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Smaller, Faster, Easier. http://miranda-im.org] 00:37:53 *** KritiK [~Maxim@93-80-143-224.broadband.corbina.ru] has quit [Quit: Leaving] 00:39:06 *** hoax_ [U2FsdGVkX1@dhcp-077-249-151-209.chello.nl] has quit [Read error: Operation timed out] 00:58:09 *** hoax_ [U2FsdGVkX1@dhcp-077-249-151-209.chello.nl] has joined #openttd 00:59:08 *** welshdragon [~dragon@anubis.millsie.net] has quit [Quit: ZNC - http://znc.sourceforge.net] 01:10:45 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 01:23:41 <supermop> this map taking forever 01:29:41 <Eddi|zuHause> you missing auxilliary verb 01:33:45 *** welshdragon [~dragon@anubis.millsie.net] has joined #openttd 01:33:58 *** staN [~Miranda@p4FD84B58.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:37:18 <confound> ha 01:40:42 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 01:51:40 <supermop> gah taxes 01:52:08 <supermop> earned 18 cents interest on this account last year 02:24:53 *** rhaeder1 [~quix0r@dslb-094-221-156-102.pools.arcor-ip.net] has joined #openttd 02:31:10 *** rhaeder [~quix0r@dslb-094-221-206-071.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:40:49 <Eddi|zuHause> can't you earn something like 1000 euro interest without paying taxes? 02:44:33 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Ping timeout: 480 seconds] 02:45:58 <supermop> maybe 02:46:12 <supermop> but i am not paying eu taxes 02:46:38 <supermop> i would be surprised if they taxed me on that income, but i have to report it anyway 03:00:52 *** glx [glx@2a01:e35:2f59:c7c0:7dc4:1362:fb08:9985] has quit [Quit: bye] 03:58:40 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 04:04:32 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has quit [Remote host closed the connection] 04:56:02 *** Eddi|zuHause [~johekr@p54B76643.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:17 *** Eddi|zuHause [~johekr@p54B768BA.dip.t-dialin.net] has joined #openttd 05:12:38 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 05:21:16 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 05:42:31 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 05:45:06 *** LordAro [56951dd2@ircip3.mibbit.com] has joined #openttd 05:45:29 <LordAro> moin 05:47:51 <LordAro> grrr @ laserdog 05:49:45 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe35dc00-187.dhcp.inet.fi] has joined #openttd 05:56:53 <Terkhen> good morning 05:57:06 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 05:57:11 <LordAro> moin Terkhen 06:16:13 *** HerzogDeXtEr [~Flex@i59F6DE8A.versanet.de] has joined #openttd 06:17:33 *** Prof_Frink [~proffrink@5e061cc4.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:22:15 *** HerzogDeXtEr1 [~Flex@i59F6DA5C.versanet.de] has quit [Ping timeout: 480 seconds] 06:31:08 *** ecke [~ecke@188.75.128.2] has joined #openttd 06:34:14 *** 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<Chris_Booth> afternoon all 11:20:23 * andythenorth_ ponders updating FIRS wiki 11:22:18 *** ecke [~ecke@188.75.128.2] has joined #openttd 11:23:50 * andythenorth_ will offer some kind of prize for wiki updates 11:29:47 <Chris_Booth> if the prize is a pat on the back then count me ou andythenorth_ 11:30:34 * andythenorth_ counts Chris_Booth ou 11:30:41 <andythenorth_> is ou a prime? 11:31:52 <Chris_Booth> ooh sarcasm you kill me, next time I will proof read my lines befor hitting the return key. 11:32:09 <Chris_Booth> if the prize is a pat on the back then count me Oh You Tee andythenorth_ 11:32:11 <Chris_Booth> :D 11:32:37 <andythenorth_> and if the prize *isn't* a pat on the back? I can count you in? 11:33:45 <Chris_Booth> yes 11:34:14 <andythenorth_> the prize isn't a pat on the back :D 11:34:22 <andythenorth_> let me know when you're done ;) 11:35:17 * Chris_Booth wonders what the prize realy is 11:37:08 <Eddi|zuHause> a propos tea... 11:41:52 <Alberth> becoming a FIRS expert, and owning a few FIRS wiki pages? 11:42:10 <andythenorth_> I could name FIRS stations after you? :P 11:42:24 <andythenorth_> Pfuninghall Glass Works Chris Booth 11:42:34 <andythenorth_> Mapletown Coal Alberth 11:42:52 *** Neon [~Neon@dslb-178-004-176-110.pools.arcor-ip.net] has joined #openttd 11:42:53 <andythenorth_> Didington Textile Eddi 11:48:10 <confound> works for me 11:48:32 <confound> "Didington Textile Eddi zu Hause" though 11:48:39 <confound> :P 11:51:12 <Alberth> make a town newgrf :p 11:51:33 *** fonsinchen [~fonsinche@brln-4dbc0626.pool.mediaWays.net] has joined #openttd 11:52:29 <planetmaker> :-D 11:52:38 <planetmaker> Now, that'd be indeed an awesome idea ;-) 11:53:28 <SmatZ> :-D 11:53:44 <Ammler> Rubidium: thanks to Canterbury, one build for 4 distros :-) 11:53:55 <Ammler> 5* 11:54:05 <planetmaker> Add some prefixes and we get things like "Old SmatZ" "SmatZ by the sea" etc ;-) 11:54:12 <andythenorth_> ha 11:54:20 * andythenorth_ would prefer to be 'thenorth' 11:54:26 <planetmaker> and of course "South andythenorth" ;-) 11:54:39 <andythenorth_> hmm 11:54:41 <andythenorth_> today is april 1 11:54:45 <andythenorth_> where is pikka? 11:56:15 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-24-7.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 12:00:33 <Eddi|zuHause> ... cargodist handling of removed links is... suboptimal... 12:02:14 <SmatZ> :D 12:05:14 *** glx [glx@2a01:e35:2f59:c7c0:a025:b5f2:ffcc:6891] has joined #openttd 12:05:17 *** mode/#openttd [+v glx] by ChanServ 12:05:30 * andythenorth_ is learning about pyramid 12:06:07 <andythenorth_> http://docs.pylonsproject.org/projects/pyramid/1.0/index.html 12:11:02 <fonsinchen> Yes, I know. I should implement that drop on order removal thing ... I only need to find the time for it. 12:13:17 * andythenorth_ ponders repainting FIRS glassworks 12:13:21 <andythenorth_> but is not sure what to 12:13:27 <andythenorth_> brick is easiest to paint 12:16:20 <andythenorth_> http://www.tt-foundry.com/sets/FIRS/schema/industries?economy=point_7_release#glass_works 12:17:46 <CIA-1> OpenTTD: smatz * r22284 /trunk/src/direction_func.h: -Codechange [FS#4564]: cast values to uint before computing modulus in direction_func.h, so compiler can generate superior code (adf88) 12:22:54 *** dfox [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has joined #openttd 12:27:02 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 12:40:37 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 12:50:36 *** Wolf01 [~wolf01@host88-233-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 12:52:40 *** fonsinchen [~fonsinche@brln-4dbc0626.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 12:53:10 <Wolf01> hello 12:59:02 <Belugas> hello 13:00:52 <Neon> hello 13:02:56 <__ln__> hello 13:19:07 <DanMacK> Hey all 13:19:49 <__ln__> DanMacK: your greeting is not standard-conforming 13:20:21 <SpComb> hi yall 13:20:55 <DanMacK> heh 13:21:13 * DanMacK refuses to conform to any standards and follows his own path 13:24:17 <Belugas> go man, go! 13:24:20 <Belugas> Anarchy!! 13:24:54 * Belugas puts on his studded belt and starts playing some Metallica 13:25:20 <SpComb> someone remind me what my skype password is 13:25:37 <andythenorth_> 12345 13:25:49 <SpComb> nope 13:29:54 * andythenorth_ wonders 13:30:05 <andythenorth_> if we start drawing on presumption that rv-wagons will be done.... 13:30:10 <andythenorth_> ...what will happen? 13:32:57 <Alberth> you have new graphics 13:33:29 <andythenorth_> pah 13:33:42 <andythenorth_> we need (another) nice RV set 13:34:39 <planetmaker> we need so many new sets :-P 13:34:50 <planetmaker> "need" 13:35:03 <DanMacK> We need a realistic futuristic set 13:35:08 <andythenorth_> omg 13:35:11 <andythenorth_> that's a good idea 13:35:14 <andythenorth_> lets work on one 13:35:14 <DanMacK> Toyland2Mars is ridiculous 13:36:06 <planetmaker> DanMacK, it 'only' needs proper industries and water 13:36:11 <DanMacK> Replace the cargos with realistic ones as opposed to the toyland ones 13:36:25 <planetmaker> one of the reasons to allow FIRS also for toyland ;-) 13:36:33 <andythenorth_> or...not 13:36:37 <DanMacK> lol 13:36:40 <planetmaker> and vehicle sets also 13:36:53 <DanMacK> FISH and HEQS work w/toyland 13:37:12 <planetmaker> but basically toyland2mars should be a more generic climate2mars thingy 13:37:16 <andythenorth_> only because I couldn't be bothered to prevent them 13:37:46 <planetmaker> hm... convince me to add such landscape sprites to OpenGFX+ landscape and provide me with them ;-) 13:38:03 <planetmaker> andythenorth_, why would you bother to disallow them there? 13:38:22 <andythenorth_> exactly 13:38:38 <planetmaker> people usually are more crazy than one can imaging ;-) 13:44:55 *** Bluelight [~chatzilla@152.80-203-77.nextgentel.com] has joined #openttd 13:45:47 *** Wolf03 [~wolf01@host88-233-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 13:45:47 *** Wolf01 is now known as Guest845 13:45:47 *** Wolf03 is now known as Wolf01 13:50:21 *** Guest845 [~wolf01@host88-233-dynamic.14-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 13:53:35 *** Prof_Frink [~proffrink@5e061cc4.bb.sky.com] has joined #openttd 13:54:53 <Eddi|zuHause> xk3d... haha :p 13:57:34 *** norbert79 [~Norbi@deibp9eh1--blueice2n2.emea.ibm.com] has joined #openttd 13:57:42 <pugi> wow :D 13:57:45 <norbert79> Good day guys... 13:58:05 <norbert79> Question: What happened to strgen? 13:58:16 *** Bluelight [~chatzilla@152.80-203-77.nextgentel.com] has quit [Quit: ChatZilla 0.9.86.1 [Firefox 3.6.16/20110319135224]] 13:58:49 <Yexo> norbert79: what about it? it's still in use 13:59:03 <norbert79> Yexo: http://gb.binaries.openttd.org/binaries/extra/strgen/r22177/index.html 13:59:10 <norbert79> Well, I failed finding any files here 14:00:19 <Eddi|zuHause> what about http://binaries.openttd.org/extra/strgen/0.7.2/index.html 14:00:25 <norbert79> I normally do a full update on any of the tools coming with OpenTTD, when a new stable release comes out, and got 'stuck' at updating strgen 14:00:37 <norbert79> Eddi|zuHause: 0.7.2 is rather very old, isn't it? 14:00:48 <Eddi|zuHause> strgen doesn't usually change much 14:00:57 <Ammler> strgen is part of openttd, isn't? 14:01:17 <norbert79> Ammler: wasn't able to find it in the Zipped file 14:01:21 <Yexo> yes, but I don't think it's distributed together with the binaries 14:01:34 <norbert79> Eddi|zuHause: Well, according to the changelog it does.. Nopt a huge issue, but I though I would address it 14:01:52 <Ammler> norbert79: it might need building 14:02:02 <Ammler> I meant part of the openttd source 14:02:33 <norbert79> Ammler: Probably, but it's just weird, because it was there when 1.0.5 came out, now the whole thing is just gone, and last update was long time ago 14:02:51 <Yexo> I really have no idea 14:03:12 <norbert79> r22145 came out end of February, doubt compiling takes that long :) 14:03:40 <norbert79> Never mind, just wanted to address the issue, I am fine with r21445 too 14:03:56 <Ammler> what is it needed for? 14:04:24 <Yexo> compiling your own language files 14:04:46 <Ammler> how does openttd build the lang files on building? 14:04:48 *** amkoroew1 [~Heinz@p5B105FB7.dip.t-dialin.net] has quit [Quit: Leaving.] 14:04:52 <Yexo> with strgen 14:05:12 <Ammler> but then it has to be part of the openttd source 14:05:25 <Yexo> it is, it's just not part of the binary openttd distributions 14:05:33 <Ammler> I do not remember ever made a strgen package :-) 14:05:47 <norbert79> I do sometimes when checking some translation-fixes 14:05:48 <Yexo> I don't see why you ever should 14:06:14 <Yexo> Ammler: but if you compile openttd the first step will be "compiling and linking strgen" 14:06:25 <Ammler> norbert79: check ./objs/lang/strgen 14:06:37 <Ammler> it should be there 14:06:39 <Yexo> Ammler: that only works if you have a complete source checkout 14:06:42 *** andythenorth [~andy@80.229.121.87] has joined #openttd 14:06:49 <norbert79> I prefer the usage of strgen seperate, cause I don't have any compiling option available, and switch between OS's often 14:07:09 <norbert79> so I prefer the binary 14:07:11 <Ammler> Yexo: no 14:07:17 <Ammler> it is part of openttd trunk 14:08:23 <Ammler> well, if you make your custom lang file, you quite possibly need the source, don't you? 14:08:44 <Yexo> you don't 14:08:50 <Yexo> you only need strgen and english.txt 14:08:51 <Ammler> how you know the strings? 14:09:02 <Ammler> where do you get english.txt? 14:09:16 <Yexo> that file is part of openttd packages IIRC 14:09:30 <Alberth> from vcs.openttd.org 14:09:38 <Alberth> but it is just 1 file 14:09:59 <norbert79> Ammler: How do you create just the language file if you cannot compile the whole package just for one language file, besides if you don't even want to... Thats why the usage of strgen 14:10:02 <Ammler> Yexo: that would suprise me :-) 14:10:55 <norbert79> Aw, guys, never mind, forget it, I will use the older version. Gosh, such a hassle... I just wanted to report an issue, thats it... 14:11:08 *** norbert79 [~Norbi@deibp9eh1--blueice2n2.emea.ibm.com] has left #openttd [Byebye!] 14:11:10 <Ammler> maybe we should make a openttd-devel package 14:11:26 <planetmaker> he... he used to have more patience 14:12:02 <Alberth> Ammler: would mostly only contain strgen, wouldn't it ? 14:12:22 <planetmaker> http://www.openttd.org/en/download-strgen 14:12:23 <Ammler> Alberth: maybe some ai stuff? 14:12:31 <planetmaker> just get it and be happy ;-) 14:12:44 <Ammler> planetmaker: norbert just told that that doesn't work anymore 14:12:44 <planetmaker> though... hum... no download :-O 14:12:45 <Yexo> there are no separate binaries related to AIs 14:13:05 <Alberth> unless you count the squirrel manual :) 14:13:44 <Ammler> dunno, I thought I saw a subpackage from fedora or debian about that 14:13:53 *** andythenorth_ [~andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 14:19:27 *** Progman [~progman@p57A1B042.dip.t-dialin.net] has joined #openttd 14:19:53 *** andythenorth [~andy@80.229.121.87] has quit [Remote host closed the connection] 14:20:17 <glx> planetmaker: of course, compile failed ;) 14:20:21 *** andythenorth [~andy@80.229.121.87] has joined #openttd 14:21:03 <glx> undefined reference to `GetOptData::GetOpt()' for all platforms 14:21:52 <glx> and nobody told us 14:22:20 <Eddi|zuHause> well... e just told us ;) 14:22:26 <Eddi|zuHause> *he 14:24:41 <Wolf01> does anybody of you have a router with the dd-wrt firmware? 14:24:55 *** andythenorth [~andy@80.229.121.87] has left #openttd [] 14:27:04 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 14:35:26 <confound> I do 14:35:34 <confound> Wolf01: why? 14:35:49 <Wolf01> I created another virtual wlan 14:35:56 <confound> haven't done anything that complex, sorry 14:36:03 <Wolf01> I have problem accessing to internet with that one 14:36:17 <Eddi|zuHause> need to set up a bridge? 14:36:21 *** perk11 [~perk11@81.17.157.195] has joined #openttd 14:36:24 <Wolf01> already done :( 14:37:04 <Eddi|zuHause> is it iptables based? 14:37:31 <Wolf01> or better, if I do not separate the two networks all works (one with 192.168.1.x and the other with 192.168.2.x) 14:37:37 <Wolf01> yes it's iptables based 14:38:33 <Eddi|zuHause> yes, if you use 1.x and 2.x, a bridge won't work, need to do internal routing then 14:38:37 <Wolf01> http://www.dd-wrt.com/wiki/index.php/Multiple_WLANs#DHCP I'm stuck there 14:40:04 <Wolf01> (it's configured as WAP) 14:41:15 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 14:41:30 <Eddi|zuHause> Wolf01: i have not worked with iptables directly, but in suse i had to set up the "internal" interfaces, and define that it should do routing/masquerading from internal interfaces (eth0, eth1) to the internet (dsl0), and between internal interfaces 14:46:02 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! 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Smaller, Faster, Easier. http://miranda-im.org] 18:16:02 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 18:20:57 *** andythenorth [~andy@80.229.121.87] has joined #openttd 18:24:56 *** andythenorth_ [~andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 18:31:01 *** andythenorth [~andy@80.229.121.87] has quit [Ping timeout: 480 seconds] 18:41:10 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Read error: Connection reset by peer] 18:41:30 * andythenorth_ seeks a var for the number of industries per town 18:41:35 <andythenorth_> and may be overlooking it 18:41:37 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 18:41:48 <andythenorth_> 'distance to nearest' is of no use for this 18:42:07 <Lakie> total number of industries regardless of type? 18:42:17 <Lakie> I don't think it exists... 18:42:53 * andythenorth_ would like a new var please 18:42:55 <andythenorth_> thankyou 18:43:07 <Alberth> number of industries / number of towns ? 18:43:08 <andythenorth_> vars 64, 67 and 68 don't do it 18:43:19 <Lakie> If you don't mind, why? 18:43:20 <andythenorth_> return count of industries in a town 18:43:30 <andythenorth_> want to restrict an industry type to one per town 18:44:06 <Lakie> Thats not so bad, I thought you were going to limit total number of all types per towm which is less useful. 18:44:07 <frosch123> that var does not exist yet, but it is on the list of town_control. (though that does not help you :p) 18:44:13 <andythenorth_> can probably work similarly to var 67 18:44:13 <Yexo> restrict to distance < 15 from center and distance 30 from other of the same type doesn't work? 18:44:22 <andythenorth_> unlikely to work well 18:44:35 <andythenorth_> there is an alternative method to solve this 18:44:54 <andythenorth_> get count of industries per town, divide production by number of industries 18:44:55 <Alberth> isn't there an advanced setting for that? 18:44:58 <andythenorth_> needs same far :P 18:45:05 <andythenorth_> var /s 18:45:07 <frosch123> oh, i lied, that var i mentioned is not for a specific industry type 18:45:11 <Yexo> Alberth: yes, indeed 18:45:30 <andythenorth_> the advanced settings are all on bonkers wrt industries 18:45:33 <andythenorth_> I ignore them 18:45:59 <andythenorth_> my sentences are also bonkers 18:46:03 <andythenorth_> I need my brain checked 18:46:09 <andythenorth_> wrt spelling 18:46:44 <andythenorth_> is there a suitable data structure for this new var? 18:46:50 <andythenorth_> or does it involve evil? 18:47:14 <andythenorth_> i.e do towns already have a list of industries somehow? 18:47:21 <andythenorth_> or would it involve walking around lots of tiles? 18:47:26 <supermop> are you trying to fix the name thing? 18:47:33 <andythenorth_> supermop: no 18:47:52 <Yexo> andythenorth_: no, it'd involve looping over all industries and checking whether they belong to the given town/type 18:48:06 <andythenorth_> could a list be cached when an industry is created? 18:48:12 <andythenorth_> and cleared when it is destroyed? 18:48:18 <Yexo> sure 18:48:26 <andythenorth_> is that muchos work? 18:48:28 <Yexo> a similar thing is already done for engines 18:48:30 <confound> andythebonkers 18:49:15 <supermop> wait, does firs still create clusters? 18:49:18 <andythenorth_> yes 18:49:29 <supermop> wouldn't this hurt that ability? 18:49:41 <andythenorth_> no 18:49:59 <andythenorth_> the recycling depot industry has production tied to town population 18:50:06 <confound> I assume andy only wants it for a specific industry type 18:50:08 <andythenorth_> which is much requested and I happen to like it 18:50:22 <andythenorth_> if there are two recycling depots per town, it's going to be fail 18:51:17 <andythenorth_> possibly I can use one of the action 0 special flags, might be one of them limits to one industry per town 18:51:25 <andythenorth_> but it's no documented, and I haven't read src 18:51:32 <andythenorth_> in any case, that will suck 18:51:49 <andythenorth_> I want more control over placement given the 1997 build date 18:52:02 <andythenorth_> no point putting a major industry right in the middle of town with no way to service it 18:52:06 <frosch123> don't houses have a var for number in town / on map 18:52:16 * andythenorth_ checks 18:52:18 <Yexo> they do 18:52:28 <Yexo> though maybe only per house class, not sure 18:52:35 <andythenorth_> var 44 18:52:37 <frosch123> maybe both 18:52:45 <andythenorth_> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Houses#Building_counts_44_ 18:53:24 <frosch123> yeah, 8 bits for number of houses on whole map :p 18:53:42 <frosch123> should work fine on 64x64 map though 18:54:26 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 18:56:57 <andythenorth_> frosch123: think of this var as one step on the road to town control 18:56:59 <andythenorth_> :) 18:57:09 <andythenorth_> a journey of a thousand miles....and all that 18:57:42 <frosch123> nope, town control disencourage exposing specific ids of industries and houses :p 18:58:36 <planetmaker> houses have number per type as check 18:59:18 <andythenorth_> frosch123: because town control relies on newgrf authors using persistent storage? 18:59:39 * andythenorth_ could stick a count into town persistent storage each time an industry is built... 18:59:47 <andythenorth_> that would work very well for this case 18:59:49 <andythenorth_> no new vars 18:59:50 <andythenorth_> no caching 19:00:00 <andythenorth_> just some magic 19:00:09 <frosch123> :p 19:00:32 <andythenorth_> but it would work... :) 19:00:36 <andythenorth_> really very well 19:00:54 <andythenorth_> could towns have grf-local and grf-shared storage? 19:00:56 <Eddi|zuHause> frosch123: 64*64 is more than 8 bits, but don't trust my calculation skills :p 19:01:07 <andythenorth_> grf-shared storage seems dangerous :( 19:01:12 <andythenorth_> but might be necessary 19:01:47 <andythenorth_> grf-local, with a getter/setter for other grfs using grfid? 19:03:06 <frosch123> andythenorth_: grf-shared is important for stuff like ecs 19:03:33 <andythenorth_> has to have some guarding of some kind? 19:03:44 <planetmaker> grf-shared is dangerous but nice. Is there something like GRM for it? 19:03:47 <andythenorth_> can't just rely on n slots per town, available to all 19:04:46 <frosch123> https://secure.openttd.org/wiki/Frosch/Town_Control#Persistent_storage <- it's all written there 19:05:01 <frosch123> planetmaker: reserving is stupid 19:05:03 <andythenorth_> you had some unanswered questions about storage though iirc? 19:05:26 <frosch123> the default behaviour of newgrfs should be that they do not break other grfs, except they explicitly want to :p 19:05:47 <planetmaker> frosch123: why? If I am a town grf and want to use 'some' storage for whatever, but I want to make sure that it doesn't collide with <whateverelse>? 19:06:25 <frosch123> planetmaker: but it relies on the grfs to actually do the reservation 19:06:54 <planetmaker> well, yes. Another solution would be a "global storage pool" 19:07:00 <frosch123> the default case should be "exclusive use", and not "it is the job the grfs to avoid conflicts" 19:07:10 <planetmaker> where I can define a name which other grfs could also refer to, if they know the name 19:07:17 <frosch123> that's by grm never worked :p 19:07:28 <supermop> i wonder how some 80's style ink on mylar axon drawings would look as a set 19:07:34 <frosch123> planetmaker: you mean option 3? 19:07:43 *** perk11 [~perk11@sR-UN-2.izmaylovo.net] has joined #openttd 19:07:44 <supermop> althought it would have to be skewed isometric 19:08:09 * planetmaker actually reads the link ;-) 19:09:03 <planetmaker> so yes, something similar like option3 19:10:04 <andythenorth_> I don't like option 2 19:10:06 <andythenorth_> can't tell you why 19:10:11 <andythenorth_> smells funny 19:10:19 <andythenorth_> option 1 looks entirely workable as described 19:10:26 <andythenorth_> I don't understand option 3 entirely 19:10:28 <frosch123> andythenorth_: that's what is done for engines 19:10:39 *** LordAro [~kvirc@host86-149-29-210.range86-149.btcentralplus.com] has joined #openttd 19:10:54 <frosch123> (option2 that is) 19:12:47 <andythenorth_> it seems fragile somehow 19:12:54 <andythenorth_> even though I can see how it would be robust 19:13:27 *** KenjiE20 [~KenjiE20@92.12.7.215] has quit [Remote host closed the connection] 19:13:55 *** KenjiE20 [~KenjiE20@92.12.7.215] has joined #openttd 19:14:12 <frosch123> andythenorth_: option 1 is the most powerful one, as it allows at least 256 registers per grfid, and allows accessing every single variable of every grf 19:15:02 <frosch123> option 3 limits it to 16 registers per grf-id, and access to 16 grfs. (though this is not entirely true anymore since we have 32 bit parameters for 60+x variables) 19:15:20 <andythenorth_> what's the downside to option 1? 19:16:12 <frosch123> you always need to store something in var 100 first, if you want to access stuff from other grfsd 19:16:24 *** KritiK [~Maxim@89-178-183-162.broadband.corbina.ru] has joined #openttd 19:16:33 <andythenorth_> that's fine 19:16:41 <frosch123> making it complicated if you need to compute stuff by combining values from different grfs 19:16:49 <frosch123> though that is likely rarey needed 19:16:55 <frosch123> and a bogus reason since nml :p 19:17:10 <andythenorth_> it's not much more complicated than most industry code 19:17:23 <andythenorth_> anyone writing town control code is going to have to deal with complicated stuff 19:17:45 * andythenorth_ wouldn't mind a high barrier to entry for town control coding 19:18:52 <frosch123> anyway, the most questionable questions about town control were "are 40+x and 60+x variables any sane?" 19:19:11 <frosch123> i.e. population limited to 16bit, distinguishing between nearest town and nearest city 19:19:22 <Eddi|zuHause> andythenorth_: speaking of town control, when you set TE_WATER for goods, do you remove TE_GOODS? 19:19:23 <frosch123> and the various combinations of these 19:19:35 <andythenorth_> Eddi|zuHause: can't remember 19:20:08 <andythenorth_> what does the code say? :) 19:20:11 <frosch123> Eddi|zuHause: the towneffect is no bitset, every cargo can only have one 19:20:13 <Eddi|zuHause> andythenorth_: because firs goods don't seem to work with the town growth patch in Chill's PatchPack 19:20:42 <Eddi|zuHause> frosch123: aha. that explains it then. 19:21:29 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 19:27:52 <Neon> Is there an option to enable/disable subsidies on a (dedicated) server? I'm playing on one and there's still no single subsidy. D: 19:28:16 <Neon> lol nvm it just took a while 19:29:19 <supermop> hey, here is something i should know better about 19:29:28 <supermop> but anyway 19:30:13 <supermop> like an idiot i have been slaving over a map i made from a radar elevation image of the mississippi-missouri confluence 19:30:48 <supermop> there were a lot of spurious hills and ridges, as well as gaps in rivers caused by noise in the image 19:31:22 <supermop> can i save what i have created in the scenario editor so far in a format that is newgrf agnostic? 19:31:30 <Neon> Thanks for your help btw 19:32:01 <supermop> letting me later play a game on it with various newgrfs that i may or may not have at the time of using the scenario editor 19:39:09 <Yexo> supermop: you can't 19:39:27 <Yexo> Alberth had some ideas on that, but I have no idea how far he's progressed with that 19:40:00 <supermop> oh man 19:40:07 <Alberth> what ideas? 19:40:12 <Yexo> the best you can do currently is work only on the image and not directly in the scenario editor 19:40:22 <Eddi|zuHause> Alberth: newgrf-free scenarios 19:40:23 <supermop> yeah, 19:40:43 <supermop> need to use the editor to add (non-sea) rivers 19:40:57 <supermop> which i guess are newgrf dependent themselves 19:41:02 <Alberth> Eddi|zuHause was earlier than me afaik :) 19:45:35 <supermop> could the editor interpret other channels as other features? ie lumenosity is height, R channel is rocks, G is trees, B is water? 19:46:02 <supermop> with colors being binary 19:46:20 <supermop> ie any red equals rock, no red equals no rock 19:47:14 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 19:48:16 <Alberth> you also want towns, industries, perhaps some roads 19:48:51 <supermop> nope 19:49:13 <supermop> as industries would newgrf specific 19:49:37 <andythenorth_> frosch123: town var 44 looks....odd 19:49:47 <andythenorth_> can't imagine yet a use for it 19:50:11 <andythenorth_> I guess total / serviced might be useful 19:51:11 <frosch123> you can compute that from 44, so 44 should be more useful 19:51:16 <andythenorth_> yes 19:51:21 <andythenorth_> that's what I meant ;) 19:51:35 <andythenorth_> there seem to be quite a lot of vars 19:51:44 <andythenorth_> I guess we always find uses for them :o 19:52:01 * andythenorth_ is a bit scared of how complicated people could make town growth 19:52:10 <Alberth> supermop: yes, but some designers may want to make a scenario for a certain vehicle set, industry set, or house set. I think it should be possible at least to state a 'preferred' set by the author. 19:52:37 <andythenorth_> alberth: use 64 shades or red 19:52:43 <andythenorth_> each corresponds to an industry ID :P 19:52:52 <andythenorth_> or / of /s 19:53:38 <Alberth> it somewhat defeats the idea of a heightmap if colors get meaning :) 19:54:05 <Alberth> not to mention, 64 shades of red are hard to distinguish :p 19:54:51 <Eddi|zuHause> i was thinking more like an accompanying text file, which lists location and possible input/output cargos 19:55:07 <andythenorth_> hmm 19:55:15 <andythenorth_> x-y positions? 19:55:19 <supermop> maybe the scenario editor could be used for associating what grfs are to be used 19:55:21 <andythenorth_> bound to map size? 19:55:31 <Eddi|zuHause> and if the GRF doesn't provide a matching industry, it picks a similar one, or# one at random 19:55:41 <andythenorth_> frosch123: town control would have the potential to transform gameplay...a lot 19:56:08 <CIA-1> OpenTTD: yexo * r22286 /trunk/src/newgrf_station.cpp: -Fix: [NewGRF] the c and p parts of station vars 40, 41 and 49 were incorrect for large stations 19:56:16 <supermop> i just want a way for the work of manually added rivers to be preserved across games with different sets loaded 19:56:16 <Eddi|zuHause> andythenorth_: coordinates are relative to image size, not map size. invalid coords get ignored 19:57:19 <supermop> currently if one wants a hydrologically sound map, the only way is to spend hours placing rivers in editor, which is ok 19:57:44 <supermop> but then if you decide that you want to use a new house set, you have to start all over 19:57:49 <Eddi|zuHause> supermop: i think it's not ok. 19:58:13 <Eddi|zuHause> river placing is a seriously underdeveloped feature. 19:58:22 <Eddi|zuHause> both for random game and for heightmap 19:58:25 <andythenorth_> screw rivers :D 19:58:27 <andythenorth_> do towns 19:58:29 <andythenorth_> :P 19:58:35 <supermop> if i could save a .scn with no grf dependant features attached, to add to later, that would help 19:58:52 <supermop> and if i cant do that, saving the rivers to a png would help 19:59:04 <Eddi|zuHause> andythenorth_: towns can be done similar to my industries suggestion. list of coordinates, approximate size, and possibly name 19:59:13 <andythenorth_> I meant town control ;) 19:59:29 <Eddi|zuHause> oh. 19:59:32 <Eddi|zuHause> whatever :p 20:00:45 <supermop> well the map i am working on now is about a 500 mile square around st louis - i know most of the larger towns in the area anyway, so placing them isnt so bad, 20:01:20 <supermop> but i am chosing it not because i want to play in st louis, but because the geology of the area is interesting 20:02:03 <supermop> i could use it for completely ficticious towns, but at least i know the watersheds make sense 20:03:52 <supermop> anyway, those are my ideas on the matter so far 20:08:48 <LordAro> i need some advice on NWidget... 20:08:49 <CIA-1> OpenTTD: rubidium * r22287 /extra/strgen/Makefile.sub: [strgen] -Fix: compilation of the strgen nightlies 20:09:49 <LordAro> The wiki seems basically non existent on the matter 20:10:01 <Alberth> shoot 20:10:44 <LordAro> on the newgrf info box, i want to add a button below it 20:11:04 <LordAro> (newgrf_gui.cpp, l1585) 20:11:10 <Alberth> http://docs.openttd.org/group__NestedWidgets.html exists :) 20:11:32 <LordAro> so it does :) 20:11:39 <Alberth> ah, you are trying a non-trivial window :) 20:13:03 <Alberth> hmm, I need to rebuild the program first :( 20:17:11 <Alberth> LordAro: below where? 20:17:31 <LordAro> below the newgrf info box 20:17:43 <Alberth> but there are already buttons there 20:18:07 <Alberth> http://wiki.openttd.org/NewGRF#Version_1.1 20:18:52 <LordAro> above them, linked to the selected newgrf 20:19:02 *** Netsplit charon.oftc.net <-> synthon.oftc.net quits: pugi, Wolf01, hoax_, Fuco, Vikthor, Rubidium, Andel, lugo, Progman, Lachie, (+53 more, use /NETSPLIT to show all of them) 20:19:44 *** Netsplit over, joins: Maarten, Westie, @orudge, Scuddles, supermop, LordAro, Lakie, XeryusTC, @SmatZ, George (+44 more) 20:20:07 *** Netsplit over, joins: Wolf01, Fuco, murr4y 20:20:11 *** Netsplit over, joins: Rediz_, Lachie, devilsadvocate, @Belugas, lugo 20:20:24 *** Netsplit over, joins: confound 20:20:27 <Alberth> LordAro: on the panel, near the bottom? (assuming you are doing a 'readme' button) 20:20:45 <LordAro> yes :) (to both) 20:21:54 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection] 20:25:05 *** sla_ro|master [slaco@95.76.27.160] has quit [Quit: "He who controls the past commands the future, He who commands the future, conquers the past." - Kane] 20:26:24 <Alberth> http://devs.openttd.org/~alberth/diffs/readme_button.patch 20:26:41 <Alberth> the string is not correct, you need to create a new one 20:27:57 <LordAro> i guessed that amount. thanks! :D 20:27:59 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 20:28:58 <LordAro> what's the STR_NULL for? 20:29:05 <Alberth> tooltip 20:29:14 <Alberth> ie it has none at the moment :) 20:29:19 <LordAro> i see 20:29:21 <LordAro> :D 20:29:56 <LordAro> now the complicated bit: teach ottd to look (and read) readmes... :) 20:30:07 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 20:30:22 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [] 20:30:51 <Alberth> src/fio* somewhere 20:31:26 <Alberth> (but no idea where exactly :p ) 20:32:16 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 20:32:19 *** mode/#openttd [+v DorpsGek] by ChanServ 20:32:19 *** mode/#openttd [+v planetmaker] by ChanServ 20:32:19 *** mode/#openttd [+v Terkhen] by ChanServ 20:32:19 *** mode/#openttd [+v Alberth] by ChanServ 20:32:19 *** mode/#openttd [+v orudge] by ChanServ 20:32:19 *** mode/#openttd [+v Yexo] by ChanServ 20:32:22 *** mode/#openttd [+v SmatZ] by ChanServ 20:32:29 <Alberth> you'll also need to make a new window for the text, I think 20:35:27 <LordAro> thats what i was thinking 20:42:07 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: "He who controls the past commands the future, He who commands the future, conquers the past." - Kane] 20:45:34 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 20:47:22 <LordAro> Alberth: good start? http://pastebin.com/Rvs73Ejq 20:50:10 <Alberth> i would move it one line down (it is not a tooltip, it is a button text like lines 10 and 11), but otherwise it seems fine 20:50:47 <Alberth> but it does not make a huge difference :) 20:51:13 <Scuddles> Hmm, there is no openttd april fool's this year? 20:52:08 <Scuddles> Kind of interesting that 1.1.0 was released yesterday, considering 1.0.0 was released on the exact same day last year 20:52:09 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 20:58:34 <LordAro> Alberth: gotcha. how might i 'grey out' the button if the readme is not available? 20:58:48 <LordAro> (i know i'm probably doing things in the wrong order :) ) 20:59:03 <glx> something like disable 21:01:05 <Alberth> Window::DisableWidget() and friends 21:01:28 *** andythenorth_ [~andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has quit [Quit: andythenorth_] 21:01:37 <Alberth> it will not hurt to browse what methods exist in the Window class :) 21:01:45 <Yexo> Scuddles: and 0.7 exactly one year before that 21:01:54 <Scuddles> :o 21:02:44 <Yexo> it goes even one year further back, 0.6 was also on april 1st 21:02:58 <Alberth> it gets somewhat predictable :p 21:03:34 <frosch123> 0.6.x was the most predictable series datewise :) 21:04:40 *** flitz [~me@dslb-188-097-094-129.pools.arcor-ip.net] has joined #openttd 21:04:49 <flitz> hola, openttd 21:05:02 <Yexo> frosch123: only if you don't count the beta's before 0.6.0 21:05:13 <Scuddles> I remember the old days of 0.3.x with the old title screen and diesels using that grey smoke particle instead of the brown one 21:05:18 <frosch123> true 21:05:20 <Yexo> hello flitz 21:08:16 <frosch123> night 21:08:20 *** frosch123 [~frosch@frnk-590ffa17.pool.mediaWays.net] has quit [Remote host closed the connection] 21:09:53 <LordAro> Alberth: a line somewhere around l1122? (newgrf_gui.cpp) 21:12:51 <Alberth> this->SetWidgetDisabledState(SNGRFS_README, this->active_sel == NULL); would be my first guess 21:14:05 <Alberth> most of the buttons get disabled because they change newgrf state. your button does not 21:14:35 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-24-7.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 21:14:38 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-194-87.w109-212.abo.wanadoo.fr] has joined #openttd 21:17:38 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: "He who controls the past commands the future, He who commands the future, conquers the past." - Kane] 21:21:07 *** Fixer [~Fixer@91.202.128.79] has joined #openttd 21:23:55 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 21:26:48 <LordAro> Alberth: so, with my limited understanding, that line should go in 'case 0' of OnInvalidateData ? 21:27:55 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe35dc00-187.dhcp.inet.fi] has quit [] 21:28:51 <Fixer> huh, pretty interesting. Fixed zoom hotkeys by deleting hotkeys.cfg :) 21:28:54 <Alberth> probably together with all the other widget enable/disable code 21:29:27 <Alberth> ie the cases do their special thing, then the widgets get updated every time 21:30:24 *** drumspirit [~drumspiri@dsl.static-186-116-74-153.electronicbox.net] has joined #openttd 21:30:24 <Alberth> Fixer: now try playing an openttd game by deleting the software :) 21:30:35 <drumspirit> hi all 21:30:40 <Alberth> hi 21:31:20 *** Wolf03 [~wolf01@host143-20-dynamic.61-82-r.retail.telecomitalia.it] has joined #openttd 21:31:20 *** Wolf01 is now known as Guest12 21:31:20 *** Wolf03 is now known as Wolf01 21:31:51 <drumspirit> what's up here ? 21:32:35 <flitz> how or when exactly are things done to vehicles that arrive in a depot ? Like autoreplacing 21:33:07 <flitz> for autoreplace I found the CmdAutoreplaceVehicle but didn't find where it is actually called 21:34:02 <flitz> hi, drumspirit 21:34:19 <Alberth> iirc there is a callback when a vehicle is completely in a depot. That may be a good moment :) 21:34:23 *** drumspirit [~drumspiri@dsl.static-186-116-74-153.electronicbox.net] has quit [Remote host closed the connection] 21:34:35 <Alberth> I don't know many details though in that part 21:34:55 *** drumspirit [~drumspiri@dsl.static-186-116-74-153.electronicbox.net] has joined #openttd 21:35:03 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:35:08 <drumspirit> hi back 21:35:21 <LordAro> Alberth: yes i see that now. so somewhere after that i should have an 'if (!readme_available) dostuff();' sort of thing? 21:36:31 <drumspirit> i can see there's a real community around openTtd 21:36:36 <drumspirit> that's cool 21:36:44 *** HerzogDeXtEr [~Flex@i59F6DE8A.versanet.de] has quit [Read error: Connection reset by peer] 21:37:03 <Alberth> LordAro: I'd only do 'open the readme window' here, and do everything else in that code 21:37:16 *** Guest12 [~wolf01@host88-233-dynamic.14-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 21:37:27 <Alberth> by convention that should be a ShowFoo() function :) 21:38:05 *** Fixer [~Fixer@91.202.128.79] has left #openttd [] 21:38:14 <LordAro> hmmm 21:39:44 <LordAro> i'll have to have another look at it tomorrow 21:40:17 <LordAro> but before i go, define 'here' :) 21:41:18 <Alberth> flitz: CommandCost ret = DoCommand(0, v->index, 0, flags, CMD_AUTOREPLACE_VEHICLE); <-- a generic DoCommand calls Cmd* functions 21:41:51 <Alberth> in the function that handles 'readme button clicked' 21:41:57 <Alberth> LordAro: ^ 21:42:39 <LordAro> ok, thanks again Alberth 21:42:42 <LordAro> night all 21:42:45 <drumspirit> hey Alberth, i have a question 21:42:46 <Alberth> hmm, that may be sub-optimal 21:42:47 <drumspirit> good night 21:43:15 <drumspirit> i saw you are on the openDune channel, can i understand there's a version of Dune on Linux ? 21:43:15 <LordAro> Alberth: i'll leave myself online, so just say whatever ;) 21:43:25 <LordAro> bye 21:43:26 <Alberth> as you have to find out whether there is a readme 21:43:29 <Alberth> bye LordAro 21:43:58 <Alberth> drumspirit: @topic -3 21:44:05 <Alberth> @topic -3 21:44:06 <DorpsGek> Alberth: topic [<channel>] 21:44:16 <glx> drumspirit: dune2 not dune 21:44:18 <Alberth> grr :) 21:44:23 <glx> @topic get -3 21:44:23 <DorpsGek> glx: Don't ask to ask, just ask 21:44:30 <flitz> thanks alberth 21:44:41 <drumspirit> glx: dune2, pretty much better :) my first game on a computer when i was a teen 21:45:06 <drumspirit> i'll employ myself to download it, i love dune2 21:45:22 <drumspirit> glx: thanks for the info btw 21:45:32 <Alberth> drumspirit: weird place to ask this :) 21:45:46 <drumspirit> Alberth: my apologies 21:45:58 <Alberth> np :) 21:46:07 <drumspirit> that was just a question, i'm not used to play much games on linux 21:46:35 <drumspirit> if i knew dune2 was playable on linux sooner, i would have installed it already 21:47:58 <flitz> with wine or is there a linux implemenation ? 21:48:15 <Alberth> without wine :) 21:48:26 <glx> it's playable, but it often hangs and can crash too 21:48:47 *** perk11 [~perk11@sR-UN-2.izmaylovo.net] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 21:48:59 <Alberth> last release is already quite old 21:49:05 <drumspirit> glx: arg 21:49:10 <flitz> I only play MagicWorkstation on linux, and kmines and openttd of course :) 21:49:23 <drumspirit> Alberth: i am downloading it 21:49:40 <glx> drumspirit: but we need players (testers ;) ) 21:49:49 <Alberth> flitz: quite addicted to solitaire atm :) 21:50:00 <drumspirit> my computer is a netbook so 3d games are not running on it 21:50:20 <Alberth> I never bothered to set it up :) 21:50:57 <drumspirit> glx: i discoverd openTTD a few months ago, and did not get the time to play untill a few days ago 21:51:07 <flitz> alberth: the spider-version ? I found it quite hard on the all-colour version so I stuck around with the minesweeper clickfest 21:51:34 <drumspirit> i'll try dunelegacy this evening 21:52:02 <Alberth> spider is hard yes. I've done that some time, currently I play mostly 'freecell' 21:52:18 <flitz> but openttd is on hold as long as the template stuff isn't done :) 21:53:10 <Alberth> yeah, coding really eats game time :) 21:53:50 <drumspirit> i am not a coder, well i code on php, C/CC++ but i'm a novice, i only can develop console programs. Sorry guys :/ 21:54:26 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 21:55:24 <flitz> hm drumspirit, I'm not really a novice to c/c++ but starting to code in openttd is a little bit like learing from scratch sometimes ... there is just so much stuff already to get into 21:55:57 <flitz> so no big disadvantage for you there probably ;) 21:57:20 <drumspirit> flitz: i know what you mean, i didn't thought you were a novice, i did not want to mean you were a novice :) 21:58:08 <drumspirit> that must be a huge work to code a game such as openttd 21:58:50 <flitz> I know you didn't think that :) 21:59:13 <Alberth> you never start with something like openttd at first, you slowly grow towards it :) 21:59:28 <flitz> when did this start ? 200[smallnumber?] 21:59:31 <drumspirit> Alberth: you're right 21:59:51 <flitz> but the intention was to clone ttd from the beginning, wasn't it ? 22:01:07 <Alberth> http://wiki.openttd.org/OpenTTD smallnumber=3, it seems :) 22:01:30 <drumspirit> this intention reached its goal i guess 22:01:38 <flitz> ah, i was guessing a 1 or 2 22:01:41 <Alberth> I wasn't here at that time :) 22:02:19 <Alberth> before there was probably a lot of knowledge from TTDPatch 22:02:43 <Alberth> so 1 or 2 is a fair estimate, I think 22:06:49 <flitz> Its a great piece of work either way, when I first played openttd I was surprised how close (eh, the same) it looked to ttd and how much nicer it played 22:07:00 *** Neon [~Neon@dslb-178-004-176-110.pools.arcor-ip.net] has quit [Quit: http://neon-gaming.de/ - Infinite Variety] 22:07:16 <drumspirit> flitz: yeah i was impressed too 22:07:58 <Alberth> wait until you wait the hidden CTL key functions :) 22:08:38 <Alberth> *find 22:08:54 *** rhaeder1 [~quix0r@dslb-094-221-156-102.pools.arcor-ip.net] has quit [Quit: Leaving.] 22:09:18 *** Scuddles [~notme@cm79.epsilon84.maxonline.com.sg] has left #openttd [] 22:14:48 *** ar3k [~ident@ecv211.neoplus.adsl.tpnet.pl] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 22:16:13 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:21:44 <__ln__> evening, wookies 22:23:24 <Alberth> not any more here :) 22:29:50 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:33:06 <flitz> gn8 all 22:33:10 *** flitz [~me@dslb-188-097-094-129.pools.arcor-ip.net] has quit [Quit: flitz] 22:34:25 <Maarten> Is there any documentation available for the new "admin interface" on openttd 1.1? 22:34:58 <Yexo> docs/admin_network.txt 22:37:49 <Maarten> Nope. Not on the windows version anyways. 22:38:38 <Yexo> you can view it online here: http://hg.openttd.org/openttd/trunk.hg/raw-file/tip/docs/admin_network.txt 22:40:07 <Maarten> cool 22:45:38 *** LordAro [~kvirc@host86-149-29-210.range86-149.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:54:06 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:55:21 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 22:58:38 <SmatZ> bah @ spamfilter moving all emails from certain person to the spam bin 22:58:55 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 22:59:00 <SmatZ> I marked like 10 emails from him as "it's not a spam" 22:59:25 <SmatZ> too bad I don't have any control over that filter :/ 23:07:54 <Wolf01> 'night 23:07:57 *** Wolf01 [~wolf01@host143-20-dynamic.61-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:08:49 <drumspirit> shutting down the comp. for a while, see you later guys 23:08:51 *** drumspirit [~drumspiri@dsl.static-186-116-74-153.electronicbox.net] has quit [Remote host closed the connection] 23:14:30 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:21:57 *** DX3 [~Dre@92.18.201.28] has quit [Quit: Ex-Chat] 23:24:04 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 23:25:22 *** glevans2 [~glevans2@75-141-139-233.dhcp.mdfd.or.charter.com] has quit [Ping timeout: 480 seconds] 23:25:43 *** Dreamxtreme [~Dre@92.18.201.28] has joined #openttd 23:25:46 *** glevans2 [~glevans2@75-141-139-233.dhcp.mdfd.or.charter.com] has joined #openttd