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00:01:42 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 00:05:29 *** HerzogDeXtEr [~Flex@i59F6CA95.versanet.de] has quit [Read error: Connection reset by peer] 01:22:57 *** Djohaal [~Djohaal@177.16.68.215] has joined #openttd 01:33:43 *** TheBix [~Esh@c27-253-111-53.carlnfd2.nsw.optusnet.com.au] has joined #openttd 01:33:53 <TheBix> hey guys 01:34:15 <TheBix> when my trains have to go to a station behind the one they just entered 01:34:26 <TheBix> they drive forward and turn around at the next junction 01:34:29 <TheBix> I want them to just back out 01:34:30 <TheBix> how? 01:34:58 *** Stimrol_ [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in] 01:37:06 <Eddi|zuHause> there is a setting to allow reversing trains in stations 01:37:23 <TheBix> where? 01:37:27 <TheBix> they used to reverese anyway 01:37:34 <TheBix> until I continued the line 01:37:59 <Eddi|zuHause> the setting is reversing at end of line only, or at end of line and in stations 01:38:09 <TheBix> where is it? 01:38:15 <TheBix> do I need to start a new game? 01:38:22 <Eddi|zuHause> it used to be in difficulty settings, but in 1.3.0 it was moved to advanced settings 01:39:02 <Eddi|zuHause> there is a search/filter box in the settings menu, just type reversing there 01:43:45 <TheBix> Eddi|zuHause, I enabled it 01:43:49 <TheBix> and they still drive forward 01:44:25 <Eddi|zuHause> then they think the path is shorter, or the path is blocked otherwise 01:44:33 <TheBix> but it isn't 01:44:39 <TheBix> another interesting thing to note 01:44:48 <TheBix> the setting is called "disallow train reversing in stations" 01:44:51 <TheBix> and it was off by default 01:45:10 <TheBix> so they should've been doing it anyway 01:45:43 <Eddi|zuHause> yes, but only if the pathfinder thinks it's viable 01:46:07 <TheBix> the thing is both paths work 01:46:12 <Eddi|zuHause> what happens if you reverse them manually while they are loading/unloading? 01:46:22 <TheBix> Eddi|zuHause, it works fine 01:46:25 <TheBix> the only problem I have 01:46:38 <TheBix> is that it puts load on sections of track where there shouldn't be 01:46:43 <TheBix> because they don't need to drive forward 01:46:51 <TheBix> reversing is quicker in every way 01:46:58 <TheBix> I have no idea why the pathfinder is moving them forward 01:47:30 <Eddi|zuHause> that can only be answered with a savegame, which i won't be able to look at right now 01:47:42 <TheBix> i'll show you a screenshot 01:47:52 <TheBix> nedxt time I catch one 01:48:22 <Eddi|zuHause> screenshot is probably useless 01:58:52 <TheBix> also 01:59:03 <TheBix> what stops a city accpeting goods and stuff 01:59:13 <TheBix> cuz that pisses me off i have a station and I supply heaps of shit to it 01:59:30 <TheBix> then it doesn't want any of my stuff and it builds up at the station and I get a super bad rating 02:13:40 *** Djohaal [~Djohaal@177.16.68.215] has quit [Read error: Connection reset by peer] 02:17:38 <Eddi|zuHause> you need enough office buildings near the station (use the ? tool) 03:01:58 <TheBix> also the game can't calculate profits on vehicls properly 03:02:19 <TheBix> cuz I have an oil tanker takingoil to a railway station 03:02:23 <TheBix> which takes it to a refinery 03:02:41 <TheBix> yet it tells me the oil tanker has got negative profit 03:19:16 <Eddi|zuHause> do you use "unload" or "transfer"? 03:19:36 <TheBix> right 03:19:37 <TheBix> transfer 03:20:01 <TheBix> didn't know about that 04:04:51 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 04:56:01 *** Eddi|zuHause [~johekr@p5DC678AC.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD5DB6.dip0.t-ipconnect.de] has joined #openttd 05:19:11 *** Prof_Frink [~proffrink@90.193.88.212] has quit [Remote host closed the connection] 05:29:11 *** sla_ro|master [~slamaster@89.137.75.224] has joined #openttd 05:52:32 <TheBix> does it work like 05:52:54 <TheBix> the more coverage tiles you have over an industry the faster your train fills up or something? 06:26:59 *** Tvel [~Thunderbi@212.36.5.170] has joined #openttd 06:30:48 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 06:40:17 <juzza1> doesnt matter for industries 06:42:19 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:42:22 *** mode/#openttd [+o Alberth] by ChanServ 06:42:40 <Alberth> moin 06:42:51 <planetmaker> moin 06:55:11 *** DDR [~chatzilla@d108-180-70-162.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 06:55:36 *** Progman [~progman@p57A1A0D8.dip0.t-ipconnect.de] has joined #openttd 06:58:18 <JdGordon|> is there any way to increase the amount of cargo new industries generate as the game progresses? It's crap having a new (i.e) copper mine which does <80T/m late game, not worth building the train to it 07:03:43 <Alberth> serve the mine well, and it will increase output in time 07:03:54 <Alberth> always have a train loading 07:04:17 <Alberth> short trains are better since you deliver the ore faster then 07:04:35 <Alberth> building a statue in the associated village also helps 07:05:37 <Alberth> there are a couple of other things you can do, see the Game Mechanics page at the wiki for all the details 07:05:59 <Alberth> you can also start with trucks :) 07:06:41 <JdGordon|> sure, but thats just slow 07:06:51 <JdGordon|> and pointless after 2000 07:07:50 <Alberth> not sure, iirc you need to have regular visits to the station, which will happen automagically with trucks 07:08:59 <Alberth> and with 80T/m being slow doesn't really matter, as it won't make a huge difference no matter how you transport it 07:09:52 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 07:15:44 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 07:20:32 <TheBix> guys I just noticed 07:20:37 <TheBix> if you have like a simple shuttle train 07:20:43 <TheBix> and its using a dual head engine 07:20:49 <TheBix> and the station is say 4 units long 07:21:30 <TheBix> the head can sit outside the station so you can still have 7 carriages 07:21:38 <TheBix> and a total length of 4.5 07:22:06 <planetmaker> you can also send a 18-tile train to a 4-tile station. Loading time will suck big time, though 07:22:36 <TheBix> yeah I think loading time is decreased with my train 07:22:54 <TheBix> which is bullshit since it theoretically should be the same considering all carriages are in the station 07:23:02 <TheBix> (I meant increased loading time) 07:23:21 <planetmaker> yeah. Sadly the engine driver can't get to the loo quickly. Thus it takes longer 07:23:29 <planetmaker> work safty regulations 07:25:55 *** Flygon__ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 07:26:03 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 07:27:54 <planetmaker> besides this reasoning, the statement: "train must not be longer than station" is easy to comprehend. 07:28:53 <planetmaker> or next it will be "oh, I only have 3 grain wagons - it should load at normal speed" etc. Which would be totally over-engineered 07:29:15 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 07:32:57 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has quit [Ping timeout: 480 seconds] 07:36:55 *** pugi [~pugi@dyndsl-091-096-060-177.ewe-ip-backbone.de] has joined #openttd 07:40:10 <Alberth> there are always limits, and users always wants to go just beyond the limit. We can move the limit, but users just move along with it and want the next step. Also, it makes the game less challenging. 07:40:33 <Alberth> Eventually, you'll end up with an empty field, and a button "you've won" 07:41:10 <Alberth> Personally, I prefer a little more challenge than pressing a button ;) 07:44:04 <juzza1> when will openttd get epic cutscenes and xp system? 07:44:21 <juzza1> maybe a closeup "kill-cam" for a huge train unloading 07:45:48 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has joined #openttd 07:46:06 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 07:47:20 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 07:50:14 <Alberth> probably when hell freezes over 07:53:07 <TheBix> how often do farms rebuild 07:53:18 <TheBix> they all just shut down and then I have huge patches of empty land 07:54:00 <Rubidium> Alberth: Hell freezes over yearly 07:54:38 <Alberth> :) 07:57:16 <Rubidium> lol... 07:57:25 <Rubidium> apparantly miss universe 1990 came from Hell ;) 08:07:18 <TheBix> guys how often do you end up doing something like this? 08:07:19 <TheBix> http://www.youtube.com/watch?feature=player_detailpage&v=Cn1iJmTtEOw#t=75s 08:07:42 <TheBix> by "this", I mean making a really tiny railway like that 08:07:47 <TheBix> ahhhh 08:07:49 <TheBix> wrong link 08:07:50 <TheBix> I mean 08:07:52 <TheBix> http://www.eshays.org/images/box/508983805.jpg 08:08:39 <sla_ro|master> you can make a canal for that 08:08:42 <sla_ro|master> not a railway 08:08:51 <sla_ro|master> cost more, but you get more profit overtime 08:09:21 <Rubidium> you're better off building the station next to the oil rig 08:09:30 <sla_ro|master> or yea 08:09:36 <sla_ro|master> That what i mostly like :P 08:09:44 <sla_ro|master> i did that in few maps 08:09:52 <sla_ro|master> made a small island and a station on it 08:27:17 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 08:28:39 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 08:54:45 *** HerzogDeXtEr [~Flex@i59F6A618.versanet.de] has joined #openttd 08:55:45 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 09:29:05 *** HerzogDeXtEr [~Flex@i59F6A618.versanet.de] has quit [Read error: Connection reset by peer] 09:40:16 *** Tvel [~Thunderbi@212.36.5.170] has quit [Quit: Tvel] 09:40:19 *** Tvel [~Thunderbi@212.36.5.170] has joined #openttd 09:58:18 *** sla_ro|master [~slamaster@89.137.75.224] has quit [Quit: connection reset by myself] 10:26:58 <JdGordon|> is there any way to do partial train unloads? 10:27:44 <JdGordon|> I'm playing with the neighbours are important GS and having heaps of short trains to get the needed goods/etc to heaps of citieis sucks 10:29:24 <Alberth> no afaik, perhaps with time tables, but I don't know 10:29:43 <Alberth> build a distribution center outside town, and transport with trucks? 10:30:17 <TheBix> trucks are actually the shittest 10:31:01 <TheBix> if I ever set up a truck system 10:31:04 <TheBix> it works well for a bit 10:31:11 <TheBix> but if theres ever any delay in supplies 10:31:14 <TheBix> they all lose me money 10:31:43 <Alberth> the same happens with trains that get in a jam 10:31:46 *** Progman [~progman@p57A1A0D8.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 10:31:54 * JdGordon| wonders where in the code to start looking into the unloading logic 10:32:13 <Alberth> except their profit is so big you don't notice it 10:33:00 <Alberth> train_cmd probably, in some Cmd Load/Unload function 10:33:47 <Alberth> just grep -i unload src/train_*cpp :) 10:37:03 <Alberth> JdGordon|: you can also sent one short train back and forth between the distribution center and several cities 10:37:59 *** Flygon__ is now known as Flygon 10:43:26 <JdGordon|> Alberth: well, I'm attempting to mix my openttd addiction and need to improve/practice my C++, so see if the code can make this happen is a good idea 10:43:33 <JdGordon|> and on that note... FFS C++ :'( 10:44:15 <JdGordon|> the issue with 1 train and multiple stops is you'll end up with clones which will end up in the same section of the order 10:46:53 <Alberth> c++ is a challenge :p 10:47:25 <Alberth> but arguably, train orders are one of the more complicated parts of the game 10:48:10 <Alberth> so many cases to consider 10:49:22 <Alberth> you may want to search for some already existing art in extending train orders 10:54:28 <JdGordon|> I'm trying to get my head around LoadUnloadVehicle() 10:54:45 <JdGordon|> giving up is definitly going to be easier! 10:55:19 <Alberth> I only rewrote the GUI system, so don't ask me :) 10:56:55 <Alberth> learning a program this large is not something you do in an afternoon or even in a week 10:56:59 <JdGordon|> hehe, closer to GUI then, is diagnoal bridges and tunnels impossible? 10:57:24 <Alberth> c++ is turing complete, so almost nothing is impossible :p 10:57:37 <Rubidium> JdGordon|: depends on what you want to sacrifice 10:57:37 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 10:57:42 <Alberth> the problem is however in the map data rather than the gui 11:06:29 <planetmaker> JdGordon|, the best solution to delver small amounts is to create a distribution station. Use transfer orders for the trains. And do small short-distance deliveries by cars 11:07:01 <planetmaker> of course that involves no C/C++ meddling :D 11:07:07 <JdGordon|> trains are more fun :p 11:12:52 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:18:22 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 11:19:02 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 11:30:52 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has joined #openttd 11:38:50 *** xT2 [~ST2@2.81.240.206] has quit [Read error: Connection reset by peer] 11:39:41 *** xT2 [~ST2@bl20-240-206.dsl.telepac.pt] has joined #openttd 11:53:58 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 12:07:20 *** parkette [~pjm@apn-46-169-181-84.dynamic.gprs.plus.pl] has quit [Ping timeout: 480 seconds] 12:17:24 *** HerzogDeXtEr [~Flex@i59F6A618.versanet.de] has joined #openttd 12:23:13 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 12:23:58 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 12:26:12 *** Ristovski [~rafael@78.157.7.34] has quit [] 12:26:27 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 12:30:54 *** Ristovski [~rafael@78.157.7.34] has quit [] 12:31:32 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 12:32:48 *** Ristovski [~rafael@78.157.7.34] has quit [] 12:33:05 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 12:37:10 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 12:43:16 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 12:43:48 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 13:25:05 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has joined #openttd 13:27:33 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 13:30:12 *** TheBix [~Esh@c27-253-111-53.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:30:35 *** TheBix [~Esh@c27-253-111-53.carlnfd2.nsw.optusnet.com.au] has joined #openttd 13:32:21 *** TheBix [~Esh@c27-253-111-53.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:32:44 *** TheBix [~Esh@c27-253-111-53.carlnfd2.nsw.optusnet.com.au] has joined #openttd 13:36:54 *** Progman [~progman@p57A1A0D8.dip0.t-ipconnect.de] has joined #openttd 13:37:18 *** TheBix [~Esh@c27-253-111-53.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:37:40 *** TheBix [~Esh@c27-253-111-53.carlnfd2.nsw.optusnet.com.au] has joined #openttd 13:39:44 *** Tvel [~Thunderbi@212.36.5.170] has quit [Quit: Tvel] 13:39:49 *** Tvel [~Thunderbi@212.36.5.170] has joined #openttd 13:43:36 <Belugas> helo 13:46:28 <__ln___> you could say that 13:52:17 *** TheBix [~Esh@c27-253-111-53.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:52:39 *** TheBix [~Esh@c27-253-111-53.carlnfd2.nsw.optusnet.com.au] has joined #openttd 13:53:16 <Alberth> o/ 13:56:26 *** fanzeyi [~fanzeyi@li528-198.members.linode.com] has joined #openttd 13:58:33 <fanzeyi> Hi, guys. How to prevent transport the passenger back to origin when dealing with re-transport? 13:59:59 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 14:02:01 <fanzeyi> for example, this station ( http://cl.ly/image/1b1p3P3I1J1k ) has three kinds of passenger. My ship transport them from `Rendinghattan Ducks` but they are always on the ship back to `Rendinghattan Ducks` rather than the trains to `Monburg`. Any solution to solve this ? 14:02:59 <Eddi|zuHause> it's not possible 14:04:11 <Eddi|zuHause> see http://wiki.openttd.org/Two-way_feeder_service 14:04:20 <V453000> just make 2 stations where one is meant to go towards one and the other station meant to go towards the other destination 14:04:26 <Eddi|zuHause> (although i currently can't seem to reach that site) 14:05:00 <fanzeyi> Eddi|zuHause: thanks, I could use Google Search Cache ;) 14:06:26 <fanzeyi> V453000: ok, Im going to try it, thanks :D 14:12:04 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 14:12:30 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:22:18 <planetmaker> or test cargodist 14:22:38 <planetmaker> http://bundles.openttdcoop.org/cargodist/ 14:22:52 <planetmaker> namely http://bundles.openttdcoop.org/cargodist/releases/g6accbf6e-cd/ 14:30:31 *** sla_ro|master [~slamaster@89.137.75.224] has joined #openttd 14:40:08 *** goodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has quit [Quit: goodger] 14:43:17 *** goodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has joined #openttd 14:49:09 <fanzeyi> planetmaker: wow, cool patch. thank you. 14:56:44 *** Tvel [~Thunderbi@212.36.5.170] has quit [Quit: Tvel] 15:04:37 <Eddi|zuHause> uuh, i've got an actually loaded savegame now :) 15:05:10 <Eddi|zuHause> but i should probably fix loading path reservations, or i might get unpleasent surprises :) 15:08:15 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 15:10:30 *** TheBix [~Esh@c27-253-111-53.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 15:16:46 *** goodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has quit [Quit: goodger] 15:19:27 *** parkette [~pjm@apn-46-169-181-84.dynamic.gprs.plus.pl] has joined #openttd 15:20:58 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 15:21:13 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 15:22:50 <Eddi|zuHause> hm... www.informatik.uni-halle.de/~krause/Klein%20Elsmuenster%20Transport,%2023.%20Maer%201942.png :p 15:24:06 <Eddi|zuHause> anyone notice something being wrong with resizing in sdl? i can only resize horizontally, or vertically, but if i resize both directions, the drawing area doesn't resize with it 15:24:28 <V453000> lol wtf 15:26:52 <Eddi|zuHause> yay, it crashes on unpausing :) 15:26:58 <peter1139> sdl in general? 15:27:20 <Eddi|zuHause> OpenTTD using SDL 15:27:44 <Eddi|zuHause> r25188 15:28:00 *** Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Ping timeout: 480 seconds] 15:28:09 <Eddi|zuHause> 64bit 15:29:10 <Eddi|zuHause> "Build date: Apr 16 2013 17:30:30" <-- i guess that detection is mildly broken 15:33:15 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 15:34:16 *** Prof_Frink [~proffrink@90.193.88.212] has joined #openttd 15:37:31 *** goodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has joined #openttd 15:38:37 *** frosch123 [~frosch@frnk-4d00b5d4.pool.mediaWays.net] has joined #openttd 15:38:40 *** parkette [~pjm@apn-46-169-181-84.dynamic.gprs.plus.pl] has quit [Ping timeout: 480 seconds] 15:38:46 <Eddi|zuHause> ha, it seems to crash on this exact train 15:39:05 <Eddi|zuHause> i guess i need some better conversion of some things 15:40:46 <Eddi|zuHause> which revision was the yapp merge? 15:40:59 <Eddi|zuHause> or better: which savegame version? 15:43:19 <frosch123> it was 2008-08-03 15:49:33 <Alberth> it was a warm day, and I ate a strawberry pie :p 15:54:25 <frosch123> i prefer ice cream 15:55:55 <Alberth> strawberry pie and ice cream need not be mutual exclusive :) 15:56:13 <Tulitomaatti> indeed 15:59:12 <Eddi|zuHause> can't have the pie and ice it too :p 16:00:01 <Tulitomaatti> too bad ottd won't do my tax documents for me 16:00:29 <frosch123> never read the wiki page about ottd then 16:00:51 <frosch123> it has some scary references to literature in that area 16:01:55 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 16:01:58 *** mode/#openttd [+v glx] by ChanServ 16:12:07 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 16:14:50 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 16:26:54 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 16:38:45 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:44:13 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 17:01:06 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 17:05:06 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 17:06:40 *** DDR [~chatzilla@d108-180-70-162.bchsia.telus.net] has joined #openttd 17:15:21 *** gooodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has joined #openttd 17:15:26 *** gooodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has quit [] 17:15:33 *** Phoenix_the_II [~ralph@13-17-191-195.ftth.glasoperator.nl] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 17:19:47 *** gooodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has joined #openttd 17:30:08 *** Phoenix_the_II [~ralph@13-17-191-195.ftth.glasoperator.nl] has joined #openttd 17:30:10 *** Wolf01 [~wolf01@95.233.3.31] has joined #openttd 17:30:14 <Wolf01> o/ 17:46:07 <DorpsGek> Commit by translators :: r25211 /trunk/src/lang (vietnamese.txt welsh.txt) (2013-04-29 17:45:59 UTC) 17:46:08 <DorpsGek> -Update from WebTranslator v3.0: 17:46:09 <DorpsGek> vietnamese - 4 changes by nglekhoi 17:46:10 <DorpsGek> welsh - 4 changes by kazzie 18:04:27 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:04:30 *** mode/#openttd [+o Alberth] by ChanServ 18:08:27 <Alberth> \o 18:12:54 <planetmaker> wb Alberth :-) 18:13:46 <Terkhen> hello 18:22:29 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 18:24:41 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 18:36:44 *** fanzeyi [~fanzeyi@li528-198.members.linode.com] has quit [Read error: Connection reset by peer] 19:11:44 <Wolf01> hello Alberth 19:12:33 <Alberth> hello Wolf01 19:13:10 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:24:19 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Read error: Connection reset by peer] 19:24:29 *** parkette [~pjm@apn-46-169-181-84.dynamic.gprs.plus.pl] has joined #openttd 19:25:32 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 19:29:22 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 19:32:19 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 19:36:07 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 19:36:07 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: IceChat - Its what Cool People use] 19:38:25 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 19:46:43 <Wolf01> 'night 19:46:53 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 20:04:45 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 20:09:36 <andythenorth> hmm 20:09:40 <andythenorth> river code is pretty neat 20:10:06 <andythenorth> rubidium's comment "oh I hacked it dirtily on a-star' or such is a bit self-deprecating 20:10:12 <Alberth> don't touch it :) 20:10:41 <planetmaker> oh, that river code :D 20:10:45 <andythenorth> I wanted to make estuaries :P 20:11:06 <andythenorth> by doubling river width 5 tiles or so back from sea 20:11:17 <frosch123> a-star with a random cost function, iirc :) 20:12:33 *** lofejndif [~lsqavnbok@SIPB-TOR.MIT.EDU] has joined #openttd 20:16:40 <frosch123> night 20:16:43 *** frosch123 [~frosch@frnk-4d00b5d4.pool.mediaWays.net] has quit [Remote host closed the connection] 20:17:54 <andythenorth> ho 20:17:58 * andythenorth managed an assert 20:18:01 <andythenorth> aren't I clever :P 20:22:53 <andythenorth> oh look, bigger rivers :P http://dev.openttdcoop.org/attachments/download/4331/rivers.png 20:23:11 <andythenorth> it's amazing how far you can get in C++ using copy-paste-hack, and no idea what you're doing 20:25:33 <andythenorth> 4 tile wide is pretty neat 20:26:41 <Rubidium> andythenorth: a dirty trick can be codes cleanly 20:26:51 <Rubidium> just like a clean solution can be coded in a dirty manner 20:27:06 <andythenorth> I don't think I've managed either :P 20:28:57 <andythenorth> I want to find out if the current tile is < 5 tiles away from end node 20:29:19 <andythenorth> and then I guess do a circular search and MakeRiver on neighbouring tiles 20:29:43 <planetmaker> you can't 'make river' on most slopes 20:30:02 <andythenorth> my code is trying to make river on something that frequently causes asserts, but not always 20:30:12 <andythenorth> also the assert itself crashes? 20:30:13 <planetmaker> that's the wrong slopes. 20:30:22 <andythenorth> 2013-04-29 21:28:11.144 openttd[63208:7e0b] NSAlert is being used from a background thread, which is not safe. This is probably going to crash sometimes. Break on void _NSAlertWarnUnsafeBackgroundThreadUsage() to debug. This will be logged only once. This may break in the future. 20:30:44 <andythenorth> ho 20:30:46 * andythenorth has an idea 20:31:01 <andythenorth> wider river before and after rapids :P 20:32:14 <planetmaker> or introduce more river tiles :D 20:35:23 <Alberth> make WETLAND :) 20:36:51 <Rubidium> rivers with foundations? 20:37:27 <Alberth> land that looks like a rivers :) 20:37:28 <andythenorth> ha ha 20:37:34 <andythenorth> my hack works :D :o 20:37:35 <glx> OSX and its nice messages 20:38:08 <andythenorth> http://dev.openttdcoop.org/attachments/download/4334/rivers_hack.png 20:38:21 <Rubidium> glx: who cares? If it breaks in the future, then fine. We won't be supporting that version anyhow 20:38:26 <Alberth> SVN is getting better at its messages too :) 20:38:52 <andythenorth> something screwy at the river mouth though :o 20:39:09 <andythenorth> I guess the last tile shouldn't do a circular search :P 20:39:10 <Alberth> good night 20:39:32 <planetmaker> g'night Alberth 20:39:35 <Rubidium> night Albert 20:39:51 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:40:18 <planetmaker> andythenorth, screwy as in rivers placed at sea level. That leaves exactly that result 20:40:29 <planetmaker> similar to canals 20:40:49 * andythenorth fixing 20:41:02 <andythenorth> or not 20:41:05 <andythenorth> more asserts :P 20:41:35 <andythenorth> need to get WATER_CLASS_SEA 20:41:36 <andythenorth> meh 20:43:24 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 20:43:48 <andythenorth> what should happen if I call GetWaterClass(tile) on a tile which isn't water? o_O 20:44:01 <V453000> oh god fat rivers :D 20:44:12 <Rubidium> andythenorth: assert? 20:44:13 <planetmaker> andythenorth, 'not water'. There's a return value indicating that 20:44:19 <V453000> make them revive-able first :P 20:44:33 <planetmaker> at least in NewGRF specs 20:44:39 <andythenorth> I have asserts left right and center 20:44:55 <andythenorth> I probably need to check for more tile cases I guess 20:45:14 <andythenorth> maybe it's hitting houses or objects or something? 20:45:25 <Rubidium> but the documentation of GetWaterClass already says what is required to call it 20:45:37 <andythenorth> documentation :P 20:46:36 <V453000> achievement unlocked: banned on simuscape bananas thread :D 20:46:47 <planetmaker> congratz? 20:46:51 <V453000> yes :D 20:46:56 <andythenorth> you silly pickle 20:49:49 <planetmaker> I'm surprised that it is still an issue over there 20:50:03 <Rubidium> V453000: luckily it's not public ;) 20:50:11 <V453000> :P 20:50:40 <V453000> planetmaker: I cant say I have been calming down the discussion :P 20:50:48 <andythenorth> grr 20:51:00 <andythenorth> so I have to check for sea somehow :P 20:51:04 <planetmaker> hm 20:51:07 <DorpsGek> Commit by rubidium :: r25212 /branches/1.3 (47 files in 5 dirs) (2013-04-29 20:50:58 UTC) 20:51:08 <DorpsGek> [1.3] -Backport from trunk: 20:51:09 <DorpsGek> - Feature: Translations of baseset descriptions via language files (r25209, r25205) 20:51:10 <DorpsGek> - Fix: The level crossing sound is an ambient sound and not a new year sound (r25200) 20:51:18 <andythenorth> if (GetWaterClass(tile) != WATER_CLASS_SEA) causes assert 20:51:19 <andythenorth> I think 20:51:27 <andythenorth> but the assert might be caused by something else entirely 20:51:36 <andythenorth> yes 20:51:52 <andythenorth> I can perfectly get an assert without that check in place :P 20:52:35 <andythenorth> http://pastie.org/7739687 20:52:55 <andythenorth> I guess I need to check more tile conditions 20:54:12 *** sla_ro|master [~slamaster@89.137.75.224] has quit [Quit: connection reset by myself] 20:54:28 <Rubidium> andythenorth: edge-of-map? 20:54:33 <andythenorth> hmm 20:54:51 <andythenorth> I am looking for other code to c+p :) 20:54:57 <andythenorth> MakeRiver doesn't fail in other places 20:56:22 <Rubidium> maybe there's something on the tile that can't be removed? 20:56:25 <Rubidium> industry? 20:56:38 <Rubidium> and MakeRiver replaces then just one of the tiles of the whole industry 20:56:48 <andythenorth> so I need to check other stuff 20:58:09 * andythenorth wonders what does IsValidTile does 20:58:11 <andythenorth> seems to help 20:58:22 <michi_cc> andythenorth: Call HasTileWaterClass() before getting the water class. 20:59:19 * andythenorth tries 20:59:58 *** Ristovski [~rafael@78.157.7.34] has quit [Ping timeout: 480 seconds] 21:02:08 <andythenorth> works 21:06:42 <andythenorth> http://dev.openttdcoop.org/attachments/download/4337/rivers_hack_no_sea_bug.png 21:06:46 <andythenorth> kind of stupid :) 21:09:40 <planetmaker> andythenorth, on slopes you could simply check for the right slope instead of ignoring them entirely 21:09:50 <andythenorth> that's what I'm trying to figure out next :) 21:09:54 <andythenorth> bit lost so far :P 21:10:01 <andythenorth> seems to be based on figuring out the height level 21:10:23 <planetmaker> you can check for slope directly... 21:11:51 <andythenorth> trying to find an example 21:13:02 <andythenorth> IsInclinedSlope(slope) looks plausible 21:14:16 <andythenorth> ha ha 21:14:31 <andythenorth> works...sometimes :P 21:14:51 <andythenorth> not at all on coasts 21:18:11 <andythenorth> http://dev.openttdcoop.org/attachments/download/4340/rivers_hmm.png 21:18:50 <andythenorth> http://paste.openttdcoop.org/show/2242/ 21:19:37 <planetmaker> IsInclinedSlope checks for the allowed slopes 21:19:47 <planetmaker> you found it :D 21:21:13 <andythenorth> can't figure out if the coast issue is because I'm on IsWaterTile(end) or because it's a coast tile 21:22:09 <andythenorth> or maybe it's my check for water 21:22:14 <andythenorth> coasts have water 21:22:38 <andythenorth> yeah 21:22:40 <andythenorth> it's that :P 21:27:15 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 21:27:49 <andythenorth> so how do I count nodes in River_FoundEndNode? 21:27:58 <andythenorth> I want to check if I'm in the last 4 or 5 nodes or so? 21:28:25 <planetmaker> just check whether the tile is already sea water? 21:29:04 <andythenorth> I need to walk the wider section back a bit further from sea than that 21:29:48 <andythenorth> I figured something like if node number > (last node - 5) 21:29:58 <andythenorth> but I dunno if I can count nodes that way 21:30:02 <Supercheese> Trying to calculate the river delta delta, eh? 21:31:02 <Supercheese> http://dev.openttdcoop.org/attachments/download/4337/rivers_hack_no_sea_bug.png oh I see 21:32:15 <andythenorth> 2 tile rivers look neat 21:32:25 <andythenorth> but there are lots of pissy edge cases 21:32:34 <andythenorth> need terraforming :P 21:32:56 <andythenorth> or removal of nonsense elements 21:34:05 <andythenorth> unusable slopes cause these 1 tile stubs: http://dev.openttdcoop.org/attachments/download/4343/nonsense.png 21:36:07 <planetmaker> andythenorth, looks a bit funky but IMHO not totally out-of-place 21:36:12 <planetmaker> rivers do have dead arms etc 21:37:03 <Terkhen> good night 21:37:09 <planetmaker> g'night Terkhen 21:40:06 <andythenorth> not the intended result: http://dev.openttdcoop.org/attachments/download/4346/herp.png 21:40:37 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 21:43:10 <planetmaker> lool :-) 21:43:22 <planetmaker> I call that world "water garden" 21:43:35 <V453000> :DDD 21:43:39 <V453000> nice enough 21:43:46 <planetmaker> or "noah's ark" 21:43:59 *** DarkAceZ [~BillyMays@50.107.54.92] has quit [Ping timeout: 480 seconds] 21:44:58 *** DarkAceZ [~BillyMays@50.107.54.92] has joined #openttd 21:49:08 <planetmaker> good night 21:56:34 * andythenorth accidentally made lakes :o 22:00:41 <Eddi|zuHause> when i tried to do rivers, i got stuck on the terraforming 22:00:59 <Eddi|zuHause> rivers on arbitrary slopes would be better 22:01:12 <Supercheese> "just" need some graphics 22:01:22 <andythenorth> I was trying to find a wide to widen the CircularTileSearch after the river was n tiles long 22:01:31 <andythenorth> but I can't seem to count reliably 22:01:46 <andythenorth> I thought I could just increment a counter on the path node loop 22:04:33 <andythenorth> bed time :) 22:04:46 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:13:38 <michi_cc> not-anymore-present-andythenorth: http://paste.openttdcoop.org/show/2243/ 22:16:59 <Eddi|zuHause> yeah, he does that a lot :) 22:23:45 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 22:30:43 *** Djohaal [~Djohaal@187.58.247.25] has joined #openttd 22:33:54 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 22:36:17 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 22:36:48 *** tokai|mdlx [~tokai@port-92-195-28-85.dynamic.qsc.de] has joined #openttd 22:40:00 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:42:37 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:52:38 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 22:55:03 *** HerzogDeXtEr [~Flex@i59F6A618.versanet.de] has quit [Read error: Connection reset by peer] 23:03:38 *** Progman [~progman@p57A1A0D8.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:30:05 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 23:34:44 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 23:36:02 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 23:50:54 *** lofejndif [~lsqavnbok@1SGAAAHIR.tor-irc.dnsbl.oftc.net] has quit [Quit: gone] 23:51:56 *** dough [dekosser@abnormal.openface.ca] has joined #openttd 23:51:59 <dough> hi! 23:52:04 <dough> anybody around right now? 23:54:10 <Supercheese> for the moment 23:55:21 <dough> heya.. i'm a little confused about the multitude of newgrfs available 23:55:40 <Supercheese> There are indeed a lot 23:55:49 <dough> is there sort of a default "best so far" set of industry vectors and vehicles 23:55:53 <dough> i've been looking at ECS 23:56:24 <dough> it would be nice to have a consistent package 23:57:46 <Supercheese> There are two main industry sets, ECS and FIRS, with a third also popular (but less so): Pikka's Basic Industries 23:58:03 <Supercheese> Most new vehicle sets will support the various new cargos introduced by all those sets 23:58:49 <dough> okay.. 23:58:57 <dough> i just noticed a thread post about a new FIRS release 23:59:16 <dough> very recent 23:59:17 <Supercheese> FIRS is great 23:59:17 <dough> april 23:59:36 <dough> why don't these things show up in the "fruit shop" 23:59:41 <Supercheese> FIRS? It's there 23:59:43 <glx> ECS is too complex 23:59:55 <Supercheese> ^ pretty much yeah