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(www.adiirc.com)] 05:56:01 *** Eddi|zuHause [~johekr@p57BD59C8.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD5835.dip0.t-ipconnect.de] has joined #openttd 06:01:18 *** efess [~Efess@c-50-169-48-221.hsd1.ct.comcast.net] has joined #openttd 06:14:17 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 06:30:52 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has quit [Ping timeout: 480 seconds] 06:51:56 *** HerzogDeXtEr [~flex@i59F6A72A.versanet.de] has quit [Quit: Leaving.] 07:10:54 *** APTX [~APTX@2001:470:1f0b:1a9d:216:36ff:fe70:d359] has quit [Remote host closed the connection] 07:23:56 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 07:29:52 <__ln___> http://www.europebyrail.eu/new-low-cost-rail-service-from-berlin-to-hamburg 07:33:53 *** ntx_ [~ntx@a88-115-29-236.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 07:37:47 *** ntx [~ntx@a88-115-29-236.elisa-laajakaista.fi] has joined #openttd 08:32:45 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 08:35:43 *** Zarkhgard [~Zarkhgard@151.236.21.167] has joined #openttd 08:50:25 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:58:25 *** Endymion_Mallorn [~pplgoldbl@ool-4a58f3bf.dyn.optonline.net] has joined #openttd 08:59:47 <Endymion_Mallorn> Hi all. I just downloaded the OpenGFX+ Mars terrain, and the Mars Heightmap, and the Martian Town Names. Those are based on real-Mars places, are there any based on Barsoom? 09:10:52 *** Endymion_Mallorn [~pplgoldbl@ool-4a58f3bf.dyn.optonline.net] has left #openttd [] 09:11:45 <supermop> cant wait for stations in nml 09:19:43 <planetmaker> hm... nml 09:20:41 <planetmaker> bridges and stations missing. still. 09:22:25 <peter1138> Do it! 09:40:00 <V453000> or else! :D 09:43:05 <supermop> what is everyone working on up on the correct side of the globe? 09:46:06 <planetmaker> shaking marbles ;) 09:51:31 *** krinn [~krinn@129.54.71.86.rev.sfr.net] has joined #openttd 09:51:42 <krinn> hi again 09:51:46 <V453000> rendering shit and pondering new nuts features :D 09:52:23 <krinn> i have 10 strings in eints that i don't want to be translate (only present in english.txt). Is there a tag, comment... to mark them "don't translate that" ? 10:01:19 <planetmaker> there is no such tag, no 10:01:32 <planetmaker> why don#t you want them translated? 10:02:10 <krinn> to be kept only in english.txt, so other language miss it and display the one from english.txt 10:02:24 <planetmaker> so much was obvious. But why? 10:02:57 <planetmaker> don't tell me you're concerned about file size 10:03:05 <krinn> :) no 10:03:17 <krinn> just to have a common property 10:03:40 <planetmaker> I hear the file size argument often from some NewGRF authors :D 10:03:59 <planetmaker> while a single vehicle sprite is larger :D 10:04:11 <krinn> i never doubt they are insane :) 10:04:23 <supermop> ha 10:05:04 <planetmaker> what do you need a 'common property' for? Which strings exactly do you talk about? 10:05:43 <krinn> i use common property to credit translators, everyone update english.txt part, everyone get the same result. Else they might just add it to their own language, but i want any language to display their names. 10:05:47 <planetmaker> {ORANGE}{STRING} ? 10:06:02 <krinn> for that also yes 10:06:12 <planetmaker> and also credits do need translation 10:06:14 <krinn> but only the credit i care 10:06:35 <krinn> there's no translation to names 10:06:40 <planetmaker> In English I write "krin, planetmaker, and andy". In German I write "krin, planetmaker and andy" (mind the missing ",") 10:06:51 <juzza1> you can remove those unwanted strings from the lang files, then append your common strings from an external file to the english.lng before building 10:07:53 <planetmaker> krinn, really, you should enough faith in your translators to translate correctly 10:08:16 <planetmaker> in case of doubt they are lazy and use "copy string" 10:08:32 <__ln___> krinn: actually you are mistaken, there *are* translations for names 10:08:43 <planetmaker> (Correct) STR_LGS_AUTHOR : Krinn (english, french) lugo (german) <-- that one definitely needs translation 10:08:53 <planetmaker> and like __ln__ says 10:09:03 <krinn> it's that one yep 10:09:10 <planetmaker> Treebeard is translated rightfully into Baumbart. Or king's landing into Königsmund 10:09:51 <krinn> if anyone do swedish : you end with english.txt remain as is and swedish one with the name added 10:09:56 <__ln___> the author of the Da Vinci Code is known as "Dens Brauns" in latvia, for example. 10:09:57 <krinn> so only swedish users will see it 10:10:14 <planetmaker> krinn, you don't end up that way. english.txt is the one which defines 'correct' 10:10:27 <planetmaker> eints will complain if english.txt is newer for that string 10:10:51 <planetmaker> so *you* change english.txt. Translators handle the rest. And are notified of the changes to English strings 10:11:54 <planetmaker> so yes, translations can lag sometimes. But not translating the credits is worse 10:12:32 <planetmaker> if you're concerned about having it all right: before a release edit each language file and update that particular string 10:12:34 <planetmaker> yourself 10:12:44 <planetmaker> you have the commit rights on everything 10:13:06 <krinn> erf, more work when it was suppose to lower it 10:13:11 <planetmaker> You anyway want to update credits from time to time, checking eints commit logs 10:13:15 <planetmaker> more? 10:13:46 <krinn> i don't have to edit any credits right now, people update them in english.txt and its done 10:14:01 <peter1138> Just add your translators' names to the english version. Then they will just copy that and not have something unique to that language. 10:14:21 <planetmaker> lol. And *who* updates english.txt and whatever.txt manually? Checking strings for correctness, syntactically etc? 10:14:38 <planetmaker> who is troubled with code pages and utf or not utf? 10:14:44 <planetmaker> just like peter said 10:14:44 <peter1138> planetmaker, probably no-one ;) 10:14:48 <planetmaker> yeah :P 10:15:43 <planetmaker> krinn, do you make sure that the plurals and cases for each translation are correct? Correctly defined in the respective language files? 10:16:15 <krinn> hmmm, mmm what ? 10:16:16 <planetmaker> or do you just accept it to break (unknown to you and the translators)? 10:16:49 <krinn> the plural form works, but if you speak about "define plural form", gamescript fail with that 10:17:52 <krinn> so you can do {P "" s} in gr_GB and openttd handle it, but if you add how plural should work in it, openttd reject the file (or i made something wrong, but last time i have just try on a copy of openttd lang file itself) 10:19:48 <peter1138> Bah, wish my ADSL was working :S 10:25:12 <planetmaker> krinn, for example. And eints will simply create the correct headers for you for new translations which people start (when using eints to start it) 10:25:40 <planetmaker> or your battling with the invalid utf chars etc 10:25:46 <planetmaker> that's a thing of the past then 10:26:17 <planetmaker> but if updating english.txt with credits is more work than updating english.txt and all other language files with credits, then I'm out of arguments 10:26:37 <planetmaker> Besides that I usually put translation credits in the readme. Easy that way :) 10:27:15 <krinn> credits are given from the gs main page 10:27:38 <krinn> :) you knows nobody read the readme, that's why it's name "readme" 10:28:10 <Xaroth|Work> people are idiots, it is known. 10:29:06 <krinn> well, i suppose they just prefer click and go then having to read something. And my readme is in english only (i'm not even sure i have one) 10:29:37 <krinn> ok, checked, i have one 10:41:47 <krinn> planetmaker, did you check the reject in english.txt with plural and no in other language trouble ? 10:42:11 <krinn> s/no/not 10:52:43 *** MJP [~mjp@hq.z77.fr] has joined #openttd 11:03:36 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 11:11:08 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:12:51 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 11:20:19 <planetmaker> I didn't check anything. Should I have checked anything, krinn ? 11:22:34 <planetmaker> krinn, I see that many of your strings use a leading space. I believe that's wrong to do 11:22:59 <planetmaker> s/: /:/g on lang/*.txt 11:23:50 <planetmaker> not actually many. But all 11:29:04 <NGC3982> Am i unable to set the order condition: "Stay for hundred days OR wait for full load"? 11:29:35 <NGC3982> Or do i set a 100 day stay, and then a skip to "travel" order when load is full? Should that work? :> 11:31:39 <NGC3982> It did not. 11:32:28 *** Pereba [~UserNick@186.212.127.97] has joined #openttd 11:33:47 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 11:44:42 *** Pikka [~Octomom@d58-111-87-15.rdl800.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:57:04 <Eddi|zuHause> http://www.computerhistory.org/press/ms-source-code.html 12:00:00 <__ln___> "You can recover from Microsoft and its suppliers only direct damages up to U.S. .00." 12:01:05 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 12:07:09 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Operation timed out] 12:17:59 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has joined #openttd 12:18:14 *** gelignite [~gelignite@i528C3CE3.versanet.de] has joined #openttd 12:24:11 *** Zarkhgard [~Zarkhgard@151.236.21.167] has quit [Ping timeout: 480 seconds] 12:25:24 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 12:43:58 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 12:44:20 *** Twofish [~IRC@0001308f.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 12:45:08 *** Twofish [~IRC@46.228.54.111] has joined #openttd 12:45:36 *** Zarkhgard [~Zarkhgard@151.236.21.167] has joined #openttd 12:49:28 *** supermop [~daniel_er@d110-33-167-16.sun801.vic.optusnet.com.au] has quit [Quit: supermop] 12:51:04 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has quit [Ping timeout: 480 seconds] 12:51:20 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has joined #openttd 12:55:21 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 12:55:41 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has quit [Remote host closed the connection] 12:55:41 *** Zarkhgard [~Zarkhgard@151.236.21.167] has quit [Ping timeout: 480 seconds] 12:55:46 *** Zarkhgard [~Zarkhgard@151.236.21.167] has joined #openttd 12:57:59 <andythenorth> V453000: BAD FEATURE: wrong capacities 12:58:30 <V453000> HOW BAD 12:58:41 <V453000> also what do you mean by that 12:58:56 <V453000> cutey 60t capacity per 8/8? :P 12:58:57 <andythenorth> capacities should be 20, 30, 40 units 12:59:05 <andythenorth> and then 50 or 60 for âbigâ things 12:59:06 <V453000> ish 12:59:15 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has joined #openttd 12:59:24 <V453000> more than 40 per wagon is retarded for 200kmh train 12:59:25 <andythenorth> my sets have had too many 37t or 9t or whatever 12:59:33 <andythenorth> V453000: depends 12:59:35 <V453000> that isnt an issue in my eyes 12:59:57 <andythenorth> I like, e.g. double deck cars with 60, but slower loading or whatever 13:00:01 <andythenorth> but also 13:00:02 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 13:00:07 <andythenorth> loading speeds are a BAD FEATURE 13:00:11 <V453000> slower loading doesnt really hurt much 13:00:22 <V453000> loading speeds are excellent, trains not documenting them properly is bad :) 13:00:27 <andythenorth> also the cargo payment rate adjustment is a BAD FEATURE 13:00:35 <V453000> !! 13:01:31 <andythenorth> also railtype power adjustment is a BAD FEATURE 13:02:04 <V453000> wat that is 13:02:21 <V453000> train gaining moar powah on railtype X? 13:02:23 <V453000> is awesome :D 13:02:48 <andythenorth> and how does user find out about it? 13:02:49 <andythenorth> or AI? 13:03:11 <andythenorth> also pissy vehicle progression ladder is a BAD FEATURE 13:03:12 <V453000> AI can fuck off and user gets taught in the purchase menu 13:03:16 <V453000> :D:D:D 13:03:34 <andythenorth> progression should be BIG STUFF 13:04:15 <andythenorth> for example in Iron Horse, the fast passenger loco does 100mph 13:04:18 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 13:04:20 <andythenorth> and the next one does *100mph* 13:04:24 <andythenorth> so itâs much better 13:04:26 <V453000> :D 13:04:35 <andythenorth> but one is *steam* and one is *diesel* 13:04:37 <andythenorth> which is very important 13:04:52 <V453000> does it at least get more power, capacity, anything? :D 13:05:08 <andythenorth> ok, so it is 1750hp vs. 2700hp, and itâs 8/8 instead of 12/8 :P 13:05:13 <andythenorth> but you spoil my trolling :( 13:05:27 <V453000> D::D:D 13:05:30 * andythenorth is just dicking around waiting for lunch 13:05:49 *** Zarkhgard [~Zarkhgard@151.236.21.167] has quit [Ping timeout: 480 seconds] 13:06:38 * V453000 noticed something along those lines 13:08:34 *** aleistermarley|2 [~kvirc@188-23-77-102.adsl.highway.telekom.at] has joined #openttd 13:09:27 *** Zarkhgard [~Zarkhgard@151.236.21.167] has joined #openttd 13:14:58 *** aleistermarley [~kvirc@178-190-158-178.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 13:15:14 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has quit [Ping timeout: 480 seconds] 13:17:25 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has joined #openttd 13:17:34 *** Zarkhgard [~Zarkhgard@151.236.21.167] has quit [Ping timeout: 480 seconds] 13:22:55 *** Zarkhgard [~Zarkhgard@151.236.21.167] has joined #openttd 13:23:36 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has quit [Remote host closed the connection] 13:24:17 *** Zarkhgard [~Zarkhgard@151.236.21.167] has quit [Remote host closed the connection] 13:24:23 *** Zarkhgard [~Zarkhgard@151.236.21.167] has joined #openttd 13:24:39 *** Natio [~Natio@x1-6-e0-46-9a-98-35-7a.cpe.webspeed.dk] has joined #openttd 13:26:05 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has joined #openttd 13:27:01 *** Zarkhgard^ [~Zarkhgard@151.236.21.167] has quit [] 13:31:04 *** gelignite [~gelignite@i528C3CE3.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 13:33:24 *** Zarkhgard [~Zarkhgard@151.236.21.167] has quit [Ping timeout: 480 seconds] 13:36:01 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 13:53:45 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 14:02:53 *** brambles [lechuck@s0.barwen.ch] has joined #openttd 14:05:10 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 14:11:17 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 14:11:46 <V453000> http://www.rouming.cz/upload/error_expected.png 14:12:42 *** valhallasw [~valhallas@zeroshell2.strw.leidenuniv.nl] has joined #openttd 14:13:01 <planetmaker> lol 14:15:16 *** ST2 [~ST2@bl20-228-182.dsl.telepac.pt] has quit [Read error: Connection reset by peer] 14:20:12 *** ST2 [~ST2@2.81.228.182] has joined #openttd 14:36:59 *** ABCRic [~ABCRic@a79-168-244-115.cpe.netcabo.pt] has joined #openttd 14:41:31 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 15:00:08 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 15:04:26 <andythenorth> V453000: BAD FEATURE: using real world stats 15:08:51 <planetmaker> given the funky definition of length in OpenTTD, I don't even know what 'real world stats' would be :) 15:16:20 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 15:23:36 <Eddi|zuHause> V453000: typically that's a "error code was lost somewhere, so we resolved error code 0" 15:24:13 *** Zarkhgard [~Zarkhgard@151.236.21.167] has joined #openttd 15:25:03 <krinn> planetmaker> I didn't check anything. Should I have checked anything, krinn ? <- yep maybe, why some strings are reject in english.txt while ok in other language ? 15:25:15 *** Vadtec [~Vadtec@vadtec.net] has quit [Read error: Operation timed out] 15:26:09 <planetmaker> please be more specific, krinn 15:26:36 <krinn> getting example 2s 15:28:31 <krinn> check STR_AWARD_OWN_MULTI 15:29:09 <krinn> https://translator.openttdcoop.org/project/gs-awards 15:30:25 <krinn> french/german is tag correct, englihs is tag invalid 15:32:01 *** alluke [~oftc-webi@cs78237230.pp.htv.fi] has joined #openttd 15:32:11 <planetmaker> Does GS allow 16 parameters for a single string? 15:32:45 <planetmaker> I seem to recall from NewGRFs that strings do not allow more than 8 parameters 15:32:56 <krinn> don't remember, checking 15:33:33 <alluke> heqs doesn't allow clay on dumpers 15:33:33 <alluke> wth 15:34:10 <planetmaker> hm... is it {NUM} not {COMMA}? 15:34:59 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 15:35:59 <krinn> http://nogo.openttd.org/api/trunk/classGSText.html#d9c7e88a24e3b2a87bb7fc4a3157f55f 15:36:00 <krinn> 20 15:36:07 <planetmaker> http://bundles.openttdcoop.org/eints/nightlies/LATEST/docs/strings.html#plural-form <-- only mentions {COMMA} not {NUM} 15:37:05 <planetmaker> krinn, same format as OpenTTD doesn't say about parameter number :) 15:37:47 <planetmaker> actually the best description of OpenTTD's text format actually is eints' documentation 15:38:04 <krinn> i don't get the {COMMA} vs {NUM} 15:38:17 <krinn> doc says {COMMA} = 10,000 {NUM} = 10000 15:38:51 <planetmaker> the difference is COMMA vs NUM :) 15:38:56 <krinn> companies cannot be bigger than 15, so {NUM} or {COMMA}... 15:38:56 <planetmaker> different spelling :D 15:40:00 <planetmaker> but obviously your GS works with {NUM}, it does, yes? 15:40:14 <planetmaker> so that should be an allowed tag 15:40:26 <planetmaker> but eints probably does consider it invalid currently 15:40:37 <krinn> well, for 2 yes, for german i suppose 15:41:19 <planetmaker> no, no. Only consider english.txt 15:41:23 <krinn> it's accept in openttd, i don't know visually if it's ok for german, and eints accept it in german and french 15:41:40 <planetmaker> german.txt and french.txt are alright as they depend on the base language and *require* the same tags as the base language. 15:42:00 <krinn> ah, no validation on other than english.txt right ? 15:42:13 <planetmaker> that's the canonical form of tags which are considered 15:42:33 <Eddi|zuHause> i still think that eints is struggling with the plural 15:42:34 <planetmaker> as in principle you might - at least for NewGRFs - define your own tags 15:42:35 *** Vadtec [~Vadtec@vadtec.net] has joined #openttd 15:42:46 <planetmaker> I don't think that's the case, Eddi|zuHause 15:43:06 <Eddi|zuHause> because almost all failed strings have plural tags, and no plural tag is in an accepted string 15:43:31 <Eddi|zuHause> but it would really help if eints actually gave an error message 15:43:33 <krinn> well, if number < 1000 {COMMA} == {NUM} no (for human), and for computer using {NUM} < {COMMA} 15:43:38 <planetmaker> All failed strings have {NUM} vs {COMMA} 15:43:57 <planetmaker> and {COMMA} is for NewGRFs, so eints might just not consider {NUM} 15:44:18 <Eddi|zuHause> but some accepted strings have {NUM} as well 15:44:27 <planetmaker> the plural in that form works in dozens of projects 15:44:59 *** HerzogDeXtEr [~flex@i59F6A72A.versanet.de] has joined #openttd 15:46:07 <alluke> andythenorth: why heq 15:46:22 <alluke> s dumpers can't transport firs clay? 15:46:35 <planetmaker> krinn, best idea probably is to bug alberth when he returns 15:48:08 <krinn> ok thank u 15:48:30 <andythenorth> alluke: because no-one has fixed that bug 15:48:49 <alluke> ah its a bug 15:48:50 <alluke> ok 15:48:55 <andythenorth> it is a bug 15:52:01 <andythenorth> someone could fix it 15:52:04 <andythenorth> itâs probably easy 15:52:31 <Eddi|zuHause> if only there were someone who understands cargo classes 15:53:27 <andythenorth> if only my HEQS compile worked :P 15:53:48 <andythenorth> actually I could probably just fix the code and push, see what the compile farm does 15:55:12 <andythenorth> Eddi|zuHause: I canât remember how nfo works, cba to look up the spec 15:55:13 <andythenorth> http://dev.openttdcoop.org/projects/heqs/repository/entry/sprites/nfo/mining_trucks/template_mining_trucks_commonaction0.tnfo 15:55:23 <andythenorth> lines 10, 14, 15 15:55:29 <andythenorth> are what needs changed 15:56:57 <Eddi|zuHause> remove prop 16, use the include/exclude cargo lists 15:59:30 <krinn> that eints should read and display the #comment on previous line of the string param. 1/ i add sometimes comment for translator on it 2/ it would allow eints to support some #$$$$$$$ tag for "don't translate next line" 16:00:52 <Eddi|zuHause> andythenorth: so remove line 10, add two lines: 24 00; 25 NN XX YY ZZ ... 16:01:03 *** Markk [mark@h30n15-nt-a11.ias.bredband.telia.com] has quit [Ping timeout: 480 seconds] 16:01:15 <andythenorth> just let it refit bulk I reckon 16:01:16 <Eddi|zuHause> where XX, YY, ZZ are index of cargo translation table, and NN is the number of entries listed 16:02:09 <andythenorth> Eddi|zuHause: this is on CTT labels? 16:02:17 <andythenorth> I can probably just set a class 16:02:22 <andythenorth> maybe I have to go the docs :P 16:02:27 <Eddi|zuHause> andythenorth: no, position in CTT 16:02:42 <andythenorth> yeah, sorry, same thing in my head 16:02:45 <planetmaker> I don't think it should spam the comments to translators 16:03:06 <andythenorth> oh maybe clay has sheltered set or something 16:03:14 <planetmaker> and as discussed earlier: strings can all be translated, krinn. Everyone in your GS 16:03:21 <planetmaker> and they all need it 16:03:48 <planetmaker> and having {ORANGE}{STRING} "translated" doesn't hurt 16:04:06 <krinn> nah, you don't translate name 16:04:14 <planetmaker> of course 16:04:17 *** luaduck_zzz is now known as luaduck 16:04:22 * andythenorth is happy that merges are now allowed 16:04:28 <Eddi|zuHause> andythenorth: it already includes bulk 16:04:38 <andythenorth> it excludes something 16:05:19 <andythenorth> not having a build makes this a bit of a guessing game :P 16:05:31 <Eddi|zuHause> "CLAY Clay 0210 Bulk covered/sheltered" 16:06:01 <andythenorth> hmm HEQS isnât building on push 16:06:14 <planetmaker> krinn, and the "no-translate-string" thing was extensively discussed. The use cases are marginal at best. And definitely not worth any trouble to implement 16:06:44 <krinn> yep agree, could dub {ORANGE}{STRING} 16:06:48 <krinn> not worth the effort 16:07:02 <planetmaker> the translators have a 'copy string' button. it's easy 16:07:06 <andythenorth> planetmaker: I added push to .devzone for HEQS 16:07:10 <planetmaker> :) 16:07:10 <andythenorth> will that get picked up? 16:07:34 <planetmaker> if you added it as described, it will 16:07:46 <planetmaker> probably in around an hour, if changes are made 16:07:48 <andythenorth> ah ok 16:08:00 * andythenorth might go and do some proper work 16:08:08 <andythenorth> either I fixed HEQS, or broke it 16:08:10 <andythenorth> dunno :P 16:08:16 <planetmaker> you broke it ;) 16:08:30 <andythenorth> alluke: as the reporter of the bug, you can test the âfix' 16:08:31 <andythenorth> http://bundles.openttdcoop.org/heqs/ 16:08:35 <andythenorth> when it turns up 16:08:35 <planetmaker> as you would have seen in .devzone channel 16:08:48 <planetmaker> compile failure. twice 16:08:56 <andythenorth> bloody jenkins :) 16:09:03 <planetmaker> https://jenkins.openttdcoop.org/job/heqs/6/ 16:09:08 <alluke> okay 16:09:22 <andythenorth> oh yeah, you have to maintain counts and stuff in nfo 16:09:26 <andythenorth> that was fun 16:09:34 <andythenorth> and I donât have renum to tell me 16:09:56 <planetmaker> it fails on missing definition in Makefile, I think 16:10:16 <planetmaker> just see the log :) 16:10:18 <alluke> i wonder how noone havent reported such obvious bug earlier 16:10:53 <planetmaker> everybody though someone would do what anyone could do, thus noone did do 16:11:04 <andythenorth> hurgh 16:11:10 <andythenorth> well itâs now properly broken :) 16:11:12 *** HerzogDeXtEr1 [~flex@i59F6C659.versanet.de] has joined #openttd 16:11:17 <andythenorth> I cba to fix it right now 16:11:30 <planetmaker> I need to fix my bike, too :) 16:11:36 <andythenorth> I might try and fix my HEQS compile later, but itâs end of life 16:11:39 <planetmaker> that's more important now, I'm afraid. Bloody puncture 16:11:50 <andythenorth> this is either the last HEQS fix, or the previous one was 16:11:57 <andythenorth> planetmaker: kevlar tyres? 16:12:10 <andythenorth> I got kevlar tyres in 2003 and have *never* had a puncture since 16:12:17 <andythenorth> I have blown off three valves 16:12:29 <andythenorth> and put a wire bead from the tyre through the tube 16:12:45 <andythenorth> but I have also pulled 4 cm industrial staples and pieces of broken glass out of the tyre 16:12:49 <andythenorth> with no puncture 16:13:12 <andythenorth> maybe HEQS is officially dead 16:13:31 <alluke> what? 16:15:52 <Eddi|zuHause> andythenorth: r773 compiles here 16:16:10 <Eddi|zuHause> not sure if the local rev is the same as the global rev :p 16:16:32 <Eddi|zuHause> Ãnderung: 773:2ce0bc35f69b 16:16:34 <Eddi|zuHause> Nutzer: planetmaker <planetmaker@openttd.org> 16:16:35 <Eddi|zuHause> Datum: Wed Feb 19 22:23:08 2014 +0100 16:16:37 <Eddi|zuHause> Zusammenfassung: Cleanup: [Makefile] Remove unneeded pieces from old version(s) 16:17:02 *** HerzogDeXtEr [~flex@i59F6A72A.versanet.de] has quit [Ping timeout: 480 seconds] 16:17:28 <andythenorth> that looks a bit behind 16:17:41 <andythenorth> r777 is my tip 16:17:51 <Eddi|zuHause> that is right before your changes, yes 16:19:35 <andythenorth> http://www.cat.com/en_US/articles/customer-stories/off-highway-truck-endures-journey-to-coal-mine.html 16:19:40 <andythenorth> maybe that should be in a newgrf :P 16:20:54 <Eddi|zuHause> andythenorth: why does r774 change so much? 16:28:43 <alluke> had to build a rail trough city to get the clay 16:31:07 <andythenorth> Eddi|zuHause: :o 16:31:14 <andythenorth> I didnât diff before pushing 16:31:20 <andythenorth> must be historical crap 16:31:35 <andythenorth> I havenât touched or built HEQS for ~18 months 16:32:00 <Eddi|zuHause> weirdly, r775 build here, with sed errors on readme stuff 16:32:10 <Eddi|zuHause> but r777 reports renum errors 16:32:27 <andythenorth> yeah I think thatâs a bad property count somewhere 16:32:37 * andythenorth flying blind :P 16:32:43 <andythenorth> canât even find the log on jenkins right now 16:32:57 <andythenorth> looks like I should have pushed 774 in a branch :P 16:33:27 <Eddi|zuHause> /!!Warning (99): No more data was expected. Found 28 bytes, expected 25 bytes. 16:33:44 <andythenorth> oops 16:34:38 <andythenorth> that is probably in template_mining_trucks_commonaction0.tnfo 16:34:44 <andythenorth> probably \b8 is worng 16:34:45 <andythenorth> wrong * 16:34:48 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 16:34:55 <andythenorth> my nfo skills are rusty to the extreme 16:35:11 <Eddi|zuHause> why did you even change that? 16:35:41 <andythenorth> I removed a prop 16 16:36:21 <Eddi|zuHause> + 1A 00 // Refit cost, using 25% of the purchase price cost base 16:37:54 <Eddi|zuHause> so just roll back r777 16:38:07 <Eddi|zuHause> because you added a property and forgot to increase it :p 16:39:15 <Eddi|zuHause> hm, this was weirdly commented out before 16:39:17 <andythenorth> for no obvious reason, that property was previously there, but commented 16:39:17 <planetmaker> Eddi|zuHause, if you look at the jenkins output: heqs builds. But the build fails due to sed errors on readme 16:39:22 <andythenorth> looking like it was an accident 16:39:40 <Eddi|zuHause> planetmaker: yes, same for me 16:39:45 *** luaduck is now known as luaduck_zzz 16:40:20 <Eddi|zuHause> there were some weird makefile changes in r774 16:40:27 <Eddi|zuHause> probably should just roll them back 16:41:46 <Eddi|zuHause> i don't suppose i have push rights for heqs :p 16:42:38 <Eddi|zuHause> andythenorth: so roll back r777 and the makefile changes of r774, then it should build 16:45:13 *** alluke [~oftc-webi@cs78237230.pp.htv.fi] has quit [Remote host closed the connection] 16:46:52 <andythenorth> Eddi|zuHause: you just gained rights :P 16:47:12 <Eddi|zuHause> mÀh..., now i have to actually do stuff :p 16:48:20 <andythenorth> my feeling exactly :P 16:48:49 <planetmaker> I haven't exactly installed the acl extension on the DevZone yet. So... 16:48:59 <andythenorth> I have been using this heqs bug to motivate working on my RV set 16:49:09 <andythenorth> as I couldnât easily win a NCG GS game :P 16:49:12 *** frosch123 [~frosch@frnk-5f7470bc.pool.mediaWays.net] has joined #openttd 16:49:16 <andythenorth> involving clay 16:49:40 <andythenorth> I had to build actual trains 16:50:43 <Eddi|zuHause> is there an official hg way to remove a commit? 16:51:08 <Eddi|zuHause> other than "you just created another head" 16:53:08 *** alluke [~oftc-webi@cs78237230.pp.htv.fi] has joined #openttd 16:56:18 <Eddi|zuHause> andythenorth: should be building now 16:58:01 <planetmaker> Eddi|zuHause, hg backout 16:59:31 <__ln___> http://www.bbc.com/news/blogs-news-from-elsewhere-26747649 17:00:25 <planetmaker> __ln___, but it's not April 1st! 17:01:55 *** valhallasw [~valhallas@zeroshell2.strw.leidenuniv.nl] has quit [Read error: Operation timed out] 17:02:38 <krinn> does this mean bald korean will be execute ? 17:03:35 <__ln___> there are no bald koreans 17:08:31 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 17:17:56 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 17:18:14 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 17:21:19 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:40:32 *** Progman [~progman@p57A1A862.dip0.t-ipconnect.de] has joined #openttd 17:49:33 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 17:50:43 <andythenorth> ah 17:50:49 <andythenorth> my HEQS build is sulking about clang I think 17:50:51 <andythenorth> oh well 17:58:11 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:58:14 *** mode/#openttd [+v glx] by ChanServ 18:04:04 *** linuxman [~oftc-webi@c-69-143-146-42.hsd1.md.comcast.net] has joined #openttd 18:12:46 *** linuxman [~oftc-webi@c-69-143-146-42.hsd1.md.comcast.net] has quit [Quit: Page closed] 18:14:13 *** djura-san [~djura-san@djura-san.user.oftc.net] has joined #openttd 18:14:19 <djura-san> \o/ 18:16:35 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 18:16:38 *** mode/#openttd [+v tokai|noir] by ChanServ 18:16:39 *** Pereba_ [~UserNick@187.113.82.23] has joined #openttd 18:17:02 <djura-san> so how do you actually use sawmills? I just place them after founding and then what? 18:17:14 <djura-san> I see no forest around it 18:17:16 <djura-san> :\ÅŸ 18:18:07 <planetmaker> click one. See what it wants 18:18:12 <planetmaker> Usually that will be wood 18:18:20 <planetmaker> Thus: Deliver wood 18:18:53 <djura-san> How can i deliver wood to it? 18:18:54 <planetmaker> also learn about the industry chain view. As accessible from the industry view 18:19:00 <djura-san> That is my question actually 18:19:11 <planetmaker> build a station near it. 18:19:23 <planetmaker> similar like you ship coal from a mine to the powerplant 18:19:30 <planetmaker> you ship wood from a forest to a sawmill 18:19:32 <djura-san> I noticed that station accepts wood now. 18:19:57 <djura-san> planetmaker: and another stupid question: to make the train get wood from forest... 18:20:03 <djura-san> ah i get it now :D 18:20:17 <djura-san> thank you planetmaker 18:20:28 <planetmaker> a forest is an industry. Not just a random tree on the map :) 18:20:43 <planetmaker> use the minimap to search for them 18:20:52 <djura-san> Okay, i dont get it then. What if i have no forests? 18:20:59 *** Pereba [~UserNick@186.212.127.97] has quit [Ping timeout: 480 seconds] 18:21:00 *** Pereba_ is now known as Pereba 18:21:01 <glx> the green spots on the green map ;) 18:21:03 <planetmaker> then the sawmill is pointless to have :) 18:21:07 <djura-san> :( 18:21:21 <djura-san> Okay then. Thank you. 18:21:50 <planetmaker> there can be terrain conditions where it's very hard to have one. In arctic they need to be above snow line and on somewhat flat terrain 18:21:57 <planetmaker> thus if you have no snow, then no forests 18:22:38 *** tokai|mdlx [~tokai@port-92-195-16-78.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:22:57 <djura-san> and if i select "founding industries only" at the begining, no fun to play it with industries at all :) 18:24:50 <djura-san> One more question: is it possible to remove building texture or somehow hide it so i can just see clean roads? Poking using sense is not very productive nor good 18:25:04 <planetmaker> press ctrl+x. Adjust settings 18:25:26 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 18:25:27 <djura-san> this is so awesome. THank you planetmaker 18:25:27 <planetmaker> furtheron, just use x to toggle transparency / invisibiltiy 18:25:43 <djura-san> even more awesome :D 18:29:04 *** Wolf01 [~wolf01@host58-55-dynamic.182-80-r.retail.telecomitalia.it] has joined #openttd 18:29:14 <Wolf01> hi hi 18:29:24 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 18:29:39 <djura-san> older game saves are usable on never versions right? Is there something that i should be aware of in case of migrating from version to version? 18:32:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:32:38 <Eddi|zuHause> unless you used custom patchpacks, all you have to do is install and start the new version 18:33:39 <djura-san> :) 18:39:46 <djura-san> may i ask how to delete that leftover of road turn without destroying the whole tile? I dont wanna rebuild it again so that it stays as city property and not mine 18:40:17 <Eddi|zuHause> press "r" while building 18:41:17 <Eddi|zuHause> works with most build tools 18:41:17 <djura-san> thank you. YOu just saved ma 1 road tile that dont have to pay 18:41:42 <djura-san> I will keep that in mind Eddi|zuHause 18:42:35 <Eddi|zuHause> especially useful when you want to remove a bus stop 18:43:47 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 18:43:48 <djura-san> True that. 18:46:13 <DorpsGek> Commit by translators :: r26429 /trunk/src/lang (7 files) (2014-03-26 18:46:00 UTC) 18:46:14 <DorpsGek> -Update from WebTranslator v3.0: 18:46:15 <DorpsGek> catalan - 1 changes by juanjo 18:46:16 <DorpsGek> croatian - 1 changes by Tifached 18:46:17 <DorpsGek> luxembourgish - 1 changes by Phreeze 18:46:18 <DorpsGek> polish - 25 changes by Kilian 18:46:19 <DorpsGek> russian - 2 changes by Lone_Wolf 18:46:20 <DorpsGek> slovak - 2 changes by Milsa 18:46:21 <DorpsGek> spanish - 3 changes by juanjo 19:00:58 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:01:20 *** Markk [mark@h30n15-nt-a11.ias.bredband.telia.com] has joined #openttd 19:02:20 *** Phreeze [~p@vodsl-4744.vo.lu] has joined #openttd 19:02:40 <andythenorth> V453000: I think everyone has misunderstood your question :( 19:02:42 <andythenorth> except me 19:02:46 <andythenorth> I am specially awesome 19:04:13 <Phreeze> lol 19:04:25 <Phreeze> that's what your mum said 19:04:39 <V453000> andythenorth: I am not sure if the retards even realize that I actually already created such set 2 years ago :D 19:04:46 <andythenorth> phreeze yeah, your mum told me my mum had said 19:05:08 <Phreeze> how nice they are :) 19:05:10 <V453000> but yeah, you misunderstand the logic of forums, aim is not to reply sensibly, but to reply 19:05:50 <andythenorth> Phreeze: letâs not raise the game on âyour mum' 19:05:53 <andythenorth> it goes badly 19:06:08 <frosch123> does that mean you do not consider my concerns about train sets not supporting autorefit? 19:06:28 <andythenorth> does your mum consider them? 19:06:37 <andythenorth> oh, what has started :( 19:06:39 <andythenorth> sorry 19:06:45 <frosch123> need to google that 19:06:54 <andythenorth> itâs an absolute rule in England that when someone starts âyour mumâ you have to keep it going 19:06:59 <andythenorth> your mum keeps going 19:07:08 <V453000> frosch123: :D 19:07:10 <andythenorth> Phreeze: can you declare game over or something 19:07:35 <Phreeze> ^^ 19:11:32 *** Zarkhgard [~Zarkhgard@151.236.21.167] has quit [] 19:12:50 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:13:44 <frosch123> drones so strong 19:14:33 <andythenorth> V453000: I kind of want to argue in that thread just to provide a counter-point :P 19:14:48 <andythenorth> itâs really annoying when everyone is nice and appreciative and reasonable 19:14:50 <V453000> andythenorth: now the idea is just to let them rage 19:14:55 <V453000> the more they rage the better 19:15:13 <andythenorth> http://www.bristol-street-art.co.uk/category/banksy-street-art/photo/playing-it-safe-banksy 19:17:27 <andythenorth> V453000: if I post my thoughts it might cause trouble 19:17:45 <andythenorth> ânearly every train newgrf I have tried is not as good as the default vehicles" 19:17:59 <V453000> entirely valid 19:18:12 <V453000> go ahead please :) 19:20:01 <andythenorth> hrm 19:20:25 <frosch123> i wouldn't actually agree with that :p 19:20:33 <frosch123> the default vehicles are actually quite bad 19:21:08 <andythenorth> theyâre pretty good if you donât use FIRS 19:21:26 <frosch123> you need at least ogfx+ stuff to add refitting instread of single cargo 19:21:33 <andythenorth> I had opengfx+ forced on me by MP games 19:21:40 <andythenorth> I would never have chosen it willingly 19:21:44 <V453000> frosch123: there are more than TEN vehicle generations. NONE of the newGRFs has that 19:21:45 <andythenorth> but itâs actually pretty good fun 19:21:46 <V453000> none 19:21:48 <V453000> sadly, none 19:21:59 <andythenorth> v? 19:22:02 <andythenorth> wtf? 19:22:08 <V453000> in no newGRF, you never autoreplace ten times 19:22:09 <andythenorth> oh maglev and crap 19:22:19 <V453000> well 9 in temperate without monorail or maglev 19:22:22 <V453000> not even counting that 19:22:38 * andythenorth looks 19:22:39 <frosch123> V453000: you are mixiing issues 19:23:00 <V453000> why so? 19:23:10 <V453000> it is one of the most important aspects of a train set 19:23:12 <frosch123> you should separate between "years between generations" and "total timeframe" 19:23:13 <V453000> how many vehicles it provides 19:23:29 <V453000> I didnt say anything about timeframe 19:23:29 <frosch123> most sets only work for < 80 years, which is too few for 10 generations 19:23:46 <V453000> not my problem if they still provide e.g. 200 vehicles 19:23:59 <V453000> and 195 of them are worthless 19:24:09 <andythenorth> there are only 68 years in default between the trains 19:24:15 <andythenorth> worst - best 19:24:22 *** djura-san [~djura-san@djura-san.user.oftc.net] has quit [Quit: goes to :ninjamode:] 19:25:01 <frosch123> well, i guess it boils down to people playing ottd as a game, and people using ottd as a drawing program to create sceneries 19:25:18 <V453000> +- 19:25:18 <frosch123> there are people who use ottd only to create screenshots 19:25:24 * andythenorth compares default and IH 19:25:25 <frosch123> and then ask what cargodist is for :p 19:25:39 <frosch123> cargodist does not add anything to screenshots! 19:25:45 <frosch123> it's a terrible feature 19:25:52 <V453000> cargodist doesnt add anything to normal gameplay either......... 19:25:59 <V453000> just like autorefit 19:26:07 <frosch123> depends no your "normal" :p 19:26:15 <andythenorth> normal is point to point lines 19:26:20 <andythenorth> as per original TTD 19:26:25 <frosch123> autorefit is a workaround for not having consist replacement 19:26:26 <andythenorth> donât use signals, they are broken 19:26:33 <andythenorth> build as many tracks as trains 19:27:11 <andythenorth> IH has 20 locos, default has 14 19:27:23 <andythenorth> IH starts 1870, default 1925 19:27:27 <frosch123> rct has no junctions, does it? 19:28:41 *** tokai|mdlx [~tokai@port-92-195-60-37.dynamic.qsc.de] has joined #openttd 19:32:54 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:33:44 * andythenorth busy busy removing vehicles 19:34:07 <andythenorth> V453000: how many vehicles in NUTS now? 19:34:08 * andythenorth looks 19:34:32 <frosch123> something like 10-20 per class 19:34:37 <V453000> idk shitload 19:34:38 <frosch123> with around 10 classes 19:34:43 <V453000> 9 per class 19:34:48 <V453000> 44 final train choice 19:34:52 <V453000> (different usage trains) 19:35:05 <V453000> some even have 4 per class only 19:35:17 <V453000> http://dev.openttdcoop.org/attachments/download/5826/EngineTable066.png 19:35:36 <V453000> ok 33 19:35:37 <frosch123> hmm, indeed, only 9 19:35:38 <V453000> :D 19:35:49 <alluke> combined roadset doesn't work on 1.4.0 rc1 19:36:17 <frosch123> because? 19:36:34 <alluke> age? 19:37:07 <alluke> its green at the bottom of grf list and i still get ogfx roads 19:37:49 <andythenorth> V453000: delete like 50%? Deleting is much more fun than making... 19:38:07 <V453000> andythenorth: solved that by making expiring vehicles work 19:38:17 <andythenorth> how did you do it? 19:38:18 <V453000> now removing all wagons and trying to supplement them with one ultimate wagon 19:38:22 <andythenorth> I have failed so far at expiring 19:38:30 <V453000> adding model age? 19:38:44 <frosch123> you need to enable expiration in advanced settings :p 19:38:53 <V453000> it is made so that 1-3 trains per class are available, not more 19:39:01 <V453000> oh yeah plus that obviously 19:39:30 <andythenorth> I had some formula to remove the old model when new model appears 19:39:33 <andythenorth> but it didnât work 19:39:53 <V453000> that would be helpful 19:40:31 <andythenorth> specifying a replacement model (by ID) in action 0 would be helpful 19:40:36 <andythenorth> then AI and OTTD could sort it out 19:40:41 <V453000> Also, when I started using nuts with expiring vehicles, I dicovered that e.g. most RV newGRFs are totally useless in year 2100 19:40:51 <andythenorth> V453000: I think you can shorten that statement 19:40:54 <frosch123> andythenorth: play ttd :p 19:40:56 <frosch123> *ttdp 19:41:05 <andythenorth> âmost RV newGRFs are totally uselessâ 19:41:12 <Eddi|zuHause> <V453000> frosch123: there are more than TEN vehicle generations. NONE of the newGRFs has that <-- one of the design goals for CETS was a new vehicle generation every 10 years [which means 10 generations over 100 years] 19:41:17 <V453000> :D well yeah but in useless here I mean there arent any vehicles, even for my hopes like egrvts ._. 19:41:57 <frosch123> heqs is the only useful one, except it has the usual andy problems 19:42:05 <frosch123> almost no intro dates 19:42:18 <andythenorth> quoi? 19:42:21 <V453000> Eddi|zuHause: tell me when CETS is done :P 19:42:26 <frosch123> maybe that is andys problem 19:42:33 <andythenorth> what is no intro dates in HEQS? :o 19:42:41 <frosch123> most vehicles are available all the time, so there are too many to pick from 19:42:44 <andythenorth> herp 19:42:53 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 19:42:53 <andythenorth> when playing are you? 19:42:56 <frosch123> whenever i play heqs i have 5 of 6 trams already available 19:43:02 <frosch123> am i playing it wrong? :p 19:43:04 <andythenorth> there are too many trams :P 19:43:07 <andythenorth> is problem 19:43:14 <Eddi|zuHause> V453000: CETS is "done" if you don't care about graphics :) 19:43:41 <Eddi|zuHause> V453000: i'm sure you'll find something to complain about 19:45:12 <Eddi|zuHause> <alluke> combined roadset doesn't work on 1.4.0 rc1 <-- iirc the bridge part of combroads is broken, disable it (parameter) and use newbridges. 19:45:37 <V453000> graphics are kind of the biggest part of work on a newGRF Eddi, sorry :D 19:46:11 <V453000> anyway gtg 19:46:12 <V453000> cyaz 19:46:28 <andythenorth> bye V453000 19:46:36 <Eddi|zuHause> speaking of which, can i call pixeltool from python? 19:46:40 <andythenorth> maybe I have âsolvedâ an RV set this time 19:46:49 <andythenorth> I think this is 5th (?) attempt 19:46:53 <andythenorth> now just have to code it 19:46:59 <andythenorth> I have binned last weekâs effort 19:47:47 <andythenorth> Eddi|zuHause: what is it? PHP or JS? 19:48:01 <Eddi|zuHause> i think it's JS 19:48:07 <Eddi|zuHause> i didn't actually try it 19:48:09 <andythenorth> what do you want to do? 19:48:18 <andythenorth> you could write a python http app that makes calls to it? 19:48:23 <andythenorth> or just pass them to curl? 19:48:28 <Eddi|zuHause> throw a JSON at it and get an image out 19:48:45 <andythenorth> zeph has it hosted as a web service? 19:48:53 <Eddi|zuHause> or rather, throw 1000 JSONs at it 19:49:06 <andythenorth> maybe run your own version locally then :P 19:49:26 <Eddi|zuHause> i'm thinking something compile-farm-y 19:49:39 <Eddi|zuHause> yes, it should be local code that is run 19:49:51 <andythenorth> I wonder if you can run Zephâs JS in node? 19:49:52 <andythenorth> http://nodejs.org 19:50:02 <andythenorth> I know nothing about node, other than some aspects of it are a joke 19:50:05 <Eddi|zuHause> actually, just calling it from the makefile should do 19:50:21 <andythenorth> you have a JS execution environment? 19:50:28 <Eddi|zuHause> no'? 19:50:48 <andythenorth> hmm 19:50:52 <andythenorth> maybe phantom js would do it http://phantomjs.org 19:51:02 <andythenorth> I am poking in the dark 19:51:40 <frosch123> it's runs client side 19:51:55 <frosch123> the http part is useless for python 19:52:00 <Eddi|zuHause> frosch123: the point is, which interpeter to call? 19:52:14 <frosch123> you need a not-browser-based javascript interpreter 19:52:27 <alluke> is there any grf for green ttd oneway arrows 19:52:37 <Eddi|zuHause> yes, but i don't know any 19:53:02 <frosch123> http://stackoverflow.com/questions/2941411/executing-javascript-without-a-browser 19:53:03 <andythenorth> or you script phantom js to make calls and then save the output 19:53:08 <Eddi|zuHause> alluke: get them out of openttd.grf? 19:53:28 <alluke> how? 19:53:51 <frosch123> i always considered the green arrows the ugliest part of openttd.grf :p 19:53:59 <frosch123> the white arrows are much nicher 19:54:02 <frosch123> -h 19:57:46 <Eddi|zuHause> alluke: in you openttd dev environment, look in media/extra_grf 19:58:26 <Eddi|zuHause> just give it a GRF-ID and you have a [newgrf-static]-able GRF 19:59:05 <alluke> where do i find openttd dev environment? 20:01:20 <Eddi|zuHause> alluke: you check out the source code 20:01:43 <Eddi|zuHause> or on http://vcs.openttd.org 20:01:46 <frosch123> or put the md5sum of openttd.grf into opengfx.obg 20:05:09 <andythenorth> hmm 20:06:52 <Eddi|zuHause> "seamonkey-venkman" <-- is that a ghostbusters reference? 20:16:22 <Eddi|zuHause> oh, so googling "venkman" only has ghostbusters as 3rd result 20:16:58 <frosch123> hmm, i never saw ghostbusters 20:17:24 <Eddi|zuHause> i had some ghostbusters episode as audio tape 20:17:25 <frosch123> i thought i knew all legendary movies 20:17:43 <Eddi|zuHause> not the movie, the cartoon series 20:17:55 <frosch123> there is a cartoon series? 20:18:12 <Eddi|zuHause> in which country did you grow up? :p 20:19:08 <frosch123> with pal tv 20:19:12 <Eddi|zuHause> http://de.wikipedia.org/wiki/The_Real_Ghostbusters 20:20:01 <frosch123> never heard about that one 20:20:21 <frosch123> but well, i wouldn't bother about a series anyway 20:21:12 *** Pikka [~Octomom@d58-111-87-15.rdl800.qld.optusnet.com.au] has joined #openttd 20:22:53 <andythenorth> pikka le bird 20:28:48 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 20:30:53 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 20:31:35 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:32:13 <Pikka> it might do 20:37:24 <andythenorth> what if it doesnât? 20:38:33 <Pikka> then there will be no maglevs 20:38:58 <Pikka> but what of andy truck sim 2? 20:39:18 <andythenorth> le maclef 20:39:26 <andythenorth> Pikka: I had to delete most of it 20:39:32 <andythenorth> I made it and looked at it 20:39:33 <andythenorth> not good 20:39:46 <Pikka> o 20:39:50 <andythenorth> canât be helped :P 20:40:02 <andythenorth> Iâll just make it again quickly now 20:40:03 <andythenorth> hang on 20:40:12 * Pikka hang son 20:44:34 *** Natio [~Natio@x1-6-e0-46-9a-98-35-7a.cpe.webspeed.dk] has quit [Quit: Leaving] 20:46:55 <Eddi|zuHause> http://www.youtube.com/watch?v=IJNR2EpS0jw 20:47:01 <peter1138> What should I do? 20:47:07 <andythenorth> go north 20:47:22 <Pikka> newairports, peter1138 20:47:39 <peter1138> Impossibru. 20:48:10 <Pikka> Eddi|zuHause, silly melbournians 20:48:31 <Pikka> peter1138, articulated shipbusses 20:48:58 <Eddi|zuHause> peter1138: didn't you want to do newgrf presets? :) 20:50:28 <peter1138> Yeah but now 20:50:41 <peter1138> Still confused where font-kerning came from :p 20:52:12 <Pikka> oldgrf postsets 20:52:25 <peter1138> Yes yes 20:54:52 <frosch123> did you ponder pondering? 20:55:03 <peter1138> Hmm 20:56:25 <Flygon> Oi 20:56:27 <Flygon> I'm not silly 20:56:29 <Flygon> Just single decker! 20:58:18 <Flygon> And don't diss it til you've visited the Dumb Ways To Die theme park! 20:58:19 <Flygon> D: 20:58:45 <andythenorth> hmm 20:58:47 <andythenorth> somewhat fixed it 20:58:56 <Flygon> Anyway. Off I go, on a rusty constantly-air compressing Comeng :U 20:58:59 <andythenorth> 76m views 21:00:00 <andythenorth> hmm 21:00:05 <andythenorth> truck sim 2 remade 21:00:16 <andythenorth> need some names for stuff 21:00:34 <Pikka> names are overrated 21:00:40 <Pikka> "truck 1", "truck 2", etc 21:00:53 <andythenorth> oh you saw my tracking table :( 21:00:54 <Pikka> "small truck", "big truck" 21:01:05 <Pikka> "another truck" 21:01:14 <frosch123> if your set has 5 trucks you can name them pakka, pekka, pikka, pokka, pukka 21:01:40 <peter1138> Hmm, so many options, dunno what to set... 21:01:53 <Pikka> the TTO demo had "old plane", "old bus" 21:02:09 <frosch123> really? 21:02:30 <Pikka> yep. but only the AI could build them, the player was limited to trains 21:02:36 <frosch123> sounds like "modern armor" in civ 21:03:07 <andythenorth> which of these is most correct? 21:03:08 <andythenorth> http://2.bp.blogspot.com/-YIf6LloIS1Y/T6BupqJTMbI/AAAAAAAAQUE/sG_SoJq_e6s/s1600/20ft+shipping+container+on+truck.jpg 21:03:11 <andythenorth> http://www.hankstruckpictures.com/pix/trucks/len_rogers/2008/july/batch02/erf-ecx.jpg 21:03:14 <andythenorth> http://www.24valve.com/images/MB_Maersk20ft.JPG 21:03:18 <andythenorth> http://www.kalmarind-northamerica.com/source.php?id=1089295 21:03:34 <andythenorth> case is âsmall fast container truck' 21:03:35 <frosch123> speaking about realism: if you do not have tanks in 1400 in civ, you probably lose :p 21:03:55 <Pikka> number 2, andythenorth 21:04:09 <andythenorth> because...? 21:05:06 <Pikka> becauseeee 21:05:14 <andythenorth> ok 21:05:19 <andythenorth> thatâs reasonable 21:05:23 <Pikka> cabover semis are the bestests 21:06:13 <frosch123> comparing 2nd with 3rd, the toytruck is out of scale 21:07:03 <frosch123> the 1st one looks very wrong 21:07:56 <frosch123> it has a long front, is a one-piece without trailer, and has a weird small crane on the back, which has no use for a container 21:08:02 *** Phreeze [~p@vodsl-4744.vo.lu] has quit [] 21:08:25 <Pikka> big exhaust pipe though 21:08:34 <frosch123> sometimes trucks have forklifts on the back, but for containers they are pointless as well 21:08:40 <Pikka> and shiny mudguards 21:08:45 <andythenorth> itâs a sideloader container thing no? 21:09:30 <Pikka> I don't think so, I think it's just a crane 21:10:12 <Pikka> http://www.orix.com.au/_images/commercial-vehicles/cv_crane_truck-L.jpg style of business 21:10:56 <andythenorth> I was thinking of doing a thing http://blog.allshookup.org/wp-content/uploads/2008/04/side_loader.jpg 21:11:11 <Pikka> hmm 21:11:33 <Pikka> you know what we need, peter1138? 21:12:10 <Pikka> a flag which tells us whether the vehicle is loading or unloading. for tipper trucks and the like. 21:13:59 <andythenorth> we do? :o 21:14:06 <Pikka> don't we? 21:14:29 <frosch123> there is, but it is not exposed to newgrf 21:14:41 <Pikka> well yes, that's what I mean, frosch123 :) 21:14:58 <frosch123> should we just add it to var ff? 21:15:08 <Pikka> we should 21:15:45 <andythenorth> what will I do with it? 21:15:49 *** tokai|mdlx [~tokai@port-92-195-60-37.dynamic.qsc.de] has quit [Read error: Connection reset by peer] 21:15:52 <andythenorth> unloading spriteses? 21:15:59 <Pikka> possibly 21:16:42 <andythenorth> do I have to support losers whol play past 2020? 21:16:44 <andythenorth> who * 21:16:57 <frosch123> actualy even ttdp has that flag in that var 21:17:10 <andythenorth> if you havenât won NCG or SV in 100 years with a 1920 start, then you are loser in my book of rules :P 21:17:16 <frosch123> need to figure out whether it is bit 0 or 1 though 21:17:30 <Pikka> I don't know, andy 21:17:43 <Pikka> I feel the same way, I mean who even uses maglevs? waste of time... 21:17:54 <andythenorth> you are making some? 21:18:06 <Pikka> probably should 21:18:08 <andythenorth> I am not even trolling now :P 21:18:30 <andythenorth> Iâd rather spend the time making 150 years of good stuff, not 300 years of âI made too much, I got bored now" 21:18:38 <andythenorth> making = newgrfing :P 21:20:18 *** tokai|mdlx [~tokai@port-92-195-126-241.dynamic.qsc.de] has joined #openttd 21:27:23 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 21:27:43 <DorpsGek> Commit by frosch :: r26430 trunk/src/newgrf_engine.cpp (2014-03-26 21:27:37 UTC) 21:27:44 <DorpsGek> -Feature(ette): Add vehicle modflag 1 (unloading in progress). 21:33:27 <frosch123> http://paste.openttdcoop.org/show/3200/ <- correct naming? 21:34:13 <andythenorth> looks good 21:34:42 <andythenorth> who knows what evils authors will do with that :) 21:35:59 <andythenorth> so will the purchase menu gain auto-refit and loading speed info? 21:36:09 <andythenorth> or do I have to keep putting it in myself? 21:36:11 <andythenorth> o_O 21:36:19 <Pikka> no, and no. :D 21:37:52 <frosch123> it will certainly not get autorefit info for a long time :) 21:38:12 <frosch123> loading speed info has the problem that there is no decent unit for it 21:38:19 <andythenorth> â10â 21:38:20 <frosch123> "units per day" is silly :p 21:38:22 <andythenorth> itâs unitless :P 21:38:42 <frosch123> so, better put in some custom text like "fast" or "very fast" 21:38:54 <andythenorth> what limits autorefit? 21:38:56 <andythenorth> itâs just a bool 21:39:07 <frosch123> you would want to know which cargos support it 21:39:11 <frosch123> which involves a lot of magic 21:39:14 <andythenorth> all of them have to 21:39:17 <frosch123> esp. for articulated vehicles 21:39:24 *** tokai|mdlx [~tokai@port-92-195-126-241.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:39:40 <frosch123> so i doubt it will happen without vehicle sandboxing 21:40:09 <andythenorth> I was just proposing reading the flag :P 21:40:21 <andythenorth> looked like 1 or 0 21:40:32 <andythenorth> or 1 AND 0 I guess for articulated consists :( 21:40:46 <Pikka> andythenorth: but why would you have some vehicles autorefittable and some not? ;) 21:40:51 <andythenorth> I donât 21:41:07 <andythenorth> why would you? 21:41:14 <Pikka> I wouldn't neither 21:41:23 <andythenorth> sounds like Doing A Wrong 21:41:30 <andythenorth> Being A Silly Sausage 21:41:36 <Pikka> I mean, I would, I'm sure UKRS2 does 21:41:43 <Pikka> and only allows certain cargos too 21:41:49 <Pikka> but that's because UKRS2 is terrible 21:42:03 <andythenorth> actually I think I made a combined pax-mail coach which the pax bit doesnât autorefit 21:42:07 <andythenorth> just the one 21:42:10 <andythenorth> just a little one 21:42:13 <andythenorth> just a morsel 21:42:22 <Pikka> if autorefittability is a general feature of the set, and all sets from now on, it doesn't really need to be in the buy menu :) 21:42:51 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 21:42:55 <andythenorth> this isâŠa point 21:44:15 <peter1138> ⊠21:44:23 <Pikka> ⊠21:44:32 <andythenorth> Pikka: you bodged 21:44:47 <Pikka> who bodges the bodger? 21:45:35 <frosch123> so, where are my tipper trucks and train lorries? 21:46:18 <Pikka> good question 21:46:28 <frosch123> V453000: i think ducks should show different graphics depeding on whether vehicles are entering or leaving them 21:47:05 <andythenorth> 4 container trucks or 3? 21:47:09 <andythenorth> 4 tipper trucks or 3? 21:47:33 <andythenorth> if I do 4, then I get 40 trucks in total 21:47:34 <Pikka> yes 21:47:38 <andythenorth> 40 is a multiple of 8 21:47:48 <andythenorth> otherwise I have 36 21:47:51 <andythenorth> not multiple of 8 21:47:53 <frosch123> make a double decker truck with two containers on top of each other 21:48:00 <Pikka> do 864 21:48:04 <andythenorth> frosch123: considering it 21:48:05 <andythenorth> they exist 21:48:11 <frosch123> :o 21:48:14 <Pikka> something about tunnels 21:48:41 <andythenorth> frosch123: http://www.buiscar.com/doublestack.htm 21:48:54 *** Progman [~progman@p57A1A862.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:49:02 <andythenorth> @calc 864/8 21:49:02 <DorpsGek> andythenorth: 108 21:49:15 <Pikka> those must be fun on a windy day 21:49:17 <andythenorth> Pikka: 864 is obviously silly 21:49:25 <andythenorth> why would you suggest such a thing? o_O 21:49:40 <frosch123> at what height is their barycenter? 21:49:40 <Pikka> because it's a multiple of 8 21:49:54 <andythenorth> Pikka: and what kind of idiot needs multiples of 8 in their set? 21:51:03 <Pikka> this page clearly states "for empty containers" 21:51:12 <Pikka> double-stack container wagons are a big fat phony 21:51:17 <andythenorth> I was hoping you wouldnât notice :( 21:51:26 <Pikka> they still must be fun on a windy day 21:51:27 <andythenorth> my set is very focussed on realism 21:51:36 <andythenorth> empty is more fun? 21:51:36 <frosch123> V453000: also ducks should balance some cargo on their head or bill 21:52:27 <Pikka> do you have your ducks in a row, frosch123? 21:53:50 <Pikka> monorails and maglevs are so boring... no bogies, no pantographs, no exhausts or other fiddly bits 21:54:10 <alluke> +1 21:54:39 <frosch123> i like monorails because they are so plain and non-busy 21:54:47 <frosch123> never liked maglev though 21:55:24 <andythenorth> Pikka: do the lego monorail 21:55:31 <andythenorth> has bogies 21:55:42 <Pikka> eh 21:56:16 <Pikka> actually my monorail ended up looking like a MRT or something... it's high-capacity rather than high-speed 21:56:22 <andythenorth> http://www.brianhayes.com/images/monorail-freight-lg.jpg 21:56:30 <Pikka> I only did one passenger monorail because monorails are boring 21:56:47 <Pikka> maglev will have container wagons and suchlike 21:57:05 <frosch123> some bridge set had a super simple monorail bridge 21:57:15 <frosch123> no pillars just the rail crossing the deep 21:57:24 <frosch123> unrealistic, but cool :) 21:57:47 <alluke> 1922 crates of engineering supplies 21:57:57 <alluke> where in earth do i shove those 21:58:02 <frosch123> waiting? or production per month? 21:58:23 <Pikka> shove them down mines, alluke 21:58:39 <andythenorth> playing FIRS? 21:58:42 <alluke> i dont have enough mines nearby 21:58:42 <alluke> yeah 21:59:12 <frosch123> enough? 21:59:18 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:59:22 <frosch123> there is no limit how much you can dump into one, in there? 21:59:24 <alluke> atm theyre going into one clay pit and two dredging sites 21:59:38 <alluke> nope 21:59:40 <Pikka> andythenorth, the lunar train (now in OpenGFX Mars) was vaguely based on the Futuron monorail... 22:00:08 <andythenorth> is this âfull FIRSâ? 22:00:11 <andythenorth> full FIRS is stupid 22:00:16 <alluke> theyre already producing so much stuff its hard to transport them all 22:00:18 <alluke> not 22:00:23 <alluke> simple temperate 22:00:35 <alluke> its a vicious circle 22:01:21 <alluke> i have one train carrying 828 tons of clay trough a city 22:01:44 <alluke> running out of space 22:01:55 <andythenorth> you go from no supplies to too many supplies 22:01:58 <andythenorth> itâs unbalanced 22:02:13 <alluke> yeah 22:02:16 <Pikka> could always use cargodist ;] 22:02:21 <frosch123> hmm, i remember some patch for adjusting them 22:02:25 <frosch123> was that added? 22:02:36 <andythenorth> not yet 22:03:52 <alluke> two million liter trains carrying chemicals outta harbour 22:04:30 <andythenorth> itâs best played with a GS like NoCarGoal or SV 22:04:31 <frosch123> http://paste.openttdcoop.org/show/3115/ <- only a month old, i thought it was last year 22:04:51 <andythenorth> :) 22:06:08 <andythenorth> I should put the passenger crap in 22:06:13 <andythenorth> do we even need passenger RVs? 22:06:22 *** Zuu [~Zuu@gateway.sdr.org] has joined #openttd 22:07:33 <Pikka> yes we do, because we create proper networks in our town to transport passengers to the station, rather than just stationwalking 22:07:35 <frosch123> in a truck set? 22:08:09 *** HerzogDeXtEr1 [~flex@i59F6C659.versanet.de] has quit [Quit: Leaving.] 22:08:39 <andythenorth> meh 22:08:41 <Pikka> yes, because who's going to make a complimentary bus set? 22:08:49 <andythenorth> so have you got a HOVses sprite I can borrow> 22:08:50 <andythenorth> ? 22:08:58 <Pikka> only ancient ones 22:09:02 <andythenorth> thatâs ok 22:09:04 <andythenorth> itâs placeholder 22:09:17 <Pikka> hmm 22:12:06 <Pikka> I have some old ones of dan's 22:13:22 <andythenorth> that will do 22:13:26 <andythenorth> are they on internets? 22:13:52 <Pikka> they are in a pm 22:14:12 <andythenorth> yay 22:14:13 <Pikka> also, you could always go down the zbase path and just add windows to a truck and call it a bus. ;) 22:14:14 <andythenorth> theyâll do nicely 22:16:55 <Wolf01> 'night 22:16:59 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:21:27 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 22:29:41 *** bdavenport [~davenport@chronos.rpi.mindlesstux.com] has quit [Ping timeout: 480 seconds] 22:40:24 <andythenorth> 4 buseses 22:40:28 <andythenorth> 4 tramseses 22:40:34 <Pikka> heeps 22:40:36 <Pikka> for a truck set 22:40:44 <andythenorth> itâs 2 too many imho 22:40:46 <andythenorth> but meh 22:41:01 <andythenorth> once you have tram lines, you donât want to replace them all with buseses? 22:41:34 <Pikka> trams are a bit silly 22:41:41 <Pikka> and AIs make a mess with them 22:44:26 <andythenorth> silly AI 22:45:32 <andythenorth> bye Pikka and other peoples 22:46:01 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:50:31 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 22:50:34 *** mode/#openttd [+v tokai] by ChanServ 22:54:24 *** frosch123 [~frosch@frnk-5f7470bc.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:57:56 *** alluke [~oftc-webi@cs78237230.pp.htv.fi] has quit [Quit: Page closed] 23:02:13 *** bdavenport [~davenport@chronos.rpi.mindlesstux.com] has joined #openttd 23:03:43 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Remote host closed the connection] 23:04:29 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 23:04:31 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 23:07:38 *** Zuu [~Zuu@gateway.sdr.org] has quit [Ping timeout: 480 seconds] 23:30:56 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:49:18 <planetmaker> Eddi|zuHause, using the CF to call on the pixeltool could actually work 23:49:36 <planetmaker> the URL is fixed for pixeltool and json and curl might work 23:49:51 <planetmaker> feel free to experiment :) 23:50:08 <Eddi|zuHause> that feels extremely weird 23:50:20 <Eddi|zuHause> also, i probably want to make changes to pixeltool :) 23:55:07 <planetmaker> giving you a fork of it would not be hard :) 23:55:24 <planetmaker> or maybe even access to it. Though you then talk about that to Zephyris