Log for #openttd on 24th January 2013:
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01:21:33  <Supercheese> I wonder what Superuser was going on about earlier...
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06:22:49  * peter1138 puts the blupblup on
06:25:58  <Supercheese> blup...blup?
06:26:08  <peter1138> coffee machine
06:26:13  <Supercheese> ah
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07:09:09  <peter1138> hmm, setting the _default_ service interval to 0 disables servicing
07:09:17  <peter1138> weird :p
07:09:46  <Supercheese> Hmm, I haven't played with breakdowns... well, ever
07:09:59  <Supercheese> Disabled 'em in old TTD, even
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07:22:58  <Supercheese> Blarg, 2x and 4x zoom sprites are a crapton of work
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07:35:11  <peter1138> heh
07:35:27  <peter1138> just more pixels :p
07:35:58  <Supercheese> Yes, but I have to do resize and tweak 16 views per vehicle
07:36:03  <Supercheese> to resize*
07:36:34  <Supercheese> Eh, probably worth it, I'm not sure how many grfs have 2x and 4x zoom, it can't be many
07:36:44  <peter1138> probably not
07:36:50  <peter1138> are you doing 8bpp or 32bpp?
07:37:11  <Supercheese> 8bbp at the moment
07:37:43  <Supercheese> I want action colors... I guess I could do 32bpp
07:37:48  <Supercheese> fiddle with masks
07:37:53  <peter1138> well they go in the mask
07:38:06  <peter1138> just like recolours
07:38:12  <Supercheese> hmm
07:38:46  <Supercheese> oh, if I only supply 1x and 4x zoom sprites, do you know which would be used for 2x zoom?
07:38:57  <peter1138> 4x scaled down
07:39:10  <Supercheese> good, makes sense
07:40:59  <peter1138> pixel animation only works if there is no pixel transparency, and you should use the middle brightness (128) so that it looks right when pixel animation is turned off
07:45:16  <Supercheese> Middle brightness? For the 32bpp pixels, you mean?
07:45:33  <Supercheese> mask pixels are the index for action color
07:50:41  <peter1138> yes
07:51:22  <peter1138> but their brightness is adjustable by use of the rgb value of the pixel in the non-mask
07:52:26  <Supercheese> even for action colors, eh?
07:52:37  <peter1138> kinda of
07:53:34  <peter1138> hmm
07:53:36  <peter1138> actually i lied
07:53:48  <peter1138> the brightness is kept for animated pixels too
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08:42:44  <dihedral> greetings
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09:04:10  * peter1138 smirks at the ttdpatch fourm
09:04:13  <peter1138> *forum
09:07:04  <Supercheese> 'night
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09:15:14  <NGC3982> Morning
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09:59:31  <peter1138> hi
10:20:28  <NGC3982>
10:20:40  <NGC3982> What is the best way to get farm supplies to each and every one of these?
10:21:19  <V453000> probably logic split
10:21:21  <V453000> 1->X
10:21:50  <V453000> 15 of them? 1->3 and then from each of the 3 to 5
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10:22:23  <NGC3982> Since, when i ship to a station that has more than one farm, only one of them seems to accept it.
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10:23:24  <Pinkbeast> Cargod*st. :-)
10:23:41  <V453000> station delivers to the closest farm
10:23:44  <V453000> from station sign
10:24:00  <V453000> yes, that is the dumb solution Pinkbeast
10:24:12  <Pinkbeast> So you could use a lot of RVs (eg with HEQS) to do distribution from a railway station
10:24:14  <NGC3982> So, matching up the number of tiles between the feeder station might solve it?
10:24:22  <Pinkbeast> Errr it seems a perfectly sensible approach to me.
10:24:23  <NGC3982> Pinkbeast: That is my intent right now.
10:24:45  <Pinkbeast> NGC: You're never going to deliver to one station and have it split between multiple farms in a non-cargod*st world.
10:24:52  <NGC3982> :(
10:25:09  <V453000> no but you can have 15 stations
10:25:14  <Pinkbeast> But I think a railway station with RVs running to each farm could be attractive.
10:25:34  <V453000> attractive but not exactly effective, some farms would probably take more, some less
10:25:47  <NGC3982> V453000: Oh, and all fifteen closest to adjecant farmt?
10:25:56  <NGC3982> adjacent*
10:25:59  <V453000> yes of course
10:26:32  <NGC3982> Ah, i see.
10:26:33  <V453000> when you cheated it and have them this stupidly close together, now deal with it :P
10:26:44  <Pinkbeast> You could even out the supply by running a road loop around with drive-through stops. The RVs run line astern - no room for overtaking. Each one gets the same amount of cargo overall.
10:26:49  <dihedral> order a single train to full load, and drop goods at station A, full load and drop goods at station B ...
10:26:53  <NGC3982> Cheating? I call it finance. ;-)
10:27:07  <NGC3982> Pinkbeast: Yeah
10:27:16  <dihedral> then create a train for each drop off station, and makr sure they all skip an order so that each station gets served
10:27:32  <dihedral> that way they will rotate and each station gets handled
10:27:36  <V453000> or what dih says, that is also viable
10:27:56  <NGC3982> I guess i could use non-stop
10:27:57  <NGC3982> too
10:27:59  <NGC3982> Too*
10:28:55  <Pinkbeast> Or each RV has the same baroque 30-order list :-/
10:29:22  <NGC3982> Harr.
10:30:00  <V453000> Pinkbeast: kisses
10:30:00  <V453000> :)
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10:31:07  <NGC3982> Sweet jesus.
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10:31:25  <NGC3982> How did you fit that into a screenshot?
10:32:11  <V453000> I didnt :)
10:33:17  <V453000> just multiple screenshots put together
10:33:50  <peter1138> ... why?
10:35:15  <NGC3982>
10:35:17  <NGC3982> Something like that
10:35:26  <NGC3982> peter1138: To show off an incredible orderlist.
10:35:37  <NGC3982> Though, i wonder why you have so much repeated orders in the end.
10:37:24  <V453000> why? To have 2000 trains service every single industry on the map?
10:37:32  <V453000> the orders in the end are to prevent implicit orders
10:42:01  <NGC3982> Ah, i see
10:42:14  <NGC3982> V453000: It would be nice to see a screenshot of that map.
10:43:19  <V453000> the first one
10:43:21  <V453000> 22
10:43:51  <V453000> you can get a save there
10:43:59  <__ln__> NGC3982: Do we agree that Stallone is not in the new movie and it's not fake nor crap?
10:44:47  <NGC3982> I love the comics. That means i will never love the movies, sadly.
10:45:12  <NGC3982> But yes, i can agree that Carl Urban might be a better Dredd than Stallone.
10:45:22  <NGC3982> I have yet to see the movie.
10:45:25  <__ln__> *Karl
10:45:29  <NGC3982> Ah.
10:45:53  <NGC3982> Scandinavian roots?
10:46:04  <__ln__> German, I think.
10:46:21  <__ln__> NGC3982: It's been said that the new movie follows the comics a lot more closely than the old one.
10:47:17  <NGC3982> Oh
10:47:20  <NGC3982> Well, that would be nice.
10:47:40  <__ln__> IMDb says his real first name is Karl-Heinz.. sounds a bit german.
10:48:31  <NGC3982> Ah, indeed.
10:49:43  <NGC3982> Well, this was a good start of the day. I just read an article from a Swedish university, that with experiments confirm that drinking moka or press coffee greatly increases the risk of cancerogenic compounds being absorbed by the body.
10:50:05  <NGC3982> Feels good, since it's the only thing i do in my free time.
11:23:29  <Flygon> It's not driving on the right side of the road that scares me
11:23:43  <Flygon> It's driving on the left side of a car that does
11:25:06  <NGC3982> I guess i should do something with that statement.
11:32:35  <Flygon> Hm?
11:36:55  <NGC3982> Sorry, i was pondering.
11:38:32  <__ln__> Flygon: But if you're on the right side of a car, you need to change gears using your left hand.
11:39:05  <Flygon> __ln__: I'm only qualified to drive automatic
11:39:14  <Flygon> Also, I do gearshift with my left and
11:39:15  <Flygon> hand*
11:39:26  <Flygon> I'm Australian, we drive on the left side of the road
11:40:05  <Pinkbeast> I shift gears with both hands. Front derailleur on the left, rear on the right. ;-P
11:40:13  <__ln__> So you do, you should stop doing that.
11:40:27  * NGC3982 loves manual cars.
11:40:57  <NGC3982> When i was new to my drivers license, i had a number of cheap half-broken cars.
11:40:58  <__ln__> Flygon: Even the Swedes managed to change to the right side during the era when a lot of cars already existed.
11:41:01  <NGC3982> It was so fun.
11:41:23  <Flygon> I prefer driving on the left side of the road
11:41:26  <Flygon> It makes more sense
11:41:29  <NGC3982> 1,6 litre, 100-ish horsepowered, manual gearbox with heavy parking breaks
11:41:38  <NGC3982> nissan sunny sedan, and a mazda 323f.
11:41:52  <Flygon> Also, they only make Magna's for Australian roads
11:41:56  <NGC3982> It was like driving around in a forest rally all the time.
11:41:57  <__ln__> Flygon: It's not like you need to hold a sword in your right hand anymore, so what's the sense it makes...
11:41:57  <Flygon> And all I usually drive is magna's
11:42:09  <Flygon> And I use my sword with both hands
11:42:26  <Flygon> It lets me use Two-Hand Quicken, and increase my ASPD
11:42:37  <Flygon> Works very well when I'm riding my bird
11:42:59  <Flygon> NGC3982: Sounds like a Magna :p
11:43:13  <Flygon> Try to accelerate?
11:43:19  <Flygon> SKIDSKIDSKIDSKID
11:43:51  <NGC3982> Haha, indeed.
11:43:52  <NGC3982> It was so fun
11:44:17  <NGC3982> Back in the day, i didn't have to accelerate beyond a hundred km/h too get that feeling
11:44:37  <NGC3982> Since the small weight and high rpm made it feel like a F-18 or something
11:44:42  <Flygon> Oh, nonono, mine did it anytime you accelerated from 0
11:44:43  <NGC3982> T'was awesome.
11:45:06  <Flygon> Frontwheel drive + shitloads of torque + being in a slightly wet region = Fun at roundabouts
11:45:35  <NGC3982> :D
11:45:38  <Flygon> On the upside, if you were careful, you could go from 0 to 100 in a sub-00 car very very fast
11:45:45  <Flygon> Below 6 seconds, I'd bet
11:46:08  <NGC3982> And, since i was young and dumb. Every stop-and-go resulted in lead footed driving, even if i was to stop again in thirty meters or something.
11:46:12  <NGC3982> I miss those days.
11:46:19  <NGC3982> A few accidents later, and my driving is almost Vulcan.
11:46:21  <Flygon> And they're nigh unkillable... provided you don't mind running with 3 sparkplugs out of 6
11:46:48  <Flygon> You need to take apart half the engine to replace them... no wonder they're so bloody overpowered
11:47:09  <Flygon> They must have done it to avoid people noticing half your cylinders aren't firing @____@
11:47:27  <Flygon> Ah, I've only been in one accident, low speed... I rear ended someone below 10km/h
11:47:36  <Flygon> Bitch charged me 0 for her front headlights
11:47:49  <Flygon> B-word for emphasis
11:48:18  <NGC3982> :D
11:48:25  <Flygon> Proooobably didn't help that Magna's are associated with hooligans in accidents...
11:48:31  <NGC3982> I tumbled with an Audi 100.
11:48:37  <Flygon> ...and that they're known to get banged around and survived
11:48:48  <NGC3982> That was the last car i owned, and i'ts almost four years ago.
11:49:00  <Flygon> Only way to kill them is by destroying their gearbox with sheer force (or for the auto-transmission to wear out)
11:49:37  <Flygon> also, mine got killed that way :(
11:49:46  <NGC3982> Oh my.
11:49:56  <Flygon> Yeah
11:50:01  <NGC3982> Let's see if i can find a picture.
11:50:06  <Flygon> It was written off because it was considered below 0 :(
11:50:15  <NGC3982>
11:50:22  <NGC3982> 750. Worst car i have ever had.
11:50:22  <Flygon> A new one of the same model (2000) would be 00...
11:50:36  <Flygon> Wow
11:50:41  <Flygon> That car looks classy as fuck
11:50:46  <Flygon>, excuse my f word
11:50:53  <NGC3982> It was classy too, as long as you didn't pay for it.
11:50:54  <Flygon> I'm too used to more... uuuuh, adult oriented channels
11:51:05  <NGC3982> It is a -horrible- car.
11:51:26  <Flygon> What is pictured
11:51:44  <NGC3982> One of the threaded original rims got cracked, and it costed more to change it than to actually buy a new used BMW.
11:51:50  <Flygon> An older version I used to drive... long story
11:51:56  <Flygon> But they drive identically
11:51:57  <NGC3982> Hehe, that's nice.
11:52:13  <Flygon> I prefer the 1994 one. It looks classy and smart. And it drives brilliantly.
11:52:23  <NGC3982>
11:52:25  <NGC3982> There we are
11:52:27  <NGC3982> My first two cars
11:52:42  <Flygon> Turning circle is horrible though, and you gotta check their windscreens and engines when you buy them....
11:52:58  <NGC3982> I got the one to the right (Nissan Sunny) when i turned 18, and bought the Mazda 323f (to the left) six months later.
11:53:01  <Flygon> Those looks very... uuuh
11:53:11  <Flygon> European, frankly
11:53:22  <NGC3982> That Mazda was kind of cool when i was 19, with bobbin headlights and stuff.
11:53:24  <Flygon> European cars look weird, you rarely get them here
11:53:35  <NGC3982> Yet did i have to realize how costly a "special car" is.
11:53:50  <V453000> properly large car :P
11:53:51  <NGC3982> Flygon: Hehe.
11:53:52  <Flygon> It's mostly just Japanese-Australian hybrid designs (Magna is one), American-Australia, American, and Japanese
11:54:10  <NGC3982> V453000: I'm sorry, but this is a car discussion. Aircraft can be discussed somewhere else.
11:54:13  <NGC3982> :D
11:54:23  <Flygon> Ah
11:54:28  <Flygon> I hate driving those
11:54:31  <V453000> it is a submarine...
11:54:46  <Flygon> Also, first one I drove one (Mum's BF's car), it was sooo different compared to my Magna
11:54:49  <NGC3982> V453000: By the way, isn't that really a white-labeled WV Sharon/Ford Galaxy?
11:55:03  <NGC3982> I took my drivers license in a Ford Galaxy.
11:55:06  <Flygon> The view was terrible, and the car cooperated when I floored it because it was AWD
11:55:15  <NGC3982> It was slower then time itself, but actually nice to drive.
11:55:21  <Flygon> Ford Galaxy?
11:55:24  <Flygon> They never came here
11:55:28  <NGC3982> Yes.
11:55:32  <Flygon> Most Fords here are Falcons
11:55:37  <NGC3982> Basiclly the same as the one V453000 pasted.
11:55:51  <Flygon> Heck, I currently drive a 1999 Falcon. It's not a bad little car, but it's VERY average
11:56:10  <NGC3982> Though: Tip of the century: NEVER buy an old BMW luxury car if you can't afford buying three more for spare parts.
11:56:17  <V453000> idk it is possible :)
11:56:22  <Flygon>
11:56:29  <NGC3982> It was seriosly so bad i had to move home for a few months to fix the dept.
11:56:40  <NGC3982> Flygon: That looks very American.
11:56:41  <Flygon> NGC3982: Buy 0.7 Magna's, it'll still work
11:56:50  <NGC3982> I have never heard of Magna before.
11:56:51  <Flygon> Yeah, local Falcons are American-Australian
11:57:00  <Flygon> In fact, it's just a modified American car
11:57:05  <Flygon> Magna are Japanese-Australian only
11:57:14  <Flygon> They don't even come with left-side drive
11:57:39  <NGC3982> I see
11:57:39  <Flygon> Frustratingly, they'd do awesomely in European roads
11:57:56  <Flygon> They have a great top-cruising speed... which is way over 110km/h
11:58:04  <Flygon> Unfortunately, all roads here cap @ 110km/h
11:58:06  <NGC3982> __ln__: How is the Finnish car park?
11:58:23  <NGC3982> Flygon: The same goes for most of Scandinavia.
11:58:35  <Flygon> I'd bet money I could cruise @ 160km/h+ easily... then again, my 2000 decided to shift to 2nd gear @ 110km/h because... I was going up a hill
11:58:41  <Flygon> The transmission must have been dying
11:58:56  <Flygon> I wish I had a manual... a 5th gear and a gearbox that would cooperate
11:58:58  <NGC3982> Driving an eighties 80-120 horsepower car doesn't really allow comfortable speeds after 120-130km/h, if you ask me.
12:00:07  <Flygon> Mine had around 192 hp when it was new... probably 150-160 by the time it was smashed
12:00:15  <NGC3982> I see
12:00:35  <Flygon> The engine wasn't a problem... I drove it @ 150km/h on a backroad without problems... I didn't go faster because the road was awful, and the tyres needed replacing
12:01:15  <NGC3982> Heh. 160km/h was the limited speed on the Mazda, and it was like a roller coaster in those speeds.
12:01:16  <Flygon> And this was before fixing 2 of the sparkplugs that didn't even fire, and another 2 that only fired half the time
12:01:21  <NGC3982> The BMW on the other hand
12:01:29  <Flygon> Magna speedo goes up to 220 :D
12:01:39  <NGC3982> THe 750 did 230-240km/h before the limit kicked in.
12:01:42  <NGC3982> The*
12:01:51  <NGC3982> 240 was very scary, though.
12:01:53  <Flygon> Every car here does... so that you know you're going 110km/h when it's pointed directly up
12:02:06  <Flygon> 240km/h... god
12:02:19  <peter1138>
12:02:35  <Flygon> Doing that in a Magna... I'd only even TRY with 100% new tyres, a completely fixed up engine, and if it was a Manual (for the 5th gear)
12:02:50  <NGC3982> peter1138: What the..
12:02:53  <Flygon> It's a good car, but it's not a bloody racecar
12:03:18  <Flygon> I'd say 200km/h, tops, in normal conditions
12:03:23  <peter1138> NGC3982, what?
12:03:29  <NGC3982> Flygon: I do not think a car like that can reach those speeds before a rpm limit is exceeded.
12:03:47  <Flygon> peter: What a weird bug...
12:03:55  <NGC3982> Especially with a automatic.
12:03:57  <Flygon> NGC: Hence, why I wouldn't even try, and would want the extra gear
12:03:59  <peter1138> Flygon, what is?
12:04:06  <NGC3982> Flygon: Hehe.
12:04:17  <Flygon> peter: Turning that preference on and off changing the day intervals
12:04:30  <peter1138> eh?
12:04:34  <Flygon> NGC3982: Again, in a Manual, frankly... I'd say you'd reach 220km/h tops
12:04:43  <Flygon> peter: nvm, I'm going nuts
12:04:46  <peter1138> apparently
12:04:55  <Flygon> An auto, I'd say 200km/h safely
12:04:55  <NGC3982> Flygon: Barely. :D
12:05:02  <NGC3982> 200km/h, maybe.
12:05:09  <NGC3982> Not in a fun matter, at least.
12:05:09  <NGC3982> :D
12:05:10  <Flygon> 170 in one that's less well maintained
12:05:17  <Flygon> Indeed, I was scared enough going 150-160
12:05:18  <__ln__> NGC3982: What Finnish car park?
12:05:51  <NGC3982> __ln__: What kind of vehicles that the Finnish people seem to buy.
12:05:55  <peter1138> hmm, is per-group servicing interval useful?
12:06:00  <peter1138> or just pointless micromanagement
12:06:00  <Flygon> I've not bothered pushing the Falcon. No safe areas to do it, and it's not my car
12:06:13  <peter1138> personally i think per vehicle servicing interval is micromanagement mind you
12:06:14  <NGC3982> I noticed while living in Denmark for a while, that it differs immensely between the countries.
12:06:26  <__ln__> NGC3982: Old ones because new ones are so expensive.
12:06:38  <Flygon> But I'm p. sure I've seen others push it to 130-140... chances are, there's Americans that pushed the near-identical model as far as possible, and posted that to YouTube
12:06:40  <NGC3982> I even noticed Lada and Trabant on a regular basis, wich is a bit worrying.
12:06:42  <NGC3982> __ln__: I see.
12:07:00  <NGC3982> Flygon: As a grown up, one does not really feel the need to try that limit any longer.
12:07:19  <NGC3982> Flygon: It was a different thing when i (or we) was new to driving, i guess.
12:07:45  <NGC3982> I feel that the Swedish car park is modern, but that be a radical notion.
12:08:17  <NGC3982> but that might*
12:08:57  <Flygon> NGC: I would if I was on an autobahn :P
12:09:01  <Flygon> Like
12:09:09  <Flygon> I could go 200km/h in a Magna? Legally?
12:09:23  <NGC3982> Being able to drive really fast for a long time on the Autobahn is not really for real, in my experience.
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12:09:43  <Flygon> Eh, it is here if you're in the Northern Territory
12:09:47  <NGC3982> I noticed very few places where "radical" speeds was allowed or even manageable.
12:10:02  <Flygon> I'd just recommend installing AWD, and ensuring you're a rally driver
12:10:06  <NGC3982> I guess 200km/h is not that radical, though.
12:10:10  <__ln__> Flygon: When there is no speed limit on the Autobahn, there is no speed limit.
12:10:12  <Flygon> Because you'd be breaking 160km/h on a dirt road....
12:10:30  <Flygon> __ln__: Yeah, but the faster you go, the more responsible you are for the accident
12:10:50  <NGC3982> My first and only visit to the Autobahn was with the Mazda, and it was very, very frustrating being the slowest car on the road.
12:10:51  <Flygon> Here, Northern Territory technically has a 140km/h limit. But it's near impossible to enforce.
12:10:54  <NGC3982> On the border to unsafe.
12:11:09  <Flygon> How fast were you going?
12:11:18  <NGC3982> 150, at max.
12:11:26  <Flygon> That's pretty fast
12:11:35  <NGC3982> The Mazda was not safe after that, and it barely was at 150.
12:11:47  * __ln__ has experienced 203 km/h on an Autobahn. Wasn't driving myself.
12:11:57  <NGC3982> And, people rushing by you in +100km/h was very, very disturbing.
12:11:57  <Flygon> I was going 4th gear 4500rpm when I went 150km/h...
12:12:04  <peter1138> hm
12:12:16  <NGC3982> What suprised me was the huge car density relatively to their speeds
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12:12:36  <Flygon> (extrapolating, I'd say 3750rpm after the service, due to working sparkplugs ect)
12:12:59  <Flygon> I'm surprised it'd be unsafe @ over 150
12:13:03  <Flygon> Were the tyres bad?
12:13:06  <NGC3982> I can't remember what the maximum rpm was, but i definetly reached it. :P
12:13:14  <Flygon> Oww
12:13:23  <Flygon> Maximum 'safe' in a Magna is 6000-7000
12:13:28  <Flygon> 9000 being the utter limit
12:13:32  <NGC3982> Flygon: Absolutely, and the brakes, and the gear box, and the
12:13:51  <Flygon> Ah, almost all my brake problems were because of the tyres
12:14:05  <Flygon> And, yeah, I can sympathize with the gearbox woes
12:14:29  <Flygon> I'm still astounded by car thinks downshifting from 3rd @ 110km/h while doing 3300rpm+ was a good idea
12:15:11  <Flygon> Though, to be fair, I was still going much faster than other cars on the same hill... and over 40km/h faster than the trucks
12:15:11  <NGC3982> Since i have owned the worst and best of stable-at-high-speed-cars, i think i know the difference between a BMW 750 in 200km/h (that runs just as safely as in 60km/h), and a Mazda 323f in 150km/h (that barely runs safely in 60km/h).
12:15:32  <Flygon> Ah, well... come here and drive a Magna
12:15:42  <NGC3982> Differense is greater then __ln__'s determination to speak ancient moon language.
12:16:02  <NGC3982> than.
12:16:10  <NGC3982> Bah. I need to go outside.
12:16:17  <__ln__> NGC3982: Is it actual safety or false feeling of safety?
12:16:25  <Flygon> I gurantee you'd both love and hate it... almost all are in less-than-good condition (part of the ironic reason they're considered unkillable. They don't stay in mint condition, but, hey, they don't really degrade :p)
12:16:32  <__ln__> Ancient moon language ....
12:16:33  <Flygon> Have fun NGC
12:16:54  <NGC3982> Both. I have no idea how both the cars work, but the BMW had airbags and more modern safety systems, besides being built to drive in those speeds in the first place.
12:17:26  <__ln__> NGC3982: An airbag can kill you.
12:17:31  <NGC3982> Having your back chassies oscillating after >100km/h was a good sign.
12:17:38  <Flygon> Magna's haven't been built since 2004...
12:17:50  <Flygon> I doubt you'll find any with modern safety standards :p
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12:18:12  <NGC3982> __ln__: It can, yes, but it is constructed not too. Thus, a car with more reliable safety history should logically have an airbag that saves you, in comparison to a car with a bad safety history, that doesn't have one.
12:18:15  <Flygon> They all fall under "Mad Max Safety Standards"
12:19:10  <__ln__> NGC3982: But with airbags and other safety features, people drive more recklessly, so the benefit from additional safety is negated.
12:19:10  <Flygon> Also, to confuse... I'm talking about the Mitsuibishi Magna. I never heard of this motorcycle until now @_@
12:19:48  <NGC3982> __ln__: Yes, in theory. You cannot - however - make a linear connection.
12:20:41  <NGC3982> For instance, i was young and new to cars with the Mazda, and rather well driven with the BMW.
12:20:51  <NGC3982> Maybe, it should have been the other way around. ;-)
12:21:26  <Flygon> I never brought any of my cars, all are hand-me-downs :p
12:22:17  <NGC3982> I need to work out.
12:22:20  <NGC3982> Have a good day.
12:22:23  <Flygon> Have fun!
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12:26:28  <TexasPete> hey wondered if I could get a little advice to improve my network
12:26:57  <TexasPete> I have joining problems
12:29:41  <Flygon> Joining?
12:29:46  <TexasPete> I am using lv4 mags, and the acceleration sucks so I would like the train only to join if the path is clear otherwise cycle back into the acceleration circle but well it aint working as intended
12:30:11  <Flygon> Uuuuh
12:30:37  <Flygon> I'm unqualified
12:31:27  <TexasPete> they join anyway and stop an oncoming train or dont circle back in if they do stop
12:31:56  <TexasPete> if they do not join I mean
12:33:20  <TexasPete> I have been building and rebuilding this join for about 3hrs :(
12:48:17  <TexasPete> oops killed two trains :/
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13:11:56  <TexasPete> hmmm I think its a path finding thing
13:13:49  <planetmaker> TexasPete, did you have a look at the #openttdcoop wiki and maybe some of the games played there?
13:14:23  <TexasPete> I have had a look at the cyclotron
13:14:49  <TexasPete>
13:14:53  <planetmaker> I personally would not recommend cyclotron really... rather simple joiners with priority are better
13:15:39  <planetmaker> but as you see, it can be debated ;-)
13:15:39  <planetmaker> but I very rarely see the cyclotron being built...
13:15:51  <planetmaker> it fails at high load
13:17:33  <TexasPete> yeah I am using lv4 mag trains and they take a day to reach top speed so losing speed in any train is bad
13:18:37  <planetmaker> dual-head the trains
13:19:18  <TexasPete> yeah I done that, but they are 10 cars long
13:19:56  <TexasPete> 10 tiles*
13:19:56  <planetmaker> but higher max speed does not necessarily mean higher throughput. Higher av. speed combined with wagon density per unit track rules there... which might lead to another maglev type.
13:19:56  <planetmaker> yes, exactly then. 10 cars with one engine... no wonder really
13:19:56  <planetmaker> either build long(er) prios. Or use double - headed trains
13:20:01  <planetmaker> yes :-)
13:20:08  <planetmaker> I even read 10 tiles :D
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13:21:32  <peter1138> planetmaker,
13:22:31  <TexasPete> I was thinking of using a pegasus engines, hmmm
13:23:26  <TexasPete> I think I will start a fresh game and do another network and come back when I got a bit more experience
13:23:42  <planetmaker> yes, peter1138 ...?
13:23:52  <peter1138> planetmaker, works reasonably?
13:24:35  <peter1138> context: per-vehicle setting for use-default-service-interval/days/percentage
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13:26:49  * planetmaker looks again... I rarely change those settings. My vehicles hardly break down :-)
13:27:14  <peter1138> it's a bit of a mess
13:28:03  <planetmaker> so, one can change the service interval on an individual vehicle basis there? Or vehicle class basis?
13:28:56  <peter1138> you can current change it per-vehicle
13:29:06  <peter1138> however the "days/percentage" setting is global
13:29:26  <peter1138> changing the setting doesn't update the per-vehicle service interval
13:29:43  <peter1138> so you can end up with service intervals of 150% etc
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13:30:08  <peter1138> additional the service interval is set to the default on build, and then has to be adjust manually
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13:30:17  <peter1138> if you change the default it doesn't affect already built vehicles
13:30:34  <planetmaker> oh, we can still have 150%... I thought that was fixed already :-)
13:30:46  <planetmaker> Then it's a definiteive improvement in what is shown there
13:30:53  <peter1138> it's partially fixed but not enough
13:31:21  <peter1138> i'm wondering if per-group service intervals would be useful
13:31:25  <peter1138> or not
13:31:36  <peter1138> i kinda think per-vehicle intervals isn't very useful
13:32:13  <planetmaker> Well. If per-group is useful, also per-vehicle can be justified. Though I'd never tinker with the individual vehicles but group them just for lazyness reasons
13:32:42  <planetmaker> "new group". "add shared vehicles". "maybe add other shared vehicles" "set service interval"
13:32:45  <peter1138> currently the only way to change intervals is to go into every single vehicle at change it
13:32:53  <peter1138> which is utterly ridiculous
13:32:54  <planetmaker> yuck!
13:32:58  <planetmaker> yes, it is
13:34:12  <peter1138> we can make it follow vehicle if set -> group if set -> default
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13:40:10  <TexasPete> lol I will replace the two Chimaera with four Pegasus :) morrreee powwerrr!
13:42:14  <confound> hey, I'm still on this channel
13:42:14  <confound> great!
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14:27:10  <Belugas> hello
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14:58:45  <peter1138> hi
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14:59:05  <andythenorth> peter1138: cb36 isn't the problem, or isn't a problem? o_O
14:59:21  <peter1138> ....
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15:01:57  <andythenorth> yes
15:02:04  * andythenorth might have got that wrong :P
15:02:11  <andythenorth> oops
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15:02:31  <peter1138> hmm?
15:02:39  *** KouDy [~KouDy@] has joined #openttd
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15:29:36  <TexasPete> yes i kind of got it to work :D
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16:17:55  <Eddi|zuHause> what's the point of changing the service interval anyway?
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16:22:04  <peter1138> well
16:23:52  <peter1138> if you fix it, nobody will like the choice made :p
16:42:38  <Vadtec> hey all, a while back some people were working on graphs for cargo, basically the same thing as cargo-dist, did anything ever come of that?
16:42:53  <Vadtec> looking at the change logs, but not finding much of anything on it
16:44:59  <peter1138> HMM
16:49:26  <Vadtec> i like the realism+complexity cargodist adds to oTTD, i was hoping it would have made its way into the main branch by now
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16:53:56  <Pinkbeast> Vadtec: Not everyone likes it (eg some -coop people) but I think a more serious difficulty is that it never seems to quite work right.
16:54:35  <Pinkbeast> Eg the way that in a cargodist world it often easy to have more pax from town A than its population
16:54:59  <Pinkbeast> Also I think there's a serious rift between cargodist and YACD-style routing
16:55:41  <dihedral> Pinkbeast, pin-pointing a dislike to openttdcoop is not very nice
16:55:59  <dihedral> as far as i know openttdcoop is not against dist / dest
16:56:20  <dihedral> in fact they were very much into it
16:56:28  <Vadtec> Pinkbeast: i know its not for everyone, was just hoping it was in mainstream as a configurable option
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16:57:33  <Pinkbeast> I don't imagine it would make trunk until it works better (although personally I would rather play with almost any cargod*st than without)
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17:00:47  <Vadtec> I havent played it in a while, last time i tried it wouldnt compile on my *nix box due to package issues, but ive rebuilt that box, so im gonna give it another whirl
17:01:31  <Vadtec> i dont know what doesnt work "well enough" for it to not be in mainstream, so i guess ill just be hopeful it makes it into mainstream some day
17:05:17  <Vadtec> in the mean time, there is always
17:05:30  <Pinkbeast> Well, the absurd accumulations of passengers are one example of how it does not work as well as one might hope.
17:06:52  <Vadtec> mmmm, true, i do remember that
17:07:31  <Vadtec> though for me thats not much of an issue because i rarely do passengers
17:07:52  <Vadtec> anyways, i can at least play it
17:08:00  <Vadtec> and if i ever get time, maybe dive into the code
17:08:50  <Vadtec> it would give me a legit excuse to finally mess with graphs in programming for something other than curious ideas
17:17:09  <Terkhen> hello
17:18:51  <Pinkbeast> Vadtec: or you could implement Hunt The Wumpus :-)
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17:19:46  <Vadtec> Pinkbeast: Hunt The Wumpus?
17:22:43  *** Pensacola [] has quit [Remote host closed the connection]
17:23:09  <Pinkbeast> (depending on the implementation, the rooms are the vertices of an icosahedron or an arbitary graph
17:25:33  <Vadtec> im crazy, but....ummm no
17:25:49  <Pinkbeast> Been done, eh? # also the wp page is a bit hopelessly confused
17:30:00  <NGC3982> Wumpus is a funny word.
17:30:09  * NGC3982 emulates __ln__ on a Sega CD.
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18:06:20  <andythenorth> it would be amusing for shunting to change the lead engine, then trailing vehicles decide to drop cargo capacity to 0
18:06:52  <andythenorth> although that can be done for other silly reasons too, like vehicle age...month has an 'r' in it etc :P
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18:30:49  <Wolf01> hello
18:33:04  <Wolf01> poor THQ :(
18:33:16  <Wolf01> and no more Darksiders :(
18:34:31  <peter1138> hmm
18:34:36  <peter1138> Date service_interval
18:34:39  <peter1138> pretty sure it's not a date
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18:45:38  <DorpsGek> Commit by translators :: r24940 /trunk/src/lang (5 files in 2 dirs) (2013-01-24 18:45:28 UTC)
18:45:39  <DorpsGek> -Update from WebTranslator v3.0:
18:45:40  <DorpsGek> hungarian - 24 changes by oklmernok
18:45:41  <DorpsGek> indonesian - 12 changes by H2
18:45:42  <DorpsGek> korean - 3 changes by telk5093
18:45:43  <DorpsGek> polish - 5 changes by wojteks86
18:45:44  <DorpsGek> tamil - 7 changes by aswn
18:46:59  <Sacro> \o/
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19:03:05  *** dots [] has quit [Ping timeout: 480 seconds]
19:08:52  * frosch123 continues to read "simuscape" as "simutrans" and wonders about the weird replies
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19:13:26  <peter1138> heh
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19:50:53  <peter1138> pom te pom
19:51:32  <Prof_Frink> te pom pom
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20:26:55  <__ln__> frosch123: we were informed last night that everything is your fault.
20:27:11  <__ln__> i have no idea about the context though.
20:28:15  <NGC3982> frosch123, __ln__: Reminder, we also established that according to Erwin Schrodinger, you might be a psychiatrist.
20:32:29  <frosch123> s/iatrist/o/ maybe
20:33:05  <frosch123> psychiatrist are stupid, psychos can be interesting at least
20:33:48  <frosch123> the evil ones are always the more interesting ones
20:36:54  <Markk> It would be awesome to have a third option under "Manage list" when having the train list open.
20:37:06  <Markk> "Send to Depot after unloading cargo at next stop"
20:37:12  <Markk> Or something similar to that.
20:40:38  <frosch123> who cares?
20:40:47  <frosch123> just sell the vehicles with pax on
20:40:55  <frosch123> or leave them in the depot for 50 years
20:40:58  <frosch123> they don't mind
20:41:00  <Markk> Annoying to do that.
20:41:01  <frosch123> they like depots
20:41:09  <Markk> haha
20:41:39  <frosch123> they gain immortality
20:42:47  <frosch123> anyway, you can also add a "stop in depot" order to the vehicles
20:51:24  <Belugas> plus, it's not realistic, which is more fun
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20:52:27  <drac_boy> hi
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21:00:58  <Vadtec> is there a way (without mucking around in the code) change the start year for things like maglev and monorail stuff to be earlier?
21:01:18  <Vadtec> i want to start as early as possible but have the best stuff so i can build a nice empire
21:01:24  <drac_boy> vadtec without writing another grf which overrides the actual grf .. nope
21:01:35  <Vadtec> bummer
21:01:38  <frosch123> what's the point of "starting as early as possible"?
21:01:50  <frosch123> it's not like the game stops somewhen
21:02:03  <Vadtec> frosch123: im weird like that
21:02:04  <frosch123> just start in year 2500 and you will have all tech available
21:02:05  <Vadtec> ':P
21:11:09  <DDR> If you start in 2900 you only have to ignore one digit. :)
21:12:08  <frosch123> he can also use chinese calender or something like that :p
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21:34:11  <Eddi|zuHause> martian calendar
21:34:21  <Eddi|zuHause> where the world ends in 3012
21:34:30  <drac_boy> heh
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21:58:58  <Superuser> WHERE IS THAT RAT BASTARD FROSCH123
21:59:25  <frosch123> worried about closing your fs task? :p
22:00:07  <Superuser>
22:00:09  <Superuser> what the fuck man
22:00:10  <Supercheese> He fixed the inconsistency, that is a good thing no?
22:00:13  <Superuser> are you stupid
22:00:17  <Superuser> no he didn't
22:00:18  <Supercheese> ....
22:00:21  <Superuser> he should have put a space
22:00:32  <Supercheese> "all existing GRF have spaces in front of their subtypes"
22:00:34  <Superuser> because as in all strings in ottd, you put a leading space before you open brackets
22:00:41  <Superuser> that one didn't!
22:00:48  <Supercheese> It does now; I've changed it
22:00:53  <Superuser> oh
22:00:54  <Superuser> okay
22:00:56  <Supercheese> to conform with the existing "standard"
22:01:10  <Superuser> but it says 'Not a bug' and 'intentional behaviour'
22:01:16  <Superuser> in the closing comments
22:01:21  <Supercheese> well, for that particular string yes
22:01:26  <Supercheese> he fixed the other strings that did have spaces
22:01:27  <Superuser> yet his comment said something else
22:01:31  <Superuser> okay
22:02:35  <frosch123> apparently it is the job of the grf to add a space
22:02:52  <frosch123> just like it is expected from the grf to add ( ) around it
22:02:54  <Supercheese> Yes, I was unaware, but after inspection all other grfs did indeed have a space
22:03:20  <Supercheese> resulting in double-spaces in the refit menu
22:03:57  <frosch123> yeah, noone noticed the double space
22:05:16  <Terkhen> good night
22:06:20  <Supercheese> Huh, Dutch Trainset uses > rather than ()
22:06:27  <Supercheese> Passengers > Year-Dependent livery
22:06:41  <peter1138> cargo subtypes suck
22:06:42  <__ln__> Superuser: it's not acceptable to call others rat bastards.
22:06:55  <Supercheese> Hmm I think Dutch trainset is now broken, it doesn't use a space
22:07:14  <Supercheese> After that commit it's going to be Passengers>Year-dependent livery
22:07:17  <Superuser> well I was confused at the time
22:07:19  <Supercheese> no space
22:07:26  <Superuser> hence being a rat bastard
22:08:49  *** Devroush [] has quit [Ping timeout: 480 seconds]
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22:09:47  <Eddi|zuHause> if at all, he'd be a frog bastard...
22:09:48  <__ln__> Superuser: you were angry as hell last night, and now you were still angry as hell tonight. if you maintained such anger for 24 hours because of one little space in some insignificant computer game, maybe you indeed should see a doctor.
22:10:42  <Superuser> Not my fault when people abuse their position
22:10:57  <Superuser> PS: you are reading too much into this
22:14:40  *** Biolunar [] has quit [Quit: My life for Aiur]
22:14:41  <__ln__> i'm not
22:14:52  <Supercheese> yeah, some existing grfs didn't put a space, hmm
22:15:47  <Superuser> most though do Supercheese
22:16:06  <Supercheese> Yes, it does appear that way as frosch said
22:16:22  <Supercheese> might be worth notifying the set devs who don't use a space
22:16:39  <andythenorth> is there some insignificant drama happening?
22:16:43  <andythenorth> I might go to bed
22:16:47  <Supercheese> insignificant, yes
22:16:55  <frosch123> andythenorth: even heqs is doing it correctly
22:16:59  <frosch123> i did not expect that from you :p
22:17:09  <andythenorth> doing which? 0_O
22:17:40  <Supercheese> Space before cargo subtype
22:17:42  <Supercheese> or no space
22:17:50  <andythenorth> herm
22:17:55  <V453000> how the f does that matter?
22:17:56  <frosch123> formatting subtypes as "blank" "paren open" "blabla" "paren close"
22:18:00  <Supercheese> most sets have a space
22:18:26  <Supercheese> V453000: a recent commit changed OTTD string behavior in this matter
22:18:36  <peter1138> abuse their position?
22:18:57  <Supercheese> refit menu used a space between cargo and subtype, other places didn't
22:18:58  <Superuser> of course
22:19:27  <V453000> and one extra/missing space is a gamebreaking problem I assume
22:19:38  <frosch123> V453000: it's the same as always :) either making stuff inconsistent in the hope it would be more sane; or keeping it consistent as there is no sane way to make it saner :p
22:19:41  <peter1138> abusing position is closing a bug with a different result than you expected?
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22:21:00  <V453000> frosch123: meh :D
22:21:06  <V453000> esp in this case, ...
22:21:31  <frosch123> well, we could add some preprocessing to ottd :p
22:21:46  <V453000> flying unicorns?
22:21:50  <frosch123> removing all leading and trailing spaces and non-letters (including the parentheses)
22:22:03  <frosch123> and then format it ourself including space and parantheses
22:22:29  <peter1138> frosch123, making the code to produce a comma separated cargo type list was horrible enough
22:22:33  <frosch123> or we could just let nml fix it :p
22:22:39  <peter1138> no doubt it's cleaner with c++
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22:23:56  <andythenorth> I don't understand wtf the issue is
22:24:00  <peter1138> ack, too many unfinished patches
22:24:00  <andythenorth> I've read the log and the fs
22:24:09  <andythenorth> subtypes should have a space before them
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22:24:47  <Supercheese> Yes, but who supplies the space
22:24:49  <Supercheese> grf or OTTD?
22:24:51  <andythenorth> newgrf author
22:24:52  <frosch123> andythenorth: but, but, then you cannot make a subtype "-ish"
22:24:57  <Supercheese> conclusion was gf, yeah
22:24:59  <Supercheese> grf*
22:25:03  <andythenorth> the grf does it
22:25:06  <andythenorth> it's just a string
22:25:07  <frosch123> i want to refit my vehicles to "coal-ish"
22:25:13  <andythenorth> frosch123: fine
22:25:21  <andythenorth> so it's a convention
22:25:25  <andythenorth> not enforced in code
22:25:36  <andythenorth> it's not a separate gui element
22:25:39  <andythenorth> it's just a string
22:25:45  <andythenorth> so leave it to the grf
22:25:52  <andythenorth> is there some kind of debate even? :)
22:25:57  <peter1138> no
22:26:23  <andythenorth> if [person] doesn't like it, [person] can stop using the defective grf
22:26:29  <andythenorth> don't use grfs made by people with no taste
22:26:35  <andythenorth> which rules out 60% of them
22:26:36  <andythenorth> but nvm
22:26:50  <V453000> only 80?
22:26:56  <andythenorth> it's on a par with "don't draw crappy graphics"
22:26:58  <V453000> put out the optimism andy :P
22:27:03  <andythenorth> but we don't enforce that in code
22:27:14  <V453000> exactly
22:27:35  <Supercheese> Well, issue closed, no?
22:28:09  <andythenorth> required field: optimism
22:28:12  <Vadtec> i must be swear i read somewhere that its possible to rotate airports...?
22:28:25  <Supercheese> Vadtec: You need OGFX+ Airports
22:28:30  <andythenorth> "there were errors: you did not supply the following field: optiimism"
22:28:59  <Supercheese>
22:29:15  <Supercheese> That's the only grf that enables airport-rotation that I know of
22:29:16  <Vadtec> Supercheese: at least im not crazy and did read it somewhere
22:30:10  <andythenorth> hrm
22:30:13  <andythenorth> bed time?
22:32:24  <V453000> bai andy
22:32:42  <andythenorth> bye ;)
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22:33:13  <__ln__> good news everyone
22:33:32  <Kjetil> how is this good news ?
22:33:59  <Kjetil> He will probably reboot the entire universe.
22:34:06  <Eddi|zuHause> "A turkish community says LEGO's 'Jabbas Palace' defames the Hagia Sophia"
22:34:31  <Supercheese> FFFFFFFFFFFFFFffffuuuuuuu
22:34:44  <Supercheese> I did not like new Star Trek
22:35:10  <Kjetil> SW ST Crossover ? :P
22:35:20  <Kjetil> All the fanboys would go crazy
22:35:33  <Eddi|zuHause> they would certainly kill each other
22:35:36  <Supercheese> ^
22:37:08  <__ln__> Supercheese: Didn't like even though the new Star Trek was a lot more trekish than the recent TNG-based movies?
22:37:50  <Vadtec> Supercheese: does that grf work with the latest stable, or would it need the latest dev?
22:38:01  <Supercheese> should work with 1.2.3 and higher
22:38:21  <Vadtec> woot
22:38:23  <__ln__> Kjetil: The article doesn't say he would write the script.
22:38:23  <Supercheese> new Star Trek destroyed the existing timeline, that's not ok
22:38:23  <frosch123> i would expect it to work with 1.1.x even :p
22:38:54  <Supercheese> why would anyone still be on 1.1.x though?
22:38:58  <Eddi|zuHause> Supercheese: it's not like Enterprise did anything good to the timeline :p
22:39:31  <Supercheese> well Enterprise never fired Black Hole Hot Sauce into Vulcan
22:40:10  <Eddi|zuHause> Supercheese: but it injected a DNA-desease into the klingons so their faces degenerate
22:40:13  <Eddi|zuHause> or something
22:40:14  <Kjetil> Vulcan dissapeared in a puff of.. logic ? :P
22:40:54  <Supercheese> Eddi|zuHause: yeah, it did do that; they felt the need to explain TOS Klinks' appearance
22:41:21  <Vadtec> changing the timeline in the new Star Trek allows them to revive the series without having to adhere to the old timeline
22:41:21  <__ln__> they felt the need to explain it badly
22:41:30  <Vadtec> they call that literary license
22:41:32  <Vadtec> :P
22:41:36  <__ln__> Worf's explanation in DS9 was a lot funnier
22:41:48  <__ln__> "we do not talk about it"
22:41:59  <Eddi|zuHause> yeah, that was great :p
22:44:51  <Eddi|zuHause> i think "the old" star trek has done timeline-paradoxes to death, so i don't mind the reboot with "screw timelines"... let's see how it works out. i certainly was entertained
22:45:43  <Kjetil> So then they decided that genocide was the solution ?
22:47:45  <__ln__> yeah, not rebooting the timeline would have resulted in an endless complaints from fans who'd say you can't do this and that because Kirk said something in S02E10 and Picard said something similar in another episode.
22:49:08  <Wolf01> 'night
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22:49:15  <__ln__> it would have set a lot of constraints on the possible plots. and indeed the new movie was entertaining, and it worked as a movie.
22:49:31  <__ln__> besides, JJ Abrams can't possibly be a worse director than George Lucas.
22:50:01  <Supercheese> Well, that's true, but that's not saying much
22:50:01  <Kjetil> point
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22:54:26  <Eddi|zuHause> i don't think George ever made a "fuck you" in the scales of the ending of lost
22:55:29  <__ln__> the ewoks?
22:55:42  <Kjetil> He does feel the need to retroactivly change the SW story
22:55:52  <Kjetil> and the ewoks of course
22:56:15  <__ln__> han solo not shooting first
22:56:43  <Eddi|zuHause> not entirely sure i can judge the ewoks... i certainly saw that movie at an age where ewoks were "cute"
22:57:15  <Kjetil> I wonder if the movie would work if the ewoks where just.. cut out of it
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22:58:41  <__ln__> surely everybody knows that ewoks are cute, but that they defeat the empire's elite forces with almost bare hands... that's the problem.
22:59:17  <__ln__> sorry if i spoiled the ending of star wars for anyone
23:00:01  <Eddi|zuHause> they don't have bare hands... they have... stones and trees...
23:00:28  <Eddi|zuHause> maybe it was a weird vietnam reference or somesuch
23:01:54  <__ln__> hmm, interesting theory
23:03:28  <Eddi|zuHause> it certainly qualifies as "asymmetric warfare"
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23:04:57  <__ln__> they should use the new movie to describe the time period of IV..VI from the perspective of empire soldiers.
23:05:30  <Eddi|zuHause> __ln__: and explain why they never hit anything? :p
23:06:26  <NGC3982> Life as a storm trooper aint the blue cheese.
23:06:52  <Eddi|zuHause> __ln__: anyway, you should watch the robot chicken star wars specials for that :p
23:07:05  <__ln__> isn't that explained in Spaceballs
23:07:07  <NGC3982> Do you watch Robot Chicken?
23:09:17  <NGC3982> I thought you spent your free time with submarine schematics
23:09:23  <NGC3982> Or other stuff germans do.
23:09:33  <__ln__> i have all three robot chicken star wars episodes in my bookshelf, though i haven't watched the last one yet.
23:10:22  <Eddi|zuHause> they're certainly better than the family guy star wars specials :p
23:11:15  <__ln__> Eddi|zuHause:
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23:23:52  <Eddi|zuHause> since we are at bad scifi parodies: :)
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23:32:01  <michi_cc> Eddi|zuHause: And Ijon Tichy for not-bad bad parodies ;)
23:32:35  <Eddi|zuHause> true :)
23:33:05  <frosch123> everyone should have a small gallup
23:33:30  <frosch123> or is it kulup?
23:34:04  <michi_cc> And don't you dare to sepulk somewhere.
23:37:04  <peter1138> uh
23:41:28  <michi_cc> peter1138:
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