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[Ping timeout: 480 seconds] 03:00:33 *** DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has joined #openttd 03:41:14 *** tokai [~tokai@port-92-195-150-209.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 03:43:16 *** tokai [~tokai@port-92-195-152-117.dynamic.qsc.de] has joined #openttd 03:43:19 *** mode/#openttd [+v tokai] by ChanServ 03:51:23 *** roboboy [~robotboy@r125-63-187-237.cpe.unwired.net.au] has joined #openttd 04:02:01 *** cypheryob [~cypheryob@82.111.113.157] has joined #openttd 04:02:21 <cypheryob> thats alot of people 04:07:35 *** cypheryob [~cypheryob@82.111.113.157] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 04:25:57 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 04:38:13 *** roboboy [~robotboy@r125-63-187-237.cpe.unwired.net.au] has quit [Read error: Connection reset by peer] 04:38:41 *** roboboy [~robotboy@r125-63-187-237.cpe.unwired.net.au] has joined #openttd 04:45:20 *** HerzogDeXtEr1 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[Quit: Goodbye] 05:21:53 *** PeterT [~PeterT@rdlbnc.com] has joined #openttd 05:26:09 *** xOR is now known as XOR 05:31:45 *** robotboy [~robotboy@r125-63-187-237.cpe.unwired.net.au] has quit [Ping timeout: 480 seconds] 06:00:49 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 06:07:01 *** Starling [~itzdabug@adsl-99-164-109-25.dsl.akrnoh.sbcglobal.net] has joined #openttd 06:14:41 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 06:17:39 *** fonsinchen [~fonsinche@brln-4dbc3835.pool.mediaWays.net] has joined #openttd 06:20:23 *** Yexo [~Yexo@183-88-ftth.onsneteindhoven.nl] has quit [Read error: Connection reset by peer] 06:21:37 *** Yexo [~Yexo@183-88-ftth.onsneteindhoven.nl] has joined #openttd 06:27:46 <Terkhen> good morning 06:49:56 *** fonsinchen [~fonsinche@brln-4dbc3835.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 07:25:16 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has joined #openttd 07:35:41 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 07:50:26 *** Progman [~progman@p57A1B5BB.dip.t-dialin.net] has joined #openttd 07:55:04 *** last_evolution [~last_evol@r5ba58.net.upc.cz] has joined #openttd 08:08:49 *** gartral [~gareth@99-9-202-104.lightspeed.bcvloh.sbcglobal.net] has joined #openttd 08:09:01 <gartral> what ports do i need to open for openttd? 08:09:13 <peter1138> !ports 08:09:16 <gartral> erm, hosting a game/server that is 08:09:20 <peter1138> @openttd ports 08:09:20 <DorpsGek> peter1138: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 08:09:50 <gartral> GRRRRRRRRR... i hate rerouting combined ports 08:09:55 <erani> :D 08:10:34 * gartral has crappy old router that doesnt think it's possible to listen and send on same external port 08:13:53 <gartral> what method does OpenTTD use to encapsulate packets? (yes. I have to tell my router what kind of traffic to expect, or else it's retarded logic will choke the connection) 08:15:31 <peter1138> as DorpsGek said, TCP and UDP 08:17:38 <gartral> yes.. but my router wants to know "packet encapsulation" (aka application type) my choices: FTP server, H.232 IP telephony, DirectPlay (DX8 standard), DP (DX9), DP (DX10), IRC server, PPTP, and SIP-based telephony... 08:17:51 <Noldo> no custom? 08:17:54 <gartral> nope. 08:18:00 <Noldo> too bad 08:18:01 <peter1138> lol 08:18:05 <peter1138> stupid router 08:18:10 <gartral> it's the hight of retarded.. and my school demands i use it 08:18:30 <gartral> ill do DP DX9 08:19:49 <gartral> actually.. i think AT&T demands my school demands i use it... but w/e 08:22:03 <gartral> also: openTTD askes "do you want to quit and return to UNIX?" im not on unix.. im on linux! :P 08:22:30 <Noldo> not you too 08:22:49 <gartral> ok, ok.. i understand theres not much difference 08:24:03 *** DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 08:24:36 <peter1138> and yet we have STR_OSNAME_SUNOS 08:25:00 <peter1138> (When was that rebranded Solaris?) 08:25:36 <gartral> but it would be nice if someone implemented a call too uname -v... 08:25:53 <peter1138> $ uname -v 08:25:53 <peter1138> #1 SMP Tue Mar 9 22:29:32 UTC 2010 08:25:54 <peter1138> yeah 08:25:56 <peter1138> useful 08:25:59 <Noldo> :D 08:26:21 <gartral> mine reports #33-Ubuntu SMP Wed Apr 28 13:28:05 UTC 2010 08:26:45 <SpComb> `uname -o` -> GNU/Linux <3 08:26:48 <gartral> or uname -s 08:26:51 <SpComb> so OpenTTD can aknowledge the GNU thing as well 08:26:52 <peter1138> aye, we can't help it if ubuntu mess everything around 08:27:32 <gartral> if i boot up my fedora box, uname -v reports #34-Fedora-some-date 08:27:55 <SpComb> that's just the kernel version string 08:28:01 <Noldo> why is it retrun to something anyway 08:28:09 <Noldo> do most people play in fullscreen? 08:28:20 <Markk> Hello, very random question, but what would you call "Reception Responsible" with other words in english? 08:28:25 <gartral> i do.. if im hosting the game 08:28:34 <peter1138> what does 'reception responsible' even mean? 08:28:45 <Markk> I think responsible sounds like an bad translation. 08:28:47 <gartral> mean responsable for recieving... 08:29:03 <Markk> That you're in charge of the Reception (In an hotel eg.) 08:32:59 <Markk> Hm, Reception Manager maybe? 08:36:11 *** TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has quit [Ping timeout: 480 seconds] 08:37:19 *** TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has joined #openttd 08:42:15 <gartral> how do you see chat history in game? 08:44:12 <planetmaker> via console 08:44:18 <planetmaker> you can scroll there 08:44:20 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 08:45:43 <gartral> `? 08:45:57 <Markk> gartral: Press § 08:46:09 <Markk> And scroll by pressing shift-pgup/down. 08:46:36 <peter1138> ` indeed 08:46:46 <peter1138> you people with silly keyboard layouts... 08:46:47 <gartral> fish-hook? i dont have fish-hook... i have `/~ 08:47:17 <peter1138> altgr-shift-s (§) is not the right key! 08:50:20 <gartral> Markk (dont give me bad/personal config info!) 08:52:41 <gartral> hmm.. say in console is broken. (or i dont understand the syntax) 08:52:47 <Markk> Personal? 08:52:52 <Markk> It's the standard key. 08:53:12 <Markk> I havn't configured any keys at all. 08:53:57 <gartral> it should just be: say bla bla bla. and print "bla bla bla", right? 08:57:15 *** George [~George@212.113.107.39] has joined #openttd 08:57:52 *** George is now known as Guest687 09:03:48 *** Guest597 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 09:13:58 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 09:14:53 *** piroko [~jeremy@pohl.ececs.uc.edu] has quit [Ping timeout: 480 seconds] 09:21:00 *** luddek [~ludde@h-92-160.A189.priv.bahnhof.se] has joined #openttd 09:35:23 *** piroko [~jeremy@pohl.ececs.uc.edu] has joined #openttd 09:36:47 *** gartral [~gareth@99-9-202-104.lightspeed.bcvloh.sbcglobal.net] has quit [Quit: leaving] 09:52:52 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 10:02:16 <Forked> And_rew: ello da_ta, Godrick og de tusen andre nick. Er ikke du bannet? 10:04:22 *** DorpsGek is now known as Guest693 10:04:29 *** DorpsGek [~dorpsgek@openttd.org] has joined #openttd 10:04:32 *** mode/#openttd [+o DorpsGek] by ChanServ 10:06:37 *** Guest693 [truebrain@openttd.org] has quit [Read error: Connection reset by peer] 10:19:51 *** lugo [~lugo@mgdb-4db8cb32.pool.mediaWays.net] has joined #openttd 10:19:59 *** luddek [~ludde@h-92-160.A189.priv.bahnhof.se] has quit [Quit: luddek] 10:32:16 <peter1138> all the best freaks are here 10:32:33 <Forked> oops, wrong window :p 10:37:09 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has joined #openttd 10:50:18 *** luddek [~ludde@90-230-244-33-no153.business.telia.com] has joined #openttd 10:59:21 *** Xaroth [~Xaroth@86.92.135.101] has joined #openttd 11:11:47 *** luddek [~ludde@90-230-244-33-no153.business.telia.com] has quit [Quit: luddek] 11:12:09 *** luddek [~ludde@90-230-244-33-no153.business.telia.com] has joined #openttd 11:17:45 *** Doorslammer [Doorslamme@119.11.25.179] has joined #openttd 11:20:31 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 11:22:27 *** KingJ [~KingJ-OFT@oops.i.forgot.to.set.my.hostmask.kingj.net] has quit [Read error: Connection reset by peer] 11:27:28 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 11:29:29 *** KenjiE20 [~KenjiE20@92.10.83.181] has joined #openttd 11:30:57 *** KingJ [~KingJ-OFT@oops.i.forgot.to.set.my.hostmask.kingj.net] has joined #openttd 11:33:33 *** Starling [~itzdabug@adsl-99-164-109-25.dsl.akrnoh.sbcglobal.net] has quit [Ping timeout: 480 seconds] 11:34:19 *** Coco-Banana-Man [~Stephan.D@p5B2DB23C.dip.t-dialin.net] has joined #openttd 11:44:33 *** Grelouk [~Grelouk@93.21.17.240] has joined #openttd 12:03:44 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 12:05:28 *** TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has quit [Ping timeout: 480 seconds] 12:06:32 *** TinoDidriksen [~TinoDidri@130.225.157.212] has joined #openttd 12:08:29 *** tokai [~tokai@port-92-195-152-117.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 12:10:48 *** tokai [~tokai@port-92-195-190-216.dynamic.qsc.de] has joined #openttd 12:10:51 *** mode/#openttd [+v tokai] by ChanServ 12:15:19 *** glx [glx@2a01:e35:2f59:c7c0:d47e:b419:58b5:df69] has joined #openttd 12:15:22 *** mode/#openttd [+v glx] by ChanServ 12:29:06 *** George [~George@212.113.107.39] has joined #openttd 12:29:42 *** George is now known as Guest707 12:35:25 *** Guest687 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 12:42:24 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has joined #openttd 12:51:26 *** luddek [~ludde@90-230-244-33-no153.business.telia.com] has quit [Quit: luddek] 12:54:16 *** Yexo_ [~Yexo@183-88-ftth.onsneteindhoven.nl] has joined #openttd 12:57:19 *** Yexo [~Yexo@183-88-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection] 13:01:50 *** Yexo_ is now known as Yexo 13:02:18 *** luddek [~ludde@90-230-244-33-no153.business.telia.com] has joined #openttd 13:10:38 *** fjb [~frank@p5485B767.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 13:18:35 *** luddek [~ludde@90-230-244-33-no153.business.telia.com] has quit [Quit: luddek] 13:20:28 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 13:26:13 * andythenorth is amazed at least once a year at the false premium people place on the value of ideas 13:26:44 <Eddi|zuHause> the what? 13:26:57 <andythenorth> the "what I said" :P 13:27:39 <andythenorth> people over-value their own ideas and under-value their own time. 13:27:54 <andythenorth> oops...under-value the time of *other people* 13:28:18 <andythenorth> it happens in openttd suggestions....but also in the world of film, game, business, web app 13:28:46 <andythenorth> "I'd like to talk to you about my film/web app/business idea, but first can you sign an NDA so you don't steal it" 13:29:48 <andythenorth> or the tt forums version...."All I want for this idea is a credit, I won't be cross if you go ahead and implement it" 13:29:50 *** JostVice [~jostvice@85.136.129.22.dyn.user.ono.com] has joined #openttd 13:29:52 <andythenorth> meh 13:29:58 * andythenorth does some real work 13:30:11 <peter1138> sleep? 13:30:34 <andythenorth> yeah, not so much, due to strange combination of baby & jQuery....and now is not the time 13:30:41 <andythenorth> due to it being middle of the day 13:30:50 <peter1138> pfff 13:30:58 * andythenorth wants to draw hovercraft and invent strange speed effects for them in nfo 13:31:12 <andythenorth> but has to do jquery and people management instead 13:31:16 *** lobster [~michielbi@86.89.201.189] has joined #openttd 13:35:09 *** luddek [~ludde@84-55-112-94.customers.ownit.se] has joined #openttd 13:35:57 *** rhaeder [~quix0r@dslb-188-100-221-094.pools.arcor-ip.net] has quit [Quit: Leaving.] 13:39:53 *** macee [~macee@macee.vpk.bme.hu] has joined #openttd 13:41:31 *** macee [~macee@macee.vpk.bme.hu] has left #openttd [] 13:49:12 <Belugas> hello 13:57:29 <Belugas> andythenorth, in fact, you have to WORK :) 13:57:32 <Belugas> and not PLAY ;) 14:03:30 *** Devroush [~dennis@94-225-72-20.access.telenet.be] has joined #openttd 14:05:04 *** orudge_ [~orudge@75-149-149-225-Minnesota.hfc.comcastbusiness.net] has joined #openttd 14:27:02 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe32dc00-253.dhcp.inet.fi] has joined #openttd 14:27:58 *** lewymati [~lewymati@89.230.159.206] has joined #openttd 14:29:59 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has joined #openttd 14:41:52 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Leaving] 14:46:26 *** pugi [~pugi@p4FCC6F1F.dip.t-dialin.net] has joined #openttd 14:59:37 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has joined #openttd 15:00:50 *** OwenS [~oshepherd@cpc1-stkn13-2-0-cust478.11-2.cable.virginmedia.com] has joined #openttd 15:22:44 *** heffer [~felix@mue-88-130-83-145.dsl.tropolys.de] has joined #openttd 15:33:59 <Belugas> hoo... i've just implemented the concept of savegame bump in our app at work... 15:34:16 <Belugas> in our config structure that is 15:34:19 <planetmaker> hoho :-) 15:39:26 <peter1138> heh 15:50:10 *** SirSquidness [~sirsquidn@au.dongues.com] has quit [Quit: oops, broke it] 15:50:55 *** SirSquidness [~sirsquidn@au.dongues.com] has joined #openttd 15:57:36 *** theholyduck [~holyduck@95.169.62.55] has joined #openttd 16:00:38 *** orudge_ is now known as wiggle 16:01:07 *** wiggle is now known as orudge_ 16:03:26 *** lewymati [~lewymati@89.230.159.206] has quit [] 16:04:55 <Rubidium> Belugas: you're not using XML? 16:05:41 <Rubidium> what kind of "noob" has made the requirements for that? It totally goes against the standard of using buzzwords in specifications. 16:07:02 <Belugas> of course i do, even sending informations from database to POs screen is done in XML :) 16:07:06 <Sacro> openttd should support web 2.0 cloud computing 16:08:05 <Rubidium> it does 16:08:23 <Prof_Frink> Cloud computing is hard. 16:08:24 <Rubidium> or I think it does 16:08:39 <Rubidium> just run an openttd server on ubuntu on amazon's cloud 16:08:54 <Belugas> the hardest part of cloud computing is when it's just blue sky outside 16:08:55 <Prof_Frink> CFD with stuff changing state? That's going to need some serious grunt. 16:10:35 <Rubidium> otherwise, #openttdcoop can be considered a sort of cloud computed AI 16:12:20 <Goulp> if you consider that using X11 is kind of cloud computing, then openttd is cloudy compatible 16:16:00 *** pugi [~pugi@p4FCC6F1F.dip.t-dialin.net] has quit [Quit: ALL YOUR BASE ARE BELONG TO US!] 16:16:44 *** amalloy [~Alan@c-67-180-16-162.hsd1.ca.comcast.net] has joined #openttd 16:17:24 <andythenorth> don't trains move at a certain number of pixels per second? 16:17:28 * andythenorth wonders 16:17:37 * andythenorth has been in the development forum recently 16:21:39 * planetmaker objects being classified as AI 16:22:41 *** TinoDidriksen [~TinoDidri@130.225.157.212] has quit [Ping timeout: 480 seconds] 16:24:26 *** TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has joined #openttd 16:35:04 *** tokai [~tokai@port-92-195-190-216.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 16:37:15 *** tokai [~tokai@port-92-195-221-217.dynamic.qsc.de] has joined #openttd 16:37:15 *** mode/#openttd [+v tokai] by ChanServ 16:41:27 <Sacro> oh my 16:45:22 <Eddi|zuHause> planetmaker: do you object more to the A or to the I? :p 16:52:49 <peter1138> hmm, can i use a second pc as a desktop extension... 16:56:39 *** heffer [~felix@mue-88-130-83-145.dsl.tropolys.de] has quit [Quit: heffer] 16:56:42 <planetmaker> Eddi|zuHause: most probably both is not true :-P 17:04:25 <CIA-6> OpenTTD: glx * r19859 /trunk/src/string_func.h: -Fix (r19853): preprocessor warning 17:04:42 *** frosch123 [~frosch@frnk-590fedee.pool.mediaWays.net] has joined #openttd 17:06:44 *** Fast2 [~Fast2@p57AF8568.dip0.t-ipconnect.de] has joined #openttd 17:09:35 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 17:11:03 *** tokai [~tokai@port-92-195-221-217.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 17:13:21 *** tokai [~tokai@port-92-195-2-207.dynamic.qsc.de] has joined #openttd 17:13:22 *** mode/#openttd [+v tokai] by ChanServ 17:18:10 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 17:19:32 * planetmaker wonders whether I should cut down into smaller chunks the new game window patch at http://bugs.openttd.org/task/3826 17:20:52 <Eddi|zuHause> that's generally a good idea 17:21:05 <planetmaker> yeah... 17:21:38 <planetmaker> I guess that should become a hg queue then 17:22:13 *** theholyduck [~holyduck@95.169.62.55] has quit [Remote host closed the connection] 17:22:15 <planetmaker> hm... do several heads and hg queues go well in the same repo? 17:23:02 <Eddi|zuHause> you mean like branches? 17:23:27 <planetmaker> well, I guess one could consider heads something like un-named branches, yes 17:23:29 <Eddi|zuHause> don't know... never got round to learning hg queues 17:23:55 <planetmaker> quite handy... for just that: stacked patches 17:24:45 *** theholyduck [~holyduck@95.169.62.55] has joined #openttd 17:27:17 <Eddi|zuHause> planetmaker: if you can do that in three simple commands, please explain... 17:27:35 <planetmaker> I just try to assess the potential to screw up, if I do both in one repo: maintain the patch queue and the different heads which implement different things of the newgame / settings rework 17:27:59 <planetmaker> Eddi|zuHause: hg qinit enables the patch queue usage 17:28:24 <planetmaker> then with hg qnew starts a new patch 17:28:33 <Eddi|zuHause> planetmaker: best would be a graphical frontend that can show me the different hierarchies... 17:28:45 <planetmaker> you edit it and the you commit it with hg qcommit 17:28:51 *** Dreamxtreme [Dreamxtrem@client-82-26-220-210.pete.adsl.virginmedia.com] has quit [Quit: There are two major products that come out of Berkeley: LSD and UNIX. We don't believe this to be a coincidence.] 17:28:53 <planetmaker> the result will be a diff file in the patch dir 17:29:07 <planetmaker> with respect to the unmodified trunk (or whatever the repo is) 17:29:14 <planetmaker> I don't use graphical front-ends 17:29:44 <Eddi|zuHause> i like graphical frontends, you can get better overview 17:29:45 <planetmaker> the idea is: you can apply or de-apply patches in a pre-defined sequence 17:30:19 <planetmaker> you can stop at any intermediate step and edit the repo. Those changes will then become part of that intermediate patch 17:30:28 <planetmaker> It might brake patches further down the queue, though 17:30:32 <planetmaker> *break 17:31:10 <planetmaker> Other than defining the patch being worked upon by walking up or down this queue, you edit the files as usual 17:31:23 <Eddi|zuHause> ... i totally don't understand this... i have 400MB free, but it fails copying a 300MB file with "not enough disk space" 17:31:28 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:31:45 <glx> still the same harddrisk ? 17:31:53 <glx> -r 17:35:55 *** fonsinchen [~fonsinche@brln-4dbc3835.pool.mediaWays.net] has joined #openttd 17:36:45 <planetmaker> http://tortoisehg.bitbucket.org/manual/1.0/patches.html#patch-queues <-- Eddi|zuHause if you install TortoiseHG you should find a graphical front-end to queues 17:38:25 *** TheMask96 [~martijn@gluttony.vhost.ne2000.nl] has joined #openttd 17:39:44 <glx> tortoise on linux? 17:40:15 <planetmaker> yes, they claim it works on all three major OS 17:40:24 <planetmaker> by means of pygtk on linux and osx 17:40:59 <planetmaker> I was also surprised to read that right now :-) 17:42:34 <Eddi|zuHause> glx: yes, the same HD 17:42:52 <glx> maybe your HD has a big problem :) 17:45:27 <CIA-6> OpenTTD: translators * r19860 /trunk/src/lang/ (catalan.txt french.txt russian.txt): 17:45:27 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 17:45:27 <CIA-6> OpenTTD: catalan - 1 changes by arnau 17:45:27 <CIA-6> OpenTTD: french - 9 changes by ElNounch 17:45:27 <CIA-6> OpenTTD: russian - 60 changes by Lone_Wolf, perk11 17:45:57 *** Dreamxtreme [~Dreamxtre@client-82-26-220-210.pete.adsl.virginmedia.com] has joined #openttd 17:46:01 <Ammler> planetmaker: it is more for gnome, not very well useable on KDE 17:46:14 <Ammler> (but it is= 17:46:26 <Eddi|zuHause> glx: but neither fsck nor smart say anything abnormal 17:48:00 <Eddi|zuHause> 9 Power_On_Hours 0x0012 097 097 000 Old_age Always - 27295 17:53:41 <Rubidium> Eddi|zuHause: not enough free inodes? Space (in size or inodes) reserved for root? 17:54:22 <Eddi|zuHause> Rubidium: no, tune2fs says 0 reserved blocks, and plenty of free inodes (HDD has mostly large files) 17:55:04 <Eddi|zuHause> Rubidium: when the copy process stops with "not enough space", i can create more files with 5-12MB size each, before it stops them again 17:55:24 <Eddi|zuHause> "create" by "cat /dev/zero > testXX" 17:56:01 <Rubidium> what file system are you using? 18:02:07 <Eddi|zuHause> ext3 18:06:11 <andythenorth> evening 18:08:05 <andythenorth> trucks 18:08:06 <andythenorth> http://www.roadtransport.com/blogs/big-lorry-blog/2010/05/australian-roadtrains-gather-o.html 18:08:10 <andythenorth> :D 18:09:28 <Eddi|zuHause> http://paste.openttd.org/225808 <-- that's how it looks like, after repeating the "cat" line a few times 18:09:50 <Eddi|zuHause> where "0 Byte" means the disk is actually full.. 18:10:20 <Eddi|zuHause> if i delete the files, and repeat this, the numbers change slightly... 18:16:34 *** DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has joined #openttd 18:27:06 *** lewymati [~lewymati@89.230.159.206] has joined #openttd 18:31:35 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 18:33:41 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 18:35:47 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 18:38:31 <CIA-6> OpenTTD: frosch * r19861 /trunk/src/video/allegro_v.cpp: -Fix (r19814): Silence a warning. 18:41:50 *** CrazyTB [~crazy@189.106.240.190] has joined #openttd 18:42:35 <CrazyTB> hey... I'm very new to this game and I need some tips. 18:42:53 <CrazyTB> specially... What to do about trains (or any vehicle) that keeps breaking? 18:43:20 <CrazyTB> shouldn't them automatically go to maintenence? Or that only happens if a depot is at their path? 18:43:31 <yorick> CrazyTB: turn breakdowns off :P 18:43:34 <andythenorth> 1. turn off break downs 2. check the maintenance interval is short 18:43:51 <andythenorth> 3. with PBS signals trains often can't find a depot to go to 18:45:13 <CrazyTB> PBS? 18:45:52 *** JostVice [~jostvice@85.136.129.22.dyn.user.ono.com] has left #openttd [] 18:46:02 <yorick> path signals 18:46:41 *** JostVice [~jostvice@85.136.129.22.dyn.user.ono.com] has joined #openttd 18:47:02 *** Starling [~itzdabug@adsl-99-164-109-25.dsl.akrnoh.sbcglobal.net] has joined #openttd 18:49:15 <Belugas> DeathmÞle - Conniptions 18:49:16 <Belugas> yeah 18:49:17 <Belugas> yeah 18:49:20 <Belugas> yeah!!! 18:54:51 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has quit [Quit: Ik ga weg] 18:58:25 <CrazyTB> oh, well... some other day I'll spend more time trying to understand the differences between all types of signals 18:59:45 <frosch123> CrazyTB: http://uwe.s2000.ws/ttdx/signal/index.php?lang=en&filter=ottd 19:00:20 *** XOR is now known as xOR 19:03:22 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has joined #openttd 19:03:49 <Eddi|zuHause> CrazyTB: when the depot is too far away from the path, it might not be found when the train searches for it. use a "service at depot" order for that [in the train schedule, click "goto" and then ctrl+click on the depot) 19:05:06 <Eddi|zuHause> CrazyTB: also, some old trains break down no matter how often you send them to depot 19:05:32 <CrazyTB> Eddi|zuHause: Nice one about "maintain if needed" action! Didn't know about it 19:07:32 <CrazyTB> Eddi|zuHause: Is there any way to "easily" update old trains? Do I need to update all cars or just the engine? 19:07:50 <Eddi|zuHause> CrazyTB: only the engine 19:08:05 <Eddi|zuHause> CrazyTB: read up on "autoreplace" 19:08:32 <CrazyTB> I remember I read that page, but it wasn't so clear for me 19:09:10 <frosch123> s/autoreplace/autorenew/ 19:09:18 <CrazyTB> It seems the tutorials are a bit... incomplete... The "Getting started" shows how to build a simple 1-track system 19:09:22 <andythenorth> dropping a set of signals in front of a depot entrance can also help with PBS pathfinding 19:09:26 <CrazyTB> but doesn't explain what to do next. 19:10:05 <CrazyTB> Also... the basic tutorials don't explain how to maintain the vehicles. (auto-maintanence, lifetime, and so on) 19:11:07 * andythenorth needs to get a newgrf to v1 so work can be started on BANDIT :P 19:12:17 *** KritiK [~Maxim@95-26-104-185.broadband.corbina.ru] has joined #openttd 19:16:00 <CrazyTB> Question: what does mean those red/yellow/green/gray circles at the vehicle list? 19:16:18 <frosch123> profit last year 19:16:32 <glx> profit negative/low/good/too young 19:18:22 <CrazyTB> weird... Because it seems that inside the depot and at the bottom of the vehicle screen they mean "Moving" (as opposed to stopped) 19:18:38 <andythenorth> if you don't have vehicles losing money....you're not using enough transfer systems :P 19:19:04 <CrazyTB> Probably that circle should be replaced by something else... Maybe a dollar/pound/money symbol. 19:19:39 <glx> there are flags in depots 19:19:50 * frosch123 highlights opengfx guys planetmaker and Ammler as he is too lazy to open a ticket 19:20:06 <glx> or there should be flags ;) 19:21:23 <CrazyTB> or just... Arrows, like those shown in stocks 19:21:25 <frosch123> maybe some coins for the profit symbol 19:21:27 <CrazyTB> up green arrow = profit 19:21:35 *** pugi [~pugi@p4FCC6F1F.dip.t-dialin.net] has joined #openttd 19:21:39 <CrazyTB> down red arrow = losing money 19:21:54 <glx> anyway blame opengfx guys :) 19:22:08 <glx> because in original the symbols are not the same 19:23:16 <andythenorth> planetmaker....fancy helping move FIRS along a bit....I'm kind of stuck for motivation working alone :o 19:27:42 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 19:28:54 <glx> I can kick you if that can increase your motivation ;) 19:31:13 <Belugas> let's go andythenorth, let's go! 19:31:15 <Belugas> let's go andythenorth, let's go! 19:36:40 <Ammler> frosch123: ? 19:36:57 <frosch123> read four lines above :) 19:37:02 <CrazyTB> Ammler: I'm opening a ticket about that 19:37:54 <Ammler> CrazyTB: which version? 19:38:09 <Ammler> because I think, stop/moving is already replaced... 19:38:53 <CrazyTB> 1.0.1, I mean, 0.2.4 19:39:21 <CrazyTB> Anyway, http://dev.openttdcoop.org/issues/942 19:40:59 <Ammler> CrazyTB: no screens :-( 19:41:15 <CrazyTB> Do you want me to add screenshots? 19:41:56 <Ammler> would be nice 19:41:57 <glx> CrazyTB: 0.2.4 seems ok to me 19:42:44 <glx> ha no it uses a green circle when running 19:42:55 <glx> (red cross when stopped) 19:43:29 <glx> older version used red/green circles 19:44:15 <CrazyTB> making a screenshot... 19:46:35 <CrazyTB> screenshot added 19:47:54 <CrazyTB> Another question... That vehicle list dialog allows us to sort vehicles by lots of criteria... 19:48:17 <CrazyTB> But it doesn't show the value of each criterion. Thus, we can sort by age, but we can't SEE the age itself. 19:48:40 <glx> you can in vehicle details window 19:48:43 <frosch123> the vehicle number turns red for old vehicles 19:48:51 <frosch123> *too old 19:48:53 *** fonsinchen [~fonsinche@brln-4dbc3835.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:49:07 <glx> and blue in depot ;) 19:49:47 <Eddi|zuHause> those are different icons 19:50:20 <glx> Eddi|zuHause: true, but they look the same 19:50:38 <Eddi|zuHause> that's opengfx's fault 19:51:49 <Eddi|zuHause> they originally had red/green circles for stopped/running, but they changed that because of certain colourblind people requesting it ;) 19:52:16 <CrazyTB> glx, frosch123: yes, we can see the age at the vehicle detail window. But that means we need to click on each vehicle, and then click on that paper icon at that new window. 19:53:06 <CrazyTB> We can't see an overall view of all vehicles age, capacity, speed, value, ... 19:53:23 <Eddi|zuHause> CrazyTB: that might be a valid feature request. maybe show the sorting criterium at the place where group/vehicle name or vehicle schedule is shown 19:53:28 <CrazyTB> We need to open each one individually, and it quickly becomes very messy 19:53:28 * frosch123 never needed such a list 19:54:12 <Eddi|zuHause> frosch123: might be important for rapidly changing values, like timetable delay 19:54:18 <frosch123> i sort by age, when i want to deal with the red ones, resp. want to check the age of the oldest one. 19:54:32 <frosch123> i sort by capacity, if i want to attach some wagons to the shortest train of a group 19:55:09 <frosch123> i cannot remember any other important sorting 19:55:49 <CrazyTB> Eddi|zuHause: about the icons... Nice to see the moving/stop being changed. Now we need the profit icons changed too. ;) 19:56:18 <Eddi|zuHause> i needed sorting for timetable delay to adjust out-of-order vehicles which can't overtake 19:56:23 <glx> profit icons look like original version CrazyTB 19:57:22 <CrazyTB> glx: unfortunately... they are not intuitive... :-\ Maybe money and/or arrows could be better. 19:57:24 <glx> but indeed arrows could be nice for color blind people 19:57:28 <Eddi|zuHause> in a 3000 ticks timetable, having vehicles with 6000 ticks delay is... troublesome 19:57:33 *** Wasila [~Wasila@81-178-69-164.dsl.pipex.com] has joined #openttd 19:57:42 <Rubidium> there are only very few that want a big spreadsheet of information in each window. Doing that makes it more unplayable for the rest. Also implementing such spreadsheet stuff is a lot of work for the very few that want it, but in reality not really use it 19:58:29 <Eddi|zuHause> i need turning loops for trams which allow overtaking :( 19:58:50 <frosch123> correction: i use sorting by "remaining life time", "length", "model" and "profit last year". the rest is useless 19:59:08 * frosch123 agrees with rubidium 19:59:18 <andythenorth> me too 19:59:21 <frosch123> sorting is useful, but the actual values do not matter 19:59:39 <andythenorth> time could be better spent on eye candy :P 20:00:00 <frosch123> though argueable three of the four criterions i use are visible in the list :p 20:00:02 <andythenorth> or providing 'wind' on the map 20:00:12 <frosch123> *criteria 20:00:26 <frosch123> (that is the second time today i mispell that word :s) 20:00:34 <frosch123> "mispell" :p 20:00:41 <andythenorth> 1 byte for wind could give 4 strengths in each of 4 directions 20:01:03 * andythenorth bad maths 20:01:14 <andythenorth> shocking in fact 20:01:34 <andythenorth> what's less than a byte? 20:01:39 <Wasila> a bit 20:01:42 <frosch123> a nibble 20:01:43 <yorick> a nibble 20:01:48 <yorick> a triplet 20:01:48 <Wasila> oh, lol 20:02:14 <andythenorth> one nibble could give 4 wind strengths in each of 4 directions 20:02:20 <frosch123> however, what do you mean with wind of strength 3 from all four directions? 20:02:46 <frosch123> isn't it rather 3 bits for the 8 directions in game, and 5 bits for the strength 20:03:19 * andythenorth thinks in hex for a minute 20:03:44 * andythenorth is sure this could also be done with a bit mask somehow 20:03:48 <Ammler> CrazyTB: thanks, any idea how to change it? 20:03:54 * andythenorth is no good at thinking in hex 20:04:04 * andythenorth defers to frosch123 20:04:12 *** Wasila [~Wasila@81-178-69-164.dsl.pipex.com] has quit [Quit: Leaving] 20:04:30 <Ammler> original set had flags 20:04:34 <andythenorth> anyway we could get a lot of information about wind vector (speed & direction) into a small space 20:04:38 <frosch123> Ammler: 3 + 1 red coins, 3 + 1 green coins, 4+2 green coins, 3+2 grey coins 20:04:54 <frosch123> imo, start/stop are fine, but the profit is stupid 20:05:38 <frosch123> s/green/yellow/ 20:05:42 * andythenorth ponders 20:06:12 <andythenorth> wind vector was first mentioned for ships....but the FIRS wind turbine / wind mill animation could use it :) 20:06:16 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 20:06:34 <andythenorth> should wind vector be same across whole map, or localised? 20:06:38 <frosch123> hmm, or s/yellow/silver/, s/green/goldish/ 20:07:04 <frosch123> andythenorth: at how many places do you look at the map at once? 20:07:20 <Rubidium> what for the "not enough information yet" (currently gray) case? 20:07:32 * andythenorth was thinking of generally prevailing winds in a region....so it would matter for shipping 20:07:45 <andythenorth> maybe some places sailing ships do well and some places they suck 20:07:46 <frosch123> gray would be darker than silver 20:08:03 <andythenorth> or player has to follow 'trade winds' with circular routes :) 20:08:22 <frosch123> oh, you mean wind zones like tropic zones? 20:08:25 <andythenorth> could be 20:08:58 <frosch123> then you need a way to visualise them :p 20:09:13 <frosch123> (well, and a way to store them) 20:09:32 <Rubidium> maybe, but... silver looks like gray and gold looks like yellow which might cause trouble after people upgrade 20:09:32 <andythenorth> it seems pointless to make the wind change a lot. (A) it will be all out of sync with day length and players will complain about it for whatever reason and (B) if changes were frequent and random, they will average and have no game effect 20:09:42 <andythenorth> B is more important :) 20:09:46 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd 20:10:05 <Nite_Owl> Hello all 20:10:36 <andythenorth> frosch123: store them in the map, it would need to be on a per-tile basis.....? 20:10:37 <frosch123> andythenorth: i thought it would be just eyecandy 20:10:55 <andythenorth> would have a gameplay effect for ships. 20:11:00 * Rubidium still wonders what the point is of adding 4 MiB random data to 2kx2k maps just to make some windmills face a particular direction 20:11:10 <andythenorth> also, if desired, planes, zeppelins...and hot air balloons :P 20:11:22 *** HerzogDeXtEr1 [~Administr@88.130.183.62] has quit [Read error: Connection reset by peer] 20:12:02 * andythenorth ponders faking wind in vehicle movement code 20:12:07 <Rubidium> and having gameplay effect on ships would mean that you'd need to rewrite the pathfinder to take the winds into account. That makes making a better pathfinder for ships even more difficult 20:12:12 <frosch123> hot air balloons? sounds like one-way travel :p 20:12:32 * andythenorth looks if vehicle xy co-ord is available 20:12:35 <Rubidium> oh, that reminds me... different directions at different heights 20:12:53 <andythenorth> yup, I knew someone would think of that.....ignore it :P 20:13:04 <andythenorth> ! jet stream 20:13:33 <frosch123> what is the problem with that? there are 16 height levels, and planes flying slightly higher. so say 20 levels. just 20 extra bytes per tile :p 20:13:44 * andythenorth peeks into the exciting world of 80+ variables 20:13:44 <CrazyTB> back... 20:14:06 <frosch123> as i read that would be still less than simutrans uses 20:14:15 <andythenorth> also....the smoke would need to go the right way....but that doesn't help persuade you that this idea is brilliant :P 20:14:23 <CrazyTB> andythenorth, frosch123: about the wind... We can use half-byte for X and half-byte for Y. Then, each nibble could contain a signed 4-bit number 20:14:42 <CrazyTB> from -2^3 to 2^3 - 1 20:14:48 *** tokai [~tokai@port-92-195-2-207.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 20:15:01 <andythenorth> oooh 20:15:14 <andythenorth> 80+ structure appears to make vehicle x,y and z available :P 20:15:38 *** FloSoft [bouncer@www.siedler25.org] has quit [Remote host closed the connection] 20:15:44 <frosch123> andythenorth: be careful with them. maybe they are not available for maps other than 256x256 20:15:47 *** lewymati [~lewymati@89.230.159.206] has quit [] 20:15:49 <andythenorth> poop 20:16:09 <frosch123> though for vehicles is everything different 20:16:12 <andythenorth> RVs have direction of travel as a var, ships appear not to 20:16:18 <frosch123> @calc 2048*16 20:16:18 <DorpsGek> frosch123: 32768 20:16:25 <frosch123> that also fits in 16 bits 20:17:01 *** tokai [~tokai@port-92-195-126-106.dynamic.qsc.de] has joined #openttd 20:17:04 *** mode/#openttd [+v tokai] by ChanServ 20:17:24 * andythenorth ponders 'random' wind in vehicle's nfo....but thinks it might be irritating 20:17:28 <CrazyTB> Ammler: About the icons... The "not enought data" could be just a question mark, or maybe a clock/hourglass 20:17:37 <frosch123> andythenorth: var 9f for all vehicle types 20:17:45 <andythenorth> also random wind would change too much, unless I can hack animation to store state somehow 20:17:57 <andythenorth> ooh 20:18:38 <CrazyTB> Ammler: I like the idea of multiple coins for more profitable vehicles, and probably all coins should be gold anyway. (unless the negative ones, that should be red, or show a red minus sign) 20:18:42 *** HerzogDeXtEr [~Administr@88.130.183.62] has joined #openttd 20:18:54 * andythenorth can't see the 'vehicle fakes wind' method being much other than a lot of nfo for a not-very-good-effect :| 20:19:09 <CrazyTB> Ammler: and the "not enough data" could be a question mark on top of a coin. 20:20:44 <CrazyTB> Maybe the "very profitable" could have gold coins on top of green money bill 20:21:01 *** FloSoft [bouncer@www.siedler25.org] has joined #openttd 20:21:25 <Ammler> CrazyTB: do you have any chance to check how it works with original ttd set? 20:21:59 <CrazyTB> Ammler: nope... I don't have the original one. 20:22:15 <frosch123> andythenorth: devide the map into north and south, and assume it is a sphere. then apply windzones: http://en.wikipedia.org/wiki/File:Map_prevailing_winds_on_earth.png 20:22:20 <CrazyTB> I played the original TT demo many years ago, and never played it again 20:22:54 <andythenorth> frosch123: I'm trying to figure something like that out....it should be plausible in nfo 20:23:10 <frosch123> none - east - west - none - west - east - none 20:23:15 <andythenorth> but it's a bit predictable....maybe randomise the zones on a per-game basis somehow....? 20:23:18 <andythenorth> hmmm 20:23:29 <CrazyTB> andythenorth, frosch123: maybe divide the map into zones... And "store" the pressure of such zones 20:23:39 <CrazyTB> wind flows from high-pressure to low-pressure 20:23:41 <frosch123> maybe also do spring, summer, autumn, winter 20:23:48 <andythenorth> and rain :P 20:24:00 <andythenorth> rain would be a major addition to gameplay 20:24:20 * andythenorth is aware that it's not always clear when he's joking 20:24:22 <CrazyTB> andythenorth: add too much rain and it floods the city... 20:24:46 <frosch123> CrazyTB: as rb already said. map storage is a holy cow in ottd. there is no way to store something as unimportant as wind on a per tile basis 20:24:46 <CrazyTB> and the transportation becomes a complete chaos. (we lived this in real life, a few months ago) 20:25:27 <CrazyTB> frosch123: an entire map would have just a few zones, not too many. 20:25:46 <Nite_Owl> a per tile ash cloud would be going a bit too far 20:26:06 <CrazyTB> Another idea... Maybe you might want to look how SecondLife implemented the clouds/weather. 20:26:29 <frosch123> hmm, firs lacks a vulcano 20:26:59 <Ammler> CrazyTB: I think, to confuse opengfx and openttd features.... 20:27:04 <Ammler> you* 20:27:24 <Ammler> opengfx is mainly just graphics replacement 20:27:32 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 20:27:39 <Nite_Owl> just wait a bit - someone will eventually suggest a volcano as a new disaster 20:27:48 <CrazyTB> Ammler: huh... Why? I'm talking in parallel with you about opengfx, and with andythenorth and frosch123 about wind. 20:28:06 * frosch123 very much dislikes every game with day/night cycles, rain and other stuff which hides the important view on the map 20:28:47 *** tokai [~tokai@port-92-195-126-106.dynamic.qsc.de] has quit [Read error: Operation timed out] 20:29:17 <Belugas> [16:27] <Nite_Owl> just wait a bit - someone will eventually suggest a volcano as a new disaster <-- Meush did it, a few years ago. it was pretty cool, in fact... 20:29:54 <Nite_Owl> but did it include an ash cloud that grounds all air travel ?? 20:30:16 <frosch123> ottd already features a supernova disaster. just click "new game" in the menu 20:30:17 <Belugas> nope. it would have not been too TTD 20:30:37 *** amalloy [~Alan@c-67-180-16-162.hsd1.ca.comcast.net] has left #openttd [] 20:30:54 <andythenorth> I was thinking about a volcano disaster today 20:31:01 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:31:59 *** tokai [~tokai@port-92-195-11-231.dynamic.qsc.de] has joined #openttd 20:32:02 *** mode/#openttd [+v tokai] by ChanServ 20:33:40 *** rhaeder [~quix0r@dslb-188-100-221-094.pools.arcor-ip.net] has joined #openttd 20:33:40 <frosch123> http://bugs.openttd.org/task/1936 <- found it 20:33:43 <andythenorth> frosch123: I was just looking in landscape_grid.html....I had a feeling there would be no way to put wind vector into tiles :) 20:33:49 <Yexo> andythenorth: isn't the major problem with wind the number of sprites you would need for each ship? 20:34:10 <andythenorth> Yexo: that is a good point. But I might decide not to care too much about accurate sprites 20:34:21 <andythenorth> it would affect the speed only 20:34:42 <andythenorth> it can go in that class of problems labelled "it's only a game" :) 20:35:04 <Yexo> can a newgrf actually determine the speed that often? 20:35:16 <andythenorth> mine do at the moment 20:35:18 <Yexo> isn't the max speed callback only called when buying/leaving depot/refit etc. 20:35:29 <andythenorth> hmmm that sounds more plausible 20:35:30 <andythenorth> yes 20:35:32 <frosch123> Yexo: interestingly it is different for ships 20:35:49 <andythenorth> whatever I coded for ships seems to just work :P 20:35:52 <frosch123> though that difference might not be intentional :p 20:36:21 <frosch123> or in other words, the log raft only works as ship :p 20:36:21 <andythenorth> what about aeroplanes? pikka does stuff with speed during takeoff / landing 20:37:26 <andythenorth> frosch123: how about a halfway suggestion.....implementing wind by region in nfo for vehicle is a bit baroque. What about a var that performs a calculation based on vehicle's current map location and provides a vector result to the newgrf? 20:37:38 <andythenorth> maybe using map random seed for some sort of variation 20:37:44 <CrazyTB> just a sidenote: in real life, planes always (or most times) take off and land against the direction of the wind. 20:38:12 <frosch123> andythenorth: actually i would prefer the baroque version :p 20:38:31 <andythenorth> well it means I have to write it at least :| 20:38:42 <andythenorth> so I suppose it suits everybody else better :P 20:39:11 <frosch123> CrazyTB: rockets take of in earth rotating direction 20:39:17 <andythenorth> it's going to be horrible 20:39:25 <frosch123> :p 20:39:29 <Yexo> andythenorth: if you help define which vars to use / how to calculate wind speed/direction I'll write the nfo 20:39:43 <andythenorth> I'll need branching varacts for map size and all kinds of stuff.....and we don't get proper integer maths 20:40:12 <andythenorth> or do I mean floating point maths? 20:40:36 <andythenorth> anyway FIRS has to do some bonkers stuff to deal with maths. Someone else had to write pseudo code so I could understand it 20:40:39 <frosch123> i would guess you can compute most of that once on initialisation 20:40:57 <andythenorth> where can I store it though? 20:41:03 <frosch123> grf parameters 20:41:16 <andythenorth> there's no varact to write them 20:41:17 <frosch123> action D 20:41:23 <andythenorth> ah 20:42:25 <frosch123> store x and y size of map in some parameters, later shift/divide the vehicle position by those values, and you get the position in a nomalised scale independent of map size 20:43:27 <andythenorth> then standard varact 2 with ranges for different regions? 20:43:59 <frosch123> then write a varaction2 chain which computes the windstrength and call that as var 7e procedure call for every vehicle while scaling the result with the vehicle specific speed 20:44:21 * andythenorth wonders "why do I talk myself into trying these things" 20:44:32 * andythenorth saves this irc transcript for future reference 20:44:33 <Nite_Owl> Nice ideas and all but does this not fit the very definition of "Too much work for too little gain" ?? Or have I come in on the middle of an intellectual exercise ?? 20:45:14 <Yexo> is the map size actually available to newgrfs? 20:45:21 <frosch123> Nite_Owl: put the "too much work" in relation to drawing hundreds of sailing ships with different sprites for wind directions 20:45:33 <andythenorth> Nite_Owl: it's probably one of those two outcomes....time will tell :P 20:45:42 <frosch123> Yexo: yes, there is an action 7/9/d variable 20:45:54 <andythenorth> writing code is rarely as time consuming as drawing pixels. and it scales much better :) 20:46:04 <frosch123> hmm, no, it is a action d "patch variable" 20:46:05 <andythenorth> if I was better at writing code it would be even faster 20:49:09 <andythenorth> Nite_Owl: it's probably an intellectual exercise. Something like this: http://en.wikipedia.org/wiki/Metagame_analysis 20:49:52 <Yexo> hmm, a newgrf using an action B for only one specific language could cause a desync because it's disabled at some clients but not at others 20:50:03 <Yexo> but then such a newgrf is stupid anyway 20:50:10 <Yexo> probably not worth fixing that 20:50:12 * andythenorth plays dope wars, which is probably not a metagame 20:50:18 <Eddi|zuHause> <Yexo> is the map size actually available to newgrfs? <-- yes 20:50:35 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Quit: Poef!] 20:50:55 <Yexo> Eddi|zuHause: I just discovered http://wiki.ttdpatch.net/tiki-index.php?page=ReadingPatchVariables 20:51:24 <Eddi|zuHause> yeah, that's the one 20:53:33 * andythenorth "Retired a millionaire" 20:59:00 *** llugo [~lugo@mgdb-4db8c079.pool.mediaWays.net] has joined #openttd 20:59:36 *** guru3_ [~guru3@81-235-164-123-no21.tbcn.telia.com] has joined #openttd 21:00:30 *** guru3 [~guru3@2002:51eb:a47b::1] has quit [Read error: No route to host] 21:03:20 * Belugas goes home 21:03:24 <Belugas> night all 21:03:27 <andythenorth> bye 21:03:33 *** lugo [~lugo@mgdb-4db8cb32.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 21:03:37 * andythenorth codes some refits 21:03:40 *** Tennel [~Tennel@port-ip-213-211-212-60.reverse.mdcc-fun.de] has joined #openttd 21:03:43 <andythenorth> how much do mail bags weigh? 21:03:50 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:04:28 <frosch123> http://wiki.ttdpatch.net/tiki-index.php?page=CargoDefaultProps <- 1/4 ton 21:04:53 <frosch123> @calc 1000/16 21:04:53 <DorpsGek> frosch123: 62.5 21:05:02 <andythenorth> 11t = 44 mail bags 21:05:05 <frosch123> weird passengers 21:05:10 *** rhaeder [~quix0r@dslb-188-100-221-094.pools.arcor-ip.net] has quit [Quit: Leaving.] 21:05:23 <frosch123> the average ttd passenger with luggage only weights 62 kg 21:05:57 <Xaroth> they are full of hot air 21:06:28 <andythenorth> default trucks seem to think 1 mail bag occupies approx same space as 1t coal 21:06:50 <frosch123> default capacity is not based on the weight property 21:07:14 <frosch123> http://devs.openttd.org/~frosch/texts/capacityadventure.txt <- search for capacity multipliers 21:07:46 <andythenorth> so a hovercraft that can refit to 50 PAX or 11t freight should carry how much mail?? :P 21:07:49 <frosch123> it is based on cargoslot, which is quite stupid :p 21:08:16 <andythenorth> @calc 50*62.5 21:08:16 <DorpsGek> andythenorth: 3125 21:08:16 <Prof_Frink> andythenorth: 47 letters and 3 postcards. 21:08:25 <andythenorth> I shall make that the capacity then 21:08:33 <andythenorth> I dunno if it will make much money though 21:09:16 <andythenorth> 22 mail bags seems like a good number picked on no particular basis 21:10:28 <andythenorth> or 44 21:16:50 *** CrazyTB [~crazy@189.106.240.190] has quit [Quit: bye all] 21:21:07 <frosch123> night 21:21:12 *** frosch123 [~frosch@frnk-590fedee.pool.mediaWays.net] has quit [Remote host closed the connection] 21:22:29 *** Tennel [~Tennel@port-ip-213-211-212-60.reverse.mdcc-fun.de] has quit [Quit: WeeChat 0.3.2] 21:30:07 *** lllugo [~lugo@mgdb-4db8d0ba.pool.mediaWays.net] has joined #openttd 21:34:23 *** Starling [~itzdabug@adsl-99-164-109-25.dsl.akrnoh.sbcglobal.net] has quit [Ping timeout: 480 seconds] 21:37:07 *** llugo [~lugo@mgdb-4db8c079.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 21:38:34 <planetmaker> :-( your carma is gone from the stable server, Rubidium 21:38:39 <planetmaker> I turned on again desync debug 21:40:03 <__ln__> ain't that written 'karma' even in engklish 21:42:39 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 21:44:46 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has quit [] 21:49:34 *** Priski [~priski@ihq.in] has joined #openttd 21:49:34 *** Prisk1 [~priski@ihq.in] has quit [Read error: Connection reset by peer] 21:50:01 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has quit [Ping timeout: 480 seconds] 21:54:08 *** orudge_ [~orudge@75-149-149-225-Minnesota.hfc.comcastbusiness.net] has quit [Ping timeout: 480 seconds] 21:56:44 *** CrazyTB [denilson@187.15.95.203] has joined #openttd 21:57:14 <andythenorth> Ammler planetmaker hg troubles 21:57:21 <andythenorth> remote: abort: No usable temporary directory found in ['/tmp', '/var/tmp', '/usr/tmp', '/home/ottdc'] 21:57:29 <CrazyTB> huh... the redmine web server is down too 21:57:49 <planetmaker> uh @ andy? 21:58:01 <andythenorth> that was the result of hg push 21:58:10 <andythenorth> devzone is down 21:58:13 <andythenorth> also 21:58:20 <andythenorth> or same issue I guess :) 21:58:41 <planetmaker> hm... yes, thanks, andythenorth 21:58:52 <planetmaker> no fix yet 21:59:20 <andythenorth> ho ho 21:59:22 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 21:59:27 * andythenorth ponders some sort of backup 21:59:30 <planetmaker> disk full 21:59:30 <andythenorth> locally I mean 21:59:57 * andythenorth starts OS X Time Machine even though it's bollocks 22:00:45 <CrazyTB> planetmaker: probably that's not the case, but a few weeks ago I had a server that had "disk full" while still had plenty of free space. 22:01:01 <CrazyTB> The reason: the filesystem ran out of inodes. (checked that with df -i ) 22:01:05 <planetmaker> CrazyTB: it really seems to be the case 22:01:12 <planetmaker> it's only a vserver and we use our quota 22:01:53 * andythenorth wonders about buying more... 22:02:11 * CrazyTB wonders about the size of /var/log 22:02:19 <planetmaker> the only reasonable upgrade would be a root server 22:02:27 <andythenorth> we have a web server that fills /var/log often 22:02:30 <andythenorth> then dies 22:02:41 * andythenorth ponders bed 22:02:55 <andythenorth> good night 22:03:01 <planetmaker> night andythenorth 22:03:35 <Nite_Owl> later andythenorth 22:04:51 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 22:06:09 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 22:08:39 *** pugi [~pugi@p4FCC6F1F.dip.t-dialin.net] has quit [Quit: ALL YOUR BASE ARE BELONG TO US!] 22:09:41 *** PeterT_ [~PeterT@peter.tarkoy.com] has joined #openttd 22:13:27 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has quit [Quit: heffer] 22:21:59 <Terkhen> good night 22:23:38 *** Devroush [~dennis@94-225-72-20.access.telenet.be] has quit [] 22:24:58 *** theholyduck [~holyduck@95.169.62.55] has quit [Read error: Connection reset by peer] 22:27:01 *** Progman [~progman@p57A1B5BB.dip.t-dialin.net] has quit [Remote host closed the connection] 22:28:14 *** caribou| [~caribou@201.139-240-81.adsl-dyn.isp.belgacom.be] has joined #openttd 22:28:20 <caribou|> hello 22:28:31 <caribou|> i'm having problem joining a dedicated server :/ 22:28:58 <caribou|> it says that the server is "offline" in the game but i can connect to the server through telnet 22:30:48 *** JostVice [~jostvice@85.136.129.22.dyn.user.ono.com] has left #openttd [] 22:31:25 <Yexo> IIRC openttd uses udp packets to determine if a esrver is online 22:31:31 <Yexo> maybe tcp is allowed by udp is blocked? 22:32:41 <caribou|> i've forwarded the both protocols :/ 22:34:52 <Jolteon> k 22:35:05 *** PeterT_ [~PeterT@peter.tarkoy.com] has quit [Quit: Goodbye] 22:35:05 <caribou|> ok that's working i guess the refresh was a bit slow or buggy :/ 22:35:06 <Jolteon> sure it's the right port(s)? 22:35:40 <caribou|> btw i've jsut started playing this awesome game with a frien in coop that's why i thought about the dedicated server 22:36:07 <caribou|> and i've seen this autopilot script, what is this about ? I've read about auto pause and stuff like that !? 22:36:27 <caribou|> the main thing we want is just that when we are not on the server the game is paused but that's a vanilla thing isn't it ? 22:36:59 <Yexo> yes, but autopilot provided that function already when openttd didn't support it 22:37:11 <caribou|> oh understood, thank you ! 22:37:35 <caribou|> does it autosave ? 22:37:47 <Yexo> openttd has an autosave feature 22:37:57 <caribou|> good :) 22:38:15 *** fjb [~frank@p5485BBEB.dip.t-dialin.net] has joined #openttd 22:38:34 <Yexo> you might need to enable it in the settings, idon't know what the default is 22:38:44 <fjb> Moin 22:39:19 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 22:39:32 <caribou|> ok 22:40:11 *** Fast2 [~Fast2@p57AF8568.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:45:26 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 22:47:07 <PeterT> caribou|: where did you see that script? 22:47:11 <PeterT> my servers use it :-) 22:47:21 <caribou|> in the forums :D 22:47:24 <PeterT> oh 22:47:24 <caribou|> what for then ? 22:47:25 <PeterT> http://wiki.openttdcoop.org/Autopilot 22:47:36 <PeterT> http://wiki.openttdcoop.org/Autopilot/ap%2B rather 22:48:59 <caribou|> thanks :) 22:50:18 <PeterT> if you want to see them in action join #sn 22:50:27 *** Coco-Banana-Man [~Stephan.D@p5B2DB23C.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... 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