Times are UTC Toggle Colours
00:00:04 <davis> good luck! :D 00:00:47 <TruePikachu> Lol, crashed 00:00:59 * TruePikachu sees if locally logging in is any faster 00:01:37 *** Fast2 [~Fast2@p57AF9FAA.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 00:01:51 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 00:02:06 <TruePikachu> Umm...yeah...my process table looks all screwed up... 00:02:49 <TruePikachu> Why only 1 mingetty instead of 6? 00:03:25 <TruePikachu> Yeah, looks like X11ing to that computer is a bad idea 00:03:47 *** TruePikachu [~chris@cpe-67-49-42-88.socal.res.rr.com] has quit [Quit: I have to fix it now :( will bbl] 00:07:32 *** TruePikachu [~chris@cpe-67-49-42-88.socal.res.rr.com] has joined #openttd 00:07:49 <TruePikachu> lol @ how horrible X11 over Windows was 00:08:56 * TruePikachu resumes his most recent game of OpenTTD 00:10:18 <TruePikachu> Why must it be so har to get a sorted drop station for factories set up? 00:10:26 <TruePikachu> s/har/hard/ 00:12:52 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 00:15:05 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [] 00:24:15 *** KritiK [~Maxim@89-178-114-192.broadband.corbina.ru] has quit [Quit: Leaving] 00:24:24 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe83de00-38.dhcp.inet.fi] has quit [] 00:24:56 <davis> TruePikachu , playing offline I suppose? 00:28:36 *** Eddi|zuHause2 [~johekr@p54B73FBB.dip.t-dialin.net] has quit [Remote host closed the connection] 00:37:14 <TruePikachu> davis: yes 00:42:27 *** Biolunar [mahdi@blfd-5d8207e7.pool.mediaWays.net] has quit [Quit: Biolunar] 00:49:37 <TruePikachu> lol, our cat just stole a pack of Post-its 00:50:48 <davis> :D 00:53:00 *** Lnd [~Yatta@mon69-3-82-235-38-124.fbx.proxad.net] has quit [] 00:59:41 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 01:01:38 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 01:12:47 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 01:15:01 *** GecK [Geck@pro75-3-82-229-184-63.fbx.proxad.net] has quit [] 01:15:27 *** Phoenix_the_II [ralph@home.deboom.biz] has joined #openttd 01:23:55 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 01:27:48 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has quit [Quit: A key, command, or action that tells the system to return to a previous state or stop a process.] 01:32:45 *** avdg1 [~avdg@94-227-100-192.access.telenet.be] has quit [Quit: Leaving.] 01:41:15 *** pugi [~pugi@p4FCC5C4B.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 01:42:29 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 02:30:18 *** HerzogDeXtEr1 [~Flex@89.246.171.113] has joined #openttd 02:36:08 *** HerzogDeXtEr [~Flex@88.130.187.15] has quit [Ping timeout: 480 seconds] 02:39:06 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 03:04:44 *** nicfer1 [~nicfer@190.50.57.193] has joined #openttd 03:08:04 *** nicfer [~nicfer@190.50.10.198] has quit [Ping timeout: 480 seconds] 03:12:40 *** lugo [~lugo@mgdb-4db8c8c4.pool.mediaWays.net] has quit [Remote host closed the connection] 03:40:31 *** glx [glx@2a01:e35:2f59:c7c0:3819:b5c8:2267:a0ac] has quit [Quit: bye] 03:47:43 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Remote host closed the connection] 03:49:50 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 04:07:39 <GhostlyDeath> If you guys plan on actually doing Imperial for US and UK, then you can do tons vs metric tons 04:09:21 <GhostlyDeath> There any cargo ships that go faster than 15mph? 04:34:27 <GhostlyDeath> Why did I lose money when supplying a truck stop? 04:35:45 <GhostlyDeath> Goods went from trucks transferred over to a dock sent to another dock via ship, then transferred to trucks and shipped to town 04:35:54 <GhostlyDeath> then when they unload, "Cost: 0" 04:41:32 <GhostlyDeath> It's costing more and more to give them goods 04:46:36 <GhostlyDeath> Is it because the goods have been waiting awhile? 04:47:51 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Remote host closed the connection] 04:48:21 <GhostlyDeath> 1000 units of good are waiting to be given away 04:48:29 <GhostlyDeath> Now I added trains with a bunch of cards holding 25 goods 04:48:33 <GhostlyDeath> sending them faster to the dock 04:48:39 <GhostlyDeath> and added more goods ships 04:50:51 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 04:53:28 <GhostlyDeath> I just added a dock next to the city and sent all the goods now 04:53:33 <GhostlyDeath> now the boats make k a piece 04:53:57 <TruePikachu> GhostlyDeath: You know how it was costing you to make a delivery? 04:54:21 *** davis [~b@p5B2894F7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:54:22 <TruePikachu> That is because of the transfer order 04:54:40 <TruePikachu> Just so you know 04:55:22 <TruePikachu> The money which costed you went to whatever made the transfer order, not unlode 04:55:31 *** Eddi|zuHause [~johekr@p54B73FBB.dip.t-dialin.net] has quit [Remote host closed the connection] 04:55:48 <GhostlyDeath> great, now they aren't accepting good =/ 04:56:00 *** Eddi|zuHause [~johekr@p54B76B46.dip.t-dialin.net] has joined #openttd 04:56:40 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 04:57:19 <GhostlyDeath> suckers 04:57:34 <GhostlyDeath> I just built a dock and merged it with that truck stop 04:57:35 <GhostlyDeath> hehehehe 04:58:28 <GhostlyDeath> which did accept goods 04:58:53 *** trebuchet [~Trebuchet@69.51.104.87] has quit [Remote host closed the connection] 05:00:05 <GhostlyDeath> That'l teach you to mess with Finfingpool transportation 05:03:16 <GhostlyDeath> The oil industry is failing 05:03:25 <GhostlyDeath> Those oil rigs aren't producing anything much 05:03:53 <GhostlyDeath> Guess i'll sell those useless tanker trucks 05:04:23 <GhostlyDeath> might just keep one then 05:10:27 <GhostlyDeath> heh, one of the cargo ships dropped off stuff in transfer stuff since they stoped accepting, so I made a truck drive back and forth between two adjacent stops to tranmsfer goods 05:12:13 *** Xrufuian [~Xrufuian@pool-98-119-100-9.lsanca.btas.verizon.net] has joined #openttd 05:23:29 <TruePikachu> I forget...which way is intercontinental bigger? 05:23:42 <TruePikachu> Oh, hi Xrufuian 05:23:55 <Xrufuian> Howdy. 05:24:15 <TruePikachu> Let's just say you will never use X11 to connect here...lags WAY too much 05:24:35 <Xrufuian> Um, ok? 05:24:37 <TruePikachu> Even just in the LAN 05:24:47 <TruePikachu> X11 = X windowing system 05:25:14 <Xrufuian> I know that... 05:25:36 <Xrufuian> Oh! I remember now. 05:25:43 <TruePikachu> What? 05:26:34 <Xrufuian> Nevermind. 05:27:18 <TruePikachu> :P well, do you know which way an intercontinental airport is bigger? The only way to tell from the Wiki is a picture, which Lynx isn't too find of displaying ;D 05:28:44 <Xrufuian> IIRC, it's longer NE-SW. But then again, I'm tired, and may be remembering wrong. 05:29:03 <TruePikachu> I thought it was that way too... 05:29:20 <TruePikachu> Well, I just noticed how my play style had evolved 05:29:36 <Xrufuian> More realism? 05:29:46 <TruePikachu> First, I'd use those 4-track LBBR mainlines (uber unrealistic) 05:30:06 <TruePikachu> Then, I used those L_L?R_R more realistic mainlines 05:30:27 <TruePikachu> Now I just use L?R pretty much all around, splitting to L_L?R_R when needed 05:30:44 <TruePikachu> So yeah, lots more realism (and freight behind PAX) 05:32:20 <TruePikachu> I had an Alco S2 (60mph, but massed down to 55mph) in front of a stream of duplexes (115mph) 05:32:56 <Xrufuian> You're forgetting something: In North America, almost all tracks are bi-directional, regardless of location. Exceptions are MTAs, some parts of the NEC, and something else that I can't remember. 05:33:27 <TruePikachu> Well, remember, you can't do very realistic bidirectional track in OTTD as far as I'm concerned. 05:34:03 <Xrufuian> I guess you never really looked at my railway signaling? 05:34:06 <TruePikachu> It seems that even MSTS does bidirectional track better, and that's saying something, knowing how the sigs and AI pathfinder there work 05:34:30 <TruePikachu> No, I mean, on a stretch of track, you can only have at most 2 trains going that one way at a time 05:34:46 <Xrufuian> That's CTC though. 05:35:01 <TruePikachu> CTC? 05:35:09 <TruePikachu> Oh, nvm 05:35:19 <TruePikachu> That was @ MSTS 05:36:20 <TruePikachu> I have LONG stretches of track (especially my main station join) 05:36:24 <Xrufuian> Only simulators have implemented CTC-like signaling. (It's not true CTC.) 05:37:08 <Xrufuian> OpenTTD can't handle permissive siginaling. Not yet, anyways. 05:37:14 <TruePikachu> Yes, it is not true CTC. True CTC does not route AI into each other, like it has done to me on occasion 05:37:51 <TruePikachu> But that may have just been me not knowing the standard procedures, but it should be foolproof for MSTS 05:38:02 <Xrufuian> Well, CTC needs a human to make the decsions. 05:38:41 <TruePikachu> Hmmm.../me thinks of an OTTD multiplayer mode which will allow for a CTC system :) 05:38:57 <TruePikachu> ^^ for 3.0 05:39:01 <Xrufuian> Things like BART, DC METRO, etc. are ABS-ish system. 05:39:02 *** DDR [~DDR@66.183.113.224] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 05:39:17 <TruePikachu> OTTD... 05:39:31 <TruePikachu> In fact, just TT... 05:40:03 <Xrufuian> Metro's Gold Line is CTC with speed-based cab-signaling. 05:40:22 <TruePikachu> Like the default Amtraks in MSTS? 05:40:37 <TruePikachu> [8] <-- this control 05:40:41 <Xrufuian> That's apsect-based. 05:41:06 <TruePikachu> Oh, so it would just read out the speed with no indication of aspect? 05:41:56 <Xrufuian> "Signal speed" is a maxium speed for a partucular aspect. Such exists on non-cab-signalind lines, like Metrolink. 05:42:29 <Xrufuian> Yes. 05:42:56 <GhostlyDeath> the oil pumps are gone! 05:43:06 <GhostlyDeath> =/ 05:43:14 <TruePikachu> GhostlyDeath: You sure are no Rocketfeller 05:43:24 <TruePikachu> Or w/e his name is 05:43:49 <TruePikachu> You've been having problems ever since I left to have supper 05:43:50 <GhostlyDeath> Never heard of him 05:44:03 <GhostlyDeath> My oil industry collapsed 05:44:08 <TruePikachu> Oh, he was some American guy who completly controled an oil industry 05:44:10 <GhostlyDeath> There's no oil on the map anywhere 05:44:21 <TruePikachu> LOL, you sure are not him! 05:44:28 <GhostlyDeath> Time to sell my oil tankers and oil boat 05:44:47 <TruePikachu> ^^ which made your trucks get negitive income at one point 05:45:42 <Xrufuian> Pika: There are only two signal aspects: Proced under cab signaling, and Absoute stop (Danger). (Although, Metro seems to posibly have three.) 05:45:42 <GhostlyDeath> The goods trucks got negative income 05:45:53 <GhostlyDeath> I got 33k liters of oil remaining in a truck, time to rid of it 05:46:50 <GhostlyDeath> Cost me to transfer the last of the oil 05:47:56 * TruePikachu has 19 oil-producing industries :) 05:48:25 <Xrufuian> In the speed-based system, trains are expected to come across others at restricted speed (15 mph). 05:49:33 *** TruePika [~chris@cpe-67-49-42-88.socal.res.rr.com] has joined #openttd 05:49:43 <GhostlyDeath> I have zero oil producing undustries 05:49:57 <GhostlyDeath> Any possibility of any more in the late 1960s? 05:49:59 * TruePika isn't even in the oil business 05:50:11 <TruePika> IDK, this is 1958 05:50:20 <TruePika> I have 10 years to go 05:51:05 <GhostlyDeath> Would rigs ever appear out of nowhere? 05:51:15 <TruePika> Yes, but only in water 05:51:28 <TruePika> I've gotten them in the 70s, if that's what you're wondering 05:51:29 <Xrufuian> That is called permissive signaling. Metrolink has lots of permissive signals along the line through Soledad Canyon. Those are denoted with a grade plate, but there are other ways that in may be defined. 05:52:14 <TruePika> Xrufuian: Yes, I know what the difference between absolute and permissive signalling is 05:52:16 <GhostlyDeath> i just payed off my 0,000 loan very fast 05:53:19 <Xrufuian> But do you know how it all corallates in the big melting pot of the entire railroads? 05:54:03 <Xrufuian> (The "BNSF way" doesn't matter) 05:54:10 <TruePika> No 05:54:27 <Xrufuian> That's what I'mgetting at. 05:54:31 <GhostlyDeath> my 591mph plane is only going 20mph 05:54:34 <TruePika> But I'm working on OTTD right now. I just wish there was permissive in OTTD 05:54:40 <GhostlyDeath> 200* 05:54:46 <TruePika> GhostlyDeath: is it taxi 05:54:54 <TruePika> nvm 05:55:10 <TruePika> That happens too often; I have no idea what causes it 05:55:14 *** nicfer1 [~nicfer@190.50.57.193] has quit [Read error: Connection reset by peer] 05:55:17 <Xrufuian> Permissive signaling would likely be a nightmere in programing. 05:55:17 <GhostlyDeath> it's on fire 05:55:24 <TruePika> Oh, breakdown 05:55:30 <TruePika> That explains it 05:55:30 <GhostlyDeath> it's the only plane in the sky 05:55:42 <GhostlyDeath> now it's super speedy 05:55:45 <TruePika> Uhh...9/11 anyone? 05:56:02 <GhostlyDeath> Damn, that plane came quite close to a house 05:56:02 *** TruePikachu [~chris@cpe-67-49-42-88.socal.res.rr.com] has quit [Ping timeout: 480 seconds] 05:56:12 *** TruePika is now known as TruePikachu 05:56:15 <GhostlyDeath> The airport is in a kind of valley 05:56:28 <GhostlyDeath> So the plane gets very close to the hills 05:56:42 <TruePikachu> Uhhh...sounds like plane #4 from 9/11 05:57:00 <TruePikachu> Crashed in a field instead of a building 05:57:16 <Xrufuian> I don't recall one of the flight numbers being #4... 05:57:20 <GhostlyDeath> It barely misses a tree also 05:57:24 <TruePikachu> :P crash #4 05:57:34 <TruePikachu> I forget the flight numbers 05:58:16 <TruePikachu> Did the plane land? 05:58:28 <Xrufuian> I'd recon' the pilot's lunch isn't agreeing with their stomach. 05:58:40 <TruePikachu> lol 05:59:17 <Xrufuian> I know that I'd have trouble in that case... 05:59:43 <TruePikachu> Too bad you can't type 'P', in FS, that would help 05:59:55 <TruePikachu> s/first ,/; 06:00:17 <GhostlyDeath> Hopefully drug usage stops once the 60s are over 06:00:23 <GhostlyDeath> Spring of 69 06:00:49 <TruePikachu> It's like, on the year 1970, the newspaper thing comes up: 06:01:08 <TruePikachu> "Drug Overlords Stopped By <Company name>" 06:01:30 <TruePikachu> The body mentions that the overlords depended on oil 06:01:43 <GhostlyDeath> What is "Gaint Screenshot"? 06:01:58 <Xrufuian> It's a screenshot of the entire map. 06:02:03 <TruePikachu> "Giant Screenshot" is a screenshot of the ENTIRE map 06:02:16 *** nicfer [~nicfer@190.50.57.193] has joined #openttd 06:02:33 <GhostlyDeath> Zoomed in? 06:02:50 <TruePikachu> I think so, maybe a middle zoom 06:03:25 <TruePikachu> It is HUGE; save beforehand, and don't stop the game when it freezes for quite a bit 06:03:42 <Xrufuian> No, but something like Z2 level. (assuming the closest is Z0) 06:03:55 <Xrufuian> Not nessarly. 06:04:08 <Xrufuian> Depends on the map size. 06:04:32 <TruePikachu> :P obviously... 06:04:35 <Xrufuian> Over 512 square is a bad idea. 06:04:40 <GhostlyDeath> It made a closest possible zoom map 06:04:46 <GhostlyDeath> PNG ends up being 2.2MB 06:04:56 <Xrufuian> What size map? 06:05:36 <TruePikachu> And 8bpp or 32bpp? 06:06:25 <Xrufuian> 32-bit is not realy that prelvent. 06:06:43 <TruePikachu> But some guys here use it 06:07:02 <GhostlyDeath> I just cloned a goods cargo ship, made 4 of them 06:07:08 <GhostlyDeath> There was 1000 goods waiting at the doc 06:07:31 <TruePikachu> ?! why'd you clone? How much can the ship hold? 06:07:42 <Xrufuian> Ya, some. But think, there's thousands of players... 06:08:08 <GhostlyDeath> 160 06:08:31 <TruePikachu> Xrufuian: Don't assume that GhostlyDeath doesn't use 32bit 06:09:05 <TruePikachu> GhostlyDeath: I don't think there are 160 players :P And I don't think you have enough ships if that was 160 goods/ship 06:09:32 <GhostlyDeath> 160 boxes of goods gives me roughly k 06:09:40 <GhostlyDeath> It is 160 goods a ship 06:09:43 <GhostlyDeath> Moving at 15mph 06:09:50 <GhostlyDeath> I got 6 or 7 ships 06:09:54 <TruePikachu> Lol @ 15mph 06:10:17 <GhostlyDeath> no 06:10:18 <GhostlyDeath> make that 9 06:10:29 <TruePikachu> 9 ships, or 9mph? 06:10:37 <GhostlyDeath> ( ships 06:10:38 <GhostlyDeath> 9* 06:10:43 <GhostlyDeath> They are Yate Cargo Ships 06:11:25 <GhostlyDeath> There's a giant ocean 06:11:29 <TruePikachu> @calc 160/(9*15) 06:11:29 <DorpsGek> TruePikachu: 1.18518518519 06:11:29 <Xrufuian> Well, it's time for me to go to bed. 06:12:04 <TruePikachu> Uhh...wrong thing... 06:13:04 <TruePikachu> @calc 160*9*15/100 06:13:04 <DorpsGek> TruePikachu: 216 06:13:19 <Xrufuian> Got that darn paper to write on weither I support or oppose Propisition 23. :( 06:13:21 <TruePikachu> Hmmm...I can't think in math right now 06:13:28 * Xrufuian Gibbs slaps TruePikachu... 06:13:31 <GhostlyDeath> wood made 250 goods last year 06:13:44 <GhostlyDeath> factory only made 60 06:13:53 <Xrufuian> Goodnight. 06:13:55 <GhostlyDeath> month* 06:13:56 <GhostlyDeath> cya 06:14:22 <TruePikachu> lol if factory only made 60 goods last year = 5 goods per month 06:14:55 <TruePikachu> 1 good every 6 days approx. 06:15:21 <GhostlyDeath> I got two 5x25 good trains 06:15:34 <GhostlyDeath> 25 good holding containers, and 5 of them 06:15:41 <GhostlyDeath> each on their own tracj 06:15:57 <TruePikachu> Ummm...that's too efficient for now 06:16:38 <TruePikachu> Maybe...I was just thinking 10x25 06:16:55 <GhostlyDeath> it's basically 10x25 06:17:10 * TruePikachu counts in tiles rather than cars 06:18:05 <GhostlyDeath> good production from sawmill and factory jumped 06:18:21 <GhostlyDeath> Forest is making tons of wood 06:18:26 <GhostlyDeath> Animals are breeding 06:18:49 <GhostlyDeath> across the map, they take a voyager on trucks to a dock over the sea to a dock, they either get a truck or a train 06:18:51 <TruePikachu> GhostlyDeath: You just reminded me of this bag in my science teacher's roo, 06:18:51 <GhostlyDeath> heh 06:19:03 <TruePikachu> *room 06:19:13 <GhostlyDeath> Bag? 06:19:13 <TruePikachu> "Bags of Breeding Bunnies" 06:19:25 <TruePikachu> IDK what's in it 06:19:31 <GhostlyDeath> How old are you? 06:19:34 <GhostlyDeath> Why don't you ask 06:19:44 <TruePikachu> 16, and the teacher doesn't know either 06:20:08 <TruePikachu> She doesn't have time to clean out the classroom 06:20:31 <GhostlyDeath> heh, I remember when I was 16.......... 06:20:52 <GhostlyDeath> Factory is getting livestock, grains, and steel 06:21:03 <GhostlyDeath> but that sawmill is pumping out alot of goods 06:21:08 <GhostlyDeath> Too many goods for me to handle 06:22:23 <TruePikachu> Remember, forest production increases when more trees are growing 06:22:27 <GhostlyDeath> 5 boats are grabbing at goods 06:22:45 <TruePikachu> as in more trees have been cut down, so new ones are growing in their place 06:22:58 <GhostlyDeath> trees disappear 06:23:02 <GhostlyDeath> then baby trees appear 06:23:08 <TruePikachu> Yes 06:23:34 <TruePikachu> Also, forests can give out trees 10 times a month, compared to 8-9 that other industries give out 06:24:11 <TruePikachu> And sawmills usually get less traffic than factories; less industries supply 06:27:38 <GhostlyDeath> I got maybe 10-15 trucks 06:27:40 <GhostlyDeath> well, 20 06:27:45 <GhostlyDeath> a guess 06:27:47 <GhostlyDeath> I lost count 06:28:03 <GhostlyDeath> Heh, I spent half a million funding a city to add more houses 06:30:31 <GhostlyDeath> just made an aircraft take goods from the sawmill to another airport 06:31:16 <GhostlyDeath> damn, k 06:31:17 *** ryx [~paul@f053212174.adsl.alicedsl.de] has joined #openttd 06:31:28 <GhostlyDeath> didn't take long for it to transfer the stuff 06:32:57 <GhostlyDeath> takes like, a week 06:35:58 *** Xrufuian [~Xrufuian@pool-98-119-100-9.lsanca.btas.verizon.net] has quit [Quit: "We had a bomb scare in the Bronx yesterday, but it turned out to be a cantaloupe." -Jerry Stiller as Lt. Rico Patrone] 06:37:52 <GhostlyDeath> Oil rigs better appear, I need that oil 06:39:07 <GhostlyDeath> Road Vehicle 36's profit last year was -6 =/ 06:43:46 <GhostlyDeath> What's the point of a football stadium on a raised block surrounded almost completely by water? 06:46:42 <GhostlyDeath> I enabled a prospecting option in the menu, and now I can make oil! 06:46:50 <GhostlyDeath> but it will cost 2 million, which will be very very costly 06:49:08 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Remote host closed the connection] 06:49:28 <TruePikachu> Lol @ football and RV36 06:49:38 *** TruePikachu [~chris@cpe-67-49-42-88.socal.res.rr.com] has quit [Quit: night] 06:51:18 *** andythenorth_ [~andy@host81-157-87-106.range81-157.btcentralplus.com] has joined #openttd 06:52:01 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 06:58:16 *** KouDy [~KouDy@ip-78-102-180-216.net.upcbroadband.cz] has joined #openttd 06:58:19 <Terkhen> good morning 06:59:48 *** andythenorth_ [~andy@host81-157-87-106.range81-157.btcentralplus.com] has quit [Ping timeout: 480 seconds] 07:04:23 <GhostlyDeath> '73 brought me 0k 07:05:10 <KouDy> hello 07:10:08 <KouDy> a bit digging on the forum and found this thread http://www.tt-forums.net/viewtopic.php?t=31501 and what graphic set is used on those screens? 07:11:18 <GhostlyDeath> Is it possible for autoreplace to upgrade the vehicle? 07:12:19 <GhostlyDeath> Or copy orders to a new vehicle? 07:12:23 <GhostlyDeath> of a different kind? 07:17:56 *** ProfFrink [~proffrink@5adc84bd.bb.sky.com] has joined #openttd 07:17:56 *** Prof_Frink [~proffrink@5adc84bd.bb.sky.com] has quit [Read error: Connection reset by peer] 07:18:13 *** ProfFrink is now known as Prof_Frink 07:24:18 <GhostlyDeath> great 07:24:20 <GhostlyDeath> plane crashed 07:24:50 <GhostlyDeath> 3 died 07:24:52 <KouDy> Ghostly you can either autorenew or autoreplace 07:24:58 <GhostlyDeath> and now everyone hates the airport 07:26:05 <KouDy> first will swap old for new (works only on same type of engine i think), second mentioned you will choose engine and anotehr one and on regular depo visits, trains will swap them 07:29:39 <KouDy> copying orders is also possible http://wiki.openttd.org/Orders 07:29:40 <GhostlyDeath> How would I enable autoreplace? 07:30:35 <KouDy> open list of your all trains 07:30:43 <KouDy> and on bottom there is Manage List 07:30:52 <KouDy> select replace vehicles 07:31:20 <KouDy> left is "old" engine, right is "new" one 07:32:01 <GhostlyDeath> wow, thanks 07:32:52 <GhostlyDeath> I assume replacing sells the old one 07:32:55 <GhostlyDeath> buys the new one 07:33:02 <KouDy> yes 07:33:07 <GhostlyDeath> This saves replacing everyone by hand 07:33:26 *** ryx [~paul@f053212174.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 07:35:04 <GhostlyDeath> all the cars are speedy now 07:35:52 <GhostlyDeath> And I take it when they decide to go in for their maintenence every some days 07:35:56 <GhostlyDeath> they are upgraded 07:36:10 <KouDy> correct 07:37:32 *** perk11 [~perk11@81.17.157.195] has joined #openttd 07:40:16 <GhostlyDeath> Heh, Finfingpool went crazy and planted trees on every single street 07:42:35 <GhostlyDeath> faster ships means more money 07:43:14 <V453000> more ships mean more lagged server :p 07:46:43 <GhostlyDeath> Local game 07:48:03 <GhostlyDeath> the factory is gooding the saw mill 07:51:12 <GhostlyDeath> Replacing tons of vehicles of all kinds 07:51:17 <GhostlyDeath> Spent 2 million heh 07:52:51 <GhostlyDeath> Finfingpool is growing 07:53:05 <GhostlyDeath> especially after I funded new buildings twice years ago 07:55:06 <GhostlyDeath> Woo, prospected some oil rig! 07:55:18 <GhostlyDeath> Now I have no money anymore 07:57:13 *** nicfer [~nicfer@190.50.57.193] has quit [Read error: Connection reset by peer] 07:57:16 <GhostlyDeath> It just made 320,000 liters 07:59:21 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:01:24 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd 08:03:04 <GhostlyDeath> Great, another plane crash with 2 dead 08:03:32 *** GecK [Geck@pro75-3-82-229-184-63.fbx.proxad.net] has joined #openttd 08:03:34 <GecK> hi 08:03:34 <GhostlyDeath> luckily it was empty 08:03:37 <GhostlyDeath> Greetings 08:06:01 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Read error: No route to host] 08:08:22 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd 08:08:40 <Alberth> hi 08:09:32 *** andythenorth_ [~andy@host81-157-87-106.range81-157.btcentralplus.com] has joined #openttd 08:14:37 <GhostlyDeath> KouDy: There any way to replace crashed planes automatically? 08:14:56 <V453000> dont use planes 08:14:59 <V453000> :) 08:19:28 <Alberth> GhostlyDeath: no, there is a setting to reduce crashes, I think 08:19:37 <GhostlyDeath> Hopefully boats don't sink 08:20:00 <Alberth> He, that's an idea! :p 08:21:12 <Alberth> boats are the slowest, so any tycoon will avoid them as much as possible 08:21:49 <GhostlyDeath> Yeah well, My world is mostly water 08:22:09 <V453000> you can even turn crashes off completely 08:22:09 <Alberth> nothing that some money cannot solve :) 08:22:47 <Alberth> V453000: oh, nice 08:23:01 <Alberth> technically, that is also a 'reduction' :) 08:23:53 <V453000> well using aircraft is stupid anyway :) 08:24:24 <GhostlyDeath> Need a 55mph cow truck 08:25:11 <GhostlyDeath> hopefully the oil rig does not explode 08:25:15 <GhostlyDeath> I paid 2 million to get it 08:25:25 *** andythenorth_ [~andy@host81-157-87-106.range81-157.btcentralplus.com] has quit [Ping timeout: 480 seconds] 08:25:37 <Alberth> you can turn off disasters like that :) 08:25:54 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe83de00-38.dhcp.inet.fi] has joined #openttd 08:27:29 <GhostlyDeath> I based it off easy 08:27:38 <GhostlyDeath> hopefully nothing goes wrong when I eat some food 08:34:09 <KouDy> sorry i was away... no replace for plane crashes... when you go plane crashed, do to depo -> clone vehicle -> click on wreck and you have exactly same copy 08:34:17 <KouDy> except it's not crashed :) 08:35:49 <GhostlyDeath> I've done that 08:35:53 <GhostlyDeath> but I was thinking of going to sleep 08:37:01 <KouDy> does anyone use BK Enhanced Tunnels? 08:38:06 <peter1138> What about them? 08:38:36 <KouDy> i can't build track on top of entrance 08:38:46 <KouDy> and can't figure what i am doing wrong 08:39:39 <peter1138> Correct. It's just graphics. 08:40:07 <KouDy> hmmm 08:40:07 <KouDy> http://www.tt-forums.net/viewtopic.php?f=26&t=32119 08:40:13 <KouDy> check first post 08:40:32 <KouDy> and first attached screen, he does have track on top of it :) 08:40:49 <KouDy> so i need some other GRF then? on order to enable it 08:41:07 <peter1138> No. If there's track on it, then the screenshot is from TTDPatch. 08:41:37 <KouDy> hmmm i see 08:41:41 <KouDy> so it's not in OTTD 08:41:42 <KouDy> ok 08:43:49 *** Eddi|zuHause2 [~johekr@p54B76B46.dip.t-dialin.net] has joined #openttd 08:46:52 *** frosch123 [~frosch@frnk-590fcc05.pool.mediaWays.net] has joined #openttd 08:53:51 *** Progman [~progman@p57A1C2FE.dip.t-dialin.net] has joined #openttd 08:59:39 *** andythenorth_ [~andy@host81-157-87-106.range81-157.btcentralplus.com] has joined #openttd 09:20:21 *** andythenorth_ [~andy@host81-157-87-106.range81-157.btcentralplus.com] has quit [Quit: andythenorth_] 09:24:44 *** Fast2 [~Fast2@p57AF9A4D.dip0.t-ipconnect.de] has joined #openttd 09:26:18 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has joined #openttd 09:32:21 *** frosch [~frosch@frnk-590fcc05.pool.mediaWays.net] has joined #openttd 09:34:57 *** frosch123 [~frosch@frnk-590fcc05.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 09:41:30 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 09:46:35 <Eddi|zuHause2> i can't get synergy to run... 09:46:53 <Eddi|zuHause2> the furthest i get is "connection timed out" 09:49:03 <Eddi|zuHause2> Running synergy: /usr/bin/synergys -f --debug INFO --name johannes-ii -c /tmp/qt_temp.h24067 --address :24800 09:49:09 <Eddi|zuHause> Running synergy: /usr/bin/synergyc -f --debug INFO --name johannes-i johanes-ii:24800 09:49:11 <Eddi|zuHause> WARNING: synergyc.cpp,265: failed to connect to server: Timed out 09:58:33 <frosch> oh no, two of them 10:02:35 <peter1138> bum 10:06:29 *** Eddi|zuHause2 [~johekr@p54B76B46.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 10:28:09 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 10:29:43 *** Fast2 [~Fast2@p57AF9A4D.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:32:36 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 10:42:52 *** Biolunar [mahdi@blfd-4db0e9b9.pool.mediaWays.net] has joined #openttd 10:42:52 *** ar3kaw [~ident@87-239-75-101.internetia.net.pl] has quit [Read error: Connection reset by peer] 10:43:05 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has joined #openttd 10:48:08 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 10:59:18 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 11:05:45 *** KenjiE20 [~KenjiE20@92.8.15.143] has joined #openttd 11:11:08 <peter1138> Okay, anyone know how to fix /etc/rcS.d on a Debian system? 11:12:36 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 11:13:43 *** Eddi|zuHause2 [~johekr@p54B76B46.dip.t-dialin.net] has joined #openttd 11:18:23 <Eddi|zuHause2> seems to work now that i switched around client and server 11:18:27 <Eddi|zuHause2> no idea whz 11:19:07 <Eddi|zuHause2> silly 11:19:45 <Eddi|zuHause2> it's now using english keyboard layout 11:25:12 <V453000> hmm why are lost trains going against the back of 1way PBS? :/ 11:26:59 * V453000 pokes Eddi 11:27:05 <Rubidium> because those are safe waiting places 11:27:17 <Rubidium> and it goes to the first one it can find 11:27:21 <V453000> well yes but why that 11:27:53 <Rubidium> because, apparantly, someone complained about them not being safe waiting places 11:27:54 <V453000> from the gameplay view it only ruins it 11:28:10 <V453000> well I wonder what reasons the someone had for that :) 11:28:48 <V453000> it is quite easy to get lost trains :| 11:29:53 <Eddi|zuHause2> that's the point. it shouldn't be so easy to get lost trains. 11:30:18 <V453000> umm 11:30:30 <V453000> so it is intentional to make PBS unoperational? 11:31:29 <V453000> or just to make people try to reduce their lost train count? 11:32:27 <V453000> with the older PBS even lost trains had quite a good chance to "find themselves" 11:32:48 <Eddi|zuHause2> V453000: no, it is intentional to prefer non-lost trains find the right routes instead of lost trains finding their non-existent path back 11:33:25 <V453000> that worked even before, didnt it? 11:34:49 <Rubidium> V453000: https://secure.openttd.org/bugs/task/3803 11:35:07 <Eddi|zuHause2> hm... a dozen people saying they have the same problem as me, and the only solution they could find was calling "setxkbmap de" manually 11:35:27 <Rubidium> V453000: https://secure.openttd.org/bugs/task/3430 11:35:36 <V453000> Rubidium: yes, that is exactly what I am talking about ... but that is just wrongly built (3803) 11:36:14 <Rubidium> V453000: it first fixes an inconsistency of the 3430 bugfix 11:36:18 <V453000> 3430 is odd indeed but that happened to me even without PBS 11:36:21 <Rubidium> s/it first/the first/ 11:36:46 <Eddi|zuHause2> V453000: that is an almost verbatim copy of a newbie problem i encountered 11:36:47 <Rubidium> in any case, lost trains are lost. They may mess up massively just because they're lost 11:37:27 <V453000> but why couldnt they continue along the rails as would make sense and instead bump at the least expected location? 11:37:34 <V453000> (back of 1way) 11:37:35 <Eddi|zuHause2> V453000: if "we" fix your lost train problem one way or the other, a dozen people will come here to complain that their layout broke. 11:37:59 <V453000> then they built wrong 11:38:00 <Eddi|zuHause2> V453000: that's why we don't even try 11:38:02 <Rubidium> V453000: because that makes the pathfinders much more complex 11:38:50 <Rubidium> the same happens, by the way, with lost trains and presignals 11:39:07 <V453000> that trains go into 1way? or into eol? 11:39:12 <V453000> that is solve-able 11:39:24 <Rubidium> that trains lock up the network 11:39:38 <Rubidium> maybe it can be solved, but at what cost, i.e. what complexity? 11:39:44 <V453000> almost none 11:40:01 <Eddi|zuHause2> "/lib/modules/fglrx/build_mod/2.6.x/kcl_ioctl.c:196:5: error: implicit declaration of function âcompat_alloc_user_spaceâ" ... doesn't sound good 11:40:06 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 11:40:12 <Rubidium> V453000: then where's the patch 11:40:37 <V453000> sec. 11:41:24 <Eddi|zuHause2> V453000: constraints: your patch shouldn't break either of the two layouts above 11:41:40 *** last_evolution [~last_evol@ip-86-49-60-58.net.upcbroadband.cz] has joined #openttd 11:41:43 <Eddi|zuHause2> because those are valid non-lost layouts 11:43:08 <V453000> why do you need patch for it 11:43:24 <V453000> the previous thing worked fine 11:43:27 <Eddi|zuHause2> without a patch, nothing changes. obviously. 11:43:37 <V453000> of course 11:43:39 <Eddi|zuHause2> V453000: it did not. hence the two bug reports 11:43:48 <V453000> which are weird or wrong 11:44:09 <Eddi|zuHause2> they may be "weird", but they still are valid 11:44:29 <V453000> seriously, 3803 is obviously not 11:44:54 <Eddi|zuHause2> obviously someone built it. and the exact same layout without path signals works. 11:45:30 <V453000> sure 11:45:37 <V453000> but the 2way path signals arent really normal 11:45:42 <V453000> or they dont behave that way 11:46:09 <V453000> when you have the terminus with PBS, people often use the 2ways in front of platforms too 11:47:16 <Eddi|zuHause2> seriously... RoRo stations are very common. 11:47:32 <V453000> umm 11:48:00 <V453000> I was just pointing out at similar way how people build 11:48:13 <V453000> and the same thing is a point of this bug report 11:48:34 <Eddi|zuHause2> and off the top of my head i remember at least three independent instances where people had misbehaving trains that could be reduced to this exact layout 11:49:00 <V453000> ? 11:49:27 <Eddi|zuHause2> "pbs signalled roro station with depot behind station" 11:49:45 <Eddi|zuHause2> => trains don't find path out of depot 11:50:05 <V453000> yes 11:50:14 <V453000> because the 2ways in the end make no sense 11:50:43 <Rubidium> the point of FS#3803 is that the pathfinder (as per FS#3430) finds the path, but it fails to reserves the path 11:50:49 <Eddi|zuHause2> yes, they do. because trains need to reach the station from the depot 11:51:07 <Rubidium> i.e. the pathfinder and the path reserver where out-of-sync 11:51:32 <V453000> Eddi|zuHause2: why would you have the depot behind the station then 11:51:47 <Eddi|zuHause2> not "i". "the people" 11:51:58 <V453000> anyone 11:52:09 <Eddi|zuHause2> there is no "why" in this bug report. there is "it's possible" 11:52:44 <V453000> well yes but a solution in terms of different building is quite intentional and makes sense 11:52:54 <V453000> whereas the result behaviour by changing the code doesnt 11:53:09 <Ammler> FS#3803 is indeed a bug of eddi :-) 11:53:12 <Alberth> to you it makes sense, others think otherwise, obviously 11:54:21 <V453000> Alberth: the point is that you can eliminate "their problem" with correct building, but in my problem, you could get lost trains basically anytime 11:54:23 <Ammler> it is stupid to make a path of the backside of a oneway signal 11:54:45 <Rubidium> V453000: as I said, FS#3803 *is* about the pathfinder and pathreserver not being in sync. Regardless of whether that layout makes sense, the pathfinder and pathreserver aren't in sync and as such they fail. Thus the fix of FS#3803 has NOTHING to do with that SPECIFIC layout, but with the fact that the pathfinder and pathreserver aren't in sync. Have I already mentioned that the pathfinder and pathreserver weren't in sync? I guess not, so: the pathfinder and p 11:54:50 *** ProfFrink [~proffrink@5adc84bd.bb.sky.com] has joined #openttd 11:55:07 *** Prof_Frink [~proffrink@5adc84bd.bb.sky.com] has quit [Read error: No route to host] 11:55:10 *** ProfFrink is now known as Prof_Frink 11:55:26 <Ammler> Rubidium: but why does it fix 3803? 11:55:36 <V453000> ye :( 11:55:40 <Ammler> as 3803 isn't a valid bugreport 11:56:20 <Rubidium> Ammler: because the PATHFINDER says that the back of a one-way path signal IS a SAFE waiting point, as per fracking FS#3430 11:56:52 <Ammler> then you should fix that and not make it worse :-P 11:57:50 <Alberth> V453000: if you build sufficient tracks, trains do not get lost, and the whole problem disappears. So how is 'their' problem fixable by correct building, and yours not? 11:58:17 <V453000> well for example have a depot for autoreplace where it isnt able to access anything on the network 11:58:24 <V453000> anything/everything 11:58:32 <V453000> and PBS signal nearby 11:58:37 <V453000> you are done :) 11:58:43 <Rubidium> Ammler: what can be fixed differently when the pathfinder is right and the path reserver is wrong, causing FS#3803, and you fix the pathreserver to do what the pathfinder does 11:59:06 <Alberth> V453000: so fix your network 11:59:16 *** KritiK [~Maxim@95-27-122-136.broadband.corbina.ru] has joined #openttd 11:59:28 <V453000> Alberth: still, why does it do the least understandable thing :p 12:00:01 <V453000> my networks are ok and I dont even use PBS signals, so dont tell me ;) 12:00:16 <Katje> for the idiot in the corner: PBS signals?? 12:00:34 <V453000> path based signals 12:00:36 <Eddi|zuHause2> Katje: path signals [the two signals on the right of the signal gui] 12:00:37 <V453000> the last 2 in the gui 12:00:42 <Katje> aaah 12:00:46 <Rubidium> V453000: lost trains chose the first safe waiting point in path signaled areas, and otherwise the first track 12:01:03 * Katje has seen no major bugs in them... 12:01:13 <Rubidium> so it's actually slightly smarter for path signaled areas than it is for non-path signaled areas 12:01:16 <Ammler> Rubidium: the bug is that the pathfinder thinks, the backside of oneway signal is a save waiting place 12:01:20 <V453000> Rubidium: they tend to rather prefer the back of the 1way from my experience 12:01:28 <Rubidium> Ammler: FS#3430... 12:01:50 <Rubidium> it came from Ingo, so it's probably used on your beloved #openttdcoop servers 12:02:14 <V453000> its not actually 12:02:17 <Eddi|zuHause2> Ammler: the back of a one way signal _is_ as safe a wating place as the end of a line 12:02:49 <Ammler> Eddi|zuHause, yes, but it doesn't bahave like end of line 12:02:59 <Ammler> as it doesn't turn around automatically 12:03:05 <V453000> Eddi|zuHause2: how could it be a waiting place when it cant go there 12:03:06 <Ammler> hmm, maybe that is the fix? 12:04:14 <V453000> Rubidium: in our #openttdcoop games we can just use pre-signals for intenionally lost trains, but on our .stable servers newbies have quite frequently trouble with this "safe locations" thingy 12:04:32 <V453000> so im rather talking for them than for our beloved 12:05:01 <Ammler> well, I also sadly see, that we almost never use pbs anymore :-( 12:05:09 <V453000> Ammler: one of the reasons 12:05:09 *** glx [glx@2a01:e35:2f59:c7c0:d8d3:87dc:20e6:ac89] has joined #openttd 12:05:12 *** mode/#openttd [+v glx] by ChanServ 12:05:40 <Rubidium> V453000: http://bugs.openttd.org/task/1473 <- lost trains ignoring exit signals... 12:06:06 *** fanioz [~fanioz@180.214.232.6] has joined #openttd 12:06:09 <Ammler> but if trains would turn around on the back of oneway signal, that could fix it 12:06:31 *** thvdburgt [~thvdburgt@banning.xs4all.nl] has joined #openttd 12:06:40 <V453000> Ammler: they turn around there but they just dont stop coming there and back 12:07:08 <Ammler> ah 12:07:27 <Ammler> because stupid pathfinder thinks there is a way there :-) 12:07:55 <V453000> exactly 12:08:24 <Ammler> that is a new problem, I can't remember such behavior 12:09:09 <V453000> Rubidium: http://blog.openttdcoop.org/files/blog/V453000/Bug Test 1_2.sav 12:09:17 <V453000> Ammler: yes, that is caused by the "fix" 12:11:01 <V453000> Rubidium: I know it isnt very "intentional", especially for people who dont know about it but it can be solved, where the PBS "deadlock" cant 12:13:50 <Ammler> and 3803 does only solve lazyness of Eddi ;-) 12:14:03 <V453000> indeed :) 12:14:15 <Rubidium> no, it *solves* the DESYNC between the PATHFINDER and PATHRESERVER 12:14:35 *** Rubidium was kicked from #openttd by Rubidium [don't bother, you're not going to get that through to them so why bother?] 12:15:33 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 12:15:40 <V453000> nice. :) 12:16:31 <Eddi|zuHause2> Ammler: 3803 is really not about my own layout. 12:17:17 *** JVassie [~James@92.27.149.231] has joined #openttd 12:18:24 *** davis [~b@p5B28AC19.dip.t-dialin.net] has joined #openttd 12:20:43 <CIA-2> OpenTTD: terkhen * r20891 /trunk/src/viewport.cpp: -Fix [FS#4145]: Measurement tooltips for docks and tunnels were closed after a hover event. 12:21:40 <Ammler> Eddi|zuHause2: but that ticket made the whole worse, Rubi fixed it from the "wrong side" 12:22:27 <Ammler> if fixing it right isn't possible, then it would have been better to note that in knonw_bugs.txt :-) 12:22:52 <V453000> good point 12:23:52 <Ammler> I never had an issue about desync with pathfinder and pathreserver, as I wasn't aware there are 2 different things yet. 12:24:58 <Ammler> but now I see, why people don't use pbs anymore on our servers 12:26:35 <Eddi|zuHause2> the "desync" is because the pathfinder only cares from current location to next station, while the pathreserver adds another step from station to next safe waiting point 12:27:33 <Eddi|zuHause2> and the inconsistency was that a back of a one way signal, a back of a one way pbs signal, and end of line were each treated differently 12:27:49 *** Rubidium [~Rubidium@noiv.net] has joined #openttd 12:27:52 *** mode/#openttd [+o Rubidium] by ChanServ 12:28:16 <Ammler> Eddi|zuHause2: and how does that effect gameplay, seems only incositence in "nice code" 12:28:23 <Rubidium> oh for crying out loud... I have not fixed either FS#3430 *nor* FS#3803. So how in frack's name can I have fixed it from the wrong side? 12:29:01 <Ammler> ah sorry, was in my head, because oyu mentioned the desync 12:29:04 <Rubidium> furthermore, lost trains are already known to make wrong choices, so making *them* make more wrong choices so valid layouts work is IMO entirely the right choice 12:29:26 <Eddi|zuHause2> that's exactly what i said. but they don't believe me. 12:29:30 <Rubidium> after all, they are lost and thus go to random places regardless of whether it makes sense or not 12:29:53 <Ammler> Rubidium: but if lost trains can't find their ways anymore, then there is no good reason to keep those, then you could send those to depot or such 12:30:20 <Rubidium> Ammler: and then get a complaint from you that your unordered train stuff doesn't work anymore? 12:30:31 <Rubidium> oh right... this complaint is already about that I reckon 12:31:05 <Rubidium> you're getting a news message about the fact that your train is lost every X amount of time 12:31:21 <Ammler> hehe, you can't play with news on a coop server :-) 12:31:30 <Eddi|zuHause2> Ammler: trains already do go to depots if they can find their way back through them 12:31:42 <Rubidium> making it go to a depot just makes stuff more fucked up as then people start to complain trains magically go to depots 12:32:23 <Rubidium> instead of being stuck somewhere in the network in a lost state, which *we* can more easily diagnose than the reason why the train went to the depot 20 years ago 12:32:30 <Eddi|zuHause2> Ammler: and if they don't find the way back through them, it wouldn't make any sense either. they would just hop back and forth between two depots 12:32:51 <Ammler> Eddi|zuHause2: send and stop 12:33:31 <Rubidium> even then, there are many people playing with depots unreachable for trains 12:33:43 <Ammler> Rubidium: it is just said, you use "code cleanup" reason to change gameplay 12:33:45 <Rubidium> thus not solving the problem 12:34:05 <Eddi|zuHause2> Ammler: there was no "code cleanup" reason 12:34:12 <Eddi|zuHause2> where the hell did you read that? 12:34:32 <Ammler> fixing the desync wasn't a issue for gameplay 12:34:56 <Eddi|zuHause2> yes. it was. examples for gameplay are in the bug reports 12:35:19 <Eddi|zuHause2> those are very valid and very simple layouts. just accept it. 12:35:27 <Ammler> stuck the train in depot is valid there 12:36:23 <Rubidium> WHERE HAVE I FRACKING TAKEN THE WORD DESYNC IN MY MOUTH RELATED TO THIS WHOLE ISSUE? 12:36:51 <Ammler> as V453000 said, that problem is fixeable with another layout, but the issue we got with the fix isn't anymore 12:36:57 <Ammler> only by not using pbs 12:37:10 <Eddi|zuHause2> [03.10.2010 13:52] <Rubidium> i.e. the pathfinder and the path reserver where out-of-sync 12:37:16 <Alberth> or by using sane track layouts, I think 12:37:33 <Rubidium> Eddi|zuHause2: does that say the clients are out of sync, or the client and server are out of sync? 12:37:34 <Eddi|zuHause2> reboot... 12:37:51 <Rubidium> no... just that two components do not agree with eachother on what is right and what isn't right 12:37:55 <Ammler> Alberth: a lost train can't leave a terminus station anymore 12:37:55 *** Eddi|zuHause2 [~johekr@p54B76B46.dip.t-dialin.net] has quit [Remote host closed the connection] 12:38:05 <Ammler> how do you fix that? 12:38:13 <Alberth> Ammler: the train should not be able to get lost 12:38:13 <Rubidium> Ammler: it can, just on one track it doesn't 12:39:08 <Rubidium> but then... with FS#1473 lost trains can lock up a terminus station completely whereas with PBS that doesn't happen, just a few platforms 12:40:41 <Rubidium> in any case, FS#3803 is because the PATHFINDER considered the back of a one way path signal as a safe waiting point (since the bugfix of FS#3430) and the PATHRESERVER considered it not to be a safe waiting point, i.e. they are not in sync about what is and what isn't a safe waiting point. The bugfix of FS#3803 fixes that problem. 12:41:11 <Rubidium> that is breaks the accidental not-so-bad behaviour of lost trains is besides the point 12:41:59 <Rubidium> in any case, V453000 has had 3600 times a sec and still hasn't shown a fix for the problem... 12:42:09 <Rubidium> proving it's far from trivial to fix this issue 12:43:19 <Rubidium> also... the back of a normal one way signal is considered end-of-line, so why shouldn't that hold for a one-way path signal? 12:43:51 <Ammler> how is end-of-line a secure waiting place for path? 12:43:57 <Ammler> there is no path after all anymore 12:44:23 <Rubidium> Ammler: hmm, you want all end-of-lines to not be a safe waiting point? 12:44:36 <Ammler> hehe 12:44:37 <Rubidium> fine by me... would solve your terminus problem pretty well 12:45:23 <Rubidium> as trains won't be entering the terminus station anymore because all platforms are end-of-lines 12:45:26 <frosch> that also fixes the unrealistic reversing of trains 12:45:37 <Ammler> end-of-line and backside of oneway signal isn't the same 12:46:17 <Ammler> maybe that could be fixed? 12:46:34 <Ammler> or does that break something else again? 12:46:56 <Rubidium> then a hybrid station, which allows trains to enter from both directions but only let them leave one way 12:48:25 <Ammler> could be made with 2 signals 12:48:49 <Ammler> <..............<> 12:49:06 <Rubidium> Ammler: what signals are those? One way? 12:49:27 <Rubidium> in any case, that wouldn't solve the issue 12:49:49 <Rubidium> or at least not with lost trains and path signals 12:50:45 *** lugo [~lugo@mgdb-4db8c16c.pool.mediaWays.net] has joined #openttd 12:50:47 <Rubidium> as the lost train will just happily try to reserve the path where it doesn't have to turn, which is fine as there's a path signal going the wrong way (just so the platform became a safe waiting point), and now the lost train will be waiting indefinitely for a free path in the incorrect direction 12:51:28 <Eddi|zuHause> soo... why would installing the fglrx driver freeze X on startup? 12:51:47 <Rubidium> probably because you don't have the fglrx kernel module 12:51:51 <Eddi|zuHause> freeze as in "screen goes black, and nothing happens anymore" 12:52:07 <Eddi|zuHause> no sign of errors at the end of Xorg.0.log 12:52:25 <Rubidium> or because the KMS radeon driver was loaded and then trying to use the fglrx driver 12:52:43 <Ammler> Rubidium: then maybe lost trains should get a path at least 2 signals wide? 12:52:51 <Ammler> or does that sound hackish? 12:53:44 *** Vitus [~chatzilla@138.194.wms.cz] has joined #openttd 12:53:48 <Rubidium> Ammler: wouldn't solve the problem; it'll just wait longer, or find a path to the EOL and back into the platform 12:55:16 <Ammler> he, I can remember, we had the issue with block signals and then the solution was to use pbs 12:55:53 <Eddi|zuHause> Rubidium: no sign of KMS radeon stuff since i installed fglrx 12:57:45 <Rubidium> in any case... you can't both fix lost trains and fs3430/fs3803, so I guess you want some setting to make lost trains not so stupid and make unlost trains sometimes fail to find a path vs. keep lost trains stupid and make unlost trains actually find their path 12:58:12 <Rubidium> Eddi|zuHause: is fglrx loaded? 12:58:19 <Rubidium> (the kernel module) 12:58:28 <Rubidium> is it the same version as the xorg driver? 12:58:35 <Eddi|zuHause> https://bugs.launchpad.net/ubuntu/+source/fglrx-installer/+bug/436543 <- sounds like my problem 12:58:44 <Rubidium> is the right version, the one from AMD, of libdrm loaded? 12:58:52 <Eddi|zuHause> Rubidium: "modprobe fglrx" showed no errors 13:00:35 <frosch> and "dmesg" ? 13:02:55 <Ammler> Rubidium: then maybe a setting "send lost trains to depot" would suffice 13:04:01 <Rubidium> but... that doesn't help in your let trains roam the network without orders approach... 13:04:02 <Eddi|zuHause> frosch: nothing out of the ordinary 13:04:23 <Ammler> Rubidium: yes, that is why it should be a setting :-) 13:04:46 <Ammler> oh well 13:05:25 <Rubidium> in any case, sending lost trains to the depot is, as I explained before, in my opinion a much bigger issue than trains actively showing they're lost 13:05:27 <Ammler> for me, it is still stupid a train prefers backside of oneway signal 13:06:03 *** fonsinchen [~fonsinche@brln-4dbaa616.pool.mediaWays.net] has joined #openttd 13:06:06 <Ammler> maybe that could get a penalty value? 13:06:13 <Hirundo> agreed, I've had many jams because of that 'feature' 13:06:18 <Rubidium> Ammler: it does not "prefer" anything. A lost train's pathfinder just takes the first route it can take regardless of the consequences 13:06:23 <Ammler> which is useless for lost trains :-) 13:06:38 <Eddi|zuHause> Ammler: you could try putting more randomness in the behaviour of lost trains 13:07:04 <Ammler> Eddi|zuHause: that would break again the self managing networks 13:07:23 <Ammler> (I guess) 13:07:41 <Eddi|zuHause> Ammler: so what? that is just abusing an undocumented feature anyway 13:08:09 <Ammler> :-) 13:08:38 <Hirundo> At least, lost trains may try to find e.g. the cheapest route that takes them (train length) squares further without a dead end 13:08:54 <Rubidium> in any case... if you want it fixed, write a patch and let michi review it or find a way to trick michi into writing the patch for you 13:09:21 <Rubidium> I'm definitely not going to touch the path reservation stuff 13:11:41 <Ammler> is it a hack, if lost trains only don't drive into backside of signal? 13:12:00 <Ammler> sounds doable :-) 13:13:17 <Ammler> or is it possible to differ between lost trains and trains without orders 13:16:57 <peter1138> arrrrrrg 13:17:11 <peter1138> what creates the symlinks in /etc/rcS.d? 13:17:57 *** Eddi|zuHause2 [~johekr@p54B76B46.dip.t-dialin.net] has joined #openttd 13:18:25 <peter1138> on debian 13:18:26 <peter1138> :s 13:21:46 <Ammler> no chkconfig? 13:26:54 *** fonsinchen [~fonsinche@brln-4dbaa616.pool.mediaWays.net] has quit [Remote host closed the connection] 13:28:00 *** dfox [~dfox@ip-89-176-209-74.net.upcbroadband.cz] has joined #openttd 13:28:09 *** HerzogDeXtEr [~Flex@88.130.183.118] has joined #openttd 13:32:19 <Eddi|zuHause2> seems when i boot without XEN, it works... 13:33:47 *** HerzogDeXtEr1 [~Flex@89.246.171.113] has quit [Ping timeout: 480 seconds] 13:35:32 <Eddi|zuHause2> at least i get "OpenGL vendor string: ATI Technologies Inc." in glxinfo 13:40:47 *** davis [~b@p5B28AC19.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:47:20 *** llugo [~lugo@mgdb-4db8c14d.pool.mediaWays.net] has joined #openttd 13:54:42 *** lugo [~lugo@mgdb-4db8c16c.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 13:54:52 *** Fast2 [~Fast2@p57AF9A4D.dip0.t-ipconnect.de] has joined #openttd 14:14:02 <ccfreak2k> Soon to be AMD Systems Inc probably. 14:15:31 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 14:32:25 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 14:41:45 <Eddi|zuHause2> i think i got my card to tune correctly now... 14:42:03 <Eddi|zuHause2> not sure what was wrong, but i messed a little with the cable connector... 14:49:54 *** Chillosophy [~fu@82-170-139-109.ip.telfort.nl] has joined #openttd 14:52:19 *** avdg [~avdg@94-227-100-192.access.telenet.be] has joined #openttd 14:53:28 <Eddi|zuHause2> now... why don't i have sound in kaffeine? 14:56:40 <__ln__> it's trying to protect you from the dubbing 14:58:11 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has quit [Remote host closed the connection] 15:03:29 <Ammler> use subtitles 15:04:06 <Eddi|zuHause2> i'm having an awful lot of "tuning failed" still... 15:04:10 <Eddi|zuHause2> just not every time... 15:05:54 *** HerzogDeXtEr1 [~Flex@88.130.161.19] has joined #openttd 15:12:09 *** HerzogDeXtEr [~Flex@88.130.183.118] has quit [Ping timeout: 480 seconds] 15:14:48 *** Ammler [~ammler@salieri.openttdcoop.org] has quit [Quit: gone...] 15:15:57 *** thvdburgt [~thvdburgt@banning.xs4all.nl] has quit [Remote host closed the connection] 15:17:24 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 15:18:26 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has quit [Quit: Bye - http.//dev.openttdcoop.org] 15:18:26 *** Terkhen [~Terkhen@salieri.openttdcoop.org] has quit [Quit: ...] 15:18:26 *** V453000 [~V453000@salieri.openttdcoop.org] has quit [Quit: You must construct additional PYLONS to get me back!] 15:19:07 *** ecke [~ecke@188.75.128.2] has joined #openttd 15:20:09 *** rellig [~rellig@vs1191017.vserver.de] has quit [Quit: No Ping reply in 180 seconds.] 15:20:20 *** rellig [~rellig@vs1191017.vserver.de] has joined #openttd 15:21:58 *** Terkhen [~Terkhen@salieri.openttdcoop.org] has joined #openttd 15:22:00 *** Terkhen [~Terkhen@salieri.openttdcoop.org] has quit [Remote host closed the connection] 15:23:50 *** rellig [~rellig@vs1191017.vserver.de] has quit [] 15:24:00 *** rellig [~rellig@vs1191017.vserver.de] has joined #openttd 15:25:47 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has joined #openttd 15:26:31 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has quit [] 15:27:08 *** Fast2 [~Fast2@p57AF9A4D.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 15:27:30 *** rellig [~rellig@vs1191017.vserver.de] has quit [] 15:27:41 *** rellig [~rellig@vs1191017.vserver.de] has joined #openttd 15:30:37 *** planetmaker [~pm@vs185047.vserver.de] has quit [Quit: ...und tschᅵᅵ!] 15:31:08 *** tneo [~tneo@vs185047.vserver.de] has quit [Quit: ZNC by prozac - http://znc.sourceforge.net] 15:31:14 *** XeryusTC [~XeryusTC@vs185047.vserver.de] has quit [Quit: Solong, and thanks for all the fish] 15:42:30 <frosch> since when is the industry gui resizeable? :p 15:47:44 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 15:49:22 <CIA-2> OpenTTD: frosch * r20892 /trunk/src/industry_gui.cpp: -Fix (maybe r10624): Scenario editor resp. cheat-buttons to alter industry production did not work for large industry windows. 15:58:53 *** fanioz [~fanioz@180.214.232.6] has quit [Ping timeout: 480 seconds] 16:00:31 *** ryx [~paul@f053212174.adsl.alicedsl.de] has joined #openttd 16:03:29 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Ping timeout: 480 seconds] 16:04:08 *** fanioz [~fanioz@180.214.232.8] has joined #openttd 16:07:14 *** Xrufuian [~Xrufuian@pool-98-119-100-9.lsanca.btas.verizon.net] has joined #openttd 16:09:07 *** pugi [~pugi@p4FCC35AA.dip.t-dialin.net] has joined #openttd 16:21:37 *** woldemar [~woldemar@213.178.34.57] has joined #openttd 16:21:52 *** woldemar [~woldemar@213.178.34.57] has quit [] 16:36:17 *** Xrufuian [~Xrufuian@pool-98-119-100-9.lsanca.btas.verizon.net] has left #openttd [] 16:39:06 *** tneo [~tneo@vs185047.vserver.de] has joined #openttd 16:41:21 *** b_jonas [~x@BC24C4DD.dsl.pool.telekom.hu] has joined #openttd 16:42:43 *** tneo [~tneo@vs185047.vserver.de] has quit [] 16:43:48 <b_jonas> (Am browsing the junctions in the wiki for ideas on how to fix this dual line to three terminuses junction.) 16:50:23 *** HerzogDeXtEr [~Flex@89.246.216.119] has joined #openttd 16:50:23 *** HerzogDeXtEr1 [~Flex@88.130.161.19] has quit [Read error: Connection reset by peer] 16:50:36 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 17:18:46 *** JVassie_ [~James@92.27.149.231] has joined #openttd 17:24:31 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 17:28:03 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [Ping timeout: 480 seconds] 17:30:46 *** davis [~b@p5B28AC19.dip.t-dialin.net] has joined #openttd 17:36:25 *** Fast2 [~Fast2@p57AF9A4D.dip0.t-ipconnect.de] has joined #openttd 17:37:43 *** hmpf [~mach90332@c-98-210-157-12.hsd1.ca.comcast.net] has joined #openttd 17:38:23 <hmpf> mornin folks 17:42:20 *** fonsinchen [~fonsinche@brln-4dbaa616.pool.mediaWays.net] has joined #openttd 17:44:06 <b_jonas> morning 17:44:46 <hmpf> i'm impressed with all the folks in here :) whoda thunk there were this many TTD addicts out there 17:44:59 <CIA-2> OpenTTD: translators * r20893 /trunk/src/lang/ (finnish.txt spanish.txt): 17:44:59 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:44:59 <CIA-2> OpenTTD: finnish - 1 changes by jpx_ 17:44:59 <CIA-2> OpenTTD: spanish - 36 changes by Terkhen 17:46:14 <hmpf> well, i'll toss my query out, and see what it drags up.... 17:47:26 <hmpf> anyone lose the base airplanes set in the new 1.04 version? i'm missing all the nice Dinger 1000 planes in the new aircraft 17:47:46 <hmpf> but the world aircraft set works great 17:49:14 <Alberth> currently playing a patched trunk without other NewGRF, and I have a Dinger 1000 17:49:32 <hmpf> hmm 17:49:46 <hmpf> what aircraft packages do you have loaded? 17:49:56 <Alberth> none 17:50:09 <davis> :P 17:50:12 <hmpf> (if I unload my WAS i end up with an empty "new aircraft" menu) 17:50:27 <Alberth> if you have, those NewGRFs can remove other aircraft 17:50:27 <hmpf> oh.. "without other NewGRF" sorry 17:51:09 <Alberth> unload (or load) in a running game is not adviced, it gives all kinds of weird effects :) 17:51:32 <hmpf> yeah... i've noticed that but took the risk anyway... and now i'm payin for it 17:51:54 <hmpf> it's not terrible, everything else works, i just miss my supersonic aircraft delivering goods all over the place 17:52:03 <hmpf> they're all 40+years right now 17:53:06 *** XeryusTC [~XeryusTC@vs185047.vserver.de] has joined #openttd 17:53:14 <Alberth> hmm, those Dinger 1000 look like battle cruisers, big and bulky :) 17:53:35 <hmpf> yeah but i make m per run with them 17:53:36 *** tneo [~tneo@vs185047.vserver.de] has joined #openttd 17:53:44 <hmpf> er... £4m 17:55:01 *** fonsinchen [~fonsinche@brln-4dbaa616.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:56:27 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has joined #openttd 17:56:56 *** Terkhen [~Terkhen@salieri.openttdcoop.org] has joined #openttd 17:57:14 *** demanufacture [~demanu@chello089078008029.chello.pl] has joined #openttd 17:57:26 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 17:58:47 <hmpf> and everyone needs a good battle cruiser in a good economics game anyway :) 17:58:57 *** V453000 [~V453000@salieri.openttdcoop.org] has joined #openttd 18:01:09 *** Ammller [~ammler@salieri.openttdcoop.org] has joined #openttd 18:01:37 *** Ammller is now known as Ammler 18:02:51 <Ammler> finally back :-) 18:03:48 <V453000> ^_^ 18:12:07 <hmpf> okay... more iterations and a new cfg file, i think i've got why the airplanes disappeared 18:12:46 <hmpf> av8 1.7 when loaded within the game (not recommended, i know) and then un-loaded... seems to obliterate the base aircraft definitions 18:13:04 <hmpf> and all you get are "invalid aircraft type" 18:14:23 <hmpf> and the world aircraft set removes the base aircraft set altogether 18:16:17 <hmpf> but the base set and av8 1.501 don't fight 18:18:48 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 18:20:16 <hmpf> oh well... it was time for a new world anyway.. thanks Alberth for listenin 18:20:46 *** hmpf [~mach90332@c-98-210-157-12.hsd1.ca.comcast.net] has quit [Quit: laundry? or TTD... that is the question] 18:30:31 *** lobstar [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 18:31:28 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 18:33:56 *** waldtroll [~goblin@krlh-5f72eb6f.pool.mediaWays.net] has joined #openttd 18:34:36 *** Devroush [~dennis@ip-83-134-159-62.dsl.scarlet.be] has joined #openttd 18:40:14 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 18:46:02 *** fonsinchen [~fonsinche@brln-4dbaa616.pool.mediaWays.net] has joined #openttd 18:48:33 *** Bluelight [~chatzilla@97.80-203-76.nextgentel.com] has joined #openttd 18:52:17 *** avdg [~avdg@94-227-100-192.access.telenet.be] has quit [Read error: Connection reset by peer] 18:52:17 *** jpx_ [jpx_@a91-156-239-44.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:53:50 *** avdg [~avdg@94-227-100-192.access.telenet.be] has joined #openttd 18:59:01 *** jpx_ [jpx_@a91-156-239-44.elisa-laajakaista.fi] has joined #openttd 19:01:42 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe83de00-38.dhcp.inet.fi] has quit [] 19:02:06 *** fonsinchen [~fonsinche@brln-4dbaa616.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:06:01 <b_jonas> oh, not more Boeings: I'm buying my first Dinger 200 19:07:40 <demanufacture> you are using boeings? 19:07:50 <demanufacture> i'm always using Darvin 19:07:57 <demanufacture> Darvin 500 or 600 19:08:18 <demanufacture> are you* 19:08:28 <V453000> boeing is only in newgrfs afaik 19:08:38 <b_jonas> Darwin 300 is the boeing 19:09:05 <b_jonas> the plane with the largest capacity 19:09:07 *** TomyLobo2 [~foo@port-212-202-171-176.dynamic.qsc.de] has joined #openttd 19:09:11 <b_jonas> double-decker 19:09:24 <b_jonas> until the modern Dinger comes out 19:09:49 <b_jonas> I think I fixed this train junction now, so now I'll have to wait for a few years and see if it works well and debug any problems 19:10:33 <demanufacture> darwin 300 has nice cappacity but its breaking very often 19:10:48 <demanufacture> i prefer darwin 600 19:11:01 <b_jonas> the problem is, because it's dual tracked, and each track is connected to each terminus, if there's a problem at one connection (like a reversed signal) I might not even find it because the trains just chose the other route. 19:11:11 <b_jonas> I'll have to look carefully whether the trains use all routes 19:12:17 <b_jonas> yes, my eight Darwin 300 have very low reliability now 19:13:44 <b_jonas> oh, apparently this is my _second_ Dinger 200, only I bought the other one in RL summer when I last played this game, and I don't remember everything. 19:15:22 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 19:15:22 *** TomyLobo2 is now known as TomyLobo 19:16:52 *** fonsinchen [~fonsinche@brln-4dbaa616.pool.mediaWays.net] has joined #openttd 19:17:31 <CIA-2> OpenTTD: rubidium * r20894 /trunk/src/group_gui.cpp: -Fix [FS#4148] (r20772): use correct company name for group window title (sbr) 19:21:01 <b_jonas> there are some bad traffic jams in the lines I fixed 19:21:19 <b_jonas> some train even had to go to the wrong way 19:21:28 <b_jonas> maybe I should add some way they can circle? 19:22:28 <b_jonas> or better, I should rebuild the same to maglev -- it's now electric in 2025 19:24:26 <b_jonas> right, that's what I'll do. sell all trains, convert lines to maglev, buy trains again 19:26:55 *** fonsinchen [~fonsinche@brln-4dbaa616.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:31:00 *** fonsinchen [~fonsinche@brln-4dbaa616.pool.mediaWays.net] has joined #openttd 19:31:07 <Alberth> adding some points where trains can turn is quite useful, as are building junctions such that a train can go in every direction it may wish 19:35:02 *** ecke [~ecke@188.75.128.2] has joined #openttd 19:39:33 *** andythenorth_ [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 19:39:40 <andythenorth_> evening 19:48:22 *** trebuchet [~Trebuchet@69.51.104.87] has joined #openttd 19:50:07 *** andythenorth_ [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth_] 19:53:00 *** TruePikachu [~chris@cpe-67-49-42-88.socal.res.rr.com] has joined #openttd 19:53:12 <TruePikachu> GhostlyDeath: Did you get oil back? 19:55:07 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Quit: leaving] 19:55:11 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 20:02:27 <b_jonas> why doesn't it let me build a larger train station here? 20:06:21 *** frosch [~frosch@frnk-590fcc05.pool.mediaWays.net] has quit [Remote host closed the connection] 20:06:32 <b_jonas> I'm trying to widen the train station to 4 platforms here but the game complains about flat land required: http://www.math.bme.hu/~ambrus/pu/notflat 20:07:06 <b_jonas> why is it saying that? it seems to me that it could build the station because each square is at least partially on the right level 20:07:40 <b_jonas> I'm using v1.0.4 20:08:43 <davis> you can't build a station on the last tile 20:08:54 <davis> at least not one going | 20:09:05 <davis> one going -- would be possible , but that's not the goal I suppose 20:10:23 <Rubidium> yep, the northeastern most tile you can't build a rail parallel to the rest of the station on 20:10:47 <b_jonas> ah, that makes sense 20:11:50 <b_jonas> then either I have to try to extend the station to the NW instead, or move the airport a tile to the NE if that fails 20:11:51 <davis> that's what I ment to say :D 20:12:25 <Rubidium> or... lower the station 1 tile 20:12:34 <Rubidium> or only that one platform 20:12:50 <b_jonas> oh, lower just one platform? I didn't think of that 20:12:51 <Rubidium> after all, the platforms don't need to be at the same level 20:12:59 <b_jonas> good idea, thanks 20:13:07 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 20:13:39 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Read error: No route to host] 20:20:52 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 20:29:30 <b_jonas> I've done both extensions now so the station now has five platforms, one lowered 20:33:38 *** Xaroth_ [~Xaroth@86.92.135.101] has joined #openttd 20:35:25 *** Xaroth [~Xaroth@86.92.135.101] has quit [Ping timeout: 480 seconds] 20:39:17 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:40:23 <Terkhen> good night 20:42:26 <Rubidium> night to you as well 20:46:56 *** demanufacture [~demanu@chello089078008029.chello.pl] has quit [Remote host closed the connection] 20:47:20 *** Fixer [~Fixer@91.202.128.79] has joined #openttd 20:47:38 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 20:48:26 *** avdg1 [~avdg@94-227-100-192.access.telenet.be] has joined #openttd 20:48:52 <b_jonas> night 20:49:54 *** avdg [~avdg@94-227-100-192.access.telenet.be] has quit [Read error: Connection reset by peer] 20:51:05 <Fixer> hello, quick question: i got station where various goods been dropped by Autos (little distances) and then my train pickups it... but when, for example, it transports in other's map end to the industry i got MINUS (animals -> factory). What's wrong with it? o_0 20:51:52 <Ammler> are you sure, the "total" is negative? 20:52:00 <Rubidium> Fixer: http://wiki.openttd.org/Negative_income_with_feeder_service 20:52:12 <Fixer> when train arrives it signs in red - 000 o_0 20:52:14 <Fixer> ok 20:52:17 <Ammler> hehe, wow like FAQ :-) 20:52:19 <Fixer> thank you 20:52:36 <Fixer> yes like that 20:57:21 <Chris_Booth> evening all 20:58:20 <Fixer> hello 20:58:25 *** Joni_ [~Joni-@dsl-vsabrasgw1-fe00dc00-41.dhcp.inet.fi] has joined #openttd 20:58:41 *** Joni_ [~Joni-@dsl-vsabrasgw1-fe00dc00-41.dhcp.inet.fi] has quit [] 21:00:12 *** Joni_ [~Joni-@dsl-vsabrasgw1-fe00dc00-41.dhcp.inet.fi] has joined #openttd 21:00:55 *** b_jonas [~x@BC24C4DD.dsl.pool.telekom.hu] has quit [Quit: leaving] 21:05:00 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Ping timeout: 480 seconds] 21:06:05 *** Joni- [~Joni-@dsl-vsabrasgw1-fe00dc00-41.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 21:07:16 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 21:20:42 *** TruePikachu [~chris@cpe-67-49-42-88.socal.res.rr.com] has quit [Ping timeout: 480 seconds] 21:34:28 *** Vitus [~chatzilla@138.194.wms.cz] has quit [Remote host closed the connection] 21:35:53 *** perk11 [~perk11@81.17.157.195] has joined #openttd 21:36:58 *** last_evolution [~last_evol@ip-86-49-60-58.net.upcbroadband.cz] has quit [Quit: Leaving] 21:38:23 *** perk11 [~perk11@81.17.157.195] has quit [] 21:44:06 *** KouDy [~KouDy@ip-78-102-180-216.net.upcbroadband.cz] has quit [Quit: Leaving.] 21:45:47 *** Fast2 [~Fast2@p57AF9A4D.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 21:49:55 *** Xaroth_ is now known as Xaroth 21:53:35 *** Chillosophy [~fu@82-170-139-109.ip.telfort.nl] has quit [] 21:57:11 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 22:06:02 *** davis [~b@p5B28AC19.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:09:51 *** Fixer [~Fixer@91.202.128.79] has left #openttd [] 22:12:59 *** waldtroll [~goblin@krlh-5f72eb6f.pool.mediaWays.net] has quit [Quit: gn8] 22:14:42 <GhostlyDeath> How can I build more airports when they refuse to let me to build more airports? 22:16:41 <Chris_Booth> GhostlyDeath: there is a plane limit set 22:16:51 <Chris_Booth> if you are playing in single play you can increase it 22:17:11 <GhostlyDeath> Can I move boats under bridges? 22:17:22 <Chris_Booth> if you are playing in Multi Player you can ask for more 22:17:27 <Chris_Booth> yes you can 22:17:31 <Chris_Booth> but why would you want to? 22:19:09 <GhostlyDeath> Can I create lakes? 22:19:33 <GhostlyDeath> And I got a station with tons of truck stops and trains but I can't see to add a dock to it 22:19:47 <Xaroth> yes you can 22:19:54 <Xaroth> but seriously, boats are crap :p 22:20:08 <Xaroth> trains, planes and trucks, in that order mostly. 22:20:41 <Xaroth> though planes make truckloads of money when used 'properly'. 22:21:11 <Chris_Booth> trains are most useful, planes make most money 22:21:20 <Chris_Booth> trucks are useful in tight spaces 22:21:31 <Chris_Booth> and boats just look nice parked in docks 22:21:48 <Eddi|zuHause2> the thing that would make ships useful is: don't make the price for goods like coal or iron ore dependent on speed 22:22:09 <Eddi|zuHause2> so you would not waste your precious rail space for these goods 22:22:30 <Eddi|zuHause2> road vehicles would be too small 22:22:35 <GhostlyDeath> My new dock doesn't seem to want to be paired with this other station 22:22:54 <Chris_Booth> 100% agree Eddi|zuHause none perishable goods should be not time sensitive so boats could be used 22:22:56 <Eddi|zuHause2> too far away or you already have a dock 22:23:17 <GhostlyDeath> Woods has trains and truck stops 22:23:23 <GhostlyDeath> all over the place, it's huge 22:23:30 <GhostlyDeath> Docks has trains, trucks, and boats 22:23:52 <GecK> good night 22:23:54 *** GecK [Geck@pro75-3-82-229-184-63.fbx.proxad.net] has left #openttd [] 22:24:10 <GhostlyDeath> Can't build the dock right next to the text saying stuff 22:24:13 <Eddi|zuHause2> GhostlyDeath: check the "station spread" 22:25:08 *** Eddi|zuHause2 [~johekr@p54B76B46.dip.t-dialin.net] has quit [Remote host closed the connection] 22:26:08 *** fonsinchen [~fonsinche@brln-4dbaa616.pool.mediaWays.net] has quit [Remote host closed the connection] 22:27:44 <GhostlyDeath> I got two stations each with 1000 crates of goods 22:29:09 *** davis [~b@p5B28AC19.dip.t-dialin.net] has joined #openttd 22:34:52 <GhostlyDeath> is there any documention on how to use one way train signals? 22:35:05 <GhostlyDeath> I have two tracks converging into one 22:35:13 <GhostlyDeath> then splitting into two 22:36:49 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:37:22 *** dfox [~dfox@ip-89-176-209-74.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 22:37:58 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:40:02 <GhostlyDeath> The trains just stop at the one way sign 22:40:05 <GhostlyDeath> and reverse direction 22:41:36 *** fanioz [~fanioz@180.214.232.8] has quit [Ping timeout: 480 seconds] 22:41:42 <GhostlyDeath> I got paid to destroy land, that was a first 22:43:28 <GhostlyDeath> Does trains load if they don't fit into the station? 22:45:54 *** guru3 [~guru3@2002:51eb:a47b::1] has quit [Read error: Connection reset by peer] 22:48:42 *** guru3 [~guru3@2002:51eb:a47b::1] has joined #openttd 22:49:25 <GhostlyDeath> Train is having difficulties, It tries going downa track with a train 22:51:47 <GhostlyDeath> trains just crashed 22:54:38 *** ryx_ [~paul@f053213184.adsl.alicedsl.de] has joined #openttd 22:54:58 <GhostlyDeath> heh, this 2048x2048 is some map 22:56:24 *** ryx [~paul@f053212174.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 22:57:22 <GhostlyDeath> Ctrl+G is creating a 131k by 65k image 22:59:09 <Ammler> GhostlyDeath: do you have questions or do you just Twitter? 22:59:22 <GhostlyDeath> I don't twitter 22:59:35 <GhostlyDeath> don'y MySpace or Facebook either 22:59:52 <Ammler> well, how do you call your comments here? 23:00:14 <GhostlyDeath> IRC 23:01:02 <Ammler> :-) ok 23:01:30 *** Bluelight [~chatzilla@97.80-203-76.nextgentel.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.10/20100914125854]] 23:01:39 *** guru3 [~guru3@2002:51eb:a47b::1] has quit [Read error: Connection reset by peer] 23:01:56 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 23:02:50 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 23:04:08 *** guru3 [~guru3@2002:51eb:a47b::1] has joined #openttd 23:05:50 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has quit [Quit: Standby mode...] 23:09:21 *** Prof_Frink [~proffrink@5adc84bd.bb.sky.com] has quit [Ping timeout: 480 seconds] 23:12:34 *** Prof_Frink [~proffrink@5e07cb77.bb.sky.com] has joined #openttd 23:22:11 <Rubidium> Ammler: just unsubscribe from his "twitter" channel 23:22:40 <Ammler> Rubidium: you mean /part :-) 23:23:10 <Ammler> ah, or /ignore 23:29:06 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 23:35:36 *** Biolunar [mahdi@blfd-4db0e9b9.pool.mediaWays.net] has quit [Quit: Biolunar] 23:39:21 *** tokai [~tokai@port-92-195-125-188.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 23:40:06 *** mindlesstux [~mindlesst@2001:470:8:303:201:6cff:fed4:85ec] has joined #openttd 23:41:34 *** tokai [~tokai@port-92-195-40-64.dynamic.qsc.de] has joined #openttd 23:41:37 *** mode/#openttd [+v tokai] by ChanServ 23:41:45 *** KenjiE20 [~KenjiE20@92.8.15.143] has quit [Quit: WeeChat 0.3.3] 23:48:23 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:50:10 <GhostlyDeath> I prefer /part 23:50:42 <GhostlyDeath> Ammler: Is there something wrong with taking an interest in OpenTTD? 23:51:13 <Ammler> not at all, I was just wondering about your monoloque 23:51:54 <Ammler> usually you give others a bit time to answer 23:53:37 *** Devroush [~dennis@ip-83-134-159-62.dsl.scarlet.be] has quit [] 23:54:22 <GhostlyDeath> Ammler: I'm just excited and addicted 23:54:52 <Ammler> nice :-) 23:55:08 <Ammler> you might try Multiplayer servers 23:56:02 <GhostlyDeath> I play for fun 23:56:11 <GhostlyDeath> Don't know if there's any for fun (no competetion) servers 23:57:53 <Ammler> #openttdcoop are 23:58:12 <Ammler> well, dunno about fun, but they are not competive ;-) 23:58:14 <GhostlyDeath> are what? 23:58:22 <GhostlyDeath> I suck at the game 23:58:25 <GhostlyDeath> AIs beat me 23:58:49 <GhostlyDeath> Usually it's build some stuff, go into another window and hope nothing goes wrong 23:59:27 <Ammler> yes, that is the only method you can lose against ai 23:59:40 <Ammler> if you play constantly, you will win quite fast