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00:05:47 *** KritiK [~Maxim@95-25-50-247.broadband.corbina.ru] has quit [Quit: Leaving] 00:32:35 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has quit [Quit: keoz] 00:41:17 *** pugi [~pugi@dyndsl-095-033-155-162.ewe-ip-backbone.de] has quit [] 00:50:18 *** tokai|mdlx [~tokai@port-92-195-7-20.dynamic.qsc.de] has joined #openttd 00:56:16 *** tokai|noir [~tokai@port-92-195-118-117.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 01:07:18 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 01:13:31 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 01:14:27 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 01:29:23 *** Djohaal [~Djohaal@189.58.23.221.dynamic.adsl.gvt.net.br] has joined #openttd 01:33:57 *** supermop [~daniel_er@cpe-66-108-51-234.nyc.res.rr.com] has joined #openttd 01:42:42 *** Djohaal [~Djohaal@189.58.23.221.dynamic.adsl.gvt.net.br] has quit [Quit: Leaving] 01:49:59 *** perk11 [~perk11@46.242.10.233] has joined #openttd 02:27:56 *** glx [glx@2a01:e35:2f59:c7c0:dd9a:4ba1:8125:b684] has quit [Quit: bye] 02:41:28 *** cypher [~Miranda@ip-78-45-94-114.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 03:15:21 *** perk11 [~perk11@46.242.10.233] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 04:08:13 *** mahmoud [~KEM@ALyon-158-1-64-63.w90-29.abo.wanadoo.fr] has joined #openttd 04:56:02 *** Eddi|zuHause [~johekr@p57BD4B32.dip.t-dialin.net] has quit [] 04:56:19 *** Eddi|zuHause [~johekr@p5DC66E57.dip.t-dialin.net] has joined #openttd 05:05:56 *** mahmoud [~KEM@ALyon-158-1-64-63.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 05:17:16 *** hmmwhatsthisdo [~hmmwhatst@h75-100-224-83.lactwa.dsl.dynamic.tds.net] has quit [Ping timeout: 480 seconds] 05:44:06 *** Prof_Frink [~proffrink@94.13.8.182] has quit [Ping timeout: 480 seconds] 05:48:10 *** Soft [~soft@dyn58-80.yok.fi] has joined #openttd 06:08:16 *** sla_ro|master [slaco@89.137.75.224] has joined #openttd 06:26:21 <Terkhen> good morning 06:30:42 *** perk11 [~perk11@46.242.10.233] has joined #openttd 06:46:17 <__ln__> snowy morning 06:46:31 <Markk> Indeed. 06:48:42 *** CornishPasty [uid158@id-158.hampstead.irccloud.com] has quit [Remote host closed the connection] 06:49:04 *** CornishPasty [uid158@id-158.hampstead.irccloud.com] has joined #openttd 06:49:54 <szaman> sunny morning 06:51:08 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 06:59:02 <Terkhen> rainy here 07:20:48 <DDR> Night here. 07:21:31 *** andythenorth [~Andy@2002:4d66:7022:0:d01e:20ca:8237:5f8c] has joined #openttd 07:22:05 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 07:23:39 *** KouDy [~KouDy@82.100.0.78] has joined #openttd 07:25:47 *** andythenorth [~Andy@2002:4d66:7022:0:d01e:20ca:8237:5f8c] has quit [] 07:29:49 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 07:38:07 *** perk11 [~perk11@46.242.10.233] has quit [Read error: Connection reset by peer] 07:41:42 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has joined #openttd 07:45:02 *** telanus [~telanus@105-236-172-139.access.mtnbusiness.co.za] has joined #openttd 07:45:41 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 07:55:38 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has quit [Quit: keoz] 07:56:25 *** pugi [~pugi@dyndsl-095-033-155-107.ewe-ip-backbone.de] has joined #openttd 07:58:56 *** perk11 [~perk11@46.242.10.233] has joined #openttd 07:59:54 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.1/20121010144125]] 08:10:56 <NGC3982> MNIM: It's nothing unusual, too. 08:11:09 <NGC3982> They seem to lack strategic thinking all together 08:11:49 <NGC3982> I have an old school mate stationed with NATO outside of Somalia 08:12:15 <NGC3982> And he regularly talks about how the pirates doesn't seem to understand what they go up against. 08:12:18 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has joined #openttd 08:12:26 <NGC3982> Firing at canon housings with AK47's and stuff. 08:12:49 <NGC3982> It's trying to disarm a land mine by jumping on it 08:13:15 <Markk> Do it IRL! 08:13:59 <BadBrett> question: do the colors in a mask file matter or are they just "on/off"? 08:14:32 <MNIM> ah yes, but this time they weren't shooting at the battleship, just at the rigids. 08:14:59 <MNIM> ...which isn't too smart still since those still got a buttload of firepower. 08:19:46 <NGC3982> Indeed. 08:19:54 <NGC3982> Buttload in a literal sense 08:20:43 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 08:27:21 <peter1138> BadBrett, yes, it's an 8 bit palette index, using the ttd palette. 08:28:18 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd [] 08:29:05 <BadBrett> yeah... so i guess the question is, what color should i set in the non-transparent areas? 08:29:45 <BadBrett> nevermind 08:31:59 <BadBrett> i deleted the grf cache and got the results i expected :) 08:32:33 <BadBrett> i thought it would notice when a gfx file had been modified though... 08:35:34 *** oskari89 [~oskari89@62-241-226-131.bb.dnainternet.fi] has joined #openttd 08:37:29 <BadBrett> but for some reason the recouring won't work... do i have to write code for the palette swapping as well? 08:37:36 <BadBrett> *recoloring 08:37:53 <peter1138> grf cache? 08:39:35 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has joined #openttd 08:40:54 *** cypher [~Miranda@ip-78-45-94-114.net.upcbroadband.cz] has joined #openttd 08:46:12 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has joined #openttd 08:49:43 <planetmaker> did you enable re-colouring for that tile, BadBrett ? 08:49:48 <BadBrett> yes... when i create grf file with newer versions of nml, it's obvious that the sprites are only processed the first time... after that i can make minor changes and it will only take a coupe of seconds to generate the grf... i thought it had something to do with the "grf.cache"-file 08:50:30 <planetmaker> peter1138, nml implements a cache file for the individual sprites in order to (tremendously) speed up grf generation on subsequent runs 08:50:43 <peter1138> cool 08:50:43 <BadBrett> yep, it's a great feature 08:51:19 <planetmaker> like opengfx build time with one modified sprite from 45 minutes to 5 or so 08:51:28 * peter1138 waits for QC to update... i don't need too look at fat old naked people online when i can use a mirror 08:51:36 <planetmaker> :D 08:51:36 <peter1138> -o 08:52:01 <planetmaker> hm, still no update. He seems to have moved his update time to a later time of the day :-( 08:52:15 <BadBrett> this is a vehicle, do i have to enable re-colouring for those as well? 08:52:25 <peter1138> no 08:52:36 <peter1138> you're using the right palette indices? 08:54:05 <BadBrett> probably no :) 08:54:47 <peter1138> http://newgrf-specs.tt-wiki.net/images/grfwiki/2/29/Windowspal.png 08:54:58 <peter1138> you want the range marked company 08:55:50 <peter1138> i'm guessing that there's no graphics editing program that'll mix rgba and paletted layers :( 08:56:27 <BadBrett> yeah that's the one, thanks 08:59:19 <BadBrett> alright, so if i only use colors within that range, it should work properly? 09:00:08 <michi_cc> And index 0 (magic blue) for everything that should get no remap at all. 09:00:56 <BadBrett> yeah, i know... 09:02:44 <BadBrett> *crosses fingers that matlab will find the correct palette index automatically* 09:06:00 <BadBrett> yes! great success! thanks everyone :) 09:10:16 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 09:17:33 <BadBrett> i guess that "patch company 2" is for the second company color? 09:21:12 <MNIM> you would guess correctly 09:24:22 <BadBrett> splendid 09:33:34 <nickshanks> Are there any plans to include higher resolution artwork in the OpenGFX base set? 09:35:18 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 09:39:42 <nickshanks> Also, why can graphics-only NewGRFs not be enabled/disabled whilst playing a game? 09:40:14 <Terkhen> nickshanks: check zbase, it is a WIP 09:41:43 <Terkhen> the code of each NewGRF can depend on other NewGRFs, and they can react in unexpected ways if you change your NewGRF selection 09:42:36 <nickshanks> zBase has severe glitches 09:42:42 <Terkhen> mostly because the NewGRF spec were not designed to take removal/addition into account 09:43:34 <Terkhen> yes, it is a work in progress, please report any glitches that you find 09:43:39 <MNIM> and of course, we can NOT touch the newgrf spec! 09:43:44 <nickshanks> i was running the latest revision of zBase on top of trunk OpenTTD on Mac OS X, and many of the building's bases disappeared at the highest zoom 09:43:46 <peter1138> zbase is a WIP 09:44:06 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 09:44:12 <MNIM> nickshanks: OSX? well thar's yer problem 09:44:16 <nickshanks> where should errors be reported? 09:45:04 <Ammler> tt-forums.net or http://dev.openttdcoop.org/projects/zbase 09:45:07 <nickshanks> also, at standard zoom, OpenGFX looks better as the tiles aren't blurry 09:45:49 <Terkhen> MNIM: the most important thing that prevents changing the specs is that you would need to scrap all existing NewGRFs 09:46:03 <Ammler> be sure to have no other newgrf enabled and best is to report with screenshots 09:46:04 <Flygon> And you'd only make 0 from scrapping it 09:46:24 <Flygon> It's not really worth scrapping it, considering the assets that'd be wasted from doing so 09:46:33 <Flygon> </terriblehumour> 09:48:29 <MNIM> Terkhen: I am well aware, though I fail to see why we cannot make a new spec alongside of it. 09:49:29 <BadBrett> is there some way i can make a vehicle part invisible without using an empty spriteset? 09:49:38 <Terkhen> you can, but the old NewGRFs would not be compatible with the new ones 09:50:12 <MNIM> Correct, but as it stands there are plenty of newGRFs that are already incompatible with others. 09:50:29 <Terkhen> I doubt that NewGRF developers would appreciate all of their work being deprecated 09:51:15 <Flygon> I'm under the assumption that an OpenTTD client that can load both 'old style' GRF's and 'new style' GRF's is impossible? 09:51:19 <nickshanks> it sounds like what is needed is a new mod format designed to do everything that is desired, AND automated tools to convert between the old NewGRF format and the new one (which hopefully will be blessed with a better name) 09:51:39 <Terkhen> I'm speculating anyways, maybe someone can come up with some NewerGRF specs that do not have those problems or ^ 09:51:42 <Flygon> eg. like how Microsoft included basic support for DOS apps 2k onwards? 09:52:27 <Flygon> Also, one really insane, stupid stupid stuid question nags in the back of my mind 09:52:40 <Flygon> Is the GRF format used by OpenTTD the same as Ragnarok Online's? 09:52:46 <BadBrett> in my opinion, it would not be wise to do any radical changes, considering the rage the removal of png loading caused 09:53:01 <MNIM> nick: automagic conversion would be neigh-on impossible 09:53:08 <nickshanks> why? 09:53:10 <Terkhen> Flygon: I'm assuming until proven otherwise that loading NewGRFs from both specs at the same time would be impossible, of course you could load both separatedly 09:53:18 <MNIM> BadBrett: well, let's be honest, /any/ change would enrage some 09:53:45 <Flygon> Terkhen: I'll just get an RO based GRF unpacker and see if it works on OTTD :P 09:53:59 <MNIM> one of the most important rules of the internet and life in general: no matter what you do, someone somewhere will be pissed off at you for doing it. 09:54:31 <Flygon> MNIM is right, so very right 09:55:37 <MNIM> Terkhen: 64bit OSes can load 32bit apps by having both systems in place and assuming an app is 32bit unless marked otherwise. 09:55:45 <BadBrett> MNIM: yeah... i didn't think the removal of png-loading was such a big deal... it took me an afternoon to write a script that converted all my work to the NewGRF format... but, the community still lost many great artists 09:56:39 <nickshanks> by the way, compiling OpenTTD on Mac was a painless "./configure && make" 09:57:14 <Terkhen> Flygon: I know nothing about that format but our NewGRF format is TTDPatch/OpenTTD specifix 09:58:13 <nickshanks> BadBrett: did you release your script for others to use? 09:58:40 <Flygon> Yeah, it fails to load 09:58:54 <BadBrett> nope, cause i'm using matlab, which most people don't use 09:59:09 <Flygon> RO's implementation was basically either a file that hosted files, and either stored them uncompressed or used basic ZIP compression... 09:59:15 <Terkhen> MNIM: the source of incompatibility would not be the formats themselves but their design; the old specs would still be designed to let any NewGRF affect any other 09:59:17 <__ln__> nickshanks: didn't you need to --disable-lzma and something else? 09:59:27 <Flygon> But, yeah, I cannae unpack with RO tools 09:59:37 <Terkhen> if the new specs prevent that by design... 09:59:40 <Flygon> I'll assume the naming is a coincidence :3 09:59:58 <nickshanks> __ln__: to build it? no, I didn't read any instructions. just configure and make 10:00:11 <nickshanks> what's lzma anyway 10:00:31 <Terkhen> it is not a trivial problem, there might be a way but from what I know about the NewGRF specs it is impossible 10:00:42 <Flygon> lzma is a form of compression, iirc 10:00:45 <Terkhen> I would be glad to be proven wrong 10:01:14 <Flygon> http://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Markov_chain_algorithm :D 10:02:02 <Flygon> Anyway, sorry for being a bother, Terkhen 10:03:22 <Terkhen> it wasn't a bother :P 10:04:36 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has joined #openttd 10:05:17 <peter1138> BadBrett, lost a lot of artists? unlikely as the whole thing was stalled long before we did that 10:06:23 <BadBrett> hmm maybe... like i said, i was one of those who didn't mind the change, but i know several people were quite upset 10:06:28 <peter1138> mostly cos none of them could agree on a license 10:06:58 <peter1138> the upset people didn't know why we'd done it 10:07:06 <peter1138> i guess they somehow assumed we did it to spite them 10:07:45 <Flygon> When focusing on a change such as this 10:08:05 <Flygon> Never, never only look at who was upset by it... always calculate whom was made happier from it, too 10:09:10 <BadBrett> the thing is that i still use the old nightly build to test many of the sprites i make 10:10:03 <BadBrett> and like i said earlier, converting it isn't that time consuming 10:10:11 <peter1138> actually, apart from the devs, i don't think anybody really knows why, as nobody has ever asked 10:11:23 <Flygon> So the situation is, the devs made changed the specifications for something, and this upset a lot of users 10:11:24 <BadBrett> you're probably right 10:11:32 <peter1138> also i get the blame for it even though it wasn't my doing :D 10:11:34 <Flygon> Partially because they weren't informed why 10:11:46 <Flygon> Soo... the devs involved weren't transparent enough? 10:12:04 <peter1138> i hate that word used like that 10:12:05 <Flygon> Or am I looking at this totally the wrong way? 10:12:08 <peter1138> transparent means see through 10:12:14 <Flygon> Yes 10:12:18 <peter1138> you can't see through me, i'm a solid being 10:12:18 <Flygon> I thought of using a different word... 10:12:24 <Flygon> But I couldn't think of any good ones 10:12:29 <Flygon> My English isn't very good 10:12:43 <peter1138> it's not? 10:13:08 <Flygon> I'm certainly not very skilled at speaking it :p 10:13:19 <peter1138> well it's a damn sight better than a lot of native speaker's english 10:13:21 <Flygon> Unfortunately, it's also the only language I'm good at communicating with, hahaha 10:13:25 <BadBrett> anyway, my point is, that doing radical changes to the grf system would (probably) not be a wise decision 10:13:27 <Flygon> I am a native speaker 10:13:31 <peter1138> oh 10:13:32 <peter1138> lol 10:13:37 <peter1138> well, still 10:13:42 <Markk> Flygon: Aren't you from Australia? 10:13:49 <Flygon> Yes 10:13:50 <peter1138> oh well, that's your problem :-) 10:13:56 <Markk> :D 10:13:58 <Flygon> But I'm translating everything into British 10:14:03 <Markk> British :3 10:14:08 <Flygon> And that makes it a tripe hard to get certain phrases across 10:14:17 <MNIM> Flygon: I don't think your english is that bad. Considering I think it of people quite often and fast, that's a compliment! 10:14:32 <__ln__> is your name Bruce? 10:14:48 <Flygon> Nah, I share my name with an American founding father 10:14:54 <Flygon> And I don't like it very much 10:15:11 <MNIM> also, yeah, your use of transparent was right, though I'm not sure if what you said is right. Peter was just being silly :P 10:15:12 <Flygon> So for the purposes of this discussion, my name is trademarked by Nintendo 10:15:22 <MNIM> 0.o 10:15:40 <__ln__> Gamecube? 10:15:49 <Markk> Wii! 10:15:57 <Flygon> If my name was Gamecube, I'd get it changed to Dolphin 10:16:17 <peter1138> anyway, it turns out the reasons were explained, but everyone still complained anyway 10:16:20 <peter1138> "everyone" 10:16:23 <Flygon> That puts me up from being named by a Bogan, to being named by a Stoner 10:16:30 <peter1138> obviously not actually everyone :) 10:16:46 <Flygon> peter1138: Okay, so, they were transparent 10:17:00 <BadBrett> nobody likes a bogan 10:17:25 <Flygon> Soo... a case of humans hating anything involving the deadly super evil reated-to-Hiter-and-communism C-word 10:17:29 <Flygon> Change 10:17:42 <planetmaker> Flygon, Rb even released a conversion script from old to new way. Still no-one could be bothered to employ it and make it use to release anything by means of it 10:17:47 <planetmaker> that imho speaks volumes 10:17:54 *** sla_ro|master [slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 10:17:54 <Flygon> planetmaker: Oh wow... 10:18:00 <Flygon> That's... yeah 10:18:10 <__ln__> can we change the topic to "English or Australian only"? 10:18:11 <Flygon> I'm surprised the users could be so irrational 10:18:20 <Flygon> The OpenTTD community is one of the nicest I've ever seen 10:18:37 <peter1138> yeah, i think they thought that because *we* the devs couldn't release anything, that meant they *the artists* couldn't either 10:18:43 <peter1138> which is kinda... odd 10:18:48 <peter1138> i might be wrong 10:19:20 <planetmaker> I just find it mega tedious to look at the license of every single sprite. I started with it somewhat but was so bored quickly... 10:19:34 <MNIM> I think the answer may be found in the fact that a lot of contributing people in the community may be considered 'socially hindered' 10:19:52 <planetmaker> it was enough fun having done a similar thing for newgrfs which then somewhat triggered the creation of bananas 10:20:04 <peter1138> MNIM, especially the devs 10:20:06 <planetmaker> (jointly with dihedral back in ye ol' days ;-) ) 10:20:11 <MNIM> shit sure went bananas back then! 10:20:27 <Markk> Did you take a joint with dihedral? 10:20:31 <Markk> Or were you a couple? 10:20:36 <planetmaker> :D 10:20:43 <planetmaker> I've never met him in person 10:20:43 <dihedral> here 10:20:44 <dihedral> what? 10:20:46 <MNIM> lol, both would be pretty fun 10:20:49 <Markk> :D 10:20:56 <Flygon> I read that as 'never met him in prison' 10:20:59 <Flygon> Good job, Flygon 10:21:07 <planetmaker> Flygon, would also be true ;-) 10:21:13 <MNIM> exactly 10:21:22 <Markk> Flygon: :D 10:21:41 <planetmaker> http://wiki.openttdcoop.org/GRF_Table_7.3 <-- getting that table was... quite a bit communication needed 10:21:56 <planetmaker> as back then there was no way to conveniently obtain more than one newgrf (legally) 10:22:31 <dihedral> \o/ those were the days ;-) 10:22:56 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 10:23:03 <planetmaker> I'm very happy to have bananas now... no desire to use any non-hassle-free newgrfs. whatever they may be 10:23:24 <MNIM> 0.0 10:23:28 <MNIM> speaking of newgrfs. 10:23:29 <Markk> I would like an apple. 10:23:44 <planetmaker> I have a pear 10:23:44 <dihedral> i think bananas is a huge step forward, and whoever does not publish their stuff there, misses out 10:23:50 <MNIM> I suddenly realized I don't think I have FISH standard on my games. 10:23:52 <MNIM> shame on me. 10:24:28 <planetmaker> yeah, not using FISH is a punishable crime, or should be :-P 10:24:36 <dihedral> ^^ 10:24:46 <MNIM> ;) 10:24:52 * dihedral has no time for such things 10:24:55 <dihedral> :-( 10:25:02 <planetmaker> :-( we miss you, d 10:25:03 <MNIM> what things? 10:25:04 <planetmaker> dihedral, 10:25:13 <dihedral> what can i do you for? 10:25:34 <planetmaker> play games, write game control bot with nice web interface, ... :D 10:25:41 <dihedral> i know i know - you want grapes :-P 10:25:45 <Markk> Flygon: Have you heard of The Cat Empire? 10:25:49 <planetmaker> of course! 10:25:54 <Flygon> No 10:25:57 <dihedral> i want it too ... 10:25:59 <Markk> Aw. 10:25:59 <Flygon> Sorry 10:26:03 <Flygon> Why do you ask? 10:26:06 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 10:26:14 <dihedral> yet currently spare time goes into wedding prep :-/ 10:26:17 <Markk> Flygon: They're Austrailian, that's why I asked. :) 10:26:30 <planetmaker> hehe, good on ya, dihedral :-) 10:26:34 <Flygon> If they a TV show, they sound like they're funded by the ABC :p 10:26:38 <planetmaker> here or at the other side of the ocean? 10:26:46 <Markk> Flygon: A really nice ska band. 10:26:46 <dihedral> karlsruhe ;-) 10:27:02 <Flygon> Ska band? 10:27:42 <Markk> Flygon: http://en.wikipedia.org/wiki/The_Cat_Empire 10:27:54 <Markk> Flygon: And they seem really awesome live: http://www.youtube.com/watch?v=HADggi7aE5c 10:28:09 <__ln__> whose wedding? 10:28:22 <dihedral> mine 10:28:34 <__ln__> oh 10:28:41 <Flygon> Can't watch videos at the moment, sorry x: 10:28:47 <Markk> Okey 10:28:54 <dihedral> sorry to break it to you via irc __ln__ 10:28:57 <dihedral> :-D 10:29:12 <dihedral> it just would not have worked out with us :-P 10:29:29 <MNIM> oh? ska? 10:29:44 * MNIM flees to a certain evil site to illegally acquire 10:30:31 <Flygon> I don't really listen to much in the way of music 10:30:32 <Flygon> Sorry 10:31:19 <Markk> ah 10:31:19 <Markk> That could explain it then. :) 10:31:30 <Flygon> http://www.youtube.com/watch?v=4_gObHt1uZA This does have a fantastic cover, however :D 10:33:30 <Markk> Die Suche nach dem Zauberstab von Demnos in die Sauerkraut. 10:34:43 <MNIM> https://www.youtube.com/watch?v=yxNw1bgH4dQ&feature=plcp 10:34:48 <MNIM> speaking of covers! 10:35:47 <Flygon> By cover, I meant 10:35:49 <Flygon> The art 10:35:58 <Flygon> Told you there's a language barrier :D 10:37:12 <MNIM> lol 10:38:45 <MNIM> anyway. RBF rules 10:40:10 <__ln__> what was the australian word for a pond? 10:40:20 <Flygon> Depends 10:40:25 <Flygon> What year is it 10:40:27 <Flygon> And what country? 10:40:36 <MNIM> well, australia, obviously. 10:40:41 <MNIM> and the year is 2012. 10:40:48 <Flygon> What country is the pound from? 10:40:50 <MNIM> not long to go any more before the apocalypse! 10:40:59 <__ln__> not pound, pond. 10:41:00 <MNIM> Flygon: pond, not pound. 10:41:06 <Flygon> Oh 10:41:06 <MNIM> ...lolninja'd 10:41:07 <Flygon> Derp 10:41:16 <Flygon> Distracted by TV 10:41:18 <MNIM> that's one word that does not get an extra U! 10:41:27 <Flygon> Okay 10:41:33 <Flygon> We call it pond 10:41:52 <planetmaker> ...crying cockles and mussles, alive, alive, oh!... 10:41:57 <MNIM> no sheet? 10:42:52 <Flygon> Sorry for getting so confused 10:45:00 <planetmaker> we can only excuse that, if you build us a station where you pickup either 100k goods or 100k passengers a month. 10:46:00 <Flygon> What's the max station spread? 10:46:04 <planetmaker> 64 10:46:18 <Flygon> I'm too lazy 10:46:27 <Markk> Can you by somehow expand the station spread? 10:46:33 <planetmaker> then we can't excuse your confusion, I'm afraid ;-) 10:46:41 <Markk> (By more than 64 tiles) 10:46:48 <planetmaker> Markk, not beyond 64 unless you change source code 10:46:54 <Markk> oh 10:46:57 <Flygon> planetmaker: What if Confuse Ray? 10:47:18 <planetmaker> err no parse :-) 10:47:54 <Flygon> Drat 10:48:03 <Flygon> This guy is invulnerable 10:48:12 <planetmaker> if it's a name it doesn't tell me anything :-) 10:48:24 <Flygon> And it doesn't help I keep reading his name as planetbuster 10:48:33 <planetmaker> :D 10:48:34 <dada__> I once made a map with too low snow line height, meaning I couldn't make farms. but I didn't want to start over. so I recompiled openttd with the snow check turned off... 10:49:00 <Flygon> dada__: You can get population growth without food 10:49:00 <planetmaker> I'm not a Vogon. I'm building them... I'm looking for new nice creaks and fjords right now ;-) 10:49:06 <dada__> re: recompiling openttd 10:49:17 <Flygon> You just need a lot of money and patience 10:49:19 <Flygon> Basically 10:49:23 <dada__> Flygon, I thought on subarctic it was impossible without food? or maybe it's just really really sl ow? 10:49:26 <Flygon> Constantly select build ew buildings 10:49:30 <Flygon> new* 10:49:33 <dada__> lol ah I see 10:49:39 <dada__> I prefer my solution hehe 10:49:53 <Flygon> Less money spent? 10:49:54 <planetmaker> and if you select snowling too high you don't get wood ;-) 10:50:09 <Flygon> Also, I have a bone to pick with OTTD's representation of Australian money 10:50:13 <planetmaker> *snow line 10:50:17 <dada__> ah I see 10:50:21 <Flygon> The Australian Pound hasn't been used since the 1960s 10:50:34 <dada__> well, openttd games start in 1950 by default :) 10:50:35 <planetmaker> he :-) 10:50:40 <Flygon> ... 10:50:44 <Flygon> FRIDGE BRILLIANCE 10:50:47 <dada__> hehe 10:51:05 <Flygon> But what if a game was done starting from 1990? 10:51:23 <dada__> I forget, does the currency "evolve" into the euro, when you use a european currency and go past 2002? 10:51:31 <planetmaker> yes 10:51:42 <dada__> maybe something similar can be done for the australian dollar/pound 10:51:45 <planetmaker> for those currencies which have a euro introduction rate defined 10:51:48 <Flygon> Ideally 10:51:55 <dada__> I say, propose a patch 10:52:02 <dada__> should not be too hard to program, most likely 10:52:10 <Flygon> It helps we just went from Pound to Dollar, as part of decimalization 10:52:16 <planetmaker> suggesting patches is easy. writing... is the difficult part 10:52:24 <dada__> well I meant write 10:52:44 <peter1138> good job ottd has no mention of australian currency at all 10:52:51 <__ln__> getting patches accepted is the nearly impossible part 10:53:07 <__ln__> do australians use money? 10:53:14 <peter1138> no they use plastic 10:53:15 <Flygon> Yes 10:53:28 <Flygon> Plastic Fantastic! 10:53:34 <Flygon> PIN is annoying, though :B 10:53:35 <dada__> they use snake oil. they've got plenty of snakes, after all 10:54:04 <dada__> here in the netherlands we really pay with clogs and tulips. the whole euro thing? just for tourists. 10:54:22 <Flygon> Oh 10:54:22 <Flygon> Derp 10:54:26 <peter1138> planetmaker, are going to have to add a "switch away from euro date" at some point? :p 10:54:29 <Flygon> In OTTD, it's listed as Australian Shilling 10:54:30 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 10:54:36 <planetmaker> who knows. 10:54:37 <peter1138> Flygon, no it's not 10:54:39 <dada__> maybe a "complete monetary system collapse" option 10:54:55 <Flygon> I'll take a screenie 10:55:04 <dada__> Flygon/ peter1138 could there be a discrepancy between UK/AUS/US english? 10:55:19 <planetmaker> dada__, not only could. There is 10:55:21 <peter1138> Flygon, austria isn't australia. you should no. 10:55:23 <peter1138> KNOW 10:55:24 <peter1138> ffs 10:55:36 <dada__> I've seen weird bugs before resulting from selecting either UK/US english when apparently the testers only used one of them 10:55:39 <dada__> not in o penttd 10:55:42 <dada__> but in other software 10:56:03 <Flygon> Oh 10:56:03 <Flygon> Wow 10:56:06 <Flygon> Wooooooooow 10:56:08 <Flygon> All this time 10:56:12 <Flygon> I was reading it 10:56:13 <Flygon> As Australian 10:56:24 <Flygon> I am so stupid, hahaha 10:56:24 <dada__> up until a few versions ago, Google Drive was named ".app" if you used UK english because it literally had an empty translation string (the US version of course was proper) 10:56:26 <planetmaker> looooool 10:57:42 <peter1138> anyone fancy making currency rates non-integer? heh 10:57:44 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 10:58:24 <Flygon> I can see that leading to situations where buying a locomotive would somehow cost ,784.324238423 10:58:42 <dada__> I think it would be fun to have a "demo" mode in openttd. where after you don't select anything in the main screen for a while, an AI starts editing the start map. 10:58:56 <Flygon> ...that would be pretty cool 10:59:11 <NGC3982> Behind the menu screen 10:59:29 <dada__> yeah, preferably with the tools/menus/etc shown (unlike the regular AIs) 10:59:38 <dada__> though non-interactive 10:59:49 <NGC3982> Like a recorded play, but without mouse and stuff? 10:59:49 <planetmaker> a GS could do that 11:00:04 <dada__> perhaps a recorded play, although an AI would be particularly neat :) 11:00:06 <planetmaker> though showing GUI in main menu screen is not feasible w/o patch 11:00:07 <NGC3982> Actually, this is not a bad idea, at all 11:00:20 <NGC3982> Just like the old video games <3 11:00:43 <dada__> yeah, I've got openttd running on a computer elsewhere in my room and I hear the start map playing, and it made me think of old video games being on display in the store :) 11:00:54 <NGC3982> Exactly 11:01:32 <Flygon> Even more interesting, would be a randomized menu map 11:01:36 <dada__> a prerecorded play could be useful, the play could show something simple like the construction of a coal/power line, then it would also have value for newbies 11:01:37 <Flygon> Perhaps based off actual cities? 11:02:03 <dada__> well, maybe next year I can find the time to start experimenting with the source.. 11:02:06 <planetmaker> Flygon, for the stable release branches we so far had an annual titlegame contest... 11:02:18 <Flygon> Ooh, interesting 11:02:22 <dada__> yeah the contests rule, you should look them up. lots of great submissions 11:02:26 <dada__> on the forum 11:02:41 <Flygon> I should 11:02:47 <planetmaker> http://devs.openttd.org/~planetmaker/titlegame/ 11:02:52 <planetmaker> ^^ full contest ;-) 11:02:56 <Flygon> I've admittedly paid lots more attention to the game, than the community 11:02:58 <planetmaker> of the last time 11:03:06 <dada__> yeah, me too 11:03:17 <dada__> next time I should give the contest a shot 11:03:36 <planetmaker> http://devs.openttd.org/~planetmaker/titlegame-1.1/ 11:04:24 <Flygon> I'd never be good for a contest 11:04:40 <Flygon> I'm only good at designing things that look utilitarian 11:04:55 <planetmaker> dada__, you can already start it... the rules won't change: No NewGRFs, no AIs. No giant map (size < ~150k) 11:04:58 <Flygon> These displayed ones are very snazzy 11:05:02 <dada__> this seems exactly like the type of thing I'd like, all I ever do in openttd is change the landscape and micromanage all sorts of tiny things for aesthetic purposes 11:05:13 <planetmaker> Flygon, you can totally design the map and everything. All cheats allowed ;-) 11:06:35 <Flygon> Again... I'm not very good at making things not look utilitarian :p 11:06:39 <planetmaker> hm, I should take home my laptop and ... add some titlescreens to our screenshot page. 11:10:50 <Terkhen> peter1138: for my own sake, I hope we do not need the switch back from euro patch :P 11:11:18 <Flygon> planetmaker: https://dl.dropbox.com/u/2651992/Art/Other/chicagostation.png The extent of my creativity :p 11:11:41 <dada__> wonder if there's any interest in a high quality keyboard (with cherry mx keyswitches) that's designed with openttd in mind (hotkeys marked on the keys, perhaps icons on the F1-F12 keys) 11:11:51 <Flygon> Except, the thing is 11:12:05 <Flygon> It's not very representative of the game... because no waypoints for the secondary bays 11:14:27 <dada__> yeah, and remember, no newgrfs 11:15:40 <dada__> I don't know when the top bar was moved to the center by default but aaa I'm incapable of playing unless it's on the left side 11:15:55 <Flygon> Yeah, that too :p 11:15:58 <Flygon> Problem is 11:16:01 <dada__> pet peeves, I guess it's a sign of having played a game too much 11:16:01 <Flygon> I love Trams, hahaha 11:16:24 <dada__> I like trams in principle but they're a bit more work to get right than buses so I ignore them mostly 11:16:27 <planetmaker> dada__, hotkeys are configurable 11:16:45 <Flygon> Really? 11:16:48 <planetmaker> and the actual key may change on your actual (localized) layout 11:16:50 <dada__> planetmaker yeah, that's true, pretty sure most people just use the defaults though 11:16:59 <Flygon> I always saw them as easier and more effective than busses 11:17:10 <planetmaker> Flygon, hotkeys.cfg 11:17:16 <planetmaker> next to your openttd.cfg 11:17:21 <dada__> a custom keyboard would use the US ANSI layout so it ought to be consistent 11:17:27 <Flygon> I meant the Trams vs Buses 11:17:29 <Flygon> Not hotkeys :p 11:17:31 <dada__> as long as it is configured as such 11:17:33 <planetmaker> urgs. /me wouldn't use a US layout 11:17:43 <dada__> it's the One True Layout :) 11:17:48 <dada__> which do you use, planetmaker? 11:17:52 <Flygon> I'm Aussie 11:17:54 <planetmaker> German. Obviously 11:17:54 <Flygon> So, US layout for me 11:18:00 <dada__> aha 11:18:06 <Flygon> Oh, German 11:18:11 <Flygon> You sent us Trams once 11:18:15 <dada__> for some reason the dutch keyboard layout is almost identical to the US one, so it's not difficult for me to switch 11:18:16 <Flygon> They're... alright 11:18:24 <planetmaker> other keyboards slow me down tremendously. I write 10-fingered and know all keys there without looking. Not so with other layouts 11:18:42 <dada__> in japan I rode an amazing german tram from ~1890 11:18:47 <planetmaker> And dutch and US differ quite a bit with the extra keys 11:18:57 <planetmaker> in my experience. Yes, I used both 11:19:11 <Flygon> dada__: Wow... what sort of Tram? 11:19:16 <Flygon> Cable? Electric? 11:19:40 <planetmaker> but both are better than a French or Belgium keyboard layout ;-) 11:19:41 <Flygon> Bendigo Tramways seem to love stockpiling assorted out Trams that can run on 600V 11:19:43 <dada__> well there is a "proper" dutch keyboard layout that's slightly different, but in practive every keyboard that is sold is almost identical to the US layout. in fact if you configure it as a US keyboard, it still works 100% correctly. 11:20:14 <planetmaker> of course you can configure the layout software wise... but then the naming on the keyboard is off ;-) 11:20:16 <dada__> if you're a store and you get the "proper" dutch keyboard layout that was designed at some point, nobody will buy it, they'll probably think it's german or UK or something 11:21:20 <dada__> http://www.appletips.nl/wp-content/uploads/2011/05/MB167N.png here's an example of the keyboard "everybody" has, it's basically identical to US ANSI except the enter key is different and the ~ and \ keys are placed elsewhere 11:21:26 <planetmaker> and US fails to provide support for the special characters used in European languages. especially ÀöÌß etc 11:21:43 <Terkhen> Or ñ 11:21:46 <planetmaker> ^^ 11:21:47 <dada__> I guess that's why the dutch keyboard is so similar to US, dutch doesn't have that many special characters 11:22:00 <dada__> I like osx's special chars input method 11:22:07 <V453000> ř! 11:22:16 <planetmaker> dada__, sucks, compared to direct input of the chars 11:22:44 <dada__> yeah, that's true 11:22:47 <Flygon> Try typing Japanese 11:22:59 <dada__> I've actually been studying japanese for years 11:22:59 <planetmaker> and it's not exactly understandable why apple needs to define its separate keyboard layout 11:23:16 <planetmaker> Flygon, yes. and? Of course there it depends which script you type in :-) 11:23:20 <peter1138> so they can sell their own special keyboards 11:23:30 <planetmaker> But these asiatic language indeed need special input methods 11:23:33 <dada__> it's not a special/separate keyboard layout, it's just the way you input special characters in the OS 11:23:52 <dada__> the apple keyboard with dutch layout is the same as any other keyboard you buy here 11:23:52 <Flygon> Point is 11:24:04 <Flygon> From what I gather, Japanese is unfriendly to type in x3 11:24:32 <planetmaker> dada__, also @ at the same place? 11:24:55 <dada__> planetmaker: yes, on every keyboard I have and every keyboard I've ever seen 11:25:21 <dada__> but it's true that a "proper" dutch keyboard layout exists that d oes have the " in place of the @ plus some other changes, but it doesn't exist except in theory 11:26:51 <dada__> Flygon: depends. there's romaji typing and kana typing. kana is particularly fast. I prefer romaji myself because I know the layout better of course. japanese is a very trim and compact language. so it's not that slow to type. 11:27:03 * Flygon nod 11:27:05 <Flygon> All I know is 11:27:14 <Flygon> My main experience with Japanese is Pixiv 11:27:16 <dada__> you type a word's phonetic characters, then you press space and 9 out of 10 times it turns into the right word 11:27:23 <Flygon> And the resulting inability to translate for in such 11:28:06 <dada__> the keyboard I designed for myself actually has kana characters, I don't use them though http://wedemandhtml.com/tmp/wasd_keyboard/IMAG0808.jpg 11:28:44 <Flygon> You can get keyboards cust- actually, I'm not too surprised, heh 11:29:04 <dada__> it's a company called WASD Keyboards 11:29:18 <dada__> you send them a PDF (or you use their crappy designer) and they laser etch it onto the keys 11:29:25 <dada__> very high quality 11:29:59 <dada__> http://wedemandhtml.com/tmp/wasd_keyboard/full_keyb.jpg very pleased with how it turned out 11:30:03 <Flygon> Nice 11:30:37 <dada__> plus, they have high quality cherry mx keyswitches. 11:30:44 <peter1138> i hate straight keyboards now 11:30:44 <dada__> german quality! 11:30:57 <peter1138> which colour cherry? 11:30:58 <dada__> I picked cherry mx blue in case anyone is interested. tactile feedback 11:31:01 <Markk> My keyboards are bi. 11:32:08 <dada__> I wish my keyboard was bi. maybe I could start a relationship with it. 11:34:28 <Markk> :) 12:19:46 <nickshanks> okay, irc catchup time: Flygon: the names of the american founding fathers were never recorded because they had no writing system that we have discovered: http://en.wikipedia.org/wiki/Clovis_culture ; why do people on IRC channels insist on things like English only? as an almost monoglot englishman I HATE it when people say that. MNIM: speaking of fantastic covers, how about these: 12:19:46 <nickshanks> http://www.last.fm/user/nickshanks/library/playlists/61m81_covers_that_are_better_than_the_original 12:20:33 <Flygon> I meant the American founding fathers 12:22:08 *** dfox [~dfox@89.177.105.49] has quit [Ping timeout: 480 seconds] 12:23:16 <nickshanks> no, I presume you mean Those Traitorous Bastards from the 13 colonies 12:25:12 <Flygon> Ah 12:25:14 <nickshanks> is there a Scenario where you have to build rail "roads" over the tops of teepees and infect children with smallpox, and kill off all the bison? 12:25:19 <Flygon> Derp 12:25:29 <nickshanks> that would be cool... 12:25:30 <Flygon> Depends 12:26:08 <Flygon> Is there a scenario where you snatch Aboriginal children then breed them with White people in an attempt to get rid of the Aboriginals? 12:26:19 <Flygon> The British came, they saw, they colonized 12:26:42 <nickshanks> those people were evil 12:26:50 <nickshanks> but they weren't traitors 12:27:12 <Flygon> Point is 12:27:21 <Flygon> In the grand scheme of thing 12:27:24 <nickshanks> hang on, you're in australia 12:27:26 <Flygon> Everyone's a bitch 12:27:30 <nickshanks> can I use you as my proxy? 12:28:32 *** cypher [~Miranda@ip-78-45-94-114.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 12:29:18 <nickshanks> my goal is to rid australia and new zealand of white people by prohibiting additional immigration, and handing back land to aboriginals 12:30:01 <nickshanks> i have emailed many leading political figures in both countries but am making little progress 12:35:56 *** Simonn [Simon@76.71-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 12:35:57 <Simonn> sup 12:36:22 <Flygon> nickshanks: I doubt it'd work 12:36:27 <Flygon> Yo, Simonn 12:36:34 <Simonn> http://nohost.be/nl/upload8.png 12:36:35 <Simonn> yoyoyo 12:37:15 <Flygon> Yoyoyoyo 12:37:31 * Flygon loa- woah! 12:37:59 <Flygon> "I am thoroughly impressed" is an understatement 12:40:05 <nickshanks> that map is insane 12:40:32 <Flygon> Nice understatement :p 12:40:47 *** dfox [~dfox@89.177.105.49] has joined #openttd 12:41:01 <Simonn> pff I screwed up a lot that I'm trying to fix now 12:41:09 <Simonn> it is my first map and now I understand better how to make junctions and stuff 12:41:17 <Simonn> traffic gets stuck quite often sometimes 12:41:40 <nickshanks> where do screenshots get saved? 12:41:55 <Simonn> Documents, openttd 12:41:56 <Simonn> in that map 12:42:05 <Simonn> C:\Users\....\Documents\OpenTTD 12:43:14 *** Kjetil [kjetil@161.81-166-7.customer.lyse.net] has quit [Ping timeout: 480 seconds] 12:43:35 <nickshanks> Windows has a ~/Saved Games/ directory. Wy doesn't OpenTTD use it? 12:44:26 <nickshanks> http://web.nickshanks.com/openttd/tinhill-transport.png <- my biggest game so far 12:44:29 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 12:44:56 <Simonn> oh but I play in the future 12:45:01 <Simonn> it's easier, and I made my towns bigger 12:45:37 <peter1138> i have a ~/Saved Games/ directory 12:45:40 <nickshanks> why would it be easier? 12:45:41 <peter1138> and there's absolutely nothing in it 12:45:52 <peter1138> so it's not just openttd that doesn't use it 12:45:58 <nickshanks> peter: well there ought to be 12:45:59 <Flygon> Wait 12:46:02 <Flygon> Your first map? 12:46:10 <nickshanks> Flygon: my only map 12:46:39 <Flygon> ...you've never done another OTTD game? 12:46:48 <nickshanks> no 12:46:54 <nickshanks> and this one i had to start again 12:47:07 <Flygon> Oh, wait 12:47:08 <Flygon> Derp 12:47:12 <nickshanks> because Hatton town council won't let me build a bus stop in their town 12:47:16 <Flygon> II misread who said it was their only map 12:47:25 <Flygon> I thought it was Simonn! xD 12:47:34 <Flygon> TODO: Read 12:47:35 <MNIM> nickshanks: neato, those covers. 12:47:39 <Simonn> it is my only map 12:47:44 <Flygon> ... 12:47:45 <Flygon> Wait 12:47:49 <Flygon> Now I am even more confused 12:47:56 <Simonn> I have been playing on the map I showed for like I dnno 2 weeks 12:47:59 <nickshanks> both of us have only played once 12:48:07 <Flygon> Seriously? 12:48:33 <nickshanks> well i only downloaded it a few days ago and I am at work 12:48:56 <nickshanks> so it is paused most of the time :) 12:49:10 <MNIM> hehehe. 12:49:24 * MNIM is actually working on a massive and varied alpine map 12:49:37 <nickshanks> speaking of which, can we change the icon to Notepad or something? ;) 12:50:12 <Flygon> Why not control OpenTTD remotely from your work computer, to your home computer? 12:50:15 <Flygon> Or, even better 12:50:21 <Flygon> Run your computer as a multiplayer server 12:50:38 <Flygon> Then play it from work, by connecting to your home computer, in spare time... 12:50:52 <Flygon> Presuming MP could be modified to allow pausing 12:51:08 <Simonn> I make 451 million profit a month 12:51:12 <Simonn> I mean year 12:51:13 <Simonn> lol 12:52:32 <Yexo> MP already allows pausing 12:52:37 <Flygon> Ah, goodie 12:52:42 <Flygon> Sorry, haven't played very much MP 12:52:53 <Yexo> it doesn't allow fast-forward 12:53:03 <Yexo> but that's a different issue and unlikely to change 12:53:48 <nickshanks> yexo: if all players agree to FF for a specific period, it might be workable 12:54:14 <Yexo> fast-forward is "as fast as you computer can compute everything". That directly comflicts with running on different computers 12:54:37 <nickshanks> is it not a client-server game? 12:54:55 <Yexo> all clients and also the server compute everything 12:55:35 <nickshanks> I would have assumed the server could just update the clients every now and then 12:55:36 <Yexo> there are way too much changes to the state to send only those changes over the network, so instead only "commands" are send and all calculations are duplicated 12:55:40 *** DanMacK [~AndChat61@74.198.9.186] has joined #openttd 12:56:02 <nickshanks> "oh BTW, a meteor destroyed your town" 12:57:52 <peter1138> anyone ever done a "distance-length" patch? :p 13:05:29 <nickshanks> question: there are four equi-distant stations A, B C and D. There is a passenger at B who wants to get to C. A and D are train/bus stations and B and C are bus stops ferrying people to A and D respectivly. do I get paid for the total distance the passenger travels or only the distance between B and C? 13:06:17 <planetmaker> you get money for the distance as the bird flys between the starting and the ending stations 13:06:41 <planetmaker> *birds fly 13:06:44 <nickshanks> ok 13:06:54 <nickshanks> bird flies even :) 13:08:31 <__ln__> is there a newgrf with birds, or flies 13:08:45 <planetmaker> there's surely one with flies 13:11:30 *** krinn [~krinn@224.68.206.77.rev.sfr.net] has joined #openttd 13:11:30 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 13:12:53 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 13:13:40 <krinn> hi, sometimes creating a sign fail, redoing the same command and parameters again works sometimes and fail some other times. Error report is always "ERR_NONE". What are possible conditions to met sign creation failure ? 13:16:26 *** Kjetil [kjetil@161.81-166-7.customer.lyse.net] has joined #openttd 13:19:22 <NGC3982> "The fishing grounds don't produce fish from passengers, if that's what you're thinking." 13:19:25 <NGC3982> Harr. 13:20:07 <NGC3982> Does the FIRS (0.7.5) Fishing Grounds production increase when goods is transported? 13:20:12 <NGC3982> (Like the other industries) 13:21:01 *** DanMacK [~AndChat61@74.198.9.186] has quit [Ping timeout: 480 seconds] 13:30:36 *** DanMacK [~AndChat61@74.198.9.186] has joined #openttd 13:37:41 *** KouDy [~KouDy@82.100.0.78] has quit [Read error: Connection reset by peer] 13:37:53 *** KouDy [~KouDy@82.100.0.78] has joined #openttd 13:38:42 *** Scottyob [~Scott@27-33-131-215.static.tpgi.com.au] has joined #openttd 13:46:25 *** KouDy1 [~KouDy@82.100.0.78] has joined #openttd 13:52:28 *** KouDy [~KouDy@82.100.0.78] has quit [Ping timeout: 480 seconds] 13:53:37 <BadBrett> When I reverse the direction of Loco+Tender, the Tender gets the first position... I made a dirty workaround by using the "direction" variable, but surely there must be a way to reverse the entire chain and not just the parts...? 13:54:19 *** Prof_Frink [~proffrink@94.13.8.182] has quit [Ping timeout: 480 seconds] 13:58:49 *** perk11 [~perk11@46.242.10.233] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 14:15:49 <Terkhen> bbl 14:19:07 <planetmaker> BadBrett, articulated vehicles reverse normally like other vehicles. Unless you do funky positioning magic which does the wrong thing [TM] 14:19:46 <planetmaker> don't make use of any variable to control display of the vehicles and it will work. 14:32:30 *** Simonn [Simon@76.71-241-81.adsl-dyn.isp.belgacom.be] has quit [] 14:47:19 <BadBrett> thanks for the answer... strange, i didn't even use any switches. 14:47:39 <BadBrett> perhaps i need to set more props on the articulated parts or something like that 14:49:03 *** Scottyob [~Scott@27-33-131-215.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 14:52:40 <Rubidium> krinn: might you be in a test scope? 14:54:03 <Rubidium> krinn: there are three reasons to reject a sign: 14:54:20 <Rubidium> 1) you have so many signs the pool is full (probably 64k) 14:54:30 <Rubidium> 2) you have an empty text for the sign 14:54:44 <Rubidium> 3) the text for the sign, in UTF-8 characters, is too long 14:55:50 <Rubidium> all give an error 14:56:04 <Rubidium> oh, there's also the tile being invalid 14:56:08 <krinn> yep but all 3 are not present 14:56:20 <Rubidium> nevertheless, I reckon you're in a test scope 14:57:19 <Rubidium> it's the most logical reason 14:57:30 <krinn> you mean in aitestmode ? 14:57:42 <Rubidium> yes 14:58:04 <krinn> no 14:58:24 <krinn> the function sometimes fail, and redoing it with 0 context change make it success 14:59:10 <Rubidium> then please create the smallest possible test case and file a bug report with that test case 14:59:51 <krinn> it's too hard for test case, as it's not predictible 15:00:38 <Rubidium> well, if it's a bug in OpenTTD, then you should be able to trigger it when you just loop creating signs 15:00:44 <krinn> i have a log showing it: 1st time fail, redo then with 2nd time + grab error message 15:01:18 <krinn> dbg: [script] [12] [I] Ready to send command ? false 15:01:18 <krinn> dbg: [script] [7] [E] SCP: ERROR building sign 34 len=14 data=?q"{q'!\q"qing 15:01:18 <krinn> dbg: [script] [12] [I] SCP: Status update: signPoolID=12432 SignID=144 Command=0 Sender=12 Receiver=16 State=5 Index=0 15:01:18 <krinn> dbg: [script] [7] [E] SCP: ERROR 2nd try building sign 34 len=14 data=?q"{q'!\q"qing error=ERR_NONE 15:01:36 *** DanMacK [~AndChat61@74.198.9.186] has quit [Ping timeout: 480 seconds] 15:05:56 <krinn> you may note that the BuildSign function should return a signID if working and an error on failure 15:06:30 <krinn> i get the error while checking the sign with <if (!AISign.IsValidSign(id))> 15:07:46 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 15:20:15 *** perk11 [~perk11@46.242.10.233] has joined #openttd 15:22:57 *** DanMacK [~AndChat61@74.198.9.186] has joined #openttd 15:33:02 *** Hyronymus [~Thunderbi@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has joined #openttd 15:49:36 *** oskari89 [~oskari89@62-241-226-131.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 15:50:17 *** oskari89 [~oskari89@62-241-226-131.bb.dnainternet.fi] has joined #openttd 15:59:33 *** nickshanks [~nickshank@host213-120-126-47.in-addr.btopenworld.com] has left #openttd [] 16:13:59 *** sla_ro|master [slaco@89.137.75.224] has joined #openttd 16:16:03 *** perk11 [~perk11@46.242.10.233] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 16:18:07 <krinn> dev.openttdcoop.org is offline or it's just me ? 16:18:21 <planetmaker> it's currently down for maintenance 16:18:36 <krinn> ah ok 16:18:46 <planetmaker> sorry for the inconvenience :-( 16:18:53 <krinn> only the web or ssh too ? 16:18:55 *** telanus [~telanus@105-236-172-139.access.mtnbusiness.co.za] has quit [Quit: Leaving.] 16:19:13 <planetmaker> whole VM 16:19:20 <planetmaker> maintenance on the root server 16:19:21 <Ammler> up again 16:19:46 <planetmaker> not for me... 16:19:57 <krinn> nope 16:21:58 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 16:23:10 <DanMacK> How long is it expected to be down? 16:23:45 <planetmaker> a matter of a few more minutes. Hopefully 16:24:49 <Ammler> DanMacK: was it ever down? :-P 16:25:33 <DanMacK> Lol 16:26:01 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 16:26:56 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 16:34:48 *** GoneWacko [~gonewacko@524B53F1.cm-4-4b.dynamic.ziggo.nl] has quit [Quit: Lost terminal] 16:35:09 *** GoneWacko [~gonewacko@524B53F1.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 16:38:47 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has joined #openttd 16:38:51 <BadBrett> it doesn't work. i'm clueless. it would be much appreciated if someone could take look at it: 16:39:06 <BadBrett> http://www.badbrett.se/OpenTTD/TestTrain.zip 16:40:23 <BadBrett> Here's a picture of the issue: 16:40:24 <BadBrett> http://www.badbrett.se/OpenTTD/Problem.jpg 16:41:45 <Eddi|zuHause> have you compared with what i did in CETS? 16:42:23 <BadBrett> no... i couldn't seem to find the nml for CETS 16:42:43 <BadBrett> and the server is down right now, right? 16:43:13 <planetmaker> not right 16:43:16 <planetmaker> anymore :-) 16:43:49 <BadBrett> good 16:43:54 <Eddi|zuHause> "the nml" for CETS is a little tricky 16:44:29 <BadBrett> yeah. but i'm not even doing any fancy stuff right now, i'm just using two spritsets 16:44:37 <BadBrett> no switches or anything 16:45:03 <BadBrett> but for some reason the two parts don't switch places when i reverse the train 16:45:11 <BadBrett> only the sprites are fliped, not the chain 16:45:14 <planetmaker> nmlc ERROR: Image file "gfxbpp\Trains\Train_1\z2\T1A1P1F1_z2.png": File doesn't exist 16:45:16 <Eddi|zuHause> you probably messed up with the 8 sprites for the direction 16:45:43 <planetmaker> oh... you use backslash... 16:45:45 <planetmaker> use slash 16:45:47 <Eddi|zuHause> the sprites for the opposite direction probably need to be switched around for the two vehicles 16:47:25 <BadBrett> yeah i thought of that, but that basically means that the chain actually isn't flipped 16:48:25 <Ammler> nuts has also very nice 1tile engines 16:49:06 <Eddi|zuHause> BadBrett: this is a "very early" stage of what i used in CETS http://www.tt-forums.net/viewtopic.php?f=68&t=53511 16:49:38 *** DanMacK [~AndChat61@74.198.9.186] has quit [Ping timeout: 480 seconds] 16:50:08 <Eddi|zuHause> some parts are obsolete, because new variables have been introduced and behaviour has been fixed 16:51:20 <BadBrett> thanks! i'll read through it 16:52:27 <BadBrett> alright, i switched the first halves of the spritesets and now it works... but i'm still a bit confused, because this pretty much means that the vehicle can't be flipped, only the graphics 16:53:41 <planetmaker> hm, interesting 16:54:23 <Eddi|zuHause> BadBrett: the first vehicle is always the first 16:55:37 <planetmaker> BadBrett, you surely messed up just the order of the real sprites. The bad looking thing has nothing to do with the train reversing. It also looks broken when it just drives the other direction 16:57:28 <Eddi|zuHause> BadBrett: the final NML of CETS can be viewed here: http://bundles.openttdcoop.org/cets/nightlies/LATEST/log/ 16:57:40 <Eddi|zuHause> (very large file) 16:57:46 <Terkhen> hello 16:57:58 <BadBrett> thanks! 16:58:01 <Eddi|zuHause> it's a mostly autogenerated file 16:58:09 <BadBrett> yeah i understand that :) 16:58:52 <BadBrett> but did i really mess up the order of the sprites? i realise that the error can be avoided by swapping the first halves of the spritesets... 16:59:01 <planetmaker> BadBrett, graphics-wise imho it's not an excellent idea to make a solid vehicle bend in the middle, though 16:59:04 <Eddi|zuHause> if you have a build environment, you could check out the intermediate .gnml files 16:59:12 <Eddi|zuHause> which may be more easily understood 16:59:45 <BadBrett> but if the chain is flipped, the front sprites should always be in the front (which isn't the case here) 17:00:54 <BadBrett> anyway, it doesn't really matter, i'll just modify some lines of code :) 17:02:01 <planetmaker> BadBrett, consider the boilder one vehicle and the cabin or coal stuff the other. 17:02:11 <planetmaker> keep sprites for one for one vehicle and sprites for the other to the other 17:03:40 <BadBrett> yes... 17:04:06 <BadBrett> Planetmaker: It's only a prototype... I'm going to add enough turning angles so that it will be seamless 17:04:21 <BadBrett> hopefully it will look nice in the end 17:04:26 <BadBrett> (with a real model) 17:06:05 <Eddi|zuHause> BadBrett: this is the way how i sliced up my sprites: https://dev.openttdcoop.org/projects/cets/repository/revisions/660/entry/src/templates/gfx_templates.pnml 17:06:19 <Eddi|zuHause> (warning: may cause headaches) 17:06:46 <BadBrett> nice! much appreciated! 17:08:05 <BadBrett> how many parts do you recommend? 17:08:29 <Eddi|zuHause> BadBrett: and this is how it's used in spritesets and switches: https://dev.openttdcoop.org/projects/cets/repository/revisions/657/entry/src/templates/gfx_front_vehicle_16.pnml 17:08:46 *** krinn [~krinn@224.68.206.77.rev.sfr.net] has quit [Remote host closed the connection] 17:09:07 <Eddi|zuHause> BadBrett: i use 3 parts 17:09:27 <Eddi|zuHause> means i can do turning in 3 steps 17:09:47 <BadBrett> yeah 17:09:49 <Eddi|zuHause> which appears to me as the least problematic solution 17:10:11 <BadBrett> ok, good to know 17:10:24 <BadBrett> 3 graphic parts as well? 17:10:27 <Eddi|zuHause> but this may well be different if you want to optimise it for 4x zoom 17:11:37 <Eddi|zuHause> the "parts" are tricky. in the depot/vehiclelist the front part draws the whole vehicle, in turns, the middle part draws the whole vehicle, and in straights the vehicle is sliced into each part separately 17:12:29 <Eddi|zuHause> the parts that are invisible use the "inv_dummy_group" in above file 17:13:18 *** Biolunar [mahdi@blfd-4db0f4fa.pool.mediaWays.net] has joined #openttd 17:14:10 <Eddi|zuHause> the front part has "SLICE == -1", the middle part "SLICE == 0" and the back part "SLICE == 1". in theory that is extendable to more slices, but i never tested that 17:15:19 *** GoneWacko [~gonewacko@524B53F1.cm-4-4b.dynamic.ziggo.nl] has quit [Quit: /set quit_message] 17:16:08 <Eddi|zuHause> the above file has a vehicle of length 16 (full tile), the first part is 0 to 4, (i.e. length 4) the second part is 4 to 12 (i.e. length 8) and the third part 12 to 16 (i.e. length 4) 17:16:36 <Eddi|zuHause> there are also files for shorter vehicles, just change the number in the filename 17:17:05 <Eddi|zuHause> note that the files are from an older version of CETS, because they are now also autogenerated 17:18:08 <Eddi|zuHause> BadBrett: how the different vehicle lengths are sliced can be seen here in the "parts =" line: https://dev.openttdcoop.org/projects/cets/repository/entry/scripts/tables.py 17:19:05 <Eddi|zuHause> below that is an explanation of the magic offsets 17:19:24 *** frosch123 [~frosch@frnk-4d009609.pool.mediaWays.net] has joined #openttd 17:25:40 <BadBrett> thanks a lot, it will be of great help! 17:37:21 *** GoneWacko [~gonewacko@524B53F1.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 17:40:50 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has quit [Quit: keoz] 17:45:15 <DorpsGek> Commit by translators :: r24630 trunk/src/lang/hungarian.txt (2012-10-26 17:45:08 UTC) 17:45:16 <DorpsGek> -Update from WebTranslator v3.0: 17:45:17 <DorpsGek> hungarian - 11 changes by IPG 17:55:48 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 18:02:14 *** oskari89 [~oskari89@62-241-226-131.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 18:02:55 *** oskari89 [~oskari89@62-241-226-131.bb.dnainternet.fi] has joined #openttd 18:14:34 *** andythenorth [~Andy@2002:4d66:7022:0:716c:46f8:b66b:8bdd] has joined #openttd 18:14:37 *** Progman [~progman@p57A18D02.dip.t-dialin.net] has joined #openttd 18:16:26 *** andythenorth [~Andy@2002:4d66:7022:0:716c:46f8:b66b:8bdd] has quit [Remote host closed the connection] 18:16:43 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 18:18:19 <andythenorth> what, not greetings :| 18:21:30 <peter1138> feck off yer twat 18:21:36 <peter1138> <3 18:23:09 <andythenorth> ah 18:23:12 <andythenorth> you must be english 18:24:03 <peter1138> surely not 18:28:25 *** Wolf01 [~wolf01@host115-94-dynamic.180-80-r.retail.telecomitalia.it] has joined #openttd 18:28:55 <Wolf01> hello o/ 18:35:48 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 18:35:55 *** mahmoud [~KEM@ALyon-158-1-64-63.w90-29.abo.wanadoo.fr] has joined #openttd 18:45:13 <planetmaker> hello andythenorth :-) 18:48:20 *** glx [glx@2a01:e35:2f59:c7c0:a966:de75:d462:a69b] has joined #openttd 18:48:23 *** mode/#openttd [+v glx] by ChanServ 18:50:10 <andythenorth> lo planetmaker 18:55:38 *** HerzogDeXtEr [~Flex@i59F6C2E7.versanet.de] has joined #openttd 19:02:13 *** HerzogDeXtEr1 [~Flex@88.130.182.178] has quit [Ping timeout: 480 seconds] 19:03:42 <planetmaker> andythenorth, which file(s) should I look at? 19:06:15 *** Progman [~progman@p57A18D02.dip.t-dialin.net] has quit [Remote host closed the connection] 19:14:34 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 19:23:36 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 19:38:29 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has joined #openttd 19:40:19 *** Eddi|zuHause [~johekr@p5DC66E57.dip.t-dialin.net] has quit [Remote host closed the connection] 19:40:51 *** Eddi|zuHause [~johekr@p5DC66E57.dip.t-dialin.net] has joined #openttd 19:59:12 <Eddi|zuHause> what happened to "english people are always polite"? 19:59:21 <andythenorth> eh? 19:59:33 *** DanMacK [~AndChat61@74.198.9.130] has joined #openttd 19:59:35 <TyrHeimdal> didn't know that was a thing :P 19:59:38 <andythenorth> english people are only polite when they hate you with every fibre of their being 19:59:43 <andythenorth> lo DanMacK 19:59:49 <andythenorth> come to bask in the glory of your sprites :) 19:59:57 <TyrHeimdal> andythenorth: that's what I heard as well ^^ 20:01:27 <Eddi|zuHause> andythenorth: that must be why they always appear polite to germans :p 20:01:51 <andythenorth> well perhaps :) 20:01:59 <andythenorth> or maybe that's genuine 20:12:21 *** DanMacK [~AndChat61@74.198.9.130] has quit [Ping timeout: 480 seconds] 20:24:49 *** Flygon_ [Flygon@218-214-18-147.people.net.au] has joined #openttd 20:24:49 *** Flygon [Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 20:28:21 *** Supercheese [~Superchee@129.101.61.77] has joined #openttd 20:29:27 <Supercheese> trying out a new IRC client on my tablet 20:29:51 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has joined #openttd 20:29:57 *** KouDy1 [~KouDy@82.100.0.78] has quit [Quit: Leaving.] 20:34:17 <TyrHeimdal> Supercheese: what tablet? 20:34:21 *** Supercheese [~Superchee@129.101.61.77] has quit [Read error: Connection reset by peer] 20:41:20 *** drac_boy [~drac_boy@modemcable133.8-80-70.mc.videotron.ca] has joined #openttd 20:42:18 <drac_boy> know this might be a bit ot but while clearing out my excessive magazines I found a rather unusual photo that I can't find online so .. might try scan it later but .. could anyone believe it if a little tank steam locomotive was given the right of the way over a HST train? :) 20:42:56 <drac_boy> the title for this photo sure is a good one.. 'high speed train meets moderate speed engine' .. heh heh 20:42:57 <andythenorth> "pictures or it didn't happen" 20:42:58 <andythenorth> :P 20:43:20 <drac_boy> andythenorth mm yeah .. at least the magazine is not too thin so shouldn't be hard to get a good scan 20:43:32 <drac_boy> its ughh early 2012 issue of Steam Railway 20:44:33 <drac_boy> andythenorth btw the editor wisefully included this paragraph ... "- something that would be inconceivable today!" and I have to agree 20:44:55 <drac_boy> would be too much if a excursion A4 was to hold up an eurostar train nowaday I imagine :p 20:45:13 <drac_boy> anyway .. a hour or so I should be able to get it up I think 20:50:17 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 20:51:55 *** Flygon [Flygon@218-214-18-147.people.net.au] has joined #openttd 20:51:55 *** Flygon_ [Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 20:58:14 *** Defaultti [defaultti@kapsi.fi] has quit [Quit: Quitting.] 20:59:09 *** Defaultti [defaultti@kapsi.fi] has joined #openttd 20:59:29 *** tokai|noir [~tokai@port-92-195-105-188.dynamic.qsc.de] has joined #openttd 20:59:32 *** mode/#openttd [+v tokai|noir] by ChanServ 21:00:07 <drac_boy> mm actually andythenorth computer wasn't as balky as it always is so anyway here: http://i45.tinypic.com/20j1v07.jpg and theres also that not-so-5-ton-anymore bridge as well :) 21:00:33 <drac_boy> sorry about the text not being that sharp but I couldn't be bothered with its quick settings 21:01:39 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has joined #openttd 21:01:45 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has quit [Quit: keoz] 21:02:06 <drac_boy> I kinda wonder what 'potter' actually means but meh 21:02:30 <andythenorth> mgtfy 21:02:30 <andythenorth> http://dictionary.cambridge.org/dictionary/british/potter_1 21:02:51 <planetmaker> potters make pots. naturally 21:03:02 <drac_boy> oic andythenorth never really heard of this word before but thanks 21:03:25 <drac_boy> so anyway andythenorth what do you really think of that unusual photo? 21:03:57 <andythenorth> dunno 21:04:04 <andythenorth> there's an example for everything 21:04:20 <andythenorth> here 21:04:32 <andythenorth> have a Cat locomotive hauling a Cat train http://www.railpictures.net/viewphoto.php?id=413080&nseq=23 21:04:52 <drac_boy> yeah I actually know in japan there used to be some steam-hauled local emu trains ... due to lack of electrifications going far enough 21:04:59 *** tokai|mdlx [~tokai@port-92-195-7-20.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:05:08 *** Flygon [Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 21:05:16 *** Flygon [Flygon@218-214-18-147.people.net.au] has joined #openttd 21:05:18 <drac_boy> not too surprising considering japan used steam for quite a long time and never had that many diesels aside to eg the DD15 etc 21:05:38 <drac_boy> come to think about it I think japan was the only place that really had containers being hauled by steam in everyday service 21:06:10 <andythenorth> one for DanMacK http://www.railpictures.net/viewphoto.php?id=413062&nseq=42 21:08:39 <drac_boy> andythenorth btw I forgot where I saw it but recently I actually saw a magazine photo of another br class 91 train.....with the rear unit actually coupled ahead of the front unit leading the train with its flat windshields 21:08:52 <drac_boy> thats the second time I've seen that 21:09:48 <drac_boy> wonder how many times they must have done that :P might never know heh heh 21:10:07 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 21:10:20 *** Flygon [Flygon@218-214-18-147.people.net.au] has quit [Read error: No route to host] 21:14:16 <drac_boy> anyway andythenorth about 'an example for everything' .. theres these in north america too .. who else would have steam hauled commuter bi-level coaches? or an excursion train being the only cause for an old switcher locomotive hauling a loaded budd rdc. etc :) 21:16:05 <drac_boy> anyway think thats enough from me on this topic :p 21:24:25 *** oskari89 [~oskari89@62-241-226-131.bb.dnainternet.fi] has quit [] 21:30:05 *** drac_boy [~drac_boy@modemcable133.8-80-70.mc.videotron.ca] has left #openttd [I'm done being in this room!] 21:31:49 *** sla_ro|master [slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 21:38:07 *** DanMacK [~AndChat61@74.198.9.209] has joined #openttd 21:55:20 *** tokai|mdlx [~tokai@port-92-195-115-60.dynamic.qsc.de] has joined #openttd 21:58:34 <Terkhen> good night 22:00:36 *** tokai|noir [~tokai@port-92-195-105-188.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:02:46 *** pugi_ [~pugi@host-091-097-049-135.ewe-ip-backbone.de] has joined #openttd 22:06:01 *** bb10 [~bb10@bb10x.org] has quit [Quit: No Ping reply in 180 seconds.] 22:06:03 *** bb10 [~bb10@bb10x.org] has joined #openttd 22:06:15 *** KritiK [~Maxim@89-178-66-77.broadband.corbina.ru] has joined #openttd 22:06:38 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:08:39 *** pugi [~pugi@dyndsl-095-033-155-107.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 22:08:41 *** pugi_ is now known as pugi 22:11:02 <frosch123> night 22:11:04 *** frosch123 [~frosch@frnk-4d009609.pool.mediaWays.net] has quit [Remote host closed the connection] 22:12:11 *** DanMacK [~AndChat61@74.198.9.209] has quit [Ping timeout: 480 seconds] 22:20:51 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has quit [Ping timeout: 480 seconds] 22:23:20 <Wolf01> 'night 22:23:23 *** Wolf01 [~wolf01@host115-94-dynamic.180-80-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:32:42 *** Hyronymus [~Thunderbi@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has quit [Quit: Hyronymus] 22:33:45 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 22:41:19 *** Biolunar [mahdi@blfd-4db0f4fa.pool.mediaWays.net] has quit [Quit: My life for Aiur] 22:45:24 *** Stimrol [~Stimrol@88.149.50.18] has quit [Ping timeout: 480 seconds] 22:47:52 *** Stimrol [~Stimrol@88.149.50.18] has joined #openttd 22:59:56 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 23:00:12 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has joined #openttd 23:08:14 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 23:10:45 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has joined #openttd 23:38:56 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:48:31 *** Flygon [Flygon@218-214-18-147.people.net.au] has joined #openttd