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00:00:21 <Eddi|zuHause> (or a grid, one for each value. then you get both horizontal and vertical resizing "for free") 00:02:25 *** Progman [~progman@p57A1CD7B.dip.t-dialin.net] has quit [Remote host closed the connection] 00:35:45 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:45:05 *** z-MaTRiX [~matrix@index.linuxsecured.net] has joined #openttd 00:47:22 *** mahmoud [~KEM@ALyon-158-1-77-77.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 00:52:39 <z-MaTRiX> hi 01:51:28 *** blotek_ [~blotek@abro203.neoplus.adsl.tpnet.pl] has joined #openttd 01:58:27 *** blotek [~blotek@aeih229.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 02:12:12 *** George [~George@212.113.107.39] has joined #openttd 02:18:42 *** George|2 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 03:24:33 *** rhaeder1 [~quix0r@dslb-094-221-205-021.pools.arcor-ip.net] has joined #openttd 03:30:31 *** rhaeder [~quix0r@dslb-094-221-149-164.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 04:03:42 *** glx [glx@2a01:e35:2f59:c7c0:e10b:2972:428a:9030] has quit [Quit: bye] 04:21:47 *** blotek_ [~blotek@abro203.neoplus.adsl.tpnet.pl] has quit [Remote host closed the connection] 04:45:32 *** supermop_ [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop_] 05:03:10 *** Eddi|zuHause [~johekr@p54B73A0D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:18:44 *** Eddi|zuHause [~johekr@p54B73A26.dip.t-dialin.net] has joined #openttd 06:36:10 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:43:07 *** JVassie [~James@2.27.86.104] has joined #openttd 07:11:23 *** Celestar [~dax@89.204.137.80] has joined #openttd 07:16:26 <Celestar> morning \o 07:19:15 *** pugi [~pugi@dyndsl-095-033-153-132.ewe-ip-backbone.de] has joined #openttd 07:20:09 <Terkhen> good morning 07:24:30 *** JVassie [~James@2.27.86.104] has quit [Ping timeout: 480 seconds] 07:33:32 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 07:52:14 <peter1138> Celestar, fixed it yet? :D 07:56:19 *** Elukka [~Elukka@89-166-103-135.bb.dnainternet.fi] has joined #openttd 07:56:41 <Celestar> fixed what? the morning? :P 08:00:41 <Celestar> and I'm trying to understand git :P 08:02:08 <planetmaker> use hg-git ;-) 08:02:24 <planetmaker> moin also :-) 08:04:39 *** Neon [~Neon@dslb-094-219-013-186.pools.arcor-ip.net] has joined #openttd 08:04:46 *** HerzogDeXtEr1 [~Flex@i59F6ACB6.versanet.de] has quit [Read error: Connection reset by peer] 08:06:16 *** Progman [~progman@p57A1B050.dip.t-dialin.net] has joined #openttd 08:12:47 <Celestar> ok I cloned michi_cc's git repo. suppose I wanna do some own development there, what's the recommended procedure? Make an own branch and then merge from Master if he does changes? 08:14:23 <peter1138> something like that 08:50:52 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 08:52:46 *** pugi [~pugi@dyndsl-095-033-153-132.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 08:53:27 <Celestar> peter1138: heh. k 08:53:38 <Celestar> erm .... 08:53:57 <Celestar> define debug_message (message) { return; } 08:55:14 <Eddi|zuHause> that souds... useful... 08:57:03 <Eddi|zuHause> mÀh... i still have no way how smartd does not wake up sleeping drives 08:59:11 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 09:16:19 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Ping timeout: 480 seconds] 09:33:49 <peter1138> hm 09:33:51 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 09:34:08 <andythenorth> morninks 09:35:43 <andythenorth> in some respects we should remove the class information from the table of cargo *labels* 09:36:02 <andythenorth> why? 09:36:24 <Eddi|zuHause> what? 09:36:39 <andythenorth> so in the list of known cargos we display their classes 09:36:43 <andythenorth> in the wiki 09:36:47 <andythenorth> who is that information useful to? 09:37:03 <Eddi|zuHause> everybody 09:37:21 <andythenorth> es 09:37:22 <andythenorth> yes 09:37:30 <andythenorth> but some of that utility is for all the wrong reasons 09:37:35 *** TWerkhoven [~Turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 09:37:42 <andythenorth> for cargo set authors trying to maintain parity, it's useful 09:37:53 <Eddi|zuHause> a cargo set author must know that to keep his set compatible with others, and a vehicle set author must know that to define exceptions for the refitability 09:37:59 <andythenorth> Eddi|zuHause: no 09:38:02 <Eddi|zuHause> yes 09:38:05 <andythenorth> well yes 09:38:07 <andythenorth> currently 09:38:13 <Eddi|zuHause> deja vu :) 09:38:16 <andythenorth> because of the stupid XOR mask 09:38:23 <andythenorth> which is a fact on the ground 09:38:37 <andythenorth> but the cargos with labels are *known* cargos yes/no? 09:41:09 <andythenorth> linking the labels and the classes so tightly encourages vehicle authors to provision support for specific cargos based on classes, not labels 09:41:17 <andythenorth> they have no choice currently 09:41:21 *** DDR_ [~chatzilla@142.179.78.88] has quit [Ping timeout: 480 seconds] 09:42:14 <Eddi|zuHause> andythenorth: there's still the 32 cargos barrier 09:42:22 <andythenorth> yup 09:42:34 <andythenorth> this is all hot air wrt what's currently implemented 09:42:45 <andythenorth> but worth unpicking imho 09:42:46 <Eddi|zuHause> so you MUST rely on cargo classes 09:43:29 <andythenorth> yup 09:43:35 <andythenorth> but not in cb-land 09:43:48 <andythenorth> with the cb, problem solved 09:44:05 <andythenorth> and as older sets stuck on the refit masks are not maintained, they don't need the information 09:44:14 <Eddi|zuHause> don't treat some hypothetical callback as holy grail 09:44:35 <andythenorth> it doesn't solve the 'how best to define classes' 09:44:46 <andythenorth> it just sweeps away the mess of XOR 09:44:59 <Eddi|zuHause> primarily, a callback would be much more complicated to code than a simple bitmask 09:45:08 <planetmaker> which would leave the existing classes sufficient, though, andythenorth 09:45:15 <andythenorth> planetmaker: yes 09:45:35 <andythenorth> currently MB appears to be amenable to *removing* certain classes, which might be wise, then just keep current scheme 09:45:38 <planetmaker> and as eddi pointed out correctly: it'd not pose a big issue to sanitize the classes of existing cargos 09:46:18 <planetmaker> I'm not too thrilled by what he suggests. It basically is to do the same thing as now. Just differently named 09:46:22 <planetmaker> and backwards 09:46:37 <andythenorth> he considers both current scheme + a new scheme 09:46:41 <andythenorth> both are worth looking at 09:47:51 <andythenorth> Eddi|zuHause: I still think you're wrong about beer btw :D 09:48:00 <andythenorth> not because you're wrong, but because it's a slippery slope 09:48:23 <andythenorth> by your evidence-based method, milk *is* piece goods - because it used to travel in churns for hundreds of years 09:49:36 <andythenorth> where I grew up, coal was delivered in sacks 09:49:42 <Eddi|zuHause> you could implement churns as vehicles-in-vehicles, then the whole issue would disappear :) 09:50:01 <andythenorth> it would indeed 09:50:07 <andythenorth> separation of container + cargo 09:51:12 <andythenorth> my point isn't to argue about beer - I just don't think looking at specific RL examples is very helpful for deciding classes 09:51:21 <andythenorth> it just leads to 'war via google image search' 09:53:04 *** pjpe [ae5b514a@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:54:49 <planetmaker> :-P 09:54:56 * planetmaker googles a few images to gather fuel ;-) 09:56:10 <andythenorth> Eddi|zuHause: I'm going to duck the issue :P 09:56:27 <Eddi|zuHause> and i have to go out... 09:56:40 <andythenorth> *if* vehicle authors don't do the dumb thing and exclude piece/bulk/liquid, there isn't really a problem 09:57:13 <Eddi|zuHause> there are lots of problems... :) 09:58:52 <andythenorth> in that case we should move on to those :P 09:59:14 <andythenorth> the classes set by cargo sets shouldn't be a holy war :) 09:59:24 <andythenorth> the exclusions used by vehicle set authors might be :P 10:04:06 <Eddi|zuHause> prop 29 should be switched "AND" instead of "AND NOT" 10:04:22 <Eddi|zuHause> and the XOR issue resolved 10:04:27 <planetmaker> eh? 10:04:35 <planetmaker> and? How would that be helpful? 10:04:56 <planetmaker> you mean like piece or liquid) AND (refrigerate)? 10:04:57 <planetmaker> hm, yes 10:05:01 <Eddi|zuHause> then it would be "monotonous" 10:05:01 <Eddi|zuHause> which means adding classes to cargos is unproblematic 10:05:19 <planetmaker> That's true 10:05:24 <planetmaker> That'd make it easy 10:07:48 <andythenorth> so vans would set 'covered' in prop 29? 10:08:00 <andythenorth> rather than open wagons having to set 'covered' in prop 29 10:08:08 <andythenorth> as per current AND NOT case 10:09:01 <Eddi|zuHause> yes 10:09:27 <andythenorth> it's not a change we could make though, is it? 10:09:51 <andythenorth> or is it? 10:10:25 *** Devroush [~dennis@ip-213-49-111-51.dsl.scarlet.be] has joined #openttd 10:11:30 <andythenorth> hmm...does that idea help? 10:11:30 <Eddi|zuHause> it would have to be part of GRFv8 10:11:45 <andythenorth> now we get no cargo travelling by covered van unless the covered class is set 10:11:48 <Eddi|zuHause> it would be 50% of my proposal 10:11:49 <andythenorth> seems sub-optimal 10:12:02 <Eddi|zuHause> the other 50% would be rearranging the cargo classes 10:12:26 <andythenorth> Eddi|zuHause: what *doesn't* the cb route solve for you? 10:13:19 <andythenorth> hmm 10:13:27 <andythenorth> ANDing with covered would be stupid anyway 10:13:43 <andythenorth> it would be better to put covered in prop 28 10:14:34 <andythenorth> if you had two classes in prop 29 do you have to match both in the AND 10:14:42 <andythenorth> i.e. AND (AND) or AND (OR) 10:17:30 <peter1138> # funny how love is, everywhere just look and see 10:26:34 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has left #openttd [] 10:56:20 <planetmaker> Eddi|zuHause, the 11 November date became void ;-) 11:03:51 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 11:39:20 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has quit [Quit: Leaving.] 11:41:24 *** hanf [~Klaus@host-89-242-66-98.as13285.net] has joined #openttd 11:42:26 *** mahmoud [~KEM@ALyon-158-1-77-77.w90-29.abo.wanadoo.fr] has joined #openttd 11:45:55 *** blotek [~blotek@abro203.neoplus.adsl.tpnet.pl] has joined #openttd 11:46:12 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 12:15:35 <CIA-6> OpenTTD: yexo * r23130 /trunk/src/misc_gui.cpp: -Change [FS#4825]: open the query string window centered as it (almost) always requires your attention 12:19:49 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 12:31:00 <andythenorth> wallyweb misses that the additional classes are to add information 12:31:04 <michi_cc> Celestar: I'm using rebasing instead of merging in that repository, which unfortunately isn't very friendly for people to use as a development base (i.e. I treat it more like a patch queue). Nevertheless, coping with it isn't too difficult. 12:31:26 <andythenorth> merging everything 'odd' into one class destroys the information content 12:31:56 <andythenorth> *but* this suggests that using classes to store information which is not 1:1 related to refitting is unwise 12:33:07 <michi_cc> Celestar: Most of the time, using 'git pull --rebase' to update should work. In case it doesn't, ask me :) 12:34:22 <Celestar> $ git pull --rebase 12:34:23 <Celestar> Current branch master is up to date. 12:34:26 <Celestar> so something like that? 12:35:21 <michi_cc> Yes, and you can also execute 'git config --add branch.master.rebase true' to make --rebase the default. 12:35:32 <michi_cc> (for the branch master, that is) 12:36:05 <andythenorth> planetmaker: new prop 'cleaning factor' - byte 12:36:13 <andythenorth> multiplier on refit cost 12:36:17 <Noldo> what's the workflow for using git in patchqueue way? 12:36:23 <andythenorth> when refitting *from* that cargo 12:36:47 <planetmaker> no. Not a factor. Just a flag 12:36:53 <andythenorth> meh 12:36:58 <andythenorth> multipliers are more fun :) 12:37:04 <michi_cc> Rebasing can fail or produce unwanted effects, but as I don't update there often, you'll probably be fine. Should there be a problem you can just ask me. 12:37:05 <planetmaker> otherwise you're duplicating the callback 12:37:09 <Celestar> michi_cc: so in that case, how would you add a "patch queue" on top of that? 12:37:27 <Celestar> make a own branch and use "rebase" for updating? 12:37:38 <andythenorth> planetmaker: so just set a bit? 12:38:01 <andythenorth> and let the vehicle author decide costs? 12:38:36 <michi_cc> That's exactly what pull --rebase does. I.e. it saves which commits are on your master branch but not in origin, updates origin and then rebases only your changes onto the new remote changes. 12:38:51 <Celestar> ah 12:38:55 <Celestar> sounds good 12:38:57 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 12:40:15 <michi_cc> It's possible to do that manually as well, but generally git pull --rebase Just Works⢠12:41:26 <michi_cc> It won't save you from conflicts, but merging wouldn't either. 12:41:37 <Celestar> nah. 12:41:44 <Celestar> I'm not afraid of conflicts :> 12:42:36 <planetmaker> andythenorth, of course 12:42:44 <andythenorth> ok 12:42:46 <andythenorth> works for me 12:42:50 *** TWerkhoven [~Turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Remote host closed the connection] 12:43:03 <planetmaker> frosch suggested using one of the misc flags 12:43:07 <Celestar> michi_cc: anyway, what's your plan with that patch queue anyway? 12:43:12 <planetmaker> which probably is a good idea, if it's not a cargo class 12:43:14 <andythenorth> planetmaker: is it more properly a 'refit at station or refit at depot' flag? Rather than a 'refit cost' flag? 12:43:38 <planetmaker> I think he suggested a flag for "foodish" 12:43:49 <planetmaker> with basically the same meaning as the cargo class 12:43:58 <andythenorth> seems overly specific somehow... 12:44:03 <planetmaker> (or that's how I'd treat it. Like "needs clean car" 12:44:06 <planetmaker> no 12:44:15 <andythenorth> 'needs clean car' is ok 12:44:40 <planetmaker> foodish was your wording ;-P 12:44:53 <andythenorth> how often am I wrong? 12:44:58 <andythenorth> ~50% of the time? 12:45:40 <planetmaker> foodish is not wrong. It's just a sub-category of 'clean' ;-) 12:45:50 <Celestar> hm. 12:46:06 <michi_cc> Celestar: Completing my half-split of MP_STATION and then thinking about MP_TUNNELBRIDGE. 12:46:27 <Celestar> If, in facebook, people are more and more accepting friend requests. How long until everyone has everyone else friended? :P 12:46:30 <Celestar> michi_cc: halfsplit? 12:47:05 <michi_cc> "openttd - 56 Fehler, 0 Warnung(en)" or something like that :) 12:47:25 <Celestar> rofl 12:49:25 <Celestar> michi_cc: and the MP_TUNNELBRIDGE idea was then MP_CLEAR + MP_BRIDGE + MP_RAILWAY or something? 12:50:08 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 12:50:59 <Celestar> hm. 12:51:00 <michi_cc> I'm not exacty sure on that yet, but definitely not MP_CLEAR + MP_BRIDGE for the same height level. Probably a MP_CLEAR for the terrain under the bridge at a different height level and MP_TUNNELBRIDGE as a base for the other heightlevels. 12:51:27 <Celestar> MP_CLEAR + MP_RAILWAY + MP_BRIDGE + MP_RAILWAY + MP_BRIDGE + MP_RAILWAY 12:51:45 <Celestar> (crossing railway bridges over railway?) 12:52:01 <Celestar> michi_cc: how about a MP_BRIDGEHEAD ? 12:52:29 <planetmaker> andythenorth, cargo has no means to provide refit cost hints 12:52:35 <planetmaker> it's intrinsically impossible 12:52:42 <planetmaker> as it depends 100% on what was there before 12:52:50 <planetmaker> and how the vehicle is equipped 12:52:51 <michi_cc> That would just be a "subtype" of MP_TUNNELBRIDGE 12:53:06 <Celestar> or that. 12:54:26 <andythenorth> planetmaker: you could make the blanket assumption that *anything* specifying clean requires the vehicle to be cleaned 12:54:54 <Celestar> michi_cc: did you give MP_FOUNDATION a thought? 12:55:01 <andythenorth> I think we agree, it's just not written down in spec form? 12:55:15 <planetmaker> andythenorth, it's a bad idea. It mixes again two features more than is good for them 12:55:25 <planetmaker> For no real benefit 12:55:37 <michi_cc> That's one of the areas I'm not sure yet what the best solution is. 12:55:45 <andythenorth> a hint specific to the cost? I think that's a bad idea. You convinced me it's just a bool 12:55:55 <andythenorth> the vehicle sets the cost 12:56:48 <andythenorth> the flag would be used by the vehicle during the refit cb 12:56:57 <planetmaker> yes 12:57:13 <andythenorth> what the vehicle set author does is up to them 12:57:22 <planetmaker> i.e. the cost hint is pointless when considering milk. A refit of the box car would cost nothing. The tanker needs cleaning 12:57:22 <andythenorth> they could check the new cargo, or both previous and new cargos 12:57:47 <planetmaker> yes. That's what the callback does. What OpenGFX+Trains does 12:58:07 <planetmaker> (if you are in need of an example ;-) ) 12:58:12 <andythenorth> nah, I get it 12:58:19 <andythenorth> it's a bool 12:58:50 <andythenorth> making it mean 'foodstuff' is too specific. 'Clean' is a bit vague. Just needs a name 12:59:16 <Celestar> michi_cc: I'll wreck my brain a bit, maybe I have some epiphany 13:01:02 <andythenorth> planetmaker: any other useful bool props you can think of? :P :D 13:01:20 <andythenorth> these aren't conventions, they're patches on ottd? 13:01:33 <andythenorth> so they won't fragment in quite the same way 13:01:36 <andythenorth> and will get more sane review 13:01:51 <planetmaker> yes 13:02:41 <planetmaker> more so, they require patches to nforenum and nml 13:03:09 <Celestar> michi_cc: or maybe write some prototype :P 13:07:17 <Eddi|zuHause> i'm not having a sensible idea how to revamp the cargo class system while keeping compatibility with the old system... 13:11:00 <Celestar> have two systems? 13:11:26 <Eddi|zuHause> http://xkcd.com/927/ ? 13:13:55 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 13:18:13 <z-MaTRiX> hey-ho 13:19:49 *** Biolunar [mahdi@blfd-4db190a7.pool.mediaWays.net] has joined #openttd 13:28:17 <andythenorth> Eddi|zuHause: keep the current system? 13:30:27 <andythenorth> it's really not very broken 13:30:32 <lugo> "It's cheaper to keep her" 13:30:33 <andythenorth> just a bit confusing 13:30:40 <andythenorth> and a bit degraded by random classes 13:31:16 <andythenorth> and cargo sets need to forget trying to provide reverse-support via classes to vehicle sets that do odd things 13:48:37 <Eddi|zuHause> the problem is the conversion of old cargos to a sensible system 13:49:12 <andythenorth> that's not a problem if we don't change...? 13:49:51 <Eddi|zuHause> yes, it is 13:49:59 <Eddi|zuHause> because it completely does not make any sense 13:51:30 *** glx [glx@2a01:e35:2f59:c7c0:91d7:24c2:f473:6f05] has joined #openttd 13:51:33 *** mode/#openttd [+v glx] by ChanServ 13:54:20 <andythenorth> Eddi|zuHause: break old sets? 13:54:27 <andythenorth> it's about time lots of them got broken 13:55:31 <planetmaker> to unconditionally break them is not really a way 13:57:39 <andythenorth> Eddi|zuHause: only classes trouble you? Not labels? 13:58:19 <Eddi|zuHause> andythenorth: i don't really care about labels. that's solely a matter for industry set authors 13:58:22 <andythenorth> ok 13:58:26 <andythenorth> so one proposal 13:58:59 * andythenorth thinks 13:59:35 <Eddi|zuHause> andythenorth: the "FMSP is both fertilizer and harvesters" is kinda troublesome 13:59:54 <andythenorth> Eddi|zuHause: shrug :) 14:00:00 <andythenorth> let vehicle set authors decide 14:00:23 <Eddi|zuHause> andythenorth: but it totally destroys the class system :) 14:00:34 <Eddi|zuHause> andythenorth: you should either split it, or remove one of them 14:01:15 <Eddi|zuHause> andythenorth: combine FMSP and ENSP into "machines", and add FERT 14:01:32 * Eddi|zuHause is opening a can of worms) 14:01:55 <andythenorth> Eddi|zuHause: feel free to open the can :) 14:02:19 <andythenorth> but then we start confusing the cargo with the industry chain gameplay 14:02:51 <andythenorth> it really should be of no issue that FMSP is n things in the gameplay 14:02:56 <planetmaker> we should only use only two cargo classes: "dorks" and "stuff" 14:03:01 <andythenorth> the cargo set should be a black box to the vehicle set 14:03:15 <andythenorth> labels can cross the black box 14:03:26 <Eddi|zuHause> yesandno 14:03:32 <andythenorth> standard answer :P 14:03:46 <planetmaker> it's no issue that a vehicle set doesn't support all possible representation of a cargo 14:04:10 <andythenorth> the duty of the vehicle set is to provide vehicles matching certain classes 14:04:14 <planetmaker> and honestly... your latest table, Eddi|zuHause , reads like "no change needed" 14:04:30 <andythenorth> the duty of the vehicle set is not to support the cargo set author's vision of what a cargo is 14:04:43 <Eddi|zuHause> planetmaker: "not pourable" is a change 14:04:52 <andythenorth> the cargo set author determines where the cargo goes 14:04:56 <andythenorth> and certain intrinsic properties 14:04:57 <Eddi|zuHause> planetmaker: and still the current cargos are totally wrong 14:05:10 <peter1138> i agree with wallyweb ;) 14:05:32 *** frosch123 [~frosch@frnk-590fe7e9.pool.mediaWays.net] has joined #openttd 14:05:35 <Eddi|zuHause> planetmaker: current GOOD is not "piece/countable", current WOOD and STEL is not "oversized" 14:05:59 <planetmaker> don't mix the cargo classes of labels in the cargo classes discussion 14:06:07 <planetmaker> it's IMHO two things 14:06:19 <Eddi|zuHause> planetmaker: but it is actually the biggest problem 14:06:24 <planetmaker> yes, that it is 14:06:36 <Eddi|zuHause> planetmaker: it makes no sense fixing cargo classes, when the cargo labels stay utterly wrong 14:06:51 <planetmaker> But it doesn't require new classes at all. Just new labels. Or re-definition of labels. Or moving the labels from the xor to a new property 14:07:03 <planetmaker> I'm not arguing that, Eddi|zuHause 14:07:06 <Eddi|zuHause> planetmaker: currently we're at two new classes 14:07:13 <planetmaker> I'm arguing: "only fix the classes attached to existing labels" 14:07:22 <Eddi|zuHause> planetmaker: "lightweight" and "not pourable" 14:07:25 <andythenorth> I would place money on ending this with fewer classes than we currently have in the wiki 14:07:28 <planetmaker> and the two "new" classes I think we agreed are not needed 14:07:40 <andythenorth> 'requires pressure discharge' should go away too 14:07:58 <Eddi|zuHause> planetmaker: who is "we" and what is your value of "agree"? 14:08:08 <planetmaker> who's your "we"? 14:09:05 <planetmaker> and where do you derive any concensus about those classes from? Or their need? 14:09:23 <andythenorth> hazardous + covered/sheltered should be removed 14:09:29 <Eddi|zuHause> i didn't... i explicitly stated that is _my_ view 14:09:34 <andythenorth> oversized + neo-bulk should be consolidated 14:09:38 <andythenorth> clean is a failed idea 14:09:43 <andythenorth> special should be removed if possible 14:09:46 <planetmaker> <Eddi|zuHause> planetmaker: currently we're at two new classes 14:09:50 <andythenorth> pressure discharge should not be added 14:10:02 <Eddi|zuHause> planetmaker: that's a pluralis majestis :p 14:10:12 <andythenorth> labels should be disconnected entirely from classes 14:10:20 <andythenorth> and vehicle sets should provide for maintainability 14:10:31 <andythenorth> this all stems from *idiots not using the GPL* 14:10:37 <planetmaker> disconnecting labels from classes in refit would solve basically all issues 14:10:43 <andythenorth> ^^ all / some /s 14:10:47 <planetmaker> :-) 14:10:48 <planetmaker> most 14:11:00 <planetmaker> we could remove hazardous indeed 14:11:10 *** hanf [~Klaus@host-89-242-66-98.as13285.net] has quit [Quit: Leaving] 14:11:20 <andythenorth> http://www.dwheeler.com/essays/gpl-compatible.html 14:11:35 *** hanf [~Klaus@host-89-242-66-98.as13285.net] has joined #openttd 14:12:02 <Eddi|zuHause> <planetmaker> disconnecting labels from classes in refit would solve basically all issues <-- problem with that thought is that it only solves _future_ issues, not compatibility with existing sets 14:12:04 <andythenorth> the most common objection from players is "wail, my favourite set won't work" 14:12:19 <andythenorth> then we dick around trying to reverse engineer sets that improperly implemented an incomplete and flawed spec 14:12:42 <planetmaker> Eddi|zuHause, we can't change current set's assumptions 14:12:48 <andythenorth> current sets should be maintained if they want accurate support 14:12:59 <andythenorth> otherwise we should slim down the number of classes, and use them in a brute-force way 14:13:01 <Eddi|zuHause> planetmaker: then we should change the default cargo's labels 14:13:20 <planetmaker> that's an interesting idea 14:13:49 <andythenorth> we have on the one hand a clear proposition that 'classes never aim to provide accurate support to vehicle types, only that some vehicle will be able to carry them' (I paraphrase) 14:14:07 <andythenorth> then we get tied up in knots trying to do ever-more-perfect support for a future unknown, and a broken past 14:14:34 <andythenorth> set bulk and/or liquid and/or piece and the cargo will *always* be transported 14:15:04 <jonty-comp> i swear you've been arguing about cargo classes for the last week 14:15:08 <andythenorth> yup 14:15:43 <andythenorth> Eddi|zuHause: GDS2 14:15:45 <Eddi|zuHause> planetmaker: yes, it is a very intriguing idea. _very_ old sets (like DBSetXL 0.8) use only cargo slots, so don't care about labels at all, and newer sets should have cargo class based refits 14:15:47 <andythenorth> instead of FOOD 14:16:04 <andythenorth> the <32 cargo limit will be eliminated 14:16:11 <andythenorth> wrt CTT 14:16:49 <andythenorth> hmm 14:16:55 <andythenorth> when I typed FOOD I meant GOOD :P 14:16:57 <andythenorth> sorry 14:16:58 <Eddi|zuHause> <andythenorth> the <32 cargo limit will be eliminated <-- compare the time between computers providing >1MB memory, and the 640k barrier being "eliminated"? 14:17:16 <Eddi|zuHause> andythenorth: "GODS" :) 14:17:30 <andythenorth> Eddi|zuHause: it can go as soon as frosch figures out and commits the two year old cb idea? 14:17:36 <andythenorth> Eddi|zuHause: OGOD 14:17:52 <andythenorth> or do an obiwan letter shift 14:17:57 <andythenorth> HPPE 14:19:41 <andythenorth> or do an imperfect obiwan 14:19:42 <andythenorth> HOPE 14:20:27 <andythenorth> planetmaker: dare we only set bulk, piece, liquid for FIRS? :o 14:20:39 <planetmaker> as classes? 14:20:44 <planetmaker> No. We also set refrigerate 14:20:53 <andythenorth> I was worrying about that 14:20:57 <planetmaker> And covered IMHO makes sense for some, too 14:20:59 <andythenorth> but it's an odd class before 1900 14:21:09 <planetmaker> that's up to the vehicle set 14:21:11 <andythenorth> planetmaker: anything can be covered. Use a tarpaulin, or shrink wrap 14:21:19 <planetmaker> a vehicle set can always choose to ignore it 14:21:21 <andythenorth> planetmaker: he 14:21:23 <andythenorth> exactly 14:21:25 <andythenorth> so why set it? 14:21:28 <andythenorth> let the vehicle set decide? 14:21:35 <andythenorth> based on...labels 14:21:35 <planetmaker> as it helps to provide special support in 1970 14:21:47 <andythenorth> classes are for unknown cargos 14:22:02 <planetmaker> the refrigerate class is sufficient (as positive definition) to ship all those cargos 14:22:05 <planetmaker> I just tested yesterday 14:22:10 <andythenorth> slippery slope.... 14:22:14 <planetmaker> w/o bulk/piece/liquid consideration at all 14:22:40 <andythenorth> is refrigerate a core class then? 14:23:27 <planetmaker> no 14:24:11 <andythenorth> hmm 14:24:11 <planetmaker> if you want to use it as inclusion criterion one would have to create a class "non-refrigerate" 14:24:21 <andythenorth> well removing the 'extra' classes was an appealing idea :P 14:28:50 <Belugas> hello 14:31:31 <planetmaker> andythenorth, I guess we can remove 'hazard' 14:31:49 <planetmaker> and join neo-bulk / over-sized. And remove clean 14:31:56 <planetmaker> then it's quite clean again ;-) 14:36:27 <z-MaTRiX> hi 14:36:27 <z-MaTRiX> :) 14:45:04 <andythenorth> planetmaker: I am suspicious about covered 14:45:24 <andythenorth> if I was coding a train set, I would set covered on vans, flat cars and open wagons 14:45:32 <andythenorth> thereby negating it 14:45:32 <andythenorth> :P 14:46:04 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 14:46:40 <planetmaker> it has the same issue as refrigerated. 14:47:03 <planetmaker> it'd be more useful if it was either used as 'and' 14:47:42 <andythenorth> if I have ice to hand, I can refrigerate anything? 14:47:43 <andythenorth> :P 14:53:25 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 15:00:12 <CIA-6> OpenTTD: yexo * r23131 /trunk/src/ai/api/ai_order.cpp: -Fix (r16165): AIOrder::IsCurrentOrderPartOfOrderList return false for valid vehicles and crashed for invalid ones 15:01:04 <frosch123> "covered" is meant for the EXCLUDE-mask 15:02:07 <frosch123> bulk, piecegoods and liquid are basically INCLUDE-only, everything starting from refridgerated is EXCLUDE-only 15:02:12 <andythenorth> I know 15:02:18 <andythenorth> but let's get rid of some :P 15:02:24 <frosch123> the first four can be used in both INCLUDE and EXCLUDE 15:02:37 <planetmaker> mail? :-P 15:02:37 <andythenorth> if they're used in EXCLUDE the world ends 15:03:13 <frosch123> planetmaker: ttd mail is a special ttd cargo, not related to any rl cargo 15:05:14 <planetmaker> sadly. yes 15:05:27 <andythenorth> I don't understand why covered is ok, but neo-bulk adds inumerable, intolerable complexity :P 15:06:00 <planetmaker> you really don't know? 15:06:50 <Terkhen> it feels duplicated :P 15:07:35 <andythenorth> for the purpose I intend it, is neo-bulk simply the inverse of covered? 15:07:45 <andythenorth> no 15:07:50 <planetmaker> no 15:07:52 <andythenorth> the inverse of covered is not covered :P 15:07:59 <planetmaker> it's about the similar to over-sized 15:08:23 <planetmaker> neo-bulk just means it's not-palettizable piece cargo 15:08:35 <planetmaker> possibly with unhandy dimensions 15:08:40 <andythenorth> yup 15:08:45 <planetmaker> (though in my understanding not necessarily unhandy) 15:08:59 <planetmaker> mail bags iirc are also neo-bulk ;-) 15:09:09 <planetmaker> but I might have mis-understood that 15:09:12 <andythenorth> maybe 15:09:18 <andythenorth> the term seems to be loosely defined 15:09:31 <andythenorth> a better term might be "doesn't fit through doors nicely" 15:09:58 <CIA-6> OpenTTD: yexo * r23132 /trunk/src/osk_gui.cpp: -Fix: when any keys on te on-screen keyboard were pressed the text cursor disappeared 15:10:29 <andythenorth> planetmaker: as far as I am concerned, we could consolidate neo-bulk and oversized to one class....then remove it :P 15:10:49 <andythenorth> the help I am trying to provide to vehicle sets is better forgotten about 15:10:52 <andythenorth> use labels 15:11:49 <planetmaker> I wonder whether I should update the NewGRF wiki ;-) 15:12:10 * andythenorth has an idea 15:12:14 <planetmaker> probably I should leave this to you :-P 15:12:14 <andythenorth> make prop 28 a byte 15:12:41 <andythenorth> or maybe a word 15:12:45 <andythenorth> \o/ 15:12:48 <planetmaker> it is a word... 15:12:52 <planetmaker> or which? 15:12:56 <planetmaker> feature 15:12:59 <andythenorth> train prop 28? 15:13:04 <andythenorth> sorry 15:13:55 <andythenorth> is it word sized right now? 15:14:16 <andythenorth> anyway, make it a byte :D 15:14:30 <andythenorth> everything above 'refrigerated' gets deprecated 15:14:36 <andythenorth> remove prop 29 15:14:45 <andythenorth> everyone wins 15:14:46 *** TWerkhoven2 [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 15:15:47 <frosch123> hmm, so "express" means stuff that shall be transported with high-speed trains 15:16:03 <frosch123> so, it would be an INCLUDE-mask thingie 15:17:21 <planetmaker> it'd be 'exclude' with the same reasoning 15:17:26 <Yexo> but a wagon doesn't decide whether or not it can be attached to a high-speed engine 15:17:43 <planetmaker> but it has a speed limit (sometimes) 15:17:55 <frosch123> the engine decides about attaching anyway 15:17:57 <planetmaker> except for all those which play without :-) 15:18:02 <frosch123> and start/stop 15:18:05 <Yexo> that means a wagon with high speed limit would include express, but you could still attach it to a slow engine 15:18:23 <planetmaker> snail express :-) 15:18:27 <frosch123> Yexo: i was refering to the german discussion of patchman and mb from 2005 15:18:47 <frosch123> where patchman says, express it the stuff that is transportable using maglev 15:19:00 <Yexo> aha 15:19:08 <Yexo> well, imo express makes no sense in that was as cargoclass 15:19:16 <Eddi|zuHause> "express" is a flawed concept 15:19:20 <andythenorth> it makes no sense 15:19:27 <andythenorth> it has the benefit of usefulness though 15:19:41 <andythenorth> sense might be orthogonal to utility 15:19:46 <Eddi|zuHause> add those cargos to "mail" isntead 15:20:39 <andythenorth> the downside of removing express is that it works 15:20:49 <andythenorth> it's conceptually all wrong 15:21:01 <andythenorth> but if you want milk on fast passenger trains it provides that easily 15:21:32 <andythenorth> is there another way that could be achieved? 15:21:38 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 15:21:52 <andythenorth> ...labels? 15:22:15 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 15:24:16 <andythenorth> what's the point of armoured? 15:24:19 <Eddi|zuHause> how is "Wood Products" "bulk"? 15:24:26 <andythenorth> wood chips 15:24:38 <Eddi|zuHause> andythenorth: that makes no sense... 15:24:39 <andythenorth> I have a long pm discussion with MB about it if you would like a copy 15:24:48 <andythenorth> it makes complete sense 15:24:50 <andythenorth> wood chips are bulk 15:25:04 <andythenorth> and he can send you pictures of them being transported as such if that helps 15:25:18 <andythenorth> why doesn't it make sense? :) 15:25:29 <andythenorth> it certainly makes FIRS lumber a bit...odd 15:25:29 <Eddi|zuHause> it doesn't make sense as an ingame cargo... 15:25:42 <planetmaker> why not? 15:25:53 <andythenorth> I actually convinced myself it works 15:26:19 <andythenorth> Eddi|zuHause: what's troubling about it? 15:26:25 <andythenorth> wood products can be bulk 15:26:31 * andythenorth is asking genuinely 15:26:34 <andythenorth> not for argument 15:26:42 <andythenorth> sawdust can be poured 15:26:45 <andythenorth> wood chips can be poured 15:27:51 <Eddi|zuHause> andythenorth: but it has nothing to do with "Lumber" 15:28:18 <frosch123> andythenorth: "armoured" are those classical western wagons with soldiers on them 15:28:40 <frosch123> i.e. they are closed wagons with whatever in them 15:29:05 <frosch123> a flat bed wagon in front and behind with one machine gun each 15:29:13 <frosch123> and a flat bed wagon at the end with a cannon 15:29:14 <andythenorth> Eddi|zuHause: again that's due to a mistake when coding FIRS 15:29:23 <Eddi|zuHause> andythenorth: basically it's something related to the discussion on why "FMSP" shouldn't be both "fertilizer" and "machines" 15:29:29 <andythenorth> (a) lumber is a highly confusing term, it varies depending which continent you're on 15:29:40 <andythenorth> (b) we made the mistake of trying to reuse an existing ECS class 15:30:01 <andythenorth> class / label /s 15:30:28 <andythenorth> trying to reuse labels with no attention to wether they mean similar things in game is unhelpful 15:30:36 <andythenorth> it's a bad pattern 15:30:58 <andythenorth> it nominally gains cargo sprite support faster, except that support could well be wrong 15:31:30 <andythenorth> it looks like it gains vehicle refit support faster, but that's a fallacy, and shows a fatal misunderstanding of what classes are for 15:31:41 <andythenorth> so basically we messed up 15:32:29 <andythenorth> and yes, the conceptual cargo Wood Products (WDPR) has nothing to do with FIRS intention of Lumber, which is basically treated dimensional lumber for making things from 15:35:35 <andythenorth> frosch123: if I add 'soldiers' cargo, can they go in 'armoured' ? 15:35:57 <andythenorth> I guess armoured has to stay, but it's *so* niche... 15:36:21 <frosch123> andythenorth: i think most sets transport mail and armored in the same vans 15:36:58 *** Devroush [~dennis@ip-213-49-111-51.dsl.scarlet.be] has quit [Ping timeout: 480 seconds] 15:37:09 <andythenorth> but if I want to add a future cargo which needs armoured wagons, I should be able to? 15:37:16 <andythenorth> uranium? 15:37:20 <andythenorth> banknotes? 15:37:26 <andythenorth> prisoners? 15:37:30 <andythenorth> meh 15:37:44 <andythenorth> seems like a waste of a bit, but we're stuck eating hysterical raisins 15:38:03 <andythenorth> why does Mail get a class? 15:38:38 * andythenorth considers a new industry set: '1st class mail' '2nd class mail' 'parcels' 'airmail' 15:38:45 <andythenorth> main industry: post office 15:39:37 <planetmaker> called ecs houses? 15:39:42 <frosch123> passengers and special are built-in cargoclasses with speic 15:39:49 <frosch123> speical implementations 15:39:59 <frosch123> Eddi|zuHause: as such "special" cannot be deprecated 15:40:12 <frosch123> cargos with class "special" are hidden from the gui in certain parts 15:40:18 <Eddi|zuHause> hm, ok 15:40:37 <andythenorth> frosch123: can a vehicle ever refit to special? 15:40:40 <andythenorth> I guess 15:40:42 <andythenorth> regearing 15:40:52 <z-MaTRiX> ahaha 15:40:53 <z-MaTRiX> http://www.raspberrypi.org/ 15:41:05 <z-MaTRiX> These boards use an Atmel ATmega644 microcontroller clocked at 22.1MHz, and a 512K SRAM for data and framebuffer storage. 15:41:08 <andythenorth> a better question would be, is 'special' valid for a prop 28 or 29 refit mask 15:41:11 *** Devroush [~dennis@ip-213-49-91-174.dsl.scarlet.be] has joined #openttd 15:41:36 <andythenorth> I know that pikka thinks regearing was not his finest idea anyway 15:42:00 <frosch123> CC_MAIL is also special, as in passenger and mail are always the first cargos in a list 15:42:29 <Eddi|zuHause> frosch123: so what happens if multiple cargos are in CC_MAIL? 15:42:31 <planetmaker> have to be? 15:42:51 <CIA-6> OpenTTD: yexo * r23133 /trunk/src/ai/api/ai_order.cpp: -Fix [FS#4823]: AIOrder didn't handle implicit orders correctly in all cases 15:42:53 <planetmaker> what is, if there's no passengers? 15:42:53 *** Celestar [~dax@89.204.137.80] has quit [Ping timeout: 480 seconds] 15:42:56 <frosch123> Eddi|zuHause: they are sorted by name 15:42:58 <frosch123> like the rest 15:43:04 <planetmaker> k :-) 15:43:12 * planetmaker thinks of a Cylon economy 15:43:12 <frosch123> planetmaker: there are no busses :p 15:43:24 <z-MaTRiX> it does 3d video at 22MHZ 15:43:56 * andythenorth wants to kill all the classes :D 15:44:05 <andythenorth> this however gains not much 15:44:06 <frosch123> oh, crap 15:44:10 <CIA-6> OpenTTD: yexo * r23134 /trunk/src/ai/ (5 files in 2 dirs): -Add [FS#3799]: [NoAI] AICargoList_StationAccepting 15:44:22 <planetmaker> hm, frosch123 ? 15:44:31 <frosch123> industries producing CC_MAIL are excluded for naming nearby stations "mine" 15:44:41 <andythenorth> how esoteric 15:45:00 <planetmaker> err... *that is peculiar* 15:45:02 <andythenorth> are they allowed to name it "yours" 15:45:29 <frosch123> i guess i should add a list of "coded usages" of the classes to the thread 15:45:38 <andythenorth> yes 15:45:40 <andythenorth> that would help 15:45:55 <andythenorth> especially if it turns out someone can devise a new better alternative to classes 15:46:01 <andythenorth> then we see what legacy crap exists 15:46:10 <andythenorth> although /me prefers to refine classes 15:46:23 <andythenorth> refine => remove, clarify 15:46:45 <andythenorth> frosch123: the 'clean is a special flag' route might be appealing 15:49:23 <peter1138> CC_MAIL or CT_MAIL? 15:50:36 <frosch123> CC_MAIL 15:50:52 <frosch123> i am grepping for \<CC_ 15:51:01 <frosch123> and try to ignore console colors :p 15:51:15 <peter1138> yeah i spotted that earlier, hehe 15:51:23 <peter1138> SCC too 15:52:49 <CIA-6> OpenTTD: yexo * r23135 /trunk/src/ai/api/ai_order.cpp: -Fix (r23133): always compile before commit 15:54:37 <Eddi|zuHause> did the forum just die or is that me? 15:55:27 <peter1138> it's you 15:56:19 <Eddi|zuHause> http://www.tt-forums.net/viewtopic.php?p=979268#p979268 <-- lengthy proposal 15:57:25 <planetmaker> can't you just keep it in sensible words than illegible UIC letters? 15:57:47 <Eddi|zuHause> planetmaker: i defined all abbreviations... 15:58:00 <Eddi|zuHause> planetmaker: or shall i go mad during copy-pasting lengthy words? 15:58:34 <planetmaker> yes 15:58:41 <planetmaker> the letters don't add to anything 15:58:58 <planetmaker> and make it totally unreadable, if one doesn't either know them or wants to memorize every letter. 15:59:03 <planetmaker> Which do not even follow a pattern 15:59:13 <planetmaker> (except being cryptic UIC letters) 15:59:50 <planetmaker> i.e. using the letters is IMHO quite the wrong thing to do 15:59:53 <Eddi|zuHause> G - GÃŒterwagen, Z - Zisternenwagen 16:00:33 <Eddi|zuHause> the older DB/DRG classification may have more "sensible" abbreviations 16:00:45 <Eddi|zuHause> e.g. "O" instead of "E" 16:00:47 <planetmaker> if you want to explain: don't use abbreviations 16:01:05 <Eddi|zuHause> but i'm really not understanding your criticism 16:02:16 <planetmaker> you're introducing a chain of abbreviations which do not relate at all to what they abbreviate 16:03:57 <Eddi|zuHause> it's a set of abbreviations that has been used in that same thread very often... 16:04:03 <planetmaker> and re-defining classes without really much need. The only new thing is the "pourable" 16:04:15 <planetmaker> by one person. Or two 16:05:05 <planetmaker> anyway, independent of that: that system is only slightly different from what we have for classes 16:05:16 <planetmaker> That doesn't warrant a change there 16:05:25 <Eddi|zuHause> yes, that was the point, keep as much of the current system as possible 16:05:50 <planetmaker> Keep the complete class system as is. Maybe remove hazard and replace by pour 16:06:06 <planetmaker> then everything is safe wrt past newgrfs 16:06:35 <planetmaker> the only thing which really makes sense to redefine in that context is the assignment of classes to labels 16:07:00 <Eddi|zuHause> "deprecating the express and armored class" is more of a suggestion for new GRFs 16:07:16 <planetmaker> which - as we saw - is possibly done better by inventing new labels 16:07:58 *** hanf [~Klaus@host-89-242-66-98.as13285.net] has quit [Read error: Connection reset by peer] 16:08:22 <andythenorth> Eddi|zuHause: you think FMSP should be split for transport reasons? :) 16:08:34 <Eddi|zuHause> andythenorth: yes 16:08:52 <andythenorth> feel free to rework the chains to suit ;) 16:09:09 <andythenorth> and explain to users which cargos are needed at farms, and in which combinations 16:09:22 <andythenorth> ENSP should also be split 16:09:25 * peter1138 bops andythenorth over the head with fleetwood mac 16:10:12 <Eddi|zuHause> andythenorth: add MCHN cargo, transport FERT and MCHN to farms, transport BDMT and MCHN to mines? 16:10:30 <planetmaker> that's then two cargos for mines... 16:11:35 <Eddi|zuHause> need someone capable of operative decisions: remove those unused URAN etc. cargos that "someone" added, and nobody actually knows who that was 16:13:24 <TGYoshi> This talk sounds complicated. 16:13:50 <andythenorth> Eddi|zuHause: combine FERT and FUEL to make EXPL 16:13:56 <andythenorth> transport those to mines too 16:14:15 <Eddi|zuHause> that sounds overcomplicated 16:14:24 <Eddi|zuHause> make refinery produce BDMT? 16:14:35 <andythenorth> if you're transporting machines you also need to transport PETR or FUEL 16:14:43 <andythenorth> and PART 16:14:45 <andythenorth> and TYRE 16:15:18 <Eddi|zuHause> refinery: BDMT (explosives), lumber yard: BDMT (lumber), cement plant: BDMT (cement), glass works: BDMT (glass) 16:15:57 <Eddi|zuHause> brick works: BDMT (bricks) 16:16:14 <andythenorth> BDMT should properly be split 16:16:26 <Eddi|zuHause> you have a 32 cargo limits 16:16:28 <andythenorth> powered cement is a bulk cargo needing moisture protection 16:18:33 <peter1138> so 16:18:48 <peter1138> either forget about that 16:19:01 <peter1138> or give it no classes and make a special vehicle set :p 16:19:59 <andythenorth> raise the cargo limit :P 16:21:49 <andythenorth> 256 should be enough 16:21:57 <andythenorth> and industry sets should provide vehicles 16:22:07 * andythenorth needs a prefix for '/me is now trolling' 16:22:08 <Eddi|zuHause> FIRS has already very many cargos. should actually try to reduce it 16:22:26 <michi_cc> Eddi|zuHause: s/uint32/uint64/ in the proper places takes care of that :) 16:22:33 <andythenorth> Eddi|zuHause: I think that's reduced as far as it can go 16:22:39 <andythenorth> I've had that discussion enough times now 16:23:02 <andythenorth> if I start it again, planetmaker will abandon contributing, then I'll be left on my own, unable to read/write nml 16:23:08 <andythenorth> ;) 16:23:29 <andythenorth> also - the bunfight about FMSP is nothing to do with classes, so maybe we park it for now? 16:23:34 <andythenorth> I was trolling a bit :P 16:23:59 <Eddi|zuHause> yes 16:24:36 <andythenorth> FIRS economies are the proper solution to 'fewer cargos please' 16:27:06 <planetmaker> so... CARB (carbon bricks), DURA (depleted uranium), MATE (materials), WATT (electricity), UORE (uranium ore), URAN (uranium), SILI (silicate), RCKT (rockets), OXYG (oxygen) can all go, I guess. I've seen them nowhere nor is their origin clear. 16:28:57 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 16:29:07 <Eddi|zuHause> maybe it's from that SirXavius guy with the OTTD 16:29:14 <Eddi|zuHause> OTTD+500 project? 16:30:37 <planetmaker> anyway. Removed. History still has them, if needed 16:31:37 <Eddi|zuHause> TWOD was another cargo that didn't have any information which set includes it 16:32:20 <planetmaker> iirc it once was ECS? 16:32:31 <Eddi|zuHause> possibly 16:35:16 <peter1138> george thought TWOD was a default one 16:35:25 <peter1138> or something like that? 16:37:22 <TrueBrain> pff, video website are lying to me! It started with: This ad will run for 30 seconds. Then I clicked a button. It doesn't run for 30 seconds. It stopped. There and then. 16:37:26 <planetmaker> something like that is what I recall, too 16:37:28 * TrueBrain blacklists another video website ... 16:43:17 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection] 16:44:08 <frosch123> TWOD was listed as default cargo for several years 16:44:34 <frosch123> and various people were surprised that it did not appear in TTDP or OTTD 16:44:34 <Eddi|zuHause> i presume COPR as well? 16:44:58 <frosch123> CORE is default afaik 16:45:24 <frosch123> COPR was in some set somewhen, maybe FIRS? 16:45:27 <Eddi|zuHause> yes, but COPR is listed further down 16:45:49 <planetmaker> tropical climate is CORE. I don't know about COPR. iirc pikka had something with it? 16:46:27 <frosch123> i remember pikka argueing with someone, why he did not use CORE, but added COPR. But the other guy meant it as not copper ore, but (pure) copper 16:47:03 <planetmaker> that was my understanding of COPR, too. But I don't really know where (or whether) it's used 16:47:04 <frosch123> http://www.tt-forums.net/viewtopic.php?p=979274#p979274 <- anyway, your list 16:50:02 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 16:55:44 <andythenorth> planetmaker: lots of those space cargos are awaiting Pikka's April 1st set 16:55:49 <andythenorth> I think 16:55:58 <andythenorth> maybe not though, he was keeping it secret 16:56:01 <andythenorth> maybe they're easter eggs 16:56:13 <andythenorth> twod is tropical wood yes / no? 16:56:19 <andythenorth> stupid label :P 16:56:19 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 16:56:35 <andythenorth> it has a different weight per unit or such I think? I read the code for it once 16:57:00 <andythenorth> or I was smoking crack 16:57:07 <frosch123> twod is armoured, so it does get stolen :p 16:57:26 <andythenorth> nice list 16:58:28 <frosch123> (/me played a rpg once, where a friend thought that a heavy oak door would be very valueable, and that his character shall carry it out of the dungeon to sell it :p ) 16:58:33 *** Eddi|zuHause [~johekr@p54B73A26.dip.t-dialin.net] has quit [Remote host closed the connection] 16:58:48 *** Eddi|zuHause [~johekr@p54B73A26.dip.t-dialin.net] has joined #openttd 16:59:02 <planetmaker> yes, TWOD is. But those labels are there in the webpage since r0 16:59:06 <planetmaker> So... not sure :-) 16:59:24 <andythenorth> I support it in FISH and HEQS 16:59:25 <andythenorth> :P 16:59:34 <andythenorth> I think 16:59:40 <planetmaker> If I removed a cargo which is going to be used... Well. Wikis luckily have history 16:59:57 <frosch123> planetmaker: i guess it was indeed proposed as default cargo, but somehow did not make it into the ttdp code 17:00:04 <planetmaker> I also added a note to state where that cargo label is to be used ;-) 17:00:12 <planetmaker> frosch123, TWOD? 17:00:13 <frosch123> anyway, why do you want to remove labels from the wiki? 17:00:18 <frosch123> i see no use in that 17:00:36 <planetmaker> long list of pointless labels? 17:00:36 * andythenorth wants to remove *classes* from the list of labels on the wiki 17:00:50 <andythenorth> the classes of a cargo are of *no* concern to vehicle authors 17:01:05 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has joined #openttd 17:01:05 <frosch123> except for the xor mask 17:01:13 <andythenorth> bloody mask :P 17:01:19 <Belugas> 12:00h! LUNCH HOUR!!!!! 17:01:21 <frosch123> and also the refit cb 17:01:27 <TrueBrain> I am having dinner ... 17:01:32 <Belugas> andythenorth, Halloween is over , remove that mask... 17:01:34 <frosch123> since you likely do not want to use all labels always 17:01:38 <andythenorth> frosch123: not in the refit cb 17:01:45 <planetmaker> andythenorth, sure 17:01:49 <andythenorth> if you want to support specific cargos, use a label 17:01:50 <planetmaker> classes are available there 17:01:50 <Belugas> enjoy TrueBrain :) 17:01:55 * andythenorth is being black and white 17:01:56 <frosch123> planetmaker: labels are never pointless 17:02:14 <andythenorth> if you want to use classes to support a specific cargo You Are Doing It Wrong 17:02:42 <andythenorth> very wrong 17:02:49 <planetmaker> frosch123, but they should state where they are used / come from 17:03:02 <frosch123> andythenorth: so you want to check every vehicle in game with every industry set, to see if you need to add some other cargo manually? :p 17:03:13 <andythenorth> no 17:03:23 <andythenorth> you just set the classes on your vehicles correctly 17:03:26 <andythenorth> that's it 17:03:30 <andythenorth> that's what classes are for 17:03:35 * andythenorth is being black and white :P 17:03:43 *** HerzogDeXtEr [~Flex@i59F6ACB6.versanet.de] has joined #openttd 17:04:05 <andythenorth> if you care which vehicles coal, or pigs, or string go in, use their labels 17:04:08 <andythenorth> otherwise don't care 17:04:19 <andythenorth> this is the mistake we haz been making at some points 17:05:07 <andythenorth> classes make no guarantee of appropriate vehicles, just that there's a chance the player will be able to transport unknown cargos 17:06:08 * andythenorth doubts this will ever actually be the case 17:06:28 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 17:06:29 <andythenorth> real world, we'll continue using classes as a shortcut 17:06:43 <andythenorth> why set coal, iore, core, etc 17:06:45 <andythenorth> just set bulk :P 17:06:53 <planetmaker> frosch123, while I agree in principle with "labels are never pointless", those which I removed have never nor are being used in any NewGRF I saw. And they've been there for ages 17:07:14 <frosch123> so, you checked all vehicle grfs? 17:07:34 <planetmaker> No, I didn't. But the cargos have to be supplied by something 17:07:45 <andythenorth> let's just remove some at random occasionally :) 17:08:02 <planetmaker> And those is much easier to check :-) 17:09:37 <frosch123> andythenorth: also the list of classes is to supply examples 17:09:47 <andythenorth> yes 17:09:54 <andythenorth> it helps cargo set authors 17:09:56 <andythenorth> I accept that 17:10:11 <andythenorth> and it guides vehicle set authors as to actual use of classes - in general 17:10:21 <andythenorth> I just think it's part of the problme 17:10:29 <andythenorth> porblem? 17:10:32 <andythenorth> problem 17:11:39 <Eddi|zuHause> next step would be to split the table into "these cargos are currently in use" and "there cargos have been deprecated because of <reason>" 17:11:51 <andythenorth> not a bad move 17:11:58 <planetmaker> go for it :-) 17:12:27 <planetmaker> andythenorth, the classes of a cargo always have to be part of that table. 17:12:32 <andythenorth> I know :( 17:12:41 <planetmaker> Even when they were used totally independent in refit algorithm 17:13:07 <planetmaker> as it's pointless to specifically support a cargo when you already have it catered for via classes. And when you transport containers only anyway 17:13:10 <andythenorth> but you see that they don't help the decoupling? 17:13:42 <andythenorth> 'when you have already catered for it via classes' <- but then classes may not be changed later as it 'breaks' sets 17:13:46 <planetmaker> it does neither. couple nor de-couple. It's simply specs for that particular cargo 17:13:52 <andythenorth> specs can change 17:14:12 <andythenorth> the sets don't "break", but the perception is they do 17:14:15 <planetmaker> "specs can change" is something usually not done with newgrfs ;-) 17:14:16 <Yexo> specs can't change without breaking backwards compatiblity 17:14:26 <planetmaker> "specs can be extended" - yes. That's different though 17:16:13 <andythenorth> I accept that XOR means classes can't change 17:16:31 <andythenorth> if that didn't exist 17:16:35 <andythenorth> specs should be able to change 17:16:51 <andythenorth> a set that is 'broken' due to a change of class on a cargo is not in fact 'broken' 17:16:55 <andythenorth> it's working perfectly as intended 17:17:15 <andythenorth> (assuming no XOR sadness) 17:17:32 <Yexo> I think you're right. Unfortunately we do have that "XOR adness" and we can't simply remove that 17:17:36 <andythenorth> yup 17:17:40 <andythenorth> it's just hot air in that respect 17:17:48 <andythenorth> so the correct answer is to change labels, not classes 17:18:01 <andythenorth> thereby *really* annoying authors who have added label based support 17:18:15 <planetmaker> we could add two new properties, though... "transport-by-label" and "never-transport-by-label". Or similar 17:18:29 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 17:18:34 <frosch123> speaking of mess... does firs now use SCRP or SCMT ? 17:18:40 <andythenorth> SCMT 17:18:45 <frosch123> and are the classes acutally correct on the wiki? 17:18:46 <planetmaker> I still would advocate to revert to SCRP 17:18:54 <planetmaker> and just change the class :-P 17:18:54 <andythenorth> the classes are currently correct 17:18:56 <andythenorth> they were incorrect 17:19:05 <andythenorth> SCRP was described as bulk, but was piece 17:19:06 *** pugi [~pugi@host-091-097-041-253.ewe-ip-backbone.de] has joined #openttd 17:20:02 <andythenorth> planetmaker: can we or can't we change classes? I am a small amount confused :O 17:20:39 <andythenorth> FIRS labels + classes should never have been in that wiki :x 17:20:55 <andythenorth> I explicitly put them on my site with a big health warning 17:21:07 <andythenorth> and said that the code was the only canonical place during development 17:21:17 <andythenorth> then they were added to the wiki not by me 17:21:19 <andythenorth> :| 17:21:21 <Yexo> andythenorth: putting it on your site instead of in the specs doesn't change a thing 17:21:30 <frosch123> discussion will be interupted for while 17:21:35 <Yexo> it probably only means even less support from vehicle set authors 17:21:39 <CIA-6> OpenTTD: frosch * r23136 /trunk/src/ (newgrf.cpp newgrf_spritegroup.cpp newgrf_spritegroup.h): -Change: [NewGRF v8] Deprecate old-style callback results 0xFF??. 17:21:54 <andythenorth> Yexo: that's not a bad thing when it is < 1.0 17:21:59 *** Celestar [~dax@82.113.99.44] has joined #openttd 17:22:06 <CIA-6> OpenTTD: frosch * r23137 /trunk/src/ (articulated_vehicles.cpp newgrf_callbacks.h): -Change: [NewGRF v8] New result format for callback 16. 17:22:15 <andythenorth> right now I get 10 kinds of trouble every time that gameplay shows a cargo needs adjusting 17:22:22 <Yexo> andythenorth: given the amount of users you ahve you can hardly call your current releases "development versions" 17:22:45 <andythenorth> we don't know how many users there are :) 17:22:47 <CIA-6> OpenTTD: frosch * r23138 /trunk/src/ (18 files): -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60. 17:22:50 <andythenorth> there could be lots of downloads and no users 17:23:18 <CIA-6> OpenTTD: frosch * r23139 /trunk/src/newgrf.cpp: -Change: [NewGRF v8] Do no longer apply base cost fallbacks. 17:23:34 <CIA-6> OpenTTD: frosch * r23140 /trunk/src/ (4 files in 2 dirs): -Add: ErrorUnknownCallbackResult() 17:23:48 <CIA-6> OpenTTD: frosch * r23141 /trunk/src/ (newgrf_station.cpp object_cmd.cpp): -Change: [NewGRF v8] Invert result bit 10 of callbacks 149 and 157 to make them consistent with other slope check callbacks. (michi_cc) 17:24:00 <CIA-6> OpenTTD: frosch * r23142 /trunk/src/ (9 files): -Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts. 17:24:53 <CIA-6> OpenTTD: frosch * r23143 /trunk/src/newgrf_engine.cpp: -Change: [NewGRF v8] Return the translated cargobit in vehicle var 42. 17:25:01 <CIA-6> OpenTTD: frosch * r23144 /trunk/src/newgrf.cpp: -Change: [NewGRF v8] Consider the 'default cargotype' properties as indices into the cargo translation table. 17:25:17 <CIA-6> OpenTTD: frosch * r23145 /trunk/src/newgrf.cpp: -Change: [NewGRF v8] Determine the 'first' refittable cargo of vehicles using the cargo ordering from the cargo translation table. 17:25:29 <CIA-6> OpenTTD: frosch * r23146 /trunk/src/ (7 files in 3 dirs): -Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18. 17:26:07 <CIA-6> OpenTTD: frosch * r23147 /trunk/src/ (11 files): -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity. 17:26:31 <CIA-6> OpenTTD: frosch * r23148 /trunk/src/ (8 files): -Change: [NewGRF] Check the results of various callbacks for validness. 17:27:06 <CIA-6> OpenTTD: frosch * r23149 /trunk/src/ (engine_type.h newgrf.cpp roadveh_cmd.cpp table/engines.h): -Add: [NewGRF] Road vehicle property 23 to shorten vehicles without callback usage. 17:27:12 <CIA-6> OpenTTD: frosch * r23150 /trunk/src/ (newgrf.cpp newgrf_properties.h roadveh_cmd.cpp train_cmd.cpp): -Change: [NewGRF v8] Deprecate callback 11, and use callback 36 instead. 17:27:22 <CIA-6> OpenTTD: frosch * r23151 /trunk/src/ (economy.cpp newgrf.cpp newgrf_properties.h): -Change: [NewGRF v8] Deprecate callback 12, and use callback 36 instead. 17:27:59 <CIA-6> OpenTTD: frosch * r23152 /trunk/src/newgrf.cpp: -Change: [NewGRF v8] Snow line height table uses values between 0x00 and 0xFF independent of number of height levels. 17:28:08 <CIA-6> OpenTTD: frosch * r23153 /trunk/src/ (newgrf.cpp newgrf.h newgrf_spritegroup.cpp): -Change: [NewGRF v8] Use heightlevel units in variable 20/A0. 17:28:18 <CIA-6> OpenTTD: frosch * r23154 /trunk/src/ (9 files): -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium) 17:28:28 <CIA-6> OpenTTD: frosch * r23155 /trunk/src/newgrf_industries.cpp: -Change: [NewGRF v8] Use heightlevel units in var 8A of callback 28. 17:28:38 <CIA-6> OpenTTD: frosch * r23156 /trunk/src/newgrf_engine.cpp: -Change: [NewGRF] Clamp height in aircraft variable 44. 17:28:49 <CIA-6> OpenTTD: frosch * r23157 /trunk/src/newgrf_generic.cpp: -Change: [NewGRF v8] Format of extra callback info for callback 144. (michi_cc) 17:28:57 <CIA-6> OpenTTD: frosch * r23158 /trunk/src/newgrf.cpp: -Feature: [NewGRF] Patch/setting variable 14. (rubidium) 17:29:35 <CIA-6> OpenTTD: frosch * r23159 /trunk/src/newgrf.cpp: -Feature: Support for NewGRF version 8. 17:29:46 <frosch123> discussion can continue :p 17:29:54 *** Celestar [~dax@82.113.99.44] has quit [Read error: Connection reset by peer] 17:33:26 <Eddi|zuHause> frosch123: any chance of slipping in a commit that splits the refit mask into two? (removing the weird XOR behaviour) 17:34:00 <Eddi|zuHause> (probably unnecessary, though) 17:34:05 <frosch123> No, the next thing will be a callback 17:36:49 <CIA-6> OpenTTD: yexo * r23160 /trunk/src/ (10 files): -Fix: wrong comments in a lot of TileTypeProcs definitions 17:40:05 <CIA-6> OpenTTD: yexo * r23161 /trunk/src/newgrf_airporttiles.cpp: -Fix (r23154): don't convert pointer to bool but actually check the grf_version variable 17:40:46 <Eddi|zuHause> http://newgrf-specs.tt-wiki.net/wiki/CargoTypes#Cargo_Labels <-- i hereby officially deprecated the "GEAR" cargo :) 17:41:51 <CIA-6> OpenTTD: frosch * r23162 /trunk/src/ai/api/ai_order.cpp: -Fix (r23133): Silence gcc warning. 17:43:19 <frosch123> sorry, but what's all this deprecated fuzz about if noone sayd till now how to keep compatibility? 17:43:48 <frosch123> GEAR is used in several sets of pikka 17:43:48 <Eddi|zuHause> frosch123: i mean that as "these cargos are not used in any industry set" 17:44:46 <Eddi|zuHause> frosch123: sure, but a wiki like this should reflect the "state of the art" technology, not some previous failed attempts 17:45:18 <frosch123> GEAR is state of the art 17:46:06 <andythenorth> how will Pikka provide regearing without a cargo to store the value in? 17:46:09 <frosch123> imo a list of "deprecated" label is nonsense 17:46:12 <andythenorth> it's not deprecated by Pikka 17:46:25 <frosch123> labels are not used exclusively by a single set 17:46:34 <andythenorth> it can only be deprecated in the context of a specific set, not everywhere 17:46:39 <frosch123> they are defined forever 17:46:58 <andythenorth> that's why I left SCRP in, but marked is as deprecated in FIRS :D 17:47:04 <Eddi|zuHause> frosch123: i think of that list like "do not use these labels in a new set unless you have a good reason. these are listed only for backwards compatibility" 17:47:18 <andythenorth> Might be a better header for it 17:47:26 <frosch123> "do not use these labels in a new set" is nonsense 17:47:28 <andythenorth> I have no objection to splitting the list in principle 17:47:39 <frosch123> why should an industry set only use defined cargos? 17:47:54 <frosch123> if a industry set wants special tropic wood, why not? 17:48:22 <andythenorth> it's fun that such a simple system can cause all of us so much headache :) 17:48:35 *** pjpe [ae5b514a@ircip1.mibbit.com] has joined #openttd 17:50:45 <CIA-6> OpenTTD: yexo * r23163 /trunk/src/rail_cmd.cpp: -Fix [FS#4627]: don't display railway fences between track and waypoints (Krille) 17:50:56 <frosch123> maybe we should protect the cargo page from edits for one month :p 17:51:14 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 17:51:27 <andythenorth> it's always best to have a wiki war to refine a spec no? 17:51:28 <andythenorth> :P 17:51:40 <Eddi|zuHause> Yexo: breaking my fences patch? 17:52:04 <Yexo> could be 17:52:13 <andythenorth> so 17:52:23 <Eddi|zuHause> frosch123: i have not changed any actual information. just reordered the table. 17:52:35 <andythenorth> in the wiki table of cargo labels - even if we have the classes, do we need the actual mask there? 17:53:15 <andythenorth> you don't think "I want to add coal so I need to set the refit mask to *coal's classes*" 17:54:06 <andythenorth> you should think "is my vehicle for bulk cargos" 17:55:07 <Eddi|zuHause> andythenorth: it's redundant, but i don't see any harm... 17:55:13 <andythenorth> encourages wrong thinking 18:01:14 <Eddi|zuHause> frosch123: http://newgrf-specs.tt-wiki.net/wiki/CargoTypes#Cargo_Labels <-- better? 18:02:03 * frosch123 hugs eddi :) 18:03:14 <planetmaker> nice 18:03:27 <andythenorth> yup 18:09:49 <andythenorth> can we summarise proposed class changes yet? 18:10:15 <andythenorth> remove all > bit 8 is not going to work? 18:12:14 <Eddi|zuHause> andythenorth: my current list has: combine armored and mail (disputed, see frosch's reply), change "express" into "lightweight", remove hazardous, neo-bulk and clean, add non-pourable, clarify "oversized" to mean "piece goods, but needs flatbed or stake wagon" 18:12:55 <Eddi|zuHause> oh, and clarify "covered" to "pulverized, needs strict moist protection" 18:13:19 <Eddi|zuHause> (i.e. "doesn't suffice to cover with a simple tarpaulin") 18:14:13 <andythenorth> Eddi|zuHause: for the purposes of a vehicle set author, does 'pulverised' sufficiently overlap with 'needs pressure discharge'? 18:14:21 <andythenorth> they'll be highly similar vehicles I would think 18:14:27 <Eddi|zuHause> yes 18:14:31 <frosch123> Eddi|zuHause: there are lots of cargos on the wiki which need to be covered but are not pulverised 18:14:46 <andythenorth> covered is invalid :P 18:14:50 <frosch123> basically every foodish stuff 18:14:51 <Eddi|zuHause> frosch123: yes, my proposal removes that flag from those cargos 18:15:07 <frosch123> i don't think that is useful 18:15:16 <frosch123> that's what pourable is for, isn't it? 18:15:36 <andythenorth> so what's known / uncontentious? 18:15:40 <andythenorth> remove hazardous 18:15:42 <andythenorth> \o/ 18:15:46 <andythenorth> + / - 1? 18:16:04 <Eddi|zuHause> frosch123: "piece goods" and "covered" is nonsense, "piece goods" already implies "goes in closed wagons" 18:16:09 <andythenorth> no 18:16:15 <andythenorth> piece goods implies break-bulk cargo 18:16:31 <andythenorth> covered is nonsense because anything can be covered easily 18:16:34 <Eddi|zuHause> at least if we follow MB's UIC-class-system 18:17:23 <Eddi|zuHause> frosch123: the difference between "pourable" and "pulverized" is that "pourable" goes into hopper wagons, and "pulverized" goes into silo wagons 18:18:04 <Eddi|zuHause> frosch123: when pulver gets wet, it cannot be unloaded anymore. aside of potential chemical reactions 18:18:25 <Eddi|zuHause> frosch123: when pourable cargo gets wet, it just is wet 18:18:40 <andythenorth> Eddi|zuHause: you mean powder? 18:18:51 <Eddi|zuHause> yes 18:19:13 <andythenorth> the typical transport term for the vehicles would be 'powder wagon' 18:20:07 <Eddi|zuHause> http://farm5.static.flickr.com/4020/4626174473_4f51325d55.jpg <-- from the second post of the thread 18:20:34 <andythenorth> real world examples :P 18:20:59 <Eddi|zuHause> http://www.tt-ms.de/forum/attachment.php?aid=4443 18:21:13 <CIA-6> OpenTTD: frosch * r23164 /trunk/src/roadveh_cmd.cpp: -Fix (r23149): Default roadvehicles became somewhat short. 18:21:34 <Eddi|zuHause> (from today's DBSet teaser) 18:22:17 <frosch123> [19:17] <andythenorth> covered is nonsense because anything can be covered easily <- it is about "must be covered", not "can be covered" :p 18:22:47 <andythenorth> but my vehicle can provision a cover if it must be covered :) 18:22:50 <andythenorth> it is not a problem 18:23:08 <andythenorth> it makes more sense in the way that eddi is implying - the cargo needs moisture protection etc 18:23:14 <frosch123> so, it should go along "clean" ? 18:23:28 <frosch123> in a separate property "cargo misc flags" 18:23:39 <andythenorth> do that and you open a can of worms 18:23:56 <andythenorth> actually in my mind it's clearly not a flag 18:24:03 <andythenorth> it's about the vehicle not the cargo 18:24:17 <andythenorth> the 'clean' flag is a flag because it's about the cargo needing the vehicle to be clean 18:24:24 <frosch123> well, but the vehicle should know whether it shall draw the cargo covered 18:24:28 <peter1138> it's about the cargo needing the vehicle to be covered 18:24:37 <andythenorth> clean is a refitting *cost* issue not a refitting issue 18:25:03 <Eddi|zuHause> a tarpaulin for covering also costs :) 18:25:05 <andythenorth> 'clean' is a mutable property of the vehicle 18:25:20 <andythenorth> so is covered I guess :P 18:25:25 <andythenorth> but not quite the same way 18:26:25 <Eddi|zuHause> anyway, it's obvious that there's still lots of room for discussions 18:27:34 <Elukka> huh. dbset has development again? 18:28:32 <andythenorth> looks nice 18:30:02 <andythenorth> Eddi|zuHause: frosch123 planetmaker http://www.tt-forums.net/viewtopic.php?f=68&t=53654&p=979294#p979294 18:30:35 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 18:31:08 <frosch123> Elukka: release of dbset 0.9 was scheduled for 11-11-11, i.e. in 3 days. but has now been postponed again 18:31:14 <frosch123> due to new features 18:31:16 <Elukka> i see 18:31:18 <Wolf01> evening 18:31:55 *** MeSaber [~MeSaber@h-43-13.a166.priv.bahnhof.se] has joined #openttd 18:32:21 *** MeSaber [~MeSaber@h-43-13.a166.priv.bahnhof.se] has left #openttd [] 18:35:38 *** TWerkhoven[l] [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 18:38:20 <andythenorth> biab 18:38:21 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 18:41:05 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 18:41:46 <planetmaker> bbl 18:42:21 *** TGYoshi_ [~TGYoshi@86.81.146.146] has joined #openttd 18:45:23 <CIA-6> OpenTTD: translators * r23165 /trunk/src/lang/ (7 files): (log message trimmed) 18:45:23 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:45:23 <CIA-6> OpenTTD: dutch - 14 changes by habell 18:45:23 <CIA-6> OpenTTD: english_US - 27 changes by Rubidium 18:45:23 <CIA-6> OpenTTD: finnish - 28 changes by jpx_ 18:45:25 <CIA-6> OpenTTD: german - 4 changes by planetmaker 18:45:25 <CIA-6> OpenTTD: italian - 27 changes by lorenzodv 18:45:35 *** HerzogDeXtEr [~Flex@i59F6ACB6.versanet.de] has quit [Read error: Connection reset by peer] 18:45:38 *** HerzogDeXtEr [~Flex@i59F6ACB6.versanet.de] has joined #openttd 18:46:53 *** TheMask96 [~martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 18:49:12 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Ping timeout: 480 seconds] 18:52:17 *** TheMask96 [~martijn@wrath.vhost.ne2000.nl] has joined #openttd 18:53:15 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:53:19 *** mode/#openttd [+o Alberth] by ChanServ 18:54:52 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 18:59:10 *** rhaeder1 [~quix0r@dslb-094-221-205-021.pools.arcor-ip.net] has quit [Quit: Leaving.] 19:04:33 <Eddi|zuHause> http://newgrf-specs.tt-wiki.net/wiki/CargoTypes#Cargo_Labels <-- moved FUEL to deprecated as well (if i understand the comment right) 19:05:24 <Eddi|zuHause> now only COPR has no indication on which set actually uses it 19:06:15 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 19:07:19 <frosch123> ask pikka 19:07:24 *** pjpe [ae5b514a@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:07:30 <frosch123> pbi had fuel or petr or whatever 19:07:37 <frosch123> ukrsi maybe as well 19:08:41 *** JVassie [~James@2.27.86.104] has joined #openttd 19:09:09 <__ln___> oh no! berlusconi will resign. 19:09:34 <andythenorth> so 19:10:12 <andythenorth> 'covered' might be better as 'sensitive to weathering' 19:10:25 <andythenorth> covered confuses 19:10:32 <andythenorth> is it for including or excluding? 19:10:41 <andythenorth> should I set covered on all vans? 19:10:48 <Eddi|zuHause> no 19:10:49 <andythenorth> should I exclude covered on all open vehicles? 19:11:12 <andythenorth> 'sensitive to weather' gets closer to how most authors will want to use it - for covered hoppers, silos 19:11:45 <Eddi|zuHause> the old "covered" means something like "must have roof or tarpaulin over it", while the new/proposed one is way stricter 19:11:56 <andythenorth> the old covered seems of minimal use 19:12:07 <Eddi|zuHause> exactly, hence my proposed change 19:12:21 <Eddi|zuHause> the new covered makes only sense for bulk/"uncountable" cargo 19:12:45 <andythenorth> agreed - but there's no need to try and force that :) 19:13:09 <andythenorth> on the old covered, with OR classes, as cargo set author I might as well set it 19:13:14 <Eddi|zuHause> well, yes, the rules must be stated as clearly as possible 19:13:22 <andythenorth> because everything can be covered - and "where's the harm?" 19:13:27 <andythenorth> which makes it useless 19:13:52 <Eddi|zuHause> exactly that should be prevented... 19:14:09 <Eddi|zuHause> you're already interpreting things differently than i am 19:14:50 <andythenorth> 'sensitive to weather' or similar is open to similar interpretation? 19:15:09 <andythenorth> if I set that for coal cargo, does it look right or wrong? 19:17:24 <Eddi|zuHause> maybe "covered" is completely wrong, and it should really be named "powderized" 19:17:50 <andythenorth> that might work 19:18:12 <andythenorth> all cargos are sensitive to weather to some extent, but it's only significant for a small number 19:18:34 <andythenorth> would that sweep up 'requires pressure' as well? 19:18:56 <peter1138> and the date... is 2023-11-08 19:20 19:18:59 <andythenorth> most powder tankers are either gravity or pressure discharge, but at TTD scale they'll look the same 19:18:59 <Eddi|zuHause> that's imho fairly irrelevant at TTD-scale 19:19:13 <peter1138> the ongoing cargo class discussion was never resolved, and still continues... 19:19:16 <andythenorth> and you can carry grain in a pressure discharge vehicle 19:19:30 <andythenorth> peter1138: you could run a book on how many classes we add 19:19:32 <andythenorth> ...or remove 19:19:56 <peter1138> remember 19:20:01 <peter1138> classes are meant to be ... general 19:20:11 <andythenorth> therefore....fewer 19:20:13 <peter1138> they're for the fallback case 19:20:14 <andythenorth> imho 19:20:22 <andythenorth> labels = specific case 19:20:34 <Eddi|zuHause> andythenorth: if you take my example wagons, then adding "powderized" for grain will disallow grain in hopper wagons 19:20:45 <andythenorth> don't conflate the fallback with "I'm too lazy to add known labels and want to just use classes" 19:20:51 <Eddi|zuHause> andythenorth: which feels somewhat wrong, as there were specialized hopper wagons for grain 19:21:07 <andythenorth> Eddi|zuHause: why will it do that? Grain is a known cargo 19:21:46 <Eddi|zuHause> andythenorth: have as few exceptions as possible. having a 32 cargo limit or not is irrelevant for that rule 19:22:19 <andythenorth> Eddi|zuHause: remove the 'pressure discharge' requirement? I don't care about it 19:22:25 <andythenorth> it was your request MB answered :P 19:22:51 <andythenorth> Eddi|zuHause: actually I see your point 19:23:03 <andythenorth> there's no fricking answer to the grain problem :D 19:23:13 <CIA-6> OpenTTD: michi_cc * r23166 /trunk/src/newgrf.cpp: -Change: [NewGRF v8] Don't override rail type prop 1B with prop 09. 19:23:17 <andythenorth> either you want to set 'foo' on grain to make it weather sensitive, or you don't 19:23:25 <andythenorth> you can't have both routes with classes 19:23:45 <andythenorth> grain is appropriate for weather protection so I'd set the class 19:23:57 <andythenorth> what the vehicle author does with that is up to them 19:24:16 <andythenorth> or the class needs to get dropped 19:24:35 <Eddi|zuHause> there's an important difference between "weather sensitive" (prevent rain from falling on it) and "moist sensitive" (shield it from any kind of water) 19:25:27 <andythenorth> what known cargos are moisture sensitive? 19:25:45 <andythenorth> I suspect it's a useless class and should be removed 19:25:47 <Eddi|zuHause> in my list it's LIME, SULP and FERT 19:26:33 <andythenorth> honestly? :) 19:26:35 <Eddi|zuHause> but not GRAI/WHEA/MAIZ/CERE or CLAY 19:26:41 <andythenorth> seems like another case of 'author has own views' :) 19:27:02 <andythenorth> I can find n pictures of limestone in open wagons or hoppers 19:27:17 <andythenorth> Fertiliser is also piece goods and also travels in open wagons 19:27:21 <Eddi|zuHause> andythenorth: well, the approach was different. my thought was "what goes in that kind of wagon?" 19:29:38 <Eddi|zuHause> http://www.hs-merseburg.de/~nosske/EpocheII/fg/e2f_g127.gif <-- this wagon is listed as: "Kalk, Kalkmergel, gemahlenem Kalkstein, 19:29:39 <Eddi|zuHause> staubfeine Soda, staubfeines Steinsalz, und Gesteinstaub; 19:29:41 <Eddi|zuHause> auf Antrag und mit Zustimmung des WagenbÃŒros auch fÃŒr andere geeignete GÃŒter." 19:29:42 <andythenorth> if you're describing a new scheme, fine :) 19:30:20 <andythenorth> I just think it's not going to work to try and set classes by referring to "I want to refit to existing known cargos using classes only" 19:30:38 <andythenorth> the fallback case provided by classes explicitly rules out the kind of support you're after 19:31:07 <andythenorth> the only concern is to try and ensure *some* vehicles provide transport 19:31:13 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 19:31:30 <andythenorth> therefore we should drop as many classes as possible, because more classes increases the likelihood of XORs preventing new cargos being carried 19:31:40 <andythenorth> see BEER and eGRVTS for example 19:32:00 <Eddi|zuHause> what's the problem there? 19:32:01 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 19:32:06 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 19:32:07 <andythenorth> stupid wifi 19:32:19 <Eddi|zuHause> what's the problem in eGRVTS? 19:32:57 <andythenorth> doesn't support BEER 19:33:02 <andythenorth> we set too many classes 19:33:05 <andythenorth> they get XORed 19:33:10 <Eddi|zuHause> i meant WHY? 19:33:10 <andythenorth> FIRS broke classes 19:33:16 <andythenorth> :D 19:33:21 <Eddi|zuHause> what exactly is wrong? 19:33:35 <andythenorth> there are no vehicles to carry BEER in eGRVTS 19:33:43 <Eddi|zuHause> *slap* 19:33:49 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 19:33:52 <andythenorth> I don't know what's wrong :) 19:33:53 <Eddi|zuHause> WHAT EXACT CONDITION MAKES IT EXCLUDE BEER 19:33:57 <andythenorth> I have no idea 19:34:06 <andythenorth> zeph probably knows 19:34:15 <andythenorth> we could find out - we have the code in the repo I think 19:34:33 <Eddi|zuHause> if people would stick to the rules i put up in my proposal, such things shouldn't happen anymore 19:34:56 <andythenorth> I sort of don't want to look - because I want to prove the point that I should *stop* adjusting fricking FIRS classes to try and get support from person x's favourite vehicle set 19:34:56 <Eddi|zuHause> maybe the rules should be more clear 19:35:26 <Eddi|zuHause> the problem is not the classes 19:35:28 <andythenorth> nearly all of FIRS class changes are to try and retrospectively support a specific vehicle set 19:35:39 <Eddi|zuHause> the problem is that everybody has a slightly different opinion of what they mean 19:35:44 <andythenorth> yes that 19:35:50 <andythenorth> and also maybe Zeph set them wrong 19:36:02 <Eddi|zuHause> quite likely 19:36:49 <Eddi|zuHause> likely something like excluding Express in the Liquid wagon, and excluding Liquid in the Express wagon 19:37:13 <andythenorth> as the code is undocumented nfo with almost no formatting, I have desire to look 19:38:38 <Eddi|zuHause> the first one is a collision with the rule "express is only valid for piece goods", and the second is a collision with the rule "do not exclude the basic (OR) classes" 19:38:48 *** brundlefly [none@50-44-67-1.bltn.il.frontiernet.net] has joined #openttd 19:39:08 <andythenorth> express is only valid for piece goods? 19:40:55 *** George|2 [~George@212.113.107.39] has joined #openttd 19:40:55 *** George is now known as Guest16305 19:40:55 *** George|2 is now known as George 19:41:57 *** KritiK [~Maxim@95-28-19-103.broadband.corbina.ru] has joined #openttd 19:42:05 <andythenorth> Eddi|zuHause: would you set 'foo' (moisture whatever) for grain? 19:42:07 <Eddi|zuHause> it's something i noticed when thinking about classes. bad things happen when the "exclude" categories overlap: for wagons: "only list 'express' in the AND NOT mask, if you have 'piece goods' in the OR mask". for cargos: "only set 'express' if you also set 'piece goods'" 19:42:20 <Eddi|zuHause> andythenorth: i wouldn't 19:43:14 <Eddi|zuHause> i should write a lengthy article over my reasonings... 19:44:04 <CIA-6> OpenTTD: rubidium * r23167 /trunk/src/ (tunnel_map.cpp tunnel_map.h): -Codechange [FS#4818]: make IsTunnelInWay z parameters signed as well (hackalittlebit) 19:44:13 <andythenorth> Eddi|zuHause: I wouldn't either 19:45:05 <andythenorth> if you really want silo support, I would restrict it to 'this is specifically a powder, it needs to be fluidised for loading / unloading, and it needs to be kept dry' 19:46:28 <andythenorth> but if you did add it to grain, grain would still travel by open hopper 19:46:36 <andythenorth> because you're xor on that class would be wrong 19:46:43 <andythenorth> your / you're /s 19:47:04 <andythenorth> the 'powder' is a 'may' not a 'must' 19:47:19 <Eddi|zuHause> that's a design decision. if we want to have grain in that category, the categories must be rearranged 19:47:27 *** Guest16305 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 19:48:04 <CIA-6> OpenTTD: yexo * r23168 /trunk/ (9 files in 4 dirs): -Feature [FS#1824]: always draw fences around field tiles 19:48:14 *** pjpe [ade6a119@ircip1.mibbit.com] has joined #openttd 19:48:53 <andythenorth> is it clear though? If we keep the current scheme, you don't exclude 'foo' (powders) from open hoppers 19:48:58 <andythenorth> you exclude bulk from silos 19:49:06 <andythenorth> and rely on 'foo' to get those cargos into silos 19:49:16 <andythenorth> or rather, you don't include bulk for silos 19:49:23 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 19:49:45 <Eddi|zuHause> yes, because my assumption is that any cargo that sets "silo" also sets "bulk" 19:49:45 <andythenorth> (stupid implicit / explicit excludes) :\ 19:49:53 <Eddi|zuHause> so checking for that is redundant 19:50:17 <andythenorth> it's just redundant because it's redundant 19:50:22 <andythenorth> the classes are OR 19:50:41 <peter1138> multistop docks! 19:50:46 <peter1138> vehicles in vehicles! 19:51:05 <Eddi|zuHause> it's made redundant by some additional requirements on set design that i put up 19:51:13 <andythenorth> peter1138: roadtypes 19:51:16 <Eddi|zuHause> that currently do not hold for the existing cargos 19:51:19 <andythenorth> and also: mornington crescent 19:51:50 * andythenorth would like to claim £5 19:51:57 <Eddi|zuHause> that won't work if set designers do not follow these rules 19:52:13 <andythenorth> does that matter? 19:52:18 <andythenorth> if they do it wrong, they're wrong 19:52:40 <andythenorth> or they have their own ideas on cargo transport 19:52:46 <Eddi|zuHause> it must first be explained/clarified in a way that makes certain they are wrong 19:52:52 <andythenorth> good point 19:53:06 <andythenorth> as long as we're clear that wrong is possible, and the class scheme can do nothing about that :P 19:53:32 <Eddi|zuHause> eGRVTS cannot be "wrong" on the BEER matter, because it was not specified properly 19:53:37 <andythenorth> I would not file "cargo set designer does not like your vehicle choices" under wrong 19:53:59 <andythenorth> I would file "you failed to provide adequate fallbacks due to xyz" as wrong 19:54:38 <andythenorth> I would file "trying to support specific cargos by classes" as wrong 19:55:35 <andythenorth> I would file "I can't be bothered to setup label based support, please change your set classes" as wrong 19:56:34 <andythenorth> I want to file "dear cargo set author: I have a google image search that shows your cargo classes are definitely wrong for country x at date xyz" as wrong 19:57:29 <andythenorth> and I want to stop everyone jumping on me for changing FIRS cargo *classes* when it's supposed to be a fricking *abstraction* system 19:57:29 <andythenorth> :D 20:02:48 <andythenorth> I would also file "trying to reuse existing labels in your cargo set, but you have different intentions" as wrong 20:08:26 <Eddi|zuHause> yes. "if in doubt, add new label" 20:08:59 <Eddi|zuHause> but the "environment" was different back then 20:09:17 <andythenorth> the case when we started FIRS was 'reuse labels to get a better chance of cargo support' 20:09:28 <andythenorth> which just implied classes were being used wrong 20:09:37 * andythenorth wishes he had known that 20:11:22 <andythenorth> it's a shame that refittability can't be simply determined by the action chain for cargo label support 20:12:19 <andythenorth> i.e. action 3 - action 2 graphics chain 20:14:06 <andythenorth> i.e. if the label is known in the action 3 (via CTT), refit to it 20:14:16 <andythenorth> otherwise fallback to classes 20:21:31 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 20:23:58 <Qantourisc> How hard is it to make an gprs file ? 20:26:14 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 20:26:26 <Rubidium> what is a gprs file? 20:26:40 <Eddi|zuHause> andythenorth: there's probably some hysterical raisin for that 20:26:44 <andythenorth> general packet radio scheme? 20:27:02 <andythenorth> Eddi|zuHause: it was a dumb suggestion, but I've just convinced myself it's smart 20:27:24 <Qantourisc> I mean NewGRF 20:27:52 <Yexo> Read www.tt-wiki.net/wiki/NMLTutorial and decide for yourself 20:28:04 <Eddi|zuHause> Qantourisc: somewhere between 3 lines and 27000 lines 20:28:16 <V453000> :D 20:28:23 <appe> im bored with ottd. 20:28:42 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 20:28:44 <Zuu> write a patch 20:28:55 <Yexo> or an AI, or a NewGRF ;) 20:29:48 <Zuu> Or improve TutorialAI by writing a new chapter :-) 20:29:49 <Qantourisc> I was wondering, why you don't get fined for slow deliveries :) 20:29:56 <Yexo> Zuu: I wanted to commit FS#4700 earlier today, only it didn't apply at all 20:30:11 <Rubidium> Qantourisc: you get fined 20:30:14 * Zuu goes and looks what FS#4700 is 20:30:20 <Yexo> New AIConfig flag: AICONFIG_AI_DEVELOPER - hides setting unless user have gui.ai_developer_tools = 1 20:30:30 <andythenorth> grf v8: decide refittability by looking first at labels in action 3 20:30:30 <Eddi|zuHause> @fs 4700 20:30:30 <DorpsGek> Eddi|zuHause: http://bugs.openttd.org/task/4700 20:30:36 <Qantourisc> Rubidium: ow ? didn't notise yet, but i mean fined as: getting -$$$ for your delivery 20:30:52 <Rubidium> Qantourisc: you get way less than when you transport it much quicker 20:30:52 <Zuu> Yexo: Oh, so you also liked my idea :-) 20:30:59 <Eddi|zuHause> andythenorth: how do you exclude specific cargos then? 20:31:08 <appe> got tips on any simple but interesting grf i can try? 20:31:12 <Rubidium> and at a certain point the payment dropoff gets steeper 20:31:16 <Yexo> Zuu: yes, just never got around to it before 20:31:25 <Yexo> and now I did, it completely fails to apply 20:31:26 <Rubidium> it's just not that visible 20:31:30 <andythenorth> Eddi|zuHause: what's the case for that (I am trying to think, you may be faster) 20:31:41 <andythenorth> I see the case 20:31:41 <Qantourisc> Rubidium: I mean going below zero for a delivery :p 20:32:13 <Zuu> Yexo: I'll take a look at it. 20:32:13 <Rubidium> Qantourisc: income - running cost being less than zero is a "fine" enough to me 20:32:13 <Yexo> Qantourisc: in which case it would be better not to deliver the cargo at all, which is stupid 20:32:28 <andythenorth> Eddi|zuHause: reuse the existing refit mask, interpret it only as 'not' 20:32:41 <andythenorth> or better, use a cb, remove the <32 limit 20:33:22 <Qantourisc> Yexo: no, in that case it's best to reroute the dam thing, or sell straight away, to prevent further losses 20:33:31 <Qantourisc> I was wondering how to make things harder in later gameplay 20:33:54 *** rhaeder [~quix0r@dslb-094-221-205-021.pools.arcor-ip.net] has joined #openttd 20:34:36 <Qantourisc> A fine for late deliveries would help, as it gets worse when your network grows 20:34:59 <Qantourisc> "Altered costs and prices" might already cut it though didn't try yet 20:35:21 <andythenorth> did I miss the grf v8 shipping window? 20:38:54 <Eddi|zuHause> andythenorth: there's a window until december-ish 20:40:57 <andythenorth> would my action 3 - labels proposal actually work? 20:41:01 <andythenorth> or am I smoking crack? 20:41:32 <appe> i just found the wedish trainset 20:41:33 <appe> +s 20:41:34 <andythenorth> they're not really returned as results are they from action 3 20:41:38 <appe> that's fantastic 20:41:49 <andythenorth> they're just branches 20:43:22 * andythenorth tries to guess how things work that he has absolutely no idea about 20:48:30 *** Andel [~andel@owenrudge.net] has quit [Remote host closed the connection] 20:51:24 <Eddi|zuHause> andythenorth: i'm sure that it's programmatically possible to do, but that doesn't mean it's sensible 20:56:39 <Zuu> Yexo: I started to merge the patch, but started to wonder what the differences where. So I made a new clone of my plain trunk and ran the patch through dos2unix and now it applied without any problems. 20:57:13 <andythenorth> Eddi|zuHause: nice forum post. I 100% disagree with your premise for (1), 100% agree with (2), and (3) I find plausible, but really, a big bunfight waiting to happen 20:57:15 <Yexo> Zuu: of course 20:57:24 <Yexo> sorry, I should have realized that myself 20:57:45 <Zuu> Only Hunk #2 in table/settings.ini applies with a offset (38 lines) all other changes applies exactly. 20:58:54 <Yexo> right now I'm looking at the crash savegame from the forum, after that I'll compile/test/commit your patch 20:59:21 <Zuu> Good. That crash save game is kind of interesting. 20:59:33 <Zuu> At least it is for me non-obvious what the problem is. 21:00:32 <Zuu> With that savegame I have now ran into a type offset problem. Not sure exactly what visual studio mean by that. 21:00:57 <Zuu> Sorry, not type offset. But "Datatype misaligment" 21:01:35 <Yexo> I got a gpf on a local (stack-based) variable, that should also never happen except when overflowing the stack 21:02:15 <Zuu> Indede, my call stack is probably also overflown as it is constantly calling itself (_qsort) 21:03:10 <Yexo> that wasn't what I got 21:03:22 <Yexo> it wasn't in _qsort, at least I don't think so 21:03:31 <Yexo> running it again now in a debug build, this is going to take a while 21:03:49 <Zuu> I'm in "bool SQVM::StartCall(SQClosure *closure,SQInteger target,SQInteger args,SQInteger stackbase,bool tailcall)" when the datatype misaligment happened. 21:04:04 <Zuu> However, it has been stuck in _qsort for long time and my call stack is filled with it. 21:04:07 <Yexo> could be the same them, I clicked it away 21:04:51 <Yexo> about 40minutes before it'll reach november 21:10:00 <frosch123> [21:41] <andythenorth> would my action 3 - labels proposal actually work? <- peter suggested that two years ago in the same topic where also the cb is :p 21:10:11 *** DDR_ [~chatzilla@142.179.78.88] has joined #openttd 21:10:15 <andythenorth> well maybe he was right :D 21:12:58 <Zuu> Yexo: Is _current_company updated to be the AI company that is currently being executed? 21:13:07 <Zuu> It has value 7 according to my debugger. 21:13:26 <Yexo> yes, that should be correct 21:15:47 <Zuu> Counting the tabs in the AI debug window from left to right (with the first, greyed out, benig 0) I find that company 7 is BorkAI. 21:16:51 <andythenorth> frosch123: I looked in the topic I think you're referring to... http://www.tt-forums.net/viewtopic.php?f=26&t=44248&start=20 21:17:01 <andythenorth> that must be the wrong thread 21:17:13 <andythenorth> :) 21:17:19 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:33:46 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 21:34:47 <Wolf01> 'night 21:34:50 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:35:29 <andythenorth> frosch123: found it :) 21:39:32 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 21:42:33 <Yexo> Zuu: the new savegame you posted is still running on November 10th 21:43:24 <Zuu> Hmm, mine crashed at the date I wrote (with farm binary r23126) 21:46:05 <Zuu> Tested again, but actually, I ended up using the one the original one as I've figured out at which value the _date variable should be at the time when it crashes. 21:46:22 <Zuu> That is. _date == 734808 21:46:33 <TGYoshi_> So.. any way to reduce train ÂŽbreakdownsÂŽ? There are so many :/ 21:46:59 <Zuu> To be able to run the AI step by step, still the vm is quite hard to read what it is doing :-) 21:47:04 <Eddi|zuHause> TGYoshi_: difficulty settings => breakdowns "reduced" or "off" 21:47:16 <CIA-6> OpenTTD: yexo * r23169 /trunk/src/ (6 files in 4 dirs): -Feature: [NoAI] AICONFIG_AI_DEVELOPER flags to hide AI settings unless gui.ai_developer_tools is enabled (Zuu) 21:47:56 <TGYoshi_> Thanks, they were on ÂŽReducedÂŽ already tho, still breaking multiply times on a rail.. 21:48:23 <andythenorth> ho 21:48:26 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=40452&p=979345#p979345 21:48:42 <Eddi|zuHause> TGYoshi_: maybe you didn't service your vehicle often enough, or it's already very old 21:49:13 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 21:49:32 <Zuu> Yexo: Thanks, though if one start to use it by now, the AI will not load at all by a stable OpenTTD. But after april 2012 it can start to get used. :-) 21:49:35 <TGYoshi_> It even happens with a new train on a new game :P 21:49:51 <Yexo> you can use it now already by defining the constant in info.nut 21:50:06 <Zuu> Oh. Good point. 21:50:08 <TGYoshi_> And for some reason the pathfinding of the trains is really mutated 21:51:08 *** Progman [~progman@p57A1B050.dip.t-dialin.net] has quit [Remote host closed the connection] 21:51:09 <CIA-6> OpenTTD: yexo * r23170 /trunk/src/ai/api/ai_changelog.hpp: -Doc (r23169): add he new value to the AI changelog 21:52:52 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 22:04:31 *** aglenday [~Impatient@59.167.161.74] has joined #openttd 22:11:13 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 22:11:52 <Eddi|zuHause> "south korea switches email from port 25 to 587 - to block spammers" 22:14:16 <andythenorth> Eddi|zuHause: "#openttd blocks mention of cargo classes" :D 22:16:02 *** valhallasw [~valhallas@vpn91.ext.espci.fr] has joined #openttd 22:20:17 <Zuu> Yexo: Good spot. 22:20:43 <Zuu> So on a slow computer, it is a freeze, and if you got a quick one, the freeze is quick enough that some people report it as a crash instead :-) 22:21:07 <Yexo> it actually is a stack overflow in most cases 22:21:15 <Yexo> depends on how the initial array is sorted 22:22:16 <Zuu> So those 9 minutes that the thread OP is talking about can not be explained by he using a slow computer that don't reach the stack overflow? 22:22:22 <Yexo> unless you have 80GB stack space :p 22:22:48 <Zuu> Is that what is requried for this problem? :-) 22:22:51 <Yexo> I think those 9 minutes were from the start until he reached the crash date 22:22:57 <Yexo> at which time it takes a while to actually crash 22:23:18 <Zuu> Oh, 9 minutes on non-fast-forward :-) 22:23:29 <Yexo> well, sorting an already sorted array of 50000 items will result in 50000**2 recursive calls 22:23:47 <Yexo> say each of those takes 32 bytes of stack space (and that is very conservative) you need 80GB 22:24:21 <Yexo> not to mention a lot of patience 22:24:46 <Zuu> and a 64bit build 22:26:01 <Eddi|zuHause> use heapsort 22:26:27 <Yexo> I'm very tempted to disable the sort() function and reimplement it in squirrel 22:26:31 <Eddi|zuHause> has better worst case than qsort, and better space usage than mergesort 22:27:15 <Zuu> Yexo, when you use AIList.Sort, is it also using _qsort? 22:27:21 <Yexo> no 22:27:25 <Eddi|zuHause> so... and who tried to tell me that AIs cannot cause this? 22:27:36 <Zuu> Kogut 22:27:43 <Yexo> someone without knowledge 22:28:06 *** valhalla1w [~valhallas@193.52.24.37] has joined #openttd 22:29:08 <Yexo> AIList has a custom sort algorithm 22:29:38 *** valhalla2w [~valhallas@vpn91.ext.espci.fr] has joined #openttd 22:29:45 <Yexo> haven't looked at it in detail for a long time, it's some variant of bucketsort I believe 22:30:02 <Zuu> Perhaps it is a good idea to make those comparable in performance? 22:30:08 <Eddi|zuHause> we've had several cases already where somehow some AIs managed to get around the opcode restrictions 22:30:34 <Zuu> It is quite easy as there are some states an AI can be when it can't be suspended. 22:30:49 <Zuu> Eg. when squrrel calls one of your functions. 22:31:09 <Zuu> Eg. when you call .Valuate or using sort with a comparator. 22:31:54 <Zuu> So in a such function you can make an infinity loop, and then OpenTTD can't do anything against that. 22:32:01 <Yexo> Zuu: AIList.Sort() doesn't call any squirrel functions 22:32:09 <Yexo> only .Valuate does, but you could implement that one in squirrel 22:32:35 <Zuu> Indeed. The problem is not if you want to make something that works. 22:32:46 <Yexo> so if we remove AIList.Valuate and provide an implementation in squirrel, and do the same for sort() and other functions that call squirrel functions, we should be able to get around this 22:33:10 *** TGYoshi_ [~TGYoshi@86.81.146.146] has quit [Quit: Poof] 22:34:43 <Zuu> Sounds like a good solution. I wonder how many more functions there are in addition to sort(). 22:35:32 *** valhallasw [~valhallas@vpn91.ext.espci.fr] has quit [Ping timeout: 480 seconds] 22:36:12 *** valhalla1w [~valhallas@193.52.24.37] has quit [Ping timeout: 480 seconds] 22:37:48 <Yexo> most problematic will be the other meta-functions like _get and _set 22:38:04 <Yexo> I don't see a way to implement support for those completely in squirrel 22:39:26 <Yexo> we could make those functions very expensive (=eat all opcodes for current tick) so as to make nobody use them and remove them maybe in 1.3 22:40:07 *** valhalla2w [~valhallas@vpn91.ext.espci.fr] has quit [Ping timeout: 480 seconds] 22:40:39 <Zuu> Hmm, I don't think I've used _get or _set, so I didn't knew they were calling your own functions. 22:40:54 <Yexo> the pathfinder libraries use them 22:41:31 <Yexo> see http://dev.openttdcoop.org/projects/lib-pathfinderrail/repository/entry/main.nut#L76 22:42:01 <Yexo> if you did "local costobj = Rail.Cost(); costobj.something = 3;" the _set function would be called with idx == "something" 22:42:08 <Zuu> Oh, I see. you implement _get and _set in your class, and then those functions are called when you try to get/set a missing member. 22:43:05 *** HerzogDeXtEr1 [~Flex@i59F6B04F.versanet.de] has joined #openttd 22:43:37 <Zuu> So before making those very expansive the path finder would need a re-design. 22:43:42 <Yexo> instead of disallowing those functions we could try to find a way to set a hard-limit on opcodes for them and if you go over those, instead of suspending just kill the AI 22:44:02 <Yexo> well, for the pathfinder it's not so important 22:44:20 <Yexo> it's only for setting the costs, which is usually done only once per pathfinding action 22:44:29 <Yexo> ie a few ticks more or less won't be noticed 22:45:40 <Zuu> It depends, why you want to block them. If it is to stop a possible security issue that somone evil can write an AI that freezes/crashes OpenTTD. Or is it just to discourage AI writers to use them? 22:45:58 <Yexo> f it is to stop a possible security issue that somone evil can write an AI that freezes/crashes OpenTTD <- that 22:46:48 <Zuu> Then, you would need to completely forbid them I think, as a clever attacker could exploint the hole in just one go. 22:47:48 <Yexo> I'm not sure much afraid of an evil person that exploits this (that's easy, simply not use those AIs), but more that it's a pitfall were good-willing AI writers can actually hang OpenTTD 22:47:57 <Yexo> much like the problem we just found on the forum 22:48:18 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has left #openttd [] 22:48:45 <Zuu> Okay, in that case, the idea of counting expansive calls and giving feedback (by haning or providing stats) is a possible route. 22:49:08 *** HerzogDeXtEr [~Flex@i59F6ACB6.versanet.de] has quit [Ping timeout: 480 seconds] 22:56:11 <Zuu> Have you been able to confirm that it is BorkAI? I'm questioning myself because I can't find any line in the code that looks like it sorts 50000 elements. 22:59:12 <Yexo> I haven't yet tried to 23:01:01 <Zuu> I though I would report it in the BorkAI thread, but I don't want to until I have cleared out my doubts. 23:01:18 <Zuu> The AI before in execution order is IdleAI, and the one after BorkAI is SimpleAI. 23:01:58 <Yexo> I have confirmed earlier it was company 7, and that is BorkAI 23:02:07 <Zuu> Okay 23:02:49 *** Biolunar [mahdi@blfd-4db190a7.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 23:02:52 *** Elukka [~Elukka@89-166-103-135.bb.dnainternet.fi] has quit [] 23:03:52 <Eddi|zuHause> Yexo: to me it sounds like you need a better method to suspend an AI if the VM runs too long, instead of patching out every builtin function 23:04:43 <Yexo> even if we could suspend the vm while it was in native code, that wouldn't have helped us in this case 23:04:55 <Yexo> since all the runtime is within a single c++ function 23:05:34 <Zuu> would a separate thread/process work that could be killed forcefully if the AI takes way too long? 23:05:46 *** Neon [~Neon@dslb-094-219-013-186.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 23:05:59 <Zuu> It would still run the AIs in sequence, but just have the separate thread to be able to kill it. 23:06:07 <Yexo> a separate thread is very tricky, since if you kill it from outside you can easily leak memory 23:06:14 <Zuu> But I guess that would complicate things a lot. 23:06:15 <Eddi|zuHause> not killed. suspended/resumed by time slice 23:06:31 <Yexo> Eddi|zuHause: suspending at the wrong moment might cause a lot of trouble 23:06:41 <Yexo> I'm not sure how safe all the API functions are 23:07:16 <Yexo> Eddi|zuHause: and you always need a way to kill such a thread forcefully if you want to end the game 23:07:55 *** TWerkhoven[l] [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Remote host closed the connection] 23:11:01 *** TWerkhoven2 [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:11:42 *** JVassie [~James@2.27.86.104] has quit [Ping timeout: 480 seconds] 23:14:00 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:16:47 <Yexo> Zuu: main.nut:871 23:16:58 <Yexo> the code befores makes a lst of all possible routes 23:17:21 <Yexo> which is done by matching for each cargo every industry that produces it to every industry that accepts that cargo 23:18:11 <Zuu> Okay, feel free to post that to the BorkAI thread to get all your clever points :-) 23:18:50 <Zuu> .. not that it would be my role to say anything against you doing that ... 23:19:43 <Yexo> I didn't see your post there yet 23:20:08 <Zuu> I though it would be a good idea to infrom the AI author. 23:21:17 *** mahmoud [~KEM@ALyon-158-1-77-77.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 23:30:38 <Eddi|zuHause> what do you do when you find a bag with two cans with a radioactive sign and writings "Uranium" and "Sulphur-Zinc" on them? of course you open them without any protection before the firefighters arrive 23:31:14 <Eddi|zuHause> http://www.derwesten-recherche.org/2011/11/radioaktiver-fund-gibt-raetsel-auf/ 23:33:05 *** Yexo is now known as Guest16325 23:33:53 *** Guest16325 is now known as Yexo 23:38:43 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 23:42:36 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 23:44:12 <frosch123> i bet grandma threw aways grandpa's toys 23:51:19 <__ln___> dear magicians, is the line (0,2,1)+t(3,1,0) a subspace of R^3? not? 23:53:41 <planetmaker> good night