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00:12:58 *** tokai|mdlx [~tokai@port-92-195-55-86.dynamic.qsc.de] has joined #openttd 00:13:33 *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 00:18:06 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has quit [Read error: Connection reset by peer] 00:19:12 *** tokai [~tokai@port-92-195-102-107.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 00:22:05 *** pugi [~pugi@host-091-097-031-031.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 00:24:11 *** Progman [~progman@87.161.169.50] has quit [Remote host closed the connection] 00:36:07 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 00:43:49 *** KritiK [~Maxim@176.14.9.251] has quit [Quit: Leaving] 01:24:21 *** Linkandzelda [~Adium@5ad4e84b.bb.sky.com] has quit [Remote host closed the connection] 01:49:24 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 01:50:12 *** pjpe [ade6a119@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 01:52:39 *** RetiredNavyVet [~Gary_n_Sa@209-203-71-2.static.twtelecom.net] has joined #openttd 01:53:08 <RetiredNavyVet> any idea why I can't pick up fruit (v1.1.4) with a refrigerated train car? 01:53:31 <Eddi|zuHause> you refitted it to fruit? 01:53:53 <RetiredNavyVet> its description say it can carry fruit...still need to refit? 01:54:13 <Eddi|zuHause> depends on the vehicle set 01:54:32 <RetiredNavyVet> hmmmm, ok. I'll check, may have misread the info 01:54:51 <Eddi|zuHause> click on the vehicle and there on vehicle details 01:55:06 <Eddi|zuHause> there you can see what the vehicle is actually carrying 01:55:33 <RetiredNavyVet> ahhhh, refittable...got it, ty! 01:55:52 <RetiredNavyVet> RTFM! 01:57:10 <RetiredNavyVet> lol, now I know why I couldn't pick up wood earlier today too 01:57:37 *** welshdragon [~welshdrag@client-86-31-196-207.oxfd.adsl.virginmedia.com] has quit [Quit: welshdragon] 01:58:36 *** HerzogDeXtEr1 [~Flex@88.130.164.78] has quit [Read error: Connection reset by peer] 02:08:18 *** RetiredNavyVet [~Gary_n_Sa@209-203-71-2.static.twtelecom.net] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 02:38:34 *** glx [glx@2a01:e35:2f59:c7c0:9188:3df8:fd52:6069] has quit [Quit: bye] 02:49:22 *** mahmoud [~KEM@ALyon-158-1-17-72.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 03:22:58 *** rhaeder1 [~quix0r@dslb-094-221-203-082.pools.arcor-ip.net] has joined #openttd 03:28:07 *** rhaeder [~quix0r@dslb-094-221-202-094.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 05:52:47 *** Eddi|zuHause [~johekr@p54B74722.dip.t-dialin.net] has quit [Remote host closed the connection] 05:53:03 *** Eddi|zuHause [~johekr@p54B74145.dip.t-dialin.net] has joined #openttd 06:32:36 *** JVassie [~James@2.25.209.121] has joined #openttd 06:34:56 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has quit [Ping timeout: 480 seconds] 07:02:54 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 07:07:05 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:07:51 *** JVassie [~James@2.25.209.121] has quit [Ping timeout: 480 seconds] 07:11:34 <appe> morning people 07:30:25 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 07:31:45 <planetmaker> moin 07:52:15 *** Wolfsherz [~Wolfsherz@2.211.55.46] has joined #openttd 07:57:19 <Lachie> I'm getting a syntax error 'unexpected token ":". I assume it's talking about the colon in name: blah of the line it's complaining about. Any reason why it would do this? 07:58:22 <Lachie> (in NML, derp) 08:07:02 <CIA-6> OpenTTD: peter1138 * r23454 /trunk/src/train_cmd.cpp: -Change: Mark company window dirty when moving a rail engine creates or deletes a train. 08:16:43 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 08:19:59 <peter1138> http://www.telegraph.co.uk/news/picturegalleries/uknews/8943507/Parts-of-Britain-are-battered-by-gale-force-winds-and-storms.html 08:20:02 <peter1138> oops? 08:23:41 <planetmaker> :-D 08:23:45 <planetmaker> Seems something failed 08:24:11 <planetmaker> Lachie: it would need the code to see why 08:24:17 <Noldo> oh, that's why they shut them down on high winds 08:24:26 <planetmaker> maybe missing semicolon in the previous line? 08:24:40 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 08:24:57 <peter1138> Noldo, yeah 08:26:23 <planetmaker> Mostly, I'd assume they have a max. rotation speed due to mechanical wear / material strength 08:26:41 <planetmaker> it's pointless and not helpful if the blade tips rotate supersonic 08:28:26 <Lachie> planetmaker: just the specific line in question? 08:28:39 <peter1138> previous lines 08:28:55 <peter1138> i'm guessing whatever mechanism stops it failed 08:29:18 <Lachie> nevermind, it was a mistake on my half. I forgot to add the "property" bit 08:29:29 <peter1138> http://www.telegraph.co.uk/news/picturegalleries/uknews/8943507/Parts-of-Britain-are-battered-by-gale-force-winds-and-storms.html?image=3 08:29:36 <peter1138> ^ mind you, that won't help either, heh 08:29:40 <Lachie> so it just went item (blah, blah) { name: 08:32:29 <planetmaker> the whole block I'd say. 08:32:36 <planetmaker> NML is written in block 08:32:37 <planetmaker> s 08:33:06 <planetmaker> ah, nvm 08:36:26 *** Progman [~progman@p57A1AB35.dip.t-dialin.net] has joined #openttd 08:37:29 <Lachie> yeah, I'm a slow learner. 08:37:48 <Lachie> it also doesn't want to accept a t in one "weight" property, but is fine with all the others 08:38:10 <planetmaker> it doesn't accept them in callbacks iirc 08:38:13 <planetmaker> not yet 08:38:18 <planetmaker> only in property blocks 08:40:14 <Lachie> 'tis a property block 08:40:47 <planetmaker> no quoted code, no idea, I'm afraid 08:41:27 <planetmaker> no offence, but it's probably something stupid. These things usually take the longest to see. You're not alone there :-) 08:41:47 <Lachie> power: 500hp; weight: 60t; engine_class: ENGINE_CLASS_STEAM; 08:42:03 <Lachie> would have been nice for some line breaks. Thanks, NotePad++ 08:42:14 <planetmaker> there are paste services... 08:42:20 <Lachie> touche. 08:42:36 <Lachie> I'm in the midst of cooking dinner, so I'll leave it til I'm back. 08:43:16 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/NML:Units <-- tells you the unit is ton or tons. Not t 08:44:23 <Lachie> ah. it's weird that it only picked up that one then, and not in the other property blocks. will get on to that one shortly. 08:44:52 <planetmaker> it complains about the first found 08:46:45 <Lachie> and it's just occured to me that ofcourse it didn't pick up the other mentions, they were all commented out. I should probably just go back to bed today. 08:52:04 <planetmaker> in that case: sweet dreams :-) 08:56:20 <planetmaker> hm... they yesterday stopped a truck driver on the highway that drunk that he could barely stand and that drunk incapable to make an alcohol test... 08:57:18 <planetmaker> still, no-one was hurt, no accident caused. By sheer luck 09:06:34 <SpComb> or mad truck driver skillz :) 09:06:40 <SpComb> they probably have a lot of practice 09:08:07 <planetmaker> he had two empty schnaps bottles in the cabin ;-) 09:22:51 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has quit [Quit: Leaving.] 09:27:09 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:27:13 *** mode/#openttd [+o Alberth] by ChanServ 09:35:15 <peter1138> general protection fault: 0000 [#1] SMP 09:35:23 <peter1138> not seen a GPF for a long time... 09:35:38 <planetmaker> err, what? 09:35:48 *** Cornelian [b29bd029@ircip2.mibbit.com] has joined #openttd 09:36:02 <Cornelian> Hello, anyone? 09:36:09 <planetmaker> good when you can complain to someone else then, peter1138 ;-) 09:36:12 <planetmaker> hi Cornelian 09:36:32 <Cornelian> Is it possible that you can help me with a prolbem i've been having in OpenTTD 09:37:03 <peter1138> planetmaker, complain? :p 09:37:08 <planetmaker> possible. But such questions can only be answered when the nature of the problem is known 09:37:17 <planetmaker> i.e.: don't ask to to ask. Just ask 09:37:28 <planetmaker> @topic get -3 09:37:28 <DorpsGek> planetmaker: Don't ask to ask, just ask 09:37:42 <Alberth> even DorpsGek agrees :) 09:37:46 <planetmaker> :-) 09:37:51 <Cornelian> Allright :) I simply can't choose the load if available option in my transports 09:37:52 <planetmaker> it's in the topic for a reason 09:38:05 <peter1138> you can 09:38:06 <planetmaker> that's the default 09:38:07 <peter1138> it's the default 09:38:24 <Cornelian> well... my default is full load 09:38:40 <Cornelian> when i try to pick the first it deselects... 09:38:41 <planetmaker> then disable the 'full load' and you have 'if available' 09:39:08 <Cornelian> That's what i try, but it just turn off picking up anything 09:39:24 <Alberth> that's 'no loading' 09:39:35 <Cornelian> Yes exactly 09:40:08 <planetmaker> http://wiki.openttd.org/Order_checker#Order_checking <-- have you read? 09:40:21 <Cornelian> Oh yes 09:40:32 <Cornelian> I've been all around the wiki ;) 09:42:38 <planetmaker> well. On stations you always have those 4 options available as loading. 09:42:46 <Cornelian> Yes 09:42:47 <planetmaker> http://wiki.openttd.org/Order_checker#Loading_options 09:42:57 <Cornelian> i can select all of them, except the top one 09:43:12 <Cornelian> if i do, it disables loading 09:43:25 <planetmaker> what does "disable loading" mean? 09:43:30 <Cornelian> It 09:43:42 <planetmaker> with "available" it means that the train goes to the station, picks up what is wating, and then leaves 09:43:48 <planetmaker> if there's nothing waiting, it won't load 09:43:50 <Cornelian> Yes, i can do that 09:43:56 <Cornelian> can't* 09:44:28 <Alberth> http://devs.openttd.org/~alberth/load_fullload.png <-- order 1 is load if available, 2 is full load 09:44:46 <Cornelian> Yes, now click the drop down 09:44:50 <planetmaker> can't do what exaclty? That entry surely is available in the load order drop down list? 09:44:55 <Cornelian> click load if availbe 09:45:02 <planetmaker> and then you're done 09:45:11 <Cornelian> No, because it doesn't do that 09:45:30 <planetmaker> oh, it does. But does your train allow to carry the cargo you want to carry? 09:45:40 <Cornelian> I'll illustrate just a sec 09:45:46 <planetmaker> i.e. are the wagons equipped to carry what yo uwant to pickup? 09:46:20 <planetmaker> please include info on cargo-to-carry and cargo capacity of vehicle :-) 09:46:40 <Cornelian> A bus for example, picking up passengers 09:46:44 <planetmaker> yup 09:46:55 <Cornelian> It will wait untill it has a full load or 100% 09:47:06 <planetmaker> 100% = full load 09:47:13 <Cornelian> yes 09:47:16 <Alberth> you mean it also picks up passengers arriving while you load? 09:47:18 <Cornelian> Then it will leave the station. This takes forever 09:47:18 <planetmaker> "if available" can mean anything between 0 and 100% 09:47:25 <Cornelian> I know 09:47:29 <Cornelian> That's what i want it to do 09:47:40 <Cornelian> But the option doesn't work 09:47:48 <planetmaker> can you provide a savegame where I can see that behaviour? 09:47:50 <Alberth> what version? 09:48:03 <Cornelian> 1.1.4 09:48:08 <Cornelian> http://mibpaste.com/7mLTaT this is what happens 09:48:17 <Cornelian> It's in danish, but it's the same order 09:48:40 <planetmaker> I don't see anything there? 09:48:42 <Alberth> it's empty 09:48:47 <Cornelian> Oh crap.. 09:49:12 <planetmaker> use imagebin 09:50:08 <Cornelian> http://imagebin.org/187755 09:50:09 <Cornelian> There 09:50:22 <planetmaker> yes. and? 09:50:27 <planetmaker> looks to me like it's working 09:50:32 *** pugi [~pugi@host-091-097-019-023.ewe-ip-backbone.de] has joined #openttd 09:50:40 <planetmaker> it doesn't say in the orders above "if available" 09:50:43 <planetmaker> but that's normal 09:50:46 <planetmaker> as it's default 09:51:02 <Cornelian> are you saying, if nothing is selected 09:51:11 <Alberth> the line with the order is what you should look at, not at the button 09:51:11 <planetmaker> if it says nothing else it's always "unload and load if available" 09:51:15 <Cornelian> it will pick up if available 09:51:26 <Cornelian> Oh. My. God 09:51:28 <planetmaker> "unload if accepted and load if available" is default. And not textually indicated 09:51:57 <planetmaker> Maybe it's a suggestion for improvement ;-) 09:51:57 <Cornelian> That's what confused me. It not being indicated 09:52:21 <Cornelian> It could be 09:52:29 <Cornelian> Anyways, thank you very much :) 09:52:35 <planetmaker> you're welcome 09:52:36 <Cornelian> You deserve a cookie 09:52:47 <planetmaker> *mampf* 09:52:55 <Cornelian> lol 09:53:00 <Cornelian> Bye :D 09:53:04 <planetmaker> enjoy :-) 09:53:08 <Alberth> have fun playing :) 09:53:46 *** Cornelian [b29bd029@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:54:04 <planetmaker> hm... :-) I might possibly make sense indeed to indicate also default orders 09:54:13 <planetmaker> a bit more text. But so what 09:54:31 <planetmaker> hm... maybe two colums. A load and an unload column 09:54:40 <planetmaker> which indicate the corresponding actions 09:54:49 <planetmaker> new order gui 09:54:53 <planetmaker> damn 09:55:27 <Alberth> always text would be sufficient imho 09:55:53 <Alberth> although the separation of loading and unloading does seem to confuse people 09:56:18 * Alberth wonders what the wiki says about it 09:57:22 <planetmaker> always text would be sufficient. but it would be nicer if one could change the load and unload behaviour directly where it is shown 09:57:31 <planetmaker> but that's a different task than "always show" 09:59:53 <Alberth> hmm, that would clean up the mess at the bottom :) 10:00:13 <planetmaker> yes 10:00:20 *** amix [~Michal@77.88.121.165] has quit [Ping timeout: 480 seconds] 10:00:25 <planetmaker> it's not exactly intuitively usable 10:01:33 <planetmaker> <| Goto non-stop |> Some Nice Place <| Unload if available |> <| Load if available |> 10:01:45 <planetmaker> a line like that where you could change in place would be MUCH more intuitive 10:01:46 <Alberth> the window would be much wider? 10:01:53 <planetmaker> yes, would be wider 10:02:09 <planetmaker> though... in columns, maybe not much 10:02:40 * Alberth ponders a kind of pop-up when you click an order 10:02:46 *** mahmoud [~KEM@ALyon-158-1-17-72.w90-29.abo.wanadoo.fr] has joined #openttd 10:02:56 <planetmaker> I'd like arrows where you can just change it 10:03:04 <planetmaker> like the adv. settings 10:03:18 <planetmaker> though a drop down there would also work 10:04:34 <planetmaker> Goto non-stop |v| Barlinghausen-SÃŒd unload if accepted |v| load if available |v| 10:05:07 <planetmaker> one would not even have to remove the buttons below for hysterical raisins 10:05:08 <Alberth> I am still not entirely convinced you want to have the uload + load combination 10:05:18 <planetmaker> Yes, why not? 10:05:26 <Alberth> as the combination does not make a lot of sense 10:05:27 <planetmaker> that's what you actually normally do, don't you? 10:05:31 <planetmaker> not? 10:05:41 <planetmaker> not all, agreed 10:06:08 <Alberth> hmm, good point, I guess I mean forced unload/load 10:06:15 <planetmaker> but "no unload and load". "unload and no load". "transfer and no load" 10:07:01 <planetmaker> I'm still not warm with the concept of forced unload. As one usually either wants it unload (when accepted) or unloaded and further transported (=transfer) 10:07:12 <Alberth> the trouble is of course when some cargo-d*st hits trunk :) 10:07:27 <planetmaker> the "unload" order is also a bit confusing for newbies who don't know that it means "unload always and process, if accepted" 10:13:31 *** schultza [schultza@166-70-157-139.ip.xmission.com] has joined #openttd 10:14:00 <schultza> why is my pre-signal not selecting my round-about track? for waiting trains? 10:14:26 <Alberth> picture please :) 10:14:32 <Alberth> or a save game 10:14:47 <schultza> how do i make a picture? 10:15:06 <schultza> or how do i create a proper round-about track that will be used? 10:16:04 <Alberth> I use a screenshot tool, normally, but the ? at the right of the top bar has a screenshot menu too 10:16:31 <Alberth> round-abouts are very tricky, they tend to cause deadlocks 10:17:05 <planetmaker> ctrl+s 10:17:13 <planetmaker> is much quicker in creating screenshots 10:17:29 <Alberth> a round-about where the whole round-about can be used by 1 train at a time is safe, but has little capacity 10:17:38 * SpComb ping timeouts 10:18:15 <schultza> how do i send the file now? 10:18:55 <Alberth> use a image pastebin site, like imagebin 10:19:15 <Alberth> (and paste the url here) 10:21:19 <schultza> http://imagebin.org/187757 10:21:50 <planetmaker> you're using a path signal as entrance. Not a pre-signal 10:21:56 <planetmaker> don't mix block and path signals 10:22:02 <peter1138> presignals smell 10:22:15 <schultza> how do i set this up correctly then? 10:22:17 <peter1138> good in their day 10:22:43 <planetmaker> remove all exist signals at the entrance. And replace all exit signals at the exit by normal signals 10:22:51 <planetmaker> and read the signal pages in the wiki 10:23:16 <planetmaker> they have a few simple examples 10:23:21 <lugo> well...my files didn't seem to get attached to #4 10:23:27 <lugo> *#4876 10:23:32 <schultza> im trying to follow this > http://www.tycoongames.net/strategyguide.issue4.html 10:23:42 <planetmaker> http://wiki.openttd.org/Signal which explain the use 10:24:02 <peter1138> that's rather old :) 10:24:50 <planetmaker> the page you quoted doesn't seem to know anything about signal types 10:25:22 <planetmaker> and targeted at transport tycoon deluxe 10:25:30 <planetmaker> which is an ooooold game ;-) 10:25:53 <planetmaker> then attach them now, lugo ;-) 10:26:08 * lugo searches the edit button 10:26:21 <lugo> or via comment? 10:26:24 <planetmaker> comment 10:26:43 <planetmaker> the bug tracker has no edit for a reason 10:30:35 <lugo> done 10:30:51 <schultza> so the easiest way is to remove the exit points in front of the station? and continue with the path signal? 10:32:02 <planetmaker> ty, lugo 10:32:10 <planetmaker> schultza: yes 10:32:34 <planetmaker> alternatively replace the single path signal by an entry signal 10:33:28 <planetmaker> hm, lugo, can you give me the missing NewGRFs (all which are random/* )? 10:33:48 <planetmaker> and the SAC one? 10:36:58 <planetmaker> lugo: and do you have still a savegame which will run and not crash immediately? 10:38:57 <planetmaker> (but maybe after a few seconds) 10:39:30 *** welshdragon [~welshdrag@client-86-31-196-207.oxfd.adsl.virginmedia.com] has joined #openttd 10:44:21 *** Elukka [Elukka@78-27-103-88.bb.dnainternet.fi] has joined #openttd 10:44:31 <planetmaker> lugo: but... this crash seems totally unrelated to any desync on first sight 10:45:28 <lugo> i fear the autosaves all got overwritten, and didn't manually save before >1902 :/ 10:45:40 <lugo> you don't have testw.grf are you kidding me? :P 10:45:57 <planetmaker> All those NewGRFs in random/* are missing and not available online 10:46:08 <planetmaker> nor do I have that version of SAC's objects 10:46:28 <planetmaker> it's not the testw.grf 10:47:12 <planetmaker> it's a firs, tramdpw, VASTobjects and maricow 10:50:01 <lugo> i'm wondering about a way to send them to you, i can only ssh-via-http to my server right now... 10:50:07 <lugo> do you have an ftp? 10:50:27 <planetmaker> no. But there's e-mail and forum mail 10:51:02 <planetmaker> alternatively they could be attached to the bug report. As anyone who wants to look at the game would need them, too 10:51:08 <planetmaker> as one zip file 10:51:35 <lugo> yeah don't have a cli email client set up right now :) 10:52:19 <planetmaker> but surly you can scp the stuff to you and send from the computer you're chatting from 10:53:26 <planetmaker> or you have a ftp or http server on your openttd server machine 10:53:34 <planetmaker> then I could retrieve them that way 10:54:17 <lugo> yeah would need to access port-forwarding for that, which i can't right now :/ 10:54:29 <lugo> and i didn't find a viable way to scp via http yet 10:54:52 <schultza> grr... neither way makes my trains use the round-about 10:54:53 <planetmaker> well. Then the same way you got the other files 10:55:07 <lugo> the hard one 10:55:34 <planetmaker> scp and then mail is hard? 10:56:03 <planetmaker> you obviously have ssh to the server. Use scp by the same channel 10:56:10 <lugo> i'm using consoleFISH, i think you can't transfer files with it 10:56:19 *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 10:58:22 <lugo> http://www.serfish.com/console/ 10:59:14 <planetmaker> grab winscp 11:00:23 <planetmaker> on any other system you'll have scp already 11:00:46 <lugo> ...well i've heard of ways to tunnel through http with winscp, but i'm not to eager trying that out right now :D 11:01:35 <lugo> well setting up a ftp listening on the currently unused torrent port might work ;D 11:03:25 <planetmaker> well. you got somehow the other two files :-) 11:03:40 <planetmaker> I trust you that the same method will work again 11:04:03 <planetmaker> I mean... you'd just need a web-based browser for your file system 11:04:12 <planetmaker> not even ssh 11:04:27 <planetmaker> (as problematic as that might be from a security standpoint) 11:05:59 *** DDR [~chatzilla@142.179.78.88] has quit [Quit: ChatZilla 0.9.87 [Firefox 8.0/20111115183541]] 11:06:12 *** welshdragon [~welshdrag@client-86-31-196-207.oxfd.adsl.virginmedia.com] has quit [Quit: welshdragon] 11:13:08 <schultza> still having problems creating the loop around 11:13:53 *** Neon [~Neon@dslb-094-219-023-143.pools.arcor-ip.net] has joined #openttd 11:15:48 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 11:15:56 <Wolf01> hello 11:18:15 * Alberth waves hi 11:18:57 <Alberth> schultza: if you want help, we need more info than that 11:19:40 <planetmaker> a loop is a means to achieve some things (though often a bad one), but barely a goal in itself ;-) 11:19:53 <schultza> same situation... i tried both alternatives to fixing the track with a round-about try-again approach, and the additional track is not being used.... 11:20:45 <Alberth> try-again approach? 11:21:26 <schultza> overflow round-about 11:21:53 <schultza> basically, im building an overflow loop 11:22:23 <planetmaker> better build an overflow depot ;-) 11:22:39 <planetmaker> as that has infinite capacity 11:22:47 <schultza> just a depot before the station? 11:22:56 <schultza> is that the only way to manage overflow? 11:23:48 <Alberth> http://wiki.openttd.org/Railway_station#Advanced_stations 11:24:05 * Alberth always builds a waiting bay, looks nicer :) 11:38:51 <lugo> planetmaker: http://gandalf.zernebok.com/download/file.php?id=136061&sid=2c5ad5b317190487462b860c724dd575 11:39:48 <planetmaker> that's only one of the grf files? 11:48:33 <schultza> ugh.. some code needs to be fixed.. the looptrack needs to be seen... i will start using the escape depot 11:48:58 <lugo> planetmaker: http://www.openttd.info/infusions/pro_download_panel/file.php?did=543&file_id=531 11:53:24 *** welshdragon [~welshdrag@client-86-31-196-207.oxfd.adsl.virginmedia.com] has joined #openttd 12:07:42 <Alberth> looptrack as at the wiki works for me 12:34:14 *** andythenorth [~Andy@venncaps.watershed.co.uk] has joined #openttd 12:40:13 *** andythenorth [~Andy@venncaps.watershed.co.uk] has quit [Quit: andythenorth] 12:40:39 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has joined #openttd 13:06:48 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 13:16:20 *** glx [glx@2a01:e35:2f59:c7c0:c920:8b16:ee2e:a1fa] has joined #openttd 13:16:23 *** mode/#openttd [+v glx] by ChanServ 13:18:19 <andythenorth> hello 13:19:41 <lugo> salut! 13:22:14 <planetmaker> lugo: I'm still missing the four newgrfs from the random folder of your crashy savegame 13:22:29 <planetmaker> you linked wallys and sac's objects... 13:22:37 <planetmaker> hi andythenorth 13:29:10 <lugo> http://bundles.openttdcoop.org/firs/nightlies/r2635/firs-r2635.zip 13:29:14 *** welshdragon [~welshdrag@client-86-31-196-207.oxfd.adsl.virginmedia.com] has quit [Read error: Connection reset by peer] 13:31:01 <lugo> http://ttdpatch.de/download/maricow.zip 13:31:41 <planetmaker> you sure it's the very same versions? 13:33:45 <planetmaker> hm, yes 13:34:03 <lugo> wasn't too sure ;) 13:34:55 <planetmaker> if you use non-bananas newgrfs always supply them with bug reports 13:38:47 <Eddi|zuHause> the press makes it sound like they are going to throw britan out of the EU :p 13:39:53 <lugo> i'd have dull feeling uploading other peoples grf, but if that's needed... i may add them in the comments when i'm home... 13:40:22 <planetmaker> lugo: that's why I offered you to send them to me via e-mail or forum mail 13:40:34 <planetmaker> (would also be much more convenient for me 13:40:45 <planetmaker> as I'd not have to click X links or downloads 13:40:51 *** welshdragon [~welshdrag@client-86-31-196-207.oxfd.adsl.virginmedia.com] has joined #openttd 13:41:02 <lugo> yeah i was searching for a more elegant solution 13:41:12 <planetmaker> gather, zip, mail? 13:41:17 <planetmaker> makes me wonder 13:41:26 <planetmaker> really 13:41:36 <planetmaker> and get proper ssh to your machine 13:43:34 <lugo> usage of ssh in the network i'm in right now, isn't exactly appreciated i'm afraid :) 13:46:46 <Eddi|zuHause> wtf? 13:47:25 <Eddi|zuHause> do they also forbid you to lock your car when parked? 13:48:20 <lugo> i think i don't get the analogy, but telnet is blocked either.. 13:49:08 <Alberth> standard ports can normally not be opened by user programs 13:49:25 <lugo> and that's what my problem is 13:49:38 <Alberth> so use a non-standard port :) 13:49:57 <Alberth> something above 1024 or so 13:50:41 <Alberth> or yell at the sys-admin that he should install ssh ;) 13:51:21 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 14:03:04 <Belugas> hello 14:07:24 *** nooblord5000 [598f1ad6@ircip2.mibbit.com] has joined #openttd 14:07:27 <nooblord5000> hello 14:07:52 <planetmaker> hullo 14:09:07 * andythenorth keeps finding bugs 14:09:12 * andythenorth should play the game more 14:10:14 <planetmaker> that seldom hurts ;-) 14:17:35 <nooblord5000> hya 14:18:49 <nooblord5000> im running a server 14:18:54 <nooblord5000> anyone wanna join? 14:19:06 <nooblord5000> the name is nooblord5000's world 14:19:11 <nooblord5000> no password 14:19:18 <nooblord5000> free to join anyone 14:19:20 <Yexo> nooblord5000: up until a few days ago we always had more servers that clients 14:19:29 <Yexo> right now it's oppposite, but not by much 14:19:39 <Yexo> the current average is like 1.2 players per server 14:19:44 <nooblord5000> u wanna join? 14:19:48 <Yexo> in other words: we don't need more servers, but more online clients 14:19:57 <nooblord5000> fine 14:20:15 <nooblord5000> u dont wanna join 14:20:28 <nooblord5000> anyone? 14:21:15 <planetmaker> Yexo: indeed there seem meanwhile about the same, clients and servers 14:21:17 <Belugas> he... anyone else would probably have the same opinion as Yexo, nooblord5000 :) 14:21:30 <planetmaker> or even slightly more clients 14:21:38 <Belugas> as for myself, I am working 14:21:40 <nooblord5000> so no one? 14:21:43 <planetmaker> doesn't make your recommendation invalid, though 14:22:19 <planetmaker> nooblord5000: people will join it. If you give it some time 14:22:37 <planetmaker> For people to return you'll need to provide good "service" though 14:22:55 <planetmaker> Like active moderation / administration and interesting maps and a reliable uptime 14:24:01 <nooblord5000> im a new to this 14:24:17 <nooblord5000> and my time zon is +1 14:24:20 <nooblord5000> GMT 14:24:51 <nooblord5000> i just hit 20000 people in my biggest town! 14:25:10 <nooblord5000> and yeah the server is on right now 14:28:07 <nooblord5000> anyone free to join 14:32:01 *** glx [glx@2a01:e35:2f59:c7c0:c920:8b16:ee2e:a1fa] has quit [Ping timeout: 480 seconds] 14:33:47 *** perk11 [~perk11@188.32.29.238] has joined #openttd 14:35:06 <nooblord5000> JOIN SERVER:name:nooblord5000's world,on time: RIGHT NOW,password:THERE IS NO ONE! 14:35:25 <TrueBrain> nooblord5000: this channel is not meant to advertise your server. Please don't. 14:35:44 <Yexo> a single line if fine, but now you've gone over the top a bit 14:39:00 <nooblord5000> why 14:39:12 <Belugas> because you are spamming 14:39:15 <Belugas> which is rude 14:39:20 <Belugas> and annyoing 14:39:24 <nooblord5000> im not 14:39:33 <nooblord5000> im just tell ing about my server 14:39:38 <Belugas> i have a bad day, don't start 14:39:38 <TrueBrain> nooblord5000: imagine all 250 server admins advertising their server every 5 minutes in this channel :) 14:40:03 <TrueBrain> we have a serverlist to tell people about your server. and although I really like your enthousiasm for this game, it simply is a channel rule: do not advertise your server :) 14:40:14 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Ping timeout: 480 seconds] 14:40:25 <nooblord5000> ok 14:40:29 <nooblord5000> didnt know that 14:40:35 <TrueBrain> and that is okay :) 14:40:37 <Belugas> thanks for your understanding :) 14:40:38 <andythenorth> you could advertise in #openttdservers :P 14:40:41 <nooblord5000> there is 250 servers? 14:40:57 <TrueBrain> nooblord5000: this channel is not meant to advertise your server. Please don't. 14:40:58 <TrueBrain> oops 14:41:00 <TrueBrain> sorry :) 14:41:04 <TrueBrain> my copy/paste buffer fucke dup 14:41:07 <TrueBrain> http://www.openttd.org/en/servers 14:41:11 <TrueBrain> that I wanted to paste :) 14:41:14 * Belugas hugs SlowBrain 14:41:19 <planetmaker> :-D 14:41:29 <TrueBrain> "Servers registered as on 2011-12-09 14:44:09 UTC. There are 308 clients, 229 IPv4 servers and 37 IPv6 servers." 14:41:31 <andythenorth> which bugs should I fix first :P 14:41:38 <TrueBrain> andythenorth: the OSX ones please 14:41:39 <andythenorth> planetmaker: I thought you were disappearing for some days? 14:41:45 <planetmaker> were I? 14:41:50 <andythenorth> maybe I misread 14:42:04 <andythenorth> feel like some FIRS tickets? Small ones? 14:42:09 <nooblord5000> lol 14:42:24 <TrueBrain> planetmaker: you only have yourself to blame for thatone :P You walked right into his trap :D 14:42:33 <planetmaker> I guess :-) 14:42:52 *** nooblord5000 [598f1ad6@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:43:15 <planetmaker> andythenorth: more likely after the upcoming release(s) 14:43:25 <planetmaker> want to finish a few things before that 14:43:30 <andythenorth> what are you releasing? 14:44:04 <planetmaker> look back a year less 14 days ;-) 14:44:39 *** glx [glx@2a01:e35:2f59:c7c0:e150:e999:bf83:d37e] has joined #openttd 14:44:42 *** mode/#openttd [+v glx] by ChanServ 14:48:40 <planetmaker> andythenorth: I could also say: something which gives more incentive to players using firs 0.7 14:48:49 <andythenorth> :) 14:50:17 *** yj [~yj@123.120.54.197] has joined #openttd 14:50:34 <planetmaker> that's the same thing which crashes, lugo's game, Yexo 14:51:26 <TrueBrain> Eddi|zuHause: nogo-0.2 allows you to build roads (for free) in world generation; maybe you can make a GS to show your town algorithm by connecting all towns? :D:D 14:51:31 <Yexo> I know,but I hope this game has more known grfs 14:51:48 <planetmaker> :-) 14:52:15 <planetmaker> one 14:53:11 <planetmaker> which is also available in the net it seems 14:53:13 <Yexo> only mainhqw.grf is missing 14:54:24 <planetmaker> searching for that filename will give you a download link 14:55:06 <planetmaker> http://devs.openttd.org/~planetmaker/patches/mainhqw.grf <-- or there 14:55:22 <Yexo> don't need it 14:56:22 <planetmaker> I know 14:56:34 <planetmaker> it can only be static actionA 14:57:00 <Yexo> found the bug too 14:57:38 *** yj [~yj@123.120.54.197] has quit [Quit: 犻åŒ] 14:58:25 *** Wolfsherz [~Wolfsherz@2.211.55.46] has quit [Quit: Verlassend] 15:02:59 <CIA-6> OpenTTD: truebrain * r23455 /trunk/config.lib: -Fix (r23438): send the stderr in the right part to /dev/null 15:07:00 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 15:08:09 <Yexo> <planetmaker> that's the same thing which crashes, lugo's game, Yexo <_ you remember where he posted that? 15:08:24 <planetmaker> on FS 15:08:44 <planetmaker> http://bugs.openttd.org/task/4876 <-- but quite wrong title 15:09:10 <Yexo> that is a completely different issue 15:09:20 <planetmaker> no, the attached crash log is that issue 15:09:33 <planetmaker> at least the crash.sav has 15:09:40 <Yexo> same as which issue? 15:09:46 <planetmaker> as this one in the forums 15:09:51 <Yexo> http://www.tt-forums.net/viewtopic.php?f=31&t=57687 I' ve been fixing this one 15:09:59 <planetmaker> yes 15:10:08 <Yexo> that has to do with airports, not with road stops 15:10:28 <planetmaker> Message: Assertion failed at line 2086 of ..\src\station_cmd.cpp: layout < as->num_table <-- I get the same with lugo's crash.sav 15:10:55 <planetmaker> thus the desync and crash he talks about are totally different things IMHO 15:10:56 <Yexo> planetmaker: that bug was introduced in r23441, lugo played with r23440 15:11:20 <planetmaker> I loaded it in my trunk, granted 15:11:42 <Yexo> those are really different issues 15:12:33 <planetmaker> then that (new) bug stopped me getting the same thing :-) 15:12:51 <planetmaker> I know of no other bug then 15:13:06 <CIA-6> OpenTTD: yexo * r23456 /trunk/src/station_cmd.cpp: -Fix (r23441): oilrigs don't have any layouts nor do they provide airport noise 15:14:39 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 15:20:59 <Hirundo> today's wtf is a meta-wtf: http://thedailywtf.com/ 15:22:00 <Yexo> hahaha 15:22:27 <peter1138> haven't read that site for years, heh 15:23:03 <Yexo> Is there anything in the spec that requires industries to have tile 0,0 in their layout? 15:26:07 <andythenorth> hmm 15:26:12 <andythenorth> how do I animate in FIRS? 15:27:41 <Hirundo> Yexo: IIRC not 15:28:20 *** TomyLobo [~foo@p5494734D.dip.t-dialin.net] has quit [Quit: Standby mode...] 15:28:55 <Hirundo> andythenorth: a) show different gfx depending on animation_frame and b) set animation properties (simple stuff) and/or callbacks (more complex stuff) 15:29:30 * andythenorth looks 15:29:58 <planetmaker> plastic plant (?) has it 15:33:40 <andythenorth> the iron works (I'm working on has it) 15:35:07 <andythenorth> or is that using child sprites? 15:36:29 *** mode/#openttd [+o orudge] by ChanServ 15:36:29 <planetmaker> child sprites or not. It's about showing one sprite or another depending on animation frame 15:38:28 *** Bluelight [~chatzilla@4.80-203-77.nextgentel.com] has joined #openttd 15:44:49 <andythenorth> so I need to define animation in a child sprite? 15:45:59 *** perk11 [~perk11@188.32.29.238] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 15:48:23 <planetmaker> andythenorth: not necessarily. If it's, say, a building sprite, you can also swap the whole building sprite as animation frame 15:48:31 <planetmaker> s/as/during an/ 15:50:16 <andythenorth> I wish I could unlearn nfo :( 15:50:23 <andythenorth> it is a definite hinderance 15:51:20 <Yexo> how is that a hinderance? 15:53:56 <andythenorth> too much doesn't translate 15:54:22 <andythenorth> nml is an entirely different way of creating a grf 15:54:56 <andythenorth> makes nml much more difficult than nml really is 15:59:06 <andythenorth> bringing a gun to a knife fight :P 16:00:49 <peter1138> child sprites are an optimisation thing 16:01:15 <peter1138> they occupy the same bounding box 16:03:01 <peter1138> only the parent sprites are sorted 16:04:45 <peter1138> something i noticed with newgrfs 16:04:58 <peter1138> tile layouts tend to have lots of bounding boxes, one for each sprite 16:05:26 <planetmaker> andythenorth: knowing NFO is not a hindrance but an asset. It helps you understand quite a few quirks 16:05:35 <peter1138> like the swedish houses, they have a bounding box for the flag 16:05:48 <peter1138> which could just as easily be part of the regular sprite 16:08:27 <CIA-6> OpenTTD: yexo * r23457 /trunk/src/ (4 files): -Codechange: introduce Industry::TileBelongsToIndustry() to simplify code checking for that 16:09:04 <peter1138> FIRS fruit plantation has a lot of bounding boxes 16:09:11 <planetmaker> :-) 16:09:20 <peter1138> some even overlap the tile edge o_O 16:09:23 <Arkabzol> Hell yeah Sweden. 16:09:23 <CIA-6> OpenTTD: yexo * r23458 /trunk/src/industry_cmd.cpp: 16:09:23 <CIA-6> OpenTTD: -Fix: don't assume all industries that cut trees have tile 0,0 16:09:23 <CIA-6> OpenTTD: -Fix: wait until all tiles of an industry are completed before starting to cut trees 16:11:25 <peter1138> andythenorth, maybe you should use more child sprites ;) 16:11:39 <peter1138> nothing to do with animation thoughy 16:12:36 <peter1138> stations generally need bounding boxes cos they have vehicles going through them 16:13:01 <peter1138> but industries don't 16:14:21 <peter1138> heh, and the smoke on the metal foundry has a bounding box 16:15:45 <peter1138> i guess there's a misconception as to what bounding boxes are for ;) 16:36:41 <andythenorth> I use bounding boxes because I don't know how not to 16:37:50 <andythenorth> also 16:38:04 <andythenorth> are there any examples of animation with nml? I just need to swap realsprites 16:39:09 <andythenorth> normally I'd just check var 44 16:39:23 <andythenorth> and enable animation on the tile 16:42:06 <Yexo> opengfx+airports has animation for at least the flags 16:42:12 <Yexo> doesn't firs already have some animation? 16:42:33 <Yexo> var 44 is named "animation_frame" in nml 16:42:35 <planetmaker> andythenorth: FIRS iirc has animations 16:42:44 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 16:43:21 <andythenorth> I'm probably doing this wrong 16:43:52 <Yexo> can you show the changes you already have? 16:44:01 <andythenorth> I don't have any :) 16:44:04 <andythenorth> I have no idea what to change 16:44:26 <andythenorth> I should just start from scratch and write a full industry 16:44:41 <Yexo> what do you want to change? 16:44:43 <planetmaker> laluminum plant has it, andythenorth 16:44:53 <Yexo> ie which industry / tiles do you want to add animation to? 16:44:56 <andythenorth> iron works 16:44:59 <andythenorth> it already has animation though 16:45:14 <andythenorth> I'll just waste your time with dumb questions 16:45:21 <andythenorth> I need to write an industry grf from scratch in nml 16:45:59 <andythenorth> I'll do that later 16:46:25 <Yexo> it's really no problem to keep asking questions 16:46:56 <andythenorth> I won't learn anything 16:47:14 <andythenorth> also there's a manual 16:47:17 <Yexo> I doubt that 16:47:44 <planetmaker> I think what you might want to do, is implement one industry from scratch in NML 16:47:49 <planetmaker> but you can do that in FIRS, too 16:47:51 <andythenorth> I had approximately zero questions when using the tutorial to create vehicles in nml 16:47:54 <andythenorth> maybe one or two 16:48:11 <Yexo> ^^ if you do create a simple industry in nml, perhaps we could use that as example? 16:48:11 <planetmaker> just skip all templates when doing so 16:48:19 <planetmaker> also ^^ 16:48:19 <Yexo> we don't have example code for industries yet 16:49:12 <planetmaker> also, other animation code is found with e.g. the oil wells 16:49:24 <andythenorth> good point 16:49:53 <andythenorth> that appears to use the cb 16:53:13 <andythenorth> what would be an amusing standalone industry? 16:53:20 <andythenorth> I keep thinking a lighthouse... 16:53:41 <planetmaker> Post office. Input = Output 16:53:43 <planetmaker> :-P 16:54:03 <planetmaker> gives you exponentially more mail when you input mail from towns ;-) 16:55:03 <planetmaker> Well. Maybe a fish farm? 16:55:46 <Yexo> output=input won't really work, but output=input/4 or so might be interesting 16:56:40 *** Bluelight [~chatzilla@4.80-203-77.nextgentel.com] has quit [Quit: ChatZilla 0.9.87 [Firefox 8.0/20111104165243]] 16:57:14 *** glx [glx@2a01:e35:2f59:c7c0:e150:e999:bf83:d37e] has quit [Ping timeout: 480 seconds] 16:58:25 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 16:59:29 <planetmaker> Or maybe some ancient industries... not sure which... a pottery? 16:59:36 <planetmaker> accepting clay? 16:59:40 <planetmaker> producing goods? 16:59:57 <b_jonas> shouldn't towns work like that anyway, returning some of the passengers you take there? 17:01:03 <planetmaker> personally I really would like a fish farm :-) 17:01:57 <andythenorth> should probably be in core FIRS 17:02:25 <planetmaker> I like the fish cargo. And fish farms would allow fish also on land or near the shore 17:02:46 <planetmaker> And has many options for interesting graphics 17:04:57 *** glx [glx@2a01:e35:2f59:c7c0:f939:c7cb:e332:4d10] has joined #openttd 17:05:00 *** mode/#openttd [+v glx] by ChanServ 17:08:35 *** HerzogDeXtEr [~Flex@88.130.164.78] has joined #openttd 17:10:49 <CIA-6> OpenTTD: yexo * r23459 /trunk/src/station_cmd.cpp: -Fix: don't crash trying to draw airport tiles when the airport grf is missing 17:20:09 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 17:21:33 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 17:25:58 <andythenorth> what will this evaluate to? 17:25:58 <andythenorth> THIS_ID(spritelayout_large_shed_clerestory_roof) 17:26:16 <andythenorth> when CPP parses it 17:26:39 <planetmaker> depends on the definition of THIS_ID. In FIRS it's defined per industry. 17:26:49 <Yexo> something like aluminium_plant_spritelayout_large_shed_clerestory_roof 17:27:02 <planetmaker> And expands to Industry_spritelayout_large_shed_clerestory_roof 17:27:15 <planetmaker> where Industry is the actual industry name 17:27:40 <planetmaker> Actually both, Yexo and I quoted one _ too much ;-) 17:27:48 <andythenorth> so passing params to CPP is like a concat? 17:27:59 <planetmaker> that macro is just concattening 17:28:04 <andythenorth> ok 17:28:05 <Yexo> it depends on the macro 17:28:13 <planetmaker> but ^^ 17:28:16 <Yexo> #define THIS_ID(...) aluminium_plant ## __VA_ARGS__ 17:28:27 <Yexo> ## is concat in cpp 17:28:40 <andythenorth> ok 17:29:06 <andythenorth> I thought the params were for nml, and THIS_ID was substituting a constant 17:29:14 <andythenorth> or such 17:29:23 <planetmaker> nope, it's all cpp magic 17:29:25 <Yexo> nml never sees THIS_ID 17:29:40 <andythenorth> so a lot of what I think are parameters, aren't 17:29:40 <planetmaker> to avoid writing the lengthy industry name 17:29:48 <planetmaker> and to allow to write macros independent of industry 17:30:06 <Yexo> andythenorth: if you only write a single industry, leave out all those THIS_ID macros 17:30:17 <planetmaker> yes. 17:30:32 <andythenorth> I am back trying to unpick the existing code :P 17:30:33 <Yexo> their use is to make THIS_ID(some_tile) and THIS_ID(some_tile) have unique names when used for different industries 17:30:34 <planetmaker> no macros: no THIS_ID needed 17:30:54 <Yexo> that way both the oil rig and the aluminum plant can have THIS_ID(tile_a) without them overwriting eachother 17:33:04 <andythenorth> can nml do a concat? 17:33:34 <Yexo> for strings: yes, for identifiers, no 17:33:40 <andythenorth> hmm 17:33:41 <andythenorth> ok 17:33:46 <Rubidium> andythenorth: what version of FIRS has checksum FB9B8446A99B02F73488AB9A7DE4CBCA and grfid F1250005 ? ;) 17:33:48 <Yexo> "abc" + "def" works and results in "abcdef" 17:33:56 <andythenorth> Rubidium: :P 17:33:57 <andythenorth> no idea 17:34:05 <andythenorth> I might have just written the identifiers out longhand 17:34:18 <andythenorth> as they also have 'spritelayout_' etc 17:34:30 <andythenorth> spritelayout_large_shed_clerestory_roof is not short :) 17:34:39 <andythenorth> ironworks_spritelayout_large_shed_clerestory_roof is barely worse 17:35:15 <Yexo> THIS_ID is useful because it's used in some macros IIRC, dunno precesily 17:35:37 <Yexo> but I agree that writing it out in this case would make things clearer 17:35:58 <andythenorth> I assumed there was some object orientated magic using parameters 17:36:00 <planetmaker> Rubidium: 2635 17:36:09 <andythenorth> and that THIS_ID was equivalent to calling self() or this() or whatever 17:36:39 <andythenorth> I have been trying to figure out what the object / property hierarchy is :D 17:36:43 *** HerzogDeXtEr1 [~Flex@88.130.184.252] has joined #openttd 17:36:57 <planetmaker> http://bundles.openttdcoop.org/firs/nightlies/r2635/firs-r2635.zip 17:43:36 *** HerzogDeXtEr [~Flex@88.130.164.78] has quit [Ping timeout: 480 seconds] 17:46:12 <andythenorth> hmm 17:46:25 <andythenorth> so switching tile action 2s was the *old* way to do animation 17:46:40 <andythenorth> presumably now the correct way is to put realsprites into a register? 17:48:04 *** joho [~joho@c-6f04e155.132-7-64736c14.cust.bredbandsbolaget.se] has quit [Remote host closed the connection] 17:48:13 <planetmaker> it's easier to do that via registers, yes 17:48:20 <planetmaker> as you then can say: 17:48:28 <planetmaker> sprite: somespriteset(number) 17:48:53 <planetmaker> and only use one layout statement and get sprites directly there via parameter 17:49:02 <planetmaker> which for example could be the animation_frame directly 17:50:20 <Yexo> andythenorth: there is no correct or wrong way for it 17:50:33 <Yexo> switchting tile action2s is still valid 17:50:44 <andythenorth> clunky though :) 17:50:48 <Yexo> depending on how exactly you code it, doing it via registers might be easier and/or less code 17:56:10 *** joho [~joho@c-6f04e155.132-7-64736c14.cust.bredbandsbolaget.se] has joined #openttd 18:03:12 *** KritiK [~Maxim@95-27-180-74.broadband.corbina.ru] has joined #openttd 18:09:33 <Hirundo> afaik just doing somespriteset(animation_frame) in the spritelayout should work 18:10:13 <andythenorth> and then handle animation_frame in the graphics? 18:14:02 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 18:19:38 *** frosch123 [~frosch@frnk-590f76fc.pool.mediaWays.net] has joined #openttd 18:20:51 <andythenorth> so to animate a tile, do I need to substitute SPRITELAYOUT_FENCES_NORMAL with a custom layout? 18:23:59 * andythenorth hearts EZ 18:29:14 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 18:33:02 *** schultza [schultza@166-70-157-139.ip.xmission.com] has quit [Quit: ChatZilla 0.9.87 [Firefox 8.0/20111104165243]] 18:42:01 <CIA-6> OpenTTD: translators * r23460 /trunk/src/lang/ (brazilian_portuguese.txt czech.txt unfinished/urdu.txt): 18:42:01 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:42:01 <CIA-6> OpenTTD: czech - 42 changes by ReisRyos 18:42:01 <CIA-6> OpenTTD: brazilian_portuguese - 33 changes by Tucalipe 18:42:01 <CIA-6> OpenTTD: urdu - 154 changes by haider 18:45:33 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:48:37 *** joho [~joho@c-6f04e155.132-7-64736c14.cust.bredbandsbolaget.se] has quit [Remote host closed the connection] 18:48:53 *** Wolfsherz [~Wolfsherz@p57A6D601.dip.t-dialin.net] has joined #openttd 18:50:06 *** joho [~joho@c-6f04e155.132-7-64736c14.cust.bredbandsbolaget.se] has joined #openttd 19:01:37 *** Firzen [~Neon@dslb-094-219-023-143.pools.arcor-ip.net] has joined #openttd 19:09:08 *** Neon [~Neon@dslb-094-219-023-143.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 19:13:53 *** perk11 [~perk11@188.32.29.238] has joined #openttd 19:27:15 <CIA-6> OpenTTD: yexo * r23461 /trunk/src/ (5 files in 2 dirs): -Fix: handle a missing airport newgrf as graceful as possible by not crashing when loading such savegame or when an airport is removed 19:50:26 <CIA-6> OpenTTD: yexo * r23462 /trunk/src/ (newgrf_airport.h station_cmd.cpp): -Codechange: use AirportTileTableIterator in a few more places to make the code easier to read 20:00:20 *** Wolfsherz [~Wolfsherz@p57A6D601.dip.t-dialin.net] has quit [Quit: Verlassend] 20:04:35 *** KritiK [~Maxim@95-27-180-74.broadband.corbina.ru] has quit [Quit: Leaving] 20:06:15 <Terkhen> hello 20:07:18 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 20:16:57 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 20:17:40 *** Biolunar [~mahdi@blfd-4db1b94e.pool.mediaWays.net] has joined #openttd 20:24:43 <CIA-6> OpenTTD: yexo * r23463 /trunk/src/station_cmd.cpp: -Fix (r23461): unused variable 20:26:08 *** JVassie [~James@2.25.209.121] has joined #openttd 20:28:53 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 20:34:49 *** NicoNet2k [~Chris@cpe-76-188-161-222.neo.res.rr.com] has quit [Remote host closed the connection] 20:35:11 *** NicoNet2k [~Chris@cpe-76-188-161-222.neo.res.rr.com] has joined #openttd 20:41:00 *** pjpe [ade6a119@ircip2.mibbit.com] has joined #openttd 20:45:02 <CIA-6> OpenTTD: rubidium * r23464 /trunk/src/ (order_backup.cpp order_backup.h order_cmd.cpp): -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy. 21:29:28 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 21:37:33 <andythenorth> hmm 21:37:53 <andythenorth> auto-replace is not very clever 21:38:04 <andythenorth> maybe we can upgrade that :P 21:38:56 <Rubidium> that's a common thought for more of the things the developer of autoreplace wrote 21:39:47 <Rubidium> though autoreplace can't be made much more clever without massive conceptual changes 21:40:07 <andythenorth> I am reading the code :P 21:40:35 <Rubidium> is the complexity already oozing out of all orifices? 21:40:53 <andythenorth> not sure yet 21:41:10 <andythenorth> where is GetBestFittingSubType hiding :P 21:42:54 *** welshdragon [~welshdrag@client-86-31-196-207.oxfd.adsl.virginmedia.com] has quit [Quit: welshdragon] 21:44:03 <Rubidium> vehicle_gui.cpp? 21:45:05 *** welshdragon [~welshdrag@client-86-31-196-207.oxfd.adsl.virginmedia.com] has joined #openttd 21:45:06 <andythenorth> yup 21:46:00 * andythenorth wonders if the trailing parts of articulated RVs are just ignored by autoreplace 21:46:36 <CIA-6> OpenTTD: yexo * r23465 /trunk/src/ (4 files in 2 dirs): -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows 21:47:14 <frosch123> autoreplace works in whole vehicles 21:47:30 <frosch123> so, all rv are only one vehicle, articulated parts do not matter 21:47:56 <andythenorth> so if first vehicle has 0 capacity, subtype will be ignored? 21:48:45 <frosch123> hmm, might be an issue, yes 21:49:20 <frosch123> it should pick a part with cargo 21:49:26 <andythenorth> I should just put 1t capacity on first vehicle? 21:49:41 <frosch123> (autoreplace checks that the vehicle only carries one cargotype, and refuses to replace inconsistent vehicles) 21:53:59 <Terkhen> good night 21:54:13 <frosch123> andythenorth: http://devs.openttd.org/~frosch/diffs/checkallarticpartsforsubtype.diff <- does that improve it? 21:54:41 * andythenorth tests 21:55:53 *** JVassie_ [~James@2.25.209.121] has joined #openttd 21:56:15 <planetmaker> good night 21:58:41 *** JVassie [~James@2.25.209.121] has quit [Ping timeout: 480 seconds] 22:00:12 <andythenorth> frosch123: :( 22:00:19 <andythenorth> no apparent improvement 22:00:33 <andythenorth> could be a problem with my trams 22:01:27 <frosch123> ah, i guess i need to do the same with the new vehicle 22:03:43 <CIA-6> OpenTTD: rubidium * r23466 /trunk/src/ (core/math_func.hpp window.cpp): -Fix [FS#4871, FS#4874]: assertion triggered when resizing a window during ReInit by an amount that's not a multiple of the resize interval 22:03:45 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 22:03:48 *** KouDy [~KouDy@ip-89-176-220-236.net.upcbroadband.cz] has joined #openttd 22:04:21 *** JVassie_ [~James@2.25.209.121] has quit [Ping timeout: 480 seconds] 22:14:06 *** welshdragon [~welshdrag@client-86-31-196-207.oxfd.adsl.virginmedia.com] has quit [Quit: welshdragon] 22:15:40 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:21:36 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:26:10 *** welshdragon [~welshdrag@client-86-31-196-207.oxfd.adsl.virginmedia.com] has joined #openttd 22:29:01 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [Ping timeout: 480 seconds] 22:40:53 <CIA-6> OpenTTD: yexo * r23467 /trunk/src/network/network_content_gui.cpp: -Feature [FS#4827]: automatically close the online content window after confirming the download with 'ok' 22:41:13 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [] 22:52:33 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 23:01:15 <frosch123> night 23:01:18 *** frosch123 [~frosch@frnk-590f76fc.pool.mediaWays.net] has quit [Remote host closed the connection] 23:06:59 <Wolf01> 'night 23:07:04 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:08:00 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 23:12:40 *** Firzen [~Neon@dslb-094-219-023-143.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 23:36:17 *** Progman [~progman@p57A1AB35.dip.t-dialin.net] has quit [Remote host closed the connection] 23:42:47 *** TomyLobo [~foo@p4FC23207.dip.t-dialin.net] has joined #openttd 23:47:53 *** KouDy [~KouDy@ip-89-176-220-236.net.upcbroadband.cz] has quit [Quit: Leaving.] 23:54:51 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:56:00 *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 23:57:08 *** JVassie [~James@2.25.209.121] has joined #openttd 23:58:17 <CIA-6> OpenTTD: yexo * r23468 /trunk/src/network/network_content_gui.cpp: -Feature [FS#4827]: when looking for missing content, automatically select it so you can easily start the download