Times are UTC Toggle Colours
00:05:01 *** HerzogDeXtEr1 [~Flex@i59F6B667.versanet.de] has quit [Read error: Connection reset by peer] 00:06:11 *** Chrill [~chrischri@c83-253-89-11.bredband.comhem.se] has quit [Quit: There is.. a house.. in New Orleans.. THEY CALLLLLL THE RIIIIIIIIISING SUUUUUUUUUUUUUUN] 00:06:49 *** HerzogDeXtEr [~Flex@i59F6B667.versanet.de] has joined #openttd 00:20:29 <xiong> NGC3982, note the caution attached to some train sets that allow a regearing refit. These may *never* "full load all"; instead, "full load any" is recommended. If you do some sort of conditional order loop, don't test for = 100%. 00:20:51 *** mal2__ [~mal2@port-92-206-83-72.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 00:23:08 <drac_boy> hmm should bridges be part of or split from a track set? 00:27:47 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 00:33:54 <NGC3982> ok 00:40:45 <Rhamphoryncus> drac_boy: I'd say split, particularly if you can make them work with different track sets 00:41:18 <drac_boy> thanks 00:51:42 *** KritiK [~Maxim@93-80-224-134.broadband.corbina.ru] has quit [Quit: Leaving] 00:52:26 <drac_boy> if theres one thing I sometimes hate about following train specs..its that some sources don't get it right and you didn't know because you didn't have a second source to check :/ 00:53:02 <drac_boy> how can one 10-cars emu carry 1564 passengers while another one only carries 349 00:53:08 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 00:53:18 <drac_boy> heh oh well guess thats normal for some grf peope 00:53:24 <drac_boy> people* 01:00:48 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 01:02:16 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has joined #openttd 01:06:29 *** Stimrol_ [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 01:08:12 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 01:11:28 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 01:25:15 *** brambles [brambles@79.133.200.49] has quit [Ping timeout: 480 seconds] 01:29:22 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 01:32:56 *** Markavian [~Markavian@j616s.co.uk] has joined #openttd 01:41:00 *** Markavian [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 01:48:47 *** mahmoud [~KEM@ALyon-158-1-89-240.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 01:54:31 *** KouDy [~KouDy@175.137.102.249] has joined #openttd 01:55:21 *** HerzogDeXtEr1 [~Flex@i59F6AD14.versanet.de] has joined #openttd 02:01:14 *** HerzogDeXtEr [~Flex@i59F6B667.versanet.de] has quit [Ping timeout: 480 seconds] 02:04:50 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 02:07:40 *** DDR [~chatzilla@d99-199-14-2.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 02:08:15 *** KouDy [~KouDy@175.137.102.249] has quit [Quit: Leaving.] 02:40:39 *** pugi [~pugi@host-091-097-075-030.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 02:47:52 *** glx [glx@2a01:e35:2f59:c7c0:d917:d87c:c050:1296] has quit [Quit: bye] 02:54:28 *** roadt [~roadt@60.168.84.0] has joined #openttd 03:00:30 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 03:09:48 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Read error: Operation timed out] 03:25:11 *** supermop [~daniel_er@cpe-67-250-2-219.nyc.res.rr.com] has joined #openttd 04:08:22 *** Djohaal [~Djohaal@201.47.14.252.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 04:10:45 *** Eddi|zuHause2 [~johekr@p5DC679E6.dip.t-dialin.net] has joined #openttd 04:10:45 *** Eddi|zuHause [~johekr@p5DC679E6.dip.t-dialin.net] has quit [Remote host closed the connection] 04:10:51 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 04:12:13 *** Pixa [~pixa@79-68-108-131.dynamic.dsl.as9105.com] has joined #openttd 04:12:13 *** LordPixaII [~pixa@79-68-108-131.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] 04:36:33 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 04:37:37 <xiong> andythenorth, defined the issue. Not a bug, perhaps. 04:37:59 <andythenorth> ? 04:38:12 <andythenorth> :) 04:38:44 <xiong> I tend to run "pigs" to distribute rare cargoes. These are small-cap vehicles that load and unload at the same station. So cargo is transferred but not delivered by the big train; then delivered by the pig. 04:40:03 <xiong> The classic case is es/fs but I've done similar things in order to slop multiple cargoes around and get max production. So for the yard, lumber and chem. In this case, chem is the "additive", in the sense that I may not have enough to go around; so I might ration it out with a pig. 04:40:55 <xiong> In the case I talked about here in #openttd, it so happened that I got the pig up and running before regular bulk deliveries of lumber; so that's why I noticed the unexpected behavior -- the lack of production. 04:41:58 <andythenorth> apart from possible limitation with non-float maths, that case should be allowed for 04:42:08 <andythenorth> i.e. small deliveries 04:42:10 <xiong> So here it is: The pig drops, say, 12,000 liters of chem; that works out to 3 crates of es/bm combined. How that splits up I don't know; but the yard produces a small quantity of both on the *third* pig. 04:42:29 <andythenorth> ah 04:42:34 <andythenorth> that sounds more correct 04:42:54 <xiong> So I infer some fixed-point math and the stuff to the right of the decimal properly accounted for. 04:43:12 <andythenorth> I believe it's stockpiling internally until small amounts of cargo can be validly converted to output 04:43:33 <andythenorth> I didn't write this code, but that was our design 04:44:02 <xiong> In the case I discussed here, my pig was even smaller, a horse-drawn tanker; so it might have taken many more loops for an integer number of crates to be produced. By that time, of course, I had the lumber coming in. 04:44:55 *** telanus [~Barney_Er@196-215-68-135.dynamic.isadsl.co.za] has joined #openttd 04:45:31 <xiong> So, I'd say, andythenorth, that is not a bug. 04:48:03 *** Elu [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 04:51:37 *** Eddi|zuHause2 [~johekr@p5DC679E6.dip.t-dialin.net] has quit [] 04:51:52 *** Eddi|zuHause2 [~johekr@p5DC66AFA.dip.t-dialin.net] has joined #openttd 04:52:28 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 04:54:10 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 05:03:21 <xiong> Um, I have to say, you know, I thought of this at the time. But in the above example, I expect at least 1 crate of each on the second pig; not 4 crates of each on the third. 05:03:31 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection reset by peer] 05:03:43 <xiong> That's with a station rating of 69%. Doesn't quite work out. 05:03:57 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 05:17:09 <andythenorth> xiong: could be that the maths needs improvement 05:20:20 *** supermop [~daniel_er@cpe-67-250-2-219.nyc.res.rr.com] has quit [Quit: supermop] 05:25:54 <andythenorth> hmm 05:26:30 <andythenorth> hi orudge - FIRS release thread first post appears to be non-editable for me :o :) 05:28:44 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 05:34:54 <xiong> I wouldn't go that far, andythenorth -- unless the issue crops up on a larger scale somewhere else. 05:36:07 <andythenorth> could simply be the 'minimum distributed amount' 05:36:12 * andythenorth looks 05:36:58 <andythenorth> min cargo distr: 5 05:37:36 <andythenorth> @calc 0.69 * 5 05:37:36 <DorpsGek> andythenorth: 3.45 05:37:54 <andythenorth> plausible 05:38:33 <andythenorth> xiong: but this caused a bug report....because it's non-obvious what the mechanism is? 05:38:47 <andythenorth> could be a bug in explanation 05:39:15 <andythenorth> Failure demand 05:39:17 <andythenorth> http://en.wikipedia.org/wiki/Failure_demand 05:39:19 <xiong> Ha. 05:40:13 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 05:40:35 <xiong> Ha ha. 05:43:14 <xiong> I don't know where you'd begin, to establish the correct "tooth" or "feel". That's gamewide. Player should get appropriate feedback but that's difficult in an integer world. 05:44:43 <xiong> I might find it useful to have some sort of binary indication, a little green light representing "not zero". That tells me that the industry is operating at a low level. But others would ask, "What's that little green dot?" 05:45:17 <xiong> I'd rather have any number of other features. 06:22:30 *** Pikka [~chatzilla@d58-111-69-99.rdl800.qld.optusnet.com.au] has joined #openttd 06:26:53 <andythenorth> tis Pikka 06:26:58 <Pikka> oui 06:27:03 <andythenorth> or an imposter 06:27:10 <andythenorth> how to prove you're a pikka? 06:27:16 <andythenorth> and not a turing machine? 06:27:43 <Pikka> turing machines don't do things like 06:28:00 <Pikka> http://www.youtube.com/watch?v=dLtnrnXlLmc 06:30:37 <andythenorth> probably not 06:30:44 <andythenorth> I've never knowingly met a turing machine 06:30:46 <Pikka> much too sensible 06:31:21 <Pikka> I once met turing's other machine 06:31:26 <andythenorth> hmm....you won't like my suggestion for 'solving' player-changed-grfs-in-game issue :p 06:31:27 <Pikka> it makes pretty good sandwiches 06:31:40 <Pikka> no more grfs 06:31:52 <andythenorth> yes 06:31:57 <andythenorth> turn them all off 06:32:07 <andythenorth> no bug reports 06:32:13 <Pikka> yes 06:32:15 *** mal2__ [~mal2@port-92-206-10-11.dynamic.qsc.de] has joined #openttd 06:32:17 <andythenorth> no more requests for 'please can I change grfs' 06:32:22 <andythenorth> no more pissy discussions :P 06:32:31 <andythenorth> last point probably won't work actually 06:33:37 <andythenorth> ho 06:33:40 <andythenorth> 7 downloads for FIRS 06:33:44 <andythenorth> that could have been :P 06:34:01 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Read error: Operation timed out] 06:34:23 <Pikka> there's a new FIRS? 06:34:36 <andythenorth> bug fix 06:34:42 <andythenorth> translations 06:35:04 <andythenorth> I got motivated :P 06:37:01 <Pikka> did it hurt? 06:38:21 <andythenorth> only a little 06:39:02 <andythenorth> one of the bugs was in nml 06:39:12 <andythenorth> someone else sent a patch for the other one 06:53:06 *** Eddi|zuHause2 is now known as Eddi|zuHause 06:53:40 <andythenorth> Pikka: http://dev.openttdcoop.org/attachments/download/2844/chips_pikka_tracks.png 06:54:01 <andythenorth> I should make the station overlay sprites larger? 06:54:03 <Pikka> it works? 06:54:09 <Pikka> I don't know 06:54:26 <Pikka> may cause problems with olde-worlde-tracks 06:54:34 <andythenorth> hmm 06:55:14 <andythenorth> probably would need special case 06:58:02 *** Progman [~progman@p57A18EA3.dip.t-dialin.net] has joined #openttd 07:01:08 <andythenorth> http://dev.openttdcoop.org/attachments/download/2845/chips_pikka_tracks_2.png 07:03:23 <andythenorth> bit funky with original tracks 07:03:24 <andythenorth> http://dev.openttdcoop.org/attachments/download/2846/chips_pikka_tracks_3.png 07:03:31 <andythenorth> sharp edged :P 07:06:21 <Pikka> neat :) 07:10:04 <andythenorth> you pesky grf authors 07:10:10 <andythenorth> and your innovations :/ 07:11:26 <andythenorth> hmm 07:11:39 <andythenorth> could overlay another child sprite, but I don't know how to do that conditionally 07:11:55 <andythenorth> nor how to check for other grfs, whose grfids might change :P 07:12:04 <Terkhen> good morning 07:12:13 <andythenorth> bonjour Terkhen 07:15:31 *** Lachie_ [whitey@creep.bur.st] has joined #openttd 07:16:29 *** Lachie [whitey@creep.bur.st] has quit [Ping timeout: 480 seconds] 07:21:53 <andythenorth> hmm 07:22:06 <andythenorth> the station spec will never really quite work with railtypes 07:22:50 <Terkhen> we need a completely new NewGRF implementation & specs :P 07:23:26 <Terkhen> we could do it in xml, as most people hate it 07:23:59 <andythenorth> some of BANDIT is xml 07:24:18 <andythenorth> :P 07:24:25 <Terkhen> really? :O 07:24:40 <Terkhen> scary 07:25:21 <andythenorth> it's not the expected parts :P 07:25:34 <andythenorth> the templating language is declared in an xml format :P 07:25:41 <andythenorth> the data isn't 07:25:59 <Terkhen> double scary :P 07:26:04 <andythenorth> so the station spec basically demands that for railtype support... 07:26:09 <andythenorth> ...station authors need to 07:26:22 <andythenorth> (1) have knowledge of every railtype set 07:26:35 <andythenorth> (2) copy the rail sprites from those sets into the station grf 07:27:00 <andythenorth> otherwise railtype support is 'nil points' 07:27:58 *** Firartix [~artixds@222.140.0.93.rev.sfr.net] has joined #openttd 07:33:12 *** Lachie [whitey@creep.bur.st] has joined #openttd 07:35:04 *** Lachie_ [whitey@creep.bur.st] has quit [Ping timeout: 480 seconds] 07:42:41 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:46:43 *** Eddi|zuHause [~johekr@p5DC66AFA.dip.t-dialin.net] has quit [Remote host closed the connection] 07:46:58 *** Eddi|zuHause [~johekr@p5DC66AFA.dip.t-dialin.net] has joined #openttd 07:53:40 *** roadt [~roadt@60.168.84.0] has quit [Remote host closed the connection] 07:57:22 *** roadt [~roadt@60.168.84.0] has joined #openttd 08:00:58 *** roadt_ [~roadt@60.168.81.194] has joined #openttd 08:05:46 *** roadt [~roadt@60.168.84.0] has quit [Read error: Operation timed out] 08:12:11 *** Pixa [~pixa@79-68-108-131.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] 08:12:22 *** Pixa [~pixa@79-68-108-131.dynamic.dsl.as9105.com] has joined #openttd 08:19:47 *** mahmoud [~KEM@ALyon-158-1-89-240.w90-29.abo.wanadoo.fr] has joined #openttd 08:19:48 *** Pixa [~pixa@79-68-108-131.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] 08:19:58 *** Pixa [~pixa@79-68-108-131.dynamic.dsl.as9105.com] has joined #openttd 08:20:31 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 08:23:33 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 08:27:36 <andythenorth> hmm 08:27:44 <andythenorth> also hnn 08:36:54 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:36:57 *** mode/#openttd [+o Alberth] by ChanServ 08:39:13 <Alberth> hihi, jummy, bananas-shaken FIRS 0.7.2. Congrats andy 08:39:37 <andythenorth> ;) 08:39:46 <andythenorth> mostly foobar not me 08:41:18 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has joined #openttd 08:44:51 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 08:46:02 <CIA-1> OpenTTD: rubidium * r24116 /branches/1.2/ (8 files in 5 dirs): 08:46:02 <CIA-1> OpenTTD: [1.2] -Backport from trunk: 08:46:02 <CIA-1> OpenTTD: - Fix: When starting GS or AI, always use the settings of the game, not the new-game settings [FS#5142] (r24108) 08:46:02 <CIA-1> OpenTTD: - Fix: Provide translated comments in the desktop file without language name postfix (r24100) 08:46:02 <CIA-1> OpenTTD: - Fix: Cloning orders of aircraft with limited range failed [FS#5131] (r24086) 08:52:18 <telanus> who ever did the Afrikaans translation, really need to go ask their school fees back 08:55:11 <Alberth> that's why it is better to have several translators for a language; together you know more, and can you can discuss and fix each others mistakes 08:56:02 <__ln__> or together you mess up more 08:56:17 <telanus> true. 08:56:33 <Eddi|zuHause> "viele Köche verderben den Brei" 08:56:34 <TinoDidriksen> A collective mess-up is much rarer for translation tasks. 08:58:07 <__ln__> many translators is only good when they are communicating with each other and working systematically, e.g. by creating a list of how to translate certain words. 08:58:51 <__ln__> but with OTTD, you don't even know who the other translators are. 08:59:13 <Alberth> unless you start a translation topic in the forum :p 08:59:43 <__ln__> which the others are by no means required to read or even know about. 09:08:49 *** frosch123 [~frosch@frnk-590f50f2.pool.mediaWays.net] has joined #openttd 09:16:29 <telanus> Afrikaans translation sometimes read like a google translated text string. Miost problems I get is that wrong words for the meaning of a certain is used, Spelling errors, and the most common is syntax problems 09:30:58 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 09:41:11 <heffer> hey guys. if anyone could take a look into this bugreport i got yesterday on the Fedora openttd 1.2.0-RC4 package: https://bugzilla.redhat.com/show_bug.cgi?id=812560 09:41:22 <heffer> title reads: [abrt] openttd-1.2.0-0.1.RC4.fc17: __GI_raise: Process /usr/bin/openttd was killed by signal 6 (SIGABRT) 09:42:05 <heffer> i can't really tell what's going on there and i also can't reproduce this locally 09:45:18 <Alberth> ShowErrorMessage (summary_msg=1127, detailed_msg=1129 would seem to be what it was doing 09:46:26 <Alberth> buf = "String 0x467 is invalid. You are probably using an old version of the .lng file. would that be this message? 09:46:34 <Alberth> @calc 0x467 09:46:34 <DorpsGek> Alberth: 1127 09:48:51 <Alberth> so it tried to output an error, but it had no string 1127, and telling that crashed the program for some reason, it seems 09:49:18 <heffer> that's weird. wouldn't the lng file be contained in the release itself? 09:49:48 <heffer> yes it is in the rpm and would be overwritten in case the user updated openttd 09:52:35 <heffer> so i assume an old lng file was bundled with the 1.2.0-RC4 release which for some reason crashes openttd 09:55:11 <Alberth> http://www.fpaste.org/rKIs/" target="_blank">http://www.fpaste.org/rKIs/ something with the config file, it seems http://www.fpaste.org/rKIs/" target="_blank">http://www.fpaste.org/rKIs/ 09:55:24 <Rubidium> heffer: bundled with the 1.2.0-RC4 release in what way? 09:57:00 <heffer> Rubidium: as in being contained in the openttd-1.2.0-RC4-source.tar.xz 09:57:11 <Rubidium> that's pretty unlikely 09:57:29 <heffer> so maybe the root cause is somewhere else then? 09:57:49 <Rubidium> as the lng files are not supposed to be in the svn repository 09:57:50 <heffer> shall i ask the user to upload his .openttd directory if there seems to be an error in the configuration? 09:58:41 <Rubidium> there's no file with lng in the filename in the source tarball 09:58:58 <heffer> you're right, i was getting this wrong 09:59:15 <heffer> they are created in the build process that is :D 09:59:26 <Rubidium> exactly 09:59:51 <heffer> okay but what was build is what came with the source tarball 09:59:58 <frosch123> str = 0xd480c0 "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS" <- that means the user was using ottd <= 0.5.x before 10:00:16 <frosch123> was that ever bundles with your distro? or was it a manual installation of the user? 10:00:28 <heffer> okay so basically he is trying to re-use his config dir from an ancient version 10:00:29 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has joined #openttd 10:00:31 <drac_boy> hi 10:00:32 <heffer> i'll have a look 10:01:10 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 10:01:16 <heffer> no we started with shipping 0.6.3 10:01:58 <frosch123> so, he has a config file from 0.5.x, then maybe he also has some lng files from 0.5.x somewhere, which 1.2 finds instead of its own 10:02:24 <heffer> so basically this is prety much a corner case and i just ask the user to move his .openttd dir 10:02:48 <frosch123> the config file is not the problem 10:02:59 <heffer> the lng files he might have in .openttd are? 10:03:00 <frosch123> the problem is that he has some invalid mixed installation of 1.2 and 0.5 10:03:05 <heffer> oh okay 10:03:28 <heffer> i'll ask him if that is the case 10:03:39 <heffer> thanks guys. you are, as always, the best :D 10:03:42 <Rubidium> I'd like the openttd crash log of that crash 10:03:47 <heffer> favorite upstream <3 10:03:49 <heffer> :D 10:03:59 <heffer> okay i'll ask him to provide me with that 10:04:12 <Rubidium> primarily because that tells us which language is used (and probably with a path) 10:06:42 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 10:07:02 <heffer> okay i asked him to provide me with that file 10:09:00 <heffer> i'll get back to you as soon as i have more info from him 10:10:11 <Alberth> ok, tnx 10:11:10 <heffer> what i like most about openttd as upstream is that bugs are fixed no matter how much of a corner case they are :D 10:11:42 <heffer> other upstreams just say: have that guy remove his broken installation and start off fresh :D 10:12:36 <drac_boy> heffer well I would had actually suggested that but then mm 10:16:29 <andythenorth> worse is better is worse http://dreamsongs.com/Files/worse-is-worse.pdf 10:18:23 <heffer> drac_boy: i had something similar happen before. i don't exactly remember what it was, but in the end a check was introduced to prevent this from crashing openttd 10:18:33 <Eddi|zuHause> bÀh... filthy keyboard is filthy 10:21:10 <Alberth> buy a new one :) 10:21:16 <Eddi|zuHause> Ammler recently had a case of "wrong language packs", and nobody could really figure out what it was 10:28:55 *** pugi [~pugi@dyndsl-091-096-045-101.ewe-ip-backbone.de] has joined #openttd 10:30:17 <frosch123> @calc 2**36 10:30:17 <DorpsGek> frosch123: 68719476736 10:30:35 <frosch123> what's so special about that number? 10:31:28 <drac_boy> no idea frosch123? 10:31:28 *** Pixa [~pixa@79-68-108-131.dynamic.dsl.as9105.com] has quit [Remote host closed the connection] 10:31:43 *** Pixa [~pixa@79-68-108-131.dynamic.dsl.as9105.com] has joined #openttd 10:32:14 <frosch123> andy's paper says the pdb-10 had 36 bit words 10:32:20 <frosch123> maybe it is a typo :p 10:33:12 <drac_boy> heh ok 10:36:28 *** fonsinchen [~fonsinche@dslb-178-000-005-077.pools.arcor-ip.net] has joined #openttd 10:41:02 <Pikka> http://en.wikipedia.org/wiki/36-bit_word_length frosch123? 10:41:36 <Pikka> "just long enough to represent positive and negative integers to an accuracy of ten decimal digits" is the reasoning, apparently. 10:42:18 <frosch123> yeah, i considered that when doing the above computation, but i forgot the signedness 10:43:25 <andythenorth> worth mentioning that the paper is written under a false name by Richard P Gabriel 10:43:26 <Pikka> they don't make computers like the PDP-10 any more :) 10:43:49 <andythenorth> http://dreamsongs.com/Files/DesignedAsDesignerExpanded.pdf 10:43:56 <frosch123> andythenorth: is that the author of the paper benig discussed? 10:44:01 <andythenorth> frosch123: yes 10:44:13 <andythenorth> he invented a false name to critique his own paper 10:44:42 *** KingJ [~KingJ-OFT@95.154.197.17] has joined #openttd 10:47:18 <oskari89> Has somebody drawn chemical containers such as this on top of that flat: http://vaunut.org/kuva/61672 ? 10:48:04 <andythenorth> not me 10:48:10 <oskari89> Pikka: see query? 10:49:02 *** Pixa [~pixa@79-68-108-131.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] 10:49:13 *** Pixa [~pixa@79-68-108-131.dynamic.dsl.as9105.com] has joined #openttd 10:49:39 <andythenorth> oskari89: what length? 10:49:46 <andythenorth> I have tanks in 3/8 and 5/8 10:49:50 <oskari89> That's about 20" 10:50:03 <oskari89> 10 metres :P 10:50:27 <andythenorth> http://dev.openttdcoop.org/attachments/download/2849/body_tank-silver-3_8.png 10:51:08 <oskari89> Yep, that's 20" http://www.eurotainer.com/en/page/products/standard-tanks.html 10:51:18 <heffer> guys the crash.log is here: https://bugzilla.redhat.com/show_bug.cgi?id=812560 10:51:36 <heffer> seems to support what you were saying :D 10:53:05 <Rubidium> oh... interesting 10:53:27 <Rubidium> it tries to draw/resolve a string before it has loaded a language at all 10:53:28 <oskari89> andythenorth: Let's see... 10:53:58 <andythenorth> oskari89: I can generate other lengths too 10:53:59 <andythenorth> it's trivial 10:54:10 <andythenorth> and I have 1CC, 2CC, and black 10:56:17 <oskari89> Could you do that 20' eurotainer :) 10:56:27 <oskari89> In white form? 10:57:01 <oskari89> With markings as in that eurotainer.com link? 10:57:22 <oskari89> And yellow cage :) 10:58:25 <oskari89> That would help me and other set's devs too :) 10:58:54 <andythenorth> not today 10:59:00 <andythenorth> I can do a white tube 10:59:08 <oskari89> Okay. 10:59:23 <oskari89> Do a white tube, i'll modify that :) 10:59:26 <andythenorth> I do want to do generate containers but today is a day for chores 10:59:34 <andythenorth> length ok? 10:59:48 <Rubidium> heffer: it's going to be quite a bitch to solve that issue nicely 10:59:48 <oskari89> I'll check, just a minute. 11:00:00 <heffer> Rubidium: oh my :D 11:01:12 <heffer> if i interpreted it correctly the user says that this even happens if he has ottd create a completely new config dir 11:01:37 <NGC3982> http://i.imgur.com/Is8VB.jpg 11:02:18 <oskari89> Andythenorth: 1px longer, other than that, good :) 11:02:53 <Rubidium> heffer: the problem is that there's something wrong in the configuration it's loading 11:02:56 <andythenorth> it comes in 4px increments 11:03:03 <andythenorth> to match vehicle lengths 11:03:21 <Rubidium> the configuration is loaded in two steps; one that loads the part with the blitter, video driver, language configuration and one with the many many other settings 11:03:29 *** Wolf01 [~wolf01@host139-62-dynamic.252-95-r.retail.telecomitalia.it] has joined #openttd 11:03:39 <andythenorth> here's one http://dev.openttdcoop.org/attachments/download/2853/body_tank-white-3_8.png 11:03:42 <andythenorth> I can tweak 11:03:47 <heffer> Rubidium: and will this only occur if it's not a fresh install? 11:04:01 <heffer> because i can't reproduce this on a fresh test VM 11:04:11 <Wolf01> hi 11:04:19 <andythenorth> oskari89 the stripe colour can be changed or made white 11:04:39 <oskari89> Ok. 11:04:45 <oskari89> That's good. 11:04:45 <Rubidium> during the first step a failure is found and it tries to show an error message; all goes well as the error message will be shown once the video driver is loaded. However... if the error is marked 'critical' it's also drawn to the console and there it tries to resolve the string of the error message 11:05:15 <Rubidium> ... but it hasn't finished loading the part of the settings with the message, so it has no language loaded and it bails out nastily 11:05:42 <Rubidium> having said that: if there's no openttd.cfg found by OpenTTD it will not happen 11:06:16 <Rubidium> if there is an openttd.cfg found by OpenTTD it can happen if the misc section contains broken settings 11:06:57 <Rubidium> easiest to reproduce is messing with the display opt setting 11:07:38 <oskari89> andythenorth: What should be 20' and 40 container length in TTD-scale? 11:07:39 <heffer> yeah that breaks it :D 11:07:49 <oskari89> 3/8 or 4/8? 11:07:54 <andythenorth> oskari89: maybe 4/8 11:07:59 <andythenorth> depends on your sense of scale I guess 11:08:21 <andythenorth> I can do 4/8 if you like 11:08:30 <oskari89> Do please :) 11:08:45 <oskari89> I'll test that too. 11:11:30 <drac_boy> I guess you'll need a different scale for containers on ukrs2 flatcars I imagine 11:14:35 <andythenorth> oskari89: http://dev.openttdcoop.org/attachments/download/2854/tanks.zip 11:16:13 <oskari89> Hmm.. 11:16:36 <oskari89> It seems that the right answer would be 3/8. 11:16:57 <oskari89> Or 1 px longer. 11:17:36 <andythenorth> you could hack the BANDIT files if you check them out 11:17:44 <oskari89> 40" container... 4/8.. 11:17:44 <andythenorth> but if you only need a few containers... 11:18:00 <oskari89> Yes, with variations :P 11:18:12 <oskari89> I'm thinking a little. 11:18:16 <andythenorth> ...hacking has a setup time 11:18:25 <andythenorth> pixa generator can be taught to draw containers 11:18:27 <andythenorth> they're easy 11:18:37 <oskari89> pixa generator? 11:18:42 <oskari89> What's that? :) 11:19:04 <andythenorth> python library 11:19:07 <Rubidium> heffer: I made FS#5154 11:20:08 <heffer> Rubidium: great. i'll note that in our bugzilla as well 11:20:15 <Rubidium> it won't make 1.2.0 though 11:21:28 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 11:21:31 <andythenorth> oskari89: the tank bodies are drawn from this http://hg.openttdcoop.org/bandit/raw-file/67925e10cb6d/src/pixel_generator/input/tank_body_floorplan.png 11:21:53 <oskari89> Ok. 11:22:06 <andythenorth> and this http://hg.openttdcoop.org/bandit/file/67925e10cb6d/src/pixel_generator/gestalts/tank_body.py 11:23:17 * NGC3982 needs a tip on new trainset grfs 11:24:13 <drac_boy> NGC3982 what kind? :) 11:24:21 <Eddi|zuHause> bÀh... clean keyboard is still filthy 11:24:42 <Pikka> eddi: you have to pull all the keys off to clean it properly 11:25:07 <NGC3982> drac_boy: any kind! im just fooling around, and i want to try something new. 11:25:16 *** eQualizer|dada [~lauri@dyn-xdsl-77-86-195-47.nebulazone.fi] has joined #openttd 11:25:37 <Zuu> Hmm, is there no BOOL_SETTING flag for NewGRFs to set on settings that can only be on/off? Like for AIs you can tell OpenTTD that a setting is boolean and it will display a toggle button instead of arrow buttons. 11:25:51 <Pikka> there is, Zuu 11:25:58 <Pikka> for newgrf parameters, I assume you mean 11:26:13 <Zuu> Yep, then this NewGRF I was looking at didn't make use of it. 11:26:27 <Pikka> http://newgrf-specs.tt-wiki.net/wiki/Action14 11:26:30 <Pikka> which one's that? :) 11:27:32 <Zuu> "8/32bpp Trains 2CC" - trying to reproduce FS#5151 11:27:54 <Eddi|zuHause> Pikka: i did that. and washed each one individually 11:28:08 <Pikka> must've been pretty dirty then, eddi 11:28:20 <Pikka> I usually chuck em in a bucket with washing up liquid 11:28:20 *** Elu [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 11:28:41 <Pikka> I say "usually", I've done that once :) 11:28:50 <Pikka> but I should really do it again 11:29:00 <Pikka> this keyboard doesn't bear looking at too closely 11:29:42 *** eQualizer [~lauri@dyn-xdsl-77-86-195-47.nebulazone.fi] has quit [Ping timeout: 480 seconds] 11:29:52 <Eddi|zuHause> now: puzzle time :) 11:29:53 <drac_boy> NGC3982 well have you tried the finnish set btw? 11:30:29 <oskari89> Ah, is there someone wanting to draw? 11:30:31 <oskari89> :) 11:30:39 <Pikka> backspace and left arrow are the tricky ones 11:30:47 <Pikka> different shape, same marking 11:31:48 *** Biolunar [~mahdi@blfd-4d08ed8a.pool.mediaWays.net] has joined #openttd 11:32:02 <Eddi|zuHause> backspace is double sized 11:32:25 <Pikka> true :) 11:32:27 <heffer> while i'm at it: is anybody here who can help me with my openttd account? i can't retrieve my password because it says "Unknown username / email combination.". But when I try to register both e-mail and username are already in use. 11:32:41 <heffer> looks like i severely messed up what my username was in the first place :D 11:33:11 <Eddi|zuHause> incidentally, that was the first key i placed 11:33:17 <heffer> my email address is heffer@fedoraproject.org 11:33:24 <heffer> username should be heffer as well 11:34:24 <NGC3982> drac_boy: dont think so. ill try it out :) 11:34:29 <Rubidium> looks like you once tried but never validated it 11:35:20 <Rubidium> heffer: try registering again 11:37:03 <heffer> oh okay. now it tells me to merge my account, but also that my account was already merged :D 11:37:27 <heffer> only for the bugs.openttd.org system. i didn't have any account on wiki or bananas. 11:37:27 <Rubidium> let me trash that bit as well then 11:37:38 <Rubidium> you know the old password? 11:39:07 <heffer> i think so :D 11:39:27 <Zuu> Rubidium: Did you have an idea what FS#5151 was due to? Or did you just post some information extracted from the dmp file? (I've tried to reproduce it but didn't succed, perhaps it is something related to his video driver/card?) 11:39:37 *** Cybertinus [~Cybertinu@cybertinus.jkit.nl] has quit [Remote host closed the connection] 11:39:53 <heffer> Rubidium: worked :D thanks 11:39:58 <Rubidium> Zuu: I have no clue, I just posted stuff from the dmp file. I can't reproduce it 11:40:10 <Zuu> ok 11:40:10 <Rubidium> Zuu: nor could any other dev that tried 11:45:31 <CIA-1> OpenTTD: rubidium * r24117 /branches/1.2/ (7 files in 5 dirs): [1.2] -Update: some documentation 11:48:18 *** Firartix [~artixds@222.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 11:49:07 <NGC3982> http://i.imgur.com/zSd7S.png 11:49:24 <NGC3982> take a look a the coal mine setup. 11:49:43 <Zuu> Two coal mines? 11:49:50 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 11:49:55 <CIA-1> OpenTTD: rubidium * r24118 /tags/1.2.0/ (9 files in 3 dirs): -Release: 1.2.0 11:49:57 <NGC3982> what (in the general opinion) is the best way to use as few trains as possible, but still obtain decent rating? 11:50:16 <NGC3982> i tried to accomplish a two train load loop (~50% at each station). 11:50:20 <Eddi|zuHause> interesting, i don't even have leftover parts :p 11:50:22 <NGC3982> but that didnt really help me 11:51:10 <Zuu> NGC3982: a train at each station that loads and then move coal a few tiles to a transfer station. Then have one larger train going to the transfer stations and bringing coal to the powerplant? 11:51:30 <Rubidium> heffer/blathijs/Ammler: in ~40 minutes 1.2.0's tarballs will be on the mirrors 11:51:42 <NGC3982> Zuu: i see. ill try it :). 11:51:52 <heffer> Rubidium: thanks 11:51:55 <Zuu> Coal waiting at the transfer stations (that have to be out of range of the coal mines) will not impact the industry rating. 11:52:36 <Zuu> Feeding can also easily be done using trucks that has the benefit of cheaper having a vehicle always loading. 11:53:21 <oskari89> Seems that 1.2.0 is released today? :) 11:53:26 <Terkhen> seems so 11:54:04 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Read error: Operation timed out] 11:56:37 <NGC3982> Zuu: i guess using trucks from the industry to the feeding station will increase rating a bit more, i guess. 11:56:40 <NGC3982> ..i guess. 11:57:22 *** Cybertinus [~Cybertinu@cybertinus.jkit.nl] has joined #openttd 11:59:38 <drac_boy> kinda need to go for a while -_- 11:59:39 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 12:02:56 *** telanus [~Barney_Er@196-215-68-135.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 12:04:30 *** Chris_Booth [~chatzilla@host81-129-125-202.range81-129.btcentralplus.com] has joined #openttd 12:04:39 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 12:05:02 <andythenorth> hmm 12:05:07 <Chris_Booth> mhh 12:05:21 <andythenorth> apparently macbooks survive being dropped 12:05:42 <frosch123> one try might not be representative 12:05:56 <andythenorth> I've tried before 12:06:05 <andythenorth> I'd say it's about 50:50 12:06:19 <andythenorth> I dropped one down the stairs - survived 12:06:29 <andythenorth> dropped another off a table - less good 12:06:51 <frosch123> hmm, maybe wood table and stone stairs? 12:07:17 <andythenorth> another day 12:07:17 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 12:07:37 <andythenorth> insurance that covers 'I screwed up' probably doesn't extend to 'I tested how breakable it is' 12:07:49 <andythenorth> there is now a lot of disk noise 12:07:53 <andythenorth> this may be a bad sign : 12:08:07 <Eddi|zuHause> my mouse dropped 3m free fall onto wood, survived... 12:08:08 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 12:09:06 <Eddi|zuHause> i mean, i dropped it on the stairs, it fell between the stairs, and it dropped to the other stairs one level lower 12:09:24 <oskari89> andythenorth: could you do InnoFreight containers also? http://www.innofreight.com/_innofreight/english/2_produkte/produkte_holz.php 12:09:25 <Eddi|zuHause> and then it disappeared into the furthest corner it could find 12:09:32 <oskari89> XS and XXL. 12:09:39 <frosch123> Eddi|zuHause: can you try the same with the cats? 12:10:02 <Eddi|zuHause> they don't usually submit to free fall :p 12:10:32 <Eddi|zuHause> there was a medical survey once, of cat's injuries correlating with the height they dropped from 12:10:53 <frosch123> oskari89: what weird site mixes ft and m in one sentence? 12:11:00 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 12:11:02 <Eddi|zuHause> it turned out that the injuries got worse up to the 5th level 12:11:19 <Eddi|zuHause> and from around 7th level and above, there were virtually no injuries anymore 12:11:48 <andythenorth> oskari89: it's an open top container 12:11:48 <andythenorth> ? 12:11:56 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:12:00 <oskari89> Yes, default. 12:12:03 <Eddi|zuHause> because apparently cats have a builtin parachute mode, that kicks in around that height 12:12:27 <SpComb> sounds like destructive testing 12:12:39 <oskari89> :D 12:12:40 <SpComb> dropping cas out of building windows to see what happens 12:12:51 <Eddi|zuHause> i don't think that's what they did :p 12:12:59 <andythenorth> oskari89: so similar to these bulk trailer bodies? http://dev.openttdcoop.org/attachments/download/2855/body_tipping_4px-light_grey-3_8-bulk-corn_yellow.png 12:13:12 <oskari89> Quite. 12:13:40 <oskari89> They need retexturing, but dimensions are puurrrfect. 12:13:59 <andythenorth> can't change them today 12:14:06 <oskari89> But... 12:14:10 <andythenorth> but changing the colours is easy 12:15:06 <oskari89> I think that on that sheet, there's XS and XXL :P 12:15:16 <oskari89> The - direction is XXL.. 12:15:27 <Eddi|zuHause> oskari89: all directions are the same length 12:15:46 <oskari89> Yes, but it looks like there's different sizes :P 12:15:58 <Eddi|zuHause> oskari89: that's an optical illusion 12:16:42 <oskari89> Hmm. 12:17:58 <oskari89> Length of 3271 mm, that's about 3 feet :P 12:18:11 <oskari89> Not, 10' meant. 12:18:18 <oskari89> XS.. 12:18:30 <Rhamphoryncus> There's some place in the world where they regular drop cats out of windows. Saw it on tv so it must be true :P 12:18:44 <oskari89> XXL is 20' :P 12:19:12 <frosch123> @calc 25.4*12*10 12:19:12 <DorpsGek> frosch123: 3048.0 12:19:22 <Rhamphoryncus> I would guess that at 7th and above they've stabilized their orientation and maximized drag 12:20:45 *** fonsinchen [~fonsinche@dslb-178-000-005-077.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 12:24:02 <oskari89> There's a slight conflict in TTD scaling of containers... 12:24:23 <oskari89> 4/8 would be 40' container.. 12:24:43 <oskari89> But then, 20' would be 2/8 :P 12:25:03 <Alberth> oskari89: everything is an optical illusion :p 12:25:50 <Terkhen> there is a huge conflict in the scaling of TTD everything :P 12:26:15 <Alberth> Terkhen: nah, reality is wrong :p 12:26:21 <oskari89> Yes, there should be 40 px wagons :P 12:26:21 <Eddi|zuHause> in my set, 4lu would be 8m 12:26:37 <Terkhen> that too, but reality is usually right with scaling 12:26:41 <Eddi|zuHause> that makes 26 feet, according to google 12:27:55 <Eddi|zuHause> so your 20' container would be 3lu 12:28:12 <Eddi|zuHause> (aka 3/8 of an original vehicle) 12:28:40 <oskari89> Yes, but then it looks ridiculous next to 4/8 40' container :P 12:29:09 <oskari89> When there's 32 px flat where you can fit 2 40' containers. 12:29:16 <Eddi|zuHause> no, that one would be 6lu, if you wanted to have a consistent scale, obviously 12:29:34 <oskari89> 25 metres long :P 12:30:09 <oskari89> And there's shorter one, 20 metres long, which is 26 px long.. 12:31:35 <oskari89> http://vaunut.org/kuva/45603?tag0=24|Vofa| That's the longer one, Vofa :P 12:31:54 <oskari89> http://vaunut.org/kuva/42333?tag0=24|Vofa| 12:32:25 <oskari89> 3x 20' containers can be fitted: http://vaunut.org/kuva/57222?tag0=24|Vofa| 12:32:35 *** fonsinchen [~fonsinche@dslb-178-000-005-077.pools.arcor-ip.net] has joined #openttd 12:33:05 <oskari89> And the shorter one can have 2x 20' containers: http://vaunut.org/kuva/61672?tt=24&i1=Vof 12:33:25 <NGC3982> i fail to turn inflation of with my console 12:33:52 <NGC3982> set noinflation = true/setting noinflation = true/noinflation = true 12:33:56 <NGC3982> what am i missing? :) 12:34:12 <Alberth> the advanced settings window :p 12:34:13 *** HerzogDeXtEr1 [~Flex@i59F6AD14.versanet.de] has quit [Quit: Leaving.] 12:34:18 *** HerzogDeXtEr [~Flex@i59F6AD14.versanet.de] has joined #openttd 12:34:27 <Terkhen> bbl 12:34:47 <NGC3982> im playing on a network game, and the only way i have of setting the inflation is in the dedicated server command window. 12:36:43 <Alberth> did you check that the variable exists? 12:37:11 <NGC3982> http://wiki.openttd.org/Advanced_Settings/Economy#Inflation tells me: "inflation = true/false" 12:37:20 *** LumpN [~LumpN@xdsl-188-154-105-187.adslplus.ch] has joined #openttd 12:37:30 <NGC3982> http://wiki.openttd.org/Disable_inflation tells me: "noinflation = true" 12:37:39 <NGC3982> though, i managed to find it according to version. 12:37:39 <Alberth> never trust a wiki page, check in the online help :) 12:37:57 <NGC3982> i though that was the online help ;_; 12:38:03 <planetmaker> he. Yes 12:45:06 <oskari89> Seems that 20' containers are best to be compromised to 10 px length, between 3 and 4/8 :P 12:45:23 <oskari89> And 40' containers remain on that 4/8 :P 12:46:48 *** George|2 [~George@212.113.107.39] has joined #openttd 12:46:49 *** George is now known as Guest398 12:46:49 *** George|2 is now known as George 12:48:49 <andythenorth> a 40' container in BANDIT would be closer to 6/8 probably 12:49:03 *** glx [glx@2a01:e35:2f59:c7c0:d917:d87c:c050:1296] has joined #openttd 12:49:06 *** mode/#openttd [+v glx] by ChanServ 12:49:16 <oskari89> Well, but then you can't fit two of those in 32 px wagon :P 12:49:29 <oskari89> Like you can do in reality :P 12:49:55 <andythenorth> really? :o 12:50:01 <oskari89> :D 12:50:56 <andythenorth> 2 40' containers is long 12:51:19 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 12:51:22 <oskari89> That long: http://vaunut.org/kuva/45603?tag0=24|Vofa| 12:52:08 *** Guest398 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 12:52:15 <andythenorth> two 40' would be long 12:52:16 <andythenorth> http://people.hofstra.edu/geotrans/eng/ch3en/conc3en/doublestackrail.html 12:52:29 <andythenorth> 60' seems a more common length for container cars 12:53:51 <oskari89> The shorter version Vof is 60' long flat wagon :P 12:54:07 <oskari89> And that is 6/8 :P 12:54:47 <andythenorth> about right 12:55:05 <andythenorth> approx 2' per pixel is about the closes you want to get to an actual scale 12:55:07 <andythenorth> +t 12:55:23 <oskari89> Yes. 12:55:39 <frosch123> @topic set 1 1.2.0 12:55:39 *** DorpsGek changed the topic of #openttd to: 1.2.0 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, ever | English only 12:55:48 <oskari89> Finally! :) 12:56:06 <andythenorth> awesome 12:56:16 <andythenorth> now loads of new features can be worked on :D 12:56:22 <andythenorth> right...? 12:56:34 <TrueBrain> like? :D 12:56:42 <oskari89> Chunnel :D 12:56:46 <andythenorth> newgrf smoke 12:56:47 <frosch123> TrueBrain: wrong question to the wrong guy 12:56:57 * andythenorth only has one request atm 12:56:57 <frosch123> :p 12:57:01 <oskari89> Signals on bridges :) 12:57:06 <andythenorth> seriously, only one request 12:57:27 <oskari89> Custom Bridgeheads? 12:57:32 <andythenorth> yeah, no 12:57:46 <andythenorth> it was nice to hold back 1.2.0 until after the FIRS release 12:57:52 <andythenorth> :P 12:58:08 <TrueBrain> andythenorth: for you, always 12:58:18 <andythenorth> :) 12:58:25 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 12:58:28 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 12:58:34 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 12:58:47 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 12:58:53 <andythenorth> this.... 12:58:53 <andythenorth> http://dev.openttdcoop.org/attachments/download/2825/coaster_gen_1.png 12:58:57 <andythenorth> ....lacks smoke ;) 12:59:33 <oskari89> What is next "trunk-going" major feature by the way? 12:59:44 <TrueBrain> tempted to say: your mom 12:59:51 <TrueBrain> but not sure if this channel is up for those jokes 12:59:55 * andythenorth is 12:59:58 <planetmaker> bad joke ;-) 13:00:02 <andythenorth> as long as it doesn't become #tycoon :P 13:00:11 <TrueBrain> slippery slope :P 13:00:12 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Read error: Connection reset by peer] 13:00:23 <planetmaker> oskari89, depends on what gets written 13:01:02 <frosch123> i would think the next change to trunk is quite likely a update to the afrikaans translation 13:01:10 <planetmaker> :-) 13:01:15 <TrueBrain> 5 hours to proof it wrong 13:01:41 <frosch123> TrueBrain: breaking wt3 is unfair 13:01:48 <TrueBrain> that is why you have 5 hours 13:03:10 <frosch123> i like how the miners in widelands eat bigmacs 13:03:45 <Eddi|zuHause> an important feature missing from widelands is distributing the experienced workers 13:03:49 <andythenorth> so...biggest problem with a 'proper' newgrf smoke spec: 13:03:55 <andythenorth> - when to trigger the cb 13:04:01 <andythenorth> some of you will want every fricking tick :P 13:04:05 <frosch123> Eddi|zuHause: works since about a year 13:04:37 <frosch123> i am playing with a bzr checkout due to that reason :) 13:04:56 <frosch123> alternatively play atlanteans 13:05:03 <Eddi|zuHause> frosch123: i mean evicting an experienced worker from an existing mine, so he goes to another mine that needs a worker 13:05:19 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 13:05:20 <Eddi|zuHause> without tearing down the mine in the process 13:05:50 <andythenorth> also vehicles are going to need storage, or an EV counter, per EV 13:05:59 <andythenorth> or a cb fired by the EV 13:06:07 <Eddi|zuHause> frosch123: apparently "they have a patch for that", for two years already... 13:06:49 <TrueBrain> sounds like peter :D 13:07:03 <andythenorth> currently all I have to do is set a prop and ottd handles all EV stuff 13:07:21 <andythenorth> ottd also handles all the calculations wrt acceleration, etc 13:07:33 <andythenorth> moving that into each newgrf is not hard I guess 13:07:51 <andythenorth> newgrf will also need to access the advanced setting for smoke amount 13:08:12 <frosch123> Eddi|zuHause: that's normal; it is probably not up to the coding style 13:08:27 <andythenorth> and in the context of, e.g. sparks, or other effects, how should the advanced setting be interpreted? 13:08:52 <oskari89> When i'm opening 1.2.0 installer (Win 64-bit) the installer shows "Wecome to the OpenTTD 1.2.0${APPV_EXTRA} 64-bit for Windows (etc...) 13:09:18 <oskari89> What's that ${APPV_EXTRA} ? 13:09:50 <Alberth> Wecome? 13:10:01 <oskari89> *Welcome 13:12:39 <Eddi|zuHause> frosch123: https://bugs.launchpad.net/widelands/+bug/714036 13:13:14 <frosch123> oskari89: it's something which you cannot test with a rc release :p 13:14:22 <Eddi|zuHause> release a 1.2.0.1!! :) 13:14:48 <frosch123> Eddi|zuHause: no, it's a testcase of how many will actually notice it 13:14:49 <Eddi|zuHause> emergency-fix: installer version display 13:14:56 <V453000> remember to eat something XD 13:15:19 <Eddi|zuHause> V453000: did you play civ4 recently? :p 13:15:27 <V453000> no I never played that ever 13:16:03 <NGC3982> oh god yes, civilization 13:16:04 <Eddi|zuHause> V453000: it has "get some snacks" (or similar) as one of the "tips" :) 13:16:20 <NGC3982> the only game that might compete with this one. 13:16:40 <V453000> oh :D 13:17:18 <V453000> well once when my girlfiend was on a 2day trip, I went to a store, bought a bread, and played openttd 2 days stright, only with bread and drinks 13:17:25 <V453000> ^^ 13:17:41 <Mazur> :-) 13:17:48 <V453000> resulted in 2666 trains game :P 13:18:18 <NGC3982> sweet jesus 13:18:28 * NGC3982 usually eats more when playing. 13:21:01 <Zuu> hehe, I've sometimes had my lunch at 9 pm or so due to playing OpenTTD. :-) 13:21:12 <planetmaker> :-) 13:22:28 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:32:14 <planetmaker> Ammler, KenjiE20 we have a twitter plugin for supybot... is that available somehow? 13:32:39 <KenjiE20> yes, is mine, called supytweet, is on sf 13:32:55 <planetmaker> got a link. We might want it for openttd, too 13:33:30 <KenjiE20> http://sourceforge.net/projects/supytweet/?source=directory 13:34:15 <Mazur> Zuu? 9:00 pm? Try 9:00 AM. 13:34:41 <planetmaker> ty, KenjiE20 13:34:45 <Mazur> For last days' lunch. 13:35:18 <planetmaker> TrueBrain, would that plugin make then sense for Dorpsgek? 13:35:38 <TrueBrain> planetmaker: depends on you guys :D 13:35:57 <planetmaker> you mean whether it'll get used? 13:36:06 <TrueBrain> or if you want to do what glx suggested 13:36:23 <planetmaker> probably missed that.. 13:36:39 <planetmaker> but tweeting the whole news doesn't work really 13:36:52 <TrueBrain> talking in 2 channels at once; I love it :D 13:37:02 <planetmaker> yeah :-P 13:40:28 <Mazur> Especially when one is a private chat with a frisky woman..... 13:40:50 <TrueBrain> tmi 13:46:47 <Zuu> Mazur: I can't recall being up that long. 5-6 am, I know but 9 am I can't remember. 13:48:44 *** telanus [~Barney_Er@196.215.173.27] has joined #openttd 13:50:32 <Eddi|zuHause> Mazur: odds are that it's a guy anyway... 13:53:50 <Terkhen> Eddi|zuHause: the hint in civ4 was "Snacks are good in moderation" IIRC 13:54:12 <Terkhen> just in case someone spends a night or two playing and eating snacks, I guess 14:00:15 *** KouDy [~KouDy@175.137.102.249] has joined #openttd 14:00:43 *** fonsinchen [~fonsinche@dslb-178-000-005-077.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 14:02:22 <__ln__> anyway, congrats to the new german/finnish F1 winner 14:03:02 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [] 14:03:19 <Mazur> Eddi|zuHause, odds on, yes, but I had my ways of finding out, and I've met several afterwards at IRC parties. Most definately women. :-) 14:04:15 <Rhamphoryncus> I find "all the women on the internet are really men" reflects more on the speaker than on men pretending to be women 14:10:50 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has joined #openttd 14:10:53 <drac_boy> hi 14:12:41 <TrueBrain> who uses finger.openttd.org/versions.txt? Anyone any clue? :P 14:13:12 <frosch123> Zuu: ^^ ? 14:14:58 <Zuu> I do 14:15:06 <TrueBrain> I want to extend the format with 1 column 14:15:10 <TrueBrain> would that hurt your tool(s)? 14:15:47 <Zuu> I don't think so, I'll take a look. (it is only one pice of php code that reads it) 14:16:21 <TrueBrain> good; I want to extend it with a human readable column 14:16:29 <TrueBrain> so I can be a bit more verbose in what a verison is about :P 14:16:43 <Zuu> Sounds good 14:17:14 <TrueBrain> hmm 14:17:19 <TrueBrain> I just noticed I cant do that 14:17:20 <TrueBrain> dammit 14:17:24 <TrueBrain> our own tools would break horribly :( 14:18:54 <TrueBrain> I need another solution :( 14:18:56 <heffer> xml ftw :) 14:19:18 <TrueBrain> tempted to reply with: @kick heffer ftw 14:19:25 <heffer> :P 14:20:18 <Zuu> The OTTDAU server code uses explode(..) and then refering to the columns by index. So an additional column at the end shouldn't break anything there. 14:20:22 <heffer> seems you have a strong aversion to xml 14:20:41 <TrueBrain> I have a strong issue with users calling random terms because it is a buzz-word 14:20:45 <TrueBrain> it is not helping anyone 14:20:58 <heffer> i was just joking 14:21:06 <TrueBrain> Zuu: good to know; I will see if I can modify our tools; will let you know if I do change anything :) 14:21:23 <frosch123> TrueBrain: those terms are quite useful to stop a discussion with non-technicans 14:21:44 <TrueBrain> frosch123: or more the issue, they are often yelled by non-techies :) 14:21:53 <frosch123> if they ask how the ouput will look like, answering "we just use xml" solves the conversation quite fast 14:22:25 <heffer> next time tell them you use the latest version of ASCII 14:22:30 * drac_boy would had just mentioned ps instead 14:22:39 <TrueBrain> heffer: now that would be a good joke, yes 14:22:45 <Rubidium> csv is much better 14:22:58 <Rubidium> especially as it's rarely *comma* separated 14:23:06 <frosch123> oh, i was already asked at work how to transcode ascii into uf8 14:23:15 *** Chris_Booth [~chatzilla@host81-129-125-202.range81-129.btcentralplus.com] has quit [Ping timeout: 480 seconds] 14:23:23 <frosch123> +t 14:23:27 <TrueBrain> frosch123: I hope you suggested a 100 line script to do that 14:23:42 <TrueBrain> or refered to the ID 10-T form? 14:24:16 <heffer> and then asked them if all their systems were capable of reading ANSI X3.4-1968 14:24:45 <Eddi|zuHause> frosch123: odds are they meant the local 8bit extension codepage they use (probably 1252) 14:25:05 <frosch123> Eddi|zuHause: no, i asked back whether there are umlauts etc 14:25:23 <andythenorth> xml is still a buzz word? I thought that moment had passed some while back :o 14:25:35 <heffer> now everyone wants json 14:25:46 <andythenorth> json is a valid buzzword 14:25:49 <heffer> it's the new xml, without the bloat :D 14:26:01 <Eddi|zuHause> exactly. it's actually _readable_! 14:26:02 <andythenorth> looks like objects to me :P 14:26:09 <heffer> even Ajax is out. it's REST nowadays 14:26:23 <TrueBrain> REST is an URL schema .. 14:26:23 <planetmaker> oh, hi, heffer. Just to tell you: OpenGFX 0.4.4 has a new build target clean-gfx. Use that, if you want to build the pngs from scratch. maintainer-clean will screw your md5 verify check 14:26:25 <TrueBrain> AJAX is not 14:26:41 * andythenorth has accidentally diverted TrueBrain from doing useful things :P 14:26:42 <andythenorth> oops 14:26:45 <TrueBrain> andythenorth: yup 14:26:49 <andythenorth> sorry 14:26:53 <TrueBrain> I hate you now 14:26:56 <TrueBrain> you do understand that right? 14:26:57 <heffer> TrueBrain: tell that to the buzzword buzzers 14:26:57 <heffer> :D 14:27:08 <andythenorth> truebrain good time to mention a bananas rewrite? 14:27:18 <heffer> planetmaker: thanks for the info 14:27:18 <TrueBrain> http://www-test.openttd.org/ <- also fine? 14:27:40 <andythenorth> wfm 14:27:58 <Zuu> TrueBrain: I get an asian character 14:28:10 <TrueBrain> Zuu: and you dont think that is intentional? 14:28:34 <Zuu> I guess it is intended 14:28:35 *** frosch123 [~frosch@frnk-590f50f2.pool.mediaWays.net] has quit [Read error: Connection reset by peer] 14:28:37 <TrueBrain> :D 14:28:41 <andythenorth> hmm 14:28:44 <andythenorth> something changed :P 14:28:48 <__ln__> what's wrong with asian characters? lieutenant Sulu was ok in my opinion. 14:28:49 <andythenorth> secondary nav? 14:28:52 <heffer> openttd website lvl: asian 14:28:57 <Zuu> But, I don't read any asaian language, so I can't say if it is a correct one or not. But it looks good. 14:28:59 <TrueBrain> andythenorth: among others 14:29:15 <TrueBrain> Zuu: it was to show UTF-8 is handled correctly ;) 14:29:18 <NGC3982> i wonder. 14:29:22 <Zuu> Oh, and there is a new menu at the top :-) 14:29:22 <andythenorth> what's the site written in btw? 14:29:29 <TrueBrain> Python, using Django framework 14:29:42 <TrueBrain> and that is the second major change Zuu ;) 14:30:03 <Zuu> How many more are there to find? 14:30:06 <NGC3982> i feel almost compelled to learn the specific language and the basis of emulation, just to help this god damned community make a fantastic android version on openttd. 14:30:10 <heffer> looks like i don't have the corrent fonts installed. i see the UTF-8 placeholder 14:30:21 <NGC3982> i had this dream about playing it smoothly on a galaxy tab. 14:30:30 <TrueBrain> heffer: you are not hte only one; I seem to have picked an UTF-8 char that is uncommon :P 14:30:35 <Eddi|zuHause> TrueBrain: just odd that the menu bar disappears when you click "online content" or "translator" :p 14:30:38 <TrueBrain> I also have no clue how I got it, asI just randomly picked on :P 14:30:48 <TrueBrain> Eddi|zuHause: is it really? 14:30:53 <heffer> usually my system should prompt me to install the correct font 14:30:54 <TrueBrain> Zuu: one more 14:31:01 *** frosch123 [~frosch@frnk-590f50f2.pool.mediaWays.net] has joined #openttd 14:31:01 <Eddi|zuHause> TrueBrain: it stays when you click server 14:31:03 <andythenorth> the current menu from bananas will become secondary nav too? 14:31:09 <frosch123> hmm, X decided to restart :s 14:31:15 <TrueBrain> poor frosch123 14:31:21 <heffer> you could try the runes if you like: http://www.w3.org/2001/06/utf-8-test/UTF-8-demo.html 14:31:36 <TrueBrain> Eddi|zuHause: and still you dont see what changes when you click those links? :) 14:31:39 * andythenorth would help with bananas if there was any way to test it 14:31:47 <TrueBrain> in due time andythenorth 14:31:48 <Eddi|zuHause> TrueBrain: i didn't say it's wrong 14:31:53 <Eddi|zuHause> TrueBrain: i said it's odd 14:32:05 * andythenorth would help with the website if he knew how 14:32:11 <Zuu> TrueBrain: The servers page got an update? 14:32:18 * andythenorth is completely unscared of python web frameworks 14:32:18 <TrueBrain> Zuu: does it show? :P 14:32:25 <heffer> it's a fun hack to do. just copy paste an uncommon utf char into irc and all users that have PackageKit font installer enabled will be prompted to install a font 14:33:17 <andythenorth> I can edit the site 14:33:25 <andythenorth> I don't know how to get a local test instance running 14:33:50 <TrueBrain> andythenorth: of the current BaNaNaS, nobody knows :D 14:33:55 <andythenorth> gah 14:34:05 <andythenorth> that's why my rewrite got stalled :P 14:34:16 <TrueBrain> its not a rewrite then :P 14:34:18 <andythenorth> and starting from scratch with no clue was a bit much 14:34:18 <Zuu> TrueBrain: I can see it, so I guess it shows. Nice filtering feature. 14:34:37 <TrueBrain> tnx; Xaroth_'s work :P 14:34:45 <Zuu> Oh 14:35:18 <FLHerne> How do I get back to the main page from BaNaNaS pages? 14:35:33 <TrueBrain> by typing in the URL :D 14:35:49 <andythenorth> ha 14:35:56 <andythenorth> the logo goes to bananas in that context 14:36:03 <andythenorth> is the logo href / 14:36:13 <FLHerne> Is the top menu-bar thing supposed to exist everywhere? 14:36:28 <andythenorth> appears to be /[lang] 14:36:31 <andythenorth> at a guess 14:36:32 <TrueBrain> on www-test, ofc 14:36:51 <andythenorth> hmm 14:37:03 * andythenorth looks for an equivalent of standard_template or such 14:37:14 <andythenorth> base.html 14:37:38 <andythenorth> django syntax is cute 14:37:48 <Zuu> Nice that the average number of clients per server is written at the top as a reminder to anyone wanting to start a server. :-) 14:38:31 <andythenorth> so the openttd logo should always go to main site imo 14:38:42 <andythenorth> but I guess it does have some nice bananas on it :P 14:38:44 <frosch123> only a single server is running stable :p 14:39:02 <TrueBrain> andythenorth: I disagree; but that is mostly because they ae in their own subdomain 14:39:14 <andythenorth> btw it's been bugging me for months that the logo background is broken 14:39:20 <TrueBrain> yeah 14:39:22 <TrueBrain> check www-test 14:39:25 <TrueBrain> one of the first things I fixed :P 14:39:33 <TrueBrain> off by one is a biatch 14:39:47 <andythenorth> \o/ 14:39:53 <FLHerne> On current and www-test sites, the smaller text for the right-hand buttons is rendered over the icons for me 14:40:04 <TrueBrain> screenshot or it didnt happen 14:40:06 <Zuu> I never noticed the logo background issue, but now I will. :-) 14:40:08 <TrueBrain> and ofc browser + OS 14:40:12 <FLHerne> I assume this should be to their right, below the large text? 14:40:14 <TrueBrain> Zuu: MWHAHAHAHAHAHAHA :P 14:40:21 <andythenorth> FLHerne: you have IE 7 or 8 14:40:30 <andythenorth> if you have IE 6 you should leave now 14:40:42 <TrueBrain> tbh, if you have IE, you should leave now :D :P 14:40:58 <TrueBrain> that said, openttd.org renders fine on IE5.5 even; only issue is with Safari 14:40:59 <andythenorth> only if you're centralised corporate IT policy allows you to leave :P 14:41:01 <TrueBrain> which is unsolvable 14:41:03 <FLHerne> No, Opera 11.62, Linux version :P 14:41:09 <TrueBrain> owh, and Opera 14:41:10 <TrueBrain> lol 14:41:12 <TrueBrain> forgot people still use it 14:41:14 <andythenorth> what's the safari issue? 14:41:19 <TrueBrain> Opera has a bug in how they handle something 14:41:27 <TrueBrain> 100% against w3c, and it is the ONLY browser who does it like this 14:41:29 <andythenorth> opera is a bug? 14:41:34 <TrueBrain> webkit, khtml, ..... all dont 14:41:40 <TrueBrain> and there is no workaround :( 14:42:12 <FLHerne> IE is useless, Chromium doesn't have the features. 14:42:12 <TrueBrain> safari renders some margins wrong 14:42:19 <TrueBrain> so there is a line somewhere .. believe at the bottom 14:42:29 <FLHerne> I like the built-in stuff, like this IRC client :P 14:42:34 <andythenorth> nothing obviously wrong for me 14:42:45 <TrueBrain> good :D 14:43:00 <TrueBrain> but hell, you can even open the webpage in elinks 14:43:22 * drac_boy prefers low resource web browser .. and just a browser at that 14:43:27 <drac_boy> heh :) 14:43:43 <andythenorth> ho 14:43:48 *** Markavian [~Markavian@j616s.co.uk] has joined #openttd 14:43:48 <Zuu> Apart from sometimes going to the wrong page when clicking on links, I like opera mini. ^^ Though, it has the largest benefit on small screen phones. Or larger smart phones its just tiny things like zooming in when you click near two links that make it useful. 14:43:49 <andythenorth> developers have email in public :o 14:43:55 <andythenorth> do developers get email from those? 14:43:56 <FLHerne> drac_boy: I use Dillo on old things :P 14:44:11 <drac_boy> FLHerne I prefer something that'll actually do full html 14:44:11 <FLHerne> Very low resource :D 14:44:21 <TrueBrain> andythenorth: isnt that the intension? 14:44:37 <andythenorth> well...it would be a dumb move otherwise :P 14:44:48 <TrueBrain> I dont really understand the question here :D 14:44:54 <FLHerne> drac_boy: Dillo's OK with most things except SSL, actually 14:45:03 * andythenorth imagines 47,000 emails requesting underground metro 14:45:12 <TrueBrain> people in general behave 14:45:15 <andythenorth> and 28 per day offering to renew or transfer the domain 14:45:18 <TrueBrain> remember our emails are on the frontpage for 4 years now 14:45:20 <drac_boy> FLHerne and what about frames or document.write() tho? 14:45:29 <drac_boy> andythenorth heh 14:46:00 <TrueBrain> how do you like the speed of the website btw? :P 14:46:04 <TrueBrain> fully uses etag 14:46:09 <TrueBrain> instant pages 99% of the time :P 14:46:09 <andythenorth> it's fast for me 14:47:12 <FLHerne> drac_boy: I'm not a web designer, so I'm not quite sure what they are :P 14:47:20 <Zuu> fast also here 14:47:28 <FLHerne> All I know is that it renders most sites I use fine 14:47:35 <TrueBrain> I love client-side-caching :) 14:47:51 <drac_boy> FLHerne well I'm not much of one, but I do do occassional webpages from time to time, usually for someone else 14:51:52 *** Markavian [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 14:54:11 <drac_boy> FLHerne just wondering, does dillo support svg pictures? 14:55:21 <andythenorth> so...making the current smoke generation rules available to newgrfs -> bad idea? 14:55:29 <andythenorth> newgrfs should provide their own? 14:55:48 *** morph` [~morph`@78.84.121.50] has joined #openttd 14:56:16 <andythenorth> [if a newgrf depends on current rules (steam, diesel, sparks) it will prevent changes to ottd defaults in future) 14:56:18 *** morph` [~morph`@78.84.121.50] has quit [Remote host closed the connection] 14:57:31 <drac_boy> andythenorth what if you made it optional, like if the newgrf does not describe any it'll use default 14:57:46 <drac_boy> just as much as if theres no track grf it'll use default track. you know 14:58:51 <drac_boy> anyway need to go now sorry :-s 14:58:54 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 15:02:51 <Zuu> drac_boy> FLHerne just wondering, does dillo support svg pictures? <-------- SVG in a text-based browser✠15:03:27 <FLHerne> Dillo isn't text-based though... 15:03:37 <Zuu> Oh 15:03:42 <FLHerne> But no, it doesn't support SVG :-( 15:04:19 <FLHerne> However...drac_boy>FLHerne and what about frames... 15:04:33 <FLHerne> It does use frames, which is good :-) 15:05:40 <FLHerne> The memory useage is excellent, too: http://www.dillo.org/memory.html 15:07:43 <frosch123> you mean you do not have to automatically restart it every 4 hours due to memory leakage? 15:08:45 <FLHerne> The laptop I run it one crashes more often than that anyway, so I wouldn't know :p 15:12:13 <Eddi|zuHause> <Zuu> I never noticed the logo background issue, but now I will. :-) <-- it's like that HIMYM episode with "sound of glass breaking" :) 15:16:52 *** Pikka [~chatzilla@d58-111-69-99.rdl800.qld.optusnet.com.au] has quit [Remote host closed the connection] 15:16:58 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 15:20:03 *** Djohaal [~Djohaal@201.47.15.57.dynamic.adsl.gvt.net.br] has joined #openttd 15:26:49 *** fonsinchen [~fonsinche@dslb-178-000-005-077.pools.arcor-ip.net] has joined #openttd 15:27:11 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 15:33:53 <andythenorth> Eddi|zuHause: how would CETS trigger effect vehicle generation? Would you replicate existing ottd algorithms in newgrf? Or do you have your own in mind? 15:34:06 <andythenorth> [existing are in vehicle.cpp] 15:34:21 <Eddi|zuHause> andythenorth: i have not thought about effect vehicles yet 15:35:13 <andythenorth> is there anything broken about current smoke that you would want to fix in newgrf? 15:35:33 <Eddi|zuHause> andythenorth: most broken is a potential 3rd rail effect 15:35:59 <andythenorth> that's the one where it strikes me you might need more bounding box info 15:36:04 <andythenorth> unless there's a nice hack 15:36:22 <Eddi|zuHause> the effect vehicle has an own bounding box, obviously 15:36:27 *** KritiK [~Maxim@95-24-248-61.broadband.corbina.ru] has joined #openttd 15:36:47 <andythenorth> you'd want to draw sparks behind and in front of the rail vehicle though? 15:36:56 <andythenorth> at least in 32bpp, this starts to matter 15:37:23 <Eddi|zuHause> yes. by setting the y offset 15:37:46 <andythenorth> and the sprite sorter figures it out? 15:37:58 <Eddi|zuHause> it should just work (tm) 15:38:32 <Eddi|zuHause> x offset: move along vehicle, y offset: move ortoghonal to vehicle, z offset: move vertical 15:39:15 <Eddi|zuHause> effect vehicles could have running sound, so a spark actually... sparks :p 15:39:21 <andythenorth> I can see a case for something drawn at roofline and behind a vehicle 15:40:04 <andythenorth> no b-box height for vehicles? 15:40:09 <andythenorth> discard any such case :P 15:40:17 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 15:40:29 <Eddi|zuHause> no, bounding boxes may be only varied in length 15:40:34 <Eddi|zuHause> not width or height 15:40:52 <andythenorth> such cases look like overkill to me 15:41:04 <andythenorth> but that's how hysterical raisins get baked in 15:41:34 <Eddi|zuHause> what's "wrong" with the current smoke is that there should additionally be coming steam from the sides :) 15:41:44 <Eddi|zuHause> especially at low speeds 15:44:24 <andythenorth> so you need custom EVs for that 15:45:20 <NGC3982> im pulling goods with trucks to a small town. suddenly the town stops accepting goods. this is simply because of my lame rating, yes? 15:47:11 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 15:48:09 <Eddi|zuHause> NGC3982: no. rating has nothing to do with it 15:48:37 <NGC3982> oh 15:48:43 <NGC3982> what am i missing, then? :) 15:48:59 <Eddi|zuHause> NGC3982: sometimes the town replaces buildings. you need at least 3 goods-accepting buildings near your station 15:49:21 <NGC3982> ah, i see. 15:49:48 <NGC3982> yes, i can see that. the town has down-graded one of the three goods-accepting buildings. 15:49:55 <andythenorth> xiong: so I can close? http://dev.openttdcoop.org/issues/3772 15:50:34 <NGC3982> Eddi|zuHause: thanks. 15:50:40 <Eddi|zuHause> NGC3982: you can get larger towns by providing frequent service (e.g. a bus circling several stations) 15:51:33 <NGC3982> Eddi|zuHause: i see. at first hand, i added two bus stations on each side of town. 15:51:45 <NGC3982> ..and there the goods-notice came 15:51:47 <NGC3982> neat! 16:01:29 *** Chris_Booth [~chatzilla@host81-129-125-202.range81-129.btcentralplus.com] has joined #openttd 16:06:23 <andythenorth> FIRS bug count is 16 16:06:27 <andythenorth> can you increase it? 16:07:21 <andythenorth> http://dev.openttdcoop.org/projects/firs/issues 16:08:42 <andythenorth> 15 16:08:46 * andythenorth rejected one 16:09:45 <andythenorth> 14 16:11:47 <andythenorth> is this a valid issue? 16:11:48 <andythenorth> http://dev.openttdcoop.org/issues/1564 16:11:57 <andythenorth> planetmaker: care about this still? ^ 16:12:49 <Eddi|zuHause> maybe you can make a "smaller layout" economy 16:13:29 <andythenorth> or just smaller layouts for the problem industries... 16:13:39 * andythenorth has a rule, no new features while there are open bugs :P 16:14:24 <SpComb> 1) no bugs 2) write new features 3) new bugs 4) fix bugs 5) repeat 16:14:36 <Eddi|zuHause> it's not really a bug, more like a feature request 16:15:04 <Eddi|zuHause> declare it as feature request, and make it depend on economies 16:16:59 <andythenorth> bug closure by reclassification ;) 16:20:26 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:23:52 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 16:24:04 *** HerzogDeXtEr [~Flex@i59F6AD14.versanet.de] has quit [Read error: Connection reset by peer] 16:24:08 *** HerzogDeXtEr [~Flex@i59F6AD14.versanet.de] has joined #openttd 16:37:29 <Terkhen> wow, it seems that a lot of people tests the RCs 16:38:42 *** Chris_Booth [~chatzilla@host81-129-125-202.range81-129.btcentralplus.com] has quit [Ping timeout: 480 seconds] 16:44:47 <oskari89> How many downloads for all 1.2 RC's? 16:46:14 <frosch123> Terkhen: why? 16:47:20 <frosch123> oskari89: http://www.openttd.org/stats sum yourself 16:53:13 <Terkhen> I was just joking about this: http://www.tt-forums.net/viewtopic.php?p=1008274#p1008274 16:53:19 <Terkhen> :P 16:56:12 <andythenorth> Terkhen: mind if I close this? I'm not sure it matters much in the big scheme of things :) 16:56:13 <andythenorth> http://dev.openttdcoop.org/issues/2989 16:56:56 <FLHerne> Out of interest, why did only 144 people download 0.6.1, but 20407 people download 0.6.2? 16:57:08 <FLHerne> Thats ~200x more... 16:58:56 <Eddi|zuHause> maybe the counter just doesn't go that far back 16:59:33 <FLHerne> Is it possible to download old releases then? 16:59:56 <FLHerne> Otherwise it would show 0, surely? 17:00:45 * andythenorth tries to decide if he likes 'ships avoid each other' patch 17:00:50 <Eddi|zuHause> sure it is 17:01:09 <frosch123> Terkhen: yeah, but you cannot test that with a rc :p 17:01:17 <Eddi|zuHause> andythenorth: i'm pretty sure i won't. 17:01:29 *** flaa [~flaa@089-101-093077.ntlworld.ie] has joined #openttd 17:01:44 <Eddi|zuHause> imho it's fine that ships and aircraft can go through each other in "open space" 17:01:57 <Eddi|zuHause> but on harbors/airports, they should be separated 17:02:12 <andythenorth> I like the idea of 'turn to avoid' 17:02:25 <andythenorth> I don't like the idea of having to place n extra bouys :P 17:02:34 <Eddi|zuHause> that can be done by simple pathfinder penalty 17:02:39 <Eddi|zuHause> for "ship is on tile" 17:02:41 <andythenorth> nor can I imagine it being lightweight on battery use :P 17:03:05 <andythenorth> hmm 17:03:11 <Eddi|zuHause> without preventing the ships to go over each other 17:03:27 *** HerzogDeXtEr [~Flex@i59F6AD14.versanet.de] has quit [Read error: Connection reset by peer] 17:03:30 <Eddi|zuHause> there was once a patch like this for road vehicles 17:03:32 *** HerzogDeXtEr [~Flex@i59F6AD14.versanet.de] has joined #openttd 17:03:32 <andythenorth> I have no problem with ships passing through each other 17:03:36 <Eddi|zuHause> not sure why it was not accepted 17:04:10 <Eddi|zuHause> just let ships make a "reservation" like trains 17:04:17 * andythenorth wishes all art was drawn at the 2x zoom level 17:04:20 <Eddi|zuHause> then the pathfinder can take care of the separation 17:04:29 <Eddi|zuHause> without any significant performance hit 17:05:12 <andythenorth> sounds good 17:07:15 <andythenorth> on my screen, for my eyes, 1.6x zoom would be ideal :P 17:08:16 <Terkhen> frosch123: so that bug is not triggered with the installer for RCs? 17:08:39 <Terkhen> andythenorth: I don't mind, it's something that would be nice to have but not a necessity 17:08:56 <andythenorth> I closed it :) 17:09:00 <frosch123> Terkhen: it's the variable that is set to "-RC4" in RC4 17:09:08 <Terkhen> oh, I see :) 17:09:16 <frosch123> in the release we made the mistake to delete that var, instead of assigning "" 17:09:35 <Terkhen> I take back what I said then 17:11:34 <andythenorth> Terkhen: interested in fixing this? http://dev.openttdcoop.org/issues/3364 17:12:39 <Terkhen> andythenorth: should be trivial, but I have no grf development environment ATM 17:12:43 <andythenorth> k 17:13:25 <andythenorth> if you know what the issue is, I could fix with your instruction 17:13:35 * andythenorth is aiming for 'bug-zero' 17:13:56 <andythenorth> anyone can replicate this? http://dev.openttdcoop.org/issues/3588 17:15:13 <Terkhen> andythenorth: I'm reinstalling my VM 17:15:18 <Terkhen> I'll do it in a few hours 17:15:40 <andythenorth> I can assign it to you and put in 0.7.3? :) 17:16:14 <Rhamphoryncus> I'd like to define shipping lanes between buoys and have ships follow that. That'd eliminate performance issues of the pathfinding, let them pass on the right, and could even allow for overtaking like a RV 17:18:40 <Terkhen> ok 17:19:27 <Rhamphoryncus> andythenorth: yup, happens for me too 17:20:11 <andythenorth> grr 17:20:11 <andythenorth> :) 17:20:39 <andythenorth> wonder what causes it :o 17:21:44 <Rhamphoryncus> maybe openttd changes how it indicated mapgen vs gameplay? 17:23:37 <andythenorth> that would break spec :P 17:23:52 <andythenorth> more likely an obiwan, or a wrong byte or something in the parameters :) 17:24:09 * andythenorth rejects another bug 17:24:14 <andythenorth> 9 left :) 17:24:45 <Rhamphoryncus> I'm going to poke at it 17:24:58 <andythenorth> thanks :) 17:25:34 <andythenorth> anybody care to poke at the station name bugs? 17:25:34 <andythenorth> http://dev.openttdcoop.org/issues/2497 17:25:38 <andythenorth> http://dev.openttdcoop.org/issues/3558 17:25:57 <andythenorth> might be interesting 17:28:47 <Rhamphoryncus> Okay, where's the voodoo for handling parameters? 17:29:12 <andythenorth> brb 17:29:48 <andythenorth> parameters.pnml 17:29:49 <andythenorth> ? 17:30:35 <andythenorth> and then scattered through other templates 17:31:10 <andythenorth> e.g check_availability.pnml 17:31:24 <Rhamphoryncus> Got thrown off because my initial grep only found the nfo language files 17:32:16 *** oskari892 [~oskari89@213-186-253-165.bb.dnainternet.fi] has joined #openttd 17:32:17 <Eddi|zuHause> andythenorth: the second one rather sounds like "messed with GRFs"... is that reproduceable? 17:32:51 <Eddi|zuHause> andythenorth: and the first one, i suppose the game checks for same string-id 17:33:02 <Eddi|zuHause> not whether they have the same content 17:34:28 <oskari892> Nice windows! 17:34:30 *** KouDy [~KouDy@175.137.102.249] has quit [Quit: Leaving.] 17:34:42 *** flaa [~flaa@089-101-093077.ntlworld.ie] has quit [Quit: leaving] 17:34:57 <oskari892> Crashed just before i tried to save about 4 hours of work with certain flat wagon :P 17:35:05 <andythenorth> bah 17:35:37 <andythenorth> so now I have to ask yukonrob for a savegame from months ago, get his particular rev of ottd, compile it, track down exact versions of all his grfs :( 17:36:07 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 17:36:07 <andythenorth> and I still don't know where the savegame flag for 'messed with newgrfs is' :P 17:36:53 <frosch123> do all of your station names include the STRING code? 17:37:23 <andythenorth> no idea 17:37:29 <andythenorth> let's see 17:37:38 * andythenorth wonders where station names are defined 17:38:02 <frosch123> in your langfile for sure :p 17:38:24 *** flaa [~flaa@089-101-093077.ntlworld.ie] has joined #openttd 17:38:48 <andythenorth> what am I looking for? They're all "{STRING} Refinery" etc 17:39:09 <frosch123> http://dev.openttdcoop.org/projects/firs/repository/entry/lang/english.lng#L153 17:39:20 <frosch123> well, just try them in game 17:39:50 <Eddi|zuHause> oskari892: that's why you autosave every few minutes 17:40:21 <Eddi|zuHause> andythenorth: and in all the translations? 17:40:24 * andythenorth wonders what uses 'DEPOT' 17:40:44 <CIA-1> OpenTTD: translators * r24119 /trunk/src/lang/afrikaans.txt: 17:40:44 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 17:40:44 <CIA-1> OpenTTD: afrikaans - 114 changes by telanus 17:40:48 <frosch123> nothing :p 17:40:58 <TrueBrain> is that really the first commit in trunk? :P 17:41:38 <frosch123> today? 17:41:50 <TrueBrain> your memory so bad frosch123? :) 17:42:15 <andythenorth> yes all contain {STRING} 17:42:24 <andythenorth> 'Woods' is a built-in name, right? 17:42:27 <andythenorth> so it's valid? 17:42:33 <frosch123> TrueBrain: apparently, yes :) 17:42:56 <andythenorth> e.g. 'Woods' at a refinery isn't wrong, it's just ottd supplying a name because 'refinery' is already used 17:43:43 <andythenorth> ? 17:45:12 <Eddi|zuHause> quite likely 17:45:51 <Eddi|zuHause> in the ancient version that i had, "refinery" was also used for some food thingies 17:46:14 <Eddi|zuHause> the sugar mill, i suppose 17:46:41 <andythenorth> yup 17:46:45 <andythenorth> just checked that 17:47:08 <andythenorth> so if he lost town part of station name, he screwed with his game? 17:47:56 <andythenorth> I have not been able to replicate it 17:48:09 <andythenorth> much as I'd like to spend the rest of my life randomly building stations :P 17:48:13 <andythenorth> we need a chaos monkey for testing 17:48:20 <andythenorth> NoGo chaos monkey? 17:48:48 <andythenorth> http://www.folklore.org/StoryView.py?project=Macintosh&story=Monkey_Lives.txt 17:52:13 <Eddi|zuHause> andythenorth: request a savegame, or close it as unreproduceable 17:52:26 <andythenorth> did that 17:52:28 <andythenorth> thanks :) 17:52:40 <andythenorth> 8 bugs 17:52:42 <SpComb> fuzzing 17:53:03 <Eddi|zuHause> andythenorth: why do you fix the bugs _after_ you made a release? :) 17:53:47 <andythenorth> going to speed up releasing 17:53:57 <andythenorth> releases are motivating 17:54:09 <SpComb> 10 releases to production a day 17:54:33 <andythenorth> SpComb: do you have a chaos monkey? Sounds like Netflix style 17:55:02 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] 17:55:30 <andythenorth> http://dev.openttdcoop.org/issues/2497 <- I can fix simply by enforcing a unique name per industry 17:55:41 <andythenorth> is it really a valid bug? Or a feature request? 17:55:53 <SpComb> http://www.slideshare.net/jallspaw/10-deploys-per-day-dev-and-ops-cooperation-at-flickr 17:55:58 * telanus finally got rid of one of the ugliest Afrikaans mistranslations 17:56:17 <andythenorth> DevOps! 17:56:22 <andythenorth> where's Borat? :) 17:56:23 <Rhamphoryncus> andythenorth: bad news. Looks like that option never worked. nmlc was using the wrong variable before and when that got fixed.. 17:56:33 <andythenorth> k 17:56:42 <Rhamphoryncus> the fix: https://bitbucket.org/OpenTTD/nml/changeset/1abb74969e0c 17:57:03 <Rhamphoryncus> _game_mode is set long before the industries are created 17:57:08 <andythenorth> ye 17:57:30 <Eddi|zuHause> andythenorth: i think that's purely a translation issue 17:57:39 <Rhamphoryncus> Is there another way of checking for mapgen completion? 17:57:52 <Eddi|zuHause> when two english strings have the same content 17:58:34 <andythenorth> ah 17:58:36 <andythenorth> that makes sense 17:58:46 <andythenorth> I can't replicate two stations with same name in english 17:58:49 <andythenorth> game forbids it 17:59:05 <Rhamphoryncus> I've seen duplicate names lots 17:59:14 <andythenorth> proof? :) 17:59:18 * FLHerne is confused by GNU patch 17:59:26 <andythenorth> even for case of multiple industries of same type, I can't get ottd to duplicate station names 17:59:30 <andythenorth> (per town) 17:59:42 <Rhamphoryncus> They're a mix of manually named and automatically named stations 17:59:58 <Rhamphoryncus> I'll try to duplicate it 18:00:09 <andythenorth> issue is here if you can http://dev.openttdcoop.org/issues/2497 18:00:15 <Eddi|zuHause> Rhamphoryncus: a manual name can be the same as an automatic name 18:00:23 <Eddi|zuHause> that's not the issue 18:00:27 <Rhamphoryncus> oh :) 18:00:29 <FLHerne> It keeps leaving off the last } and then of course I get compiler errors :-( 18:00:33 <Eddi|zuHause> the issue is two automatically generated strings 18:00:50 <Eddi|zuHause> the game cannot compare the content of the strings 18:00:57 <Eddi|zuHause> because it changes with translations 18:01:08 <Eddi|zuHause> so it can only compare the stringid 18:01:10 <andythenorth> I can't replicate the issue, no savegame provided, no screenshots 18:01:16 <Eddi|zuHause> and when two stringids have the same content 18:01:16 <andythenorth> might reject it 18:01:26 <Eddi|zuHause> then the names will be duplicate 18:01:38 <Eddi|zuHause> maybe they're only duplicate in one language, but not the others 18:01:46 <Eddi|zuHause> i fixed that once for the german translation 18:01:50 <Eddi|zuHause> of FIRS 18:01:56 * Rhamphoryncus places a bus station, gets "XXX Forge", renames it to "XXX", places a second bus station, gets "XXX" again 18:02:01 <Eddi|zuHause> where the same content was repeated 18:02:55 <andythenorth> maybe the existing lang script should diff for duplicates 18:02:56 <andythenorth> meh 18:03:34 <Eddi|zuHause> well, it's perfectly valid to have duplicates for anything other than station names :) 18:04:01 <Rhamphoryncus> Vehicle groups? 18:04:09 <Rhamphoryncus> I constantly hit that 18:04:22 <Eddi|zuHause> Rhamphoryncus: i meant NewGRF translations. not ingame strings 18:04:25 <andythenorth> oh I can replicate 18:04:27 <Rhamphoryncus> oh 18:04:32 <andythenorth> it does happen for different industry types 18:04:40 <andythenorth> so industry need to enforce unique names per type 18:05:00 <andythenorth> 'Coal Mine' rather than 'Mines' 18:05:09 <andythenorth> 'Sugar Refinery' rather than 'Refinery' 18:05:31 <andythenorth> seems like it would be better for game to just use the industry name in that case :P 18:06:10 <andythenorth> hmm 18:06:17 <andythenorth> I could nml the industry name in as a substring 18:06:20 <andythenorth> what's desired? 18:06:27 <andythenorth> I don't really give a crap about station names :) 18:07:01 <andythenorth> but I am happy to sort out the code (and english.lang) to support a sane suggestion 18:07:12 <andythenorth> don't mind boringly setting industry name for all industry types 18:07:18 <FLHerne> http://paste.openttdcoop.org/show/1323/ 18:07:32 <Eddi|zuHause> andythenorth: it could be an nml issue 18:07:40 <Eddi|zuHause> andythenorth: that nml duplicates the string internally 18:07:51 <andythenorth> oh yes 18:07:57 <andythenorth> that's entirely plausible 18:07:59 <Eddi|zuHause> then the ingame check for same stringid will fail 18:08:04 <andythenorth> yes 18:08:07 <Eddi|zuHause> causing the duplicates 18:08:42 <andythenorth> well that's just how nml works 18:08:46 <Eddi|zuHause> i believe i used the last nfo version 18:09:16 <Eddi|zuHause> so that may explain why that issue does not appear there 18:09:39 <Rhamphoryncus> FLHerne: that shouldn't happen.. 18:10:09 <andythenorth> so anybody want to suggest station names? 18:11:09 <Eddi|zuHause> andythenorth: maybe post-processing on the nml->nfo output may fix this 18:11:29 <Eddi|zuHause> andythenorth: but just using the industry name should be an ok-ish workaround 18:12:08 <andythenorth> I think setting a unique string per industry is best 18:12:15 <andythenorth> assuming I can think of interesting ones :P 18:12:30 <andythenorth> I am happy to crowd-source :) 18:12:56 <Terkhen> andythenorth: I'll also need some time to update the spanish translation (installation is still in process) 18:13:06 <andythenorth> np 18:13:27 <andythenorth> I'm not going to release 0.7.3 for at minimum a few days I guess 18:13:27 *** pugi_ [~pugi@dyndsl-091-096-045-101.ewe-ip-backbone.de] has joined #openttd 18:13:44 <Terkhen> ok :) 18:13:52 <Eddi|zuHause> STR_TOWN:{STRING}; STR_INDUSTRY:name; STR_STATION:{STRING} {STRING} --> station_name: string(STR_STATION, string(STR_TOWN), string(STR_INDUSTRY)) 18:14:41 <Eddi|zuHause> andythenorth: does this work? 18:14:44 <andythenorth> Eddi|zuHause: that's an nml patch? an ottd patch? or a FIRS patch? 18:14:53 <Eddi|zuHause> a FIRS workaround 18:14:59 <Eddi|zuHause> for using the industry name 18:15:05 <andythenorth> can test 18:15:10 <andythenorth> baby-sleeping duty first 18:15:16 <andythenorth> will be 30 mins or so 18:15:37 <FLHerne> Rhamphoryncus: >that shouldn't happen.. - It does :-( 18:15:58 <Rhamphoryncus> FLHerne: can you put an actual diff on the pastebin? 18:16:15 <FLHerne> Possibly you'll end up 'solving' it the same way as last time, though :-( 18:19:17 *** pugi [~pugi@dyndsl-091-096-045-101.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 18:19:18 *** pugi_ is now known as pugi 18:20:00 <FLHerne> http://paste.openttdcoop.org/show/1324/ - relevant bit is ~line 900 :P 18:20:14 <andythenorth> Eddi|zuHause: currently town name is supplied by ottd afaict, i.e. FIRS never handles it explicitly 18:20:21 * andythenorth might have missed something 18:20:41 <Eddi|zuHause> andythenorth: yes, but you must have the {STRING} as a placeholder 18:20:47 <andythenorth> yes 18:20:53 * FLHerne wonders what he missed this time :| 18:21:05 <andythenorth> you're proposing handling that explicitly? 18:21:08 <Eddi|zuHause> andythenorth: but the string(x, y) macro replaces the first {STRING} 18:21:14 <andythenorth> x 18:21:25 <Eddi|zuHause> andythenorth: so you must have a dummy string to re-insert it 18:21:34 <Eddi|zuHause> andythenorth: i don't know if it works lie this 18:21:34 <andythenorth> k 18:23:14 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has quit [Remote host closed the connection] 18:23:21 *** LordAro [~LordAro@host217-43-110-8.range217-43.btcentralplus.com] has joined #openttd 18:23:31 <LordAro> evening all 18:23:35 <Terkhen> hi LordAro 18:23:43 <Rhamphoryncus> FLHerne: could rename sugar refinery to sugar plant 18:24:01 <LordAro> honestly, i go offline for a few days... wth happened? 18:24:01 *** lugo [GBerten293@oxygen.evosurge.com] has quit [Quit: EvoSurge - Free & Premium IRC Bouncers on Demand - http://evosurge.com/] 18:24:10 <Rhamphoryncus> Mill is also used for sugar can, but of course that conflicts with another industry 18:24:42 <FLHerne> Rhamphoryncus: do you mean andythenorth? :P 18:24:50 <Rhamphoryncus> probably XD 18:25:04 *** DNAGoa [DNAGoa@c-9d61e455.1010-3-64736c10.cust.bredbandsbolaget.se] has joined #openttd 18:25:10 * Rhamphoryncus notes that Plant already exists too 18:25:16 <andythenorth> if unique names can be found, I'll use them 18:25:18 <DNAGoa> Hi all 18:25:24 <andythenorth> might cause translators a headache 18:25:37 <DNAGoa> more live here and the #tycoon 18:26:14 <Rhamphoryncus> yeah, it's seeming like duplicates are the lesser evil 18:26:20 <Terkhen> hi DNAGoa 18:26:27 <DNAGoa> Hello 18:26:42 <DNAGoa> nice to speak with real player of openttd 18:27:13 <frosch123> who? what's that? 18:27:19 <FLHerne> the #tycooners are all lunatics :D 18:27:32 <DNAGoa> true true :P 18:27:40 <Rhamphoryncus> And you expect us to be better? 18:27:52 <DNAGoa> yap 18:28:05 * FLHerne looks at #tycoon 18:28:11 * DNAGoa smile 18:28:57 <FLHerne> DNAGoa: so you introduced yourself a few times, and got splashed by Bukkit in the process? :P 18:29:12 <DNAGoa> yapp cause Bukkit is a server to minecraft 18:29:20 <Terkhen> we are kind of crazy here too 18:29:44 <FLHerne> Terkhen: in a more focused way, though :-) 18:30:10 <DNAGoa> i am playing 4 games OpenTTD(of course), minecraft, Sim City 4 ... soon 5 i comming and ... okay only 3 games 18:30:13 <Terkhen> in an almost OCD way? 18:30:18 <Alberth> oh, you mean sometimes we even discuss OpenTTD? :) 18:30:35 <DNAGoa> OCD? 18:30:41 * andythenorth went in #tycoon once. They were talking crap :P 18:30:47 <Terkhen> obsessive compulsive disorder 18:30:53 <DNAGoa> nice 18:31:03 <FLHerne> Sim City 4? Sacrilege! SC2k is the only true form! 18:31:12 <andythenorth> Terkhen: you're a FIRS translator - if I give all the industries unique, strange, English names, you'll hate me? 18:31:20 <DNAGoa> ... nooo SimCity .. 1 18:31:25 <DNAGoa> in Amiga version 18:31:35 <Eddi|zuHause> andythenorth: what's not unique about the industry names? 18:31:46 <Terkhen> andythenorth: either that or ignore the new names 18:31:48 <andythenorth> nothing, they just lack character 18:31:48 <Terkhen> probably both 18:31:58 <Eddi|zuHause> andythenorth: i disagree 18:32:07 <FLHerne> Can anyone see what's wrong with the patch format? 18:32:25 <Terkhen> FLHerne: what do you mean? 18:32:25 * DNAGoa wounder what the are takling about 18:32:32 <andythenorth> Eddi|zuHause: you find them practical? 18:32:36 <Eddi|zuHause> andythenorth: yes 18:32:54 <Eddi|zuHause> andythenorth: no use naming the station "factory" when it's actually a slaughterhouse... 18:32:57 * DNAGoa still trying to understand 18:33:01 <FLHerne> Terkhen: http://paste.openttdcoop.org/show/1323/ 18:33:08 <andythenorth> well also...the current names mostly map to the industry anyway 18:33:22 <FLHerne> Patch is http://paste.openttdcoop.org/show/1324/ - relevant bit is ~line 900 18:33:23 <andythenorth> 'farm', 'refinery', 'wells' 18:33:27 <andythenorth> 'dredging site' :P 18:33:49 <andythenorth> they have a very low information value :P 18:34:01 <andythenorth> (compared to just using industry name) 18:34:06 <andythenorth> in fact, arguably they lose information 18:34:35 <DNAGoa> if i say playing openttd in multiplayer you say? 18:34:40 <Terkhen> FLHerne: sorry, I don't see the problem 18:34:46 <Terkhen> DNAGoa: here we don't play much 18:34:52 <DNAGoa> nooooo 18:35:06 <Terkhen> we mostly have inane discussions 18:35:12 <DNAGoa> whyyyyyyy gooooddd whyyyyy goooodddd 18:35:12 <Terkhen> but somewhat fun 18:35:25 <FLHerne> I play quite a lot, actually 18:35:27 <Terkhen> if you want to play just start openttd and connect to a random server 18:35:55 <FLHerne> When I don't start asking awkward questions about C++, anyway :P 18:36:00 <DNAGoa> nooo ... i want to play with my bubbies ... the AI :P 18:36:21 <DNAGoa> and 1 - 4 Tottenhamn vs Chealse 18:36:46 <FLHerne> Are those numbers good or bad? 18:37:24 <DNAGoa> for Chelase is good and for Tottenhamn is Bad 18:37:31 <Terkhen> for me: don't care :P 18:37:37 <DNAGoa> ... hmmm is sport 18:37:48 <DNAGoa> not esport just plain sport 18:38:29 <andythenorth> Eddi|zuHause: I 90% understand that macro. 18:38:34 <andythenorth> where do I put it though? 18:38:36 <andythenorth> in the lang file? 18:38:55 <andythenorth> or in the prop for each industry? 18:38:55 <Eddi|zuHause> the last part in the nml code for each industry 18:39:10 <Eddi|zuHause> the other parts in the lang file 18:39:18 <andythenorth> k 18:39:20 <andythenorth> let's see 18:39:35 <andythenorth> don't hold your breath, you'll pass out before FIRS finishes compiling :P 18:39:43 <DNAGoa> if i say ... openttd with sim city you say? 18:40:51 <DNAGoa> and have anybody a good AI? 18:41:14 <andythenorth> Eddi|zuHause: STR_INDUSTRY:name 18:41:16 <andythenorth> in the lang file? 18:41:22 <andythenorth> will evaluate to 'name' 18:41:25 <FLHerne> DNAGoa: AIAI is good in my opinion 18:41:25 <Eddi|zuHause> yes 18:41:27 <andythenorth> doesn't it need a string passing? 18:41:49 <Eddi|zuHause> no, you'd use the STR_INDUSTRY_WHATEVER you already have 18:41:51 <DNAGoa> i will test out, how about Adminiral and NoCab? 18:42:01 <Eddi|zuHause> put that into the macro 18:42:25 <FLHerne> I haven't used either of those very much, sorry 18:42:27 *** cypher [~Miranda@ip-78-45-92-151.net.upcbroadband.cz] has joined #openttd 18:42:48 <FLHerne> See http://www.tt-forums.net/viewforum.php?f=65 for AI stuff (if you haven't already) 18:43:09 <Alberth> DNAGoa: http://wiki.openttd.org/Comparison_of_AIs 18:43:36 <DNAGoa> Alberth thansk 18:43:42 <DNAGoa> *thanks 18:44:03 <Alberth> good night 18:44:07 * FLHerne forgot about that page 18:44:16 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 18:44:41 <Eddi|zuHause> andythenorth: is it ok to hold my breath now? 18:44:47 <andythenorth> no 18:44:49 <andythenorth> :P 18:46:38 <NGC3982> i noticed i started my server without enabling electrical rails 18:46:44 <NGC3982> i cant seem to change it in-game 18:46:47 <CIA-1> OpenTTD: rubidium * r24120 /branches/1.2/os/windows/installer/install.nsi: [1.2] -Fix [FS#5155]: accidental removal of constant definition in Windows installer 18:47:46 <NGC3982> am i doing it wrong, or is that a feature? :) 18:48:29 <FLHerne> Probably a feature :P 18:48:31 <Eddi|zuHause> @calc 100*100*400/(72*86*1300) 18:48:32 <DorpsGek> Eddi|zuHause: 0.49691910157 18:48:40 <andythenorth> Eddi|zuHause: got some amusing extra ';' chars, but otherwise works 18:48:41 <frosch123> you cannot change certain settings in multiplayer 18:48:50 <frosch123> only those which are syncable 18:48:56 <NGC3982> any particular reason? cheating or simply non-compatible? 18:48:58 <NGC3982> ah, i see. 18:49:08 <Eddi|zuHause> andythenorth: it "compiles" or it displays correctly ingame? 18:49:19 <andythenorth> displays ~correctly 18:49:25 <Eddi|zuHause> andythenorth: the ; were only to separate the lines 18:49:42 <NGC3982> frosch123: hlw 18:49:45 <NGC3982> oops. 18:49:48 <NGC3982> never mind. 18:50:02 <Eddi|zuHause> Herz-Lungen-Wiederbelebung? 18:50:17 <andythenorth> oh yeah, lang files don't need ; 18:50:18 <NGC3982> ;) 18:50:22 <andythenorth> unlike other parts of nml 18:50:28 <andythenorth> I know why, but it always trips me up 18:50:36 <Eddi|zuHause> (for english speaking people: roughy translates as CPR) 18:52:00 <andythenorth> for christmas, a faster nmlc? 18:52:00 <andythenorth> :P 18:52:20 <Eddi|zuHause> it'll be so fast, it already comes out easter! 18:52:26 <Eddi|zuHause> :p 18:52:32 <andythenorth> multiprocessing.... 18:53:02 <andythenorth> probably won't help 18:54:12 <andythenorth> station strings appear to cache :| 18:54:39 <CIA-1> OpenTTD: rubidium * r24121 /trunk/ (5 files in 3 dirs): -Merge: documentation update from 1.2 18:55:04 <andythenorth> they cache even more when you don't save a lang file before compiling :P 18:55:44 <andythenorth> so are station names unique per player? 18:55:48 <andythenorth> or per map? 18:57:32 <frosch123> i would guess per map 18:57:43 <frosch123> due to taking over other companies 18:58:08 <frosch123> iirc that also applies to groups, and i think we got complains about that :) 19:00:41 <FLHerne> frosch123: I can see why people would complain 19:01:21 <FLHerne> Could the taking-over-company code not check for duplicate station/group names? 19:01:37 *** michi_cc [~michi@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 19:01:47 <FLHerne> Maybe append extra characters to unduplicate them 19:03:35 <Eddi|zuHause> that's not how it works 19:04:00 <Eddi|zuHause> the strings do not exist in the form of characters 19:04:10 <Eddi|zuHause> unless you manually changed it 19:04:52 <Eddi|zuHause> so you cannot "just append characters" 19:05:25 <FLHerne> Surely it could check for duplicate strings despite not knowing what the string translations actually are? 19:06:17 <FLHerne> If appending would be impractical, it could allocate names as if new stations were being constructed? 19:07:16 <andythenorth> where would the pointer point? 19:07:30 *** michi_cc [~michi@dude.icosahedron.de] has joined #openttd 19:07:34 *** mode/#openttd [+v michi_cc] by ChanServ 19:07:46 <andythenorth> pointing pointer points :P 19:08:18 *** michi_cc [~michi@dude.icosahedron.de] has left #openttd [] 19:08:18 *** michi_cc [~michi@dude.icosahedron.de] has joined #openttd 19:08:21 *** mode/#openttd [+v michi_cc] by ChanServ 19:09:12 *** fonsinchen [~fonsinche@dslb-178-000-005-077.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 19:12:19 <oskari892> My friend told me that original TTD had "tunnel money cheat" ? 19:12:48 <oskari892> If you built a very long tunnel, you would had money? 19:12:59 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 19:13:04 <oskari892> Something like that, can somebody confirm? 19:13:29 <__ln__> Yes, but I think that was in TT, not sure if in TTD. 19:14:51 <Eddi|zuHause> it was in TTD as well 19:14:58 <Eddi|zuHause> but in OpenTTD it's fixed 19:15:37 <Eddi|zuHause> i actually used that cheat once, very late in a game 19:15:44 <Eddi|zuHause> when my money overflowed into negative 19:15:52 <Prof_Frink> No, it wasn't in TTD. 19:16:00 <zxbiohazardzx> hello XD 19:16:00 <Prof_Frink> I think it was fixed in TTWE. 19:16:16 <Eddi|zuHause> built a few of those tunnels, and got back into positive 19:16:29 <Eddi|zuHause> Prof_Frink: no, i'm very certain that this was in a TTWE game 19:16:45 <Prof_Frink> So not TTD then. 19:17:07 <Eddi|zuHause> Prof_Frink: i'm saying that you definitely remember wrong. :) 19:17:23 <Prof_Frink> < Eddi|zuHause> it was in TTD as well <-- It wasn't. 19:23:23 *** Firartix [~artixds@222.140.0.93.rev.sfr.net] has joined #openttd 19:23:30 <SpComb> I vaugely recall failing to do it in TTD 19:24:16 <Eddi|zuHause> it failed in TT as well, when i first tried it 19:24:45 <Eddi|zuHause> it needs certain length at a certain inflation rate 19:24:54 *** fonsinchen [~fonsinche@dslb-178-000-005-077.pools.arcor-ip.net] has joined #openttd 19:26:07 *** Chris_Booth [~chatzilla@host81-129-125-202.range81-129.btcentralplus.com] has joined #openttd 19:27:00 *** GBerten2936 [GBerten293@oxygen.evosurge.com] has joined #openttd 19:29:00 *** Firartix [~artixds@222.140.0.93.rev.sfr.net] has quit [Quit: Ex-Chat] 19:29:09 *** flaa [~flaa@089-101-093077.ntlworld.ie] has quit [Quit: leaving] 19:30:51 <andythenorth> hmm 19:30:59 * andythenorth wants... 19:31:01 <andythenorth> ach, nvm 19:31:19 *** Firartix [~artixds@222.140.0.93.rev.sfr.net] has joined #openttd 19:39:59 <LordAro> evening all 19:40:14 <LordAro> dammit, said that already :L 19:44:46 <andythenorth> bah 19:44:48 <andythenorth> I broke nml 19:45:10 <Eddi|zuHause> how is that surprising? :p 19:46:53 <andythenorth> I've used a string like 19:46:53 <andythenorth> TTD_STR_INDUSTRY_NAME_PAPER_MILL 19:46:56 <andythenorth> and it's not valid 19:47:00 <andythenorth> but I don't know which one :P 19:47:47 <andythenorth> or this isn't valid 19:47:48 <andythenorth> nearby_station_name: string(STR_STATION, string(STR_TOWN), string(TTD_STR_INDUSTRY_NAME_IRON_ORE_MINE)); 19:49:37 <Eddi|zuHause> no, that doesn't look valid 19:50:23 <Eddi|zuHause> i don't think you can reference TTD strings this way 19:50:24 <andythenorth> this is valid though 19:50:25 <andythenorth> name: TTD_STR_INDUSTRY_NAME_FRUIT_PLANTATION; 19:50:32 <Eddi|zuHause> yes 19:50:43 <andythenorth> k 19:50:50 <Eddi|zuHause> notice that this is not inside a string() macro 19:50:54 <andythenorth> I'm just going to default to TTD original names for original industries 19:59:17 *** Devroush [~dennis@ip-83-134-145-195.dsl.scarlet.be] has joined #openttd 20:01:39 <andythenorth> nearby_station_name: 0; 20:01:40 <andythenorth> :o 20:01:49 <andythenorth> interesting bit of code there by someone ;) 20:02:15 *** valhallasw [~valhallas@85.151.142.17] has joined #openttd 20:02:25 *** DDR [~chatzilla@d99-199-14-2.bchsia.telus.net] has joined #openttd 20:04:23 *** LumpN [~LumpN@xdsl-188-154-105-187.adslplus.ch] has left #openttd [] 20:05:30 <andythenorth> Eddi|zuHause: all fixed :) 20:05:35 <andythenorth> thanks 20:06:06 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has joined #openttd 20:06:08 <drac_boy> hi 20:06:25 <andythenorth> Rhamphoryncus: was there any obvious fix for http://dev.openttdcoop.org/issues/3588 20:06:26 <andythenorth> ? 20:07:04 <Rhamphoryncus> andythenorth: nope. It never worked. Only reason it appeared to is that nmlc was reading the wrong global 20:07:24 <andythenorth> ho 20:07:26 <andythenorth> what larks 20:08:07 <Rhamphoryncus> Perhaps something evil like set a global flag the first time a certain callback is used 20:08:29 <andythenorth> the method for doing this should be straightforward 20:08:30 <drac_boy> do any of you know if it would be quoted as (Bo'Bo')(Bo'Bo') or in a different way for two units? in usa it would had been labelled as B-B+B-B 20:09:27 <Eddi|zuHause> drac_boy: if it's physically separable, then it's Bo'Bo'+Bo'Bo' 20:10:05 <drac_boy> hm thanks, just couldn't find an example to figure out how to write it 20:10:20 <Eddi|zuHause> drac_boy: have any bit of context` 20:10:22 <Eddi|zuHause> ? 20:11:58 <drac_boy> don't mind the grainy drawing but this was what got me started http://upload.wikimedia.org/wikipedia/commons/7/7f/JNR_EH10_16.png 20:12:18 <xiong> andythenorth, It's not for me to say; but yes, I consider the Lumber Yard to be working tolerably. You can meditate on the fixed-point/rounding issue if you like. Might want to adjust documentation, as if anybody read it. 20:12:22 <drac_boy> might be hard to tell but yes it was seperately coupled in the middle 20:12:33 *** Progman [~progman@p57A18EA3.dip.t-dialin.net] has quit [Remote host closed the connection] 20:14:43 <Eddi|zuHause> yes, then + should be accurate 20:15:59 <Eddi|zuHause> http://www.bahnbilder.de/1024/e-77-10-bw-glauchau-455426.jpg <- on contrary, this one is (1'B)(B1') 20:16:34 <Eddi|zuHause> because they cannot be separated from the middle sections 20:17:09 <drac_boy> ah so thats where they then used brackets...hmm thanks a lot eddi 20:17:26 <andythenorth> when small amounts of cargo (less than 8t) are delivered to secondary industries, 20:17:26 <andythenorth> this will be stored until there is enough to produce a certain amount of output 20:17:27 <andythenorth> cargo. It can appear that such small amounts of cargo are lost, but they aren't. 20:17:30 <andythenorth> xiong: ^ 20:17:36 <andythenorth> in the readme now 20:17:47 <Eddi|zuHause> drac_boy: you use brackets when the bogey is not simply consisting of driven axles 20:17:54 <drac_boy> looks like thats a museum yard? heh :) 20:18:04 <Eddi|zuHause> yes 20:18:19 <Eddi|zuHause> it's one of the oldest functional electric engines in germany 20:19:00 <drac_boy> I knew it had to be old with that low E numbering but .. functional.. thats interesting 20:19:52 <xiong> andythenorth++ 20:20:15 <Eddi|zuHause> drac_boy: the photo seems to have been taken on a gathering of historical engines 20:20:21 <Eddi|zuHause> drac_boy: not at an actual museum 20:20:27 <FLHerne> Eddi|zuHause: Does the museum have it's own catenary? Or is the loco mainline registered? 20:20:41 <FLHerne> Ok, not a museum then... 20:20:43 <Eddi|zuHause> FLHerne: the engine has mainline permission 20:21:06 <Eddi|zuHause> although they might have trouble renewing it 20:21:12 <zxbiohazardzx> .quote random 20:21:16 <zxbiohazardzx> meh wrong irc 20:21:19 <zxbiohazardzx> no quotebot here XD 20:21:24 *** Djohaal_ [~Djohaal@201.47.15.57.dynamic.adsl.gvt.net.br] has joined #openttd 20:21:32 <Eddi|zuHause> must be renewed every 5 years or so, with significant financial investment 20:22:16 <drac_boy> eddi electric locomotive with no overhead wire reminds me of an article on a new emu .. apparently the main repair shed was not electrified but it was on a downslope so the emu just simply glide into the shed 'dead' .. then was pushed back to the electrified track by the diesel shunter 20:22:35 <drac_boy> not sure if that must had been an unique operation 20:22:56 <Eddi|zuHause> drac_boy: such kind of engine sheds have existed, yes 20:23:20 <andythenorth> 6 FIRS bugs, hanging on a wall 20:23:28 <Zuu> I recall being on a night train in north sweden which has to goo backward in order to get speed to cross a powerless section. 20:23:29 <andythenorth> and if one FIRS bug should accidentally fall... 20:23:30 <Eddi|zuHause> drac_boy: you notice the yellow engine in the background is a shunting engine 20:24:09 <Zuu> Clarification: it had to go backward some distance and then forward again. Possible it had been stoping at a red signal or so. 20:24:22 <drac_boy> andythenorth what'll happen then? :) 20:24:38 <andythenorth> there'll be 5 FIRS bugs, hanging on a wall 20:25:14 <andythenorth> leaving merely another 78 open tickets 20:25:17 <drac_boy> heh 20:25:47 <FLHerne> Does 'windmills still jump up and down' count as one of those bugs? :P 20:25:52 <andythenorth> nope 20:26:04 <andythenorth> you never posted a ticket anyway 20:26:07 <andythenorth> ;) 20:26:18 <Eddi|zuHause> drac_boy: a brief history of the engine: the series was ordered before the first world war, but only produced after it had ended. after the second world war, most of the series ended up in east germeny, from where all electric engines were moved to russia, but given back in the 1950's. originally this series, due to its age and outdated technic (coupled instead of individual axles) they should have been scrapped, but due to delays for the 20:26:19 <Eddi|zuHause> new engines, some of them were repaired, and one of them picked as museum engine 20:26:25 * FLHerne goes to post a ticket ;D 20:26:50 <drac_boy> eddi hmm I'm not too surprised with that WWII shuffle-around 20:27:00 <drac_boy> and mind you I kind of have a thing for siderods even if its not on steam :) 20:27:30 <Eddi|zuHause> drac_boy: the rods-technique was basically already outdated when they were produced 20:28:04 <andythenorth> FLHerne: I'll close the ticket :P 20:28:13 <andythenorth> unless you can demonstrate the issue at 1x zoom level 20:28:35 *** Djohaal [~Djohaal@201.47.15.57.dynamic.adsl.gvt.net.br] has quit [Ping timeout: 480 seconds] 20:28:36 * FLHerne remembers he hasn't got a DevZone account anyway :-( 20:28:50 <Zuu> Eddi|zuHause: Thanks for the history lection. I still can't stop but looking at thet engine. :-) 20:30:10 <FLHerne> andythenorth: You should draw 8bpp EZ sprites, just to confuse the people who think 32bpp=EZ :P 20:30:33 <andythenorth> I'm closing this as an issue for OpenTTD 20:30:34 <andythenorth> http://dev.openttdcoop.org/issues/3498 20:30:43 <andythenorth> either remove the cbs that permit customising cargos 20:30:51 <andythenorth> or the industry chain view is broken 20:30:58 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: Always try to be modest, and be proud about it!] 20:31:27 <andythenorth> keeps coming up as a bug 20:31:43 <andythenorth> :P 20:31:55 *** fonsinchen [~fonsinche@dslb-178-000-005-077.pools.arcor-ip.net] has quit [Remote host closed the connection] 20:32:19 <drac_boy> zuu http://www.lionel.com/products/ProductNavigator/_ProductImages_590/6-18384_4881.jpg that was called a Bipolar ... and mind you they had very quiet traction motors that some of them were rigged with automatic-on bells for working yards heh 20:32:38 <drac_boy> on the mainline they were good fast locomotive, especially silk trains 20:33:22 <Terkhen> ok, let's see if I can compile FIRS now 20:33:34 <andythenorth> \o/ 20:33:47 *** HerzogDeXtEr [~Flex@i59F6AD14.versanet.de] has quit [Read error: Connection reset by peer] 20:34:14 <oskari892> andythenorth: Have you considered Peat as FIRS cargo? 20:34:18 <andythenorth> yes 20:34:25 <andythenorth> you could do it as an add-on 20:34:38 <andythenorth> but it's not valid for main FIRS ;) 20:34:43 <Terkhen> it's really slow, but it seems that I can 20:34:44 *** Chris_Booth is now known as Mazure 20:34:45 <andythenorth> I think there's one cargo slot free 20:34:45 <Zuu> drac_boy: impressive. I don't know what that type of engine style is called, but I've mainly seen that in diesel engines for switchyards. 20:34:59 *** HerzogDeXtEr [~Flex@i59F6AD14.versanet.de] has joined #openttd 20:35:07 <drac_boy> oskari892 what can peat be used for btw? 20:35:13 <andythenorth> fuel 20:35:15 <andythenorth> fertiliser 20:35:20 <andythenorth> it's biomass 20:35:24 *** Mazure is now known as Chris_Booth 20:35:50 <Eddi|zuHause> andythenorth: economies! 20:36:09 <andythenorth> Eddi|zuHause: one day :P 20:36:29 <andythenorth> I want to make it python driven before I do those 20:36:30 <FLHerne> Is it possible to have more than 32 cargo types, if not all of them exist simultaneously? 20:36:40 <drac_boy> zuu this is from the years when diesels in usa were built for specific tasks just like steam locomotives used to be: http://www.toytrains1.com/images/trains/tr_prr5671.jpg 20:36:42 <Eddi|zuHause> plan it as 0.8, and when you're done, call it 1.0 instead :p 20:36:56 <drac_boy> that one is a yard goat..meaning it was slow but could haul just about everything except the kitchen sink 20:37:17 <drac_boy> 'tr' was short for TRansfer 20:40:15 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-03.NATPOOL.NYU.EDU] has joined #openttd 20:40:33 <andythenorth> ach 20:40:38 <andythenorth> just 71 open tickets :P 20:40:52 <drac_boy> andythenorth hmm you always could use peat as three industries. the peat output itself, then a fertilizer industry that could boost the output of any farming industries. and maybe a small powerplant built to run on the peat fuel rather than coal 20:41:13 <andythenorth> I could yes 20:41:18 <andythenorth> do you think I will? 20:42:02 <Zuu> drac_boy: Oh yea. I spent a summer in Vancouver (Canada), and there I saw three coupled diesel engiens like the one you posted pulling a very long train. 20:42:15 <drac_boy> andythenorth well its up to you :P 20:42:18 <andythenorth> :) 20:42:25 <andythenorth> I bet I won't 20:42:48 <drac_boy> :) 20:42:49 <andythenorth> peat isn't a major world cargo for transportation 20:42:59 <andythenorth> it's quite specific to certain muddy places 20:43:12 <andythenorth> and there's no power plants in FIRS 20:44:08 <Wolf01> 'night 20:44:11 *** Wolf01 [~wolf01@host139-62-dynamic.252-95-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:44:46 <FLHerne> andythenorth: Pets? 20:45:05 <andythenorth> :) 20:45:11 <FLHerne> Produced by farms and some town buildings, accepted by Stores :P 20:45:26 <andythenorth> covered by 'livestock' 20:45:31 <andythenorth> except not 20:45:54 <drac_boy> FLHerne problem is its not really 'pets' its more like 'farm animals' .. sheep and cattle most of the times :P 20:46:00 <FLHerne> Not really - pets aren't ground up to make sausages :P 20:46:04 <drac_boy> although I think sheep transport was more of a usa/australia thing 20:46:24 <FLHerne> FIRS has livestock already 20:47:25 <andythenorth> Terkhen: compile ok? 20:47:28 <Terkhen> yup 20:47:47 <Terkhen> now trying to play with shared folders until make install copies the compiled FIRS into my windows OpenTTD folder 20:47:54 <Terkhen> otherwise it is a PITA to test 20:48:11 *** oskari892 [~oskari89@213-186-253-165.bb.dnainternet.fi] has quit [] 20:48:56 <andythenorth> ftp it somewhere :P 20:49:59 *** DDR [~chatzilla@d99-199-14-2.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 20:50:01 <Terkhen> boring and tiresome 20:50:07 <Terkhen> make install -> test in windows 20:50:11 <Terkhen> that's what I want :) 20:50:44 <Terkhen> yay, works 20:51:04 <Terkhen> huh... this is *not* what I expected 20:52:06 * Terkhen wonders if crashing is a new FIRS feature 20:52:28 <Terkhen> sorry andythenorth, it seems that I have to install my openttd debugging environment too 20:55:11 <frosch123> :p 20:55:42 <andythenorth> :) 20:56:21 <Terkhen> OpenTTD magic: try to do something completely small and find a big, ugly, probably unrelated mess 20:56:26 <Terkhen> :P 20:57:35 <frosch123> night 20:57:38 *** frosch123 [~frosch@frnk-590f50f2.pool.mediaWays.net] has quit [Remote host closed the connection] 20:57:38 <Terkhen> night frosch123 20:57:41 <Terkhen> argh, almost 20:57:52 <andythenorth> "and then, after I had rebuilt gcc from scratch, changed my filesystem to case sensitive, updated FIRS to grf v8, and upgraded mercurial, I was able to change the version number" :P 20:58:25 <Terkhen> well, I had to install mercurial from backports to be able to work with it :P 20:59:32 <drac_boy> andythenorth heh 21:05:21 <andythenorth> Terkhen: I have to sleep ;) 21:05:32 <Terkhen> yes, most people need that 21:05:37 <Terkhen> good night andythenorth :P 21:05:42 <andythenorth> sorry it has opened a can of worms :| 21:06:19 <andythenorth> good luck :o 21:06:38 <Terkhen> thanks 21:06:48 <andythenorth> also - if it doesn't work - don't worry, I'll figure it out 21:06:52 <andythenorth> good night ;) 21:06:56 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:06:57 <Terkhen> night 21:10:46 *** Chris_Booth [~chatzilla@host81-129-125-202.range81-129.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120411064248]] 21:18:03 *** mal2__ [~mal2@port-92-206-10-11.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:19:35 *** telanus [~Barney_Er@196.215.173.27] has left #openttd [] 21:29:27 <Terkhen> I wonder why my stupid MSVC is trying to convert OpenTTD into a .lib 21:31:39 <Eddi|zuHause> played with one too many settings? :p 21:32:05 <Terkhen> no idea :/ 21:34:09 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-03.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 21:34:28 <Zuu> re-generate projects? 21:36:50 <Terkhen> how do I do that? 21:37:06 *** valhallasw [~valhallas@85.151.142.17] has quit [Ping timeout: 480 seconds] 21:37:55 <Eddi|zuHause> projects/generate.vbs 21:38:19 <Terkhen> let's see, but it should be a clean checkout 21:47:00 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 21:51:54 *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 21:52:52 *** DOUK [~KEM@ALyon-158-1-89-240.w90-29.abo.wanadoo.fr] has joined #openttd 21:53:17 <Terkhen> thanks, it worked after that 21:53:19 <Terkhen> good night 21:54:16 *** mahmoud [~KEM@ALyon-158-1-89-240.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 21:59:13 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 22:00:40 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 22:01:08 *** LordAro [~LordAro@host217-43-110-8.range217-43.btcentralplus.com] has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 22:10:51 *** snorre_ [~snorre@c1A0FBF51.dhcp.bluecom.no] has quit [Ping timeout: 480 seconds] 22:11:49 *** tokai [~tokai@port-92-195-41-94.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:11:58 *** Devroush [~dennis@ip-83-134-145-195.dsl.scarlet.be] has quit [] 22:15:33 *** cypher [~Miranda@ip-78-45-92-151.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 22:17:11 *** cypher [~Miranda@ip-78-45-92-151.net.upcbroadband.cz] has joined #openttd 22:22:36 *** DOUK [~KEM@ALyon-158-1-89-240.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 22:32:02 *** DDR [~chatzilla@d99-199-14-2.bchsia.telus.net] has joined #openttd 22:33:01 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:42:56 *** roadt_ [~roadt@60.168.81.194] has quit [Ping timeout: 480 seconds] 22:43:26 *** Firartix [~artixds@222.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 23:03:34 <DNAGoa> bye everybody 23:03:39 <DNAGoa> time to sleep 23:03:47 * DNAGoa waves 23:03:57 *** DNAGoa [DNAGoa@c-9d61e455.1010-3-64736c10.cust.bredbandsbolaget.se] has quit [] 23:17:35 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has joined #openttd 23:28:11 *** tokai [~tokai@port-92-195-210-192.dynamic.qsc.de] has joined #openttd 23:28:14 *** mode/#openttd [+v tokai] by ChanServ 23:30:06 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:41:06 *** GBerten2936 [GBerten293@oxygen.evosurge.com] has quit [Read error: Operation timed out] 23:42:19 *** DabuYu [DoubleYou@128.250.79.185] has joined #openttd 23:44:01 *** Biolunar [~mahdi@blfd-4d08ed8a.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 23:47:12 *** snorre [~snorre@c1A0FBF51.dhcp.bluecom.no] has joined #openttd 23:56:48 *** cypher [~Miranda@ip-78-45-92-151.net.upcbroadband.cz] has quit [Quit: Miranda IM! 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