Config
Log for #openttd on 13th July 2012:
Times are UTC Toggle Colours
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06:26:31  <Terkhen> good morning
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06:51:15  <planetmaker> moin
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07:07:26  <dihedral> morning, Terkhen, and planetmaker
07:09:19  <Terkhen> hi :)
07:13:09  *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd
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07:16:29  <dihedral> greetings Alberth
07:16:45  <Alberth> moin dihedral
07:16:50  <NGC3982> did anyone of you read abbott's flatland while in school? :)
07:17:20  <NGC3982> it's certainly the first book that comes to mind when playing ttd..
07:21:01  * Alberth invents bridges for NGC3982
07:22:37  <Alberth> hmm, can you disable bridges and tunnels?  that could be an interesting twist :)
07:26:02  <Alberth> wow, so many published versions :)
07:29:21  <NGC3982> Alberth: hehe, sure.
07:29:45  <NGC3982> a 64*64 game with no signals, no bridges or tunnels
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07:46:28  <Alberth> sounds like a truck game :p
07:51:29  <NGC3982> ..and no roads!
07:55:17  <NGC3982> although
07:55:30  <NGC3982> im exploring the possibility to run a no-time server game
07:55:54  <NGC3982> where time does pass, but the years does not progress.
07:56:52  <Terkhen> you can increase the cost of bridges, I'm not sure about tunnels
07:57:00  <dihedral> <Alberth> hmm, can you disable bridges and tunnels? <- ouch :-D
07:57:28  <NGC3982> it sounds grf-makeable?
07:57:32  <NGC3982> at least the bridge-cost.
07:58:03  <Alberth> bridges do I think, just make them at most 2 tiles long
07:58:21  <Alberth> which is not entirely disabling, but useless enough :p
07:58:51  <Alberth> I don't know what you can do with tunnels in newgrf
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08:08:42  <planetmaker> tunnels are not newgrf-able except the looks
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08:12:02  <Terkhen> true, you can set them to useless lenghts
08:12:50  <Eddi|zuHause> why not allow "tunnel types" the same as bridgetypes? (with looks, length, speedlimit, etc.)
08:13:07  <Eddi|zuHause> internally they're the same anyway
08:13:07  <Terkhen> I suppose that the settings do not allow 0, though
08:13:45  <Terkhen> Eddi|zuHause: and air drag modifiers
08:14:21  <Eddi|zuHause> bridges also have an introduction year
08:16:07  <Alberth> not needed for tunnels as long tunnels cost too much in the beginning :)
08:17:59  <Eddi|zuHause> cost is a really bad balancing method in this game :p
08:19:40  <NGC3982> so, tunnels are 'un-prohibitable' in that sence?
08:22:25  <Alberth> make it at sea level, and forbid terra forming :)
08:22:37  <Terkhen> I don't remember a tunnel basecost
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08:29:35  <Hirundo> Terkhen: there certainly is one
08:30:04  <Terkhen> ok :)
08:30:39  <Terkhen> then it is possible to "forbid" tunnels that way
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08:35:54  <peter1138> It is only me.
08:36:03  <peter1138> There is no need for the lavish celebrations.
08:36:14  <NGC3982> celebrations of what?
08:36:19  <peter1138> My arrival.
08:36:23  <NGC3982> ah, i see
08:36:25  <NGC3982> yey
08:36:29  <Terkhen> hi peter1138
08:42:09  <Alberth> I am sorry, but your manager failed to inform us of your intention to arrive here at this hour. Had we known, we would have given you a more warm welcome.
08:42:09  <Alberth> None the less, welcome to our humble establishment, I hope you have a pleasant stay here.
08:42:39  <peter1138> You see, I have just stated that such action is unnecessary at this current time.
08:43:08  * NGC3982 hastes making a cake
08:43:53  <peter1138> Cakes, and indeed other perishable foodstuffs, can be purchased for very reasonable prices from your local supermarket.
08:44:23  <NGC3982> dont you dismantle the soul of NGC made cake ;_;.
08:44:37  * NGC3982 makes a cake for his employees all the time
08:44:51  <NGC3982> it's a fun way of celebrating non-relevant dates and stuff.
08:45:16  <NGC3982> http://a5.sphotos.ak.fbcdn.net/hphotos-ak-snc6/248257_10150186356005814_2230733_n.jpg
08:45:21  <NGC3982> at towel day.
08:45:28  <NGC3982> http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/305207_10150497892202785_1109489621_n.jpg
08:45:35  <peter1138> Please refer to http://www.cakewrecks.com/ for explicit examples on what to avoid when making a cake at home.
08:45:37  <NGC3982> at the swedish "teeth brushing" day.
08:46:14  <Eddi|zuHause> you brush your teeth once a year?
08:46:18  <NGC3982> http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/303401_10151008883462785_1923097243_n.jpg
08:46:23  <NGC3982> at the international chocolate day
08:46:38  <peter1138> NGC3982, I wish to employ you.
08:46:54  <Alberth> NGC3982: do you have enough days in a year?
08:46:59  * NGC3982 is usually the employer.
08:47:09  <Markk> Eddi|zuHause: NGC3982 does.
08:47:27  <NGC3982> for instance, i could have made a cake so celebrate lots of stuff today
08:47:42  <NGC3982> the coronation of alexander the third
08:48:01  <Markk> Do you want to make your employees fat?
08:48:02  <NGC3982> or the treaty of berlin
08:48:07  <NGC3982> Markk: indeed.
08:48:14  <NGC3982> i want them stuck in their chairs.
08:48:17  <Markk> :D
08:49:19  <NGC3982> actually, in an empirical fashion - cakes is a great loyality-increase per currency spent.
08:49:43  <NGC3982> i actually believe i can measure it statisticly.
08:50:00  <NGC3982> removing the coffee machine made a 15% change in sale statistics, for instance.
08:50:08  * NGC3982 loves call center data management.
08:51:22  <NGC3982> Markk: did you install supreme commander?
08:51:36  <Markk> no
08:51:39  <NGC3982> i havent tried it yet.
08:51:52  <Markk> I had stuff to do last night.
08:52:42  <NGC3982> i know
08:52:49  <NGC3982> i didnt really wait
08:53:11  <NGC3982> it was just fun to antagonize you :p
08:54:14  <Markk> :)
08:54:18  <Markk> Yes, I noticed that.
08:54:38  <Markk> I get a notice in my phone ever time someone hilights me.
08:54:45  <NGC3982> oh, haha.
08:54:50  <Markk> (But with a spamfilter, so no more than once a minute)
08:54:58  <Markk> every*
08:55:06  * NGC3982 plans a devious script.
09:01:24  <peter1138> 1440 notices a day...
09:03:17  <Terkhen> meh
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09:03:28  <Terkhen> now I want cake
09:03:34  <Terkhen> thank yoy
09:03:38  <Terkhen> you
09:03:50  <Terkhen> hi FLHerne
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09:06:15  <FLHerne> hi :-)
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09:44:13  <Eddi|zuHause> why is it whenever i play a "random" culture in widelands, i get imperium?
09:45:13  <peter1138> random.seed(0)
09:50:16  <__ln__> zomg, there are cultures in ottd now
09:53:37  <Terkhen> Eddi|zuHause: will I lose much time of my life if I try that game?
09:53:53  <Eddi|zuHause> if you liked settlers, possibly :)
09:56:40  <Terkhen> I never tried it :P
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13:08:55  <Belugas> hello
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14:43:24  <NGC3982> wat
14:43:28  <NGC3982> choo-choo
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15:04:40  <Bolsiq> hello
15:04:46  <Alberth> hi
15:07:06  <Bolsiq> i didnt expect so many people here ;)
15:07:28  <Alberth> it's awfully quiet for that many people :)
15:07:48  <Alberth> if you'd put them all in one physical room, they'd make a lot more noise :)
15:09:18  <Bolsiq> or they would kill each other ;)
15:09:46  <planetmaker> we tested with a small sub-sample. Nothing of that sort happend. Rather pie eating
15:10:09  <V453000> xD
15:10:42  <Alberth> Bolsiq: nah, OpenTTD is a family friendly game, no need to carry weapons here
15:11:15  <planetmaker> except our fighter plane and attack helicopter ;-)
15:11:22  <V453000> he didnt say anybody kills anyone with weapons? :)
15:11:40  <Alberth> planetmaker: ssshhhttt !  don't tell about our backup :p
15:12:15  <Bolsiq> you can destroy cars usign trains ;)
15:13:00  <Alberth> I'd be destroying my own road vehicles, that's not smart as tycoon :)
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15:18:24  <Bolsiq> freerct lol
15:31:23  <Alberth> ?
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16:43:34  * Rubidium wonders whether freerct has 'security checkpoints' at the entrance of the park
16:49:14  <planetmaker> they probably have land-air-missile launch sites ;-)
16:51:10  <planetmaker> and marines at the checkpoints, of course
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16:57:12  <andythenorth> shall we fix rivers?
16:57:36  <planetmaker> fix as in...?
16:58:04  <andythenorth> 1. replace river if bulldozed
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16:58:51  <andythenorth> 2. measure length of river when constructing (pathfinder probly knows); divide by 5 to get n tiles; from first coast tile, work backwards for n tiles, making river wider
16:58:58  <andythenorth> creates deltas
16:59:13  <andythenorth> Alberth had ideas for 1 maybe?
17:02:23  <andythenorth> hmm
17:02:32  * andythenorth ponders redrawing everything for 2x zoom
17:02:35  <andythenorth> due to bad eyes
17:02:44  <andythenorth> but then my eyes will be screwed by drawing :P
17:02:45  <andythenorth> a
17:02:52  <andythenorth> then I'll need 4x zoom :P
17:07:47  <Terkhen> it would probably be simpler to disable bulldozing rivers completely
17:08:00  <Terkhen> as Yet Another Setting
17:08:22  <andythenorth> it would break overbuilding with canals
17:08:27  <andythenorth> but that's broken anyway :P
17:09:09  <andythenorth> stupidly expensive to overbuild river with canal
17:10:20  *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd
17:10:44  <Wolf01> hello
17:17:20  *** LordPixaII [~pixa@79-68-103-33.dynamic.dsl.as9105.com] has joined #openttd
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17:19:13  <FLHerne> Can NML do macros?
17:21:05  <FLHerne> If so, how? If not, how do I define multiple near-identical spritelayout/switch/item blocks?
17:22:13  *** Pixa [~pixa@85.210.76.208] has quit [Ping timeout: 480 seconds]
17:22:27  <andythenorth> you can do spriteset templates
17:22:29  <andythenorth> but not macros
17:22:31  <andythenorth> what languages do you know / line?
17:22:33  <andythenorth> like /s
17:23:03  *** Pixa [~pixa@79-68-109-247.dynamic.dsl.as9105.com] has joined #openttd
17:24:01  <FLHerne> Various kinds of BASIC, a little C. Not a serious programmer :P
17:24:22  <andythenorth> you can use the c-pre-processor
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17:24:49  <FLHerne> I tried to put spritelayout blocks in templates, but it didn't work :-(
17:24:59  <andythenorth> if you use CPP, you will get support here
17:25:03  <andythenorth> depending on who is in channel
17:25:11  <FLHerne> Thanks
17:25:19  <andythenorth> if the people who can help are not here, you may get laughed at and told you are using the wrong tool
17:25:19  <FLHerne> I'll try that then
17:25:27  <andythenorth> I would use python, but you'd have to learn new things
17:26:10  <Terkhen> besides that, you can also use the openttdcoop devzone makefile framework, which has support for CPP
17:26:38  <Terkhen> or patiently wait for this to be implemented: http://dev.openttdcoop.org/issues/3637
17:27:23  <andythenorth> or do this http://www.tt-forums.net/viewtopic.php?f=68&t=58390
17:27:36  <andythenorth> templating with python is insanely easy, but seems to have a fear factor
17:27:42  <FLHerne> So at least I haven't created an entirely unnecessary problem for myself :P
17:28:08  <FLHerne> If someone's already considered it, there must be some valid reason to encounter it :D
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17:28:30  <andythenorth> FIRS and OpenGFC extras are templated with CPP
17:28:34  <andythenorth> BANDIT and FISH are python
17:28:44  <andythenorth> CETS is a different sort of python
17:34:18  <CIA-4> OpenTTD: translators * r24397 /trunk/src/lang/ (4 files):
17:34:18  <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:34:18  <CIA-4> OpenTTD: korean - 11 changes by telk5093
17:34:18  <CIA-4> OpenTTD: brazilian_portuguese - 96 changes by Tucalipe
17:34:18  <CIA-4> OpenTTD: spanish - 1 changes by Terkhen
17:34:18  <CIA-4> OpenTTD: vietnamese - 1 changes by nglekhoi
17:38:01  *** Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has joined #openttd
17:39:22  <Alberth> FLHerne: alternatively, you can extend NML to have template support :p
17:39:37  <Alberth> Rubidium: freerct has no gates at all, currently
17:40:10  <Alberth> andythenorth: I agree with Terkhen, make them non-deletable
17:41:59  <andythenorth> +0.9
17:42:06  <andythenorth> so how to handle canals case?
17:42:28  <Terkhen> don't
17:42:31  <andythenorth> no locks?
17:42:43  <Terkhen> nothing could be built over rivers
17:43:56  <Alberth> river and canal are both water, I fail to see a problem in keeping rivers, tbh
17:44:24  <andythenorth> no bulldoze = no lock building
17:44:29  <TWerkhoven> would that also prohibit terraforming if it affects a river-tile?
17:44:30  <andythenorth> no lock building = no river transport
17:45:12  <andythenorth> otherwise I'm +1
17:45:34  <Alberth> how is bulldoze == lock building?
17:45:58  * andythenorth should read the code
17:46:02  *** frosch123 [~frosch@frnk-4d00891d.pool.mediaWays.net] has joined #openttd
17:46:20  <Alberth> maybe the code is wrong :)
17:46:25  <Alberth> hi frosch
17:46:50  <andythenorth> building a lock on river costs (destruction cost + lock cost) so I assume it calls some destruction related stuff
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17:47:02  * andythenorth didn't check ;)
17:47:05  <frosch123> hai
17:47:19  <andythenorth> my point being only, we might need to special case / fix locks
17:47:41  *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd
17:48:04  <Alberth> I would expect so, you'd need to check for water being a river somewhere
17:50:32  <andythenorth> FLHerne: templating repeating code with the python built-in templater is trivial, I am reading my own tutorial to remember how :P
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18:05:34  <pasky> hmm, I'm trying to play with ECS but it's a bit painful since it requires building huge swathes of supply chains pretty much at once - is that just how it is or is there any trick to it?
18:06:12  <andythenorth> use cheats
18:06:15  <andythenorth> oops
18:06:18  <pasky> :))
18:06:18  * andythenorth is being silly
18:06:51  <Alberth> industries like sandpit provide cargo to start, don't they?
18:07:10  <Alberth> it has been several years since I last played ECS
18:10:26  <andythenorth> hmmm
18:10:26  <andythenorth> what can I complain about today? :)
18:10:26  <andythenorth> I fixed my python, so that's no good for complaints
18:10:50  <Alberth> you mentioned rivers already too
18:11:23  <Alberth> do you have thoughts about the pyramid thingie?
18:12:35  *** Progman [~progman@p57A1AA5D.dip.t-dialin.net] has joined #openttd
18:14:48  <andythenorth> I will later
18:14:56  <andythenorth> when I've written more code
18:15:03  <andythenorth> it's a silly pointless project though :)
18:15:35  <pasky> Alberth: yes, in the beginning, getting money is fine with small circuits like coal or sand + coal; but once one wants to involve factories, many things must come together at once... but i just figured that i should start by doing multiple circuits of different raw materials and grow from there up instead of looking at a factory and trying to satisfy its dependencies
18:16:07  <Alberth> pasky: ok, I never got that far
18:18:43  <andythenorth> Alberth: I'm considering I can 'just' provide a browser view on the app that renders the grf, then pushes it back out as a tar :P
18:18:50  <andythenorth> via the browser
18:18:59  <andythenorth> kind of silly
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18:37:35  <Alberth> tbh, I still don't understand how you connect a browserto the configuration process, but maybe that's just me
18:38:03  <andythenorth> tbh, it's probably just me :P
18:38:57  <andythenorth> I'm not even sure that editing config data in the browser is easier than editing in text editor
18:40:16  <Alberth> depends on the data and the editor :p
18:45:47  * andythenorth has learnt some things about SSD failure rates and is backing up
18:46:34  <Alberth> :)
18:48:17  *** DOUK [~KEM@ALyon-158-1-127-39.w90-29.abo.wanadoo.fr] has joined #openttd
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18:56:11  <Belugas> #Old man take a look at my life
18:56:16  <Belugas> #I'm a lot like you were
18:57:26  <planetmaker> :-)
18:58:41  <andythenorth> and the silver spoon
19:02:58  *** Supercheese [~chatzilla@50-37-107-68.mscw.id.frontiernet.net] has joined #openttd
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19:32:10  <andythenorth> "Welcome to Pyramid.  Sorry for the convenience." :P
19:37:09  <Alberth> it seems pretty simple for making a website
19:37:27  <Alberth> within certain boundaries probably
19:38:13  <andythenorth> I just discovered this buildout on github, which simplified install
19:38:14  <andythenorth> https://github.com/svx/pyramid-buildout
19:39:59  * andythenorth considers for bed
19:40:09  <FLHerne> andythenorth: I sent you a very incomplete CHIPS-object grf. Thanks to you and Alberth for prompting me into trying to be productive :D
19:40:26  <andythenorth> did you try templating? ;)
19:40:57  <FLHerne> I did, but failed :-( Maybe tomorrow
19:41:35  <andythenorth> how do I find objects in game?
19:41:40  <andythenorth> nvm
19:41:54  <Alberth> look carefully :)
19:42:18  <FLHerne> Just realised they need a flag to allow overbuilding
19:42:20  <andythenorth> objects don't overbuild? :o
19:42:41  <FLHerne> Which is the correct order of comments there?
19:42:41  <andythenorth> ok, so they build on corner-coasts, I see why you want them
19:43:02  <andythenorth> FLHerne: ignore overbuilding comment from me, I didn't know if was a flag
19:43:40  <andythenorth> what do the new object gui buttons do?
19:43:48  <andythenorth> there's a grid of 4 below the list
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19:44:22  <FLHerne> andythenorth: You can build bridges over them, too :-)
19:44:45  <FLHerne> Also, which buttons?
19:45:31  <andythenorth> they look like they might select orientations or such
19:45:39  <andythenorth> selecting one changes the available objects
19:45:51  * andythenorth fails to understand new objects tbh
19:46:06  <andythenorth> but this grf looks nice ;)
19:47:54  <FLHerne> They should be orientations
19:48:11  <FLHerne> But different orientations of flat tiles look the same anyway
19:48:32  <FLHerne> Added overbuilding flag now :-)
19:56:36  * andythenorth -> bed
19:56:37  <andythenorth> good night
20:00:41  <Terkhen> good night andythenorth
20:01:30  <Alberth> good night andy
20:03:59  *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd []
20:07:58  *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd []
20:16:33  <Supercheese> Oooh, CHIPS tiles as objects? Very much want
20:20:47  <FLHerne> Not finished yet :P
20:21:18  <Supercheese> Need any coding help? Menial tasks you want to outsource to a cheap laborer? :P
20:24:59  <FLHerne> I'm still figuring out how to do the menial tasks :P
20:25:15  <FLHerne> Seems an easy first grf :-)
20:28:56  <Supercheese> Indeed
20:36:35  <Terkhen> good night
20:36:59  *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has joined #openttd
20:39:08  <dihedral> o/
20:41:11  <Chris_Booth> dihedral!
20:41:16  <Chris_Booth> fuck me, how are you?
20:55:22  <dihedral> no thank you - but i am well :-D
20:56:15  <Chris_Booth> lol
20:56:29  <Chris_Booth> not in that way Mr dihedral
20:56:39  <dihedral> :-P
20:57:35  <Chris_Booth> have you been hiding from the openttd world?
20:57:44  <dihedral> i have been very busy
20:58:05  <dihedral> sadly
20:58:23  *** snorre [~snorre@c1A0FBF51.dhcp.bluecom.no] has quit [Quit: leaving]
20:58:41  <Chris_Booth> nice to hear, last 18 months have been the same for me sadly
21:02:10  *** frosch123 [~frosch@frnk-4d00891d.pool.mediaWays.net] has quit [Remote host closed the connection]
21:11:53  <Supercheese> So, I'm wanting to start up a non-OTTD-related project on Google Code; I've never used any version control system before, and Subversion, Mercurial, and Git are offered. Which should I choose?
21:12:19  <Chris_Booth> Git
21:12:45  <Supercheese> That's one vote for Git
21:12:59  <dihedral> hg
21:13:26  <Supercheese> hg?
21:13:31  <dihedral> mercurial
21:13:37  <Supercheese> One for mercurial...
21:13:44  <dihedral> and that will not work ;-)
21:13:48  <Supercheese> ?
21:13:54  <Wolf01> svn
21:13:55  <dihedral> asking us what we prefer
21:13:58  <Chris_Booth> dude Git has way more support for novice developers
21:13:59  <dihedral> see
21:14:38  <dihedral> you will get one opinion more than active people in this channel ... at least
21:14:54  <dihedral> hg and git are very similar
21:15:18  <glx> but on windows hg works better
21:15:58  <dihedral> glx, still? as far as i could say, git works ok now under windows, too
21:16:10  * Chris_Booth is not sure
21:16:18  <Chris_Booth> I also suggest investing in a Mac
21:16:23  <glx> last time I tried it worked but was very slow
21:16:35  <Supercheese> I do not want any Apple computer, thanks
21:17:00  <Nat_aS> screw apple
21:17:19  <Supercheese> ^ that, more or less
21:17:32  <Nat_aS> remember when they were the heroic underdogs?
21:17:37  * Chris_Booth hide from that haters
21:17:49  <Nat_aS> now they are just professional patent trolls.
21:18:50  <Chris_Booth> now they make the most ruggid laptops
21:19:02  <Supercheese> Oh, well there's a page on Google code itself "ChoosingAVersionControlSystem"
21:19:10  <Supercheese> Wasn't well advertised
21:19:15  <Nat_aS> I'm pretty sure Panasonic's toughbooks are the most rugged.
21:19:17  <FLHerne> They always made the best laptops :P
21:19:34  <Nat_aS> but if you are talking form an average consumer standpoint
21:19:51  <Nat_aS> I will admit there aluminum shells are quite snazzy
21:19:56  <Nat_aS> even if it jacks up the price
21:19:59  * FLHerne has working Apple laptops from 1994 to 2005 :P
21:20:09  <FLHerne> They just don't break :-)
21:20:36  <glx> the battery is dead way before ;)
21:20:47  <glx> (and it's not replacable)
21:20:52  <Nat_aS> I'm currently using an Asus G1 from 2007
21:20:58  <Nat_aS> which is absoltly broken
21:21:03  <Nat_aS> absolutely even
21:21:25  <Nat_aS> but it's cheaper, and has more power than a comparable machine from the same year by apple
21:21:29  <FLHerne> glx: It's replaceable on all the ones I have...
21:21:32  <Nat_aS> and that's what's important.
21:22:04  <Nat_aS> you can pay for aluminum, I'll spend my money on an actual computer.
21:22:21  <glx> FLHerne: you're lucky :)
21:22:43  <FLHerne> Nat_aS: Depends, really. They cost more, but last longer. My G4 still outperforms some modern netbooks :D
21:22:57  <Nat_aS> some
21:23:21  <Nat_aS> the definition of some includes shitty HPs
21:23:27  <FLHerne> Nat_aS: All but the fancy AMD Fusion/Dual-core Atom ones
21:23:30  <glx> now apple tends to use glue everywhere
21:23:33  <Nat_aS> I buy a new laptop every few years to stay up to date.
21:24:01  <FLHerne> glx: Only the Airs and retina MBP are non-replaceable, IIRC?
21:24:08  <Supercheese> Nice, 5GB hosting free
21:24:19  <Supercheese> 4GB*
21:24:40  <glx> FLHerne: yes but as users seems to like those, the next ones will be similar
21:26:05  <FLHerne> glx: Unfortunately so. I haven't bought an Intel Mac yet, and I don't intend to... :-(
21:27:07  <Nat_aS> anyways, having Apple software tied to the hardware removes any value from it
21:27:22  <Nat_aS> it dosn't matter how sturdy it is, it will allways be a mac
21:27:32  <FLHerne> From the software or hardware?
21:27:41  <Nat_aS> both
21:27:57  <FLHerne> Windows and Linux will both run fine on modern Macs :D
21:28:13  <FLHerne> Linux > OSX, definitely
21:28:17  <Nat_aS> I know that, but it's still only designed to work with apple hardware
21:28:32  <Nat_aS> whereas PCs are 100% modular and interchangeable.
21:28:43  <Nat_aS> you can build a PC in a cave with a box of scraps
21:28:51  <FLHerne> PC laptops aren't normally, though
21:28:55  <Nat_aS> true
21:29:09  <FLHerne> RAM and harddrive, but then that applies to most Apple ones too
21:29:19  <Nat_aS> you do have a fair point
21:29:37  <Nat_aS> but I'm still opposed to apple for reasons unrelated to there snazzy aluminum notebooks.
21:29:56  <glx> well Apple now solder RAM directly on motherboard
21:30:03  <Nat_aS> and I like being able to right click without having to attach a USB mouse :P
21:30:04  <Nat_aS> they do?
21:30:06  <Nat_aS> lame
21:30:24  <FLHerne> Too much emphasis on 'thin' :-(
21:30:47  <Nat_aS> things being soddered directly onto the motherboard and then breaking requiring the whole thing to be replaced, is responsible for most laptop repairs for me
21:31:09  <Nat_aS> I don't know how they earn a profit if the whole motherborad gets replaced once a waranty cycle for me
21:31:21  <Nat_aS> blach
21:31:23  *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0/20120710123126]]
21:31:24  <Nat_aS> motherboard
21:31:28  <FLHerne> I'd be happy to buy a 2" thick laptop if it had a huge battery and standardised hardware :-)
21:31:31  <Nat_aS> and yeah, thin is Ehh
21:31:36  <FLHerne> No-one sells them, though :-(
21:31:36  <glx> they don't replace the motherboard, they give you a new laptop
21:31:49  <Nat_aS> Small is nice, but if things are too thin, they become impractical
21:32:02  <Nat_aS> like my Android phone is wider at the top because of the antenna
21:32:26  <Nat_aS> the rest of the phone could be wider, but they just wanted it to be as thin as possible
21:32:38  <Nat_aS> but that means if it's laying flat, it's leaning away from you
21:32:41  <Nat_aS> which is silly
21:33:04  <FLHerne> My PB1400 has hot-swappable floppy/zip/CD/battery/pen drawer, you can't get that any more either :P
21:33:23  <Nat_aS> lol
21:33:32  <Nat_aS> i hate optical media so much
21:33:44  <Nat_aS> although laptops need more USB slots
21:33:49  <Nat_aS> why is the standard now three
21:33:54  <Nat_aS> my G1 had 4!
21:34:02  <Nat_aS> I want a laptop with 6 slots dammit!
21:34:09  <glx> laptops often miss firewire too
21:34:21  <Nat_aS> I'd rather have lots of ports than an optical drive
21:34:24  <Supercheese> I don't think I've ever used firewire...
21:34:31  <Nat_aS> because then I can attatch an optical drive with one of them
21:34:54  <FLHerne> At least modern laptops have them... Who thought SCSI was a good idea for external connections on a laptop!? :o
21:35:03  <Nat_aS> optical drives are moving parts, which is bad for a portable device
21:35:38  <Nat_aS> I mean modern Hard drives are safe enough, but optical drives are still bulky and noisy
21:35:58  * FLHerne goes to bed
21:36:02  <FLHerne> 'night
21:36:02  <dihedral> <glx> last time I tried it worked but was very slow <- it was not a repository on a network share, was it? :-P
21:36:04  <Nat_aS> night
21:36:12  *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd []
21:36:26  <TWerkhoven> replace the optical drive with an extra hdd
21:36:46  <dihedral> and run raid 1?
21:36:52  <TWerkhoven> or 0
21:36:58  <TWerkhoven> if your feeling adventurous
21:37:12  <TWerkhoven> or just loads of storage
21:37:27  <dihedral> TWerkhoven, raid 0 is the biggest crap ever!
21:37:47  <dihedral> wrt. raid :-P
21:37:50  <Nat_aS> when the waranty on my Vaio runs off I'll do that
21:37:54  <TWerkhoven> i am aware
21:37:56  <Nat_aS> maybe even an SSD
21:38:00  <dihedral> :-P
21:38:05  <dihedral> i thought you might be :-D
21:38:10  <Nat_aS> one thing i don't like is how big it is
21:38:14  <TWerkhoven> not much redundant about it
21:38:21  <Nat_aS> I mean i like it when I sit down and have a numpad and wide screen
21:38:29  <Nat_aS> but I don't like it when I can't fit it in my backpack
21:38:41  <Nat_aS> oh well, my phone is faster than some laptops now
21:38:47  <Nat_aS> and I have my shitty netbook
21:39:10  <dihedral> i'd only go with ssd in a laptop currently
21:39:41  <Nat_aS> well it will be a while before I'm ready for a new computer, esp after getting this phone
21:39:43  <dihedral> i dislike too many turning things and noisy things in laptops
21:39:50  <Nat_aS> but I'm not sure what the peremeters will be
21:39:54  <Nat_aS> maybe no moving parts though
21:39:58  <Nat_aS> (well discounting the fan)
21:40:05  <Nat_aS> or maybe I'll try building a PC
21:40:28  <Nat_aS> I have no use for optical media though
21:40:47  <Nat_aS> I pirate all my movies and music, and get all my games from Steam
21:41:01  <Nat_aS> I only use disks for booting shit when things break
21:41:05  <Nat_aS> and I try a USB key first
21:41:18  <TWerkhoven> sounds familiar
21:42:08  <TWerkhoven> saves a lot of hassle with a cheap cd/dvd-r
21:42:17  <TWerkhoven> and drives not being able to read em
21:42:28  <Nat_aS> I want to see optical media die
21:42:53  <dihedral> i do not even have an optical drive
21:42:54  <Nat_aS> I wish Steve jobs had tried to kill it the same way he did with Floppies. flash on mobile devices, and right clicking
21:43:13  <Nat_aS> i mean the air dosn't have a optical drive
21:43:19  <Nat_aS> no do iThings
21:43:35  <Nat_aS> but if he didn't put those neat little slot loaders on everything
21:43:48  <Nat_aS> he could have pushed completly digital distribution
21:43:53  <Nat_aS> and people would have eaten it up
21:44:09  <Nat_aS> and now he's dead so he can't influence markets through sheer charisma.
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22:42:28  <Wolf01> 'night all
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