonozal, have you read the whole thread?
18:46:13  <Gonozal_VIII> yes?
18:48:56  <Draakon> i guess you dont still know what that code of line means?
18:49:23  <Draakon> IF x gets a value outside those limits (greater than zero, and smaller than 65535) then the expression will be false, which probably isn't intended, thus the assertion comes up.
18:49:24  <Gonozal_VIII> what?
18:49:47  <Gonozal_VIII> erm...
18:50:00  <Gonozal_VIII> i know what x >= 0 && x <= 65535 means
18:50:25  <Gonozal_VIII> but the x has to come from somewhere
18:52:11  <Draakon> dunno then
18:55:25  <hylje> 0 <= x <= 65535
18:55:37  <hylje> look up the namespaces
18:55:41  <Gonozal_VIII> doesn't work that way in code
18:55:52  <Gonozal_VIII> at least not the code i know
18:56:06  <Draakon> dont ask me anything when it comes to C++
18:56:08  <Gonozal_VIII> which is very limited...
18:56:32  <hylje> >>> 0 < 5 < 10
18:56:32  <hylje> True
18:56:35  <hylje> >>> 0 < 30 < 10
18:56:35  <hylje> False
18:57:05  <Gonozal_VIII> what language is that?
18:57:09  <hylje> python
18:58:03  <Gonozal_VIII> <-- java guy
18:58:36  <pavel1269> <-- php/c/c++ guy
18:58:37  <pavel1269> :P
18:58:43  <pavel1269> but just a "bit"
18:59:00  <Gonozal_VIII> a "bit" php too...
18:59:20  <Gonozal_VIII> html of course, everybody can do that...
18:59:50  <Gonozal_VIII> sql
19:00:22  <Gonozal_VIII> but i'll also learn c++ someday :-)
19:00:55  <pavel1269> i want learn c++ very good
19:01:01  <pavel1269> i want to become a programar
19:02:58  <Gonozal_VIII> first you should learn english very good :-)
19:03:04  <hylje> :--)
19:03:07  <pavel1269> i am working on it :)
19:03:28  <pavel1269> how old are you Gonozal_VIII? :)
19:03:37  <Gonozal_VIII> 23
19:03:44  <Gonozal_VIII> why?
19:03:48  <pavel1269> just wondering
19:03:58  <Gonozal_VIII> you?
19:04:38  <pavel1269> 18
19:05:06  <Bjarni> ...
19:05:12  <pavel1269> what?
19:05:12  <Bjarni> you guys are so young...
19:05:21  <pavel1269> and you Bjarni? :)
19:05:23  <Gonozal_VIII> it's a bjarni!
19:05:58  <Bjarni> see for yourself
19:06:04  <Bjarni> it's in the wiki xD
19:06:11  <Bjarni>
19:06:32  <pavel1269> hmm
19:06:42  <pavel1269> thats more than 23 :)
19:06:48  <Gonozal_VIII> 1745^^
19:07:04  <Draakon> but i am 60 years old :)
19:07:13  <Bjarni> so young :)
19:07:57  <Bjarni> well
19:08:03  <Draakon> me? young? my Cousin is 250 years old :), were both elfs :P
19:08:09  <Draakon> my whole family is
19:08:17  <Bjarni> I guess you have a pretty good memory of the steam era then
19:08:52  <Draakon> me? no
19:08:57  <Bjarni> oh
19:09:02  <Draakon> i dont care about real life trains
19:09:04  <Draakon> :P
19:09:06  <Bjarni> amnesia... I'm sorry to hear that
19:09:42  <Bjarni> ...
19:09:45  <Bjarni> don't care...
19:09:47  <Draakon> i dont have amnesia
19:09:51  <Gonozal_VIII> kick!
19:09:54  <Gonozal_VIII> ^^
19:09:54  <Bjarni> isn't that kind of an empty life?
19:10:39  <Bjarni> I care so much that I was out driving the day before yesterday
19:10:50  <Draakon> Bjarni: your born from 1745 so you better tell me about steam
19:10:53  <Bjarni> it was kind of cold after nightfall though
19:11:10  <Gonozal_VIII> cold? next to the fire?
19:11:30  <Bjarni> Draakon: steam is water heated so much that it moves from liquid to gaseous form
19:11:37  <Bjarni> Gonozal_VIII: outside the train :p
19:11:53  <pavel1269> lol
19:11:58  <Draakon> good for you, but tell use then about the first steam trains :P
19:12:29  <Bjarni> they were inefficient compared to later models
19:12:37  <Digitalfox> Does windows XP Service Pack 3 already includes net framework ? Or is like SP2 where you have to download 1.1 SP1 and 2.0/3.0 and install?
19:12:41  <Gonozal_VIII> they used metal to build them and they had some water inside
19:13:04  <Gonozal_VIII> there's a sp 3? :S
19:13:13  <Draakon>  Developers 	 Function 	 Period
19:13:14  <Bjarni> I was about to ask that
19:13:15  <Draakon> TrueLight 	AI, Network 	0.3.0 - 0.4.5
19:13:21  <Draakon> period time is wrong in the wiki
19:13:49  <pavel1269> wiki is outdated a lot
19:14:36  <Bjarni> they lacked proper measuring techniques (they were not invented until mid 1850s) so in order not to jam a piston in a cylinder they made the piston a bit smaller than the cylinders. This caused a whole lot of steam to move past the pistons and they lost a lot of power and efficiency this way
19:15:03  <Gonozal_VIII> i prefer an outdated wiki and the devs working on the code over up to date wiki where the devs are occupied with keeping it that way
19:15:07  <Bjarni> Draakon: is that the kind of info you were looking for?
19:15:20  <Draakon> YES! :P
19:15:26  <Digitalfox> Gonozal_VIII: Are you leaving under a rock o_O?? You can already download Windows XP SP3 RC1 ;)
19:15:29  <Bjarni> it's your job to update the wiki
19:15:32  <Bjarni> we just code stuff
19:15:41  <Bjarni> you need to tell people about it after beta testing it
19:15:45  <Draakon> since when Orudge is OpenTTD developer? :P
19:16:00  <Bjarni> since 0.1.1?
19:16:06  <Bjarni> at least I think so
19:16:19  <Bjarni> he isn't the most active developer though but he did make the OS/2 port
19:16:40  <Gonozal_VIII> oh, tv time already
19:16:50  <Bjarni> you are on TV?
19:16:50  <pavel1269> hehe
19:16:57  <Gonozal_VIII> sure
19:17:02  <Bjarni> me too
19:17:07  <Bjarni> at least I used to me
19:17:14  <Bjarni> talking about trains xD
19:18:15  <pavel1269> hehe
19:18:15  <pavel1269> :)
19:18:27  <Gonozal_VIII> armageddon and pearl harbour again on tv today...
19:18:30  <pavel1269> in rl, i just like watching how its moving :)
19:18:35  <Gonozal_VIII> nothing new
19:18:48  <Draakon> wee Italian Job is on TV currently
19:18:48  <Bjarni> the best part is that I didn't even try to get on TV. They found me
19:18:57  <Draakon> how?
19:19:03  <pavel1269> italian job is sooo cool!
19:19:09  <Gonozal_VIII> he wasn't hiding good enough
19:19:14  <pavel1269> hehe
19:19:15  <Bjarni> something like that
19:19:21  <Bjarni> well
19:19:39  <Bjarni> they just showed up at the station
19:19:46  <Bjarni> and then we talked a bit
19:19:57  <Bjarni> and then they wanted to interview me in front of the camera
19:20:23  <Gonozal_VIII> who did you run over?
19:20:42  <Bjarni> nobody
19:20:47  <Bjarni> (yet)
19:21:39  <Gonozal_VIII> why did they interview you then?
19:21:39  <Bjarni> also since I didn't want to be just a guy on TV doing nothing but talking I went and started up the locomotive too so they had something really interesting to record
19:22:28  <Bjarni> <Gonozal_VIII> why did they interview you then? <-- basically it was Easter so they wanted to make a news story about people working with old vehicles while everybody else where eating and drinking
19:23:06  <Draakon> :??:
19:23:08  <Bjarni> and they showed it in the 7 O'clock news
19:23:15  <Draakon> :l
19:23:32  <Bjarni> must have been an otherwise boring day on the news front
19:23:49  <Draakon> hmm i think and go play some Sandbox 2
19:23:51  <Draakon> :P
19:23:58  <pavel1269> woow foung kind of bug :)
19:24:01  <pavel1269> *found
19:24:03  <Draakon> bye!
19:24:09  <Gonozal_VIII> bye
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19:24:12  <Bjarni> you said you are 60 and now you tell that you play in the sandbox
19:24:34  <Bjarni> pavel1269: explain :)
19:25:01  <Bjarni> don't tell me that you can't build signals on bridges or something like that
19:25:14  <pavel1269> buses are crazy
19:25:24  <pavel1269> i will explain on ss
19:25:36  <Bjarni> all busses are crazy in real life so....
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19:30:18  <Gonozal_VIII> i want to hear about crazy busses too :-(
19:30:35  <Bjarni> well
19:30:40  <Bjarni> I was once in a bus
19:30:52  <Bjarni> and it had a close encounter with a car
19:30:59  <LordAzamath> like driver is drunk?...crazy busses..hmm
19:31:30  <pavel1269>
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19:31:37  <pavel1269> and explanation of screenshot :)
19:31:44  <Bjarni> the bus was about to turn left but stopped due to traffic in the other direction. It was a narrow road so the traffic in the other direction stopped and gave room for the bus and the bus started turning
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19:31:54  <LordAzamath> Bjarni, I have been twice in a bus that has had relationships with ditches...
19:32:09  <Bjarni> while the bus was turning some car came at high speed and overtook the bus... well it hit the now turning bus
19:32:48  <Bjarni> nothing really happened to the bus but the car couldn't open the door anymore
19:33:19  * LordAzamath is looking now correct English word for "kraav"
19:33:35  <pavel1269> those three buses marked by blue arrow are heading to bus stop ... marked by green, the black one is where WAS the bus stop, but buses didnt get it and now going on the red lane there and back ...
19:33:48  * LordAzamath found out that ditch was right verb
19:33:56  * LordAzamath noun
19:34:40  <Bjarni> I was once on a bus and while the bus was driving strait though an X junction the driver said "oh... I should have turned here"
19:34:49  <pavel1269> :)
19:35:09  <Bjarni> and then we ended up in a parking lot where it looked like no bus had ever been before
19:35:26  <hylje> haha
19:37:03  <pavel1269> heh now its okay ... the just after a while turned to some station :)
19:37:08  <LordAzamath> on one school excursion, the bus driver didn't know that the street my school is on was one-way
19:37:10  <LordAzamath> a
19:37:19  <Bjarni> hehe
19:37:23  <LordAzamath> nd it turned to wrong direction
19:37:24  <pavel1269> :))
19:37:44  * pavel1269 hope he will not be a bus driver
19:37:46  <LordAzamath> no busy traffic atleast :D
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19:38:50  <orudge> [19:15:56] <Bjarni> since 0.1.1?
19:38:50  <orudge> [19:16:02] <Bjarni> at least I think so
19:38:53  <orudge> since 0.1, really :p
19:39:10  <orudge> I don't do that much these days
19:39:13  <LordAzamath> ok..I'll go onto linux now..brb....
19:39:18  <orudge> but a bit now an dthen, when I can
19:39:22  * LordAzamath beats crap out of Vista
19:39:27  <orudge> I have a pile of random unfinished patches on my computer
19:39:32  <Bjarni> <-- speaking about one way streets (candid camera) :D
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19:39:53  <Bjarni> forget about the fact that they speak Dutch... somebody added subtitles to the important stuff
19:40:09  <pavel1269> orudge: what kind of patches? :(
19:40:10  <pavel1269> *:)
19:40:13  <Bjarni> <orudge> I have a pile of random unfinished patches on my computer <-- you too? :)
19:40:28  <pavel1269> i hope, all the great ones :)
19:40:42  <pavel1269> not like mine ones :-/
19:40:42  <Bjarni>  <pavel1269> *:) <-- is that an angel with a star over his head?
19:40:49  <pavel1269> :D
19:41:02  <Gonozal_VIII> that's a sad lightbulb :S
19:41:06  <pavel1269> *:) == s/:(/:)
19:41:14  <orudge> random things like road vehicle speed limits in towns, new music system, font system updates (well, that one was posted tot he forums)
19:41:23  <Bjarni> pavel1269: now that looks like perl to me
19:41:25  <orudge> the beginnings of a more structured new music system
19:41:29  <orudge> and, hmm, other random things, I believe
19:41:35  <pavel1269> vehicle speed limits in towns :(
19:41:39  <orudge> most of them are rather out of date now
19:41:53  <pavel1269> orudge:
19:41:54  <Gonozal_VIII> pavel did a speed limit patch
19:41:58  <Bjarni> I have some stuff too.... most of it is vehicle related
19:42:23  <Bjarni> trying to improve autoreplace and stuff
19:42:29  <Bjarni> far from finished :s
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19:42:57  <pavel1269> autoreplace need to be enhanced :)
19:42:57  <orudge> pavel1269: ah, well, I wrote my own patch about a year ago for it
19:42:57  <hylje> road speed limits could use a road quality thingy too
19:43:03  <orudge> I don't remember if I ever uploaded it
19:43:13  <pavel1269> hehe
19:44:03  <pavel1269> i wanted to store info if vehicle is/or not in city to road bit, but all bits are used :-/
19:44:25  <hylje> in roads?
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19:45:22  <pavel1269> struct Tile <- here
19:45:46  <LA[lord]> bjarni, is this meant to be that reliability changes randomly?
19:46:05  <LA[lord]> when I pause a game
19:46:24  <Gonozal_VIII> yes, that's based on the blood alcohol of the driver
19:46:32  <LA[lord]> and make apply to newgrf window
19:46:42  <LA[lord]> even if I don't have any newgrfs
19:46:53  <LA[lord]> hard to explain...
19:46:59  <Bjarni> looks like it
19:47:03  <Bjarni> I don't get what you mean
19:47:49  <LA[lord]> wait a mom
19:48:03  <Bjarni> mom: HOW LONG SHOULD I WAIT?
19:48:18  <Gonozal_VIII> longer!
19:48:44  <pavel1269> you are born in 1745 soyou should be able to wait :)
19:49:49  <Gonozal_VIII> for what kind of vehicles?
19:50:47  <Gonozal_VIII> no reliability change
19:50:52  <LA[lord]> now
19:51:08  <LA[lord]>
19:51:20  <LA[lord]>
19:51:26  <LA[lord]> chack reliability
19:51:31  <LA[lord]> game is paused
19:51:56  <LA[lord]> only change is that I pressed apply changes to newgrf window
19:52:25  <LA[lord]> and actually second is first...little misnaming
19:52:30  <Gonozal_VIII> aaah for new vehicles not for existing
19:52:42  <Gonozal_VIII> reproduced it
19:53:34  <pavel1269> yeah its doing to me too
19:53:43  <pavel1269> but i tought thats by newgrf :)
19:54:20  <Gonozal_VIII> strange bug
19:54:35  <Bjarni> o_O
19:54:46  <Bjarni> how dare you break out brilliant game?
19:55:00  <pavel1269> in case of this i learned that i cant touch newgrf window :)
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19:55:17  <pavel1269> :D
19:55:30  <LA[lord]> I wanted to make the Supersonic Maglev ( ) with other statistics too, but then it started making strange things
19:55:33  <pavel1269> ban him! it was not me! :D
19:56:41  <LA[lord]> sry Bjarni, I just sometimes have itches to break something out...
19:56:47  <LA[lord]> :P
19:56:53  <Bjarni> hahaha... more than 100 people were rushed to hospitals yesterday with severe chest pain (possibly heart attacks)... all of them was due to over eating
19:56:59  <Bjarni> how can you eat that much???
19:57:40  <Gonozal_VIII> through the mouth
19:57:53  <Bjarni> that's not what I meant
19:58:03  <Gonozal_VIII> but that's how you do it
19:58:15  <Bjarni> how can you eat when the stomach is full?
19:58:24  <LA[lord]> btw I checked that it  "works" on both depot window and general trains window
19:58:33  <Bjarni> usually the body tells you "no more"
19:58:45  <Gonozal_VIII> it's not really full, it stretches a lot
19:58:46  <LA[lord]> bjarni, ever heard  of term "kaboooom!!"
19:58:54  <LA[lord]> ?
19:58:58  <Bjarni> now while eating
19:59:02  <pavel1269> :)
19:59:07  <Bjarni> *not
19:59:22  <Gonozal_VIII> sure, stretches while eating
19:59:36  <Bjarni> ok I have heard it while eating but that's new year's eves only
19:59:40  <pavel1269> its not changing just what is shown, it change/overwrite vehicle stats completely
19:59:51  <LA[lord]> I have heard some guy somewhere exploded because of soup...He survived though
20:00:02  <Bjarni> o_O
20:00:05  <pavel1269> O_o
20:00:07  <Bjarni> that gotta hurt
20:00:10  <Gonozal_VIII> that's monty python...
20:00:19  <LA[lord]> lol
20:00:31  <Bjarni> did he have a funny walk afterwards?
20:00:39  <LA[lord]> dunno
20:00:45  <hylje> the ministry of funny walks
20:01:32  <LA[lord]> btw, any of you a minister of nfo code? I could use some guiding
20:01:49  <Bjarni> some shoe company in Denmark once hired John Clese to do funny walks in a whole lot of different shoes... nobody said anything in the commercial though because it would be strange to use English at that time
20:01:59  <Bjarni> and they didn't want to hire him to learn Danish as well
20:02:14  <Bjarni> it goes unanswered why nobody else said anything
20:02:21  <pavel1269> LA[lord]: post it to FS i guess
20:02:58  <Bjarni> so it ended up being a commercial where John walks around without speech and in the end there is a sign telling the name of the shoe company
20:03:18  <Bjarni> LA[lord]: yeah... post a proper bug report
20:03:32  <LA[lord]> hmm...another strange bug posted by me...and fact that very few use breakdowns makes this trivial too....just like my other bug reports
20:03:34  <LA[lord]> :D
20:03:51  <Gonozal_VIII> i use breakdowns
20:04:08  <Bjarni> damn you Gonozal_VIII
20:04:10  <LA[lord]> has anyone heard of addres
20:04:17  <Bjarni> always stealing my lines >_<
20:04:17  <LA[lord]> ever?
20:04:26  <Gonozal_VIII> hehehe
20:04:52  <Bjarni> LA[lord]: looks like you just made that one up
20:05:04  <pavel1269> :)
20:05:15  <pavel1269> LA[lord]: whats supposed to be there?
20:05:28  <Bjarni> big stuff I guess
20:05:42  <Bjarni> or maybe a train robber
20:05:47  <Bjarni> no
20:05:55  <Bjarni> then it would have been
20:11:05  <LA[lord]> is mistype for bugs.openttd.orf
20:11:11  <LA[lord]> *org
20:11:20  <LA[lord]> and bug report submitted
20:11:41  <Bjarni> bugs.openttd.orf <-- never seen that address either
20:11:57  <Bjarni> :P
20:12:02  <hylje> orf orf
20:12:03  <Gonozal_VIII> orf is austrian tv
20:12:25  <Gonozal_VIII> and radio
20:12:25  <Bjarni> sounds like a boar or something
20:12:32  <hylje> there's no kangaroos in austria
20:12:45  <Gonozal_VIII> sure about that?
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20:12:57  <Bjarni> Gonozal_VIII went to the zoo
20:13:46  <Bjarni> he knows
20:14:25  <Bjarni> he also learned what males and females should do to each other but that's another story
20:14:42  <Gonozal_VIII> ^^
20:15:05  <LA[lord]> a whole lot other story, which has nothing to do to fact that I type too fast and hence the spelling mistakes
20:15:25  <Bjarni> yeah
20:15:37  <Bjarni> but the fact that you type too fast isn't funny on it's own
20:15:50  <Bjarni> bbl
20:16:56  <LA[lord]> the first google result I got from "bbl"
20:16:57  <LA[lord]>
20:17:06  <LA[lord]> what does bbl mean?
20:17:30  <Gonozal_VIII> brb
20:17:41  <Gonozal_VIII> :D
20:18:01  <LA[lord]> bbl isn't be right back.. :S
20:18:30  * LA[lord] is slighlty confuzed
20:19:40  <Gonozal_VIII>
20:21:59  <Gonozal_VIII> happy now?
20:23:10  <LA[lord]> Baltic Basketball League indeed :P :D
20:23:35  <Gonozal_VIII> an Internet acronym for "Be Back Later" :P
20:24:13  <LA[lord]> I know :D
20:24:16  <LA[lord]> now
20:24:31  <LA[lord]> anyone knows what's wrong with this line?
20:24:32  <LA[lord]> 2 * 15 00 00 02 01 57 09 \d1548 2A \d747155
20:25:07  <LA[lord]> supposed to change Leviathan's speed to 1548km/h -> changes to 1556
20:25:44  <LA[lord]> and supposed to change introducion year to 2048, but changes to 1950
20:25:52  <Gonozal_VIII> sure that that's 15 byte?
20:26:16  <LA[lord]> 19
20:26:23  <LA[lord]> but that's not the problem
20:26:28  <Gonozal_VIII> then write 19, not 15^^
20:26:52  <LA[lord]> actually 18
20:27:28  <LA[lord]> no difference :(
20:28:09  <Gonozal_VIII> bytes are mixed up in the hex stuff...
20:28:48  <LA[lord]> 2 * 18 00 00 02 01 57 09 \d1548 2A 93 66 0B 00
20:28:58  <LA[lord]> I now replaced it with bytes
20:29:05  <LA[lord]> still shows same thing
20:29:55  <LA[lord]> 365*2047 = 747 155
20:30:12  <LA[lord]> so it should be approx 2047 (the yeat)
20:30:18  <LA[lord]> year*
20:30:33  *** DeGhost [] has quit [Ping timeout: 480 seconds]
20:30:46  <Gonozal_VIII> B6693... should be correct
20:31:06  <LA[lord]> it is..93 66 0B 00
20:31:07  <Gonozal_VIII> i don't know what's wrong
20:31:11  <Gonozal_VIII> i know
20:31:32  <LA[lord]> and why it adds 8 km/h always to speed?
20:31:44  <Gonozal_VIII> minimum speed?
20:31:51  <LA[lord]> maybe...
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20:32:14  <hylje> if one doesn't have any HP the speed can be lower
20:32:21  <Gonozal_VIII> but when they crawl, they do 2-4 and not 8..
20:33:21  <LA[lord]> strange about the intrduction date is that I somehow did it afternoon (it's 22:33 here)
20:33:29  <LA[lord]> and it indeed was 2047
20:33:40  <Gonozal_VIII> another bug?^^
20:33:41  <LA[lord]> (toggeled with 2048)
20:34:01  <LA[lord]> with same method that the previous bug :D
20:34:11  <LA[lord]> again "works on all"
20:34:15  <LA[lord]> trains
20:34:53  <Gonozal_VIII> so there's something seriously broken with the newgrf code
20:35:15  <glx> does it work in ttdpatch?
20:35:24  <LA[lord]> dunno
20:35:46  <LA[lord]> and if I replace all things with only bytes...
20:35:47  <LA[lord]> 2 * 18 00 00 02 01 57 09 60 0C 2A 93 66 0B 00
20:35:58  <LA[lord]> 13 is lenght :D
20:36:04  <Gonozal_VIII> hehe
20:36:35  <LA[lord]> and voila
20:36:38  <Gonozal_VIII> hmmm then 15 was correct with the \d stuff
20:36:40  <LA[lord]> designed 2046
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20:37:18  <glx> \d means dword = 4 bytes
20:37:40  <LA[lord]> and occasionally, when apply the newgrf window, then 2045
20:37:48  <LA[lord]> weird...
20:37:48  <glx> if you want to put a word (2 bytes) it is \w
20:38:02  <LA[lord]> I put numbers, glx
20:38:12  <LA[lord]> like decimal
20:38:16  <LA[lord]> that's why d
20:38:20  <glx> there's always a random added to the date
20:38:29  <LA[lord]> ok...
20:38:48  <Gonozal_VIII> also to reliability?
20:38:54  <LA[lord]> but again it should be 2046/2047 and it shouldn't change in-game
20:39:21  <LA[lord]> then maybe subtracted too
20:40:02  <Gonozal_VIII> well, you don't change newgrf ingame all the time, so when the date changes some years up or down doesn't matter much... but reliability 30% +- matters
20:40:37  <LA[lord]> I just made a little test and for Leviathan minimum one was 76%
20:40:51  <LA[lord]> in a pack of clicks
20:41:21  <glx> "It will have a random number from 0 to 511 days added to it at the start of every new game" <-- prop 0
20:41:37  <glx> prop 2A is an extension of prop 00
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20:46:37  <LA[lord]> How does one find EGO on tt-forums? By clicking "View your posts". In the address bar it states "search.php?search_id=egosearch" lol
20:49:01  <Gonozal_VIII> yay?
20:49:34  <Digitalfox> Damn OzTransLtd says the fault is from open for not loading in open :(
20:50:15  <Digitalfox> And it shows to me a red flag, disabled... :(
20:51:02  <Digitalfox> Maybe i should send him a Christmas present so he will find out what's wrong :\
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20:55:24  <Digitalfox> Oh but r11451 works with the set :\
20:56:35  <Gonozal_VIII> "I have the same problem: With the latest version (r11689) the set stays deactivated. With the version from December 2nd (r11557) the set is activated, but I never saw any of the buildings in the game :("
20:59:02  <Digitalfox> I found that the nightly r11451 works well, but nightly r11464 doesn't.. So something happen in that time
21:02:08  <LA[lord]> hmm, Gonozal_VIII, can you assist me once more? I added power to be 25000 hp. If I add another (num-props -> 04) one, 17 FF to the end (making total 18 bytes) then accordig to, it should cost 796.874 $, but it costs 597 656 $...
21:02:15  <LA[lord]> my current sprite 2
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21:02:21  <LA[lord]> 2 * 18 00 00 04 01 57 09 D3 04 2A 93 66 0B 00 0b a8 61 17 FF
21:03:16  <Gonozal_VIII> cost randomified too?
21:03:52  <LA[lord]> it stays static
21:04:34  <LA[lord]> maybe Open doesn't allow bigger cost for it...
21:04:41  <LA[lord]> train*
21:05:10  <glx> can be inflation too
21:05:23  *** Farden [] has left #openttd []
21:05:25  <glx> and difficutly settings have an effect
21:05:32  <Gonozal_VIII> inflation doesn't make stuff cheaper...
21:05:47  <Gonozal_VIII> difficulty...
21:07:44  <LA[lord]> no inflation
21:07:56  <LA[lord]> the game is still paused
21:08:42  <LA[lord]> by the difficulty, you mean cost of construction?
21:08:48  <LA[lord]> for train prices...
21:09:10  <Gonozal_VIII> just set everything to max
21:09:27  <LA[lord]> ha!
21:09:49  <LA[lord]> with cost of construction -> medium, I got the right price
21:10:04  <Gonozal_VIII> :-)
21:10:10  <LA[lord]> but it's impossible to make it faster? :/
21:10:48  <LA[lord]> not faster, with higher price
21:10:52  * LA[lord] slaps himself
21:11:52  <Gonozal_VIII> ff is highest byte...
21:12:01  <LA[lord]> I'm just exploring, so the "super-speed, very high cost, etc" can be allowed :D
21:12:36  *** Farden [] has joined #openttd
21:13:00  <Digitalfox> glx are still here?
21:13:06  <Digitalfox> *you
21:13:06  <LA[lord]> what about four-byte dword?
21:13:21  <LA[lord]> this ain't allowed?
21:13:24  *** Farden [] has quit [Quit: Requested.]
21:13:50  <glx> will need a new prop
21:15:09  <Digitalfox> glx: I found that after some compiling and testing, is revision 11452 that is causing problems with this set , don't know if it's the set fault or open, but in 11451 it works and in 11452 it doesn't..
21:15:19  <LA[lord]> hmm..actually I meant two byte word, but makes the same
21:15:33  <glx> @openttd commit 11452
21:15:34  <DorpsGek> glx: Commit by rubidium :: r11452 /trunk/src (4 files) (2007-11-17 22:25:16 UTC)
21:15:36  <DorpsGek> glx: -Change: do not allow configuration changes, that NewGRFs can directly use to change their behaviour, during network games as this can cause desyncs.
21:16:04  <glx> I fail to see how that can break it
21:16:23  <Digitalfox> well, but in 11451 it works and in 11452 it doesn't
21:16:32  <Digitalfox> why i don't know :(
21:17:02  <Bjarni> <LA[lord]> what does bbl mean? <-- Be Back Later
21:17:15  <qball> dorpsgek :D
21:17:16  <glx> and later is now :)
21:18:02  <Digitalfox> should i report it to FS glx or you will take care of it?
21:18:07  <Bjarni> at one time I added afk to my nick and then later I removed it. One guy asked me why because he thought it looked cool next to my nick (for whatever reason)
21:18:13  <glx> make a report Digitalfox
21:18:30  <qball> [AFK]Bjarni, the new openttd playa clan
21:18:38  <qball> every body add [AFK]
21:18:47  <Bjarni> I told him that since I used the keyboard to remove it I couldn't be away from my keyboard anymore
21:18:53  <Gonozal_VIII> he didn't want you to be able to type
21:19:03  <Bjarni> and he just went "ohh"
21:19:08  <Bjarni> didn't know what it meant :P
21:19:47  <glx> Digitalfox: there's no change in r11452 related to newgrf
21:20:00  <glx> only for patches in multiplayer
21:20:20  <Digitalfox> I don't know, it's just the it works :\
21:21:00  <Bjarni> BBIAB - Be back in a bit <-- this one is for simple minded people... they fit in a single bit :D
21:21:34  <Bjarni> bahh... I will not bother to read the full backlog (you guys talk too much)
21:21:47  * Gonozal_VIII talks some more
21:21:48  <Bjarni> did anything important or interesting happen?
21:22:06  <qball> Bjarni: I happened
21:22:13  <qball> so nothing I guess
21:23:24  *** Wolf01|AWAY is now known as Wolf01
21:23:41  <qball> Wolf01: why you remove the away, it looked so 31337]
21:23:47  * Bjarni o O (qball isn't important enough to be considered interesting)
21:24:05  <qball> o O == open Office?
21:24:13  <Bjarni> ...
21:24:29  <qball> or open Orfice?
21:24:34  <Bjarni> looks like qball lacks a whole lot of cartoon reading
21:24:48  <qball> actually, I should cut down on the cartoons
21:24:59  <LA[lord]> that's like..o.o something bad happened
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21:25:12  <Bjarni> are you sure?
21:25:23  <Bjarni> you missed the meaning of this one
21:25:23  <qball> think so.
21:25:27  <qball> I did not
21:25:29  <qball> just bored
21:25:39  <Bjarni> that's another reason for reading cartoons
21:25:43  <qball> true
21:25:56  <qball> still looking for good webcomics (no cash for real ones
21:25:57  <qball> 0
21:26:02  <LA[lord]> ...Bjarni, anyway in Estonian we say o.o when smth happens
21:26:10  <qball> o dot o?
21:26:12  <LA[lord]> difficult to spell however
21:26:12  <qball> weird people
21:26:14  <Gonozal_VIII> go read some webcomics
21:26:18  <LA[lord]> no dot...
21:26:35  <LA[lord]> it just cuts the first o
21:26:46  <Gonozal_VIII> i should really update that page...
21:26:50  <qball> I am missing schlock mercenary
21:26:56  <qball> and Buck Godot
21:27:07  <qball> starslip crisis
21:27:21  <qball> questionable content
21:27:26  <Gonozal_VIII> is there
21:27:28  <qball> paradigm shift
21:27:34  <Bjarni> Gonozal_VIII: old
21:27:39  <Bjarni> I have seen that page before
21:27:41  <Gonozal_VIII> muha
21:27:44  <Gonozal_VIII> QK^^
21:28:02  <Gonozal_VIII> should of course be QC
21:28:26  <qball> bah, maybe I am gonna code some more
21:28:32  <qball> Is humming along  with: 'Riders On The Storm' - 'Doors, The' (Greatest Hits)
21:29:14  <ln-> lieutenant!
21:29:34  <qball> ln-: it's general
21:29:39  <Gonozal_VIII> i think i'll watch some more episodes of bsg
21:30:21  <LA[lord]> may one action be repeated in one grf? like when I want only one train to be maglev and want to make others monorail, but I have made changes to that train, I want to be maglev, do I have to make the same changes to all others too or I just can have two action0?
21:31:19  <Gonozal_VIII> what?
21:31:25  <LA[lord]> heheahahah
21:31:30  <LA[lord]> I knew tha
21:31:31  <LA[lord]> t
21:31:46  <LA[lord]> I have modified 5 things in leviathan
21:31:53  <LA[lord]> with action 0
21:32:04  <LA[lord]> 05 01 and only one train
21:32:20  <LA[lord]> if I want to make changes to other trains, I'll get somehting like
21:32:23  <LA[lord]> 05 02
21:32:26  <LA[lord]> or smth
21:32:53  <Gonozal_VIII> <-- not good at grf stuff
21:32:54  <LA[lord]> but then I have to  make 5 changes (which could just be the same)
21:33:03  <LA[lord]> to all vehicles
21:33:22  <LA[lord]> but if I could use two action0s
21:33:43  <LA[lord]> then I could make one for leviathan and other for other trains
21:35:08  <Gonozal_VIII> i don't think a supersonic train is a good idea anyways
21:35:19  <Gonozal_VIII> except inside a vacuum tunnel maybe
21:35:42  <Gonozal_VIII> but then it wouldn't be supersonic...
21:36:57  <LA[lord]> I'm just testing
21:37:15  <LA[lord]> and guess why I remove others from maglev?
21:37:37  <LA[lord]> so whole new track should be built for one train
21:38:01  <LA[lord]> which with graphics replacement could look like a tube
21:38:03  <LA[lord]> too
21:38:14  <LA[lord]> :d
21:38:30  <Gonozal_VIII> hmm ok, that's nice then
21:40:11  <LA[lord]> and I'll never going to release this I guess :D I'm just experimenting
21:40:22  <qball> evil
21:41:23  <Gonozal_VIII> make a new track type vacuum tunnel that can only be built in water, connects to normal maglev but normal maglev trains can't use it, only the special train which drives at normal speeds outside and ultra fast in the underwater tunnel :-)
21:42:04  <qball> another way to make extra money for the coal baron
21:42:11  <qball> faster then sound coal
21:42:17  <Gonozal_VIII> passenger only of course
21:42:43  <Gonozal_VIII> no sane person would transport coal with something like that...
21:42:46  <LA[lord]> ofcourse
21:42:55  <qball> Gonozal_VIII: if it makes money
21:42:55  <LA[lord]> I only need to learn that
21:43:03  <LA[lord]> even no goods nor mail
21:43:06  <LA[lord]> only pax
21:43:16  <Gonozal_VIII> and tourists
21:43:23  <qball> gold
21:43:33  <qball> try to highjack a train going in vacuum
21:44:32  <hylje> Gonozal_VIII: high HP low tractive effort
21:44:41  <hylje> Gonozal_VIII: if one likes to haul coal let them
21:45:22  <Gonozal_VIII> it's maglev...
21:45:24  <qball> I made gazillions using coal, don't diss coal in
21:45:27  <qball> openttd
21:45:36  <Gonozal_VIII> force comes from the tracks...
21:45:54  <Sogard> Oil is my game.
21:46:01  <Sogard> Them towns be needin' goods.
21:46:10  <qball> yeah that's oil advantage
21:46:21  <Sogard> That or Farms.
21:46:25  <Gonozal_VIII> ecs 4tw
21:46:31  <hylje> rails need a weight per tile limit
21:46:34  <hylje> then
21:46:37  <hylje> same for bridges
21:46:40  <qball> but I just love making 250m with just 125 coal trains.
21:46:56  <Gonozal_VIII> driver dies in bridge collapse
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21:50:36  <ln-> major!
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21:56:10  <LA[lord]> ok..another stub..If I want to change train to monorail, I have to add 19 37 ? Yes?
21:56:18  <LA[lord]> it won't work :(
21:56:36  <LA[lord]> should, according to this
21:59:29  <Gonozal_VIII> i'm running on photovoltaics
21:59:52  <Gonozal_VIII> proof: if the light is on, i'm able to go much faster downstairs than when the light is off
22:00:41  *** Priski [] has quit [Remote host closed the connection]
22:01:28  *** Zahl [] has joined #openttd
22:01:34  <LA[lord]> it's because you try not to fall and are more careful in dark...Self-Defence system, Gonozal
22:02:50  <Gonozal_VIII> now that's a weird theory
22:02:59  <Gonozal_VIII> mine is much easier, therefore it must be true
22:03:20  <LA[lord]> 2 * 22 00 00 06 01 57 09 D3 04 2A 93 66 0B 00 0b a8 61 17 FF 0D FF 19 36   it SHOULD be okay :(everything but 19 36 works (19 ->property: engine traction type, 36 ->value 32..37-> monorail)
22:04:13  <LA[lord]> anyway, is it possible to run nforenum under linux?
22:04:59  <glx> yes, but you should compile it first :)
22:06:40  <LA[lord]> hmm
22:06:57  <LA[lord]> I found another good way to count bytes
22:07:16  <LA[lord]> with openoffice, you can count words
22:07:33  <LA[lord]> so you copy-paste the bytes and count the words
22:07:48  <LA[lord]> useful
22:09:02  <Gonozal_VIII> did you try the value binary or hex?
22:09:20  *** Mortomes [] has joined #openttd
22:10:02  <LA[lord]> well...Values	Traction type00..07	Steam08..27	Diesel28..31	Electric32..37	Monorail38..41	Maglev
22:10:14  <LA[lord]> it's from secs
22:10:20  <LA[lord]> specs*
22:10:37  <Gonozal_VIII> i meant decimal or hex^^
22:10:47  <LA[lord]> decimal
22:10:51  <LA[lord]> then I guess
22:11:02  <LA[lord]> I can convert it to byte and try then too
22:11:10  <Gonozal_VIII> those values are valid hex too
22:11:27  <LA[lord]> 36 in hex is 24 :D
22:12:46  <LA[lord]> still shows as maglev
22:12:51  <LA[lord]> not mono
22:13:12  <Rubidium> traction type != railtype
22:13:19  <LA[lord]> yes..
22:13:29  <Rubidium> it just has to do with acceleration and stuff
22:13:46  <qball> can I have a steam powered train running on maglev
22:13:48  <qball> that would be cool
22:13:57  <LA[lord]> but where I change on what does it run then?
22:14:11  <Rubidium> in the 'railtype' property
22:15:50  <LA[lord]> why can't I see railtype :S
22:15:53  *** skidd13 [] has left #openttd [Great minds discuss ideas; Average minds discuss events; Small minds discuss people. - Eleanor Roosevelt]
22:16:04  <LA[lord]>     *  Action 0 - Properties for train vehicles          o Speed (09)          o Power (0B)          o Running cost base (0E) and factor (0D)          o Cost factor (17)          o Engine traction type (19)          o Sort vehicle list (1A)          o Powered train wagons (1B and 23, see also 22)          o Callbacks (1E)          o Coefficient of tractive effort (1F)          o Coefficient of air drag (20)          o Shorter train vehicles
22:16:04  <LA[lord]> (22)          o Miscellaneous flags (27)          o Cargo classes (28, 29)          o Long format introduction date (2A)
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22:17:33  <glx> 05         B    Track type (0=railroad, 1=monorail, 2=maglev)
22:17:51  <Rubidium> LA[lord]: because the table of contents of the wiki does only specify the properties that cannot be explained in ten words. The rest of the properties are described in the big fat table under the text you quoted
22:19:28  <LA[lord]> oh thanks :) I never looked into THAT table
22:19:34  * LA[lord] feels sillt
22:19:41  * LA[lord] silly*
22:20:22  <ln-> can one feel pointer?
22:20:41  <Gonozal_VIII> what?
22:21:24  <LA[lord]> works now
22:21:29  <Bjarni> 0xFA56B341 <-- try to feel that one
22:21:57  <Gonozal_VIII> hedgehogs feel pointy...
22:21:58  <Bjarni> 0x00000000 <-- this one feels empty
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22:31:21  <Bjarni> HerzogDeXtE1, HerzogDeXtE2: cloning is banned
22:31:36  <Bjarni> for ethical reasons
22:31:47  <Bjarni> please stick to one client ;)
22:31:58  <Gonozal_VIII> you can tell if he's a clone when you look at the inside of his eyelids
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22:32:24  <Bjarni> ...
22:32:29  <Wolf01> eheheh
22:32:38  <Bjarni> count them
22:32:39  <Bjarni> 3 dots
22:32:46  <Bjarni> that means "STOP!"
22:33:22  <Wolf01> .... <- guess the word
22:33:31  <Bjarni> shit
22:33:31  <Bjarni> fuck
22:33:32  <Bjarni> frog
22:33:41  <Bjarni> wolf
22:33:47  <Bjarni> cans
22:33:54  <Wolf01> that is stop! ... can't be stop!
22:34:32  <Gonozal_VIII> actually it means 'S'
22:34:47  <Bjarni> stopS?
22:34:58  *** HerzogDeXtEr [] has quit [Ping timeout: 480 seconds]
22:35:01  <Gonozal_VIII> only s :-)
22:35:07  <Gonozal_VIII> morse
22:35:36  <Wolf01> ... - --- .--.
22:35:38  <Wolf01> :)
22:36:15  <Bjarni> I think the confusion is due to the fact that we already "spoke" 3 different languages
22:36:28  *** HerzogDeXtE1 [] has quit [Ping timeout: 480 seconds]
22:36:56  <Wolf01> i can count numbers in 4 ways :D
22:37:33  <Bjarni> and why should we care?
22:37:41  <Gonozal_VIII> using the fingers, toes, little stones and lines cut into a wall?
22:37:59  <Bjarni> err
22:38:05  <Wolf01> yeah :D
22:38:08  <Bjarni> if he uses little stones then he has to stop at 2
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22:38:32  <Gonozal_VIII> ^^
22:38:53  <Bjarni> wouldn't that be "small stones" anyway... it's plural after all
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22:39:10  <Wolf01> pebbles
22:39:28  <Bjarni> your stones are pebble sized?
22:39:33  <Wolf01> yes
22:39:34  <Gonozal_VIII> bambams
22:40:38  <Bjarni> how does it feel to have girl sized stones?
22:42:54  <LA[lord]> anyone not yet annoyed by my n00bish questions? Good! I have one problem with naming...I rename all original maglev engines with num_ent -> 04 and the offset 54 80 (8054 is Leviathan, the first one in the list). Everything is ok, but Leviathan gets 20 tonnes of grain before it's new name
22:43:54  <Bjarni> LA[lord]: I'm not getting annoyed by your n00b questions. I'm getting a bit sad that I can't answer GRF questions and you keep asking them :P
22:44:07  <LA[lord]> :P
22:44:31  <LA[lord]>
22:45:03  <Gonozal_VIII> hehe 20 tonnes of grain
22:45:06  <Bjarni> nice photoshopping
22:45:17  *** fjb [] has quit [Ping timeout: 480 seconds]
22:45:56  <LA[lord]> it's not photoshopping :(
22:46:03  <LA[lord]> I can send you the grf
22:46:13  <Bjarni> no need
22:46:19  <SmatZ> :-D
22:46:19  <qball> nice photoshop
22:46:23  <Bjarni> it's faster just to trust you :P
22:46:29  <LA[lord]> good!
22:46:31  <Bjarni> nomatter what the truth actually is
22:46:42  <qball> but it should have been coal
22:46:56  <Bjarni> qball: it's not a steam train
22:46:57  <LA[lord]> ?
22:47:23  <LA[lord]> I forgot to tell you, I got confused about names
22:47:33  <LA[lord]> I changed chimeara not leviathan
22:47:41  <LA[lord]> :P
22:47:51  <Bjarni> same thing
22:47:55  <Bjarni> they are both electric
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22:48:14  <LA[lord]> true
22:48:16  <Gonozal_VIII> steam maglev :D
22:48:22  <LA[lord]> possible
22:48:27  <LA[lord]> wait a mom
22:49:44  <ln-> why was only Karl-Marx-Stadt so creatively renamed?
22:49:51  <qball> steam trains should have a limited range
22:50:10  <Bjarni> why?
22:50:49  <SmatZ> ln-: what name did it have before?
22:50:50  <Gonozal_VIII> should visit a depot or station to grab some new coal/water
22:51:01  <Bjarni> ln-: the major told the Communist party to name the street so he could get time to finish something else
22:51:03  <Wolf01> diesel too, and aircrafts
22:51:16  <ln-> SmatZ: Chemnitz
22:51:33  <qball> Gonozal_VIII: unless it has coal and water wagon
22:51:44  <ln-> Chemnitz (česky téş (Saská) Kamenice, luÅŸickosrbsky Kamjenica) je město s postavením okresu (Kreisfreie Stadt) a třetí největší město ve Svobodném státě Sasko.
22:51:53  <SmatZ> ln-: ^_^
22:51:59  <ln-> Od 10. května 1953 do 31. května 1990 se jmenovalo Karl-Marx-Stadt podle Karla Marxe.
22:52:01  <Gonozal_VIII> that's freight, they don't own that
22:52:10  <Gonozal_VIII> can't just use that for the engine
22:52:26  <qball> who sais it's freight, not extra stock
22:52:30  <Bjarni> <qball> Gonozal_VIII: unless it has coal and water wagon <-- you mean if the engine has 10 tons of water in the tanks it can go a limited amount of tiles but if we add say 15 tons in a car then it can go unlimited distances?
22:52:36  <Bjarni> (those are real numbers)
22:52:53  <Gonozal_VIII> i didn't say that!
22:52:59  <qball> nop
22:53:01  <qball> did not say that
22:53:15  <qball> I think bjarni is out to make use look even more stupid
22:53:23  <Gonozal_VIII> ah he said my nick there^^
22:53:47  <Bjarni> yeah... but I was trying to make that bastard named use look stupid
22:54:08  <SmatZ> ln-: we got renamed Zlin to Gottwaldov maybe because Zlin was known for its big commercial shoes factory... maybe for Chemnitz it was similiar reason
22:54:24  <Gonozal_VIII> i hate use
22:54:36  <SmatZ> ln-: 1948 kommunistihallinto yhdisti Zlinin naapurikaupunkeihin ja nimesi uudelleen Gottwaldoviksi presidentti Klement Gottwaldin mukaan.
22:55:11  <Bjarni> actually steam locomotives don't go to depots to add water. They use water towers so they can refill quickly
22:55:23  <ln-> SmatZ: ok
22:55:28  <Gonozal_VIII> we don't have water towers ingame
22:55:36  <Bjarni> we could add those
22:55:40  <Gonozal_VIII> hmm that could be waypoint graphics
22:55:44  <Bjarni> also
22:55:49  <LA[lord]> 00:48:10Gonozal_VIII  steam maglev :D........................
22:56:11  <LA[lord]> and that is NOT photoshopping :D
22:56:14  <Bjarni> steam trains could refill while driving
22:56:18  <Wolf01> i have a golden steam chimera if you want :D
22:56:35  <Wolf01> which runs on standard rail
22:56:43  <Bjarni> LA[lord]: you feel the need to tell us that to hide what you just did.... otherwise you wouldn't have mentioned it
22:57:07  <LA[lord]> what?
22:57:14  <LA[lord]> did not understand
22:57:28  <LA[lord]> why should you hide this?
22:57:50  <Mortomes> Bjarni: He told that because you mentioned photoshopping earlier.
22:58:08  <Gonozal_VIII> and i mentioned steam maglev...
22:58:13  <Wolf01> i just had a weird idea: steampunk grf set
22:58:29  <Gonozal_VIII> steampunk?
22:58:33  <LA[lord]> I can send you that grf too, if you want, although as you mentioned it would be quicker if you trusted me
22:59:12  <LA[lord]> 2 * 7 00 00 01 01 00 05 02only meaningful line, changes kirby paul tank to run on maglev
22:59:42  <Bjarni> <-- howto refill steam locomotives with water while driving
23:00:08  <LA[lord]> I probably should go to sleep, it's 01:00 already here
23:00:32  <Gonozal_VIII> so?
23:00:42  <LA[lord]> I'm a bit sleepy
23:00:47  <Gonozal_VIII> most people here don't go to sleep before 3 or 4
23:01:05  <LA[lord]> how old are u?
23:01:10  <Gonozal_VIII> 23
23:01:17  <LA[lord]> I know older people require less sleep
23:01:20  <Gonozal_VIII> why do people keep asking me that?
23:01:21  <LA[lord]> I'm 14
23:01:39  <Bjarni> you were 60 a few hours ago
23:01:45  <LA[lord]> me?
23:01:49  <Bjarni> oh wait
23:01:51  <Bjarni> not you
23:01:53  <Bjarni> the other guy
23:01:56  <Bjarni> he left :p
23:01:57  <LA[lord]> Draakon?
23:02:00  <Bjarni> yes
23:02:05  <LA[lord]> he's Estonian too
23:02:15  <LA[lord]> he lives somewhere in Tartumaa
23:02:15  <Bjarni> damn client decided to give you the same nick colour :P
23:02:29  <LA[lord]> and he is 13 years old
23:02:38  <LA[lord]> and as me, he plays coop
23:02:38  <Bjarni> why?
23:02:43  <Gonozal_VIII> almost the same as 60
23:02:43  <Bjarni> err
23:02:51  <Bjarni> I mean how do you know? :)
23:03:03  <Bjarni> not "why is he 13?" :P
23:03:12  <LA[lord]> I played #OpenTTDCoop
23:03:17  <LA[lord]> he plays there too
23:03:30  <LA[lord]> and I mentioned I was Estonian
23:03:31  <ln-> today's quiz: what's the language: "Jupiter lea planehta Marsa ja Saturnusa gaskkas. Nugo Eana ja eará beaivvášgotti planehtat, Jupiterge jorrá Beaivváşa birra."
23:03:39  <Bjarni> but it brings up an interesting question
23:03:43  <Bjarni> why is he 13 years old?
23:03:59  <LA[lord]> probably it's his parents' fault
23:04:01  <Bjarni> ln-: I know what it's not ;)
23:04:15  <LA[lord]> me too
23:04:22  <pavel1269> gn
23:04:42  <LA[lord]> is it maybe Lithuanuan
23:04:59  <LA[lord]> Lithuanian*
23:05:02  <Bjarni> It's something about the planets in our solar system
23:05:08  <Bjarni> specially Jupiter
23:05:21  <LA[lord]> And Mars and Saturn
23:05:38  <LA[lord]> (or is it Saturnus in Englis?)
23:05:42  <LA[lord]> English*
23:05:50  <Bjarni> it says that Jupiter is between Mars and Saturn
23:05:55  <ln-> it's not lithuanian, but LA[lord] should theoretically know what it is.
23:06:07  <Bjarni> looks like it could be taken from wikipedia about Jupiter
23:06:53  <LA[lord]> it's northern sami
23:06:54  <Vikthor> ln-: Maybe Estonian or Hungarian
23:07:22  <ln-> northern sami is the correct answer
23:07:31  <LA[lord]> yeee
23:07:51  <LA[lord]> guess how I found out
23:07:57  <Gonozal_VIII> google
23:08:01  *** pavel1269 [] has quit []
23:08:14  <ln-> Vikthor: heh, after the current estonian, LA[lord], did not recognize it with first guess, there's still a chance it could be estonian? :)
23:08:36  <LA[lord]> google for that phrase, gives me wikipedia, addres>
23:08:40  <LA[lord]> :D
23:08:54  <LA[lord]> and there you have northern sami
23:09:04  <Gonozal_VIII> i wouldn't recognize everything in german as german...
23:09:06  *** DaleStan [] has joined #openttd
23:09:23  <Bjarni> it's lame to quote wikipedia and asking a lot of guys with internet connection where it's from :P
23:09:28  <Vikthor> ln-: Well, hmm that could be true, but I would have to remember that Lord is Estonian
23:09:51  <LA[lord]> the word or me?
23:09:59  <ln-> Vikthor: his nationality was discussed about 5 mins ago...
23:10:11  *** |Bastiaan| [] has joined #openttd
23:10:25  <Vikthor> Now thats what I get for posting without reading first, I am sorry
23:10:37  <Gonozal_VIII> you remember everything that happened 5 minutes ago?
23:10:54  <Bjarni> you remember anything that happened 5 minutes ago?
23:11:08  <Gonozal_VIII> :-)
23:11:13  <LA[lord]> .....
23:11:19  <ln-> Gonozal_VIII: Wenn ist das NunstÃŒck git und Slotermeyer? Ja! ... Beiherhund das Oder die Flipperwaldt gersput.
23:11:34  <Gonozal_VIII> WTF
23:11:48  <Bjarni> Gonozal_VIII: quit stealing my lines
23:11:56  <Bjarni> it's kind of annoying
23:12:07  <Gonozal_VIII> too slow :P
23:12:40  <Gonozal_VIII> i have no idea what that's supposed to mean
23:12:48  <Bjarni> and now you harass me for reading YOUR native language slower than you do
23:12:48  <Vikthor> ln-: Hey you want to kill us or what? :p
23:13:13  <Bjarni>  <Gonozal_VIII> i have no idea what that's supposed to mean <-- and you keep stealing my lines......
23:13:19  <Gonozal_VIII> that's not my language
23:13:29  <ln-> Vikthor: i'm hoping it's not as deadly after all these years
23:13:39  <Gonozal_VIII> some words are...
23:14:13  <Bjarni> ln-: you are going to Tjenobyl?
23:14:56  <ln-> Bjarni: no plans for that, although it could be an interesting target. how so?
23:14:59  <Gonozal_VIII> NunstÃŒck git Slotermeyer Beiherhund Flipperwaldt gersput <-- those words make no sense
23:15:18  <ln-> ooooooohhh reeallllly? :)
23:15:47  <Gonozal_VIII> yarly
23:15:55  <Bjarni> <ln-> Bjarni: no plans for that, although it could be an interesting target. <--- if you go there you should say hi to my 3 friends
23:16:20  <Bjarni> they are called alpha, beta and gamma.... you shouldn't have any problems finding them... they are usually around everywhere
23:16:27  <Gonozal_VIII> that sounds like chernobyl
23:16:33  <Gonozal_VIII> ah^^
23:17:05  <Bjarni> ahh... that's how to spell it in English
23:18:40  <Gonozal_VIII> yes, chernobyl and temelin, that's how you spell it
23:20:05  <ln-> "There were zwei peanuts walking down der strasse. Und one was assaulted... peanut!"
23:20:29  <Gonozal_VIII> :S
23:20:36  <Bjarni> I don't get it
23:20:43  <Bjarni> at least I hope I don't get the point
23:20:48  <Gonozal_VIII> me neither
23:20:54  <LA[lord]> gerlish?
23:21:06  <LA[lord]> :D
23:21:22  <Bjarni> it's a candidate for engrish expect it's not even funny
23:21:52  <Gonozal_VIII> "There were two peanuts walking down the street. And one was assaulted... peanut!"
23:22:01  <Gonozal_VIII> doesn't make any more sense that way
23:22:29  <LA[lord]> There were(en) zwei(ger) peanuts walking down(en) der strasse. Und (ger) one was assaulted.(en)
23:22:52  <LA[lord]> can't get it
23:23:40  <ln->ödlichste_Witz_der_Welt
23:24:10  <Gonozal_VIII> ah monty python
23:24:37  <LA[lord]> "no it isn't"
23:25:26  <LA[lord]> anyway good night and happy second day of Christmas
23:25:38  <Gonozal_VIII> night
23:25:53  <Bjarni> hahaha
23:25:55  * Bjarni dies
23:26:01  <LA[lord]> ?
23:26:07  <Bjarni> btw I still don't think it's funny
23:26:17  <Gonozal_VIII> that's because it isn't
23:26:19  <LA[lord]> but you're dead
23:26:35  <Bjarni> LA[lord]: it's a weapon.... it's so funny that you will laugh yourself to death
23:26:55  <Bjarni> it's a really stupid joke
23:26:57  <LA[lord]> haahahahhahaha
23:27:02  <LA[lord]> I've seen it
23:27:07  <Bjarni> but the Germans thinks it's funny
23:27:13  <Bjarni> for unknown reasons
23:27:13  <LA[lord]> in german
23:27:22  <LA[lord]> in english, the author died
23:27:54  <LA[lord]> but now really bye
23:27:58  *** LA[lord] [~LAlord]] has quit [Remote host closed the connection]
23:28:49  <ln-> so it is boxing day now? why the silly name
23:29:16  <Mortomes> ln-: I don't know. We just call it 2nd christmas day.
23:29:21  <Bjarni> it's for the same reason as why there are more houses for sale in January
23:29:24  <Mortomes> we = the Dutch
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23:36:33  <Bjarni> guys.... are you really all aware of why there are more houses for sale in January than the rest of the year?
23:36:54  <Bjarni> I mean... nobody questioned my statement
23:36:56  <Gonozal_VIII> christmas suicide peak?
23:37:01  <ln-> leap year?
23:37:01  <Bjarni> no
23:37:03  <Bjarni> no
23:37:34  <Gonozal_VIII> so?
23:37:53  <Rubidium> people put a new house for someone in a box under the Christmas tree?
23:38:03  <Gonozal_VIII> ^^
23:38:22  <Bjarni> trying to get the perfect Christmas with your husband's/wife's parents is tricky
23:38:36  <Bjarni> and it actually leads to a serious amount of divorces
23:38:56  <Bjarni> when it fails
23:39:24  <Gonozal_VIII> yay for christmas
23:40:49  <Bjarni> Christmas is so full of family traditions so it's tricky for a married couple to get the perfect Christmas like in their childhood because it's not the same for both people
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23:41:03  <Bjarni> and to some people it's so important that they start to fight
23:41:17  <Bjarni> and if they even curse at the other one's parents then it's bye bye
23:42:22  *** |Bastiaan| [] has quit [Quit: KVIrc 3.2.6 Anomalies]
23:43:04  <SmatZ> I don't think when somebody dislikes the other's parents it is a reson for a divorce
23:43:05  <CIA-1> OpenTTD: rubidium * r11700 /trunk/src/ (30 files): -Codechange: reduce the amount of unnecessary includes.
23:43:12  <SmatZ> * 11700 *
23:43:17  <SmatZ> a new milestone...
23:43:26  <Rubidium> lol ;)
23:43:54  <Bjarni> <SmatZ> I don't think when somebody dislikes the other's parents it is a reson for a divorce <-- that's easy for you to say but to some people it's reason enough to get divorced
23:44:36  <Rubidium> it's probably not THE reason, but it could be a reason
23:44:42  <ln-> and most likely that's not the _only_ negative thing they see in the other person.
23:45:00  <SmatZ> you are right, sorry
23:45:28  <Bjarni> it's like a landslide... if they see something bad then they remember all the bad stuff
23:45:43  <Bjarni> but it's most likely not a good marriage to begin with
23:45:56  <ln-> but the fundamental problem is that men and women are not mentally compatible.
23:46:12  *** XeryusTC [] has quit [Ping timeout: 480 seconds]
23:46:25  <Bjarni> Men are from Mars and women are from Venus
23:47:53  <Gonozal_VIII> also in the holidays there's more time together... that's not always a good thing
23:49:06  <Gonozal_VIII> many people need to be alone for some hours sometimes
23:49:07  *** XeryusTC2 [] has quit [Ping timeout: 480 seconds]
23:49:44  <Bjarni> yeah
23:49:55  <Bjarni> it's about being allowed to be yourself once in a while
23:50:31  <ln-> it's called sleep
23:50:34  *** Progman [] has quit [Remote host closed the connection]
23:51:00  <Bjarni> that's not what I meant
23:51:04  <SmatZ> Bjarni: :-) I just got that book "Men are from Mars and women are from Venus" yesterday from my girlfriend :-)
23:51:38  <Bjarni> heh
23:52:10  <Bjarni> is she getting better?
23:53:29  <SmatZ> Bjarni: wow you remember :) yes, she is getting better, thanks - we are going to Paris for 31.12.-1.1. :)
23:53:34  <SmatZ> she will be okay for that
23:54:19  <Bjarni> don't be so surprised
23:54:46  <Bjarni> DV got surprised when I commented on his behaviour based on something he said more than a year earlier
23:55:01  <Bjarni> he then said that people should watch out what they tell me... because I remember it
23:55:27  <Gonozal_VIII> i don't
23:55:29  <Bjarni> but... isn't it kind of expensive to go to France for just one night?
23:55:46  <ln-> hmm, this context-free "is she getting better" first brought something other than healing to my mind..
23:56:06  <ln-> ..nevermind. and blame bjarni.
23:57:06  <Bjarni> ln-: you got a dirty mind :P

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