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00:00:07 <entropy> glx, i got that 00:04:11 <WhiteRhino> Hate it when I'm buildin' trains and I get disconnected. 00:06:22 *** FauxFaux [faux@compsoc.sunion.warwick.ac.uk] has quit [Quit: IRSSI LIKES MAN BALLS] 00:07:00 *** Spoons [faux@compsoc.sunion.warwick.ac.uk] has joined #openttd 00:10:18 *** Nite_Owl [~Nite_Owl@c-65-34-177-131.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 00:21:47 *** George [~George@212.113.107.216] has quit [Read error: Connection reset by peer] 00:24:45 <Belugas> i hate it too, WhiteRhino. But in my case, i was building rails with Thomas's wooden set with my son when i got connected... 00:24:48 <Belugas> to the office ^_^ 00:26:55 <Alberth> Rubidium: tnx for all the hints on what to do. I still don't understand the sprite count, though (assuming the arrow in sprite 0 is used). Tomorrow I'll try to use the new sprites in the program and see what happens (no doubt the offsets are still wrong). 00:26:58 <Alberth> night all 00:28:40 <curosurf> anyone, know if 0.7.0 will feature more client network options, like favourite, and better sorting? 00:29:23 <curosurf> a real pain finding the right network game sometimes 00:29:37 <Alberth> curosurf: nobody knows until 0.7.0 hits the streets 00:29:51 <curosurf> I live in hope! 00:30:14 <curosurf> and I'll watch the commit list 00:31:15 <petern> you could use a nightly 00:31:20 *** ctibor [~ctibor@77.48.228.43] has quit [Quit: Konversation terminated!] 00:31:23 <petern> then you'd see what it does have 00:31:57 <Alberth> are there network servers that run nightlies? 00:32:05 <curosurf> Mmmmn, true. I like the surprise, better option would be to write patch myself 00:32:11 <curosurf> yes, there are a few servers 00:32:38 <Alberth> curosurf: yes, writing a few patches may increase the odds :) 00:32:50 <curosurf> Alberth: hehe 00:32:51 *** Eddi|zuHause [~johekr@p54B776D2.dip.t-dialin.net] has quit [] 00:33:10 *** Eddi|zuHause [~johekr@p54B77996.dip.t-dialin.net] has joined #openttd 00:33:46 <curosurf> Alberth: or at least point out what needs changing 00:34:21 <Alberth> those are called suggestions and we have a whole forum full of them 00:34:41 <curosurf> true 00:35:46 <Eddi|zuHause> 80% of which are rubbish 00:36:00 <curosurf> jumping the gun a little 00:36:00 <curosurf> jumping the gun a little, I admit 00:37:08 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 00:38:26 *** entropy [~maeror@92.101.230.163] has quit [Quit: - Ãî÷Ìß ÿ âÚÀåë ñîÃ, - ñïîêîéÃî ñêà çà ë LVX-1.] 00:45:10 <WhiteRhino> Curse you, Dialup. And all you stand for. 00:48:05 * Rubidium wonders where dialup is still common 00:49:29 <enra> outback australia mainly from experience ( work for an isp) 00:50:04 <curosurf> Middle America ? 00:50:28 <curosurf> parts of rural UK, northern Scotland 00:50:41 <enra> ok - quite a few then lol 00:51:11 <curosurf> some parts of India 00:51:14 <curosurf> :-) 00:51:15 <curosurf> lol 00:52:01 <Rubidium> those poor souls in those areas :( 00:52:34 *** Yeggstry is now known as Yeggzzz 00:52:51 <Eddi|zuHause> apparently there are large parts in rural germany which still do not have DSL 00:53:22 <enra> gotta love the 56k gaming 00:53:39 <Wolf01> there are large towns in Italy which don't have DSL 00:54:03 <Rubidium> Italy also has large towns without garbage collection 00:54:23 <Wolf01> Africa too 00:54:25 <Eddi|zuHause> well, almost all major cities in east germany got brand new fibre lines after 1990 00:54:39 <Eddi|zuHause> which then turned out to be very expensive to upgrade for dsl 00:55:44 *** Dred_furst [~Dred_furs@user-544465b0.lns4-c10.dsl.pol.co.uk] has quit [Quit: Leaving] 00:57:37 <WhiteRhino> Rubidium: I'm in Massachusetts. It's a nice place to live but hell on people who enjoy the internet. 00:58:15 * Sacro considers moving to america 00:58:19 <curosurf> Dunno, I'm happy with adsl 00:58:39 <curosurf> runs OpenTTD fine :-) 00:59:04 <Rubidium> that those guys at the northern end of Harvard Bridge haven't come up with a solution if it's that bad 01:00:02 <WhiteRhino> Oddly, Dialup works OpenTTD pretty well. Occasional skipping but mostly around autosave time. Though occasionally stuff just freezes and it takes awhile for the game to realize the network disconnected me. 01:01:07 <Wolf01> 'night 01:01:11 *** Wolf01 [~wolf01@host105-233-dynamic.14-87-r.retail.telecomitalia.it] has left #openttd [] 01:01:11 *** Wolf01 [~wolf01@host105-233-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 01:01:19 <Rubidium> hello Wolf01! 01:01:20 <Wolf01> joke! 01:01:22 <Rubidium> you failed! 01:01:24 <WhiteRhino> Lol. 01:01:25 <enra> powernap! 01:02:08 <Wolf01> I wait until Little Britain night ends 01:02:19 <Wolf01> *I'll 01:06:52 *** tom0004 [~Tom@92.1.163.11] has quit [Quit: http://www.chogie.eu] 01:10:27 <Sacro> hate little britain 01:11:53 <Wolf01> because it looks like your life? 01:13:27 <Eddi|zuHause> do i really want to watch doctor who confidential? 01:14:10 <Rubidium> doctor who at the proms is more interesting 01:14:22 <Rubidium> and better suited for writing a thesis 01:18:28 <Wolf01> ok, good night, this time for real 01:18:38 *** Wolf01 [~wolf01@host105-233-dynamic.14-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 01:20:28 *** Jerimiah40 [~jerimiah4@h72-2-8-124.pmcnet.ca] has quit [Ping timeout: 480 seconds] 01:22:36 *** Jerimiah40 [~jerimiah4@h72-2-8-124.pmcnet.ca] has joined #openttd 01:23:38 *** HerzogDeXtEr1 [~Flex@89.246.186.141] has joined #openttd 01:26:38 <Belugas> [19:59] * Sacro considers moving to america <-- better to Canada, if yo ask me ^_^ 01:27:28 *** WhiteRhinoPSO [White@modem173.tmlp.net] has joined #openttd 01:29:53 *** WhiteRhino [White@modem182.tmlp.net] has quit [Ping timeout: 480 seconds] 01:30:24 *** HerzogDeXtEr [~Flex@89.246.180.111] has quit [Ping timeout: 480 seconds] 01:32:23 *** WhiteRhinoPSO [White@modem173.tmlp.net] has quit [Read error: Connection reset by peer] 01:32:27 *** WhiteRhino [White@modem173.tmlp.net] has joined #openttd 01:32:45 <WhiteRhino> Grar. Damnable modem. 01:34:02 *** FR^2 [frr@oscar.frquadrat.de] has quit [Remote host closed the connection] 01:39:29 *** KritiK [~Maxim@78-106-249-226.broadband.corbina.ru] has quit [Quit: Leaving] 01:40:01 *** FR^2 [frr@oscar.frquadrat.de] has joined #openttd 01:42:21 *** curosurf [~xcvxcv@wonea.demon.co.uk] has quit [Quit: This computer has gone to sleep] 01:46:28 *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 01:50:24 *** HerzogDeXtEr1 [~Flex@89.246.186.141] has quit [Ping timeout: 480 seconds] 01:55:54 *** mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Quit: Checking whether build environment is sane ... build environment is grinning and holding a spatula. Guess not.] 01:56:58 *** dvo [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 02:00:30 *** Brianetta [~brian@client-82-3-228-220.glfd.adsl.virgin.net] has quit [Quit: TschÃŒÃ] 02:01:50 *** Progman_ [~progman@p57A1FC8D.dip.t-dialin.net] has joined #openttd 02:04:22 *** Progman_ [~progman@p57A1FC8D.dip.t-dialin.net] has quit [Remote host closed the connection] 02:04:35 <joachim> when intercontinental airports hit in 2002, and i need to upgrade my airport hubs and their immediate connecting railways, i'm suddenly in 2020 and the game is over 02:05:13 <joachim> </ old point made> 02:05:29 <joachim> i'll shut up about daylenght patch from now :) 02:05:36 <joachim> length 02:06:41 *** FR^2 [frr@oscar.frquadrat.de] has quit [Quit: Connection reset by caffein depletion...] 02:09:04 <WhiteRhino> Dang it.. I keep having trains piling up and waiting at signals. 02:09:28 *** Progman [~progman@p57A1FB5B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:10:26 <joachim> ? 02:10:56 <joachim> then send less trains or make more exits :) 02:11:16 <WhiteRhino> I did have three trains going to a two-wide station.. *reroutes* 02:11:57 *** vraa [~vraa@h187.183.30.71.dynamic.ip.windstream.net] has joined #openttd 02:12:37 <joachim> that shouldn't be a problem 02:13:23 <joachim> or do you mean the trains were longer than the station length? 02:13:38 <WhiteRhino> I didn't think it would either given the distance.. probably had to do with my having all three on full load. Been a long time since I played this game. 02:14:41 *** vraa_ [~vraa@h205.74.20.98.dynamic.ip.windstream.net] has quit [Ping timeout: 480 seconds] 02:15:27 <joachim> could you post a screenshot of your station? 02:16:34 <joachim> three trains on a two track station should never be a problem 02:16:54 <joachim> unless you have a one-track exit/entry 02:18:29 <WhiteRhino> It's one station with a two-track with one-way signals leaving from it.. but another set of two-track and one-way signals kind of connects to the side of the.... damn it. 02:18:45 <WhiteRhino> Every time I start enjoying playing again, the network bumps me. Maybe I should stick to one-player. x.x 02:19:33 <joachim> you said it was a long time since you played, when was that? 02:20:10 <WhiteRhino> Err... *thinks* I'm 25 now and I first started playing my freshman year of highschool. 02:20:55 <WhiteRhino> I mean, it's like riding a bike for the most part. I probably just bottlenecked things with a misplaced signal or something. 02:21:10 <joachim> signals have changed 02:21:25 <joachim> did you use pre-signals? 02:21:50 <WhiteRhino> *cough* Not entirely sure what those are. I know of signals and one-way signals.. 02:22:03 <joachim> ok.. :) 02:22:50 <WhiteRhino> Reconnecting to the map now. Hope things didn't bottleneck again while I was gone this time. 02:22:52 <joachim> there are really many new features that you should read up on 02:23:56 <joachim> especially signalling for making efficient rail networks 02:36:01 <Eddi|zuHause> i was never really fond of the whole "read up on the standard solutions" idea... 02:39:32 *** HerzogDeXtEr [~Flex@89.246.186.141] has joined #openttd 02:40:40 <WhiteRhino> Wow. That's the most I've made with planes like.. ever. 02:44:17 <joachim> if all i knew about was the two-way signal and the one-way signal from ttd, i'd prefer to read up on the basics and technicalities before exploring or having explained the possibilites 02:44:36 <joachim> of the new signals :) 02:56:13 *** Spoons is now known as FauxFaux 03:06:18 *** WhiteRhinoPSO [White@modem173.tmlp.net] has joined #openttd 03:06:18 *** WhiteRhino [White@modem173.tmlp.net] has quit [Read error: Connection reset by peer] 03:06:29 *** WhiteRhinoPSO is now known as WhiteRhino 03:08:14 <WhiteRhino> Bah. And just when I was trying to get rid of a handful of goods trucks that were just driving up and down one street. 03:14:04 *** JJAx [JacksonPil@ip70-171-225-233.tc.ph.cox.net] has joined #openttd 03:14:29 <JJAx> Hello? 03:14:34 <WhiteRhino> Heyo. 03:14:45 <JJAx> I speak english ONLY. 03:15:08 <JJAx> Please respond. 03:15:19 <WhiteRhino> Apparently a lot of people want to go from the UK to Saudi Arabia. 03:15:36 <JJAx> Interesting. 03:15:56 <JJAx> Do you like the Aviators Aircraft set? 03:15:59 <WhiteRhino> Got six Darwin 300s going to and from each airport and none of them leave without being full. 03:16:29 <JJAx> The Aviators Aircraft set features the 500 seater A380. 03:16:55 <JJAx> And you can configure the A300 to become a Beluga. 03:16:56 <WhiteRhino> I usually keep away from airplanes and ships like they were covered in plague; I generally make suck for cash. 03:17:39 <JJAx> Do you like airplanes in OTTD? 03:17:44 <WhiteRhino> My fleet of six Coleman Counts were making 16k pounds a trip. These new ones make 80k a trip. 03:18:03 <JJAx> You should get the aviators aircraft set, 03:18:05 <WhiteRhino> I do so far, though I'm only running standard TTD with a fresh OTTD download. 03:18:41 <JJAx> it has the A300 and Beluga, A380, and the concorde with an animated nose. 03:18:49 <JJAx> It's also free. 03:19:33 <JJAx> Coleman Counts are actually Vickers Viscounts. 03:19:54 <JJAx> Please respond. 03:20:03 <JJAx> Please respond. 03:20:11 <JJAx> Please respond. 03:20:17 <JJAx> Please respond. 03:20:37 <JJAx> !noresponse>trig'NR' 03:20:57 *** WhiteRhinoPSO [White@modem173.tmlp.net] has joined #openttd 03:21:04 <JJAx> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ERROR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 03:21:06 <JJAx> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ERROR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 03:21:07 <JJAx> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ERROR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 03:21:09 <JJAx> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ERROR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 03:21:10 <JJAx> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ERROR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 03:21:16 <WhiteRhinoPSO> The hell? 03:21:17 *** JJAx [JacksonPil@ip70-171-225-233.tc.ph.cox.net] has quit [Quit: Bye for now!] 03:21:17 *** WhiteRhino [White@modem173.tmlp.net] has quit [Read error: Connection reset by peer] 03:21:28 *** WhiteRhinoPSO is now known as WhiteRhino 03:27:00 <WhiteRhino> Still have never made a decent profit using boats. 03:27:49 <WhiteRhino> Geeze. Meanwhile this one of my six planes has made 487,000 pounds this year alone. 03:31:06 <joachim> how does that work with cargodest - does the individual vehicle profit mean anything? 03:31:43 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has quit [Quit: Quit] 03:31:45 <joachim> if not, what does it mean? 03:33:25 <WhiteRhino> Cargodest? 03:33:48 <Eddi|zuHause> joachim: the vehicle profit is essentially the same as transfer credit 03:34:07 <Eddi|zuHause> the company only gets real income on final delivery 03:34:20 <WhiteRhino> I've got a question: for a fleet of coal cars, which would be better for the stations, full ones or drivethroughs? 03:35:11 <Eddi|zuHause> drive through stops have some problems with multistop 03:35:28 <Eddi|zuHause> i.e. combining several roadstops to one station 03:35:30 <WhiteRhino> Hm. I think I'll stick to normal depots, then, since there's ten of them going. 03:36:53 <joachim> Eddi|zuHause: but they add up to way more than the actual profits, so the transfer credits are, eh.. transferred? 03:39:03 *** vraa_ [~vraa@h168.182.213.151.dynamic.ip.windstream.net] has joined #openttd 03:40:33 *** enra [~enra@203-206-127-131.dyn.iinet.net.au] has quit [Ping timeout: 480 seconds] 03:40:55 *** enra [~enra@203-59-118-43.dyn.iinet.net.au] has joined #openttd 03:41:46 *** vraa [~vraa@h187.183.30.71.dynamic.ip.windstream.net] has quit [Ping timeout: 480 seconds] 03:42:32 <WhiteRhino> ...Crap. 03:43:11 <WhiteRhino> I've got a single truck stuck in the crux of three one-way streets all pointing toward him.. and no exit. And the roads are owned by the botplayer and so I can't destroy them. I think that truck's stuck forever. 03:44:50 <joachim> it'll suffer in hell with my two passengers who still can't find a route to unknown station 03:46:30 *** vraa_ [~vraa@h168.182.213.151.dynamic.ip.windstream.net] has quit [Quit: Leaving...] 03:46:55 *** vraa [~vraa@h168.182.213.151.dynamic.ip.windstream.net] has joined #openttd 03:48:44 <WhiteRhino> Wow. 889,000 pounds per year highest for each plane. 03:53:11 *** sigmund [~sigmund@91.80-202-245.nextgentel.com] has joined #openttd 03:53:26 <LordNokon> more 03:53:38 <LordNokon> is there a way to edit aircraft speeds 03:53:45 <LordNokon> without alot of trouble?? 03:53:51 <joachim> besides the setting? 03:54:21 <LordNokon> yes 03:54:58 *** sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds] 03:55:10 <joachim> probably needs a little trouble then 03:56:52 <LordNokon> any ideas on how to do that 03:57:14 <Eddi|zuHause> the TV program at 5AM is even worse than the one at 5PM 03:58:02 <LordNokon> dont worry eddi, here in south africa, is always useless stuff to watch doesnt matter what time of the day 04:00:43 *** Zorni [zorn@e177231106.adsl.alicedsl.de] has joined #openttd 04:00:43 *** elmex [~elmex@e180065232.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 04:02:05 *** elmex [~elmex@e180065012.adsl.alicedsl.de] has joined #openttd 04:02:15 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:08:01 *** Zorn [zorn@xbl.dnsbl.oftc.net] has quit [Ping timeout: 480 seconds] 04:10:41 *** Eddi|zuHause2 [~johekr@p54B76137.dip.t-dialin.net] has joined #openttd 04:10:52 <WhiteRhino> ..Keeps telling my Road Vehicle #15 has too few orders. It's stuck, it can't move. >< 04:11:29 <WhiteRhino> Ooh, that makes up for it. 40k on a single coal train shipment. 04:14:34 *** Eddi|zuHause [~johekr@p54B77996.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:14:37 *** Eddi|zuHause2 is now known as Eddi|zuHause 04:15:17 <Eddi|zuHause> how did you get a road vehicle stuck? 04:16:54 <WhiteRhino> Well, I'm on one of the Mega maps. 04:17:06 <WhiteRhino> This one's made to resemble europe, russia, etc. 04:17:37 <WhiteRhino> Highways were made to go around the map, one side one way, the other the other way. The guy who made the map tried to make little turnaround areas.. but this one is screwed up. 04:18:22 <WhiteRhino> Three roads all one-way to a single intersection. The roads are owned by his player, as is the road along the flat of the T-intersection. I can't build roads to get the car out and it can't get out because of the one-ways. 04:19:32 <Eddi|zuHause> sounds like fun :p 04:19:56 <Eddi|zuHause> the only option is to talk to the owner 04:20:03 *** davis- [~suckyours@p5B28E058.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:20:17 <WhiteRhino> Gah! Train crashhh... 04:20:49 <Eddi|zuHause> but you can stop the vehicle, and set the "check orders" option to "except stopped" 04:22:21 <LordNokon> im playing on the hugh maps, the trainsignals, isnt there a easier way to say one track goes to unload, and one to reload. 04:23:03 <LordNokon> i no you can drag and drop, but you stil have to change each of the signals by hand 04:23:09 <WhiteRhino> I just had a traincrash 'cus I screwed up trying to make a two-track "u-turn" sort of deal. 04:23:32 <LordNokon> ive got like 1000 tracks going a very very long distance 04:23:42 <LordNokon> any suggestions to this problem of mine?? 04:24:04 <Eddi|zuHause> you need to change the first signal to the correct way 04:24:07 <Eddi|zuHause> and then drag 04:24:16 <Eddi|zuHause> then it will copy that signal 04:24:35 <LordNokon> oh ok thank you thank you thank you 04:24:51 <Eddi|zuHause> i'm not sure if that is implemented in 0.6.3 already, but you can also try ctrl+drag, it will then copy the signal even along curves 04:25:43 <joachim> WhiteRhino: if it is ai you could perhaps buy the company 04:26:17 <joachim> should ai really build one-way-roads anyway? 04:26:47 <WhiteRhino> No, it's the server's player, clanmega.warlink.eu 04:27:07 <WhiteRhino> And his company is worth 3 billion. 04:27:13 <joachim> ah, ok 04:27:28 <WhiteRhino> I think buying out the server's company could get me banned anyway. ;) 04:28:04 <WhiteRhino> Damn. 104k (now using dollars) in a single coal train. 04:28:39 <joachim> doesn't really say anything without reference points :) 04:30:19 *** WhiteRhinoPSO [White@modem173.tmlp.net] has joined #openttd 04:30:19 *** WhiteRhino [White@modem173.tmlp.net] has quit [Read error: Connection reset by peer] 04:30:30 *** WhiteRhinoPSO is now known as WhiteRhino 04:31:09 <WhiteRhino> Not sure if it went through before I got disconnected, but.. you could always join the map I'm on and take a look. =P 04:36:24 *** michi_cc [~michi@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 04:37:43 <WhiteRhino> I'm in !Mega's Europe Map Classic 3. 04:41:41 <LordNokon> whats that 04:41:55 <WhiteRhino> The server I'm playing on, was telling Joachim. 04:51:55 <WhiteRhino> Lost connection to the network again. Perfect opportunity to grab some dinner. 05:03:10 <WhiteRhino> Dammit. 05:03:18 <WhiteRhino> Each time I try to reconnect the network dumps me again and I don't know why. 05:04:21 *** darks_ [~darks@124.161.79.172] has joined #openttd 05:11:58 *** darks_ is now known as darks 05:15:28 <WhiteRhino> ...It keeps doing it. I'll load the map and right as I get control, it kicks me back to the menu. 05:27:36 *** Splex [~splex@116.127.150.150] has joined #openttd 05:28:10 *** WhiteRhinoPSO [White@modem170.tmlp.net] has joined #openttd 05:31:43 *** WhiteRhino [White@modem173.tmlp.net] has quit [Ping timeout: 480 seconds] 05:36:23 *** WhiteRhinoPSO [White@modem170.tmlp.net] has quit [Read error: Connection reset by peer] 05:36:24 *** WhiteRhino [White@modem170.tmlp.net] has joined #openttd 05:38:14 *** Splex [~splex@116.127.150.150] has quit [Ping timeout: 480 seconds] 05:43:07 *** WhiteRhinoPSO [White@modem170.tmlp.net] has joined #openttd 05:43:08 *** WhiteRhino [White@modem170.tmlp.net] has quit [Read error: Connection reset by peer] 05:44:38 <WhiteRhinoPSO> Huh. Well, whatever happened to kick me out of the map each time I reloaded it, now me and the only other actual player's companies are gone. 06:01:40 *** WhiteRhino [White@modem170.tmlp.net] has joined #openttd 06:03:42 *** WhiteRhinoPSO [White@modem170.tmlp.net] has quit [Read error: Connection reset by peer] 06:03:43 *** WhiteRhino [White@modem170.tmlp.net] has quit [Read error: Connection reset by peer] 06:03:48 *** WhiteRhino [White@modem170.tmlp.net] has joined #openttd 06:34:32 *** enra [~enra@203-59-118-43.dyn.iinet.net.au] has quit [Quit: setting up new modem - bbs] 06:49:28 <De_Ghosty> ahve a weird bug 07:04:32 *** Splex [~splex@116.127.150.150] has joined #openttd 07:06:29 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:06:46 <De_Ghosty> anyoen here 07:06:53 <De_Ghosty> where i report bugs again? 07:15:57 <WhiteRhino> Check the wiki? Maybe there's a contact link. 07:20:13 <WhiteRhino> Ooh, Mars graphics instead of Toyland. 07:38:08 *** darks [~darks@124.161.79.172] has quit [Quit: darks] 07:42:55 *** George [~George@212.113.107.216] has joined #openttd 07:55:24 <Alberth> De_Ghosty: read the topic 07:56:54 <Alberth> WhiteRhino: I tend to get errors due to rivers with the mars graphics. Do you have them too? 08:00:42 <WhiteRhino> I didn't see any errors for the short time I played. Seems that a train you get in 1950 isn't so good at dragging nine cars of toffee around. 08:01:41 <WhiteRhino> I'm actually trying out a sub-arctic 64x64 map. Working coal, oil and livestock/grain back and forth across a single small town. 08:02:08 <Alberth> WhiteRhino: you'd see the errors in the newgrf window (a red warning triangle). 08:02:17 <WhiteRhino> Ah, no, didn't see any of them. 08:02:20 <Alberth> as for power, add an extra locomotive 08:02:55 <Alberth> and no long slopes :) 08:03:04 <WhiteRhino> Didn't think about that. And while trying to make a very quick alteration to track, my two trains collided and exploded, so I gave up on the 64x2000 map, but I plan to revisit that kind of game. 08:05:04 <Alberth> how does a map of 64 play? I never tried that (but I play very little, I am mostly digging around the in the source code) 08:05:25 <WhiteRhino> It's freakin' tiny. Anything other than cars would be a waste of money. 08:05:36 <WhiteRhino> And even then, I've got ten cars driving around on the map and that's probably too many. 08:05:37 <Alberth> (like now, I first have to build a openTTD binary before I can play :) ) 08:06:04 <WhiteRhino> One depot handles recieving grain, livestock and oil, while exporting food and coal. There's long backups. 08:06:33 <WhiteRhino> The good part of 64x64 maps is that once you handle all the possible movement of items, you automatically get any subsidies. =D 08:06:47 <Alberth> depot? (I thought they were for servicing only) 08:07:05 <WhiteRhino> Station thingy. I've got a central depot in the middle of the town. 08:07:24 <Alberth> I normally set subsidies to the lowest possible 1.5 or so, and never bother about them 08:07:51 <Alberth> you know you can have several road stations? as long as they are placed next to each other 08:07:57 <WhiteRhino> Usually I don't either since I can't stand making passenger lines. I did well in that multiplayer game, though, since the towns were big and close together. 08:08:45 <WhiteRhino> Ooh, that opens things up nicely. Thanks, man. 08:09:18 <WhiteRhino> With the subsidy, I'm making 1,700 per truck on wheat, though. 08:11:26 <WhiteRhino> ...A new company was launched. 08:12:03 <Alberth> With mountains I do this: http://e.imagehost.org/0279/mountain.png At the left up the mountain, at the right down 08:13:30 <WhiteRhino> Geeze. There's two more companies on this tiny island now.. and both of them are using monorails. 08:14:48 *** WhiteRhinoPSO [White@modem169.tmlp.net] has joined #openttd 08:14:54 <WhiteRhinoPSO> Grr. Damned connection. 08:15:06 <Alberth> haha! two stations with a single tile of track in between, no doubt 08:16:14 <WhiteRhinoPSO> Well, one guy is using one train and two wagons of coal... sadly making 3k per trip instead of the 5k per year each of my trucks makes. 08:16:36 <WhiteRhinoPSO> Yeah, I make 0 per truck per trip. 08:17:14 <WhiteRhinoPSO> The other computer player has one station and just isn't building any track. 08:20:35 <WhiteRhinoPSO> Hey! His monorail just took out one of my oil trucks! 08:21:07 <Moodles> how do you change the angle of screen? 08:21:20 <Alberth> Moodles: out a book under it 08:21:27 <Alberth> s/out/put/ 08:21:30 *** WhiteRhino [White@modem170.tmlp.net] has quit [Ping timeout: 480 seconds] 08:21:40 *** WhiteRhinoPSO is now known as WhiteRhino 08:21:40 <Moodles> in openttd, i need to see behind something.. i cant remember how to do it 08:21:58 <WhiteRhino> Make the thing you're trying to see behind transparent? Under the wrench-button on the left. 08:21:59 <De_Ghosty> x? 08:22:05 <Alberth> yep 08:22:59 <Alberth> and there is a 'transparency settings' window available from the tool bar to set your preferences 08:23:28 <WhiteRhino> Startin' to hate the sound of those monorails going by.. 08:24:41 <Alberth> I have no sound from OpenTTD since my last 're-install'. It does have some advantages... :) 08:25:18 <WhiteRhino> Given that lots of older games I've been playing don't seem to recongize my sound card, having TTD with sounds is awesome. =P For now. Back in the day I never much dealt with monorails and maglevs. 08:29:13 <WhiteRhino> Meanwhile the terrible movie that is Dr. Dolittle 3 playing in the background is what's truly grating on my nerves. 08:31:05 <WhiteRhino> Hmm. Wonder if I could change all these cars to monorails.. maybe run them all on a bit circular track around the island like a roundabout. 08:33:26 <Alberth> You pretty soon need a double track, so trains can pass a broken-down train, instead of getting stuck behind it 08:33:41 <Alberth> (unless you play with break-downs disabled) 08:34:12 <WhiteRhino> Gah! I moved a station a little and the second computer raced in with her own crap. 08:34:56 <WhiteRhino> Ohhh, this is hopeless. =P Mostly did it as a joke anyway. I'm off to bed, see you folks tomorrow. 08:35:53 <Alberth> bye 08:36:03 *** WhiteRhino [White@modem169.tmlp.net] has quit [] 08:40:03 *** Splex [~splex@116.127.150.150] has quit [Quit: Leaving] 08:52:25 *** mbvc [gbb@f169040.upc-f.chello.nl] has joined #openttd 08:52:41 *** mbvc [gbb@f169040.upc-f.chello.nl] has quit [] 08:57:48 *** tokai [~tokai@p54B83F90.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:10:01 <Forked> meep meep 09:11:11 <Alberth> zoeff! 09:15:56 <petern> i must have ttdpatch's algorithm wrong :o 09:22:39 <Alberth> that's bad news 09:24:59 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 09:25:13 <Alberth> good morning yorick 09:25:28 <yorick> good morning Alberth 09:26:34 <Alberth> I hope it will be, modifying my patch sequence is driving me mad :( 09:26:39 <yorick> ? 09:28:06 <yorick> you need to fix the settings gui strings truncated and make the tabs go inline too :) 09:30:10 <Alberth> Yesterday a part of the sequence got committed o trunk, and the remaining part needed some changes to make it trunk-ready. So I am making changes in a patch sequence of (currently) 15 patches, moving back and forth. Luckily, hg has mq support 09:31:39 <Alberth> I have a patch for the "fix the settings gui strings truncated" problem, it is called 'CodeRefactor: Windowing code moving towards OO', waiting in FS#1905. Unfortunately, the current patch is too big, and I don't know how to break it up 09:32:34 <yorick> heh, I don't think they like moving the enire windowing code 09:32:38 <yorick> changing* 09:33:16 <Alberth> The move to OO Window objects was largely due to my patches. 09:33:44 <Alberth> Now I need to modify the widgets (ie they need to know how large they become, and re-size themselves). 09:34:39 *** tokai [~tokai@p54B8059C.dip0.t-ipconnect.de] has joined #openttd 09:34:42 *** mode/#openttd [+v tokai] by ChanServ 09:35:11 <Alberth> I have a solution for that, but you need a hierarchy of widgets instead of a flat array. That is a very fundamental change. 09:38:18 <Alberth> I see no better solution that to introduce widgets classes, and instantiate a tree of these things, but the class hierarchy code is big, and connecting with the existing way of handling widgets is difficult to impossible as far as i can see 09:38:27 <Alberth> s/that/than/ 09:39:20 <yorick> the copy paste patch currently needs 9 bits for storing terrain and 4 bytes for buildings :/ 09:40:19 <yorick> (terrain and buildings are separate arrays) 09:40:46 <Alberth> you don't copy from map to map directly? 09:41:24 <yorick> that'd be nice when saving and loading 09:42:08 <Alberth> you'd lose ^X, but that is not too bad imho 09:42:47 <yorick> how about moving, but demolishing first? 09:43:12 <Alberth> you paste destructively 09:43:35 <yorick> yes, but building is in multiple levels 09:44:37 <yorick> first terrain, then railway, then signals 09:45:13 <Alberth> but you always have the source tile don't you? (unless you paste at exactly the same place, but that is trivial to solve) 09:45:59 <yorick> and terraforming? 09:46:08 <yorick> operations change neighbouring tiles 09:47:25 <Alberth> are you not further away from the source tiles then? 09:47:40 <yorick> not always 09:48:10 <yorick> and saveload is needed, yes :) 09:50:20 <Alberth> you could forbid such pastes. If there is enough money, you can always work around that limitation by first pasting it elsewhere. 09:51:37 <Alberth> or maybe the user can do some terraforming him selves beforehand 09:52:05 <yorick> too much limitations :p 09:52:44 <Alberth> to some extent, yeah. On the other hand, it may give you points to break the patch in smaller pieces 09:53:42 *** TinoM [~Tino@i59F5C6D4.versanet.de] has joined #openttd 10:13:49 *** enra [~enra@203-59-118-43.dyn.iinet.net.au] has joined #openttd 10:14:47 <enra> ok - sooo not happy - laptop failed so now i had to reformat and lose my new ottd graphic sets :( 10:15:10 <enra> (yay for the desktop working still) 10:15:11 <petern> http://iis.fuzzle.org/Default.aspx?mass=3500000&power=3357000&maxte=175000&incline=&maxv=55.5&ttdpad= 10:15:14 <petern> bwahha 10:15:50 *** Brianetta [~brian@client-82-3-228-220.glfd.adsl.virgin.net] has joined #openttd 10:16:18 * yorick likes the ottd new realistic most 10:16:35 <petern> i like the top one ;) 10:16:41 <petern> but that is using floats 10:17:27 <petern> ttdpatch's dependence on mass seems... over the top 10:20:47 <petern> yorick, i had an idea though 10:20:53 <petern> similar to pathfinding 10:20:55 <petern> instead of on/off 10:21:28 <petern> ttd original / ottd realistic / ttdpatch / ottd-tweaked 10:23:32 <petern> one other thing that could possibly be modelled is jerk 10:23:41 <petern> which is m/s/s/s 10:24:02 <petern> probably not necessary though :) 10:26:50 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 10:29:39 <Rubidium> petern: OTTD tweaked looks over the top in http://iis.fuzzle.org/Default.aspx?mass=409000&power=8000000&maxte=300000&incline=&maxv=100&ttdpad=0 10:30:36 <petern> yup 10:30:44 <petern> using ttdpatch's coefficient is not going to work 10:30:56 <petern> because the values for that are tweaked for ttdpatch's 'realistic' acceleration :/ 10:32:25 <petern> hmm 10:32:30 <petern> i missed a line out in ottd's old realistic 10:32:32 <petern> oh dear 10:34:36 *** roboboy [79d99933@webchat.mibbit.com] has joined #openttd 10:35:22 <petern> missed out the 35 * mass * speed / 1000 10:35:39 <petern> which is supposed to be general mechanical resistance 10:35:39 <petern> hm 10:35:50 <petern> axle bearings and the like 10:43:43 *** einKarl [~einKarl@91-66-180-201-dynip.superkabel.de] has joined #openttd 10:50:43 <CIA-9> OpenTTD: rubidium * r14821 /trunk/src/town_cmd.cpp: -Change [FS#2390]: make the road grids of town match, when all are using the same road layout ofcourse (cirdan) 10:51:40 <petern> boring! 10:52:57 *** Wolf01 [~wolf01@host105-233-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 10:53:18 <Wolf01> hello 11:05:25 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has joined #openttd 11:08:10 *** Splex [~splex@121.165.245.124] has joined #openttd 11:11:26 <CIA-9> OpenTTD: rubidium * r14822 /trunk/src/ (8 files): -Change: save 'build station' settings in the config file, like drag'n'drop and and show coverage area (Rexxars) 11:15:26 *** mikl [~mikl@0x57372ee2.mrbnqu1.static.dsl.tele.dk] has joined #openttd 11:15:38 * petern adds on acceleration output 11:15:51 <petern> which does different from effective tractive effort due to rounding 11:15:54 <petern> *differ 11:16:47 <petern> the jaggies in ttdpatch with a high mass are irrelevant 11:20:10 *** curosurf [~xcvxcv@wonea.demon.co.uk] has joined #openttd 11:24:33 *** roboboy [79d99933@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 11:26:49 *** Singaporekid [~notme@cm166.psi140.maxonline.com.sg] has joined #openttd 11:30:32 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 11:32:43 <CIA-9> OpenTTD: rubidium * r14823 /trunk/src/ (date.cpp date_type.h industry_cmd.cpp): -Document: some variables/structs (Alberth) 11:33:28 <Alberth> a nice surprise, I had forgotten I did that :) 11:37:29 <Rubidium> the benefits of a bugtracker... 11:41:30 <Alberth> Until you have 100+ issues waiting for you ;) 11:41:58 <Rubidium> depends on how you define an issue 11:43:02 *** Ctibor [~ctibor@77.48.228.43] has joined #openttd 11:47:08 *** curosurf [~xcvxcv@wonea.demon.co.uk] has quit [Quit: This computer has gone to sleep] 11:47:09 <Rubidium> there's only 28 bugs, of which 6 aren't for trunk and another 5 aren't be reproducable (and likely mistaken users) 11:48:12 <Rubidium> and there're less than 100 patches, most of questionable intent/quality 11:48:13 <Alberth> Can disabled NewGRFs make the path finder crash? (follow_track.hpp:108, assertion failed) 11:48:28 <Rubidium> Alberth: yes 11:48:51 <Alberth> ok, that's the most likley cause then. 11:49:39 <Alberth> Indeed, the OpenTTD tracker is nicely small indeed. 11:49:58 <Alberth> time for lunch 11:51:28 *** Yeggzzz is now known as Yeggstry 11:51:55 *** michi_cc__ [~michi_cc@p5483D4B8.dip.t-dialin.net] has joined #openttd 11:54:00 *** Belugas [~belugas@216.191.111.226] has quit [Ping timeout: 480 seconds] 11:54:56 *** michi_cc__ is now known as michi_cc 11:56:01 *** Belugas [~belugas@216.191.111.226] has joined #openttd 11:56:04 *** mode/#openttd [+o Belugas] by ChanServ 11:58:07 *** entropy [~maeror@78-36-97-36.dynamic.komi.dslavangard.ru] has joined #openttd 12:07:33 *** matias [~tomu~@a91-152-231-241.elisa-laajakaista.fi] has joined #openttd 12:07:40 <matias> hello 12:07:49 <qball> hwody 12:07:52 <Alberth> Rubidium: the "prevent industry closure after building a station next to it" patch is of such questionable quality, apparently? 12:08:12 <qball> owh I hate it when that happens 12:08:14 <matias> one question: i've made some bus stops and busses, but they seem to make no revenue 12:08:26 <petern> don't use transfer orders 12:08:33 <matias> mmh? 12:08:42 *** Progman [~progman@p57A1F3D5.dip.t-dialin.net] has joined #openttd 12:08:46 <matias> ok, that must be it 12:08:47 <Alberth> allow people to get in the bus 12:08:57 <matias> whats transfer order? 12:09:10 <Alberth> matias: search for feeder service 12:09:16 <Rubidium> Alberth: it conflicts with newindustries 12:09:47 <Alberth> Right, that would qualify as a problem :D 12:10:07 <petern> could you just build random one tile stations to keep industries open, just in case? 12:10:08 <CIA-9> OpenTTD: rubidium * r14824 /trunk/src/window.cpp: -Fix [FS#1725]: mouse events could be treated twice (illogict) 12:10:11 <Rubidium> then there's the issue "what is recent"? 12:10:32 <matias> hmm.. why does the bus get revenue, but it wont propacate? 12:10:56 <Alberth> there is not much you can do about closing newindustries, I understood 12:11:03 <mrfrenzy> read about transfers in the docs matias... 12:11:25 <matias> currently doing that 12:11:26 <Alberth> petern: yes, you could, but it costs money 12:11:56 <Alberth> Rubidium: that's why I made it a constant ;) 12:11:59 <petern> not a great deal 12:13:52 <Alberth> petern: I think having an industry announce closure while you are busy putting infra structure in, is much worse 12:14:06 <qball> it sucks royally 12:14:12 <entropy> anyone knows how i can connect eggdrop with openttd dedic? 12:14:32 <Alberth> but alas, the solution is not good enough currently 12:14:42 <entropy> how can i* 12:14:57 <Alberth> entropy: what's an eggdrop? 12:15:03 <entropy> an IRC bot 12:15:29 <Alberth> ah. OpenTTD doesn't speak to IRC bots 12:15:33 <yorick> eggdrop is TCL right? 12:15:38 <entropy> right 12:15:43 <entropy> i can write a script 12:15:44 <yorick> autopilot is TCL too 12:16:04 <Rubidium> entropy: use autopilot to make an IRC bridge, then eggdrop can talk with OpenTTD via that bridge 12:18:09 <entropy> oh right word 12:18:15 <entropy> "bridge" 12:18:45 <entropy> thx 12:19:19 <TrueBrain> morning 12:19:50 <TrueBrain> Yexo: an other problem with 'rays' I had: it is very hard if you only have the points .. you need to make the lines on a 'sandbox' image or what ever to make it fast ... and some regions are WAY too big for that :p 12:21:22 <TrueBrain> (and intersection calculation on 500+ points is terrible slow :p) 12:26:12 <matias> hmm.. how to load and unload passengers at the same time? 12:26:20 <matias> bus 12:26:34 <mrfrenzy> just visit the station, no additional load, unload or transfer settings should be enabled 12:26:57 <matias> ok 12:27:35 <Swallow> Bug report: The following order list causes the game to freeze as soon as it tries to reserve a path through waypoint X: 12:27:37 <Swallow> Go to waypoint X 12:27:38 <Swallow> Jump to order 2 12:27:40 <Swallow> Jump to order 3 12:28:16 <Swallow> Problem seems to be in the lookahead code 12:29:54 <Swallow> VehicleOrderSaver.SwitchToNextOrder doesn't protect itself from infinite loops properly 12:30:33 <TrueBrain> make a patch :) 12:31:26 <Swallow> I'm already making another one :) 12:33:22 <TrueBrain> nobody keeps you from making 2 :p :p 12:35:44 *** Brianett1 [~brian@client-82-14-72-109.glfd.adsl.virgin.net] has joined #openttd 12:36:15 *** tom0004 [~Tom@92.1.163.11] has joined #openttd 12:37:08 <qball> hi TrueBrain 12:38:05 <qball> has goodger calmed a bit down? or is bitten down on the fact that we where bit ching about his bit error? 12:38:22 <TrueBrain> qball: stop trying to be funny ;) :p 12:38:29 <qball> yeah 12:38:32 <qball> it fails 12:38:36 <qball> a bit 12:38:55 <Yexo> TrueBrain: you don't have to draw the lines to calculate intersections, and it can be done in O(n) with n = number of points 12:39:12 <TrueBrain> Yexo: try to make an algorithm for that, in O(n) ;) 12:39:41 <TrueBrain> all algorithms I found, ar ein O(n^n) 12:39:49 * qball grabs his algorithm design book 12:41:08 <TrueBrain> anyway, even with the sandbox idea I had earlier, I have leaking regions :( 12:41:54 *** Brianetta [~brian@client-82-3-228-220.glfd.adsl.virgin.net] has quit [Ping timeout: 480 seconds] 12:42:05 *** davis- [~suckyours@p5B28E058.dip.t-dialin.net] has joined #openttd 12:46:20 *** dvo [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 12:47:18 <Yexo> TrueBrain: like http://paste.openttd.org/178440 ? 12:47:37 <Yexo> that needs some special casing for horizontal lines, but otherwise it should be fine 12:48:04 <TrueBrain> lines = [line(p0, p1), line(p1, p2), line(p2, p3), ..., line(pn, p0)] (n lines) <- and there is your problem ;) 12:48:26 <Yexo> why? I assume you have the points in order, right? 12:48:39 <TrueBrain> yes 12:48:55 <TrueBrain> try to put this in C code :) 12:49:56 <Yexo> for (int i = 0; i < n; i++) { lines[i].p1 = points[i]; lines[i].p2 = points[(i + 1) % n]; } <- like that? 12:50:12 <qball> can I quickly ask an offtopic question. I need a way to take over the vista laptop (of my grandma) over the internet. but it must be safe (ssh like + public keys?) 12:50:20 <TrueBrain> oh, you mean that with lines.. fair enough .. now the rest in C :p 12:50:35 <TrueBrain> qball: Windows and SSH .. lol :p 12:50:42 <TrueBrain> (it is possible, just ... :p) 12:50:52 <qball> TrueBrain: well I tried installing a ssh server 12:50:57 <qball> under vista 12:51:00 <qball> that was epic fail++ 12:51:24 <Yexo> TrueBrain: to keep it simple, I'd take y=0 for the crossing line. Calculating intersections is easy, then you just have to sort those 12:51:37 *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has joined #openttd 12:51:54 <TrueBrain> calculating intersections is far from easy :) 12:52:17 <TrueBrain> even more as there are 'ghost' intersections (intersections outside the line) 12:52:31 <Yexo> outside what line? 12:52:53 <TrueBrain> when you test 2 lines on intersection, it always returns a point 12:52:58 <TrueBrain> (unless they are parallel) 12:53:03 <TrueBrain> that point needs to be ON both lines 12:53:08 <TrueBrain> which on itself is hard to check for :) 12:53:23 <Yexo> TrueBrain: it's not, wait a minute 12:53:26 *** entropy [~maeror@78-36-97-36.dynamic.komi.dslavangard.ru] has quit [Quit: - Ãî÷Ìß ÿ âÚÀåë ñîÃ, - ñïîêîéÃî ñêà çà ë LVX-1.] 12:53:48 <TrueBrain> :) 12:54:09 <TrueBrain> several mathbooks disagree with you, so if you can give me a method, it is very welcome :) 12:54:11 *** michi_cc_ [7a02f550d5@dude.icosahedron.de] has joined #openttd 12:54:42 <Yexo> see http://paste.openttd.org/178441, it's easy because we have one line and one line-segment, with two line-segments it would be harder indeed 12:55:01 <TrueBrain> .. ;) 12:55:14 <TrueBrain> calcuate where line(p1,p2) crossing the y=0 line and return that. 12:55:18 <TrueBrain> good luck my friend :) 12:55:31 <Yexo> wait another minute :P) 12:55:44 <TrueBrain> so make me the damn algorithm completely :p 12:56:41 *** Dred_furst [~Dred_furs@user-5af27ee9.tcl123.dsl.pol.co.uk] has joined #openttd 12:59:48 <Alberth> TrueBrain: http://paste.openttd.org/178442 13:00:35 <TrueBrain> solve d1 and d2 (standard linear algebra problem) <- I love it how you two refuse to give any real code, and take any shortcut possible ;) 13:00:56 *** canidae [canidae@exent.net] has joined #openttd 13:01:20 <Alberth> well, you have 2 equations and 2 unknowns. Throw it in any standard math solve package 13:01:25 <Swallow> This may be interesting to you: http://www.actionscript.org/resources/articles/626/1/Vector-intersection-calculations/Page1.html 13:01:28 <TrueBrain> I have C ;) 13:01:39 <TrueBrain> it is not like I can start Maple 13:01:40 <TrueBrain> :p 13:01:43 <Rubidium> matlab can make C 13:01:57 <qball> yep 13:02:02 <Alberth> and C can make a Maple :P 13:02:13 <Yexo> TrueBrain: http://paste.openttd.org/178443 <- happy now? 13:02:16 <qball> you can even run a matlab server where you can connect to and execute scripts on 13:02:57 <TrueBrain> if ((p1.y > 0) == (p1.y > 0)) return NONE; <- I think that always returns 13:02:59 <TrueBrain> :p 13:03:09 *** FR^2 [frr@oscar.frquadrat.de] has joined #openttd 13:03:12 <qball> he 13:03:33 <canidae> evening people. playing around with r14782 i've had some issues with the [difficulty] setting in openttd.cfg. that is, it completely ignores every setting in it and overwrites the values when i quit. running a dedicated server, is it possible to set the values in this section in another way? 13:03:38 *** enra [~enra@203-59-118-43.dyn.iinet.net.au] has quit [] 13:04:31 <Yexo> TrueBrain: http://paste.openttd.org/178444 13:05:11 <Rubidium> canidae: set the difficulty level to custom instead of something else (which overrides the custom settings) 13:05:50 <TrueBrain> Yexo: if ((p1.y > y) == (p1.y > y)) return NONE; <- still returnng always 13:05:52 <canidae> ah, let me look 13:06:07 <Yexo> TrueBrain: second one should be p2.y of course :p 13:06:35 <TrueBrain> and I guess also a check if both < y 13:06:43 <Alberth> TrueBrain: http://paste.openttd.org/178445 13:07:10 <TrueBrain> Alberth: your algorithm is so unbelievable slow when applied to this problem 13:07:18 <TrueBrain> it took on average 1 minute to calculat ethe center of a region 13:07:28 <petern> get a faster pc :D 13:07:34 <petern> or multithread it 13:07:36 <petern> or... 13:07:41 <TrueBrain> hehe :) 13:07:43 <Alberth> didn't you yesterday say that time was no problem ? :D 13:07:51 <TrueBrain> Alberth: well, there are limits ;) 13:08:22 <Yexo> TrueBrain: it still needs special cases for (what if one of thepoints already is on the line) 13:08:31 <Yexo> or both are 13:08:37 <TrueBrain> how do you mean? 13:08:54 <canidae> Rubidium: excellent! thanks! :) 13:09:50 <Alberth> TrueBrain: you can add bounding boxes checking to eliminate the non-interesting cases 13:10:08 *** KritiK [~Maxim@websorbs.dnsbl.oftc.net] has joined #openttd 13:10:11 <TrueBrain> Yexo: but in general, your idea might work, as it is a horizontal line intersecting ... 13:10:35 <TrueBrain> I just found out there is yet an other problem ... there are regions, with 2 rings, one in the other 13:10:37 <Yexo> you can easily change the line to whatever you want, but this seemed easiest 13:11:03 <Yexo> that case can't be found with flooding either 13:11:10 *** Brianett1 is now known as Brianetta 13:11:30 <TrueBrain> and so I noticed :) 13:11:31 <Yexo> but why is that a problem? I assume you have 2 lists of points? 13:11:44 <TrueBrain> yes 13:11:48 <TrueBrain> for your method, that might just work 13:12:11 <Yexo> for flooding too, if you only mark the land in the first region, then flood the other,and only mark the land again 13:12:40 *** canidae [canidae@exent.net] has left #openttd [:)] 13:12:44 <TrueBrain> that is what I do now .. hmm .. 13:12:49 <TrueBrain> now I understand why that goes wrong .. 13:13:00 <TrueBrain> the idea of course is that only the area between the two rings is filled 13:13:06 <TrueBrain> but ... there is no true understanding about this 13:13:19 <TrueBrain> so both areas are filled, as ... who says that is not the meaning ;) 13:13:22 <TrueBrain> (catch my problem?) 13:13:48 <Yexo> yes 13:14:12 <Yexo> but I don't think there is a valid way to catch that. What about three rings inside eachother? 13:14:27 <TrueBrain> exactly 13:14:32 <TrueBrain> so ... I need to check each region manually 13:14:40 <TrueBrain> and make an essement based on what I see ... 13:14:57 <Yexo> you only need to check regions were there are multiple sections 13:15:20 <petern> can't you take a line perpendicular to one of the out side vectors then... er... i don't know what next :p 13:15:23 <TrueBrain> ... 60% of the regions ;) 13:15:47 <TrueBrain> wow ... I try to find photoshop .. there are SO MANY versions :s 13:16:01 <Yexo> TrueBrain: it's easy to automatically check if one of the sections is within another section 13:17:19 *** michi_cc [~michi_cc@p5483D4B8.dip.t-dialin.net] has quit [Quit: Und weg...] 13:17:42 *** michi_cc_ is now known as michi_cc 13:18:25 *** mode/#openttd [+v michi_cc] by ChanServ 13:20:06 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:20:10 *** mode/#openttd [+v glx] by ChanServ 13:22:18 <TrueBrain> Yexo: most likely .. 13:22:39 <TrueBrain> but first I am going to apply your idea, see how much regions work out-of-the-box 13:22:47 <TrueBrain> no idea how to check that .. but okay :p 13:22:55 <Yexo> manually :) 13:23:01 *** Zorni [zorn@e177231106.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 13:23:04 <TrueBrain> my code needs some heavy modifications anyway, to make things a bit more readable 13:23:14 *** Zorn [zorn@e177115200.adsl.alicedsl.de] has joined #openttd 13:23:22 <Yexo> you could compare with the flooding one, and manually look at the differences 13:23:33 <TrueBrain> hehe 13:23:37 <TrueBrain> very hard :) 13:31:16 <TrueBrain> hmmm ... an other nasty thing ... it seems 2 nearby regions do not always connect 13:31:27 <TrueBrain> http://devs.openttd.org/~truebrain/mapgen/image018.png <- when you zoom in, you see 'water' at the borders of the regions 13:31:35 <TrueBrain> because there they did not intersect ... :( 13:31:43 <TrueBrain> more problems than solutions, if you ask me :) 13:32:50 <Yexo> I don't see it,where do you mean? 13:32:58 <TrueBrain> everywhere 13:33:08 <TrueBrain> below amsterdam 13:33:11 <TrueBrain> on the border of zuid-holland 13:33:15 <TrueBrain> you see a few pixels blue 13:33:17 <TrueBrain> shouldn't be there 13:34:10 <Yexo> below amsterdam, isn't that "Het IJ"? 13:34:22 <TrueBrain> haha 13:34:25 <TrueBrain> no, that is TOO much blue 13:34:26 <TrueBrain> a bit lower 13:34:49 <Yexo> you mean all those stray blue pixels? 13:34:55 <TrueBrain> .... 13:34:58 <TrueBrain> hallo einstein :) 13:35:35 <TrueBrain> I guess I should eliminate small regions of non-flooded overlays 13:35:39 <TrueBrain> (1 to 4 pixels) 13:37:51 <SpComb> what evil scheme is TrueBrain cooking up this time? 13:40:26 *** tom0004 [~Tom@92.1.163.11] has quit [Quit: http://www.chogie.eu] 13:42:27 <Alberth> Trying to flood Holland entirely 13:46:52 <TrueBrain> this btw is where this project stranded last time too 13:47:02 <TrueBrain> because of those stupid borders .... :( 13:59:25 <TrueBrain> bah, I am sick of it ... tnx for your input Yexo and Alberth .. I will look at it again next week or so .. 14:02:02 <Swallow> Some funny overflow stuff happens when you insert more than 255 orders :) 14:15:28 <yorick> why do you want to insert more than 255 orders? 14:16:11 *** fjb [~frank@p5485FA66.dip.t-dialin.net] has joined #openttd 14:16:16 <fjb> Hello 14:20:45 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 14:22:57 *** davis [~suckyours@p5B28C6F6.dip.t-dialin.net] has joined #openttd 14:29:54 *** davis- [~suckyours@p5B28E058.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:31:34 *** TinoM| [~Tino@i59F5C6D4.versanet.de] has joined #openttd 14:31:54 *** Mortal is now known as Guest301 14:31:56 *** mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 14:32:45 <CIA-9> OpenTTD: rubidium * r14825 /trunk/src/economy.cpp: -Fix: pay the correct amount of interest instead of a few percent too little a year 14:36:34 <CIA-9> OpenTTD: rubidium * r14826 /trunk/src/train_cmd.cpp: -Fix [FS#2494]: infinite loop in order lookahead when reserving a path (Swallow) 14:37:26 <Swallow> That's fast :) 14:38:39 <Alberth> it's a serious problem 14:38:40 *** davis [~suckyours@p5B28C6F6.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:38:40 *** Guest301 [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 14:39:15 *** TinoM [~Tino@i59F5C6D4.versanet.de] has quit [Ping timeout: 480 seconds] 14:43:32 <matias> hm hm hm 14:44:00 <matias> i'm new to openttd.. which is the best strategy to start a new game 14:45:10 <Rubidium> start openttd, press "new game", press "generate", et presto... a new game 14:45:22 <matias> after that 14:45:30 <Rubidium> http://wiki.openttd.org/wiki/index.php/Getting_Started ? 14:45:45 <Forked> :-) 14:46:03 *** lewymati [~lewymati@aejn184.neoplus.adsl.tpnet.pl] has joined #openttd 14:46:08 <Rubidium> or http://wiki.openttd.org/wiki/index.php/Tutorial 14:46:24 <matias> done that too 14:46:24 <Rubidium> or... generally looking at the manual on the wiki 14:46:48 <matias> i mean how do you begin a game? 14:48:34 <Rubidium> by connecting a pair of industries or a pair of towns 14:49:44 <matias> do you use all your money to a few routes or? 14:50:09 <Alberth> in the beginning yes (ie expand as fast as possible) 14:50:28 <Alberth> later you are going to have a few problems if you try to spend all your money 14:51:00 <matias> how do you know which routes are the most profitable? 14:51:02 <Alberth> (but that is just me, different people play with a different style here) 14:51:12 <matias> and if you should use train/road? 14:51:15 <Alberth> look at cargo payment rates 14:51:41 <Alberth> depends on what you want to do. 14:51:53 <Alberth> if the goal is to get rich, faster transport makes more money 14:52:01 <CIA-9> OpenTTD: rubidium * r14827 /trunk/src/ (5 files in 2 dirs): -Feature [FS#1984]: few (optional) optimisations to making (initial) orders (sulai) 14:52:10 <matias> ok, so train usually 14:52:23 <Alberth> train also carries a lot more 14:53:00 <Alberth> in temperate climate, coal is most profitable early in the game 14:53:01 *** tom0004 [~Tom@92.1.163.11] has joined #openttd 14:53:46 <joachim> does anyone have the source for the cargodest + daylength/better timetables/reduced passengers etc. version? 14:53:57 <Alberth> (and later too, but then profitability is not really relevant any more) 14:55:01 <Rubidium> joachim: look in the thread where the binary is released and complain if there's no source there 14:55:25 <joachim> i found it on another forum 14:55:41 <joachim> so, not having high hopes :) 14:55:44 <Alberth> joachim: not likely, combinations of patches are very not-maintainable 14:56:00 <Rubidium> joachim: just demand the source as that's required under GPL 14:56:29 *** Dred_furst [~Dred_furs@user-5af27ee9.tcl123.dsl.pol.co.uk] has quit [Read error: Connection reset by peer] 14:58:03 <Alberth> matias: this morning I spoke with WhiteRhino, and he found that trains and a 64x64 map don't go well together. 14:58:31 <Rubidium> Alberth: tss... he just needs to make a little effort 14:59:00 <Alberth> he thougt it was too crowded then. 14:59:08 <Rubidium> http://rbijker.net/openttd/Treham%20Transport,%2025th%20Mar%202395.png <- with multiplexing tracks you can come quite far 14:59:43 <Rubidium> okay, that map is 4 times bigger (128x128), but still 15:00:39 <Alberth> Nice! your canal is a bit crowded :) 15:00:43 *** DephNet[Paul] [~paul@host86-145-26-37.range86-145.btcentralplus.com] has quit [Quit: I didn't set up UberScript properly!] 15:02:04 <yorick> someone needs ship queues :p 15:03:19 <Alberth> Rubidium: how do you get those clusters of industry together? I see them a lot but they never happen in my maps. Do you make a scenario, or do you just buy them later in the game? 15:18:53 <Rubidium> I bought them ;) 15:30:34 <Rubidium> though enabling multiple industries per town will give you industries closer together 15:30:52 <Rubidium> I didn't build any of the oil rigs 15:32:39 <CIA-9> OpenTTD: smatz * r14828 /trunk/ (95 files in 7 dirs): -Codechange: move most of save/load-specific code to separate files 15:32:56 <TrueBrain> why an unique name to files? 15:33:02 <TrueBrain> wasn't that a very old MSVC thingy? 15:33:13 <TrueBrain> (in other words: why in dir 'saveload', and postfix with _sl?) 15:33:13 <glx> it is 15:33:38 <TrueBrain> as that old MSVC is not supported, it seems a bit ... silly ;) 15:33:41 <Rubidium> TrueBrain: "very old MSVC" means MSVC 2008 and before (and likely after too) 15:33:54 <glx> for msvc bla.cpp and dir/bla.cpp both compile to objs/bla.obj 15:33:54 <TrueBrain> MSVC 2008 still?! 15:33:55 <TrueBrain> wtf?! 15:34:00 <TrueBrain> are they insane ... 15:34:06 <TrueBrain> I thought it was a MSVC6 only thing :( 15:34:29 *** genclay [~mind@cpc2-rdng14-0-0-cust631.winn.cable.ntl.com] has joined #openttd 15:34:30 * FauxFaux has never seen this. :/ 15:35:37 <glx> maybe it's possible to have subdirs in objs dir, but I think it needs hand tweaking in vcproj 15:35:54 *** Yeggstry [~mind@cpc2-rdng14-0-0-cust631.winn.cable.ntl.com] has quit [Ping timeout: 480 seconds] 15:36:21 <glx> and it's easier to ensure there's no duplicate filenames :) 15:37:02 <Alberth> First attempt of a custom GUI sprite: http://e.imagehost.org/0029/circle_sprite.png 15:37:47 <Alberth> bitmask and colour still a but broken :) 15:38:00 <petern> yers 15:38:41 <TrueBrain> stupid MSVC 15:39:07 <glx> Alberth: wrong palette for a start :) 15:40:14 <Alberth> glx: No palette would be a better description probably "DrawSprite(SPR_CIRCLE_FOLDED, 0, x, y);" 15:40:35 <Alberth> I have to find out what a good value is instead of 0 15:40:53 <petern> PAL_NONE, but that's 0 15:40:54 <Rubidium> PAL_NONE 15:41:06 <petern> your sprite needs to be corrected, heh 15:41:21 <petern> Build succeeded 15:41:24 <petern> yarr 15:41:57 <Alberth> and even execution worked (with a small complaint about corrupt openttdw.grf file) 15:42:38 <Alberth> thanks all 15:42:52 <Rubidium> Alberth: that "just" requires updating the obg files 15:42:54 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd 15:43:10 <Rubidium> with the appropriate MD5 checksums 15:44:50 <Alberth> Yeah, I suspected something like that. However, for the moment I am already very happy that I actually get something that looks like (+). It proves that the various offsets are all working. 15:45:22 <Rubidium> "if you're happy and you know it clap your hands" ;) 15:46:18 * Eddi|zuHause specificly not claps his hands 15:47:03 <CIA-9> OpenTTD: smatz * r14829 /trunk/src/saveload/ (map_sl.cpp subsidy_sl.cpp): -Fix (r14828): forgot CH_LAST 15:47:09 *** Dred_furst [~Dred_furs@user-5af27ee9.tcl123.dsl.pol.co.uk] has joined #openttd 15:47:58 *** Dred_furst [~Dred_furs@user-5af27ee9.tcl123.dsl.pol.co.uk] has quit [] 15:49:29 *** Dred_furst [~Dred_furs@user-5af27ee9.tcl123.dsl.pol.co.uk] has joined #openttd 15:53:56 <CIA-9> OpenTTD: rubidium * r14830 /trunk/src/ (order_cmd.cpp order_type.h): -Fix [FS#2495]: overflow of number of orders per vehicle (based on patch by Swallow) 15:56:10 <Yexo> SmatZ: can you take another look at the freeform edges patch? 15:58:35 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 15:58:39 *** lewymati [~lewymati@aejn184.neoplus.adsl.tpnet.pl] has quit [] 15:59:47 *** Terkhen [~Terkhen@152.69.220.87.dynamic.jazztel.es] has joined #openttd 16:05:56 <Eddi|zuHause> european or african Swallow? 16:08:47 <matias> hmm.. how to get distance between 2 points? 16:09:39 *** entropy [~maeror@92.101.228.152] has joined #openttd 16:09:58 <entropy> have anyone ESB newgrfs? 16:10:00 <matias> in a game, i mean.. is there any way to get a grid on? 16:10:01 <Eddi|zuHause> manhattan distance usually 16:10:07 <entropy> err 16:10:08 <entropy> ECS 16:10:11 <entropy> beta 5 16:10:23 <glx> on george's site 16:10:37 <matias> Eddi|zuHause: yes, but is there a tool how to get it without guessing? 16:10:43 <Eddi|zuHause> matias: in the query window (?), the coordinates are listed 16:11:03 <glx> isn't there a show distance tootip too ? 16:11:26 <Eddi|zuHause> also, there is a setting where the length of tracks is listed 16:11:42 <matias> mmh? 16:11:42 <glx> somewhere in GUI patches/advanced settings 16:11:42 <Eddi|zuHause> when you drag a rail, road, bridge, etc. tool 16:11:52 <entropy> i installed it, and nothing 16:12:19 <Eddi|zuHause> entropy: you have to add them in the newgrf settings, and then start a new game 16:12:41 <glx> and use a nightly 16:13:14 <entropy> yeah yeah i'm smarty 16:13:22 <entropy> oh 16:13:30 <entropy> beta 5 is for nightly? 16:13:32 <matias> found lenght on build 16:13:38 <glx> entropy: yes 16:13:42 <entropy> :( compiling >_< 16:14:21 *** FR^2 [frr@oscar.frquadrat.de] has quit [Quit: Connection reset by caffein depletion...] 16:14:47 <matias> ok, length is about 30 16:15:30 <entropy> nightly is full of bugs? 16:15:41 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Quit: ChatZilla 0.9.84 [Firefox 3.0.5/2008120122]] 16:15:50 <entropy> or it's ok to play 16:16:24 <glx> it may have bugs 16:16:39 <Alberth> but they tend to be solved the next night :) 16:16:49 <glx> or sooner :) 16:16:51 <entropy> and i should compile new binaries every night 16:16:53 <entropy> lol 16:17:50 <matias> £774 to transver 30 oil to the distance of 30.. 16:18:35 <Yexo> matias: it also depends on how long the transportation took 16:18:51 <matias> there's no max time for oil 16:19:01 <matias> hmm 16:20:07 <matias> is 100 units default for the calculations? 16:20:21 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 16:21:02 <matias> if so, i got ~£86/square for transfering those 16:22:03 <Eddi|zuHause> i never understood those price calculation graphs... 16:22:30 <Eddi|zuHause> what they lack is a histogram of actually delivered cargos 16:28:08 *** Brianetta [~brian@client-82-14-72-109.glfd.adsl.virgin.net] has quit [Remote host closed the connection] 16:28:27 *** Brianetta [~brian@client-82-14-72-109.glfd.adsl.virgin.net] has joined #openttd 16:31:48 *** mikl [~mikl@0x57372ee2.mrbnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 16:32:36 <matias> what's the normal profit for a train in the beginning of the game? 16:33:15 <petern> ... 16:33:20 <petern> how long is a piece of string? 16:33:42 <Rubidium> about yee long 16:33:51 <Eddi|zuHause> |< --- about this --- >| 16:35:24 <mrfrenzy> matias: look at the cargo payment graph 16:35:39 <matias> in practise in your games..? 16:35:40 <mrfrenzy> the profit is dependant on what cargo is delivered, how fast and over how many squares 16:36:50 <matias> should i make a train with min number of wagons or a huge one and wait on the station? 16:37:31 <Eddi|zuHause> usually, you time the wagons in a way that when one train arrives, the other one just gets full 16:37:50 <joachim> is there a grf or other way to adjust running costs? 16:37:58 <joachim> in general 16:38:06 <Eddi|zuHause> yes 16:38:08 <joachim> i thought it came with the daylength patch 16:38:13 <Eddi|zuHause> basecost.grf or something 16:38:35 <matias> ok, so putting 3 wagons is ok in my case 16:39:04 <joachim> thanks, i'll try that 16:39:10 <petern> it's a balancing skill you will need to learn 16:40:18 <joachim> last time i played with the daylength patch i think there was a cost multiplier option 16:40:20 <matias> how much do you usually earn for the first routes? mine is about £2300 16:46:07 <Eddi|zuHause> i never pay attention to that... 16:46:14 <Eddi|zuHause> as long as it is positive 16:46:37 <Eddi|zuHause> you will eventually get to a point where it does not matter anymore 16:48:48 *** FR^2 [frr@oscar.frquadrat.de] has joined #openttd 16:50:12 <joachim> hmm running cost is supposed to be multiplied by the daylength patch 16:52:40 *** ecke [~ecke@xbl.dnsbl.oftc.net] has joined #openttd 16:54:10 *** dfox [~dfox@r5cv134.net.upc.cz] has quit [Ping timeout: 480 seconds] 16:54:20 *** dfox [~dfox@r5cv134.net.upc.cz] has joined #openttd 16:57:10 <joachim> oh, known bug 17:04:25 *** gynter [~gynter@77-233-75-44.cdma.dyn.kou.ee] has joined #openttd 17:06:50 <gynter> hmm 17:06:55 <gynter> where are data files in freebsd7? 17:08:18 <glx> like other linux I guess 17:08:38 <glx> try ~/.openttd/data 17:10:13 *** ecke [~ecke@xbl.dnsbl.oftc.net] has quit [Read error: Connection reset by peer] 17:11:06 <gynter> k, thanks 17:16:10 *** FR^2 [frr@oscar.frquadrat.de] has quit [Quit: Connection reset by caffein depletion...] 17:18:36 *** sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has joined #openttd 17:20:25 *** sigmund [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds] 17:26:18 *** DephNet[Paul] [~paulstuff@host86-145-26-37.range86-145.btcentralplus.com] has joined #openttd 17:27:02 *** DephNet[Paul] [~paulstuff@host86-145-26-37.range86-145.btcentralplus.com] has quit [] 17:27:19 *** DephNet[Paul] [~paulstuff@host86-145-26-37.range86-145.btcentralplus.com] has joined #openttd 17:28:23 *** FR^2 [frr@oscar.frquadrat.de] has joined #openttd 17:30:42 *** ecke [~ecke@xbl.dnsbl.oftc.net] has joined #openttd 17:34:03 *** Mark [~M4rk@5351EC68.cable.casema.nl] has quit [Read error: Connection reset by peer] 17:42:59 <CIA-9> OpenTTD: smatz * r14831 /trunk/src/ (lang/english.txt order_cmd.cpp train_cmd.cpp vehicle.cpp): -Codechange: use {VEHICLE} instead of Train/Ship/Road veh/Aircraft/{STRING} {COMMA} in lang files (part by Swallow) 17:44:17 <CIA-9> OpenTTD: glx * r14832 /branches/noai/ (173 files in 12 dirs): [NoAI] -Sync: with trunk r14761:14827 17:45:04 <CIA-9> OpenTTD: smatz * r14833 /trunk/src/lang/ (49 files in 2 dirs): -Update (r14831): remove changed strings from other languages 17:45:35 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 17:53:29 *** Ctibor [~ctibor@77.48.228.43] has quit [Ping timeout: 480 seconds] 18:00:18 *** Terkhen [~Terkhen@152.69.220.87.dynamic.jazztel.es] has quit [Read error: Connection reset by peer] 18:02:09 *** goodger [~ben@host81-153-85-164.range81-153.btcentralplus.com] has joined #openttd 18:04:18 <entropy> wtf where is makefile.unix in nightly build 18:04:37 <Rubidium> why would you expect that? 18:04:51 <entropy> oO 18:04:51 <glx> Makefile is enough 18:04:52 <Rubidium> and why the wtf? 18:05:04 <entropy> there's no Makefile 18:05:08 <glx> configure 18:05:19 <CIA-9> OpenTTD: rubidium * r14834 /trunk/src/lang/unfinished/ (frisian.txt greek.txt hebrew.txt malay.txt persian.txt): -Fix: some strings (in unfinished/) were forgotten when removed/updated 18:05:24 <Rubidium> entropy: RTFR 18:05:39 <entropy> glx, already 18:06:06 <glx> "./configure && make" should work 18:06:35 <entropy> nothing 18:06:36 <Rubidium> and if it doesn't you're missing important stuff 18:06:53 <entropy> the stable build compiles 18:06:53 *** Eddi|zuHause2 [~johekr@p54B77C7C.dip.t-dialin.net] has joined #openttd 18:06:58 <Rubidium> and nothing can't be the result of ./configure && make 18:07:47 <entropy> i expect that because stable build have makefile.unix :) 18:08:07 <Rubidium> entropy: really? 18:08:21 <Rubidium> then you're not using the official source package 18:08:59 <entropy> http://binaries.openttd.org/nightlies/trunk/r14815/openttd-trunk-r14815-source.tar.gz -_- 18:09:46 <Rubidium> entropy: that's 1) not a stable and 2) it has no makefile.unix (like the offical stable sources) 18:10:25 *** Eddi|zuHause [~johekr@p54B76137.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:10:27 <entropy> stable builds have makefile.unix! 18:10:33 <entropy> or it's a miracle 18:10:42 <Rubidium> THEY DO NOT! 18:10:43 <entropy> and my 0.6.3 server isn't work 18:10:54 <qball> ha ha 18:11:16 <Rubidium> or at least the !*OFFICIAL*! source tarballs DO NOT HAVE a makefile.unix 18:11:47 <entropy> http://binaries.openttd.org/releases/0.6.3/openttd-0.6.3-source.zip it's official? 18:11:59 <entropy> is it* 18:12:28 <entropy> may be there's some other official site 18:12:38 *** M4rk [~M4rk@5351EC68.cable.casema.nl] has joined #openttd 18:12:42 *** M4rk is now known as Mark 18:12:46 <Rubidium> entropy: and where's makefile.unix in there? 18:13:08 <entropy> ok 18:13:12 <entropy> sec 18:19:27 <gynter> hmm 18:19:44 <gynter> why ppl get Could not load savegame while connecting to my server? 18:19:53 <gynter> I'm using -g my.scn 18:22:28 <Rubidium> gynter: what version? 18:22:54 <gynter> 0.6.3 18:23:06 <Rubidium> running multiple servers? 18:23:59 <gynter> no 18:26:13 <Rubidium> then I've got no clue 18:26:52 <Rubidium> maybe they've got a modified build 18:28:42 <Rubidium> though the could not load should be followed by a second message (IIRC) 18:30:05 *** MrOxiMoron [~hvdklauw@s55918a90.adsl.wanadoo.nl] has joined #openttd 18:34:37 <CIA-9> OpenTTD: smatz * r14835 /trunk/src/ (9 files in 2 dirs): -Change: apply the 'warn if train's income is negative' setting to other vehicle types, too 18:36:43 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 18:37:43 <CIA-9> OpenTTD: smatz * r14836 /trunk/src/lang/ (41 files in 2 dirs): -Update (r14835): remove changed string from other languages 18:38:11 *** sigmund [~sigmund@91.80-202-245.nextgentel.com] has joined #openttd 18:39:42 <gynter> dbg: [net] 'Player' reported an error and is closing its connection (could not load map) 18:39:42 <gynter> *** Player has left the game (could not load map) 18:39:42 <gynter> dbg: [net] recv failed with error 54 18:39:42 <gynter> dbg: [net] Closed client connection 5 18:39:48 <gynter> thats in server log 18:40:01 *** sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds] 18:40:25 <Rubidium> could very well be a client with modified binary that failed to load a valid map 18:40:32 <Rubidium> other than that I've got absolutely no clue 18:40:50 <gynter> hm, both server and client are from the same freebsd7 port 18:41:17 <glx> write access on save dir for server or client ? 18:42:01 *** fjb [~frank@p5485FA66.dip.t-dialin.net] has quit [] 18:45:17 <Rubidium> that sounds plausible too 18:45:34 *** Ctibor [~ctibor@77.48.228.43] has joined #openttd 18:46:02 <entropy> seems like ./configure doesn't work properly in nightly build 18:47:10 <CIA-9> OpenTTD: translators * r14837 /trunk/src/lang/ (13 files in 2 dirs): (log message trimmed) 18:47:10 <CIA-9> OpenTTD: -Update: WebTranslator2 update to 2009-01-04 18:46:20 18:47:10 <CIA-9> OpenTTD: afrikaans - 39 changed by TrueTenacity (39) 18:47:10 <CIA-9> OpenTTD: arabic_egypt - 1 fixed, 13 changed by khaloofah (14) 18:47:11 <CIA-9> OpenTTD: catalan - 10 fixed by arnaullv (10) 18:47:11 <CIA-9> OpenTTD: dutch - 19 fixed, 2 changed by Excel20 (21) 18:47:13 <CIA-9> OpenTTD: finnish - 10 fixed by jpx_ (10) 18:47:36 <glx> entropy: maybe it's your shell 18:47:41 <entropy> hahahaha 18:48:03 <entropy> it required flag --enable-dedicated 18:48:25 <Rubidium> it did say that, right? 18:48:35 <entropy> on stable build it is automatically 18:49:14 <Rubidium> true, but many many users came and said their binary didn't work when they automagically got a dedicated build 18:49:32 <entropy> lol 18:49:33 <Rubidium> so now you have to tell you want a dedicated build 18:49:51 <entropy> ever if i don't have sdl :( 18:49:53 <entropy> even* 18:49:55 <Eddi|zuHause2> entropy: it was decided that people wanting dedicated build are less common than people that miss sdl-devel 18:50:10 <entropy> ah ok 18:50:13 <entropy> right 18:54:46 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Read error: Connection reset by peer] 18:55:10 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 18:55:24 <gynter> fixed 18:55:31 <gynter> binary had wrong suit 18:55:34 <gynter> suid* 18:55:45 <gynter> client binary 18:57:21 *** Wolle [Dr_Jekyll@p57B0FF5A.dip.t-dialin.net] has joined #openttd 19:00:43 *** FR^2 [frr@oscar.frquadrat.de] has quit [Quit: Connection reset by caffein depletion...] 19:01:30 *** DephNet[Paul] [~paulstuff@host86-145-26-37.range86-145.btcentralplus.com] has quit [Quit: Leaving] 19:02:11 *** DephNet[Paul] [~paulstuff@host86-145-26-37.range86-145.btcentralplus.com] has joined #openttd 19:03:39 *** DephNet[Paul] [~paulstuff@host86-145-26-37.range86-145.btcentralplus.com] has quit [] 19:04:14 *** DephNet[Paul] [~paulstuff@host86-145-26-37.range86-145.btcentralplus.com] has joined #openttd 19:05:23 <gynter> when game is restarted by restart_game_year does it load my scenario set by -g on CLI or random map? 19:09:47 <Rubidium> good question, please tell us the answer ;) 19:10:10 <gynter> heh 19:10:17 <Rubidium> (i.e. try it and tell me what it did as I've got no idea) 19:10:33 <gynter> k, gona tell if game reaches to restart_game_year 19:11:25 <TrueBrain> I want to put some money on a random map 19:11:28 <TrueBrain> where do you put your money Rubidium? 19:12:13 <Rubidium> in my piggy bank 19:16:45 <gynter> hmh 19:16:59 <gynter> whats config variable for allow removal of town roads, bridges etc? 19:17:25 <gynter> extra_dynamite? 19:17:55 <CIA-9> OpenTTD: smatz * r14838 /trunk/src/lang/unfinished/ (serbian.txt thai.txt): -Fix: race condition between me and WT2's translators 19:18:01 <gynter> ah yes ok 19:18:40 <TrueBrain> Osai: are the coop games any good lately? 19:19:49 <Osai> we have an amazing game right now 19:19:52 <Osai> at the prozone 19:20:42 <Osai> 2,5k trains on a 512x512 map, no newgrfs 19:20:46 <Osai> ^ TrueBrain 19:21:54 <TrueBrain> the serverlist shows a map running for -16 years .... 19:22:16 <TrueBrain> Rubidium: ^^ :p 19:22:41 <Rubidium> 1) create a game, cheat back in time 19:22:51 <TrueBrain> in MP? 19:23:19 <Rubidium> well... MP seems to be able to load games that have been cheated back in time 19:23:52 <TrueBrain> it remembers that for year calculation? 19:23:55 <TrueBrain> oh well .. 19:24:04 <Rubidium> it remembers start_year 19:24:18 <TrueBrain> ah :) 19:24:20 <TrueBrain> fair enough 19:26:52 <TrueBrain> haha, the coopers are insane .. (well, nothing new there :p) 19:27:32 *** PsYcHoTiC_MaDmAn [~Madman@88-109-251-165.dynamic.dsl.as9105.com] has joined #openttd 19:28:25 *** tom0004 [~Tom@92.1.163.11] has quit [Quit: http://www.chogie.eu] 19:28:34 <PsYcHoTiC_MaDmAn> ah, zuu isnt here today 19:28:49 <PsYcHoTiC_MaDmAn> anyone tried installing the ttdpatch onto openttd 19:29:04 <TrueBrain> sounds rather silly 19:29:16 <Rubidium> many tried, noone succeeded (or will succeed) 19:29:21 <PsYcHoTiC_MaDmAn> well its supposed to give the extra signal features 19:29:34 <PsYcHoTiC_MaDmAn> as all I've got is 1 type of signa; 19:29:41 <TrueBrain> haha, someone has told you a nice lie :) 19:29:53 <Rubidium> PsYcHoTiC_MaDmAn: OpenTTD != TTD 19:30:22 <PsYcHoTiC_MaDmAn> what am I missing then# 19:30:43 <Rubidium> that TTDPatch is for TTD, not for OpenTTD 19:31:11 <Yexo> as all I've got is 1 type of signa; <- in that case you're not running OpenTTD 19:31:28 <Rubidium> or he hasn't read the manual yet 19:31:38 <PsYcHoTiC_MaDmAn> not read the manual. 19:31:51 <PsYcHoTiC_MaDmAn> just came across a lot on the web about various types on signals 19:32:08 <PsYcHoTiC_MaDmAn> and therefore wondered if there was some way of getting them on my version 19:32:16 <Eddi|zuHause2> PsYcHoTiC_MaDmAn: what does your supposed openttd say about its version? 19:32:36 <Yexo> after pressing the signal button, click on an existing signal to change it to another type 19:32:58 <Yexo> and read http://wiki.openttd.org/wiki/index.php/Building_signals for more info 19:32:59 <PsYcHoTiC_MaDmAn> its open ttd 0.6.3 19:34:08 <Eddi|zuHause2> PsYcHoTiC_MaDmAn: that does not need a patch to have several signal types 19:34:20 <PsYcHoTiC_MaDmAn> ok 19:34:33 <PsYcHoTiC_MaDmAn> had seen stuff about clicking the signal tile, 19:34:41 <PsYcHoTiC_MaDmAn> but had assumed that was in the build manager 19:35:06 <Yexo> what is "the build manager"? 19:35:57 <PsYcHoTiC_MaDmAn> I assume thats the best way to describe the box that comes up when you click on the rail simble to build stuff 19:36:21 <PsYcHoTiC_MaDmAn> or what the wiki here has down as Railway construction toolbar 19:42:51 *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has quit [Read error: Connection reset by peer] 19:43:21 *** PsYcHoTiC_MaDmAn [~Madman@88-109-251-165.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 19:44:56 *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has joined #openttd 19:47:58 *** Singaporekid [~notme@cm166.psi140.maxonline.com.sg] has quit [Quit: Leaving] 19:52:30 <petern> oh dear 19:54:05 <dihedral> oh bear 19:54:50 <Eddi|zuHause2> boh ear 19:55:50 <dihedral> oh rear? 20:01:09 <petern> yay 20:01:13 <petern> an RV going 125 mph 20:01:27 <gynter> no fear 20:01:47 <Eddi|zuHause2> blasphemy! 20:01:57 * Prof_Frink goes back to work on thrust_ssc.grf 20:02:04 <petern> :D 20:03:03 <petern> well, max speed is now 318 instead of 79 20:03:04 <Prof_Frink> Although that's not really an *R*V, is it? 20:03:18 <petern> (mph) 20:03:58 <petern> hmm, airdrag * 2 in tunnels, i suppose 20:10:25 *** ecke [~ecke@xbl.dnsbl.oftc.net] has quit [Quit: ecke] 20:10:41 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 20:10:45 *** mode/#openttd [+v glx|away] by ChanServ 20:11:04 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 20:13:40 <petern> hmm, now curve and hill penalties... 20:15:05 <Swallow> what values are you going to use for those? 20:16:02 *** Eddi|zuHause2 is now known as Eddi|zuHause 20:16:22 <Eddi|zuHause> what i wish for is a statically calculatable grade and radius calculation 20:16:26 *** ecke [~ecke@213.195.202.130] has joined #openttd 20:16:34 <Eddi|zuHause> i.e. one that is not dependent on train length and train position 20:16:40 *** glx|away is now known as glx 20:17:10 <Eddi|zuHause> and as a bonus, a less abrupt slowdown :p 20:22:34 <Eddi|zuHause> # Ich trink mir einen, steig ins Auto, trete voll aufs Gas 20:22:44 <Eddi|zuHause> # Enten jagen macht besoffen doppelt so viel Spaà 20:22:50 <Swallow> according to some source, one degree of curvature is equal to a grade of around 0.04% 20:23:41 <Eddi|zuHause> # Ich werde wach. Vor meinem Bett steht ein alter Mann 20:24:06 <Eddi|zuHause> # Und sagt: 'Sie hatten einen Unfall.", und grinst mich blöde an 20:25:11 <petern> Eddi|zuHause, come up with a good algorithm for it 20:28:25 *** Dred_furst [~Dred_furs@user-5af27ee9.tcl123.dsl.pol.co.uk] has quit [Read error: Connection reset by peer] 20:35:11 *** mode/#openttd [+v Belugas] by ChanServ 20:35:11 <petern> SmatZ, fixing r14835? 20:36:30 <SmatZ> petern: have I broken something? 20:36:48 *** Dred_furst [~Dred_furs@user-5af27ee9.tcl123.dsl.pol.co.uk] has joined #openttd 20:37:25 <petern> you didn't change train_income_warn to vehicle_income_warn in settings_gui.cpp 20:37:35 <entropy> lol 20:37:40 <petern> FS#2496 and FS#2497 20:37:54 <entropy> how can i adjust server version? 20:38:04 <petern> you use a different version 20:38:17 <entropy> err 20:38:19 <entropy> situation 20:38:35 <entropy> i use r14837 dedicated server and r14837 client 20:38:38 <SmatZ> ah thanks, petern 20:38:43 <SmatZ> what a shame, again... 20:38:49 <entropy> and they don't connect 20:38:51 <entropy> -_- 20:39:05 <entropy> "version mismatch" 20:39:30 <Eddi|zuHause> entropy: then they are _not_ the same version 20:39:39 <entropy> no :) 20:39:45 <Eddi|zuHause> maybe you made modifications 20:40:02 <entropy> no! 20:40:24 <Yexo> maybe configure couldn't find the revision for one of the builds 20:41:36 *** ecke [~ecke@xbl.dnsbl.oftc.net] has quit [Read error: Connection reset by peer] 20:41:47 <CIA-9> OpenTTD: smatz * r14839 /trunk/src/settings_gui.cpp: -Fix [FS#2496](r14835): one occurence of train_income_warn wasn't updated 20:42:18 <entropy> Server version: norev000 20:42:32 <entropy> so what should i do 20:42:45 <Yexo> start using svn so version autodetecting works 20:43:13 <Yexo> you could also force a particular revision by using ./configure --revision=r14837 20:43:47 <entropy> thx 20:43:50 *** wonea [~wonea@wonea.demon.co.uk] has joined #openttd 20:45:24 *** ecke [~ecke@xbl.dnsbl.oftc.net] has joined #openttd 20:46:15 <petern> heh, overtaking road vehicles look stupid 20:47:04 <wonea> hehe, would be cool if a little puff of smoke came out of the back of the overtaking vehicle 20:47:09 <wonea> like a diesel puff 20:47:39 <gynter> you should add a rent-a-land, for eq, if you buy a land then rent it to an opponent asking certain percent of income from all vechiles which will use a station on rented land as source or destination 20:48:08 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!] 20:48:51 <Eddi|zuHause> gynter: there's a patch for that in the forum, called "infrastructure sharing" 20:49:00 <petern> RVs do actually just stop and start mid overtake sometimes :o 20:49:21 <petern> heh, even without new acceleration the RVs still go faster, 20:50:20 <wonea> RV, is that an American term ?\ 20:50:45 <petern> road vehicle 20:50:52 <wonea> oh okay 20:51:00 <entropy> lol there's missing sprite in r14837 20:51:07 <entropy> all industries are pink 20:51:16 <petern> lol you're mixing dos and windows grs 20:51:20 <petern> *grfs 20:51:33 <entropy> only ECS 20:51:57 <Yexo> entropy: try opening the newgrf window and switch the pallete for those grfs 20:54:12 <George> Yexo: Does DOS->WIN converting works fine? There are 6 colours in DOS which are not represented in WIN (That's why I do my GRFs in WIN and than create DOS versions) 20:54:26 <entropy> oh, George 20:54:38 <Yexo> George: I have no idea 20:54:42 <entropy> your GRFs are very cool :) thank you 20:55:49 <entropy> all my GRFs are Win 20:56:13 <Yexo> entropy: and your original grfs (trg*.grf)? 20:57:22 <entropy> yes 20:57:27 <entropy> trgtr.grf 20:58:59 <entropy> ohhhhhhh right 20:59:04 <entropy> you're right 21:00:50 *** tosse [tosse@tosse.pp.se] has joined #openttd 21:01:15 <tosse> hi, just wonder, is it possible to remove towns? 21:01:27 <petern> no 21:01:31 <Yexo> tosse: only in the scenerio editor 21:02:28 <tosse> is there any other way to generate a map say 512x512 with very few (5 or so) towns? 21:02:53 <Yexo> open the scenario editor, create a random landscape, add a few towns yourself and generate some industries 21:03:14 <CIA-9> OpenTTD: glx * r14840 /trunk/src/ (10 files in 3 dirs): -Cleanup: remove duplicate includes 21:11:12 *** Jerimiah40 [~jerimiah4@h72-2-8-124.pmcnet.ca] has quit [] 21:12:38 *** michi_cc [7a02f550d5@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 21:12:54 <tosse> Yexo: ok, thank, i will play with it :) 21:15:14 *** michi_cc [be2f69edb7@dude.icosahedron.de] has joined #openttd 21:15:17 *** mode/#openttd [+v michi_cc] by ChanServ 21:22:09 *** insulfrog [~trainslov@92.1.240.170] has joined #openttd 21:24:10 <Sacro> evening insulfrog 21:25:05 *** TinoM| [~Tino@i59F5C6D4.versanet.de] has quit [Quit: Verlassend] 21:25:42 <qball> howdyyy 21:26:14 <Eddi|zuHause> tosse: make a town name grf with only 5 names 21:26:40 <TrueBrain> Eddi|zuHause: yeah, that is a beginners solution :) 21:26:47 <TrueBrain> hack the game and make the value '5' :p 21:26:57 <Sacro> evening qball 21:27:00 <Sacro> HACK THE PLANET 21:27:07 <Sacro> THEY'RE TRASHING OUR RIGHTS, TRASHING 21:27:11 <Eddi|zuHause> hey... it is not THAT complicated :p 21:29:40 <tosse> hehe 21:35:22 <entropy> yeah use IDA 21:36:31 <insulfrog> hi Sacro 21:36:45 <insulfrog> hi to all :) 21:43:10 *** Zuu [~Zuu@c-53f3e655.510-8-64736c10.cust.bredbandsbolaget.se] has joined #openttd 21:47:18 *** paulstuffins_ [~paulstuff@host86-145-26-37.range86-145.btcentralplus.com] has joined #openttd 21:47:55 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Quit: ChatZilla 0.9.84 [Firefox 3.0.5/2008120122]] 21:49:55 *** tom0004 [~Tom@92.1.163.11] has joined #openttd 21:52:29 *** DephNet[Paul] [~paulstuff@host86-145-26-37.range86-145.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:53:27 *** MrOxiMoron [~hvdklauw@s55918a90.adsl.wanadoo.nl] has quit [] 21:56:32 <CIA-9> OpenTTD: glx * r14841 /branches/noai/ (160 files in 10 dirs): [NoAI] -Sync: with trunk r14827:14840 21:57:30 *** paulstuffins_ [~paulstuff@host86-145-26-37.range86-145.btcentralplus.com] has quit [Quit: Leaving] 21:57:47 *** DephNet[Paul] [~paulstuff@host86-145-26-37.range86-145.btcentralplus.com] has joined #openttd 21:58:40 <Yexo> Rubidium: about the freeform map edges patch. The curernt version uses void tiles at the north borders, but it could be simplified a lot by removing those tiles again and making GetTileType() return MP_VOID for tiles > MapSize(). What do you think about that? 21:59:09 <glx> not safe enough I think 22:00:20 * SmatZ doesn't know if it is unsafe, but is a bit sad because of that tile == 0 --> tile == INVALID_TILE work done recently :) 22:05:34 *** gynter [~gynter@77-233-75-44.cdma.dyn.kou.ee] has quit [Ping timeout: 480 seconds] 22:05:46 *** entropy [~maeror@92.101.228.152] has quit [Quit: - Ãî÷Ìß ÿ âÚÀåë ñîÃ, - ñïîêîéÃî ñêà çà ë LVX-1.] 22:17:36 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Quit: Operator, give me an exit] 22:36:56 *** insulfrog [~trainslov@92.1.240.170] has left #openttd [] 22:37:09 <CIA-9> OpenTTD: glx * r14842 /branches/noai/src/saveload/afterload.cpp: [NoAI] -Fix (r14841): of course there's a little error 22:38:22 <petern> :D 22:38:48 <Rubidium> Yexo: the major problem I have is that it puts a (quite) unneeded if statement in a (I think) hot path 22:39:40 <Rubidium> and it'll undoubtedly cause a long series of bugs when people actually start testing the feature and reporting bugs 22:39:41 <Yexo> well, as I said the current patch adds mp_void tiles and as such that if isn't there anymore, but SmatZ asked why that was, and I wasn't sure about your reason :) 22:40:05 <Yexo> and it'll undoubtedly cause a long series of bugs <- the patch of that if statement? 22:40:50 <Rubidium> both 22:41:20 <Rubidium> or rather together it will 22:41:38 <Yexo> does that mean you don't want to include the patch (without that hack) or that is just needs lots of testing beforehand? 22:42:08 <petern> everything needs testing 22:42:13 <Rubidium> the first fear can be removed if someone does a proper profiling, which is quite hard 22:42:13 <petern> especially smatz's commits ;) 22:42:31 <petern> hmm, can road vehicles have multiple powered parts? 22:43:01 <SmatZ> :'-( 22:43:12 <SmatZ> today wasn't my lucky day 22:43:34 <Rubidium> and the bugs thing is both lots of testing, reviewing and a long stabilisation period in trunk 22:44:17 <Rubidium> which brings me to the question... when to branch 0.7? 22:44:25 <Sacro> NOW! 22:44:33 *** mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Quit: Checking whether build environment is sane ... build environment is grinning and holding a spatula. Guess not.] 22:45:12 <Yexo> the first I can do (hopefully with a little help from openttdcoop, dihedral already offered to set up the dev server with the patch). reviewing should be done by someone else (smatz already did it for an older version), and the last point is only possible after inclusion 22:45:57 <petern> when was 0.6 branched? heh 22:46:25 <Rubidium> late march? 22:47:16 <Rubidium> @openttd commit 12395 22:47:16 <DorpsGek> Rubidium: Commit by rubidium :: r12395 branches/0.6/ (2008-03-22 19:48:14 UTC) 22:47:17 <DorpsGek> Rubidium: [0.6] -Branch: the long awaited branch so we can introduce new features in trunk before 0.6.0, but not let them destabalize the pending release :) 22:47:37 <petern> give it another couple of months then :) 22:47:59 <Wolf01> 0.6.0? 22:48:16 <Wolf01> ah an old commit 22:48:49 <Rubidium> petern: AFAIK no big things had been committed to trunk since January 22:49:21 <Rubidium> and the fact that it happened "only" late March was because nobody dared to do it when I was on vacation (for 2 months) 22:49:41 <petern> hehe 22:50:00 <Rubidium> hmm... the betas started mid November 22:50:12 <Yexo> branching now would mean that both cargodest and noai wouldn't make it 22:50:46 <Yexo> Rubidium: speaking of noai, any plans to resume work on nail? 22:50:46 <Rubidium> I don't see Celestar finishing cargodest "soon" anyways 22:51:26 <Rubidium> Yexo: when I've got a lot of time again, which is after my thesis 22:51:37 <Rubidium> which is well... far far in the future 22:53:53 <Yexo> ok, I was just curious. It's too bad that it means noai won't make it either for 0.7 22:55:07 *** dvo [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Remote host closed the connection] 22:57:17 <Rubidium> Yexo: yes, but... I don't have an infinite amount of time and I'm not the only person capable of writting a VM 22:58:02 <Yexo> Rubidium: I don't blame you for not having enough time :) I know you're already spending a lot oftime improving openttd 22:58:16 *** genclay is now known as Yeggzzz 22:58:51 <Rubidium> and the longer I'm working on it, the more feasible it becomes to "just" use an existing (well supported) scripting language and remove/change the few things from the API that are more developer friendly, but impossible with the default implementation 22:58:56 <Yexo> but TrueBrain said he couldn't continue and I don't see anyone else stepping in 23:00:15 <TrueBrain> did I say that? Cool :) 23:00:33 <Rubidium> s/feasible/appealing/ 23:00:58 <Yexo> TrueBrain: when I asked you about the status a few weeks back, you said you were waiting for Rubidium to continue 23:01:14 <TrueBrain> Yexo: that doesn't say I can't continue, does it? :p 23:02:23 <TrueBrain> it just means I need to read up in the VM :( 23:02:29 <Yexo> not exactly, but since you didn't do anyting on nail either, I kindof assumed that you didn't want to continue 23:02:41 <TrueBrain> ;) I was waiting for Rubidium to continue or not :) 23:02:48 <TrueBrain> and this week he told me he won't for the next N weeks :) 23:03:17 <TrueBrain> and if you have time again to help out ..... ;) :p 23:03:22 <Yexo> at least this gives a clear status :) 23:03:49 <Yexo> I'd like to help out, but I haven't done anything related to nail yet, so I'd have to read up more then you do :p 23:03:56 <TrueBrain> :) 23:04:05 <TrueBrain> lets take it to the correct channel ;) 23:04:08 *** haXs [~H4Ck]z6]3@92.9.57.128] has quit [Remote host closed the connection] 23:05:17 <Aali> why did you decide to implement your own scripting language anyways? 23:05:46 <TrueBrain> because the ones available suck :) 23:06:04 <TrueBrain> Squirrel doesn't provide us with the scoping level we require 23:06:51 <Aali> yeah, squirrel is not ideal, no argument there 23:07:28 <TrueBrain> and alternatives there aren't really 23:08:11 <Aali> so what are you going for with NAIL? is there a wiki page or something? 23:08:21 <TrueBrain> nope 23:08:22 <TrueBrain> only code :) 23:08:47 *** tom0004 [~Tom@92.1.163.11] has quit [Quit: http://www.chogie.eu] 23:09:17 <Aali> hmm 23:09:44 <Aali> cargodest is really out of sync with latest trunk :/ 23:12:21 <Rubidium> Aali: we basically had a name the scripting language contest and burned everything down on at least one important point 23:14:16 <Progman> lua \o/ 23:16:15 <petern> squirrel seemed to be going so well 23:16:21 <Rubidium> IIRC it doesn't allow us to easily hook at "variable goes out of scope" 23:16:25 <TrueBrain> petern: it never did :) 23:16:25 <petern> so what of the ais that had already been written... 23:16:35 <TrueBrain> NAIL is compatible 23:16:40 <Rubidium> squirrel fails to do scoping when it's important 23:17:13 <Yexo> <TrueBrain> NAIL is compatible <- not completely, I guess a lot of the existing AIs will fail on small points (like missing a ';') 23:17:29 <TrueBrain> true :) 23:17:33 <TrueBrain> but that is a minor problem :) 23:18:27 <SmatZ> not our problem :) 23:21:24 *** einKarl [~einKarl@91-66-180-201-dynip.superkabel.de] has quit [Remote host closed the connection] 23:25:03 *** tom0004 [~Tom@92.1.163.11] has joined #openttd 23:33:00 <petern> whatever happened to libgpmi? :p 23:33:34 <TrueBrain> alive and kicking 23:33:54 <TrueBrain> just not in OpenTTD 23:33:56 <TrueBrain> Tron made sure of that :) 23:35:36 <Sacro> God, what happened to him 23:36:09 <Rubidium> he's changing SimuTrans to have his coding style 23:36:17 <petern> good 23:36:23 <Sacro> hehe 23:36:25 <TrueBrain> Vehicle* v 23:36:27 <TrueBrain> ... :s 23:36:31 <petern> well apart from that 23:36:32 <Sacro> he's off patrolling someone else's project 23:36:39 <petern> simutrans style was horrible when i looked :p 23:36:42 <TrueBrain> it still gives me the creeps, just thinking about that :) 23:36:48 <TrueBrain> I never seen the code of simutrans .. 23:38:06 <petern> heh, r3313... 3 years ago... wow 23:38:12 <Eddi|zuHause> > grep "Vehicle\*" src/* | wc -l 23:38:14 <Eddi|zuHause> 66 23:38:18 <Rubidium> svn://tron.something.I.cannot.remember/ 23:38:27 <Rubidium> ^ that's where simutrans' code is 23:38:34 <TrueBrain> Eddi|zuHause: it used to be a lot more :) 23:39:18 *** Brianetta [~brian@client-82-14-72-109.glfd.adsl.virgin.net] has quit [Quit: TschÃŒÃ] 23:39:21 <Rubidium> and quite a few of them are casts anyways 23:39:40 <Eddi|zuHause> static int CDECL VehicleLengthSorter(const Vehicle* const *a, const Vehicle* const *b) <- i don't even know what is const there 23:39:56 <Rubidium> *a is 23:40:11 <Rubidium> hmm or actually **a is 23:40:16 <petern> both are 23:40:52 *** elmex [~elmex@e180065012.adsl.alicedsl.de] has quit [Remote host closed the connection] 23:42:29 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has quit [Remote host closed the connection] 23:45:22 <TrueBrain> I always found 'const' usage silly and confusing :p 23:47:41 <SmatZ> I think it could even be "const Vehicle *const *const a", because 'a' isn't changed :) 23:47:48 * SmatZ agrees with TrueBrain 23:48:09 <TrueBrain> hahaha, over-constantified :p 23:48:41 <petern> somebody had a habit a while ago of consting by-value parameters 23:48:44 <petern> bjarni i think :p 23:49:00 <TrueBrain> sounds useful ;) 23:49:23 <TrueBrain> before you know it, you change a by-value :) 23:49:26 <Rubidium> technically a compiler might do interesting optimisations of that 23:50:30 <SmatZ> but "restrict" is much better keyword for enabling optimisations :) 23:50:48 <SmatZ> it says "no other pointer points to this data" (or so) 23:51:02 <SmatZ> but it is only in C99, not C++ :( 23:51:17 <Rubidium> oh... so it won't work anyways (for MSVC) 23:54:52 *** vraa [~vraa@h168.182.213.151.dynamic.ip.windstream.net] has quit [Quit: Leaving...] 23:55:28 <matias> hmm.. does it matter how close you are to the industry? produced 126t, transported 78% 23:55:29 <petern> lol 23:55:40 <petern> monorail is not possible 23:55:44 <petern> tee hee 23:56:04 <Eddi|zuHause> matias: no, only the station rating matters 23:56:07 <Aali> you saw that thread too? 23:56:10 <petern> yes 23:56:11 <Aali> its quite funny 23:56:13 <petern> well, jus tnow 23:56:19 <petern> "i'm an engineer!" 23:56:23 <petern> haha 23:56:41 <matias> ok, so when the ratio is 78%, you can transport 78%? 23:56:52 <Eddi|zuHause> well, it's the internet, everybody is some kind of expert on everything 23:57:13 <Eddi|zuHause> matias: yes, the average station rating over the month 23:57:28 <matias> interesting 23:57:50 <Eddi|zuHause> with some weird mix of ratings if there are two stations