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01:00:55 *** kkimlabs_ [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has joined #openttd 01:28:28 *** cmircea_ [~cmircea@86.123.42.12] has quit [Ping timeout: 480 seconds] 01:50:46 *** kkimlabs_ [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 01:58:23 *** glx [glx@2a01:e35:2f59:c7c0:d0c3:1ede:c1c:68c3] has quit [Quit: bye] 02:17:33 *** kkimlabs_ [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has joined #openttd 02:52:31 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has quit [] 03:34:09 *** KouDy1 [~KouDy@23.40.49.60.kmr01-home.tm.net.my] has joined #openttd 03:34:40 *** KouDy [~KouDy@115.133.13.128] has quit [Ping timeout: 480 seconds] 03:59:57 *** HerzogDeXtEr1 [~Flex@i59F6A3BB.versanet.de] has joined #openttd 04:06:27 *** HerzogDeXtEr [~Flex@i59F6DE4D.versanet.de] has quit [Ping timeout: 480 seconds] 04:44:05 *** Eddi|zuHause [~johekr@p5DC67908.dip.t-dialin.net] has quit [] 04:44:21 *** Eddi|zuHause [~johekr@p5DC67354.dip.t-dialin.net] has joined #openttd 05:04:46 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 05:15:27 *** Prof_Frink [~proffrink@94.13.8.182] has quit [Ping timeout: 480 seconds] 05:35:36 *** kkimlabs_ [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] 05:38:26 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 06:18:35 <Terkhen> good morning 06:27:11 <dihedral> good morning Terkhen 06:35:14 *** telanus [~telanus@196-215-173-106.dynamic.isadsl.co.za] has joined #openttd 06:59:23 *** HerzogDeXtEr1 [~Flex@i59F6A3BB.versanet.de] has quit [Read error: Connection reset by peer] 07:04:58 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 07:17:36 *** cmircea_ [~cmircea@86.123.42.12] has joined #openttd 07:34:43 *** levelbylevel [~ideas@host81-149-38-109.in-addr.btopenworld.com] has joined #openttd 07:36:07 *** kkimlabs [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has joined #openttd 07:36:11 *** sla_ro|vista [slaco@78.96.213.97] has joined #openttd 07:36:58 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 07:41:47 *** sla_ro|master [slaco@78.96.213.97] has quit [Ping timeout: 480 seconds] 07:45:51 <__ln__> good dihedral, morning 08:00:58 <dihedral> that was worth the effort, wasn't it __ln__ ? 08:01:26 <__ln__> of course 08:08:40 *** kaylar [438c5683@ircip2.mibbit.com] has joined #openttd 08:10:12 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Read error: Connection reset by peer] 08:10:27 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 08:18:01 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 08:18:04 *** mode/#openttd [+o Alberth] by ChanServ 08:18:16 <Alberth> hi hi 08:19:39 <kaylar> hello 08:20:33 *** kaylar [438c5683@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 08:25:21 <Terkhen> I wonder if they think that IRC users do nothing besides checking the channel every 10 seconds 08:25:35 <dihedral> :-D 08:32:58 <Alberth> depends on the channel :) #python with 700+ users, someone is bound to react soon :) 08:34:19 <Alberth> imho equally possible is that they don't understand IRC, and are just trying it, and it does not speak back within a 'reasonable' time :) 08:35:03 <Alberth> just like "he, what does this button do? .... oh, nothing" 08:37:15 <telanus> :D 08:37:51 <telanus> I see there isn't a nightly build since friday 08:39:33 <Alberth> since friday already? :o 08:45:46 <Eddi|zuHause> nobody uses nightlies :p 08:46:20 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 08:46:23 *** mode/#openttd [+o peter1138] by ChanServ 08:48:18 <telanus> I do use nightlies 08:53:55 <Alberth> just build it yourself :) 09:04:00 <dihedral> aye 09:04:12 <dihedral> and then again, nobody uses nightlies :-P 09:04:53 <telanus> is it compilable with VS 2010 Express? 09:05:02 <planetmaker> yes 09:05:13 <planetmaker> hello all :-) 09:06:28 <Alberth> hi planetmaker 09:06:49 <Alberth> planetmaker: do you know the state of coding the sprites in zbase? 09:07:09 <planetmaker> as far as I've seen the coding state is 0% 09:07:39 <Alberth> oke, that sounds like there is work to do yet :) 09:07:47 <telanus> what tools do I need extra? only openttd-useful? 09:08:04 <planetmaker> and to answer your question yesterday(?): I'm definitely interested in helping. IMHO one one could either start by merging OpenGFX or by copying the relevant parts (just sprites + pnml + build) and then add via alternative sprites the new ones 09:08:06 <Alberth> a checkout of openttd 09:10:04 <Alberth> right, I don't understand some parts of that, but it sounds like a fun experiment to do :) 09:10:19 <Alberth> let's start with a checkout of both repos :) 09:11:00 <planetmaker> :-) yeah 09:11:41 <planetmaker> Alberth: what - IMHO - basically can be done: take OpenGFX. It's all in NML. Ignore it being build from scratch (e.g. don't create pngs from gimp sources) 09:11:56 <planetmaker> And then just adding the alternative_sprites block to the appropriate places 09:12:27 <planetmaker> I linked an (the only) example in the zbase thread where I already did that in OpenGFX itself for the large explosion 09:12:40 <planetmaker> that "just" needs doing hundret of times 09:12:52 <Alberth> something in that direction sounds like a plan :) 09:14:16 <planetmaker> it's IMHO also (much) easier than a newgrf approach. As it needs not the newgrf overhead 09:14:26 <planetmaker> and the required 8bpp are already coded 09:14:36 <planetmaker> and you see all progress immediately so to speak 09:14:48 <Alberth> you do? 09:14:57 * Alberth is not running 32bpp afaik :) 09:15:05 <planetmaker> I do ;-) 09:15:12 <Alberth> ie another thing to do :) 09:15:15 <planetmaker> but that's actually an easy thing to change :-P 09:16:15 <Alberth> devzone doesn't like me :( "abort: stream ended unexpectedly (got 53678 bytes, expected 59828)" 09:16:42 <planetmaker> which repo, Alberth? 09:16:48 <Alberth> zbase 09:17:02 <planetmaker> hm. give me your ssh key. It's a http issue 09:17:11 <planetmaker> of huge repos 09:17:12 <Alberth> how big is it ? 09:17:17 <planetmaker> dunno :-) Big 09:22:39 *** kkimlabs [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 09:31:18 *** kkimlabs [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has joined #openttd 09:39:08 * telanus hasstarted a compile. Hope it works 09:44:56 <Terkhen> telanus: there is a MSVC compiling tutorial in the wiki, made by Roujin IIRC 09:45:09 *** cmircea_ [~cmircea@86.123.42.12] has quit [Ping timeout: 480 seconds] 09:45:14 <Terkhen> it should be in his user page 09:46:05 <telanus> I followed this one: http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions 09:48:09 <Terkhen> that one misses the info for not having to specify the openttd useful folders with each new project 09:54:37 <telanus> <Terkhen> telanus: there is a MSVC compiling tutorial in the wiki, made by Roujin IIRC <---------------- can't find this one :( 09:55:23 * Terkhen cant access the wiki now 09:56:35 <planetmaker> and... why don't you follow the VS C++ 2010? 09:56:41 <planetmaker> did you mind the differences to 2008? 09:57:28 <telanus> there isn't a 2010 one on the wiki that I found 09:58:11 <Terkhen> planetmaker: there is no official tutorial 09:58:33 <planetmaker> Terkhen: but the hints wrt 2010 are just below that one. Listing differences to 2008 09:58:54 <Terkhen> ooh, that's new 09:59:12 <telanus> yip followed that 10:03:22 <planetmaker> sorry, can't help further. I don't use windows 10:06:22 <Terkhen> I can help you when I'm back at home :P 10:28:16 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 10:32:39 *** sla_ro|vista [slaco@78.96.213.97] has quit [Ping timeout: 480 seconds] 10:44:54 *** sla_ro|vista [slaco@78.96.213.97] has joined #openttd 10:49:04 *** sla_ro|master [slaco@78.96.213.97] has quit [Ping timeout: 480 seconds] 10:53:26 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 10:54:56 *** sla_ro|vista [slaco@78.96.213.97] has quit [Ping timeout: 480 seconds] 11:15:22 *** cyph3r [~Miranda@ip-78-45-93-108.net.upcbroadband.cz] has joined #openttd 11:35:34 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:04:21 *** glx [glx@2a01:e35:2f59:c7c0:c939:bcfd:b76b:1d6a] has joined #openttd 12:04:24 *** mode/#openttd [+v glx] by ChanServ 12:16:49 *** kirin` [telex@xn--phnix-ibb.net] has quit [Ping timeout: 480 seconds] 12:36:52 *** kirin` [telex@xn--phnix-ibb.net] has joined #openttd 12:42:49 <Belugas> hello 12:51:57 <Alberth> hi 12:55:54 <Belugas> hello Alberth 13:00:12 *** TWerkhoven [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 13:18:14 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has joined #openttd 13:20:35 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 13:24:06 *** cmircea_ [~cmircea@86.123.42.12] has joined #openttd 13:28:43 *** kkimlabs__ [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has joined #openttd 13:33:30 *** kkimlabs [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 13:33:50 *** kirin` [telex@xn--phnix-ibb.net] has quit [Ping timeout: 480 seconds] 13:36:02 *** kirin` [telex@xn--phnix-ibb.net] has joined #openttd 13:40:10 *** kkimlabs__ [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has left #openttd [] 13:47:45 *** levelbylevel [~ideas@host81-149-38-109.in-addr.btopenworld.com] has quit [Quit: levelbylevel] 13:49:59 *** kirin` [telex@xn--phnix-ibb.net] has quit [Read error: Connection reset by peer] 13:59:34 *** kirin` [telex@xn--phnix-ibb.net] has joined #openttd 14:07:57 *** flaa [~flaa@188.141.45.124] has joined #openttd 14:25:57 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 14:34:03 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 14:43:25 *** kmfx88 [51eb2f61@ircip2.mibbit.com] has joined #openttd 14:44:52 <kmfx88> Is there a way to have the original building and trees in the latest open TTD? 14:45:51 <planetmaker> yes. I'd like to point you to the readme 14:45:52 <kmfx88> 1.2.1 that is 14:46:20 <planetmaker> it explains in detail where to put the original grf files 14:46:33 <planetmaker> then select them in the game options dialogue ingame 14:47:04 <kmfx88> Ok. Thank you. 14:47:07 *** kmfx88 [51eb2f61@ircip2.mibbit.com] has quit [] 14:58:28 *** LordAro [~LordAro@host81-155-172-157.range81-155.btcentralplus.com] has joined #openttd 14:59:06 <Alberth> hi 14:59:12 <LordAro> evenings 15:01:10 * telanus has given up on trying to build OpenTTD here :( 15:02:43 <andythenorth> hello 15:08:10 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has quit [Remote host closed the connection] 15:11:32 *** Ganga [576ef0f7@ircip2.mibbit.com] has joined #openttd 15:11:50 <Ganga> sup 15:11:56 *** Marble [~bobo@h239n1fls301o838.telia.com] has joined #openttd 15:12:46 *** Ganga [576ef0f7@ircip2.mibbit.com] has quit [] 15:14:34 <planetmaker> a clear case of 10s attention span :-) 15:16:19 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 15:16:38 <Eddi|zuHause> what do you mea... oh a butterfly 15:19:56 <Eddi|zuHause> hey this one is great ;) especially the second part http://www.youtube.com/watch?v=6wXkI4t7nuc 15:21:16 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 15:21:56 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has joined #openttd 15:25:43 <Elukka> it would be sweet if someone made BuildOTTD or something equivalent work for modern versions of the game 15:26:06 <planetmaker> feel invited to do so, Elukka 15:27:37 <Elukka> yes, i know anyone can work on an open source project 15:28:49 <Rubidium> I thought that's the whole problem, there are no sources for it 15:29:03 <Rubidium> or it's built with some language that isn't used by much 15:29:07 <Rubidium> s/much/many/ 15:29:31 <Elukka> all i was saying it'd be nice if there was an utility to easily build openttd with 15:29:42 <Elukka> if i had the skill or inclination or the inclination to learn the skill to do it myself i'd be doing it already 15:29:46 <Elukka> instead of saying it'd be nice :P 15:30:24 <Terkhen> I don't think that the MinGW tutorial is complicates 15:30:28 <Eddi|zuHause> is that a case of "we should do X" where it meant "YOU should do X"? 15:30:43 <Terkhen> complicated* 15:30:58 <Alberth> Eddi|zuHause: well, anybody other than "me", usually 15:31:12 <andythenorth> we should create an "OpenTTD ponies" websiter 15:31:16 <Terkhen> you could make a script for the whole process easily 15:31:20 <andythenorth> -r 15:31:38 * Rubidium used to have a 'compile service' that'd build patches against HEAD 15:32:08 <Terkhen> but IMO the tutorial by itself is simple enough 15:33:26 <Terkhen> telanus: did you try it? 15:33:33 <dihedral> Elukka, for 2500 ⬠i'll be your bitch for a week and build the service for you :-P 15:33:47 *** pugi_ [~pugi@host-091-097-004-184.ewe-ip-backbone.de] has joined #openttd 15:33:53 <Terkhen> s/it/the MinGW tutorial/ 15:34:18 *** pugi_ is now known as pugi 15:36:42 <telanus> Terkhen: yes tried but seems I couldn't get it to compile :( 15:36:52 <Elukka> it's not like i demanded someone makes this thing for me 15:37:36 <Alberth> why bring it up in the first place? 15:38:00 <Elukka> are suggestions, or even just musing, verboten? 15:38:34 <NGC3982> verboten! 15:38:35 <Alberth> no, but they are so useless 15:38:38 *** frosch123 [~frosch@frnk-4d00887a.pool.mediaWays.net] has joined #openttd 15:38:43 <NGC3982> best german:ish word in existance. 15:39:16 <Alberth> hi frosch 15:39:28 *** cyph3r [~Miranda@ip-78-45-93-108.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 15:39:56 <frosch123> hai 15:46:37 <Rubidium> dihedral: I hope he doesn't take your offer the wrong way ;) 15:46:49 <dihedral> :-D 15:47:00 <dihedral> then there would be a few zeros missing :-P 15:48:27 <Terkhen> telanus: which error did you get? 15:48:54 * NGC3982 gets jiggy with it. 15:53:54 <Eddi|zuHause> Elukka: if you build it, they will come 15:53:59 <telanus> Terkhen: I get a different one each time 15:54:18 <telanus> Last time, it complained it couldn't dind unicode.h 15:54:30 <Elukka> why is htere a suggestion forum? 15:54:32 <Elukka> *there 15:54:39 <telanus> before it couldn't find some other file 15:58:38 <dihedral> so people have a place to write their stuff and nobody has to care, Elukka 15:58:39 <dihedral> :-P 15:58:58 <dihedral> basically keeping the other forums free of crap :-P 15:59:47 <Eddi|zuHause> that is correct ;) 16:01:01 <Elukka> so the idea is that nobody who isn't a coder on the project can have anything worthwhile to say 16:01:12 <Elukka> i know anyone is free to join the project, but that does sound terribly insular 16:01:53 <FLHerne> Elukka: Nobody who isn't a coder can have anything worthwhile to say unless they become a coder to fulfil their proposal, apparently :P 16:02:34 <planetmaker> Elukka: everyone is free and welcome and invited to bring forward his or her suggestions on improvement of whatever aspect bothers him or her 16:02:46 <planetmaker> For that purpose we DO have the suggestions forum 16:02:54 <Elukka> okay, cool 16:02:58 <planetmaker> Contrary to popular believe it's even read 16:03:37 <planetmaker> But bringing forward a suggestion does NOT imply that anyone knowledgable about the code will immediately jump forward and say "great. I'll have it done tomorrow" 16:04:06 <planetmaker> That won't even happen with ideas which a person agrees with. Good things take time. Sometimes even considerable time 16:04:36 <planetmaker> (as in years) 16:05:19 <Elukka> yes 16:05:46 <planetmaker> of course other things go very quick as well. And that heavily depends... on the code internals. 16:05:59 <planetmaker> and the motivation :-P 16:07:39 <Elukka> i think suggestions on a project like this are less of a request of anyone to do something but rather a way to bring up issues the users have 16:08:15 <planetmaker> there's a difference between suggestion and bug... 16:09:01 <planetmaker> I disagree though that compilation of the project is an issue 16:09:53 <Elukka> well, that was in reply to the notion that suggestions are 100% useless in every case and everyone should just shut up if they're not going to do it themselves 16:10:44 * NGC3982 forgot a server running and realizes that a fair amount of inflation builds up in 1200 years. 16:10:49 <Belugas> this is utterly reductive to the real situation. some suggestions have been coded 16:10:52 <Rubidium> making the same suggestion (again) usually is useless 16:10:53 <Belugas> not all, but some did 16:11:37 <planetmaker> NGC3982: discover min_active_clients 16:11:39 <Eddi|zuHause> NGC3982: inflation stops after 170 years 16:11:49 * Rubidium wonders how people will like it if that tool were written in labview which requires a 100+ MB runtime ;) 16:12:01 <planetmaker> haha, Rubidium :-) 16:12:06 <planetmaker> let's write it in scada 16:12:32 *** telanus1 [~telanus@196-215-173-106.dynamic.isadsl.co.za] has joined #openttd 16:12:32 <Elukka> for the record i'm agreeing with you here planetmaker :P 16:12:33 <Eddi|zuHause> i have a Siemens S300 here, maybe that helps :) 16:12:45 <Rubidium> maybe I should make a qemu mips image that builds windows binaries ;) 16:12:59 <NGC3982> planetmaker: and so, i did! \o/ 16:13:09 <planetmaker> Elukka: usually wordings like "...someone could make..." produce results like "make it yourself" 16:13:29 <Elukka> i just said it would be nice if x existed 16:13:45 <Terkhen> telanus1: you probably forgot the etc/fstab step 16:14:09 <planetmaker> you said "...if someone made BuildOTTD or something equivalent..." 16:14:26 <planetmaker> which implies a strong "not me" 16:14:29 <NGC3982> x, on openttd? :3 16:15:03 <planetmaker> might be nuances, but that's how a "someone" usually comes accross and how "someone" is interpreted 16:15:18 <planetmaker> even when not intended 16:15:30 <planetmaker> (just explaining the response) 16:15:40 <Rubidium> someone should make browser hotkeys configurable 16:15:50 <planetmaker> :-) 16:15:55 <Rubidium> especially the ones in firefox so I can disable CTRL+Q 16:16:01 <NGC3982> you guys are talking x and browsers 16:16:04 <NGC3982> im confused. 16:16:11 <Rubidium> it's awfully close to W 16:16:13 *** telanus [~telanus@196-215-173-106.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 16:16:14 * NGC3982 drinks more bear-beer. 16:16:30 <Elukka> okay, true 16:17:24 <planetmaker> as general advise: state what you like see changed. But don't imply that someone else should do it :-) 16:17:33 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:17:42 <planetmaker> (but even then you can get the same response :-P ) 16:17:47 <planetmaker> don't take it personal 16:17:57 <Elukka> no, i wouldn't expect devs to do my bidding :P 16:18:04 <planetmaker> and agreed: a "do it yourself" response is not really nice 16:19:39 <NGC3982> is this the same discussion i always fall in when flamewar stops after somebody have used "<random useless feature> would be nice to implement." 16:20:51 *** Coupon12 [4cb6f16c@ircip3.mibbit.com] has joined #openttd 16:21:13 <Coupon12> Does anyone know how to edit the openttd source code in visual studio? 16:21:25 *** HerzogDeXtEr [~Flex@i59F6A3BB.versanet.de] has joined #openttd 16:21:40 <NGC3982> Coupon12: there should be support for the files as it is, as far as i know. 16:21:45 <NGC3982> oh, sorry. 16:21:56 <NGC3982> never mind me, i didnt read "source code". 16:22:20 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 16:22:23 <Coupon12> I got the openttd-useful-4.2-any 16:22:31 <planetmaker> Coupon12: I suggest: open file(s). Edit at will :-) 16:22:40 <Coupon12> also the svn 16:22:48 <Coupon12> But I have to do the include directories and all that 16:22:51 <Eddi|zuHause> Coupon12: in the svn you have the .sln files 16:22:55 <Eddi|zuHause> in projects 16:23:03 <Coupon12> ok i'll try and show you the errors 16:23:13 <Eddi|zuHause> you open the one for your visual studio (8,9 or 10) 16:23:51 <NGC3982> http://i.imgur.com/PJCFo.png <- is there something i miss here? the trains havent autoreplaced in a good while. 16:24:04 <Coupon12> 10 16:24:12 <Coupon12> I get all these errors saying: 16:24:52 <Coupon12> error C1083: Cannot open include file: '(some file goes here)': no such file or directory 16:24:54 <Coupon12> when i try ti build 16:25:08 <Coupon12> like png.h 16:25:24 <glx> that's in openttd-useful 16:25:38 <Coupon12> I got that, but I don't see any of the include and library folders 16:25:39 <Eddi|zuHause> then useful.zip is not in your library path 16:26:22 <Coupon12> oh wait, i must ahv downloaded the wrong one 16:27:09 *** Coupon12 [4cb6f16c@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:29:43 *** Pulec [pulec@unaffilated.amunak.net] has quit [Quit: Pulce sezrali] 16:31:57 *** telanus1 is now known as telanus 16:34:36 *** Coupon12 [4cb6f16c@ircip1.mibbit.com] has joined #openttd 16:34:50 <Coupon12> I got the openttd-useful thing fixed 16:34:59 <Coupon12> but now when i try to build i get 6 errors like this 16:35:14 <Coupon12> Error 1 error LNK2001: unresolved external symbol "public: static void __fastcall ScriptCargoMonitor::StopAllMonitoring(void)" (?StopAllMonitoring@ScriptCargoMonitor@@SIXXZ) C:\Users\Michael\Documents\junk\openttd svn\projects\game_instance.obj openttd 16:35:38 *** Pulec [~pulec@unaffilated.amunak.net] has joined #openttd 16:36:39 <Coupon12> It happens at the end of the build 16:36:59 <Alberth> that's when you run a linker indeed :) 16:37:08 <Coupon12> What is a linker 16:37:29 <Alberth> oh dear :) 16:37:41 <Alberth> a build has two steps 16:38:09 <Alberth> first is compile, translating each c++ file to an object file. That happens for all c++ files 16:38:18 <Coupon12> because i normally use c#, but i'm just using c++ for this one 16:38:29 <Alberth> second is linking, which links all object files together into one executable 16:38:35 <__ln__> you call OpenTTD junk? 16:38:43 <Coupon12> it's just a file i use for random stuff 16:38:46 <Coupon12> *folder 16:38:59 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has joined #openttd 16:39:09 <glx> try a full rebuild 16:39:19 <glx> sometimes that fixes link errors 16:40:28 <Coupon12> still got the same error 16:40:55 <Coupon12> so where do i get a linker? 16:41:00 <glx> hmm it may be related to a recent commit 16:41:07 * glx checks 16:41:14 <Coupon12> i have teamviewer 16:42:27 <glx> Alberth: I think you forgot something in r24406 :) 16:43:29 <Alberth> oef :( 16:43:39 <glx> (source.list and generate) 16:44:16 <glx> thanks for the report Coupon12 :) 16:44:26 <Coupon12> what did i do? 16:44:45 <glx> the error is in openttd source 16:44:56 <Coupon12> oh i thought you meant report because i broke a rule 16:45:12 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has joined #openttd 16:45:24 <Coupon12> well there are 6 other similar errors too 16:45:55 <Coupon12> Error 2 error LNK2001: unresolved external symbol "public: static unsigned int __fastcall ScriptCargoMonitor::GetIndustryPickupAmount(enum ScriptCompany::CompanyID,unsigned char,unsigned short,bool)" (?GetIndustryPickupAmount@ScriptCargoMonitor@@SIIW4CompanyID@ScriptCompany@@EG_N@Z) C:\Users\Michael\Documents\junk\openttd svn\projects\game_instance.obj opentt 16:46:12 <glx> yes missing files in the project 16:46:30 *** LordPixaII [~pixa@79-74-227-8.dynamic.dsl.as9105.com] has joined #openttd 16:46:38 <Coupon12> so is it in the configuration properties? 16:46:51 <Coupon12> or i have to get another source? 16:47:02 <Alberth> only generate, it seems :) 16:47:18 <Coupon12> this is my first time doing anything with c++. i use c# 16:47:46 <glx> indeed Alberth 16:47:52 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 16:47:56 <Alberth> I will add it 16:48:15 <Coupon12> i don't even know what generate is 16:48:22 <Coupon12> wait never mind 16:49:09 <Alberth> update svn please 16:49:09 <CIA-4> OpenTTD: alberth * r24408 /trunk/projects/ (4 files): -Fix (r24406): Forgot to add the new files to the Studio build list. 16:49:54 <Coupon12> well i have other errors too 16:49:57 <Coupon12> do i post them all 16:50:04 <Alberth> pastebin :) 16:50:36 <glx> but update first 16:50:40 <Alberth> http://paste.openttdcoop.org/ 16:51:02 *** Pixa [~pixa@85.210.67.7] has quit [Ping timeout: 480 seconds] 16:52:39 <andythenorth> so 16:52:43 <Coupon12> http://mibpaste.com/5xmRGI 16:52:44 * andythenorth wonders 16:52:52 <Coupon12> oh i didn't update first 16:52:52 <andythenorth> wtf do most newgrfs offer same vehicles in all climates? 16:52:56 <andythenorth> mine included 16:52:59 <andythenorth> it's dumb 16:53:11 <NGC3982> same vehicles - different colors? 16:53:49 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 16:54:11 <NGC3982> andythenorth: as recalled vagely from the grf tutorial. doesnt most vehicle grf code ignore the map type? 16:54:23 <andythenorth> yes 16:54:31 <andythenorth> but why do we do it? 16:54:33 <andythenorth> it's silly 16:54:44 <NGC3982> indeed 16:54:57 <Alberth> everybody ignores existence of 3 new other climates 16:55:01 <andythenorth> default game offers 4 different gameplay experiences out of the box 16:55:17 <andythenorth> whereas with my grfs, the terrain is completely incidentall 16:55:21 <andythenorth> so it's all very 'meh' 16:55:48 <andythenorth> and the more I convert my grfs to be generated, the more 'meh' they get 16:56:06 <andythenorth> because generated grfs have to fit to a framework of common cases 16:59:39 <NGC3982> i see. 16:59:48 <NGC3982> Alberth: did you say new? 17:00:39 <Alberth> yep, I did; no idea why tbh 17:02:11 * andythenorth types a lot of things and has no idea why 17:02:17 <andythenorth> it's slightly like having someone else in my head 17:03:38 <NGC3982> Alberth: i thought i missed out on something important. :p 17:04:22 <Alberth> NGC3982: that depends whether you ever played anything else than the temperate climate 17:08:06 *** Pulec [~pulec@unaffilated.amunak.net] has quit [Quit: Pulce sezrali] 17:08:28 <NGC3982> indeed. 17:08:44 * NGC3982 looks at the last star trek the next generation episode for the first time. 17:09:48 *** LordAro [~LordAro@host81-155-172-157.range81-155.btcentralplus.com] has quit [Ping timeout: 480 seconds] 17:10:21 *** Pulec [pulec@unaffilated.amunak.net] has joined #openttd 17:17:28 *** cyph3r [~Miranda@ip-78-45-92-22.net.upcbroadband.cz] has joined #openttd 17:22:13 <andythenorth> so grf offers all vehicles in all climates 17:22:25 <andythenorth> hmm 17:22:37 * andythenorth can't think of viable alternatives tbh 17:24:42 <Alberth> (possibly some) different vehicles in different climates? different characteristics? 17:24:59 <Alberth> some climates have no electric tracks 17:25:19 <andythenorth> so for HEQS...? 17:25:29 <andythenorth> which mining trucks aren't valid for arctic? 17:25:31 <andythenorth> etc 17:25:35 * andythenorth ponders 17:26:45 <andythenorth> same issue for ships 17:27:26 <michi_cc> Specialized vehicles that are used globally are used globally, no need to tinker with that. Many other NewGRFs suggest (or even enforce, e.g. DBSet) a specific climate, but still have only a single set of vehicles. 17:27:51 <andythenorth> in default TTD, planes are same in all climates? 17:27:53 <andythenorth> hmm 17:27:55 <andythenorth> and RVs and ships 17:28:03 * andythenorth is arguing from poor evidence :P 17:28:32 <andythenorth> another idea bites the dust 17:28:36 <andythenorth> only another 99 to go :) 17:28:44 <michi_cc> The historical reasoning is that NewGRFs don't provide different vehicles/stations/whatever per climate, but instead the player is simply supposed to select different NewGRFs for different climates. 17:28:50 <andythenorth> yup 17:29:03 <andythenorth> that's maybe how BANDIT would handle it, if I ever get that far 17:30:06 <andythenorth> FIRS is same in all climates 17:30:08 <andythenorth> silly old FIRS 17:30:16 <Alberth> wiki suggests mostly trains are different 17:30:44 <Alberth> FIRS does not fit in toyland imo 17:30:57 <andythenorth> orly :D 17:31:33 <FLHerne> Alberth: Would it not be possible to swap Toyland for something else? :P 17:31:52 <FLHerne> I doubt even 0.5% of games use it :-( 17:32:04 <KenjiE20> blasphemy 17:32:37 * Alberth likes toyland, very nicely animated industries 17:33:05 <FLHerne> Couldn't they have drawn nicely animated industries of something else? 17:33:26 * FLHerne would find rainforest interesting... 17:33:33 <CIA-4> OpenTTD: translators * r24409 /trunk/src/lang/ (croatian.txt french.txt korean.txt): 17:33:33 <CIA-4> OpenTTD: -Update from WebTranslator v3.0: 17:33:33 <CIA-4> OpenTTD: croatian - 3 changes by VoyagerOne 17:33:33 <CIA-4> OpenTTD: french - 3 changes by glx 17:33:33 <CIA-4> OpenTTD: korean - 2 changes by telk5093 17:33:42 <Alberth> already exists, in tropical climate :p 17:33:44 <KenjiE20> because that's not in subtropic at all 17:34:05 <NGC3982> the word subtropic makes me giggle 17:34:11 <NGC3982> since it reminds me of Tropico. 17:34:23 * NGC3982 starts #CubanTTD 17:35:14 <Alberth> FLHerne: like http://www.tt-forums.net/download/file.php?id=161429 ? 17:35:57 *** LordAro [~LordAro@host81-155-172-157.range81-155.btcentralplus.com] has joined #openttd 17:38:52 <telanus> Cool: r24408 made openttd compile here 17:38:53 *** telanus is now known as telanus1 17:39:00 *** telanus1 is now known as telanus 17:39:08 <FLHerne> Alberth: That's even more painful on the eyes, even :o 17:39:32 *** Biolunar [~mahdi@blfd-4d083dc4.pool.mediaWays.net] has joined #openttd 17:39:54 <Alberth> telanus: nice 17:41:47 <andythenorth> zool! 17:41:52 <andythenorth> toyland should look like zool! 17:41:52 <andythenorth> http://en.wikipedia.org/wiki/Zool 17:42:12 <Alberth> telanus: now you are one of the few with the new cargo monitoring functionality :) 17:42:22 <andythenorth> sound track by http://en.wikipedia.org/wiki/Patrick_Phelan_(composer) 17:42:29 <andythenorth> we should get him to do us a new sound track 17:43:28 <andythenorth> can we make a GPL version of Lotus? 17:43:29 <andythenorth> http://en.wikipedia.org/wiki/Lotus_(computer_games) 17:43:47 * NGC3982 loves the anti time paradox. 17:44:00 <NGC3982> Alberth: im in. 17:44:06 <NGC3982> andythenorth: im in* 17:44:17 <andythenorth> can you code? 17:44:38 <andythenorth> graphics look straightforward :P 17:44:38 <andythenorth> http://gremlinworld.emuunlim.com/amiga/lotus-2.gif 17:45:01 <Rubidium> is there a remake of Stunts? 17:45:17 <andythenorth> was that similar to Stunt Racer 2000? 17:45:25 <andythenorth> or Stunt Car Racer? 17:45:47 <andythenorth> oh I remember stunts 17:45:51 <andythenorth> you could drive anywhere on the landscape 17:46:02 <andythenorth> it was crappy performance on my friend's Amiga 17:46:32 <LordAro> re recent commit: bad Alberth, forgot to run the script yesterday :P 17:46:33 <szaman> my boss played stunts last week in his office 17:46:46 <szaman> in dosbox :] 17:46:52 <andythenorth> Stunt Racer 2000 was epic, it combined Stunts and Stunt Car Racer 17:47:00 <andythenorth> but it was Acorn RISC OS only 17:47:04 <andythenorth> so most of you never saw it :P 17:47:21 <Alberth> LordAro: I didn't add that file yesterday :p 17:48:38 <Alberth> andythenorth: I did have a riscos machine, but not many games 17:48:55 <andythenorth> Stunt Racer 2000 was epic, and Chocks Away 17:49:00 <andythenorth> most other games were so-so or lame :P 17:49:02 <frosch123> Rubidium: trackmania is the modern stunts 17:49:13 <andythenorth> I ended up writing animations using basic 17:49:26 <andythenorth> prefiguring my entire later life :P 17:49:38 <LordAro> trackmania is awesome :) 17:49:52 * LordAro is random comments guy today 17:49:59 <andythenorth> I saw some space game being played today 17:50:05 <andythenorth> you assemble rockets and launch them 17:50:07 <andythenorth> looked neat 17:51:22 <andythenorth> http://kerbalspaceprogram.com/ 17:51:27 <Alberth> andythenorth: :o I know Chocks Away, LOTS of fun! 17:51:44 <andythenorth> Alberth: could we recreate it? 17:52:00 <andythenorth> an 8mhz, 2MB RISC OS device.... 17:52:17 <andythenorth> so I guess we could probably get acceptable performance on a modern laptop? 17:52:18 <Alberth> I sold mine a long time ago :p 17:52:32 <andythenorth> Open Chocks Away! 17:52:41 <Alberth> I don't see why that would not be possible 17:52:48 <andythenorth> how hard can it be? 17:53:00 <andythenorth> it did draw actual 3D vector graphics iirc 17:53:04 <Alberth> 1-2 years of work? 17:53:10 <andythenorth> probably 17:53:14 <andythenorth> they were small teams 17:53:15 <LordAro> kerbal space program also looks awesome 17:53:34 <andythenorth> 4th Dimension was only a few guys, and they also did e-type, stunt racer 2000, and that space thing 17:54:49 <Coupon12> the openttd thing is missing files 17:54:55 <Coupon12> ol' what was it called 17:56:36 <Coupon12> oh nvm 17:56:59 <andythenorth> Alberth: look how smooth it ran :) http://www.youtube.com/watch?v=G0x5JbmU6HU 17:57:20 <Coupon12> I can never get spaceplanes to take off 17:58:20 <Coupon12> They always fall off the side of the runway and crash 17:59:19 <Coupon12> oh i thought you were talking about kerbal space program again 17:59:40 <frosch123> what's that? 17:59:41 <frosch123> amiga? 17:59:58 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 17:59:59 <frosch123> it starts with A 18:00:08 <frosch123> but i only remember 3 digit numbers 18:00:30 <NGC3982> andythenorth: "bwrrrrrrr" 18:00:41 <andythenorth> Acorn 18:00:53 <andythenorth> hmm maybe we track down Andrew Hutchings? 18:00:57 <andythenorth> who was the author 18:00:57 *** TWerkhoven [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 18:01:08 <andythenorth> my friend is called Andrew Hutchings, I doubt they are the same person :P 18:01:30 <Coupon12> heh 18:02:20 <Coupon12> does anyone know of a program that can decompile assembly to c++ or c# 18:04:28 <andythenorth> well this is Andrew Hutchings' brother apparently http://www.youtube.com/user/hoggler555 18:05:05 <andythenorth> who else had RISC OS? 18:05:13 <andythenorth> Born_Acorn probably I guess 18:05:18 <andythenorth> I think peter1138 did too 18:05:43 <Coupon12> trying to build the openttd source code 18:05:58 <Coupon12> oh wait it worked 18:06:27 <Coupon12> is it possible to run openttd from visual studio? 18:06:36 <Coupon12> with ctrl+f5 18:07:16 <Coupon12> Because when i try, this dialog comes up saying it requires graphics 18:08:16 <Alberth> Coupon12: yep, you need to install some data files too, read the readme file 18:08:43 <Coupon12> I have them installed with the regular openttd 18:08:49 <Coupon12> this is from visual studio 18:09:19 <Alberth> then they are not installed so they can be shared, I guess 18:10:05 <Alberth> Coupon12: note that "decompile" normally goes from high-level languages (C/C++ etc) to low-level languages (eg assembly language) 18:10:19 *** Coupon12 [4cb6f16c@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:10:46 *** Coupon12 [4cb6f16c@ircip3.mibbit.com] has joined #openttd 18:10:57 <telanus> Is there a way to make firs build Fishing harbours at the coast (on the edge of the map) and not in a small pond (in the middle of the map? 18:11:43 <andythenorth> not really 18:15:49 <Coupon12> ugh, when i try to download opengfx i get the yellow screen of death 18:16:27 * andythenorth ponders removing fishing harbour 18:17:09 <Coupon12> how do you download bundles? 18:17:33 <Hirundo> andythenorth: just deliver fish directly to shops in towns? 18:17:40 <andythenorth> maybe 18:17:54 <andythenorth> I don't like including things that are irrevocably broken 18:18:01 <andythenorth> fishing harbour is such a thing 18:21:35 <Coupon12> alright, where do i put the opengfx files 18:23:07 *** Coupon12 [4cb6f16c@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:29:17 *** kirin` [telex@xn--phnix-ibb.net] has quit [Quit: Lost terminal] 18:30:19 <telanus> Andythenorth, what about fishing markets in towns? 18:30:42 <andythenorth> possible 18:31:20 <andythenorth> the harbours have to go I think 18:31:36 * andythenorth ponders deleting the fishing chain entirely 18:31:50 <FLHerne> andythenorth: Nooo! :-( 18:32:06 <andythenorth> FIRS is too big 18:32:15 <FLHerne> Provides a real use for small boats 18:32:25 <FLHerne> And no, it's still too small :P 18:33:21 <FLHerne> It needs fish markets and non-town-attached fish processing plants, then fishing chain will work better 18:33:38 <andythenorth> that's more stuff, not less 18:33:42 <andythenorth> less stuff is the goal 18:34:02 <FLHerne> More stuff [i]should[/i] be the goal :-) 18:34:13 <FLHerne> More stuff is good :D 18:34:55 <FLHerne> Would it be possible to give fishing harbours integrated docks? They are [i]harbours[/i]... 18:35:52 <andythenorth> no 18:36:12 <frosch123> industries are neutral 18:36:22 <frosch123> you cannot combine them with company owned stations 18:36:34 <FLHerne> Can only water-surrounded things have docks, then? Or only primary industries? 18:36:51 <FLHerne> Why can't they have neutral stations, anyway? 18:36:53 <andythenorth> the water industries have a dock because there is no alternative 18:37:03 <andythenorth> neutral stations are considered highly undesirable for gameplay 18:37:09 <andythenorth> I don't know the issue, I never play in MP 18:37:12 <andythenorth> but it was a flat 'no' 18:37:24 <andythenorth> vetoed 18:37:40 <andythenorth> also, they gain helicopter pads with the station 18:37:43 <FLHerne> I think they mess up the transfers because you can use them to swap cargo between companies :-( 18:37:50 <andythenorth> helipad causes bug reports 18:38:02 <FLHerne> Can it detect SP v MP? 18:38:48 <andythenorth> don't think so 18:39:25 <FLHerne> Have a parameter then :P (default off maybe). It seems silly to have to build a dock to serve a harbour :P 18:40:46 <andythenorth> parameters = string 18:40:51 <andythenorth> string = buggy grf 18:41:18 <FLHerne> How does that follow? 18:41:21 <andythenorth> i.e. big ball of string running through the grf = bad 18:41:28 <andythenorth> don't tie everything up in string 18:41:53 <andythenorth> clean interface, not 'if x then z, but not on tuesdays' 18:42:31 <andythenorth> basically fishing harbours are a stupid idea 18:42:36 <andythenorth> and should go 18:42:59 <FLHerne> Possibly, in that case. Have fish markets in towns, instead? :P 18:43:10 <andythenorth> kind of boring 18:43:15 <andythenorth> will mean always having to transfer 18:43:25 <FLHerne> Which is good! :P 18:43:26 <andythenorth> unless they end up on the coast 18:43:51 <FLHerne> And the problem with transfers is...? 18:44:36 <andythenorth> boring to set up 18:44:38 <andythenorth> loads of clicks 18:45:08 <andythenorth> although....it's not any worse than current fishing harbour situation 18:45:11 <FLHerne> And the problem with clicks is...? :P 18:45:16 <andythenorth> boring 18:45:26 <FLHerne> Really? :o 18:45:30 <andythenorth> the current fishing harbour placement often needs transfers anyway :P 18:45:33 <andythenorth> as it's broken 18:46:27 <FLHerne> No, the way OTTD generates water is broken :-( 18:47:04 <andythenorth> ah 18:47:16 <andythenorth> I'm not sure that FIRS fishing ground code survived the nml migration 18:47:30 <andythenorth> I made harbours locate quite close to fishing grounds 18:47:47 <andythenorth> it's very annoying when the only harbour is on the other side of the map to the fishing grounds 18:47:49 <FLHerne> It makes no sense, there should be far more contiguous stuff, with lakes higher than sea level, rivers actually following catchment areas, etc :P 18:47:52 <andythenorth> that code is missing in action 18:48:19 * andythenorth wonders if other similar co-location code is MIA 18:48:24 <andythenorth> the clustering is broken too 18:48:32 <FLHerne> Not to mention downhill rivers from lakes to the sea, which just don't exist :-( 18:48:52 * andythenorth -> pub 18:48:56 <andythenorth> bye 18:49:02 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:50:47 *** telanus [~telanus@196-215-173-106.dynamic.isadsl.co.za] has quit [Remote host closed the connection] 18:52:19 *** telanus [~telanus@196-215-173-106.dynamic.isadsl.co.za] has joined #openttd 19:09:41 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has joined #openttd 19:36:22 <NGC3982> http://de.webfail.at/uploads/images/2473/post.jpg 19:36:31 <NGC3982> meanwhile, in germany. 19:38:57 <frosch123> who's that guy? 19:40:24 <telanus> might be this bloke: http://en.wikipedia.org/wiki/David_Guetta 19:41:37 *** lugo [GBerten293@oxygen.evosurge.com] has quit [Ping timeout: 480 seconds] 19:46:53 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 19:46:59 <Chris_Booth> take is someone doesn't like loud David Guetta 19:47:31 <Wolf01> hello o/ 19:48:19 <Chris_Booth> hi Wolf01 19:50:18 *** flaa [~flaa@188.141.45.124] has quit [Quit: leaving] 20:00:05 *** GBerten2936 [GBerten293@oxygen.evosurge.com] has joined #openttd 20:00:58 <Wolf01> gah, I hate the Steam sales... Steam is already like a drug, when they start the sales it's an overdose! 20:01:29 <Wolf01> (but my bank balance doesn't think the same) 20:04:03 * Terkhen agrees :P 20:04:52 *** KritiK [~Maxim@128-68-239-123.broadband.corbina.ru] has joined #openttd 20:04:56 <Terkhen> that's why they add so many free games and sell their own games dirt cheap to get you into it 20:05:01 <Terkhen> :D 20:06:03 <Wolf01> when I started to use it there weren't free games :P 20:06:23 <Wolf01> if not some rare cases 20:09:59 <__ln__> is CitiesXL any good? 20:11:23 <Wolf01> from the screenshots it looks promising 20:11:46 <Terkhen> yes, when I started there weren't many either 20:11:55 <Terkhen> but at some point they even made TF2 free :P 20:12:18 <Wolf01> but I'm a n00b at these games, I didn't manage to run a Sim City 4 city for more than 5 years 20:13:13 <__ln__> the screenshots do not really show anything about what's the gameplay like 20:13:39 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 20:14:02 <Wolf01> I've seen some videos when it was announced, but I don't remember it well 20:20:09 <Sacro> __ln__: it's not amazing 20:20:14 <Sacro> SC4 with mods is better 20:23:52 <__ln__> i see 20:29:23 <__ln__> Wolf01: what's cheap (no more than 5â¬) and good? 20:29:45 <Wolf01> let me se 20:29:47 <Wolf01> see 20:30:51 <Wolf01> trine, fable, but you must like the genres 20:31:24 <Wolf01> assassin's creed (the first one) if you don't have it already 20:31:47 <Wolf01> oh there is assassi'ns creed 2 too 20:34:02 <__ln__> i guess i could pick one or two and try; i don't tend to play much so i'm a bit unfamiliar with games of the 2000's :) 20:34:37 <Wolf01> then lurk on the star wars franchise pack 20:34:41 <Wolf01> :) 20:35:24 <Wolf01> I purchased it this xmas, all the dark forces saga 20:36:07 <Wolf01> and the jedi knights too 20:40:37 <__ln__> i have some something-jedi for ps3, but since i forgot its name i probably haven't played it in a while 20:41:47 <Wolf01> the force unleashed maybe 20:42:34 <__ln__> yeah, that's the one 20:42:37 <Eddi|zuHause> Sacro: "10 year old game with mods" is always better than "brand new game rushed to a release" 20:43:50 <Wolf01> you have a spectacular example: the game which names this channel :P 20:44:15 <Eddi|zuHause> also Civ4 with mods is "better" than Civ5 20:45:09 <Eddi|zuHause> look at the balance fixes they did in the first few months... it's fairly obvious that it was rushed 20:45:22 * Terkhen did not like Civ5 at all 20:45:52 <Eddi|zuHause> actually i do like Civ5. the gameplay is significantly different from Civ4, and thus interesting. 20:46:19 <Wolf01> I only played Civ2 20:47:07 *** Supercheese [~chatzilla@50.37.123.225] has joined #openttd 20:47:41 <telanus> I've got Civ chronicles 20:48:05 *** Pixa [~pixa@85.210.68.220] has joined #openttd 20:52:39 *** LordPixaII [~pixa@79-74-227-8.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 20:52:50 <Eddi|zuHause> no idea what that even is 20:53:05 *** Coupon12 [4cb6f16c@ircip2.mibbit.com] has joined #openttd 20:54:00 <Coupon12> what part of the source code is for the trains and their stats? 20:54:03 <Coupon12> like maximum speed? 20:54:13 <Alberth> none 20:54:27 <Alberth> they are coded in NewGRFs 20:54:35 <Coupon12> then how do i change that 20:54:41 <Alberth> make a newgrf 20:55:03 <telanus> Eddi|zuHause: http://www.civilization.com/chronicles/ 20:55:37 <Coupon12> i mean the newgrf that has the code for the starting trains 20:56:01 <Alberth> Coupon12: http://newgrf-specs.tt-wiki.net/wiki/NML:Main <-- that's a nice program for making newgrf 20:56:13 <Eddi|zuHause> Coupon12: http://www.tt-wiki.net/wiki/NMLTutorial 20:56:58 <Alberth> you can override almost anything from existing vehicles 20:57:19 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 20:59:11 *** Coupon12 [4cb6f16c@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 21:01:29 <Eddi|zuHause> no idea if he got what he actually wanted 21:05:58 <telanus> night alll 21:06:09 <Wolf01> night telanus 21:06:29 *** telanus [~telanus@196-215-173-106.dynamic.isadsl.co.za] has quit [Remote host closed the connection] 21:07:11 <NGC3982> http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash3/599281_10150935337601466_1157165227_n.jpg 21:07:16 <NGC3982> <3 21:08:40 <Supercheese> Too bad about .jpg, though ;) 21:08:47 <NGC3982> ;_; 21:09:17 * Supercheese wonders when .jpg will cease to be the standard image filetype 21:10:25 <glx> it's ok for photos 21:10:40 <Wolf01> and if you use 100% quality it's really good ;) 21:14:06 <Supercheese> The average user is completely unaware that there even is a quality option for .jpgs 21:14:22 <Supercheese> Alas 21:15:09 <FLHerne> Good for squeezing onto floopies, though :-) 21:15:59 <Wolf01> http://globalgeeknews.com/wp-content/uploads/2012/03/8GB-of-Floppy-Disks-in-1995-vs-8GB-of-Micro-SD-Today.jpg 21:16:11 <Supercheese> I don't think I even have any device currently running with a floppy drive 21:16:40 <Supercheese> some old computers in boxes, but that's about it 21:16:51 <FLHerne> Wolf01: I have twice that number of floppies, but no MicroSD cards or card readers :P 21:17:00 <Wolf01> ahah 21:17:05 <FLHerne> USB thumb drives are nice, though 21:17:58 <FLHerne> Made my floppies obsolete except for things without USB drives :-) 21:18:08 <Prof_Frink> Floopy drive :D 21:18:09 <FLHerne> s/drives/ports/ 21:18:20 <Terkhen> good night 21:18:22 <frosch123> internet everywhere made any kind of mobile media obsolete 21:18:41 <Wolf01> night Terkhen 21:18:59 <FLHerne> Only if your device has wifi/Ethernet/Bluetooth, though :P 21:19:05 <FLHerne> Terkhen: night 21:19:16 <Prof_Frink> frosch123: The object sat next to me would disagree. 21:19:39 <Supercheese> And even on devices with mobile internet, [Micro]SD is very useful for local storage, like for phones with limited internal memory 21:20:26 <FLHerne> Tried internet over infra-red? Don't. It doesn't work :P 21:20:38 <Prof_Frink> A couple of hundred gig of daily backups would not fit down the intertubes in an acceptable amount of time. 21:20:40 <frosch123> if you never remove the storage from the device, then it's not mobile storage, is it? 21:21:05 <Supercheese> I remove it all the time to transfer stuff between PC and device, but perhaps that's just me 21:21:06 <frosch123> at least i wouldn't call a harddisk mobile, even if it is inside a notebook 21:21:40 <frosch123> maybe, removable media is the more correct term :) 21:22:45 <Prof_Frink> Not a harddisk, and definitely removable. 21:23:58 <frosch123> well, maybe we can at least agree on the fakt, that dvd burners are useless except for stealing movies 21:24:15 <frosch123> and even for that the usage is questionable 21:24:33 <FLHerne> frosch123: Burning install disks 21:24:51 <Supercheese> I can't remember the last time I used optical media on a PC outside of burning music CDs to play in my car 21:25:03 <Supercheese> Oh, wait, it was to make a recovery CD for me OS 21:25:11 <FLHerne> And transferring files that don't fit onto a floppy to transfer to non-networkable devices 21:25:23 <frosch123> yeah, minimal boot cds :) 21:25:44 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 21:25:55 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 21:26:00 <FLHerne> And when you want to copy .openttd to another computer and lost your thumb drive :P 21:28:11 <frosch123> what's the use of openttd without repository access? 21:28:49 <FLHerne> Playing? 21:29:14 <FLHerne> My laptop has CD-installed Debian, but no Ethernet :P 21:29:16 <frosch123> hmm, i'll sleep over that :p 21:29:17 <frosch123> night 21:29:21 <FLHerne> Night 21:29:22 *** frosch123 [~frosch@frnk-4d00887a.pool.mediaWays.net] has quit [Remote host closed the connection] 21:29:40 *** Biolunar [~mahdi@blfd-4d083dc4.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 21:30:27 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0/20120710123126]] 21:41:24 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Hugs to all] 22:05:14 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 22:10:56 <Wolf01> 'night all 22:11:02 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 22:14:27 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 22:21:29 *** Djohaal [~Djohaal@186.212.210.113] has joined #openttd 22:26:16 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:27:10 *** tokai|noir [~tokai@port-92-195-73-94.dynamic.qsc.de] has joined #openttd 22:27:13 *** mode/#openttd [+v tokai|noir] by ChanServ 22:27:37 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 22:30:40 *** tokai|mdlx [~tokai@port-92-195-35-114.dynamic.qsc.de] has quit [Read error: Operation timed out] 22:31:02 *** devilsadvocate [~quassel@109.200.19.188] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 22:51:31 *** LordAro [~LordAro@host81-155-172-157.range81-155.btcentralplus.com] has quit [Remote host closed the connection] 23:50:57 *** LordPixaII [~pixa@85.210.77.15] has joined #openttd 23:52:53 *** KritiK [~Maxim@128-68-239-123.broadband.corbina.ru] has quit [Quit: Leaving] 23:56:40 *** Pixa [~pixa@85.210.68.220] has quit [Ping timeout: 480 seconds]