Times are UTC Toggle Colours
00:00:13 <Rubidium> Zuu: this->DrawWidgets()? 00:00:26 <Zuu> Yep, found it. 00:00:43 <Zuu> Seams each level loops over its childs. 00:01:25 <Zuu> Would like to iterate over widget 1, 2 , 3 .. END. 00:01:46 <Rubidium> why? 00:02:12 <Zuu> I want to find the next text edit widget. 00:02:23 <Rubidium> just look over the nested_array? 00:02:28 *** lllugo [~lugo@mgdb-4db8c7a1.pool.mediaWays.net] has joined #openttd 00:03:05 <Rubidium> if you want text to be handled properly, it must be in that array so it can be properly handled 00:03:34 <Zuu> nested_array seams to contain just the top level containers. Or I am intrepreting nested_array_size wrong. 00:03:52 <Zuu> nested_array_size on the save window gives me the value 3. But there should be more leaf widgets. 00:04:04 *** rhaeder [~quix0r@188.109.251.228] has quit [Quit: Leaving.] 00:04:13 <Rubidium> there're only 3 important widgets in that window 00:04:29 *** kd5pbo [~kd5pbo@adsl-99-163-84-238.dsl.hstntx.sbcglobal.net] has quit [Quit: Leaving.] 00:05:04 <Rubidium> although, 3 in the saveload window? 00:05:21 <Rubidium> that sounds wrong 00:05:48 <Rubidium> and if it were top level containers... even then it should be more 00:08:03 <Zuu> hmm, yea your right. As always. My ctrl+tab trigger code doesn't make sure the window is focused. So the first window happens to have 3 "important widgets". 00:08:27 <Zuu> And that is probably the lower "toolbar". 00:08:47 <Rubidium> that sounds plausible 00:09:48 *** llugo [~lugo@mgdb-4db8c07f.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 00:11:18 *** Greenbear [~nhaoeg@ti0015a380-dhcp0279.bb.online.no] has joined #openttd 00:11:22 <Greenbear> someone there? 00:11:27 <Xaroth> no 00:11:53 <Greenbear> no?:( 00:12:00 <Xaroth> no 00:12:45 <Greenbear> anyways, im trying to install openTTD in ubuntu, but i got a message that say i'm missing "libicu38" 00:13:01 <Xaroth> sudo apt-get install .. hang on lemme find it 00:13:09 <Rubidium> don't use the Debian Lenny package for Ubuntu 00:13:27 <Greenbear> what to use then? 00:13:32 <Xaroth> er, here's one 00:13:33 <Rubidium> linux-generic 00:13:40 <Xaroth> well that one 00:14:09 <Rubidium> or use the version from the Ubuntu repository 00:14:59 <Greenbear> ohh... 00:15:05 <Rubidium> and while you're here, don't forget to read known-bugs.txt when you notice that the sound is laggy on Ubuntu 00:15:06 <Greenbear> in the repository :) 00:15:10 <Greenbear> that easy :-D 00:16:03 <Rubidium> although the known-bugs.txt in Ubuntu's version doesn't mention it; it's a bug on their tracker though, which contains information on how to work around the issue 00:16:29 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 00:16:34 <Greenbear> huh? 00:16:39 *** rhaeder [~quix0r@188.109.251.228] has joined #openttd 00:16:48 <Xaroth> there's an issue, with sound :P 00:17:01 <Xaroth> http://svn.openttd.org/trunk/known-bugs.txt 00:17:23 <Greenbear> oki:P 00:17:42 <Greenbear> but i have to get the files from the orginal game... 00:17:54 <Greenbear> i got them on my other computer... 00:18:40 <Rubidium> Greenbear: Ubuntu installs, by default, a buggy SDL (library we use to talk to the video/audio subsystems) configuration 00:18:55 <Rubidium> which causes OpenTTD to use 100% CPU 00:19:25 <Greenbear> ohh? 00:19:26 <PeterT> Greenbear, try OpenGFX and OpenSFX 00:19:52 <Greenbear> have to find those files:P 00:19:58 <Greenbear> but where to put them? 00:20:22 <Rubidium> PeterT: are you really stupid enough to suggest something that doesn't work with the version of OpenTTD in Ubuntu? 00:20:41 <PeterT> why wouldn't it work? 00:20:42 <Xaroth> Rubidium: rethorical question :P 00:20:44 *** DarkED [~J@cpe-075-176-105-070.carolina.res.rr.com] has joined #openttd 00:21:10 <Xaroth> PeterT: last time it checked they were still stuck at 0.6.3 :P 00:21:59 *** lobster [~michielbi@86.89.201.189] has joined #openttd 00:22:48 <sparr> ubuntu has 0.7.5 i think? 00:22:54 <Xaroth> they do now? 00:23:01 <Xaroth> improvement :o 00:23:05 <Rubidium> sparr: keep dreaming 00:23:12 <Sacro> arch has 1.0b1 00:23:12 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 00:23:15 <Sacro> sigh 00:23:22 <Xaroth> b1 -_- 00:23:22 <Sacro> idiots putting beta revs in the stable package 00:23:39 <Sacro> arch has openttd, openttd-svn, openttd-beta openttd-rc 00:23:43 <Rubidium> ubuntu has 0.7.1 in their latest "stable" release 00:23:48 <sparr> this is why i prefer debian's package system 00:23:54 <sparr> I always ran debian unsable/experimental 00:24:14 <sparr> testing on servers 00:24:18 <Xaroth> openttd-svn? 00:24:52 <Xaroth> that arch's way of implementing nightly or something? 00:25:03 <Rubidium> and that's when you considerd Karmic Koala to be stable 00:28:53 <Greenbear> IT WORKS :) 00:29:10 <sparr> ubuntu's "stable" release is never as stable as debian stable, and ubuntu's beta releases are far worse than debian unstable :( 00:29:26 <sparr> I used kubuntu for 3 years, and now ubuntu for 1, and it's time to go back to debian 00:29:52 <Greenbear> the sound is fine:P 00:30:00 * Eoin uses window 7 00:30:02 <Eoin> +s 00:30:05 <Eoin> i haet it 00:30:21 <Xaroth> be glad it's not ME, or vista 00:32:01 *** kd5pbo [~kd5pbo@adsl-99-163-84-238.dsl.hstntx.sbcglobal.net] has joined #openttd 00:32:42 *** Eddi|zuHause2 [~johekr@p54B74A15.dip.t-dialin.net] has quit [] 00:32:55 *** kd5pbo [~kd5pbo@adsl-99-163-84-238.dsl.hstntx.sbcglobal.net] has quit [] 00:32:59 *** Eddi|zuHause2 [~johekr@p54B75404.dip.t-dialin.net] has joined #openttd 00:34:37 * Greenbear wants win 7... 00:34:43 <Greenbear> I liked the RC:) 00:37:04 *** Highland [~chatzilla@21-58.bbned.dsl.internl.net] has joined #openttd 00:37:35 * Rubidium always gets annoyed by Windows' lack of package management and proper default install of (command line) tools 00:38:26 * Xaroth always gets annoyed by Windows 00:38:39 <Xaroth> even though I use it as a main OS :P 00:38:52 <Xaroth> and only because I can game on it properly 00:39:00 <Zuu> I don't get annoyed at it for the most of the time. 00:39:44 <glx> win7 works quite well for me :) 00:39:52 <Xaroth> I've yet to try that one 00:39:58 <Zuu> Though for the second time today I got a tiny bit annoyed at MSVC for leaving the run-button disabled. :-s 00:40:06 <Highland> Hi, i've installed the ECS vectors but i cant find a trainset that supports all the extra products. Is this possible in OpenTTD (1.0 Beta)? 00:40:38 <Xaroth> have you checked the ECS vector site/topic/whatever ? 00:40:42 <glx> ukrs and 2cc should be able to transport stuff 00:40:44 <Xaroth> should probably be on there somewhere 00:41:02 <Zuu> That said MSVC is a ton more stable than Borlad :-) 00:41:13 <Xaroth> lol borland :P 00:41:27 <Rubidium> the good old days of dBase :) 00:41:41 <Rubidium> where the first 4 characters of a statement were enough 00:41:48 <Zuu> Even the recent releases of borland hangs every now and then. 00:42:38 <Highland> ill check the ukrs /2cc sets, the problem is the wiki does not say you need it or how to get it, maybe that could be added. nevertheless good job on the dev-ving :) 00:43:09 <glx> they are available in content download IIRC 00:43:14 <Rubidium> the wiki is as good as the users updating it :) 00:44:05 <Highland> ill add my findings there :) 00:44:32 <sparr> glx: I am giving Win7 six months on my work laptop. I have very few things to complain about, relative to previous versions of windows. So far, 50/50 chance I will keep it on there, but very little chance I will put it on my desktop or servers or netbook 00:46:57 *** Greenbear [~nhaoeg@ti0015a380-dhcp0279.bb.online.no] has quit [Quit: Leaving] 00:49:29 <glx> the only stupid thing is MSVC express not able to compile for x64 00:49:50 <Rubidium> that's not the worst 00:50:22 <Rubidium> MSVC professional can't debug x64 .dmps on a 32 bits install of Windows 00:50:22 <Xaroth> then what is :P 00:50:31 <Xaroth> er 00:51:33 <Rubidium> it can compile and everything, but it can't extract a simple stack trace from a binary file; it shouldn't even need a x86 CPU for doing that 00:51:58 <Xaroth> odd' 00:55:21 <Zuu> Oh, yet another OSK bug :-) 00:55:34 <glx> K or X ? 00:55:44 <Zuu> K 00:55:47 <glx> ;) 00:57:47 <Highland> @ glx the 2cc train set works perfect! thanks for the help 00:57:55 <Highland> ill add this info to the wiki also 00:58:33 <Eoin> What would you say is the easiest, hassle free Windows compiler 00:58:37 <Zuu> Hmm, I have made a (yet to be uploaded) modification that adds Ctrl+Tab for cycling focus around the edit boxes of a window as well as doing escape -> unfocus. 00:59:03 <glx> Eoin: MSVC express but it's big 00:59:13 *** KenjiE20|LT [~KenjiE20@host86-170-57-13.range86-170.btcentralplus.com] has joined #openttd 00:59:17 *** KenjiE20 [~KenjiE20@92.19.96.67] has quit [Quit: ????] 00:59:18 <Eoin> hmm 00:59:31 <Eoin> MSVC is free, though? 00:59:39 <glx> express version is 00:59:40 <Zuu> OnKeyPress is never called if a focused edit box has focus and one press Escape. So it shouldn't break anything. 00:59:46 <Sacro> compiler is 00:59:56 <glx> that too :) 00:59:59 <Eoin> Sacro: i can get it on MSDNAA netherless 01:00:16 <Sacro> true dat 01:00:19 <Eoin> hmm, google MSVC 01:00:20 <glx> well 32bit compiler ;) 01:00:23 <Eoin> second result is a linux article 01:00:30 <_ln> Sacro: compiler vs. what? 01:00:53 <Sacro> _ln: IDE 01:01:03 <_ln> Sacro: that's free too. 01:01:13 <Sacro> for the express edition 01:01:16 <Sacro> not the whole stuite 01:01:18 <Sacro> *suite 01:02:13 <_ln> yes 01:03:34 <_ln> though i'm not sure what you argued, so i cannot say if i agree or not. 01:06:26 <Eoin> installing MSVC 01:07:37 <Sacro> hehe 01:10:17 <Zuu> (the focus cycle patch: http://bugs.openttd.org/task/3468 ) 01:10:18 *** darkmonkey [~josh@94-194-62-217.zone8.bethere.co.uk] has quit [Ping timeout: 480 seconds] 01:20:52 <Eoin> oh ffs 01:20:59 <Eoin> gotta restart to finish installing 01:21:01 <Eoin> kthnxno 01:22:18 <PeterT> when will this be fixed? http://bugs.openttd.org/task/3427 01:28:54 *** Fast2 [~Fast2@p57AF99BA.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:33:32 *** DarkED [~J@cpe-075-176-105-070.carolina.res.rr.com] has quit [Quit: Leaving] 01:38:05 *** Coco-Banana-Man [~Stephan.D@p5B2D9FF7.dip.t-dialin.net] has quit [Quit: Die Nützlichkeit der Götter war schon immer eine zweifelhafte Sache. Man wusste nie so genau, wie man sie wirksam einsetzen konnte, ohne dass sie gleich b] 01:39:27 *** Sweet|Home [~Sweet@81-86-165-20.dsl.pipex.com] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 01:41:59 *** DarkED [~J@cpe-075-176-105-070.carolina.res.rr.com] has joined #openttd 01:44:00 <Zuu> PeterT: When a fix has been made. Especially if a proper fix is made. 01:44:12 <Zuu> Ie, it will be done when it is done. 01:44:41 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 01:49:43 *** Highland [~chatzilla@21-58.bbned.dsl.internl.net] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.6/20091201220228]] 02:04:39 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 02:10:00 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has quit [Quit: Goodbai.] 02:13:01 <_ln> the 2010 bug attacks: https://issues.apache.org/SpamAssassin/show_bug.cgi?id=6269 02:19:36 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 02:19:41 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 02:22:54 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has quit [] 02:29:55 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 02:33:16 *** dragonhorseboy [~zerovnc@modemcable246.69-58-74.mc.videotron.ca] has joined #openttd 02:34:01 *** DarkED [~J@cpe-075-176-105-070.carolina.res.rr.com] has quit [Quit: Leaving] 02:39:01 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has quit [Ping timeout: 480 seconds] 02:42:36 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 02:46:06 <Eoin> hmm 02:46:09 <Eoin> who is still awake? 02:46:21 * fjb isn't. 02:46:24 <_ln> not me 02:46:30 <dragonhorseboy> you two are 02:46:36 <dragonhorseboy> elsewise why bother typing :p 02:46:39 <Eoin> lol 02:46:45 <Eoin> i need a bit o elp 02:47:08 <dragonhorseboy> what is it eoin? 02:47:10 <Eoin> im trying to figure out how to build cargodist, do i need a specific revision? 02:47:33 <dragonhorseboy> no clue about that sorry heh 02:47:39 * dragonhorseboy points to the two others 02:47:55 * fjb points back to dragonhorseboy. 02:48:11 <Eoin> waah 02:48:12 <dragonhorseboy> fjb I said "no clue" dummy ;) 02:48:19 <dragonhorseboy> hehe 02:48:42 <fjb> You need the version which cargodist says it needs. 02:49:02 <Eoin> well 02:49:13 <Eoin> i cant find the "build" or whatever its called for cargodist 02:49:31 <fjb> The what? 02:49:48 <Eoin> well 02:49:54 <Eoin> it mention "git" and stuff 02:49:56 <Eoin> i got lost there 02:50:31 <fjb> There are also patches you can apply. 02:51:10 <Eoin> ive always just got a binary and played 02:53:06 <fjb> http://fickzoo.com/fonsinchen/patches/against_trunk/ 02:53:36 <fjb> The name of the patch tells you which version of OpenTTD you need. 02:54:04 <Eoin> ive got that sorted :P 02:54:16 <Eoin> 18678 source being snv'd 02:54:18 <Eoin> svn'd* 02:55:06 <fjb> Ok. 02:56:56 *** dragonhorseboy [~zerovnc@modemcable246.69-58-74.mc.videotron.ca] has left #openttd [] 02:58:02 <Eoin> right done 02:58:36 <fjb> Apply the patch and then compile it. 02:58:57 <Eoin> tis what im doing :D 02:59:52 <fjb> Some more readable English would be helpful. 03:00:58 <Eoin> Ok, well, ive got the .diff file downloaded 03:01:09 <Eoin> not sure how you "merge" it with openttd 03:01:52 <fjb> That is done with an utility called patch. 03:02:51 <Eoin> can i use TortoiseSVN 03:03:24 <fjb> Don't know. 03:03:45 <Eoin> i supposedly ca 03:03:46 <Eoin> n 03:09:09 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 03:11:15 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has joined #openttd 03:13:53 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 03:14:23 <Eoin> uhm 03:14:24 <Eoin> fjb 03:14:25 <Eoin> 4>openttd - 192 error(s), 0 warning(s) 03:14:25 <Eoin> ========== Build: 3 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== 03:14:41 <Eoin> is that bad? cause thats without the patch :| 03:15:00 <fjb> Errors are always bad. 03:15:26 <fjb> What reported that errors? 03:15:31 <Eoin> alot of stuff 03:15:41 <Eoin> oh, building it in Visual C++ 03:16:08 <Eoin> ill stick to using binaries :D 03:16:38 <fjb> Don't know about VC++. 03:18:33 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 03:20:26 *** lllugo [~lugo@mgdb-4db8c7a1.pool.mediaWays.net] has quit [Remote host closed the connection] 03:22:58 *** KenjiE20|LT [~KenjiE20@host86-170-57-13.range86-170.btcentralplus.com] has quit [Remote host closed the connection] 03:26:13 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 03:29:16 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 03:32:41 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 03:37:49 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has quit [Quit: Bye - http.//dev.openttdcoop.org] 03:37:49 *** Ammler [~ammler@salieri.openttdcoop.org] has quit [Quit: gone...] 03:40:32 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has joined #openttd 03:40:40 *** Ammler [~ammler@salieri.openttdcoop.org] has joined #openttd 03:47:41 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Read error: Connection reset by peer] 03:47:54 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 03:51:27 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 04:07:02 *** welshdragon [~markmac@client-82-26-76-175.bmly.adsl.virginmedia.com] has quit [Quit: welshdragon] 04:15:33 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has quit [Ping timeout: 480 seconds] 04:15:33 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 04:17:33 *** lobstar [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 04:28:14 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has joined #openttd 04:46:44 *** glx [glx@2a01:e35:2f59:c7c0:58be:9733:53d9:2fdd] has quit [Quit: bye] 04:51:30 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Quit: Ping timeout: 540 seconds] 04:53:24 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 04:54:17 *** De_Ghosty [~s@76-10-165-71.dsl.teksavvy.com] has joined #openttd 05:26:07 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 05:27:01 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 06:01:42 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has quit [Ping timeout: 480 seconds] 06:24:38 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Quit: Ping timeout: 540 seconds] 06:26:56 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has joined #openttd 06:52:20 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 07:02:09 *** Singaporekid [~notme@cm187.epsilon84.maxonline.com.sg] has joined #openttd 07:02:48 <sparrL2> when using presignals, i have one entry and two exits... how can i make sure that a train going through the entry heads for the green exit instead of the red one? 07:08:54 <Yexo> is there a valid route through the green signal? 07:11:35 <sparr> yes 07:15:06 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:39:45 *** lobster [~michielbi@86.89.201.189] has joined #openttd 07:42:54 *** George3 [~George@212.113.107.216] has joined #openttd 07:42:54 *** George [~George@212.113.107.216] has quit [Read error: Connection reset by peer] 07:47:39 *** andythenorth [~andy@87.114.172.111.plusnet.thn-ag1.dyn.plus.net] has joined #openttd 07:55:03 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has quit [Read error: Operation timed out] 07:55:44 *** andythenorth [~andy@87.114.172.111.plusnet.thn-ag1.dyn.plus.net] has quit [Ping timeout: 480 seconds] 07:59:40 *** andythenorth [~andy@87.114.165.100.plusnet.thn-ag1.dyn.plus.net] has joined #openttd 08:01:14 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has joined #openttd 08:01:20 *** Madis [~stabuinte@82.131.16.156.cable.starman.ee] has joined #openttd 08:05:09 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 08:09:55 *** Madis [~stabuinte@82.131.16.156.cable.starman.ee] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.6/20091201220228]] 08:09:56 *** Eddi|zuHause2 is now known as Eddi|zuHause 08:11:44 *** andythenorth [~andy@87.114.165.100.plusnet.thn-ag1.dyn.plus.net] has quit [Ping timeout: 480 seconds] 08:14:31 *** andythenorth [~andy@87.114.179.32.plusnet.thn-ag1.dyn.plus.net] has joined #openttd 08:18:00 *** andythenorth [~andy@87.114.179.32.plusnet.thn-ag1.dyn.plus.net] has quit [] 08:34:31 *** andythenorth [~andy@87.113.70.26.plusnet.pte-ag2.dyn.plus.net] has joined #openttd 08:56:20 *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 09:00:11 *** amiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 09:01:16 *** lobster [~michielbi@86.89.201.189] has joined #openttd 09:02:28 *** andythenorth [~andy@87.113.70.26.plusnet.pte-ag2.dyn.plus.net] has quit [Ping timeout: 480 seconds] 09:05:05 *** andythenorth [~andy@87.112.88.142.plusnet.ptn-ag2.dyn.plus.net] has joined #openttd 09:06:28 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has quit [Ping timeout: 480 seconds] 09:06:34 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 09:07:57 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 09:10:43 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 09:33:09 *** andythenorth [~andy@87.112.88.142.plusnet.ptn-ag2.dyn.plus.net] has quit [Ping timeout: 480 seconds] 09:35:42 *** andythenorth [~andy@87.114.25.118.plusnet.thn-ag3.dyn.plus.net] has joined #openttd 09:47:39 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 09:49:44 *** andythenorth [~andy@87.114.25.118.plusnet.thn-ag3.dyn.plus.net] has quit [Ping timeout: 480 seconds] 09:52:19 *** andythenorth [~andy@87.114.168.1.plusnet.thn-ag1.dyn.plus.net] has joined #openttd 09:53:52 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:02:22 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 10:02:42 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 10:07:49 *** JVassie [~TheExile^@nelocat2.gotadsl.co.uk] has joined #openttd 10:08:38 *** amiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 10:21:57 <planetmaker> Nice, nice. Only 20 tiles big bus and lorry terminal can serve without problem 340 road vehicles 10:30:52 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 10:31:33 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 10:32:28 *** DaZ_ [~ident-dwa@aaul201.neoplus.adsl.tpnet.pl] has joined #openttd 10:36:01 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 10:36:49 *** DaZ [~ident-dwa@dte133.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 10:37:19 *** amiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 10:43:04 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 10:47:58 *** Progman [~progman@p57A1B385.dip.t-dialin.net] has joined #openttd 10:50:01 *** Fast2 [~Fast2@p57AFB6B9.dip0.t-ipconnect.de] has joined #openttd 10:59:42 *** Neon [~Neon@dslb-088-069-194-217.pools.arcor-ip.net] has joined #openttd 11:04:32 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 11:05:03 *** lobster [~michielbi@86.89.201.189] has joined #openttd 11:05:23 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has joined #openttd 11:10:08 <andythenorth> morning 11:10:44 <Ammler> nooning 11:26:32 <CIA-1> OpenTTD: rubidium * r18685 /trunk/src/lang/catalan.txt: -Update: add genders to Catalan 11:27:41 *** Terkhen [~Terkhen@93.69.220.87.dynamic.jazztel.es] has joined #openttd 11:27:48 <Terkhen> hello 11:32:49 <roboboy> hello 11:36:48 *** Coco-Banana-Man [~Stephan.D@p5B2DB515.dip.t-dialin.net] has joined #openttd 12:03:08 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 12:05:44 *** welshdragon [~markmac@client-82-26-76-175.bmly.adsl.virginmedia.com] has joined #openttd 12:15:59 *** mib_icipw9 [4e25a62a@webchat.mibbit.com] has joined #openttd 12:16:12 *** mib_icipw9 [4e25a62a@webchat.mibbit.com] has quit [] 12:16:22 <andythenorth> the game is happy to place FIRS fishing harbours on very small bits of sea 12:16:31 <andythenorth> I'm not so happy with that :P 12:16:51 <andythenorth> I can use the 'magic' tiles to check how big the sea is, but then it's harder to place the harbours 12:16:53 <andythenorth> ho hum 12:26:08 <Alberth> sounds like a program problem rather than a newgrf problem to me 12:28:38 *** luk3Z [~chatzilla@adky30.neoplus.adsl.tpnet.pl] has joined #openttd 12:28:44 <luk3Z> hello all 12:29:50 <luk3Z> anybody here? 12:30:39 <Rubidium> nope 12:31:09 <luk3Z> this is sad ;) 12:39:18 *** phalax [~phalax@84.19.128.89] has quit [Ping timeout: 480 seconds] 12:40:04 <luk3Z> Remko what is the chance to implement addiional graphic for grass tiiles something like that: http://www.tt-forums.net/download/file.php?id=60282 12:40:29 <luk3Z> I mean in original OTTD ;) 12:41:36 <Yexo> what additional grass tiles? if you just want replacement graphics for the normal grass the chance is 0 as it can easily be done by a newgrf 12:43:33 <luk3Z> like this http://www.tt-forums.net/download/file.php?id=60282 it was in abandoned New South Wales Rail Set it could look grat in tropical ;) 12:44:01 <Yexo> that looks like just replacement graphics, so see above 12:44:07 <roboboy> It was a newGRF 12:44:28 <luk3Z> is ths grf done already by somebody ? 12:45:17 <roboboy> I dont think it was ever released beyond the small group of testers which I was a member of untill I took a break from the game 12:46:09 <luk3Z> when I read some posts in the main thread someone put oinfo about this grf but there is no grf to download :( 12:46:59 *** dragonhorseboy [~zerovnc@modemcable246.69-58-74.mc.videotron.ca] has joined #openttd 12:47:00 <luk3Z> I check who post name of this grf and I'll tell you , so you can tell me if this person is active or not ;) 12:47:02 <dragonhorseboy> hey 12:47:14 <luk3Z> hi 12:48:42 *** phalax [~phalax@84.19.128.89] has joined #openttd 12:48:44 <roboboy> I think WhiteHand\Lachie is semi active 12:49:19 <luk3Z> I read forum now Lachie told about something tests 12:49:39 <luk3Z> but this is old post Apr 23, 2009 12:50:31 <Rubidium> the forum is full of 'look I'm making this' posts, and lot of them haven't finished what they're working on 12:51:07 <dragonhorseboy> rubidium heh yeah like there should be a soft rule somewhere that you need to have some sprites completed first before ever posting about it :) 12:51:31 <luk3Z> most probably for lack of time... 12:51:58 *** lugo [~lugo@mgdb-4db8ca72.pool.mediaWays.net] has joined #openttd 12:53:23 <roboboy> I think he lost the .lst file 12:53:41 <roboboy> .lst is the grfmaker file 12:53:52 <roboboy> format 12:53:52 *** KenjiE20 [~KenjiE20@92.19.96.67] has joined #openttd 12:54:16 <luk3Z> I saw post about lost date somewhere 12:55:28 <luk3Z> anyway there should be some testers who may have grf which I need :) 12:56:26 <Rubidium> if only they made their thing GPLv2 and distributed the sources; then there would be backups all over the place 12:56:50 <luk3Z> Sat Jan 26, 2008 Lachie: I've lost my working files, so no, no testers are needed. 12:57:08 <[com]buster> got a crash for you guys 12:57:08 <roboboy> I lost mine and im not alowed to distribute it anyway 12:57:55 <luk3Z> what is the chance to create new grass tiles by OTTD developers ? 12:58:27 <Rubidium> given that none of them is any good with drawing: the chance is between 0 and 1 12:58:37 <luk3Z> this tile looks like this in farm but is eye candy ;) 13:01:20 <dragonhorseboy> hehe 13:01:47 * dragonhorseboy had actually been sketching some quick sprites for my own landscape 13:02:46 <luk3Z> I suggest add farm yello tile to tropical climate ;) 13:03:44 <Yexo> luk3Z: why do you want it done by openttd developers? 13:04:08 <Yexo> There are a lot of people at the forum that are better with graphics then most of the current developers 13:04:35 *** weasel [~weasel@weasel.noc.oftc.net] has joined #openttd 13:05:06 <luk3Z> It is suggestion to add more grass tiles for OTTD ;) 13:05:21 <roboboy> does he think if the developers do it, it will get in sooner? 13:05:46 <Yexo> luk3Z: all I've seen so far is replacement graphics, not additional graphics 13:06:04 <luk3Z> ok guys it is suggestion only to make game better and not looking like in 1995 ;) 13:06:28 <dragonhorseboy> why 1995? 13:06:38 <dragonhorseboy> you saying there was some kind of new grass in 1995 specifcally? :P 13:06:42 <luk3Z> ttd was released in 1995 13:06:51 <dragonhorseboy> and ? 13:07:24 <dragonhorseboy> are all grfs coded from 1995 as well? (especially opengfx) 13:07:27 <Yexo> that's fine, but I still don't get what exactly you are suggesting. Are you suggesting a) to replace the tropical grass with other graphics similar to the one in the screenshot you posted or b) add a new grass type in tropic next to the existing grass? 13:07:33 <Terkhen> I like how the game looks, if it changes, what's the point of a remake? 13:07:39 <luk3Z> the is 1 type of tile grass in temperate and 2 in tropical after couple of years ;P 13:07:41 <Yexo> if b), please explain why we should add a new grass type and not replace normal grass 13:07:46 <Rubidium> luk3Z: we are NOT going to change the original graphics *ever*. Primarily because we do not have the rights to do so! If you want different looking base graphics go to OpenGFX and see what you can get done there, if that fails... start a new base graphics set with whatever graphics you like 13:08:05 <dragonhorseboy> terkhen I got to side with you there .. thats why there's certain aspects of original graphics that I've left alone in my grf remake 13:09:19 <luk3Z> I thought OTTD add all those patch form forum to original OTTD and some new ideas/graphics 13:10:04 <Rubidium> OpenTTD is *only* the engine, it isn't the graphics nor the sounds 13:10:13 *** KritiK [~Maxim@78-106-248-165.broadband.corbina.ru] has joined #openttd 13:10:16 <luk3Z> Yexo: b 13:10:45 <SpComb> luk3Z: the '95 look is awesome! 13:10:51 <SpComb> 32bpp just looks stupid :( 13:11:23 <luk3Z> SpComb: agree but some new tiles could be great ;) 13:11:34 <Yexo> luk3Z: <Yexo> if b), please explain why we should add a new grass type and not replace normal grass 13:11:49 <Zuu> luk3Z: Please go ahead and make the tiles :-) 13:12:22 <luk3Z> Zuu: tiles are half-done in farm from TTD 13:12:45 *** ecke [~ecke@211.143.broadband13.iol.cz] has joined #openttd 13:13:02 <luk3Z> Yexo: in mountain grass is not green as in valley :D 13:13:39 <Alberth> that's a bug in reality 13:13:49 <dragonhorseboy> luk thats a reason why you should be loading snowline.grf in temperate maps anyway 13:13:56 <luk3Z> Alberth: matrix bug ? 13:14:00 <dragonhorseboy> take a look at any arctic maps and well there :) 13:14:30 <Alberth> luk3Z: whoever or whatever created the world 13:15:58 <Zuu> Alberth: How expansive is the mod operator? Is it worth a longer less readable function to reduce the usage of it? 13:16:11 <Rubidium> Zuu: it's division 13:16:33 <luk3Z> dragonhorseboy: I really like green but in this game is too much green everywhere ;) 13:16:59 <dragonhorseboy> luk then stop creating flat 2048x2048 maps with no trees? lol as if :) 13:17:18 * roboboy likes most of (O)TTD(P) they way it is graphically 13:17:18 <Rubidium> luk3Z: start OpenTTD with -b 8bpp-debug as parameters 13:17:19 <Zuu> Or build some infrastructure on it. 13:18:10 <luk3Z> Rubidium: I don't use 32bpp 13:18:42 <roboboy> he didnt mention 32Bpp 13:18:46 <Rubidium> luk3Z: what has 32bpp to do with that? 13:19:10 <luk3Z> dragonhorseboy: I don't like flat terrain it is tooo easy 13:19:20 <dragonhorseboy> luk and your point on green is? 13:19:35 <luk3Z> roboboy: he wrote like suggest I using 32 :P 13:20:03 <roboboy> no he wrote to use *bpp debug mode 13:20:05 <dragonhorseboy> luk nope I don't even see one single line from him for that 13:20:34 <luk3Z> Rubidium: ok wait 13:22:31 * roboboy wonders what -b 8bpp-debug does 13:22:41 <luk3Z> Rubidium: colorfull tiles great! 13:22:47 <Yexo> it starts openttd with the 8bpp debug blitter of course :p 13:22:48 <roboboy> wow 13:23:28 <roboboy> the text is hard to read 13:23:50 <luk3Z> I had blitter = "32bpp-optimized" anyway 13:24:30 <luk3Z> n 8bpp I only see some colour shapes :D 13:24:53 <luk3Z> anyway it is progress to add more grass tiles ;) 13:25:48 <Forked> you wink alot 13:27:36 <dragonhorseboy> one of the thing I always did wondered about was why temperate forests weren't the same behaviour as the one in tropical :S 13:28:01 <dragonhorseboy> at least I'm looking to fix that quick&easy in my grf (there's one variable flag for this .. aside to some sprites changes too) 13:28:18 <Rubidium> because tropical tree growth is like a thousand times faster than temperate trees 13:28:38 <dragonhorseboy> rubidium and why should temperate have "unlimited" trees just standing there like nothing? ;) 13:29:26 <dragonhorseboy> if someone tries to haul 200+ wood out daily without replanting it themself..well..they're going to look at a drop in output and eventually finally have no wood to load at all :) 13:29:41 <Rubidium> because in temperate regions of the world they usually replant trees, but in borneo and the like they don't 13:30:37 <dragonhorseboy> Clearcut Forestry .. that kind of name would sound amusing 13:31:15 <Alberth> Zuu: for incrementing the mod result by 1 mostly, yes 13:31:37 <Ammler> dragonhorseboy: together with my LumberMill grf, there is a patch which adds randomly tree cutting. 13:32:19 <Alberth> Zuu: you can easily do it in 1 line, so I don't see 'longer code' atm 13:32:27 <Zuu> Alberth: Regarding 5 & 6 in my comment, I've resolved those quite nice now. I'm working on getting FocusNextEditWidget as tidy as possible. 13:32:41 <dragonhorseboy> this one ammler? http://svn.openttdcoop.org/grfdev/lumbermill/ 13:32:50 <Ammler> dragonhorseboy: that is the grf 13:33:00 <Ammler> the patch is linked on the tt-forums thread 13:33:19 <dragonhorseboy> ammler hmm I actually like that idea .. looking more like selective cutting than outrighteous clearcutting 13:33:46 * dragonhorseboy searches 13:33:59 <Zuu> Alberth: Regarding the ifs in the beginning, would you prefer setting the two vars for one case, and then use a if to detect the other case and cahnge the vars - or - just create the variables and possible assign zero to them, and then use a if - else to assign the different values? 13:34:14 <Ammler> dragonhorseboy: http://www.tt-forums.net/viewtopic.php?t=39564 13:34:31 <andythenorth> meh, the tropic lumber mill behaviour drives me nuts 13:34:41 <Alberth> Zuu: : busy reading your comment, a moment plz 13:34:41 <andythenorth> plant trees? It's a transport game, no? 13:34:47 * andythenorth runs away 13:34:54 <Zuu> Alberth: Sure :-) 13:35:10 <Ammler> dragonhorseboy: patch: http://www.tt-forums.net/viewtopic.php?p=745610 13:35:27 * dragonhorseboy grabs andythenorth back and points out that its more than only transporting 13:35:37 <andythenorth> yes yes. 13:35:43 <Alberth> andythenorth: why didn't somebody implement a sustainable, environmently friendly saw mill ? :p 13:35:50 <dragonhorseboy> eg why do you have passenger carriages on your train? thats because of laying roads for a town to grow etc and the station placed in there too and so on 13:36:45 *** Grelouk [~Grelouk@189.99.200-77.rev.gaoland.net] has joined #openttd 13:36:58 <andythenorth> planting trees to feed an industry is weirdly micro-managing in a game that doesn't feature much micro managing 13:37:29 <andythenorth> can we have a patch to plant rocks in game please 13:37:48 <andythenorth> then I can have FIRS quarries where you have to 'plant' rocks every few months 13:37:49 <andythenorth> :P 13:37:52 <dragonhorseboy> andythenorth if you wanted 700+ woods then don't complain .. you need to plant the trees for your greedy finances :) 13:37:56 <andythenorth> I should have some tea I think :) 13:38:04 <dragonhorseboy> elsewise just don't bother.. as if 13:38:07 <Ammler> andythenorth: you don't need to plant trees 13:38:14 <Alberth> Zuu: ifs in the beginning, both ways are good 13:38:17 <Ammler> they regrow self 13:38:29 <Zuu> Alberth: Ok 13:38:37 <Zuu> ay 13:38:42 <Ammler> except you have a LumberMill adjacent to each other 13:40:13 <Alberth> Zuu: ad 3: line 792 window_gui.h asserts that you get what you asked for. 13:40:27 <Zuu> Oh, yea, your right. 13:40:37 <Zuu> Changing the type to NWidgetBase should be okay? 13:41:05 *** glx [glx@2a01:e35:2f59:c7c0:78e9:4be3:1ff5:6ccb] has joined #openttd 13:41:06 *** mode/#openttd [+v glx] by ChanServ 13:41:06 <Zuu> Since the specific implementation for that type never asserts. 13:41:34 <Zuu> And it seams to include the ->type member, which is all I need. 13:41:37 <Alberth> yes, that should work, as 'type' is a NWidgetBase property 13:41:49 <Alberth> s/seams/seems/ plz 13:42:02 *** ecke [~ecke@211.143.broadband13.iol.cz] has quit [Quit: ecke] 13:42:07 <dragonhorseboy> well I'm off for a while and btw ammler thanks a lot for that lumbermill thing of yours .. I'll really have to see about making space for it in my project ^_^ 13:42:25 <dragonhorseboy> (umm I meant as in letting it work together .. not that it'll be bundled in) 13:42:46 <Ammler> well, the more important part is done by PhilSophus 13:42:53 <Alberth> Zuu: it never asserts since all widgets are of that base class :) 13:42:57 <Ammler> I just made the minigrf 13:43:00 <andythenorth> Ammler: I'm just teasing on the lumber mill btw :P 13:43:03 <dragonhorseboy> ok..well bye till later ;) 13:43:15 * dragonhorseboy throws a big saw at andythenorth and runs off 13:43:16 *** dragonhorseboy [~zerovnc@modemcable246.69-58-74.mc.videotron.ca] has left #openttd [] 13:43:22 <andythenorth> but why not then farms that depend on the number of fields? 13:43:51 *** scrooch [~scrooch@76.73.16.26] has joined #openttd 13:43:54 <Alberth> then I want to be able to move fields 13:44:01 <scrooch> hello! :) 13:44:06 <Alberth> hello scrooch 13:44:22 <scrooch> sry i seemed to interrupted you 13:44:35 <Alberth> andythenorth: and/or create new ones :) 13:44:44 <Alberth> scrooch: that's normal in IRC :) 13:44:52 <andythenorth> Alberth: nice point 13:45:40 <scrooch> :) Well I was wondering. Imagine a coal+plant on one side of the map and a coal+plant on the other side of the map. 13:46:00 <scrooch> It gives more money to transport the coal to the plant on the other side of the map 13:46:06 <Alberth> yes 13:46:07 <andythenorth> I think the answers going to be 'cargodist' 13:46:12 <andythenorth> answer's \s 13:46:32 <scrooch> but where is the limit on that? distant / earnings speaking 13:46:33 <Alberth> scrooch: you have a problem with making more money ? 13:46:34 <peter1138> 'cos you transported it further 13:46:48 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 13:47:13 <Alberth> scrooch: transport costs time, and you get paid less the longer it takes to deliver the goods 13:47:41 <scrooch> No, I am wondering how it is possible that making more costs in transporting it further can be more beneficial to transporting "next doors" ... There seems to be no punishment for transport ineffectiveness, only reward 13:47:49 <Alberth> scrooch: with fast enough vehicles, it pays to deliver the cargo as far as possible from the place where you got it 13:48:00 <andythenorth> scrooch: this is the 'economy' problem in TTD 13:48:07 <andythenorth> there are loads of forum threads about it 13:48:27 <andythenorth> and no solution (yet) 13:48:28 <scrooch> aahh ok, thats the term i didnt google for, economy problem :) 13:48:55 <scrooch> will check it in the forums then, thanks 13:49:18 <Alberth> scrooch: http://www.tt-forums.net/viewtopic.php?f=33&t=29683 13:49:23 <andythenorth> try 'realistic economy' or realistic payment model threads in OTTD suggestions and OTTD development 13:51:08 <andythenorth> scrooch: http://www.tt-forums.net/viewtopic.php?f=32&t=43145&hilit=realistic+payment 13:51:46 * planetmaker likes the unrealistic games. 13:51:54 <Alberth> scrooch: mostly, people start dragging in more and more changes, until nobody understands it any more. 13:51:59 <planetmaker> Makes it easy to have fun building. 13:52:18 * Alberth agrees with planetmaker 13:52:38 <andythenorth> I have given up caring about that particular economy problem 13:52:45 <scrooch> thanks for the links guys :) Interesting reads, unfortunately there dont seem to be easy solutions 13:53:24 <Alberth> scrooch: if it was easy, the problem would have been solved already. We saved this one for you :) 13:53:29 <planetmaker> not easy != impossible. But you might need good arguments and - probably worth more - the desire to write patches yourself :-) 13:53:30 <andythenorth> I do have a little project to improve specific parts of the economy :D 13:53:46 <andythenorth> it's newgrf, and rhymes with blurs 13:54:01 <planetmaker> fur? ;-) 13:54:21 <andythenorth> yes fur, we'll add a trapping industry to Arctic 13:54:30 <andythenorth> the entire economy will have one cargo 13:54:36 <andythenorth> that will solve all the economy problems 13:54:39 <planetmaker> new cargo scheme ;-) 13:54:49 <planetmaker> they trade furs with eachother 13:55:22 <planetmaker> ice bear fur, whale fur, fish fur, salmon fur, penguin fur, seal fur... :-P 13:55:59 <Alberth> nah, fur has a bad reputation. use fish or so instead 13:56:05 <planetmaker> and then greenpeace comes and game over 13:56:24 <planetmaker> hehe, yes :-) 13:56:29 <scrooch> nice nice :) 13:56:30 <Alberth> hmm, a 'run from greenpeace' game :) 13:56:59 <planetmaker> produce sufficient fur as to muffle the outcries of greenpeace activists? ;-) 13:57:30 <peter1138> would making landscaping affect, and be restricted by, town authority rating help with 'persistent landscapers'? 13:57:36 <peter1138> *effect 13:58:04 <Alberth> in the tropical climate that becomes 'hide nuclear industry from the inspectors' 13:58:18 <planetmaker> lol 13:58:56 <planetmaker> peter1138: it would certainly add another interesting difficulty option. But I don't think it's a solution to too much terraforming 13:59:10 <planetmaker> especially as there are lot of tiles which have not authority attached to them 14:00:02 <planetmaker> The better solution to that end would be a maximum terraform size per click&drag or so. Or a fixed amount per month and company or player 14:00:19 <Alberth> I was thinking to allow landscaping only for non-bare ground tiles, ie allow only 1 tile leveling, then wait until it is grown again. 14:00:43 <planetmaker> Alberth: that'd be a pain even more ;-) 14:00:53 <planetmaker> Try to build a tunnel then in a plain 14:00:58 <andythenorth> is terraforming a huge issue on mp games? I only play single player 14:01:26 <planetmaker> andythenorth: depends. Can be, if you don't like much TF 14:01:56 <planetmaker> in principle a player could gain quickly a bit money and then level the entire map. 14:02:06 <planetmaker> But I have seen it twice(?) in two years or so. 14:02:11 <andythenorth> I liked the idea of having some dirt 'in hand' 14:02:19 <andythenorth> so you have x tonnes of dirt 14:02:36 <Ammler> well, mostly be joining a abandon rich company 14:02:41 <peter1138> OpenConstructionTycoon 14:02:58 <andythenorth> lowering land gives you more dirt in hand, raising land costs dirt... 14:03:06 <andythenorth> dirt in hand can't go negative 14:03:06 *** luk3Z [~chatzilla@adky30.neoplus.adsl.tpnet.pl] has quit [Remote host closed the connection] 14:03:29 <Alberth> so I level a mountain first 14:03:38 <andythenorth> then you fill in the sea :) 14:03:45 <peter1138> wouldn't work cos you can do that 14:04:09 <peter1138> my solution so far is to play alone ;p 14:04:18 <andythenorth> just make it fricking expensive with a newgrf...? 14:04:21 <Zuu> Or not at all... :-p 14:04:23 <andythenorth> like Pikka's 14:04:54 <Alberth> andythenorth: that just delays the problem until later in the game 14:04:54 *** welshdragon [~markmac@client-82-26-76-175.bmly.adsl.virginmedia.com] has quit [Read error: Connection reset by peer] 14:05:19 *** welshdragon [~markmac@client-82-26-76-175.bmly.adsl.virginmedia.com] has joined #openttd 14:05:28 <andythenorth> so it's an imponderable? 14:05:37 <Ammler> I liked the proposal, when you lower somewhere, you need to rise somewhere else :-) 14:05:48 <Alberth> maybe if 'dirt in the hand' must stay below some value. It increases with each change, and slowly decreases to 0 over time 14:06:02 <andythenorth> Alberth: surely root cause of the problem is...the game gives you too much money? 14:06:30 <zar> doesn't the town authority care? 14:06:41 <Alberth> andythenorth: that's easily solved: payment = 0 :p 14:06:53 <Neon> Can I change the maximum size of stations on a dedicated server during the game? 14:06:59 <andythenorth> Alberth: again, newgrf :) 14:07:13 <Ammler> Neon: rcon set station_spread 14:07:29 <Alberth> andythenorth: yeah, those newgrf take over the entire game, we should stop that :p 14:07:39 <andythenorth> newgrf = 0? 14:07:49 <Alberth> rolf 14:07:53 <Alberth> s/rofl/ 14:07:54 *** darkmonkey [~josh@94-194-62-217.zone8.bethere.co.uk] has joined #openttd 14:07:56 <andythenorth> I like the dirt-in-hand idea, with a cap as suggested by Alberth 14:08:06 <andythenorth> this would just make terraforming very tedious 14:08:22 <andythenorth> lower 10 tiles, hit the cap, raise 10 tiles, lower 10, raise 10 etc 14:08:32 <roboboy> I user definable cap? 14:08:36 <Alberth> except when done occasionally which is what you want 14:08:47 <zar> and it would lead to _more_ terraforming by the players that actually play the game 14:08:54 <roboboy> *A 14:08:57 <zar> instead of trying to ruin it for others 14:09:06 <Ammler> andythenorth: when do you need to tf more than 10 tiles at once? 14:09:17 <Ammler> only for sabotage 14:09:30 <zar> or making a long railway in bumpy terrain 14:09:56 <Coco-Banana-Man> [15:04:35] <andythenorth> just make it fricking expensive with a newgrf...? <--- I usually play with base costs mod because I don't really like much terraforming in single player :) 14:10:02 <Ammler> or removing drag&drop tf 14:10:11 <Alberth> andythenorth: I'd make lowering also increase dirt in hand 14:10:13 <peter1138> zar, no, TA doesn't care about landscaping 14:10:13 <Ammler> or how is that called 14:10:37 <zar> peter1138: wouldn't that be a pretty natural limiter for it? 14:11:06 <peter1138> it might, at least around towns 14:11:24 <andythenorth> it wouldn't at sea for example 14:12:24 <andythenorth> Ammler: in case it wasn't clear, terraforming being tedious is a *good* thing :) 14:12:35 <Ammler> if tf one tile needs one click, it is solved, imo :-) 14:12:56 <zar> sometimes you need to terraform larger areas for legimate reasons 14:13:09 <zar> making it harder is a bad idea IMO 14:13:21 <Coco-Banana-Man> [15:03:16] <andythenorth> lowering land gives you more dirt in hand, raising land costs dirt... <--- would you need a half 'dirt' to build slopes then? :) 14:13:33 <Ammler> zar: as a rcon option 14:13:56 <zar> you could kick the terraformers with rcon too ;) 14:14:00 <andythenorth> Coco-Banana-Man: a unit of dirt is 1/4 of a tile? 14:14:01 <zar> solves the problem 14:14:13 <Ammler> zar: then it is mostly already too late 14:15:09 <Alberth> zar: whether TF of a larger area is legitimate depends on your playing style 14:15:42 <Alberth> Ammler: 1 click for each tile tf may work too, indeed 14:15:59 *** darkmonkey [~josh@94-194-62-217.zone8.bethere.co.uk] has quit [Ping timeout: 480 seconds] 14:16:06 <andythenorth> On a small map, I like the idea that you have to find somewhere to put / get more dirt 14:16:12 <andythenorth> On a large map, non issue 14:16:20 <zar> i just despise the idea of making play harder for everyone just to weed out a few idiots. 14:16:38 <Ammler> Alberth: or per tick/day 14:16:38 <Coco-Banana-Man> andythenorth: But wouldn't that mean you'd need 4 units of dirt to build a little hill (raising land once) on an entirely flat map then? 14:16:43 <zar> it's not right if everybody suffers from the idiocy of few. 14:17:01 <andythenorth> Coco-Banana-Man: yes 14:17:06 <Alberth> Ammler: nice idea 14:17:10 <Ammler> as the tile/click might be patchable by a clinet 14:18:55 <Ammler> hehe, then appears a redbox: "you already reached your terraforming quota, try in 4 days again" ;-) 14:19:09 <roboboy> lol 14:19:29 <Coco-Banana-Man> andythenorth: I like that idea with dirt :) 14:19:34 <roboboy> actualy lunb 14:19:39 <roboboy> blah 14:19:41 <roboboy> lub 14:19:45 <Coco-Banana-Man> But I would make it a bit different 14:19:45 <Alberth> Ammler: we could make it progressively longer :) 14:20:10 *** frosch123 [~frosch@frnk-590fcfc7.pool.mediaWays.net] has joined #openttd 14:20:15 <Coco-Banana-Man> Say, you're playing with base costs mod and terraforming costs around 60k$ 14:20:15 <Ammler> hmm, actually, that is serious, I shouldn't use smilies 14:20:40 <Alberth> ie the solution to cracking a passwd by trying all words from the dictionary 14:20:44 <Ammler> Coco-Banana-Man: costs is no option imo 14:21:18 <Coco-Banana-Man> If you've got enough dirt to raise the mountain, I'd drop a half of the costs (so it costs ~30k$) only 14:21:22 <Ammler> it is too expensive at start and too cheap in a further game 14:21:29 *** Grelouk [~Grelouk@189.99.200-77.rev.gaoland.net] has quit [Quit: Quitte] 14:22:10 <Coco-Banana-Man> If you haven't got enough dirt, you've got to pay the full price... 14:22:30 <Ammler> is there another method to sabotage a MP game than bad terraforming? 14:22:48 <Coco-Banana-Man> I don't think it's too expensive in the start 14:23:12 <roboboy> yeah for ships raise land and build railway tracks on the raised land 14:23:42 <roboboy> and rvs blow em up with trains 14:23:56 <Coco-Banana-Man> But you have to think more about your lining 14:24:12 <Ammler> oh well, that needs a lot effort, so that should be possible, shouldn't? 14:24:24 <welshdragon> the only thing you can't do is kill trains and aircraft 14:24:30 <roboboy> im not sure if the old train sabotage method is still useable 14:24:36 <Coco-Banana-Man> But I agree that it becomes too cheap later... 14:24:49 <Ammler> you mean connecting on a station head of foreing company? 14:25:07 <Ammler> that isn't possible since I know 14:25:09 <roboboy> yeah 14:25:16 <Ammler> < 0.4.8 14:25:24 <welshdragon> it'd be good if terraforming was more expensive as time progressed 14:25:49 <Coco-Banana-Man> Just build buffers on the end of your stations, then it certainly won't be possible :P 14:25:59 <andythenorth> welshdragon: newgrf :) 14:26:07 <welshdragon> so in 1950 it costs ?200 to raise/lower the land 14:26:22 <Ammler> andythenorth: you can't change Action0 values per time 14:26:24 <welshdragon> and in 2050 it costs ?2 million ;) 14:26:54 <Coco-Banana-Man> 200 pounds? How cheap would it be in 1850 then? :P 14:27:13 <welshdragon> hmm 14:27:16 <welshdragon> same 14:27:18 <welshdragon> :P 14:28:05 <roboboy> ou can also block stations entirely is they dont have buffers or a building at the end 14:28:31 <Ammler> roboboy: as said, since around 0.4.8, not possible in openttd 14:28:48 <roboboy> hm 14:29:03 <roboboy> not blowing up though? 14:29:40 <Ammler> dunno, if it was ever possible 14:31:04 *** Terkhen [~Terkhen@93.69.220.87.dynamic.jazztel.es] has quit [Remote host closed the connection] 14:31:26 *** Terkhen [~Terkhen@93.69.220.87.dynamic.jazztel.es] has joined #openttd 14:32:32 *** Progman [~progman@p57A1B385.dip.t-dialin.net] has quit [Remote host closed the connection] 14:33:57 <Coco-Banana-Man> Is SpComb around? 14:34:52 <Neon> Ammler: Thanks btw ^^ Is there a list of all changable settings during the game? 14:35:06 <Coco-Banana-Man> or anyone else who can tell me what the "Moving average Unit" and "Moving Average Length" are for? 14:35:13 <Coco-Banana-Man> +switches 14:36:43 <Ammler> Neon: wiki, just try, it will tell you, if not working... 14:36:55 <Ammler> or openttd.cfg 14:37:28 <Neon> Ammler: But not all settings are changable if the game is already running are they? Oo 14:37:34 <SpComb> Coco-Banana-Man: those are from cargodist 14:37:44 <Ammler> Neon: yes, but they will tell you 14:37:53 <Neon> ok 14:38:09 <SpComb> Coco-Banana-Man: dunno exactly, but they're related to how quickly the linkgraph figures react to changes 14:39:45 *** [alt]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 14:39:48 *** Progman [~progman@p57A1B385.dip.t-dialin.net] has joined #openttd 14:40:01 <Ammler> Neon: it needs around 20 secs to change such a "forbidden" setting 14:40:04 <Coco-Banana-Man> hm, ok, thank you 14:40:18 <Ammler> just save it locally, change it and load it on the server again 14:41:11 <Ammler> on coop, we use a patch do that automatically, i.e. for magic_bulldozer 14:41:28 <Ammler> to* 14:43:24 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Ping timeout: 480 seconds] 14:44:44 <Neon> Ammler: Sounds really nice :D 14:45:20 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:45:48 *** dragonhorseboy [~zerovnc@modemcable246.69-58-74.mc.videotron.ca] has joined #openttd 14:45:50 <dragonhorseboy> back 14:46:35 <Ammler> let me check, if the patch is public... 14:47:15 <Ammler> SmatZ: ^ 14:48:26 <planetmaker> I don't think 14:51:25 <planetmaker> btw... what reason is there that articulated RV don't overtake? I'm sure there is a good one, I just don't find it. 14:53:34 <frosch123> current overtaking code checks next two tiles for straight track, no junction, no other vehicles and such, and then assumes there is enough room. all those stuff cannot deal with longer vehicles 14:53:52 <frosch123> s/room/space/ maybe 14:55:06 <frosch123> of course the current code does not work very well for fast vehicles either :p 14:57:01 <Coco-Banana-Man> great, my NARS diesel locomotives can load limestone now :D 14:57:11 <dragonhorseboy> frosch...heh how fast? :) 14:57:23 <Coco-Banana-Man> (but that's still better than having no limestone at all...) 14:57:26 <dragonhorseboy> coco...limestone powered diesel? LOL :p 14:57:33 *** sobunt [5500e917@webchat.mibbit.com] has joined #openttd 14:57:38 *** Eddi|zuHause [~johekr@p54B75404.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:57:48 <dragonhorseboy> sorry just had to play with your wordings 14:58:20 <Coco-Banana-Man> [15:57:43] <dragonhorseboy> coco...limestone powered diesel? LOL :p <--- nah, driver needs more money and sells it on his own :D 14:58:32 *** sobunt [5500e917@webchat.mibbit.com] has left #openttd [] 14:58:42 <dragonhorseboy> limestone ... ECS construction right? 14:58:44 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:58:46 <Coco-Banana-Man> yeah 14:58:54 <dragonhorseboy> ok 14:59:20 <dragonhorseboy> for a sec I thought you were talking about a diesel locomotive running on limestone till I realized what "can load" really meant ;) 14:59:27 <Coco-Banana-Man> as I said - having limestone is better than having a unusable regearing cargo... 15:00:18 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 15:01:06 <Coco-Banana-Man> But I'm just wondering that I haven't had that idea earlier... 15:01:21 <dragonhorseboy> what idea? 15:01:44 *** fjb [~frank@p5485CAC0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:02:04 <Coco-Banana-Man> to load NARS before ECS so I can have limestone instead that (regearing) cargo 15:03:00 <Neon> Can I call the infaltion off? 15:03:06 <Neon> inflation* 15:03:06 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 15:03:31 <dragonhorseboy> neon its right in the Advanced Settings or .. exactly what are you asking? 15:03:39 *** Ciprian [~ciprianc9@92.84.36.12] has joined #openttd 15:04:36 <Neon> The game is already running and the setting aused the money to lose worth, but now I wonder if I can increase the money's worth again and call the inflation off. I already set inflation to false so it won't go on anymore. 15:04:41 <Ciprian> HI 15:04:42 <Neon> caused* 15:05:03 <Coco-Banana-Man> yes, you should be able to turn it off in-game 15:05:26 <Coco-Banana-Man> ah, ok, you did already ^^ 15:06:11 <Neon> I wnat to have a deflation now you know? 15:06:14 <Neon> want* 15:06:33 <dragonhorseboy> :) 15:07:14 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 15:07:51 <dragonhorseboy> hmm had to look up limestone on wiki for myself...interesting for rail transport 15:08:14 <planetmaker> http://www.tt-forums.net/viewtopic.php?p=844888#p844888 <-- Alberth, if you have you hilly-route trains in one group, I think it is possible to treat them separately already now :-) 15:08:32 <planetmaker> So... I think groups and the concept of advanced replacement need not be mixed 15:11:13 <Alberth> in the sense that they already are :) 15:11:33 <Alberth> thanks for the correction 15:11:35 <planetmaker> well. But you do replacements in a selected group. 15:11:53 <planetmaker> :-) 15:12:34 <planetmaker> despite that there was once a nice thread on advanced groups in the forums with a good concept by Brianetta IIRC. But... LOTS of work 15:12:51 <Alberth> with 2 windows, it may get a bit complicated to understand what you are doing though 15:12:58 <andythenorth> signed bytes...is FF -1 or 0? 15:13:14 <Alberth> -1 15:13:21 <Alberth> ~n + 1 :) 15:14:12 <Alberth> planetmaker: I never read about advanced groups yet, perhaps in the future :) 15:14:33 <peter1138> n - 256 :) 15:14:41 <Alberth> I was thinking that :) 15:15:03 <andythenorth> shame grfcodec can't deal with negative escapes 15:15:07 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Quit: Flieht, ihr Narren!] 15:15:43 * Alberth mumbles something about an open source project accepting patches 15:15:49 <Neon> Well, is it possible to reset all prices to default? 15:16:07 <planetmaker> hahaha @ Alberth 15:16:41 <planetmaker> I found that posting pretty amusing... 15:16:54 *** PeterT [~PeterT@65.96.203.35] has joined #openttd 15:17:46 <Alberth> Neon: no afaik 15:17:50 *** PeterT [~PeterT@65.96.203.35] has quit [Read error: Connection reset by peer] 15:17:54 <dragonhorseboy> heh 15:18:02 <planetmaker> reset_economy maybe? 15:18:18 <planetmaker> or was that a non-trunk patch? 15:22:54 <Alberth> there is reset_company, but that does something else most likely :) 15:23:05 <Ammler> just hit apply in newgrf window 15:25:03 <scrooch> hey guys this beginner has another 2 questions about this picture: http://img46.imageshack.us/img46/8678/32986962.png 15:25:06 *** scrooch [~scrooch@76.73.16.26] has quit [Quit: CGI:IRC] 15:25:18 *** scrooch [~scrooch@76.73.16.26] has joined #openttd 15:25:24 *** AFDerrick [~derrick@ip72-213-54-12.om.om.cox.net] has joined #openttd 15:25:48 <dragonhorseboy> scrooch what kind of picture is it? its taking a LONG time to even load a quarter at all 15:26:06 <Ammler> scrooch: use ctrl-(or alt-)printscreen 15:26:17 *** scrooch [~scrooch@76.73.16.26] has quit [] 15:26:25 <Ammler> hmm 15:26:28 *** scrooch [~scrooch@76.73.16.26] has joined #openttd 15:26:33 *** lewymati [~lewymati@aejl65.neoplus.adsl.tpnet.pl] has joined #openttd 15:26:38 *** fjb [~frank@p5485BB99.dip.t-dialin.net] has joined #openttd 15:26:49 <dragonhorseboy> hey fjb 15:26:52 <scrooch> hey guys, two other beginners questions here in this picture :) http://img46.imageshack.us/img46/8678/32986962.png 15:27:07 <scrooch> i dont understand the explanations on how the signals work 15:27:08 <dragonhorseboy> scrooch quit spamming if you can't stay for an answer? :p 15:27:14 <dragonhorseboy> ah heh 15:27:31 <scrooch> sry the connection was lost :-/ what did i miss? 15:27:53 <AFDerrick> I have a question. Has anyone played Ex's City Mania? How do you setup a storehouse to hold water/food/goods/etc? 15:27:55 <dragonhorseboy> scrooch next time take a proper screenshot (its in ottd's toolbar) .. that kind of big screenshot isn't forum-friendly anyway ... 15:28:27 <dragonhorseboy> and scrooch you're doing it wrong .. 15:28:29 <scrooch> right, thanks for pointing out the s-c button in ttd :) 15:28:40 <dragonhorseboy> scrooch .. you're doing it completely wrong there anyway ;) 15:29:13 <scrooch> i'd like to have a red sign before the crossing in front of the stations for entering trains when both slots are full, but not when one is still available 15:29:17 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 15:29:17 <dragonhorseboy> 1. the white boarded signal is supposed to be a normal one-way signal ... and replace the two normal 2-way signals in front of platforms with that very white-boarded signal ... 15:29:33 <dragonhorseboy> and lastly remove that piece of track connecting the two lines together in front of depot .. unless you want mess up with the signals 15:30:16 <dragonhorseboy> because if one train is waiting at the entry signal .. no trains inside the station can even leave in that sense 15:30:18 <Ammler> uwe's signal guide might be worth to read for you 15:30:29 <scrooch> aii yeah, forget the several signals you see - they were just the final experiment... I only understand the 'block signals' so far :( 15:30:48 <dragonhorseboy> ammler.. uwe? 15:31:35 <Ammler> dragonhorseboy: the best guide about signals from TTD 15:31:38 <Ammler> for* 15:32:12 <dragonhorseboy> hmm there's too many uwe's online .. got a link? 15:33:00 <Ammler> http://uwe.s2000.ws/ttdx/signal/index.php?lang=en 15:33:09 <scrooch> ok i'll check that now, thank you Ammler and dragonhorseboy 15:33:33 <scrooch> and my 2nd question, unrelated to signals 15:33:42 <Alberth> 38 15:33:44 <scrooch> that station is to far away from goods 15:33:56 <scrooch> i made a truck-station against it 15:34:21 <scrooch> to pick up any delivered goods in the station (i set up a train to deliver goods)..... Does that work 15:34:37 <scrooch> because i'd like to city to have goods 15:34:52 <Coco-Banana-Man> hmm 15:35:38 <scrooch> actually the 0% you see, is a truck waiting to pick up goods 15:35:38 <Coco-Banana-Man> will cargoes change trains on a station that doesn't accept them (in CargoDist)? 15:35:49 <Coco-Banana-Man> -e 15:36:12 <scrooch> yeah, thats it Coco-Banana-Man :) 15:36:13 <Zuu> Yep, that is part of the idea with CargoDist/Dest. 15:36:39 <Coco-Banana-Man> ok :) 15:36:51 <scrooch> is it possible to loop the same goods around and around with endless profits then? 15:37:16 * Coco-Banana-Man tries building a passenger station in the middle of nowhere for them to change trains then :D 15:37:28 <Alberth> no, you get paid only when delivering the cargo to the final destination 15:37:39 <scrooch> alright :) 15:37:45 <Alberth> Coco-Banana-Man: a feeder system 15:38:20 <dragonhorseboy> don't I recall that newer versions of patch/ottd now finally lets your trains shows "profits" even although they're only transfering off loads than actually unloading it? 15:38:42 <De_Ghosty> i think it's possible profit 15:38:46 <Alberth> those are virtual profits 15:38:53 <dragonhorseboy> alberth yeah that 15:39:02 <Coco-Banana-Man> will I need transfer flag on that station then or will they do automatically? 15:39:26 <dragonhorseboy> alberth its one thing I actually loved finally.. not having a train thats always showing up bleeding red nonstop in the train list even although its supposed to transfer off profitable cargos 15:39:38 <Alberth> Coco-Banana-Man: 1 direction: no loading and transfer instead of unload 15:39:52 <Ciprian> HEI 15:39:58 <Ciprian> I have an question 15:40:09 <dragonhorseboy> btw I do kinda wish ottd Orders menus were fixed 15:40:11 <Ciprian> Where I can find the music pack for OPENTTD 15:40:13 <Rubidium> hi, I have an answer: 42 15:40:27 <dragonhorseboy> its always a bit confusing trying to figure out why I keep getting 'transfer and take cargo' when the actual option I WANTED is not as so obvious 15:40:38 <Ciprian> Where I can find the music pack for OPENTTD? 15:40:39 <Ciprian> Where I can find the music pack for OPENTTD? 15:40:46 <planetmaker> yes, we can read 15:40:46 * dragonhorseboy whacks ciprian to stop spamming pls 15:40:47 <Coco-Banana-Man> which music pack? 15:40:52 <Rubidium> Ciprian: there is no free music pack yet, you'll have to copy that from the transport tycoon CD 15:40:56 <planetmaker> ^ that's the answer 15:41:15 <Rubidium> or more precisely, the Windows version of Transport Tycoon Deluxe 15:41:15 <dragonhorseboy> rubidium .. or opensfx if you have the version supported 15:41:30 <Rubidium> dragonhorseboy: keep dreaming... 15:41:31 <Coco-Banana-Man> OpenSFX are sounds only, no music 15:41:32 <Alberth> dragonhorseboy: sound effects != music 15:42:00 <Rubidium> I think my new years resolution is backfiring ginormously 15:42:20 <dragonhorseboy> heh rubidium poor you 15:42:39 <Coco-Banana-Man> [16:39:55] <Alberth> Coco-Banana-Man: 1 direction: no loading and transfer instead of unload <--- And on passenger trains where they may just change onto another line or stay on that train? 15:43:09 <AFDerrick> Does anyone know how to setup the storehouse for tropical maps like in Ex's City Mania Server? 15:43:28 <dragonhorseboy> storehouse? is this some industry grf? 15:44:01 <AFDerrick> I can't find it in the grf's anywhere. 15:44:06 <Alberth> Coco-Banana-Man: for each train you can set load and unload seperately. It is however for all cargo on the train. Cargo d*st is more advanced in that respect 15:44:25 <AFDerrick> its for if you deliver food/water/etc to a city it will store the extra supplies it doesn't use that month. 15:44:35 <Coco-Banana-Man> I'm talking about how CargoDist will handle that ;) 15:44:56 <Rubidium> AFDerrick: that sounds like some custom modifications to OpenTTD 15:45:33 <AFDerrick> Rubidium: Aw snap, I was fearful it might be but thinking maybe there was a setting I hadn't seen somewhere. It's a very nice feature. 15:45:48 <Alberth> Coco-Banana-Man: ok :) Afaik it is all done by the program, you don't need to set anything (but I hardly play that version, so not entirely sure) 15:46:46 *** combuster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 15:48:21 <CIA-1> OpenTTD: rubidium * r18686 /trunk/src/saveload/saveload.cpp: -Fix [FS#3470]: in some cases _sl.chs is used when not initialised. As _sl.chs always refers to a single table when initialised replace _sl.chs with the actual table 15:49:33 *** lobstah [~michielbi@86.89.201.189] has joined #openttd 15:49:58 *** [alt]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Ping timeout: 480 seconds] 15:51:13 *** Eddi|zuHause [~johekr@p54B76F74.dip.t-dialin.net] has joined #openttd 15:51:40 <scrooch> alright guys so from the openttd wiki: http://wiki.openttd.org/Image:Yapp_basicstation.png 15:51:50 <scrooch> this is exactly what i was after 15:52:42 <CIA-1> OpenTTD: yexo * r18687 /trunk/ (9 files in 2 dirs): 15:52:42 <CIA-1> OpenTTD: -Add [NoAI]: AIEngine::IsBuildable to check if you can build a certain engine. 15:52:42 <CIA-1> OpenTTD: -Change: AIEngine::IsValidEngine will now also return true when you have at least one vehicle of that type even if you can't build it anymore. 15:52:48 <Alberth> Zuu: please test a patch before submitting. Assigning a constant is not going to work. 15:53:03 <CIA-1> OpenTTD: rubidium * r18688 /trunk/src/saveload/ (saveload.cpp saveload.h): -Cleanup: remove some unused code/constants 15:53:44 *** lobstar [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 15:54:07 <Eddi|zuHause> gnarf... svn client too old for the working copy... 15:54:38 <Alberth> yes, using different svn versions on one working copy is dangerous :) 15:55:21 <Eddi|zuHause> yeah, i tried suse 11.2, but went back to 11.0 because the fglrx driver didn't work 15:56:19 *** noeN [~Neon@dslb-088-069-194-217.pools.arcor-ip.net] has joined #openttd 15:56:32 <CIA-1> OpenTTD: rubidium * r18689 /trunk/src/saveload/saveload.cpp: -Codechange: move the looping over chunkhandlers code to a macro 15:58:58 *** Neon [~Neon@dslb-088-069-194-217.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 16:00:07 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:00:15 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 16:00:32 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has joined #openttd 16:05:14 <Zuu> Alberth: New patch with const problem fixed. Sorry about that, I shall try to remember to compile things before submitting next time. 16:05:39 <CIA-1> OpenTTD: rubidium * r18690 /trunk/src/highscore_gui.cpp: -Fix [FS#3469]: some keys that open windows that want to be located relatively to the toolbars/statusbar could cause a crash when in one of the end game screens 16:08:03 *** AFDerrick [~derrick@ip72-213-54-12.om.om.cox.net] has quit [Quit: Ex-Chat] 16:13:24 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 16:15:13 <andythenorth> oh dear, now I have to work with tile corner heights again :| 16:24:13 <andythenorth> long shot: anyone have any nfo for providing custom foundations? 16:25:18 <andythenorth> I can't even figure out pseudo code for it :| 16:25:53 *** Biolunar [mahdi@blfd-4db1a5f2.pool.mediaWays.net] has joined #openttd 16:25:53 <andythenorth> (the problem is detecting which of the many possible slope combinations a tile has) 16:26:42 <andythenorth> there are 12 combinations, I need some kind of decision tree 16:26:49 <andythenorth> I suck at this kind of thing :P 16:27:30 <frosch123> no tree, just take the four/five slope bits and use them in one varact2 16:28:14 <andythenorth> oh, that's nicer 16:32:54 <scrooch> alright guys, i got the presignal thing now 16:33:00 <scrooch> a solution to the next? http://img29.imageshack.us/img29/9920/spijksmeretransport12th.png 16:33:10 <sawtooth> it's so cold i think my internet pipes have just about frozen 16:33:53 <scrooch> he problem is the trains cant leave because the one from the depot is blocking 16:34:14 <scrooch> well, the signal on the other side of the depot track is blocking to be specific i think 16:34:43 <scrooch> .. because the depotrails is connected to the rail going east 16:35:22 <scrooch> let me make a better picture 16:36:04 <scrooch> http://img98.imageshack.us/img98/5699/spijksmeretransport10th.png 16:36:28 <dragonhorseboy> scrooch what did I tell you about removing the depot tracks? 16:38:07 <scrooch> i missed that ^^ lemme check 16:38:29 <scrooch> <dragonhorseboy> and lastly remove that piece of track connecting the two lines together in front of depot .. unless you want mess up with the signals 16:38:33 <scrooch> got it hehe 16:39:24 <dragonhorseboy> ;) 16:39:57 *** lobstah is now known as lobster 16:41:23 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Read error: Connection reset by peer] 16:41:38 <welshdragon> scrooch: move the depot 4 tiles right 16:41:53 <andythenorth> industry tile var 60 16:41:54 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2IndustryTiles 16:42:05 <andythenorth> makes my brain hurt 16:42:32 <dragonhorseboy> lol I can see why that would 16:42:34 <andythenorth> I want to use *just* the slope data from it 16:44:26 <dragonhorseboy> andythenorth .. that would be ss bits? 16:45:03 <dragonhorseboy> I'm going for now anyway :p 16:45:13 *** dragonhorseboy [~zerovnc@modemcable246.69-58-74.mc.videotron.ca] has left #openttd [] 16:46:13 <scrooch> andythenorth: 4 to the right? so trains pick up speed or? 16:47:32 <andythenorth> frosch123: could I beg some nfo help :D 16:47:44 <CIA-1> OpenTTD: yexo * r18691 /trunk/src/ai/api/ (7 files): -Change [NoAI]: cleanup some errors messages and add a few to AIWaypoint 16:48:00 *** combuster is now known as Combuster 16:48:51 *** welshdragon [~markmac@client-82-26-76-175.bmly.adsl.virginmedia.com] has quit [Read error: Connection reset by peer] 16:49:00 *** welshdragon [~markmac@client-82-26-76-175.bmly.adsl.virginmedia.com] has joined #openttd 16:49:17 <frosch123> andythenorth: 60 00 00 1F, var 60 param 0, shift 0, and 1f 16:49:33 <Coco-Banana-Man> http://img46.imageshack.us/img46/8948/drnercococo185102181.png <--- ok, it works like I wanted :D 16:49:59 <andythenorth> frosch123: thanks 16:50:15 <frosch123> http://svn.openttd.org/trunk/docs/tileh.png <- then those numbers in the varact2 16:50:33 <andythenorth> hey that's a handy png 16:50:41 <andythenorth> I've just drawn that on paper :) 16:50:54 <frosch123> :p 16:50:55 <andythenorth> can I access var 60 with 81 (as I only want a byte), or do I need to use 89 16:51:10 <frosch123> byte is enough 16:52:03 <Eddi|zuHause> why is that image "application/octet-stream"? 17:03:12 *** ropiku [~mihai@188.26.177.145] has joined #openttd 17:05:27 *** welshdragon [~markmac@client-82-26-76-175.bmly.adsl.virginmedia.com] has quit [Read error: Connection reset by peer] 17:05:49 *** welshdragon [~markmac@client-82-26-76-175.bmly.adsl.virginmedia.com] has joined #openttd 17:09:28 <CIA-1> OpenTTD: yexo * r18692 /trunk/src/waypoint_cmd.cpp: -Fix: after a company went bankrupt it was impossible to build a new waypoint close to a deleted one until the grey sign was gone 17:13:46 <Alberth> Eddi|zuHause: because letting a remote server decide how you want to see a sequence of bytes is a bad idea? 17:16:19 <andythenorth> frosch123: slope code works. epic win, thanks 17:16:25 <Ciprian> hey 17:16:32 <frosch123> :) 17:16:47 <Ciprian> how I can transfer money to another company?? 17:17:10 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has quit [Quit: heffer] 17:17:16 <frosch123> enable it in advanced settings, open the company window of the other company, and click the appropiate button 17:17:30 <Ciprian> what button? 17:17:31 <frosch123> hmm, or is it in the client list? 17:20:22 <Zuu> Client list, right mouse button 17:22:05 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 17:23:35 <Ciprian> how I can transfer money to another company?? 17:23:37 <Ciprian> how I can transfer money to another company?? 17:23:56 <Yexo> is reading that hard? <Zuu> Client list, right mouse button 17:26:09 *** ropiku [~mihai@188.26.177.145] has quit [Remote host closed the connection] 17:26:15 *** ropiku [~mihai@188.26.177.145] has joined #openttd 17:27:02 *** amiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Operation timed out] 17:29:56 <Ciprian> where is client list? 17:30:15 *** fonsinchen [~alve@brln-4dba875e.pool.mediaWays.net] has joined #openttd 17:30:35 <frosch123> ah well, are you actually playing multiplayer? or singleplayer? 17:30:35 <Yexo> it's only available in multiplayer games, under the company icon I think 17:31:18 <frosch123> in singleplayer you have to use the 'bank' to transfer money 17:31:30 * Alberth waits for Ciprian to ask another two times 17:31:43 * Zuu lols on an overenthuastic vim movie 17:37:56 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 17:38:41 <Ciprian> in singleplayer 17:38:50 <Ciprian> and where is the 'bank' 17:38:55 <Ciprian> frosch123 17:39:43 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 17:40:11 <Zuu> Ciprian: You can't transfer money in single player. 17:40:21 <Zuu> You can cheat money to any company though. 17:41:57 *** apfohl [~andreas@pD9528AC4.dip0.t-ipconnect.de] has joined #openttd 17:42:02 <frosch123> Ciprian: press ctrl-alt-c, decrease your money by 10M, switch to other company, increase money by 10M and switch back 17:42:14 <Ciprian> ahh 17:42:19 <Ciprian> I know cheats 17:42:32 <Ciprian> another question 17:42:35 <Ciprian> cheats are 17:42:36 *** phalax [~phalax@84.19.128.89] has quit [Ping timeout: 480 seconds] 17:42:51 <Ciprian> cheats are in multiplayer? 17:42:54 <Yexo> no 17:43:32 *** apfohl [~andreas@pD9528AC4.dip0.t-ipconnect.de] has quit [] 17:44:23 *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has joined #openttd 17:44:32 *** tennel [~andreas@pD9528AC4.dip0.t-ipconnect.de] has joined #openttd 17:51:01 *** phalax [~phalax@84.19.128.89] has joined #openttd 17:51:10 <Ciprian> how I can create an server? 17:51:14 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Ping timeout: 480 seconds] 17:53:19 *** Chrill [~chrischri@80.216.60.117] has joined #openttd 17:56:41 *** Ammler [~ammler@salieri.openttdcoop.org] has quit [Read error: No route to host] 17:56:43 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has quit [Remote host closed the connection] 17:57:41 <Ciprian> how I can create an server? 17:57:41 <Ciprian> how I can create an server? 17:57:42 <Ciprian> how I can create an server? 17:57:57 <sawtooth> Ciprian: please stop repeating questions 18:00:30 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has joined #openttd 18:00:39 *** Ammler [~ammler@salieri.openttdcoop.org] has joined #openttd 18:00:56 <Luukland> Ciprian? OS please 18:00:57 *** Lakie [~Lakie@91.84.251.149] has quit [Remote host closed the connection] 18:01:20 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 18:03:29 <Ciprian> Microsoft Vista 18:04:35 <Luukland> Ok 18:04:45 <Luukland> Make another shortcut of opentt.exe 18:04:48 <Luukland> * openttd.exe 18:04:59 <Luukland> put it on desktop or wherever you want 18:05:27 <Luukland> now right click -> properties 18:05:54 <Luukland> -> target -> "C:\Chinese fish\openttd.exe" -D 18:05:56 <Luukland> add the -D 18:06:20 <Luukland> and run it 18:11:15 <andythenorth> I've never created snow-versions of building sprites 18:11:23 <andythenorth> I don't suppose there's any hidden magic? 18:11:58 <frosch123> it's easy, just draw a white hill. you only need one sprite for all buildings :p 18:12:02 <andythenorth> ah 18:12:06 <andythenorth> I see 18:12:12 <andythenorth> I was hoping for something cunning that avoids creating varaction 2 for every single tile... 18:12:29 <andythenorth> I can see how to apply your method though 18:12:31 <andythenorth> :P 18:12:35 <frosch123> hehe, you are going to have a lot of fun with snowy custom foundations :p 18:12:49 <andythenorth> I doubt it somehow :| 18:14:05 *** slas [~chatzilla@25.201.216.81.static.s-o.siw.siwnet.net] has joined #openttd 18:14:38 *** nfc [nfc@cable-hvk-fe7ede00-156.dhcp.inet.fi] has joined #openttd 18:15:34 *** noeN [~Neon@dslb-088-069-194-217.pools.arcor-ip.net] has quit [Quit: Something strange must have happened...] 18:21:54 *** phalax [~phalax@84.19.128.89] has quit [Ping timeout: 480 seconds] 18:23:08 *** Madis [~stabuinte@82.131.16.156.cable.starman.ee] has joined #openttd 18:23:15 <andythenorth> fishing harbours: done 18:23:16 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=41607&p=844938#p844938 18:23:17 <andythenorth> :) 18:25:07 <peter1138> RELEASE! 18:25:07 <peter1138> ;) 18:25:25 <peter1138> that looks fricking awesome 18:25:33 <Alberth> andythenorth: looks great! 18:25:34 <Yexo> ooh, very nice work andythenorth :) 18:25:39 <andythenorth> yeah, nowhere to transport fish yet though :) 18:25:57 <scrooch> looks good :) 18:26:02 <Alberth> they all get eaten before they reach the shore :) 18:26:14 <scrooch> how about some fish(nets) on the grey deck? 18:26:26 <andythenorth> scrooch: maybe in 2011 18:26:54 <andythenorth> we're leaving the extra detail out until all 60 industries are drawn and coded 18:26:55 <andythenorth> ;) 18:27:23 <scrooch> ahh okay :) its good looking so far anyway :) 18:27:27 <andythenorth> peter1138: hg checkout here: http://dev.openttdcoop.org/projects/firs 18:27:32 <andythenorth> then make install... 18:29:09 <peter1138> later maybe 18:29:18 <peter1138> i am pondering a 'always make railtype available' flag 18:29:41 <peter1138> or perhaps 'make railtype availability dependent on railtype x' 18:29:59 <Eddi|zuHause> peter1138: in what way would that be used? 18:30:04 <CIA-1> OpenTTD: alberth * r18693 /trunk/src/smallmap_gui.cpp: -Doc: Add some doxygen comments to smallmap code. 18:30:36 <peter1138> only one reason i can think of at the moment ;p 18:31:06 *** phalax [~phalax@84.19.128.89] has joined #openttd 18:31:09 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has joined #openttd 18:31:30 <Eddi|zuHause> peter1138: you mean like "do not make availability depend on presence of vehicle models"? 18:31:47 <peter1138> yeah 18:32:09 <peter1138> hmm, two uses actually, although one can be done without it 18:32:10 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Remote host closed the connection] 18:33:16 <Eddi|zuHause> something like combined catenary and 3rd rail, where never a vehicle would be designed to be used specifically with this type 18:34:03 <Eddi|zuHause> so you'd say "railtype is available when both railtype X and railtype Y are available" 18:34:16 <peter1138> yeah 18:34:36 <Eddi|zuHause> you could maybe make a full callback for that... 18:35:05 <peter1138> possibly 18:35:16 <peter1138> call it when a new vehicle is available 18:35:18 <peter1138> hmm 18:35:22 <peter1138> better than a flag eh? 18:35:31 <peter1138> although 18:35:40 <Eddi|zuHause> anything that the newgrf authors can start to abuse ;) 18:37:12 *** fonsinchen [~alve@brln-4dba875e.pool.mediaWays.net] has quit [Remote host closed the connection] 18:37:49 <Eddi|zuHause> random thought: are the "compatible" and "powered on" flags be defined by the railtype or the vehicle? 18:38:11 <peter1138> railtype 18:38:38 <Eddi|zuHause> so railtype A says: if vehicle has railtype B, it is compatible with A 18:38:50 <peter1138> something like that 18:39:06 <Eddi|zuHause> ok, that sounds sensible ;) 18:39:35 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 18:40:14 <Eddi|zuHause> but concerning rack railway: some rack railway vehicles can run on conventional rail, but some not. 18:40:37 <Eddi|zuHause> and they need some kind of callback, to change the tractive effort when switching between railtypes 18:41:20 <andythenorth> sounds bonkers complicated :o 18:41:30 <andythenorth> but fun 18:42:44 <Ciprian> hey 18:43:05 <Ciprian> where I can build an farm in arctic world? 18:43:14 <Yexo> below the snowline I think 18:43:34 <Ciprian> I try to build and I can`t 18:43:52 <Yexo> I try to get the error you got but I can't 18:44:04 <Yexo> s/get/guess/ 18:45:09 *** ropiku [~mihai@188.26.177.145] has quit [Quit: ropiku] 18:45:36 <CIA-1> OpenTTD: translators * r18694 /trunk/src/lang/ (6 files): (log message trimmed) 18:45:36 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 18:45:36 <CIA-1> OpenTTD: catalan - 7 changes by arnau 18:45:36 <CIA-1> OpenTTD: croatian - 36 changes by 18:45:36 <CIA-1> OpenTTD: korean - 1 changes by junho2813 18:45:37 <CIA-1> OpenTTD: norwegian_nynorsk - 10 changes by 2rB 18:45:37 <CIA-1> OpenTTD: polish - 4 changes by silver_777 18:45:54 *** Sweet|Home [~Sweet@81-86-165-20.dsl.pipex.com] has joined #openttd 18:47:40 <Ciprian> is there any romanian 18:47:41 <Ciprian> ? 18:51:09 *** ecke [~ecke@188.75.128.2] has joined #openttd 18:51:17 *** Lakie [~Lakie@91.84.251.149] has quit [Read error: Connection reset by peer] 18:51:40 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 18:52:25 <sawtooth> should also cover the dock in seagull droppings :) 18:53:15 <scrooch> lol 18:53:36 <scrooch> and some pole-axes 18:53:56 <scrooch> with some seals 18:54:21 <scrooch> sry i though seagull=seal ^^ *no im not romanian 18:55:04 *** scrooch [~scrooch@76.73.16.26] has quit [Quit: CGI:IRC] 18:55:21 <andythenorth> hmmm....how could the fishing boats be animated? 18:55:47 <Alberth> catch a fish? 18:56:44 <Alberth> getting lifted out of the water by the submarine? 18:56:54 <andythenorth> sinking? 18:57:26 <Alberth> nah, that's not a positive event 18:57:49 <Alberth> people swimming around the boat? 18:58:08 <andythenorth> no people in the game. them's the rules...in my view 18:58:12 <murr4y> surrounded by sharks? 18:58:16 <andythenorth> I like the strangely empty world... 18:58:25 <andythenorth> like lego with no lego people 19:00:09 *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 19:01:29 <Alberth> a bow wave? 19:02:45 <welshdragon> hmm 19:03:07 <welshdragon> i've noticed that ttdpatch now has Cargo Destinations in trunk 19:03:40 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has quit [Ping timeout: 480 seconds] 19:04:38 *** scrooch [~scrooch@76.73.16.26] has joined #openttd 19:06:55 *** NeosaD [~Alty@168.Red-213-98-213.dynamicIP.rima-tde.net] has quit [Quit: X-CRiPt 5.1 http://www.relativo.com ] 19:09:30 <peter1138> has done for a while 19:09:59 *** scrooch [~scrooch@76.73.16.26] has quit [Quit: CGI:IRC (Ping timeout)] 19:15:39 *** Singaporekid [~notme@cm187.epsilon84.maxonline.com.sg] has quit [Quit: Leaving] 19:18:38 *** Guest1178 [LadyHawk@office01.ldhosting.com] has quit [Quit: A kleptomaniac is a person who helps himself because he can't help himself] 19:18:51 *** LadyHawk [LadyHawk@office01.ldhosting.com] has joined #openttd 19:19:27 *** LadyHawk is now known as Guest338 19:22:31 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has joined #openttd 19:31:48 *** Mithras [c3404d29@webchat.mibbit.com] has joined #openttd 19:32:23 <Mithras> Hello folks 19:33:29 * Guest338 sighs 19:33:46 *** Guest338 is now known as ladyhawk 19:33:54 *** ladyhawk is now known as LadyHawk 19:35:25 * LadyHawk fixed her nickserv access list 19:35:54 <Mithras> ^5 19:39:50 *** Madis [~stabuinte@82.131.16.156.cable.starman.ee] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.6/20091201220228]] 19:40:51 <Mithras> anyone else on the 10year arctic server? 19:50:13 *** Ciprian [~ciprianc9@92.84.36.12] has quit [] 19:53:17 *** Mithras [c3404d29@webchat.mibbit.com] has left #openttd [] 20:00:20 *** darkmonkey [~josh@94-194-62-217.zone8.bethere.co.uk] has joined #openttd 20:03:03 *** tokai|mdlx [~tokai@p5B2B1BD7.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:03:13 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has quit [Ping timeout: 480 seconds] 20:04:56 *** fonsinchen [~alve@brln-4dba875e.pool.mediaWays.net] has joined #openttd 20:05:16 *** tokai|mdlx [~tokai@p5B2B15C8.dip0.t-ipconnect.de] has joined #openttd 20:06:10 *** tokai|mdlx [~tokai@p5B2B15C8.dip0.t-ipconnect.de] has quit [] 20:06:29 *** tokai [~tokai@p5B2B15C8.dip0.t-ipconnect.de] has joined #openttd 20:06:32 *** mode/#openttd [+v tokai] by ChanServ 20:06:58 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has joined #openttd 20:12:55 <andythenorth> hmm...setting mini map industry colours....I could do with some kind of hex colour chart :| 20:14:14 *** tokai [~tokai@p5B2B15C8.dip0.t-ipconnect.de] has quit [Quit: Icebears are cute. Please, take care of them!] 20:15:31 <frosch123> isn't that the usual palette? 20:15:50 <Alberth> yes (at least in the small map :) ) 20:15:53 <frosch123> oh, i guess you use dos colours by default 20:16:27 <andythenorth> yup, it's dos. think my photoshop palette is the win version 20:17:10 <andythenorth> hmm 20:17:19 <frosch123> ttdviewer uses dos palette :p 20:17:23 <andythenorth> there's got to be a way to make the mini-map industry view look better :| 20:17:34 <andythenorth> it's my fault for coding so many industries :o 20:20:25 <Alberth> andythenorth: that's why I made the heightmap optional in it 20:20:37 <andythenorth> grey land would look better 20:20:37 <frosch123> http://devs.openttd.org/~frosch/advertise.png <- i knew i had a screenshot of the dos palette 20:21:15 <Alberth> isn't paper-something industry grey? 20:21:47 <Alberth> green-ish for land seems a logical choice 20:22:19 <andythenorth> green has some horrible contrast issues 20:22:24 <andythenorth> when combined with other colours 20:22:50 <Alberth> ok, you're the expert :) 20:22:51 <andythenorth> I don't suppose the mini-map colour has any newgrf hooks? 20:23:12 <Alberth> nope, nicely hard-coded :) 20:23:19 <andythenorth> oh :o 20:23:31 <frosch123> what kind of hook? for the grass colour? 20:23:34 <Alberth> except the industry colours of course :) 20:24:09 <andythenorth> yes the grass colour 20:25:11 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=32&t=46586 20:25:30 <Alberth> http://vcs.openttd.org/svn/browser/trunk/src/smallmap_gui.cpp#L225 tile-type -> colour mapping 20:25:55 <Alberth> and 15 lines down another one 20:26:23 <Alberth> first column is colour of 4 pixels, 2nd column is transparency 20:27:29 <andythenorth> purple is better...http://www.tt-forums.net/viewtopic.php?f=32&t=46586&p=844987#p844987 20:29:03 <Alberth> line 319 defines the 'grass' colour 0x54 or the heightmap 20:29:35 <frosch123> [21:26] <andythenorth> http://www.tt-forums.net/viewtopic.php?f=32&t=46586 <- hehe, it just became different-greenish some days ago 20:30:43 <Alberth> frosch123: optional ;) 20:30:47 <frosch123> oh, Terkhen already wrote that :) 20:30:53 <Rubidium> stupid linkedin... 20:31:07 <frosch123> what, more spam? 20:31:09 <Terkhen> I can see all industries with the purple color! :D 20:31:37 <Alberth> the professional network with a no-reply email address :p 20:31:40 <Rubidium> frosch123: not quite, but apparantly by viewing any of their webpages you have a legally binding agreement with them 20:31:46 * Terkhen never finds iron ore mines, food processors and the like 20:31:59 <andythenorth> oh balls. that new map makes things worse for me :P 20:32:14 <frosch123> hehe, i looked it up in wiki and decided to not explore it further :p 20:32:51 <Rubidium> frosch123: well... now I've sent a kinda ranting email to them to ask to cancel that agreement 20:33:09 <andythenorth> that new map's in a nightly...right? 20:33:20 <Alberth> andythenorth: grey looks alien-ish to me 20:33:23 <Rubidium> andythenorth: yes 20:33:24 <Alberth> andythenorth: yes 20:33:51 <Eddi|zuHause> "he ordered on the internet a penis enhancement device..." 20:33:52 <Alberth> andythenorth: the dark-blue is a bit too much blue :) 20:34:02 <Eddi|zuHause> "... and they sent him a magnifying glass" 20:34:13 <andythenorth> and I now have to build mac nightlies myself? 20:34:47 <andythenorth> (can't find them on openttd.org) 20:35:13 <Rubidium> wow... after a mere 169 hours you are the FIRST to notice that mac binaries aren't built anymore 20:35:21 <Rubidium> congratulations 20:35:48 <andythenorth> uhm, thanks :D 20:36:12 <Rubidium> but yes, you have to compile them yourself 20:37:35 <Rubidium> maybe petert is interested in building them for you 20:38:27 <andythenorth> thanks...err...I'll just try building one instead 20:38:33 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has quit [Ping timeout: 480 seconds] 20:39:10 <andythenorth> mac compile failed 20:39:35 <andythenorth> http://paste.openttd.org/220821 20:40:13 <andythenorth> nvm, another day 20:41:47 <Rubidium> that looks pretty much like a patch/svn update reject 20:42:27 <andythenorth> it's probably something I've done 20:43:05 <andythenorth> I have trouble understanding how to revert patches, I've followed web instructions, but I'm not convinced it's reverted properly 20:43:17 <andythenorth> I'd checkout again, but it's ~2GB :o 20:43:34 <frosch123> andythenorth: svn status 20:43:47 <Terkhen> you should checkout only the trunk folder 20:43:48 <Rubidium> 2 GB for a checkout? 20:44:19 <andythenorth> I think I checked out the whole repo... 20:44:36 <Alberth> that could be 2GB :) 20:44:45 <andythenorth> 2.57GB on my disk 20:44:51 <peter1138> you just want /trunk 20:44:54 <andythenorth> dunno why I did that, my svn skills are weak 20:45:26 <Alberth> andythenorth: actually 2.75GB/2 since svn makes a local copy of each file 20:45:40 <Eddi|zuHause> check out only trunk next time 20:45:55 <Alberth> andythenorth: as frosch123 suggested, start with svn status 20:46:09 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has joined #openttd 20:46:26 *** De_Ghosty [~s@76-10-165-71.dsl.teksavvy.com] has quit [Remote host closed the connection] 20:47:13 <Alberth> or if you want to revert everything svn revert -R . from the root of your working copy (and then 'svn status' to check) 20:48:46 * frosch123 assumes svnup.sh is even more useless since 1.6 20:48:58 * andythenorth follows instructions 20:50:43 <Terkhen> what kind of colour format is this? MKCOLOUR(0x5A5A5A5A) 20:51:19 <peter1138> palette index * 4 20:51:37 <Alberth> Terkhen: 4 pixels 0x5A 20:51:59 <Alberth> Directly blitted into the video memory 20:52:01 <andythenorth> is boost a dependency for compiling now? 20:52:07 <peter1138> no 20:52:08 <Terkhen> okay, thanks 20:52:24 <andythenorth> oh poop 20:52:55 *** tokai [~tokai@p5B2B15C8.dip0.t-ipconnect.de] has joined #openttd 20:52:58 *** mode/#openttd [+v tokai] by ChanServ 20:53:10 <Alberth> Terkhen: MKCOLOUR() does little/big endian shuffles 20:55:13 *** lewymati [~lewymati@aejl65.neoplus.adsl.tpnet.pl] has quit [] 20:56:32 *** NeosaD [~Alty@167.Red-79-144-147.dynamicIP.rima-tde.net] has joined #openttd 20:57:41 *** weasel [~weasel@weasel.noc.oftc.net] has left #openttd [] 20:58:55 *** Lachie [whitey@creep.bur.st] has quit [Remote host closed the connection] 20:59:22 * andythenorth (mac compile worked) 21:00:56 <andythenorth> no new map though :o 21:01:25 * andythenorth silly mistake 21:03:19 <andythenorth> hmm..not a silly mistake 21:03:59 *** Lachie [whitey@creep.bur.st] has joined #openttd 21:06:38 <Alberth> andythenorth: there is an additional button next to the industry enable/disable buttons 21:08:46 <andythenorth> I see it :) 21:09:13 <andythenorth> lovely :) 21:09:25 <CIA-1> OpenTTD: rubidium * r18695 /extra/website/ (frontpage/feeds.py templates/footer.html): [Website] -Update: another year has passed 21:09:28 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 21:10:02 * andythenorth ponders what to do with mini-map colours now yellow and grey have joined the 'invisible' list :P 21:10:14 * andythenorth suspects the answer lies in that button :) 21:11:43 <Eddi|zuHause> where do years go oce you used them? 21:11:53 <Eddi|zuHause> *once 21:12:31 <Rubidium> oblivion? forgetfulness? 21:12:59 <Alberth> Eddi|zuHause: they are saved forever in the svn archive 21:13:04 <Rubidium> oh Lethe might be a nice one :) 21:14:14 <Eddi|zuHause> hm... when was the last time you had 10cm of snow on one day? 21:14:37 <Rubidium> about two weeks ago 21:14:47 <Terkhen> never 21:15:25 <Rubidium> and for the fun of it... we had officially a "white christmas", but the snow was mostly gone 21:15:53 <Terkhen> the palette index refers to the _palettes vector at table/palettes.h? 21:16:04 <Eddi|zuHause> yeah, it was the same here... but it wasn't 10cm, more like 2cm before christmas 21:16:51 <Alberth> Terkhen: I used this: http://vcs.openttd.org/svn/browser/trunk/docs/ottd-colour-palette.gif 21:16:54 <Eddi|zuHause> Terkhen: so, did you ever see snow at all? :p 21:17:17 <Terkhen> Alberth: thanks, that's better :) 21:17:18 <Alberth> and in my webbrowser, some of the colours are animated :) 21:17:18 <Rubidium> but... Madrid has like more snow that the Netherlands 21:17:35 <Rubidium> so apparantly you don't live in Madrid 21:17:42 <Eddi|zuHause> madrid has kinda high altitude 21:19:39 <Terkhen> we have 1.5 meters of snow at 30 km right now, but in Granada almost never snows 21:20:32 <Eddi|zuHause> granada is south coast 21:20:39 <Alberth> Terkhen: http://devs.openttd.org/~alberth/industry-colours.png has yellow boxes around the standard industry colours, unfortunately, my editor seems to have killed the animation. 21:21:23 <Terkhen> Alberth: thanks :) 21:21:45 <Alberth> red boxes are the current contour colours 21:21:50 <andythenorth> that's might useful to me as well :) 21:22:10 <andythenorth> mighty /s 21:22:52 <Eddi|zuHause> you really use "mighty" that way? 21:23:31 <andythenorth> apparently I just did 21:23:54 <Alberth> it doesn't sound wrong to me 21:23:58 <andythenorth> hmmm....if an industry accepts 3 random cargos from a possible 6, that's annoying, right? 21:24:31 <Alberth> most players would tend to agree :) 21:24:49 <Eddi|zuHause> no, not wrong, i just did never hear it used that way in english. it's used in german in the same way, though 21:25:12 <andythenorth> I have one industry that I just keep wanting to randomise cargos for. I think it's a bad idea though 21:25:17 <NeosaD> «Terkhen» are you from spain? 21:25:27 <NeosaD> ups, sorry colors 21:25:43 <Terkhen> NeosaD: yes 21:25:49 *** Chrill [~chrischri@80.216.60.117] has quit [Ping timeout: 480 seconds] 21:25:52 <Eddi|zuHause> i think colour codes are stripped in this channel 21:26:07 <NeosaD> yo soy de Barcelona ^^ 21:28:09 <Terkhen> :) 21:30:25 <peter1138> http://fuzzle.org/~petern/ottd/bad.png :s 21:30:39 *** dragonhorseboy [~zerovnc@modemcable246.69-58-74.mc.videotron.ca] has joined #openttd 21:30:58 <Xaroth> huh? 21:31:04 <Rubidium> is that 'disused' rail? 21:31:14 <Terkhen> I have set the background colour to one of the animated colours... I can distinguish all industries now, but I think my eyes will bleed if I use this for long 21:31:14 <Xaroth> destruction? 21:31:24 <dragonhorseboy> ...?? 21:31:27 <peter1138> or would be if i could draw better 21:32:08 *** scrooch [541e16c4@webchat.mibbit.com] has joined #openttd 21:32:20 <scrooch> hi 21:32:34 * dragonhorseboy wonders what xaroth is going on about now 21:32:53 <Xaroth> dragonhorseboy: check peter1138's link 21:33:00 <Xaroth> it clearly states Railway Destruction 21:33:07 <dragonhorseboy> what link? 21:33:12 <Eddi|zuHause> peter1138: how was it done in the "grass on rails" patch? 21:33:15 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has quit [Ping timeout: 480 seconds] 21:33:15 <Xaroth> -22:30:25- [@peter1138]: http://fuzzle.org/~petern/ottd/bad.png :s 21:33:15 <scrooch> i'd like to make this: Roundabout with path based signals (PBS) 21:33:19 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 21:33:32 <scrooch> i have this: http://img209.imageshack.us/img209/6463/spijksmeretransport18th.png 21:33:40 <scrooch> what did i make wrong? 21:33:48 <Xaroth> er 21:33:49 *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has joined #openttd 21:33:52 <Xaroth> the fact you didn't use PBS? 21:33:54 <Alberth> Terkhen: better blink the industry? 21:33:56 <scrooch> this is what i want http://wiki.openttd.org/images/3/34/Roundabout_pathsignals.png 21:33:59 <Xaroth> you used pre/exit signals 21:34:29 <Alberth> Terkhen: I was thinking not to make disabled industry disappear, but use some standard colour eg darkred 21:34:46 <Xaroth> scrooch: oh, and look at the signals exiting the roundabout 21:34:46 <scrooch> yeah, the wikipedia doesnt cleary mention... Xaroth I dont understand which signals to use then 21:34:47 <peter1138> Eddi|zuHause, pass 21:34:55 <dragonhorseboy> peter...I think I actually like the brown ballast but some lightly-rottening ties would look a bit better 21:35:08 <dragonhorseboy> scrooch .. where does it not clearly mention? 21:35:30 <Terkhen> Alberth: that would help me, I could disable all brown industries to be able to find them 21:35:30 <peter1138> Eddi|zuHause, ah, that leaves more of the track intact 21:35:57 <scrooch> http://wiki.openttd.org/Roundabout At the 2nd picture... The article leaves out what signals exactly to use 21:36:04 *** fjb [~frank@p5485BB99.dip.t-dialin.net] has quit [Remote host closed the connection] 21:36:19 <dragonhorseboy> scrooch did you not read? it clearly says PBS 21:36:49 <scrooch> yes i did read that... It is that im a beginner, I took that website as reference... That article assumes you already know PBS 21:36:55 <scrooch> ... which i do not yet :) 21:37:33 <Alberth> Terkhen: colour 37, 39, and 55 21:37:46 <Eddi|zuHause> scrooch: then add a clearer hint to the Path Signals page 21:38:12 <dragonhorseboy> scrooch..well if you don't even know why there's more than one signal icon in the signal construction toolbar even after clicking then .. well .. I dunno sorry 21:38:26 <dragonhorseboy> click...hm .. I meant .. rightclick 21:39:10 <Alberth> scrooch: http://wiki.openttd.org/Signals#Path_Signals 21:39:43 <scrooch> http://wiki.openttd.org/PBS ah i got it :) Thanks guys that wasnt to hard 21:40:04 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 21:40:18 <Alberth> but as Eddi|zuHause suggested, plz improve the wiki at points you find unclear. 21:40:40 <scrooch> yeah well im not registered there unfortunately 21:40:43 <Alberth> we are all too familiar with the program to notice such problems 21:40:53 <scrooch> and i guess id have to make references everywhere 21:41:00 <Terkhen> Alberth: thanks, I'll try to write a patch for my own use that changes these colours to something else 21:41:03 <frosch123> night 21:41:07 <Alberth> night 21:41:10 <andythenorth> night 21:41:15 *** frosch123 [~frosch@frnk-590fcfc7.pool.mediaWays.net] has quit [Remote host closed the connection] 21:41:16 <dragonhorseboy> bye frosch 21:41:18 <dragonhorseboy> blah :S 21:41:30 <andythenorth> Terkhen: that can be done with newgrf.... 21:41:38 <Alberth> 12 seconds, that's long :) 21:41:53 * dragonhorseboy wonders if alberth has more life than only a single irc window ;) 21:42:41 <Terkhen> andythenorth: I know, but using a newgrf would force all people playing with me to use strange colours 21:42:45 <Alberth> lucky enough, you guys don't show up until it is afternoon/evening :) 21:42:55 <dragonhorseboy> heh 21:43:07 <andythenorth> Terkhen: that makes sense :) 21:43:19 <Alberth> or rather, start discussing interesting topics :) 21:43:26 <Terkhen> besides, even coding simple newgrf is still very difficult for me 21:43:43 <andythenorth> :P 21:43:47 <andythenorth> easy peasy 21:43:48 <Eddi|zuHause> i presume it's not possible to do as a static newgrf? 21:44:24 <Alberth> Terkhen: It is a valid point that should be handled by the program I think. I just don't know how atm however. 21:44:50 <andythenorth> Terkhen: are you r-g colour blind? 21:45:24 *** Fast2 [~Fast2@p57AFB6B9.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 21:45:43 *** welshdragon [~markmac@client-82-26-76-175.bmly.adsl.virginmedia.com] has quit [Quit: welshdragon] 21:46:34 <Alberth> Terkhen: src/table/build_industry.h contains the standard industry settings, eg line 1380 says 55 for the iron ore mine (colour 55) 21:47:17 <Alberth> good night 21:47:19 *** welshdragon [~markmac@client-82-26-76-175.bmly.adsl.virginmedia.com] has joined #openttd 21:47:21 <Terkhen> yes, but not fully... I can distinguish clear reds and green easily, I only confuse dark tones 21:47:25 <Terkhen> thanks again, Alberth :) 21:47:27 <Terkhen> good night 21:48:21 <dragonhorseboy> hey welshdragon 21:48:22 <Alberth> Terkhen: have fun with all the new industries :p 21:48:27 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:48:30 <andythenorth> Terkhen: we are trying to make FIRS map colours usable for people with r-g colour blind 21:48:56 <Terkhen> that's good :) 21:49:21 <Terkhen> the biggest problem is the green background... if it had another colour I would not have any problems 21:49:26 <andythenorth> me neither 21:49:34 <andythenorth> so a new background colour...? 21:49:52 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 21:51:03 <Terkhen> I only need 16 scaled colours that are not green or red at the pallete to start working in a patch 21:51:08 *** resq [~resq@chello087207166019.chello.pl] has joined #openttd 21:51:19 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 21:53:17 <resq> hallo, I have a question (I know its lame but anyway) Ive read on openttd wiki and on some other website about expanding towns, I did as suggested but my city didnt grow at all for 20 years 21:54:26 <Terkhen> I also can hack the smallmap so that all browns are converted to another colours, but that's less cleaner 21:54:30 *** skidd13 [~skidd13@p548A7B36.dip.t-dialin.net] has joined #openttd 21:54:55 <resq> I had 2 big train stations with few connections, about 4 bus stops, I was bringing goods into city, passengers, mail and nothing for 20 years 21:55:51 <resq> meanwhile in other city I had about 3 bus stops with 3 buses and it has grown about 4000 ppl, of course at the start it had 7000, and mine has only 2000 21:55:58 <resq> is it normal? 22:00:18 *** andythenorth [~andy@87.114.168.1.plusnet.thn-ag1.dyn.plus.net] has quit [Ping timeout: 480 seconds] 22:01:30 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has left #openttd [] 22:01:48 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has joined #openttd 22:02:56 *** andythenorth [~andy@87.113.92.19.plusnet.pte-ag2.dyn.plus.net] has joined #openttd 22:03:50 *** Combuster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Remote host closed the connection] 22:04:10 <andythenorth> Terkhen: can I help with the map in anyway? 22:05:19 <dragonhorseboy> andythenorth .. did we talk before about FIRS and re you having some more work to do on it at that time before? 22:05:30 <andythenorth> dragonhorseboy: yes 22:05:44 <andythenorth> do you have a question? 22:07:57 *** resq [~resq@chello087207166019.chello.pl] has quit [Quit: Leaving] 22:08:02 <dragonhorseboy> heh no just checking it was the same person 22:08:07 <dragonhorseboy> sometimes I forget names 22:10:04 *** tennel [~andreas@pD9528AC4.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:10:23 <dragonhorseboy> andythenorth btw I looked at the graphics page and... 22:10:35 <dragonhorseboy> I actually want these farms NOW!!! blah :p nice modular approach 22:10:48 <andythenorth> they're in the existing nightly builds 22:11:10 *** skidd13 [~skidd13@p548A7B36.dip.t-dialin.net] has left #openttd [] 22:13:06 <dragonhorseboy> *goes look for it* 22:13:47 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=67&t=44177 22:14:57 <Terkhen> andythenorth: I think I can only get 16 colours with reds (same problem) and blues (sea) 22:15:31 <andythenorth> I find the same problem 22:15:57 <andythenorth> that's why I think making the land and sea similar hue (blue / purple) frees a colour (green) 22:16:06 <andythenorth> and eliminates the r-g colour blind problem.... 22:16:17 <andythenorth> I have to find 64 colours :| 22:16:21 <Terkhen> and I'm pretty sure that using colours that are not in the palette will be difficult if not impossible 22:16:34 <Terkhen> okay, I'll try with blue 22:21:58 <dragonhorseboy> hmm would anyone recognize this trainset? http://www.tt-forums.net/download/file.php?id=113363 22:22:21 <dragonhorseboy> looks like a set that has very early locomotives as noted by the old roof look on what appears to be a regional coach 22:22:28 *** fonsinchen [~alve@brln-4dba875e.pool.mediaWays.net] has quit [Remote host closed the connection] 22:23:51 *** HerzogDeXtEr [~Administr@89.246.221.81] has joined #openttd 22:23:51 *** HerzogDeXtEr1 [~Administr@89.246.206.95] has quit [Read error: Connection reset by peer] 22:24:56 *** KritiK [~Maxim@78-106-248-165.broadband.corbina.ru] has quit [Quit: Leaving] 22:28:38 <dragonhorseboy> andythenorth either way hmm I might try out the nightly firs grf later on too 22:38:28 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Ping timeout: 480 seconds] 22:43:58 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 22:47:16 <Terkhen> compiling... 22:50:09 <NeosaD> ^^ 22:53:03 *** andythenorth [~andy@87.113.92.19.plusnet.pte-ag2.dyn.plus.net] has quit [Ping timeout: 480 seconds] 22:55:23 *** andythenorth [~andy@87.115.3.76.plusnet.pcl-ag01.dyn.plus.net] has joined #openttd 22:56:12 <Terkhen> andythenorth: http://www.tt-forums.net/viewtopic.php?f=32&t=46586&p=845015#p845015 22:56:27 <Terkhen> not looking good, but it is a start 23:03:28 *** andythenorth [~andy@87.115.3.76.plusnet.pcl-ag01.dyn.plus.net] has quit [Ping timeout: 480 seconds] 23:16:16 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has quit [Ping timeout: 480 seconds] 23:20:21 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:29:58 *** Elessar [jmr3OiJZdO@verne.ortolo.eu] has quit [Ping timeout: 480 seconds] 23:33:42 *** sparrL2 [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has joined #openttd 23:44:08 *** tokai [~tokai@p5B2B15C8.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:44:19 <dragonhorseboy> hmm quiet time now 23:46:19 *** tokai [~tokai@p5B2B23AC.dip0.t-ipconnect.de] has joined #openttd 23:46:22 *** mode/#openttd [+v tokai] by ChanServ 23:46:38 <Terkhen> hmmm... I can't find any colour scheme that looks nice and don't conflicts with existing industries 23:46:42 *** scrooch [541e16c4@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:48:50 <Terkhen> I'll try again tomorrow 23:48:51 <Terkhen> good night 23:48:58 <Rubidium> night Terkhen 23:49:04 *** Terkhen [~Terkhen@93.69.220.87.dynamic.jazztel.es] has quit [Quit: ...] 23:50:23 <dragonhorseboy> wow jeeze FIRS sure is something and I haven't even unpaused the game yet lol 23:52:02 <dragonhorseboy> think I'll save it for another time 23:52:09 <dragonhorseboy> going take quite some time to assemble something :p 23:53:24 <dragonhorseboy> well I'm going off for a while now 23:53:26 *** dragonhorseboy [~zerovnc@modemcable246.69-58-74.mc.videotron.ca] has left #openttd [] 23:56:49 *** Chrill [~chrischri@80.216.60.117] has joined #openttd 23:59:05 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Quit: Flieht, ihr Narren!]