Times are UTC Toggle Colours
00:10:03 <TomyLobo> i just sent a train to service 00:10:14 <TomyLobo> it came out of the shed with 99% reliability 00:10:23 <TomyLobo> and broke down 3 tiles later -_- 00:15:42 <Eddi|zuHause> they do that, yes 00:18:56 <DabuYu> i often run with the option 'disable breakdowns' - i find breakdowns highly annoying and not really realistic... 00:27:07 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 00:35:22 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has left #openttd [Leaving] 01:13:06 *** HerzogDeXtEr [~Flex@88.130.164.53] has quit [Read error: Connection reset by peer] 01:22:50 *** linkz0r [~flavio@187.126.31.27] has joined #openttd 01:24:52 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 01:30:42 *** linkz0r [~flavio@187.126.31.27] has left #openttd [] 01:34:04 *** hanf [~Klaus@host-2-96-23-91.as13285.net] has quit [Read error: Connection reset by peer] 01:51:48 *** enr1x [~kiike@62.57.225.29.dyn.user.ono.com] has quit [Read error: Connection reset by peer] 02:14:03 *** Biolunar_ [~mahdi@blfd-4d08680f.pool.mediaWays.net] has joined #openttd 02:15:15 *** pugi [~pugi@host-091-097-024-162.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 02:21:15 *** Biolunar [mahdi@blfd-4db1a17b.pool.mediaWays.net] has quit [Read error: Operation timed out] 02:56:30 *** glx [glx@2a01:e35:2f59:c7c0:868:12e:a976:ad1e] has quit [Quit: bye] 03:23:52 *** rhaeder [~quix0r@dslb-094-221-142-018.pools.arcor-ip.net] has joined #openttd 03:29:41 *** rhaeder1 [~quix0r@dslb-094-221-140-149.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 05:13:09 *** Elukka [Elukka@78-27-85-57.bb.dnainternet.fi] has quit [] 05:51:16 *** DDR [~chatzilla@142.179.78.88] has quit [Ping timeout: 480 seconds] 05:54:39 *** Eddi|zuHause [~johekr@p54B74E6D.dip.t-dialin.net] has quit [Remote host closed the connection] 05:55:00 *** Eddi|zuHause [~johekr@p54B73290.dip.t-dialin.net] has joined #openttd 06:17:02 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 06:20:16 *** Snail__ [~jacopocol@CPE0026f3a304e2-CM0026f3a304de.cpe.net.cable.rogers.com] has quit [Quit: Snail__] 06:29:05 *** ptr [~peter@c213-89-142-179.bredband.comhem.se] has joined #openttd 06:31:16 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:41:39 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:42:14 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 06:47:08 *** Biolunar__ [~mahdi@blfd-d9bf0fe7.pool.mediaWays.net] has joined #openttd 06:51:58 *** Biolunar_ [~mahdi@blfd-4d08680f.pool.mediaWays.net] has quit [Read error: Operation timed out] 06:56:06 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 07:11:17 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 07:22:30 *** ptr [~peter@c213-89-142-179.bredband.comhem.se] has quit [Quit: Zzzzzz] 07:38:39 <planetmaker> moin 07:40:14 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 07:41:27 <andythenorth> hi planetmaker 07:48:13 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 08:05:57 *** Progman [~progman@p57A1B424.dip.t-dialin.net] has joined #openttd 08:06:38 *** pjpe [ade6a119@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 08:07:17 *** pjpe [ade6a119@ircip3.mibbit.com] has joined #openttd 08:18:13 <dihedral> greetings 08:21:45 <planetmaker> hi dihedral 08:27:09 *** Celestar [~dax@89.204.154.81] has joined #openttd 08:27:13 <Celestar> \o 08:34:05 <dihedral> oi 08:36:41 <Terkhen> good morning 08:43:22 <appe> morning 08:44:48 *** Belugas [~belugas@216.191.111.237] has quit [Quit: On snow, everyone can follow your traces] 09:33:42 *** DDR_ [~DDR@142.179.78.88] has joined #openttd 09:33:59 *** DDR [~chatzilla@142.179.78.88] has quit [Quit: ChatZilla 0.9.87 [Firefox 7.0.1/20110928224508]] 09:34:06 *** DDR_ is now known as DDR 09:35:26 * Celestar doesn't like the behavior of "raise land" 09:35:40 <Celestar> because it doesn't actually raise land. 09:36:28 <MNIM> that's... kinda odd? 09:38:47 <planetmaker> should it be called level land to h+1? 09:39:20 <Celestar> planetmaker: I think it should preserve the shape of the levelled land? 09:39:20 *** DOUK [~KEM@ALyon-158-1-15-91.w90-29.abo.wanadoo.fr] has joined #openttd 09:39:48 <planetmaker> possibly 09:40:09 <planetmaker> it should raise all covered corners by +1 09:40:31 <planetmaker> s/corners/grid nodes/ 09:41:59 <planetmaker> at least in the SE it would be much better 09:42:09 <Celestar> I might do that :P 09:44:02 <Celestar> can you default sound and music to -snull -mnull in the config file? 09:44:50 *** mahmoud [~KEM@ALyon-158-1-24-140.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 09:44:54 <planetmaker> I guess not. But you can select NoSound and NoMusic sets 09:45:10 *** frosch123 [~frosch@frnk-590f54f7.pool.mediaWays.net] has joined #openttd 09:45:15 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 09:45:46 <planetmaker> oh no! andy the frosch joined again. Nearly on the same second! ;-) 09:46:10 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [] 09:46:15 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 09:46:17 <frosch123> i scared him 09:46:35 <planetmaker> hide and seek? :-) 09:47:33 * andythenorth client froze :P 09:47:34 <andythenorth> s 09:47:42 <andythenorth> silly old colloquy 09:49:08 <planetmaker> andythenorth: give limechat a shot 09:50:50 *** andythenorth_ [~andytheno@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 09:51:14 <andythenorth> how shell-esque 09:51:48 *** andythenorth_ [~andytheno@78-86-194-127.zone2.bethere.co.uk] has quit [Remote host closed the connection] 09:52:04 <andythenorth> so far nobody has pointed out that YACS will make the world end 09:54:06 <peter1138> so will YAEZ, YACD, YAIM and YAMA 09:54:25 <peter1138> and YAPP is terrible because block signals are always superior, or soemthing like that 09:54:41 <b_jonas> it's not the end of the world, it will just kill OTTD 09:54:48 <b_jonas> :) 09:59:05 <Celestar> YACS? 09:59:10 <Celestar> cargo scheme? 10:01:24 <andythenorth> cargo scheme 10:01:53 <peter1138> hmm 10:02:05 <peter1138> i wonder how celestar's CD compares to YACD 10:03:29 <frosch123> isn't the biggest diffeence in the handling of towns? 10:03:56 <frosch123> one takes stations as destinations, the other one takes houses as destination afaik 10:04:23 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has joined #openttd 10:05:44 *** hanf [~Klaus@host-89-241-77-79.as13285.net] has joined #openttd 10:06:15 *** Neon [~Neon@dslb-094-219-023-043.pools.arcor-ip.net] has joined #openttd 10:13:59 <Celestar> peter1138: the biggest problem of mine was that in the last version, only a single route was computed. 10:14:19 *** pjpe [ade6a119@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:16:54 <Celestar> it wasn't a design constraint, I was just a little lazy :P 10:34:10 <peter1138> :) 10:37:37 <andythenorth> with the houses as destination, you get compelling madness on PAX routes 10:37:40 <Celestar> I'd have to implement an own pathfinder which can return mutliple paths. 10:37:47 <andythenorth> but you also can't do anything until there are decent RVs available :P 10:38:01 <andythenorth> lazy pax won't walk anywhere :( 10:38:18 <andythenorth> and also...you just end up wanting an AI to run your pax for you :P 10:38:26 <Celestar> haha 10:38:57 *** hanf [~Klaus@host-89-241-77-79.as13285.net] has quit [Read error: Connection reset by peer] 10:39:20 <Celestar> peter1138: I|m sure I have the code .. somewhere 10:39:34 <Celestar> but I also know it'd OLD 10:41:55 <peter1138> YACD is great for pax 10:42:01 <peter1138> but less so for freight :( 10:42:12 <Noldo> why is that? 10:42:32 <Eddi|zuHause> freight may benefit from YACDist 10:42:44 <Celestar> who said that pax/mail and freight should have the same system? 10:43:47 <Eddi|zuHause> i.e. passengers will move to all possible destinations, and are not generated if the destination is not reachable. and freight will always be generated for a reachable destination 10:44:42 <peter1138> i never played with cargodist 10:46:23 <peter1138> conflicts ! 10:46:26 <Eddi|zuHause> it's great, but you have less incentive to connect up remote locations 10:48:07 <planetmaker> why should fright only want to go to already connected destinations? 10:48:14 <planetmaker> *freight 10:48:24 <planetmaker> fright might well do :-P 10:50:19 <peter1138> gah, too many changes for me to update it 10:50:28 <peter1138> job for michi_cc ;) 10:55:24 <Celestar> hm. 10:55:38 * Celestar is looking for an appropriate translation for 'Sesselfurzer' 10:56:41 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 10:56:51 <appe> is that german? 10:56:59 <appe> i love the long hard german words 10:57:06 <appe> like schmetterling 10:57:24 <appe> or geschwindigkeitbegrenzung 10:57:41 <Eddi|zuHause> http://dict.leo.org/forum/viewUnsolvedquery.php?idThread=190195&idForum=1&lp=ende&lang=de 10:59:07 <peter1138> bah, they asked me to choose a mobile phone 10:59:28 <planetmaker> samsung nexus? 10:59:39 <planetmaker> available from tomorrow :-P 10:59:46 <planetmaker> at least in the UK, or so I read 10:59:46 <peter1138> heh 10:59:56 <Celestar> HTC Sensation? 11:00:52 <Celestar> well yeah. "pencil pusher" .. but that's way too weak. 11:01:16 <appe> nexus prime <3. 11:01:29 <peter1138> hmm 11:01:37 <peter1138> doesn't take long for marten to get mopey 11:01:47 <peter1138> about 3 steps 11:02:21 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Quit: Partir, c'est mourir un peu.] 11:03:33 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 11:08:08 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has quit [Quit: This computer has gone to sleep] 11:20:20 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has joined #openttd 11:26:31 *** DDR [~DDR@142.179.78.88] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 11:38:09 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 11:54:44 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Remote host closed the connection] 11:55:57 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 12:17:11 <Eddi|zuHause> i have a feeling fs#3569 is a prerequisite for trains driving backwards 12:24:07 <peter1138> hmm 12:24:10 <peter1138> i can't remember 12:25:26 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 12:41:22 <Eddi|zuHause> it might be easier if the anchor point was moved to the vehicle position, and the vehicle position was moved to the center of the (shortened) vehicle 12:42:33 <Eddi|zuHause> but you might have problems with odd-length vehicles then, they'd need a fractional position 12:51:54 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 12:51:55 *** rhaeder [~quix0r@dslb-094-221-142-018.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 13:00:49 <andythenorth> hmm 13:01:01 <andythenorth> anchor points and positions - reminds me of coding flash games 13:02:04 <andythenorth> in flash, each object is a new plane, on which the nested objects exist. 13:02:30 <andythenorth> so you make good friends with localToGlobal and globalToLocal when you want to do collision detection :P 13:12:07 <Eddi|zuHause> hm... Civ5 stopped working :( 13:12:34 <Eddi|zuHause> it starts up, plays the music, but after the initial dialog i don't get to the main menu 13:15:59 <Celestar> Eddi|zuHause: how is Civ5? 13:16:10 <Eddi|zuHause> it's ok 13:16:13 <Celestar> Eddi|zuHause: I found Civ 4 pretty great especially with BTS 13:16:31 <Eddi|zuHause> it's a step backwards in complexity, compared to BTS 13:16:36 <Celestar> is it? 13:17:32 <Eddi|zuHause> yeah, shorter tech tree, fewer units, smaller armies 13:17:46 <Celestar> even shorter tech tree? :P 13:17:48 <Eddi|zuHause> the latter enforced by the one-unit-per-tile rule 13:17:59 <Celestar> the one-unit-per-tile rule sounds pretty helpful 13:18:12 <Celestar> because a single battle in Civ4 could take like 5 minutes. 13:18:15 <Eddi|zuHause> yep, gameplay is totally different because of that 13:18:35 <Celestar> how do you protect settlers then? :D 13:18:53 <Eddi|zuHause> well, one fighting and one non-fighting unit 13:19:42 <Eddi|zuHause> the "embarking" feature is quite good. you just move your unit to a water tile, don't need a ship (lose all remaining movement points, though) 13:21:23 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has left #openttd [Leaving] 13:31:24 * andythenorth wants to play warcraft 1 or 2 again :| 13:31:28 <andythenorth> open warcraft 1? 13:33:10 <V453000> :D 13:34:05 <peter1138> andythenorth, graphics look too complicated 13:48:55 *** glx [glx@2a01:e35:2f59:c7c0:5989:f4e2:28ee:bdfa] has joined #openttd 13:48:58 *** mode/#openttd [+v glx] by ChanServ 13:51:17 *** rhaeder [~quix0r@dslb-188-109-241-006.pools.arcor-ip.net] has joined #openttd 14:11:02 *** Neon [~Neon@dslb-094-219-023-043.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 14:15:14 *** Belugas [~belugas@216.191.111.237] has joined #openttd 14:15:18 *** mode/#openttd [+o Belugas] by ChanServ 14:16:50 <Belugas> ShowMessage('Good '+ SalutationFor(TimeZone) + ' everyone!'); 14:23:04 *** Borgso [~nirox@94-246-44.52.3p.ntebredband.no] has quit [Ping timeout: 480 seconds] 14:23:07 <Celestar> rofl 14:26:54 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has joined #openttd 14:32:08 <TomyLobo> when calculating transport distances for revenue, what is counted? industry-industry distance or station-station distance? 14:32:15 <Xaroth> Belugas: that's just being lazy... 14:32:22 <Xaroth> TomyLobo: station-station 14:32:31 <TomyLobo> thanks 14:33:10 *** mahmoud [~KEM@ALyon-158-1-54-185.w90-29.abo.wanadoo.fr] has joined #openttd 14:37:59 *** DOUK [~KEM@ALyon-158-1-15-91.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 14:41:21 <planetmaker> station-sign to station-sign to be exact 14:44:16 <b_jonas> that's because you're also not paying for transporting the products between the industry and the station. little invisible man are doing that automatically for you. 14:52:02 <Belugas> Xaroth : what do you expect from me, right when sitting down, without my second coffee??? 14:55:07 *** Phoenix_the_II [~ralph@f72217.upc-f.chello.nl] has quit [Read error: Connection reset by peer] 15:08:24 *** mode/#openttd [+o orudge] by ChanServ 15:09:46 <Xaroth> Belugas: a cup of tea would be nice.. 15:22:08 *** TomyLobo2 [~foo@p4FC23B14.dip.t-dialin.net] has joined #openttd 15:27:59 *** TomyLobo [~foo@p5494642D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:27:59 *** TomyLobo2 is now known as TomyLobo 15:31:51 *** Hawson [~hawson@174-143-252-250.slicehost.net] has joined #openttd 15:31:59 <Hawson> 'morning all 15:32:09 <Hawson> (or other appropriate time of day) 15:33:35 <Hawson> Is it possible to use an HTTP proxy for *only* the online content downloads? I understand that the network game protocol uses something else. 15:34:57 *** Swissfan91 [~Swissfan9@host-78-145-58-1.as13285.net] has joined #openttd 15:35:24 <Swissfan91> anyone here know about drawing/coding newobjects? 15:36:36 <Yexo> yes, but see the topic: Don't ask to ask, just ask 15:38:02 <Swissfan91> im drawing some ski pistes. obviously they are on snow tiles. If i want them to change as the snowline moves, do I draw them for all of the snow/grass transition tiles and the plain grass tile? 15:38:19 <planetmaker> no 15:38:23 <andythenorth> you might be able to use the ground tile 15:38:26 <planetmaker> you code it properly to use the ground tiles 15:39:47 <Swissfan91> so i place the things that i want on a blue sprite tile, and it takes whatever ground is under it? 15:40:38 <planetmaker> that's feasible, yes 15:41:17 <Rubidium> Hawson: it is not possible to configure a proxy for the online content 15:41:22 <planetmaker> Swissfan91: have a look at the source of opengfx+landscape 15:41:24 <Swissfan91> would it be possible to say, have all of the piste furniture disappear when the tile becomes snow/grass and then grass? 15:41:35 <planetmaker> look at the implementation of the company land 15:41:49 <planetmaker> it's quite advanced, though 15:42:02 <Rubidium> Hawson: unless it's a transparent proxy, but then you don't need to configure it 15:42:08 <frosch123> Swissfan91: yes, you can show a regular path in summer 15:42:16 <planetmaker> can be made much simpler if you just query the tiletype 15:42:30 <Swissfan91> i see, ok. so in terms of what i need to make as a drawer.. 15:42:37 *** Celestar [~dax@89.204.154.81] has quit [Read error: Connection reset by peer] 15:43:54 <lugo> http://i.imgur.com/0cluB.jpg 15:44:43 <Swissfan91> perhaps two tiles, both on a blue tile. one with the furniture there for a snow tile, and the other as i would want it to appear with grass underneath? 15:45:19 <frosch123> yes 15:45:23 <Hawson> Rubidium: Thanks. I was afraid of that. 15:45:34 <Hawson> Is there a "manual" workaround? 15:45:54 <Hawson> I can download files via a proxy myself, but then what should I do with them? 15:46:01 <frosch123> Hawson: http://bananas.openttd.org/en/ 15:46:01 <Swissfan91> ok, cool. thanks guys. 15:46:18 <Hawson> frosch123: yeah, found that. :) 15:46:51 <Yexo> Hawson: extract them and place the tar files in the directory as indicated by readme.txt 15:47:46 <Swissfan91> also - how do I make it so trees appear on my tile? and that they mirror whichever tree set is loaded? Is this a coding technique? 15:47:57 <planetmaker> yes 15:48:06 <Rubidium> Hawson: you need to be able to connect to the openttd server on a custom protocol to get the metadata of the content. That connection is used as fallback. 15:48:12 <planetmaker> select a tree sprite and say that it should be shown 15:48:38 <Rubidium> Hawson: so if you get a list of content tou download, then you should be able to download it over the fallback "protocol" 15:48:52 <Hawson> Accurate documentation. Novel. 15:48:59 <Swissfan91> ah ok, cool. 15:49:06 <Rubidium> Hawson: so in there is basically no need for support for a http proxy 15:49:13 <Hawson> Rubidium: yeah, for whatever reason, I can get the manifest lists, but not the actual files 15:49:46 <Rubidium> Hawson: in openttd.cfg search for the no_http_content_downloads setting and change that to true 15:49:51 <Hawson> rather, the "files" I get (e.g. OpenGFX.tar) are really HTML dumps from a filter 15:50:25 <Hawson> hmm...interesting 15:50:46 <Hawson> score! 15:50:48 <Hawson> awesome. 15:50:53 <Hawson> Thank you. 15:51:26 *** Elukka [Elukka@78-27-85-57.bb.dnainternet.fi] has joined #openttd 16:15:23 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has joined #openttd 16:24:40 *** Swissfan91 [~Swissfan9@host-78-145-58-1.as13285.net] has quit [] 16:28:11 <planetmaker> Are there more landscape replacement NewGRFs other than OpenGFX+Landscape, NoGridLand, Toyland2Mars, Japanese? 16:28:34 <planetmaker> and Alpine? 16:28:58 <TrueBrain> " 16:29:00 <TrueBrain> My name is Kelvin Kerkular I am 31 years old, and my junior sister name is 16:29:01 <TrueBrain> Vivian Kerkular, 28 years old, we are Citizens of Liberia, currently 16:29:03 <TrueBrain> residing in the refugee camp in Ghana. I am contacting you solely on a business 16:29:04 <TrueBrain> related issues. 16:29:06 <TrueBrain> " 16:29:07 <TrueBrain> I love emails 16:29:40 <__ln___> he wants to do business with OpenTTD, i presume 16:30:10 <TrueBrain> would be an epic reply :D 16:37:03 <blathijs> I think it's awesome that they have internet connection in that refugee camp, though 16:37:17 <planetmaker> satellite telephone 16:37:19 <planetmaker> :-P 16:37:34 <TrueBrain> one hell of an expensive data plan 16:37:46 <planetmaker> :-) 16:43:35 <TrueBrain> so .. okay ... now I really want to publish my HG, as I want the CF to compile it .. 16:43:39 <TrueBrain> how to do that .. hmm .. 16:44:16 <planetmaker> The hg or the patch queue? 16:44:29 <TrueBrain> well, the CF can't handle queues, so it has to be committed I guess 16:45:05 <planetmaker> It could pull from a repo with applied mq 16:45:50 <TrueBrain> oeh, nice 16:45:56 <frosch123> TrueBrain: committing is a bidirectional thing 16:46:10 <frosch123> qfinish + qimport 16:48:27 <TrueBrain> its funny .. you can pull from a MQ, but you cannot push :P 16:48:28 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 16:49:06 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 16:50:15 *** Swissfan91 [~Swissfan9@host-78-145-58-1.as13285.net] has joined #openttd 16:51:27 <Swissfan91> anyone think they'll actually use my TARS new objects when finished? http://www.tt-forums.net/viewtopic.php?p=980385#p980385 16:51:43 <Eddi|zuHause> TrueBrain: hg push --mq? 16:52:18 <Eddi|zuHause> of course, the mq-repo must be separate from the normal repo 16:53:21 <TrueBrain> I want to push the result :) 16:53:24 <TrueBrain> and I fail :( 16:53:25 <CIA-6> OpenTTD: rubidium * r23234 /trunk/src/ (fileio.cpp fileio_func.h network/network_content.cpp): -Fix [FS#4840]: crash when after downloading content 16:58:07 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 16:58:40 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 17:14:52 <Swissfan91> any requests for mountainside furniture? 17:16:50 <Eddi|zuHause> fields and meadows that are preserved under snow 17:16:56 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 17:17:40 <Eddi|zuHause> (including snowy fences/hedges/...) 17:19:31 <planetmaker> that's quite a steep request for a NewGRF, Eddi|zuHause ;-) 17:20:33 <Swissfan91> that is something i really want to. I am saving that for the industry, though. 17:20:33 <Eddi|zuHause> what? if you don't need auto-placement, this is a good use case for objects 17:21:03 <andythenorth> Eddi|zuHause: you want NewFields :P 17:21:12 <Eddi|zuHause> i know 17:21:13 <andythenorth> frosch123 got stuck with those 17:21:25 <andythenorth> we had an implementation + test newgrf 17:21:29 <andythenorth> but there were....issues 17:21:31 <Eddi|zuHause> that was before we had objects 17:21:36 <Swissfan91> other farms manage it in ECS and/or FIRS don't they? 17:22:23 <Eddi|zuHause> Swissfan91: there's currently only one type of field 17:22:37 <Eddi|zuHause> Swissfan91: industries can only say "plant fields around this" 17:22:45 <andythenorth> we toyed with the idea of industries building objects... 17:23:13 <andythenorth> basically give it some layouts, and have them build on a cb 17:23:19 <Swissfan91> i am completely lost here. sure you could just make an industry which is a barn, and then a meadow field around it similar to the Animal Farm in ECS/ 17:23:39 <andythenorth> Swissfan91: I / we hijacked your question ;) 17:23:59 <Eddi|zuHause> ideally you would have multiple kinds of fields. farms may plant "wheat" fields, forests may plant "tree" fields, dairy farms may plant "cow meadows" 17:24:25 <Swissfan91> oh i see, i never knew there was only one type allowed. 17:25:24 <Eddi|zuHause> power stations could plant power lines as fields 17:25:41 <frosch123> i wrote a spec for that last week :p 17:25:49 <z-MaTRiX> hey-ho 17:28:10 <Swissfan91> ah well, that may have thrown a spanner in the works of my industry set then. 17:28:18 <Swissfan91> any other requests for mountainside furniture? 17:29:05 <frosch123> mines 17:29:17 <frosch123> (old deserted mines) 17:30:10 <andythenorth> frosch123: proof of spec? 17:30:12 <andythenorth> :P 17:30:42 <Swissfan91> i was thinking more alpine - for skiing primarily - but i will add that to my overall list. 17:31:13 <frosch123> http://paste.openttdcoop.org/show/761/ <- i was looking into which cb could get new results since grfv8 17:31:41 <frosch123> but drawing foundations and autoslope may get new results as well 17:32:13 <andythenorth> frosch123: effect 1 has some interesting possibilities... 17:32:39 <andythenorth> would any control be needed over *where* new objects are built ? 17:33:13 <frosch123> i would expect newobjects to have placement restrictions, which do not allow many possitions anyway :p 17:33:27 * andythenorth would rather not over-complicate it 17:33:47 <frosch123> so, there is no use in specifying exact positions, and north/south/west/east does not sound useful 17:33:54 <frosch123> max distance might be possible 17:34:11 <frosch123> or even needed 17:34:39 <andythenorth> radius, not manhattan :P 17:34:54 <andythenorth> I can imagine cases for N/S/E/W - to match specific graphics 17:35:01 <andythenorth> I wouldn't be the one wanting to use them 17:37:05 *** hanf [~Klaus@host-2-101-59-75.as13285.net] has joined #openttd 17:37:11 <Swissfan91> talking of foundations - how do I go about drawing a building that is say, 2x2, and has two flat squares and two slopes squares? 17:38:46 <andythenorth> frosch123: nice spec :) 17:49:47 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 17:50:41 *** Neon [~Neon@dslb-178-004-177-011.pools.arcor-ip.net] has joined #openttd 17:53:16 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=31&t=57396 <-- someone has patience? 17:53:33 <planetmaker> I must not answer, it would be rude ;-) 17:53:58 *** HerzogDeXtEr [~Flex@88.130.160.127] has joined #openttd 17:54:14 *** Swissfan91 [~Swissfan9@host-78-145-58-1.as13285.net] has quit [] 18:11:38 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 18:15:00 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 18:15:06 <Wolf01> evenink 18:21:50 *** Adambean [~AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 18:21:58 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has quit [Quit: This computer has gone to sleep] 18:23:12 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has joined #openttd 18:23:28 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 18:24:49 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 18:26:06 *** Getrix [~nirox@94-246-44.52.3p.ntebredband.no] has joined #openttd 18:27:53 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 18:34:42 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 18:35:57 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 18:38:29 *** pjpe [ade6a119@ircip2.mibbit.com] has joined #openttd 18:42:45 *** LordAro [568ed815@ircip2.mibbit.com] has joined #openttd 18:42:57 <LordAro> evening 18:43:45 <CIA-6> OpenTTD: translators * r23235 /trunk/src/lang/serbian.txt: 18:43:45 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:43:45 <CIA-6> OpenTTD: serbian - 32 changes by etran 18:44:03 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 18:46:10 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 18:57:38 *** TheMask96 [~martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 18:57:43 <Hawson> /win 2 18:57:55 <murr4y> /fail 2 19:00:20 <Rubidium> /whythespace? 19:02:21 * Hawson shrugs 19:02:24 *** TheMask96 [~martijn@envy.vhost.ne2000.nl] has joined #openttd 19:08:11 *** JVassie [~James@2.27.99.75] has joined #openttd 19:08:46 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 19:09:48 *** hanf [~Klaus@host-2-101-59-75.as13285.net] has quit [Read error: Connection reset by peer] 19:13:43 <andythenorth> Eddi|zuHause: is it appropriate to publish your cargo scheme proposals to the newgrf wiki yet? 19:19:59 *** pugi [~pugi@host-091-097-087-235.ewe-ip-backbone.de] has joined #openttd 19:27:34 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 19:27:37 *** mode/#openttd [+o Alberth] by ChanServ 19:30:42 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 19:38:13 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 19:40:31 *** ptr_ [~peter@c213-89-142-179.bredband.comhem.se] has joined #openttd 20:07:14 *** ptr_ [~peter@c213-89-142-179.bredband.comhem.se] has quit [Remote host closed the connection] 20:07:31 *** ptr_ [~peter@c-5eeaaa30-74736162.cust.telenor.se] has joined #openttd 20:08:33 *** KritiK [~Maxim@95-25-59-254.broadband.corbina.ru] has joined #openttd 20:08:51 *** ptr__ [~peter@c213-89-142-179.bredband.comhem.se] has joined #openttd 20:08:51 *** ptr_ [~peter@c-5eeaaa30-74736162.cust.telenor.se] has quit [Read error: Connection reset by peer] 20:12:22 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has quit [Quit: This computer has gone to sleep] 20:13:38 *** JVassie [~James@2.27.99.75] has quit [Read error: Connection reset by peer] 20:17:13 *** JVassie [~James@2.27.99.75] has joined #openttd 20:22:30 <appe> ah, the swedish grf sets and state808. 20:22:53 <appe> a very, very intriguing combination 20:23:19 *** JVassie_ [~James@2.27.99.75] has joined #openttd 20:25:02 <planetmaker> state808? 20:25:03 <andythenorth> state808? 20:25:06 <andythenorth> or 808 State? 20:25:14 *** JVassie [~James@2.27.99.75] has quit [Ping timeout: 480 seconds] 20:25:33 <planetmaker> appe: then make sure to use the newest edition of the rails ;-) 20:26:48 <appe> i was so into the game i didnt realize i wrote state808 20:27:24 <appe> if a swedish x2 train used pacific 202 as onboard traveling music, i would die of joy. 20:27:28 <appe> planetmaker: oh, oh! 20:27:35 <appe> planetmaker: i think i do, actually. 20:27:53 <planetmaker> 0.7.2? :-) 20:28:00 <planetmaker> It's only a few hours old :-P 20:28:21 <appe> ah, heh 20:28:35 <appe> where does one find it? 20:28:44 <planetmaker> banananananananananananananananananssssss 20:31:31 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:32:38 *** JVassie_ [~James@2.27.99.75] has quit [Ping timeout: 480 seconds] 20:34:00 *** DOUK [~KEM@ALyon-158-1-95-173.w90-29.abo.wanadoo.fr] has joined #openttd 20:35:14 *** chill [58934444@ircip1.mibbit.com] has joined #openttd 20:36:46 <chill> TrueBrain: Thank you very much for taking the time setting up the compile farm, everything works perfectly now. 20:36:48 *** mahmoud [~KEM@ALyon-158-1-54-185.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 20:37:04 <TrueBrain> np; happy to see the CF put to good use :) 20:37:16 <chill> Also, hi all. 20:38:00 <chill> I will make good use of it anyway :) 20:38:07 <CIA-6> OpenTTD: frosch * r23236 /trunk/src/object_cmd.cpp: -Fix (r23141): Construction of objects was always rejected. 20:39:58 <chill> Well I have some announcements to make now. See you later all. 20:40:22 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 20:40:33 *** chill [58934444@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:41:07 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has joined #openttd 20:41:57 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:43:01 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has quit [] 20:43:40 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has joined #openttd 21:02:41 *** LordAro [568ed815@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 21:04:54 *** Swissfan91 [~Swissfan9@host-78-145-58-1.as13285.net] has joined #openttd 21:05:03 *** JVassie [~James@2.25.210.119] has joined #openttd 21:06:10 <Swissfan91> to any foru moderator - i was thinking that a thread whereby people/sets can request that they need a drawer or coder, and drawers and coders can offer themselves and promote their skills. does this exist already? 21:08:01 <andythenorth> graphics forum 21:08:21 <andythenorth> graphics development sub forum 21:08:41 <andythenorth> you create a thread there 21:08:47 <andythenorth> for your set ;) 21:09:28 <Eddi|zuHause> put "artist needed"/"coder needed" into the thread title 21:09:41 <andythenorth> yup 21:10:23 <Swissfan91> my set already has one :P i meant a general one for everyone. 21:10:39 *** planetmaker is now known as planet-of-frogs 21:10:41 <Eddi|zuHause> i don't think that's needed 21:11:04 <Eddi|zuHause> the frogs have invaded? 21:11:41 <Swissfan91> because, for my set, i need a coder for example. and aside from learning it myself, i dont really know what coders are out there. There could be a newobjects coder sat there doing nothing, not knowing of any sets that need a coder. 21:11:45 <andythenorth> Swissfan91: not needed, won't work :) 21:11:55 <andythenorth> there are almost no coders 21:11:58 <andythenorth> as far as we know... 21:12:06 *** planet-of-frogs is now known as planetmaker 21:13:17 <Swissfan91> no coders in general? or none for newobjects? 21:13:36 <andythenorth> 'few coders' would be more accurate 21:14:13 <Eddi|zuHause> "numbers of coders * development time per coder / number of projects" converges towards 0 21:14:30 <Swissfan91> ahhh :( 21:15:06 <Swissfan91> no lovely ski pistes for anyone to ski on this xmas then! 21:16:17 <Eddi|zuHause> Swissfan91: you could try to reuse code from OpenGFX+Landscape for the ski pists 21:16:26 <Yexo> Swissfan91: finding a coder is usually a lot easier if you produce graphics first and post them in your topic 21:16:39 <Swissfan91> i have been, Yexo. 21:16:47 <Swissfan91> a tiny amount, i admit. 21:17:14 <planetmaker> just keep going :-) 21:17:33 <Swissfan91> i am quite worried that Yexo is seeing a thread with no graphics in though? :S 21:17:43 <Yexo> no, I'm seeing them 21:17:53 <Yexo> I didn't look at the forum at all before making my previous remark ;) 21:18:04 <Swissfan91> ahhh, well. humble pie for one. :D 21:18:16 <Yexo> the last graphics file you posted doesn't have the correct format though. The blue needs to be rectangular, like in the one before 21:18:51 <Swissfan91> even though the tile is blue, it needs a blue rectangle around? 21:19:46 <planetmaker> Swissfan91: the lift doesn't need the tile below 21:19:52 <planetmaker> it just needs a normal rectangle around 21:19:59 <Eddi|zuHause> Swissfan91: yes, otherwise you'd draw white stuff 21:20:02 <planetmaker> it's then the coder's responsibility to place it properly 21:20:40 *** LordAro [~lordaro@host86-142-216-21.range86-142.btcentralplus.com] has joined #openttd 21:20:45 <Swissfan91> so i should be drawing straight onto the snow tile? I thought i was told that if you want the sprite to be placed on whatever the ground tile, you use a blue base. 21:20:52 <andythenorth> Swissfan91: 1 min 21:21:06 <LordAro> evening 21:21:12 <andythenorth> you can look at some FIRS spritesheets, it might help you figure it out... 21:21:22 <Eddi|zuHause> Swissfan91: no, you don't need to paint it on the snow tile. just flood-fill everything that is white with blue 21:21:32 <andythenorth> Swissfan91: http://hg.openttdcoop.org/firs/file/9d17cf2a8d3f/sprites/graphics/industries 21:21:57 <andythenorth> use the 'raw' view on a file to see the png 21:21:59 <andythenorth> e.g. http://hg.openttdcoop.org/firs/raw-file/9d17cf2a8d3f/sprites/graphics/industries/aluminiumplant.png 21:22:45 <andythenorth> Swissfan91: http://hg.openttdcoop.org/firs/raw-file/9d17cf2a8d3f/sprites/graphics/industries/quarry_waterpit.png 21:23:18 <andythenorth> http://hg.openttdcoop.org/firs/raw-file/9d17cf2a8d3f/sprites/graphics/industries/cementplant.png 21:24:50 <Swissfan91> i've edited my post. like that? 21:24:54 <Swissfan91> just made neater, obviously. 21:25:21 <Eddi|zuHause> yeah, basically 21:25:39 <Swissfan91> potentially seperated out as in the links from Andy. 21:26:22 <Eddi|zuHause> the separation is actually unnecessary, since everything between the sprites is ignored 21:26:41 <andythenorth> but it's much easier to code with a regular grid 21:26:43 <Eddi|zuHause> but it might make templating easier if you have the separation 21:26:56 <Swissfan91> ah yes, ok. 21:27:12 <Yexo> Swissfan91: it's easier to code when there is white between the different tiles 21:27:15 <andythenorth> and I would find it odd without the white dividers, they make it easier to code x, y, height, width for action 1 21:27:25 <Yexo> since you can clearly see where a rectangle begins / ends 21:27:33 <andythenorth> Swissfan91: I had to ask all these questions too when I started coding :) 21:27:40 <planetmaker> yes. I'd not enjoy coding w/o separator 21:27:42 <Swissfan91> are the blue boxes that you have cropped yours into just random, or are they set sizes? 21:27:57 <andythenorth> despite I know how to use the same chroma key blue in motion graphics for TV, I never saw sprite sheets until TTD ;) 21:28:05 <planetmaker> width = tile width. Height = fits most 21:28:11 <Eddi|zuHause> Swissfan91: they are fixed sizes 21:28:27 <planetmaker> or height = ground tile height 21:28:28 <andythenorth> Swissfan91: for FIRS vary in size, but the separation between them is constant on the x axis 21:28:32 <Eddi|zuHause> Swissfan91: so you can use the same xsize/ysize and xrel/yrel values 21:28:59 <planetmaker> it doesn't hurt to use a (usually) too hight box 21:29:03 *** Celestar [~dax@dslb-188-099-122-255.pools.arcor-ip.net] has joined #openttd 21:29:10 <planetmaker> It's always a very good idea to use a box exactly a tile wide 21:29:21 <andythenorth> Eddi|zuHause: wrt YACS - now we await comment from MB and others... 21:29:29 <Eddi|zuHause> andythenorth: yes 21:29:35 <planetmaker> (and draw the stuff such that the alignment wrt a tile placed in the very bottom would fit) 21:29:46 <andythenorth> I propose Eddi|zuHause as benevolent dictator of YACS 21:30:12 <Swissfan91> ahh ok, i think i'm getting there. 21:30:34 <planetmaker> andythenorth: first we get the properties. then we can adjust the wiki. My 2ct 21:30:41 <andythenorth> fine by me 21:31:00 <planetmaker> and if we don't rush it, it'll all be fine by then :-) 21:31:14 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 21:31:32 <andythenorth> Eddi|zuHause: if we treat YACS as a spec that newgrfs comply with or don't, we can ignore hazardous. Say it's out of spec for YACS compliance. Leave it in the wiki. 21:35:40 <appe> http://fac.dndr.se/poo/new_dump/telefon2.wav 21:35:41 <Eddi|zuHause> i think that's a bad idea 21:35:50 <appe> (it's audio, and it's mine) 21:36:11 <appe> oh, this is not #ambient. 21:36:14 <appe> please ignore 21:36:48 <Swissfan91> edited again > http://www.tt-forums.net/viewtopic.php?p=980429#p980429 21:36:52 <Swissfan91> is that correct now? 21:38:26 <andythenorth> Eddi|zuHause: it can't be removed because we don't know who's using it? 21:39:27 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has quit [Quit: This computer has gone to sleep] 21:42:39 <Swissfan91> andy? 21:42:59 <andythenorth> hazardous is a crappy class for refitting with, it's silly. Might be useful for doing clever vehicle things, like speed tricks 21:43:13 <andythenorth> Swissfan91: looks fine to me 21:44:25 <Swissfan91> thanks for your help. 21:44:32 <andythenorth> good luck :) 21:44:43 <andythenorth> you should learn to code next 21:45:12 *** pjpe [ade6a119@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 21:45:30 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has joined #openttd 21:47:17 *** pjpe [ade6a119@ircip3.mibbit.com] has joined #openttd 21:49:00 <Swissfan91> give me a chance :P maybe next year in my gap year. 21:49:52 <andythenorth> it's only 1s and 0s :P 21:50:04 <andythenorth> and some other numbers 21:50:09 <andythenorth> and the letters a-f 21:50:54 <Eddi|zuHause> http://media.techeblog.com/images/_funnykeyboards_1.jpg 21:51:00 <Swissfan91> well.. if its that simple.. we should all be coders :D 21:51:12 <Swissfan91> i have found out the drawing is just a bunch of pixels 21:51:24 <Swissfan91> creating noise on the other hand... oh dear. 21:51:46 <andythenorth> Swissfan91: pop quiz, which direction does the light come from? :) 21:52:13 <Swissfan91> top right? 21:52:17 <Eddi|zuHause> light direction - the bane of andythenorth's apprentice years 21:52:29 <andythenorth> Swissfan91: whack whack oops 21:52:36 <andythenorth> bottom right, high up 21:52:46 <andythenorth> there you go, I saved you some pain ;) 21:52:56 <Swissfan91> now i'm confused! 21:52:58 <Rubidium> andythenorth: whichever direction Simon Foster fancied at time of drawing? 21:53:09 <andythenorth> Rubidium: that is true 21:53:18 <andythenorth> if you take the mode, you'll get bottom right 21:53:40 <andythenorth> if you look closely at the vehicles, he clearly constructed a 3-light film lighting rig for each one :P 21:53:45 <andythenorth> which follows each vehicle around 21:54:00 <andythenorth> the default RVs are lit by Lies! 21:54:07 <Swissfan91> so the shading on this (http://www.tt-forums.net/viewtopic.php?p=969787#p969787) is wrong? 21:54:59 <andythenorth> not really, that one's ok 21:55:11 <andythenorth> there should be heavy shadow under the overhang of the roof though 21:56:10 <Eddi|zuHause> there should be more noise :p 21:56:27 <andythenorth> http://hg.openttdcoop.org/firs/raw-file/9d17cf2a8d3f/sprites/graphics/industries/dairyfarm.png 21:56:27 <Swissfan91> i toyed around with shadow. but then i thought, surely the big building should make a shadow on the small building? 21:56:44 <Eddi|zuHause> and the wires look weird 21:56:49 <Swissfan91> don't mention the N word Eddi! 21:57:12 <andythenorth> noise is easy 21:57:16 <Swissfan91> the wires are weird, they're just put there for show. 21:57:54 <Swissfan91> obviously not much of a show for some people :P 21:57:56 <andythenorth> Swissfan91: the shadows in ottd are not at all consistent. Doesn't matter 21:58:04 <andythenorth> when it looks good to draw shadow, draw shadow 21:58:10 <andythenorth> when it doesn't, don't :) 21:58:43 <Swissfan91> ah, ok. any tips on drawing noise then? 21:58:52 <andythenorth> use three closely related shades 21:58:58 <andythenorth> not more 21:59:32 <andythenorth> look at the roofs on these buildings ;) http://hg.openttdcoop.org/firs/raw-file/9d17cf2a8d3f/sprites/graphics/industries/machineshop.png 21:59:35 *** hanf [~Klaus@host-2-101-59-75.as13285.net] has joined #openttd 22:00:19 <Swissfan91> three closely related shades from the OTTD palette? 22:00:25 <Eddi|zuHause> you have a dead pixel in your image :p 22:01:01 <andythenorth> moi? 22:01:09 <Eddi|zuHause> yes, you :) 22:01:15 <andythenorth> meh 22:01:34 <andythenorth> where's that? 22:02:37 <Eddi|zuHause> in the white area below the 7th sprite 22:02:47 <andythenorth> oh yes 22:03:03 <andythenorth> pixels have to die somewhere I guess 22:03:34 <Eddi|zuHause> ever since i had dead insects in my screen, i am really sensitive to odd pixels... 22:03:44 <Swissfan91> out of interest, why have you chopped the buildings up? To keep them in the 1x1 and 1x2 limit? 22:03:51 <andythenorth> yup 22:04:00 <Eddi|zuHause> VLC is driving me crazy, because it turns the mouse cursor into a black pixel 22:04:15 <Eddi|zuHause> Swissfan91: you cannot draw left or right of a tile 22:04:22 <andythenorth> Swissfan91: industries don't have a limit, but the graphics for each tile need to be sliced to fit the tile 22:04:27 <Eddi|zuHause> Swissfan91: only above 22:04:29 <andythenorth> there are many ways to do it 22:06:01 <Eddi|zuHause> this is especially problematic if you want to draw wires between two pylons that are 2 tiles apart (to allow building infrastructure inbetween) 22:06:29 <Swissfan91> ah right, ok. eventually, i would like a 2x2 building that is on two flat tiles and two slopes tiles. is this a problem for both coder and drawer? 22:06:38 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has quit [Quit: This computer has gone to sleep] 22:06:54 <Eddi|zuHause> no. as long as the tiles are continguous, it's no problem 22:07:08 <Eddi|zuHause> the slicing can even be done automatically 22:07:14 <Eddi|zuHause> just provide one giant sprite 22:07:21 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has joined #openttd 22:07:26 <Swissfan91> how do sloped tiles work? in the sense that do you draw your own foundations, does the game do it? 22:07:40 <Eddi|zuHause> the game draws the foundation if you tell it to 22:07:40 *** welshdragon [~welshdrag@client-86-31-238-229.oxfd.adsl.virginmedia.com] has quit [Remote host closed the connection] 22:07:41 <andythenorth> game can provide foundations from the base set graphics 22:07:48 <andythenorth> they vary by climate 22:09:07 <Swissfan91> i see. 22:09:17 <Swissfan91> brb 22:09:27 <andythenorth> you can also provide your own foundations, but it's a pain 22:09:30 * andythenorth -> bed 22:12:01 <planetmaker> night, andythenorth 22:12:32 <andythenorth> bye 22:12:33 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has left #openttd [] 22:14:05 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 22:16:53 *** Celestar [~dax@dslb-188-099-122-255.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 22:18:31 *** Neon [~Neon@dslb-178-004-177-011.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 22:21:44 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 22:28:11 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 22:29:23 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 22:29:51 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has joined #openttd 22:30:24 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:32:19 *** enr1x [~kiike@62.57.225.29.dyn.user.ono.com] has joined #openttd 22:34:57 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Poof] 22:37:44 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:42:36 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:42:43 *** DDR [~DDR@142.179.78.88] has joined #openttd 23:01:27 <CIA-6> OpenTTD: rubidium * r23237 /trunk/src/strings.cpp: -Fix: ignore special characters, such as the train "character", when determining a fallback font 23:08:13 <planetmaker> g'night 23:08:15 *** LordAro [~lordaro@host86-142-216-21.range86-142.btcentralplus.com] has quit [Quit: "Time is an illusion. Lunchtime doubly so."] 23:08:54 *** ptr__ [~peter@c213-89-142-179.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 23:12:06 <Wolf01> 'night 23:12:09 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:15:36 *** enr1x [~kiike@62.57.225.29.dyn.user.ono.com] has quit [Quit: leaving] 23:20:07 *** JVassie [~James@2.25.210.119] has quit [Ping timeout: 480 seconds] 23:23:53 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 23:31:55 *** Swissfan91 [~Swissfan9@host-78-145-58-1.as13285.net] has quit [] 23:47:44 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has quit [Remote host closed the connection] 23:53:00 *** Progman [~progman@p57A1B424.dip.t-dialin.net] has quit [Remote host closed the connection] 23:57:18 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection]