Log for #openttd on 22nd February 2013:
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00:00:18  <kausara> what the topic now?
00:00:33  <planetmaker> @topic get -3
00:00:33  <DorpsGek> planetmaker: English only
00:00:54  <planetmaker> @topic get
00:00:54  <DorpsGek> planetmaker: topic get [<channel>] <number>
00:01:30  <kausara> i'm sorry i dont know it, couse im new user.
00:01:53  <planetmaker> Well, your IRC client might show. But nvm... :-)
00:01:56  <planetmaker> and welcome
00:02:09  <Supercheese> Whoah, negative topic indices
00:02:17  <planetmaker> counting from back, Supercheese :-)
00:02:21  <Supercheese> yeah
00:02:26  <Supercheese> never would have guessed
00:02:35  <planetmaker> :D
00:03:09  <Supercheese> easier for accessing the latter sections than having to count forward
00:03:12  <Supercheese> brilliant
00:04:19  <Eddi|zuHause> Supercheese: it's the way python works...
00:04:33  <Eddi|zuHause> list[-1] gets you the last entry
00:04:37  <Supercheese> I don't use Python much
00:04:41  <Supercheese> makes sense though
00:05:07  <Eddi|zuHause> and list[-10:] gets you the last 10 entries
00:05:44  *** kausara [] has quit [Quit: ajax IRC Client]
00:06:17  <Eddi|zuHause> (like list[3:5] gets you the 3rd and 4th entry)
00:07:10  <Eddi|zuHause> (ranges are inclusive at the beginning and exclusive at the end)
00:16:35  <planetmaker> that's in my eyes a stupid concept
00:17:34  <Eddi|zuHause> it makes a lot of sense, actually
00:18:03  <Eddi|zuHause> of course there are cases where it's not wanted
00:18:45  <Eddi|zuHause> but in many more complex cases this makes things easier
00:19:05  <Bad_Brett> it sounds rather strange to me
00:19:16  <Eddi|zuHause> what is especially an advantage is that len(list[a:b]) = b-a
00:19:52  <Bad_Brett> ah i see
00:20:09  <Eddi|zuHause> also list[a:b]+list[b:c] = list[a:c]
00:20:29  <Bad_Brett> instead of len(list[a:b]) = b-a+1?
00:20:46  <Eddi|zuHause> yes
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00:22:40  <Bad_Brett> interesting...
00:31:26  <Bad_Brett> a question: is anyone here actually listening to the in-game music when you play?
00:33:45  <Supercheese> I don't use the in-game music player
00:33:53  <Supercheese> I run Winamp playing the TTD soundtrack
00:34:03  <Supercheese> or TTD remixes
00:34:12  <Eddi|zuHause> i got bored of the ingame music about 15 years ago :)
00:34:19  <jonty-comp> has anyone made a TTD theme dubstep remix yet
00:34:21  <Supercheese> <3 Broomhall
00:34:22  <jonty-comp> because if not why not
00:34:34  <MinchinWeb> The music is one of my favorite parts of the game... it's what makes it feel like TTD!
00:35:31  <Eddi|zuHause> it's bad enough that it's still playing in my head on its own after all these years :p
00:36:20  <Bad_Brett> haha
00:37:19  <Supercheese> I can probably sing every song by heart @_@
00:37:32  <Supercheese> A Capella TTD
00:37:36  <Supercheese> that would be fun
00:37:46  <Bad_Brett> yeah
00:40:27  <Bad_Brett> well i'm gonna do a music pack anyway and pray that someone will use it :P
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00:42:41  <jonty-comp> whatever happened to that patch to play vorbis files
00:42:46  <jonty-comp> that was awesome
00:43:02  <Bad_Brett> was that owen's patch?
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00:43:26  <Supercheese> "patch to play vorbis files" = run Winamp in background :P
00:44:45  <jonty-comp> i think it was actually
00:45:18  <jonty-comp> i suppose ideally you'd use gstreamer
00:46:19  <Bad_Brett> i remember having a few fights at the forums over this... people had rather weird reasons to dislike it... "it's resource hogging", "it would ruin the 90's feeling" and so on
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00:47:51  <Bad_Brett> these argument were of course just plain stupid, since a vorbis player should require less CPU/memory usage and all midi-files can of course be saved as ogg as well
00:47:57  <jonty-comp> well now 32bpp is in both those argumenta are stupid
00:48:07  <jonty-comp> *s
00:48:51  <jonty-comp> i'll try and remember to look for it tomorrow
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00:49:56  <Bad_Brett> yeah, i remember upsetting people because i asked for the _option_ to add curved tracks... they told me to play Locomotion instead :P
00:50:26  <Bad_Brett> anyways, things have gotten really exciting since NML was introduced
00:50:48  <Bad_Brett> now there are endless possibilities even for n00bs like me :)
00:51:25  <jonty-comp> pfft, i used to use grfmaker
00:51:33  <jonty-comp> pity that got abandoned
00:55:33  <Bad_Brett> i never understood it
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01:03:37  <DaveW2> i've made a small error.
01:03:47  <DaveW2> can anyone assist?
01:04:23  <Supercheese> explain the problem, perhaps someone can
01:04:40  <DaveW2> need a dev i think. i've uploaded something to bananas in error.
01:05:07  <DaveW2> wanted to upload a couple of files that mph had basically made open source ... bored of getting requests about each grf.
01:05:43  <DaveW2> anyway, whether i should have done that or not... i've uploaded the wrong file with the wrong description
01:08:13  <DaveW2> i think i've corrected it now - so that one is right, but now i can't upload the second.
01:10:30  <DaveW2> actually i've decided i only want to upload that one... so it doesn't matter. forget i said anything haha
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01:11:47  <jonty-comp> hi dave, bye dave
01:27:49  <Bad_Brett> man i'm beginning to feel a bit like frankenstein
01:28:19  <Bad_Brett> i scream "it's aliiiiive" every time i get things working
01:37:48  <Rhamphoryncus_> Bad_Brett: I thought every programmer did that..
01:38:36  <Bad_Brett> haha yeah probably
01:40:35  <Eddi|zuHause> i probably did that more than a few times
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02:14:04  <Bad_Brett> have there been any discussions lately about adding nml support for stations?
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02:44:12  <Supercheese> Depends on how you qualify "recently"
02:44:19  <Supercheese> In any event, m4nfo supports stations
02:44:30  <Supercheese>
02:45:54  <Supercheese> Pretty NML-like
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08:18:52  <andythenorth> la la la
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08:26:52  <Supercheese> More drama! I've even joined in myself
08:26:55  <Supercheese> what is the world coming to?
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09:21:47  <peter1138> hmm, well
09:22:31  <andythenorth> Supercheese:
09:22:59  <Supercheese> Patch eh
09:23:01  <Supercheese> hmm
09:23:38  <andythenorth> you have a FIRS checkout?
09:23:43  <Supercheese> nope
09:23:50  <Supercheese> probably should
09:23:51  <andythenorth> you on windows?
09:24:07  <Supercheese> yeah
09:24:14  <Supercheese> Hg/mercurial?
09:24:19  <andythenorth> you use precompiled nmlc, or you have python and such?
09:24:28  <Supercheese> precompiled
09:24:39  <andythenorth> puts a few hurdles in
09:25:02  <andythenorth> I don't know how you make it possible to write code on windows :)
09:25:05  <Supercheese> Tortoisehg can spit out patches eh
09:25:06  <andythenorth> I know it can be done
09:25:19  <andythenorth> you have hg already?
09:25:32  <Supercheese> Yeah
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09:25:43  <andythenorth> oh fine
09:25:46  <andythenorth> just get a checkout
09:25:46  <Supercheese> Devzone uses it a lot (exclusively?)
09:26:54  <Supercheese> The last time I used a non-Windows operating system was... hmm, probably Macintosh II?
09:27:03  <Supercheese> I was a wee lad
09:27:23  <__ln__> i hear engineer dialect
09:28:02  <andythenorth> so checkout, change, post a diff
09:28:09  <andythenorth> or post the modified file as an attachment
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09:28:14  <Supercheese> will do
09:28:16  <andythenorth> you won't be able to build though :P
09:28:20  <Supercheese> nope
09:28:40  <Supercheese> although I patched OGFX+ airports without building it, and the patch was accepted
09:28:48  <Supercheese> so there's precedence :)
09:29:07  <Supercheese> well, wasn't a patch per se
09:32:26  <andythenorth> bbl
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09:36:16  <peter1138> see
09:36:37  <peter1138> i reckon the people wanting their own content repo wouldn't actually be able to host it anyway
09:37:00  <peter1138> but then again, i don't see people wanting their own content repo
09:37:09  <peter1138> i only see people saying other people want their own content repo
09:37:18  <peter1138> *might want
09:37:35  <Supercheese> People generally want much more than they do
09:38:03  <peter1138> it'd be a massive amount of work to support multiple content repos in ottd
09:39:12  <peter1138> the content server isn't http
09:39:26  <peter1138> it's not like an apt repo
09:39:40  <peter1138> so you couldn't just run it on a standard web host
09:40:07  <Supercheese> python is weird
09:40:15  <Supercheese> programming languages are weird
09:41:48  <Supercheese> blarg, no obvious "create patch" for Tortoisehg
09:45:31  <Supercheese> sigh
09:45:39  <Supercheese> to the documentation
09:49:26  <Supercheese> what, it expects me to use command line stuff?
09:49:41  <Supercheese> why bother providing a GUI then?
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09:56:42  <peter1138> gui is useful for browsing a repo
09:57:47  <Supercheese> It's useful, but I guess hg doesn't like patches?
09:58:06  <Supercheese> No "Create patch" button like SVN
09:58:23  * Supercheese likes one-click buttons that do what you want
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10:05:32  <Alberth> o/
10:06:51  <peter1138> Supercheese, svn doesn't have a ui
10:07:01  <Supercheese> "Show log"
10:07:02  <peter1138> tortoise is not svn
10:07:06  <Supercheese> bah
10:07:09  <peter1138> it's another tool
10:07:10  <Supercheese> me entiendes
10:07:28  <jonty-comp> details
10:07:38  <Supercheese> ^
10:08:36  <planetmaker> moin
10:08:44  <Alberth> hi planetmaker
10:09:05  <Supercheese> good night
10:09:12  <Alberth> bye :)
10:09:14  <Supercheese> valete omnes
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10:10:51  <peter1138> pardon?
10:11:11  <peter1138> are you roman?
10:11:57  <peter1138> oh he left
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10:26:34  <planetmaker> some say 'bye all', some say 'valete omnes' :D
11:23:11  <peter1138> health all
11:23:14  <peter1138> or something like that
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11:59:24  <jonty-comp> screen -Dr
12:01:06  <peter1138> indeed
12:03:13  <Sacro> UDRR :P
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12:46:58  <peter1138> hmm, 43 windows in irssi
12:47:43  <jonty-comp> huh, why did it do that
12:47:51  <jonty-comp> oh i know why, my phone has it set as an autosendcmd
12:48:00  <jonty-comp> but it's also in my .bashrc :p
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13:47:29  <planetmaker> oh... trolling going on in the bananas thread (again)?
13:48:14  <andythenorth> I _think_ it's genuine not trolling
13:48:17  <andythenorth> hard to be sure
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13:55:28  <peter1138> i think it's genuine but with a hint of sarcasm
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13:58:43  <V453000> when I am connecting to a server and I am missing a grf from grfcrawler, will openttd indicate that the grf is available on grfcrawler?
13:59:04  <V453000> or is it just "look that site exists" feature?
14:01:22  <planetmaker> just test it ;-) (or grfcrawler)
14:01:34  <planetmaker> grfcrawler will tell which grfs it knows, when given a list of grfIDs
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14:36:13  <V453000> cute, but bananas is bananas :)
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14:40:25  <SN4T14> I'm having a slight problem with my OpenTTD server, I've opened 3979 UDP and TCP through iptables, but when I connect to my server it times out...
14:47:21  <SN4T14> Nevermind, figured it out
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14:47:37  <jonty-comp> clearly user error
14:48:51  <Maedhros> hmm
14:49:22  <Maedhros> TrueBrain: is there any way i can recover my old account so i can merge it into a new shiny account?
14:50:12  <Maedhros> eh, the password on the old old account, that is
14:52:25  <planetmaker> oi, that sounds like fun. I remember that question previously being answered along the lines of 'merge window is over'
14:55:06  <Maedhros> ah, that's a shame. apparently i can't create a new account with this username cause it already exists in the merge database
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15:02:02  <michi_cc> planetmaker: I
15:02:08  <andythenorth> so
15:02:20  <andythenorth> the conclusion is that people who can't or won't use bananas
15:02:21  <michi_cc> 'd guss the merge window purely depends on how much you beg TB :)=
15:02:22  <andythenorth> shouldn't use bananas
15:02:35  <andythenorth> well how useful
15:03:25  <andythenorth> that was a worthwhile forum post
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15:11:15  <planetmaker> michi_cc, I guess that, too :-)
15:12:13  <V453000> andythenorth: sac even said that they realized bananas isnt as bad as they thought it was, while she also basically said that the only reason they dont put stuff there is for their stupid reasons
15:13:08  <andythenorth> I was referring to someone else that I don't get on with, but yeah
15:13:15  <andythenorth> does forums have an ignore?
15:13:49  <V453000> I know, but still; the only problem of this whole thing is a few stubborn idiots
15:14:03  <V453000> "cant or wont accept bananas" my ass
15:14:40  <andythenorth> I just thought it was a particularly meaningless point
15:14:49  <andythenorth> "Those who don't want to use bananas should not use bananas"
15:14:52  <andythenorth> yeah, uh, thanks
15:15:05  <planetmaker> forum has an ignore. But it's about useless
15:15:20  <andythenorth> some forums have 'foe'
15:15:22  <andythenorth> where is that
15:15:25  <V453000> it is meaningless as 90% of his posts, not surprising
15:15:34  <planetmaker> somewhere in your user settings, andythenorth . Called 'foe'
15:15:35  <V453000> ENEMY :D
15:16:02  <planetmaker> In the forums I have neither friends nor foes ;-)
15:16:04  <andythenorth> my foes list just increased :)
15:16:11  <andythenorth> it was previously 0
15:16:30  <andythenorth> hah
15:16:35  <andythenorth> now the post is ignored
15:16:51  <andythenorth> what it should really do is show the post, but hide the 'reply' and 'quote' buttons :P
15:17:12  <V453000> :DDD
15:17:21  <planetmaker> yes. It cuts down threads leading to out-of-context postings
15:17:44  <andythenorth> what I want it to do is prevent me getting into pointless flame wars with dickheads
15:17:53  <andythenorth> I'll have to prevent myself :P
15:18:06  <andythenorth> V453000 where are your ship sprites then?
15:18:08  <andythenorth> not done yet?
15:19:05  <V453000> I have like one templated
15:19:16  <V453000> kind of taking a break atm
15:19:34  <andythenorth> shameful :)
15:19:48  <andythenorth> I have been having a break too
15:19:51  <andythenorth> in pubs
15:19:57  <V453000> the tracks took too much initiative :P need to recharge
15:20:21  <V453000> ha, I had such break last game, resulted in me being as drunk as never before ... so now having a break from booze as well
15:22:09  <andythenorth> :P
15:24:22  <planetmaker> lol
15:24:40  <planetmaker> but you didn't get drunk over / because of the game? :D
15:25:52  <V453000> what
15:25:55  <V453000> I meant last week
15:25:58  <V453000> :D
15:26:19  <V453000> substituting games for weeks, check
15:27:01  <V453000> andythenorth: kinda what I have atm
15:27:09  <V453000> just the offsets really
15:27:43  <andythenorth> intresting
15:27:48  <Belugas> hello
15:27:50  <andythenorth> and you'll have crashes
15:28:07  <V453000> yes. :D
15:28:28  <V453000> which will be funny because the ship segments (wagons) will start rotating during the crash
15:32:50  <V453000> I could send you a template and you could draw the ship andy? :P
15:39:58  <Terkhen> hello :)
15:44:16  <andythenorth> V453000 good luck with that :)
15:44:25  <andythenorth> so who speaks french?
15:44:35  <V453000> didnt expect that!
15:48:08  <V453000> oh, also my minion doing the CHIPS extension hasnt appeared in at least a month
15:48:09  <V453000> so ye
15:49:20  <V453000> didnt expect that either
15:49:58  <andythenorth> who speaks croatian?
15:50:07  <andythenorth> or czech?
15:50:17  <V453000> in fact I was even in a tram today and I thought the old woman I left to take my seat, and she didnt instantly ask me for permission do draw sprites for me - how unexpectable :(
15:50:27  <V453000> I speak czech mostly
15:50:55  <V453000> nobody draws sprites, weird world today
15:51:11  <andythenorth> nmlc warning: "lang/czech.lng", line 63: String commands don't match with english.lng
15:51:14  <andythenorth> ^ FIRS
15:52:27  <V453000> that means it sucks
15:52:36  <V453000> exact translation
15:53:15  <V453000> uhmmm
15:53:56  <V453000> why is in english on line 63 STR_CARGO_UNIT_FRUITS while czech has on 63 STR_EXTRA_GRAIN_MILL                                                            ??
15:54:51  <V453000> just multiple lines somewhere I guess
15:55:06  <V453000> which STR_ is broken then?
15:55:12  <V453000> 63 from czech or english?
15:56:51  <V453000> also I think cargoes should just have colours or icons, no translations needed
15:57:58  <V453000> produces <image of pile of fecal matter>, accepts <image of pile of fecal matter> ... 5 <piles> > 3 <piles>, done
15:58:29  <V453000> 30 battery / tractor == smilie
16:00:20  <V453000> 120 == 2 smilies or happier smilie
16:00:32  <V453000> get rid of the strings andy :P
16:02:22  <planetmaker> V453000, just update the whole language file and make the string lines match (again) :D
16:04:19  <planetmaker> I usually indeed try to match the line numbers - or at least the order. And using alberth's great language check tool on it... makes for quick check what needs changing
16:04:42  <planetmaker>
16:06:22  <V453000> asdf :d
16:06:32  <planetmaker> hm... some more strings need adjustment in German...
16:08:45  <planetmaker> anyway, laters... first getting food from store :D
16:10:12  <V453000> people should be able to play the game with english anyway
16:10:27  <V453000> at least they will learn basic words
16:20:10  <peter1138> so the llama has been reawakened :p
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16:50:16  <andythenorth> dalai?
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17:23:22  <Bad_Brett> Llama farms!
17:23:37  <Bad_Brett> FIRS needs Llama farms!
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17:30:24  <Maedhros> does anyone know where i can find the code responsible for drawing the mouse cursor?
17:31:41  <Rubidium> gfx.cpp?
17:31:57  <Maedhros> merci
17:32:23  <andythenorth> Bad_Brett: add on
17:32:42  <Rubidium> hmm, all those returnees lately
17:32:54  <Maedhros> i'm having trouble with the cursor being in the wrong place in OS X, and as far as i can tell it's being drawn by OpenTTD *and* Cocoa, but not in the same place
17:32:54  <planetmaker> Maedhros, it's OS-specifc
17:32:55  <goodger> :o
17:33:05  <goodger> I just understood the etymology of the -ee suffix
17:33:12  <andythenorth> Maedhros: I have the same issue
17:33:19  <andythenorth> haven't raised a FS :(
17:33:38  <planetmaker> that issue is... annoying ... and tricky
17:33:45  <andythenorth> arose recently, assuming it's 10.7.x specific
17:33:49  <Maedhros> andythenorth: does it jump back to the right place again when you click somewhere?
17:33:59  * planetmaker didn't update to 10.7 really. Tested and rejected here ;-)
17:34:08  <andythenorth> I have to swich away frm openttd to fix
17:34:19  <planetmaker> Maedhros, it's probably the offset of the window to the upper right corner of the screen?
17:34:37  <Rubidium> planetmaker: shouldn't you be on 10.8 already?
17:34:51  <planetmaker> should maybe... but I'm not
17:34:56  <Maedhros> planetmaker: i think you're right, although as far as i can tell it's the offset to the bottom right corner instead
17:35:32  <planetmaker> Maedhros, does it depend on from where you move the mouse into the viewport?
17:35:39  <andythenorth> planetmaker: that totally makes sense, the issue only noticeably occurs when the window is smaller than screen-size
17:35:46  <andythenorth> usually I run ottd maximised
17:36:06  <planetmaker> andythenorth, that's different display drivers in cocoa then... kind of...
17:36:33  <planetmaker> Maedhros, the OSX-specific one is in os/macosx/cocoa*
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17:37:00  <Maedhros> planetmaker: it doesn't matter from which side of the window you move into the viewport
17:39:25  <planetmaker> Maedhros, sorry, it's in src/video/cocoa/cocoa_v*
17:39:50  <planetmaker> setTrackingRect and friends might be of interest there
17:40:30  <planetmaker> or the whole of the OTTD_CocoaView class
17:41:06  <Maedhros> heh. it doesn't help that i'm basically stumbling in the dark when it comes to cocoa :)
17:42:31  <planetmaker> didn't help me either
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17:49:34  <Maedhros> huh. well, i think i know where the problem is: in WindowQuartzSubdriver::GetMouseLocation the mouse location appears to be relative to the screen, not the window
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17:52:05  <michi_cc> Maedhros: Hey, if you have mouse problems, you might be able to test (even if it probably isn't really related) :)
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17:54:36  <Maedhros> michi_cc: that looks fairly related :) i'll take a look when i get back
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18:38:49  <DorpsGek> Commit by frosch :: r25035 trunk/src/lang/english.txt (2013-02-22 17:48:44 UTC)
18:38:50  <DorpsGek> -Fix: Improve english. (Joel A)
18:39:21  <Maedhros> michi_cc: the patch in FS#4392 fixes this problem... but it makes the mouse disappear when the window is maximised and you have to click twice before the button press is registered
18:39:35  <Maedhros> pretty much what planetmaker said in the comments, sadly
18:44:57  <andythenorth> herp
18:45:08  <andythenorth> so I am just going to remove the lines in FIRS translations that are breaking
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18:59:07  <supermop> someone? should make a realistic/generic monorail set
18:59:26  <supermop> that ? was supposed to be a TM symbol
18:59:57  <supermop> with slow alweg style monorails starting from the 60s ish
19:00:17  <supermop> generically based on Alweg and hitachi designs
19:00:44  <supermop> by someone of course i mean me, but i'll never get around to it
19:01:11  <supermop> i think i expressed this idea to Eddi|zuHause like 3-4 years ago on irc
19:01:26  <supermop> and clearly have done nothing since then
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19:02:58  <Eddi|zuHause> who what how?
19:05:09  <supermop> i recall wasting your time late one night maybe in 2010 ruminating about my ideas for a 'real
19:05:15  <supermop> monorail set
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19:05:42  <supermop> real in the sense that monorails would be cheap-ish slow urban rapid transit
19:05:45  <jonty-comp> only if it includes the disneyland monorail
19:06:39  <supermop> of course
19:09:19  <andythenorth>
19:10:10  <supermop> yep
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19:15:13  <supermop> gameplay wish it would be stupid to do this, but alweg and hitachi buit trains should be incompatible as the train floor height is much different
19:15:47  <supermop> same with disneyland vs. standard alweg/disney world
19:16:57  <supermop> willing to bet no one wants 3 monorailtypes taking up slots in game though
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19:35:27  <DorpsGek> Commit by translators :: r25036 /trunk/src/lang (4 files in 2 dirs) (2013-02-22 18:45:16 UTC)
19:35:28  <DorpsGek> -Update from WebTranslator v3.0:
19:35:29  <DorpsGek> esperanto - 29 changes by Asakha
19:35:30  <DorpsGek> gaelic - 198 changes by GunChleoc
19:35:31  <DorpsGek> swedish - 2 changes by Joel_A
19:35:32  <DorpsGek> thai - 1 changes by angelix
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20:03:00  <Supercheese> Salvete
20:03:07  <planetmaker> hi Supercheese
20:04:57  <Eddi|zuHause> saliva yourself...
20:05:06  <Eddi|zuHause> but better not tell us
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20:33:35  <Supercheese> unresolved external symbol
20:33:38  <Supercheese> uh oh
20:39:06  <Alberth> Wanna swap with "RuntimeError: dictionary changed size during iteration" ? :)
20:39:53  <Supercheese> Maybe I should have checked that the unpatched OTTD compiled first
20:40:38  <Alberth> nah, that would be boring :)
20:41:15  <Supercheese> and update the correct files to the correct revision
20:41:17  <Supercheese> details
20:43:32  <peter1138> argh
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20:52:21  <tracerpt> good evening
20:54:58  <Alberth> evenink
21:00:23  <oskari89> V453000 here?
21:00:30  <TrueBrain> for you of course I make an exception Maedhros
21:00:35  <V453000> +-
21:00:37  <TrueBrain> let me check how your account status is atm
21:00:39  <oskari89> About Logic Engine 0.9
21:01:16  <oskari89> If i set speed to 12000 km/h, speed will be 8300 km/h... Odd
21:01:26  <tracerpt> O.o
21:01:50  <tracerpt> i have an idea for u coding guys :p
21:01:52  <oskari89> Same if i set 20000
21:02:07  <V453000> well that is strange; but why would you actually do that? :D
21:02:46  <oskari89> Because i want 20000 km/h train, of course!
21:02:47  <oskari89> :)
21:02:58  <TrueBrain> Maedhros: you had a bugtracker and a wiki account, right?
21:03:04  <V453000> well yeah but for what :D
21:03:12  <oskari89> For quick transportation
21:03:21  <tracerpt> wouldnt it be great if there was a way to set an engine to a max speed? Like if I buy a faster engine but want it to run just 20km/h under it's max speed
21:03:28  <Supercheese> you can do that
21:03:33  <Supercheese> Go under orders -> timetable
21:03:39  <Supercheese> you can set how fast it should run
21:03:40  <tracerpt> i can?
21:03:50  <tracerpt> never used timetables
21:03:55  <Supercheese> yeah, "travel to the next destination with speed at most XX"
21:04:04  <V453000> I think that is quite stupid oskari89 but I will see why it does such unexpected behaviour
21:04:07  <Supercheese> you can even tell it to run at different speeds along different sections
21:04:12  <Supercheese> sections/destinations
21:04:19  <tracerpt> tried to set a jet to fly just once a month and also failed miserably
21:04:25  <oskari89> V453000: Thanks
21:04:36  <oskari89> Same behaviour as i set 50000
21:04:40  <tracerpt> maybe i'm just too dumb :)
21:04:46  <V453000> note that the train isnt for transportation, it is for logic operations
21:05:06  <tracerpt> gonna take a look at it Supercheese
21:05:15  <V453000> for which around 2000 is functional maximum in 99% cases
21:05:16  <oskari89> Yes, but i've used it for transportation in my one scenario
21:05:17  <Supercheese> Yeah, Orders -> Timetable -> Change Speed Limit
21:05:32  <Supercheese> Sort of a hidden feature
21:05:32  <tracerpt> thanks, been looking for a mod for that and it was under my nose all that time
21:05:42  <Supercheese> could use some better documentation
21:06:13  <tracerpt> so in order to get it to run at diferent speeds
21:06:14  <Supercheese> I'll probably edit the wiki later
21:06:28  <tracerpt> ill need to setup some checkpoints
21:06:30  <tracerpt> waypoints
21:06:55  <Supercheese> Oh yeah, the wiki is outdated
21:07:12  <Supercheese> blah
21:07:35  <tracerpt> lol
21:07:59  <oskari89> Seems that the top speed is 8300 km/h and cannot go higher than that in that 0.9 version
21:08:11  <oskari89> Even if you set it higher
21:10:44  <tracerpt> cant figure out why make something that runs that fast
21:11:11  <tracerpt> i tried the vacuum tube and found the speed ridiculous
21:11:18  <oskari89> I should make a video from my game which has those 30000 km/h maglevs
21:11:31  <Supercheese> might as well teleport at those speeds
21:11:40  <Supercheese> Scotty, beam me up
21:11:44  <tracerpt> lol
21:11:56  <tracerpt> thats an idea :x
21:12:02  <tracerpt> teleport stations
21:12:10  <Supercheese> Yeah, I've worked on them
21:12:14  <Supercheese> I've worked on a lot of things
21:12:18  <tracerpt> why use vehicles
21:12:19  <Supercheese> but I only finish some :P
21:12:20  <tracerpt> lol
21:12:48  <TrueBrain> right; all done and set for Maedhros .. now how to confirm his identity .. do we trust him? Hmmmmmm
21:14:34  <jonty-comp> i think it's a very suspicious nick
21:14:51  <jonty-comp> if you rearrange the letters...and add a few...and remove a few
21:14:54  <jonty-comp> YOU GET SIMUSCAPE
21:15:01  <Supercheese> :O
21:15:27  <TrueBrain> add a few, haha, nice :D
21:16:17  <tracerpt> worked perfect :) thx again super
21:16:32  <Supercheese> Yer welcome :)
21:18:39  <tracerpt> now i have to sort out for them to speed up again xD
21:18:40  <tracerpt> LOL
21:18:50  <Supercheese> remove speed limit somewhere
21:19:02  <Supercheese> but yeah, nifty feature
21:19:07  <Supercheese> added, oh, not too long ago
21:19:43  <tracerpt> ive got an order to go "non stop thru CP1" max speed 177
21:19:58  <tracerpt> then from CP1 to next station no speed limit
21:20:06  <tracerpt> dumbfk kept going at 177
21:20:17  <tracerpt> damn those asian trains
21:20:54  <Supercheese> r23947, just about a year ago
21:21:45  <tracerpt> i'm guessing almost no one uses them
21:21:57  <tracerpt> them as in the speed limit
21:22:20  <Supercheese> @commit 23947
21:22:21  <DorpsGek> Supercheese: Commit by michi_cc :: r23947 /trunk/src (15 files in 6 dirs) (2012-02-14 17:04:06 UTC)
21:22:22  <DorpsGek> Supercheese: -Feature: Timetabled maximum travel speeds for non-flying vehicles.
21:23:27  <Supercheese> As mentioned, they aren't the most well-documented feature
21:23:44  <Supercheese> I'll add stuff to the relevant wiki pages later today
21:24:38  <tracerpt> got it
21:24:56  <tracerpt> i was setting the speeds at the wrong places
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21:25:43  <tracerpt> still needed to add the max speed after the limit zone ends
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21:28:45  <Superuser> this channel sure is dead today
21:29:17  <tracerpt> i wouldnt know about that
21:30:40  <Belugas> ghosts
21:30:43  <Belugas> we are ghosts
21:30:48  <Belugas> we are ghosts on a machine
21:30:56  <Belugas> we are ghosts on a machine and we don't even know
21:31:11  <frosch123> yeah, poor old ghosts
21:31:19  <Belugas> pfff... old yourself!
21:31:24  <frosch123> all the young guys want to be zombies
21:31:38  <Supercheese> or shoot zombies
21:31:58  <Belugas> zombines.. no class...
21:32:16  <Belugas> if at least they wanted to be vampires... but ho no... so passé!
21:32:40  <Belugas> damned you Twilight! You killed teh vampires :S
21:32:56  <Belugas> mhh... so a propos...
21:33:09  <Belugas> Esben and the Witch - Skeleton Swoon
21:33:36  <frosch123> Jackie Chan - Rob B Hood
21:34:29  <Alberth> o/ sir B
21:34:44  <Belugas> Haa!  Al!!
21:34:46  <oskari89> There's a 23 tile length train here...
21:34:58  <oskari89> Weight 193 tons
21:35:04  <Belugas> there's a skeleton choking ona crust of bread!
21:35:16  <oskari89> Power: 2857220 hp
21:35:31  <Belugas> Power to the People
21:35:32  <Alberth> oskari89: I hope you have added some foundations to your desktop
21:35:36  <oskari89> Max speed is 30175 kph :P
21:35:51  <oskari89> Kind of nice acceleration
21:36:11  <Alberth> utterly useless in a game :)
21:36:12  <oskari89> There is 3 passenger coaches
21:36:29  <oskari89> And the rest of train is those logic engines
21:36:52  <Belugas> Jackie Chan... yeh, i thnk i've heard about
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21:37:18  <Supercheese> oskari89, you're murdering the poor passengers with those g-forces
21:37:32  <oskari89> Still, it's not making much profit
21:37:41  <Supercheese> all the customers are DEAD
21:37:45  <tracerpt> yey
21:37:49  <tracerpt> figured it out
21:37:58  <tracerpt> <--- was doing it wrong
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22:22:19  <LordAro> heyo
22:25:28  <Alberth> ohai
22:26:53  <tracerpt> aloha
22:27:07  <LordAro> @ping
22:27:08  <DorpsGek> pong
22:28:48  <LordAro> ha, 2 minutes :L
22:30:04  * LordAro hates wireless. Has he mentioned that yet?
22:31:07  <Alberth> I think he may have said something in that direction
22:31:50  <LordAro> only a few times
22:31:55  <LordAro> :L
22:32:32  <tracerpt> lol
22:32:39  <tracerpt> wireless sucks
22:33:00  <frosch123> yeah, never use satellites
22:33:18  <Alberth> hmm, what's the mimetype of simple text ?
22:33:34  <Alberth> utf-8 text to be precise
22:33:56  <frosch123> text/plain
22:34:12  <frosch123> i don't think there are mimetypes for encoding
22:34:22  <frosch123> try some bom in the file
22:35:01  <Alberth> it's a http connection, so I can state a charset ;)
22:37:06  * LordAro plays some Kerbal Space Program while waiting for pages to load
22:37:39  <andythenorth> hmm
22:37:45  <andythenorth> I have been resisting KSP
22:37:59  <Alberth> hi andy
22:38:02  <andythenorth> lo
22:38:51  <LordAro> hey andy
22:38:51  <LordAro> i only started playing a couple of days ago
22:38:51  <LordAro> even the limited demo is insanely fun :)
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22:56:34  <heffer> who says wireless sucks? if it does you're doing it wrong
23:07:51  <LordAro> now that's worthy of a screenshot:
23:08:15  <frosch123> can you eat the other one?
23:08:17  <Markk> ...what is it?
23:08:26  <frosch123> as in "you only live twice"?
23:09:26  <LordAro> Markk: rendezvous in kerbal space program
23:09:34  <Markk> aha
23:09:49  <LordAro> frosch123: almost :) if i had the full verion, i could dock with the other
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23:22:31  <Alberth> andythenorth: I have thrown out most of the language overview page (the page you get when you click at a language from a project).
23:22:32  <Alberth> It's a bit minimalistic now, perhaps a bit too much (or 'too less' :) ) Ideas are welcome, but not now :)
23:22:34  <Alberth> good night all
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23:23:45  <LordAro> nIGHT aLBERTH
23:23:48  <LordAro> damn
23:23:52  <LordAro> :L
23:24:02  <LordAro> also worth a screenie?
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23:31:19  <frosch123> night
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23:40:17  <Wolf01> hello
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