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Smaller, Faster, Easier. http://miranda-im.org] 05:41:37 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 05:51:17 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 06:02:15 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 06:15:47 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 06:27:46 *** Ahe [~chunghe@110.81.65.85] has joined #openttd 06:31:32 *** Ahe [~chunghe@110.81.65.85] has left #openttd [] 06:35:08 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 06:36:18 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 07:39:18 *** sla_ro|master [~slaco@78.96.213.97] has joined #openttd 07:46:53 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:46:58 *** sla_ro|master [~slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 07:52:07 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 07:57:17 *** andythenorth [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has joined #openttd 08:00:34 <andythenorth> bonjour 08:02:29 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 08:03:10 <Rubidium> salut andy 08:11:41 *** kais58_ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 08:13:37 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 08:13:56 *** andythenorth [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has quit [Quit: andythenorth] 08:15:01 *** bryjen [~bryjen@75.81.247.49] has quit [Quit: Leaving] 08:23:15 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has joined #openttd 08:23:58 *** Hirundo [~Hirundo@bnc.openttdcoop.org] has joined #openttd 08:23:58 *** SmatZ [~smatz@bnc.openttdcoop.org] has joined #openttd 08:24:28 *** avdg [~avdg@bnc.openttdcoop.org] has joined #openttd 08:24:28 *** Yexo [~Yexo@bnc.openttdcoop.org] has joined #openttd 08:24:52 *** planetmaker [~planetmak@bnc.openttdcoop.org] has joined #openttd 08:24:55 *** mode/#openttd [+o planetmaker] by ChanServ 08:25:28 *** tneo [~tneo@bnc.openttdcoop.org] has joined #openttd 08:26:28 *** Terkhen [~Terkhen@bnc.openttdcoop.org] has joined #openttd 08:26:28 *** ^Spike^ [~Spike@bnc.openttdcoop.org] has joined #openttd 08:26:31 *** mode/#openttd [+o Terkhen] by ChanServ 08:26:49 *** XeryusTC [~XeryusTC@bnc.openttdcoop.org] has joined #openttd 08:26:58 *** V453000 [~V453000@bnc.openttdcoop.org] has joined #openttd 08:27:28 *** Osai [~Osai@bnc.openttdcoop.org] has joined #openttd 08:29:49 *** andythenorth [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has joined #openttd 08:30:35 <andythenorth> hmm 08:30:54 <andythenorth> HEQS has 7 trams that refit to different lengths with cargo specific graphics 08:31:19 <andythenorth> there are 5 body styles 08:31:22 <andythenorth> and 3 lengths 08:31:28 <andythenorth> @calc 7 * 5 * 3 08:31:28 <DorpsGek> andythenorth: 105 08:31:36 <andythenorth> @calc 105-98 08:31:36 <DorpsGek> andythenorth: 7 08:31:55 <andythenorth> to provide autorefit, I need to add 98 trams to the buy menu 08:32:20 <andythenorth> does that sound worth writing generated code for? 08:32:33 * andythenorth considers converting HEQS to nml + python generation 08:33:02 <Eddi|zuHause> that sounds like it needs some reduction first 08:33:18 <andythenorth> could eliminate some body styles 08:33:51 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 08:33:58 <Eddi|zuHause> remind me again why exactly length refits and autorefit fail? 08:34:19 <andythenorth> because player can set invalid orders 08:34:24 <andythenorth> so it breaks the UI 08:34:29 <andythenorth> which is unacceptable 08:34:35 <Eddi|zuHause> how is the case for invalid orders? 08:34:53 <andythenorth> player can set an order to refit from subtype 1 to subtype 2 08:35:01 <andythenorth> but in the case of HEQS that's not permitted 08:35:08 <andythenorth> as vehicles may not change length in stations 08:35:17 <andythenorth> as that can cause asserts :P 08:35:18 <Eddi|zuHause> so tell him he shouldn't do that? 08:35:26 <andythenorth> how? 08:35:34 <andythenorth> there's no UI for that 08:35:41 <Eddi|zuHause> in the donotreadme? 08:36:07 <Eddi|zuHause> in the additional purchase text: "refits to different lengths. autorefit cannot change length" 08:36:38 <andythenorth> sounds like a source of bug reports to me :) 08:37:30 <Eddi|zuHause> that would be a killer argument for _any_ feature ever... 08:38:29 <andythenorth> ho 08:38:41 <andythenorth> well lots of features don't have this problem :) 08:39:22 <FLHerne> User idiocy should never be a case against cool features :P 08:39:48 <FLHerne> Unless the set really is stupid... 08:39:50 <Eddi|zuHause> FLHerne: like, be able to change newgrfs mid-game? :) 08:40:19 * FLHerne has complained about UKRS2 refitting-one-way-but-not-the-other a couple of times now :-( 08:40:27 <FLHerne> Eddi|zuHause: Naturally 08:40:36 * FLHerne re-enabled that one immediately :P 08:40:51 <andythenorth> user idiocy? 08:41:22 <FLHerne> Sometimes it works, if you're stupid enough not to ask whether what you're doing will break, that's your fault :P 08:41:22 <andythenorth> this feature is equivalent to giving someone a gun that fires backwards instead of forwards 08:41:41 <andythenorth> that's total bollocks 08:41:57 <FLHerne> If it breaks anyway and you lose a few years of savegame, and you moan, about it, it's also your fault :P 08:42:08 <planetmaker> FLHerne, the problem is that even the most experienced users cannot tell what will happen unless they know the full code of all newgrfs involved 08:42:08 <andythenorth> bye 08:42:10 *** andythenorth [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has left #openttd [] 08:42:28 <FLHerne> Obviously, unbreakable newgrfs would be better ;-) 08:43:07 <planetmaker> newgrfs aren't exactly broken. The way they can interact. Or with the game. And the only safe way thus is "don't change" 08:43:15 <planetmaker> or you need to remove newgrf features 08:43:26 <FLHerne> planetmaker: Yes, but I can usually assume that (say) adding a straight roadset probably won't kill everything :P 08:43:29 <planetmaker> or implement sandboxes for newgrfs 08:43:39 <FLHerne> Someday, it probably will. That's life :-( 08:43:47 <planetmaker> FLHerne, yes. But you cannot say whether a set is just that or does more 08:43:52 <FLHerne> planetmaker: That would be neat :-) 08:44:02 <planetmaker> for instance it will easily also screw up prices 08:44:09 <planetmaker> which is not fatal, but well 08:44:21 <FLHerne> Surely the game could be made to check what NewGRFs do? 08:44:35 <planetmaker> but could in the worst case also disable other newgrfs, if a 3rd is (not) present or so 08:44:53 <planetmaker> in principle yes. Practically that doesn't (yet?) exist 08:45:44 <FLHerne> planetmaker: Since when have people written simple newgrfs that interfere with other ones to that extent? :P 08:46:01 <FLHerne> Also, why is it scenario_developer that enables it? 08:46:15 <planetmaker> FLHerne, they do that. For as long as I can think back in TTD terms 08:46:39 <FLHerne> Surely the number of broken scenarios would suggest that making scenarios with newgrf-swapping is a bad plan? :P 08:46:49 <FLHerne> planetmaker: Which ones? 08:46:51 <planetmaker> FLHerne, if you create a scenario, spent hours of work on the map and then realize that you miss the one and only landscape / vehicle / whatever set 08:47:01 * FLHerne should probably avoid those :P 08:47:22 <FLHerne> Add newgrf-agnostic scenarios then :P 08:47:29 <planetmaker> that's being planned 08:47:34 <FLHerne> I saw ;-) 08:47:44 <planetmaker> http://wiki.openttd.org/Frosch/NewGRF_Configuration_in_Utopia 08:47:58 <FLHerne> Industries might be tricky :-) 08:47:59 <planetmaker> http://wiki.openttd.org/Terkhen/Scenario_format 08:48:08 <planetmaker> for instance, they're difficult 08:48:34 <planetmaker> and they're likely to break. E.g. you have FIRS. You add another industry set. FIRS disables itself. Map is broken due to suddenly missing FIRS 08:48:42 <planetmaker> common scenario when changing NewGRFs :-) 08:49:18 <FLHerne> planetmaker: I meant for newgrf-independent scenarios ;-) 08:49:34 <FLHerne> Removing them ingame would never make sense :P 08:49:43 <planetmaker> I know... I was still answering your previous question for an example 08:50:27 <FLHerne> Mmmph 08:50:35 * FLHerne wanders off to do other things 08:50:44 <FLHerne> Bye :-) 08:52:22 *** Wolf01 [~wolf01@host11-216-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 08:54:16 <Wolf01> moin 08:54:33 <planetmaker> FLHerne, just to be sure: "we" like the option just as well, to change the things which go. There simply is not (yet) a way to know the impact 08:54:51 <FLHerne> True. 08:55:09 * FLHerne *really* wanders off to do other things :D 08:55:10 <planetmaker> e.g. a sandbox could be implemented to check the changes and only allow them, if non of the game objects changes properties 08:56:01 *** Progman [~progman@p57A1B0BA.dip.t-dialin.net] has joined #openttd 08:56:39 <Wolf01> q: it would be difficult to enable multi touch support on OTTD? 08:57:21 <planetmaker> a: depends on the definiton of "multi touch". And probably the platform you talk about. In principle it's not a game changer and just needs expanding some input drivers 08:57:38 <planetmaker> Thus it's a relative uninvasive thing, I recon 08:58:09 <Wolf01> 2 touches should be enough, I've evil plans about it 08:58:09 <Eddi|zuHause> lots of reading library documentation involved, i presume 08:59:37 <Eddi|zuHause> you need 4 touches if you want to simulate right-click and ctrl 09:01:12 <Wolf01> not if I put ctrl on a toolbar and make it toggleable 09:02:01 *** LordAro [~LordAro@host81-148-243-145.range81-148.btcentralplus.com] has joined #openttd 09:02:18 <LordAro> mornings all 09:02:29 <Wolf01> hi LordAro 09:02:38 <Eddi|zuHause> do we even have special meaning for ctrl+right-click? 09:03:14 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 09:03:52 *** Muxy [~Muxy@main.goulp.net] has quit [Ping timeout: 480 seconds] 09:04:37 <planetmaker> Wolf01, putting ctrl on the toolbar is... surely better than not having access to it at all. But still a bad user experience imho (I use ctrl all the time) 09:06:32 <Rubidium> oh come one... every decent device with touch screen has at least one button 09:07:20 <Zuu> no idea about iPhone, but on Android you could use eg. the volume buttons for doing things in an application. 09:07:34 <Rubidium> and it might not even be detrimental to the playability of OpenTTD on the devices 09:07:44 <Wolf01> yeah, I have 4, the on screen keyboard one, volume up-down and alt-tab/win-L, but the only one very accessible is the alt tab one 09:07:50 <Rubidium> i.e. turning off the device doesn't hurt playability that much ;) 09:15:51 *** DDR [~chatzilla@d66-183-112-81.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 09:22:13 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:22:16 *** mode/#openttd [+o Alberth] by ChanServ 09:22:22 <Wolf01> hello Alberth 09:22:35 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 09:22:47 <Alberth> hello :) 09:23:34 <planetmaker> hi Alberth 09:26:25 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 09:40:08 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 09:48:16 *** pugi [~pugi@host-091-097-001-155.ewe-ip-backbone.de] has joined #openttd 09:52:36 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has quit [Quit: keoz] 09:58:50 *** sla_ro|vista [slaco@78.96.213.97] has joined #openttd 10:02:39 *** sla_ro|master [slaco@78.96.213.97] has quit [Ping timeout: 480 seconds] 10:04:26 <deXM96> I have zbase baseset enabled 10:04:32 <deXM96> I see nice graphics in the title screen 10:04:41 <deXM96> but in-game I only see nice graphics in buildings, etc 10:04:53 <deXM96> but the landscape is still the old graphics set 10:05:01 <deXM96> what could be the problem? 10:05:08 <deXM96> (openttd 1.2.2) 10:05:40 <Rubidium> what NewGRFs do you use? 10:05:52 <deXM96> some opengfx+ stuff only 10:05:54 <deXM96> should I disable them? 10:06:16 <Rubidium> probably since they 'overwrite' the 32bpp graphics from zbase 10:06:23 <deXM96> ok, let's try 10:06:57 <deXM96> nope 10:07:03 <deXM96> disabled all newgrfs 10:07:27 <Rubidium> and then started a new game? Or did you load a savegame? 10:07:40 <deXM96> loaded a save, I just noticed that they're still enabled 10:07:42 <deXM96> gotta try again 10:07:47 <planetmaker> in order to get most 32bpp, you currently probably want zBase ogfx+trains and maybe egrvts2. All in their nightly versions 10:08:10 <planetmaker> and all in a new game only. you can't undo that in existing savegames 10:08:16 <Rubidium> when you load a savegame the NewGRF configuration from the savegame is used, not the one you configure in the intro window (for new games) 10:08:17 <deXM96> ach much better 10:08:43 <deXM96> damnit just started a new game and got an excellent map 10:08:51 <deXM96> now I gotta start a new one 10:10:22 <Eddi|zuHause> you can export the map as heightmap, and start a new game with that 10:10:38 <Eddi|zuHause> (will have different town and industry positions, though) 10:11:06 <deXM96> planetmaker: can I get ogfx+trains and egrvts2 from the content download or get them manually? 10:11:28 * Alberth is tempted to answer 'yes' 10:11:51 <Zuu> ogfx+trains is at bananas. Unsure about egrvts2. 10:11:54 <Eddi|zuHause> not the development version 10:12:05 <deXM96> there's eGVRTS 1.0 10:12:06 <planetmaker> deXM96, non of the required versions for 32bpp support is on bananas 10:12:10 <Zuu> Though, there is probably a ogfx+trains nightly version that is newer than the version on bananas. 10:12:11 <deXM96> that's not what I want, is it 10:12:18 <Eddi|zuHause> just the previous release, which does not have 32bpp yet 10:12:31 <planetmaker> also the ogfx+trains with 32bpp is not there yet 10:12:36 <deXM96> ok 10:12:43 <Alberth> just download the nightly, for a bleeding edge experience :) 10:12:51 <planetmaker> http://bundles.openttdcoop.org/ogfx-trains/nightlies/ 10:12:56 <deXM96> bleeding edge is where I wanna be :) 10:13:19 <planetmaker> just make sure to never "cleanup" your newgrf list ;-) 10:15:01 *** andythenorth [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has joined #openttd 10:15:13 <deXM96> can someone find me a link to eGVRTS2? 10:15:53 <andythenorth> I will sing a happy song if this gets added to trunk: 10:15:54 <andythenorth> http://bugs.openttd.org/task/5271?string=&project=1&type%5B0%5D=&sev%5B0%5D=&pri%5B0%5D=&due%5B0%5D=&reported%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&opened=eddi&dev=&closed=&duedatefrom=&duedateto=&changedfrom=&changedto=&openedfrom=&openedto=&closedfrom=&closedto= 10:16:25 <andythenorth> because this looks a bit odd http://dev.openttdcoop.org/attachments/download/3233/FISH_2_buy_menu.png 10:18:46 <planetmaker> I wonder whether OpenTTD should behave differently, if I send a train to a new station with "autorefit and load available". Currently most likely the train will not load anything 10:19:07 <deXM96> planetmaker: that annoys the hell out of me too 10:19:43 <deXM96> trying to get eg. steel from one place, drop it off at a factory and pick up goods 10:20:05 <deXM96> ends up in empty trains 10:20:26 <planetmaker> yes. Unless you send it to each station to specifically pick up each cargo once 10:20:42 <andythenorth> autorefit (awesome idea) has issues :| 10:21:16 <Eddi|zuHause> planetmaker: you mean like add "demand" for any autorefitable cargo? 10:21:35 <planetmaker> Eddi|zuHause, maybe. I really wonder what the right thing would be to do 10:21:56 <planetmaker> I know occasions where that would be unwanted, too 10:22:14 <andythenorth> did we discover what the enormous bug was with autorefit? 10:22:23 <andythenorth> we played an MP nightly game where it just didn't work 10:23:46 <Eddi|zuHause> autorefit is just a poor replacement for shunting :) 10:23:59 <andythenorth> Eddi|zuHause: I am concluding same :) 10:24:23 <andythenorth> it's a nice idea though 10:25:31 *** sla_ro|vista [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 10:27:01 <planetmaker> Nah, I think autorefit is great. It's also not fundamentally wrong in any way. But it's complicated in some regards 10:28:35 <andythenorth> it's not helpful that newgrf can choose to allow / disallow the refit 10:28:41 <andythenorth> according to arbitrary conditions 10:28:49 <andythenorth> if the cargo is a valid cargo, the vehicle should allow it 10:29:43 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 10:31:58 *** sla_ro|master [~slaco@78.96.213.97] has joined #openttd 10:36:37 *** Jake|afk is now known as Jake 10:37:10 <andythenorth> that also rules out vehicles significantly changing graphics per cargo type 10:37:27 <andythenorth> and refits with subtypes 10:41:22 <planetmaker> hm, yes. Maybe that'd be great 10:41:28 * Jake starts pondering how shunting might work in-game. 10:42:04 <Jake> I need to stop having these ideas when I know nothing whatsoever about coding... 10:42:15 <planetmaker> Jake, add a newgrf flag which says "I can be used in shunting operation", add vehicles graphically not reversion when all vehicles in the consist fulfill that condition. done 10:42:43 <Eddi|zuHause> Jules Verne didn't know anything whatsoever about rocket science or submarine propulsion either 10:44:08 <andythenorth> planetmaker: I keep looking for an extra property that lets 'body type' be specified for a vehicle :P 10:44:38 <planetmaker> andythenorth, you mean... composing vehicles of chassais and cargo sprite(s)? 10:44:46 <Eddi|zuHause> andythenorth: what's different to "subtype" then, if it changes on refits only? 10:44:58 <andythenorth> Eddi|zuHause: it wouldn't change with cargo refit 10:45:04 <andythenorth> there would have to be another gui 10:45:09 <andythenorth> I think it's a wrong approach tbh 10:45:20 <andythenorth> rv-wagons is just simpler 10:45:36 <andythenorth> as is "don't bother with complicated ideas like regearing" etc 10:46:17 <andythenorth> using subtypes for liveries might be sane, but I think another GUI for that *is* valid :P 10:46:53 <Eddi|zuHause> it sure is valid, just don't try to cram everything in one GRF 10:48:01 <andythenorth> ? 10:48:43 <Eddi|zuHause> i meant the "regearing" thing etc. 10:48:44 <andythenorth> Eddi|zuHause: (new topic) what is needed to get your buy menu patch included? 10:48:55 <Eddi|zuHause> andythenorth: a dev that commits it? 10:49:17 <andythenorth> :| 10:59:54 <Terkhen> hello 11:00:22 <andythenorth> lo Terkhen 11:13:06 *** Sahtor [~sahtor@metakka.lnet.fi] has joined #openttd 11:14:23 <Sahtor> Hey everyone. I posted a new thread in scenario forum. I think it got stuck in spam filter 11:15:04 <Terkhen> hi Sahtor 11:19:48 <Sahtor> hi Terkhen. I'll wait here and repost if it got lost completely 11:20:07 <andythenorth> there is no spam filter afaik 11:20:48 <Sahtor> some pre-moderation was my guess. I dont read forum notices usually :) 11:23:59 <Terkhen> Sahtor: I'm sorry but I'm not a moderator at the forums, I can't help you with this 11:24:07 <Terkhen> but to my knowledge there is no such spam filter 11:24:12 <Sahtor> ok 11:24:24 <Rubidium> actually there is a spam filter on the forum 11:24:38 <Rubidium> everything deemed suspect needs moderation 11:25:00 <Rubidium> however, I think nobody in here except orudge has moderation rights on that subforum 11:36:38 *** andythenorth [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has quit [Quit: andythenorth] 11:56:41 *** Lord_Aro [~LordAro@host81-155-173-209.range81-155.btcentralplus.com] has joined #openttd 11:58:15 <DorpsGek> Commit by translators :: r24560 trunk/src/lang/czech.txt (2012-09-28 17:45:09 UTC) 11:58:16 <DorpsGek> -Update from WebTranslator v3.0: 11:58:17 <DorpsGek> czech - 9 changes by Eskymak 11:59:09 <planetmaker> \o/ DorpsGek 11:59:44 <TrueBrain> also made it reports in #openttd.dev 11:59:46 <TrueBrain> might be useful 12:00:13 <Terkhen> :) 12:00:24 <planetmaker> yup. Might leave .notice then ;-) Too many channels anyway 12:00:33 <TrueBrain> hehe 12:00:40 <TrueBrain> 4 channels get a report on a commit now, so yeah :P 12:00:53 <planetmaker> seeing it in three is enough ;-) 12:01:52 <TrueBrain> 2 too many if you ask me :P 12:03:04 *** LordAro [~LordAro@host81-148-243-145.range81-148.btcentralplus.com] has quit [Ping timeout: 480 seconds] 12:03:29 <Alberth> +1 12:05:09 *** roadt [~roadt@60.168.95.0] has quit [Ping timeout: 480 seconds] 12:13:54 *** glx [glx@2a01:e35:2f59:c7c0:89c7:c92f:762a:638] has joined #openttd 12:13:57 *** mode/#openttd [+v glx] by ChanServ 12:16:04 *** Jake [~chatzilla@host81-156-48-130.range81-156.btcentralplus.com] has quit [Ping timeout: 480 seconds] 12:18:06 *** Lord_Aro is now known as LordAro 12:22:49 *** Muxy [~Muxy@88.122.0.24] has joined #openttd 12:24:36 <Terkhen> I agree :P 12:26:49 * LordAro currently has 5 12:27:20 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has joined #openttd 12:28:07 <Alberth> 5 channels with openttd commit messages ??? 12:29:28 <planetmaker> Probably I have too many channels open... ;-) 12:30:42 <LordAro> no, just 5 channels ;) 12:33:49 *** roadt [~roadt@60.168.95.0] has joined #openttd 12:35:21 *** andythenorth_ [~andytheno@178.100.89.251] has joined #openttd 12:46:46 *** Beardie [~chatzilla@cpc8-pres13-2-0-cust118.pres.cable.virginmedia.com] has joined #openttd 12:47:05 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 12:50:25 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has quit [Remote host closed the connection] 12:57:10 *** andythenorth_ [~andytheno@178.100.89.251] has quit [Remote host closed the connection] 13:03:49 *** Biolunar [mahdi@blfd-4d08e218.pool.mediaWays.net] has joined #openttd 13:16:44 *** Jake [~chatzilla@host81-156-48-130.range81-156.btcentralplus.com] has joined #openttd 13:22:05 *** KnogleAFK [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 13:22:05 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 13:26:31 *** Muxy [~Muxy@88.122.0.24] has quit [Quit: PACKET_CLIENT_QUIT] 13:26:38 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 13:28:12 *** Chris_Booth [~chatzilla@san1-iscsi1.sov.core.nseuk.net] has joined #openttd 13:29:53 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has quit [Remote host closed the connection] 13:31:58 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has joined #openttd 13:34:00 *** sla_ro|master [~slaco@78.96.213.97] has quit [Ping timeout: 480 seconds] 13:34:29 *** andythenorth_ [~andytheno@178.100.89.251] has joined #openttd 13:37:02 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 13:38:05 <LordAro> TrueBrain/DorpsGek/whoever: so have we finally got the CIA off our backs? :) 13:38:37 <Alberth> nah, they are just hiding better 13:38:47 *** Chris_Booth_ [~chatzilla@san1-iscsi1.sov.core.nseuk.net] has joined #openttd 13:40:11 *** Chris_Booth is now known as Guest8610 13:40:11 *** Chris_Booth_ is now known as Chris_Booth 13:41:04 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 13:43:00 *** Guest8610 [~chatzilla@san1-iscsi1.sov.core.nseuk.net] has quit [Ping timeout: 480 seconds] 13:44:16 *** andythenorth_ [~andytheno@178.100.89.251] has quit [Remote host closed the connection] 13:45:09 *** andythenorth_ [~andytheno@178.100.89.251] has joined #openttd 13:45:15 <TrueBrain> LordAro: check their website 13:45:21 <TrueBrain> what was it .. cia.vc or something? 13:45:31 <TrueBrain> you never have to worry about the CIA ever again :D 13:45:45 <LordAro> yay :) 13:46:32 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has quit [Quit: keoz] 13:49:45 <Terkhen> what was CIA supposed to do besides announcing commits? 13:51:23 *** Jake [~chatzilla@host81-156-48-130.range81-156.btcentralplus.com] has quit [Read error: Connection reset by peer] 13:51:27 *** Jake_ [~chatzilla@host81-156-48-130.range81-156.btcentralplus.com] has joined #openttd 13:51:29 *** Jake_ is now known as Jake 13:53:01 <KnogleAFK> Watch illegal activities? 13:53:05 *** KnogleAFK is now known as Knogle 13:55:01 *** andythenorth_ [~andytheno@178.100.89.251] has quit [Remote host closed the connection] 14:02:41 <Elukka> regime change? 14:08:40 *** Chris_Booth [~chatzilla@san1-iscsi1.sov.core.nseuk.net] has quit [Quit: ChatZilla 0.9.87 [Firefox 5.0/20110615151330]] 14:11:51 <Eddi|zuHause> The Bot is dead, long live The Bot! 14:16:07 <Zuu> Time to play the swedish pop song about a bot? :-p 14:18:08 *** andythenorth_ [~andytheno@178.100.89.251] has joined #openttd 14:18:34 *** andythenorth [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has joined #openttd 14:18:55 <andythenorth> if cargo subtypes were refitted in a separate menu, would that solve the issue? 14:19:08 <andythenorth> the new menu would be available for depot refits only, not in station orders 14:19:51 <Eddi|zuHause> that won't work, as subtypes depend on the cargo. 14:20:24 <Eddi|zuHause> when changing cargo, you must be able to change subtype as well. 14:21:35 <Eddi|zuHause> Zuu: the bad thing is, i probably have that song in my collection somewhere 14:22:40 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 14:24:00 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 14:24:40 <andythenorth> Eddi|zuHause: it would be a two step gui (imagine two panes, side by side) 14:24:46 <andythenorth> choose cargo -> choose subtype 14:24:59 <andythenorth> would make the refit menu more usable too 14:25:06 <andythenorth> by reducing the insane number of choices 14:25:17 <Eddi|zuHause> andythenorth: that was proposed previously 14:25:24 <andythenorth> using AV8 with FIRS, a plane has 124 refits :P 14:27:08 <Eddi|zuHause> andythenorth: what i mean is: it doesn't make sense to make this "depot only" 14:27:49 *** andythenorth_ [~andytheno@178.100.89.251] has quit [Remote host closed the connection] 14:28:08 <andythenorth> because...? 14:28:45 <Eddi|zuHause> andythenorth: because subtype MUST change when changing cargo, so you would effectively forbid refitting at stations 14:29:07 <Eddi|zuHause> andythenorth: the new subtype may have the same name or number, but they have no correlation 14:29:16 <andythenorth> yup ok 14:29:37 <Eddi|zuHause> anyway, gtg 14:29:59 <andythenorth> I'm running out of ideas for solutions :D 14:30:01 <andythenorth> bye Eddi|zuHause 14:33:47 <__ln__> http://science.slashdot.org/story/12/09/29/0130230/newly-spotted-comet-may-shine-among-brightest-in-history 14:34:52 <Elukka> yes please 14:35:26 <Elukka> i was five when hale-bopp appeared 14:35:29 <Elukka> i still remember it though 14:35:43 <Elukka> a bewildering amount of people older than me don't 14:35:51 <andythenorth> I was 18 14:35:53 <Elukka> i guess they never look up 14:37:38 <Rubidium> Zuu: but wasn't Anna a policing bot? Instead of just an announcing bot? 14:37:59 <Zuu> It was a bot that ban people so yea. 14:38:33 <Elukka> there's like a second moon that's blue and has a tail! how do people not notice 14:38:57 <Rubidium> god's opaque sky filter 15:01:40 <andythenorth> god's opaque brain filter :P 15:05:09 *** pugi [~pugi@host-091-097-001-155.ewe-ip-backbone.de] has quit [Read error: Connection reset by peer] 15:07:42 *** pugi [~pugi@host-091-097-001-155.ewe-ip-backbone.de] has joined #openttd 15:29:27 *** Beardie [~chatzilla@cpc8-pres13-2-0-cust118.pres.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 15:32:04 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 15:42:41 *** andythenorth [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has quit [Quit: andythenorth] 15:46:19 *** Jake [~chatzilla@host81-156-48-130.range81-156.btcentralplus.com] has quit [Read error: Connection reset by peer] 15:46:22 *** Jake_ [~chatzilla@host81-156-48-130.range81-156.btcentralplus.com] has joined #openttd 15:46:24 *** Jake_ is now known as Jake 15:48:18 *** mahmoud [~KEM@ALyon-158-1-26-128.w90-29.abo.wanadoo.fr] has joined #openttd 15:49:07 *** andythenorth [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has joined #openttd 15:56:56 *** Rhamphoryncus [~rhamph@d173-183-158-32.abhsia.telus.net] has joined #openttd 16:40:42 <andythenorth> quiet eh? 16:41:04 <LordAro> indeed 16:41:30 *** roadt [~roadt@60.168.95.0] has quit [Ping timeout: 480 seconds] 16:43:27 <LordAro> what you up to? 16:43:40 <andythenorth> contemplating napping 16:43:46 <andythenorth> which won't be possible 16:46:11 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has joined #openttd 16:47:31 * andythenorth has been tweaking FISH 2 16:47:38 <andythenorth> but is a bit blocked by the SETX sadness 16:50:04 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has joined #openttd 16:50:50 *** KritiK [~Maxim@128-72-153-157.broadband.corbina.ru] has joined #openttd 16:52:18 *** Muxy [~Muxy@main.goulp.net] has quit [Read error: No route to host] 16:55:09 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 17:20:04 <Zuu> Oh shiny, the oil rig used in the lorry tutorial just closed down. :-p 17:20:22 <Zuu> I guess it should use a NewGRF to stop industries from closing down. :-) 17:20:38 <Zuu> But that requires re-making the scenario :-( 17:20:44 *** Sahtor [~sahtor@metakka.lnet.fi] has quit [Quit: Sahtor] 17:21:00 *** Jake [~chatzilla@host81-156-48-130.range81-156.btcentralplus.com] has quit [Ping timeout: 480 seconds] 17:21:36 <andythenorth> speak to your new friend Terkhen about scenario format :) 17:21:42 <Zuu> A work-around cold be to give the GS a rich uncle and re-build closed down industries. 17:34:57 <LordAro> Or dynamic industry selection ;) 17:37:01 <andythenorth> 2300 pax enough for a ferry? 17:38:30 <LordAro> just about... ;) 17:45:16 <DorpsGek> Commit by translators :: r24561 trunk/src/lang/estonian.txt (2012-09-29 17:45:09 UTC) 17:45:17 <DorpsGek> -Update from WebTranslator v3.0: 17:45:18 <DorpsGek> estonian - 3 changes by Jaanus 17:48:05 <Zuu> LordAro: The TutorialAI was totally dynamic, but that have the risk of failing in some cases. For that reason people have suggested that the GS Tutorial should use a pre-designed scenario. Something I've come to agree with even if its cool with a tutorial that can work on any map. 17:50:02 <Zuu> Hmm, now I need to publish a new SuperLib version in order to publish a new Tutorial version and could then also publish a new CluelessPlus that make use of a few fixes in SuperLib. :-) 17:55:41 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has quit [Quit: keoz] 18:27:39 *** Muxy [~Muxy@main.goulp.net] has quit [Read error: Connection reset by peer] 18:29:39 *** Wold [~Wold@93-152-170-93.ddns.onlinedirect.bg] has quit [Read error: Connection reset by peer] 18:51:30 *** Biolunar_ [mahdi@blfd-4d08e218.pool.mediaWays.net] has joined #openttd 18:51:43 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:52:00 *** KnogleAFK [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 18:54:30 *** KenjiE20|SSH [kenjie20@supporter.blinkenshell.org] has joined #openttd 18:56:16 *** Netsplit synthon.oftc.net <-> oxygen.oftc.net quits: KenjiE20, Knogle, Biolunar, welshdragon 18:56:16 <andythenorth> ach 18:56:48 <FLHerne> andythenorth: Hoyo 18:56:57 *** KenjiE20|SSH is now known as KenjiE20 18:57:14 *** Netsplit over, joins: welshdragon 18:57:14 <andythenorth> the appearance of the buy menu is not that important anyway ;P 18:57:14 <FLHerne> What needs 'fixing' prior to FISH 2 release? 18:57:22 <andythenorth> buy menu 18:57:27 <andythenorth> but meh 18:57:43 * FLHerne needs to stop dropping into IRC conversations at stupid times 18:57:54 *** Sahtor [~sahtor@metakka.lnet.fi] has joined #openttd 19:05:37 <Alberth> the big problem is to decide when it is not a stupid time :p 19:12:43 *** Thibit [~Thibi@50-39-251-253.bvtn.or.frontiernet.net] has joined #openttd 19:15:59 *** Rhamphoryncus [~rhamph@d173-183-158-32.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 19:24:59 <andythenorth> we could write a bot to help with that 19:26:37 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has joined #openttd 19:38:23 <Alberth> while true: print "now is a stupid time"; end 19:39:04 <Alberth> it might give false positives :p 19:40:29 *** HerzogDeXtEr1 [~Flex@i59F6AA79.versanet.de] has joined #openttd 19:40:48 *** namad7 [~aaaaa@pool-173-71-180-190.pitbpa.fios.verizon.net] has quit [] 19:45:04 *** namad7 [~aaaaa@pool-173-71-180-190.pitbpa.fios.verizon.net] has joined #openttd 19:45:59 *** HerzogDeXtEr [~Flex@i59F6D947.versanet.de] has quit [Ping timeout: 480 seconds] 19:55:00 <Zuu> Phew, enough releases for now. :-) 20:10:12 <Alberth> your tutorial has too many strings :p 20:15:45 <Alberth> Zuu: what's the oldest stable release newer than r23837 ? 20:15:55 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has quit [Quit: keoz] 20:16:23 <Zuu> Too many strings as in being a problem for OpenTTD? 20:16:55 <Alberth> no, too many strings as a problem for me translating them :) 20:17:12 <Zuu> Ah, yea, I wouldn't fancy trying to translate it :-) 20:17:36 <Alberth> I do it anyway :) 20:18:21 *** Wold [~Wold@93-152-170-93.ddns.onlinedirect.bg] has joined #openttd 20:18:43 <Alberth> but an hour later I am only at line 33 of 158 :) 20:19:12 <Alberth> so I am not going to finish it today :p 20:19:32 <Zuu> heh yea, I would guess it will take some time to translate it. 20:20:50 <Alberth> well, I also change the English strings a bit here and there, so it takes a little bit more time. 20:21:09 <Alberth> which is why I asked about the stable release 20:21:33 <Zuu> Is r23837 the introduction of Game Scirpts? 20:21:38 <Zuu> Scripts* 20:22:50 <Alberth> STR_ERROR_OLD_OPENTTD :Your OpenTTD version is too old to run the tutorial.{}{}The minimum required version is r23837. <-- you wrote it, I was hoping you'd know that :p 20:23:02 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 20:23:08 <Alberth> I was thinking to add a number of stable release as well 20:23:09 <Zuu> It should work with 1.2.x 20:23:19 *** andythenorth [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has quit [Read error: Connection reset by peer] 20:23:29 <Alberth> ok, thanks 20:23:37 *** andythenorth [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has joined #openttd 20:23:57 <Zuu> I would have to look up exactly what r23837 does, but I guess its a change relativly close after the introduction of GS in trunk. 20:25:29 *** Devedse [~Devedse@86.89.81.184] has joined #openttd 20:26:14 <Alberth> @commit 23837 20:26:14 <DorpsGek> Alberth: Commit by rubidium :: r23837 /trunk/src (3 files in 3 dirs) (2012-01-22 17:42:03 UTC) 20:26:15 <DorpsGek> Alberth: -Feature [FS#4994]: [NoGo] Allow querying orders of vehicles 20:30:05 *** andythenorth is now known as Guest8667 20:30:05 *** Guest8667 [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has quit [Read error: Connection reset by peer] 20:30:05 *** andythenorth [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has joined #openttd 20:31:41 *** DDR [~chatzilla@d66-183-112-81.bchsia.telus.net] has joined #openttd 20:37:35 *** Devedse [~Devedse@86.89.81.184] has quit [Quit: Ik ga weg] 20:45:27 <FLHerne> @ports 20:45:27 <DorpsGek> FLHerne: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 20:46:02 *** Sahtor [~sahtor@metakka.lnet.fi] has quit [Quit: Sahtor] 20:53:21 <FLHerne> Is this a useful place to ask about port-forwarding? 20:53:28 * FLHerne is a bit stumped :-( 20:53:45 *** Wold [~Wold@93-152-170-93.ddns.onlinedirect.bg] has quit [Ping timeout: 480 seconds] 20:54:16 *** Wold [~Wold@93-152-170-93.ddns.onlinedirect.bg] has joined #openttd 20:56:42 <Alberth> other than the question whether you need port-forwarding? not really :) 20:57:31 <Alberth> each router/modem/firewall has its own way of configuring, there are no general recipes that work everywhere 20:58:41 <Alberth> btw you only need it (in general) when serving MP games, most firewalls are configured to let all outbound traffic through 21:00:18 <FLHerne> Well, all the routers seem to be set up right 21:00:35 <FLHerne> I can replace the modem with another computer, and connect to the server 21:00:50 <FLHerne> But it still doesn't work when I plug it in :-( 21:01:12 <FLHerne> I checked my ISP's site, they claim not to block those ports... 21:03:29 <Alberth> you know most modems also have a firewall built in, right? 21:04:32 <FLHerne> Poked mine, claims to have the next router set as outside the firewall 21:04:48 <FLHerne> Oh, it turns up on the server list now, that's progress 21:04:55 <FLHerne> Dunno what I changed :P 21:05:44 <glx> you try to connect from same network ? 21:06:04 <FLHerne> Still dunno what changed, but it claims to be open now :-) . Sorry to bother you... :P 21:06:33 *** Jake [~chatzilla@host81-156-48-130.range81-156.btcentralplus.com] has joined #openttd 21:06:48 <glx> some routers don't allow computer from inside to connect via the outside address 21:11:19 <FLHerne> Well, it seems to work now :-) Template-replace seems to be entirely MP-incompatible though :-( 21:13:09 <FLHerne> Anyone want to play a CDist match? 21:16:30 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:40:00 *** andythenorth [~Andy@host86-144-142-42.range86-144.btcentralplus.com] has left #openttd [] 21:51:57 <Terkhen> good night 21:52:40 <FLHerne> Terkhen: Night :-) 21:56:03 *** Cybertinus [~Cybertinu@cybertinus.jkit.nl] has quit [Remote host closed the connection] 22:05:22 <Zuu> Hmm, there appear to be no advanced setting to turn of aircraft range.. and Av8 have no parameter for that. I guess I should soon add aircraft range awareness to CluelessPlus then. 22:06:39 <Zuu> Now it throws away lots of money on constructing airports that it then removes because there is no aircraft to use it. 22:06:59 <Zuu> Or rather because the aircraft it picks is unable to use it. 22:14:37 *** Thibit [~Thibi@50-39-251-253.bvtn.or.frontiernet.net] has quit [Ping timeout: 480 seconds] 22:15:10 *** tokai|mdlx [~tokai@port-92-195-68-209.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:19:07 *** Devedse [~Devedse@86.89.81.184] has joined #openttd 22:19:52 <Devedse> Hey guys, I was wondering why the maximum size of a map isn't editable in the openttd.cfg? Isn't it just based on increasing an integer? 22:20:22 <Rubidium> how did you determine it isn't editable in the config file? 22:21:36 <Devedse> reading the wiki :) 22:21:49 <Devedse> it says the max is 2048x2048 22:22:12 <Rubidium> oh, max in that way 22:22:19 <Devedse> yeah 22:22:24 <Rubidium> there are some issues with overflows 22:23:17 <FLHerne> There's a patch for that, right? 22:23:21 <Rubidium> if I remember correctly and nothing has changed since 22:23:25 <Devedse> Are there any plans to add that in a future version? Or will you just keep it at the patch? 22:24:21 <Devedse> also, is it possible to modify such things through newgrf? 22:25:26 <Rubidium> FLHerne: yes, similarly there is a patch that changes the NewGRF limit... however at least one instance of it asserts in MP if you use too much NewGRFs 22:25:30 <Rubidium> Devedse: no and no 22:26:04 <Devedse> (just out of interest) why? :) 22:26:10 <FLHerne> The only time I ever ran out of RAM on this computer was with that patch :P 22:26:37 <Rubidium> FLHerne: the other instances disable the 'feature' of more NewGRFs in MP; I wonder what happens when you load a savegame with too many NewGRFs 22:26:39 * FLHerne doesn't use it any more, but does still have MHL :-) 22:27:11 <FLHerne> Rubidium: Surely it should be able to neatly fail? :P 22:27:18 <Rubidium> Devedse: because I haven't seen a fully developed 2048x2048 map that's still smooth running 22:27:31 <glx> 2048x2048 is just too big 22:27:32 <FLHerne> Haven't tried (or needed) a newgrf-increasing patch though 22:27:33 <Devedse> ah 22:27:56 <Devedse> If you add "much" trains to a 2048 map will it start lagging? 22:28:17 *** Cybertinus [~Cybertinu@cybertinus.jkit.nl] has joined #openttd 22:28:28 <glx> just add few boats 22:28:29 <Rubidium> even at 512x512 people seem to have such problems 22:28:47 <FLHerne> Devedse: Depends on your computer, but mostly yes at some point :P 22:28:58 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 22:30:11 <Devedse> :) 22:30:25 <Devedse> I haven't had much problems yet but then again, I haven't had more then 200 trains on 1 map 22:30:45 <Rubidium> so why do you need a map larger than 2048x2048? 22:31:00 <Devedse> I just like to create long and big train networks 22:31:10 <Rubidium> for 200 trains? 22:31:13 <Devedse> yes 22:31:19 <glx> try 2048x64 then :) 22:31:22 <Devedse> :P 22:32:18 <Devedse> I wonder what cpu the world runs on, even with 100's of thousands of trains I notice barely no lag :o 22:32:25 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 22:32:29 <Devedse> barely any* 22:33:08 <Rubidium> it doesn't use OpenTTD's model 22:33:40 <Devedse> ah 22:33:59 *** Progman [~progman@p57A1B0BA.dip.t-dialin.net] has quit [Remote host closed the connection] 22:34:01 <glx> lag depends on countries ;) 22:35:17 *** Jake [~chatzilla@host81-156-48-130.range81-156.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:35:40 <Devedse> :P 22:35:48 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has joined #openttd 22:36:39 <Wolf01> 'night all 22:36:43 *** Wolf01 [~wolf01@host11-216-dynamic.48-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:38:51 <Devedse> lol, i started a server a few days ago and connected 2 city's with a few busses 22:39:13 <Devedse> they are 200k population both now 22:40:27 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:43:41 <Devedse> how big can a 2048x2048 save file get (just a guess) 22:45:17 <Kylie> Devedse: you may want to use trams in the future 22:45:32 <Devedse> Kylie, what do you mean? 22:45:40 <glx> 37M uncompressed for map only 22:45:45 <Kylie> Devedse: also, a few buses are not enough. station rating may be low 22:46:05 <glx> then add towns, vehicles and other objects 22:46:28 <Devedse> I've never used trams yet, are they in the "vanilla" openttd or do you need newgrf for it 22:47:19 <Kylie> well Devedse if 2 cities which are now 200,000 expanded due to your transit addition, then 30 people each bus will never be ssatisfied unless you add more and more vehicles 22:47:42 <Kylie> Devedse: newgrf. if you dont have it, then you'll have to use rail 22:47:46 <Devedse> I know, but it was just to make some profit before I would really start playing 22:48:01 <Kylie> Devedse: oih good 22:48:06 <Devedse> I just started up a server which I would let run 24/7 so me and my friends can play on it 22:50:23 <Devedse> What is a nice tram set to play around with? 22:53:37 <Kylie> Devedse: well you c3ant add newgrfs when in game 22:53:43 <Devedse> I know 22:53:48 <Devedse> But just to try it out in a single player game 22:54:02 <Kylie> and uh, i like the german one, i forget the name 22:55:49 <FLHerne> I quite like BATS and HEQS (the latter has freight trams only) 23:03:47 <Devedse> Does anyone remember the key you had to press to clone a vehicle? 23:04:27 <Devedse> nvm found it 23:05:39 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 23:07:55 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 23:12:12 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has quit [Quit: keoz] 23:15:44 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has joined #openttd 23:17:24 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 23:18:02 *** bryjen [~bryjen@75.81.247.49] has joined #openttd 23:26:11 <Devedse> Is it normal that you can't upgrade a bridge from a normal road vehicle bridge to a road/tram bridge unless you select another type of bridge? 23:28:53 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has quit [Quit: keoz] 23:38:42 *** Devedse [~Devedse@86.89.81.184] has quit [Quit: Ik ga weg] 23:41:30 *** Biolunar_ [mahdi@blfd-4d08e218.pool.mediaWays.net] has quit [Quit: My life for Aiur] 23:49:01 *** roadt [~roadt@60.168.80.156] has joined #openttd