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at least - a nice dream.. 11:22:49 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 11:24:36 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has joined #openttd 11:26:13 <V453000> well the trains do have some de-railing going on with that feature, but the result still is nice, just way too demanding 11:26:33 <V453000> might be considerable with rendered sprites, but I havent seen nice rendered sprites yet 11:27:47 <V453000> well av8 is rendered, but I bet it went through a ton of pixeling afterwards 11:34:36 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has quit [Ping timeout: 480 seconds] 11:34:39 <Alberth> but they will still fly through each other :p 11:36:32 <NGC3982> I don't really understand how that works 11:38:27 <NGC3982> Really. 11:38:48 <V453000> they are in different heights. :) yet of the same size 11:38:52 <NGC3982> Sometimes, i get the feeling that you guys would be better off simply designing a new game from scratch. 11:39:30 <Alberth> throwing away 59 man years of work? :) 11:39:36 <V453000> I dont think OpenTTD would be a better game if aircraft didnt go through each other tbh 11:39:56 <Alberth> I have the same problem with 'better' graphics, tbh 11:40:22 <V453000> if you mean zbase, they are a lot worse, but more "technically advanced" 11:41:04 <Arafangion> The simpler stuff makes me feel like I have more control. 11:41:09 <Alberth> 32bpp, zbase, more zoom, personally, I don't see the point of it 11:41:28 <Arafangion> Ie, it's more amendable to manipulation. 11:41:30 <V453000> I agree Alberth 11:41:51 <NGC3982> What's zbase? 11:41:59 <V453000> most people cant even draw contrast properly; 32bpp or more pixels will only make that harder for them 11:42:15 <Alberth> NGC3982: where have you been hiding? :) 11:42:23 <NGC3982> I don't even know how 32bpp works. 11:42:27 <V453000> rock under been him 11:42:28 <NGC3982> Alberth: Hey, i like OpenTTD as it is. 11:42:29 <NGC3982> :/ 11:42:42 <Alberth> http://www.tt-forums.net/viewtopic.php?f=36&t=61581 <-- NGC3982 11:42:49 <V453000> good for you :P you havent missed that much 11:43:08 <NGC3982> Well, the recent changes (at least recent to mee) have been fantastic 11:43:28 <NGC3982> Following vehicles, extra zoom, NewGRFs. 11:43:52 <NGC3982> Alberth: That post tells me it's zbase. Not what it is. 11:44:03 <NGC3982> It's a ..32bpp set? 11:44:24 <V453000> I can see some potential in 32bpp, BUT with one massive dangerous point. The 8bpp palette has colours which fit together. If you suddenly can do any colour from 32bpp spectrum, it could very easily occur that the game becomes colourful like a parrot when you mix newGRFs which use different colours. The 8bpp palette takes care of that 11:44:24 <Alberth> https://dev.openttdcoop.org/projects/zbase it's a 32bpp base set, like opengfx 11:44:43 <NGC3982> Ah, i see. 11:44:47 <NGC3982> But 11:44:56 <V453000> also drawing with 8bpp is just so much more convenient 11:45:01 <NGC3982> I don't really understand "better graphics" in that sence. 11:45:21 <NGC3982> The OpenTTD 8bpp is kind of the thing that makes it special. 11:45:24 <Alberth> perhaps we are too old :) 11:45:24 <NGC3982> At least in my book. 11:45:26 <V453000> it isnt better it is just newer 11:45:27 <NGC3982> Hehe 11:45:36 <NGC3982> Well sure, that it exists is fantastic 11:45:53 <NGC3982> But i wouldn't really enjoy the game if it was permanently replaced, for instance. 11:46:20 <Alberth> nope, I have switched back to opengfx 11:46:31 <V453000> Alberth: this isnt about getting old really. I didnt want to judge before Z. finally says this is the final version and this looks awesome to him, but .... currently it is really poor. If you do not use zoom in, most of the things feel blurred out and without any form of detail 11:46:32 <NGC3982> Would have*? 11:46:32 <NGC3982> :D 11:47:01 <NGC3982> When you say Z, i only think about an old Command & Conquer look-alike.. 11:47:16 <V453000> no that would be the author of zbase, Zephyris :) 11:47:45 <V453000> either way, original ttd graphics ftw :P 11:48:17 <NGC3982> http://zockertown.de/s9y/uploads/games/zed_006.png 11:48:26 <NGC3982> Zpeaking of graphicz ;-) 11:48:34 <Alberth> the younger generation grows up with 3D GL renderers, so OpenTTD just looks weird, and old 11:49:10 <V453000> well yeah that is understandable 11:49:51 <NGC3982> Well then, i guess they can join #railroadtycoon2013 11:50:28 <Alberth> what is discussed there? 11:50:41 <Alberth> people wanting a new game? 11:51:43 <Alberth> #p1sim seems a better place then ;) 11:58:21 *** fonsinchen [~fonsinche@dslb-094-223-119-130.pools.arcor-ip.net] has joined #openttd 12:00:48 <__ln__> https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash4/374525_10151258355062726_1592366411_n.jpg 12:01:23 <Markk> Haha 12:01:39 <Markk> A bit more bloody advanced than n+7=10, eh? 12:01:40 <Markk> :D 12:02:00 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:03:02 <Eddi|zuHause> only marginally :) 12:06:44 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 12:22:20 * NGC3982 puts stuff in Markk 12:23:06 <NGC3982> Alberth: I was refering to that OpenTTD does not really need improved graphics (that said, there is nothing wrong with new graphics), and that other games already hold the flag high on following modern graphics. 12:26:57 <__ln__> OpenTTD would need graphics at a higher resolution. 12:29:20 <NGC3982> You think so? 12:29:50 <NGC3982> I don't know what it's called, but i do enjoy that OpenTTD's "resolution" fixes itself with screen resolution increasing with modern monitors. 12:30:17 <NGC3982> That is: Higher screen resolution = bigger view 12:30:28 <NGC3982> Instead of higher resolution in the 'same view'. 12:31:33 * NGC3982 really needs to get his terminology straight. 12:33:35 <Alberth> yeah, somewhat. Did you ever try to play the entire game one zoom level further outward? 12:33:56 <Alberth> If not, why not? :) 12:37:53 <Elukka> with modern monitor resolutions, it's often more comfortable to play at 2x or even 4x zoom, i think 12:38:04 <Elukka> (and that in my mind is the best semi-recent addition to openttd) 12:38:34 <Elukka> so ideally i think the graphics would have two to four times the resolution they do have :) 12:38:39 <Elukka> i get why they don't though, and it's not really important 12:45:28 *** Sturmi [~sturmi@p57978AA8.dip.t-dialin.net] has joined #openttd 12:48:57 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has quit [Remote host closed the connection] 12:59:20 *** lugo [lugo@apple.bnc4free.com] has quit [Remote host closed the connection] 13:01:19 *** lugo [lugo@apple.bnc4free.com] has joined #openttd 13:08:19 *** lugo [lugo@apple.bnc4free.com] has quit [Remote host closed the connection] 13:09:19 *** lugo [lugo@apple.bnc4free.com] has joined #openttd 13:15:11 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 13:24:21 *** lugo [lugo@apple.bnc4free.com] has quit [Remote host closed the connection] 13:24:49 *** lugo [lugo@apple.bnc4free.com] has joined #openttd 13:39:12 *** Progman [~progman@p57A19E3D.dip.t-dialin.net] has quit [Remote host closed the connection] 13:39:14 *** mrdaft [~mrdaft@75.114.201.249] has joined #openttd 13:39:38 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 13:43:04 <NGC3982> Alberth: Zoom makes it blurry and unreadable. 13:43:09 <NGC3982> Higher resolution doesn't. 13:43:54 <NGC3982> It seems like the outward zoom creates the same artifacts as when zooming in MSpaint 13:44:26 <Alberth> hmm, maybe 'outward' is ambigious here 13:44:38 <NGC3982> As an example, higher resolution does not create this havvoc of a picture: http://i.imgur.com/Tq8dp.png 13:44:38 <Alberth> I meant such that you have a more bird-eye view 13:45:02 <NGC3982> Alberth: I thought you made a comparison between using a higher resolution or simply zooming out. 13:45:15 <NGC3982> Im sorry if i did not understood your point. :> 13:45:22 <NGC3982> Understand* 13:45:54 <Alberth> Your claim was that you wanted a bigger view instead of higher resolution 13:46:04 <Alberth> (and same view) 13:46:16 <NGC3982> Yes, the same size, but bigger. 13:46:23 <NGC3982> As with OpenTTD right now 13:46:33 <Alberth> but eventually, the graphics then become so small you cannot see them properly any more 13:46:52 <Alberth> since the monitor resolution increases, but your eyes don't get better 13:47:14 <NGC3982> But wait, isn't that the point of not increasing in game resolution? 13:47:37 <NGC3982> Since, using OpenTTD on a bigger resolution does not seem to make things smaller, but instead making my field of view bigger. 13:48:13 <NGC3982> Or is that a faulty observation. 13:48:16 <Alberth> yes it does, since OpenTTD uses the same graphics no matter what size monitor you have 13:48:26 <Flygon> Uhh 13:48:28 <NGC3982> Ok. 13:48:39 <Flygon> Again, you can zoom in with OpenTTD with no quality loss 13:48:46 <NGC3982> So, higher resolution shouldn't really affect it? 13:48:55 <Flygon> I get the feeling the game's gonna need 16x zoom soon enough :p 13:49:01 *** mrdaft [~mrdaft@75.114.201.249] has quit [Quit: left.] 13:49:21 <Alberth> Flygon: haha, and where does it get the new pixel information from then? 13:49:23 * Flygon lugs out his 19in CRT, does 2048*1636 OpenTTD... "C'mooooooon TGBlur!" 13:49:29 <NGC3982> :D 13:50:02 <Flygon> Alberth: Framebuffer? 13:50:23 <Alberth> Flygon: that's not "with no quality loss" 13:50:36 <Flygon> I see no quality loss with using nearest neighbour zooming 13:51:23 <Alberth> Flygon: then you are not looking properly, if you don't add new information, displaying the same information enlarged will reduce quality 13:52:16 <Alberth> NGC3982: A higher monitor resolution means that the same amount of pixels (ie the same graphics) will get displayed at a smaller physicial area of the screen 13:52:50 <NGC3982> Alberth: I see. 13:53:01 <NGC3982> But 13:53:05 <Alberth> so if the monitor resolution doubles, you get 1/4 of the original size (since it doubles both in x and in Y direction 13:53:18 <NGC3982> That does not fit with my idea that the field of view increases with resolution. 13:53:48 <Alberth> the monitor area is still equally big, or even bigger 13:53:59 <NGC3982> Ok 13:54:22 <Alberth> so you can display more graphics at the same area, -> display more tiles -> 'bigger view' 13:54:49 <Alberth> but at the cost of a single tile using less space at the monitor 13:56:16 <Alberth> so to see what exactly is happening at a specific tile becomes harder, since your eyes have not increased in resolution :) 13:56:30 <Kylie> so ergo less quality Alberth 13:57:12 <Alberth> Kylie: technically not, but from a human-computer interaction point of view, I guess it is 14:03:03 <Flygon> I see absolutely no loss of quality 14:03:26 <Flygon> You can zoom in, and percieve the game just as you would @ a lower resolution 14:03:57 <Flygon> And since the game's pixel art scales well with nearest neighbour (unlike, say, 3D art), there's no real quality loss 14:13:58 <Belugas> hello 14:15:05 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 14:17:47 <Alberth> hi Sir B 14:18:46 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd 14:25:32 <Flygon> Hello 14:25:43 <peter1138> moo 14:26:25 <Flygon> Flygon 14:29:23 <Belugas> Sir A! sir C1138! 14:29:39 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 14:37:56 *** kais58___ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 14:38:35 *** kais58___ is now known as kais58|AFK 14:38:40 *** kais58|AFK is now known as kais58___ 14:39:39 *** kais58__ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 14:46:29 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 14:50:28 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 14:56:41 <Terkhen> hello 14:59:18 <Alberth> hello 15:19:53 *** sponge [~peter@h-35-3.a254.priv.bahnhof.se] has joined #openttd 15:20:22 <sponge> I'm having problems with adding a WWT_MATRIX widget. There is something about the resize of the window and its allocated area that segfaults. 15:20:32 <sponge> Can someone explain UpdateWidgetSize parameters? 15:20:43 <sponge> size, fill and resize pointers in particular. 15:21:06 <Alberth> euhm, I should be able to :) 15:21:43 <Alberth> size is the really absolutely minimal size that you need to display the contents properly 15:22:11 <Alberth> obviously, every widget has a different size, so combining them leaves holes in the window area 15:22:55 <Alberth> this is where fill comes in, it specifies in which steps the widget area may be enlarged to make the entire window area filled with widgets 15:23:12 <Alberth> this gives you the minimal window size 15:23:27 <Alberth> some windows have a resize button 15:23:34 <sponge> mine does 15:24:02 <Alberth> resize is the step size for the widget when enlarging the window 15:24:13 <sponge> what is "step size" in this context? 15:24:25 *** pugi [~pugi@host-091-097-184-246.ewe-ip-backbone.de] has joined #openttd 15:24:26 <Alberth> number of extra pixels 15:25:05 <sponge> So, for my matrix, what should I put where? 15:25:20 <sponge> I'm used to toolkits like GTK where you get the new size request. 15:25:37 <sponge> so, I put size->width and height to 256, just for fun. 15:25:45 <sponge> what about fill and resize? 15:26:16 <Alberth> you don't get requests here, the window changes size or position, and you get redraw requests for the widgets 15:26:34 <sponge> So what's the UpdateWidgetSize for? 15:27:03 <Alberth> The GUI system copies information from the widget parts description 15:27:10 <sponge> throw me a bone here, I get a segfault when I try to display the window with the WWT_MATRIX widget in it. 15:27:24 <sponge> maybe I should leave the size update alone? 15:27:37 <Alberth> throw me a stack trace of the dump please 15:28:20 <Alberth> matrices are a bit special in that every box needs to be exactly equal in size, or it looks horrible 15:28:48 <sponge> or rather when I resize. 15:29:14 <sponge> I need a list. This list contains three columns 15:29:22 <sponge> the two first columns are dropdowns 15:29:31 <sponge> the final is a number 15:29:52 <Alberth> Did you do a SetDataTip(0x401, ... ) ? 15:30:09 <Alberth> this means 4 rows and 1 column 15:30:33 <sponge> No. 15:30:35 <Alberth> bridge_gui.cpp is a simple example 15:30:36 <sponge> Is that what it was? 15:30:43 <Alberth> quite likely 15:30:51 <sponge> Man, I thought "oh, so these guys dont even use the symbols anymore, they just use string id straight up" 15:31:17 <Alberth> as I said, matrix is a bit special 15:31:54 <Alberth> well, we've stepped away from hard-coded widget sizes :p 15:32:48 <Alberth> resize will probably only work well if you enlarge it with one box each time 15:33:24 <Alberth> and fill needs to take the number of boxes into account, or you will not end with an exact multiple 15:33:57 <sponge> How do you suggest I go about this then? 15:34:02 <Alberth> (or if you can set it to 0, and let the other widgets around fill the space) 15:34:26 <sponge> If I try to resize horizontally it segfaults 15:34:34 <sponge> thats better than before when it segfaulted in any direction. 15:38:30 *** sla_ro|master [slaco@89.137.75.224] has joined #openttd 15:38:40 <sponge> it's official, I cannot make a columned list. 15:38:40 <sponge> you had a file that may contain useful code hints? 15:38:40 <sponge> bridge... 15:38:40 <Alberth> you don't need matrix, probably 15:38:40 <Alberth> if you want more detailed help, I need more than "it segfaults" 15:38:40 <Alberth> since that can be done in an awful lot of ways 15:38:40 <sponge> http://codepad.org/g6rxxsHx 15:38:40 <sponge> crash.log 15:38:50 <sponge> gui code http://codepad.org/26khGGUI 15:38:54 <Alberth> now something with line numbers :) 15:39:03 *** kero [~keikoz@1.4.69.86.rev.sfr.net] has joined #openttd 15:39:36 <sponge> you dont get line numbers? 15:39:59 <sponge> I have line numbers on that paste page. 15:40:15 <Alberth> not in the stack trace of the crash 15:40:39 <sponge> how do I add -g ? 15:41:32 <sponge> --enable-debug=3 good enough? 15:41:37 <Alberth> ./configure --enable-debug=3 is what I run 15:41:46 <Alberth> but I forgot what it means :) 15:42:04 <sponge> phew. C++ takes forever to compile. I'm used to C 15:42:20 *** Progman [~progman@p57A19E3D.dip.t-dialin.net] has joined #openttd 15:42:26 <Alberth> 300,000 lines C also takes time :p 15:42:43 <Alberth> SetResize(1, 1) <-- with 4x4 matrix, that cannot be right 15:42:57 <sponge> No? 15:43:05 <Alberth> it also needs a minimal size I guess 15:43:09 <Eddi|zuHause> i vaguely remember there was quite a big spike in compile time by just switching the compiler from C to C++ 15:43:09 <sponge> I'v'e seen SetResize(1,0) in depot_gui 15:43:48 <sponge> Eddi|zuHause: should be. on avarage, a simple main-function in 3 lines takes a lot longer in C++ than C. 15:43:51 <Alberth> for 1 column that 15:43:56 <Alberth> 'd be right 15:44:15 <sponge> Alberth: so, SetResize to... ? 15:44:32 <Alberth> 4,4 15:44:41 <Eddi|zuHause> sponge: that doesn't really say much, it just means the overhead for C++ is bigger than for C, but doesn't say anything about the individual language features 15:45:01 <Alberth> unless you want extra rows/columns, then you want initial row/column size 15:45:21 <sponge> Eddi|zuHause: we were only talking compile speed. 15:45:37 <Alberth> sponge: you can express a lot less in 3 lines of C 15:45:48 <sponge> Alberth: setting SetResize(1,0) makes it not segfault, setting SetResize(4, 4) makes it segfault on window show 15:46:03 <sponge> Alberth: again, we're talking about the simplest main function 15:46:10 <sponge> and only compile speed, not tasks accomplished 15:46:21 <Alberth> sponge: yeah, extremely non-relevant benchmark 15:46:44 <Eddi|zuHause> sponge: yes, i was as well 15:47:23 <sponge> Alberth: it was just a casual notice, not a language flame work initiation 15:47:33 <sponge> s/work/war 15:48:10 <sponge> Hm, I still didnt get the line numbers in the crash stacktrace 15:48:27 <Alberth> apparently an important measurement for you, or you'd have picked a different benchmark 15:49:14 <sponge> I didn't "pick a benchmark" 15:49:17 <sponge> I'm not benchmarking 15:49:30 <Eddi|zuHause> "x is faster than y" is a benchmark 15:49:47 <sponge> No, it can very well just be a casual statement. 15:49:57 <sponge> I just noted it takes a while to build, that's all. 15:53:16 <sponge> So, if I'm not using a matrix, how would I get a columned list? 15:53:18 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 15:54:32 <Alberth> use a matrix with 1 column, and draw the 3 things in it 15:54:53 <Alberth> your code does not compile here, I am missing stuff 15:55:29 <Alberth> eg the bridge gui also does that 15:55:57 <sponge> Yeah, I havent had the strength to upload this to any repos 15:55:59 <Alberth> or alternatively, use a plain canvas, eg a panel, and draw it all in there 15:56:40 *** sla_ro|master [slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 15:57:17 <sponge> Seems I should be able to do it in the same manner as all the other lists. 15:57:53 <Alberth> that would be expected yeah :) 15:59:13 <sponge> the signal is a floating point exception 15:59:21 <sponge> i suspect there might be a n/0 somewhere 16:00:17 *** HerzogDeXtEr [~Flex@i59F6AC1C.versanet.de] has joined #openttd 16:00:37 <Alberth> run the program from the debugger? 16:01:44 <Alberth> I have to make some dinner 16:01:51 <sponge> int column_width = (r.right - r.left + 1) / num_columns; 16:02:46 <Alberth> give it some initial size? 16:02:50 <sponge> Aha. 16:03:00 <sponge> widget_data contains width and height 16:04:35 <sponge> there we go 16:06:39 *** supermop [~daniel_er@rrcs-208-105-82-227.nyc.biz.rr.com] has joined #openttd 16:10:05 <sponge> what if it has zero rows? 16:18:22 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 16:24:42 <MNIM> ...lol 16:24:58 <MNIM> when did Hyronymus get so... vague? 16:42:48 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 16:48:26 * Alberth adjusts the focus 16:48:33 <Alberth> better? 16:50:13 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 16:52:24 *** Pensacola [~quassel@phys9212.phys.tue.nl] has quit [Remote host closed the connection] 16:54:14 *** Hyronymus [~Thunderbi@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has joined #openttd 16:56:25 *** smoovi [~smoovi@e178233160.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 17:00:08 *** kais58___ is now known as kais58|AFK 17:00:18 *** kais58|AFK is now known as kais58___ 17:03:24 <MNIM> nope 17:12:04 *** smoovi [~smoovi@e178232149.adsl.alicedsl.de] has joined #openttd 17:21:00 *** supermop [~daniel_er@rrcs-208-105-82-227.nyc.biz.rr.com] has quit [Remote host closed the connection] 17:25:39 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 17:25:47 *** sponge [~peter@h-35-3.a254.priv.bahnhof.se] has quit [Quit: leaving] 17:28:48 *** kais58___ is now known as kais58|AFK 17:46:47 *** lugo [lugo@apple.bnc4free.com] has quit [Remote host closed the connection] 17:50:48 *** lugo [lugo@apple.bnc4free.com] has joined #openttd 18:02:10 *** glx [glx@2a01:e35:2f59:c7c0:316a:5892:47b8:ddc8] has joined #openttd 18:02:14 *** mode/#openttd [+v glx] by ChanServ 18:09:20 *** flaa [~flaa@188.141.45.124] has joined #openttd 18:09:45 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:15:31 *** Psyk [~Psyk@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 18:16:26 *** glx_ [glx@2a01:e35:2f59:c7c0:316a:5892:47b8:ddc8] has joined #openttd 18:16:26 *** glx is now known as Guest6578 18:16:27 *** glx_ is now known as glx 18:19:44 *** APTX_ [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has joined #openttd 18:22:51 *** Guest6578 [glx@2a01:e35:2f59:c7c0:316a:5892:47b8:ddc8] has quit [Ping timeout: 480 seconds] 18:24:05 *** APTX [APTX@aptx.org] has quit [Ping timeout: 480 seconds] 18:32:07 *** frosch123 [~frosch@frnk-590d5706.pool.mediaWays.net] has joined #openttd 18:34:05 *** Biolunar [mahdi@blfd-4db0fe9e.pool.mediaWays.net] has joined #openttd 18:34:34 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 18:44:02 *** Progman [~progman@p57A19E3D.dip.t-dialin.net] has quit [Remote host closed the connection] 18:45:14 <DorpsGek> Commit by translators :: r24760 trunk/src/lang/latvian.txt (2012-11-23 18:45:08 UTC) 18:45:15 <DorpsGek> -Update from WebTranslator v3.0: 18:45:16 <DorpsGek> latvian - 1 changes by Parastais 18:46:27 <Belugas> eee 18:46:32 <Belugas> hh? 18:46:35 <Belugas> oops 18:46:36 <Belugas> sorry 18:58:59 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 19:01:40 *** fonsinchen [~fonsinche@dslb-094-223-119-130.pools.arcor-ip.net] has quit [Remote host closed the connection] 19:07:33 *** mahmoud [~KEM@ALyon-158-1-93-208.w90-29.abo.wanadoo.fr] has joined #openttd 19:11:59 <Kylie> question 19:17:07 <_habnabit> answer 19:17:15 <planetmaker> exclamation 19:17:26 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:17:32 <Alberth> hi planetmaker, andythenorth 19:17:38 <andythenorth> bonsoir 19:17:44 <planetmaker> hallo :-) 19:21:06 <Kylie> so uh, uis thre a better way of stn waypoints apart from a station of the same type as the vehicle and setting that to go via ? 19:22:15 <andythenorth> meh 19:22:19 <andythenorth> forums are dull today 19:22:21 <Alberth> send directly would be better, I think :) 19:22:26 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 19:22:46 <Kylie> Alberth: rephrase 19:23:22 <Alberth> Kylie: that's ambigiuous 19:23:43 <Alberth> do you rephrase, or should I ? 19:24:28 <Kylie> you 19:25:33 <Alberth> you asked for a better way than stn waypoints, I think sending directly (ie without detours or intermediate points) is better 19:26:46 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 19:27:00 <Kylie> ah 19:27:01 <Kylie> k 19:33:44 *** ntoskrnl11 [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 19:33:53 *** Nat_aS [~nat@c-76-24-111-215.hsd1.ma.comcast.net] has quit [Remote host closed the connection] 19:36:49 *** KritiK [~Maxim@95-24-31-53.broadband.corbina.ru] has joined #openttd 19:40:24 *** DanMacK [~AndChat61@74.198.9.204] has joined #openttd 19:40:50 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 19:43:12 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 19:45:01 *** Belugas [~belugas@216.191.111.230] has quit [Quit: On snow, everyone can follow your traces] 19:50:28 <Alberth> andy, you are aware of glitching industry sprites when enabling transparency in firs 3226? 19:51:58 <planetmaker> Alberth, is that with the fences issue, some sprites showing the question mark sprite? 19:52:43 <frosch123> did you find the bug meanwhile? 19:52:52 <frosch123> is it a firs or a nml issue? 19:53:39 <Alberth> some sort of blue-ish wave 19:53:49 <frosch123> using ogfx? 19:53:55 <frosch123> it has a blue questionmark 19:53:55 <Alberth> yes, the nightly 19:54:10 <frosch123> Alberth: it's the questionmark sprite which is shown for invalid sprites 19:54:25 <Alberth> yeah I realize that now 19:57:36 <_habnabit> is there a hotkey for 'close all unpinned windows' 19:57:58 <frosch123> del 19:58:05 <frosch123> ctrl+del to also close pinned ones 19:58:09 <_habnabit> huh, wow 19:58:10 <frosch123> or was it shift+del? 19:58:20 <andythenorth> frosch123: the bug I can reproduce is a FIRS issue 19:58:31 <andythenorth> or at least, it's not present in older FIRS revs 19:58:57 <andythenorth> I have no idea what I changed though, this is old code that should just work :p 19:59:25 <frosch123> well, i failed in finding the spritelayouts in firs src :p 19:59:38 <frosch123> too much python magic going on 20:00:24 <andythenorth> these are simple old spritelayouts 20:00:25 <andythenorth> no magic 20:02:45 <andythenorth> frosch123: the broken layout is SPRITELAYOUT_FENCES_NORMAL_SNOW 20:03:00 <andythenorth> in http://dev.openttdcoop.org/projects/firs/repository/entry/src/templates/spritelayout_templates.pnml 20:05:15 *** Sturmi [~sturmi@p57978AA8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:05:42 <frosch123> ah, the THIS_ID are wrong 20:06:38 <frosch123> SPRITELAYOUT_FENCES_NORMAL_SNOW looks like it only works for groundsprites which are default sprites 20:06:49 <frosch123> not for spritesets 20:09:11 <frosch123> the macro even does a LOAD_TMP 20:09:24 <frosch123> so, i guess it does not work for default ground sprites either? 20:09:37 <andythenorth> I don't know :) 20:10:43 <frosch123> well, i agree, it's a firs bug :p 20:10:48 *** Sturmi [~sturmi@p4FEDCB2F.dip.t-dialin.net] has joined #openttd 20:10:53 <frosch123> now i know why nml created such weird looking code :) 20:11:01 <planetmaker> yes... and likely I wrote that :-P 20:12:30 <frosch123> maybe it's just enough to remove the LOAD_TEMP 20:18:09 <andythenorth> those templates are double-deprecated :P 20:18:20 <andythenorth> they were supposed to be replaced by the templates I'm replacing :P 20:18:41 <planetmaker> I guess that's why I wanted them seen replaced: buggy ;-) 20:18:49 <planetmaker> and wrote the new old ones ;-) 20:20:42 <frosch123> 700 MB to go 20:20:56 <frosch123> updating my wheezy vm, so i can compile firs again 20:22:44 *** sla_ro|master [~slaco@89.137.75.224] has joined #openttd 20:23:19 <planetmaker> :D 20:23:25 <planetmaker> what's your HV? 20:23:53 <frosch123> nv? 20:23:56 <frosch123> hv? 20:25:30 <planetmaker> hyper visor :-) 20:25:35 <planetmaker> or the parent OS 20:25:42 <frosch123> squeeze 20:25:48 <planetmaker> ah :-) 20:26:05 *** ntoskrnl11 [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:27:17 <peter1138> As is the only way... 20:28:07 <planetmaker> I can well imagine to have other *nix there ;-) 20:28:34 <peter1138> My parent OS is... Windows 7... 20:29:09 <frosch123> my mother has no computer 20:30:29 *** DanMacK [~AndChat61@74.198.9.204] has quit [Ping timeout: 480 seconds] 20:41:26 <Alberth> ;) 20:47:59 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 20:50:05 *** Djohaal [~Djohaal@177.96.120.251] has joined #openttd 20:52:24 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 20:53:29 *** sla_ro|master [~slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 20:55:09 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 20:55:51 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:59:34 *** sla_ro|master [~slaco@89.137.75.224] has joined #openttd 21:05:11 *** Flygon [Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 21:05:27 *** Flygon [Flygon@218-214-18-147.people.net.au] has joined #openttd 21:08:25 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 21:24:27 *** krinn [~krinn@74.227.101.84.rev.sfr.net] has joined #openttd 21:24:40 <krinn> hi guys, 21:26:31 <krinn> clicking on ? then on a tile i get a town name that own that tile 21:27:51 <frosch123> not when you are far away from any town 21:28:34 *** Hyronymus [~Thunderbi@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has quit [Quit: Hyronymus] 21:28:35 <krinn> the problem is i really don't know how to get that in noai 21:28:49 <krinn> we have 3 functions that appears the same but gave 3 different results 21:28:57 * andythenorth -> bed 21:28:59 <andythenorth> bye 21:28:59 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 21:29:22 <krinn> AITown.GetTownAuthority AITown.GetClosestTown and AITile.IsWithinTownInfluence 21:29:49 <frosch123> the information in the landinfo tool matches ScriptTile::GetTownAuthority 21:30:29 <krinn> so we have case where a tile influence a town and isn't own by the town ? 21:31:13 <frosch123> IsWithinTownInfluence and GetTownAuthority return different things, check the documentation 21:31:37 <krinn> i am, but honestly it's not clear 21:32:09 *** LordAro [~LordAro@host81-155-105-244.range81-155.btcentralplus.com] has joined #openttd 21:32:17 <frosch123> IsWithinTownInfluence: servicing of stations in this area affects town rating 21:32:23 <krinn> to make it easy: what function should i use to get tiles where i could put my station, and that station rating influence the town 21:32:24 * LordAro waves to all 21:32:31 <frosch123> GetTownAuthority: rating in town affects construction actions 21:32:56 *** bassals [~5332269f@188.cimarosa.openttdcoop.org] has joined #openttd 21:33:29 <frosch123> and is checked for construction actions 21:33:48 <frosch123> IsWithinTownInfluence depends on the size of the town 21:34:06 <frosch123> GetTownAuthority depends on difficulty settings 21:34:35 <krinn> you mean a station within towninfluence increase the town rating, even built outside townauthority ? 21:34:40 <planetmaker> hi LordAro 21:34:42 <planetmaker> and hi bassals 21:34:47 <krinn> hi LordAro 21:35:00 <frosch123> yes 21:35:43 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 21:36:07 <frosch123> hmm, GetTownAuthority might even not depend on any difficulty 21:36:14 <frosch123> it seems to be a config-file only setting 21:36:42 <planetmaker> bassals, you asked me something about translations recently... what exactly was it? 21:36:45 <krinn> well, something isn't working right, i have a station that doesn't answer to withintowninfluence while the info say it should 21:37:09 <frosch123> anyway, GetTownAuthority is always a single town 21:37:21 <frosch123> IsWithinTownInfluence can be many towns 21:37:28 <krinn> i use IsWithinTownInfluence for my checks 21:37:51 <frosch123> [22:29] <frosch123> the information in the landinfo tool matches ScriptTile::GetTownAuthority 21:38:30 <krinn> but as describe: you get get a tile within influence but not within townauthority, but the inverse is not possible 21:38:54 <frosch123> what? 21:39:14 <krinn> a tile within townauthority could only be within towninfluence, while a tile within towninfluence may not be within townautority 21:39:34 <frosch123> they are both separate things 21:39:37 <frosch123> nothing implies the other 21:39:49 <krinn> wonder why i'm lost now ? 21:40:17 <Eddi|zuHause> town authority has a fixed radius, town influence is dependent on population 21:40:43 <krinn> but townauthority raduis could only be <= towninfluence raduis no ? 21:40:52 <frosch123> no 21:40:52 <Eddi|zuHause> (my personal imagination, did not check any code) 21:41:19 <bassals> yes planetmaker, it's simply that you told me that when you guys need to discuss something about the german translation 21:41:34 <Eddi|zuHause> really small towns may have really low influence radius, smaller than authority 21:41:36 <bassals> you use a forum I think I remember 21:41:40 <frosch123> first of all, authority is a manhattan thingie 21:41:46 <frosch123> influence is euclidian 21:42:21 <Eddi|zuHause> all norms are equivalent :) 21:42:22 <frosch123> authority is the same radius for all towns 21:42:32 <frosch123> influence is 0 for 0 population 21:42:36 <frosch123> and huge for huge populations 21:42:45 <krinn> my town test have 599 pop 21:43:01 <krinn> can put a screenshot if you wish 21:43:04 <bassals> Eddi|zuHause: not from the metric point of view 21:43:16 <Eddi|zuHause> frosch123: ah, feature request: when building an airport, pick the town with the largest influence to check against the noise rating 21:43:53 <frosch123> Eddi|zuHause: aren't all towns checked? 21:44:03 <Eddi|zuHause> bassals: norms are "eqivalent" when there exist constants m and M which suffice the equation m*||x||_1 <= ||x||_2 <= M*||x||_1 for all x 21:44:16 *** Stimrol_ [~Stimrol@46.239.219.51] has quit [Ping timeout: 480 seconds] 21:44:17 <planetmaker> bassals, yes, tt-forums.net 21:44:22 <krinn> frosch123, there's something odd there, really 21:44:24 <planetmaker> there's a thread about the German translation 21:44:27 <Eddi|zuHause> frosch123: not sure, i'd expect only the closest town is checked 21:44:30 <planetmaker> in general openttd 21:45:00 <Eddi|zuHause> frosch123: at least i could not build an airport in a place i really would have liked one :) 21:45:21 <planetmaker> you could also call it forum.openttd.org ;-) 21:45:31 *** Stimrol [~Stimrol@vpnx196.nemendur.hi.is] has joined #openttd 21:45:32 <bassals> Eddi|zuHause: this means topologically equivalent 21:45:45 <Eddi|zuHause> bassals: yes :) 21:46:01 <Eddi|zuHause> it's an inequation anyway... 21:46:27 <frosch123> Eddi|zuHause: ah, yeah, it only affects one town 21:46:30 <Eddi|zuHause> bassals: in finite-dimensional space, all norms are equivalent 21:46:59 <frosch123> shortest manhattan distance of any airport tile (i.e. not necessarily north tile) to town sign 21:47:01 <bassals> but this only means that the open sets are the same 21:47:05 <Eddi|zuHause> (which especially means if a number-series converges in one norm, it converges in all norms, to the same point) 21:47:21 <frosch123> krinn: take tha magic bulldozer, kill all houses, and check whether iswithininfluence is really small 21:47:38 <Eddi|zuHause> frosch123: i think when i played last, it was only the north tile 21:47:58 <bassals> okay planetmaker but I thought that only English was allowed in tt-forums 21:48:24 <planetmaker> bassals, yes :-) You can, of course, discuss in English other languages :-) 21:48:26 <Eddi|zuHause> bassals: the conversation is in english, but the translation strings are of course in german :) 21:48:37 <bassals> oh 21:48:51 <frosch123> Eddi|zuHause: that must have been long ago, iirc it was already like that in 0.6 or 0.7 21:48:51 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=29&t=39481 21:48:59 <bassals> excuse me but that is horrible 21:49:41 <planetmaker> discussing a translation in English? Stupid? Maybe. Horrible? Certainly not 21:49:57 <frosch123> bassals: check out how many non-native speakers particpate in that topic and the topics of other languages :p 21:50:03 <Eddi|zuHause> bassals: it was more practical than a thread in the german forum, which has fewer regular users, and many of which aren't fluent enough in english to be at help for translations 21:50:17 <planetmaker> ^^ 21:50:21 <bassals> okay... 21:50:53 <krinn> found a free image hosting, will show that 21:50:58 <frosch123> Eddi|zuHause: any they are also not good at german orthography 21:51:02 <planetmaker> krinn, imagebin.org 21:51:08 <planetmaker> if you only need to quickly show sth 21:51:17 <krinn> http://www.freeimagehosting.net/gf6yj 21:51:17 <planetmaker> and don't require permanent storage 21:51:26 <Eddi|zuHause> frosch123: i tried to be polite in what i wrote :) 21:51:56 <planetmaker> krinn, that's as fast as a snail :-) 21:52:09 <krinn> wow lol yes just saw, what a slow thing 21:52:13 <krinn> will try the imagebin 21:52:33 <frosch123> Eddi|zuHause: the 21:52:49 <frosch123> that was the enter key 21:53:00 <Eddi|zuHause> happens to me often :) 21:53:08 <Eddi|zuHause> especially while trying to type ' :) 21:53:42 <krinn> http://imagebin.org/236973 21:53:42 <Eddi|zuHause> occasionally also trying to hit backspace 21:53:54 <frosch123> anyway, distribution of users between forums is usually quite imballanced 21:54:04 <krinn> the tile info is the lowest right part of the airport 21:54:47 <krinn> and the checks inside the ai console is done with AITown.IsWithinTownInfluence 21:55:23 <krinn> don't you think that tile should be inside at least (or any other tiles as i check all tiles from the station) 21:56:41 <krinn> it works for many stations, so i'm sure the function itself is ok, but some stations, like that airport fail 21:56:47 <frosch123> let's see, i count 21 hourses 21:57:09 <frosch123> that gives a town mass of 5 21:57:22 <krinn> could count, town report 5 houses 21:57:31 <krinn> could count, town report 21 houses sorry 21:57:34 <frosch123> that gives a squared euclcidian distance for towninfluence of 64 21:57:54 <Eddi|zuHause> so 8 tiles 21:57:57 <frosch123> so, euclidian radius of 8 tiles 21:58:03 <Alberth> planetmaker: and this glitch? http://devs.openttd.org/~alberth/machine_shop.png 21:58:23 <frosch123> that might catch 3 tiles of the airport 21:58:37 <frosch123> or maybe 6 21:59:17 *** sla_ro|vista [~slaco@89.137.75.224] has joined #openttd 21:59:55 <krinn> as you see in the console it report that station as not inside the town influence 22:00:18 <frosch123> yes, for the rating influence the station sign matters 22:00:24 <frosch123> and it is clearly out of range 22:00:43 <frosch123> huge stations like airports are a bit imbalanced there :p 22:00:55 <frosch123> build the airport on the south side of the town, and it is within influence 22:00:57 *** sla_ro|vista [~slaco@89.137.75.224] has quit [] 22:01:05 *** sla_ro|master [~slaco@89.137.75.224] has quit [Ping timeout: 480 seconds] 22:01:14 <krinn> except south is full of water 22:01:17 <frosch123> scales in the game are that broken :p 22:01:58 <Alberth> good night 22:02:04 <krinn> and isn't it a bit hard that airport isn't in the area of influence, lol cannot be closer to town house/road 22:02:39 <frosch123> well, if the airport is bigger than the town :p 22:03:04 <frosch123> maybe the airport influences the town, and not the other way around :p 22:03:25 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:03:33 <krinn> i get passenger, and airport is rate 80% for mail/pass 22:03:47 <frosch123> anyway, the api functions are correct 22:03:58 <frosch123> just the game mechanics are weird :p 22:04:22 <krinn> so weird as the airport was built depending on town noise acceptance 22:05:30 <krinn> anway i'm facing i could built the airport to do A->B but unable to do A->C as the airport then is report ouside A influence :( 22:06:03 <frosch123> why do you bother so much about influence btw? 22:06:05 <krinn> and of course, then it fail because building another airport in A is not possible with noise level 22:06:11 <frosch123> isn't that completely unimportant? 22:06:28 <krinn> it is if you want reuse it to build a A->C route 22:06:48 <frosch123> what does influence have to do with routes? 22:06:51 <bassals> planetmaker: actually there is just 1 person that I need to contact 22:06:57 <Eddi|zuHause> so... why does dosbox screw up my screen resoltion? 22:06:58 <bassals> there is just one translator 22:06:59 <frosch123> it's just about whether the town likes you 22:07:04 <krinn> for me route is just routing passenger from A to B 22:07:30 <bassals> i won't create a thread just for that 22:07:45 <krinn> you are an AI frosch123 for an AI you must know if a station near a town met your critera to use it, and having that station influencing the town is the critera 22:07:45 <bassals> is there a way to contact to another user through his (unified?) translator account? 22:08:45 <krinn> i could built another airport, if the town allow me, now the town rating for my AI is at exceptional, but still noise level disallow me to built another airport 22:09:25 <frosch123> krinn: well, maybe if the town influence is so small it should not have an airport in the first place? 22:10:33 <krinn> the bigest town have 2073 people, i won't say that town is a kick ass one, but at that year, 599 isn't that bad 22:12:30 <krinn> so, there's no solve? 22:12:53 <krinn> i could built one, but i won't then find it as a valid airport to reuse with current API functions ? 22:13:33 <frosch123> you could try the influcence of all airport corners 22:13:46 <krinn> i try all tiles of the airport 22:13:51 <frosch123> technically you want to check the catchment area of the station 22:14:46 <krinn> impossible, i may get answer my catchment got passengers from another town next to it, this won't answer THAT town then 22:15:03 <planetmaker> bassals, not all people who discussed in the German translation thread are registered translators 22:15:36 <krinn> shouldn't influence area be at least = authority area ? 22:16:06 <Eddi|zuHause> krinn: why? 22:16:22 <krinn> just because it would be logic no ? 22:16:36 <Eddi|zuHause> which part of the game is actually logical :) 22:16:49 *** Stimrol [~Stimrol@vpnx196.nemendur.hi.is] has quit [Ping timeout: 480 seconds] 22:16:52 <Eddi|zuHause> no, seriously, why? 22:17:03 <krinn> it doesn't look logic to have a tile authority to a town (so building on it influence rating in town) that doesn't influence station rating over that same town 22:17:25 <Eddi|zuHause> the what what? 22:17:54 <bassals> it would not be good if some registered translators did not read the discussions... 22:18:02 *** Stimrol [~Stimrol@46.239.219.51] has joined #openttd 22:18:17 <krinn> because if i destroy a tree in that tile the town will hate me, and building a station there, the town don't care about the station then 22:18:31 <planetmaker> yes... which language? 22:18:46 <Eddi|zuHause> krinn: ah i see... 22:19:29 <Eddi|zuHause> krinn: but why would an airport in the far outskirts of a small town increase the town rating? 22:19:48 <bassals> ? 22:19:56 <krinn> i also not get that, that airport is influencing the town 22:20:17 <krinn> how can my AI get exceptional rating with that town without this airport, no other station are there 22:20:19 <planetmaker> which is the language you translate to, bassals ? 22:20:28 <bassals> Catalan 22:20:36 <bassals> I am Catalan ;-) 22:21:14 <krinn> and Eddi|zuHause please, "in the far outskirts", seriously did you see where the airport is :) 22:22:21 <planetmaker> I see 5 registered translators there... 22:22:32 <Eddi|zuHause> krinn: well, frosch123 already said the game mechanics are weird there... 22:22:48 <bassals> only two contributed the past 4 weeks 22:23:10 <planetmaker> ok, you and whom? 22:23:28 <bassals> you know like in http://vcs.openttd.org/svn/changeset/24753/ 22:23:31 <planetmaker> I'll send him an e-mail to contact you. I think it'd not be appropriate to give out e-mail addresses due to privacy concerns 22:23:34 <krinn> maybe, but that "glitch": influence of station area < town authority area don't hurt you ? 22:23:44 <bassals> okay 22:23:50 <bassals> thank you 22:24:18 <Eddi|zuHause> krinn: i do not see a problem with that 22:24:30 <krinn> it's like having a guess in your house you don't see, only if he start to break your sofa 22:24:41 <Eddi|zuHause> just that only the station sign is considered, not all edges of the station 22:25:02 <krinn> so the town see you are destroying the tile to build the station, and hate you for that, but then don't see the station built 22:25:37 <Eddi|zuHause> krinn: i still don't see a problem with that 22:25:45 <krinn> well, i could provide the savegame, more than the area of the airport are own tiles 22:26:01 <krinn> the title tile of airport also report to be own by town 22:26:10 <Eddi|zuHause> so, you rent a room that you don't use to someone, of course you don't care what he does, as long as he does not break things 22:27:23 <krinn> it's more you rent the room and he came and break things, you fucking shout at him and he stop and stop where he is, and you ignore him while he keep offering you money 22:27:31 <Eddi|zuHause> if you see him on the street and he greets regularly, then you notice him and get to like him, but if he's so far outside that you don't see him, then you won't take notice of him 22:29:20 <krinn> he isn't that far, as soon as he break something you notice him :) 22:30:12 <Eddi|zuHause> THERE STILL IS NO PROBLEM WITH THAT 22:30:37 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 22:34:42 <krinn> well, i made my point, if you don't see where there's a problem, must comes from me so 22:36:09 <krinn> i will be able to check against this rare case adding a authority checks if influence fail, but that looks odd, but just for me it seems 22:36:53 <frosch123> i still don't get why you are using those functions in the first place 22:37:10 <frosch123> the concept of "airport belongs to town" is just weird to me 22:37:57 <krinn> because you cannot built an airport like that 22:37:59 *** LordAro [~LordAro@host81-155-105-244.range81-155.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:38:25 <krinn> an airport belongs to a town : because when trying it, you must get sure to whom it will belong as you must know per example town rating and town noise level 22:39:03 <krinn> you are an AI, you cannot see others airports 22:43:33 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 22:44:04 *** LordAro [~LordAro@host81-155-105-244.range81-155.btcentralplus.com] has joined #openttd 22:47:01 *** smoovi [~smoovi@e178232149.adsl.alicedsl.de] has quit [Quit: Verlassend] 22:51:21 *** mrdaft [~mrdaft@108-82-17-166.lightspeed.livnmi.sbcglobal.net] has joined #openttd 22:51:37 *** mrdaft [~mrdaft@108-82-17-166.lightspeed.livnmi.sbcglobal.net] has quit [] 22:58:37 *** tokai|noir [~tokai@port-92-195-100-99.dynamic.qsc.de] has joined #openttd 22:58:40 *** mode/#openttd [+v tokai|noir] by ChanServ 23:04:33 *** tokai|mdlx [~tokai@port-92-195-63-147.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 23:21:40 *** frosch123 [~frosch@frnk-590d5706.pool.mediaWays.net] has quit [Remote host closed the connection] 23:21:52 <krinn> good night all 23:21:56 *** krinn [~krinn@74.227.101.84.rev.sfr.net] has quit [Quit: Quitte] 23:24:14 *** mahmoud [~KEM@ALyon-158-1-93-208.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 23:36:14 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has joined #openttd 23:37:43 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 23:38:03 *** LordAro [~LordAro@host81-155-105-244.range81-155.btcentralplus.com] has quit [Ping timeout: 480 seconds] 23:41:41 *** kero [~keikoz@1.4.69.86.rev.sfr.net] has quit [Quit: kero] 23:44:24 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 23:46:17 *** Flygon_ [Flygon@218-214-18-147.people.net.au] has joined #openttd 23:46:17 *** Flygon [Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer]