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00:16:00 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 00:20:21 *** molv [~molv@ip24-251-142-159.ph.ph.cox.net] has quit [Ping timeout: 480 seconds] 00:35:51 *** wakou2 [~stephen@host109-154-60-79.range109-154.btcentralplus.com] has quit [Ping timeout: 480 seconds] 00:41:58 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:46:57 *** DarkAceZ [~BillyMays@50.107.54.92] has joined #openttd 00:46:59 *** DarkAceZ [~BillyMays@50.107.54.92] has quit [Max SendQ exceeded] 00:47:44 *** DarkAceZ [~BillyMays@50.107.54.92] has joined #openttd 00:54:27 *** lugo [lugo@apple.bnc4free.com] has quit [Remote host closed the connection] 01:14:01 *** lugo [lugo@apple.bnc4free.com] has joined #openttd 01:27:32 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 01:33:13 *** pugi [~pugi@host-091-097-005-136.ewe-ip-backbone.de] has quit [] 01:59:32 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Read error: Connection reset by peer] 01:59:42 *** ivan` [~ivan`@000130ca.user.oftc.net] has quit [Remote host closed the connection] 02:00:17 *** Belugas [~belugas@216.191.111.230] has joined #openttd 02:00:20 *** mode/#openttd [+o Belugas] by ChanServ 02:02:12 *** ivan` [~ivan`@000130ca.user.oftc.net] has joined #openttd 02:08:37 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:24:49 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 04:00:26 *** chester_ [~chester@93-80-17-231.broadband.corbina.ru] has joined #openttd 04:02:31 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has quit [Quit: Nettalk6 - www.ntalk.de] 04:03:14 *** Tom_Soft [~swastika@37.140.127.254] has joined #openttd 04:05:11 *** csc [~csc@00012cc8.user.oftc.net] has joined #openttd 04:05:21 <csc> oh hello there 04:38:32 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 04:56:02 *** Eddi|zuHause [~johekr@p57BD4B9E.dip0.t-ipconnect.de] has quit [] 04:56:17 *** Eddi|zuHause [~johekr@p5DC66440.dip0.t-ipconnect.de] has joined #openttd 05:49:59 *** kasper [77286f60@ircip2.mibbit.com] has joined #openttd 05:50:12 <kasper> Howdy 05:55:05 *** kasper [77286f60@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 06:01:48 <csc> well was going to say hello but yeah.. 06:02:15 <planetmaker> moin 06:04:43 *** csc` [~csc@00012cc8.user.oftc.net] has joined #openttd 06:05:26 <csc`> 'lo planetmaker 06:11:01 *** csc [~csc@00012cc8.user.oftc.net] has quit [Ping timeout: 480 seconds] 06:38:51 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 06:54:04 *** DDR [~chatzilla@d154-20-133-205.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 06:59:31 *** dimes [~dymer@101.98.141.48] has joined #openttd 07:10:48 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 07:13:14 <dimes> i did some searching but couldnt find the answer i wanted 07:13:29 <csc`> what? 07:13:29 *** csc` is now known as cSc 07:13:47 *** Progman [~progman@p57A1B115.dip0.t-ipconnect.de] has joined #openttd 07:13:54 *** sla_ro|master [~slamaster@89.137.75.224] has joined #openttd 07:14:42 *** dimes [~dymer@101.98.141.48] has quit [Read error: No route to host] 07:17:18 *** dimes [~dymer@101.98.141.48] has joined #openttd 07:21:16 *** LordAro [~LordAro@host86-165-43-11.range86-165.btcentralplus.com] has joined #openttd 07:21:39 <LordAro> moin 07:37:25 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 07:38:15 <cSc> 'lo LordAro 07:43:09 *** Wolf01 [~wolf01@95.233.3.31] has joined #openttd 07:43:35 <Wolf01> hello o/ 07:44:05 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 07:45:19 <cSc> 'lo Wolf01 07:46:29 *** LordAro [~LordAro@host86-165-43-11.range86-165.btcentralplus.com] has quit [Quit: Lost terminal] 07:53:51 *** Progman [~progman@p57A1B115.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 07:56:16 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 07:57:04 *** dimes [~dymer@101.98.141.48] has quit [Quit: what] 07:58:35 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 07:59:19 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 08:01:25 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 08:22:41 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:34:01 *** Tvel [~Thunderbi@212.5.158.10] has joined #openttd 08:37:40 <cSc> Interesting. 08:37:51 <cSc> I wonder how the palm pre handled OpenTTD 08:37:54 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:37:57 *** mode/#openttd [+o Alberth] by ChanServ 08:38:12 <cSc> 'lo Alberth 08:38:21 <Alberth> o/ 08:38:26 <Wolf01> o/ 08:40:02 <cSc> i quite fail at it, but for some reason i can't seem to stop playing openttd after doing the tutorial 08:40:39 <Alberth> that's a known shortcoming of the game, it's too addictive :) 08:40:49 <Alberth> it will wear off in a couple of years :D 08:41:07 <cSc> meh 08:41:19 <Wolf01> maybe three 08:41:28 <cSc> even the outdated touchpad version is still addictive, albeit somewhat unplayable 08:43:37 <cSc> Alberth, was I seeing incorrectly or did 'Sluthill' make it into the random town namefile? 08:44:02 <Alberth> lol 08:45:02 <Alberth> random town names are just fragments that get concatenated, sometmes to funny and weird combinations 08:45:28 <Alberth> there are also townname grfs that have a simple list of names 08:47:20 <Alberth> I don't even know what the default game actually does with its names 08:47:35 <Alberth> I guess it's a list of fragments of english town names 08:47:51 <cSc> yeah i think it was 1.1.2 or whichever is in ubuntu 12.10 08:48:08 <cSc> but it generated 'New Sluthill' or something like that. Whichever it was, it had sluthill in it 08:48:08 <cSc> lol 08:48:58 <Alberth> town name generation has not changed for years 08:50:03 <Alberth> I remember seeing some posts about weird town names, but they are mostly just random posts 08:53:25 <cSc> Is it possible to use some sort of AI script to manage some things? 08:53:50 *** wakou2 [~stephen@host86-156-200-202.range86-156.btcentralplus.com] has joined #openttd 08:54:03 <Alberth> not an AI, an AI is like a normal player, but computer controlled 08:54:32 <Alberth> you may want to look at game scripts, which exist to "rule" the world for all players 08:55:01 <cSc> dont see any available ones to do what im talking about 08:55:02 <cSc> :( 08:55:21 <Alberth> you mean a script to help you? 08:55:42 <Alberth> no, those don't exist to keep the playing field level in multi-player games 08:56:06 <Alberth> what kind of problem do you have? 08:56:29 <cSc> lack of asian micromanagement skills 08:56:30 <Alberth> openttd has lots of somewhat hidden features to make your life easier 08:57:22 <Alberth> for example?? 08:58:34 <cSc> just seems like there's way too much to manage with multiple towns 08:59:06 <cSc> also saw a 'repair vehicles' feature but couldn't figure out how to use it 08:59:12 <cSc> or replace, rather 08:59:38 <Alberth> yes, that one is a bit tricky :) 09:00:29 <Alberth> http://wiki.openttd.org/Autoreplace#Autoreplace <-- thins one :) 09:01:09 *** Tvel [~Thunderbi@212.5.158.10] has quit [Ping timeout: 480 seconds] 09:01:09 <Alberth> where are you stuck? 09:02:15 <cSc> dunno 09:02:27 <cSc> my road transportation got too complicated and failed due to oldness 09:02:40 <cSc> but was apparently profitable 09:02:43 <Alberth> that's autorenew 09:03:14 <Alberth> ie buy a new instance of the same model = renew, buy a new instance of a different model = replace 09:03:34 <juzza1> how long is one engine tick in OTTD? is it the same as regular tick (30ms)? 09:03:53 <Alberth> juzza1: It's in the FAQ somewhere 09:04:29 <Alberth> 'length of a day' or so 09:05:23 <juzza1> yeah thats the regular tick, but there is also a reference to an "engine tick" in the sound effect callbacks 09:05:36 <juzza1> and i didnt find any info in the faq about engine tick 09:07:11 *** Tvel [~Thunderbi@212.5.158.7] has joined #openttd 09:08:51 *** Tvel [~Thunderbi@212.5.158.7] has quit [] 09:10:09 <Alberth> sorry, no idea then 09:11:27 <cSc> and i just figured out possibly the most useful feature in the game 09:11:34 <cSc> shared cloning 09:13:10 <Alberth> :) 09:21:59 <cSc> trying not to hemorrhage cash and attack subsidies is quite hard =\ 09:22:05 *** LordAro [~LordAro@host86-165-42-40.range86-165.btcentralplus.com] has joined #openttd 09:22:22 <LordAro> moin all (again) 09:22:47 <Wolf01> hello lord 09:23:04 <LordAro> hi Tungsten :P 09:23:14 <Wolf01> :> 09:23:14 <LordAro> (yes, i read the logs) 09:23:32 <LordAro> don't judge me 09:23:36 <LordAro> :3 09:28:55 <cSc> any strategies for not overwhelming yourself with the massive micromanagement tasks in openttd? 09:29:06 <Wolf01> don't micromanage 09:29:36 <Alberth> it's not worth the trouble, you make enough money without micro managing everything 09:29:55 <Alberth> Hi Lord Aro 09:30:28 <LordAro> hai Alberth 09:30:52 <LordAro> you realise you won't highlight me if you put a space between the words, right? :P 09:30:55 <Wolf01> just buy 2 airports on distant cities and purchase some airplanes... you could then enjoy building other things and try out features, until a plane crash :P 09:31:08 <Wolf01> *just build 09:31:27 <LordAro> Surely you should build 3 airports then? :) 09:31:43 <cSc> Wolf01, i found that road vehicles are more profitable in the long run 09:31:58 <cSc> airports tend to fail after three years 09:32:18 <LordAro> 9+ years of other poeple playing would suggest otherwise 09:32:25 <cSc> while the road vehicle transport lasted longer than the vehicles as terms of profitability 09:32:27 <Alberth> LordAro: yes 09:32:37 <LordAro> :P 09:32:55 <Wolf01> I could purchase an entire new train for every delivery of an aircraft after just 6 months of game 09:33:02 <Alberth> but I assume you read it at your convenience, no need to draw your attention to it 09:33:18 <LordAro> ok, Albert h :P 09:33:26 <LordAro> (i'll stop now) 09:33:28 <cSc> Wolf01, i found the trains to be unreliable :( 09:33:37 <cSc> and difficult to create properly 09:33:38 <Alberth> bye LordAro :p 09:33:41 <Wolf01> but trains are the fun part :D 09:33:58 <Alberth> cSc: build more depots :) 09:34:02 <Wolf01> massive stations and 8 way junctions 09:34:16 <Alberth> or cheat by turning off breakdowns :( 09:34:38 <cSc> yeah the breakdowns was what hit profitability 09:34:41 <cSc> in the beginning i see that road transit is key 09:34:56 <cSc> atleast for a basic reliable income long term 09:35:09 <Alberth> cSc: with breakdowns enabled, buying reliable engines is THE key 09:35:25 <cSc> i did 09:35:36 <Alberth> nope, trains are way more profitable than trucks 09:35:42 <cSc> profitable yes 09:35:53 *** flaa [~flaa@89.100.79.103] has joined #openttd 09:35:57 <cSc> reliable and sustainable? not in the beginning imo 09:35:57 <Wolf01> I don't care about my trains, some of them make something like 1M of loss a year, and the next year they make 10M income, just because the route is long and they take more than one year to deliver and come back 09:36:18 <LordAro> realism :P 09:36:39 <cSc> im making about 30k sustained from my road transit 09:36:43 <Wolf01> I tried to fix it, ad you well know it :( 09:36:57 <cSc> just from one mail route and four public transit systems 09:37:32 <Alberth> hmm, perhaps you carried the wrong cargo? 09:37:48 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 09:38:39 <cSc> linked every industry available on the map 09:38:41 <cSc> :| 09:38:53 <cSc> just on one rail 09:38:56 <cSc> which was the issue 09:38:57 <Wolf01> don't use trains for mail/passenger service until you have big cities, build a route between a coal mine and a power plant which are at least at "one screen" of distance, then you will see how much trains are profitable ;) 09:39:12 <cSc> but multiple raillines i found tedious to create 09:39:21 <cSc> not to mention require massive space 09:39:37 <Alberth> you need signals :) 09:39:55 <cSc> ...that...was not covered in the tutorial 09:40:02 <cSc> nor were rail systems 09:40:58 <cSc> the tutorial in reference is the scenario available via the online content 09:41:49 <LordAro> a missing feature :) 09:42:07 <LordAro> http://wiki.openttd.org/Signals should help 09:43:26 <Alberth> http://wiki.openttd.org/Tutorial/Trains simple straightforward building http://wiki.openttd.org/Tutorial/Two_Platforms multiple trains sharing the tracks 09:43:48 <Alberth> and just use one way path signals for everything 09:44:02 <cSc> x_x 09:44:10 <cSc> as if managing a road transit system was hard enough 09:44:17 * cSc glares at the wiki article 09:44:36 <Alberth> you have to do something for the next three years :p 09:45:22 <Alberth> at the bottom of that Signals page, there are a few other tutorials that several people consider very good 09:46:01 <Alberth> but often they try to explain all signal types, while imho, for starting you should just stick to one. 09:47:32 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 09:47:33 <cSc> so basically just go with an outbound/inbound track system 09:47:44 <Alberth> unfortunately, much of the wiki is for intermediate to advanced, there is little material for beginners 09:47:48 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 09:49:22 <Alberth> if you post a save game, and ask for help, you will get feedback on things you can change or improve 09:49:25 <cSc> hence why i played openttd and was like "...screw this." 09:50:10 <Alberth> alternatively, look at what other people do in the scenario and savegame section of the forum 09:50:34 <cSc> im just doing new and random 09:50:41 <cSc> but this time im not using fast forward 09:50:47 <LordAro> probably most people who play OTTD now used to play Transport Tycoon, back in the day 09:50:47 <cSc> just kinda chillaxing 09:50:58 <cSc> LordAro, never played it. ;p 09:51:06 <Alberth> one problem is that most people here fall in the "advanced category", which makes it hard to make material that is understandable by new users 09:51:10 <LordAro> i had guessed as much :P 09:51:34 <Alberth> trying random things is a good way to discover how it works 09:51:58 <cSc> while you were playing the original transport tycoon 09:52:15 <cSc> i was probably having a blast in simant 09:52:47 * LordAro has not heard of simant 09:58:36 <Alberth> http://en.wikipedia.org/wiki/SimAnt :) 09:58:54 <Alberth> never played it, it looked too much like simcity :) 09:59:05 <LordAro> thanks for doing the research for me :) 09:59:23 <Tulitomaatti> ebin simant 10:00:30 <LordAro> hmm, y'know, i think i might actually have heard of that 10:04:14 <Wolf01> anyone playing with minecraft 13w16a? it's me or skeletons disappeared from the game? (playing on normal) 10:05:47 <cSc> dont think they have 10:05:48 <cSc> perhaps its a bug 10:05:55 <cSc> i dont play weeklies 10:05:59 <LordAro> Wolf01: i have not played it personally, but i have not seen any reports of that being the case 10:06:11 <cSc> Alberth, its an interesting game to say the least. Simant that is 10:07:02 <LordAro> minecraft's fairly interesting too :) 10:07:30 <Alberth> if only one could get paid to play games all day :p 10:07:40 <cSc> runs like crap on this laptop though 10:16:00 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 10:19:53 <cSc> Alberth, curious, what are the most notable features between 1.2 and 1.3? 10:19:59 <cSc> if you're bored enough to enumerate 10:20:03 <Wolf01> oh, a skeleton, finally 10:20:47 <LordAro> http://wiki.openttd.org/OpenTTD_1.3.0 <-- i think thats the right link 10:20:54 <cSc> Wolf01, you do know how entities work in minecraft, right? if the maximum available number of entities is spawned, it will not spawn new ones until the others despawn 10:21:05 <cSc> you could end up with 30 creepers 10:21:22 <LordAro> Wolf01: you probably just got (un)lucky 10:22:11 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 10:23:17 <cSc> LordAro, in other words, nothing but bugfixes and features i probably will never find :P? 10:23:33 <Wolf01> I think this is related to the new "region difficulty" changes, usually I can't exit from my house at night because of skeletons (last game I found also 2 spider jockeys at once), this time there are 3 or 4 zombies, 2 creepers, one spider, and I'm playing for 2 hours so far 10:23:54 <Alberth> cSc: http://www.openttd.org/en/download-stable <-- click 'changelog' there :) 10:24:11 <Alberth> I never play with stables, so I don't really know 10:24:34 <cSc> Alberth, thats where i got the current build from 10:24:46 <cSc> slow ubuntu is slow. 10:24:48 <cSc> haven't even changed their countdown page yet 10:25:04 <cSc> and iirc Raging Racehorse is out in a few weeks 10:25:17 <cSc> or whatever animal they've decided on 10:25:39 <Alberth> ubuntu is based on debian, and debian is not a distribution using bleeding edge software 10:26:17 <cSc> 12.10 uses 1.2.1 10:26:17 <cSc> heh 10:26:43 <cSc> 13.04 will use 1.3 10:27:20 <Rubidium> cSc: will it? 10:27:25 <Rubidium> based on what? 10:27:44 <cSc> Rubidium, based on their repository 10:28:06 <cSc> whenever i find that something is outdated i google the distro and version in question 10:28:14 <cSc> the next version of *buntu will have 1.3 in the repos 10:28:22 <Rubidium> https://launchpad.net/ubuntu/raring/+source/openttd says 1.2.3 10:28:43 <Rubidium> there is a wishlist bug to update to 1.3.0, but that's arguably not going to happen 10:28:45 * cSc shrugs 10:28:53 <cSc> could've sworn it said 1.3 10:29:06 <cSc> but then again i was confused with revision numbers 10:29:31 <Rubidium> but then... Ubuntu is weird; an AI is trunk of OpenTTD?!? 10:29:50 <Eddi|zuHause> HOW DARE YOU! YOU HAVE TO CHANGE YOUR RELEASE SCHEDULE TO FIT UBUNTU'S DEADLINES 10:30:15 <Rubidium> Eddi|zuHause: 3 weeks should be more than enough to package something 10:30:43 <Eddi|zuHause> not if it's already on freeze :) 10:30:44 <Rubidium> also, April fits very well with the .10 cycles 10:32:23 <cSc> really wish the webos port was updated :( 10:32:24 <cSc> 1.1 seems so old 10:32:38 <Rubidium> mid june they'll stop importing stuff from Debian, which'd be the first or second bugfix releas of a stable cycle which is arguably better than the first one 10:33:24 <cSc> i could probably build it myself 10:33:25 <cSc> but meh 10:33:36 <cSc> too damn lazy and not enough space for the wdk 10:55:49 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 10:56:21 *** Tvel [~Thunderbi@212.36.5.170] has joined #openttd 10:58:09 *** Tvel [~Thunderbi@212.36.5.170] has quit [] 11:00:54 *** flaa [~flaa@89.100.79.103] has quit [Quit: leaving] 11:03:56 *** valhallasw [~valhallas@a83-160-53-141.adsl.xs4all.nl] has joined #openttd 11:04:58 *** Tom_Soft [~swastika@37.140.127.254] has quit [Ping timeout: 480 seconds] 11:23:02 *** Biolunar [mahdi@blfd-4d0833fa.pool.mediaWays.net] has joined #openttd 11:32:39 *** Maedhros [~maedhros@146.90.152.56] has quit [Quit: leaving] 11:39:05 <Wolf01> I called the skeletons, eh... 11:56:00 *** frosch123 [~frosch@frnk-590f65fb.pool.mediaWays.net] has joined #openttd 12:04:54 <Alberth> quak 12:05:44 <Wolf01> moin frosch123 12:06:15 <frosch123> quak ) 12:07:19 <V453000> mu 12:30:17 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has left #openttd [] 12:41:18 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 13:07:57 *** pugi [~pugi@host-091-097-054-083.ewe-ip-backbone.de] has joined #openttd 13:15:24 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 13:19:41 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:22:27 *** valhallasw [~valhallas@a83-160-53-141.adsl.xs4all.nl] has 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[Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 16:51:27 *** Lord_Aro is now known as LordAro 16:54:57 *** Lord_Aro [~LordAro@host217-43-119-225.range217-43.btcentralplus.com] has joined #openttd 16:55:25 *** LordAro is now known as Guest2913 16:55:25 *** Lord_Aro is now known as LordAro 16:55:40 <LordAro> dang internets 16:56:53 *** Flygon [~Flygon@218-214-18-147.people.net.au] has joined #openttd 16:57:15 *** RavingManiac [~RavingMan@182.55.110.110] has quit [Read error: Connection reset by peer] 16:57:30 *** RavingManiac [~RavingMan@182.55.110.110] has joined #openttd 16:57:41 *** Flygon__ [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 17:00:36 *** Guest2913 [~LordAro@host86-165-41-224.range86-165.btcentralplus.com] has quit [Ping timeout: 480 seconds] 17:04:16 *** goodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has quit [Quit: goodger] 17:15:41 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 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joined #openttd 18:57:11 *** RavingManiac [~RavingMan@182.55.110.110] has quit [Read error: Connection reset by peer] 18:59:47 *** tycoondemon2 [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 19:00:37 *** LordAro [~LordAro@host217-43-119-225.range217-43.btcentralplus.com] has quit [Ping timeout: 480 seconds] 19:03:12 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:05:12 *** tycoondemon [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 19:17:31 *** Prof_Frink [~proffrink@90.193.88.212] has joined #openttd 19:18:43 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 19:18:46 *** mode/#openttd [+v glx] by ChanServ 19:27:25 <cSc> bah 19:27:44 <cSc> road system still chugging, single train profit died within 5 years 19:33:09 *** HerzogDeXtEr1 [~Flex@i59F6CAA4.versanet.de] has joined #openttd 19:34:01 *** tycoondemon [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 19:37:46 *** tycoondemon2 [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 19:39:46 *** HerzogDeXtEr [~Flex@88.130.162.57] has quit [Ping timeout: 480 seconds] 19:54:46 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:55:57 <andythenorth> meh 19:56:12 * andythenorth is back on a 5400rpm spinning drive after 12 months of SSD 19:56:24 <andythenorth> it's like getting into economy class after club class :( 19:57:34 <cSc> andythenorth, failed on you? 19:57:41 <andythenorth> yup 19:58:00 <Rubidium> andythenorth: join TB's club 19:58:01 <andythenorth> bought a new one, stupid mac won't see it 19:58:05 <cSc> andythenorth, seen hybrids yet? 19:58:17 <andythenorth> I expected it to fail at some point 19:58:47 <andythenorth> stupid thing 19:59:06 <glx> failure is not progressive on SSD ? 19:59:12 <andythenorth> yes it is 19:59:30 <andythenorth> in a disk test, it will now only do sequential read or write around 2MB/s 19:59:37 <andythenorth> my spinning drive does about 40MB/s 19:59:48 <andythenorth> but....stupidly it will still do 1GB/s random read / write 19:59:59 <andythenorth> (the SSD) 20:00:14 <andythenorth> assuming it doesn't lie 20:03:29 *** tycoondemon2 [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 20:06:25 <andythenorth> any ottd chat? 20:06:51 *** tycoondemon [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 20:07:10 <Rubidium> what's that? 20:09:18 <cSc> andythenorth, look into a hybrid next time. 20:09:54 <andythenorth> Rubidium: it's a game 20:09:59 <andythenorth> needs some work though 20:10:01 <andythenorth> not done yet 20:10:15 <Rubidium> sounds like a boring thing 20:10:17 <andythenorth> strictly o/t here though 20:10:36 <andythenorth> just some dumb train sim 20:10:55 <Rubidium> hope it's not better than simsig 20:17:12 <cSc> i heard it sucked more than truck simulator 2013 20:19:23 <Supercheese> SimSig? is that a police training program or something? :P 20:20:36 <andythenorth> are forums gone away? 20:21:08 <cSc> the game sucked so bad that EA came and joined the forums. Everyone left. 20:21:17 <Rubidium> andythenorth: it's not away or awry for me 20:25:05 <andythenorth> just me then :P 20:25:20 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 20:39:35 *** csc` [~csc@00012cc8.user.oftc.net] has joined #openttd 20:40:12 *** Progman [~progman@p57A1B115.dip0.t-ipconnect.de] has joined #openttd 20:41:12 *** cSc [~csc@00012cc8.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:46:08 *** tycoondemon [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 20:49:32 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Remote host closed the connection] 20:49:56 *** tycoondemon2 [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 20:59:55 *** chester_ [~chester@93-80-17-231.broadband.corbina.ru] has quit [Quit: Leaving.] 21:18:09 *** sla_ro|master [~slamaster@89.137.75.224] has quit [Quit: connection reset by myself] 21:47:13 *** tycoondemon [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 21:47:41 *** tycoondemon [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 22:08:58 *** Progman [~progman@p57A1B115.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:13:43 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 22:17:43 <frosch123> night 22:17:46 *** frosch123 [~frosch@frnk-590f65fb.pool.mediaWays.net] has quit [Remote host closed the connection] 22:21:38 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:23:28 *** csc` [~csc@00012cc8.user.oftc.net] has quit [Quit: Leaving] 22:37:47 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 22:43:19 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 22:56:38 *** valhallasw [~valhallas@a83-160-53-141.adsl.xs4all.nl] has quit [Remote host closed the connection] 23:05:39 <Wolf01> 'night 23:05:47 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:08:50 *** codl [~codl@codl.fr] has quit [Quit: djijddjdeidjioez] 23:19:27 *** pugi [~pugi@host-091-097-054-083.ewe-ip-backbone.de] has quit [] 23:24:04 <Supercheese> Any vehicle variables to detect whether the vehicle is above or below the snowline? 23:24:12 *** Lord_Aro [~LordAro@host86-165-43-32.range86-165.btcentralplus.com] has quit [Quit: Lost terminal] 23:24:31 *** tycoondemon [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 23:25:35 <Supercheese> Or, roughly equivalently, a variable that reports vehicle height (for non-aircraft)? 23:26:19 *** tycoondemon [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 23:27:43 <Supercheese> Vehicle array offset 1E claims to store "Z location (altitude)" 23:31:33 <Supercheese> testing... 23:42:59 <Supercheese> Works as expected, that variable (divided by 8) seems to report vehicle height 23:43:11 <Supercheese> Why 8) is an emoticon is beyond me 23:43:37 <Supercheese> 1E ÷ 8 = height 23:49:08 <planetmaker> I would expect it to report differently in grf v7 and grf v8 23:55:09 <Eddi|zuHause> vehicles can have sub-height-positions 23:55:21 <Eddi|zuHause> thus i don't think this one was changed in grfv8 23:56:07 <Supercheese> Yeah, sub-heights would be useful in some instances I suppose 23:57:03 <Eddi|zuHause> i think some russian (bus?) set shows sloped vehicles