Times are UTC Toggle Colours
00:00:57 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 00:13:44 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 00:18:22 <Eddi|zuHause> planetmaker: so you guys shoot rockets into children's bedrooms now? 00:19:43 *** HerzogDeXtEr1 [~flex@i59F6B3FE.versanet.de] has quit [Quit: Leaving.] 00:21:02 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:31:41 *** blahyoyo [~esting@50.32.205.48] has quit [Quit: leaving] 00:34:59 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 00:38:08 <V453000> very nice summary Eddi 01:08:12 <Eddi|zuHause> also a nice quote i could have used was "there is probably a world market for 6 computers" (said by the founder of IBM) 01:09:49 <V453000> :) 01:10:02 <V453000> gnight 01:12:37 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 01:14:28 *** TheMask96- [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 01:30:57 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 01:50:46 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 01:55:56 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 01:56:17 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 02:11:52 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:40:56 *** luaduck is now known as luaduck_zzz 02:51:21 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 02:52:41 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 03:45:25 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 04:56:01 *** Eddi|zuHause [~johekr@p57BD48DF.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD4C65.dip0.t-ipconnect.de] has joined #openttd 05:02:58 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Ping timeout: 480 seconds] 05:23:58 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 05:37:34 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 05:40:35 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 05:45:44 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 05:56:20 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 06:08:57 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 07:10:20 *** Supercheese [~Superchee@76.178.136.186] has quit [Read error: Connection reset by peer] 07:10:54 <planetmaker> moin 07:11:07 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 07:11:35 <planetmaker> Eddi|zuHause, seems you're right. "We" now shoot missles into children's bedrooms. 07:11:47 <planetmaker> *missiles 07:14:31 <Supercheese> O_o 07:18:29 <planetmaker> http://www.heise.de/newsticker/meldung/Forschungsrakete-auf-Abwegen-Der-grosse-Knall-im-Kinderzimmer-2237051.html for those who can read German 07:19:33 <planetmaker> in short: a rocket of the local experimental space rocket club went terribly wrong and impacted into a house 07:19:43 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 07:20:14 <planetmaker> no-one was injured, though 07:23:12 <V453000> I dont think that is the correct way to create planets pm 07:24:06 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 07:24:17 <planetmaker> debatable 07:24:18 *** Kazune [~kazune@staticline-31-182-2-2.toya.net.pl] has joined #openttd 07:24:24 *** Kazune [~kazune@staticline-31-182-2-2.toya.net.pl] has quit [] 07:25:37 <V453000> k :S 07:25:39 <V453000> :D 07:27:11 <Supercheese> What has (rocket) science done? 07:34:41 <V453000> all of science is probably guilty anyway 07:50:56 *** Progman [~progman@p57A1B37F.dip0.t-ipconnect.de] has joined #openttd 07:52:35 <planetmaker> http://en.wikipedia.org/wiki/The_Physicists 07:55:56 <Supercheese> Valete, amici 07:56:00 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 07:56:03 <planetmaker> valete 07:56:52 <V453000> anus 08:03:07 <Rubidium> planetmaker: wasn't your countries first rocket "club" mostly aiming at houses? 08:04:11 <planetmaker> no. The first rocket clubs wanted to go to space 08:04:33 <peter1139> Houses, via space. 08:05:11 <planetmaker> http://en.wikipedia.org/wiki/Hermann_Oberth 08:06:36 <planetmaker> but of course, as usual, anything which can be used as a weapon will be used as a weapon ultimately 08:07:20 *** Aristide [~quassel@78.250.165.197] has joined #openttd 08:08:04 *** montalvo [~montalvo@host-92-24-18-86.ppp.as43234.net] has joined #openttd 08:11:27 *** Absolutis [~Absolutis@dsl-tkubrasgw3-54f96a-247.dhcp.inet.fi] has joined #openttd 08:12:16 <planetmaker> http://en.wikipedia.org/wiki/Verein_f%C3%BCr_Raumschiffahrt migt be the better reference thereof 08:28:04 *** SpBot [spbot@skrblz.fixme.fi] has joined #openttd 08:28:27 *** JGR [~JGR@host81-156-244-246.range81-156.btcentralplus.com] has joined #openttd 08:28:31 *** Netsplit reticulum.oftc.net <-> charon.oftc.net quits: michi_cc, Extrems, DabuYu, TrueBrain, UukGoblin, Yexo, tneo, ToBeFree, ST2, dotwaffle, (+27 more, use /NETSPLIT to show all of them) 08:28:43 *** fonsinchen [~fonsinche@188.cimarosa.openttdcoop.org] has joined #openttd 08:28:45 *** Belugas [~belugas@216.191.111.230] has joined #openttd 08:29:01 *** theholyduck [~theholydu@172.245.30.36] has joined #openttd 08:29:16 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has joined #openttd 08:29:20 *** jinks [~jinks@172.245.35.67] has joined #openttd 08:29:20 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 08:29:20 *** brambles [~xymox@s0.barwen.ch] has joined #openttd 08:29:20 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has joined #openttd 08:29:20 *** Sanfred [sanfred@paj.sanfred.se] has joined #openttd 08:29:20 *** tparker [~tparker@flux.trevorparker.com] has joined #openttd 08:29:20 *** orudge [~orudge@owenrudge.net] has joined #openttd 08:29:20 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 08:29:20 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 08:29:20 *** blathijs 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mist_, (+12 more, use /NETSPLIT to show all of them) 08:30:22 *** XeryusTC_ [~XeryusTC@188.cimarosa.openttdcoop.org] has joined #openttd 08:30:22 *** Netsplit over, joins: DabuYu, George, Defaultti, Godde, Hirundo, TinoDidriksen, UukGoblin, Extrems, ST2, APTX (+10 more) 08:31:10 <V453000> clay pit? :D https://dl.dropboxusercontent.com/u/20419525/YETI/1-B-x4.png 08:31:16 *** Netsplit over, joins: ccfreak2k 08:31:21 *** TheIJ [~rita@188.226.187.103] has joined #openttd 08:31:21 *** tokai|noir [~tokai@port-92-195-119-91.dynamic.qsc.de] has joined #openttd 08:31:21 *** Vadtec [~Vadtec@vadtec.net] has joined #openttd 08:31:21 *** Ttech [~ttech@72.14.179.207] has joined #openttd 08:31:21 *** luaduck [~luaduck@host86-143-114-232.range86-143.btcentralplus.com] has joined #openttd 08:31:21 *** JerikTelorian [~Jerik@c-68-80-55-194.hsd1.pa.comcast.net] has joined #openttd 08:31:21 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 08:31:32 *** Netsplit 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08:33:07 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 08:33:07 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has joined #openttd 08:33:07 *** Sanfred [sanfred@paj.sanfred.se] has joined #openttd 08:33:07 *** tparker [~tparker@flux.trevorparker.com] has joined #openttd 08:33:07 *** orudge [~orudge@owenrudge.net] has joined #openttd 08:33:07 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 08:33:07 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 08:33:07 *** blathijs [~matthijs@tika.stderr.nl] has joined #openttd 08:33:07 *** lugo [lugo@apple.bnc4free.com] has joined #openttd 08:33:07 *** lobstar [~lobster@glosoli.owenrudge.net] has joined #openttd 08:33:12 <V453000> hm :) 08:33:59 *** Netsplit over, joins: TheIJ, ivan`, JerikTelorian, Belugas, KWKdesign, dfox 08:33:59 *** ivan` [~ivan`@192.241.198.49] has quit [Max SendQ exceeded] 08:34:07 *** Netsplit over, joins: davidstrauss 08:34:07 *** 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seconds] 08:37:16 *** Netsplit reticulum.oftc.net <-> resistance.oftc.net quits: kais58_, eQualizer, Ttech, tparker, Progman_, Belugas, orudge, JerikTelorian, tyteen4a03, davidstrauss, (+23 more, use /NETSPLIT to show all of them) 08:37:40 *** Eddi|zuHause [~johekr@p57BD4C65.dip0.t-ipconnect.de] has joined #openttd 08:37:40 *** dyrim [sid28134@id-28134.charlton.irccloud.com] has joined #openttd 08:37:40 *** Nothing4You [N4Y@Nothing4You.w.tf-w.tf] has joined #openttd 08:37:40 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 08:37:49 *** Netsplit over, joins: orudge, EyeMWing, lobstar, tyteen4a03, mist_, jinks, efess, Sanfred, tparker, eQualizer (+4 more) 08:37:49 *** Progman [~progman@p57A188EA.dip0.t-ipconnect.de] has joined #openttd 08:37:55 *** Netsplit reticulum.oftc.net <-> resistance.oftc.net quits: tparker, Flygon__, eQualizer, Eddi|zuHause, Belugas, orudge, JerikTelorian, dyrim, tyteen4a03, lobstar, (+14 more, use /NETSPLIT to show all of them) 08:37:55 *** Netsplit over, joins: KWKdesign, JerikTelorian, ivan`, Belugas, dfox 08:39:25 *** Netsplit over, joins: ccfreak2k 08:39:26 *** Rubidium [~Rubidium@noiv.net] has joined #openttd 08:39:26 *** KouDy [~koudy@188.75.190.58] has joined #openttd 08:39:26 *** Xaroth|Work [~XarothAtW@194.1.204.204] has joined #openttd 08:39:26 *** tokai|noir [~tokai@port-92-195-119-91.dynamic.qsc.de] has joined #openttd 08:39:26 *** Aristide [~quassel@78.250.165.197] has joined #openttd 08:39:26 *** brambles [~xymox@s0.barwen.ch] has joined #openttd 08:39:26 *** Vadtec [~Vadtec@vadtec.net] has joined #openttd 08:39:26 *** Ttech [~ttech@72.14.179.207] has joined #openttd 08:39:26 *** TheIJ [~rita@188.226.187.103] has joined #openttd 08:39:26 *** Speedy [~speedy@the.wrong.domain.name] has joined #openttd 08:39:26 *** funnel [~funnel@23.226.237.192] has joined #openttd 08:39:26 *** davidstrauss [~quassel@166.78.185.147] has joined #openttd 08:39:26 *** theholyduck [~theholydu@172.245.30.36] has joined 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Eddi|zuHause, Belugas, orudge, JerikTelorian, davidstrauss, dyrim, tyteen4a03, (+18 more, use /NETSPLIT to show all of them) 08:42:40 *** Netsplit over, joins: ccfreak2k 08:42:52 *** Netsplit over, joins: Eddi|zuHause, dyrim, Nothing4You, Flygon__ 08:43:00 *** Netsplit over, joins: orudge, EyeMWing, lobstar, tyteen4a03, mist_, jinks, efess, Sanfred, tparker, eQualizer (+3 more) 08:44:46 <LordAro> such netsplit 08:46:45 *** joho [~joho@takamachi.nanoha.se] has joined #openttd 08:46:45 *** Prof_Frink [~proffrink@229.168.125.91.dyn.plus.net] has joined #openttd 08:46:45 *** Xaroth [~Xaroth@254-058-128-083.dynamic.caiway.nl] has joined #openttd 08:46:45 *** Sacro [~ben@ns220925.ip-188-165-246.eu] has joined #openttd 08:46:45 *** Rubidium [~Rubidium@noiv.net] has joined #openttd 08:46:45 *** KouDy [~koudy@188.75.190.58] has joined #openttd 08:46:45 *** Xaroth|Work [~XarothAtW@194.1.204.204] has joined #openttd 08:46:45 *** brambles [~xymox@s0.barwen.ch] has joined #openttd 08:46:45 *** 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JerikTelorian, Belugas, tycoondemon, dfox, KWKdesign 08:53:47 *** Netsplit over, joins: davidstrauss 08:53:50 *** brambles [~xymox@s0.barwen.ch] has quit [Max SendQ exceeded] 08:53:50 *** funnel [~funnel@23.226.237.192] has quit [Max SendQ exceeded] 08:53:50 *** ivan` [~ivan`@192.241.198.49] has quit [Max SendQ exceeded] 08:53:57 *** luaduck_zzz [~luaduck@host86-143-114-232.range86-143.btcentralplus.com] has joined #openttd 08:54:10 *** ivan` [~ivan`@192.241.198.49] has joined #openttd 08:54:10 *** luaduck_zzz is now known as luaduck 08:54:22 *** Netsplit over, joins: theholyduck, tokai|noir 08:54:35 *** Netsplit reticulum.oftc.net <-> resistance.oftc.net quits: kais58_, Flygon__, Ttech, tparker, eQualizer, Eddi|zuHause, Belugas, orudge, JerikTelorian, davidstrauss, (+21 more, use /NETSPLIT to show all of them) 08:54:35 *** Netsplit over, joins: Ttech 08:55:22 *** bdavenport [~davenport@aeolus.mindlesstux.com] has joined #openttd 08:55:22 *** jonty-comp 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Netsplit over, joins: bdavenport 08:57:46 *** Speedy [~speedy@the.wrong.domain.name] has joined #openttd 08:57:52 *** Netsplit over, joins: Nothing4You, Eddi|zuHause, Flygon__, dyrim 08:58:07 *** funnel [~funnel@23.226.237.192] has joined #openttd 08:58:17 *** brambles [~xymox@s0.barwen.ch] has joined #openttd 08:58:30 *** Netsplit over, joins: ccfreak2k 08:59:08 *** Netsplit reticulum.oftc.net <-> resistance.oftc.net quits: funnel, bdavenport, brambles, dyrim, Flygon__, Nothing4You, Speedy, Xaroth, tyteen4a03, ccfreak2k, (+3 more, use /NETSPLIT to show all of them) 09:00:08 *** Xaroth|Work [~XarothAtW@194.1.204.204] has joined #openttd 09:00:08 *** joho [~joho@takamachi.nanoha.se] has joined #openttd 09:00:08 *** Rubidium [~Rubidium@noiv.net] has joined #openttd 09:00:08 *** jinks [~jinks@172.245.35.67] has joined #openttd 09:00:08 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 09:00:08 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.md.comcast.net] has joined #openttd 09:00:20 *** Netsplit over, joins: ccfreak2k 09:00:20 *** Netsplit resistance.oftc.net <-> oxygen.oftc.net quits: Rubidium, Xaroth|Work, EyeMWing, joho, jinks, efess 09:00:21 *** jonty-comp [~jonty@borealis.jontysewell.net] has joined #openttd 09:00:27 *** Netsplit resistance.oftc.net <-> weber.oftc.net quits: funnel, bdavenport, jonty-comp, dyrim, Flygon__, Nothing4You, Speedy, Xaroth, tyteen4a03, Sacro, (+2 more, use /NETSPLIT to show all of them) 09:00:27 *** Netsplit over, joins: Sacro, funnel, tyteen4a03, KouDy, Xaroth, bdavenport, Speedy, Nothing4You, Eddi|zuHause, Flygon__ (+1 more) 09:00:34 <LSky`> yay. 09:00:55 *** mist [~mist@c-74fa70d5.034-4-67626721.cust.bredbandsbolaget.se] has joined #openttd 09:00:59 *** Vadtec [~Vadtec@vadtec.net] has joined #openttd 09:00:59 *** Ttech [~ttech@72.14.179.207] has joined #openttd 09:00:59 *** tokai|noir [~tokai@port-92-195-119-91.dynamic.qsc.de] has joined #openttd 09:00:59 *** theholyduck [~theholydu@172.245.30.36] has joined 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has joined #openttd 09:05:59 *** Sanfred [sanfred@paj.sanfred.se] has joined #openttd 09:06:21 *** Netsplit resistance.oftc.net <-> weber.oftc.net quits: dyrim, eQualizer, Nothing4You, Sanfred 09:06:41 *** Netsplit over, joins: ccfreak2k 09:06:50 *** Netsplit over, joins: Vadtec, Ttech, tokai|noir, theholyduck, ivan`, luaduck, davidstrauss, TheIJ, MJP, Progman (+5 more) 09:06:50 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 09:06:50 *** tparker [~tparker@flux.trevorparker.com] has joined #openttd 09:06:50 *** orudge [~orudge@owenrudge.net] has joined #openttd 09:06:50 *** blathijs [~matthijs@tika.stderr.nl] has joined #openttd 09:06:50 *** lobster [~lobster@glosoli.owenrudge.net] has joined #openttd 09:06:56 *** Netsplit over, joins: EyeMWing, T4, Flygon_, Eddi|zuHause, lugo, jinks, Xaroth|Work, Xaroth, Rubidium, mist_ (+1 more) 09:06:56 *** bdavenport [~davenport@aeolus.mindlesstux.com] has joined #openttd 09:07:02 *** Netsplit over, joins: Nothing4You, dyrim 09:07:26 *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd 09:07:37 *** Sacro [~ben@ns220925.ip-188-165-246.eu] has joined #openttd 09:07:39 *** Speedy` is now known as Speedy 09:07:39 *** KouDy [~koudy@188.75.190.58] has joined #openttd 09:07:41 *** joho [~joho@takamachi.nanoha.se] has joined #openttd 09:08:07 *** funnel [~funnel@23.226.237.192] has joined #openttd 09:08:18 *** brambles [~xymox@s0.barwen.ch] has joined #openttd 09:09:16 <LordAro> super stable oftc is super stable 09:09:27 *** jonty-comp [~jonty@borealis.jontysewell.net] has joined #openttd 09:10:47 *** Sanfred [sanfred@paj.sanfred.se] has joined #openttd 09:10:48 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 09:13:11 *** HerzogDeXtEr [~flex@i59F6B3FE.versanet.de] has joined #openttd 09:20:35 *** mode/#openttd [+v michi_cc] by ChanServ 09:21:20 *** Prof_Frink is now known as Guest59 09:21:20 *** Xaroth|Work is now known as Guest60 09:21:21 *** Guest59 is now known as Prof_Frink 09:21:22 *** Prof_Frink [~proffrink@229.168.125.91.dyn.plus.net] has quit [Killed (charon.oftc.net (Nick collision (new)))] 09:21:36 *** ProfFrink [~proffrink@229.168.125.91.dyn.plus.net] has joined #openttd 09:29:37 *** Progman [~progman@p57A188EA.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 09:51:08 *** HerzogDeXtEr [~flex@i59F6B3FE.versanet.de] has quit [Quit: Leaving.] 10:05:48 *** Guest60 [~XarothAtW@194.1.204.204] has quit [Quit: Reconnecting] 10:06:16 *** Xaroth|W1rk [~XarothAtW@194.1.204.204] has joined #openttd 10:07:17 *** Xaroth|W1rk is now known as Xaroth|Work 10:19:04 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 10:21:45 *** ProfFrink is now known as Prof_Frink 10:22:10 *** Aristide [~quassel@81.253.44.3] has joined #openttd 10:36:20 <NGC982_> Morning. 10:40:22 <Xaroth|Work> <insert current-time-based greeting here> 10:41:09 <V453000> <insert opposite time-based-greeting here> 10:47:25 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 10:49:30 <LordAro> <flibble> 10:50:08 <Absolutis> <3 10:50:30 <V453000> E> 10:50:58 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 11:03:22 *** montalvo [~montalvo@host-92-24-18-86.ppp.as43234.net] has quit [Ping timeout: 480 seconds] 11:26:19 *** Tvel [~Thunderbi@94.156.118.159] has joined #openttd 11:27:22 <NGC982_> You guys suck. 11:33:47 <Xaroth|Work> Somehow I don't really care :P 11:39:55 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has joined #openttd 11:41:52 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has quit [] 11:45:27 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has quit [Quit: Leaving] 12:10:46 *** HerzogDeXtEr [~flex@i59F6B3FE.versanet.de] has joined #openttd 12:12:08 <NGC982_> Is there any way to improve latency whilst on a slow wireless connection? 12:12:12 *** NGC982_ is now known as NGC3982 12:14:12 <Eddi|zuHause> get a wired connection 12:15:01 <Eddi|zuHause> also, reducing the bandwidth may help 12:23:08 <NGC3982> I tried that. It seems like it's simply way to slow. 12:25:53 <Rubidium> slow wireless as in mobile phone? 12:26:23 <Rubidium> that includes things like wireless in trains, busses and ships 12:26:25 <peter1139> Slow wireless as in satellite? 12:26:48 <Rubidium> satphone is a mobile phone as well, so falls somewhat in the same category 12:27:15 <Rubidium> although satphone latency is mostly due to there being many nanoseconds between the ground and the satphone and back 12:27:24 <peter1139> Yeah, not really, different tech. 12:27:57 <Rubidium> for 'normal' mobile phones a lot of the latency is caused by the transmission and collision avoidance algorithms 12:39:35 *** Tvel1 [~Thunderbi@94.156.118.159] has joined #openttd 12:43:47 *** Tvel [~Thunderbi@94.156.118.159] has quit [Ping timeout: 480 seconds] 12:47:44 <planetmaker> we had this morning a video call which actually went over satellite. It's funny to actually see that lag (again) 12:48:40 <Eddi|zuHause> probably depends on whether it's a geostationary satellite or a "normal" satellite 12:50:04 <planetmaker> that I dunno. But I know that no other communication means that satellite were possible 12:50:29 <planetmaker> 700 km off-shore in the Pacific has no cables or mobile transmitters 12:51:07 <Eddi|zuHause> that mobile coverage in the ocean is a bitch 12:51:20 <planetmaker> yeah, quite 12:51:27 <NGC3982> Rubidium: No, just bad wireless connection to my home router. 12:51:31 <NGC3982> b/g/n. 12:53:59 <Eddi|zuHause> NGC3982: wireless latency comes mostly from collisions/mangled packages needing to be resent. if over the same radio bandwidth you send less data, more space can be used for error correction, avoiding resending packages. but that may run deeper into the protocols than the average home router would usually allow 12:54:16 <Eddi|zuHause> and i'm certainly no expert 12:54:58 <NGC3982> I see 12:58:15 *** funnel [~funnel@23.226.237.192] has quit [Remote host closed the connection] 13:04:51 *** Diablo-D3 [~diablo@pool-71-241-217-183.port.east.myfairpoint.net] has joined #openttd 13:05:28 *** Tvel [~Thunderbi@94.156.118.159] has joined #openttd 13:09:08 *** Tvel1 [~Thunderbi@94.156.118.159] has quit [Ping timeout: 480 seconds] 13:15:04 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 13:16:10 <Eddi|zuHause> NGC3982: switching channels may help, as they might be differently affected by interference 13:17:52 <NGC3982> I have dynamic switching via ddwrt on my e3000 13:17:59 <NGC3982> And it actually works pretty well 13:18:06 <NGC3982> Although, i have found the problem 13:18:10 <Eddi|zuHause> no idea what that means 13:18:32 <NGC3982> It scans and changes automaticly if there are other networks nearby on the same channels. 13:18:45 <NGC3982> The router is badly mounted, though 13:19:00 <NGC3982> I need to read up on how linksys radios should be pointed correctly 13:19:33 <Pinkbeast> So once you get n of them in the same area they channel-surf constantly? 13:20:05 <NGC3982> I guess it has some kind of flood limit 13:20:18 <NGC3982> It usually changes once every two weeks or something 13:36:36 <planetmaker> Eddi|zuHause, be my guest to split the grfid thing from action8. Actually that was my thought, too. Just lazy 13:43:23 *** Tvel [~Thunderbi@94.156.118.159] has quit [Quit: Tvel] 13:46:31 *** Tvel [~Thunderbi@94.156.118.159] has joined #openttd 13:54:30 <Eddi|zuHause> what makes you assume that i am less lazy than you? :p 13:55:07 <planetmaker> nothing. But it's worth a try. And *you* complained. Thus you're entitled to go by your suggestion and fix it 13:55:20 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 13:55:29 <V453000> haha! 13:55:37 <Eddi|zuHause> i don't think "entitled" is the right word :p 13:55:59 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 13:56:13 <planetmaker> oh, it is :P. But you can also replace it by obliged, if you prefer 14:07:08 *** Tvel [~Thunderbi@94.156.118.159] has quit [Quit: Tvel] 14:09:43 *** MTsPony [~marctraid@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 14:27:32 <Rubidium> Eddi|zuHause: a danger of splitting the GRF ID ranges off is that (much) fewer people see them; I won't notice a small link instead of a heading saying "Used ranges" or "Reserved ranges" or something like that 14:28:30 <Eddi|zuHause> Rubidium: that's a matter of presenting the link? 14:49:16 *** frosch123 [~frosch@frnk-4d00b083.pool.mediaWays.net] has joined #openttd 14:56:56 *** MTsPony [~marctraid@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:08:47 *** Pereba [~UserNick@177.40.221.86] has joined #openttd 15:09:47 <frosch123> V453000: isn't there supposed to be water in a clay pit? 15:09:58 <V453000> thought so 15:10:02 <V453000> but is there? :D 15:10:05 <frosch123> or at least yeti excrements 15:19:48 <planetmaker> eeew 15:20:02 <planetmaker> hi though :P 15:25:02 *** tokai|mdlx [~tokai@port-92-195-51-136.dynamic.qsc.de] has joined #openttd 15:31:03 *** tokai|noir [~tokai@port-92-195-119-91.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 15:35:44 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:35:47 *** mode/#openttd [+o Alberth] by ChanServ 15:36:26 <frosch123> he, at least the planeset topic is funny :) 15:55:37 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:01:15 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 16:08:26 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has quit [Read error: Connection reset by peer] 16:13:13 *** Progman [~progman@p57A188EA.dip0.t-ipconnect.de] has joined #openttd 16:13:59 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 16:14:30 <Alberth> hmm, steelmill and farm in the middle of tokyo :p 16:15:09 <planetmaker> :) 16:15:42 <Diablo-D3> sounds about right 16:16:34 <planetmaker> I like your sense for detail wrt yeti industries, Alberth :) +1 16:17:01 <Diablo-D3> what are we disgussing? 16:18:16 <Alberth> yeti industries, and tokyo, I think 16:18:21 <Eddi|zuHause> we're not disgusting 16:18:50 * Alberth thinks Diablo-D3 means "discussing" 16:19:12 <Diablo-D3> I am neither dissing nor cussing. 16:19:53 <Eddi|zuHause> "disguessing" makes not a lot of sense 16:19:54 <Alberth> in that case, I don't understand your question 16:20:08 <Diablo-D3> Alberth: =| 16:20:15 <Diablo-D3> So what are we dicussing? 16:20:54 <planetmaker> <Alberth> yeti industries, and tokyo, I think 16:21:35 <Diablo-D3> Yeah, I dont understand the reference 16:22:00 <Alberth> http://www.tt-forums.net/viewtopic.php?p=1124424#p1124424 16:22:27 <Alberth> http://www.tt-forums.net/viewtopic.php?p=1124370#p1124370 16:26:29 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:26:32 *** mode/#openttd [+v glx] by ChanServ 16:26:40 <Diablo-D3> I like that pit 16:26:48 *** Noldo [~vheino@000129a8.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:27:49 <Diablo-D3> btw, you know the train station grfs that add tiles that just react to waiting cargo? 16:28:15 <Diablo-D3> it'd be interesting if a grf could make those randomly appear on grass tiles 16:28:42 <Alberth> you can make station tiles that look like grass 16:29:14 <Alberth> but grass tiles are not part of the station, so they cannot access station information 16:29:46 <planetmaker> a station grf could use grass as its ground sprite, so it's possible. Not sure any which shows cargo does so, though 16:30:21 <planetmaker> ISR and japanese stations have stations which show cargo nicely, though. And chips as well 16:30:22 <Diablo-D3> Alberth: yeah, it'd have to be a change in openttd I think 16:30:28 <planetmaker> no 16:30:38 <planetmaker> just write a newgrf ;) 16:30:40 <Diablo-D3> planetmaker: I'd want it to be done automatically 16:30:48 <Diablo-D3> ie, I dont have to place the tiles myself 16:31:09 <planetmaker> sounds fun. tiles converting to become a station automatically 16:31:21 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 16:31:22 <Diablo-D3> well, it wouldnt become part of the station 16:31:24 <planetmaker> whether yours or your competitors - who knows 16:31:29 <Alberth> a similar idea exists with industries 16:31:33 <planetmaker> or maybe the other station of yours? 16:31:42 <Diablo-D3> it would just be a visual effect to show cargo piling up 16:31:47 <Alberth> where they grow as they become larger 16:31:59 <Diablo-D3> Alberth: oh that'd be really neat 16:32:13 <Alberth> ECS does it to some extent 16:32:30 <Alberth> it has grassy tiles that get used as the production goes up, afaik 16:32:48 <Diablo-D3> well, it'd be neat if an industry can grow like buildings do in cities 16:32:56 <Diablo-D3> like, little house eventually become giant skyscrapers 16:33:31 <planetmaker> unfortunately that's not alike at all 16:33:58 <planetmaker> at least not if it comes to growing in size wrt to tile coverage. Changing the looks - rather easy 16:34:08 <Diablo-D3> planetmaker: it'd require both 16:34:09 *** Noldo [~vheino@jumi.lut.fi] has joined #openttd 16:34:18 <Diablo-D3> for a coherent look anyways 16:34:30 <Alberth> houses also don't grow in number of tiles 16:34:42 <Diablo-D3> yeah, they dont 16:34:45 <Diablo-D3> I wish they could though 16:34:59 <Alberth> you could start with a number of small buildings as industry, and gradually make it one big building 16:35:25 <Diablo-D3> it'd be neat if forests could grow 16:35:34 <Alberth> they do :p 16:35:49 <Diablo-D3> what, they keep eating more nearby tiles? 16:35:54 <Diablo-D3> Ive never seen that happen 16:36:11 <Alberth> no, in growing stages 16:36:34 <Diablo-D3> Im talking about a forestry industry spot 16:36:37 <Diablo-D3> not trees 16:36:45 <Diablo-D3> its always the same 4x4? block 16:37:13 <Alberth> industries can pretty much have any size, probably upto some limit 16:37:22 <Alberth> see eg FIRS 16:37:34 <Diablo-D3> well, whats the most impressive industry replacement now? 16:37:47 <planetmaker> IIRC the limit is around 15x15 or so 16:37:59 <Diablo-D3> woah, 15x15 would be awesome 16:38:02 <Alberth> depends on what you mean with "impressive" 16:38:21 <Alberth> I prefer the default-ish industries, tbh 16:38:34 <Diablo-D3> well, I want stuff thats bigger in the game 16:38:42 <Diablo-D3> tiny industries just feel wrong to me 16:39:43 <Alberth> scales are all wrong in openttd 16:39:53 <Diablo-D3> yeah 16:40:00 <Alberth> don't try to fix it, it won't work 16:40:07 <Diablo-D3> like, a steel mill should be three times the size it is 16:40:18 <Diablo-D3> it should be a whole complex of buildings 16:40:20 <Alberth> these sizes are all designed for good game play 16:40:39 <Diablo-D3> well, good game play at small map sizes 16:41:02 <Alberth> nobody requires you to play at a bigger size 16:43:41 <planetmaker> hm, the default steel mill has quite a complex of buildings. Several furnances, some other storage buildings... 16:44:12 <planetmaker> and it takes up as much space as makes up for a significant portion of a small town 16:44:21 *** Noldo [~vheino@000129a8.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:44:31 <Diablo-D3> planetmaker: yeah, but it looks like one monolithic part 16:44:44 <Diablo-D3> like I could pick it up and set it somewhere else in my model railroad 16:52:17 <Eddi|zuHause> just watch an industry under construction 16:52:20 <Eddi|zuHause> to see its parts 16:54:08 <Diablo-D3> Eddi|zuHause: yeah, thats always interesting 16:54:22 <Diablo-D3> but like, FIRS has industries that have grass tiles in between the parts 16:55:17 <Diablo-D3> the steel mill Im visualizing in my head would be like, have overhead pipes or conveyers or something that rail or veh could pass under 16:57:32 <Eddi|zuHause> well, make it... 17:00:56 *** Aristide [~quassel@81.253.44.3] has quit [Remote host closed the connection] 17:01:37 <Diablo-D3> Eddi|zuHause: not an artist 17:01:47 <Alberth> nobody is at first 17:02:00 <Alberth> see it as a challenge 17:02:02 <Diablo-D3> Ive tried being an artist before, Im noit one. 17:02:06 <Eddi|zuHause> you can make a framework and then wait for artists to fill in the blanks 17:03:16 <planetmaker> code it with like block graphics. And hope someone draws it actually to look like something. Like CETS :) 17:04:37 <Eddi|zuHause> pixeltool probably helps with blocks 17:04:56 <Eddi|zuHause> that remotely resemble the shape that you intended 17:05:33 <Diablo-D3> yeah, unfortunately I dont really have spare time for that 17:05:37 <Diablo-D3> my company doesnt run itself =/ 17:06:04 <V453000> pay somebody to draw your ideas then :D 17:06:35 <Diablo-D3> dont have spare money for that =P 17:06:52 <V453000> in that case your idea will probably stay in your head only :P 17:07:36 <Diablo-D3> yeah, thats why I usually quit playing openttd 17:07:51 <Eddi|zuHause> question: why is it called "minecraft" when i spent most of the time farming and breeding animals? 17:07:53 <Diablo-D3> so much stuff it could do to attract more players, and it just doesnt. 17:08:04 <Diablo-D3> Eddi|zuHause: why is minecraft popular =/ 17:08:19 <Eddi|zuHause> because it's retro-nerd-y 17:08:46 <Diablo-D3> but its not 17:08:51 <Diablo-D3> it doesnt look retro at all 17:09:07 <Diablo-D3> it looks like a bunch of cubes with crappy textures on them rendered with a rather broken rendering pipeline 17:09:20 <Alberth> aka "retro" :p 17:09:47 <Eddi|zuHause> yes. and the challenge is to make recognizable entities with limited pixels 17:10:06 <Diablo-D3> Eddi|zuHause: I dont get it then 17:10:17 <Diablo-D3> its like playing with lego, but you only get 2x2 blocks. 17:10:33 <Eddi|zuHause> exactly 17:10:38 <Eddi|zuHause> it goes against the trend for ultra-realism that commercial games do 17:11:44 <Eddi|zuHause> everyone can add more pixels. that doesn't mean it gets more creative 17:11:46 <V453000> Alberth: I even added 2 ladders for climbing! :D 17:12:03 <Alberth> yetis will love you! 17:12:05 <V453000> the spiral was meant to rotateand pull things up, will see how that goes 17:12:26 <V453000> Alberth: the ladders are in the picture already, they are on the square constructions atm, yo probably missed them :P 17:12:30 <Eddi|zuHause> V453000: like an artesian well? 17:12:39 <V453000> wtf is artesian well 17:12:53 <Diablo-D3> its a well that flows on its own 17:13:08 <V453000> :d 17:13:11 <Diablo-D3> underground pressure is high enough that unless you cap it, it floods until the underground water runs out 17:13:18 <V453000> right 17:13:47 <Diablo-D3> is yeti playable yet? 17:13:58 *** bdavenport [~davenport@aeolus.mindlesstux.com] has quit [Ping timeout: 480 seconds] 17:14:04 <V453000> no but soon will be 17:14:05 <Alberth> spiral is normally not vertical, so you can use gravity to keep the stuff you're transporting at the bottom. A vertical spiral won't work on that principle. 17:14:16 <Alberth> but it may not be a problem :) 17:14:24 <V453000> Alberth: it rotates in the other direction 17:14:31 <V453000> so the stuff just lies on it and is transported up 17:14:44 <V453000> clay is sticky! :D 17:14:47 <Eddi|zuHause> yeah, a spiral for moving up stuff can't be vertical 17:14:55 <V453000> pfffgufjt 17:14:56 <V453000> :D 17:14:57 <V453000> hm 17:15:00 <V453000> it stays for now :D 17:15:04 <planetmaker> true, though :) 17:15:09 <V453000> might make a lift later 17:15:16 *** bdavenport [~davenport@aeolus.mindlesstux.com] has joined #openttd 17:15:29 <planetmaker> best efficiency at angle of repose :) 17:15:33 <Alberth> V, sorry for being such a techy :) 17:15:43 <V453000> its good :) 17:16:08 <Diablo-D3> so if I wanted to do single player right now 17:16:11 <Diablo-D3> whats the best industry replacement 17:16:27 <V453000> original, opengfx+, firs 17:16:29 <V453000> in that order 17:17:10 <V453000> basic temperate economy in firs is considerably better than the rest of firs but still 17:17:24 <juzza1> define best 17:17:27 <Diablo-D3> what about ECS? 17:18:01 <V453000> ECS has many annoying features which basically break it 17:18:09 <V453000> not to mention that even setting it up right takes like an hour 17:39:05 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:39:14 <andythenorth> openttd could phone home with every grfid it sees 17:39:35 <andythenorth> or maybe itâs like SSL certs, you have to apply for one 17:39:38 <andythenorth> and prove who you are 17:39:57 <Eddi|zuHause> like that worked out well... 17:40:20 <andythenorth> yeah brilliantly 17:40:31 <andythenorth> and not a way for cert issuers to make money on bad service 17:45:50 <Rubidium> we just need a RIPE_NCC and such that handle the distribution of ranges of IDs 17:46:12 <DorpsGek> Commit by translators :: r26663 /trunk/src/lang (3 files) (2014-06-24 17:46:04 UTC) 17:46:13 <DorpsGek> -Update from WebTranslator v3.0: 17:46:14 <DorpsGek> japanese - 31 changes by guppy 17:46:15 <DorpsGek> lithuanian - 1 changes by Stabilitronas 17:46:16 <DorpsGek> norwegian_nynorsk - 19 changes by 2rB 17:48:59 *** Aristide [~quassel@81.253.44.3] has joined #openttd 17:51:16 <andythenorth> Eddi|zuHause gets the âvoice of reasonâ prize today 17:51:45 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 17:51:53 <Wolf01> hello o/ 17:53:32 <Alberth> moin 18:10:08 <andythenorth> also, maybe I am stupid, why do grfs need more than one grfid? 18:10:30 <Alberth> spare ones! 18:10:39 <Eddi|zuHause> apparently, because nobody implemented action14 for ttdpatch 18:11:03 <Alberth> planet maker said yesterday that a different grfid was used when you break backwards compatibility 18:11:18 <planetmaker> what? 18:11:32 <Diablo-D3> er? 18:11:33 <andythenorth> not any more 18:11:40 <Diablo-D3> grfs dont have a version field? 18:11:44 <planetmaker> Alberth, once upon a time, yes. 18:11:51 <andythenorth> they do in a modern version of *TTD 18:11:52 <Eddi|zuHause> Diablo-D3: they do, in the action14 18:12:09 <Alberth> planetmaker: I said "was" :) 18:12:11 <andythenorth> archaic versions that arenât developed donât support action 14 18:12:16 <planetmaker> Alberth, nowadays, all you need is one single ID for a NewGRF throughout its entire life - however incompatible subsequent versions are, it doesn't matter anymore 18:12:32 <andythenorth> of course, being a good open source project, we support dinosaur-age systems 18:13:00 <planetmaker> let's announce to break compatibility with 1.6 18:13:03 * Alberth would be a bad open source dev then 18:13:20 <planetmaker> and require action14 and at least grf v7 18:13:29 <planetmaker> or better grf v8 18:13:37 <Alberth> grf v9 :p 18:13:40 <planetmaker> :P 18:14:25 <Eddi|zuHause> grf16 18:14:26 <Alberth> just drop grf action 8? 18:15:07 <Eddi|zuHause> Alberth: what's that supposed to solve? 18:15:28 <andythenorth> Iâm still unclear what the actual problem is :) Maybe Iâm thick 18:15:36 <Alberth> action 8 is clearly not working, is it? :) 18:15:42 <andythenorth> I used some ranges OzTrans would like, I offered to change 18:15:46 <frosch123> Eddi|zuHause: that allows to replace the linear grfid/version schema with a distributed one 18:16:06 <frosch123> each newgrf lists the md5sums of the grfs, it is an update for 18:16:23 <Eddi|zuHause> andythenorth: the problem is, that was never the actual problem. only a symptom 18:16:34 <frosch123> allows easy forking without the need to switch grfids and still keeping compatible 18:16:39 <andythenorth> ok, so whatâs the actual problem? o_O 18:16:49 <andythenorth> the problem is uniquely identifying grfs? 18:16:55 <andythenorth> so you can disable your grf against them? 18:16:57 <andythenorth> or what? 18:17:01 <planetmaker> damn, I like that idea, frosch123 18:17:02 <frosch123> andythenorth: there is no problem 18:17:12 <frosch123> just drink some tea 18:17:21 <andythenorth> I am back on coffee 18:17:23 <andythenorth> strong coffee 18:17:28 <Rubidium> I think the md5sum idea won't work for development versions, especially with NMLs 18:17:28 <andythenorth> life is better that way 18:17:34 <frosch123> planetmaker: get's lenghty though, unless you have access to the intermediate grfs 18:17:52 <Diablo-D3> so hrm 18:17:53 <Eddi|zuHause> frosch123: and how do you add the ID of the previous version to your grf automatically on editing? 18:18:09 <andythenorth> Eddi|zuHause: your code generator does it? 18:18:09 <frosch123> bananas adds it on upload 18:18:15 <frosch123> :p 18:18:17 <andythenorth> presumably by reserving CA, OzTrans can read the first byte or whatever, and doesnât have to track all his grfids? 18:18:37 <Eddi|zuHause> frosch123: and then how do you publish non-bananas alpha versions? 18:18:52 <frosch123> i just define non-bananas as non-published 18:19:04 <andythenorth> published = distributed 18:19:09 <andythenorth> if you donât distribute, you donât get uid 18:19:13 <Eddi|zuHause> ... and there your idea falls into pieces 18:19:14 <planetmaker> frosch123, yes, it does, I know. Hard to automatically create the list of needed md5sums... hm 18:19:15 <Diablo-D3> 2cc + egrvts + av8 + fish 18:19:40 <frosch123> planetmaker: plus ofc, the issue with md5sum on the result of a compiler not being the right thing, as rb pointed out :p 18:19:53 <andythenorth> I am still unclear what the actual root problem is, but there must be one, right? 18:19:58 <andythenorth> otherwise thereâs nothing to discuss 18:20:13 * andythenorth -> coffee 18:20:16 <Diablo-D3> + firs + ttrs3 18:20:22 <Diablo-D3> would that make for a decent game? 18:21:05 <planetmaker> for some definitions of 'decent', probably. Not sure how well 2ccts deals with FIRS, but should do well 18:21:09 <frosch123> ttrs generally does not make for a decent game :p 18:21:10 <andythenorth> Diablo-D3: try AV9 instead 18:21:13 <andythenorth> itâs better 18:21:25 <andythenorth> fewer planes 18:21:27 <Alberth> Diablo-D3: nuts, 256x1024, default industries, sub-tropical 18:21:39 <Eddi|zuHause> andythenorth: the root problem is people having different opinions on what "reserving" an ID for future use means, and how strictly "conventions" should be followed 18:21:43 <frosch123> andythenorth: try planeset, it has no aircraft ranges :p 18:21:44 <Diablo-D3> Alberth: I never cared for nuts 18:21:52 <andythenorth> well itâs a convention that grfs are uploaded to bananas 18:21:52 <frosch123> (my favorite quote from today) 18:21:58 <Alberth> Diablo-D3: default trainset works too 18:22:08 <Diablo-D3> whats wrong with 2cc then? 18:22:10 <andythenorth> itâs a convention that grfs donât disable themselves just because the author doesnât like engine pool 18:22:12 <Eddi|zuHause> andythenorth: and when these opinions collide, neither side trying to go a step towards the other 18:22:30 <Alberth> Diablo-D3: never used it, but from the forum topic, I'd say toooooo many trains 18:22:34 <planetmaker> Eddi|zuHause, the most interesting thing is that the people who whine loudest follow the "rules" just as badly as most. With the notable exceptions of Pikka and mb who actually use only "their range" and that's it. 18:22:40 <andythenorth> Eddi|zuHause: in the case where thereâs a camp (me) whose opinion is âdonât really careâ surely I have to get out the way? 18:22:42 <Diablo-D3> Alberth: yeah it has an absolute crapload 18:22:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:23:04 <Diablo-D3> Alberth: you use it when you're making art with openttd instead of playing it 18:23:25 <Alberth> Diablo-D3: ok, I like to play, and build tracks, and connect industries 18:23:30 <planetmaker> All other users fall in the category "use random IDs" or "only wrote one NewGRF" 18:23:52 <Alberth> I think I actually made 2 newgrfs :p 18:23:54 <Diablo-D3> actually, whats the most interesting town replaement? 18:24:11 <Eddi|zuHause> swedish houses 18:24:12 <planetmaker> swedish is nice 18:24:17 <andythenorth> lighting is wrong :( 18:24:19 * andythenorth is sad 18:24:25 <planetmaker> :-( 18:24:27 <Rubidium> probably andy's future MITR ;) 18:24:42 <andythenorth> I draw the line at houses 18:24:45 <andythenorth> Iâm done there 18:24:55 <andythenorth> I am thinking of Iron Pipe though 18:24:59 <Eddi|zuHause> it's the only GRF so far that doesn't spam your towns with skyscrapers 18:25:08 <andythenorth> pikkaâs town thing 18:25:11 <andythenorth> try that 18:25:17 <andythenorth> TAI 18:25:32 <planetmaker> TAI is broken imho. Creates too many non-houses 18:25:33 <Diablo-D3> yeah if I cant have skyscrapers that take up 4 blocks 18:25:36 <andythenorth> Diablo-D3: if you use FIRS, pick a basic economy 18:25:47 <Diablo-D3> then I'd rather have no skyscrapers at all 18:26:05 <planetmaker> thus I have towns surrounded by labyrinths of roads w/o houses between them 18:27:33 <frosch123> http://www.epochconverter.com/epoch/unix-hex-timestamp.php <- planetmaker: i found a grfid generator :p 18:27:51 <andythenorth> timestamps 18:27:52 <Diablo-D3> wait holy crap 18:27:54 <Diablo-D3> av9 exists? 18:27:58 <andythenorth> frosch123 does troll 18:27:58 <Diablo-D3> I thought that was just a joke 18:28:03 <andythenorth> AV9 is real 18:28:06 <andythenorth> much better 18:28:06 * Alberth considered using the topic number of tt-f :p 18:28:15 <frosch123> also nice :p 18:28:18 <Absolutis> but how do you prevent 2 people making grf at the same time? checkmate atheists 18:28:38 <Alberth> you don't 18:28:43 <Diablo-D3> heqs or egrvts? 18:28:43 <frosch123> Absolutis: we just shoot one 18:28:52 <frosch123> too many of them are annoying 18:29:08 <Alberth> yeah, 5 grfs is sufficient 18:29:17 <andythenorth> Diablo-D3: both 18:30:52 <Diablo-D3> why both? 18:31:24 <andythenorth> no buses in HEQS 18:31:29 <andythenorth> no normal trucks either 18:31:49 <Diablo-D3> yeah but does heqs add anything useful? 18:32:12 <andythenorth> no 18:32:13 <andythenorth> :) 18:32:24 <planetmaker> HEQS basically cannot replace any other NewGRF. But can add nice special vehicles. Whether you find them useful... probably not. I like them 18:32:46 <Diablo-D3> http://dev.openttdcoop.org/projects/heqs 18:32:54 <Diablo-D3> thats what Im basing my opinion on 18:33:09 <Diablo-D3> 252t vehicles might be interesting 18:33:18 *** Vadtec [~Vadtec@vadtec.net] has quit [Ping timeout: 480 seconds] 18:33:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:34:15 <Diablo-D3> okay so I have egrvts, firs, heqs, swedish houses, and the swedish town name generator 18:34:31 <Diablo-D3> are there any grfs that actually do ships right? 18:34:46 <planetmaker> FISH does 18:34:57 <Diablo-D3> I thought fish was still rather low capacity 18:35:11 <andythenorth> yes 18:35:13 <andythenorth> it does it right 18:35:38 <andythenorth> there was a fork of FISH 2 that was going to make the capacity higher 18:35:43 <andythenorth> not sure if it got finished 18:35:51 <planetmaker> oh, redfish? 18:35:55 <andythenorth> maybe 18:36:00 <Diablo-D3> redfish? 18:36:00 <Diablo-D3> heh 18:36:03 <Diablo-D3> I saw that in the list 18:36:05 <andythenorth> FISH 2 tops out around 1080t or so 18:36:18 <andythenorth> FISH 2 is much better than FISH 18:36:19 <Diablo-D3> theres very large ships, and that seems to do it right 18:36:26 <Diablo-D3> but now its so right I need bigger industries to match 18:36:33 <andythenorth> which is why itâs wrong 18:36:43 <andythenorth> very large ships add nothing to your game 18:36:46 <andythenorth> Iâve tried it 18:36:47 <Diablo-D3> yeah =/ 18:36:53 <Diablo-D3> I'd like physically huge ass ships though 18:37:02 <andythenorth> they donât work 18:37:31 <Diablo-D3> so should I do fish2 or redfish? 18:37:45 * planetmaker thinks Diablo-D3 just needs everything bigger. Maybe he should try to play at 4x zoom exclusively :P 18:37:55 <Diablo-D3> planetmaker: yeah but then I'd need smaller trains 18:38:26 <frosch123> there are narrow gauge sets 18:38:55 <andythenorth> 10cc 18:39:08 <andythenorth> or whatever pikka called it 18:39:17 <Diablo-D3> is there a good rail and station replacement thats worth using? 18:39:26 <Diablo-D3> since Im doing swedish houses, Ill be doing this in the snow 18:39:41 <andythenorth> I like canadian stations 18:39:56 <andythenorth> itâs the most complete passenger station set imho 18:40:19 <Diablo-D3> canadian stations isnt on bananas yet 18:40:33 <frosch123> Diablo-D3: "swedish rails" obviously 18:41:01 <Diablo-D3> I know it exists but I dont know if its any good 18:41:11 <andythenorth> canadian stations is great 18:41:22 <Eddi|zuHause> that doesn't actually change stations? 18:41:22 <frosch123> it's probably the best (realistic) track set 18:41:37 <Diablo-D3> rails doesnt do stations yet 18:41:37 <andythenorth> Diablo-D3: which trainset are you using? 18:41:41 *** gelignite [~gelignite@i528C31E9.versanet.de] has joined #openttd 18:41:42 <Diablo-D3> andythenorth: I dont know 18:41:44 <Diablo-D3> I was considering 2cc 18:42:43 <Diablo-D3> so far Ive replaced veh, houses, ships 18:43:18 <Diablo-D3> is chips still the favorite non-pax station grf? 18:43:30 <andythenorth> ISR is the favourite 18:43:35 <andythenorth> I like CHIPS obviously :) 18:43:44 <Alberth> me too :) 18:43:46 <andythenorth> ISR got too big for my simple brain 18:43:53 <Alberth> I don't care for buildings 18:43:56 <Diablo-D3> ISR turned into an art grf 18:44:03 <Diablo-D3> too many non-station tiles to art it up 18:44:09 *** Aristide [~quassel@81.253.44.3] has quit [Remote host closed the connection] 18:44:21 <andythenorth> partly my fault 18:44:24 <andythenorth> I kept drawing more 18:44:32 <andythenorth> mart3p had to reject about 1/3 of my ideas :P 18:44:45 <Diablo-D3> so if I want to play and not art, chips? 18:44:54 <Alberth> you wisely decided not to add them to to chips :) 18:45:40 <andythenorth> itâs much easier to reject things when you already drew a lot for another grf :P 18:45:46 <andythenorth> same as FIRS basic is easier than FIRS big 18:45:57 <andythenorth> and Iron Horse doesnât use a lot of the sprites I drew for UKRS 2 addons :P 18:45:59 <andythenorth> 'editing' 18:46:08 <Diablo-D3> so av8 2 or av9.8? 18:46:11 <Alberth> it takes a few iterations to find the sweet spot 18:46:18 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 18:47:08 <Diablo-D3> what is iron horse? I saw it in the list but it has no desc 18:47:29 <andythenorth> itâs unfinished 18:47:35 <andythenorth> itâs playable but has bugs 18:47:50 <Diablo-D3> yeah but what does it do 18:48:02 <Eddi|zuHause> it irons horses 18:48:37 <Diablo-D3> so chips doesnt have a pax station, and canadian stations still isnt on bananas 18:49:24 <V453000> japanese stations are great for passengers 18:49:52 <Eddi|zuHause> for passengers i almost exclusively use MB's newstations 18:50:04 <Eddi|zuHause> ... but that's not on bananas either 18:50:19 <Diablo-D3> I wonder if FRISS is any good 18:50:33 <frosch123> that's only art, isn't it :p 18:50:33 <andythenorth> CHIPS uses the default pax station 18:50:39 <andythenorth> or small concrete platforms 18:50:44 <andythenorth> and there are station buildings 18:50:55 <Diablo-D3> ahh friss doesnt have stations yet 18:51:04 <frosch123> i think it is a new object set 18:51:07 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 18:51:16 <Diablo-D3> yeah its that 18:51:19 <Diablo-D3> it does have rail though 18:52:32 <Diablo-D3> so I guess Ill try japanese style stations for pax 18:53:29 <andythenorth> how do people use grfs that arenât on bananas? 18:53:35 <andythenorth> I donât even remember how to install a grf 18:54:58 <frosch123> you don't have to if you do not play the game 18:55:09 <andythenorth> I do play the game :P 18:55:12 <andythenorth> currently 18:55:13 <andythenorth> most days 18:55:21 <Diablo-D3> andythenorth: on linux, ~/.openttd/grfs iirc 18:55:58 <Diablo-D3> so which rail replacement and which train replacement goes well with firs and swedish houses? 18:56:25 <V453000> I never use newgrfs out of bananas either 18:56:27 <Diablo-D3> because 2cc and nars2 and ukrs2 are just too godamned bloated 18:56:27 <V453000> no reason to really 18:56:39 <Diablo-D3> and av8 is too goddamned big too 18:56:53 <V453000> nuts nuts? :P 18:57:00 <planetmaker> swedishrails obviously goes well with swedish houses ;) 18:57:05 <V453000> works great with newgrf industries, every cargo has its own wagon 18:57:11 <V453000> graphics wise 18:57:13 <Eddi|zuHause> CETS :) 18:57:19 <andythenorth> swedish trains? 18:57:46 <Diablo-D3> planetmaker: well thats what Im asking, is swedish rails any good 18:57:57 <Diablo-D3> a lot of these grfs Ive noticed arent really any good 18:58:39 <V453000> swedish rails are great 18:58:44 <V453000> esp in arctic landscape 18:59:19 <Eddi|zuHause> swedish rails != swedish trains 18:59:20 <andythenorth> the only good grf is AV9 18:59:24 <andythenorth> all others are rubbish 18:59:32 <Diablo-D3> okay so swedish houses, rails, town names, heqs and egrvts 2, fish 2, and firs 18:59:35 <Diablo-D3> and chips 18:59:36 <Diablo-D3> so far 18:59:40 <planetmaker> Diablo-D3, I might have a slightly biased view on the quality of swedishrails ;) (and yes, swedish rails != swedish trains) 19:00:11 <Diablo-D3> planetmaker: yes I know 19:00:19 <Diablo-D3> its just that Im trying to replace everything and see how it goes 19:00:32 <Diablo-D3> Im missing trains and planes at this point I think 19:00:32 <planetmaker> you know... just *try* and see 19:00:33 <Diablo-D3> oh, and roads 19:00:53 <V453000> NUTS Unrealistic Train Set! =D 19:00:54 * V453000 hides 19:01:07 <planetmaker> everyone here has an opinion on what's the right answer to your questions. And they will all differ 19:01:15 <andythenorth> AV9 for planes 19:01:39 <Diablo-D3> V453000: nuts is good for competetive play 19:01:46 <Diablo-D3> Im doing single player here 19:01:53 <V453000> how come? 19:02:06 <V453000> why would it be good for competition and not single player? :D what is the difference 19:02:15 <Diablo-D3> Im playing to play 19:02:23 <Diablo-D3> not to get the highest score the fastest 19:02:34 <V453000> well that is exactly what nuts is for? :D 19:02:48 <V453000> score and money is primitive, you dont need to care about that 19:03:12 <V453000> greater deeds like network construction is more interesting (playing to play? :P) 19:03:42 <Diablo-D3> so now Im down to road replacement and train replacement 19:03:54 <Diablo-D3> and pax if I dont use japanese stations 19:04:55 <andythenorth> donât replace roads 19:05:08 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:05:20 <andythenorth> no point 19:05:29 <V453000> if you use opengfx, American Road Replacement Set looks great 19:07:02 <V453000> I even drew tunnels for it =D 19:07:29 <Diablo-D3> now its just trains and possibly pax stations 19:08:58 <V453000> gave you hint for the former :) 19:09:28 <Diablo-D3> Im not doing nuts 19:10:27 <Alberth> some people just go nuts when considering nuts :) 19:11:14 <andythenorth> canadian trains 19:11:53 <Diablo-D3> there are no canadian grfs on banana 19:12:11 <andythenorth> go register on simuscape 19:12:17 <andythenorth> or whatever it is you do to get them 19:12:22 <andythenorth> canadian trains is good 19:12:28 <V453000> I think OzTrans left simuscape due to SAC being a bitch 19:12:32 <V453000> /rumor 19:13:01 <andythenorth> unhelpful 19:13:12 <V453000> well combining Tropic Refurbishment Set with NARS was quite popular when I did that Diablo-D3 19:13:24 <V453000> UKRS works too 19:13:34 <V453000> UKRS2 is nice as well 19:19:04 <NGC3982> UKRS2 <3. 19:19:18 <NGC3982> With CHIPS, FISH and FIRS. 19:19:31 <NGC3982> Makes for a good two day play. 19:20:32 <andythenorth> so what shall I change Iron Horse grfid to? 19:20:47 *** Vadtec [~Vadtec@vadtec.net] has joined #openttd 19:20:53 <andythenorth> also Road Hog 19:20:55 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 19:21:42 <Alberth> AN 0 0 and AN 0 1 ? 19:22:17 <andythenorth> are those ranges free? 19:22:57 <Alberth> 41 4E XX XX A N _ _ FISH ship set <-- you may find some FISH there, according to the specs 19:23:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:24:19 <andythenorth> I dunno 19:24:34 <andythenorth> FISH is by different authors to Iron Horse or Road Hog 19:25:09 <planetmaker> frosch earlier had a link to a time2hex converter 19:26:24 <Alberth> http://paste.openttdcoop.org/show/3460/ <-- from the list by RB 19:27:36 <andythenorth> oh 19:27:47 <andythenorth> so BROS stole a FISH ID 19:28:10 <planetmaker> or one of your F12500 range. 19:28:16 <andythenorth> how many ranges do I have? 19:28:21 <andythenorth> quite a few 19:28:22 <planetmaker> one per NewGRF 19:28:24 <planetmaker> :) 19:28:26 <andythenorth> awesome 19:28:34 <andythenorth> maybe I use 4444 19:28:38 <andythenorth> itâs nice 19:28:49 <andythenorth> full of good grfs to have as neighbours 19:32:07 <andythenorth> hmm 19:32:09 <andythenorth> grfcodec 19:33:00 <NGC3982> bajs. 19:34:12 <Diablo-D3> [03:19:11] <NGC3982> UKRS2 <3. 19:34:17 <Diablo-D3> isnt nars by the same guy? 19:34:57 <NGC3982> Yes, both are to my knowlegde Pikka 19:35:04 <NGC3982> But i guess many people are involved in it 19:35:08 <NGC3982> Some idling around here. 19:35:12 <Diablo-D3> yeah 19:35:16 <Diablo-D3> no way one person could do all that 19:35:27 <Diablo-D3> not unless he started like ten years ago 19:36:01 <NGC3982> You would be amazed on how dedicated these people are 19:36:07 * NGC3982 looks at Andy. 19:36:11 <Diablo-D3> heh yeah 19:36:23 <Diablo-D3> opengfx+ has trains, hrm 19:37:04 <Diablo-D3> erm, apparently it doesnt add anything 19:37:18 <NGC3982> No, it does not. It makes the vanilla stuff better. 19:37:21 <planetmaker> Diablo-D3, you'll be amazed. And surely he *did* start 10 years ago... 19:37:36 <Diablo-D3> planetmaker: hrm maybe he did 19:37:47 * NGC3982 puts a celestar up PM's poopoo. 19:37:56 <Diablo-D3> heh 19:37:57 <planetmaker> urgs 19:38:09 <Diablo-D3> someone made a pair of gifs that adds sh50 and 60 and millenium z2 19:38:22 <Diablo-D3> that actually is useful for servers 19:38:40 <planetmaker> totally. Especially as those are default vehicles 19:39:01 <Diablo-D3> planetmaker: er, sh30 and 40 and z1 are 19:39:07 <Diablo-D3> and it adds x2014 19:39:15 <Diablo-D3> I assume it uses the same graphics but ups the specs 19:40:43 <Diablo-D3> planetmaker: look at brianum in bananas 19:42:55 <andythenorth> hrm 19:43:00 <andythenorth> so I need a test case for grfcodec 19:45:20 <andythenorth> frosch123: the plot thickens 19:46:22 <andythenorth> Iâve got it down to a single line that fails 19:46:36 <andythenorth> (single sprite) 19:46:44 *** funnel [~funnel@0001c7d4.user.oftc.net] has quit [Read error: Connection reset by peer] 19:47:40 <andythenorth> sprite 111 (line 443) http://paste.openttdcoop.org/show/3461/ 19:47:48 <andythenorth> if I change that to chaplin_0.png, the grf compies 19:47:50 <andythenorth> compiles * 19:48:05 <andythenorth> otherwise 19:48:06 <andythenorth> sprites/graphics/null_trailing_part.png: Error: Sprite y extends beyond end of the spritesheet. 19:48:07 <andythenorth> Spritesheet has 32 lines, sprite wants 10..34 19:48:58 <andythenorth> the successful compile still throws incorrect whitespace warnings, but at least it compiles 19:50:20 <NGC3982> For some reason, when starting a dedicated server using the -c option, the server_advertise is defaultly 'OFF' even though it's on in the selected config. 19:50:35 <NGC3982> Everything else on the server responds to the chosen config file. 19:51:01 <NGC3982> Not the biggest of issues, i guess. :> 19:52:06 <NGC3982> Or wait, it can be. I use the reload_cfg option on my advertised servers. I guess i should make sure server_advertise is set to off when the server restarts automaticly. 19:53:44 <planetmaker> andythenorth, where does sprite 111 want pixels in lines 10...34? Doesn't it ask for the area between (0,0) and (9,9) (included)? 19:54:14 <andythenorth> exactly 19:54:36 <andythenorth> my grfcodec simply canât count 19:55:15 <andythenorth> I think it transposes the offsets from one sprite to another 19:55:19 <andythenorth> is my guess 19:55:45 <andythenorth> offsets / crops 19:56:50 <andythenorth> maybe my clang uses a different kind of number :P 20:01:43 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 20:02:27 <Diablo-D3> is the 32bit mode stuff worth installing? 20:06:40 <Rubidium> andythenorth: if only it were easy to locally install a test environment for OS X... it's an interesting bug to try to find 20:06:51 <andythenorth> I could send you a mac :P 20:06:56 <Alberth> Diablo-D3: you make the wrong assumption that there is general consensus over such things :) 20:07:19 * Rubidium was banned from Mac at school 20:07:26 <Rubidium> *Macs 20:07:28 <andythenorth> http://www.macbreaker.com/2014/05/os-x-mavericks-in-virtualbox-with-niresh.html 20:07:45 <Diablo-D3> Alberth: just asking if its ready yet 20:07:53 <andythenorth> my offer stands to send a mac to anyone who actually wants to poke at OS X bugs :P 20:07:57 <andythenorth> we have a stack in the office 20:08:06 <andythenorth> Iâm not warrantying they are good :P 20:08:07 <Alberth> Diablo-D3: name one finished newgrf? :) 20:08:30 <Rubidium> Alberth: may I? ;) 20:09:06 * Alberth believes Rb knows such things :) 20:10:15 <Rubidium> I'd reckon frosch123's "Debug Vehicles" is finished, and "Original vehicle names" is quite likely finished as well 20:10:34 <planetmaker> snowlinemod is finished, too 20:11:27 <andythenorth> :o 20:11:34 <andythenorth> apparently pipeline trains have drivers 20:11:35 <andythenorth> and guards 20:11:37 <andythenorth> I just killed 4 20:11:42 <planetmaker> :) 20:11:55 <planetmaker> those are works who service the pipe 20:11:58 <planetmaker> poor chaps 20:12:39 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 20:12:57 <planetmaker> saw today the gears for an deep ocean drilling equipment. Impressive... and easy to take one with them, if something goes wrong 20:13:03 <andythenorth> must be like that pipe thing in James Bond 20:14:25 <Rubidium> andythenorth: oh joy... 20:15:03 <Rubidium> a site that forces you wait either 10 minutes or disable ad blocking... and one that requires you to like or tweet about it (don't have either) or wait 10 minutes 20:16:42 <andythenorth> sorry :( 20:16:49 <andythenorth> I just googled :P 20:17:30 <Eddi|zuHause> i can never get enough of this: https://www.youtube.com/watch?v=F-N2XKqapug 20:17:41 <Rubidium> rickroll? 20:17:54 <Eddi|zuHause> no :) 20:18:14 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 20:20:01 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:20:33 <Diablo-D3> dear god 20:20:35 <Diablo-D3> I just tried zbas 20:20:40 <Diablo-D3> zbase 20:21:30 <V453000> shit isnt it :) 20:21:41 <Diablo-D3> yes. 20:21:44 <Diablo-D3> yes it is. 20:22:05 <Eddi|zuHause> even though you're saying the same thing, i don't think you mean the same thing :p 20:24:04 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 20:25:59 * Diablo-D3 generates 4096x4096 map 20:26:42 <V453000> fucking christ 20:27:37 <andythenorth> Silicon Valley 20:27:44 <andythenorth> Iâve destroyed half the town for a pipeline :P 20:28:19 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd 20:28:25 <Rubidium> Eddi|zuHause: makes you wonder whether you need to perform some sort of check that perform some sort of spelling check on all the crap that's written on the internet 20:28:31 <Diablo-D3> chips doesnt have premade stations? 20:28:47 <Rubidium> hmm... also bad English 20:29:13 <Rubidium> anyhow, some kind of certificate requirement that you can and do perform spelling checks before writing anything on the internet 20:29:45 <Eddi|zuHause> Rubidium: i heard of a great thing that may apply here. somebody had an "automatic troll filter". he calculated a troll probability based on which words were used, and by that probability, the CAPTCHA fails even if solved correctly. 20:30:06 *** Tvel [~Thunderbi@94.156.118.159] has joined #openttd 20:30:32 <Eddi|zuHause> so if someone actually really wants to send this comment about hitler, he may need to solve the captcha 8 times 20:32:51 *** jinks [~jinks@172.245.35.67] has quit [Read error: Operation timed out] 20:36:09 <Diablo-D3> holy crap 4096x4096 takes awhile 20:38:30 <Eddi|zuHause> don't try with ECS :p 20:38:39 <Diablo-D3> Im not, using firs 20:38:48 <Diablo-D3> industry generation, 14500 of 20480 20:39:04 <Eddi|zuHause> also, make sure your town name generator has enough names 20:39:16 <Diablo-D3> said 128 names 20:39:30 <toobored`> hehehe. I discovered what Eddi|zuHause just said two days ago 20:40:07 <Diablo-D3> 16000 of 2480 20:40:15 <Diablo-D3> it took 2 minutes to get that far. 20:40:18 <Eddi|zuHause> i think i posted Best of YGS 1&2 before 20:43:10 <Diablo-D3> 19000 of 20480 20:43:22 <andythenorth> oops 20:43:25 <Diablo-D3> this should be threaded tbh 20:43:34 <andythenorth> use âunload and leave emptyâ with cdist :P 20:43:44 <andythenorth> I bridged some networks :) 20:43:53 <andythenorth> wood all over the place 20:44:04 <planetmaker> :) 20:44:14 <Diablo-D3> I dont see the point of cdist outside of pax and mail 20:44:31 <Diablo-D3> 20000 20:44:54 <andythenorth> avoids transfer orders 20:45:01 <andythenorth> substitutes them with âunloadâ orders :P 20:45:12 <Eddi|zuHause> *Supplies 20:45:14 * andythenorth is a recent convert 20:45:22 <planetmaker> with cargodist they lost most of its use 20:45:25 <Diablo-D3> 20200 20:45:35 <Diablo-D3> 300 20:45:44 <Diablo-D3> 400 20:45:55 <Diablo-D3> 1.4 million trees later 20:46:31 <Eddi|zuHause> Diablo-D3: wanna bet the map will be unplayable and you throw it away quickly? 20:46:43 <Diablo-D3> why? what did I forget? 20:47:07 <planetmaker> that size matters ;) 20:49:06 <toobored`> andythenorth: beware when bridging networks. 20:49:17 <toobored`> balances change superfast 20:50:04 * andythenorth funds £30m of forests 20:50:06 <toobored`> eventually, I just use transfer orders on smaller routes that end up to more central stations to maximize capacity 20:50:08 <andythenorth> itâs a forest revival 20:52:55 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [] 20:56:48 *** jinks [~jinks@172.245.35.67] has joined #openttd 21:06:04 <__ln__> do conductors sell tickets in RE trains? 21:06:38 *** Absolutis [~Absolutis@dsl-tkubrasgw3-54f96a-247.dhcp.inet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 21:06:49 <Eddi|zuHause> depends on the region 21:07:13 <Eddi|zuHause> some yes, others no 21:07:38 <Eddi|zuHause> make sure in which kind of region you are before boarding :p 21:07:59 <__ln__> ok, hopefully i won't need to try 21:12:41 <__ln__> anyway, i've been looking at ticket prices from czech to bavaria, and seems that buying a domestic czech ticket, ticket across the border + bayern-ticket is a bit cheaper than an international ticket. 21:13:20 <V453000> you wont get from czech republic alive anyway, dont worry 21:13:34 <Eddi|zuHause> i don't know about bayern, but sachsen has some special cross-border ticket 21:14:08 <Eddi|zuHause> it may be something like "Sachsen-Böhmen-Ticket" 21:15:52 *** Tvel1 [~Thunderbi@94.156.118.159] has joined #openttd 21:16:06 <__ln__> looks like there's bayern-böhmen-ticket 21:17:31 <Eddi|zuHause> these things are usually valid only in regional trains 21:17:47 <Eddi|zuHause> not sure if that's what you're looking for 21:17:48 <__ln__> but i'm in the wrong country, and buyin online is not possible without a printer i guess. 21:19:16 <Eddi|zuHause> there may also be special rail tickets for foreigners that are valid for like 30 days in all trains, but have to be bought while outside the country 21:19:24 <fonsinchen> Print it in some internet cafe? 21:20:58 *** Tvel [~Thunderbi@94.156.118.159] has quit [Ping timeout: 480 seconds] 21:23:19 *** Tvel1 [~Thunderbi@94.156.118.159] has quit [Quit: Tvel1] 21:23:22 <__ln__> could be too much work just to save a few euros 21:26:50 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 21:27:57 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has joined #openttd 21:28:59 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has quit [] 21:29:13 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has joined #openttd 21:40:21 *** Vadtec [~Vadtec@vadtec.net] has quit [Read error: Operation timed out] 21:41:14 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has quit [Quit: ZNC - http://znc.sourceforge.net] 21:52:01 *** Vadtec [~Vadtec@vadtec.net] has joined #openttd 21:56:48 *** frosch123 [~frosch@frnk-4d00b083.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:57:19 *** ccfreak2k [~ccfreak2k@2605:6400:2:fed5:22:0:6979:842d] has joined #openttd 22:02:54 *** Pikka [~Octomom@d110-32-18-190.rdl800.qld.optusnet.com.au] has joined #openttd 22:19:49 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 22:31:38 *** HerzogDeXtEr1 [~flex@i59F6BB36.versanet.de] has joined #openttd 22:32:16 <Wolf01> 'night all 22:32:20 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:36:45 *** HerzogDeXtEr [~flex@i59F6B3FE.versanet.de] has quit [Ping timeout: 480 seconds] 22:37:06 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 22:39:47 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 22:43:31 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:43:45 *** Progman [~progman@p57A188EA.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:00:16 *** gelignite [~gelignite@i528C31E9.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 23:15:10 *** Hazzard is now known as Guest254 23:15:10 *** Hazzard [~0a0a6574@188.cimarosa.openttdcoop.org] has joined #openttd 23:16:15 *** DanMacK [~0a0a6574@188.cimarosa.openttdcoop.org] has joined #openttd 23:16:53 <DanMacK> Hey all 23:17:01 <DanMacK> @seen Andythenorth 23:17:01 <DorpsGek> DanMacK: Andythenorth was last seen in #openttd 2 hours, 26 minutes, and 52 seconds ago: <andythenorth> itâs a forest revival 23:19:18 *** HerzogDeXtEr1 [~flex@i59F6BB36.versanet.de] has quit [Quit: Leaving.] 23:22:38 *** Hazzard [~0a0a6574@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 23:43:02 *** Aristide [~quassel@2a01:e35:2eb9:64b0:c10c:e91e:56da:3736] has joined #openttd 23:53:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 23:54:44 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection]