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00:49:45 *** theholyduck [~holyduck@82.147.59.59] has quit [Quit: Forlater kanalen] 01:02:28 <Rhamphoryncus> aaargh. Almost done replacing a line with newer stuff.. oh look, the new wagon is finally available! :P 01:09:14 *** KouDy [~KouDy@175.137.102.249] has joined #openttd 01:12:29 *** javi [~wircer@190.37.124.204] has joined #openttd 01:12:37 <javi> hola 01:12:50 <javi> hi 01:12:59 *** javi [~wircer@190.37.124.204] has left #openttd [] 01:15:05 *** pugi [~pugi@host-091-097-187-097.ewe-ip-backbone.de] has quit [] 01:20:35 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 01:42:27 <Skau1> ive made tons of overflow lanes now 01:42:53 <Skau1> hopefully ive ficed most of my problems with pileups now 01:48:30 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 01:50:03 <Skau1> t 01:56:20 *** HerzogDeXtEr [~Flex@i59F6BAE4.versanet.de] has joined #openttd 02:01:51 *** HerzogDeXtEr1 [~Flex@i59F6A3FD.versanet.de] has quit [Ping timeout: 480 seconds] 02:17:55 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 02:34:53 *** glx [glx@2a01:e35:2f59:c7c0:2c91:f0:b52d:f84e] has quit [Quit: bye] 02:37:09 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 02:44:18 <Skau1> What is the best way to merge many lines into one? 02:58:58 <Rhamphoryncus> That has no simple answer 03:01:35 <Rhamphoryncus> Assuming they don't overload it just connect them 03:02:03 <Rhamphoryncus> The issue is more about how to increase the capacity while still being a single line 03:02:42 <Rhamphoryncus> A signal spacing of 2 helps. More HP/ton helps (faster acceleration means smaller gaps from the stop/start of a merge) 03:03:12 <Rhamphoryncus> Longer trains (with the same HP/ton) helps due to having less gaps 03:05:48 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 03:06:29 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 03:21:57 <Rhamphoryncus> So.. the UKRS2 Deltic makes a sound that's *exactly* like the police helicopter outside 04:05:22 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 04:05:26 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 04:16:51 *** roadt [~roadt@60.168.90.58] has joined #openttd 04:34:09 *** mahmoud [~KEM@ALyon-158-1-94-164.w90-29.abo.wanadoo.fr] has joined #openttd 04:50:49 *** Eddi|zuHause [~johekr@p5DC66F02.dip.t-dialin.net] has quit [] 04:51:05 *** Eddi|zuHause [~johekr@p5DC67C38.dip.t-dialin.net] has joined #openttd 04:57:35 *** fonsinchen [~fonsinche@dslb-188-102-143-120.pools.arcor-ip.net] has joined #openttd 05:05:22 *** LordPixaII [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has joined #openttd 05:05:22 *** Pixa [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] 05:06:28 *** theholyduck [~holyduck@82.147.59.59] has quit [Quit: Forlater kanalen] 05:12:31 *** telanus [~Barney_Er@196.215.173.27] has joined #openttd 05:17:50 *** Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has quit [Ping timeout: 480 seconds] 05:21:09 *** mahmoud [~KEM@ALyon-158-1-94-164.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 05:48:57 *** Doorslammer [7da861ac@ircip4.mibbit.com] has joined #openttd 05:50:53 *** Doorslammer [7da861ac@ircip4.mibbit.com] has quit [] 06:00:53 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 06:08:48 *** fonsinchen [~fonsinche@dslb-188-102-143-120.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 06:09:25 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 06:13:07 *** mal2 [~mal2@port-92-206-7-40.dynamic.qsc.de] has joined #openttd 06:34:24 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 06:47:24 *** Thomas [~Thomas@095160200229.wroclaw.vectranet.pl] has joined #openttd 06:49:22 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 06:54:59 *** mal2 [~mal2@port-92-206-7-40.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 07:02:35 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 07:03:03 <zxbiohazardzx> hmmz 07:03:13 <zxbiohazardzx> i have a city on the scenario editor 07:03:16 <zxbiohazardzx> but when i want to expand it 07:03:27 <zxbiohazardzx> it will no longer grow unless i allow the city to build roads 07:03:33 <zxbiohazardzx> then i suddenly do get houses 07:03:51 <zxbiohazardzx> since when does the city no longer expand along "custom build roads" ? 07:04:07 <zxbiohazardzx> using 1.2.0 i cant, and im 100% sure that on previous versions it would expand 07:05:37 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 07:06:18 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 07:06:26 <zxbiohazardzx> anyone know? 07:06:55 *** fonsinchen [~fonsinche@dslb-188-102-143-120.pools.arcor-ip.net] has joined #openttd 07:09:13 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 07:14:02 <Mazur> Not I, every time I play in a pax game, we always build the roads ourselves and the towns expand along them. 07:14:59 *** krinn [~krinn@80.54.71.86.rev.sfr.net] has quit [Remote host closed the connection] 07:25:00 <zxbiohazardzx> im talking scenario editor 07:25:02 <zxbiohazardzx> :P 07:25:17 <zxbiohazardzx> so there is nothing for the town to grow with, hitting the expand button should work 07:25:21 <zxbiohazardzx> but maybe it lagged or so, dunno 07:25:23 <zxbiohazardzx> map is huge so :P 07:33:14 *** fonsinchen [~fonsinche@dslb-188-102-143-120.pools.arcor-ip.net] has quit [Remote host closed the connection] 07:44:09 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 07:49:54 *** th_gergo [~thiering@dhcp-201.mt.wlan.bme.hu] has joined #openttd 07:59:27 <Eddi|zuHause> zxbiohazardzx: might be that the roads think they belong to another town 08:01:02 *** DDR [~chatzilla@d66-183-121-60.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 08:04:29 *** roadt [~roadt@60.168.90.58] has quit [Ping timeout: 480 seconds] 08:06:24 *** Thomas [~Thomas@095160200229.wroclaw.vectranet.pl] has quit [Quit: Leaving] 08:14:34 *** roadt [~roadt@114.96.138.75] has joined #openttd 08:18:55 *** th_gergo [~thiering@dhcp-201.mt.wlan.bme.hu] has quit [Ping timeout: 480 seconds] 08:21:56 *** cypher [~Miranda@ip-78-45-92-179.net.upcbroadband.cz] has joined #openttd 08:22:57 *** pugi [~pugi@host-091-097-003-009.ewe-ip-backbone.de] has joined #openttd 08:32:01 <Nat_aS> there should be a way to view veichile profit over a longer time scale than yearly 08:32:12 <Nat_aS> yearly is pretty much useless for boats 08:32:35 <Nat_aS> also, WTF, it can take a whole year of game time for a ship to cross the map? maybe that ought to be adjusted? 08:32:46 <Nat_aS> whole years that is 08:56:19 <Rienzilla> it kinda makes sense 08:56:29 <Rienzilla> a train takes several weeks too 09:01:40 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 09:03:10 <Eddi|zuHause> i've had a train taking 4 years 09:07:14 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 09:07:19 <Wolf01> hello 09:16:29 *** Pixa [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has joined #openttd 09:16:29 *** LordPixaII [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] 09:22:04 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: If you think nobody cares, try missing a few payments] 09:25:21 *** zooks [~zooks@wlan-033-236.wlan.ru.nl] has joined #openttd 09:32:41 *** cypher [~Miranda@ip-78-45-92-179.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 09:35:01 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 09:35:18 <zxbiohazardzx> any devs around at this time of the day? 09:35:22 <zxbiohazardzx> and/or scenario creators? 09:47:31 <Ammler> just ask the question, you will then find out 09:47:43 <Ammler> else you can use the forums or flyspray 09:48:07 <zxbiohazardzx> nvm i just found the source of issue 09:48:10 <zxbiohazardzx> stupid seeding tile 09:49:30 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: If you think nobody cares, try missing a few payments] 09:52:22 <Eddi|zuHause> https://twitter.com/#!/Acsiii/status/194519200813957121 09:55:02 *** th_gergo [~thiering@dhcp-201.mt.wlan.bme.hu] has joined #openttd 09:55:40 *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 09:57:23 <NGC3982> morning 09:58:17 *** welshdragon [~mark-oftc@welshdragon.zernebok.net] has quit [Quit: ZNC - http://znc.in] 10:03:04 *** th_gergo [~thiering@dhcp-201.mt.wlan.bme.hu] has quit [Ping timeout: 480 seconds] 10:08:19 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 10:09:34 *** welshdragon [~mark-oftc@welshdragon.zernebok.net] has joined #openttd 10:13:08 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has joined #openttd 10:15:52 *** Pixa [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has quit [Remote host closed the connection] 10:16:04 *** Pixa [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has joined #openttd 10:26:45 <Eddi|zuHause> is it just me or is vcs.openttd.org throwing 502 bad gateway? 10:27:21 <CornishPasty> Not just you, Eddi|zuHause 10:27:29 <CornishPasty> Also, ew svn 10:33:58 <V453000> Eddi|zuHause: re-ordering the newgrf worked :) thanks ... it compiles now without any problems 10:34:21 <V453000> lets see for how does that last :) 10:37:32 <Eddi|zuHause> V453000: it's apparently enough for >600 vehicles :) 10:37:56 <V453000> :P 10:38:17 <Eddi|zuHause> V453000: as long as each vehicle is self-contained 10:40:34 *** zooks [~zooks@wlan-033-236.wlan.ru.nl] has quit [Ping timeout: 480 seconds] 10:40:56 *** zooks [~zooks@wlan-033-236.wlan.ru.nl] has joined #openttd 10:50:49 <Eddi|zuHause> TrueBrain: anything you can do about the "bad gateway"? 10:56:59 *** cypher [~Miranda@wced-250-219-32-147.feld.cvut.cz] has joined #openttd 11:18:47 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Remote host closed the connection] 11:18:58 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 11:23:48 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 11:29:27 *** cypher [~Miranda@wced-250-219-32-147.feld.cvut.cz] has quit [Read error: Connection reset by peer] 11:36:21 *** cypher [~Miranda@wced-250-219-32-147.feld.cvut.cz] has joined #openttd 11:41:48 *** pugi [~pugi@host-091-097-003-009.ewe-ip-backbone.de] has quit [] 11:44:25 <Eddi|zuHause> 1/30^(pi^e) haha :p 11:48:23 *** goodger [~ben@94-30-43-248.xdsl.murphx.net] has joined #openttd 11:48:39 *** zooks [~zooks@wlan-033-236.wlan.ru.nl] has quit [Ping timeout: 480 seconds] 11:52:22 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Remote host closed the connection] 12:00:48 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 12:04:51 * NGC3982 is already bored with his current grfs. 12:05:03 <Eddi|zuHause> make new ones 12:06:57 <NGC3982> i guess that would be an answer to my problem, yes. 12:07:30 <NGC3982> though, im way, way too far from just creating one. 12:07:36 <NGC3982> might be fun to try it, at least. 12:08:18 *** cypher [~Miranda@wced-250-219-32-147.feld.cvut.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 12:08:22 *** mal2 [~mal2@port-92-206-7-40.dynamic.qsc.de] has joined #openttd 12:08:24 <NGC3982> actually, one of the things that i can start with is actually something ive been wanting for some time 12:08:33 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 12:08:34 <NGC3982> passengers as industry stimula 12:09:18 <NGC3982> or a grf that produces "workers" from towns, correlating to town growth (as with tourists). 12:12:31 <Skau1> what the hell are antennas fore? just to make sure you can never build a straight road? 12:12:32 <Skau1> .. 12:15:36 <NGC3982> :D 12:15:41 <NGC3982> know the feeling, bro. 12:16:33 <Skau1> rebuilding my main area now.. 100 trains was more than it could handle 12:17:06 <Skau1> it sucks when you build something that you earn ALOT of money on 12:17:28 <Skau1> but when you increase the traffic, your income as far from linear with the income 12:18:27 <Skau1> if you have 20 trains with a solid income.. and say you add 20 more, you get like 10% increase, and 20 more you get 10% less and you're back where you started 12:18:57 <Skau1> untill some trains decide that they wanna screw you over and you end up with a twisted fishingline that you strugge to fix 12:19:30 <Skau1> and when you do, you lose a few trains because of bad timing of removing tracks/lights so they just crash into eachother (2 times today) .. 12:27:44 <NGC3982> definetly know the feeling, bro. 12:34:44 <Rhamphoryncus> Skau1: are your trains set to full load? 12:34:57 <Skau1> yes 12:35:09 <Skau1> or not now, sold every single train 12:35:20 <Rhamphoryncus> Is the line congested? Trying to figure out why your income doesn't scale linearly 12:35:32 <Skau1> going to rebuild my mainstation to increase 12:35:35 <Skau1> Rhamphoryncus: easy 12:35:43 <Skau1> because too many trains clogged my system 12:35:51 <Skau1> so there was too much waiting time for each train 12:36:33 <Rhamphoryncus> Congestion then 12:37:02 <Skau1> ive got 2 12 lane stations now, one for delivery of stuff like oil, livestock, grain etc, and one for goods 12:38:01 <Skau1> i need overflow lanes to handle trains that may or may not stack up while waiting 12:38:52 *** glx [glx@2a01:e35:2f59:c7c0:4588:6651:4481:283b] has joined #openttd 12:38:56 *** mode/#openttd [+v glx] by ChanServ 12:41:13 <Rhamphoryncus> That's just waiting to get in? Or waiting to full load? 12:41:32 <Skau1> waiting to get in 12:41:35 <Skau1> just in case 12:41:47 <Rhamphoryncus> Post a screenshot and I'll critique it ;) 12:42:02 <Skau1> havent built anythink yet 12:42:09 <Skau1> im trying to figure out how to build it 12:42:31 <Rhamphoryncus> Do you know roro basics? 12:43:18 <Skau1> maybe 12:43:33 <Rhamphoryncus> roll-on-roll-off. Enter one side, exit the other 12:44:08 <Rhamphoryncus> Path signals are usually the easiest and best for the entrance 12:44:13 *** brambles [brambles@79.133.200.49] has quit [Remote host closed the connection] 12:44:41 *** brambles [brambles@79.133.200.49] has joined #openttd 12:44:45 <Rhamphoryncus> You should also make sure to have deceleration and acceleration lanes 12:49:15 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Remote host closed the connection] 12:50:39 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:57:15 *** glx is now known as Guest1660 12:57:15 *** glx_ [glx@2a01:e35:2f59:c7c0:4588:6651:4481:283b] has joined #openttd 12:57:15 *** glx_ is now known as glx 12:57:18 *** mode/#openttd [+v glx] by ChanServ 13:00:07 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 13:03:17 *** Guest1660 [glx@2a01:e35:2f59:c7c0:4588:6651:4481:283b] has quit [Ping timeout: 480 seconds] 13:04:06 * NGC3982 still havent learned pbs. 13:05:58 <Skau1> Rhamphoryncus http://norimg.no/bilde/348 13:06:01 <Skau1> this is what i have to work with 13:06:57 <Rhamphoryncus> Ahh. I would have one station for loading and the other for unloading 13:07:20 <Skau1> thats what i want 13:07:29 <Skau1> the one 13:07:50 <Skau1> "goods" are loading, the other one is delivery 13:08:02 <Skau1> i just dont know how i want to build everythign around 13:08:36 <Rhamphoryncus> Lately I've been doing is using one station, but with waypoints to control where the loading trains enter from (and prevent them from accessing certain platforms) 13:09:23 <Skau1> cant have more than 12 lanes 13:09:30 <Skau1> spread 13:09:48 <Rhamphoryncus> Start by swapping the two stations. The far one should be loading as it may need extra track when backed up 13:09:53 <Rhamphoryncus> Ah. That is configurable btw 13:10:06 <Skau1> nothing is written in stone yet 13:10:08 <Skau1> only in paint 13:10:09 <Skau1> :) 13:10:30 <Eddi|zuHause> i can't understand how people have fun playing completely flat maps 13:10:37 <Skau1> its not flat 13:10:40 <Skau1> ive made it flat 13:10:41 <Skau1> :P 13:11:03 <Skau1> to make it easier to build 13:11:19 <Rhamphoryncus> NGC3982: When a train reaches a path signal it attempts to find a route through it to its destination that's not already claimed by another train. If it can't it waits until it can 13:11:40 <Rhamphoryncus> Eddi|zuHause: compared to what, openttdcoop? They overpower the trains enough that it may as well be flat. 13:11:42 <Eddi|zuHause> every idiot and their grandmother can make a flat map and copy-paste somtheing from the junctionary into it... 13:12:11 <Skau1> im playing multiplayer on my friends server and max spread is 12, so 12 is what i can do 13:12:52 <Skau1> but i still dont have any ideas of how i want to build this 13:13:16 <Rhamphoryncus> The raison d'être of openttdcoop is to make things difficult, mostly based on the severe limitations of bridges and tunnels 13:16:17 <Rhamphoryncus> Skau1: on the input side of each station I'd give each platform 4 tiles of diagonal, which then connects to a straight track, which has a path signal on it 13:17:03 <Rhamphoryncus> It'd actually be better to make the inputs branching, so maybe the first 4 have 4 tiles of diagonal, the second 4 have 5, and the last 4 have 6 13:17:48 <Rhamphoryncus> Or make the input a tree from the south-east. *shrug* 13:18:19 <Skau1> http://norimg.no/bilde/349 this is what ive had most success with before 13:19:23 <Rhamphoryncus> Combo signals. That's okay, but it would work better if the different paths were of similar length 13:19:38 <Rhamphoryncus> A train going to the furthest platforms is blocking that route for a long time 13:20:22 <Rhamphoryncus> Why the block entry signal on the exit side? They do nothing there, and if they did it'd be wrong 13:20:50 <Skau1> i just placed wrong signal 13:21:04 <Skau1> but didnt bother to change them, cause they work as a normal block signal 13:21:11 <Rhamphoryncus> ah alright 13:23:33 *** Baxxster [~baxxster@84.48.105.199] has joined #openttd 13:23:44 *** Lg|Baxxster [~baxxster@84.48.105.199] has quit [Read error: No route to host] 13:25:30 <Skau1> Rhamphoryncus: http://norimg.no/bilder/350.png 13:25:41 <Skau1> which one of these would be better? 13:26:02 <Rhamphoryncus> neither :) 13:26:22 <Skau1> no? 13:26:24 <Skau1> hum 13:27:26 <Rhamphoryncus> Branch from the middle, not the end 13:28:13 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 13:29:12 <Skau1> should i split 1 into 2, then 2 into 3x4? 13:30:57 <Rhamphoryncus> Try different patterns 13:31:29 <Rhamphoryncus> Also, make sure each platform has 3 or 5 tiles of dedicated track to give a train time to slow down after it clears the shared tracks 13:32:40 <Skau1> http://norimg.no/bilder/351.png 13:32:43 <Skau1> how about this? 13:33:41 <Skau1> (using normal rails because i cant affor du build to tear down again :P 13:34:57 <Rhamphoryncus> That should work 13:36:38 <Skau1> should i use path signals or block entry signals? 13:38:13 <Rhamphoryncus> path 13:38:22 <Rhamphoryncus> Just one 13:38:54 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:39:08 <Rhamphoryncus> Of the one-way variant. It should be your default, only revering to two-way path signals when you explicitly want them 13:47:26 <Skau1> how should i build the station exit lanes? 13:49:52 <Skau1> one-way-path signal or "path signal" ? 13:50:09 <Skau1> (btw?) 13:52:00 <Baxxster> http://norimg.no/bilde/352 - Would this be somehow good to spare traffic on the main tracks ? (Just an example, was thinking of perhaps two input lanes rather than one) 13:52:30 *** telanus1 [~Barney_Er@196.215.173.27] has joined #openttd 13:57:49 <Rhamphoryncus> Skau1: just use ordinary block signals. No path or presignals 13:58:15 <Skau1> two diffrent questions 13:58:34 <Rhamphoryncus> oops :) 13:58:39 <Skau1> should i use one way path or just path signal before station? 13:58:55 <Rhamphoryncus> The exit can be a mirror of the entrance, but plastered with block signals 13:59:29 *** telanus [~Barney_Er@196.215.173.27] has quit [Ping timeout: 480 seconds] 13:59:42 <Rhamphoryncus> one-way path signal is better. Normal path signals allow trains to go the other way, just with a high "cost", which can do very unexpected things 14:00:10 <Skau1> k, ill try to build this then.. ill be back.. :P thanks for helping 14:00:13 <Rhamphoryncus> Baxxster: I'm confused, what am I looking at? 14:00:14 <Rhamphoryncus> np 14:00:28 *** Mark [~Mark@5ED06D58.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 14:00:41 <Baxxster> Rhamphoryncus, just a in / out system for a single depo on a lane 14:00:52 <Baxxster> which will focus on taking the traffic away from my main lines 14:01:15 <Rhamphoryncus> How would that get traffic off the main line? 14:02:08 <Baxxster> main line isn't even connected there though, but I had an issue with placing the depo just in front of the stations which had 7 active lanes. I want the trains to go another place than anywhere near the stations to depo 14:02:39 *** Mark [~Mark@5ED06D58.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 14:02:48 <Rhamphoryncus> Ah, trains stuck somewhere they shouldn't be were using the depot to reverse? 14:04:00 <Baxxster> No, it's just that I had one depo for liek 30-40 trains, and all had to go through the refinery station to get there, then they break down etc, block the passage out from the station just because they had to head through there, (I know they will break down everywhere, but just want to get all focus away from station and main lines) 14:04:31 <Rhamphoryncus> one depot.. breakdowns enabled.. ugh ;) 14:04:54 <Baxxster> I'm allowed to experiment! :P 14:05:25 <Baxxster> Been trying to make alot of different systems to see whats working and whats not 14:05:49 <Rhamphoryncus> I strongly suggest using a waypoint across multiple lanes, each with their own depot, and have the trains ordered to the waypoint followed by the depot 14:06:07 <Rhamphoryncus> The waypoint ensures they'll balance in a less-stupid way than depot alone 14:06:34 <Rhamphoryncus> (also, ctrl-click when placing a waypoint to merge with an existing waypoint that's not touching) 14:06:49 <Baxxster> Hm, I'll have to read up a bit about waypoints. never really used them :P 14:07:07 <Baxxster> But I think I understand it just by the name of it :P 14:07:50 <Rhamphoryncus> For a station or waypoint a train doesn't care which track it gets, as long as it's part of the destination. (There's weighting to pick the closest/cheapest one, but you can manipulate that) 14:08:27 <Rhamphoryncus> But a depot can't be merged with adjacent depots, and when a depot order it comes up the train picks the closest one at the moment the order is started 14:08:45 <Rhamphoryncus> Which can lead to 30 trains all attempting the same depot, even though there's 20 to pick from 14:09:10 <Baxxster> Yeah, I've noticed that. That's also why I've had one depo for all oil trains, one for all goods trains etc.. 14:09:16 <Baxxster> (But that also can mess up a bit) 14:09:19 * Rhamphoryncus nods 14:09:46 <Baxxster> Usually, before I tried that. I had one depo at each Cargo source, but they never really used them like I wanted to 14:10:02 <Baxxster> So I can force them to go there by using a waypoint and merge it with the depo, am I right? 14:10:34 <Baxxster> Ah, nvm 14:10:35 <Rhamphoryncus> Another thing: if there's no depot orders in the orderlist a train will automatically go if it needs servicing and comes "near" one. If there's at least one depot order that behaviour shuts off and it only goes when the orders tell it. That's why there should be a depot order right after the waypoint order 14:11:11 <Baxxster> Yeah, so when I click Go to depo, it first goes to the waypoint then 14:11:31 <Rhamphoryncus> No, manually clicking go-to-depot still just picks the closest 14:11:51 <Baxxster> So that's no way to fix that particular issue then? Only the maintain-issue? 14:11:58 <Rhamphoryncus> The waypoint is for when you want a train serviced on every trip 14:12:42 <Rhamphoryncus> yup, although if I'm gutting a set of trains I'll often modify the orders so they'll go to a depot and stop 14:13:20 <Rhamphoryncus> (If you're making a new train that copies the orders of the old ones make sure to unshare before modifying the old orders!) 14:17:23 <Baxxster> I see, Thanks :) 14:21:27 <Skau1> ok done 14:21:28 <Rhamphoryncus> If you're a little more insane you can use conditional orders to control it, so trains only go when it's actually necessary 14:21:39 <Skau1> next time will be to figure out how to build the path to the stations 14:21:51 <Skau1> i think i want overflow lanes for both stations.. better safe than sorry 14:22:55 <Rhamphoryncus> I wouldn't do one for the drop station. It's likely to just slow them down 14:23:32 <Skau1> hum 14:23:45 <Skau1> either way i want the space to build one if i need it 14:23:46 <Skau1> :P 14:24:33 <Skau1> what is the best way to build this? just branch one lane to 4 or something? 14:25:25 <Rhamphoryncus> For an overflow? 14:27:16 <Skau1> yer 14:28:21 <Rhamphoryncus> That's more of waiting bays than an overflow 14:28:57 <Rhamphoryncus> An overflow typically involves a depot to hold an unlimited number of trains, but it's very finicky to get right 14:29:12 <Rhamphoryncus> Waiting bays are easier and may perform better in practice 14:30:01 <Rhamphoryncus> What you can do is take the branching entrance and stretch it out, putting 4 path signals in rather than just 1 14:30:34 <Rhamphoryncus> You may still use the one for picking which waiting bay to use 14:30:41 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 14:31:56 <Rhamphoryncus> You can also take this to an extreme and have the deceleration lane become a waiting bay, with a block signal right before the platform. In conditions of moderate load a train will usually (95% of the time) pick an empty platform just because there's no train along that route 14:34:06 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has joined #openttd 14:38:07 <Skau1> hum 14:38:23 <Skau1> i have a theory, and in my mind its perfect.. but i dont really know for sure 14:38:34 <Skau1> ill show you, sec 14:41:12 <Rienzilla> hehe 14:41:18 <Rienzilla> I've been fighting with this as well lol 14:41:45 <Rienzilla> I've found that waiting bays are more or less mutually exclusive with trains waiting before a branch to pick an empty platform :) 14:42:14 <Skau1> http://norimg.no/bilder/353.png so here you see my hopefully good solution of merging these two lanes 14:42:30 <Rienzilla> unlesss you connect all waiting bays to all platforms with a complete merge to 1, then a patch signal, and then a branch to the platforms 14:43:07 <Rienzilla> why the extra lane at (1)? 14:43:22 <Rienzilla> (and this is the exit side, right? 14:43:31 <Rhamphoryncus> The funky thing about having a waiting bay on each platform is that at a certain load level a train will pick a platform that's about to become empty, but isn't yet. By the time the train arrives it is empty and it glides right in 14:43:36 <Skau1> If a train come from B, it has most likely accelerated to topspeed, so if it comes, the train from A , it will have alot less speed and choose path 1 instead 14:43:53 <Skau1> and most likely end up behind the B train 14:44:02 <Skau1> so noone really has to stop 14:44:03 <Rhamphoryncus> Use a prio instead 14:44:21 <Rhamphoryncus> And try to avoid such sharp turns. They limit the speed of the train 14:44:27 <Rienzilla> Rhamphoryncus: it fails if a station is used for both dropoff and pickup (for example a station where you drop off iron ore and pick up steel 14:44:41 <Skau1> 45 degree turns? 14:44:56 <Rhamphoryncus> Rienzilla: that will always fail if there's enough pickup trains to occupy all platforms 14:44:56 <Rienzilla> Skau1: why no just make the lane longer and merge later when they both accelerated? 14:45:14 <Skau1> cause then one of the train might have to stop anyway 14:45:39 <Rhamphoryncus> Rienzilla: pickup and dropoff *need* to be separated. Either separate stations or separate routes into the station 14:45:44 <Rienzilla> Rhamphoryncus: sure, but with waiting bays it fails even earlier, because a train with iron ore may be in a waiting bay behind an almost-full train of steel 14:45:58 <Rienzilla> it won't deadlock, but it will take a lot longer 14:46:07 <Rhamphoryncus> Ah yes, you can get a one-to-one kind of thing 14:46:22 <Skau1> like.. in real life on the high way .. say you have 2 lanes going in one direction.. when a vehicle is on the acceleration ramp.. the correct thing to do is to change file so that he can merge without any problems 14:46:31 <Skau1> that was my thought for this.. 14:46:33 <Skau1> :P 14:46:45 <Rhamphoryncus> Skau1: it's a good thought, but sadly it won't work in openttd 14:47:02 <Skau1> well.. 14:47:09 <Rhamphoryncus> You could just as well make station A always use track 1 14:47:22 <Skau1> it may will if i make the train in path 1 slow down 14:47:22 <Rienzilla> yeah I think that's much better 14:47:33 <Rienzilla> and then just merge when the trains both accelerated 14:47:38 <Skau1> yeah but they have to merge sometime either way 14:47:53 <Rienzilla> I mean, if they happen to arrive there on the same time, one of them is going to have to brake one way or the other 14:48:01 <Rienzilla> exactly 14:48:03 <Skau1> or slow down 14:48:22 <Rhamphoryncus> openttd doesn't have any sane form of "slow down" :/ 14:48:27 <Skau1> well 14:48:28 <Rienzilla> no haha 14:48:38 <Rienzilla> 1 small hill will decel a maglev from 650 to 100km/h :) 14:48:40 <Skau1> zigzag or up hill 14:49:01 <Rienzilla> btw I wonder 14:49:03 <Rhamphoryncus> That's why a priority merge is typically used 14:49:10 <Rienzilla> what determines the amount of money you receive for a hail? 14:49:18 <Skau1> so if i make path 1 zigzag, the train will slow down 14:49:38 <Skau1> Rienzilla: who you hail! 14:49:42 <Skau1> :P 14:49:45 <Rhamphoryncus> hail? 14:49:46 <Rienzilla> aul 14:49:46 <Rienzilla> doh 14:49:49 <Rienzilla> haul* 14:49:58 <Rienzilla> lol, nice type :) 14:50:00 <Rienzilla> typo :) 14:50:03 <Rhamphoryncus> ahh. Google for openttd game mechanics. That's a page on the wiki 14:50:21 <Rhamphoryncus> Skau1: go ahead and experiment, but I've never seen it done successfully 14:51:06 <Rhamphoryncus> (I bet someone from openttdcoop will jump up and mention some very specialized form that worked in a very specialized case on a single game they played..) 14:51:22 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 14:54:03 <Rienzilla> ah, so if you have a coal mine next to a power plant, it's better to bring the coal to a completely different power plant on the other side of the map, as long as you do it fast enough 14:56:17 <Rienzilla> and when does the clock start ticking? The moment you start loading or the moment you depart? 14:57:28 <Rhamphoryncus> I believe the clock ticks when the train is moving, not loading/unloading. It definitely doesn't tick when the cargo is sitting in the station 14:57:52 <Rhamphoryncus> The station rating is affected by cargo sitting in the station though, so you much prefer it to be on the train 14:58:27 <Rienzilla> yeah I usually make sure there's always at least one train loading 14:58:41 <Rhamphoryncus> that's best for ratings 15:02:06 *** Jamie [4e953182@ircip1.mibbit.com] has joined #openttd 15:02:39 *** Jamie is now known as Guest1669 15:04:03 <Guest1669> identify leanden 15:05:31 *** Guest1669 [4e953182@ircip1.mibbit.com] has quit [] 15:12:05 <Belugas> hello 15:13:20 <Skau1> Rhamphoryncus: ive made my test track now.. i only need to figure out how to set the lights and i can find out if my theory works or not 15:13:21 <Skau1> :P 15:13:51 <Rhamphoryncus> heh 15:16:24 *** Leanden [~Leanden@host-78-149-49-130.as13285.net] has joined #openttd 15:17:57 *** Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has joined #openttd 15:32:08 <Skau1> hum.. looks kinda promising 15:40:21 <peter1138> sdfsdfsdfsdfdsf6666d 15:40:29 <peter1138> erm 15:41:22 <Baxxster> is 2,295,000 liters max on oil rigs in production? 15:43:44 <Skau1> Rhamphoryncus: i think i found a sweet way 15:44:00 <Skau1> working with atleast trains with a total length of 14 15:44:10 <Rhamphoryncus> Baxxster: about that, yeah 15:45:44 <Skau1> Rhamphoryncus: http://norimg.no/bilder/354.png 15:46:02 <Skau1> it works either way, even if A comes right after B or the other way around 15:46:26 <Skau1> or at the same time 15:46:39 <Rhamphoryncus> Heh. Still "racey" though 15:46:48 <Skau1> huh? 15:46:58 <Rhamphoryncus> They can both be committed to the middle path before they enter it 15:47:19 <Rhamphoryncus> So one will stop at the signal 15:47:36 <Skau1> that is only if the timing is REALLY bad 15:47:37 <Skau1> :P 15:47:51 <Skau1> but then, it just waits.. but most of the time it will be ok, right? 15:47:58 <Rhamphoryncus> Even path signals can do that, since they don't recalculate at every tick 15:48:00 <Rhamphoryncus> yeah 15:48:22 <Rhamphoryncus> I would expect those corners to slow the trains down so much that the thing doesn't pay off 15:48:40 <Skau1> nah, its actually better than stopping 15:48:50 <Skau1> its just enough to come out right behind the other train 15:49:51 <Rhamphoryncus> I'd have to see it to believe it :) 15:49:59 <Rhamphoryncus> btw, realistic or original acceleration? 15:50:23 <Skau1> dunno 15:50:41 <Skau1> whatever is default 15:50:52 <Leanden> realistic is default in latest versions of OTTD 15:50:54 <Leanden> afaik 15:55:36 *** tokai|mdlx [~tokai@port-92-195-61-204.dynamic.qsc.de] has joined #openttd 15:56:30 <NGC3982> might i use your general expertice in code for something unrelated? 15:56:46 <Skau1> Rhamphoryncus 15:56:47 <Skau1> http://www.twitch.tv/skau1/ 15:56:49 <NGC3982> im using excel, and im trying to fill out a cell with a random number, with zeroes to 7 digits. 15:57:02 <NGC3982> "5868" > "00005868", for instance. 15:57:02 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Remote host closed the connection] 15:57:04 <Rhamphoryncus> Skau1: no flash 15:57:09 <Skau1> hum 15:57:39 <Skau1> then it might be hard to show you 15:57:39 <Skau1> :P 15:58:53 <NGC3982> =INT(A1 & REPT("0"; 8-LEN(A1))) is what i have found so far. 15:59:03 <NGC3982> though, that puts the zeroes after the number 15:59:16 <NGC3982> and i cant for the love of me understand how i change it. 15:59:46 <Skau1> oh my fucking god! 16:00:02 <Skau1> NOW the oil refinery went down and rebuilt itself another place 16:00:05 <Skau1> -.- 16:00:43 <Eddi|zuHause> NGC3982: 0 before the number is a pure formatting option 16:00:59 <Rhamphoryncus> LOL 16:01:21 *** flaa [~flaa@089-101-093077.ntlworld.ie] has joined #openttd 16:01:22 <NGC3982> yes, and i tried that. the thing is, all the numbers are of different amount of digits. it can be 156, 18948 or 1758478. 16:01:28 *** tokai|noir [~tokai@port-92-195-94-100.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 16:01:50 <Skau1> thats a total waste 16:01:57 <Skau1> -.- 16:02:12 <Leanden> NGC3982: I believe you can set when formatting the number of digits prior to the decimal point, thus always returning an 8 digit figure. IIRC 16:02:35 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 16:03:16 *** Progman [~progman@p57A19B93.dip.t-dialin.net] has joined #openttd 16:05:04 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 16:05:20 <Skau1> im atleast going to build my method of merging 16:11:46 <michi_cc> NGC3982: Set the cells to a custom format of "00000000". 16:19:54 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Remote host closed the connection] 16:20:06 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 16:21:56 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 16:23:28 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 16:23:32 <andythenorth> hmm 16:23:37 <andythenorth> we should re-acronym NML 16:23:43 <andythenorth> NML's not XML 16:25:30 <V453000> btw andy I have reshuffled the grf and it works now :) 16:25:41 <andythenorth> ;) 16:26:58 <V453000> AND I can actually orientate in the grf myself now 16:27:00 <V453000> :oo 16:27:59 <andythenorth> next step: separate files :P 16:28:12 <andythenorth> V453000 are you using windows? 16:28:25 <V453000> y! 16:29:00 <V453000> separate files arent too needed atm, I use dreamweaver so I can collapse whole loads of text which I chose to collapse 16:29:51 <andythenorth> ha 16:29:54 <andythenorth> the weaver 16:30:12 * andythenorth hasn't used dreamweaver for years 16:37:25 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Remote host closed the connection] 16:40:31 <NGC3982> michi_cc: thank you. 16:42:57 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 16:43:37 *** mahmoud [~KEM@ALyon-158-1-94-164.w90-29.abo.wanadoo.fr] has joined #openttd 16:47:56 <andythenorth> frick 16:48:08 <andythenorth> how do I chain switches in NML + CPP? 16:48:12 <andythenorth> in a macro 16:48:37 <andythenorth> ach 16:50:01 <andythenorth> switch identifiers in nml must be unique? 16:50:10 *** Chris_Booth[ph] [~chrisboot@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 16:51:15 <andythenorth> nvm 16:51:19 * andythenorth does other stuff instead 16:51:20 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 16:51:38 *** [1]Mark [~Mark@5ED06D58.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 16:51:39 *** Mark is now known as Guest1680 16:51:40 *** [1]Mark is now known as Mark 16:51:49 <Skau1> http://norimg.no/bilder/355.png <- my merging system.. hopefully it will work as intended 16:51:51 <Skau1> :P 16:54:01 *** fonsinchen [~fonsinche@dslb-188-102-143-120.pools.arcor-ip.net] has joined #openttd 16:54:11 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-04.NATPOOL.NYU.EDU] has joined #openttd 16:55:43 *** TWerkhoven2[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 16:56:03 *** LordPixaII [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has joined #openttd 16:56:13 *** TGYoshi_ [~TGYoshi@86.81.146.146] has joined #openttd 16:57:24 *** guru3_ [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Write error: connection closed] 16:57:38 *** Guest1680 [~Mark@5ED06D58.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 16:58:08 *** DorpsGek [~dorpsgek@178-33-38-239.ovh.net] has quit [Read error: Connection reset by peer] 16:58:23 *** DorpsGek [~dorpsgek@178-33-38-239.ovh.net] has joined #openttd 16:58:26 *** mode/#openttd [+o DorpsGek] by ChanServ 16:59:18 *** DabuYu [DoubleYou@128.250.79.185] has quit [Ping timeout: 480 seconds] 16:59:31 *** DabuYu [DoubleYou@128.250.79.185] has joined #openttd 17:00:21 *** Chris_Booth[ph] [~chrisboot@host81-154-230-134.range81-154.btcentralplus.com] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 17:01:31 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 17:02:33 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 17:02:48 *** Pixa [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 17:03:03 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Ping timeout: 480 seconds] 17:03:24 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 17:10:40 *** einKarl [~einKarl@188-193-234-163-dynip.superkabel.de] has joined #openttd 17:12:57 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:13:00 *** mode/#openttd [+o Alberth] by ChanServ 17:15:29 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:16:51 *** einKarl [~einKarl@188-193-234-163-dynip.superkabel.de] has quit [] 17:20:13 *** fonsinchen [~fonsinche@dslb-188-102-143-120.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 17:31:57 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:33:43 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-04.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 17:35:57 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 17:38:50 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 17:39:47 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 17:45:35 *** Leanden [~Leanden@host-78-149-49-130.as13285.net] has quit [] 17:46:55 <zxbiohazardzx> hmmz 17:47:10 <zxbiohazardzx> is the snowline in jan lower then in rest of the year (@ 1.2.0 ) ? 17:47:23 <zxbiohazardzx> changing the snowline height didnt change anything in the editor :( 17:47:52 <Eddi|zuHause> depends on your NewGRFs 17:48:37 <zxbiohazardzx> none 17:48:40 <zxbiohazardzx> clean 1.2.0 17:48:47 *** fonsinchen [~fonsinche@dslb-188-102-143-120.pools.arcor-ip.net] has joined #openttd 17:48:59 <zxbiohazardzx> building a scenario works best on empty/clean stable revisions for some reasons :P 17:49:02 *** Matulla [~chatzilla@95-89-236-191-dynip.superkabel.de] has joined #openttd 17:49:19 <Matulla> hi all is there a howto upgrade an airport ? 17:49:22 <zxbiohazardzx> but with snowline height = 2 i get the same result as on 13 17:49:26 <zxbiohazardzx> where i expected a diff 17:49:35 <Matulla> if i deklete the old i cand get the same station name 17:49:49 <zxbiohazardzx> you can? 17:50:03 <zxbiohazardzx> control+click after demolish & select old name? 17:50:12 <Eddi|zuHause> Matulla: ctrl+click 17:50:18 *** DDR [~chatzilla@d66-183-121-60.bchsia.telus.net] has joined #openttd 17:50:25 <Eddi|zuHause> lets you choose whether to reuse the old name or get a new one 17:50:39 <Matulla> the old name is not there 17:50:48 <Matulla> i know this with control 17:50:49 <zxbiohazardzx> to slow :)? 17:50:58 <Eddi|zuHause> Matulla: then your station would get too big 17:51:08 <Eddi|zuHause> Matulla: increase station spread 17:51:14 <Matulla> im on 12 17:51:39 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 17:52:21 <Matulla> i will see if i can manage this 17:52:43 *** flaa [~flaa@089-101-093077.ntlworld.ie] has quit [Quit: leaving] 17:52:52 <Matulla> the airport is just one tile larger then the old 17:53:04 <Matulla> both XY directions 17:53:35 <Matulla> and fits exactly in the cleand rom but it is not available to the old station name 17:53:46 <zxbiohazardzx> nvm eddi i found my issue :P i forgot to clean newgrfs after my last generation haha 17:53:48 <zxbiohazardzx> my bad soz 17:54:52 <Matulla> ok thanks for the info 17:54:59 *** Matulla [~chatzilla@95-89-236-191-dynip.superkabel.de] has quit [Quit: ChatZilla 0.9.87 [Firefox 11.0/20120310193829]] 17:56:39 *** krinn [~krinn@80.54.71.86.rev.sfr.net] has joined #openttd 17:56:48 <krinn> hi 17:58:54 *** pugi [~pugi@host-091-097-003-009.ewe-ip-backbone.de] has joined #openttd 17:59:32 *** th_gergo [~thiering@1F2E8CA3.catv.pool.telekom.hu] has joined #openttd 18:00:17 <Alberth> hi 18:02:36 *** fonsinchen [~fonsinche@dslb-188-102-143-120.pools.arcor-ip.net] has quit [Remote host closed the connection] 18:03:01 *** zxbiohazardzx_ [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 18:03:01 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer] 18:03:04 *** guru3_ [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 18:03:19 <krinn> anyone have info about openttd charset ? i'm looking for non-displayable chars limit, can this set change because of language or is it hardcoded ? 18:04:46 <krinn> i think it use utf8, but the range might change base on language 18:05:07 <Alberth> afaik there are two possibilities 18:05:21 <Alberth> either you have a sprite font, which is very fixed 18:05:35 <Alberth> or you use a ttf font from your computer 18:05:53 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has quit [Ping timeout: 480 seconds] 18:06:27 <krinn> do you have a font with special chars yourself ? like accentued chars or something ? 18:06:55 <Eddi|zuHause> you can provide additional characters to the sprite font by newgrf 18:07:04 <Alberth> the sprite font should be in the OpenGFX project 18:07:14 <krinn> Eddi|zuHause, i'm only concern about a base "fixed" set i could use 18:07:15 <Eddi|zuHause> most accented characters should be already present 18:07:27 <zxbiohazardzx_> in scn-editor is it possible to change snowline height after the generation? 18:07:27 *** zxbiohazardzx_ [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 18:07:27 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 18:07:27 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 18:07:27 <zxbiohazardzx> in scn-editor is it possible to change snowline height after the generation? 18:08:01 <Eddi|zuHause> zxbiohazardzx: tried from the console? 18:08:04 <krinn> right now, range from 33 (dec) to 126 (dec) and maybe (127 if it's space) are usable and viewable here 18:08:13 <zxbiohazardzx> no i was just checking gui and it didnt list 18:08:39 <Eddi|zuHause> krinn: there are definitely more than that 18:08:41 <zxbiohazardzx> also ofc wondering if it was acceptable to change the snowline height in scn-editor at all (no buildings at all, just land-mass creation atm 18:09:27 <krinn> Eddi|zuHause, i have the full 255 set, but only those are displayable, it's ok if those are always displayable, it won't be ok if per example char 133 need a special font for that 18:09:54 <Eddi|zuHause> krinn: utf8 does not have a "255 set" 18:10:12 <krinn> well, i just limit myself to utf8/ascii set 18:10:33 <krinn> i need a subset of that in fact 18:10:38 <Eddi|zuHause> krinn: ascii has 128, and utf8 some 1 million 18:10:49 <krinn> Eddi|zuHause, it might get clearer: it's char to be use in signs, so not all chars are ok for that 18:11:28 <krinn> utf16 yes, but utf8 is kinda or equal to the plain ascii :) 18:11:49 <Eddi|zuHause> krinn: i'm not quite sure what you actually think that utf8 is 18:12:00 *** frosch123 [~frosch@frnk-4d008605.pool.mediaWays.net] has joined #openttd 18:12:06 <krinn> well, it's not really the problem the name of the set :) 18:12:21 <krinn> just to make sure any openttd will "draw in sign" that char 18:13:39 <Eddi|zuHause> you're talking complete gibberish 18:14:00 <zxbiohazardzx> lies Eddi, i can read gibberish better then above 18:14:19 <krinn> hmmm, give up the charset name, back to root : displayable char set in signs 18:14:25 <zxbiohazardzx> ++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>. 18:14:33 <zxbiohazardzx> that is Hello World! 18:14:43 <Eddi|zuHause> yes, we know that, zxbiohazardzx. 18:15:19 <zxbiohazardzx> XD 18:15:23 <zxbiohazardzx> boredom struck 18:15:31 <Eddi|zuHause> krinn: if openttd has a sprite for the character, it is displayable. there is no comprehensive list of "ranges" 18:15:47 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 18:15:56 <krinn> Eddi|zuHause, then i'm looking for "worst" case scenario 18:16:31 <krinn> hihi without the "totally fuck" 0 char displayable answer :) 18:16:53 *** roadt [~roadt@114.96.138.75] has quit [Ping timeout: 480 seconds] 18:17:44 <Eddi|zuHause> à or ⬠are displayable 18:17:47 <TrueBrain> Eddi|zuHause: happy? 18:17:49 * Alberth settles with the 1 character displayable answer, namely SPACE :p 18:18:01 <Eddi|zuHause> ð possibly not 18:18:39 <krinn> ⬠is not displayable for me, even the ⬠appears next to my credits 18:18:40 <Eddi|zuHause> TrueBrain: i actually couldn't care less :p 18:19:00 <Eddi|zuHause> krinn: then you are not writing utf8 18:19:19 <zxbiohazardzx> Eddi how do i change the snowline height via console 18:19:29 <krinn> squirrel could have put a limit there too 18:20:17 <TrueBrain> Eddi|zuHause: then why did you bug me with it? 18:20:21 <krinn> Eddi|zuHause, can i send you a small AI displaying 0-255 chars in console to get the answer? i could make one for the test 18:20:43 <Eddi|zuHause> krinn: THERE ARE NO 255 CHARS IN UTF8!! 18:20:55 <TrueBrain> Eddi|zuHause: mind you I am not talking (at all) about what ever you are talking currently 18:21:14 <Eddi|zuHause> TrueBrain: i assumed the bad gateway 18:21:15 <krinn> Eddi|zuHause, 255 is enough for me, and i'm not saying utf8 this time :) 18:21:24 <TrueBrain> Eddi|zuHause: you assumed correct 18:21:54 <Eddi|zuHause> krinn: THERE IS NO 255 CHAR IN UTF8 AT ALL. it doesn't matter whether it is "enough" 18:22:29 <krinn> i accept that, as i don't really care :) 18:24:14 <Eddi|zuHause> krinn: really, i don't think you have a clue what utf8 actually is. 18:24:45 <krinn> Eddi|zuHause, what would i bug you else ? 18:24:53 <krinn> /s/what/why 18:25:33 <krinn> and i think i start bad asking openttd limit, where i might see squirrel limit 18:25:36 <Eddi|zuHause> krinn: maybe you should stick to numbers 18:25:46 <krinn> and i think it's more unicode 18:25:59 <krinn> Eddi|zuHause, i should yep 18:26:51 <krinn> so the question remain : char 33 decimal -> 127 decimal are displayable in the console and signs, is it always the case even user use a different fonts/language ? 18:27:27 * Alberth guesses no, as there is no way to know what ttf file a user installs 18:27:42 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 18:28:46 <krinn> Alberth, this is the basic set of char define in ascii set, all extended set should kept include this one 18:29:43 <Alberth> do you really think a chinese character set has ASCII characters, just because you think so? 18:29:47 <andythenorth> so 18:29:50 <andythenorth> http://paste.openttdcoop.org/show/1355/ 18:29:58 <andythenorth> how do I make that 9 or so switches in a chain? 18:30:06 <krinn> Alberth, i'm not sure, that's why the question, but i think yes 18:30:20 <Alberth> krinn: but why do you want to know, as there is no guarantee that a user can read what you write 18:30:28 <andythenorth> it needs multiple varadic macros 18:30:28 <andythenorth> last time I checked, that required about 5 LOC for each macro definition 18:31:06 <andythenorth> I need to replace !! next_house_check_switch!! with something CPP 18:31:13 <krinn> Alberth, for an extended set there's none, as to see ⬠you need support for it, but not to see "Abc"... 18:32:13 <Eddi|zuHause> andythenorth: that doesn't make a lot of sense 18:32:26 <krinn> andythenorth, welcome to the club :) 18:32:41 <andythenorth> Eddi|zuHause: which bit doesn't make sense? 18:33:11 <Eddi|zuHause> andythenorth: the "return !!next_house_check_switch!!;" ... what should that achieve? 18:33:47 <andythenorth> goes to the next switch in this chain 18:33:49 * Alberth ponders suggesting m4 to generate CPP :p 18:34:00 <andythenorth> Alberth: python can generate CPP 18:34:03 <andythenorth> I did it for BANDIT :P 18:34:13 <Alberth> oh even better :) 18:34:24 <Alberth> a nice recursive function? 18:35:00 <Alberth> although iterative is easier to understand :) 18:35:03 <andythenorth> Eddi|zuHause: I haven't written the other switches needed 18:35:14 <andythenorth> I could do that if it helps 18:35:20 <andythenorth> but I can't see how to chain to them 18:35:41 <Alberth> just put the switch there? 18:35:43 <zxbiohazardzx> is it possible in the scn-editor to change snowline height after map is generated? (and if so then how?) 18:35:49 <andythenorth> hmm 18:36:18 <Alberth> no idea whether that would work 18:36:40 <andythenorth> if there's no reason to use the same macro twice, then the problem is relatively simple 18:36:46 <Eddi|zuHause> andythenorth: just continue writing the switches into the chain, with some variadic CONCAT(THIS_ID(name), _1) macro 18:37:41 <andythenorth> or I just force that this macro is only used once per industry 18:37:59 <andythenorth> and nml refuses to compile if you want to use this macro twice 18:38:02 <Eddi|zuHause> that is not the point 18:39:11 <andythenorth> or I just call one switch 9 times from the industry code 18:39:15 <andythenorth> passing x,y params 18:39:32 <andythenorth> which is ugly 18:39:37 <andythenorth> but would work 18:41:35 <andythenorth> nobody wins prizes for writing complicated CPP 18:42:15 <Eddi|zuHause> who said this is complicated? 18:42:25 <Alberth> andy 18:42:35 <krinn> Eddi|zuHause, i found the set i need, the widget showing they keyboard 18:43:30 *** roadt [~roadt@114.96.138.75] has joined #openttd 18:43:34 <krinn> build a sign, edit the sign, double click empty space in the sign name edit -> the little keyboard display ones i was thinking as "always displable" ! 18:44:15 <Eddi|zuHause> krinn: the content of that keyboard depends on language 18:44:18 <andythenorth> hmm 18:44:35 <krinn> Eddi|zuHause :( 18:47:13 <Eddi|zuHause> andythenorth: that is definitely the point where i think "this would work way better in python" 18:47:31 <andythenorth> Eddi|zuHause: +0.5 18:47:35 <andythenorth> according to Apache rules :P 18:47:40 <Eddi|zuHause> andythenorth: but it should be simple CPP, just copy pasting too much 18:47:41 <andythenorth> I agree, but I am where I am 18:48:18 <krinn> Eddi|zuHause, ok tried, the console doesn't depend on language (and it was hard to read swedish to click ok ^^ ) 18:48:54 <andythenorth> actually 8 separate macro calls is better 18:49:23 <andythenorth> my method is flawed entirely though :( 18:49:33 <andythenorth> I'm checking 8 tiles around the north tile for houses 18:49:51 <andythenorth> but some of those places aren't valid to build because they will block the tiles the industry needs 18:50:00 <andythenorth> and industry layouts vary 18:50:19 <Eddi|zuHause> andythenorth: take the size of the largest layout 18:50:30 <andythenorth> k 19:00:33 <andythenorth> hmm 19:00:34 <andythenorth> lies 19:01:50 <andythenorth> ach 19:02:07 <andythenorth> offset for nearby_tile_class is unsigned for industries 19:02:41 <andythenorth> can I be arsed to move this to a tile check? 19:03:01 <andythenorth> someone remind me, why is using the special industry flags so bad? 19:03:06 <andythenorth> [for locating in town] 19:05:10 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 19:05:53 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 19:06:14 <michi_cc> krinn: http://dev.openttdcoop.org/projects/opengfx/repository/raw/sprites/png/gui/fonts.png + http://dev.openttdcoop.org/projects/opengfx/repository/raw/sprites/png/gui/font_addl.png + http://dev.openttdcoop.org/projects/opengfx/repository/raw/sprites/png/gui/medfontcond.png should about cover the font (unless I forgot some file). 19:06:34 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:07:30 <krinn> thank you michi_cc ! 19:11:23 *** roadt [~roadt@114.96.138.75] has quit [Ping timeout: 480 seconds] 19:14:57 <andythenorth> hmm 19:15:06 * andythenorth stopped whining and wrote industry tile code :P 19:16:28 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 19:22:24 <andythenorth> Eddi|zuHause: I used your suggestion of 'houses within n tiles' - works well for builders yard 19:22:26 *** cftm [~xvd@seven.medozas.de] has joined #openttd 19:22:45 <andythenorth> town zones don't make good industry location criteria 19:23:00 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Remote host closed the connection] 19:24:55 <Eddi|zuHause> maybe you should close down grocer store if it moves into zone 4-5, and adjust the hotel graphics? 19:25:25 <andythenorth> closing due to town zone change is intriguing 19:25:43 <cftm> 1. An industry produces X cargo which is distributed among all stations (possibly owned by different players), or 2. each station square receives independent amounts from an industry. Which one of the two holds? 19:26:37 <Eddi|zuHause> if i understood the zones correctly (from inside to outside), small towns have 2-0, medium towns (4-)3-1-0 and large towns 5-4-3-1-0 19:27:27 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 19:27:37 <Rubidium> cftm: neither 19:27:38 <Eddi|zuHause> so if you allow grocer store to only open in zone 2, mall open in zone 1 and stadium in zone 3? 19:27:50 *** KritiK [~Maxim@95-24-195-242.broadband.corbina.ru] has joined #openttd 19:27:57 <andythenorth> hmm 19:28:06 <andythenorth> maybe I combine them with the special flag 19:28:09 <andythenorth> for overbuilding houses 19:28:38 <Rubidium> cftm: it goes to the two stations that have the industry in their catchment area which have the highest station rating. The ratings also define the amount of cargo each station gets. 19:29:11 *** Progman [~progman@p57A19B93.dip.t-dialin.net] has quit [Remote host closed the connection] 19:30:02 <cftm> I have a 71% rating on my station for ore, the AI has 21%. How would this translate to served cargo? 19:31:18 <NGC3982> the rating is not correspondent to the share of cargo you get 19:31:25 <NGC3982> first of 19:31:26 <cftm> Of course not. 19:31:44 <NGC3982> oh, im sorry, i wasnt reading your question correctly. 19:32:20 <krinn> cftm http://wiki.openttd.org/Game_mechanics#Cargo_delivery_to_stations 19:33:34 <Skau1> can a train pick up oil from a dock that is not linked to the station, but within range? 19:34:09 <andythenorth> no 19:34:11 <Rubidium> the cargo that is moved to the station is multiplied by the maximum station rating. Then the 'second' highest rating station gets rating2 / (rating1 + rating2)% and the highest rated station gets the rest 19:34:34 <Rubidium> @calc 21/(21+71) 19:34:34 <DorpsGek> Rubidium: 0.228260869565 19:35:09 <Rubidium> so you'd get 71*(1-0.23)% and the AI gets 71*0.23% 19:35:21 <Rubidium> give or take a bit for rounding and such 19:39:48 *** drac_boy [~drac_boy@bas1-ottawa08-1177643171.dsl.bell.ca] has joined #openttd 19:39:49 <drac_boy> hi 19:40:05 <krinn> hi 19:40:13 <andythenorth> FIRS 0.7.4: 5 tickets open, 5 tickets closed 19:40:13 <drac_boy> how're you krinn? 19:40:40 <krinn> keep whining, for me it means i'm fine so 19:41:23 <Nat_aS> man, I'm not sure if my ships are actualy earning me money 19:41:34 <Nat_aS> because they take I think three years to get to port 19:41:50 <Nat_aS> they earn 100k when they get there, but have a running cost of 25k a year 19:41:53 <drac_boy> no thanks krinn :p 19:42:09 <Nat_aS> I'm not sure exactly how long it takes them to get to port, so I can't run the math with conficance. 19:42:10 <Rubidium> andythenorth: almost 1.0 time then! ;) 19:42:14 <drac_boy> Nat_aS why are you not sending your boat to th nearest land point instead? 19:42:35 <Nat_aS> and i shouldn't have to be running the math anyways, why can't I change the setting to show lifetime income? 19:42:42 <Nat_aS> or 10 year income? 19:42:55 <Nat_aS> because I don't have a near-er port 19:43:07 <drac_boy> Nat_aS you playing a mostly-water map I assume? 19:43:19 <Nat_aS> yes cuba 19:43:42 <krinn> Nat_aS, always a problem to me, just consider them loosing money except if you take care of the good at rafinery 19:44:08 <Nat_aS> if it's three years, they are making a profit 19:44:13 <Nat_aS> if it's 4 years, they might not be 19:44:17 <drac_boy> well i dunno, if you're trying to get to oilrigs that are way out in the ocean...then I only can tell you to consider some sort of freight helicopter or a liquids-carrying hovercraft :) 19:44:22 <Nat_aS> judging by my fudgy math 19:44:27 <drac_boy> sorry if you didn't like that suggestion :) 19:44:30 <Nat_aS> it's goods ships. 19:44:41 <Nat_aS> I could use the hovercraft 19:44:45 <Nat_aS> and build a million of them 19:45:24 <Rubidium> drac_boy: because the titanic didn't go from Lands End to Sydney (the one in Canada just north of Halifax)? 19:45:42 <Nat_aS> yeah the point of ships is long hauls 19:45:43 <Rubidium> it's totally unreal for ships to go to the nearest land 19:45:55 <Nat_aS> and the ingame economy is based on the idea of bigger longer hauls 19:46:05 <Nat_aS> and the engine updates allow for redicliously huge maps 19:46:17 <Nat_aS> but the interface has not been updated to support that 19:46:18 <krinn> Rubidium, not if their motors are dead 19:47:49 <drac_boy> Rubidium actually I do go for the nearest land...no point in wasting the crew and fuel just to parallel the land. then again I often buy into ships that have small hulls tho 19:48:30 <andythenorth> Rubidium: only another 70 tickets to go :P 19:48:36 <andythenorth> also, I need a patch accepted 19:48:55 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=68&t=59570 19:51:41 <Rubidium> too bad I'm trying to hunt a desync 19:53:25 <andythenorth> :) 19:54:06 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Remote host closed the connection] 19:56:08 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 19:58:12 *** LordPixaII [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 19:58:36 <andythenorth> hmm 19:58:41 <andythenorth> manhattan distances are fun 19:59:10 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: Now if you will excuse me, I have a giant ball of oil to throw out my window] 19:59:38 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 20:01:00 *** Pixa [~pixa@85.210.66.157] has joined #openttd 20:01:08 <Rubidium> @calc 5*256/365 20:01:08 <DorpsGek> Rubidium: 3.50684931507 20:01:28 * Rubidium dislikes rerunning 3.5 years for desync debugging. Takes so long 20:01:47 <Rubidium> especially when I've already done it like 20 times 20:02:46 <andythenorth> this: http://dev.openttdcoop.org/attachments/download/2887/too_many.png 20:02:48 <andythenorth> will be stopping 20:03:28 <Rubidium> ye olde ale brewery? 20:03:46 *** LordPixaII [~pixa@79-68-99-1.dynamic.dsl.as9105.com] has joined #openttd 20:03:51 <andythenorth> ye olde 5 hardware stores next to each other 20:04:03 <drac_boy> heh 20:04:53 <Eddi|zuHause> ERROR: YouTube said: Unfortunately, this video is not available in Germany because it may contain music for which GEMA has not granted the respective music rights. 20:05:04 <Eddi|zuHause> go fuck yourselves! 20:05:55 <Nat_aS> can somebody explain timetables to me? 20:06:15 <Nat_aS> how do I get my trains to maximize spacing between themselves> 20:06:16 <Eddi|zuHause> nobody in this world understands timetables. 20:07:05 *** telanus1 [~Barney_Er@196.215.173.27] has left #openttd [] 20:07:10 <Nat_aS> there should just be a button that makes trains in the same group try to get as far away from each other as possible. 20:07:21 <Eddi|zuHause> Nat_aS: you let a train run one time, then add buffer times so you get a nice round number and can catch up delays, and then you set start dates for each train 20:07:38 <Nat_aS> what is autofill? 20:07:45 <Nat_aS> and expected/scheduled? 20:08:14 <Eddi|zuHause> Nat_aS: autofill will read the times the train takes on the first round 20:08:30 <Eddi|zuHause> Nat_aS: and expected/scheduled only change the display, they do nothing 20:08:44 <andythenorth> I tried timetables once 20:08:46 <andythenorth> plain odd 20:09:16 <Eddi|zuHause> i'll make a fully timetabled network once... 20:09:31 *** Pixa [~pixa@85.210.66.157] has quit [Ping timeout: 480 seconds] 20:09:46 <Eddi|zuHause> but it needs partial routes to be anywhere close to sane 20:16:49 <Nat_aS> also, does timetables work with shared orders? 20:17:07 <Nat_aS> I wish I could just build stations, and the create a route that will connect the stations, and then assign trains to it 20:17:15 <Nat_aS> and they will space themselves automaticly 20:17:42 <andythenorth> 'wait until preceeding train with shared orders has left station?' 20:17:43 <Nat_aS> I also wish there was a way to sort by Running cost and reliability 20:17:49 <Nat_aS> or running cost and cargo capacity 20:17:53 <Nat_aS> or running cost and speed 20:17:56 * andythenorth forsees deadlock 20:18:08 <Nat_aS> or power/ running cost within a range 20:18:25 <Nat_aS> andythenorth, something like that, only more flexible to avoid the deadlock 20:18:30 <Nat_aS> make ti fuzzy 20:18:59 <Nat_aS> or, filter by train type 20:19:22 <Nat_aS> as in only show steam engines, or freight engines 20:20:09 <Nat_aS> ALSO 20:20:11 <Eddi|zuHause> andythenorth: typically you'd do "leave when next train arrives" 20:20:26 <Nat_aS> trains should not autorenue when they are up for replacemnt 20:20:27 <Nat_aS> FFFFS 20:20:36 <andythenorth> Eddi|zuHause: would need a fudge factor 20:20:43 <Nat_aS> spends half a million dollars on an obsolete train when I was saving up for a better one 20:20:43 <andythenorth> otherwise they all wait for each other... 20:20:48 * Nat_aS punches a wall 20:20:49 <andythenorth> also 20:20:51 <andythenorth> wtf? 20:20:57 <andythenorth> FIRS hotel randomises production 20:21:04 <andythenorth> how is it doing that :o 20:21:09 <Eddi|zuHause> haha :p 20:23:28 * andythenorth is genuinely puzzle 20:23:29 <andythenorth> d 20:23:52 <Eddi|zuHause> what kind of randomize? 20:24:08 <andythenorth> on game start 20:24:15 <andythenorth> it's a black hole industry 20:24:19 <andythenorth> production cb is not used at all 20:24:22 <andythenorth> maybe that's why 20:24:26 <Eddi|zuHause> my guess is some kind of default behaviour kicking in 20:24:57 <andythenorth> sounds right 20:28:24 <Terkhen> hello 20:28:38 <Nat_aS> why does ISR not have a low container platform? 20:29:39 <andythenorth> because you didn't code it yet? ;) 20:31:35 <andythenorth> hi Terkhen 20:32:07 *** TWerkhoven2[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 20:36:34 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 20:40:49 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:42:59 <oskari89> !seen DanMacK 20:43:13 <oskari89> Does not work here? 20:44:09 <Eddi|zuHause> @calc 225**2/(172*286*4.2) 20:44:09 <DorpsGek> Eddi|zuHause: 0.245031131659 20:44:11 <Terkhen> @seen DanMack 20:44:11 <DorpsGek> Terkhen: DanMack was last seen in #openttd 1 week, 5 days, 4 hours, 6 minutes, and 7 seconds ago: <DanMacK> WB Andy 20:44:47 <Eddi|zuHause> @calc 225**2/((172+5*3)*(286+5*3)*(4.2+5*.03)) 20:44:47 <DorpsGek> Eddi|zuHause: 0.20676054923 20:44:55 <Eddi|zuHause> @calc 225**2/((172+15*3)*(286+15*3)*(4.2+15*.03)) 20:44:55 <DorpsGek> Eddi|zuHause: 0.15157387576 20:44:58 <Wolf01> 'nighty night 20:45:02 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 20:45:09 <CIA-1> OpenTTD: rubidium * r24179 /trunk/src/ (13 files in 3 dirs): -Codechange: move some variables of Town to TownCache 20:45:09 <andythenorth> Terkhen: DanMacK has pm-ed me recently 20:45:14 <Nat_aS> oh, autofill seems to be doing a good job 20:45:33 <Nat_aS> my express trains are moving like clockwork 20:46:06 <andythenorth> oops wrong person 20:46:12 <andythenorth> oskari89: ^^^^ 20:46:32 * andythenorth teaches FIRS town industries to be less stupid 20:47:42 <andythenorth> FIRS may suck less soon 20:52:49 <Terkhen> :P 20:52:56 <Terkhen> since when does FIRS suck? 20:53:24 <NGC3982> i like it :( 20:55:50 *** drac_boy [~drac_boy@bas1-ottawa08-1177643171.dsl.bell.ca] has left #openttd [I'm done being in this room!] 20:56:34 <andythenorth> Terkhen: it sucks pretty bad, or there wouldn't be 70 open tickets :) 20:58:10 <oskari89> @seen Pikka 20:58:10 <DorpsGek> oskari89: Pikka was last seen in #openttd 1 week, 1 day, 7 hours, 10 minutes, and 33 seconds ago: <Pikka> nah 20:58:38 <andythenorth> I've closed 14 FIRS bugs, only 2 left 20:59:14 <andythenorth> oskari89: pikka has either got a job, or is playing minecrack 20:59:25 <oskari89> Okay, i see :P 20:59:35 <andythenorth> hmm 20:59:35 <NGC3982> minecrack? 20:59:39 <NGC3982> ah, minecraft. 20:59:55 * andythenorth shouldn't claim credit for FIRS bug closing 21:00:03 <NGC3982> why not? 21:00:08 <andythenorth> most are fixed by other people 21:01:17 <CIA-1> OpenTTD: rubidium * r24180 /trunk/src/ (openttd.cpp saveload/town_sl.cpp): -Codechange/feature-ish: add cache checker for the town's cache 21:01:30 <NGC3982> speaking of 21:01:33 * andythenorth wonders what this ticket means http://dev.openttdcoop.org/issues/3352 21:01:36 <NGC3982> what is this data that CIA-1 always gives us 21:01:41 <NGC3982> closed bugs? 21:01:56 <andythenorth> commits 21:02:01 <Eddi|zuHause> the CIA is collecting data of this channel 21:02:10 <andythenorth> see http://vcs.openttd.org/ 21:02:40 <NGC3982> i see. 21:02:54 <NGC3982> and these things are then submitted in the next update? 21:03:11 <andythenorth> kind of yes 21:03:20 <NGC3982> neat 21:03:45 <andythenorth> if you play a nightly build, it includes these recent commits 21:03:50 <NGC3982> ok 21:03:51 <andythenorth> or if you build your own from src 21:04:47 * andythenorth gets rid of another FIRS bug, by recategorising it :P 21:05:00 <andythenorth> 1 open bug 21:05:36 <NGC3982> :D 21:06:51 <Eddi|zuHause> andythenorth: you realize you're only one ticket away from having to implement economies? :) 21:06:59 <andythenorth> nope 21:07:07 <andythenorth> that's beyond me with the current codebase 21:07:12 <andythenorth> someone else will have to do it 21:07:17 <andythenorth> I could do it in python :P 21:07:35 * andythenorth is happy to offer commit rights, or review + test patches 21:08:00 <Eddi|zuHause> i don't think it would be too difficult 21:08:13 <andythenorth> with python I'd literally just duplicate all the code, and wrap it in a 'skip if param = foo' 21:08:21 <andythenorth> which is brutal 21:08:23 <andythenorth> but would work 21:08:45 <Eddi|zuHause> "duplicate code" is just "#include <blah>" 21:08:47 <andythenorth> it would result in about 0.5m LOC 21:08:56 <andythenorth> nearly as much as CETS :) 21:09:14 <andythenorth> it would be a 10MB grf 21:09:16 <andythenorth> hmm 21:09:19 <andythenorth> might be bad 21:09:27 <andythenorth> who pays bandwidth? 21:09:51 *** Volley [~worf@chello080109200187.3.sc-graz.chello.at] has joined #openttd 21:10:41 <Eddi|zuHause> CETS has only like 270kloc of nml code 21:11:05 * andythenorth likes to exagerate ;) 21:11:20 <Eddi|zuHause> ca 100k sprites 21:11:56 <Volley> i have some serious performance problem when running openttd 1.2 on a box with fglrx drivers (debian wheezy 64bit) - any known issues / workarounds / whatever? 21:12:27 <Rubidium> try the 32bpp-optimized blitter 21:12:42 <Rubidium> try increasing the spritecache in openttd.cfg (the configuration file) 21:13:44 <Eddi|zuHause> i've never had any such problems with fglrx... 21:14:40 <Terkhen> andythenorth: I don't see the relation between "it sucks" and open tickets :P 21:17:52 <andythenorth> :P 21:18:33 <andythenorth> Terkhen: next time you have free time, would you mind explaining the spritelayouts to me? 21:18:44 <andythenorth> they are the only bit of code that I really still don't understand 21:18:47 <Terkhen> sure 21:19:07 <Terkhen> I have miniholidays, starting this friday 21:19:21 <Terkhen> I'll have plenty of time once I'm back home :) 21:19:41 <andythenorth> mostly I am confused that they appear to be implemented in multiple ways 21:19:53 <andythenorth> did you guys find improved methods as you wrote them? 21:21:15 <Terkhen> IIRC we improved how we dealt with them in the middle of the conversion 21:21:21 <andythenorth> that would make sense 21:21:22 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 21:21:31 <andythenorth> I am happy to refactor them, but I don't know which method is correct 21:21:38 <andythenorth> also...bed time ;) 21:21:51 <Terkhen> for me too 21:21:54 <Terkhen> good night 21:21:55 <andythenorth> good night 21:21:56 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 21:22:12 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-03.NATPOOL.NYU.EDU] has joined #openttd 21:24:45 <Volley> hmm ... spritecache was allready at max according to a wiki page i found, blitter setting didn't seem to change anything either ... 21:26:11 <Volley> really weird ... i get like 1 fps at the start screen when using fglrx, while things feel smooth when using the radeon driver. ( which unfortunately isn't exactely a option because of other apps needs ) 21:29:58 *** TGYoshi_ [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 21:37:03 *** frosch123 [~frosch@frnk-4d008605.pool.mediaWays.net] has quit [Remote host closed the connection] 21:45:15 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-03.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 21:52:50 *** cftm [~xvd@seven.medozas.de] has quit [Quit: *] 21:55:36 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has quit [] 21:55:47 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:01:49 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 22:04:18 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 22:05:47 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] 22:07:51 <Skau1> @calc ( ( (9576/10) * 384 ) / 20 ) * 846 22:07:51 <DorpsGek> Skau1: 15554488.32 22:09:19 <Skau1> @calc 15554488.32 / 12 22:09:19 <DorpsGek> Skau1: 1296207.36 22:10:00 <Skau1> @calc 145000000 / 12 22:10:00 <DorpsGek> Skau1: 12083333.3333 22:10:30 <Skau1> ok so 1 296 207 GBP is about maximum of what i could get for my goods train 22:10:39 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120417165043]] 22:10:44 *** perk11 [~perk11@46.242.11.118] has joined #openttd 22:10:50 <Skau1> @calc 14500000 / 12 22:10:50 <DorpsGek> Skau1: 1208333.33333 22:11:05 <Skau1> 1 208 333 GBP is what im getting 22:11:10 <Skau1> could be worse, right? :P 22:11:21 <Nat_aS> oh wow 22:11:32 <Nat_aS> my network has PASSENGER TRAINS slowing down freight trains 22:11:56 <Nat_aS> (they both use the fastest engine and cars with high speed limits, but the PAX trains stop at each station 22:12:52 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Remote host closed the connection] 22:13:04 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 22:13:38 <Skau1> damn openttd 22:13:54 <Skau1> since i started playing i havent been able to go to be untill 5AM or so 22:13:57 <Skau1> even 6AM 22:15:14 <Skau1> tonight i have to go to bed early.. think im going to take a shower, then to bed.. hopefully before 1AM (0:20AM now) 22:18:19 *** KritiK [~Maxim@95-24-195-242.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 22:18:24 *** KritiK [~Maxim@95-24-195-242.broadband.corbina.ru] has joined #openttd 22:39:00 <Skau1> http://norimg.no/bilde/356 22:39:28 <Skau1> ok, after hours of experimenting, i finally did it 22:39:30 <Skau1> :P 22:39:55 <Skau1> not sure how it will handly high capacity, but according to my tests.. it works well 22:40:39 <Skau1> if lane is taken, it will go to another lane, slow down and come out behind the other train.. and doesnt have to stop.. quicker acceleration etc 22:41:44 <Skau1> ok, i had to do a slight modification due to too much brake power in the outer lane 22:42:40 <Volley> about my performance problem when running openttd with fglrx: i still couldn't solve the problem, but it seems that using a compositing windowmanager helps greatly ( 5-10x faster faster ), almost as fast as it should be. 22:47:04 <Nat_aS> man, I am going to have to upgrade my stations 22:47:14 <Nat_aS> and possibly switch to a quad track layout 22:47:20 <Nat_aS> my double track is getting jammed 22:47:57 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 22:49:09 *** goodger [~ben@94-30-43-248.xdsl.murphx.net] has quit [Ping timeout: 480 seconds] 22:54:46 *** mahmoud [~KEM@ALyon-158-1-94-164.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 22:58:55 *** KouDy [~KouDy@175.137.102.249] has quit [Quit: Leaving.] 23:05:42 <Skau1> http://norimg.no/bilder/357.png 23:05:46 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 23:05:49 <Skau1> why arent this priority merge working? :S 23:06:27 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 23:07:04 *** LordPixaII [~pixa@79-68-99-1.dynamic.dsl.as9105.com] has quit [Quit: TTFN!] 23:07:20 *** Pixa [~pixa@79-68-99-1.dynamic.dsl.as9105.com] has joined #openttd 23:12:31 *** th_gergo [~thiering@1F2E8CA3.catv.pool.telekom.hu] has quit [Ping timeout: 480 seconds] 23:16:15 <Eddi|zuHause> Skau1: those are entry signals (horizontal yellow bar), they need to be combo signals (vertical yellow bar) 23:16:26 <Skau1> oh 23:18:52 * Eddi|zuHause is always amazed how people build the most elaborate junctions, yet there are never any trains in the screenshots 23:19:06 <Nat_aS> lol 23:19:26 <Nat_aS> I think the super efficant stations look ugly 23:19:28 <Nat_aS> and unrealistic 23:19:50 <Nat_aS> and I have noticed, often times there are no trains in the screenshots of those eithe 23:19:54 <Nat_aS> :P 23:20:03 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:23:07 <Skau1> i cant go for performance over looks :) 23:23:48 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Read error: Operation timed out] 23:26:24 *** perk11 [~perk11@46.242.11.118] has quit [Quit: Miranda IM! 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