Log for #openttd on 30th April 2008:
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00:13:51  <ln> 22:30 <@Belugas> which means you do play oftenly ^_^  22:30 < Noldo> ln!  <-- English only
00:14:37  <Lakie> Hmm... that reminds me, Belugas, did you ever have any luck with that icon?
00:15:49  <glx> Lakie: last time I tried, MSVC didn't like it
00:16:03  <Lakie> It didn't?
00:16:08  <Lakie> Works fine using 2008 here
00:16:24  <Lakie> Although I guess I should try an older version like 2005.
00:16:40  <glx> I use 2005 express
00:17:28  <glx> I can retry :)
00:17:38  <glx> I used the file posted on the forum
00:17:39  <Digitalfox_Home> Never thought of saying this.. But I think I have too many vehicles grf sets loaded.. Like 200 type of trains available =0
00:18:23  <Digitalfox_Home> But only two set's for ships.. Newships and mars ships.. So 15 ships.. :p
00:18:39  <ln> Bjarni!
00:18:52  <Belugas> Lakie, trying once more now.  gonna fetch the icon once more from forums tough
00:19:29  <Belugas> while this article is printing :)
00:19:31  * Lakie supposes it is possible VS 2005 doesn't like it as it requires a major patch just to run on Vista.
00:19:33  <Belugas> cool site
00:19:37  <Digitalfox_Home> But wagons only appear in 1920.. :\ Any trains wagons sets that appears before 1920 available?
00:19:58  <Lakie> So its logical it'd have issues with some of the Vista specific addictions to the icon
00:23:08  <glx> Error,...1,...error RC2176 : old DIB in ../media/openttd.ico; pass it through SDKPAINT,...d:\developpement\ottd\trunk3\src\ottdres.rc,...37
00:23:28  <Ammler> Digitalfox_Home: canada set
00:23:56  <glx> canset even have trains going "backward"
00:24:05  <Ammler> :-)
00:24:47  <glx> mingw (windres.exe) doesn't complain
00:24:57  <Lakie> Hmm...
00:25:31  <Lakie> Like I said VS 2008 is happy with it., but if 2005 doesn't work with it, then thats good enough reason not to use it.
00:25:54  <glx> should be something minor
00:26:04  <Digitalfox_Home> Ammler: But right now canadian ans sets that use narrow track give problems with engine pool.. The track overruns maglev track and looks bad..
00:26:09  <Lakie> As I'd imagine the majority of windows users most likely use 2005.
00:26:14  * glx asks google
00:26:53  <Ammler> Digitalfox_Home: try with ngrails and parameter 4
00:26:57  * Belugas adds icon as a new one, so openttdvista.ico instead
00:27:06  <Rubidium> in the realm of openttd I think it's gcc
00:27:13  <glx> <-- msdn is useful as always :/
00:27:20  <Rubidium> that gets the most users
00:27:27  <Digitalfox_Home> Ammler: I can deactivate narrow track and it's trains?
00:28:11  <Ammler> dunno
00:28:15  <Digitalfox_Home> I have read it's readme but didn't find that parameter
00:28:25  <Lakie> Odd.
00:28:26  <Ammler> from ngrails?
00:28:28  <Digitalfox_Home> ok
00:28:43  <Digitalfox_Home> Ammler no from canada set
00:29:09  <Ammler> ngrails makes narrow gauge tracks
00:29:18  <Lakie> GCC on windows over VS?
00:29:25  <Ammler> with parameter 4, it replaces maglev
00:29:28  <Lakie> On Linux I could understand...
00:29:48  <glx> <-- looks like there's no easy way
00:30:02  <glx> I mainly use gcc
00:30:15  <SmatZ> 256x256 what
00:30:18  <teeg> buildottd uses gcc, doesn't it?
00:30:20  <glx> I use msvc to build release and debug
00:30:22  <SmatZ> add SVG icons for Gnome
00:33:34  <Belugas> adding the big icon in the project/ works nicely, it's even compiled
00:33:36  <Rubidium> Lakie: bottd is used by many
00:33:40  <Belugas> now, got to see the result
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00:34:10  <glx> Belugas: you need vista to see it
00:34:24  <Lakie> True that.
00:34:30  <Belugas> haa..
00:34:33  <Belugas> well..
00:34:40  <Belugas> it explains :D
00:35:18  <Lakie> Hehe
00:37:10  <Belugas> now, if you excuse me, got a wife to join in front to tv
00:37:46  <Lakie> Heh, ok.
00:38:19  <glx> I wonder if the icon is ok with windres
00:39:38  <Lakie> windres?
00:39:57  <glx> mingw ressource compiler
00:40:05  <Lakie> Ah.
00:40:05  <glx> similar to rc.exe
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00:42:11  <Lakie> I see.
00:42:27  <glx> <-- I need a vista user to test it
00:42:58  <glx> big exe because debug build (I stripped it)
00:43:24  * Lakie downloads
00:44:17  <glx> -rwxr-xr-x 1 Loic Administrateurs 49226567 Apr 30 00:23 openttd.exe <-- unstripped
00:44:18  <glx> -rwxr-xr-x 1 Loic Administrateurs  4028416 Apr 30 00:39 openttd.exe <-- stripped
00:44:41  <Lakie> That works
00:45:06  <glx> now I need to find how to do it with 2005
00:47:38  <glx> nice to see how non-MS tools works better than MS tools ;)
00:48:43  <Lakie> Hehe
00:48:49  <Lakie> 2008 works fine
00:48:51  * Lakie hides
00:48:58  <glx> maybe the only way is to install 2008 express
00:49:37  <Lakie> I have noticed that 2005 doesn't run on Vista by default (it requires SP1 plus a special Vista SP 1 addon sp...
00:49:58  <glx> yeah my brother had some fun to install it
00:50:12  <glx> and you need to run it as administrator
00:50:32  <glx> else you can't debug asp/c# pages
00:51:12  <Lakie> You can debug aspx pages?!
00:51:25  <glx> yes, the code behind
00:51:47  * Lakie didn't know you could, would have helped him earlier trying to work out why an aspx page was faulty earlier...
00:53:23  <Lakie> Gave up in the end as I could workout where the .cs part was. :/
01:10:54  *** mynetdude|Away is now known as mynetdude
01:12:43  <mynetdude> how's the land of 'choo-choo' coming along?
01:26:42  <Sionide> it's choo-choo'ing on the infinitely long track to the release of 1.0 i guess mynetdude..
01:31:14  <mynetdude> release of 1.0 of ottd?
01:31:45  <Sionide> yeah....
01:32:03  <SmatZ> choo-choo?
01:34:22  <mynetdude> lolz
01:34:32  <mynetdude> well I spend more time doing the train part of ottd
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02:31:28  <TheJosh> Hey
02:33:51  <TheJosh> how is everyone?
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02:42:14  <Tefad>
02:42:19  <Tefad> ttd music played in realtime
02:42:22  <Tefad> : D
02:42:39  <Tefad> at least for the next couple of minutes
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03:23:26  <NukeBuster> cheers
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05:55:49  <yingjai> i have a problem with openttd
05:56:04  <yingjai> my transports don't make money anymore
05:56:22  <xkrchnav> this is not problem with openttd I think :D
05:56:29  <yingjai> no?
05:56:54  <yingjai> when my trains enter the station, i see ,000 float above
05:57:06  <xkrchnav> And nothing for your account?
05:57:06  <yingjai> but when i check finances, there are no income registered
05:57:19  <yingjai> same with airplanes and stuff
05:57:28  <xkrchnav> Ok sorry... I thougnt your are bancroting :) and putting shame on ottd :D
05:57:35  <xkrchnav> hmm.. what version do you have?
05:57:47  <yingjai> newest version of openttd
05:58:05  <yingjai> i may not be good at it, but im sure i wasn't making negative
05:58:09  <xkrchnav> interesting.. for me no problem..
05:58:18  <yingjai> lemme go take some screens
05:58:20  <xkrchnav> when did it start?
05:58:28  <yingjai> yesterday
05:58:48  <yingjai> i think i restarted and changed the start year
05:58:53  <yingjai> and this started happening
06:03:41  <Rubidium> 1) one of your stations doesn't accept the cargo anymore
06:03:52  <Rubidium> 2) you use transfers and don
06:04:07  <Rubidium> don't know how to use thhem
06:04:37  <Patrick`_> what colour is the money text?
06:04:41  <yingjai> white
06:04:53  <yingjai> what's transfers and don?
06:04:54  <Patrick`_> yes, that's definitely wrong.
06:04:57  <Patrick`_> don't use transfers.
06:04:59  <yingjai> oh
06:05:04  <Patrick`_> unless you know you have to
06:05:04  <yingjai> that doesn't work?
06:05:15  <yingjai> i guess i'll check the manual
06:05:17  <Eddi|zuHause3> it works if you know what you are doing ;)
06:05:24  <Patrick`_> if your train just goes into a station with no special orders other than to go there, with cargo that is accepted, it will sell it
06:05:40  <yingjai> so full load only?
06:06:26  <Patrick`_> um, no.
06:06:27  <Eddi|zuHause3> use transfer only when you want to temporarily store the cargo for further transport
06:06:29  <Patrick`_> not even that.
06:06:54  <Patrick`_> if you want to do full loads of cargo from, let's say, coal mine A to power station B, the order list should look like:
06:06:56  <Eddi|zuHause3> most people don't use full load for passengers
06:06:58  <Patrick`_> go to A (full load)
06:06:59  <Patrick`_> go to B
06:07:06  <Patrick`_> end of orders
06:07:27  <yingjai> oh
06:08:34  <yingjai> thanks
06:08:55  <mynetdude> transfers are good if you are feeding the same resource from multiple industries to a single or a set of industries that need them so "feeder" trains bring in the stuff to be "transferred" then a longer freight train capable of carrying that will come pick it up and take it the rest of the way
06:09:29  <mynetdude> thats how you would set it up
06:09:38  <Patrick`_> basically, you didn't need to use them.
06:10:29  <mynetdude> you don't, but you CAN
06:10:35  <Eddi|zuHause3> yeah, like if you have coal mines A and B rather close together, and power station C far away, you can place a gathering station D close to both coal mines
06:10:42  <mynetdude> and I would for certain structures to make it easier
06:10:45  <Eddi|zuHause3> you have orders like:
06:10:50  <Eddi|zuHause3> goto A (full load)
06:10:56  <Eddi|zuHause3> goto D (transfer)
06:11:00  <Eddi|zuHause3> second train:
06:11:04  <Eddi|zuHause3> goto B (full load)
06:11:07  <Eddi|zuHause3> goto D (transfer)
06:11:11  <Eddi|zuHause3> third train:
06:11:16  <Eddi|zuHause3> goto D (full load)
06:11:19  <Eddi|zuHause3> goto C
06:11:28  <mynetdude> it keeps congestion down and it allows the supply to move faster
06:11:36  <Patrick`_> I'm not being a patronising f*ck, i just think we're overloading a new player with TMI
06:11:56  <Patrick`_> it *always* happens here
06:12:04  <Eddi|zuHause3> ;)
06:12:22  <yingjai> lol
06:12:51  <mynetdude> I made my first m before 1940
06:13:40  <Eddi|zuHause3> that is easy...
06:13:59  <mynetdude> well on my 256x256 I didn't make my first mil till like 1960-1970
06:14:03  <Eddi|zuHause3> try again without industries and with passenger destinations ;)
06:14:20  <mynetdude> Eddi|zuHause3 for what? I am not even running any indies yet
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06:14:46  <mynetdude> I'm not particularly happy with my map though
06:14:58  <Roest> morning
06:14:59  <mynetdude> I may start over... there's too many industries spread everywhere
06:15:32  <mynetdude> but then its probably realistic to have more than one wood mill per town or one per town, etc
06:15:43  <mynetdude> I know of like 2-3 in one real life city
06:16:06  <mynetdude> but at least I have cash to play with
06:16:24  <Eddi|zuHause3> i have a new riddle: how can 5 users have solved riddle 1, but 6 users have tried to solve riddle 2?
06:17:02  <Patrick`_> one user took two attempts?
06:17:10  <Patrick`_> what's your riddle.
06:17:13  <yingjai> what year do you guys start with?
06:17:25  <Eddi|zuHause3> no, attempts are counted differently
06:17:35  <Eddi|zuHause3> it is "unique users"
06:19:02  <Eddi|zuHause3> yingjai: depends, most newgrf sets start at 1920
06:19:20  <Eddi|zuHause3> with the default set you can't start that early
06:20:05  <mynetdude> yingjai I was starting at 1930 because nothing would appear before that if you're using non custom newgrfs
06:20:23  <mynetdude> Eddi|zuHause3 beat me to it
06:20:41  <mynetdude> wished we could get older trains that ran befor 1900
06:21:21  <mynetdude> heck I'd like to see houses before the 1920 era as well.. oh lets see what else... horse drawn carriage :P j/k
06:21:35  <Eddi|zuHause3> railways in germany started 1835
06:22:02  <yingjai> lol it would be fun to start transport business with horses
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06:33:44  <peter1138> somebody once decreed that ottd would never have horse drawn carriages
06:33:46  <peter1138> however
06:33:59  <peter1138> i think that was before any proper newgrf support, heh
06:35:05  <mynetdude> sound too
06:35:06  <Patrick`_> we'd need another zoom level
06:35:44  <Eddi|zuHause3> <- german railway network before 1900
06:35:48  <mynetdude> we already do need it, kinda hard to see certain things as it is
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06:41:50  <Eddi|zuHause3> the first german railway was the short distance from NÃŒrnberg to FÃŒrth (in Bavaria), which never had real importance, the second railway was already long distance from Leipzig to Dresden (in Saxony), which is still running today
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06:43:30  <Eddi|zuHause3> the first border-crossing railway was from Magdeburg (Prussia) via Köthen (Anhalt) via Halle (Prussia) to Leipzig (Saxony)
06:44:24  <mynetdude> Germany had a fairly extensive railway system before WWII and probably made it better during WWI
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06:45:27  <mynetdude> there is one thing I wished you could do with trams
06:45:35  <Eddi|zuHause3> after WWII, the increasing use of cars made a lot of minor railway routes obsolete
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06:45:38  <mynetdude> connect more than one tram vehicle together as "winged"
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06:46:14  <Eddi|zuHause3> i have never seen "winged" trams...
06:46:17  <mynetdude> Eddi|zuHause3 true, although nowdays it seems Germans still use their railway system fairly extensive
06:46:27  <Eddi|zuHause3> trains, yes, but not trams
06:46:39  <mynetdude> Eddi|zuHause3 I haven't seen a tram before, ever unless you're referring to a "street car"
06:46:49  <mynetdude> well I have seen street cars winged before
06:46:55  <mynetdude> I don't know if thats the same thing as trams
06:47:37  <Eddi|zuHause3> in german commonly referred to as "Straßenbahn", it is probably relatively close in meaning to a "street car"
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06:48:30  <Eddi|zuHause3>ßenbahn <- pictures on the right
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06:48:53  <mynetdude> Eddi|zuHause3 are you from Germany?
06:49:05  <Eddi|zuHause3> no :p
06:49:16  <Eddi|zuHause3> i thought that was kinda obvious...
06:49:18  <mynetdude> how do you know so much? You live there?
06:49:23  <mynetdude> sorry, no
06:49:34  <mynetdude> you said pictures on the right, there are no pics
06:49:53  <mynetdude> cuz I can't read that language ;)
06:50:18  <Eddi|zuHause3> err... what do you mean no pics?
06:50:22  <mynetdude> well I'm trying to figure out what a tram is considered
06:50:29  <mynetdude> Eddi|zuHause3 there were no pics on that page
06:50:38  <Eddi|zuHause3> what was on the page?
06:50:50  <mynetdude> just a bunch of links in German
06:51:01  <Eddi|zuHause3> well, tell me ;)
06:51:15  <mynetdude> alright hold on
06:51:40  <Eddi|zuHause3> i guess you did not enable utf-8, so you got a screwed up link
06:52:08  <mynetdude> Suche nach „Straßenbahn“ in anderen Artikeln.
06:52:10  <mynetdude> Suche nach Àhnlichen Schreibweisen im alphabetischen Index.
06:52:10  <mynetdude> Verfasse einen Artikel zum Thema (Anleitung).
06:52:10  <mynetdude> Artikel verschwunden?
06:52:10  <mynetdude> Lade die Seite erneut, falls du sie soeben erstellt hast, da sich die Aktualisierung der Datenbank verzögern kann. Du kannst auch versuchen, den Servercache zu leeren.
06:52:10  <mynetdude> Falls der Artikel gelöscht wurde, kannst du an den im Lösch-Logbuch genannten Administrator Nachfragen richten, so sie nicht durch die Mindestanforderungen an Artikel und die Löschkriterien beantwortet werden.
06:52:26  <Eddi|zuHause3> yes, utf-8 issue
06:52:29  <mynetdude> utf-8?
06:52:33  <mynetdude> ok let me look
06:53:04  <mynetdude> browser says its using utf-8 encoding
06:53:11  <Eddi|zuHause3> not browser, your chat
06:53:23  <mynetdude> ? oh didn't know had to do that here too
06:53:28  <mynetdude> where do I set that?
06:53:46  <Eddi|zuHause3> no idea
06:53:57  <Eddi|zuHause3> anyway:
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06:56:03  <mynetdude> ah I see them on the right now
06:56:17  <mynetdude> yeah streetcar/tram I have seen them winged before not common but I have
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06:56:43  <mynetdude> at certain times of the day they'll connect two of them to make them longer to accomodate a higher pax load
06:56:58  <mynetdude> at least where I've ridden on them where I used to live
06:58:01  <mynetdude> alittle impossible to support 600 pax from one station and the other only gets 5 passengers doesn't really warrant sending 10 trams out that'd be a crazy way to run trams because most won't make money on the return trip
06:58:13  <mynetdude> anyway bed time for me
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07:09:28  <Roest> wheeeeeeee
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07:15:38  <Roest> blah wrong button
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07:24:30  <Roest> ping
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07:26:32  <Trond> morning
07:26:52  <Roest> morning
07:26:58  <Volley> Do you want to ping broadcast? Then -b
07:27:29  <Roest> trond what did you do to the forum?
07:28:56  <Trond> since I just been spending an hour trying to figure out the way to update the daylenght patch to trunk, mt head is ready to explode, so anything could've happened when I visited the forums :D
07:30:03  <Roest> you shold leave that kinda stuff to the pros :P
07:30:13  <Trond> when one have very little idea about c++, it is very confusing...
07:30:26  <Trond> gotta start somewhere :)
07:30:53  <Trond> but yeah, I'm leaving it up to Roujin now, hehe
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07:33:58  <Roest>
07:34:12  <Roest> can now toggle between names and file names for grfs
07:34:27  <Roest> and can sort the right list using drag&drop
07:35:25  <Eddi|zuHause3> uÀrrgs... that looks very ugly
07:35:42  <Roest> you suck, go away
07:36:06  <Trond> Very nice!! when you show filename, will it show name where it showed filename before? like when you select a file...
07:36:08  <Eddi|zuHause3> i mean the filenames
07:36:54  <Trond> I mean underneat the list
07:37:08  <Roest> of course
07:37:18  <Roest> it only toggles the string in the upper widgets
07:37:40  <Roest> maybe i should use a screenshot with grfs selected
07:38:12  <Trond> yes, filenames shown and a grf selected plx
07:38:48  <Roest> for me the show filename helps just bring them int he right order, if you use a directory structure like the coop grfpack
07:40:05  <Roest> actually, let me see, maybe should toggle the string ont he description panel too
07:40:11  <CIA-3> OpenTTD: rubidium * r12930 /trunk/ (config.lib src/network/core/os_abstraction.h src/stdafx.h): -Add: build support for NetBSD and HP-UX. Patch by ahoka.
07:40:20  <Trond> well, if you just change the upper like you say, when that is filenames, will it also show the filename in the bottom of the window or will it show the name, like its set in the grf file? (Just making sure you understood my question)
07:41:12  <Trond> yes, description panel, that was what I meant...
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07:52:16  <Roest> hmm is there a way to make a screenshot with a tooltip? ctrl+s doesn't work when i hold the right mouse button
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07:52:54  <Trond> printescreen and ctrl+v into irfanview
07:53:19  <Trond> oh wait... tooltip... I was thinking cursor...
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07:54:37  <Trond> works like I said with the ingame right-click tooltips atleast...
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08:01:01  <Roest> so now that that's out of the way, time to get some work done
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08:34:59  <Roest> argh alberth it failed
08:35:50  <Alberth> what failed, time or work?
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08:36:10  <Roest> forums
08:36:29  <Alberth> ah, me being your savior :)
08:37:12  <Roest> besides i didn't work yet, at least i opened the project and the two files i gonna work on :)
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08:38:48  <Roest> roujin you here?
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08:40:40  <Alberth> roest: he's not on my online-list
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09:13:28  <Roujin> hi there
09:13:48  <peter1138> hi
09:13:58  <Roujin> is it known that the new dynamic engine pool still mixes up some engines?
09:14:18  <peter1138> ->
09:15:17  <Roujin> e.g. when I put DBsetXL together with Japanset, i end up with a train in the build menu that has a japanese name, but DB image; when i build it then, it's the japanese train
09:15:59  <peter1138> did you enable the patch option?
09:16:51  <Roujin> lol - sorry for that >< seems i enabled it in a game, then quit and made a new game
09:17:08  <Roujin> sorry for alarming you
09:17:18  * Roujin bangs head against wall
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09:22:37  <peter1138> anyway
09:22:43  <peter1138> i expect to see some extensive ship sets now :p
09:23:00  <Eddi|zuHause3> haha :p
09:23:39  <Roest> ship sets exist?
09:23:42  <Alberth> Roest: when at first you don't succeed, you try again
09:24:05  <peter1138> there's one, yes
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09:24:15  <Alberth> very soon they will :)
09:24:42  <Roest> alberth for the rescue
09:25:38  <Alberth> more (not so) gently pushing in the right direction ;)
09:25:46  <Roest> though your response also hit me :)
09:26:12  <Roest> saying patchpack makes no sense
09:26:17  <Ammler> good morning all
09:26:29  <Alberth> no, I said it is good for play-testing
09:26:37  <Ammler> Roest: nice update for NewGRF GUI, still not horizontal resizeable?
09:26:42  <Roest> ammler good and morning in one sentence !
09:27:04  <Ammler> well, one of both is almost gone :P
09:27:29  <Roest> too lazy for that, it's just the flags tho, so you could do it if you really want that
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09:27:47  <Ammler> @logs
09:27:48  <peter1138> patchpacks are fun... the users always complain when they get out of date :D
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09:28:09  <Ammler> save compatibility!
09:28:14  <Roest> yea especially when they include things where the authors gone missing
09:28:52  <Ammler> peter1138: asked you yesterday already, are your NFO overwriting features somewhere documented?
09:29:03  <peter1138> yeah
09:29:12  <peter1138> in the usual place for NFO documentation
09:29:20  <Roest> i wanna upgrade mine but i want to include this so holding off for now
09:29:26  <peter1138> it's action 0 feature 8 property 11
09:29:43  <peter1138> and ttdpatch flags (haha) bit 78
09:32:31  <Alberth> Roest: One step closer to a programming language for train orders.... We already need lex/bison to compile :P
09:33:01  <Roest> nah he said, he's gonna make a version without lex/bison
09:33:09  <Ammler> so if I like to overwrite a "Target" GRF, I can include that action in the same?
09:33:20  <Roujin> woah, i just loaded all vehicle grfs in i could find on my machine :D
09:33:22  <Ammler> or do I need to make a new one?
09:33:26  <Roujin> it's massive xD
09:33:41  <Ammler> well, I will see..
09:33:59  <Roujin> only Long Vehicles v4 didn't work, but that's the author's fault i guess
09:34:17  <Roest> i can see it, now that you can add as many vehicle grfs as you want, they'll ask for filters in the gui
09:34:21  <Ammler> Roujin: maybe wrong orders
09:34:27  <Roujin> because he inserted a check if some other rv newgrf is in use, and if so, completely disable itself.. -_-
09:35:00  <Roujin> Ammler: no, it just completely refuses to load if it detects serbian rvs or something..
09:35:01  <Ammler> peter1138: ignoe feature :-)
09:36:33  <Ammler> there is cargofilter patch
09:36:45  <Ammler> maybe that one should be modified to newgrf filter now :P
09:37:10  <Roujin> also, i just now found the "custom currency" feature by chance - how funny is that? :D since when does it exist? never came across it before
09:37:39  <Ammler> since TTO?
09:38:04  <Ammler> no, don't know
09:38:24  <Roujin> oo.. you're sure? i must have never looked down that far on the currency list
09:38:26  <Roest> peter1138: what's the devs (or your) opinion regarding a better grf window, will the low resolution issue prevent us from ever getting one?
09:38:44  <Roest> lol Roujin
09:38:56  <Ammler> Roest: dyinamic isn't possible?
09:39:17  <Roest> ?
09:39:22  <Roujin> I'll play from now on with a currency called 'bucks' ^^ (or the german equivalent)
09:39:30  <Ammler> dependend on the resolution?
09:40:18  <Roest> can't really downsize this new one to 320x240
09:40:36  <teeg> Roest: could include a check for the resolution and disable it if it's too low
09:40:46  <teeg> and fall back to the current method in that case
09:42:04  <Ammler> or to wolfs suggestion
09:43:35  <Roujin> Trond?
09:43:52  <Roest> i don't like wolfs suggestion too much, i think nycoms approach with having both lists visible is nicer
09:49:58  <peter1138> brrrr, cold :o
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09:53:04  <Roujin> Roest: how about having the old windows, but with your new functions?
09:53:29  <Roujin> i mean, currently, a second window pops up for adding one newgrf
09:53:50  <peter1138> drag 'n' drop shuffling of entries
09:54:27  <Roujin> you can make that window stay when you've added a newgrf, until you click "done" or something
09:54:46  <Roujin> and yes, that drag&drop feature is also possible with the old window(s)
09:55:24  <Roujin> I guess if you make a small patch first that only makes drag&drop possible, your chances of getting it in trunk are quite higher
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09:57:16  <Roest> hmm guess that'll be the way then...bah :)
09:57:21  <Ammler> @log
09:57:23  <Roujin> also, if you don't make this new combined window, but only add your new features to the existing ones, you won't have the problem of it being too big for low resolutions
09:58:04  <Ammler> maybe just a not closing the list would help much
09:58:38  <Roest> actually i do like the layout witht he arrows in the middle
09:59:08  <Ammler> but only the right-left will be used
09:59:23  <Ammler> the other one can be done with doubleclick
09:59:51  <Roest> yea
10:00:20  <Ammler> oh, that could work for the other direction too :-)
10:00:29  <Roest> guess i'll change it later today
10:01:04  <Ammler> I miss the horizontal resizing most
10:01:09  <peter1138> don't you know you've gotta
10:01:14  <peter1138> SHOCK THE MONKEY
10:01:29  <Roest> thought it was SLAP THE MONKEY
10:01:32  <teeg> heh. bit of an 80s kick?
10:01:40  <teeg> or was it in the 90s that one appeared?
10:01:53  <peter1138> 80s
10:02:27  <Roest>
10:03:17  <peter1138> riiiight
10:03:47  <teeg> I think I'll prefer
10:04:49  <Roujin> devs: I think some improvements to the newgrf selection window would be really nice ;)
10:07:05  <Ammler> wow over 200mph
10:09:38  <Roujin> i have to go, see you guys later
10:09:44  <Roest> later
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11:56:24  <Trond> anybody know what this means: "EngineRenews: failed loading savegame: too many EngineRenews"
11:57:44  <Roest> :)
11:58:06  <Roest> it means you're screwed
11:58:25  <Trond> yeh, me or someone else :P
11:58:43  <Trond> too many engine renews for a game with about 100 trains...
11:59:02  <Trond> and I didnt even need to renew any, hehe
12:02:20  <Trond> does this error message come from engine pool or something perhaps? Cause I get this when trying to load a game saved with r12918... I've never seen this message before, so I dont know what it really means...
12:04:37  <peter1138> plain trunk?
12:04:49  <Trond> no
12:04:51  <peter1138> oh
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12:04:56  <Wolf01> hello
12:05:04  <Trond> dont have any plain trunk games to try it on :P
12:05:13  * Wolf01 plays the hola! everybody loves peter1138!
12:05:17  <peter1138> then it means a savegame conversion went wrong, but as it's not trunk -> trunk i can't help you
12:05:49  <Trond> so since its not trunk, its probably caused by a patch?
12:06:16  <Trond> its trunk with daylenght patch, so I guess thats the one to blame then?
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12:06:50  <peter1138> when trunk bumps the savegame version, most games from patched versions will no longer load even if the patch is updated
12:07:14  <Trond> well, what does the error message really mean?
12:07:17  <peter1138> incidentally the only savegame change for engine pools was adding a patch option
12:07:27  <peter1138> it means a reference is wrong somewhere
12:07:39  <Wolf01> right, that's why I had my daylength with savegame version set to 999
12:08:00  <peter1138> Wolf01, have you made a comprehensive ship set yet?
12:08:05  <Trond> okey, so I better nag roujin a bit more then :P
12:08:11  <peter1138> no
12:08:19  <peter1138> you're better off either no updating or starting a new game
12:08:34  <peter1138> bugging patch writers wastes their time
12:08:42  <peter1138> +t
12:09:05  <Trond> no updating patch means no engine pool, updating patch and not be able to load old savegames means hit system on the patch failed...
12:09:07  <Wolf01> peter1138, no, currently I'm poor at drawing, and crappy at code
12:09:24  <Trond> his system*
12:09:26  <peter1138> Wolf01: damn, me too
12:10:00  <Wolf01> but if trunk will support ships which go at 300kmh I'll code some ekranoplanes
12:10:09  <peter1138> hehe
12:10:13  <CIA-3> OpenTTD: truebrain * r12931 /branches/noai/src/ai/api/ai_vehicle.cpp: [NoAI] -Fix: AIVehicle::BuildVehicle() returned 'false' in some cases instead of INVALID_VEHICLE (Yexo)
12:10:25  <peter1138> i don't know the maximum for ships... i guess it's the same as road vehicles
12:10:44  <peter1138> we need realistic acceleration for ships!
12:11:12  <peter1138> and wake sprites
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12:12:23  <Wolf01> ekranoplanes, hydrofoils, more hovercrafts, cruise ships
12:12:41  <Wolf01> I already have in mind a av8 like set for ships
12:12:45  <Wolf01> *an
12:13:11  <Wolf01> stupid N, doesn't work well since I removed the key to clean it
12:13:54  <peter1138>
12:13:59  <peter1138> heh, full-steam wake
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12:20:13  <Roest> ok i'm doing small steps now, starting with this
12:24:22  <Wolf01> bah stupid palette editor, I want to load the palette in the same order of the one in ttdpatch wiki
12:26:18  <Wolf01> ok, now is right
12:26:32  <Roest> peter1138: did you find out why your 1952 patch didn't work?
12:27:29  <Ammler> peter1138: base costs does still influence all NewGRFs?
12:28:17  <Ammler> (Action0 Feature 8)
12:30:21  <Roest> he doesn't talk to us lower beings anymore :(
12:30:55  <Ammler> hmm, somehow understandable :-)
12:31:05  <Wolf01> now he is a celebrity :O
12:31:35  <peter1138> Roest: haven't looked
12:31:36  <peter1138> Ammler: yes
12:32:02  <Ammler> hard to fix or not wanted?
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12:33:11  <SmatZ> hello
12:33:15  <Roest> lo
12:35:01  <peter1138> by definition the base costs are designed to be global
12:35:05  <Ammler> I think the vehicle basecosts should be changeable per grf and if you like to change an other GRF, you need to use your new feature.
12:35:45  <Ammler> else you will still have the problem with combining i.e. 4LV and tram sets
12:35:59  <Gekz> thats easily fixed
12:36:02  <Gekz> remove 4LV
12:36:06  <Ammler> and?
12:36:11  <Gekz> and what.
12:36:13  <Gekz> you win
12:36:45  <Roest> pale victory
12:36:51  <Ammler> well, you will have the problem also with planesets
12:36:56  <peter1138> :D
12:37:19  <Ammler> not sure, if there are also trainsets, which changes global vars.
12:37:27  <Gekz> OH
12:37:34  <Gekz> we need global warming on OpenTTD
12:37:47  <Ammler> @kick Gekz
12:38:08  <Gekz> "Your nth train has caused GLOBAL WARMING! For the next 10 years you will receive 16 UFO attacks a month and the water level will rise 2 snowlines a month!"
12:38:11  <peter1138> plenty
12:38:18  <peter1138> and pikka's base costs that changes everything
12:38:23  <Roest> how Gekz? have the water level rise by one every 20 years?
12:39:00  <Gekz> Roest: every month
12:39:01  <Ammler> peter1138: I mean only the base costs for vehicels
12:39:24  <peter1138> yes there are
12:39:32  <peter1138> although dbsetxl... also changes the base costs for everything
12:39:35  <Ammler> like 2D	4C42	9600	aircraft running costs
12:40:32  <Ammler> is that not possible to handle those separately?
12:41:09  <peter1138> almost anything is possible
12:41:55  <Ammler> well, then the question is, shouldn't that belong to engine pool?
12:42:32  <peter1138> no
12:42:46  <Ammler> do you see a problem, if you would "fix" that?
12:43:04  <peter1138> do it yourself
12:43:18  <Ammler> oh, common
12:44:19  <peter1138> what's common?
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12:44:22  <Ammler> come on
12:44:25  <peter1138> oh
12:44:30  <peter1138> come on what?
12:44:30  <Ammler> :-)
12:44:46  <Ammler> don't say that stupid words all the time
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12:45:04  <Ammler> would you commit it to trunk, if I would do it?
12:45:23  <peter1138> i won't guarantee anything like that
12:49:18  <Ammler> its sad, you made such nice work, but because of such small things is badly useable, like adjacent station and rivers.
12:49:34  *** You're now known as SpComb
12:51:16  <peter1138> it is sad, we make nice work
12:51:20  <peter1138> and you just complain all the time
12:51:38  <Roest> ^^
12:51:47  <Ammler> because you don't care other thoughts
12:52:35  <Ammler> but its because you don't use your product
12:52:37  <Gekz> care ... other thoughts
12:52:39  <Gekz> you missed a word
12:52:44  <Gekz> Mr Czech.
12:52:55  <Gekz> Ammler: what is your swiss language?
12:53:03  <Gekz> Italian, German or French?
12:53:20  <SmatZ> Czech?
12:54:16  <Gekz> Czech.
12:54:18  <Gekz> Mate.
13:02:58  <Ammler> Seriously, is there a disadvantage of having them per NewGRF separately, I might not see?
13:05:30  <Gekz> with your eyes.
13:07:15  <Ammler> [14:53] <Gekz> Italian, German or French? <-- none of those
13:11:13  <Gekz> wow
13:11:16  <Gekz> how can you exist
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13:15:03  <Belugas> ekranoplanes...  mix of planes and boats...
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13:15:11  <snailstorm> hello there :)
13:15:16  <Belugas> will be "fun" to code
13:15:23  <peter1138> ships that go fast :)
13:15:25  <Belugas> hello snailstorm
13:15:34  <Belugas> and not high!
13:15:34  <peter1138> or planes that stay low
13:15:35  <Ammler> peter1138: I promise, it was the last time, I gave feedback to your patches, if I do, please ignore it like I do now with Gekz. Sorry, if you take it as such. But maybe its also just my bad english. :-(
13:15:45  <Belugas> herr...
13:15:55  <Belugas> ships that go not high...
13:15:57  <Belugas> boooo
13:15:59  <Belugas> coffee!!!
13:16:02  * Belugas runs
13:16:04  <snailstorm> I have a small question, probably asked a dozen times before.. : what should i do when the images do not match the train with newgrf?
13:16:30  <snailstorm> US trainset, but it also occurs with vehicles now and then. Doesnt matter wheter they are pre-loaded or not.
13:17:43  <peter1138> what doesn't match?
13:19:18  <snailstorm> well, their images in the "depot buy train list" and the train. eg. image: a 2-8-0, but when bought i get a doodlebug like train
13:21:04  <peter1138> what version of ottd?
13:21:38  <snailstorm> most recent nightly, but it also occurs on older nightly's
13:22:21  <snailstorm> So if it were a real "bug" it would have been noticed already i guess. Im almost sure its a local problem.
13:22:29  <peter1138> hm
13:22:37  <peter1138> i've not heard of it before
13:23:58  <snailstorm> hmmz, i could get you a screenie to make things a bit more clear..
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13:26:28  <snailstorm> screenie:
13:27:38  <Roest> is there anything slower than imageshack on this world?
13:27:54  <Roest> hmm maybe filefront
13:28:42  <Roest> interesting, did you add the grf after the game started?
13:29:24  <snailstorm> Roest, it doenst matter. Adding before or after both tested
13:29:48  <snailstorm> also occurs with vehicles every now and then. And yes, Imageshack is bad.. but im out of Photobucket bandwidth :P
13:30:12  <Roest> and this is trpoic i guess, does it happen in temperate climate?
13:30:19  <snailstorm> all climates
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13:31:17  <snailstorm> currently testing without newGRF, to check if its a interference bug..
13:34:45  <peter1138> snailstorm: i can only say you shouldn't add grfs to a running game
13:34:51  <peter1138> (including scenarios)
13:34:58  <peter1138> but try a 'resetengines' in the console
13:35:01  <snailstorm> I can understand that peter :). I never do
13:36:00  <snailstorm> If it doesnt work i just remove the NewGRF, the game is fun anyways! :)
13:37:03  <snailstorm> and the new station features make it even better :-D
13:37:13  <Eddi|zuHause3> damn, the joke "Why are no arabs appearing in Star Trek? - Because it plays in the future." does not work anymore...
13:37:30  <peter1138> ...
13:38:03  <snailstorm> hmmz..
13:38:31  <Belugas> i wonder if that joke is better in german than in english :S
13:39:45  <snailstorm> It isnt.. its a poor joke :P
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13:42:45  <Belugas> ho... and since' i'm a rich **cough** man, i cannot understand it :) fair enough!
13:44:41  <snailstorm> everyone is rich right.. :P
13:45:03  <Belugas> lol
13:45:03  <snailstorm> before taxes..
13:45:08  <snailstorm> and housing :P
13:45:18  <Belugas> # we're all stars
13:45:22  <Belugas> # in the dope show
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13:46:26  <Eddi|zuHause3> not the best song either...
13:46:49  <Belugas> nope, but that's the one which is playing :)
13:47:18  <snailstorm> somehow "Child in time" is playing down here...
13:48:08  <Belugas> that will please XeryusTC :)
13:48:12  *** Osai`off is now known as Osai
13:48:36  <XeryusTC> Belugas: actually, i dont like that song that much :P
13:48:41  <Belugas> lol
13:48:55  *** replaced [] has left #openttd [see you later]
13:48:59  <XeryusTC> im one of the people who like deep purple after Morse joined
13:49:15  <Belugas> you'd rather listen to Marilyn Manson ?
13:49:59  <XeryusTC> no
13:50:31  <Belugas> Steve Morse in in Purple???
13:50:33  <Belugas> whhoooo
13:50:49  <Belugas> looks like i'm not in the latest news...
13:50:53  * snailstorm hits next
13:51:09  <snailstorm> ooh Livin' Blues ...
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13:53:48  <Eddi|zuHause3> for some weird reasons "99 Luftballons" is playing here...
13:54:16  <Digitalfox> peter1138 what's the type of vehicles limit now for each kind of vehicles, like trains, ships, road vehicles, airplanes and trams? The total limit is 65*** right, but what about each type?
13:54:30  <peter1138> 65535
13:54:49  <Digitalfox> So trains could have like 65535?
13:54:53  <snailstorm> 99 luftballons.. Ouch!
13:54:57  <Digitalfox> Or there is a limit for each type?
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13:55:06  <peter1138> you could have 65535 trains, but there'd be no room for any others
13:55:14  <XeryusTC> @Belugas> Steve Morse in in Purple??? <- since the early 90s
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13:55:33  <XeryusTC> or actually, he became lead guitarist when Bolin died IIRC
13:56:57  <Eddi|zuHause3> it's not such a bad song...
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14:10:02  <yorick> peter1138: trunk buggy; your fault
14:10:13  <yorick> no UKRS support anymore
14:11:59  <Roest> haha
14:16:07  <glx> indeed only 1 train set works (the latest loaded)
14:16:17  <glx> I tried ukrs+canset
14:17:13  <Gekz> peter1138: you failed!
14:17:23  <snailstorm> Alright, I solved my problem US set works again :)
14:17:33  <Roest> don't pick on him you meanie
14:17:45  <Roest> what was it?
14:17:55  <snailstorm> No idea
14:18:03  <snailstorm> just removed all NewGRF
14:18:10  <snailstorm> loaded a few.. and now it works
14:18:36  <yorick> yes, but adding UKRS + its addons should just work
14:18:59  <snailstorm> just using US train + generic tram + newterrain
14:19:01  <yorick> and it asserts on building a certain articulated loc.
14:19:14  <yorick> I'll submit a bug report
14:19:19  <SmatZ> bugs go to
14:19:20  <snailstorm> i wish had the skills to design my own GFX... :)
14:19:36  <yorick> there
14:19:38  <SmatZ> hehe
14:20:45  <yorick> unbelievable how it just adds the assigned to: input to its database without checking :D
14:21:24  <Roest> did you assign it to peter?
14:21:31  <SmatZ> did you try to hack flyspray/
14:21:32  <SmatZ> ?
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14:21:57  <yorick> no, I didn't
14:22:04  <SmatZ> flyspray bugs go to
14:22:04  <yorick> I just disabled form disabling on my side
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14:22:24  <SmatZ> but OTTD uses rather old FS version...
14:22:26  <yorick> you're just walking 6 versions behind?
14:23:38  <SmatZ> the version is modified in some way, and nobody (TrueBrain) had time to modify newer versions
14:23:43  <SmatZ> or something like that
14:25:19  <yorick> the old patch also had problems with it, but less significant, like replacing its trailing truck with a water wagon carrying steel
14:30:02  <peter1138> oh damn
14:30:17  *** mode/#openttd [+b *!*yorick@*] by peter1138
14:30:17  *** yorick was kicked from #openttd by peter1138 [yes, your fault]
14:30:21  <peter1138> fucking twat
14:30:25  <Roest> lol
14:31:29  <Celestar_> ?
14:31:43  <glx> oh right, I forgot to enable the patch
14:32:18  <Roest> lol
14:32:59  <Roest> that's probably where 90% of the bug reports will come from
14:33:07  <Eddi|zuHause3> # rithannen i geven
14:33:07  <Eddi|zuHause3> # thangen i harn
14:33:07  <Eddi|zuHause3> # na fennas i daur
14:33:07  <Eddi|zuHause3> # ol dûr ristannen
14:33:14  <glx> peter1138: I get the assert
14:33:46  <Eddi|zuHause3> (now that is one of the greatest songs ever)
14:35:34  <peter1138> glx: yes, i know
14:35:40  *** dragonhorseboy [] has joined #openttd
14:35:41  <dragonhorseboy> hey
14:36:10  <peter1138> articulated parts for overriden sets needs a tiny bit of love
14:36:23  <peter1138> i just do not appreciate "blah blah; YOUR FAULT" thank you very much
14:36:35  *** mode/#openttd [+b *!*brendan@121.218.75.*] by peter1138
14:36:35  *** Gekz was kicked from #openttd by peter1138 [and you]
14:36:53  *** mode/#openttd [-bb *!*yorick@* *!*brendan@121.218.75.*] by peter1138
14:36:53  * Roest hides
14:37:15  *** mode/#openttd [+v Roest] by peter1138
14:37:15  <peter1138> that's yours ;)
14:37:28  <Digitalfox> Well I have been playing with lot's vehicles set's and had no problems.. So I say job well done peter1138 :)
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14:38:23  <yorick> I guess that line missed :p
14:38:43  <peter1138> either way
14:38:52  <peter1138> besides, ukrs works fine
14:39:27  <yorick> I came around the bug yesterday, was gonna test it today
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14:44:25  <christian_> hiho
14:44:41  <christian_> anyone in?
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14:45:16  <christian_> anyone online?
14:45:22  <SmatZ> not at all
14:45:27  <christian_> ;)
14:45:29  <yorick> nope
14:45:34  <christian_> too bad.
14:45:50  <christian_> because if anyone were online, I had a question about heightmaps...
14:46:19  <Belugas> not a question about heightmaps????  Haaaaaaa...
14:46:22  * Belugas runs away
14:46:26  <SmatZ> :-D
14:46:26  <Alberth> and now you don't have that question?
14:46:42  <christian_> no, because nobody is online whom I could ask it :D
14:46:45  <christian_> no honestly:
14:47:09  <SmatZ> honestly, no
14:47:12  <christian_> can anyone of you compile a nightly for MacOS with a special heightmap patch?
14:47:22  <Roest> eewwww
14:47:33  <christian_> meaning no?
14:47:52  <SmatZ> I think it is better to ask at tt-forums
14:47:58  <Roest> i have an idea which patch you could mean
14:48:13  <Roest> and if it's THAT patch, no
14:48:15  <christian_> one with automatic realistic town placement.
14:48:24  <Roest> ha!
14:48:30  <Roest> how did i know that
14:49:06  <christian_> for I am looking desperately for a good map of a region, couldn't find one, and invested some hours in making a good heightmap.
14:49:16  <christian_> now I would love to have realistic towns.
14:49:50  <Roest> actually i'm a fan of that patch myself but it's soooo old
14:49:59  <christian_> yeah I know
14:50:03  <christian_> tried to compile it
14:50:20  <Eddi|zuHause3> so you actually want someone to update it
14:50:25  <christian_> but havn't had any contact with c lately
14:50:33  <christian_> so it was quite hard
14:51:11  <christian_> not necessarily. I think it's just about editing some lines, but I am so out of programming for the last two years or something
14:51:37  <christian_> the errors don't make the impression of a big thing, but they never do in the beginning ;)
14:51:59  *** tokai [] has quit [Ping timeout: 480 seconds]
14:52:04  <Eddi|zuHause3> do you have a link to the patch?
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14:52:11  <christian_> sec
14:52:18  <christian_> do have the patch here
14:52:25  <Brianetta> {[°o°]}
14:52:29  <Roest> oh cool eddi is gonna update it
14:52:30  <christian_> telephone at moment
14:52:50  <Eddi|zuHause3> err... i can only promise to take a look
14:53:10  <Roest>
14:53:47  <christian_>
14:53:56  <christian_> is the one
14:54:09  <SmatZ> christian_: did you apply to r11047?
14:54:34  <christian_> th nightly it was originally made for?
14:54:47  <SmatZ> yes
14:55:13  <christian_> not really
14:55:31  <SmatZ> no wonder it doesn't compile
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14:55:54  <christian_> well of cause, I could just compile with the old nightly and make the map in there
14:56:14  <christian_> and load it into new version afterwards.
14:56:36  <Roest> i'd still let eddi update it
14:57:05  <christian_> but isn't there a problem with savegames compatibility between such an old nightly an the latest version?
14:57:05  <SmatZ> it is Eddi|zuHause3's work?
14:57:06  <Eddi|zuHause3> it is generally more likely to apply if you apply it to the old source, and then do svn up
14:57:11  <Eddi|zuHause3> no, it is not
14:57:51  <christian_> Okay, will try to do it that way.
14:58:02  <Eddi|zuHause3> christian_: you can generally load old games in new nightlies [as long as you have no savegame-changing patches, which this one should not be]
14:58:09  * jazzclub solved the 5th riddle ;)
14:58:13  <christian_> Maybe even NewTowns works with it
14:58:15  <SmatZ> congrats jazzclub
14:58:31  * christian_ to, also he doesn't know which riddle is meant.
14:58:45  <Eddi|zuHause3> jazzclub: the 5th or the 4th [counting from 0]
14:58:48  <christian_> (too, although)
14:58:53  <jazzclub> thanks SmatZ
14:59:01  <SmatZ> jazzclub: was it the last riddle?
14:59:36  <jazzclub> SmatZ, it's the last riddle (for now)
14:59:54  <SmatZ> hmm you needed ~5 tries for that, shouldn't be that hard... maybe I am combining those numbers wrongly :)
15:00:47  <jazzclub> Eddi|zuHause3 5th riddle is #4 (counting from 0)
15:01:20  <christian_> what riddle yre you talking about?
15:01:29  <christian_> s/yre/are
15:01:34  <SmatZ> christian_:
15:01:50  <christian_> thanks.
15:02:17  *** Karen_ [] has joined #openttd
15:02:25  <SmatZ> Karen_!
15:02:25  <Karen_> jazzclub: well done.
15:02:40  <jazzclub> Thanks Karen ;)
15:02:44  <Eddi|zuHause3> +#include <math.h>
15:02:49  <Eddi|zuHause3> what's he doing with that one?
15:03:12  <glx> math.h means floats functions usually
15:03:14  <SmatZ> probably those statistics in logarithmics stale
15:03:20  <Eddi|zuHause3> yeah, i know
15:03:42  <Eddi|zuHause3> i guess for pre-game-creating it's going to be fine...
15:04:04  *** Karen_ [] has left #openttd []
15:04:59  <christian_> probably for long.-lat. correction?
15:07:16  <Eddi|zuHause3> (float) (realistic_settings.asc_bound_real_min_used[MAP_EAST] - realistic_settings.asc_bound_real_min_used[MAP_WEST])/(realistic_settings.asc_bound_real_min_import[MAP_EAST] - realistic_settings.asc_bound_real_min_import[MAP_WEST]) <- my C knowledge might be tricking me here, but i'm not sure that line is doing what he expects it to do
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15:08:07  <SmatZ> typecast has rather high priority
15:08:27  <Eddi|zuHause3> hm, alright
15:08:31  <Alberth> cast is for forcing real division
15:08:52  <Eddi|zuHause3> of course, that is what he expected
15:09:02  <Eddi|zuHause3> i said i'm not sure if it really does that
15:09:10  <Alberth> it does :)
15:09:28  <SmatZ> maybe he expected to divide it in non-float numbers and then convert to float ;)
15:09:43  <Eddi|zuHause3> but he could avoid this cast alltogether
15:10:24  <Eddi|zuHause3> the complete line looks like: "(int) (a * (float) (b-c)/(d-e))
15:10:46  <Eddi|zuHause3> he could just do "(a*(b-c)/(d-e))"
15:11:16  <Alberth> maybe to prevent overflows?
15:11:48  <Eddi|zuHause3> could take the next higher int for overflow protection
15:12:01  *** jazzclub is now known as Fiddler
15:12:46  <Eddi|zuHause3> whatever, i was acutally looking for lines likely to break upon updating
15:13:23  <yorick> Fiddler, why are you using webirc?
15:15:35  <Fiddler> yorick: I'm just an occasional irc user (former irc addict)
15:15:54  <SmatZ> Fiddler: do you know Karen?
15:16:28  <yorick> yes, that
15:17:14  <yorick> isn't it a bit odd that you join, say you've solved the next riddle, then Karen joins, says well done, and leaves again?
15:17:47  <Eddi|zuHause3> karen does have access to the IPs being used to solve the riddles
15:18:07  <SmatZ> well, Karen probably sees what happens here
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15:18:24  <Eddi|zuHause3> that is possible, too
15:18:29  <Alberth> and she may monitor the logs
15:18:38  <yorick> or have another user watching
15:18:41  <yorick> maybe using webirc
15:18:49  <SmatZ> she may be logged here as someone else, say, ... yeah yorick :)
15:19:03  <yorick> and then, to get other people on solving the riddle, "it" sends other users on IRC
15:19:06  <Fiddler> SmatZ: I don't know who is Karen, tough I've some clues...
15:19:06  <Roest> she definitely is
15:19:20  <yorick> SmatZ, I'm identified using SSL cert on my own ip ;_
15:19:23  <SmatZ> Fiddler: you both mentioned Manuae in your tt-forums post
15:20:03  <Eddi|zuHause3> anyway, from looking into the patch, probably only header splitting stuff going to break it, i'll give it a try
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15:20:43  <christian_> nice. Thank you so much :D
15:21:21  <Fiddler> SmatZ: yes, and since Manuae is an unhabited atoll...
15:21:26  <Eddi|zuHause3> while here: why is "svn up" taking __EXTREMELY__ long since a few weeks?
15:21:36  <SmatZ> hehe, but isn't it a lucky coincidence?
15:21:50  <yorick> should blame SVN
15:22:00  <yorick> for having un-terminated threads
15:22:04  <yorick> ask TB to fix
15:22:18  <SmatZ> TB isn't svn developer
15:22:22  <Eddi|zuHause3> it's getting a couple of files, and then waiting ages
15:22:34  <Eddi|zuHause3> then another few files, then again waiting ages
15:22:35  <yorick> no, but he can restart the SVN server
15:23:05  <SmatZ> he restarts it every week
15:23:35  <Eddi|zuHause3> it's taking over 20 minutes!!! now for a simple svn up
15:23:37  <yorick> hmm...the git server/
15:23:44  <yorick> the hg server/
15:23:55  <yorick> ?
15:24:11  <SmatZ> git server won't svn up
15:24:27  <yorick> no, but it may lag the svn server
15:24:43  <Eddi|zuHause3> but not that kind of lag
15:25:06  <peter1138> works fine for me
15:25:43  <Roest> eddi what are you doing? an update from 11047?
15:26:40  <Eddi|zuHause3> no, "update" TO 11047
15:26:52  <Eddi|zuHause3> but any update lately behaved that way
15:27:03  <SmatZ> svn: Can't connect to host '': Spojení odmítnuto
15:27:20  <yorick> in english?
15:27:29  <yorick> and try .org
15:27:30  <glx> SmatZ: it's .org
15:27:38  <Roest> Checkout operation for 'svn://' failed.
15:27:39  <SmatZ> I has always been working with .com
15:27:46  <glx> and it works for me
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15:28:00  <SmatZ> maybe some DNS problems
15:28:40  <Roest> eddi broke it
15:29:11  <yorick> his fault!
15:29:12  <yorick> :p
15:29:38  * Eddi|zuHause3 kickbans yorick with greetings from peter1138
15:29:58  * yorick hides in a cellar
15:30:14  <Roest> some austrian cellar?
15:30:22  <yorick> quite.
15:30:24  <SmatZ> hehe
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15:36:03  <Eddi|zuHause3> this is going nowhere...
15:36:12  <Eddi|zuHause3> must try at a later time
15:41:33  <yorick> we might want to get some data into xfire
15:41:44  <yorick> with the sdk they provide
15:45:17  <Belugas> no
15:45:17  <Belugas> no
15:45:18  <Belugas> no
15:45:32  <dih> yes
15:45:32  <Belugas> why
15:45:33  <dih> yes
15:45:33  <Belugas> why
15:45:34  <dih> yes
15:45:35  <Belugas> why>?
15:45:38  <dih> HAHA
15:45:46  <dih> hello Belugas :-)
15:45:50  <dih> how are you?
15:46:02  <yorick> because some users really like xfire
15:46:10  <yorick> I'm fine, thank you
15:46:20  <dih> vuip's do
15:46:22  <Belugas> hello dih.  like a big nerve ball...
15:46:45  <Belugas> [11:44] <yorick> because some users really like xfire  <---  that is the least relevant answer...
15:46:50  <Belugas> they like 3d engines too...
15:47:00  <Belugas> and multi threads
15:47:00  <Roest> i like pie
15:47:02  <yorick> yes, but xfire has support for openttd
15:47:05  <Belugas> and what else...
15:47:08  <yorick> and 3d engines don't
15:47:12  <Belugas> blablabla
15:47:16  <dih> gimmimore
15:47:21  <yorick> the support isn't really extended, is it now?
15:47:27  <yorick> just: playing or not
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15:48:36  <Belugas> and next time another xfire alike comes in, it shold be added, since it was dfone for xfire
15:48:39  <Belugas> etc
15:48:41  <Belugas> etc
15:48:42  <Belugas> etc
15:48:57  <dih> i love Belugas' rational thinking :-D
15:49:05  <Belugas> ho... and of course, xfire is suppoerting all the OSs we hare, right?
15:49:15  <Belugas> -h
15:49:15  <SmatZ> mostly on NDS
15:49:18  <Belugas> hare
15:49:19  <Belugas> lol!
15:49:23  <SmatZ> :)
15:49:34  <yorick> dih, I did
15:50:02  <dih> you did what?
15:50:06  <Belugas> [11:46] <dih> gimmimore  <--  yeah
15:50:28  <yorick> I liked his rational thinking
15:51:11  <dih> never asked! but ok :-P
15:51:14  <dih> :-D
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15:51:57  <Eddi|zuHause3> Belugas is not rational, he is sarcastic and condescending :p
15:52:06  <Belugas> lol
15:52:09  <Eddi|zuHause3> (whatever that means)
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15:55:32  <yorick> how's enhanced tunnels exactly done in ttdp?
15:55:32  *** xkrchnav [] has quit [Read error: Connection reset by peer]
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15:55:46  <Eddi|zuHause3> hacky
15:56:03  <Eddi|zuHause3> which is why it is not done in openttd yet
15:56:46  <Eddi|zuHause3> the infrastructure must be properly prepared for such a feature
15:57:07  <Eddi|zuHause3> and as such, this feature will be a side product of an even bigger and more flexible feature
15:57:54  <Eddi|zuHause3> (meaning fully flexible tunnels [underground rail] and bridges [elevated rail])
15:59:08  <Eddi|zuHause3> PS: svn up is still not done
16:00:15  <Rubidium> is it actively doing something, or just seemingly doing nothing?
16:00:17  <glx> kill it and retry
16:00:45  <glx> it probably hanged when svnserve has been restarted
16:00:57  <SmatZ> Eddi|zuHause3: works for me now
16:01:12  <peter1138> hackykid?
16:01:57  *** Osai is now known as Osai`off
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16:03:31  <Eddi|zuHause3> glx: did that already [twice]
16:03:52  <Eddi|zuHause3> it is still doing a few files every now and then
16:04:06  <Wolf01> if I was in your shoes, I'll have addedd at least another byte to the map array, maybe a toggleable byte extension for advanced features like enhanced tunnels, diagonal roads, diagonal crossings... so if you don't have enough space you don't use them... personally I don't care about savegame size... Sunday I purchased an 8GB pendrive and two 4GB memory sticks for 75€
16:04:18  <glx> Eddi|zuHause3: the problem should be on your side
16:05:10  <Eddi|zuHause3> yes, probably, but svn up from different repositories works fine
16:06:02  <peter1138> Wolf01: bytes are added when they're needed
16:07:59  <Rubidium> Wolf01: and you've got 1Gbps up *and* download speed?
16:08:04  <Belugas> LUNCH BREAK!
16:08:11  <Eddi|zuHause3> i have!
16:08:13  <Eddi|zuHause3> NOT!
16:09:48  <Wolf01> oh, yes, multiplayer
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17:02:16  <Belugas> WORK@WORK
17:02:45  <dih> home@home
17:02:49  * dih waves
17:03:47  <Roest> work@home
17:05:30  <SmatZ> work@home
17:06:44  <Eddi|zuHause3> like_work@home
17:06:44  <Wolf01> home@work
17:06:49  <Wolf01> ehm
17:07:47  <dih> work@home:lite
17:10:13  *** Karen_ [] has joined #openttd
17:10:41  <Belugas> workhorse
17:11:03  <Karen_> thank you - nice to see you too!
17:11:13  <Belugas> ooops...
17:11:25  <Belugas> not meant to you, but i thuink you're aware of it ;)
17:11:25  <glx> join at the wrong time ;)
17:11:42  <Karen_> ;-)
17:12:42  <Karen_> Belugas: are you so consumed by work you cannot answer one of my little riddles?
17:13:01  <Belugas> yup
17:13:33  <Belugas> i've just finish lunch, discussed a possible bug with smatz, and now, resuming the "fun" part of the day
17:14:06  <Karen_> merging 250000 lines... how many are left?
17:14:48  <Eddi|zuHause3> oohh... it's done another batch of files...
17:17:34  <Belugas> Karen_, not even half way through
17:17:37  <Belugas> sadly
17:20:49  <Karen_> SmatZ: what is discouraging you to continue that riddle you are stuck on?
17:20:59  <SmatZ> Karen_: a lot of work :-x
17:21:32  <Karen_> surely you need a break ;-)
17:22:35  <SmatZ> hehe I had too long breaks with riddle yesterday an the day before yesterday :)
17:22:44  <SmatZ> sure I will solve it
17:22:53  <SmatZ> +try to+
17:23:03  *** Lakie [~Lakie@] has joined #openttd
17:23:14  <Karen_> i am sure you will.
17:24:51  <Belugas> what's funny, is that Karen_ is a riddle by herself (if "her" is really her and not him)
17:25:09  <SmatZ> :-)
17:25:11  <SmatZ> true
17:25:26  <Karen_> you do know i am still here?
17:25:31  <SmatZ> maybe the most interesting riddle ;-)
17:25:57  <SmatZ> Karen_: well, you know, we are really interested in who you are and why you made that riddle
17:26:08  <Karen_> perhaps you should save the gossip till i have left - though that would not help either!
17:26:26  <Karen_> solve it, and you will understand.
17:26:28  <Eddi|zuHause3> we figured as much ;)
17:26:51  <SmatZ> hehe
17:28:57  *** mucht_work2 [] has quit [Quit: Konversation terminated!]
17:29:37  *** Nemesis [] has quit [Quit: Leaving]
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17:30:01  *** hylej is now known as hylje
17:30:58  <Belugas> Karen_, you never leave, since you're still aware of what's been said inhere, even after your departure :D
17:31:21  <Prof_Frink> Belugas: Karen_ is orudge.
17:31:38  <Belugas> oh...
17:31:45  <Belugas> i was expecting someone more glorious
17:31:47  <Belugas> lol!
17:31:51  <Belugas> joke, orudge
17:32:03  <SmatZ> even if she was, leave that riddle unsolved for now :)
17:32:11  <Karen_> am i?
17:32:21  *** teeg_ is now known as tgr
17:32:22  <Belugas> are you?
17:32:24  <tgr> eh
17:32:27  *** tgr is now known as teeg
17:32:47  <Roest> in which rev did the rectangle codechange happen?
17:32:48  <Belugas> # You let me violate you
17:32:56  <Belugas> # you let me desecrate you
17:33:03  <hylje> rectangles were turned into pentagrams?
17:33:04  <Belugas> # you let me penetrate you
17:33:06  <teeg> aren't you too old for NiN? :P
17:33:16  <Belugas> no way !
17:33:41  <Belugas> hell... i still play Metallica!
17:33:42  <hylje> give him a break, he's nicknamed himself after a flock of goofy-looking cargo aircraft
17:34:00  *** NukeBuster [] has left #openttd []
17:34:07  <Belugas> false hylje
17:34:18  <Belugas> it's the animal that i admire the most :P
17:34:27  <Belugas> how little do you know about me
17:34:29  <Belugas> pffffff
17:34:45  <hylje> we're on a transport-nut-biased channel, the assumption was sound
17:35:06  <Prof_Frink> hylje: You know what they say about assumption
17:35:14  <Belugas> ASS !
17:35:15  <hylje> certainly
17:35:18  <hylje> out of u and me
17:35:30  <Prof_Frink> It makes an ass of u and mption.
17:35:36  <glx> hylje: don't trust his avatar ;)
17:35:44  *** Osai is now known as Osai`off
17:35:47  <orudge> Prof_Frink: lies, Karen_ is not me, I am Karen_.
17:36:23  <Karen_> are you?
17:36:31  <orudge> Am I?
17:36:35  * teeg hands out straight-jackets
17:36:36  <orudge> Are you?
17:36:38  <Prof_Frink> orudge: Pfft, it's commutative.
17:36:52  <DorpsGek> I'm DorpsGek
17:36:53  <Belugas> are they?
17:36:57  <orudge> DorpsGek: no, you're not.
17:37:00  <Belugas> lol
17:37:01  <hylje> shut up truelight
17:37:03  <orudge> I know who you are.
17:37:14  <Prof_Frink> /nick Spartacus
17:37:16  <DorpsGek> hylje wrong guess
17:37:27  <hylje> that's you saying it
17:37:38  <glx> no
17:38:41  <hylje> u
17:38:55  <Karen_> but i refuse to be orudge!
17:39:28  <Prof_Frink> Ah, denial of fact. More boxes ticked.
17:39:51  <hylje> you filling a form?
17:40:07  <Karen_> i want to be Belugas
17:40:22  <Prof_Frink> hylje: having Karen_ sectioned
17:40:32  <Belugas> Karen_, no you don't. believe me
17:40:37  <Belugas> trust me
17:41:07  <yorick> I'm ?
17:41:12  <Belugas> a nut case
17:41:20  <hylje> mmm.. delicious nuts
17:41:30  *** Prof_Frink is now known as Tom_Baker
17:41:31  <Belugas> don't want to taste his nuts
17:41:37  <Tom_Baker> Trust me, I'm The Doctor
17:41:43  *** Tom_Baker is now known as Prof_Frink
17:41:46  *** |Jeroen| [] has quit [Quit: oO]
17:42:06  <yorick> I'm ?
17:42:22  <Belugas> zero the hero?
17:42:32  <CIA-3> OpenTTD: peter1138 * r12932 /trunk/src/ (articulated_vehicles.cpp newgrf.cpp newgrf_engine.h): -Fix [FS#1970]: Articulated engines ignored GRF engine overrides.
17:42:33  * yorick pats peter1138
17:42:35  <yorick> there there
17:42:38  *** mode/#openttd [+b *!*yorick@*] by peter1138
17:42:38  *** yorick was kicked from #openttd by peter1138 [yes yes]
17:43:14  <glx> lol
17:43:50  <hylje> rofl
17:44:13  <Eddi|zuHause3> i wonder why he even bothers unbanning :p
17:44:15  <DaleStan> What are the chances of you forgetting to remove the ban?
17:44:35  <Eddi|zuHause3> i mean it's like the third time today
17:45:18  <Belugas> # break you
17:45:25  <Belugas> #hate me
17:45:27  <Belugas> #samsj me
17:45:33  <Belugas> #erase me!
17:45:49  <peter1138> DaleStan: how high would you like it?
17:46:53  <Belugas> too good a song.  replay!
17:47:08  <DaleStan> Well, actually, I don't really care, since /ignored it ages ago, but it seem like it's more trouble than its worth.
17:47:23  <DaleStan> seems*, it's*
17:49:45  <Eddi|zuHause3> # Warm in the night
17:49:45  <Eddi|zuHause3> # when I'm right
17:49:45  <Eddi|zuHause3> # in her tight - -
17:49:45  <Eddi|zuHause3> # Embrace! Tight embrace!
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17:51:00  <Karen_> embrace me!
17:51:22  <Eddi|zuHause3> you're a guy... i can't do that
17:51:42  <mynetdude> ewww
17:52:03  <mynetdude> a guy who wants to be a girl
17:52:15  <mikegrb> man I should ban yorick from my website, he keeps hitting the optnttd logs like every 20 seconds
17:52:19  <Belugas> "want"  ?  no... claims
17:52:47  <mynetdude> Belugas, well that comment/nick suggests otherwise
17:53:01  <Belugas> although, unless proven otherswise...
17:53:05  <Belugas> hein?
17:53:20  <Eddi|zuHause3> exactly... every girl on the internet is a guy until proven otherwise
17:53:22  <mynetdude> Belugas, I agree, unless proven otherwise as you said :)
17:53:23  <Karen_> of course the intension was to let you embrase
17:53:46  <Eddi|zuHause3> which you can't prove over the internet anyway
17:54:12  <mynetdude> Eddi|zuHause3 really? A picture?
17:54:28  <Eddi|zuHause3> a photoshop?
17:54:35  <Eddi|zuHause3> an ex girlfriend?
17:54:39  <mynetdude> well IF it were photoshopped
17:56:31  <SmatZ> did anyone say 'girl'?
17:56:46  <Belugas> no
17:56:53  <Belugas> we said "sex"
17:56:58  <Karen_> if you knew me you would not be saying such things
17:57:11  <Eddi|zuHause3> yeah, but we don't know you ;)
17:58:24  *** jp [] has joined #openttd
17:58:24  <Karen_> that is a lack of your knowledge, not mine; is that the reason you fail to solve the riddles?
17:58:37  <Eddi|zuHause3> likely ;)
17:59:20  <glx> I'm still stuck on the 3rd
17:59:24  <Karen_> i give you 5 yes/no questions, which have to be related to the riddles.
17:59:42  <Prof_Frink> Eddi|zuHause3: Tenebrae has got a bloody good voice modulator
17:59:47  <Belugas> hehehe... nice precision Karen_ :D
17:59:54  <Belugas> cut me the grass under the foot
18:00:28  <mynetdude> what do you all get if you guess the riddles correctly?
18:00:53  <Belugas> the glory of solving it :)
18:00:59  <Eddi|zuHause3> an ice cream for self payment ;)
18:01:29  <Belugas> mmh..
18:01:39  <Belugas> i really shold not be here...
18:01:59  <Eddi|zuHause3> # A Olórin i yáresse
18:02:00  <Eddi|zuHause3> # Mentaner i Númeherui
18:02:00  <Eddi|zuHause3> # Tírien i Rómenóri
18:02:00  <Eddi|zuHause3> # Maiaron i Oiosaila
18:02:06  <Karen_> the motivation for me spending the time setting it all up.
18:02:52  <Prof_Frink> Karen_: You mean there's no pr0n at the end?
18:03:19  <mynetdude> lol
18:03:32  <Karen_> no, but i am saddened by your immature question
18:03:53  <Eddi|zuHause3> Prof_Frink: you can always try ;)
18:04:51  <Prof_Frink> but that's not pron.
18:05:42  <Eddi|zuHause3> yeah, but it's not no pron ;)
18:06:14  <mynetdude> you mean its not "A" no pron
18:08:09  <Karen_> glx: no questions?
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18:08:22  <glx> not time for now
18:08:29  <glx> -t
18:08:50  <Belugas> shit... not R
18:08:51  *** dR3x4cK [] has quit []
18:09:09  <Prof_Frink> Arr
18:10:32  <Eddi|zuHause3> i'm not sure if i understand that...
18:12:42  <Belugas> THAT IS NOT FAIR!
18:12:51  <Belugas> cannot play a GAME at WORK!
18:12:53  <Belugas> booo
18:13:05  <Prof_Frink> Belugas: Oh, you bastard
18:13:30  <Prof_Frink> I misread that indefinite article as a definite article.
18:14:24  <Wolf01> bye
18:14:27  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
18:14:49  *** Boyinblue0 [] has joined #openttd
18:14:52  <Karen_> you can play ;-)
18:15:06  *** Chicago_Rail_Authority [] has joined #openttd
18:16:04  <Eddi|zuHause3> # I am human and i need to be loved
18:16:11  <Eddi|zuHause3> # just like everybody else does
18:16:15  <Prof_Frink> Lies.
18:16:45  <Belugas> Karen_, i did, got an idea, wanted to verify, succeeded and found out i need to PLAY A GAME!
18:16:46  <Belugas> Grrrr
18:17:07  <hylje> the game
18:17:33  <Eddi|zuHause3> hehe ;)
18:18:54  <Karen_> sometime it is required for the riddle to start the game, yes. But glad you made it till the 3rd!
18:20:07  <Eddi|zuHause3> i still did not figure out what these "hints" are supposed to tell me
18:20:31  <Belugas> Eddi|zuHause3, look for numbers
18:20:37  <Belugas> the riddle is based on numbers
18:20:44  <Belugas> you have to find the proper one
18:20:47  <Eddi|zuHause3> HA HA ;)
18:21:03  <Belugas> but numbers can be anything :)
18:21:05  <Prof_Frink> Belugas: No, if that were the case it would be simple.
18:21:18  <Prof_Frink> The Answer is...
18:21:20  <Prof_Frink> is...
18:21:25  <Prof_Frink> FORTY TWO.
18:21:39  <Belugas> yes! you found it !!
18:21:44  <Eddi|zuHause3> i tried that one :p
18:22:01  <Karen_> many people tried thatone.
18:22:12  <Eddi|zuHause3> well, it IS in the picture ;)
18:22:18  <Chicago_Rail_Authority> Perhaps this has been addressed, but has the answer to the second clue changed, or just the pointer to the appropriate line of the code?
18:22:28  <Eddi|zuHause3> yes
18:23:03  <Prof_Frink> I still like my word count of openttd.cpp up to line 438 answer.
18:23:08  <Belugas> NIN - Just like you remember
18:23:11  <Belugas> WOOO!!!!
18:23:12  <Karen_> the latter.
18:23:22  <Prof_Frink> It's far superior to whatever the real answer is.
18:23:22  <Belugas> the sooner the better
18:23:24  <Chicago_Rail_Authority> Thanks, K.
18:23:31  <Eddi|zuHause3> # Mein Maserati fÀhrt 210
18:23:43  <Eddi|zuHause3> # Schwupp, die Polizei hats nicht gesehn
18:23:58  <Eddi|zuHause3> # das macht Spaß!
18:24:00  <Prof_Frink> Eddi|zuHause3: You're speaking in comments again.
18:24:08  <Eddi|zuHause3> # Ich geb Gas, ich geb Gas
18:24:14  <hylje> we don't technically see them, because IRC is a compiled language
18:24:22  <Belugas> # No Prof_Frink, he's singing
18:24:27  <Eddi|zuHause3> Prof_Frink: i have to, otherwise the ln-parser would give error messages ;)
18:24:43  <Belugas> lol
18:24:54  <Prof_Frink> Belugas: An even more terrifying concept.
18:25:13  <Belugas> at least, cannot hear the false notes
18:25:47  <Eddi|zuHause3> hey, i have a proper education as a musician
18:25:48  <Prof_Frink> Belugas: Shush, or orudge will make us watch brilliant.avi
18:26:05  <Prof_Frink> Eddi|zuHause3: "Proper education" "musician"
18:26:28  <Roest> lol
18:27:44  <Eddi|zuHause3> Prof_Frink: those are not mutually exclusive ;)
18:28:14  <Eddi|zuHause3> don't believe the "<insert country> idol" shows
18:28:54  <orudge> I'm so brilliant!
18:29:21  <Eddi|zuHause3> you set up a riddle without knowing about it?
18:31:37  <Karen_> orudge: but you haven't solved the riddle yet..
18:32:42  <Prof_Frink> Karen_: You can stop pretending, we know the truth.
18:32:53  <orudge> I was so brilliant years ago!
18:32:56  <orudge> Prof_Frink knows, he's seen the evidence
18:33:20  <Prof_Frink> orudge: 2girls1cup has nothing on you
18:33:21  <Karen_> i do know the truth; do you?
18:33:46  <Prof_Frink> Bjarni: That's something else you don't want to google.
18:35:25  <hylje> goatse
18:35:32  <Eddi|zuHause3> oldse
18:35:43  <Sacro> !seen yorick
18:35:47  <Sacro> @seen yorick
18:35:47  <DorpsGek> Sacro: yorick was last seen in #openttd 53 minutes and 12 seconds ago: <yorick> there there
18:36:33  <Eddi|zuHause3> hm... is there such a thing as a "preprocessor-debugger"?
18:36:59  <mynetdude> Sacro he was banned
18:37:16  <SmatZ> [Ignore] Added Prof_Frink!* to your ignore list.
18:37:20  <SmatZ> wasting my fun
18:37:28  <SmatZ> and my hope there are girsl interested in us :-)
18:37:42  <mynetdude> SmatZ you mean girls interested in ottd? :D
18:37:47  <SmatZ> :)
18:37:48  <Belugas> in us?  why not in canada?
18:37:50  <Belugas> or uk?
18:37:59  <Karen_> SmatZ: don't worry, he doesn't know a thing
18:38:08  <SmatZ> hehe ok :)
18:38:12  <Eddi|zuHause3> like... stepping through each line showing what it is, what it gets extended to, and the currently active defines
18:42:36  <Sacro> mynetdude: i know
18:42:48  <mynetdude> ah ok
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18:44:44  *** mode/#openttd [-b *!*yorick@*] by peter1138
18:44:50  <Eddi|zuHause3> 3..
18:44:53  <Eddi|zuHause3> 2..
18:44:56  <Eddi|zuHause3> 1..
18:45:12  *** yorick [] has joined #openttd
18:45:12  <Eddi|zuHause3> hm, he's apparently not watching anymore ;)
18:45:21  <yorick> you started too soon :(
18:45:24  <Eddi|zuHause3> ah... too early ;)
18:46:19  <Karen_> Eddi: you should be spending time on some riddle and not ebay!
18:46:40  <yorick> my knowledge of english is starting to faint...should sleep
18:48:00  <Eddi|zuHause3> hmm... that is a clue, i suppose ;)
18:48:29  <Karen_> Eddi|zuHause3: no
18:48:46  <Eddi|zuHause3> i mean to your identity
18:49:28  <Chicago_Rail_Authority> Karen, is it imperative to load at 640x480, or with any particular builds?
18:50:05  <Eddi|zuHause3> i mean, i don't think that one is known widely outside germany ;)
18:50:18  *** jp [] has quit [Quit: jp]
18:50:28  <Karen_> would we ever specify more informaion than needed?
18:50:53  <Chicago_Rail_Authority> hmm
18:51:01  <Prof_Frink> Karen_: Yes.
18:51:02  <Belugas> On the contrary, Mon Capitaine
18:51:25  <Eddi|zuHause3> au contraire!
18:51:43  <Belugas> Eddi|zuHause3, check some TNG with Q :D
18:51:44  <Prof_Frink> Fly Contrair!
18:51:51  <mynetdude> lol
18:52:09  <Belugas> man... I loved the Q character
18:52:13  * Belugas ducks in work
18:52:28  <Prof_Frink> Now pay attention 007
18:52:43  <mynetdude> Belugas Q character as in Quantum Leap TV show?
18:52:52  <Karen_> Je ne parle pas francais
18:52:56  <Belugas> :(
18:53:00  <Belugas> as in TNG
18:53:07  <Belugas> as i The Next Generation
18:53:09  <Chicago_Rail_Authority> lol
18:53:15  <mynetdude> yeah I faintly remember TNG
18:53:18  <Belugas> as in Star Treck
18:53:20  <Chicago_Rail_Authority> QL was "Al"
18:53:20  <mynetdude> I mean Q in TNG
18:53:25  <Belugas> too young indeed...
18:53:39  <Chicago_Rail_Authority> "...hoping that each leap would be the leap home..."
18:53:45  <mynetdude> Chicago_Rail_Authority he had Al, but I thought he also had Q the imaginary ghost he talked to
18:54:16  <mynetdude> Belugas not young, I've seen the whole TNG series before
18:54:25  <mynetdude> Belugas I just don't remember Q very well
18:54:30  <Chicago_Rail_Authority> hmm.... imaginary ghost?  maybe... not that I remember, though.
18:54:43  <Eddi|zuHause3> Q was the greatest character in the show :p
18:54:55  <mynetdude> Chicago_Rail_Authority well whatever, Al always talked to this machine or ghost or something or whatever I can't remember
18:55:12  <mynetdude> Eddi|zuHause3 well who was Q I mean, was it a borg?
18:55:23  <Eddi|zuHause3> of course not
18:55:40  <Eddi|zuHause3> but Q lead the enterprise to its first encounter with the borg
18:55:40  <Chicago_Rail_Authority> mynetdude -- maybe you're referring to the computer system thing that Al kept in contact with?
18:56:11  <mynetdude> Chicago_Rail_Authority yes, and sometimes it would appear in human form I think?
18:56:29  <mynetdude> or something would, don't remember
18:56:30  <Chicago_Rail_Authority> mynetdude k... yea, it def had a name... don't remember what it was, though.
18:56:51  <mynetdude> QL is old... was a good show too
18:57:04  <Eddi|zuHause3> back to topic ->
18:57:48  <Eddi|zuHause3> is a "quantum leap" a cheap mans version of an "infinite improbability drive"?
18:59:51  <mynetdude> neat ebay commericial
19:00:07  <mynetdude> Eddi|zuHause3 I don't know about QL so heh
19:00:29  <Eddi|zuHause3> no, i just noticed i know it, just not under that name
19:00:45  <peter1138> Sinclair QL?
19:00:54  <Eddi|zuHause3> it's called "ZurÃŒck in die Vergangenheit" in german
19:01:00  <peter1138> snappy name
19:01:44  <Eddi|zuHause3> it has close resemblance with "ZurÃŒck in die Zukunft"
19:01:54  <peter1138> what does it translate to?
19:02:06  <Eddi|zuHause3> the latter one is "back to the future"
19:02:17  <Eddi|zuHause3> the first one accordingly "back to the past"
19:03:08  <mynetdude> Eddi|zuHause3 but back to the future is a whole different movie itself
19:03:18  <Eddi|zuHause3> i do know that :p
19:03:36  <mynetdude> figured you did
19:04:53  <Belugas> back in the chaingame
19:05:01  <Belugas> back in the ussr
19:05:25  <Belugas> # Stand back
19:10:01  <Chicago_Rail_Authority> Anyone finish the 3rd clue already?
19:12:26  <Belugas> Karen_ finished the clue a few times ago.  Maybe some users found the answer to the 3rd riddle ;)
19:12:48  <Belugas> was that sarcastic?
19:12:53  <Belugas> or ironic?
19:13:45  <Eddi|zuHause3> dominik finished the riddle with the first attempt
19:13:51  <Eddi|zuHause3> i was told
19:14:10  <Karen_> the 4th he finished with the first attempt.
19:14:35  <Eddi|zuHause3> whatever
19:14:36  <Belugas> are there more then 4?
19:14:42  *** Progman [] has joined #openttd
19:14:47  <Eddi|zuHause3> 5, i thought
19:14:51  <Karen_>
19:15:49  <Belugas> mmh
19:17:04  *** mynetdude is now known as mynetdude|Away
19:17:05  <Karen_> more might come.
19:18:12  *** azaghal [~branko@] has joined #openttd
19:23:42  *** _____ [] has joined #openttd
19:24:24  <dih> what a great nich!
19:24:33  <orudge> very pronouncable
19:24:43  <Belugas> wouf wouf
19:25:02  <orudge> gcc takes a long time to compile :(
19:25:11  <orudge> and this is just the compiler to be used for compiling the crosscompiler
19:25:14  * dih slaps _____ <-- place your name here
19:25:34  <Belugas> nich -> niche -> dog house
19:25:37  <Belugas> wouf wouf
19:25:48  <_____> piss off dih
19:25:54  <dih> wtf
19:26:01  <Belugas> lol
19:26:05  <_____> lol fvkk off
19:26:25  <Eddi|zuHause3> "_____ <-- place your name here" <- "Eddi|zuHause3" doesn't fit there
19:26:29  <dih> you are kinda being offencive
19:26:44  <dih> name not nick :-P
19:26:49  <dih> Eddi fits
19:26:54  <dih> :-P
19:27:10  <Eddi|zuHause3> "Johannes E. Krause" does not fit either
19:27:19  <dih> Krause
19:27:23  <dih> Jonny
19:27:25  *** azaghal [~branko@] has left #openttd [Konversation terminated!]
19:27:42  <dih> _____: follow ^ that example
19:27:44  <dih> :-D
19:27:48  <Eddi|zuHause3> or "J. Edgar" ;)
19:28:06  <_____> edgar ? what next graf orlok ?
19:28:19  <dih> ?
19:28:31  <_____> nvm.
19:28:34  *** _____ was kicked from #openttd by Belugas [no, a kick!]
19:28:45  * dih hugs Belugas
19:29:21  <dih> Belugas: did you actually have a look at that kids hostmask?
19:29:27  <dih>
19:30:07  <Eddi|zuHause3> tor ... means he's hiding his connection
19:30:23  <dih> :-)
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19:30:35  <dih> yes - but you dont get that easily
19:30:43  <dih> i.e. need to chatter with #oftc before
19:31:06  <Belugas> i remember he was on #tor or something
19:31:33  <Eddi|zuHause3> i don't know the prerequisites to be allowed as tor user here
19:33:48  <Roest> bleep
19:34:20  <Roest> sorry i had nothing intelligent to add
19:34:28  <Eddi|zuHause3> he's a sputnik!!
19:34:30  *** Chicago_Rail_Authority [] has left #openttd []
19:37:45  *** Boyinblue0 [] has quit []
19:44:53  <dih> well - you could add a ban on :P
19:46:32  *** ben_goodger [] has joined #openttd
19:47:51  * glx remembers banning someone with similar host once
19:47:58  <dih> yorick: if i want to talk to you, i will to that either in openttd channels or via pm! but _not_ in #oftc!
19:49:30  *** ben_goodger [] has quit []
19:49:46  <yorick> relax, I only typed "hello", which is standard practice there if someone else says hello
19:50:15  <dih> yorick: i am not relaxed because you follow people around on irc
19:50:25  <dih> and it gets amazingly annoying :-)
19:52:25  *** raimar2 [] has joined #openttd
19:54:49  <Eddi|zuHause3> online stalking, let's see if you can get restraining orders for that one ;)
19:55:28  <dih> at least 50 channels distance!
19:55:46  <Eddi|zuHause3> and at most 60! :p
19:56:13  <Karen_> a riddle a day keeps the doctor away
19:56:13  <De_Ghosty> rofl
19:56:23  <Eddi|zuHause3> that reminds me
19:56:41  <Eddi|zuHause3> but i want The Doctor to come!
19:57:23  <Prof_Frink> *cough*
19:57:35  <Eddi|zuHause3> no, not you ;)
19:57:50  <hylje> NO YOU
19:57:55  <dih> the "bitte husten" kind of doctor ey?
19:57:59  <Prof_Frink> [18:41:37] < Tom_Baker> Trust me, I'm The Doctor
19:58:11  <Eddi|zuHause3> i noticed :p
19:58:14  *** raimar3 [] has quit [Ping timeout: 480 seconds]
19:58:27  <Eddi|zuHause3> i wanted to answer with a /nick David_Tennant ;)
19:59:01  <Eddi|zuHause3> and something like "i only know it because you watched me doing it"
19:59:17  * dih just does not want to know
19:59:25  <dih> spare me the details!
20:04:25  *** yorick [] has quit [Quit:  now I have to go]
20:04:56  <Eddi|zuHause3> <- you want details you said?
20:08:38  <dih> doctor who is great
20:08:54  <Karen_> Doctor Who?
20:09:54  *** Boyinblue0 [] has joined #openttd
20:10:20  <dih> Karen_: you dont know doctor who?
20:11:10  <Karen_> the name of the TV Serie is: "Doctor Who?"
20:12:17  <dih> well done - you solved a riddle!
20:12:53  <Karen_> now solve mine.
20:14:06  *** Ammler is now known as pete
20:14:44  <Roest> hi pete
20:15:00  <Roest> is that your late night personality?
20:15:02  <dih> pete? Ammler what you up to?
20:15:12  *** pete is now known as Ammler
20:15:44  *** Tefad [] has quit [Ping timeout: 480 seconds]
20:15:59  <Eddi|zuHause3> Karen_: that's not what it says in the intro
20:17:02  <Karen_> it is BBC. they don't have that key on their keyboard.
20:17:44  *** xkrchnav [] has quit []
20:20:30  *** UserError [] has quit [Read error: Connection reset by peer]
20:22:54  *** UserError [] has joined #openttd
20:25:29  * dih is bored
20:25:40  <peter1138> go and break something
20:25:48  * dih breaks peter1138
20:26:28  <peter1138> Error: command unrecognised
20:28:25  *** mynetdude|Away is now known as mynetdude
20:30:16  *** Osai`off is now known as Osai
20:30:54  *** Cap_J_L_Picard [] has quit [Ping timeout: 480 seconds]
20:31:55  *** nicfer [~chatzilla@] has quit [Read error: Connection reset by peer]
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20:45:46  <Karen_> till an other time!
20:45:55  *** Karen_ [] has left #openttd []
20:47:38  <Roest> somehow i doubt it's gone
20:47:58  *** Tefad [] has joined #openttd
20:48:13  <Prof_Frink> peter1138! NewTotalbannage!
20:48:27  <peter1138> hmm?
20:48:34  <Prof_Frink> Ban everyone
20:48:48  <Prof_Frink> That'll stop orudge/Karen coming back
20:49:26  <mynetdude> Prof_Frink maybe ban just the @s and orudge & Karen
20:51:34  <dih> why ban owen?
20:52:09  <Prof_Frink> orudge == Karen
20:52:33  <mynetdude> even if they don't use the same mask?
20:52:40  <Prof_Frink> Yes.
20:54:03  *** NotRubidiumEither [] has joined #openttd
20:54:04  *** NotRubidium [~rubidium@] has joined #openttd
20:54:21  <Rubidium> mynetdude: really, that mask differs quite a lot to me
20:54:29  <dih> Prof_Frink: sure about that?
20:54:32  <Rubidium> and those masks don't match my mask
20:54:35  *** NotRubidium [~rubidium@] has quit []
20:54:43  *** NotRubidiumEither [] has quit []
20:54:43  <Prof_Frink> dih: Yes.
20:55:31  * Rubidium thinks Karen is multiple persons
20:55:42  <Prof_Frink> Rubidium: So are orudge.
20:56:12  *** Mucht [] has quit [Remote host closed the connection]
20:56:52  * Rubidium has solid proof about at least one of those identities (and it's not orudge)
20:58:13  <mynetdude> my point is... I didn't say that they weren't or were but I'm using a script that detects clones, I don't know if its possible to have two different people and have the same mask genuinely
20:58:39  <peter1138> yes it is
20:59:19  <mynetdude> but rare right?
20:59:37  <mynetdude> I don't detect clones for a reason, it just does though I can turn it off
20:59:51  <dih> have you had a look at the openttdcoop guys?
21:00:03  <dih> a bunch of members all have
21:00:31  <mynetdude> dih thats a different type of mask though
21:00:51  <dih> all you need to do is change the reverse dns and reconnect!
21:01:00  <mynetdude> dih you can create your own mask, I don't know how though
21:01:09  <mynetdude> I guess
21:01:27  <dih> you either can get cloaking - via oftc
21:01:32  <dih> or change the reverse dns!
21:01:54  <orudge> quite.
21:01:59  <orudge> I thought oftc didn't do cloaks, though?
21:02:01  <orudge> unless you're staff
21:02:03  <orudge> or have a very good reason
21:03:08  <dih> or have a very good reason, aye
21:04:08  <Prof_Frink> good reason or "good reason"
21:04:33  <orudge> probably either.
21:05:09  <dih> they dont give a way cloaks like ripe ip addresses
21:06:34  <mynetdude> also some networks don't give it away unless you've been around a long time
21:08:00  <orudge> I can just update my reverse DNS, anyway ;)
21:08:22  <orudge> indeed, I have several dozen IP addresses I could connect from if I was bored enough
21:08:36  <orudge> and IPv6 addresses, too :o
21:09:43  <mynetdude> I've heard of IPv6, all stuff that just makes life complicated imho
21:10:14  *** UserError [] has quit [Quit: Leaving]
21:10:28  <glx> how having more IP makes like complicated?
21:10:35  <glx> *life
21:10:52  <Rubidium> because not needing NATs and such is more complicated than using them
21:11:13  <glx> right you need to install a real firewall ;)
21:11:23  <Roest> ewww
21:11:34  * orudge needs to look into getting an IPv6 subnet set up
21:11:39  <mynetdude> gix not complicated as in having more is worse but knowing how to use it all
21:11:42  <orudge> currently, I just have a tunnel to one of my machines
21:11:50  <orudge> but I can get a subnet sorted out and have IPv6 through all of my machines
21:12:04  <Prof_Frink> orudge:
21:12:14  <orudge> Prof_Frink: quite.
21:12:16  *** UserError [] has joined #openttd
21:13:55  <Eddi|zuHause3> knowing how to use g[tab] to spell a name correctly?
21:14:19  <glx> Eddi|zuHause3: no it's ok (no HL that way ;) )
21:14:33  *** Yexo [] has quit [Quit: Ik ga weg]
21:14:39  <Eddi|zuHause3> right...
21:15:24  *** UserErr0r [] has joined #openttd
21:16:40  <glx> multiplication of user errors
21:16:52  <dih> ^^
21:17:01  <glx> let fix them
21:18:09  <Eddi|zuHause3> quick fix or proper fix?
21:18:27  *** UserError [] has quit [Read error: Connection reset by peer]
21:18:58  <glx> it's half fixed now ;)
21:19:43  <dih> ^^
21:20:15  *** divoafx [] has joined #openttd
21:25:19  *** Roest [] has quit [Remote host closed the connection]
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21:35:09  *** MrDowntempo [] has quit [Ping timeout: 480 seconds]
21:35:39  <Karen_> i will reveal myself to those who complete the riddle
21:35:54  <Tefad> riddle?
21:36:26  <Karen_>
21:37:14  <Karen_> once completed, i will accept and answer yes/no questions about my identity
21:37:42  <Prof_Frink> Can't we do this the old-fashioned way?
21:37:52  <Patrick`_> I don't get it.
21:37:54  <Prof_Frink> What... is your name?
21:37:57  <Karen_> this might especially be of interest to Prof_Frink
21:37:58  <Patrick`_> it's clearly a portal reference
21:37:58  <Prof_Frink> What... is your quest?
21:38:03  <Patrick`_> plus a clicky box
21:38:07  <Patrick`_> that does something useless
21:38:14  <Prof_Frink> What... is the airspeed velocity of an unlades swallow?
21:38:22  <Eddi|zuHause3> old fashioned... like... "get undressed, i want to know you better"?
21:38:59  <Prof_Frink> Eddi|zuHause3: Too complex.
21:39:02  <Karen_>
21:39:04  <Eddi|zuHause3> i would not recommend that :p
21:39:14  <Patrick`_> are there some ground rules?
21:39:14  <Prof_Frink> "Here, does this rag smell of chloroform to you?"
21:39:21  <Patrick`_> like: no dicking around in the source
21:40:24  <Patrick`_> I have cake, I need a number.
21:40:26  <Patrick`_> lke, dur
21:40:42  <Prof_Frink> Patrick`_: When was there cake?
21:40:50  <Patrick`_> well, the cake was a lie
21:40:56  <Patrick`_> people are talking about the source of ottd
21:40:59  <Prof_Frink> The cake was truth.
21:41:07  <Patrick`_> which is a bit too volatile for my liking, if it requires line numbers
21:41:16  <Prof_Frink> There is photographic evidence of cake.
21:41:45  <glx> Patrick`_: the thing about the source is after the cake
21:42:12  <Karen_> includes line numbers, does not require them
21:42:36  <ooo4tom> the picture of the cake :s
21:42:53  <Eddi|zuHause3> there is no cake
21:42:57  <Patrick`_> I just don't see any angles for a number-based riddle
21:43:09  <Karen_> if i was a picture of a cake, where would i hide?
21:43:16  <Eddi|zuHause3> don't try to bend the cake, bend yourself
21:43:25  <Prof_Frink> In a picture of my stomach, duh.
21:43:25  <Patrick`_> is it the number of the first portal test chamber with the cake is a lie written on it? obviously no
21:43:34  <Prof_Frink> Patrick`_: It's the openttd riddle
21:43:40  <Prof_Frink> not the Portal riddle.
21:43:55  <ooo4tom> i only know of one cake realeted to OpenTTD, i'm not buying this lol
21:44:21  <Patrick`_> it's a made-up riddle that people pretend to have cracked ot infuriate others
21:44:30  <Karen_> i will reveal myself to those who complete the riddle
21:44:39  <Patrick`_> you can get jailed for that
21:44:39  <Eddi|zuHause3> i'm not buying "lol" either... would be a stupid thing to do, even on ebay
21:45:44  <Karen_> ooo4tom: that one cake will help you, have a piece
21:47:18  *** MrDowntempo [] has joined #openttd
21:48:59  <Karen_> well done ooo4tom
21:50:19  <Eddi|zuHause3> hm... sirens howling...
21:54:17  *** ooo4to1 [~tom@] has joined #openttd
21:54:53  <Karen_> well done ooo4to1
21:55:01  *** ooo4tom [~tom@] has quit [Ping timeout: 480 seconds]
21:55:12  <ooo4to1> :S
21:55:30  *** ooo4to1 [~tom@] has left #openttd []
21:55:41  *** ooo4to1 [~tom@] has joined #openttd
21:57:06  <Karen_> ooo4to1: the one who holds the file will help you
21:57:31  *** ooo4to1 is now known as ooo4tom
22:02:49  *** mynetdude is now known as mynetdude|Away
22:03:28  <Rubidium> Karen_: do I get the answers to the riddle when I know your identify?
22:03:43  <Rubidium> *riddles
22:04:28  <mynetdude|Away> this all sounds like one big joke
22:04:39  <Karen_> Rubidium: i give you 1 yes/no question, pm me
22:04:42  <ooo4tom> ditto
22:05:01  <Karen_> mynetdude|Away: but it is a riddle...
22:05:56  <Karen_> ooo4tom: you solved the first riddle... you are aware of that, right?
22:06:19  <Patrick`_> gah
22:06:23  <Patrick`_> it's not even a riddle
22:06:40  <Patrick`_> do I translate "cake" into a packed integer representation of the ascii codes or what?
22:06:58  <Prof_Frink> Patrick`_: No, you find cake.
22:07:07  <Prof_Frink> openttdcake.
22:07:08  <Patrick`_> if it's just a nasty trick, like "the answer is a string"
22:07:16  <Patrick`_> and I don't have an ottd source tree handy
22:07:20  <Patrick`_> so I'm not grepping for cake
22:07:26  <Prof_Frink> Then, you find the reason for openttdcake.
22:07:37  <Prof_Frink> And enter that number.
22:07:42  <Karen_> it is not in the source.
22:08:19  <Karen_> it was a "hardware"-cake
22:08:57  <Patrick`_> nope, still not getting it
22:09:08  <Eddi|zuHause3> it can't be... i have not seen any evidence of it ever existing
22:09:31  <Patrick`_> is it something totally lame like i have to search the forums or look on the list of servers or something
22:10:06  <Prof_Frink> Not the forums, no.
22:10:44  <Patrick`_> page source? nbecause there's a million of those quizzes elsewhere
22:11:23  <Patrick`_> and it's not in the wiki either
22:11:32  <Prof_Frink> I didn't see anything in the page source. Or the css. Or the exif data on the background image.
22:11:51  <Patrick`_> :(
22:11:52  <Karen_> if you are a true OpenTTD Community User, you would know when you read: OpenTTD cake. And you are so long with us...
22:12:26  <Patrick`_> so you're a core developer that's been around since I was last active back in the 3000's
22:12:27  *** ooo4to1 [~tom@] has joined #openttd
22:12:37  <Patrick`_> and YES I just measured the passage of time as an svn revision number
22:12:47  *** ooo4tom [~tom@] has quit [Ping timeout: 480 seconds]
22:12:47  <ooo4to1> sorry about this, seems to be a buggy day for my ubuntu lol
22:12:55  *** ooo4to1 is now known as ooo4tom
22:12:56  <Patrick`_> but no, I've not been paying enough attention to the community and injokes
22:13:44  <Karen_> what cake can you no longer eat, but look at every day?
22:13:50  <Patrick`_> my mind is filled with portal
22:13:51  <Eddi|zuHause3> no, you only understand injokes about kickoff-penalties ;)
22:13:55  <Patrick`_> :P
22:13:57  <Prof_Frink> Karen_: Don't be silly.
22:14:02  <Patrick`_> a picture of a cake.
22:14:05  <Prof_Frink> You can't have your cake *and* eat it.
22:14:08  <Patrick`_> is there a cake shop in toyland?
22:14:19  <Patrick`_> I really really don't get it
22:14:33  <Prof_Frink> Patrick`_: Where might you find openttd-related pictures?
22:14:43  <Patrick`_> on the wiki
22:14:43  <Karen_> hot
22:14:57  <Eddi|zuHause3> on GOOGLE, damnit!
22:15:24  <Patrick`_> well, that's not useful.
22:15:49  <ooo4tom> can i be a spoil sport ? lol
22:15:54  <Patrick`_> I get 50:50 ottd screenshots and pictures of cakes
22:15:56  <Patrick`_> no, leave me be
22:16:05  <Patrick`_> I'm sure everyone else is getting off on this
22:16:31  <Karen_> screenshots.. where can you find screenshots?
22:16:46  <Patrick`_> I actually don't know.
22:17:00  <Patrick`_> like, I guess maybe there's a repo for ottd screenshots but I don't know
22:17:09  <Prof_Frink> Patrick`_: Where do you normally find screenshots for a piece of software?
22:17:09  <Eddi|zuHause3> i'd klick on the big "screenshots" link on the main website ;)
22:17:13  <Patrick`_> I found a company called cake transport. nothing obvious leaps out at me
22:17:36  <Patrick`_> ok, see, now if they all need this much inside info, I'm not going to get any further
22:18:05  <Patrick`_> FINALLY
22:18:22  <Patrick`_> right, I don't have a source tree, I can retire happy
22:18:26  <Karen_> Patrick`_: you consider inside information?
22:18:30  <Patrick`_> :P
22:18:34  <Patrick`_> I don't read it regularly
22:18:35  <Patrick`_> or ever
22:18:59  <Eddi|zuHause3> well, a total of 8 users managed to get the second riddle ;)
22:19:03  <Patrick`_> but someone actually got a printed cake?
22:19:28  <Eddi|zuHause3> yes, some company offered cakes from a candy-printer
22:19:50  <Patrick`_> oo
22:20:02  <Eddi|zuHause3> and upon pickup of the cake, they said something like "have fun on the party YOU are going to."
22:20:06  <Patrick`_> mmm... subarctic...
22:20:15  <Patrick`_> I bet they get a lot of porn caes
22:20:22  <Eddi|zuHause3> that's the title screen
22:21:04  <Patrick`_> I would be sarcastic about already knowing that, but given the level of knowledge I've just demonstrated, you're perfectly justified in being patronising :)
22:21:34  <Eddi|zuHause3> :p
22:21:54  <Eddi|zuHause3> and like every day about this time, i should be sleeping
22:22:34  <Karen_> sleep well
22:23:16  <Eddi|zuHause3> well, i'll probably say the same thing again in an hour
22:23:20  <Eddi|zuHause3> and in two :p
22:24:19  *** lolEee [] has joined #openttd
22:29:40  <Eddi|zuHause3> oh he can't even spell 1337 correctly in his hostmask...
22:31:22  *** ben_goodger [] has joined #openttd
22:32:38  <ooo4tom> night cha
22:33:13  *** Nitehawk [] has joined #openttd
22:34:28  *** ooo4tom [~tom@] has left #openttd []
22:35:39  *** XeryusTC is now known as Xeryus|bnc
22:43:40  <Eddi|zuHause3> i give up...
22:44:18  <Karen_> oh come on! ask me a questions!
22:44:49  <Prof_Frink> Karen_: What is the best cheese?
22:45:36  <Karen_> cheddar
22:46:01  <Prof_Frink> it's gorge-ous?
22:46:21  <Karen_> whats the color of a burp?
22:46:40  <Karen_> burple
22:46:44  <Prof_Frink>, that's the wrong way round
22:46:57  <Prof_Frink> "What colour is a hiccup? burple."
22:48:30  *** Progman [] has quit [Remote host closed the connection]
22:51:09  *** dih is now known as anhedral
22:51:43  *** anhedral is now known as dih
22:53:23  <Digitalfox> Does open still have the 11 bridges available limit?
22:55:31  <Karen_> "MAX_BRIDGES = 13"
22:56:31  *** Volley [~worf@] has joined #openttd
22:58:23  <dih> Volley: you like playing ball?
22:58:52  *** ben_goodger [] has quit [Quit: Ex-Chat]
23:01:04  <Eddi|zuHause3> Karen_: fine, does the answer have anything to do with agriculture?
23:01:17  <Karen_> no
23:01:47  <Karen_> for a moment take a step back: resolution, screenshot..
23:02:10  *** mikl [] has joined #openttd
23:02:14  <Eddi|zuHause3> does the answer have anything to do with the location of the screenshot within the game?
23:03:01  <Karen_> 'anything'? Sure.
23:03:11  *** ben_goodger [] has joined #openttd
23:04:03  <Karen_> (you might want to consider asking more to the point)
23:09:16  *** ben_goodger [] has quit [Quit: Ex-Chat]
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23:10:55  <mynetdude|Away> yes Karen_ it may be a riddle to you, a joke to everybody else :P
23:11:28  <Karen_> hard time solving the riddle? :-)
23:12:25  <mynetdude|Away> heh I don't care, not even for the riddle... watching you guys talk about it is amusing
23:14:55  <Karen_> you are a sad person.
23:17:33  <mynetdude|Away> oh I am? haha... I have better things to do :)
23:17:55  <Sacro> Karen_: are you hot, female, and single?
23:18:21  <orudge> Karen_: are you interested in a DOS port of OpenTTD? It'll be really fun!
23:18:38  <mynetdude|Away> whats the difference between the win and dos part?
23:18:45  <Karen_> orudge: my interest is only in riddles.
23:19:18  <orudge> How boring.
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23:20:03  <mynetdude|Away> see I knew it
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23:22:14  <Karen_> Sacro: solve the riddles and i tell you.
23:23:33  <Sacro> tell me the solutions and i'll solve the
23:23:35  <Sacro> *them
23:24:19  <Eddi|zuHause3> i should really be sleeping
23:24:29  <Eddi|zuHause3> and i told you so 1h ago ;)
23:24:59  <Karen_> now with a knowledge of solving the 3rd riddle. Good job!
23:25:06  <Sacro> i can't do the second
23:25:16  <Sacro> #
23:25:29  <Karen_> why not?
23:25:38  <Sacro> i'm still confused as to why a raven is like a writing desk
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23:30:09  <Sacro> that got her
23:30:38  <Eddi|zuHause3> lmao :p
23:32:43  <Eddi|zuHause3> hm, i do not get that one...
23:32:55  <Sacro> think hard
23:33:10  <Eddi|zuHause3> i mean the real riddle ;)
23:33:34  <Eddi|zuHause3> i mean the 5th one ;)
23:34:03  <Eddi|zuHause3> the 4th is really easy
23:34:08  <Sacro> i can't do the 2nd
23:34:09  <Sacro> help me
23:38:28  *** Osai is now known as Osai`off
23:43:36  <Sacro> HOLY CRAP IT GOT COMMITED :D
23:45:08  <Digitalfox> Sacro hum?
23:45:35  <mynetdude|Away> well spill it Sacro
23:45:51  <Sacro> peter1138's patch for multiple parallel grfs
23:46:04  <Eddi|zuHause3> you are slooow
23:46:13  <Digitalfox> Sacro oh you are a bit late :p
23:55:03  <Sacro> yeah
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