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00:30:48 *** montalvo_ [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [Read error: Connection reset by peer] 00:31:10 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 00:41:02 *** MJP [~mjp@hq.z77.fr] has quit [Read error: Connection reset by peer] 00:49:44 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection] 00:54:55 *** Snail [~jacopocol@cpe-74-73-132-105.nyc.res.rr.com] has quit [Quit: Snail] 01:25:34 *** Pereba [~UserNick@187.59.110.227] has quit [Ping timeout: 480 seconds] 01:29:27 *** KouDy_ [~koudy@188.75.190.58] has joined #openttd 01:29:27 *** KouDy [~koudy@188.75.190.58] has quit [Read error: Connection reset by peer] 02:01:28 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:33:06 *** ABCRic [~ABCRic@a79-168-244-115.cpe.netcabo.pt] has quit [Quit: Herp derp] 02:58:10 *** HerzogDeXtEr [~flex@88.130.186.79] has quit [Quit: Leaving.] 03:09:44 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 03:11:29 *** kais58__ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 03:12:50 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 03:12:50 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 03:19:36 *** kais58_ is now known as kais58|AFK 04:10:18 *** Dan9550 [~dan9550@122.298.dsl.mel.iprimus.net.au] has joined #openttd 04:48:21 *** chrswk [~chrswk@213.188.53.45] has joined #openttd 04:56:02 *** Eddi|zuHause [~johekr@p5DC67669.dip0.t-ipconnect.de] has quit [] 04:56:17 *** Eddi|zuHause [~johekr@p5DC671A1.dip0.t-ipconnect.de] has joined #openttd 04:59:53 <Bobix> hey juzza1, i'm using finnish signals and am lost, can you please tell me which ones are pre/exit? 05:12:47 <Supercheese> can't you use the ? tool to figure it out? 05:12:58 <Supercheese> i.e. build signal, check info 05:20:21 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [Quit: Textual IRC Client: www.textualapp.com] 05:55:12 *** Phreeze [~p@vodsl-4744.vo.lu] has joined #openttd 05:57:18 <Bobix> that did help only a little Supercheese, it only says if it's a block or path signal 05:57:30 <Supercheese> ah, alas 05:57:43 <Phreeze> oh online so early 05:57:53 <Bobix> i'm still up from yesterday 05:57:59 <Bobix> ^__^ 05:58:07 <Phreeze> it's 8 am here 05:58:14 <Bobix> 9 here 05:59:27 <Phreeze> were you beating solo hiscores on TTD servers ? :D 05:59:46 <Bobix> i was at a place playing poker 06:00:08 <Bobix> degen like that 06:02:13 <planetmaker> Bobix, the ? tool tells you the exact signal 06:02:22 <planetmaker> if it says 'block signal' it's a plain block signal 06:02:41 <Bobix> let me screen shot for you 06:02:42 <planetmaker> if it's path signal, it's a plain (two-way) path signal 06:03:00 <planetmaker> I have it on my screen and just tested it with each signal type 06:03:25 <planetmaker> as could you by building each signal from the signal selection window 06:04:06 <planetmaker> if it says one-way path signal, it's just that. 06:04:34 *** strohalm [~smoofi@80.84.209.151] has quit [Read error: Connection reset by peer] 06:04:44 *** strohalm [~smoofi@80.84.209.151] has joined #openttd 06:04:47 <planetmaker> there's also entry, exit and combo-signals 06:05:35 <Bobix> did you test with the finnish set? 06:05:50 <planetmaker> no. But that does not matter. They cannot rename the signals 06:06:23 <planetmaker> The description and help texts are not subject to NewGRF modification 06:06:29 <planetmaker> only the graphics 06:07:46 <Bobix> sweet i think i sorted it out now 06:07:59 <Bobix> noticed there's a mouseover if you wait long enough too 06:08:43 <planetmaker> that, too. 06:08:57 <planetmaker> in the signal gui 06:09:05 <Bobix> yeah 06:13:59 <Bobix> another question 06:14:28 <Bobix> is there a way to restore the naturally accuring rivers that are on the map from when you start 06:14:33 <Bobix> after you bomb them away 06:16:04 <planetmaker> no. yes, if you save the game, exit openttd, rename the savegame to .scn, start openttd's scenario editor, build rivers, save scenario, load scenario for playing 06:16:17 <Bobix> ugh >__< 06:16:33 <planetmaker> you can skip the step with 'exit openttd' 06:18:14 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 06:18:17 *** mode/#openttd [+v tokai|noir] by ChanServ 06:24:28 *** tokai|mdlx [~tokai@port-92-195-0-67.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 06:27:54 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 06:28:38 <Phreeze> off to the training course.... 06:28:40 <Phreeze> laters 06:28:44 *** Phreeze [~p@vodsl-4744.vo.lu] has quit [] 06:29:02 *** Flygon_ is now known as Flygon 06:45:58 <V453000> hm 06:46:09 <V453000> the camera of rendered stuff doesnt seem to be 45 degrees down 07:04:03 <V453000> oooh having the camera target aligned wrongly isnt helping :D 07:08:06 *** mg_ [~mg@cpc3-cdif14-2-0-cust195.5-1.cable.virginm.net] has joined #openttd 07:18:24 <V453000> if the ground tile is 256x128, it must be 45 degrees, or no? 07:19:44 <peter1139> http://en.wikipedia.org/wiki/Isometric_graphics_in_video_games_and_pixel_art 07:23:43 <V453000> sorcery 07:23:45 <V453000> thanks 07:31:21 *** valhallasw [~valhallas@zeroshell2.strw.leidenuniv.nl] has joined #openttd 07:32:04 <Flygon> Man 07:32:05 <Flygon> Like 07:32:16 <Flygon> We should totally combine Age of Empires II, and OpenTTD 07:32:17 <Flygon> To like 07:32:25 <Flygon> Create the world's best ever isometric game 07:32:30 <Flygon> Age of Transport II 07:32:54 <TinoDidriksen> So, use trains to transport catapults for your siege? 07:33:22 <Flygon> Horse locos! 07:33:58 <Flygon> Seriously though, still saying that a 1000BC to 2500AC era game would be pneat :B 07:34:10 <Flygon> Just need a super computer, a team of artists, and a public exhibition centre 07:34:22 <Flygon> Where we let the public walk up, and control a certain region, and like 07:34:39 <Flygon> Basically grow the world from scratch and see how it evolves relative to the real world :B 07:34:47 <Flygon> brb, implementing plauge as a game mechanic 07:37:38 *** ST2 [~ST2@2.81.242.244] has quit [Read error: Connection reset by peer] 07:37:50 *** ST2 [~ST2@2.81.242.244] has joined #openttd 07:39:14 <Flygon> In more seriousness though 07:39:49 <Flygon> Having earlier era transports (eg. horse railways, ships) combined with earlier era appropriate cagro would be neat 07:40:26 <Flygon> Just gotta figure out how to have city growth slow down a tonne... because, y'know, kinda hard to simulate such things as sewerage otherwise without other forms of implementation 07:41:11 <V453000> 30 degrees it is =D 07:41:19 <V453000> never do meth 07:41:44 <planetmaker> sin 30° = 0.5 07:42:53 <V453000> pm I havent done anything with sin cos whatever in years :D I literally completely forgot 07:43:22 * V453000 is dumber than ever 07:44:17 <Flygon> TinoDidriksen: Point is, catapults could be a form of cargo. Just combine Wood, Ropes, and Rock :P 07:45:39 <V453000> https://dl.dropboxusercontent.com/u/20419525/STONE_MINE_00.png :D 07:45:44 <V453000> far from complete but (: 07:47:17 <planetmaker> V453000, the light should come from around where the depot is. maybe one, two tiles to the right 07:47:24 <planetmaker> it seems to come from much further right, though 07:47:38 <V453000> yeah I didnt quite fiddle with that yet 07:47:53 <planetmaker> the shadow seems too strong, too. You also need more ambient light 07:48:45 <peter1139> Needs to be more diffuse. Also fit the stone into the tilearea to save effort. 07:49:22 <peter1139> (It almost fits anyway) 07:50:07 <V453000> shitload of effort to render the things into separate tiles anyway, one stone is not a problem :D 07:50:14 <V453000> lighting needs work, I agree 07:51:19 <peter1139> Next step, animate it ;) 07:51:39 <planetmaker> ignoring the lighting, looking good 07:51:59 <V453000> peter1139: there are going to be creatures on it (: 07:52:04 <V453000> animated 07:52:14 <peter1139> Nice 07:52:15 <planetmaker> you might touch the transition line grass / pit. To be a bit more irregular. 07:53:05 <planetmaker> except that it looks nice, logically one has to ask why they first dig a pit, and then use high ladders to climb on the rock, though :) 07:53:24 <V453000> there will probably be no grass in the end 07:53:28 <peter1139> Why does V453000 need logic? 07:53:28 <V453000> unknown 07:53:29 <V453000> but yeah 07:53:44 <peter1139> planetmaker, sounds like REALISM! Nooo! 07:53:46 <planetmaker> ok, Yetis are dumb. Fair enough :) 07:53:48 <V453000> planetmaker, the "stone mine" aleready looks slightly unlogical (: 07:53:54 <V453000> exactly 07:53:59 <V453000> dumb and fat 07:54:01 <V453000> perfect workers 07:57:29 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:11:29 *** valhallasw [~valhallas@zeroshell2.strw.leidenuniv.nl] has quit [Quit: leaving] 08:21:11 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 08:44:54 <peter1139> heh @ xkcd 08:50:32 *** Natio [~Natio@x1-6-e0-46-9a-98-35-7a.cpe.webspeed.dk] has joined #openttd 08:50:55 <V453000> /opinion that zbase looks terrible increases 08:52:46 *** gelignite [~gelignite@i5387A1C2.versanet.de] has joined #openttd 08:59:40 <peter1139> Hmm, apparently I hadn't updated libssl on the uk openttd mirror :p 08:59:48 <peter1139> (SSL isn't used so no issue) 09:29:18 <peter1139> Err... why do I have the complete archive of Gopher on my system? 09:38:06 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 09:49:11 *** fjb is now known as Guest6633 09:49:12 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 09:55:44 *** Myhorta[1] [~Myhorta@2.81.63.69] has joined #openttd 09:55:59 *** Guest6633 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:58:29 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:11:57 *** Myhorta[1] [~Myhorta@2.81.63.69] has quit [Ping timeout: 480 seconds] 10:16:32 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 10:19:23 *** MJP [~mjp@hq.z77.fr] has joined #openttd 10:22:15 <mg_> hey. i'm playing starting from year 1830. it's now 1846. do first trains appear in 1925 ? 10:22:49 <Xaroth|Work> depensd on which newgrf you use 10:25:19 <mg_> good point 10:53:56 *** kais58|AFK is now known as kais58_ 10:59:41 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 11:06:51 *** gelignite [~gelignite@i5387A1C2.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 11:32:02 *** Supercheese [~Superchee@76.178.136.186] has quit [Read error: Connection reset by peer] 11:32:10 *** Snail [~jacopocol@cpe-74-73-132-105.nyc.res.rr.com] has joined #openttd 11:32:33 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 12:03:10 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection] 12:09:22 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 12:09:53 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 13:07:48 *** HerzogDeXtEr [~flex@88.130.160.249] has joined #openttd 13:18:44 *** DanMacK [~androirc@24.114.72.23] has joined #openttd 13:19:15 <DanMacK> @seen andythenorth 13:19:15 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 16 hours, 31 minutes, and 20 seconds ago: <andythenorth> bye 13:20:03 <DanMacK> hey all 13:20:15 <planetmaker> hi 13:20:49 <DanMacK> how goes it? 13:20:58 <peter1139> He's missed his daily pop-on-for-3-minutes spot. 13:21:31 <planetmaker> not bad at all. 13:21:47 <planetmaker> Just got today a new optical toy to play with over Easter :) 13:21:50 <DanMacK> lol peter 13:21:53 <DanMacK> nice 13:22:07 <planetmaker> 400mm tele lens :) 13:22:26 <DanMacK> ooooh sweet 13:22:50 <planetmaker> yup, first impression is great 13:22:51 <DanMacK> for what csmera? 13:22:57 <planetmaker> canon EOS 13:23:15 <DanMacK> nice indeed 13:23:31 <planetmaker> got still an older model there, but might upgrade that somewhen, too 13:23:52 <DanMacK> older as in non digital? 13:23:59 <planetmaker> 30D still. But that works very well for me. Yes, digital. 13:24:13 <planetmaker> Though I also have an analogue one, still. but don't use it anymore really 13:24:30 <DanMacK> ahhh friend of mine gad a Minolta 9xi analog 13:24:46 <DanMacK> yeah why use it when theres digital 13:25:06 <planetmaker> it's not like their quality would be better 13:25:17 <DanMacK> exactly 13:25:36 <planetmaker> couldn't carry as many film rolls with me :P 13:25:54 <peter1139> "analog" :p 13:26:08 <DanMacK> well yeah more space for lenses 13:26:33 <planetmaker> especially when you try to catch wild life, there's usually a lot of shots which are not that great when the targets move 13:26:35 <DanMacK> what would u call it lol 13:26:59 <planetmaker> chemical film is analgue to me...? 13:27:00 <DanMacK> yeah digital is sooo much better for that 13:27:17 <planetmaker> yup, much so 13:27:27 <DanMacK> i was talking to peter :} 13:27:41 <DanMacK> same with trains 13:27:43 <planetmaker> yup, was just supporting your question :) 13:27:47 <planetmaker> yeah, also there 13:28:26 <DanMacK> so youve tried thr iron horse alpha? 13:28:57 <planetmaker> indeed I did. Not overly long so far, just a short time into a map. Looks lovely 13:29:05 <DanMacK> thanks 13:29:23 <DanMacK> thats just the first of a number of rostrrs 13:29:35 <planetmaker> are you going to draw 2x zoom sprites? :D 13:29:53 <planetmaker> or 4x :P ? 13:30:00 <DanMacK> thought about it but alot more work lol 13:30:15 <planetmaker> yeah, that's the definitive backdraw 13:30:18 <DanMacK> started a couple yhough 13:30:40 <DanMacK> trust me Id love to 13:31:28 <DanMacK> Id love to see a complete 8 bit redraw of opengfx at those zoom levels too lol 13:31:40 <planetmaker> indeed, yes 13:31:55 <planetmaker> actually, a redraw at 4x would likely suffice. 2x can be skipped 13:32:14 <planetmaker> generally, 2x can be skipped :) 13:32:17 <DanMacK> 32 bit is cool but I prefer 8bit 13:32:20 <DanMacK> yeah 13:32:43 <planetmaker> well, depends on how it's used. Not much great use of 32bpp so far 13:32:58 <DanMacK> well alot of iron horse bits can be recycled for different rosters 13:33:04 <DanMacK> yeah 13:33:31 <planetmaker> I've also briefly tested and looked at pikkas pineapple trains. There the 32bpp looks quite lovely 13:33:39 <DanMacK> yeah 13:34:31 <V453000> on a similar note, when I render stuff, should I render both 4x and 1x? and eventually 2x? or can I just make x4 and let it solve itself? 13:34:52 <DanMacK> well weve got a few more rosters in progress/planning 13:35:56 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 13:36:13 <planetmaker> speaking of the devil? :) 13:36:16 <DanMacK> were your ears ringing andy? 13:36:17 <V453000> :) 13:36:17 <andythenorth> planetmaker: lack of âreleasesâ here - just because I havenât made any recently? http://bundles.openttdcoop.org/firs/ 13:36:26 <andythenorth> should I read logs :P 13:36:40 <DanMacK> nahhh 13:36:48 <DanMacK> all good things lol 13:37:01 <planetmaker> V453000, from my experience, 4x is mandatory and 1x might be a good idea. 2x is not necessary. 13:37:13 <V453000> aye 13:37:24 <planetmaker> V453000, probably lots of lighting / shading issues in pota-ghat would go, if I provided anything else other than 4x 13:37:25 <V453000> well, easy to just change resolution and re-render :) 13:37:30 <planetmaker> that's the only 32bpp sprites it has 13:37:36 <V453000> right 13:37:52 <planetmaker> so maybe it needs slightly adjusted settings. dunno 13:37:53 <V453000> thanks (: 13:38:04 <DanMacK> planetmaker was just asking me if we were going to do 4x sprites for ih lol 13:38:12 <planetmaker> hehe :P 13:38:34 <andythenorth> I wonât be :P 13:38:42 <andythenorth> but I wouldnât mind if someone else did :P 13:38:45 <andythenorth> my eyes get older 13:38:50 <andythenorth> my screen gets higher-resolution 13:38:56 <DanMacK> I might 13:38:59 <V453000> go minionize DanMacK 13:39:02 <planetmaker> balances itself out, andythenorth ? :P 13:39:16 <planetmaker> V453000, why 'go'? It's more a 'further' :P 13:39:25 <V453000> :D: 13:39:26 <V453000> k 13:39:33 <DanMacK> if Im just doing 4x 13:40:03 <DanMacK> heading out bbiab 13:40:12 *** DanMacK [~androirc@24.114.72.23] has quit [Remote host closed the connection] 13:40:34 <planetmaker> that was... just as quick as andy :P 13:40:43 <andythenorth> he comes, he goes 13:41:14 <andythenorth> also planetmaker that bundles questioN? 13:41:21 <andythenorth> N / n /s 13:42:23 <planetmaker> sorry, can you point me to the question / repeat it? 13:43:09 <andythenorth> no releases here - probably because I havenât made any since bundles got rebuilt? Or a .devzone config issue? http://bundles.openttdcoop.org/firs/ 13:44:11 <planetmaker> hm, the old ones should be there, whenever made. 13:46:16 <andythenorth> I wondered 13:46:52 <planetmaker> it's physically not on the bundles server. I might have forgotten to copy it when I transferred stuff to the current VM 13:47:09 <planetmaker> a new release would have re-created it. I'll try dig the old ones 13:47:23 <planetmaker> thanks for the hint 13:48:36 *** Dan9550 [~dan9550@122.298.dsl.mel.iprimus.net.au] has quit [Remote host closed the connection] 13:49:06 *** ST2 [~ST2@2.81.242.244] has quit [Quit: On the rocks! ^^] 13:51:46 <V453000> planetmaker: may I ask for a new project YETI Extended Towns & Industries , abbreviation yeti? :D 13:52:08 <V453000> pretty please (: 13:53:15 <peter1139> andythenorth, http://www.commitstrip.com/en/page/390/ 13:53:37 <andythenorth> yeah that 13:54:13 *** ST2 [~ST2@2.81.242.244] has joined #openttd 13:54:37 <planetmaker> V453000, sorry, no. I can only allow it without "Extended" :P 13:54:45 <V453000> what why :D 13:54:54 <V453000> extended aing fitting? :D 13:55:00 <andythenorth> bbl 13:55:00 *** andythenorth [~Andy@194.168.185.226] has left #openttd [] 13:55:07 <planetmaker> It's like *New*GRF. 13:55:29 <planetmaker> (honestly, I don't care much how you name it. Just joking) 13:55:30 <V453000> YETI ExtendedGRF Town & Industries 13:55:32 <V453000> :D 13:55:35 <V453000> I know :P 13:56:01 <V453000> I just couldnt think about something more fitting YETI acronym 13:56:51 <V453000> any better ideas? =( 13:56:51 <planetmaker> oh, it's an acronym :P 13:57:04 <planetmaker> I honestly totally missed that :D 13:57:11 <V453000> ? :D 13:57:22 <V453000> OH :D 13:57:23 <planetmaker> YETI because... yeti :) 13:57:57 <V453000> mhm 13:57:58 <planetmaker> anyway, all yours. Just help yourself. 13:57:59 <planetmaker> https://dev.openttdcoop.org/projects/yeti 13:58:02 <V453000> (. tanks 13:58:04 <V453000> (: 13:59:18 <V453000> wait the newGRF isnt done yet 13:59:27 <V453000> I thought you would also make the newGRF when creating the project 13:59:28 <planetmaker> oh :( 13:59:29 <V453000> I have been tricked! 13:59:36 <planetmaker> damn, you notice 13:59:38 <planetmaker> fast 13:59:47 <V453000> ok I feed it one image lets see if that helps 14:00:01 <planetmaker> let's activate translators. Let them do it ;) 14:00:13 <V453000> :d 14:00:45 <V453000> https://dev.openttdcoop.org/attachments/download/5975/YETIscheme03-02.png (. 14:00:46 <V453000> (: 14:00:50 <planetmaker> devzone is the biggest out-sourcing of work I could think of ;) 14:00:57 <V453000> :) 14:01:56 <V453000> /me goes back to modelling a stupid hole in teh ground 14:02:04 <planetmaker> tehehe :) 14:02:47 <V453000> ALSO 14:02:55 <V453000> the ladders are there because the rock fell from the sky 14:02:56 <V453000> 100% logical 14:03:16 <planetmaker> of course! 14:15:54 *** ST2 [~ST2@2.81.242.244] has quit [Read error: Connection reset by peer] 14:16:15 *** ST2 [~ST2@bl20-242-244.dsl.telepac.pt] has joined #openttd 14:19:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 14:20:38 *** DanMacK [~0a0a6574@188.cimarosa.openttdcoop.org] has joined #openttd 14:34:03 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:44:45 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 14:47:36 *** Pereba [~UserNick@187.59.110.227] has joined #openttd 14:48:32 *** kais58__ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 14:49:38 *** DanMacK [~0a0a6574@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 14:50:13 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 14:54:10 *** kais58__ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Read error: Operation timed out] 14:54:56 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 14:56:53 *** chrswk [~chrswk@213.188.53.45] has quit [] 14:59:04 *** kais58_ is now known as kais58|AFK 15:10:34 *** kais58|A1K [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 15:12:13 *** kais58|AFK [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 15:22:08 *** kais58|AFK [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 15:23:49 *** kais58|A1K [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 15:32:39 *** kais58|A1K [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 15:34:18 *** kais58|AFK [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 15:35:19 *** kais58|A1K is now known as kais58_ 15:51:56 *** Phreeze [~p@vodsl-4744.vo.lu] has joined #openttd 15:54:22 *** kais58__ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 15:56:07 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 16:02:50 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 16:04:34 *** kais58__ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 16:07:10 *** George|2 [~George@185.43.94.91] has joined #openttd 16:07:11 *** George is now known as Guest6660 16:07:11 *** George|2 is now known as George 16:09:16 *** kais58__ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 16:10:59 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 16:11:21 <Phreeze> anybody know a project that has nml code and wagons that have loading sprites ? 16:11:49 <Phreeze> yoshi drew me some wagons, but they have 4 loading states ;) need to code them now 16:12:18 <V453000> nuts.openttdcoop.org 16:12:24 <Phreeze> thx 16:13:03 *** Guest6660 [~George@185.43.94.91] has quit [Ping timeout: 480 seconds] 16:14:22 <Phreeze> only 50000 lines of code... 16:14:57 <V453000> just search for loading 16:15:09 <V453000> and you know how to make the spritegroup 16:15:34 *** Pereba_ [~UserNick@179.183.33.245] has joined #openttd 16:15:52 <Phreeze> loading: [ 16:15:52 <Phreeze> spriteset_SHIexpress_C4T_gold_1_load0, 16:15:52 <Phreeze> spriteset_SHIexpress_C4T_gold_1_load1, 16:15:57 <Phreeze> easy :) 16:16:01 <V453000> exactly 16:22:05 <Phreeze> in your code, you got 8 states, how does the game know i have 4 states ? 16:22:06 <Phreeze> or 2 ? 16:22:13 *** Pereba [~UserNick@187.59.110.227] has quit [Ping timeout: 480 seconds] 16:22:17 *** Pereba_ is now known as Pereba 16:22:32 <Phreeze> does it auto-calculate "max capacity of wagon" divided by "number of states in spritegroup" ? 16:23:14 <Phreeze> spritegroup sg_fcs_coal { 16:23:14 <Phreeze> loading: [ 16:23:14 <Phreeze> set_fcs_coal_000, 16:23:14 <Phreeze> set_fcs_coal_025 16:23:14 <Phreeze> set_fcs_coal_075 16:23:16 <Phreeze> ]; 16:23:16 <Phreeze> loaded: [ 16:23:18 <Phreeze> set_fcs_coal_100 16:23:18 <Phreeze> ]; 16:23:23 <Phreeze> can't imagine that it's like that ? 16:26:30 <Phreeze> your loading and loaded code is twice the same...hm 16:28:22 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 16:28:27 *** Pereba_ [~UserNick@177.98.117.91] has joined #openttd 16:28:48 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 16:30:03 *** Aristide [~quassel@81.253.0.166] has joined #openttd 16:30:44 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:32:17 <V453000> just provide 2 or 4 16:32:33 <V453000> or any number you want 16:32:42 <V453000> it will sort itself out 16:33:44 *** Pereba [~UserNick@179.183.33.245] has quit [Ping timeout: 480 seconds] 16:33:51 *** Pereba_ is now known as Pereba 16:36:21 <Eddi|zuHause> <Phreeze> does it auto-calculate "max capacity of wagon" divided by "number of states in spritegroup" ? <-- yes 16:36:38 <Eddi|zuHause> Phreeze: but your example is wrong 16:37:09 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 16:37:10 <Eddi|zuHause> Phreeze: "loading" is while at station, "loaded" is while travelling. both need all loading stages 16:38:31 <Eddi|zuHause> Phreeze: so you have "loading {0-25,25-50,50-75,75-100} loaded {0-25,25-50,50-75,75-100} 16:39:33 <Eddi|zuHause> if you want other distribution of trigger points, you need a switch statement 16:39:59 <Eddi|zuHause> (i do it that way in CETS, for various reasons) 16:40:25 <Eddi|zuHause> (although i currently have no wagon with actual graphics for that. i've been meaning to fix that) 16:42:07 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 16:43:53 *** kais58__ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 16:47:08 <Phreeze> why does travlleing have dofferent stages ?!? weird 16:47:21 *** frosch123 [~frosch@frnk-4d013cf5.pool.mediaWays.net] has joined #openttd 16:49:33 *** kais58__ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 16:51:18 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 16:53:01 *** kais58__ is now known as kais58|AFK 16:55:07 *** Progman [~progman@p57A1BCDE.dip0.t-ipconnect.de] has joined #openttd 16:55:48 <LordAro> quak 16:59:59 <frosch123> hola 17:02:22 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 17:04:34 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:04:37 *** mode/#openttd [+v glx] by ChanServ 17:06:13 *** kais58|A1K [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 17:07:53 *** kais58|AFK [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 17:10:02 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 17:10:13 <Phreeze> hi 17:13:58 <Eddi|zuHause> <Phreeze> why does travlleing have dofferent stages ?!? weird <-- to have like open and closed doors and stuff 17:17:48 <peter1139> and partially filled stuff 17:18:03 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 17:19:17 *** gelignite [~gelignite@i5387A1C2.versanet.de] has joined #openttd 17:23:54 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 17:24:23 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 17:31:44 <frosch123> i am still waiting for pikka's tripping trucks 17:33:00 *** DanMacK [~androirc@node-1635.tor.pppoe.execulink.com] has joined #openttd 17:34:05 <DanMacK> hey all 17:34:56 *** DanMacK [~androirc@node-1635.tor.pppoe.execulink.com] has quit [] 17:36:53 <frosch123> andy is next probably 17:37:04 <peter1139> :) 17:39:55 *** DanMacK [~androirc@node-1635.tor.pppoe.execulink.com] has joined #openttd 17:41:08 <Phreeze> i dont get that opengfx+ code 17:41:14 <Phreeze> switch(FEAT_TRAINS, SELF, bulk_wagon_switch, cargo_type_in_veh) { 17:41:14 <Phreeze> 315 17:41:14 <Phreeze> AORE: bulk_wagon_bauxite_year_switch; 17:41:33 <Phreeze> that bulk_xxxxxxxx_year_switch .... makes no sense to me 17:42:16 <frosch123> why? 17:42:18 <Phreeze> for me, there must be a switch somewhere that has that name 17:42:46 <frosch123> maybe there are macros 17:42:57 <Phreeze> #define THIS_ID(...) bulk_wagon ## __VA_ARGS__ 17:42:57 <Phreeze> 22 17:43:06 <Phreeze> no clue aboutthat ^^ 17:43:48 <Eddi|zuHause> well it's a bit preprocessor magic 17:43:50 <Phreeze> perhaps it automatically adds "bauxite" and "switch" .. as arguments 17:44:58 <frosch123> http://bundles.openttdcoop.org/ogfx-trains/nightlies/LATEST/ogfx-trains.nml <- that is the source after macro expansion 17:45:15 <DorpsGek> Commit by translators :: r26466 trunk/src/lang/hungarian.txt (2014-04-16 17:45:09 UTC) 17:45:16 <DorpsGek> -Update from WebTranslator v3.0: 17:45:17 <DorpsGek> hungarian - 1 changes by Brumi 17:45:28 <frosch123> switch(FEAT_TRAINS, SELF, bulk_wagon_bauxite_year_switch, build_year < 1970) { 1: bulk_wagon_bauxite_early_switch_gui; bulk_wagon_bauxite_modern_switch_gui; } 17:46:51 <Eddi|zuHause> it's basically a slightly toned down version of how CETS does it :p 17:47:09 <Phreeze> i think i'll stick with manually adding stuff 17:47:21 <Phreeze> just not sure if i need those properties: 17:47:24 <Phreeze> WAGON_PROPERTIES_DEFAULT 17:47:24 <Phreeze> 382 17:47:24 <Phreeze> WAGON_PROPERTIES_RAIL_DEFAULT 17:47:24 <Phreeze> 383 17:47:24 <Phreeze> REFIT_PROPERTIES_BULK 17:47:35 <Phreeze> is it part of an usual code, or is it "magic" too ? :) 17:50:33 <frosch123> Phreeze: http://en.wikipedia.org/wiki/C_preprocessor#Macro_definition_and_expansion 17:50:33 <frosch123> lots of examples there 17:50:33 <Eddi|zuHause> that's all just "i'm too lazy to repeat this stuff all the time" 17:50:33 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 17:50:33 <frosch123> it's not a matter of lazyness 17:51:51 <Phreeze> i did C...11 years ago :) 17:52:08 <peter1139> It's not C. 17:52:31 <Phreeze> sort of.. 17:53:19 *** Pereba [~UserNick@177.98.117.91] has quit [Quit: The ministry of health warns: using AdiIRC is very addictive! [www.adiirc.com]] 17:53:22 <Eddi|zuHause> it has nothing really to do with C. it's just the preprocessor is likely available eerywhere anyway, that's why it was used 17:53:32 <Eddi|zuHause> any other macro language would have done the job as well 17:55:48 <Phreeze> i'm having a look at the dach code 17:56:01 <Phreeze> it's macro preprocessiing-whatever free^^ 17:56:03 <Phreeze> perfect for noobs 17:56:39 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 18:00:39 <peter1139> Eddi|zuHause, could've used M4. 18:00:47 <peter1139> Like a certain German. 18:05:27 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 18:06:04 <Phreeze> Unrecognized identifier 'COAL' encountered 18:06:09 <Phreeze> gna..... 18:06:21 <Phreeze> doesn't recognize coal as a cargo... 18:06:36 <Phreeze> switch(FEAT_TRAINS, SELF,sw_fcs,cargo_type_in_veh) { 18:06:36 <Phreeze> COAL: sg_fcs_coal; 18:07:49 <Wolf01> hello o/ 18:07:51 <APTX> to me, all this looks horrible 18:09:16 <Phreeze> lol 18:09:30 <Phreeze> it's pretty easy after you have followed the nml tutorial 18:13:29 <Phreeze> speaking of trains: http://www.break.com/video/video-train-conductor-kicks-man-in-head-for-taking-selfie-2598837 18:14:46 *** AndroUser2 [~androirc@173.243.45.82] has joined #openttd 18:19:24 *** ttech2 is now known as ttech 18:19:43 *** DanMacK [~androirc@node-1635.tor.pppoe.execulink.com] has quit [Ping timeout: 480 seconds] 18:21:18 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:21:59 <andythenorth> o/ 18:23:15 *** AndroUser2 [~androirc@173.243.45.82] has quit [Ping timeout: 480 seconds] 18:24:28 <peter1139> frosch123, bit early 18:32:05 <andythenorth> what next? 18:32:12 <andythenorth> I got totally bored of my game 18:32:33 <andythenorth> lack of working cdist for freight 18:32:43 <andythenorth> and Full FIRS is stupid 18:33:08 <peter1139> cdist doesn't work? 18:33:19 <andythenorth> âdoesnât work how I want" 18:38:19 <andythenorth> really, people care that much about loading times? 18:38:21 <andythenorth> :o 18:38:27 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1117871#p1117871 18:38:42 <andythenorth> itâs just a fricking train game 18:40:19 <peter1139> -train 18:41:38 <Phreeze> mostly train ;) 18:41:52 <Phreeze> andythenorth 18:42:01 <Phreeze> -> 18:42:01 <Phreeze> [20:06:38] <Phreeze> switch(FEAT_TRAINS, SELF,sw_fcs,cargo_type_in_veh) { 18:42:02 <Phreeze> [20:06:38] <Phreeze> COAL: sg_fcs_coal; 18:42:12 <Phreeze> why does my *%/(*% nmlc says that COAL is unrecognized ? 18:42:22 <andythenorth> ? 18:42:31 <andythenorth> you got a cargo table? 18:42:35 <Phreeze> hm 18:42:37 <Phreeze> :D 18:43:50 <andythenorth> nmlc hates you if the label isnât in the cargo table 18:45:54 <Phreeze> i know nothing about nml ... i hate it :) 18:51:51 <Phreeze> Read beyond bounds of image file 'src/gfx/fcs.png' <----------- that is weird too. i checked it, template goes until pixel 176, image is about 200 wide.... there is NO out of bounds..stupid nml 18:53:39 <rubidium> unless the image is 175 pixels high and that's the y coordinate 18:54:13 <rubidium> I doubt that nml is wrong about that bounds check by such a large margin 18:54:45 *** George|2 [~George@185.43.94.91] has joined #openttd 18:54:45 *** George is now known as Guest6683 18:54:45 *** George|2 is now known as George 18:58:23 *** Guest6683 [~George@185.43.94.91] has quit [Ping timeout: 480 seconds] 19:02:38 <idl0r> rubidium: hm, even with xdg 1.2.0 i get those segfaults 19:03:08 <andythenorth> Phreeze: youâre wrong :) 19:03:19 <andythenorth> paste your code for that sprite and Iâll tell you why 19:03:34 *** Aristide [~quassel@81.253.0.166] has quit [Remote host closed the connection] 19:03:35 <andythenorth> nml is one of the least stupid tools I use 19:04:23 <idl0r> rubidium: and now even with 1.4 git branch 19:07:53 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 19:07:56 *** mode/#openttd [+o Alberth] by ChanServ 19:08:02 <andythenorth> o/ 19:08:07 <Alberth> evenink 19:08:28 * andythenorth is bored 19:08:31 <andythenorth> dice wars? 19:09:21 <idl0r> rubidium: http://dpaste.com/1782094/ 19:11:07 <rubidium> idl0r: can you run it with valgrind? 19:12:08 <idl0r> and this happens on exit when running it from inside of the git repo http://dpaste.com/1782096/ 19:13:36 <idl0r> rubidium: http://dpaste.com/1782100/ 19:15:44 <rubidium> idl0r: line #31 of the last paste is the first invalid write, which is a call in libxdg-basedir 19:17:04 *** Aristide [~quassel@81.253.45.168] has joined #openttd 19:18:36 <rubidium> actually, all invalid writes are in libxdg-basedir... so the library is likely causing the corruption of the malloc metadata 19:18:41 <peter1139> I'm getting dejavu 19:18:43 *** kais58|AFK [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 19:18:45 *** George|2 [~George@185.43.94.91] has joined #openttd 19:18:45 *** George is now known as Guest6686 19:18:46 *** George|2 is now known as George 19:20:03 *** Guest6686 [~George@185.43.94.91] has quit [Ping timeout: 480 seconds] 19:20:29 *** kais58|A1K [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 19:22:55 <Phreeze> it's ok andythenorth 19:22:59 <idl0r> in src/fileio.cpp: #ifdef WITH_XDG_BASEDIR 19:23:01 <idl0r> #include "basedir.h" 19:23:03 <idl0r> #endif 19:23:12 <idl0r> shouldn't that be <basedir.h> of libxdg-basedir? 19:23:51 * andythenorth considers watching TV 19:24:35 * idl0r is doing that already 19:25:40 <rubidium> idl0r: hmm, maybe... though that doesn't cause this bug 19:25:49 <andythenorth> spose I could work on newgrfs :P 19:25:57 <andythenorth> where is V453000 ? 19:26:08 <V453000> rocks 19:26:13 <V453000> all I see is rocks 19:26:22 <V453000> yo andythenorth if you felt like coding an industry set ... :) 19:26:30 <V453000> I would be more than willing to provide sprites 19:26:31 <andythenorth> yair, but no 19:26:34 <V453000> see 19:26:36 <andythenorth> I have questions 19:26:43 <V453000> oo 19:26:46 <andythenorth> (1) wtf do you play âFull FIRS" 19:26:51 <andythenorth> itâs totally stupid and broken 19:26:57 <idl0r> rubidium: yeah, i just stumbled over it while finding the real cause 19:27:02 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:27:08 <V453000> (1) I prefer Basic Temperate cuz all things can make supplies 19:27:12 <andythenorth> +1 19:27:16 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:27:22 <V453000> ports are awesum because they force people to connect multiple of them to 1 network 19:27:24 <andythenorth> Full FIRS should be deleted 19:27:33 <Phreeze> lol 19:27:38 <Phreeze> is it a BAD FEATURE ? 19:27:42 <andythenorth> yes 19:27:43 * Phreeze ducks 19:27:52 <andythenorth> V I was considering adding a Farm Supply depot to Full FIRS 19:27:59 <andythenorth> but I decided yesterday I hated it 19:28:03 <V453000> I would fully agree with that idea 19:28:05 <andythenorth> and am not adding any more to it 19:28:15 <andythenorth> itâs really bad 19:28:16 <Phreeze> lol 19:28:21 <V453000> but then you still get shit like clay and stone/sand 19:28:33 <V453000> out of which idk what can make supplies 19:28:42 <Phreeze> just transport it 19:28:45 <Phreeze> like in real life... 19:29:01 <V453000> I transport only myself in real life 19:29:50 <andythenorth> I am just going to leave Full FIRS alone 19:29:53 <andythenorth> as a warning to others 19:29:56 <andythenorth> I might rename it 19:29:59 <andythenorth> âDonât play this" 19:30:01 <V453000> :D 19:30:06 <andythenorth> can I delete it? 19:30:07 <andythenorth> please? 19:30:13 <V453000> idk :D 19:30:27 <Phreeze> whos the author of firs ? 19:30:47 * Phreeze looks it up 19:30:58 <V453000> LOL 19:31:01 <Phreeze> ah andy 19:31:02 <Phreeze> lol 19:31:06 <Phreeze> he hates his own grf :D 19:31:24 <Phreeze> i didnt get it what heart of darkness meant 19:31:37 <Phreeze> remembered me of starcraft 19:31:41 <Supercheese> what's the quote, perfection is achieved not when there is nothing left to add, but when there is nothing left to take away 19:31:42 <Phreeze> or world of warcraft or so... 19:31:57 <Supercheese> andy and Pikka both seem to be now abiding by that principle :P 19:32:01 <Phreeze> so NULL = perfection ? 19:32:02 <andythenorth> Phreeze: lmgtfy 19:32:07 <andythenorth> actually I canât be bothered 19:32:18 <Supercheese> it's colonial 19:32:27 <Supercheese> like africa or some such 19:32:42 <andythenorth> should this road vehicle set include a straddle carrier for containers? 19:32:42 <Supercheese> http://en.wikipedia.org/wiki/Heart_of_darkness 19:32:45 <andythenorth> itâs kind of stupid? 19:32:46 <Supercheese> Congo eh 19:32:50 <andythenorth> I could remove it later 19:32:52 <Phreeze> have you read the book andy ? 19:33:00 <andythenorth> Phreeze: what do you think? o_O 19:33:04 <Phreeze> no ? :D 19:33:09 <andythenorth> the other one 19:33:14 <Phreeze> nay ? 19:33:16 <Phreeze> :P 19:33:37 <Supercheese> Neigh 19:33:49 <Phreeze> "years ago" (TM) i tried a game with firs 19:34:07 <Phreeze> i was completely overcrowded by too many industries, i instantly disabled it in fear '' 19:37:49 <andythenorth> sounds like a forum report 19:38:37 <Phreeze> lol why :D 19:38:46 <Phreeze> it didn't say it was a bad feature 19:38:54 <peter1139> BAD FEATURE 19:38:57 <Phreeze> i think i did chose FULL 19:39:06 <Phreeze> *BAD FEATURE . excuse me 19:39:43 <andythenorth> I could rename it BAD FIRS Economy? 19:39:53 <andythenorth> or STRONGBAD FIRS 19:40:00 <Phreeze> just rename it INSANE Economy 19:40:12 <V453000> :D 19:40:22 <V453000> grim and mean 19:40:26 <V453000> means bad? :P 19:40:39 <frosch123> "insane" does not fit 19:40:43 <andythenorth> V453000: so I really canât be fucked to fix farms in Full FIRS, but I will think up more interesting economies 19:40:50 <V453000> (: 19:41:00 <andythenorth> V453000: you fix it :P 19:41:12 <V453000> I can only give you scheme, I make yeti in the meantime :P 19:41:26 <andythenorth> ok, how about I add a farm supply depot, and it accidentally turns up in Full FIRS, with no warranty? 19:41:38 <frosch123> call it "greedy", "hoggish" or "braggnig" 19:43:28 <andythenorth> I even have sprites already https://dev.openttdcoop.org/projects/firs/repository/revisions/0c4c366b9f10/entry/graphics_sources/farm_supply_depot/farm_supply_depot.png 19:44:16 <V453000> I always liked the old FS depot. 19:44:19 <peter1139> andythenorth's newgrfs are like my patches 19:44:34 <peter1139> loads of them around, all unfinished and never going to see the light of day :p 19:44:44 <andythenorth> speak for yourself :P 19:45:01 <andythenorth> most of my are v1.0 so officially No Longer My Problem 19:45:06 <andythenorth> my / mine /s 19:45:25 * andythenorth checks if that is true 19:45:55 <andythenorth> HEQS done, and killed, CHIPS done, FIRS done. 19:46:02 <andythenorth> FISHâŠhmm, donât talk about that one 19:46:07 <Supercheese> I think many of us tend to make some grfs for personal use that never get distributed 19:46:09 <andythenorth> BANDIT killed 19:46:18 <Phreeze> HEQS is cool 19:46:19 <Supercheese> and then some more, and then some more... 19:46:21 <andythenorth> HEQS is dead 19:46:24 <V453000> andythenorth: http://blog.openttdcoop.org/2012/05/18/next-on-the-list-industries/ I had something like this in mind some time ago 19:46:28 <Phreeze> i use the big phat loaders :D 19:46:34 <Supercheese> HEQS has achieved enlightenment 19:46:37 <V453000> workers can be ignored 19:46:41 <Supercheese> and transcended normal newgrf existence 19:46:43 <V453000> key is 1 chain supporting the other and vice versa 19:47:09 <andythenorth> V453000: youâre making shovels for mining? 19:47:13 <andythenorth> and boots? 19:47:19 <V453000> I guess :D 19:47:28 <andythenorth> apparently the only way to get rich in a gold rush :P 19:47:29 <Phreeze> you should play minecraft... 19:47:34 <V453000> I mean, you could deliver food to workers too 19:48:22 <andythenorth> V453000: the name has to be FRUIT 19:49:18 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 19:49:20 <V453000> the farming mayhem would be nice 19:49:28 <V453000> FARM Adds Real Mayhem was my original intention 19:49:45 <andythenorth> MAYHEM 19:49:56 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Read error: Operation timed out] 19:50:23 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 19:51:29 <andythenorth> peter1139: where is RoadTypes? o_O 19:52:00 <andythenorth> V453000: I have often considered some kind of Market 19:52:10 <andythenorth> deliver in [whatever] get FMSP 19:52:18 <peter1139> Why bother? They'd only be a bad feature 19:52:23 <andythenorth> well yes 19:52:27 <andythenorth> but then weâd know 19:52:31 <andythenorth> now we can only guess 19:52:42 <andythenorth> also it might amuse me 19:52:43 <andythenorth> or you 19:52:47 <andythenorth> mostly you 19:53:53 <Supercheese> Rooooadtypessss 19:53:54 <andythenorth> V453000: is there a place for industries that trade instead of process? Thatâs what the ports do. It breaks all the ârules' 19:54:18 <V453000> I mean, why not, it is a great hack to fix "not sensible" chains 19:54:56 <DorpsGek> Commit by peter1138 :: r26467 trunk/src/gfx.cpp (2014-04-16 19:54:51 UTC) 19:54:57 <DorpsGek> -Fix: Include shadow on ... 19:55:07 <Supercheese> need a NoClip variable so elevated rails can run above roads can run above subways 19:55:29 <Supercheese> or heck, just disable all vehicle collisions 19:55:34 <Supercheese> bad feature D: 19:55:44 <peter1139> 3d maps 19:55:52 <peter1139> like bnsmatz had once 19:56:22 <frosch123> lol, how do you remember the "b.n." ? 20:01:59 <andythenorth> V453000: so a Market is like a port, rate limited on production 20:02:30 <V453000> I think it is a great thing 20:03:21 *** Phreeze [~p@vodsl-4744.vo.lu] has quit [] 20:04:35 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 20:05:21 <andythenorth> V453000: what does it produce and accept? 20:05:23 <andythenorth> I could just add port 20:05:28 <andythenorth> code is there 20:05:35 <V453000> that is the trick :D anything you want it to 20:05:46 <andythenorth> what, you want me to design it :P 20:05:51 *** kais58|A1K [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 20:06:32 <andythenorth> you suck :P 20:07:32 *** kais58|AFK [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 20:09:18 <andythenorth> I dunno, accept Wool, Grain, Fruit 20:09:21 <andythenorth> produce FMSP 20:09:33 <V453000> I will give it some thought :P 20:09:42 <andythenorth> needs two output cargos 20:10:08 <andythenorth> you can see I really care about making this one good :) 20:10:17 <V453000> :D yes :) 20:10:32 <andythenorth> I am never going to play Full FIRS ever again 20:10:44 *** Progman [~progman@p57A1BCDE.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:12:50 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:13:07 <V453000> or just making 1 kind of supplies :| 20:13:17 <V453000> but that isnt quite optimal 20:13:25 <idl0r> rubidium: hm, that's weird 20:13:32 <V453000> at best have 2 or 3 kinds of supplies, while no primary can produce its own supplies 20:13:35 <idl0r> it's not xdg itself it seems 20:13:38 <V453000> so they are dependent on some other thing 20:13:48 <V453000> -> means people like to connect more stuff 20:13:53 <idl0r> Breakpoint 1, DeterminePaths (exe=0x7fffffffd5d0 "/home/idl0r/openttd-1.4-git/bin/openttd") at /home/idl0r/openttd-1.4-git/src/fileio.cpp:1282 20:14:09 <idl0r> it fails to free dir=/home/idl0r/.openttd/scenario/heightmap/ 20:14:41 <idl0r> which is strlen is 40+1 20:14:50 <idl0r> which has been allocated 20:15:17 <idl0r> ah, wait 20:15:38 * idl0r tries something 20:16:02 <rubidium> the problem is that xdg-basedir did write beyond its buffer, likely corrupting the memory structures used for allocation 20:16:53 <idl0r> but dir is a pointer created by openttd and allocated/filled through str_fmt 20:17:25 <idl0r> and that memcpy failed to write 1 byte according to valgrind 20:17:39 <andythenorth> V453000: I thought you were +1 on primary making own supplies? :o 20:17:46 <andythenorth> I misunderstood? 20:18:09 <V453000> it is better if someone else makes them for them 20:18:12 <V453000> point is consistent system 20:18:43 <V453000> ( in such case no industry is able to make its own supplies ) 20:18:56 <andythenorth> so I really like HoD 20:19:02 <andythenorth> which does allow making own supplies 20:19:09 <andythenorth> but itâs all just trading, no long chains 20:19:17 <andythenorth> long chains are over-rated 20:20:23 <V453000> well trading makes it one huge chain :P 20:21:01 <andythenorth> I bailed on my FIRS game last night 20:21:23 <andythenorth> have to get coal to make steel, 20 tile trip, then iron ore (10 tiles), then scrap metal (50 tiles) 20:21:35 <andythenorth> then haul the steel 100 tiles to make ENSP 20:21:40 <andythenorth> then haul the ENSP back to get more coal 20:21:46 <rubidium> idl0r: invalid reads do not cause invalid frees, writing beyond a buffer can 20:21:47 <andythenorth> then haul more metal to foundry 20:22:01 <rubidium> idl0r: any idea how memory is managed by malloc? 20:22:02 <andythenorth> then find oil to make chemicals for foundry 20:22:03 <andythenorth> boring 20:22:36 <andythenorth> canât even use cdist to build spine routes with feeders 20:24:02 <andythenorth> last time I tried spine routes, cdist seemed to get very confused and was back-loading or wrong-way loading cargo 20:25:21 <rubidium> idl0r: in any case, if you allocate say 10 bytes, you will actually allocate a bit more (a few bytes for status information). This memory is before the pointer you get returned. 20:27:08 <rubidium> now you allocate a new piece of memory which, and by chance (or rather due to the alloc size) it places this new (m)allocation directly before the previously malloced data. You now write beyond the just allocated buffer, which means you write into the status information of the first allocation 20:28:07 <rubidium> upon freeing the first allocation it notices something is wrong, and it throws an invalid free because a "totally" unrelated allocation overwrote its allocated buffer 20:31:12 <rubidium> once the corruption occured, it can take a while for it to actually manifest 20:35:15 <idl0r> rubidium: you're right 20:35:33 <Xaroth|Work> he often is 20:35:44 <idl0r> i thought that was coming from openttd's DeterminePaths 20:35:46 <idl0r> heh :D 20:36:03 <V453000> just ignore cdist andy :) 20:36:32 <frosch123> V453000: we just need a gs that punishes waiting cargo 20:36:33 <rubidium> in any case, as long as libxdg-basedir writes beyond bounds, I am not going to chase an invalid free. Especially when you can trivially prove that there can't be two frees 20:36:40 <frosch123> then andy will also get used to cdist 20:36:48 <V453000> (: 20:36:56 <V453000> cdist is just useless 20:37:05 <rubidium> idl0r: the invalid writes are "triggered" by Determine[Base]Paths calling a libxdg-basedir function 20:38:02 *** gelignite [~gelignite@i5387A1C2.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 20:38:58 <andythenorth> anyway, here are my stupid metro systems https://dev.openttdcoop.org/attachments/download/5982/metro.png 20:39:07 <andythenorth> 1 tile trains, 200 pax 20:39:13 <andythenorth> only 40mph 20:39:33 <rubidium> sounds like the green line in Boston 20:39:42 <andythenorth> a lot of tinkering effort to build :P 20:40:09 <andythenorth> signals in stations anyone? :P 20:40:57 <idl0r> rubidium: and i just found the root cause 20:41:38 <idl0r> https://github.com/devnev/libxdg-basedir/blob/master/src/basedir.c line 579 20:42:12 <idl0r> fallbacklength+1 20:42:20 <rubidium> so... they didn't fix the bug... yay 20:43:09 <idl0r> just added +1 on that malloc and everything is fine 20:43:38 <frosch123> seriously? what kind of bug is that? 20:43:55 <rubidium> frosch123: malloc(strlen), memcpy(strlen+1) 20:44:02 <frosch123> ah, nevermind, i missed the malloc 20:44:07 <frosch123> so, just obiwan 20:44:39 <frosch123> i read it as strdup, memcpy to cat 20:44:53 <idl0r> i'll prepare a patch for gentoo and fordward it to upstream (in case he's still active) 20:45:02 <rubidium> it's pretty dead 20:45:10 <idl0r> thought so 20:45:12 <idl0r> well 20:45:24 <idl0r> i can forward that to the debian guys as well 20:45:28 <idl0r> if there's none already 20:46:09 *** Aristide [~quassel@81.253.45.168] has quit [Remote host closed the connection] 20:47:02 <blathijs> rubidium: Wasn't this that bug you reported a few months back already? 20:47:24 <frosch123> https://github.com/TimmyWeerwag/libxdg-basedir/commit/14e000f696ef8b83264b0ca4407669bdb365fb23 20:48:05 <idl0r> https://github.com/devnev/libxdg-basedir/pull/3/files 20:48:35 <idl0r> ok, i'll take that one then 20:48:55 <rubidium> http://sources.debian.net/src/libxdg-basedir/1.2.0-1/src/basedir.c#L567 <- the debian code 20:49:17 <idl0r> ah, good 20:50:57 <rubidium> I thought it was fixed upstream, but it wasn't... she just merged my fix into the packaging... ah well 20:51:00 <idl0r> hrm.. has github no "patch" function? :( 20:51:24 *** glx is now known as Guest6701 20:51:24 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 20:51:27 *** mode/#openttd [+v glx] by ChanServ 20:51:33 <idl0r> well.. i'll just clone the other repo 20:52:02 <frosch123> http://sources.debian.net/src/libxdg-basedir/1.2.0-1/debian/changelog <- the changelog says "new upstream release" though 20:52:32 <idl0r> upstream homepage is no longer available 20:52:40 <idl0r> just the repos on github and so on 20:52:53 <rubidium> idl0r: check the debian package, maybe that has a more up-to-date link 20:53:00 <frosch123> hmm, ah, "1.2" is only new to debian, but it is from 2012 nevertheless 20:53:09 <andythenorth> maybe I should make a Brit economy for FIRS 20:53:19 <andythenorth> produces: moaning 20:53:20 <rubidium> and equally broken 20:53:23 <V453000> :D 20:53:23 <andythenorth> accepts: tea 20:53:44 <andythenorth> problem is 20:53:53 <andythenorth> Basic Temperate is already Brit 20:54:58 <rubidium> it doesn't have enough flooding to be Brittish... or are the floods now gone? 20:55:57 <andythenorth> hmm 20:56:03 <andythenorth> dunno :P 20:56:20 <frosch123> make a true brittish economy 20:56:27 <frosch123> deliver pirate ships to harbors 20:56:31 <frosch123> get gold in return 20:56:37 <frosch123> spanish gold even 20:56:46 <frosch123> or inka gold? 20:57:25 *** Guest6701 [~glx@000128ec.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:57:54 <andythenorth> frosch123: what is âNothingâ in SV? 20:58:01 <andythenorth> also slaves 20:58:22 <andythenorth> the English big on slaving 20:58:57 <frosch123> it's not exactly "nothing" 20:59:05 <frosch123> it may even be the best price :p 20:59:19 <idl0r> great, works fine now 20:59:21 <idl0r> thanks guys 20:59:40 <frosch123> s/price/prize/ 20:59:42 <Wolf01> 'night 20:59:45 <andythenorth> FIRS nightly is super broken :O 20:59:49 <andythenorth> letâs ignore that 20:59:50 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:00:03 <idl0r> btw. can you recommend some "addons" to make openttd more "shiny/realistic"? :P 21:00:26 <idl0r> zbase looks pretty good but opengfx looks more "realistic" somehow 21:01:56 <andythenorth> wtf is wrong with FIRS? 21:02:04 <andythenorth> the 1.3.0 release is also broken 21:02:14 <andythenorth> industries are repeated 21:02:47 <andythenorth> solved 21:02:52 <andythenorth> naughty grf list 21:20:49 *** dotwaffle [~dotwaffle@00013104.user.oftc.net] has quit [Quit: My clock has stopped running... That's never a good thing...] 21:22:05 <planetmaker> hi ho 21:22:12 *** dotwaffle [~dotwaffle@00013104.user.oftc.net] has joined #openttd 21:22:14 *** dotwaffle [~dotwaffle@00013104.user.oftc.net] has quit [] 21:24:59 *** dotwaffle [~dotwaffle@00013104.user.oftc.net] has joined #openttd 21:25:42 <frosch123> pff, german grammar is hard 21:26:30 <idl0r> :D 21:26:39 <frosch123> i tried writing down the third person personal pronouns for all cases and genders... 21:26:51 <frosch123> it took me ages to find those for neutrum 21:27:10 <frosch123> and i messed up genitive by writing the possesive pronouns instead of the personal ones 21:27:57 <frosch123> though i really wonder whether i have ever uses the neutrum genitiv personal pronom in my live... 21:29:18 <planetmaker> what do you try to achieve, frosch123 ?! 21:29:41 <frosch123> planetmaker: i just wondered whether i would be able to to write them down :p 21:30:34 <frosch123> and neutrum personal pronoms for genitive and dative feel really weird 21:32:10 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 21:32:17 <planetmaker> https://paste.openttdcoop.org/show/3232/ <-- I'd say that, but probably somewhat wrong for neuter 21:33:36 <frosch123> yay, you did the same mistake as i did :) 21:33:38 * andythenorth plays a game 21:33:49 <planetmaker> so, what's right? 21:33:54 <andythenorth> can we finish cdist? Iâm bored of transfers 21:34:10 <frosch123> sein/ihr/sein is possesive pronom, it should have been seiner/ihrer/seiner 21:34:18 <frosch123> and you misssed plural 21:34:28 <planetmaker> oh, plurals 21:34:32 <planetmaker> let me add them :) 21:35:49 <idl0r> wow, the difference.. http://qasl.de/~idl0r/openttd.png 21:35:53 <idl0r> pretty amazing 21:36:02 <planetmaker> though there's only one plural form really. Satisfied? https://paste.openttdcoop.org/show/3233/ 21:36:22 <planetmaker> what difference, idl0r ? 21:36:42 <idl0r> between the farm and the industry above it 21:36:50 <idl0r> so graphics 21:37:09 <idl0r> the industry is 32bpp 21:37:42 <planetmaker> that you mean. yes :) 21:37:57 <idl0r> i hope there's more coming like that 21:38:17 <planetmaker> the 32bpp industry is part of zBase base set 21:38:21 <planetmaker> the farm of FIRS NewGRF 21:38:34 <planetmaker> (though FIRS likely defined everything for the mine except graphics) 21:38:38 * andythenorth is an aging dinosaur 21:39:06 <andythenorth> these smoking ships look good 21:39:20 <rubidium> frosch123: just use Sie for everything 21:40:50 <idl0r> i always loved ttd but somehow (nowadays) i couldn't play the orig. ttd just because of the graphics :( 21:41:55 <idl0r> and i never found a decent replacement for (open)ttd 21:44:26 <andythenorth> I can only play it because of 8bpp :) 21:48:07 *** Brumi is now known as Brumi_ 21:48:10 *** Brumi_ is now known as Brumi 21:50:49 *** heffer [felix@hyperion.fk.cx] has quit [Remote host closed the connection] 21:51:15 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:51:28 <frosch123> night 21:51:31 *** frosch123 [~frosch@frnk-4d013cf5.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:52:43 *** heffer [felix@hyperion.fk.cx] has joined #openttd 21:53:22 <idl0r> i'll head to bed as well. night and thanks again :) 22:11:37 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:15:53 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 22:21:18 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 22:28:15 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 22:38:44 *** kais58|AFK [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 22:40:27 *** kais58|A1K [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 22:43:08 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 22:48:27 <Eddi|zuHause> <idl0r> wow, the difference.. http://qasl.de/~idl0r/openttd.png <-- besides having more pixels, the mine is actually pretty dull, graphics-wise 22:53:46 *** pthagnar [~pthagnar@cpc5-pres9-0-0-cust199.18-3.cable.virginm.net] has joined #openttd 22:59:18 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 23:19:50 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 23:23:46 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [Quit: My MacBook Pro has gone to sleep. 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