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Patch by Morloth. 07:29:05 *** Prof_Frink [~proffrink@90.211.131.77] has joined #openttd 07:35:36 *** TinoM [~Tino@i59F551C4.versanet.de] has joined #openttd 07:52:26 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 07:53:57 *** mindlesstux [~mindlesst@2001:470:8805:aaaa:250:2cff:fe07:ff2c] has quit [Ping timeout: 480 seconds] 07:55:46 *** User [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 07:56:11 *** User is now known as Guest985 07:58:39 *** UserErr0r [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Ping timeout: 480 seconds] 07:59:15 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Read error: Connection reset by peer] 08:07:30 *** Maedhros [~jc@host86-136-232-74.range86-136.btcentralplus.com] has joined #openttd 08:17:20 *** mindlesstux [~mindlesst@2001:470:8805:aaaa:250:2cff:fe07:ff2c] has joined #openttd 08:55:59 *** Wolfensteijn [~Wolfenste@dhcp-077-250-020-165.chello.nl] has quit [Quit: Changing server] 09:04:57 *** wolfy [~Wolfenste@dhcp-077-250-020-165.chello.nl] has joined #openttd 09:13:09 *** dR3x4cK [~Miranda@e028.tum.vpn.lrz-muenchen.de] has joined #openttd 09:17:21 *** elmex [~elmex@e180068222.adsl.alicedsl.de] has joined #openttd 09:31:31 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Read error: Connection reset by peer] 09:31:43 *** gebi [~gebi@84.119.1.111] has left #openttd [] 09:34:46 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 09:36:42 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 09:37:18 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 09:38:08 *** mucht_work [~Martin@143.50.125.24] has quit [Remote host closed the connection] 09:41:22 *** mucht_work [~Martin@143.50.125.24] has joined #openttd 09:42:42 *** dR3x4cK [~Miranda@e028.tum.vpn.lrz-muenchen.de] has quit [Quit: dR3x4cK] 10:02:13 *** tokai [~tokai@p54B8105B.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:03:44 *** tokai [~tokai@p54B81073.dip0.t-ipconnect.de] has joined #openttd 10:03:45 *** mode/#openttd [+v tokai] by ChanServ 10:07:13 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 10:07:14 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 10:09:50 *** Ammler [~Ammler@adsl-89-217-45-240.adslplus.ch] has quit [Ping timeout: 480 seconds] 10:24:34 *** Fujitsu_ [~fujitsu@c122-108-27-22.eburwd9.vic.optusnet.com.au] has joined #openttd 10:25:00 *** Fujitsu is now known as Guest995 10:25:00 *** Fujitsu_ is now known as Fujitsu 10:27:18 *** Guest995 [~fujitsu@c122-108-27-22.eburwd9.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 10:31:49 *** Ammler [~Ammler@adsl-89-217-45-240.adslplus.ch] has joined #openttd 10:45:51 *** larsemil [~larsemil@123-173-96-87.cust.blixtvik.se] has quit [Ping timeout: 480 seconds] 10:47:03 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 10:57:54 <HMage> ÐŒÑÐŒÑ, вÑеЌ пÑÐžÐ²ÐµÑ 10:58:31 <peter1138> realy 10:58:38 * Brianetta nods, sagely 10:59:01 <Brianetta> вÑеЌ пÑÐžÐ²ÐµÑ indeed. 10:59:14 <Forked> I see question marks 10:59:31 <Brianetta> Forked: You need a font with Cyrillic character in it to see them. 10:59:50 <ln-> and UTF-8. 10:59:50 <Forked> I don't think that would really help me =) 11:00:00 <Brianetta> If you're in MS land, there's an Ariel unicode one with all sorts of fun characters. 11:00:11 <Brianetta> It really helps one be more expressive with smileys. 11:00:18 <Noldo> :D 11:00:21 <Brianetta> Especially the aboriginal Canadian characters. 11:00:38 <Forked> I take it as an "it's already translated to something I can understand" thing. I would read it as all questionmarks anyway 11:01:32 <Brianetta> Forked: The advantage of seeing the actual characters is that you can take a stab at the language, for pasting into dodgy online language tools. 11:01:40 <bowman> in ms land, mirc has auto font linking if your chosen font lacks the unicode ranges it encounters 11:01:51 <Brianetta> It's worth knowing if it's Russian, Korean or Bengali... 11:05:06 *** gfldex [~dex@dslb-088-074-167-088.pools.arcor-ip.net] has joined #openttd 11:07:41 <CIA-3> OpenTTD: truebrain * r12626 /branches/noai/src/ai/api/ai_order.cpp: [NoAI] -Fix r12623: use tabs in front of lines, not spaces 11:13:50 <HMage> Brianetta: I sometimes stumble upon people that think that russian is something like this -- ÃÃ¥ îÞÚáÚòåñÌ â âûáîðå ðîóòåðà ! 11:14:27 <HMage> it's from russian forum that sends windows-1252 encoding in it's headers, but internet exploder defaults to regional settings (windows-1251) 11:14:30 <ln-> Brianetta: Ariel is the mermaid, Arial is the font. 11:14:43 <peter1138> windows-1252 should be banned 11:14:58 <peter1138> (and all other non-utf-8 encodings, of course) 11:14:58 <Brianetta> ln-: Whatever. I use Helvetica, because I live in the Free World. 11:15:07 <HMage> so people from outside ex-USSR see this gibberish, and people using anything besides IE see that gibberish too. 11:15:41 <HMage> and those who don't speak russian think it's genuine russian text exactly how it should ook like ;D 11:15:54 <Ammler> Brianetta: hmm, Helvetica is from Helvetia, isn't? 11:21:33 * HMage typed that gibberish into http://www.artlebedev.ru/tools/decoder/ --> "Ðе ПÑОбОÑеÑÑ Ð² вÑбПÑе ÑПÑÑеÑа!" 11:22:44 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Quit: Ik ga weg] 11:23:02 <SpComb> Brianetta: do you have any experience with the compatibility of the openttd console across OpenTTD versions? 11:23:06 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 11:23:37 <SpComb> i.e. does autopilot have to do things differently based on the OpenTTD version, or is that not an issue at all, or do you use workarounds? 11:25:06 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 11:35:59 <Brianetta> SpComb: A little 11:36:18 <SpComb> how big of an issue is it? 11:36:41 <Brianetta> Not particularly. There are some commands missing in older versions, and screenshots have gone missing now. 11:44:17 *** Ammller [~Ammler@adsl-84-227-55-122.adslplus.ch] has joined #openttd 11:47:12 <shodan> hey, I've got an idea that might be a good addition to openttd 11:47:22 <shodan> where's the best place to have a chat about it? 11:47:31 <Noldo> the forums propably 11:47:43 <Noldo> http://www.tt-forums.net/viewforum.php?f=32 11:47:49 <shodan> cheers 11:48:25 <shodan> do the devs tend to play around there? 11:48:30 *** Ammler [~Ammler@adsl-89-217-45-240.adslplus.ch] has quit [Ping timeout: 480 seconds] 11:52:51 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 11:54:44 <kloopy> shodan, yeah they do... what's the idea though? :) 11:55:08 <CIA-3> OpenTTD: truebrain * r12627 /branches/noai/src/ai/api/ (5 files): [NoAI] -Fix: last few commits missed some comments around enums 11:58:51 <SpComb> shodan: you'll get faster feedback here 11:59:59 *** michi_cc [9a42d8fa48@dude.icosahedron.de] has left #openttd [Und weg...] 12:00:02 *** michi_cc [9a42d8fa48@dude.icosahedron.de] has joined #openttd 12:00:03 *** mode/#openttd [+v michi_cc] by ChanServ 12:04:53 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 12:10:46 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 12:17:30 <shodan> hi again 12:17:40 <shodan> been searching the forums, I don't think it's been suggested before 12:17:49 <shodan> I was thinking of a multiplayer component 12:19:41 <Rubidium> and what would such component do? 12:20:16 <peter1138> componentise! 12:21:07 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 12:21:46 *** kloopy is now known as Kloopy 12:22:36 <SpComb> shodan: component? 12:23:30 <shodan> oops sorry, distracted in another window :) 12:23:41 <shodan> well, I was thinking along the lines of an account server 12:24:02 <Vikthor> that was already suggested 12:24:08 <shodan> not required, but if you are part of it you don't have to type in your details all the time 12:24:09 <SpComb> depending on what you mean with an "account server", things in a similar vein have been discussed 12:24:16 <shodan> + stats could be graphed 12:24:17 <shodan> hmm 12:24:25 <shodan> oh 12:24:33 <shodan> was it a positive discussion? 12:24:49 <SpComb> well, it was along the lines of having a registration system so you could ban people easier 12:25:14 <shodan> I'm a webdev by trade now, I was thinking openttd could make calls to a webservice while joining a multiplayer server if account creds have been supplied 12:25:35 <shodan> 've not touched C for a long time though so haven't looked into the openttd part 12:25:54 <shodan> I'm not thinking about 'global' bans but it's a logical extension 12:26:02 <Ammller> Isn't there a wikipage about that, or a tt-thread 12:26:06 <Rubidium> looks like (way) too much effort for little gain 12:27:11 <shodan> hmm 12:27:12 <Rubidium> cause you're essentially blocking out the good guys (that start OTTD for the first time) and you do only make trashing games slightly harder 12:27:23 <Rubidium> slighty being *very* slightly 12:27:32 <shodan> how so? 12:27:48 <Rubidium> well, new users have to register somewhere 12:27:54 <shodan> oh 12:28:01 <Rubidium> which makes it hard 12:28:02 <shodan> I wasn't thinking of it as a mandatory thing 12:28:15 <SpComb> then it wouldn't be very effective for stopping trolls 12:28:17 <Rubidium> bad guys just register loads of accounts and trash lots of servers 12:28:28 <shodan> yeah, I've seen that once 12:28:35 <SpComb> the technical issues aren't that hard to solve, the problem is with the social issues 12:28:52 <SpComb> as for stats... counting those reliably would be difficult 12:28:59 <shodan> i understand but I don't think we're on the same page, I'm not thinking about an account-management kinda thing 12:29:06 *** Gekz [~brendan@121.218.49.21] has quit [Quit: Lost terminal] 12:30:09 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 12:30:17 <shodan> almost like the notion of ranked/unranked servers 12:30:38 <SpComb> I was thinking of BF2 as well 12:30:47 <SpComb> and wondering how they handle it 12:31:04 <SpComb> OpenTTD's open-source, so you can't just rely on obfucsating the server and hoping that nobody takes the effort to crack it 12:31:13 <shodan> hehe 12:31:29 <shodan> good on 'em if they do, ruins the fun for them 12:31:30 <Ammller> maybe, we just need a "global" black- and whitelist (whitelisted are those who identified over pw or key) 12:31:38 <shodan> it'd be like playing in god-mode 12:31:41 <SpComb> Ammller: karma :P 12:32:04 <SpComb> if you say "PlayerName++" in a chat, then they get more karma, vv for "PlayerName--" 12:32:25 *** Gekz [~brendan@121.218.49.21] has joined #openttd 12:33:25 <Ammller> I am quite sure, someone already did a proposal for that... 12:33:55 <Gekz> :o 12:35:11 <SpComb> entirely likely 12:35:30 <shodan> eg, a server is started and the 'enable global user account' tick-box is selected. If a client has defined their account details, they can log on while connecting such a server. the server can tick the account server now and then with things like client joined, client parted, occassional individual stats 12:36:18 <shodan> there's a slight protection against fraudsters then as the server can then compare connection time vs information received 12:36:19 * Rubidium might have very good stats pretty quickly ;) 12:36:40 <shodan> I realise it's pretty frivilous but the idea is to increase the community aspect 12:37:17 <Rubidium> a community without proper *long term* administration is going to fail horribly 12:37:33 <shodan> you guys ;) 12:37:53 <shodan> glass half full/empty 12:38:05 <SpComb> it's a very difficult thing to implement 12:39:23 <shodan> I guess I don't know the openttd side 12:39:50 <shodan> as for the external webside, POP 12:40:33 <HMage> do I understand correctly that this idea ties an individual to a specific account for the purposes of filtering malicious people on public servers? 12:40:56 <shodan> HMage: not in my idea 12:41:36 <SpComb> ok, well, it's easy to implement, but very difficult to design 12:41:47 <shodan> The only example I can think of for something similar would be for BF2 12:42:07 <shodan> main page: http://bf2s.com/ ; detailed player stats: http://bf2s.com/player/44336562/ 12:42:08 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:42:09 *** mode/#openttd [+v glx] by ChanServ 12:42:10 <HMage> shodan: BF2 has the luxury of tying individuals to their CD-Keys. 12:42:15 <shodan> yeah 12:42:37 <HMage> open-source game can't have that 12:42:38 <shodan> for such a system like this, people would sign up their own account - non-mandatory 12:42:53 <shodan> they could have more than one if they wanted 12:43:14 <HMage> shodan: can you give me a bottom line what benefits this will have for me as a player? 12:43:42 <shodan> if you were interested in comparing how you play compared to other players, this could help 12:44:09 <Ammller> HMage: you do not need to enter passwords for servers or your company anymore :-) 12:44:17 <HMage> shodan: this comparison would be true only if server settings are 100% exact 12:44:43 <HMage> plus -- there are modified servers in existence 12:44:51 <shodan> frivilous stats would be more general, like time played, fav vehicles, fav servers, whether/where you are currently logged in 12:45:05 <HMage> ah, ok 12:45:42 <shodan> and the default pic company/manager name is what enthused me because it's such a damn handy addition! :) 12:45:55 <shodan> i always hated changing those 12:46:39 <HMage> shodan: if you need default pic and manager name only, I'd guess this feature will be finished a lot sooner :) 12:46:59 <HMage> ie, feature for saving default company name, manager's pic and manager name 12:47:00 <shodan> every year stats could be taken, for instance vehicles built in that year, their type etc - from this you could see trends and plot them to compare 12:47:14 <shodan> for instance, about when does a player usually add a few planes to their company 12:47:28 <shodan> or how long does it take a player to make their first m 12:47:55 *** Frostregen_ [SADDAM@dslb-084-058-170-026.pools.arcor-ip.net] has joined #openttd 12:48:15 <HMage> shodan: still, first million and when planes are started to be used varies a lot from server settings, even a custom map would influence this 12:48:30 <shodan> yep 12:48:37 <shodan> every game is diff 12:48:38 <HMage> so, to gather a good representative stats, player'll need to play a hundred games 12:48:44 <shodan> i'm not only talking multiplayer either 12:49:13 <Rubidium> and who's going to host the massive datacenter to handle that information? 12:49:18 <shodan> could also be used for trends like most common GRFs, least-used vehicles 12:49:33 <shodan> Rubidium: ah, well, that was something I wanted to find out 12:49:49 <shodan> how many openttd players are there etc 12:49:50 <HMage> game's free, hosting is not 12:50:02 <shodan> yeah 12:50:28 <shodan> but having to worried about super hosting wouldn't be required for quite some time 12:50:29 <Rubidium> favorite vehicle would cause all bought vehicles to be send to the server in some sort of string representation (vehicle IDs are pointless) 12:50:52 <shodan> esp. with a sign-in system 12:51:09 <shodan> i was thinking every year the game could generate these stats and upload 12:51:20 <shodan> the server only needs to store the historical data and mine that 12:51:27 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 12:51:34 <HMage> shodan: did you ponder how much stats and how big it'll be per player per year per game? 12:52:00 <shodan> yep 12:52:05 <shodan> I'm thinking pretty small 12:52:35 <shodan> if the data was generated at year end in game then sent to server or stored for sending later on... 12:52:36 <HMage> I still don't like the idea of having another centralised server 12:52:50 <shodan> hmm 12:52:52 <Rubidium> quit 12:53:12 <shodan> Rubidium: ? 12:53:18 <HMage> shodan: hint, I'm not a dev, I'm just trying to help you formulate 12:53:21 <shodan> forget a /? 12:53:25 <shodan> HMage: please do 12:53:38 *** Frostregen [SADDAM@dslb-084-058-191-041.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 12:53:53 <shodan> but I don't quite understand your concern over it because it's not necessary for game play or has any on-game effect 12:54:05 *** Frostregen_ is now known as Frostregen 12:54:34 <shodan> i mean, banning by logged-in user account could be a later development but that would only be useful for 'ranked' servers 12:54:41 <HMage> I'm placing myself in dev's shoes. I'm gonna need a separate database, I'll need to maintain that, not to mention to develop all this. 12:54:46 <shodan> (ranked used for lack of better term) 12:55:13 <shodan> in terms of dev work, I'm volunteering to offer my services for the web side of things 12:55:36 <shodan> I've not touched C for a long time though 12:57:39 *** Mirrakor [~linuser@p57B2CF80.dip.t-dialin.net] has joined #openttd 12:58:08 <HMage> shodan: it's a long-term feature, this means a volunteer will need to stay on this feature for long time. I'd not risk implementin this feature to see it abandoned. I'm not suggesting you would quit for malicious reasons, but things happen. I had to quit volunteering for another game project just because I suddenly have negative free time per day. 12:58:33 <HMage> for over two months and things aren't gonna change 12:58:44 <HMage> so I'd understand, for example, if devs would play on safe side 12:59:27 <HMage> sorry, no offense. I might have sounded harsh. 13:00:26 <Rubidium> shodan: nah, screen was misbehaving on me together with the internet connection 13:02:36 <HMage> the idea is good, so good that it's been proposed before numerous times. it's the technical and management details that prevent this from happening. 13:02:47 <HMage> yet 13:04:32 <Rubidium> the stats would need a server with enough space, which means it isn't one of 'ours'. 13:05:03 <Rubidium> making the stats as a company is tricky too because if you make money Atari might have a reason to kill OTTD 13:06:06 <Rubidium> the whole authentication stuff seems interesting, but then people want to allow banning based on that system... but that will not work, so they are still not happy with the system 13:07:57 <HMage> I'd simplify. Just a button with a textbox in server list. 'Your client id is: <128bit hex>' -- text. 'Generate new client id' -- button. 13:08:05 <Rubidium> and it means there needs to be some authentication server with registration. 13:08:17 <HMage> no logging in, no passwords 13:08:20 <Rubidium> HMage: people post that file in bug reports 13:08:44 <shodan> (I'm here still, reading and thinking!) 13:08:49 <HMage> Rubidium: erm. what? 13:09:47 <HMage> Rubidium: I'm not sure what you said, sorry. 13:10:06 <Rubidium> that id is in the config, which gets posted in bugreports 13:10:30 <Rubidium> unless you're going to write even more config files and such 13:11:40 <HMage> I see. Is it generated randomly? 13:11:49 <shodan> so why not a traditional web signup? 13:11:51 <Rubidium> not quite either 13:11:59 <HMage> I mean, is it unique enough to be used as a tie for stats? 13:12:00 <shodan> that way it's still definately an opt-in process 13:12:07 <Rubidium> HMage: probably not 13:12:38 <Rubidium> shodan: stats needs somebody to donate a server+bandwidth for infinity 13:12:52 *** teop [~zaript@89.232.109.133] has joined #openttd 13:13:04 *** teop [~zaript@89.232.109.133] has quit [Remote host closed the connection] 13:13:43 <shodan> yeah 13:14:07 <shodan> I have personal hosting that would suffice for a while with a max cap of users 13:14:10 <HMage> shodan: because user accounts are not that necessary, plus people will want to ban by username. That's security through obscurity since nothing stops the person from registering a new account. 13:14:14 <shodan> not a dedicated machine or anything 13:15:01 <Rubidium> not to mention that security though obscurity is worse than no security at all 13:15:04 <HMage> making it a little less personal will get rid of the wish to ban by client_id, since it's so easy (1 click!) to generate one 13:15:27 <HMage> to generate new one* 13:15:35 *** larsemil [~larsemil@gote2.113.cust.blixtvik.net] has joined #openttd 13:15:39 <SpComb> well, the register-a-new-account can't be something that you do with two clicks of the mouse 13:15:50 <SpComb> and if you were to tie that in with some kind of reputation system, it might work 13:15:54 <HMage> but won't stop malicious people 13:16:08 <Rubidium> SpComb: registering a gmail account doesn't even require clicking! 13:16:12 <SpComb> if you make it difficult enough most of them will stop, and it doesn't need to be *that* difficult 13:16:15 <shodan> hmm, i still don't like the idea of an optional system being used to affect game play (ban/kick or whatever) 13:16:31 <shodan> apart from the company details being populated by a webservice call 13:16:33 <SpComb> Rubidium: I'm willing to bet that after registering their fifth gmail account most trolls would give up 13:16:58 *** dR3x4cK [~Miranda@p5499F405.dip.t-dialin.net] has joined #openttd 13:17:05 <HMage> shodan: that's the management detail that kicks in. This method of identification just asks for a ban feature 13:17:07 <SpComb> settings like manager name/face/etc could be implemented client-side 13:17:52 <SpComb> as for stats, the issue is that it would be pretty darn hard to keep them uncorruptable, so it would be difficult to have a top-ten list or such 13:18:23 <Rubidium> again, it would require administration 13:18:26 <HMage> and since ban feature isn't reliable unlike current paid games provide, it's better to not have it. 13:18:47 <SpComb> but informational things like favourite server etc... well... those could be client-side as well 13:18:47 <shodan> but what about offline-play tracking too? 13:18:58 <glx> offline is offline 13:19:08 <shodan> SpComb: yep, but harder to share and compare to other players 13:19:09 <SpComb> instead of the paid-game thing you could have karma/reputation tracking/ISK/web of trust 13:19:10 <HMage> in offline you can cheat :) 13:19:30 <SpComb> shodan: the client could hand them over to the stats server, the openttd server wouldn't really need to do anything 13:19:52 <HMage> SpComb: that brings the inequality problem. I'm a new user and I have the karma of potential malicious user unless I prove otherwise. 13:20:06 <glx> <SpComb> settings like manager name/face/etc could be implemented client-side <-- and you can already save and load face from config 13:20:26 <glx> same for player name in MP 13:20:31 <Rubidium> which you can't because you're already banned 13:21:15 <Rubidium> therefor, it lowers the number of 'bad quys' a little, but it stops 'new guys' from using multiplayer games. 13:21:25 <Rubidium> ergo... bad idea 13:22:09 <Rubidium> and all games with not karma limit would be infested with people trashing games and such 13:22:42 <glx> the only "safe" thing is server password and company password 13:23:16 <HMage> shodan: bear with us :) 13:23:26 <Rubidium> + someone who's actually doing the administration of the server 13:23:42 <Rubidium> and not someone who starts a server and doesn't look back at his/her server 13:23:53 <Rubidium> like probably 165 of the 175 servers do 13:24:38 *** THM-SFG [~carstenr@dslb-088-073-084-126.pools.arcor-ip.net] has joined #openttd 13:24:58 *** THM-SFG is now known as CARST 13:24:58 <HMage> shodan: stats would need to be a little less centralised. For example, generated from logs (like quake 3 has via third-party tools) 13:25:24 <HMage> and saved on client's computer 13:25:32 <HMage> in html, for example 13:26:08 <HMage> you still can compare with your friends 13:26:48 *** HerzogDeXtEr [~Flex@89.246.202.139] has joined #openttd 13:29:18 <SpComb> zero-karma should still let you play, trolls would just quickly get negative karma 13:29:53 <SpComb> and as I said, it would be perfectly possible to just make a new account, but I think as long as it's not entirely trivial, most people would just stop doing it pretty quickly 13:30:03 <SpComb> not sure what benefits positive karma would give you 13:30:20 <SpComb> servers/companies that require positive karma to join would be a bit problematic 13:31:13 <SpComb> the point is, you don't need to make it impossible to troll to stop the trolls 13:31:22 <SpComb> you just need to make it slightly harder 13:31:50 *** ThePizzaKing [~jeff@c122-107-243-224.eburwd9.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 13:33:06 <CIA-3> OpenTTD: rubidium * r12628 /trunk/src/ (order_cmd.cpp order_gui.cpp): -Fix: TTDP compatible non-stop wasn't handled properly. 13:33:22 *** HerzogDeXtE1 [~Flex@89.246.198.26] has quit [Ping timeout: 480 seconds] 13:34:06 <Rubidium> slightly harder means people can't just start OTTD and start playing a MP game 13:34:20 <HMage> SpComb: you know, you underestimate trolls. If you make registration too hard, normal people will get affected. 13:34:44 <HMage> This kind of situation is in CD copy-protection business. WTH I need to insert a CD to play? 13:35:00 <glx> use a nocd :) 13:35:06 <HMage> not to mention I'll have problems if I use SCSI cd. 13:35:27 <shodan> good discussion 13:35:28 <HMage> or through some other controller 13:36:09 <HMage> most copy protections even requires you to use IDE drive if you have one IDE and one SCSI 13:36:10 <SpComb> after registering and playing for an evening or two you would be in a good enough standing to not ever worry about it anymore 13:36:14 <SpComb> a player only has to register once 13:36:15 <HMage> even require* 13:36:31 <HMage> SpComb: where? on troll-infested servers? 13:36:36 <shodan> may I ask, are the people in discussion here from the open source/linux world? 13:36:46 <HMage> I am 13:36:56 <HMage> but I'm not in discussion :P 13:37:13 <SpComb> HMage: I doubt trolls would get very much enjoyment out of trolling each other 13:37:40 <HMage> SpComb: one is enough, you know :) 13:37:46 <hylje> SpComb: that's what 4chan is fueled by, don't underestimate it 13:37:47 <Rubidium> SpComb: so IF I play one evening nice, I can play bad the next evening (rinse'n'repeat) 13:37:59 <glx> HMage: because most virtual drivers are scsi ones 13:38:05 <SpComb> perhaps the karma-concept is too complicated 13:38:17 <SpComb> e.g. BF2 has a vote-kick, but I've never actually used it myself 13:38:29 <HMage> glx: I know, but that's exactly how translates to customer, he is restricted with what he can do. 13:38:32 <SpComb> but I know it's abuseable as well 13:38:38 <Rubidium> three bad guys, two good -> byebye good guys 13:38:45 <shodan> this is good discussion (the best I've seen in an open source env before) 13:38:55 <Rubidium> easy way to kill all underpopulated servers though 13:38:57 <HMage> There's a limit. Customer can say "I'll play another game then, if this requires so much hassle." 13:39:00 <SpComb> Rubidium: would you want to play on a server that has more bad guys that good guys anyways? 13:39:13 <SpComb> HMage: they only have to register once 13:39:24 <SpComb> it's not like they have to register again every time they want to play 13:39:51 <SpComb> if registration is optional, you'd need some incentive to register though 13:40:37 <Ammller> well, best thing is to have MANY admins with rcon, so the server is always under watching eyes. :-) 13:41:01 <Rubidium> SpComb: how long does it take 3 people to join a 2 people server? 13:41:05 <Ammller> ir you trust someone, give him rcon... 13:41:11 <Maedhros> or even one person joining three times 13:42:00 <shodan> if they are logged in, that can be checked 13:42:01 <SpComb> Rubidium: organized trolling is an issue, it's not possible to come up with a solution that won't fail in the face of a determined, organized group of people with enough time on their hands 13:42:15 <HMage> SpComb: as an admin, I'm free to do what I wish with my server, so to get rid of trolls I'll ban by karma. I'll get karma of the first troll I see and ban by it. Incidentally, he'll have the karma of a newbie since he'd just registered. 13:42:43 <shodan> again, i think a different system is being discussed here, this is a user management system under discussion 13:42:57 <HMage> this procedure is easy to come up with, and I'm sure 90% of admins will do 13:43:00 <Ammller> but advantage would now be, if we could ban that troll too, without seeing him on our server :-) 13:43:09 <Rubidium> (which is as usually leading to nowhere) 13:43:40 <HMage> shodan: client authentication is tied to user management, you know :) 13:43:41 <SpComb> HMage: you wouldn't ban a user because they have zero karma, you would ban them if they start trolling, which would cause their karma to drop 13:44:05 <shodan> haha but what if that system you are authenticating to is seperate to the game 13:44:21 <HMage> SpComb: I don't want to see any trolls. Since this troll will register himself a new account easily. 13:44:33 <HMage> Since, ... easily, I'll ban by karma. 13:44:44 <Ammller> HMage: he needs also a new IP 13:44:58 <Ammller> thats not that easy for eveyone 13:44:59 <HMage> Ammller: disconnect from his provider and connect 13:45:07 <HMage> use socks proxy 13:45:08 <HMage> etc 13:45:12 <HMage> lots of tools for that 13:45:16 <HMage> and very easy to use 13:45:23 <SpComb> I do believe that needing to register a new account (get new dynamic IP, new name, new gmail, etc etc) is enough bother that most people would be dissuaded by it 13:45:37 <Ammller> indeed 13:45:42 <HMage> SpComb: most normal people, do you know the mentality of a troll? 13:45:45 <Rubidium> (except the trolls) 13:46:09 <SpComb> I'm guessing based on what I've seen of them, I don't play enough OpenTTD online to really know how it works in practice 13:46:22 <HMage> Rubidium: I remember you being a server admin, is that correct? 13:46:42 <HMage> openttd server* 13:46:49 <SpComb> you just have to remove the motivation that the trolls have 13:47:17 <Rubidium> if you mean by that that I had a MP server running a few times, then yes... if you mean it was for something more stable than testing desyncs/masterserver changes, then no 13:47:19 <SpComb> if they have to constantly spend five minutes creating a new account every time they mess up one game, ... 13:47:39 <SpComb> compared to now where they can just join the next server and do it again 13:48:04 <Rubidium> SpComb: the more they have to do to troll, the more they like to troll because it gives them more status in their troll-world. 13:48:16 <Rubidium> so making it harder might actually increase the number of troll-attacks 13:48:22 <SpComb> is the OpenTTD-troll community really that organized? ^^ 13:48:23 <Ammller> another "good" troll protection is using nightlies, we had only 2 bans since I know at #openttdcoop 13:48:26 <Ammller> ;-) 13:49:32 <shodan> I have been an admin/mod at a big australian forum for a long time, http://pcpowerplay.com.au/forum 13:49:37 <HMage> http://www.urban75.com/Mag/troll.html 13:49:43 <SpComb> that's the negative karma aspect... now if you came up with something for positive karma, you might be even further along 13:49:47 <shodan> I can't see trolls being that prevalent, esp in a niche game like openttd 13:50:51 <HMage> shodan: I remember times when every public game would have a screwed terrain 13:51:10 <HMage> trolls would start a new company, spend bucks on terrain, make the company bankrupt, rinse, repeat 13:51:16 <SpComb> that's usenet trolls, which is quite different from OpenTTD trolls 13:51:25 <SpComb> I gather the way openttd trolling works is that you destroy the landscape in some way 13:51:25 <HMage> I know, wrong url 13:52:02 <HMage> then we should use another term perhaps? 13:52:07 <HMage> hooligans? vandals? 13:52:09 <SpComb> hmm... you could have something with the vote-kick whereby the number of votes needed to kick someone depends on how strong their company is 13:52:15 <SpComb> vandals is good 13:52:42 <SpComb> so to kick someone who has fifty trains, you would need everyone to agree 13:52:57 <SpComb> to kick someone who doesn't have a single train and the only thing they've done is landscaping, you'd only need a couple votes 13:53:15 <shodan> but that's out of scope for a stats system :) 13:53:27 <HMage> I know, shodan :) 13:53:31 <SpComb> yeah, I'm not really talking about the same thing you are anymore 13:53:55 <HMage> that's the normal that topic slides from subject to subject 13:54:01 <HMage> that's normal* 13:54:14 <shodan> yeah :) 13:54:18 <HMage> as for stats, I'd say we don't need log in system 13:54:29 <shodan> oooh, I'm on openttdcoop TS for the first time 13:54:32 <shodan> I wish I spoke dutch 13:54:36 <HMage> :D 13:54:43 <HMage> say something in english 13:55:00 <SpComb> and if someone is kicked that way, then it affects how they can join other servers 13:55:14 <SpComb> I figure that might be a working system 13:55:24 <HMage> SpComb: it's a good idea 13:55:34 <SpComb> take the two-players-playing-on-a-server-three-vandals-join thing 13:55:46 <SpComb> we assume the two players have built up their networks and are actively playing 13:55:57 <hylje> (a)social networks 13:56:07 <SpComb> the three trolls would first need to play and build a succesful network to compete with the other two before they could have any chance of vote-kicking them out 13:56:18 <HMage> SpComb: there's a potential issue of abuse of this system 13:56:50 <SpComb> specific scenarios? 13:57:05 <Gekz> some guy has all the trains 13:57:08 <Gekz> and kicks his competitors 13:57:13 <Gekz> just because hes a homo. 13:57:14 <SpComb> if he wants to play alone... 13:57:24 <HMage> on a public server 13:57:27 <HMage> alone 13:57:36 <Gekz> thats what single player is for 13:57:37 <HMage> public server+alone don't mix I think :) 13:57:54 <Gekz> better idea: server admin with /kick for noobs 13:57:56 <Gekz> the end. 13:57:57 <SpComb> well, you would measure the succesful-network of both the kick-voter and the kick-voted 13:59:01 <SpComb> Gekz: yes, and that probably works fine for servers where you constantly have admins hanging around 13:59:04 <HMage> another scenario: two people join, play with each other, wait till other players leave their companies, start vandalising and kicking all new players 13:59:10 <SpComb> and that's a valid solution 13:59:36 <Gekz> you could limit it to one kick per 10 years 13:59:39 <HMage> but it's a little far-fetched 13:59:57 <Gekz> or better yet 14:00:05 <Gekz> just disable terraforming and land purchasing 14:00:08 <SpComb> well hey, we're getting the trolls to actually play the game now 14:00:09 <Gekz> make it "realistic" 14:00:17 <SpComb> I'd say that's a better position than what we have right now 14:00:21 <Gekz> slap them with a fine 14:00:24 <Gekz> :P 14:00:31 <SpComb> where they just join and vandalise... as opposed to joining, playing, and then vandalising 14:00:54 <HMage> I've just been thinking about what Gekz spoke of, what about limiting number of terraforming per year? 14:01:07 <HMage> since most games don't need any heavy terraforming for short periods of time 14:01:25 <HMage> say, 20 tiles per year are allowed, you build up your limit if you don't use it 14:01:34 <Gekz> cool 14:01:38 <Gekz> patchpatchpatch 14:01:45 <Belugas> or another suggestion i liked, when you dig, you will have to dump dirt somewhere else :) 14:01:51 <SpComb> ...leave a client idling for twenty years and then boom 14:01:55 <Gekz> Belugas: the sea 14:01:56 <Gekz> the end. 14:02:08 <Belugas> well... that just makes new land :P 14:02:17 *** lobster [~aap@86.89.201.189] has quit [Quit: i have your testiculae. be afraid.] 14:02:31 <HMage> SpComb: well, twenty years is longer than 1 month :) 14:02:41 * SpComb thinks that the vote-kick idea has potential 14:02:50 <Gekz> potential to be abused 14:03:10 <HMage> plus give the admin a config option to tweak the number per year, and disable accumulation 14:03:15 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Quit: You just lost the game] 14:03:22 <HMage> ability to disable accumulation* 14:03:53 <Gekz> lol 14:04:04 <Gekz> 30 a year is fine 14:04:06 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 14:04:11 <Gekz> and you could make it accumulate to max 100 14:04:15 <Gekz> or whatever 14:04:16 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 14:04:37 <HMage> good idea too. 14:04:55 <Gekz> you could make it that if someone terraforms too much in a cities land, they get a restriction 14:05:04 <Gekz> and they cant purchase land or terraform there 14:05:05 <Gekz> :P 14:05:09 * Gekz is cruel. 14:05:27 <HMage> SpComb: vote-kick is a working idea, quake 3 had vote-kick and there wasn't much grief 14:05:45 <Gekz> HMage: quake3 has servres with 30 people 14:05:47 <Gekz> not just 3 14:05:50 <HMage> there was no weight of the vote, though 14:06:03 <Gekz> plus, you cant grief on quake3 14:06:08 <Gekz> you can just get pwned and cry 14:06:12 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 14:06:12 <SpComb> I think it might work particularly well with OpenTTD because vandals affect all players, and you can have heuristics to detect who might be trolling and who might not be 14:06:14 <Gekz> there is no comparison 14:06:41 <Gekz> with enough safeguards, the kick systemm could work 14:06:42 <HMage> Gekz: erm, right. still, I remember using vote-kick for some occasions 14:07:03 <Gekz> such as once per 10 years 14:07:05 <SpComb> but it does open up the build-up-an-empire-and-then-votekick-every-new-person-out 14:07:06 <HMage> because people connected and used slots while standing there 14:07:21 <HMage> and doing nothing 14:07:21 <SpComb> Gekz: with good enough heuristics 14:07:23 <Gekz> SpComb: dont give someone an advantage over others 14:07:26 <SpComb> what kind of actions does vandalism involve? 14:07:29 <Gekz> you just dont allow kicks for the first 10 years 14:07:32 <Gekz> erm 14:07:34 <Gekz> first 1 year 14:07:38 <Gekz> of a company''s existance 14:07:45 <Gekz> so they cant go "I R TROLL, KICK KICK KICK" 14:07:59 <Gekz> SpComb: purchasing land 14:08:00 <HMage> I think of the first 5 years of company's existence, I would just forbid landscaping COMPLETELY 14:08:05 <Gekz> terraforming randomly 14:08:11 <Gekz> placing stations blocking yours 14:08:22 <Gekz> HMage: nice idea 14:08:27 <Gekz> HMage: OH 14:08:30 <Gekz> they could apply for a permit 14:08:34 <SpComb> so things like purchasing land and terraforming randomly could make you easier to vote-kick, getting profit and such would make it harder 14:08:38 <Gekz> and the other companies vote 14:08:41 <Gekz> }:) 14:08:45 <HMage> :D 14:09:09 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 14:09:17 <Gekz> SpComb: purchasing land such as the end of your station 14:09:20 <Gekz> or where you are building tracks 14:09:21 <HMage> Gekz: to be even more cruel, I'd suggest for a permit Per town :D 14:09:28 <Gekz> HMage: oh man that is cruel 14:09:33 <Gekz> HMage: permit to build one station 14:09:39 <Gekz> HMage: one SQUARE of a station 14:09:40 <HMage> permit to buy a train 14:09:49 <HMage> permit to buy permit 14:09:50 <Gekz> permit to build a road xD 14:09:53 <Gekz> LOL 14:10:46 <HMage> shodan: you're still with us? 14:11:41 * Belugas can see the number of AIs getting kicked skyrocketting :) 14:11:50 <Gekz> ln-: Du spreche Deutsch! 14:12:03 <Gekz> shh, dont correct the typo 14:12:04 <Gekz> its a test 14:12:17 <HMage> Gekz: you just gave out yourself :) 14:12:23 <Gekz> lol 14:12:28 <shodan> I sam 14:12:35 <shodan> er I am sorry 14:12:35 <Gekz> He sam! 14:12:35 <Gekz> lol 14:12:37 <shodan> haha 14:12:38 <HMage> me sam 14:12:44 <HMage> you sam 14:12:47 <Gekz> we all sam 14:12:49 <Gekz> for I sam 14:12:50 <shodan> Gekz: your nick is very familiar 14:12:55 <shodan> Sam likes ham 14:12:57 <Gekz> shodan: enguard 14:12:59 <shodan> <suess> 14:13:11 <Gekz> shodan: freenode 14:13:16 <shodan> i knew it 14:13:22 <Gekz> lol 14:13:24 <shodan> <-- optimus 14:13:30 <Gekz> oh dear. 14:13:34 <Gekz> you're australia 14:13:35 <Gekz> n 14:13:42 <HMage> I'm russia 14:13:43 <HMage> n 14:13:47 <Gekz> and you be a hater. 14:14:30 <shodan> I was just speaking to dutch people on the openttdcoop teamspeak server though 14:14:33 <shodan> nice people 14:14:35 * HMage has to regretfully announce that he has to leave 14:14:41 <HMage> ...and make some tea 14:14:46 <shodan> didn't seem to be on drugs at all, top gear has lied to me 14:14:47 <Gekz> HMage: good night chap 14:14:52 <shodan> HMage: thanks for the chat tonight 14:14:56 <shodan> I've saved this log 14:14:59 <shodan> I will consider it 14:15:00 <Gekz> lol 14:15:12 * HMage likes psychological tricks :) 14:15:14 <Gekz> hows ##australia 14:15:25 <shodan> dunno, freenode has split 14:15:33 <Gekz> how so 14:15:57 <shodan> netsplit 14:16:18 <Gekz> lolcats 14:18:50 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 14:18:50 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 14:20:25 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 14:22:13 *** larsemil [~larsemil@gote2.113.cust.blixtvik.net] has quit [Ping timeout: 480 seconds] 14:24:22 <ln-> does someone have an optimus keyboard? 14:24:31 <Gekz> ln-: Ich! 14:24:47 <ln-> no you don't, next. 14:25:27 <Gekz> ICH 14:25:58 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 14:28:36 <HMage> ln-: I'm thinking about getting one, but it's price is 90% of my monthly salary 14:29:36 <HMage> so I won't get it soon :) 14:29:52 <shodan> what if you got a dead pixel? :) 14:30:01 <ln-> Yes, it costs more than a decent, brand new computer, which undoubtedly limits people's willingness to buy it. 14:30:06 <SpComb> replace the key with one of the spares that they ship with the keyboard 14:30:57 <HMage> anyway, I see this keyboard as a toy 14:31:01 *** frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has joined #openttd 14:31:09 <HMage> since I can't put any functional use of this 14:31:46 <ln-> When can we expect OpenTTD support for Optimus? 14:32:00 <mrfrenzy> when you donate a keyboard to the devs? 14:32:12 * mrfrenzy signs up as openttd ui dev ;) 14:32:15 <HMage> ln-: it's up to the Optimus software, they create presets, not software developers 14:32:54 <Belugas> ln-, on my schedule, it is noted to commit it on 5 july 2035 14:32:55 <HMage> there's software that runs resident and watches which window is in front, and sets keyboard icons 14:33:21 <HMage> plus optimus users can create their own presets easily 14:33:25 <ln-> HMage: But isn't the idea that the key icons can be changed by applications, on-the-fly? 14:33:34 <HMage> ln-: it's not done by applications 14:33:43 <HMage> it's done by software that comes with the keyboard 14:34:48 <HMage> so all openttd devs need is a list of hotkeys and their icons 14:34:57 <ln-> HMage: hmm, i suppose there is no technical reason (in hardware) why it couldn't be eventually done by an application? (perhaps with 3rd party drivers, but still) 14:35:05 <HMage> none 14:37:33 <Eddi|zuHause3> <ln-> Brianetta: Ariel is the mermaid, Arial is the font. <- no, Ariel is the washing powder, Arielle is the mermaid 14:39:16 <HMage> ln-: to be honest, I don't even know if any software supports the keyboard besides the one that comes with it, and I suspect it's windows only 14:39:57 <ln-> some sources say Mac OS X, too. 14:40:07 <HMage> yup, maxosx is on the page 14:40:19 <HMage> http://www.artlebedev.com/everything/optimus/downloads/optimus-maximus-manual-eng.pdf 14:40:43 <ln-> Eddi|zuHause3: http://en.wikipedia.org/wiki/Ariel_%28The_Little_Mermaid%29 14:42:04 <HMage> Avoid contact with liquids; do not use 14:42:04 <HMage> the keyboard in high humidity (e.g. bathroom) 14:42:04 <HMage> as it creates risk of fire or electric 14:42:05 <HMage> shock. 14:43:33 <Eddi|zuHause3> ln-: hm, then they changed that in german 14:43:47 <Eddi|zuHause3> http://de.wikipedia.org/wiki/Ariel vs. http://de.wikipedia.org/wiki/Arielle 14:45:00 <HMage> As it seems, the optimus keyboard is quite fragile 14:45:08 <shodan> gnight 14:45:09 <shodan> ta again 14:45:23 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 14:45:33 <HMage> I spilt coffee/tea/water/alcohol/etc. on the keyboard 14:45:33 <HMage> Quickly turn off the keyboard, remove all the keys or at least the keys from 14:45:33 <HMage> the wet part. Carefully dry the keyboard and do not turn it on for a few days 14:45:34 <HMage> as it may cause damage if there is still liquid left inside. 14:45:38 <ln-> and optimus is not physically compatible with a lot of european layouts, which i find strange. 14:45:41 <Eddi|zuHause3> HMage: do not feed it after midnight? 14:46:14 <HMage> Eddi|zuHause3: it dislikes water very much 14:46:52 <HMage> there's silicone grease which you may get yourself dirty with while replacing keys, the keyboard might become dirty with the same grease if you don't replace keys properly 14:47:05 <HMage> one failed key will make whole keyboard inoperable 14:47:06 <HMage> etc 14:47:30 <Eddi|zuHause3> sounds like a maintenance nightmare 14:47:47 <HMage> yeah, and you need to place it very securely somewhere 14:48:20 <HMage> else it might fall and break 14:48:54 <HMage> byebye typing with keyboard on my knees :) 14:49:36 <Eddi|zuHause3> i drop things all the time... 14:49:49 <Eddi|zuHause3> especially if they are wireless 14:50:43 <HMage> yeah, if I drop this keyboard and it breaks, byebye 1564.72 US$ 14:51:07 <ln-> that's what home insurance is for. 14:51:11 <Eddi|zuHause3> that's only like 500⬠:p 14:51:23 *** Digitalfox_Home [~chatzilla@bl7-187-132.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.13/2008031114]] 14:51:24 <HMage> 1257.14 ⬠14:51:55 <Eddi|zuHause3> 1 500 US$ = 955.474871 ⬠says google 14:52:14 <HMage> http://store.artlebedev.com/computer_add-ons/optimus/ 14:52:23 <Eddi|zuHause3> they are screwing you 14:52:23 <HMage> select 113-button one 14:52:42 <HMage> the price is actually in russian rubles 14:54:22 <HMage> 44000/23.5330=1869.71 14:54:27 <HMage> that's usd 14:54:48 <HMage> 1187.80 in euros 14:54:51 <Eddi|zuHause3> 44 000.00 Russian rubles = 1 188.80438 ⬠14:54:52 <Eddi|zuHause3> 44 000.00 Russian rubles = 1 866.304 US$ 14:55:35 <HMage> so, US price is a bargain now :) 14:55:56 <ln-> whaat, the vast majority of the buttons are not "active" by default 14:56:07 <HMage> 1565 US$ vs 1870 US$ 14:56:27 <HMage> ln-: where? 14:57:03 <ln-> oh, with some interpretations of "default" 14:57:12 <ln-> at the store 14:59:16 <HMage> ln-: the one with one active key is 13000 rub 14:59:47 <HMage> the one with ten -- 16850 rub 15:00:03 <HMage> with 47 -- 28100 15:00:12 <HMage> all 113 -- 44000 15:00:49 <HMage> I might be wrong with software, actually 15:01:00 <HMage> seems like it reprograms the keyboard 15:01:22 <HMage> I don't know how keyboard knows about current foreground window, though 15:01:41 <ln-> who the hell wants only one active key? 15:01:48 <ln-> is that good for anything? 15:03:23 <Eddi|zuHause3> you could display stuff in the spacebar 15:03:30 <Eddi|zuHause3> like current song playing and stuff 15:05:07 <HMage> "402345$, 135 trains, 5 aircrafts." 15:05:28 *** Zahl [~Zahl@p549F1FC6.dip0.t-ipconnect.de] has joined #openttd 15:06:13 <Eddi|zuHause3> well, it'd only make sense for stuff that you might want to do while not looking at the screen anyway 15:06:52 <HMage> I don't look at the keyboard at all :D 15:07:37 <Eddi|zuHause3> i mean, like, when the screen is turned off 15:08:12 <HMage> still makes no sense 15:08:21 <HMage> if I turn off the screen that means I don't wan to look at the output of my pc 15:08:25 <HMage> want* 15:08:31 <HMage> no matter where it is 15:10:10 <Eddi|zuHause3> no, when the screen is turned off (or not available), it means, i don't USUALLY want to see the output, but when i occasionally want to, i not necessarily want to go through the trouble of switching it on / attaching one 15:10:37 <Eddi|zuHause3> like on a "headless" server, i could attach the keyboard, and display the last two lines of the console 15:11:01 <Eddi|zuHause3> to get a tiny overview about what is going on 15:11:36 <HMage> optimus mini would be more suitable then :) 15:11:36 <Eddi|zuHause3> i can more easily attach a portable USB keyboard than a full blown monitor 15:11:37 <HMage> http://www.artlebedev.com/everything/optimus-mini/ 15:12:25 <HMage> so, no need for a keyboard with one key unless I plan to expand 15:12:26 <Eddi|zuHause3> or like my previous example, to control the music player, i don't need to switch on the monitor 15:12:47 <Eddi|zuHause3> but i occasionally want to get a little bit of information 15:13:06 <HMage> typical multimedia keyboard + optimus mini 15:13:19 <HMage> less fragile 15:13:30 <HMage> and no need to keep all eggs in one basket :) 15:13:54 <Eddi|zuHause3> less baskets to carry ;) 15:14:12 <HMage> I'll prefer the safer side 15:14:25 <HMage> if I drop one basket, I won't lose all my eggs 15:14:42 <HMage> just the half 15:14:52 <Eddi|zuHause3> or if you drop no baskets, you don't lose any eggs 15:15:02 <HMage> things happen 15:15:07 <HMage> keyboards drop :) 15:15:15 <HMage> optimus is fragile 15:15:30 <Eddi|zuHause3> depending on the value of the eggs, you should really improve on the dropping issue 15:17:17 <HMage> accidents happen 15:17:38 <HMage> I'd prefer it to be a calculated risk than a devastating incident 15:17:56 <HMage> it's kind of a safety net 15:19:51 *** vodi [vodi69@pptp-204-138.pptp.htl-hl.ac.at] has joined #openttd 15:21:38 *** nzvip [~svip@192.38.109.188] has joined #openttd 15:23:22 * HMage walks around in circles 15:26:31 <vodi> how can i update to 0.6.0 on debian lenny? 15:26:57 <Rubidium> download the debian package from the website and install that 15:27:44 <vodi> shouldn't it come as update? 15:27:47 <Ammller> Isn't there a command like "apt up openttd" ? 15:28:01 <peter1138> if there's an update, you'll get it 15:28:15 <vodi> in de repo's is only 0.5.3 15:28:17 <peter1138> if there isn't, you'll have to do it manually 15:28:33 <peter1138> it's not up to was what appears in debian 15:28:38 <peter1138> er 15:28:39 <peter1138> s/was/us/ 15:28:49 <Ammller> can't you include sourceforge as repo? 15:29:45 <vodi> i don't think that sf.net is a repo 15:29:55 <HMage> vodi: are you on unstable? 15:30:00 <vodi> no, lenny 15:30:07 <HMage> lenny as in ..? 15:30:11 <HMage> oldstable? 15:30:39 <vodi> testing 15:30:51 <HMage> ah 15:31:07 *** Mirrakor [~linuser@p57B2CF80.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:31:34 <HMage> it takes some time and numerous conditions for package to get into testing from unstable 15:32:25 <HMage> unstable has 0.6.0-2 15:32:31 <HMage> http://packages.debian.org/sid/openttd 15:32:46 <vodi> is ok... 15:32:57 <vodi> i think i'm downloading the .deb from sf.net 15:33:01 <HMage> you can download just the deb and install it with dpkg -i 15:33:38 <vodi> is ok 15:34:46 *** vodi [vodi69@pptp-204-138.pptp.htl-hl.ac.at] has left #openttd [] 15:37:06 *** vodi [~vodi69@pptp-204-138.pptp.htl-hl.ac.at] has joined #openttd 15:38:31 <peter1138> gdebi :D 15:38:47 <vodi> no, dpkg -i 15:40:25 <peter1138> heh, ok ok 15:40:45 * peter1138 ponders the feasibility of providing an apt source 15:41:30 <hylje> it would be most apt 15:41:35 <peter1138> hurr hurr 15:41:48 <Rubidium> vodi, the excuses Debian gives for not putting OpenTTD in testing: http://bjorn.haxx.se/debian/testing.pl?package=openttd 15:41:55 <HMage> I'm actually surpsised there are still some debian users 15:42:40 <Rubidium> 0.6% of the people that installed popcon on Debian have OpenTTD installed 15:43:15 <HMage> I've installed popcon and I don't have openttd installed, since I us debian as a server ;D 15:43:20 <HMage> I use* 15:43:29 <HMage> not openttd kind of server 15:43:30 <ln-> bad excuse 15:43:33 *** lobster [~michielbi@86.89.201.189] has joined #openttd 15:43:51 <HMage> I just didn't launch openttd for over 6 months, is that a good excuse? :) 15:44:01 <Rubidium> HMage: so you're one of the 80000 people that installed popcon 15:44:09 <HMage> yup 15:44:19 * HMage re-checks 15:44:38 <HMage> yup, installed 15:48:56 <CIA-3> OpenTTD: frosch * r12629 /trunk/src/ (8 files): 15:48:56 <CIA-3> OpenTTD: -Codechange: Split VehicleNeedsService() into Vehicle::NeedsServicing() and Vehicle::NeedsAutomaticServicing(). 15:48:56 <CIA-3> OpenTTD: -Fix (r11052): Disable servicing by service-interval if a vehicle has depot orders. 15:53:44 *** skidd13 [~skidd13@p548A71C8.dip.t-dialin.net] has joined #openttd 15:58:07 *** Volley [~worf@84.119.67.68] has joined #openttd 16:00:33 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 16:02:11 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 16:02:25 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 16:02:41 *** Ammller [~Ammler@adsl-84-227-55-122.adslplus.ch] has quit [Quit: Konversation terminated!] 16:12:43 *** XeryusTC is now known as Xeryus|bnc 16:15:43 <CIA-3> OpenTTD: maedhros * r12630 /trunk/src/order_cmd.cpp: -Fix (r12600): Missing 'break' made it impossible to add waypoints to vehicle orders. 16:20:26 *** vodi [~vodi69@pptp-204-138.pptp.htl-hl.ac.at] has left #openttd [] 16:20:27 *** vodi [~vodi69@pptp-204-138.pptp.htl-hl.ac.at] has joined #openttd 16:22:44 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 16:22:45 *** mode/#openttd [+o Bjarni] by ChanServ 16:23:04 <ln-> 0x50a41673.virnxx14.adsl-dhcp.tele.dk! 16:23:29 <Bjarni> gee that looks familiar 16:23:53 <Bjarni> I know the guy who hides behind that address. He is a really nice guy 16:24:36 *** Ammller [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 16:25:05 <skidd13> hmm 1352930931 16:25:30 <Bjarni> 1352930931 bottles of beer on the wall 16:25:39 <Bjarni> this could take a while 16:25:47 <Noldo> is it IP adderss in hex? 16:25:55 <skidd13> 0x50a41673 in dec -> 1352930931 16:30:14 <peter1138> STOP! 16:30:24 <peter1138> YOU'RE BROADCASTING YOUR INTERNET NUMBER TO THE WORLD! 16:30:37 <Kloopy> It's probably been discussed before, but how easy would it be to compile OTTD without all the graphics on linux to have a dedicate server for machines without X? 16:30:41 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 16:31:32 <frosch123> what's wrong with posting "127.0.0.1"? 16:34:23 <peter1138> Kloopy: THERE'S A CONFIGURE OPTION FOR IT 16:34:24 <peter1138> ERR 16:34:27 <peter1138> whoops :o 16:34:43 <Bjarni> peter1138: please keep it down 16:34:51 <skidd13> peter1138: is your capslock broken? ;) 16:34:57 <peter1138> Bjarni, i can't when i think of you 16:35:22 <Bjarni> no matter how loud you yell your voice can't reach me 16:35:28 <Kloopy> hehe.. I didn't realise that! Awesome... I've never compiled the game before so didn't realise. Unless I'm really dense, there's no binary download for dedicated-without-X version. 16:38:01 *** skidd13 [~skidd13@p548A71C8.dip.t-dialin.net] has left #openttd [Ping timeout: resistance is futile.] 16:41:52 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 16:41:52 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 16:41:52 *** TinoDidriksen [~projectjj@users.kollegienet.dk] has quit [Read error: Connection reset by peer] 16:42:14 *** Volley [~worf@84.119.67.68] has quit [] 16:46:11 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 16:46:11 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 16:57:43 *** Wolf01 [~wolf01@79.30.232.177] has joined #openttd 16:59:20 <Wolf01> hello 17:05:13 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 17:05:30 *** dR3x4cK [~Miranda@p5499F405.dip.t-dialin.net] has quit [Quit: dR3x4cK] 17:06:14 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 17:06:21 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 17:31:25 *** Wolf01 is now known as Wolf01|AWAY 17:38:44 *** frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has quit [Remote host closed the connection] 17:43:50 *** tne1 [~tneo@87.208.245.90] has joined #openttd 17:44:00 *** tne1 [~tneo@87.208.245.90] has left #openttd [] 17:46:48 *** vodi [~vodi69@pptp-204-138.pptp.htl-hl.ac.at] has quit [Ping timeout: 480 seconds] 17:48:28 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 17:48:33 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 17:48:50 *** Osai is now known as Osai^Kendo 17:51:54 <Noldo> does anyone know if the song on TTD soundtrack were composed for the game or if any of them older stuff 17:51:54 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 17:52:12 <orudge> they're all composed for the game, as far as I know, Noldo 17:52:14 <orudge> by John Broomhall 18:16:09 * CARST is playing Counter-Strike: Source on :THM: | cs_office | Stats | TheHitmen.de | Tick100 (85.14.229.222:27015) (Password none) with HLSW (www.hlsw.net) 18:16:27 <Noldo> now that's interesting 18:16:42 <hylje> insightful even 18:18:36 * SpComb played CS:S on sunday 18:18:50 <SpComb> it's quite a bit of a better game than CS 1.5 which I'm used to 18:19:23 * Belugas played WHSOAP on sunday. Lots of fun :) 18:19:53 <Noldo> what about teewars? 18:24:07 * CARST returned from playing Counter-Strike: Source with HLSW (www.hlsw.de) 18:24:07 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 18:24:07 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 18:30:21 *** thgergo [~Administr@dsl51B60E4D.pool.t-online.hu] has joined #openttd 18:32:00 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 18:32:00 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 18:34:55 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:39:11 * CARST is playing Counter-Strike: Source on :THM: | cs_office | Stats | TheHitmen.de | Tick100 (85.14.229.222:27015) (Password none) with HLSW (www.hlsw.net) 18:39:48 <Rubidium> CARST is getting kicked if he continues spamming with that 18:41:10 <Patrick`> wow, CS:S 18:41:15 <Patrick`> guess somebody never tried TF2 18:41:31 <hylje> CoD4: Grenade Warfare 18:41:40 <Patrick`> portal2 18:49:43 <Patrick`> we have an option to display signals on the wrong side, right? 18:49:46 <Patrick`> it's not a server var 18:53:37 <CIA-3> OpenTTD: rubidium * r12631 /trunk/src/aircraft_cmd.cpp: -Fix [FS#1911]: sometimes aircraft couldn't find their way to their depot. 19:00:40 *** Morloth [~bram@53542231.cable.casema.nl] has quit [Ping timeout: 480 seconds] 19:00:40 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 19:01:16 *** wleader [wleader@twleader.plus.com] has joined #openttd 19:03:27 <wleader> I have a question about a change made to the trunk in revision 12561. The change added the use of INT16_MAX and INT16_MIN which on my machine do not appear to be defined. 19:06:12 <wleader> Which honestly seems really odd, since INT_MAX and INT_MIN are defined. 19:06:29 <Noldo> what is your system? 19:07:13 <wleader> I'm compiling with MSVC++ Express 2005. 19:07:58 <wleader> limits.h does have SHRT_MIN and SHRT_MAX which contain the values one would expect for 16 bits. 19:08:16 <Belugas> tried to clean and to build? I compiled flawlessly yesterday 19:08:44 *** Morloth [~bram@53542231.cable.casema.nl] has joined #openttd 19:09:01 <wleader> Yes Belugas. 19:09:12 <Belugas> clean trunk? 19:09:48 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 19:10:01 <Rubidium> wleader: shorts aren't necessarily 16 bits on all platforms 19:10:55 <Rubidium> but INT16_MAX/INT16_MIN are defined on your system (or rather by OTTD) 19:11:05 <Rubidium> unless your MSVC doesn't tell it's compiling as MSVC 19:11:25 <wleader> Thats why I am weirded out. It should be defined on my system, but its not. 19:12:04 <Rubidium> INT16_MAX/INT16_MIN are not defined by your 'system' (i.e. Microsoft), they are by stdafx.h in trunk/src/ 19:17:16 <wleader> downloaded a new stdafx.h from the repository. That seems to have fixed it. I wonder how it got broken in the first place. 19:20:04 <Rubidium> by not using svn or applying someone's patch that reverted that change 19:21:08 <wleader> At least I learned something. 19:33:01 *** Digitalfox [~Digitalfo@bl7-187-132.dsl.telepac.pt] has quit [Quit: Leaving] 19:33:10 *** KritiK [~Maxim@78-106-154-211.broadband.corbina.ru] has joined #openttd 19:34:51 <HMage> ÑÐŒÑÐŒ. вÑеЌ ÑпПкПйМПй МПÑО. goodnight 19:36:14 *** larsemil [~larsemil@gote2.137.cust.blixtvik.net] has joined #openttd 19:37:01 * CARST returned from playing Counter-Strike: Source with HLSW (www.hlsw.de) 19:40:19 *** CARST was kicked from #openttd by Belugas [You have been warned] 19:40:36 <mrfrenzy> I was gonna say something about him being in the wrong channel ;) 19:41:27 <Belugas> now, he has all the luxury to play that game quietly :S 19:45:47 *** Digitalfox_Home [~chatzilla@bl7-187-132.dsl.telepac.pt] has joined #openttd 19:47:20 *** Xeryus|bnc is now known as XeryusTC 19:49:03 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:50:46 *** thgerg1 [~Administr@dsl51B60EC5.pool.t-online.hu] has joined #openttd 19:53:14 <Patrick`> is autoreplace broken? it seems to operate holistically 19:53:28 <Patrick`> I do "send all trains for servicing" and a year later half of them aren't up 19:53:31 *** Mirrakor [~linuser@p57B2DE64.dip.t-dialin.net] has joined #openttd 19:54:21 <Patrick`> bollocks, I just ran out of money 19:55:10 <Belugas> holistically... a new one.. i prefered the "entropic" one :D 19:56:09 <SpComb> hmm 19:56:19 <SpComb> openttd's surprisingly light in terms of running inside a chroot 19:56:26 *** thgergo [~Administr@dsl51B60E4D.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 20:01:08 *** Ammller [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Remote host closed the connection] 20:01:56 *** planetmaker [~chatzilla@Fcf25.f.ppp-pool.de] has joined #openttd 20:04:01 *** Zahl [~Zahl@p549F1FC6.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:08:34 *** stillunk1own [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 20:08:34 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 20:10:03 <ln-> http://en.wikipedia.org/wiki/Image:Caroline-Migros-p1000507.jpg 20:10:15 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 20:17:30 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Ping timeout: 480 seconds] 20:23:15 *** dR3x4cK [~Miranda@p5499F405.dip.t-dialin.net] has joined #openttd 20:36:41 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 20:42:50 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 20:43:08 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 20:45:28 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [] 21:06:03 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 21:06:03 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 21:10:09 *** wleader2 [wleader@twleader.plus.com] has joined #openttd 21:11:15 *** wleader [wleader@twleader.plus.com] has quit [Ping timeout: 480 seconds] 21:16:11 *** Digitalfox [~Digitalfo@bl7-187-132.dsl.telepac.pt] has joined #openttd 21:17:21 *** Digitalfox [~Digitalfo@bl7-187-132.dsl.telepac.pt] has quit [] 21:18:59 *** Maedhros [~jc@host86-136-232-74.range86-136.btcentralplus.com] has quit [Quit: good night] 21:21:11 *** wleader2 is now known as wleader 21:29:10 <CIA-3> OpenTTD: smatz * r12632 /trunk/src/tunnelbridge_cmd.cpp: -Fix (r12547): with invisible catenary, trams were be drawn over a bridge 21:29:54 <peter1138> were be? 21:30:08 <SmatZ> oh my 21:30:21 <SmatZ> why do I do that stupid typos 21:30:40 <SmatZ> ... (changed could -> were, but didn't remove 'be') 21:32:17 *** ben_goodger [~ben@host81-153-85-233.range81-153.btcentralplus.com] has joined #openttd 21:34:10 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Quit: Quitting] 21:37:41 <wleader> Huzzah, I got YAPP, Paxdest, and all my patched to build together on recent trunk code. 21:37:45 * wleader does a dance of joy 21:39:37 <SpComb> http://pb.paivola.fi/574 <-- mm... chrooted, unionfs'd openttd 21:41:30 * SpComb plans to start the development of the new version of MyOTTD by offering raw access to openttd.cfg, the console, and such 21:43:28 *** stillunk1own [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 21:46:56 *** TinoM [~Tino@i59F551C4.versanet.de] has quit [Quit: Verlassend] 21:47:00 *** Sacro` [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 21:47:12 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 21:48:39 *** Allometry [~allometry@216.243.106.50] has joined #openttd 21:48:47 <Allometry> !password 21:48:47 *** Allometry was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] 21:48:56 *** Sacro` is now known as Sacro 21:49:34 <Eddi|zuHause3> it worked! :p 21:55:02 *** dR3x4cK [~Miranda@p5499F405.dip.t-dialin.net] has quit [Quit: dR3x4cK] 21:55:04 *** Diadem [math@115pc224.sshunet.nl] has joined #openttd 21:55:21 <Diadem> Question: I accidently pressed the 'send to servicing' button... Is there any way to undo this command? 21:55:28 <Diadem> Gonna cost me a couple of hundred million I fear :( 21:55:34 *** Osai^Kendo is now known as Osai 21:56:34 <Patrick`> what, because of network disruption? 21:57:13 <SmatZ> Diadem: disable autoreplace and autorenew... 21:57:22 <SmatZ> then it won't cost you that much 21:57:33 <Diadem> No it's the network disruption it's gonna create 21:57:41 <Diadem> gonna take 2 years for my network to reestablish itself ;) 21:57:49 <Diadem> Trains will start taking wrong turns to reach depots etc 21:58:05 <Patrick`> reload from a save 21:58:18 <Patrick`> I actually prefer to build with rails now 21:58:30 <Patrick`> I used to use monorail - I got more money but train networks just "look" fuller 21:58:40 <Patrick`> I meant magletv 21:58:48 <Diadem> Hmmm 21:58:54 <Diadem> save is quite a long time ago 21:59:03 <Diadem> gonna have to manually cancel depot order on 539 trains I guess 21:59:23 <Patrick`> what size of map 21:59:27 <Patrick`> and what industry density 21:59:35 <Patrick`> I always get bored after 100 or so trains 21:59:38 *** Progman [~progman@p57A1EAAC.dip.t-dialin.net] has quit [Remote host closed the connection] 21:59:43 *** larsemil [~larsemil@gote2.137.cust.blixtvik.net] has quit [Ping timeout: 480 seconds] 21:59:56 <Patrick`> in fact, is it a lot of hassle to fire us a save? I'm really curious about how people run big networks 22:01:44 <Diadem> 1024x1024 22:01:55 <Diadem> high industry, low towns 22:02:04 <Diadem> And I'm just in the started stages really :) 22:03:17 <Diadem> sending you latest savegame 22:03:23 <Diadem> (the one with the depot order :P) 22:03:29 <Eddi|zuHause3> i prefer high towns [villages], few cities [like 1 in 40] and few industries [they close down before you can connect them anyway] 22:03:57 <Diadem> hehe 22:04:09 <Diadem> I'm currently working on connecting *all* iron ore mines to the same steel mill 22:04:40 <Diadem> 81/106 hooked up at the moment 22:04:44 *** thgerg1 [~Administr@dsl51B60EC5.pool.t-online.hu] has quit [Read error: Connection reset by peer] 22:04:57 <Diadem> 200 steel trains to transport all the steel :P 22:04:58 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 22:05:27 <SmatZ> :) 22:05:28 <glx> that's why autosave is nice 22:05:34 <Patrick`> Diadem: won't be able to look at it for ages 22:05:37 <Patrick`> Diadem: that's insane! 22:05:45 <Patrick`> I always go for low density just to have something to do 22:05:48 <Patrick`> and so they don't get in the way 22:06:13 <Diadem> glx: oh wait, I have autosave 22:06:15 <Diadem> glx: good idea 22:06:17 <Eddi|zuHause3> i just think the game creates way too many secondary industries 22:06:18 *** CARST [~carstenr@dslb-088-073-084-126.pools.arcor-ip.net] has joined #openttd 22:06:18 <SmatZ> hehe 22:06:35 <Diadem> thanks! 22:06:43 <Diadem> it's only 18 days old. That's only 3 stations :) 22:07:16 <Diadem> Patrick`: My trains are too slow for my network size really. Takes aaages I need like 4 trains even on a mine that produces 20 ore a month 22:07:27 <Diadem> Patrick`: But once I get faster trains my income should go up and up :) 22:08:01 * Diadem only does industry. I always kill towns off 22:08:08 <Wolf01|AWAY> 'night 22:08:12 *** Wolf01|AWAY [~wolf01@79.30.232.177] has quit [Quit: Once again the world is quick to bury me.] 22:08:20 <Diadem> I usually only have a few towns in a corner somewhere where I put an airport, so I let those grow 22:08:27 <Diadem> the rest I kill if they are in the way, and ignore otherwise 22:08:50 *** planetmaker [~chatzilla@Fcf25.f.ppp-pool.de] has quit [Quit: Good bye!] 22:09:48 <SmatZ> Diadem: hope you won't reach int64 money limit :) 22:09:56 <SmatZ> if you are playing with planespeed = 1/1 22:10:09 <SmatZ> and inflation 22:10:16 <Diadem> hehe 22:10:20 *** wleader [wleader@twleader.plus.com] has quit [Ping timeout: 480 seconds] 22:10:34 <Diadem> surely int64 ain't possible 22:10:39 <Eddi|zuHause3> use feeder services 22:10:52 <Eddi|zuHause3> collect ore with short trains on hub stations 22:11:01 <Eddi|zuHause3> send huge trains to the steel mill 22:11:08 <Diadem> int 64 would be 9 billion billion 22:11:11 <Diadem> that's a lot of money :) 22:11:13 <SmatZ> :-) 22:11:18 <Diadem> Eddi|zuHause3: I use feeders a lot 22:11:28 <Diadem> Eddi|zuHause3: TL5 for normal trains and TL7 for the steel (and later goods) trains 22:13:43 *** wleader [wleader@twleader.plus.com] has joined #openttd 22:14:32 <Diadem> Int64 is too low by the way. My physics program ran over the limit :-( 22:14:38 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%201.%20Jul%201981.png <- i use like 5 tiles for feeders and 10 tiles for network trains 22:15:55 <Patrick`> mmm 22:16:23 <Patrick`> Eddi|zuHause3: ooh, good call 22:16:40 <Patrick`> a feeder won't actually waste that much more time 22:16:40 <Diadem> 10 tiles? or 10 wagons? 22:16:56 <Diadem> 10 tiles is soooo slow :) 22:16:58 <Patrick`> there's something romantic in having a massive network of individual trains all crossing the map 22:17:00 <SmatZ> Diadem: typedef unsigned int __attribute__ ((mode (TI))) int128; should work on GCC if you have a 64bit machine ;-) 22:17:04 <Patrick`> but feeder is probably more realistic 22:17:16 <SmatZ> *uint128 22:17:22 <Patrick`> more realistic? I meant more efficient for huuuuuuuuuuuuge maps 22:17:44 * SmatZ really likes big everything... 22:17:47 <SmatZ> big maps 22:17:51 <SmatZ> for example :) 22:17:54 <Eddi|zuHause3> i only serve like 10 industries anyway... i am more the passenger type 22:17:55 <peter1138> big penises 22:17:55 <SmatZ> 16384x16384 22:18:01 <SmatZ> nonono :-x 22:18:03 * peter1138 likes 128x128 maps 22:18:04 <Rubidium> big desyncs 22:18:12 <peter1138> they're a real challenge 22:18:28 <Eddi|zuHause3> i don't want challenge, i want complexity 22:18:39 <SmatZ> Rubidium: do you think big maps will be included in 0.7? 22:18:58 <peter1138> we've already got big maps 22:19:09 <Eddi|zuHause3> Diadem: look at the picture, it's 1 engine (E 94) and 18 wagons 22:19:20 <SmatZ> peter1138: I like building long train routes :) slow trains travel two years over 2048x2048 maps... 22:19:29 <SmatZ> peter1138: I mean BIG then :) 22:19:36 <Eddi|zuHause3> SmatZ: use daylength ;) 22:20:08 <Diadem> feeders don't save trains though. Not really. You still need to transport all the stuff the entire distance. You just do it in stages 22:20:09 <SmatZ> :-) 22:20:12 <Patrick`> I wnat complexity 22:20:12 <Diadem> But they give you better station rates 22:20:18 <Patrick`> I want something looking col 22:20:32 <Patrick`> Diadem: well, you have a higher line capacity long-distance 22:20:44 <Patrick`> and you save trains 22:20:51 <peter1138> 2048x2048 IS big 22:20:51 <Eddi|zuHause3> Patrick`: i believe we have very different views on what is "complex" and "looks cool" ;) 22:21:03 <Patrick`> hmm 22:21:15 <Patrick`> lots of tracks squirming over each other, with trains flowing like sand through fingertips 22:21:37 <SmatZ> peter1138: not for everyone... 22:22:13 *** XeryusTC is now known as Xeryus|bnc 22:22:30 <Eddi|zuHause3> i mean, like... www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2017.%20Okt%201981.png 22:23:16 <SmatZ> Eddi|zuHause3: nice one, really 22:24:11 <Eddi|zuHause3> i love double tracks ;) 22:24:27 <Diadem> SmatZ: I do have a int128 computer. Though I don't think my university server is. Hmm. Can you use int128 on a 32 bit computer? 22:24:31 <Eddi|zuHause3> and i definitely need passenger destinations in this game 22:24:57 <Eddi|zuHause3> Diadem: sure, when the compiler figures out to store it in 4 int32s 22:25:11 <SmatZ> Diadem: gcc will complain about it, it won't compile that :-x 22:25:49 <Eddi|zuHause3> but you'll definitely have to sacrifice speed because of non-nativeness of the data type 22:26:16 <Diadem> Hmm 22:26:32 <Diadem> Actually I wonder if int128 is enough 22:26:44 * peter1138 ponders playing freeciv, where maps are less than 100x100 22:26:48 <Eddi|zuHause3> and at that point, you'd probably better off using a "BigInt" data type that supports the full integer range (-oo..+oo) 22:27:05 <Eddi|zuHause3> +be 22:27:21 <Diadem> double should be big enough. But slower 22:27:41 <Diadem> Gonna be using numbers in the area of e^200 :-) 22:27:59 <SmatZ> hmm I should do something with that half-snow track patch :-x http://88.146.45.107/ttd/snow3.png 22:28:31 <Eddi|zuHause3> Diadem: then floats are probably the more sensible way to go 22:28:43 <peter1138> gmp :o 22:29:06 <Diadem> Eddi|zuHause3: Just slower. Int multiplication is a lot faster than double multiplication 22:29:26 <Patrick`> try to top out an arbirary precision money counter 22:29:38 <Eddi|zuHause3> Diadem: not when you want to multiply 500 (binary) digit numbers 22:30:01 <Patrick`> 2 gigs of ram filled withhex digits of money owned 22:30:36 <SmatZ> :-) 22:30:46 *** Ammler [~Ammler@adsl-84-227-55-122.adslplus.ch] has joined #openttd 22:31:07 *** lobster [~michielbi@86.89.201.189] has quit [Quit: I have your children] 22:32:07 <Diadem> Eddi|zuHause3: Well my program will be fast enough anyway. One of the fastest. Using the best random number generator :) 22:32:39 *** lobster_MB [~michielbr@86.89.201.189] has quit [Quit: This computer has gone to sleep] 22:33:14 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 22:35:00 *** Mirrakor [~linuser@p57B2DE64.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:37:58 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 22:41:27 <CIA-3> OpenTTD: rubidium * r12633 /trunk/src/ (order_base.h order_cmd.cpp): -Fix: could not make a (go-to) depot order. 22:43:33 *** wleader [wleader@twleader.plus.com] has quit [] 22:44:46 <Diadem> well gtg guys 22:44:48 <Diadem> cya around! 22:44:49 *** Diadem [math@115pc224.sshunet.nl] has quit [Quit: Gone] 22:44:57 *** lobster_MB [~michielbr@86.89.201.189] has quit [Quit: This computer has gone to sleep] 22:44:59 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 22:46:34 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 22:49:38 <Sacro> "Now itâs time to check for collisions between the plane and the buildings. Add these lines before the âreturn 0â line:" 22:50:45 <SmatZ> Sacro: is it from tt-forums? 22:51:06 <Sacro> SmatZ: no, an XNA tutorial 22:52:02 <SmatZ> Sacro: ok... people at tt-forums have strange ideas sometimes :) 22:52:26 <Sacro> SmatZ: lol 22:53:24 *** bowman [johanf@81-226-229-179-no59.tbcn.telia.com] has quit [] 22:54:43 <Eddi|zuHause3> planes crashing into buildings makes no sense when you can't control the type of buildings around the airport (like in SC2000) 22:56:40 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.03 :: www.XLhost.de )] 22:57:29 *** ben_goodger [~ben@host81-153-85-233.range81-153.btcentralplus.com] has quit [Quit: Ex-Chat] 22:58:06 *** Osai is now known as Osai^zZz 22:58:57 *** bowman [johanf@81-226-229-179-no59.tbcn.telia.com] has joined #openttd 23:05:19 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Read error: Connection reset by peer] 23:07:51 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 23:09:42 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:17:46 *** jordi_ [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has joined #openttd 23:19:20 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has quit [Ping timeout: 480 seconds] 23:22:38 *** KritiK [~Maxim@78-106-154-211.broadband.corbina.ru] has quit [Quit: Leaving] 23:27:03 *** Digitalfox_Home_ [~chatzilla@bl7-183-107.dsl.telepac.pt] has joined #openttd 23:30:19 *** Digitalfox_Home_ [~chatzilla@bl7-183-107.dsl.telepac.pt] has quit [] 23:30:49 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Rock out! Pass out! And play some more Vice City! _O_] 23:32:47 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 23:33:35 *** Digitalfox_Home [~chatzilla@bl7-187-132.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 23:34:56 *** Digitalfox_Home [~chatzilla@bl7-183-107.dsl.telepac.pt] has joined #openttd 23:38:54 *** Gekz [~brendan@121.218.49.21] has quit [Remote host closed the connection] 23:52:10 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 23:58:50 *** Volley [~worf@84.119.67.68] has joined #openttd