Log for #openttd on 26th March 2010:
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02:34:46  <Starn_> how do i kill ghost clients i forgot
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02:35:36  <Starn_> nvm
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04:27:38  <Starn> hello eddi
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05:36:15  <chaos95> Hey guys, just a quick question
05:36:56  <chaos95> if you continue on a fortnightly release schedule, and RC3 is the last RC for 1.0.0, then your 1.0.0 release date will be April 1st. Oh noes! How will you convince people it's not an april fool's joke?
05:37:05  <chaos95> - Your pal, chaos95
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06:13:16  <Noldo> chaos95: I take it you haven't checked the release dates of earlier versions
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07:14:57  <cjmoto7> hey
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07:20:01  <planetmaker> moin
07:21:20  <Rubidium> morning pm
07:25:51  <planetmaker> :-) indeed a wonderful one, if I look out of the window here
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07:29:19  <lordsagan> Hello
07:29:33  <planetmaker> hello
07:29:41  <lordsagan> :)
07:30:10  <lordsagan> Hey, I've installed openTTD several times and copied the necessary files listed and still it keeps on telling me my is not there or is corrupt
07:30:17  <lordsagan> and I'm sure it's not
07:30:21  <lordsagan> Can you help, please?
07:30:24  <planetmaker> Which version ofOpenTTD?
07:30:51  <lordsagan> Let me see. I've got Ubuntu and downloaded it from the repository, not from the website... I'll check
07:31:11  <planetmaker> It will be a 0.7.x version... most probably
07:31:13  <Rubidium> so 0.7.ancient
07:31:32  <lordsagan> Uhmm..
07:31:34  <Rubidium> unless it's an even older OpenTTD
07:31:37  <planetmaker> lordsagan: if you have a xterm open:
07:31:48  <Rubidium> and thus older Ubuntu
07:31:53  <planetmaker> touch ~/.openttd/data/
07:32:13  <lordsagan> I don't know. it doesn't even say what version it is... as it refuses to run.. and the repository doesn't say either
07:32:16  <Rubidium> planetmaker: then it would still tell it's corrupt
07:32:21  <planetmaker> Getting a newer OpenTTD version is much more recommend. And getting the newest one in 14 days even more :-P
07:32:29  <planetmaker> Rubidium: true :-)
07:32:37  <lordsagan> I'd like to do that
07:32:45  <planetmaker>
07:32:49  <Rubidium> lordsagan: openttd -h should tell you
07:32:54  <lordsagan> Yeah... I'm looking at the site now
07:33:00  <planetmaker> upper left
07:33:01  <lordsagan> Oh, let me try that
07:33:20  <Rubidium> the first line should tell the version
07:33:28  <lordsagan> OMG... it's really ancient!
07:33:29  <lordsagan> 0.6.3
07:33:35  <planetmaker> :-O
07:33:59  <planetmaker> Then even my advice won't work well
07:34:02  <lordsagan> Yet, it should work, because I did copy the correct file... but I definitely want the new one
07:34:33  <planetmaker> lordsagan: the readme, section 4.2 has the relevant dirs. Maybe you copied it to the wrong place
07:34:34  <Rubidium> lordsagan: if OpenTTD tells it's corrupt there is a 99% chance it actually is corrupted, i.e. not the original
07:35:08  <Rubidium> but yes, putting it in the wrong directory is quite likely too
07:35:12  <planetmaker> lordsagan: screw you 0.6.3. Get a new one :-)
07:35:29  <lordsagan> I have the running original DOS game and yesterday I downloaded the windows one especially to get that file. Yet... you're right, that one is too old
07:35:42  <lordsagan> Hey, I'd like to help...
07:36:26  <lordsagan> How're you doing about music?  I can compose music.... I can program too, but I have never done it in teams, so probably I wouldn't help much that way
07:36:36  <lordsagan> :)
07:36:47  <planetmaker> We love music contributions :-)
07:37:01  <planetmaker> I just thought of uploading an updated version :-)
07:37:07  <planetmaker> But it's still not a complete set
07:37:08  <Rubidium> lordsagan: you can try to install the Debian Lenny package (because we don't build binaries for Jaunty)
07:37:28  <Rubidium> planetmaker: what is complete for the music? :)
07:37:45  <planetmaker> Rubidium: at least a song for each entry
07:37:59  <Rubidium> that's more songs than the original
07:38:07  <lordsagan> I guess it'd run fine. I'll try it
07:38:10  <planetmaker> Oh, really? Hm...
07:38:45  <planetmaker> No reason to change the statement, though :-P
07:38:58  <Rubidium> planetmaker: there are 22 songs in the original
07:39:10  <planetmaker> And 31 in the music set format :-)
07:39:18  <planetmaker> We now have 16 or 17
07:39:24  <Rubidium> planetmaker: 18
07:39:30  <lordsagan> So you DO already have many new original songs for openTTD?
07:39:32  <Rubidium> counting the .mids
07:39:36  <planetmaker> :-)
07:39:47  <lordsagan> Well, anyway, it'd be fun
07:39:51  <planetmaker> I didn't count. I tried to remember ;-)
07:39:59  <planetmaker> Obviously I forgot over night
07:40:51  <planetmaker> quite honestly lordsagan: The music set is the only base set which is not yet 100% replacing the original
07:41:10  <lordsagan> uhm...
07:41:38  <planetmaker> So, if you can compose midi and like to do so...
07:41:58  <planetmaker> it needs midi, though. Not everyone can produce that
07:42:10  <lordsagan> Let me see that one. I sure do. I'm a musician and I've worked with MIDI before.
07:42:26  <planetmaker> uhhhh :-)
07:42:27  <lordsagan> I've coded my own editors :)... for DOS
07:43:02  <lordsagan> I have a music problem lastly, because I'm on a trip and I'm using a laptop... and this one does not have actual MIDI hardware
07:43:34  <lordsagan> But once back on my desktop PC, I can work much more efficiently
07:43:41  <lordsagan> :)
07:44:12  <peter1138> just remember it needs to sound nice with something like timidity
07:44:18  <peter1138> which is quite hard :s
07:45:00  <lordsagan> Yeah... 'cause actually most computers don't have true MIDI hardware today
07:46:49  <lordsagan> Well, I can work them and test them on different systems and see how they emulate MIDI
07:49:58  <peter1138> timidity and the windows softsynth are the two common synths
07:52:52  <lordsagan> Yeah...
07:55:57  <lordsagan> I'll do my best. It certainly is going to be better with an OGG decoder... but for composing, MIDI is a very good "master" format.
07:56:04  <lordsagan> Now I'll try to get the game running...
07:56:09  <planetmaker> :-)
07:56:23  <lordsagan> So it says here you do have a DOS port!
07:56:46  <planetmaker> doesn't say it has binaries, though
07:56:53  <lordsagan> Ahhh
07:56:53  <planetmaker> and it's missing network support
07:57:11  <planetmaker> ( a DOS limitation, not OpenTTD's fault, though)
07:57:55  <lordsagan> But for LAN, you can do IPX
07:58:19  <andythenorth> who is denialmark and what is he doing in the forums?
07:59:34  <peter1138> spamming
08:00:38  <andythenorth> thought so
08:00:54  <andythenorth> wondered if it was a very smart bot
08:01:24  <peter1138> they've taken to posting 'relevant' looking content
08:01:31  <peter1138> then editing it later to add adverts
08:02:11  <planetmaker> smart bots :S
08:02:17  * andythenorth beetles off to draw some trains
08:02:29  <peter1138> alas, i can only moderate the ottd section
08:05:08  <lordsagan> It runs! :)
08:05:32  <lordsagan> It ran :(
08:07:57  <planetmaker> ?
08:08:06  <lordsagan> Something weird happens
08:08:20  <lordsagan> I installed the new one... and copied the required files in the data directory
08:08:33  <lordsagan> It still says it cannot open ""
08:08:38  <lordsagan> but...
08:08:52  <lordsagan> if I go into the Windows TTD and run openttd from that directory
08:08:54  <lordsagan> it works
08:09:21  <planetmaker> lordsagan: you should consider to use ~/.openttd/data as the data dir
08:09:28  <planetmaker> not the one relative to your binary
08:09:52  <lordsagan> That's what I want... but if I run the game from there, it says it can't open the file, even when it's there
08:10:08  <lordsagan> I don't get it
08:11:14  <lordsagan> Ah, no... I see.... I think
08:11:24  <lordsagan> The game got installed into /usr/share/games/openttd
08:11:30  <lordsagan> but the binary is not there...
08:11:36  <lordsagan> it's where all binaries are
08:11:51  <lordsagan> I should move it to ~
08:12:05  <lordsagan> But then other users won't be able to run it...
08:12:21  <lordsagan> arrgg....
08:12:42  <planetmaker> lordsagan: do you *have* other users?
08:13:22  <planetmaker> hm... 3.5k music set downloads so far.
08:13:32  <lordsagan> mm... well, nobody constant. I guess I can just let that go :P
08:13:47  <lordsagan> Well... it runs anyway :)
08:14:06  <planetmaker> well.... I never used an installer for OpenTTD. I just downloaded, unziped and were happy.
08:14:30  <planetmaker> despite that it should work.
08:14:53  <lordsagan> Yeah, I just double-clicked the DEB file and it did this
08:15:21  <lordsagan> But it's OK...
08:15:55  <lordsagan> Some work in the console will do me more good than bad
08:16:26  <lordsagan> Thank you, guys
08:16:37  <lordsagan> Hey, how can I register/"reserve" this nickname here?
08:16:47  <lordsagan> Can I?
08:16:56  <peter1138> speak to nickserv
08:17:14  <lordsagan> OK
08:17:37  <lordsagan> Thanks again. I'll try the game now and you'll hear back from me :)
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08:18:14  <planetmaker> :-) ...
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08:30:39  <Terkhen> good morning
08:32:57  <Noldo> morning
08:51:12  <planetmaker> hm... how annoying. FireFox crashed over night...
08:52:31  <Rubidium> planetmaker: use Debian... now more firefox crashing (only iceweasel)
08:53:58  <planetmaker> he... :-)
08:54:32  <planetmaker> btw, if it was an advertisement, it went wrong ;-) Single letter differences matter sometimes ;-)
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09:34:30  <DanMacK> Hello all
09:35:09  <andythenorth> morning DanMacK
09:38:13  <peter1138> hi
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09:46:32  * andythenorth considers trolley poles for tram locos
09:46:41  <andythenorth> 1px things tend to look a bit....crap
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09:54:47  <planetmaker> moin andythenorth
09:54:58  <andythenorth> morning
09:54:59  <planetmaker> hm... what's a trolley pole?
09:57:59  <andythenorth> pantograph
10:00:30  * andythenorth likes drawing symmetrical sprites
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10:04:16  <planetmaker> thanks. That word was not in my dictionaries :-) Pantograph is something I know - meanwhile thanks to hanging around here.
10:05:34  <Rubidium> I would've said that it was the pole the (e.g. SF) tram drivers use to put the pantograph back onto the catenary once it lost contact
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11:37:45  <andythenorth> meh
11:38:16  <andythenorth> road vehicle depot view can't be perfect when changing wagon lengths dynamically
11:39:21  <andythenorth> since when is a pixel not a pixel?
11:39:47  <peter1138> did it ever get changed to 32 pixels?
11:40:07  <Rubidium> andythenorth: since an electron can behave like a wave?
11:40:21  <andythenorth> Rubidium :D
11:40:42  <Rubidium> unless you watch the electron... because then it behaves like a matter
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11:49:57  <OwenS`Phone> And hence the quantum bomb detector ;-)
11:50:43  <gathers> has anyone been trying my automated timetable separation patch? any ideas/feedback would be appreciated. ( )
11:51:16  <gathers> I know more comments are needed at some places in the code, but aside from that.
11:54:57  <OwenS`Phone> Gathers: as a fellow patch developer... Ive had one person submit a bug report. And yet ive found two big bugs which a bit of play would have uncovered...
11:57:02  <gathers> anything you'd care to share?
11:57:45  <OwenS`Phone> Look at ProgSigs git log for details
11:58:06  <gathers> where can I find that?
11:58:23  <SpComb> gathers: I think Owen's point here is that people don't report bugs
11:59:31  <SpComb> like the "delete shared orders and game crashes" thing - it took a while for anyone to complain about it :/
12:00:16  <SpComb> particularly on my side, when I neglected to update my build for a while
12:00:43  <gathers> SpComb, hence why I'm asking here to see if anyone who've had problems they didn't post might say something to me.
12:00:59  <SpComb> quite
12:01:10  <OwenS`Phone> One of the reasons im glad were gonna have Progsigs on soon
12:01:18  <SpComb> I haven't actually play-tested the new autosep version myself
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12:03:14  <gathers> what time I've had I've tended to spend messing in the code rather that actually playtesting
12:03:37  <planetmaker> a common mistake ;-)
12:04:08  <planetmaker> though the threshold where what pays off more is a function of willing testers besides the author
12:04:10  <OwenS`Phone> Thats why i'm glad Progsigs is about feature complete :)
12:05:50  <OwenS`Phone> OK, Physics time
12:06:00  <Ammler> new railtype doesn't support individual signals, does it?
12:06:10  <planetmaker> hm... I have the perpetually... physics time ;-)
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12:07:03  <Eddi|zuHause> Ammler: it might be extendable so it shows different signal graphics
12:07:32  <Eddi|zuHause> it currently allows different catenary, so signals shouldn't be a big issue
12:08:14  <Ammler> Eddi|zuHause: so it doesn't now, it would need a patch?
12:08:25  <Ammler> or how you mean "extendable"?
12:08:30  <Eddi|zuHause> Ammler: i believe so, yes
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12:09:13  <Ammler> transrapid tracks would quite much like it.
12:10:21  <Starn> OwenS`Phone how are you on a phone? please don't say home made program :P
12:11:22  <Ammler> Starn: you should rather ask, why should we care, how he does connect to irc
12:11:23  <peter1138> plenty of irc clients for mobiles...
12:11:55  <Starn> ammler i have mobile phones and devices and maybe i would like to be able to.
12:12:01  <Starn> peter1138 thank you.
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12:12:26  <Ammler> still no reason to change nick
12:13:01  <Eddi|zuHause> yeah, i don't change nicks either :p
12:13:28  <Ammler> you're always at home :-P
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13:28:55  <OwenS`Phone> Ammler: i often leave my phone connected when at my PC. Also, it lets you know I may respond more slowly as I cant type as fast on a touchscreen
13:30:46  <Ammler> he :-P
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13:32:55  <OwenS`Phone> Starn: I use mIRGGI for Symbian s60
13:34:27  <andythenorth> Eddi|zuHause:
13:36:00  <Eddi|zuHause> what a beauty :)
13:36:52  <__ln__> cool
13:37:20  <andythenorth> Eddi|zuHause: I'll pm you the grf
13:37:33  <andythenorth> one more electric tram to do
13:37:40  <Eddi|zuHause> right, but i probably won't get to testing it today...
13:38:16  <Terkhen> that's a lot of coal :P
13:39:32  <Belugas> good morning/afternoon/evening/night all
13:39:59  <andythenorth> Terkhen: useful if you have a lot of coal to move :)
13:41:49  <Eddi|zuHause> andythenorth: that's 6/8+n*4/8?
13:41:58  <Terkhen> indeed, that is usually the case at my RV only games
13:43:13  <andythenorth> Eddi|zuHause: the one in the screenie is 5/8 + n*4/8
13:43:23  <andythenorth> I'm about to draw 5/8 + (??)
13:43:29  <andythenorth> gah, 6/8
13:43:46  <andythenorth> today is a big face palm day
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15:10:20  <fjb> Cute trams.
15:11:20  <SpComb> long tram is long
15:18:21  <fjb> Hm, compressed air powered trams would also be nice. :)
15:19:20  <Eddi|zuHause> doesn't really make a difference as long as there are no non-electrified tram rails
15:20:49  <fjb> They will come when road types are ready.
15:22:22  <Eddi|zuHause> that probably won't be in the next two weeks...
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15:53:20  <Sevalecan> how can a compile an openttd binary so that it doesn't use a fixed path to locate the data with --data-dir, however it does it with the linux binary on the site?
15:54:28  <Eddi|zuHause> what?
15:55:32  <Rubidium> Eddi|zuHause: "I'm trying to do something, but I'm not telling you that. Instead I guessed what might be broken and ask a question how to fix what I assume is broken"
15:55:59  <Sevalecan> wrong.
15:56:23  <Sevalecan> I'm making changes to the binary for fun against the AI, and I don't like the idea of having to install openttd to an absolute path on my system every time I make a new copy
15:56:25  <Sevalecan> :P
15:56:42  <Sevalecan> I'd rather it just say "hey, I'll take the CWD and find the files from here"
15:57:19  <Rubidium> Sevalecan: have you read the readme? The part about where OpenTTD searches for the files?
15:57:30  <Sevalecan> I wasn't aware it covered that, I'll go check :P
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16:31:22  <andythenorth> Industrial Trams: done
16:31:34  <andythenorth> The big one is 1020hp, up to 390t
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16:45:05  <Eddi|zuHause> looks good... now loading stages and closed wagons :)
16:45:43  <andythenorth> I knew that would be the next request  9.9
16:45:50  <andythenorth> anyone want to draw wagons?
16:46:23  <Eddi|zuHause> i wonder how you want to put wood or heavy machinery on these tiny wagons, though :)
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16:48:25  <Sevalecan> heh
16:50:15  <andythenorth> Eddi|zuHause: you may be able to read this better than me :P
16:50:15  <andythenorth>
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16:52:33  <Eddi|zuHause> they say that it was one of the largest forest railways in western and central europe, and that hardly anything is left
16:52:51  <andythenorth> well those pictures answer the log question :)
16:52:55  <Rubidium> Eddi|zuHause: wooden rail rots :)
16:53:06  <andythenorth> heavy machinery ain't travelling by tram :)
16:53:26  <andythenorth> apart from a peat bog, anywhere a tram can go, a bulldozer can go :)
16:54:58  <andythenorth>
16:55:14  <Sevalecan> my attempts at adding a button are unsuccessful :'(
16:56:07  <Starn> good evening ladies and gents
17:01:16  <Sevalecan> clearly I am doing something horribly wrong. I can't even delete an existing button. ::)
17:02:18  <Eddi|zuHause>
17:02:20  <Sevalecan> ah, got  it.
17:05:21  <andythenorth> Eddi|zuHause: hmmm, might look weird in curves :)
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17:05:40  <Eddi|zuHause> andythenorth: :)
17:05:52  *** Terkhen [] has joined #openttd
17:05:55  <andythenorth> save that one already
17:06:02  <andythenorth> implement *that* in OTTD :)
17:06:33  <Rubidium> 90 degree turns? :)
17:07:04  <Sevalecan> cool, my button works \o/
17:07:21  <andythenorth> drive, stop, turn, drive :)
17:09:20  <Rubidium> although that image reminds me of the VLA
17:10:49  <Eddi|zuHause> "2-achsige Rungenwagen kamen in der Regel auf Waldbahnen nicht zum Einsatz." <-- stake cars were not used
17:14:48  <andythenorth> trams - todo: load sprites, more wagons, modern liveries.
17:15:17  <andythenorth> and then....diesels!  But that needs roadtypes :o
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17:33:10  <Starn> Rubidium are you the primary one i've noticed that uses virtual box?
17:33:50  <planetmaker> there are also other precious stones
17:34:01  <planetmaker> :-P
17:37:40  <Rubidium> I am not the one
17:37:57  <Rubidium> or at least, I didn't get my meds yet
17:38:09  <Starn> lol
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17:46:45  * andythenorth cracks knuckles, prepares to draw some stupid wagons :P
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17:48:14  * andythenorth sacks the wagons, decides to write some documentation instead :)
17:50:12  <Starn> will 384mb ram be enough for linux to compile openTTD?
17:50:29  <Starn> i know its enought for my bot project...
17:50:29  <Rubidium> depends on the compiler
17:50:50  <Starn> not sure yet.. looking into that after i get linux setup i can change the amount of ram.
17:51:02  <Rubidium> some versions of GCC-LTO did not think 8 GB was enough
17:51:14  <Starn> holy crapper
17:51:17  <Rubidium> but... 384 should be more than enough
17:51:33  <glx> I usually set the VM to 1GB
17:51:50  <Starn> i only have 1gb...
17:51:56  <Starn> <--- poor man.
17:51:57  <glx> I have 4 ;)
17:52:09  <OwenS> Curious... where has my Solaris box' grub menu.lst gone?
17:52:11  <Rubidium> IIRC the CF's use 256MB per VM to compile
17:52:20  <Starn> i am poor unemployed and disabled lol so atm i cant afford more ram :P
17:52:22  <glx> 1 GB on win7 64 bit ?
17:52:46  <Starn> yes... it runs faster than 1gb on vista 64...
17:52:57  <OwenS> ...or... How the hell is Solaris booting without a menu.lst?!
17:53:03  <glx> that's very low, minimum recommended is 2GB
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17:53:22  <Rubidium> OwenS: grub2?
17:53:33  <Starn> i know.. but i do not have XP and win 7 was only OS i was able to get for free other than vista.. and vista was pre installed.
17:53:42  <OwenS> Rubidium: their fork of Grub Legacy with ZFS support
17:53:47  <OwenS> And I checked for grub.conf too
17:55:20  <Rubidium> oh, gcc-lto relatively current takes 1GB to link OpenTTD
17:57:44  <Rubidium> and the CF's VMs are assigned 384 MiB except Windows gets 448 MiB
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17:58:55  <OwenS> Its in /rpool/boot/grub/menu.lst it seems
17:59:59  <OwenS> ... I have seven OpenSolaris boot configurations installed. Perhaps its time to trim out some fat
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18:06:18  <andythenorth> I wrote up some of the newgrf debug suggestions:
18:12:27  <Rubidium> in the development forum? :)
18:12:57  <Rubidium> luckily for you you didn't add them to the "shouldn't implement" thread in "General OpenTTD"!
18:14:15  <Ammler> andythenorth: "Patch available" should link to the patch
18:14:41  <Ammler> else you should write "I have a patch :-P"
18:14:45  <andythenorth> Rubidium: well some of them have been developed :)
18:14:53  <andythenorth> Ammler: the patch is in the same thread, I'll link up to it
18:15:01  <Ammler> ah ok :-)
18:16:43  <Eddi|zuHause> <Ammler> else you should write "I have a patch :-P" <-- that phrase is reserved :p
18:16:59  <Rubidium> Eddi|zuHause: to MLK?
18:17:12  <Eddi|zuHause> Rubidium: ??
18:17:35  <Rubidium> Eddi|zuHause:
18:17:52  <Rubidium> oh, s/to/by/ maybe?
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18:18:17  <andythenorth> I didn't write the fricking patch anyway, Yexo did :P
18:18:38  <Eddi|zuHause> Rubidium: but that was a dream, not a patch :)
18:20:09  <Starn> can some one point me to an alternitive to compiling openTTD on linux for windows other than whats on the wiki. i prefer to do less downloading..
18:21:02  <Rubidium> Starn: /msg petert go compile my openttd?
18:21:26  <Starn> lol i rather do it my self.
18:22:12  <Starn> for i plan on getting my hands dirty so to speak.
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18:22:35  <Ammler> mingw on the wiki?
18:22:50  <Starn> yea i don't really like mingw.... heh
18:23:10  <Rubidium> oh... talking about the wiki... it's old
18:23:21  <Starn> i've noticed...
18:23:34  <Starn> people tend to direct me there a lot though.
18:24:00  <Starn> i manage to work with what was givin to me so far.
18:24:09  <Rubidium> yeah, but talking about the cross compile page in particular
18:24:19  <Starn> execpt compiling on windows 7 64bit with 2008...
18:24:32  <Rubidium> it doesn't work that way for *at least* 3 years
18:24:43  <Rubidium> what distro are you using?
18:24:51  <glx> compiling on 7 64bit with 2008 express works well
18:24:52  <Starn> ubuntu 9.10
18:25:12  <Starn> it would not function for me for openTTD_vs90...
18:25:22  <glx> then your install is broken
18:25:29  <Starn> i figured that..
18:25:32  <Rubidium> Starn: try installing the mingw-binutils, mingw-runtime, mingw packages that (might) come with the distro
18:26:15  <Starn> oh yea it is easier to download with ubuntu than windows i can just go to app-dpt w/e lol forgot that.. yay i guess i will use the mingw stuff
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18:26:49  <glx> no other way when windows is the target ;)
18:26:50  <Starn> been few years since i've used ubuntu or debian based os.
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18:30:09  <Wolf01> hellol :D
18:30:16  <Alberth> evenink
18:30:51  <planetmaker> odd ink ;-)
18:31:33  <Wolf01> mmh is it possible that file transfer via wi-fi on ad-hoc mode is really (7Kbps) slow?
18:32:04  <Rubidium> if it's using a channel that's seriously congested: definitely
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18:35:23  <Wolf01> I'll retry via bluetooth, I'll might reboot and remove the bridge from wi-fi to lan
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18:36:48  <Ammler> bluetooth shouldn't be faster, would be silly :-)
18:37:16  <Rubidium> yeah, especially because it uses the same frequency bands
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18:39:12  <Ryand-Smith> sup all
18:39:21  <Wolf01> at least I can sync with BT connection
18:39:27  <Noldo> tis an tat
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18:43:20  <Wolf01> ok, it doesn't work, too old dongle
18:43:35  <Starn> duel monitors and Virtual machine oddly rocks my socks off.. <--- is excited
18:44:01  <Wolf01> Cable!!!! (as Medic!!)
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18:45:32  <CIA-6> OpenTTD: translators * r19519 /trunk/src/lang/ (arabic_egypt.txt lithuanian.txt):
18:45:32  <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
18:45:32  <CIA-6> OpenTTD: arabic_egypt - 2 changes by kasakg
18:45:32  <CIA-6> OpenTTD: lithuanian - 2 changes by kiphemyst
18:46:09  <Wolf01> MS should code an application to enable smartphones with motion sensor to be used as wiimote for the Xbox360
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18:46:54  <Noldo> it propably would be enough just to give reasonable interface
18:46:58  <Starn> they have a project to creat wiimote like controler for xbox.
18:47:10  <Starn> just like sony does.
18:48:18  <Wolf01> Oh, I can confirm that OTTD works like a charm on my new Omnia2
18:49:06  <traxx> hey i need help to setup a Dedicated Server in ottd. i cant get it to work :S
18:52:17  <glx> @ports
18:52:17  <DorpsGek> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
18:53:15  *** traxx [] has quit [Quit: ajax IRC Client]
18:53:55  * andythenorth wonders if the game could compare cargo translation tables between grfs to establish if cargos provided by one are supported by another?
18:53:57  *** valhallasw [] has quit [Ping timeout: 480 seconds]
18:56:28  * Starn wonders if the coders of openTTD could build and code a machine to read human thoughts | ;)
18:56:36  <PeterT> Starn: The Cross-compiling wiki article doesn't work anyway
18:56:44  <PeterT> Rubidium: He was asking for a guide :-P
18:56:48  <Starn> eh
18:56:55  <Starn> indeed.
18:58:10  <Starn> PeterT: do you know of a way to cross compile openTTD? i assume its kinda like cross compiling python... or uhg i forgot the other one i use...
18:58:39  <PeterT> [14:56:37] <PeterT> Starn: The Cross-compiling wiki article doesn't work anyway
18:59:09  <PeterT> I think there was a channel on freenode about a mingw-fedora cross compiler
18:59:24  <PeterT> they could help you find one
18:59:31  <Starn> PeterT: so no alteritives? for thats kinda what i wanted in the first place..
18:59:42  <glx> Starn: usual ./configure --host
19:00:03  <glx> but you'll need cross compiled lib too
19:01:22  <Starn> the cross compiled lib not to hard... or at least not for what i am use to... not use to C++ :\
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20:15:44  <wallyweb> andythenorth: Cool :-D
20:16:00  <andythenorth> wallyweb: we'd need to twist planetmaker's arm a bit
20:16:16  <andythenorth> but basically there could be two versions built, one OTTD and one TTDP
20:16:30  <wallyweb> You do it ... If I do it he might twist back ;-)
20:20:51  *** fonsinchen [] has quit [Ping timeout: 480 seconds]
20:22:05  <Eddi|zuHause> version of what?
20:22:45  <andythenorth> HEQS
20:22:56  <andythenorth> and also probably FISH as well if wanted
20:23:11  <andythenorth> afk
20:23:18  <wallyweb> Ooooh! SHIPS too?
20:24:07  *** OwenS [] has quit [Ping timeout: 480 seconds]
20:24:26  * wallyweb holds planetmaker so that andythenorth can apply arm pressure
20:25:28  <wallyweb> bbl
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20:25:34  <Eddi|zuHause> "besser arm dran als arm ab."
20:29:59  <Ammler> andythenorth: it isn't just a case of the Makefile, also you need to filter which vehicle you like to replace with
20:30:38  <frosch123> or turn them all into refit options :p
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20:31:04  <Rubidium> or just write a patch to implement "engine pool"
20:31:19  <Eddi|zuHause> that'll make a lot of people happy :p
20:31:55  <Ammler> 5?
20:32:27  <frosch123> though i wonder what heqs is doing in a train game
20:32:43  <Rubidium> Ammler: probably more; yesterday 43 TTDP nightlies were downloaded
20:33:24  <Rubidium> oh, make that 33 (shouldn't include the checksums)
20:33:30  <frosch123> so more than ottd trunk for osx
20:34:21  <Rubidium> frosch123: yes
20:34:21  <frosch123> one quarter of ttdp downloaders check the checksums?
20:34:53  <Rubidium> frosch123: no, one person 10 times in 2 minutes
20:35:02  <Ammler> bots?
20:35:13  <Rubidium> some Russian Opera users (according to UA)
20:39:19  <andythenorth> Ammler: the vehicle IDs are all defines (or will be soon), so 'just' run two versions of ids.pnfo, and the file which assembles the includes
20:39:33  <andythenorth> i.e. ids_ttd.pnfo and ids_ottd.pnfo
20:39:53  <Ammler> andythenorth: I meant, that is the smaller part :-)
20:40:02  <andythenorth> what is the larger part?  Set design?
20:40:09  <Ammler> writing ids_ttd.pnfo might be hard
20:40:22  <andythenorth> why?
20:40:47  <Ammler> you just like to replace starting with vehcile id 0?
20:41:33  <andythenorth> Ammler: I personally don't care.  My interest in ttdp can be measured by the gap between these two pipe chars: ||
20:41:46  <andythenorth> of course, depending on your font, that could be quite a lot :P
20:42:28  <Ammler> hmm, you could ask wallyweb to write that file
20:43:24  <Ammler> Foobar once made a kind of sheme for id usage
20:44:33  <Rubidium> andythenorth: one can draw an infinite amount of lines between those
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21:13:39  <CIA-6> OpenTTD: rubidium * r19520 /extra/ottd_grf/ (Makefile split/openttdgui.nfo split/openttdgui.pcx):
21:13:39  <CIA-6> OpenTTD: [OTTD_GRF] -Add: NewGRF 'debug' icon
21:13:39  <CIA-6> OpenTTD: [OTTD_GRF] -Change: build support for using nforenum instead of renum
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21:28:48  <mickster04> where do i find out about setting up servers like goal servers etc?
21:30:22  <frosch123> afaik there are no open-source goal servers. so you have to invent it yourself.
21:30:50  <mickster04> mustard?boh:( there are so many open goal servers and i've asked on them about setting one up but no one really answered...
21:31:07  <frosch123> or you could search for all ottd contributors and convince them to relicense it with the apl license (or how is it called?)
21:31:27  <Rubidium> frosch123: oh... nasty :)
21:31:30  <mickster04> gpl?
21:31:57  <OwenS> frosch123: You mean Affero GPL?
21:32:09  <frosch123> yeah, that one
21:32:40  <OwenS> If OpenTTD is "GPLv2 or later" (I'm not sure and don't particularly care) then you can actually link AGPL and GPL code
21:33:45  <frosch123> ottd does not have the "or later" term
21:34:06  <OwenS> OK, then things get complex :p
21:37:07  <SmatZ> GPL is "GPLv2 or later"?
21:37:15  <SmatZ> and AGPL?
21:37:17  <SmatZ> strange
21:37:36  <SmatZ> I thought AGPL is something different
21:37:46  <OwenS> I must say I'm personally an ISC license guy :p
21:38:08  <SmatZ> oh no a lawyer
21:38:16  <OwenS> lol
21:38:17  <SmatZ> :)
21:38:37  <OwenS> The ISC license continues doing what the X11 license did to the BSD one: Namely, chopping off baggage no longer needed by copyright law
21:39:26  * SmatZ licences OwenS under Microsoft EULA
21:39:49  <SmatZ> if you hurt me, it's only my fault :-p
21:40:49  * andythenorth wonders why changing pcx files + reloading a grf crashes the game
21:41:18  <Alberth> we made it that way, just for you :p
21:41:47  <SmatZ> :)
21:42:33  <SmatZ> OwenS: "no longer needed by copyright law" in what country?
21:43:14  <OwenS> SmatZ: Berne Convention
21:43:23  <OwenS> I.E. international law
21:43:28  *** KritiK [] has joined #openttd
21:43:35  <OwenS> (Is it the Berne Convention? Or is it something else? I forget : P)
21:43:39  <SmatZ> interesting
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21:45:33  <OwenS> In interesting news, Apache 1.3 is now officially dead
21:46:13  <mickster04> :(
21:46:23  <SmatZ> now?
21:46:30  <OwenS> Well, has been for a few weeks
21:46:44  <SmatZ> I thought it has been for years :)
21:46:45  <OwenS> ASF have officially dropped support as nobody wants to work on 1.3 (or 2.0) any more
21:46:56  <OwenS> No, they were still doing security maintanance
21:47:21  <SmatZ> that's nice
21:48:39  <mickster04> well i use 2.2
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21:51:43  <OwenS> I must say I dont understand why so many sites still run 1.3...
21:52:08  <frosch123> [22:32] <mickster04> where do i find out about setting up servers like goal servers etc? <- hmm, actually, maybe there was some city builder patch on the forums
21:52:31  <mickster04> hmmm
21:52:37  <frosch123> i remember some released patch with 4 or 5 hardcoded server passwords in it
21:52:49  <Ammler> and hardcoded ports
21:53:27  <Rubidium> oh, I thought the if (a == "foo") { } else if (a == "bar") {} ... was the fun part
21:54:06  <frosch123> no, the testing of generated numbers without using the actualy constants
21:54:49  <OwenS> Rubidium: what... comparing strings by pointers?
21:55:36  <Sevalecan> my Buy Rights button works \o/ it automatically buys exclusive transport rights in every town the selected company occupies ;) goodbye, NoCAB! :P
21:55:48  <Rubidium> OwenS: yap
21:55:59  <OwenS> uuuggghhh
21:56:06  <Jolteon> Sevalecan: Expensive :O
21:56:57  <Sevalecan> yeah, it's costing 66 million a pop right now. Considering that I have no inflation and towns set to "very low"
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21:58:21  <Sevalecan> (USD, that is)
21:58:45  <OwenS> Curse GAS assembly syntax' defaulting to load from address...
21:59:00  <SpComb> Sevalecan: just play without AIs :P
21:59:10  <OwenS> (As in, and 0xF, %al is (*0xF & al) ...)
21:59:16  <Sevalecan> that's no fun, I want to run them out of business!
22:00:15  <SmatZ> OwenS: indeed, why do you have to use gas syntax?
22:01:11  <OwenS> SmatZ: I actually generally prefer it. Thats my only niggle
22:01:14  <SpComb> Sevalecan: use the cheats to change over to their company and wreak havoc
22:01:23  <SmatZ> ouch
22:01:33  <SmatZ> masochist
22:02:45  <Sevalecan> I prefer my less cheaty way :P
22:03:37  <Sevalecan> also, finding out ctrl+drag on signals.
22:03:38  <Sevalecan> godsend.
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22:07:45  <SmatZ> :)
22:08:49  <mickster04> what does ctrl+drag do?
22:10:00  <Sevalecan> it auto-completes a line of signals, turning even when the track turns, up until another batch of signals or a station
22:10:31  <Ammler> or...
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22:22:29  <mickster04> awesmome
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22:34:41  <Sevalecan> it's the best thing since sliced bread.
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22:44:35  <frosch123> pre-sliced bread usually has too thin slices for my taste
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23:05:54  <Wolf01> 'night all
23:05:58  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
23:06:08  <DJNekkid> frosch123: makes two of us
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23:15:26  <fjb> And it tends to get dry early.
23:15:49  <Rubidium> fjb: you're mistaking it with toast :)
23:17:03  <fjb> I'm slicing my bread on my own. Where else would the fun be?
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23:23:40  <Prof_Frink> Ah, but the best thing *for* sliced bread is Marmite.
23:25:12  <aber> I only know dynamite
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23:30:09  <Eddi|zuHause> let me quote: "Falls jemand nicht weiß, was Marmite ist: das ist ein Brotaufstrich mit Konsistenz und Geschmack von Teer aus dem Straßenbau. Ganz, ganz furchtbar. Wenn sie das im Irak gefunden hÀtten, wÀre das ein klarer Fall von WMD gewesen."
23:30:36  <Rubidium> :O
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23:32:22  <Eddi|zuHause> (
23:46:28  <frosch123> night, i am going to dream about porridge with marmite
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23:48:54  <DJNekkid> have anyone seen "Team america" ?
23:49:32  <Eddi|zuHause> is that with the doll actors who fight kim yong il?
23:49:33  <PeterT> What an awful movie
23:50:13  <DJNekkid> it is starting in a few mins
23:50:23  <DJNekkid> but is it worth sitting up to 0240 for?:)
23:50:37  <PeterT> Not at all
23:50:44  <DJNekkid> oki... :)
23:51:37  <DJNekkid> nn then :)
23:52:05  <PeterT> good night!
23:52:50  <Eddi|zuHause> i agree.
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