Times are UTC Toggle Colours
00:00:47 *** Biolunar_ [mahdi@blfd-4d08edf7.pool.mediaWays.net] has joined #openttd 00:05:23 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 00:07:45 *** Biolunar [mahdi@blfd-4d08edf7.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 00:08:25 *** Eddi|zuHause2 is now known as Eddi|zuHause 00:36:45 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 00:37:41 *** dada_ [~dada_@dhcp-077-250-097-191.chello.nl] has quit [Quit: goodbyte] 00:43:52 *** pugi [~pugi@dyndsl-091-096-008-248.ewe-ip-backbone.de] has quit [] 00:45:31 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:51:50 <InducTrackerOTTD> Anyone know what the age limit is for buying shares in the game? 00:54:56 <V453000> InducTrackerOTTD: why dont you see wiki.openttd.org 00:55:05 <V453000> it is great for anything game mechanics related 00:55:19 <InducTrackerOTTD> Not great, but vaguely adequate 00:55:30 <V453000> I always found everything there 00:56:18 <InducTrackerOTTD> You must never search for everything but the obvious stuff then =) 00:56:33 <V453000> no I just use the search box 00:56:43 <V453000> typing company shares gave me quite a clear result 00:56:55 <InducTrackerOTTD> The existence of search box does not make info magically appear 00:57:09 <V453000> sort of does 00:57:29 <InducTrackerOTTD> Exactly, you might hope that it does, but it doesn't 00:57:49 <V453000> did you even try to search for company shares? 00:57:56 <V453000> the very first link almost mentions it 00:58:09 <V453000> and when you read the actual page of the link, it does say it precisely 00:58:32 <InducTrackerOTTD> "almost mention" is not mentioning it. Altho I see what you mean now 00:58:45 <InducTrackerOTTD> Grah, more stuff to put on my "fix the wiki" list 00:59:03 <V453000> You also have to wait for the company to get old enough before buying 25% or a full take over. This age is about <- makes it kind of obvious 00:59:04 <InducTrackerOTTD> info in the wrong articles is useless, normally 00:59:17 <InducTrackerOTTD> The error message told me as much already 00:59:19 <V453000> it is the info about the setting, looks correct to me 00:59:41 <InducTrackerOTTD> the correct place for it is in the economy article, which is trying to cover share trading in detail 00:59:46 <InducTrackerOTTD> in insufficient detail 01:00:02 <V453000> there is no share trading detail, you buy 25% done 01:00:09 <InducTrackerOTTD> no 01:00:11 <InducTrackerOTTD> three is 01:00:15 <V453000> idk what else there is to talk about 01:00:30 <InducTrackerOTTD> "you buy increments of 25%, after you wait 7 years" 01:00:46 <InducTrackerOTTD> Hmm, where to bookmark http://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles#Date_of_introduction under 01:04:56 <InducTrackerOTTD> Probably shouldn't be ottding, but sleeping 01:05:26 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 01:21:18 *** Djohaal [~Djohaal@177.40.0.20] has quit [Quit: Leaving] 01:25:59 *** drac_boy [~drac_boy@bas1-ottawa08-1176109482.dsl.bell.ca] has joined #openttd 01:26:21 <drac_boy> just had to wonder about it but how much can you vary the train runcosts by? 01:26:29 <drac_boy> (for your own newgrfs) 01:26:44 *** efess [~Efess@ool-18bfeb53.dyn.optonline.net] has joined #openttd 01:27:20 <InducTrackerOTTD> Infinity? 01:28:45 <drac_boy> heh so hmm it wouldn't be hard to code something approaching a hybrid battery-diesel locomotive where its almost nil runcost if just completely stopped? 01:29:02 <drac_boy> for example that is 01:30:06 <InducTrackerOTTD> with battery electric hybrid your train would be better off with turbine-electric fuel combustion stage 01:30:23 <InducTrackerOTTD> lighter, with potential for higher efficiency, and guaranteed higher fuel flexibility =) 01:30:45 <drac_boy> heh well my real point was it would for example only cost a few dollars to run at stopped idle but then come up to a few thousands dollars when its moving in any manner? 01:31:49 <InducTrackerOTTD> Holy level of detail batman 01:33:04 <Flygon> Before we even get into that level of detail 01:33:07 <Flygon> I have one suggestion 01:33:16 <Flygon> Limited ranges for non-overhead wire locomotives 01:33:45 <InducTrackerOTTD> drac_boy: some data you might care about in here perhaps? http://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#Running_cost_base_.280E.29_and_factor_.280D.29 01:33:48 <Flygon> Then you have distinctions between Steam, Condensed-steam, Diesel, and Electric locomotives :p 01:34:12 <InducTrackerOTTD> So fueling stations for 'em non-hooked up types? 01:34:17 <InducTrackerOTTD> watering/coaling/fueling 01:34:20 <Flygon> Yes 01:34:33 <drac_boy> flygon actually I can't remember any details but I recall one of the older green boxcab locomotive on SBB had a large flywheel setup in some manner so it pretty much could run under a few kilometers of lack of overhead power as like as if the wires were still there 01:34:45 <Flygon> Could add some depth, and perhaps even encourage extra stations that players would otherwise not build 01:34:55 <drac_boy> the limiting factor of course would be how long the flywheel inside could stay spun up for under the generator's backload 01:35:21 <Flygon> drac_boy: That makes perfect sense. Protection from both power outages. 01:35:25 <drac_boy> was a bit weird for me to see that photo at first .. it was running with pantographs down!! 01:35:40 <drac_boy> InducTrackerOTTD mm thanks 01:35:55 <InducTrackerOTTD> I think the extra stations for networks/lines will come naturally with cargo destination patch merging to trunk 01:36:10 <Flygon> Though, all the limited range stuff would eventually end up doing is make people electrify everywhere... 01:36:19 <drac_boy> InducTrackerOTTD problem with the 'extra station' idea is what if players do not want to have to deal with fuels considering its a tycoon game not simulator game? 01:36:21 <Flygon> Electrification would need it's own limits... 01:36:34 <InducTrackerOTTD> cause if passengers/cargo only travel to their desired destinations... servicing more destinations becomes a priority 01:36:48 <Flygon> eg. Substations, power generation... and the fact that too many trains sucking power from overhead reduces power of all trains. ;) 01:37:17 <InducTrackerOTTD> Well, the game doesn't even have a power transmission or fuel consumption paradigm 01:37:28 <Flygon> Sort of 01:37:42 <Flygon> Don't aircraft have limited range mechanics? 01:37:49 <InducTrackerOTTD> Might be worth your time nagging about simutrans being an unplayable pile of non-user-interface, for variety passtime fun 01:37:55 <drac_boy> flygon thats only because its too easy to calculate airplane routes 01:37:56 <InducTrackerOTTD> complaining about it as a passtime that is 01:37:58 <InducTrackerOTTD> =) 01:38:15 * drac_boy smacks InducTrackerOTTD because I actually like simutrans -_- 01:38:15 <Flygon> drac_boy: Then plan your routes carefully and use lots of waypoints 01:38:38 <drac_boy> flygon and what if I just want a **** tycoon game which is aptly called "tycoon" in the first place? 01:38:39 <drac_boy> :p 01:38:49 <drac_boy> heh 01:38:55 <Flygon> Simple 01:39:04 <Flygon> Allow the user to choose if he wants the mechanic enabled or not 01:39:17 <Flygon> Ruel 1 of user friendliness: Give the user freedom to choose 01:39:23 <drac_boy> well that works I guess...providing the user still can override a grf's default choice ;) 01:39:52 <Flygon> Of course 01:40:02 <InducTrackerOTTD> drac_boy: I haven't tried it in a while, but I'm pretty sure no sane and consistent behaviour was present in the building tools in version 111.2 01:40:56 <drac_boy> flygon but either way if you're serious about the fuel thing could you be mindful to add a few less known types just for the sake of the gameplay ... eg track pans for any likely-included steam locomotive tender scoops to be able to fill up water on the fly without stopping (waypoint-like behaviour there I guess) 01:40:59 <InducTrackerOTTD> Rule one of software development: too many variables, and the whole universe won't be able to compute/maintain/develop it =p 01:41:37 * InducTrackerOTTD wanders off to look up 'track pans' 01:42:04 <drac_boy> and the water towers would also have to be useable by the diesels too .. after all a lot of the early road diesels in usa pretty much used steam water on and off for their radiators 01:43:05 <Flygon> drac_boy: I'm serious 01:43:31 <Flygon> I'm still surprised on-the-fly scooping is a thing 01:43:34 <drac_boy> that was why many larger steam engine servicing tracks could easily dieselize just by adding a trackside fuel tank with pump .. since the water and sand were already present 01:43:38 <Flygon> It NEVER happened in Victoria 01:43:42 <Flygon> Neither was condensing 01:43:52 <Flygon> So the solution was to just build GIANT tenders 01:44:19 <drac_boy> flygon some of the NYC tenders were already big .. but they had a lot of coal and rather little water .. they depended on water scooping to make up the difference ;) 01:44:38 <drac_boy> nothing like sitting on ten or even twelve axles :P (just the tender, yes) 01:45:04 <Flygon> We had a lot of coal AND water :p 01:45:21 <Flygon> Or a lot of stops 01:45:26 <Flygon> It really depended on the line 01:45:47 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has joined #openttd 01:46:13 <drac_boy> yeah ..NYC was trying to squeeze quite a number of nonstop express in the name of making ever faster schedules between major cities .. leaving all the all-stopping trains to smaller locomotives making much more frequent load+fuel halts 01:47:10 * Flygon nod 01:47:20 <Flygon> Here, things were more segregated... 01:47:27 <Flygon> Well 01:47:29 <Flygon> It's complex 01:47:33 <drac_boy> so nothing like eg two trains scheduled to leave boston at same time but one arrives in next city 4-3/4 hours later while the other one only finally arrives 7-1/2 hours later ... and mm yeah guess what? the first one only made one single stop but otherwise it had to keep running 80+mph hard for a long time 01:47:36 <Flygon> It really depended on the line @_@ 01:47:50 <drac_boy> the latter of course had to pick up a lot of coal and water manually ... but eh 01:47:57 <Flygon> And trains here rarely broke 70mph anyway :p 01:48:32 <drac_boy> flygon heh .. well the other thing in northeast usa was some locomotives intentionally had a small tender to lower the total train weight 01:48:55 <drac_boy> Atlantics were sometimes well known for rather short tenders 01:49:08 <drac_boy> not too surprising that PRR equipped some of theirs' with scoops 01:49:08 <Flygon> I'm surprised the solution wasn't just "MORE POWER" 01:49:26 <drac_boy> flygon..more power means more cost which was not economical for only 2-4 coaches :) 01:49:39 <Flygon> Yes, but, AMERICA 01:50:01 <drac_boy> thats why when a train needed more PRR just scheduled a K4 on the head instead .. it was basically "one step up" from the Atlantic 01:50:04 <Flygon> Here... well, eh 01:50:18 <Flygon> Less coaches just meant less powerful locomotive 01:50:41 <drac_boy> interestingly enough it was the problem and cost of doubleheaded K4's that caused PRR to seriously try their T1 locomotives ... but of course we know how short-lived these were 01:51:11 <InducTrackerOTTD> Don't you mean: yes, but Scotty! 01:51:12 <Flygon> A shame, too 01:51:16 <Flygon> The T1 was brilliant 01:51:29 <drac_boy> btw flygon..a lot of photos would show only two or three heavyweight coaches behind an Atlantic ... they never ever had more than three without needing assist or being replaced with a different locomotive 01:51:49 <Flygon> VR should have imported one to replace the S-class for the Spirit of Progress... 138kmph to 200kmph upgrade much? :D 01:51:56 <drac_boy> goes to show how two large axles had their pro and con ... depending on schedules and loading 01:52:07 <Flygon> Except the line wasn't designed for post-115km/h :p 01:52:20 <drac_boy> heh 01:53:19 <Flygon> Cue trains having paper recorders with suspiciously little amounts of paper 01:53:37 <drac_boy> flygon one of the many issues with the T1 was that sometimes it was rather slippery...and for being a mallet (in loose term) that was always a difficult thing to control if its only one set rather than both sets that are slipping when you only have one single throttle lever to regulate both :-s 01:54:13 <Flygon> O.o 01:54:19 <Flygon> How the heck do you avoid slips then? 01:54:40 <drac_boy> flygon by cutting back throttle to *both* set of drivers .. which of course then make the non-slipping drivers lose their work :| 01:54:58 <drac_boy> a reason they were not so popular even with shorter trains 01:55:26 <Flygon> VR probably wouldn't have handled it well, then :p 01:55:56 <Flygon> The only place I can think of, in Australia, that articulated locomotives even happened was New South Wales... and that's a stretch 01:56:01 <drac_boy> the funny thing is that when diesels took over the highspeed expresses ... the T1's got knocked down to lowly heavy locals for a short time which meant less maintenance which only made them fail ever more 01:56:32 <drac_boy> nothing like seeing a T1 slowly crawl up to a red signal with a mashed mix of different heavyweight coaches and ex-boxcar baggage wagons 01:56:53 <Flygon> Ouch 01:56:58 <Flygon> Same things happened here... Diesels came 01:57:10 <drac_boy> the T1 were not so graceful with such trains unlike most other express locomotives which still could work certain locals just fine.... 01:57:13 <Flygon> And steam locos intended for high speed expresses got reduced to shunters 01:57:46 <InducTrackerOTTD> Are you two ancient wizards? O.O 01:57:54 <Flygon> We foam a lot 01:58:03 <drac_boy> of course theres nothing like watching a high-wheeled 4-8-2 hauling an all-heavyweight train of one baggage/coach and three coaches at a speed too fast for the old branchline rails ... heh :) 01:58:05 <Flygon> He knows about NW USA railways 01:58:13 <Flygon> I know about Vic, Aus railways :p 01:58:18 <drac_boy> and btw flygon here's something else... 01:58:31 <drac_boy> you know of the wartime 2-10-0 german steam locomotives? (the big one built for fast heavy trains) 01:58:43 <Flygon> Yes? 01:58:59 <drac_boy> flygon well some of them had rather interesting duties that were not always photographed... 01:59:27 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has joined #openttd 02:00:11 <drac_boy> like how about a fairly-well-kept 2-10-0 hauling just only two 3-axle coaches up the slight grade on a well kept double track branchline through the rural mountain? 02:00:19 <drac_boy> kinda a lot of power for such a small train heh :) 02:00:29 <InducTrackerOTTD> drac_boy: got a name for that class? 02:00:45 <drac_boy> InducTrackerOTTD I think so..let me check my class id list for german again... 02:00:45 <Flygon> Heh 02:00:52 <Flygon> Perhaps it doubled as an engine movement? 02:01:10 <InducTrackerOTTD> "go there, here: take this with you" 02:01:50 <Flygon> I envy Europe/America and their 9001 engine sets :p 02:01:55 <Flygon> Australia has 0.1 sets :B 02:02:00 <Flygon> In OpenTTD 02:02:13 <Flygon> And most Australian OpenTTDers are New South Welsh.. 02:02:36 <drac_boy> InducTrackerOTTD it was BR50 I believe 02:02:49 <Flygon> Which is a bit like Wales being the entire represenstation of Britian 02:02:51 <drac_boy> flygon nope it wasn't an engine move .. it ran this little train both directions :) 02:03:17 <Flygon> How odd 02:03:43 <InducTrackerOTTD> Thanks 02:03:47 *** cyph3r [~Miranda@ip-78-45-93-15.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 02:04:09 <InducTrackerOTTD> I envy people that can be bothered making custom trainsets 02:04:11 <drac_boy> flygon and which of I never knew it till I saw a photo a few weeks ago but german do indeed know what the term 'top and tail' is ... I actually found a photo of one train that was a 4-6-0 on the head .. a few coaches .. then another 4-6-0 running in reverse on the tail .. some more reading later it turned out that this particular route had no turnaround faculity so they just ran the longer trains like that to save troubles 02:04:21 <InducTrackerOTTD> most of 'em out there have way too many vehicles in 'em =D 02:04:35 <drac_boy> made sense tho...running tender-first would had imposed speed restrictions/etc ... so just put two locomotives back to back in the train :) 02:05:40 <Flygon> Here, we call that "push-pull"... except that steam locos implied only one locomotive was actually running 02:05:52 <Flygon> So it's technically not push-pull @_@ 02:05:59 <drac_boy> heh 02:06:00 <InducTrackerOTTD> Looks like I found the one: DRB Class 50 02:06:38 <drac_boy> InducTrackerOTTD it was started in 1939 by nazi .. hence why it was considered a wartime class (among a few other numbers that ended up in more or less same years too) 02:07:23 <drac_boy> made sense tho...when you consider a single 2-10-0 having to haul several tanks flatcars .. lumbers ... ammo ... some coal ..etc all in one single long freight train unassisted 02:07:52 <Flygon> Nothing got built here during wartime... which is a shame 02:07:56 <InducTrackerOTTD> Hmm, this looks bizarrely familiar, perhaps that one toy loco I had lying around as a kid was based on those 02:07:58 <Flygon> WWII killed the H-class 02:08:14 <Flygon> Probably one of the most elegant unarticulated locomotives built in Australia 02:09:27 <drac_boy> flygon heh I don't know about canada but in usa the war board immedately restricted any completly new designs but allowed a few to be built as-is or with small modifications .. and of course (wonder how things would had been different otherwise) only allowed emd to produce the road diesels basically 02:09:40 <Flygon> I actually find it mildly surprising that the rest of the world kept designing new designs 02:09:42 <drac_boy> alco had to wait till 1945 to be able to produce anything again ... even the PA's 02:10:14 <drac_boy> and wagons were another matter... the last order for passenger cars was done in early 1941 then no more were allowed till post-war 02:10:33 <drac_boy> so pullman had to depend on a lot of their existing pools and many rebuilds to keep things moving 02:10:57 * Flygon smirk 02:11:04 <Flygon> Makes it sound like Australia's in wartime 02:11:13 <Flygon> We're CONSTANTLY short on passenger cars for locomotives 02:11:20 <drac_boy> even then the war board limited any overnight trains ... before finally saying that any short-distance sleeper trains had to stop for good 02:11:36 <Flygon> To the extent that sets build almost pre-1950 are being used still 02:12:00 <drac_boy> so that basically eg removed a 320 miles timetabled train NYC would had been running ... for the sake of keeping the sleepers in pool for the more critical longer distance routes 02:12:08 <Flygon> The solution according to the Vic Govt? Buy more (expensive) fast train railcars 02:12:27 <drac_boy> heh 02:12:30 <drac_boy> I don't want to ask :p 02:13:00 <Flygon> They intend to displace all locomotive hauled service with DMU's 02:13:05 <Flygon> All in a single class 02:13:17 <Flygon> Completely ignorig that the DMU's lack food facilities... 02:14:05 <Flygon> Wartime restrictions in the USA confuse me, either way 02:14:13 <Flygon> And to an extent, in Australia 02:14:26 <Flygon> Both countries are highly isolated, and lack good points to be invaded from 02:14:52 <Flygon> And in the case of Australia, most population centres are in regions that are the polar opposite to the rest of the world 02:14:58 * Flygon shrug 02:15:05 <Flygon> War is confusing 02:18:31 <Flygon> Buuut, yeah 02:18:34 <Flygon> Point is 02:18:43 <Flygon> I'm not sure 02:21:05 *** tycoondemon [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 02:22:31 <drac_boy> flygon about dmu and food facilities... 02:22:37 <drac_boy> do you mean a full diner-style kitchen? 02:23:28 <Flygon> I mean, something that serves cooked chicken rolls 02:24:36 <Flygon> ...I can't find photo 02:24:36 <Flygon> http://www.vline.com.au/journey/onboard/foodanddrinks.html 02:35:10 *** kais58_ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 02:35:11 <drac_boy> mm 02:36:53 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 02:37:02 <drac_boy> well I'm going to bed soon, see you another time ok? 02:39:46 *** drac_boy [~drac_boy@bas1-ottawa08-1176109482.dsl.bell.ca] has left #openttd [I'm done being in this room!] 02:46:09 *** kais58_ is now known as kais58|AFK 03:21:23 *** HerzogDeXtEr [~Flex@i59F6C07B.versanet.de] has joined #openttd 03:25:54 <Flygon> You know what I find strange? 03:26:01 <Flygon> They serve alcohol on aircraft, but not trains 03:26:12 <Flygon> In fact, you're not suppose to drink alcohol on trains here, fullstop... 03:26:28 <Flygon> ...luckily conductors turn blind eyes, unless the person is clearly disruptive p 03:28:11 *** HerzogDeXtEr1 [~Flex@i59F6A2C9.versanet.de] has quit [Ping timeout: 480 seconds] 03:52:20 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 03:53:24 *** Biolunar__ [~mahdi@blfd-4db131e5.pool.mediaWays.net] has joined #openttd 03:58:54 *** Biolunar_ [mahdi@blfd-4d08edf7.pool.mediaWays.net] has quit [Read error: Operation timed out] 05:34:53 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has quit [Ping timeout: 480 seconds] 05:52:20 *** roadt__ [~roadt@223.240.104.49] has joined #openttd 05:56:02 *** Eddi|zuHause [~johekr@p5DC679A5.dip.t-dialin.net] has quit [] 05:56:17 *** Eddi|zuHause [~johekr@p57BD47C0.dip.t-dialin.net] has joined #openttd 06:32:18 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:55:55 *** lugo [lugo@000189e6.user.oftc.net] has quit [Remote host closed the connection] 06:57:13 *** lugo [lugo@apple.bnc4free.com] has joined #openttd 07:01:03 *** Pensacola [~quassel@phys9212.phys.tue.nl] has joined #openttd 07:01:16 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 07:09:31 *** sla_ro|master [slaco@89.137.75.224] has joined #openttd 07:30:20 *** Psyk [~Psyk@ip-78-102-228-126.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 07:30:50 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 07:53:39 *** Sturmi [~sturmi@p4FEDCA9C.dip.t-dialin.net] has joined #openttd 08:04:41 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 08:05:10 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 08:11:35 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 08:14:35 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:20:42 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 08:20:50 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 08:21:04 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 08:24:42 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 08:30:22 *** Flygon_ [Flygon@218-214-18-147.people.net.au] has joined #openttd 08:31:33 *** Flygon [Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 08:36:52 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 08:37:24 *** Devroush [~dennis@205-205-62-37.mobileinternet.proximus.be] has joined #openttd 08:47:00 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Read error: Operation timed out] 08:47:57 *** Devroush36 [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 08:50:48 *** cyph3r [~Miranda@ip-78-45-93-15.net.upcbroadband.cz] has joined #openttd 08:53:38 *** Devroush [~dennis@205-205-62-37.mobileinternet.proximus.be] has quit [Ping timeout: 480 seconds] 09:02:15 *** tokai|mdlx [~tokai@port-92-195-10-149.dynamic.qsc.de] has joined #openttd 09:07:23 *** namad7 [~aaaaa@pool-108-17-113-33.pitbpa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 09:07:47 *** namad7 [~aaaaa@pool-108-17-113-33.pitbpa.fios.verizon.net] has joined #openttd 09:08:10 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:12:00 <dihedral> greetings 09:13:20 <NGC3982> Morning. 09:15:28 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has joined #openttd 09:39:45 *** cyph3r [~Miranda@ip-78-45-93-15.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 09:40:13 *** michi_cc [michi@00012723.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:50:04 *** michi_cc [~michi@00012723.user.oftc.net] has joined #openttd 09:50:07 *** mode/#openttd [+v michi_cc] by ChanServ 09:59:07 *** tokai|mdlx [~tokai@port-92-195-10-149.dynamic.qsc.de] has quit [Quit: c('~' )o] 10:07:43 *** Sturmi [~sturmi@p4FEDCA9C.dip.t-dialin.net] has quit [Quit: Sturmi] 10:14:22 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 10:14:25 *** mode/#openttd [+v tokai] by ChanServ 10:27:45 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] 10:31:03 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 10:55:45 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 11:00:21 *** sla_ro|master [slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 11:04:57 *** Sturmi [~sturmi@p4FEDCA9C.dip.t-dialin.net] has joined #openttd 11:32:04 *** DDR [~chatzilla@d154-20-135-189.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 11:38:48 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 12:05:52 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 12:15:07 *** drac_boy [~drac_boy@bas1-ottawa08-1176109482.dsl.bell.ca] has joined #openttd 12:15:17 <drac_boy> hi 12:25:48 <peter1138> hi 12:37:23 *** mrdaft [~mrdaft@166.137.97.208] has joined #openttd 12:37:34 *** mrdaft [~mrdaft@166.137.97.208] has quit [] 12:41:00 <drac_boy> how doing? 13:08:45 *** oskari89 [~oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 13:35:07 *** drac_boy [~drac_boy@bas1-ottawa08-1176109482.dsl.bell.ca] has left #openttd [I'm done being in this room!] 13:55:38 *** HerzogDeXtEr [~Flex@i59F6C07B.versanet.de] has quit [Read error: Connection reset by peer] 14:14:58 *** drac_boy [~drac_boy@bas1-ottawa08-1176109482.dsl.bell.ca] has joined #openttd 14:15:00 <drac_boy> hi 14:16:19 * drac_boy pokes stimrol with a rod just for some attention 14:16:21 <drac_boy> heh 14:19:43 <peter1138> you said rod 14:19:44 <peter1138> hurr hurr 14:19:56 <drac_boy> well...it is an admin rod ;) 14:28:00 * drac_boy pokes stimrol plainly this time 14:28:01 <drac_boy> heh 14:29:23 *** Pensacola [~quassel@phys9212.phys.tue.nl] has quit [Remote host closed the connection] 14:39:34 *** oskari89 [~oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 15:07:14 <Belugas> hello 15:08:02 * Belugas ordered Goldorak dvd set. Christmas gift to family. And self! 15:08:24 <drac_boy> heh 15:10:52 <V453000> hm ... Binary operator requires both operands to be integers of floats - I get this when having length: switch_length; and switch_lenght is a switch which checks vehicle_type_id, PARENT and outputs 4 or 8 based on which engine is leading ... can that actually be done? 15:11:35 <drac_boy> heh that long question confuses me V453000 15:12:27 <V453000> I would like to have 1 wagon which has length: 8; when attached ot train X and length: 4; with articulation for train Y 15:13:04 <V453000> and im wondering if I have to make two separate wagons 15:13:29 <V453000> or if a switch can handle both cases 15:16:21 <Pinkbeast> If I may ask, what's the wagon meant to be? 15:17:43 <peter1138> i don't think you can do the last case 15:17:59 <peter1138> articulation is done on creation, in which case it's not attached to anything 15:18:05 <V453000> idk how to answer that, 8/8 monorail wagon in case1, 2x4/8 wagon in case2 15:18:30 <V453000> I see 15:18:34 <V453000> hm 15:19:19 <V453000> so I have to make a new wagon item eh 15:19:25 <V453000> not a big issue I guess :) 15:22:18 <Pinkbeast> I mean, what if anything is the physical object you are trying to put into OTTD 15:23:21 <V453000> just wagons which have 2 parts? :D 15:23:33 <V453000> occasional faces, other funny stuff, ... :) 15:23:52 <V453000> just more NUTS stuff 15:24:04 <drac_boy> lol..you're nutty ;) 15:24:06 <drac_boy> heh 15:25:15 *** roadt__ [~roadt@223.240.104.49] has quit [Ping timeout: 480 seconds] 15:25:53 <drac_boy> V453000 seriously tho..how're you going along with that grf? 15:26:05 <V453000> what do you mean by that? 15:26:46 <drac_boy> just curious....doing any work on it...etc? 15:27:22 <V453000> sure, new versions come quite often lately 15:27:27 <V453000> 40th version in the works now :) 15:27:54 <V453000> just look at the newGRF, you should be able to see a lot of progress yourself, if not there is the changelog to be aware of changes :) 15:29:38 <V453000> the very original plan was to redraw all things first, then add new stuff, but I kind of get new ideas, often also wrapped around thevisual appearance ... so I add a lot of new things, instead of for example redrawing most rail trains (which is needed) 15:32:04 <drac_boy> heh never really had a look that much :-> 15:32:20 <drac_boy> I do remember looking at the screenshot given of the rail vehicle list and there were so many silly names+shapes 15:32:22 <drac_boy> heh 15:34:11 <V453000> it is likely that a lot of things changed since ... feel free to join #openttdcoop Welcome Server, we use the set there quite often 15:35:34 <drac_boy> is there still a cat-lookalike unit? :) 15:35:39 <drac_boy> heh 15:38:23 <V453000> no :) 15:38:39 <drac_boy> either way I've had to leave it for some time due to other things but mm .. been slowly working on getting back to that old newgrf set I had been planning for a while 15:38:49 <drac_boy> might evetually finally make a tracking list later this week 15:41:50 <V453000> I just DO stuff when I feel like :) 15:42:00 <V453000> no lists no plans 15:43:30 <drac_boy> heh well the list would make it easier for others to have an idea what it is .. neverminding I'll need someone else to do the actual nfo work anyway :) 15:43:32 <drac_boy> so mm 15:47:25 <V453000> why nfo? :d 15:47:47 <V453000> NML is quite easy (even I managed to learn it somewhat) 15:48:55 *** Sturmi [~sturmi@p4FEDCA9C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:51:14 <V453000> if you want a wise hint for newGRF making, dont rely on others, expect that you will have to be the one who fulfills your ideas :P 15:53:39 <drac_boy> I'm not inclined on doing the whole code by hand so no thanks 15:53:45 *** lucaspiller [uid2039@brockwell.irccloud.com] has quit [Remote host closed the connection] 15:53:45 *** CornishPasty [uid158@brockwell.irccloud.com] has quit [Remote host closed the connection] 15:54:42 <V453000> what is your idea anyway? 15:57:49 <drac_boy> mm V453000 its kinda like a no-country generic vehicle set .. I mean the many ideas out there are good (nars, 2cc, etc) but they seem to all come down to the same problem of many vehicles for similar duty 15:58:18 <V453000> well that isnt a very specific idea :) 15:58:21 <drac_boy> already have many full sprites drawn as far as I can tell from my old folder 15:58:28 <V453000> follows good logic though 16:00:57 <drac_boy> yeah ... I still wonder about the planes tho but thats not in the task list right now tho :p 16:01:05 <V453000> I am just curious how exactly do you execute it 16:01:12 <drac_boy> (if I leave it empty...well...it may just about work with another plane grf then) 16:01:22 <V453000> nuts does kind of a lot of thigns already :) 16:06:46 *** kais58|AFK is now known as kais58_ 16:10:13 <drac_boy> is it ok if I just say wait for the public list V453000? :p 16:12:15 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 16:12:53 <V453000> NO. :D 16:12:55 <V453000> :P 16:16:27 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:16:54 *** CornishPasty [uid158@id-158.hampstead.irccloud.com] has joined #openttd 16:17:14 <drac_boy> sorry V453000 :P 16:17:17 <drac_boy> heh 16:17:26 <drac_boy> anyway I need to go off for a few minutes tho 16:17:29 *** drac_boy [~drac_boy@bas1-ottawa08-1176109482.dsl.bell.ca] has left #openttd [I'm done being in this room!] 16:24:46 *** lucaspiller_ [uid2039@id-2039.hampstead.irccloud.com] has joined #openttd 16:35:41 *** sla_ro|master [slaco@89.137.75.224] has joined #openttd 16:36:10 *** Sturmi [~sturmi@p4FEDCA9C.dip.t-dialin.net] has joined #openttd 16:46:12 *** drac_boy [~drac_boy@bas1-ottawa08-1176109482.dsl.bell.ca] has joined #openttd 16:46:16 <drac_boy> hi 16:46:21 * drac_boy pokes V453000 :P 16:46:29 <V453000> OMG HI 16:46:33 <V453000> :) 16:46:49 <drac_boy> heh heh 16:48:30 <drac_boy> what doing anyway? ;) 16:48:39 <V453000> coding new wagons what else :P 16:50:03 <drac_boy> heh 16:51:33 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd 16:52:53 <drac_boy> what are these wagons going to carry? ;) 16:53:42 <V453000> what would you expect? :) 16:53:52 <drac_boy> black smoke? :P 16:54:03 <V453000> everything 16:54:12 <drac_boy> heh heh 16:56:49 <V453000> with a lot of features which make it a lot more work, like randomizing every stupid hopper into 5 other hoppers so it looks nicer 16:56:52 <drac_boy> btw V453000 just asking but do you think articulated trains should be fixed consist or can be varied to an optional limit in the depot? 16:57:18 <V453000> fixed works for me 16:57:34 <V453000> articulated trains doesnt always mean it is one vehicle replicated 16:57:40 <V453000> for example a big steamer with a tender is articulated too 16:58:23 <drac_boy> I kinda rather prefer some variable ..nothing like having one route that only needed a single 3-unit but another route that can do with 5+5 instead 16:59:01 <drac_boy> then again theres been many bombardier trams and emus that have had new intermidate cars added more than ten years later ... so nothing new there 17:01:05 <V453000> if you have an articulated wagon which total length is half a tile, you can just use 5 of them for 2.5 tiles , etc? 17:01:23 <V453000> you dont need smaller units if your engines are 0.5 tiles long 17:01:27 <V453000> at least that is how NUTS treats it 17:01:39 <drac_boy> well articulated wagons is understandable...you're able to add as many as you want to .. but articulated trainsets are another matter tho (and thats what I'm talking about now) 17:01:48 <V453000> the articulated wagons are there only to have all wagons equally long 17:02:27 <V453000> so for example you always have an engine plus X wagons ... because if wagons are 2 times shorter, they are just bought in pairs of articulated wagons 17:02:32 <V453000> articulated trainsets? 17:03:53 <drac_boy> yeah like eg this old one http://streamlinermemories.info/UP/M10000inDenver.jpg but mind you that one was eventually expanded into a 5-unit set before finally being retired due to being too inflexible naturally 17:04:42 <drac_boy> german had many types of them too ... I'm sure uk probably has something too .. etc :) 17:06:01 <V453000> idk what you mean by that, but if you need specific wagons for a certain train it is easy to just make a switch for the wagons - the wagons adapt their visuals based on which train they are attached to 17:06:32 <V453000> my passenger wagons have this switch with over 1000 results 17:07:59 <drac_boy> V453000 mm I actually mean buying a locomotive in the buy list and it automatically comes fixed with some # of wagons 17:08:14 <drac_boy> thats an articulated trainset 17:08:15 <V453000> I know you do 17:08:59 <V453000> but effecitvely it does the same as the normal method, but with some difficulties I imagine 17:09:38 <V453000> im not sure how articulated parts work for example in HEQS trams and if that is usable for trains too 17:09:51 <V453000> but I dont think it is a better solution than multiple wagons ... RVs just have it because they dont have wagons 17:12:37 <drac_boy> yeah thats true...at least 4LV and HEQS have limited amount of capacity refit which does make it more bearable 17:13:18 <drac_boy> nothing like having one 300 tonnes and another 90 tonnes freight tram next to each others even although they came from the same rv id :) 17:14:15 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 17:14:30 <drac_boy> of course theres still that old problem with articulated buses and slopes tho .. they look weird :) 17:14:40 <drac_boy> can't blame the game tho ;) 17:14:54 <V453000> articulated trainset sounds fancy but I think it would run into some unnecessary problems, if it is even possible to make 17:15:27 <drac_boy> well its already been done a few times more or less 17:15:29 *** frosch123 [~frosch@frnk-4d0099dc.pool.mediaWays.net] has joined #openttd 17:16:00 <V453000> with flexible amount of articualted parts for trains? 17:16:27 <drac_boy> btw I'm not complaining to anyone in particular but I sometimes do wonder why certain articulated wagons can't be bought as single-wagon versions too ... ah well 17:16:50 * drac_boy points out that doublestack spine cars did not always come in articulated sets for one obvious example 17:17:07 *** pugi [~pugi@host-091-097-024-175.ewe-ip-backbone.de] has joined #openttd 17:17:12 <V453000> I think that is just fine 17:17:30 <V453000> the wagon for example has higher average capacity, but you can only use in some train configurations 17:18:04 <drac_boy> V453000 what happens is you buy one diesel locomotive..then buy two 5-spine wagons...end up with only enough room for one single wagon but .. no the buy list refuse to give you one even although it exists in real life already 17:18:50 <drac_boy> even the japan consist still had single sections too 17:19:07 <drac_boy> (I don't think I have to mention north america....too obvious to anyone heh) 17:20:19 *** Hyronymus [~chatzilla@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has joined #openttd 17:20:25 <V453000> what exists in real life is really, really irrelevant to me 17:20:36 <V453000> you just fill the train with one different wagon :) 17:20:50 <V453000> OR use a configuration of engines/wagons/train length which allows to have only engines+ those wagons 17:20:56 <V453000> player choice 17:21:01 <V453000> :) 17:21:05 <drac_boy> V453000 the problem is...wheres a single wagon that can carry two containers? ;) 17:21:14 <V453000> ? 17:21:21 <drac_boy> even the flatcar refuses to be refit that way .. so its useless 17:21:33 <V453000> you just add any other goods wagon? 17:21:45 <V453000> if there is no other goods wagon, well, then you just have to use the right configuration 17:22:10 <drac_boy> right configuration would be 100% length 100% doublestack :P 17:22:14 <drac_boy> heh 17:22:49 <V453000> I personally dont use any such wagons because I think it is best to keep all wagons the same length 17:23:00 <V453000> for example for autoreplace purposes, and generally for the order 17:24:15 <drac_boy> V453000 'same length' means singles only 17:24:30 <drac_boy> and even then its still touchy .. one old wagon could be of 22px length and new one is 26px instead 17:25:55 <V453000> same length could also mean articulated wagons, but their total length is the same 17:25:59 <V453000> see NUTS. :) 17:26:13 <V453000> well you have to draw the wagons accordingly of course 17:38:32 <drac_boy> mm anyway I'll leave you to go nutty as usual ... I'm going off for lunch now :p 17:38:36 *** drac_boy [~drac_boy@bas1-ottawa08-1176109482.dsl.bell.ca] has left #openttd [I'm done being in this room!] 17:54:32 *** Psyk [~Psyk@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 17:55:19 <frosch123> http://paste.openttdcoop.org/show/1972/ <- do you think that might help anyone? or is it pointless, since it does not tell how to get a dev snapshot of the baseset? 18:08:31 *** bassals [~53221b08@188.cimarosa.openttdcoop.org] has joined #openttd 18:11:52 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 18:11:55 *** mode/#openttd [+v glx] by ChanServ 18:23:38 *** Mimik_fc7 [4e24273b@ircip2.mibbit.com] has joined #openttd 18:23:42 <Mimik_fc7> hi all 18:27:47 <Mimik_fc7> everyone game to Openttd? 18:28:56 <Mimik_fc7> today im open some server for play to online, if you want play wellcome to me 18:31:12 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 18:31:24 <frosch123> you should tell use which one of the 221 servers is yours, and what makes it different to the other 220 :) 18:33:32 <lobster> I almost can't play online nowadays 18:33:45 <lobster> gotten too used to build while paused 18:36:39 *** Progman [~progman@p57A1B394.dip.t-dialin.net] has joined #openttd 18:37:24 <peter1138> heh 18:37:46 <Mimik_fc7> i want make my server as better 18:37:53 <Mimik_fc7> now im use as beta-test 18:38:18 <Mimik_fc7> im change time in game, because years goin very quick 18:39:09 <Mimik_fc7> now while coming one really day in game goin to just one week 18:39:57 <Mimik_fc7> for play need download my client, or compile your client with my cycle parameters 18:40:01 <peter1138> i understand the words but not the order... 18:40:34 <Mimik_fc7> because my english can be bad, sorry 18:42:01 <Mimik_fc7> if you want check download my client in http://78.36.39.59/sites/default/files/Openttd_nw.zip 18:42:18 <Mimik_fc7> ip for gamin 78.36.39.59 18:43:35 <Mimik_fc7> or compile you client 18:43:37 <Mimik_fc7> static const int DAY_TICKS = 974; ///< ticks per day static const int DAYS_IN_YEAR = 365; ///< days per year static const int DAYS_IN_LEAP_YEAR = 366; ///< sometimes, you need one day more... static const int STATION_RATING_TICKS = 585; ///< cycle duration for updating station rating static const int STATION_ACCEPTANCE_TICKS = 750; ///< cyc 18:44:04 *** Mimik_fc7 [4e24273b@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:45:28 *** dada78641 [~dada_@dhcp-077-250-097-191.chello.nl] has joined #openttd 18:46:07 <DorpsGek> Commit by translators :: r24817 /trunk/src/lang (6 files) (2012-12-11 18:45:54 UTC) 18:46:08 <DorpsGek> -Update from WebTranslator v3.0: 18:46:09 <DorpsGek> basque - 9 changes by lutxiketa 18:46:10 <DorpsGek> croatian - 2 changes by VoyagerOne 18:46:11 <DorpsGek> french - 2 changes by glx 18:46:12 <DorpsGek> greek - 18 changes by Evropi 18:46:13 <DorpsGek> malay - 25 changes by richz 18:46:14 <DorpsGek> polish - 24 changes by wojteks86 18:47:20 *** dada78641 is now known as dada_ 18:57:18 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 19:06:36 *** Wolf01 [~wolf01@host115-94-dynamic.180-80-r.retail.telecomitalia.it] has joined #openttd 19:06:43 <Wolf01> evenink o/ 19:16:35 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 19:24:03 *** andythenorth [~Andy@2002:4d66:7022:0:6925:c2a3:29a4:9bd5] has joined #openttd 19:24:26 * andythenorth has found an OS X port of original shareware doom 19:24:28 <andythenorth> see you in 2013 19:25:16 <kjetil_> We not play something fun like Doom Legacy ? 19:25:20 <kjetil_> Why* 19:25:24 *** kjetil_ is now known as Kjetil 19:25:33 <andythenorth> because it's not original Doom? 19:25:43 <andythenorth> now I need to find a port of wadauth 19:26:02 *** andythenorth [~Andy@2002:4d66:7022:0:6925:c2a3:29a4:9bd5] has quit [] 19:33:14 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:35:33 <peter1138> chocolatedoom is pretty good 19:35:36 <peter1138> faithful 19:35:48 <peter1138> they're all based off the original source anyway 19:48:55 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 19:57:23 <Terkhen> hello 20:05:19 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 20:08:47 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 20:12:30 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 20:12:33 *** mode/#openttd [+o Alberth] by ChanServ 20:23:38 *** catpants [~catpants@174-25-48-78.ptld.qwest.net] has joined #openttd 20:45:45 <NGC3982> http://i.imgur.com/eUYcc.gif 20:58:15 *** Hyronymus [~chatzilla@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 21:26:00 *** kais58_ is now known as kais58|AFK 21:26:55 *** kais58|AFK is now known as kais58_ 21:28:03 <glx> NGC3982: the original video is better 21:28:10 *** drac_boy [~drac_boy@bas1-ottawa08-1176109482.dsl.bell.ca] has joined #openttd 21:28:22 <drac_boy> hi 21:28:33 <NGC3982> glx: Haven't seen it. *googles* 21:29:37 <glx> NGC3982: https://www.youtube.com/watch?feature=player_embedded&v=PN-MjUC4f9k 21:31:47 <NGC3982> glx: Gosh. 21:31:53 <NGC3982> That's lovely is so many ways. 21:34:13 *** sla_ro|master [slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 21:57:00 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:05:06 <frosch123> night 22:05:09 *** frosch123 [~frosch@frnk-4d0099dc.pool.mediaWays.net] has quit [Remote host closed the connection] 22:17:39 <Eddi|zuHause> "this video is fucking censored because it contains fucking music. we are fucking sorry :/" 22:26:14 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 22:27:42 <Terkhen> good night 22:32:32 <__ln___> if i ever spend more than a few weeks in germany, it seems having a proxy in finlend wouldn't be a bad idea. 22:32:54 <NGC3982> It's that bad i Germany? 22:32:56 <NGC3982> Surely not. 22:33:19 <__ln___> all music is forbidden, that's all 22:37:10 <Eddi|zuHause> NGC3982: concerning music on youtube, it really is that bad. 22:38:06 <NGC3982> Eddi|zuHause: My condolences. 22:38:09 <__ln___> and if i say "spotify" the majority of germans would say "what?" 22:38:34 <Eddi|zuHause> __ln___: i seem to remember that spotify actually started in germany... 22:38:41 <NGC3982> Spotify is Swedish. 22:38:58 <__ln___> Eddi|zuHause: zomg, good for you if it did 22:39:52 <__ln___> NGC3982: we know, ludde was amongst the people who created it. 22:41:24 <NGC3982> Ludde? 22:41:58 <__ln___> NGC3982: The guy who disassembled Transport Tycoon Deluxe and made a clone called "Open TTD" 22:42:13 <NGC3982> Oh, neat. 22:43:16 <__ln___> he was giving out spotify invites to people on this very channel when spotify had been open for public for less than a week. 22:43:37 <NGC3982> Oh 22:50:11 *** DDR [~chatzilla@d154-20-135-189.bchsia.telus.net] has joined #openttd 22:56:33 *** Progman [~progman@p57A1B394.dip.t-dialin.net] has quit [Remote host closed the connection] 22:56:48 *** Djohaal [~Djohaal@177.96.124.122] has joined #openttd 23:04:48 *** Devroush36 [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:08:36 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 23:31:13 *** Sturmi [~sturmi@p4FEDCA9C.dip.t-dialin.net] has quit [Quit: Sturmi] 23:35:38 *** Biolunar__ [~mahdi@blfd-4db131e5.pool.mediaWays.net] has quit [Quit: My life for Aiur] 23:37:32 <Wolf01> 'night 23:37:35 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:49:46 *** bassals [~53221b08@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 23:52:07 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:52:53 *** DDR [~chatzilla@d154-20-135-189.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 23:54:59 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds]