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00:01:54 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 00:03:51 <glx> Eddi|zuHause: it is :) 00:12:09 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 01:37:10 *** GriffinOneTwo [~oftc-webi@adsl-68-125-33-227.dsl.irvnca.pacbell.net] has joined #openttd 01:39:01 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 01:58:09 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has joined #openttd 02:18:35 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 02:22:29 *** Pikka [~Octomom@d58-106-46-133.rdl801.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:29:20 *** Goddesen [~quassel@72.79-160-59.customer.lyse.net] has joined #openttd 02:31:13 *** Godde [~quassel@72.79-160-59.customer.lyse.net] has quit [Remote host closed the connection] 02:38:59 *** Pereba [~UserNick@179.179.23.206] has quit [Quit: wtf is adiirc? check yourself: www.adiirc.com] 02:58:19 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 02:59:05 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 02:59:54 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 03:18:08 *** JGR_ [~JGR@host81-156-240-9.range81-156.btcentralplus.com] has joined #openttd 03:20:53 *** JGR [~JGR@host81-129-182-253.range81-129.btcentralplus.com] has quit [Ping timeout: 480 seconds] 03:34:43 *** dotwaffle [~dotwaffle@00013104.user.oftc.net] has quit [Quit: That's quite enough uptime, thank you.] 03:36:39 *** dotwaffle [~dotwaffle@00013104.user.oftc.net] has joined #openttd 03:37:32 *** dotwaffle [~dotwaffle@00013104.user.oftc.net] has quit [] 04:56:01 *** Eddi|zuHause [~johekr@p57BD566F.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD595E.dip0.t-ipconnect.de] has joined #openttd 05:06:29 *** GriffinOneTwo [~oftc-webi@adsl-68-125-33-227.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 05:07:23 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Read error: Operation timed out] 05:07:35 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 05:10:31 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 05:19:57 <andythenorth> o/ 05:22:16 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 05:26:44 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has joined #openttd 05:27:06 <andythenorth> oh noes 05:27:16 <Pikkaphone> whence? 05:27:17 <andythenorth> pikka is phoning in 05:27:33 <Pikkaphone> aren't I just 05:27:37 <andythenorth> is it done? 05:28:09 <Pikkaphone> the presentation is, yes 05:28:33 <Pikkaphone> now I have to make it look good for submission by Friday 05:28:37 <andythenorth> simples 05:28:44 <andythenorth> just use more radiosity 05:28:50 <Pikkaphone> tres 05:28:53 * andythenorth says words 05:29:03 <andythenorth> how is BNE? I am speaking to it at 9am UK time 05:29:11 <andythenorth> weather nice? 05:29:20 <andythenorth> any typhoons nearby? 05:29:28 <andythenorth> crocs behaving? 05:29:35 <Pikkaphone> a bit cloudy, but alright. No typhoons that I've seen 05:29:44 <andythenorth> politicians being naughty? 05:29:48 <Pikkaphone> crocs behaving badly 05:30:09 <Pikkaphone> politicians worse than crocs 05:30:18 <andythenorth> pretty standard then 05:30:32 <Pikkaphone> oui 05:30:32 <andythenorth> all is well in the land belonging to the queen 05:30:41 <Pikkaphone> at the moment 05:31:14 <Pikkaphone> apparently Scottish independence is going to break our Constitution and then anarchy will reign 05:32:34 <Pikkaphone> so that's something to look forward to. 05:34:12 <andythenorth> well 05:34:18 <andythenorth> that will be interesting 05:34:30 *** Miauw [~Miauw@2a02:1810:a800:7a00:824:def1:9027:4fbb] has quit [Quit: Leaving] 05:44:25 *** HerzogDeXtEr [~flex@i59F6C619.versanet.de] has quit [Quit: Leaving.] 05:46:58 <Pikkaphone> any typhoons there, then? 05:47:22 <andythenorth> not so many 05:47:30 <andythenorth> a eurofighter flew over my house a few months back 05:47:33 <andythenorth> not the same 05:47:38 <Pikkaphone> fancy 05:47:58 <Pikkaphone> was it one of ours? 05:51:51 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Operation timed out] 05:56:05 <andythenorth> an AU one? 05:56:14 <andythenorth> donât know, it was going quite fast, couldnât hear the accent 05:56:31 <andythenorth> it made a lot of noise, do Australians do that? 05:58:26 <Pikkaphone> not an AU one, no 05:58:59 <andythenorth> hmm 05:59:13 <andythenorth> Alberth has introduced a new bug to Iron Horse 05:59:19 <Pikkaphone> typical 05:59:21 <andythenorth> previously it was just âbehaviour' 05:59:31 <andythenorth> now he has pointed out the problem, itâs definitely a bug 05:59:59 <Pikkaphone> a bug, what is it? 06:09:10 <andythenorth> broke the combine harvester https://dev.openttdcoop.org/issues/7109 06:12:43 *** Yotson [~Yotson@2001:980:6ac8:1:5d47:f4f3:6511:610c] has joined #openttd 06:13:42 <Pikkaphone> oops 06:14:08 <Pikkaphone> not that combine cars aren't a bad feature 06:15:03 * Pikkaphone gets out 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[~8chuma8@173-1-94-178.pool.ukrtel.net] has joined #openttd 09:32:26 <chuma> hi all! 09:32:30 <chuma> :) 09:32:45 <planetmaker> hi 09:32:57 <chuma> is there anyone from Ukraine ? 09:33:49 <__ln__> which ukraine? 09:34:12 <chuma> what does it mean which? 09:34:15 <chuma> 0_o 09:34:25 <chuma> ukrainian ukraine 09:35:32 <peter1138> i'm guess there is at least one person from ukraine 09:35:47 <chuma> ;) 09:35:54 <Xaroth|Work> and at least one person not from ukraine 09:42:49 *** FLHerne [~flh@212.219.116.90] has quit [Ping timeout: 480 seconds] 09:44:25 <Eddi|zuHause> aren't we all ukrainians? 09:46:04 *** MJP [~mjp@hq.z77.fr] has joined #openttd 10:11:50 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 10:15:59 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 10:16:02 <andythenorth> bad features 10:16:46 <peter1138> fad beatures 10:18:14 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 10:20:29 <Eddi|zuHause> fat beatles? 10:20:31 *** tokai|mdlx [~tokai@port-92-195-100-143.dynamic.qsc.de] has joined #openttd 10:23:38 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:24:19 <andythenorth> yes 10:24:21 <andythenorth> exactly 10:24:48 <Eddi|zuHause> "Microsoft wants to buy Mojang" 10:25:41 *** MJP [~mjp@hq.z77.fr] has quit [Read error: Connection reset by peer] 10:43:00 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:49:12 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 10:50:03 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 10:54:15 *** MJP [~mjp@hq.z77.fr] has joined #openttd 10:56:01 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 10:59:12 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 11:13:06 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 11:14:52 *** Pereba 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oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:29:58 *** nickshanks [~nickshank@scarpia.roh.org.uk] has quit [Quit: nickshanks] 16:33:49 <DorpsGek> Commit by rubidium :: r26809 trunk/src/music_gui.cpp (2014-09-10 16:33:42 UTC) 16:33:50 <DorpsGek> -Fix: do not dereference the -1 index of the file names array of music files. It definitely breaks on m68k, and might cause failures on other platforms as well 16:53:57 <FLHerne> Someone actually uses OTTD on m68k? 16:54:39 <Alberth> afaik, the debian build just crashed 16:55:21 <planetmaker> the beauty of having many test platforms :) 16:55:31 <Alberth> it's amazing how long such bugs linger in the code 16:56:06 <planetmaker> yeah. And also how they're actually found :) 16:56:38 <Rubidium> the real question is: how many weird "openttd does not start" bug reports does this fix? 16:57:34 <planetmaker> indeed :) 16:59:24 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:59:27 *** mode/#openttd [+v glx] by ChanServ 17:09:22 *** gelignite [~gelignite@i528C3C41.versanet.de] has joined #openttd 17:11:40 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 17:14:48 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 17:20:51 *** frosch123 [~frosch@frnk-4d01fabd.pool.mediaWays.net] has joined #openttd 17:28:33 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 17:28:55 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 17:29:15 <Wolf01> hello o/ 17:29:28 <Alberth> hi hi 17:30:15 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 17:31:42 <planetmaker> \o 17:36:07 *** FLHerne [~flh@85.255.233.90] has joined #openttd 17:36:14 <frosch123> hai 17:36:59 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:45:17 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 17:45:28 <Alberth> o/ 17:46:08 <DorpsGek> Commit by translators :: r26810 /trunk/src/lang (4 files) (2014-09-10 17:45:58 UTC) 17:46:09 <DorpsGek> -Update from WebTranslator v3.0: 17:46:10 <DorpsGek> dutch - 76 changes by habell 17:46:11 <DorpsGek> spanish - 6 changes by SilverSurferZzZ 17:46:12 <DorpsGek> swedish - 51 changes by spacejens 17:46:13 <DorpsGek> welsh - 26 changes by kazzie 17:47:07 *** andythenorth [~Andy@194.168.185.226] has quit [] 18:11:15 *** Klanticus [~quassel@177.35.43.161] has joined #openttd 18:11:16 *** FLHerne [~flh@85.255.233.90] has quit [Read error: Connection reset by peer] 18:14:24 *** Klanticus_ [~quassel@177.35.43.161] has quit [Ping timeout: 480 seconds] 18:20:18 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:20:52 <andythenorth> o/ 18:27:08 <Wolf01> o/ 18:34:06 <andythenorth> Alberth: you made another bug :D 18:34:08 <andythenorth> thanks 18:42:10 <Alberth> :) 18:43:55 <andythenorth> dunno if I can fix this one 18:44:02 <andythenorth> itâs either BAD FEATURE 18:44:11 <andythenorth> or it is an ottd issue :P 18:44:46 <andythenorth> if I move the mail to first unit of articulated consist, the livery will be wrong (should be pax) 18:45:05 <andythenorth> imho ottd should do a better job of identifying the refittability 18:45:11 <andythenorth> or I should remove this vehicle 18:45:19 *** Klanticus [~quassel@177.35.43.161] has quit [Read error: Connection reset by peer] 18:49:26 *** Klanticus [~quassel@177.35.43.161] has joined #openttd 18:50:53 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 18:58:10 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:58:13 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [] 18:58:32 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:58:54 *** Klanticus [~quassel@177.35.43.161] has quit [Remote host closed the connection] 19:00:07 *** Klanticus [~quassel@177.35.43.161] has joined #openttd 19:05:46 <Alberth> yeah, it's very weird, you'd say ottd would understand what is refittable, as it says so itself 19:10:30 <andythenorth> probably just something added in a hurry, without finding an edge case? 19:10:49 <andythenorth> refittability is checked on the whole articulated vehicle, and the text is placed on the front vehicle? 19:11:06 * andythenorth has never looked at UI code 19:14:04 <b_jonas> hi 19:14:30 *** __ln__ [~lauri@dyn-xdsl-83-150-116-30.nebulazone.fi] has quit [Quit: pÀivitys] 19:14:45 <b_jonas> if I use the convert rail type tool to upgrade a bridge or tunnel, do I have to pay the full price for digging the tunnel or building the bridge again, or do I only pay for the rails on it? 19:15:40 <planetmaker> try it and see? 19:15:43 <andythenorth> use shift? 19:15:55 <andythenorth> also hi planetmaker 19:16:47 <planetmaker> hi andythenorth :) 19:17:27 <b_jonas> ok 19:18:01 <andythenorth> this is cute http://www.brothers-brick.com/2014/09/09/europe-in-pictures/ 19:18:02 <b_jonas> I'll try in about 15 in-game years when I get the first monorails. 19:18:46 <b_jonas> Though it might be irrelevant, because at that point I might not just want to upgrade the rails on bridges, but rebuild bridges to tubular ones. I think the convert tool can't automatically do that yet, right? 19:19:14 <b_jonas> and yes, shift key is very useful 19:19:17 <b_jonas> I love that feature 19:19:34 <b_jonas> it's one of the good parts of the interface of ttd (there are some bad parts too) 19:19:50 <andythenorth> shameful 19:19:57 * andythenorth is shocked to hear that 19:20:46 <planetmaker> interesting brick-land :) 19:21:10 *** __ln__ [~lauri@dyn-xdsl-83-150-116-30.nebulazone.fi] has joined #openttd 19:25:26 <Alberth> I never use the shift key :p 19:26:31 <planetmaker> if you're not interested in money in OpenTTD you don't need it. Normally at least 19:26:44 <b_jonas> I use shift to cancel drag-drops, and sometimes use it to check prices of expensive items 19:26:52 <planetmaker> it's very useful if you run danger to accidentially terraform a giant area. Just hold shift and let it go unharmed 19:26:55 <b_jonas> it can also validate some conditions 19:27:11 <b_jonas> like, test whether I could actually build a station 19:29:40 <andythenorth> I used it to learn not to build over farm fields at game start 19:29:54 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 19:31:19 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:32:04 <b_jonas> andythenorth: yeah, though right now I play on easy difficulty for the fun so I didn't have to worry about that 19:32:30 <b_jonas> (as in, low construction prices, starting in 1950, very high initial loan limit) 19:32:51 <b_jonas> this time I'm not trying to show I can make a profitable company early 19:37:26 *** Yotson [~Yotson@2001:980:6ac8:1:5d47:f4f3:6511:610c] has quit [Quit: .] 19:40:19 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 19:40:33 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 19:42:16 *** Jomann [~abchirk@p57A0B6DA.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 19:42:54 <b_jonas> oh great, SH '30' came out! 19:54:50 <Eddi|zuHause> that hasn't happened to me in like 10 years 19:56:17 <andythenorth> wtf is the sound effect on the Twinhills Passenger Tram? :o 19:57:39 <andythenorth> someone else try it in Road Hog, tell me Iâm not insane? 19:57:46 <andythenorth> available ~1990 19:59:03 *** Klanticus [~quassel@177.35.43.161] has quit [Remote host closed the connection] 19:59:15 <andythenorth> it sounds like laughing 19:59:21 <andythenorth> toyland effect? 20:03:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:05:08 <Alberth> did you change smoke on 2-4-0 Chaplin since iron horse RC 4 ? 20:05:29 <Alberth> either the smoke comes out at the wrong end, or the engine is backwards :p 20:06:58 <Alberth> http://devs.openttd.org/~alberth/chaplin_smoke.png although being chaplin I guess that would be ok :) 20:09:03 <Alberth> interestingly my other trains drive in the right direction :p 20:11:04 <frosch123> already complained about that :p andy said it is intentional :p 20:11:09 <frosch123> weird realism 20:11:28 <Alberth> ok :) 20:12:08 <andythenorth> I could change it 20:12:18 <andythenorth> I thought players liked all this backwards stuff 20:12:30 <andythenorth> although the smoke is a problem :P 20:12:58 <andythenorth> backwards sounds like a BAD FEATURE 20:13:03 <frosch123> it just needs a text in the purchase list: may drive backwards if in good mood 20:13:22 <andythenorth> ah 20:13:30 <andythenorth> well purchase text is broken in Iron Horse :P 20:13:39 <andythenorth> itâs the only bit of partial compile I couldnât make work 20:13:42 <andythenorth> so Iâm ignoring it 20:13:53 <andythenorth> partial compile is so much faster that itâs worth it 20:13:55 <Alberth> backward engine is fine, imho 20:14:10 <andythenorth> I would need to move the smoke though 20:14:11 <andythenorth> faff 20:14:23 <Alberth> that would be nice indeed 20:14:29 <andythenorth> headache 20:14:40 <andythenorth> means I have to read random bits myself I think 20:14:46 <andythenorth> not just use a random switch? 20:15:06 <andythenorth> smoke would need same random result reliably as vehicle 20:15:09 *** User [~chatzilla@2a02:8070:4c0:5b00:2da0:b239:7b1a:3dc9] has joined #openttd 20:15:19 <andythenorth> I could just alternate on even / odd days :P 20:15:23 <User> hello, were does openttd save its config? 20:15:32 <andythenorth> tempted to remove it 20:15:48 *** User is now known as Guest360 20:15:54 <Eddi|zuHause> random switches can do that 20:16:00 <andythenorth> frosch123: did you think it was actually broken? 20:16:08 <Eddi|zuHause> do the same random decision in different places 20:16:17 <Alberth> Guest360: it is explained in the readme file afaik 20:16:21 <Eddi|zuHause> just make sure you give the same ratios 20:16:24 <andythenorth> does anyone want to patch it? :P 20:16:31 <frosch123> andythenorth: i built only one engine, so i just thought it was a bug :p 20:16:35 * andythenorth needs to go and try and find £250k 20:16:44 <andythenorth> smoke might have to wait 20:16:49 <andythenorth> patches are welcome 20:16:53 <andythenorth> IH is easy code 20:17:10 <Eddi|zuHause> or you don't randomize at all, and just let the player flip it by ctrl+click 20:17:30 <andythenorth> not possible, three-part vehicles 20:17:34 <andythenorth> sacrificed ctrl-click 20:17:37 <Alberth> randomize is much more fun :) 20:18:16 <Eddi|zuHause> i wondered for CETS if it was possible to deterministically flip every second vehicle 20:18:35 <Eddi|zuHause> like on purchase read the number of vehicles 20:19:07 <andythenorth> interesting idea 20:19:15 <andythenorth> sounds like an easy patch if not done :P 20:19:20 <frosch123> var 84 20:19:25 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:20:18 <b_jonas> argh I've built this same bridge like seven times because I couldn't determine how long it has to be for the junction to work well 20:20:43 <andythenorth> there are some vars that could be abused 20:21:06 <b_jonas> at least I hope the junction will work correctly 20:21:21 * andythenorth wonders about trying xenoâs paradox with the target xxyy var 20:21:24 <Eddi|zuHause> frosch123: but is this valid during the articulated callback? 20:21:29 <andythenorth> closer you get, slower the vehicle... 20:21:44 <frosch123> Eddi|zuHause: why that? 20:22:17 <Eddi|zuHause> frosch123: because i need to decide at that point whether the steering wagon of the ICE2 is in front or at the back 20:22:38 <frosch123> does that affect vehicle length or something important? 20:22:42 <Eddi|zuHause> otherwise i get a lot of dynamic whatever 20:22:46 <frosch123> why does it inclufence the articulation? 20:22:54 <b_jonas> how smart is the route planner these days? does it check for vehicles past signals? 20:23:12 <Eddi|zuHause> yes. length is also affected 20:23:42 <Eddi|zuHause> and lots of other stuff which would otherwise be constant would have to be dynamified 20:24:07 <Eddi|zuHause> which it wouldn't need if i could insert the articulated parts at different places 20:24:14 <frosch123> anyway, it is available during construction 20:24:53 <frosch123> b_jonas: it checks for the next n signals being red 20:25:11 <frosch123> if your vehicle cause signals to turn red, othe rtrains will be prefer other paths 20:25:56 <Eddi|zuHause> b_jonas: it looks at the signals and the reservation of the tracks some distance ahead, for trains. for trucks it's totally dumb. 20:25:59 <frosch123> if you are using path signals, then the path reservations are avoided by other trains 20:26:22 *** Wolf03 [~wolf01@host116-238-dynamic.248-95-r.retail.telecomitalia.it] has joined #openttd 20:26:23 *** Wolf01 is now known as Guest361 20:26:23 *** Wolf03 is now known as Wolf01 20:26:35 <andythenorth> I like the idea of being able to cycle reversed / not reversed 20:26:39 <frosch123> for trucks it checks drive-through stops 20:26:42 <b_jonas> frosch123: great! that makes it much easier 20:26:49 <andythenorth> although maybe the predictability it a bit bland 20:27:08 <andythenorth> sometimes I think a livery or variations UI might be wise 20:27:14 <andythenorth> other times I think itâs bad idea 20:28:13 <Eddi|zuHause> well particularly for the ICE2 the strict alteration would make sense, because you'd probably want to attach them back-to-back 20:30:10 <andythenorth> bah this one is reversed in depot, but not game 20:30:11 <andythenorth> meh 20:31:52 <Wolf01> 'night 20:31:59 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 20:32:06 <b_jonas> what are you trying to reverse? train engines? tram engines? 20:32:23 *** Guest361 [~wolf01@0001288e.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:32:58 <andythenorth> train engines 20:38:04 *** FLHerne [~flh@85.255.234.68] has joined #openttd 20:41:01 <frosch123> night 20:41:05 *** frosch123 [~frosch@frnk-4d01fabd.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:48:09 *** FLHerne [~flh@85.255.234.68] has quit [Ping timeout: 480 seconds] 20:50:51 <berndj-blackout> remedial openttd: how do i make towns/cities grow MOAR? is it just a matter of # of deliveries - the more deliveries, the more growth? 20:50:52 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 20:51:20 <berndj-blackout> my cities seem to max out at 20-40 thousand inhabitants, but i've seen screenshots of 200 thousand plus 20:52:14 *** urdh [urdh@00013d7a.user.oftc.net] has quit [Remote host closed the connection] 20:54:50 <planetmaker> berndj-blackout, it's more a matter of patience. 20:55:34 <planetmaker> and town growth speed. And giving it the right conditions for growth. For using the right (or probably no) town growth game script. And for using the right houses NewGRF 20:56:35 <planetmaker> without game script, 5 well-serviced station in the town or its vicinity suffice to cause highest growth speed. Set in the settings to fastest and it will grow in no time 20:56:58 <planetmaker> you can help town growth by building the roads for it 20:57:21 <planetmaker> making sure there are no dead-end roads within the town helps, too 20:58:30 <planetmaker> https://wiki.openttd.org/Towns#Town_Growth 20:59:04 *** Myhorta[1] [~Myhorta@dsl-178-45.bl27.telepac.pt] has joined #openttd 21:03:29 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:05:52 <b_jonas> they call this improved town layout? the town still keeps blocking the ends of its own roads with buildings 21:08:28 <berndj-blackout> planetmaker, i've sort of inferred the road-building bit, although i bump into conflicts between the needs of an expanding road network and my rail network 21:08:45 <glx> that's why it's better to place roads by yourself b_jonas :) 21:10:04 <b_jonas> yeah, that's what I'm doing 21:10:10 <planetmaker> b_jonas, you wrongly assume that the improvement parameter was 'town growth' 21:10:12 <b_jonas> stupid train, why did you come in here? 21:10:22 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:16:09 *** Myhorta[1] [~Myhorta@dsl-178-45.bl27.telepac.pt] has quit [Ping timeout: 480 seconds] 21:17:27 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:18:35 <b_jonas> planetmaker: does it improve how much towns grow, making it a gradual function of how much I transport rather than keeping it a yes-no thing? 21:18:40 <b_jonas> as opposed to the town layout? 21:19:42 <Sylf> without town growth game script, how much you transport doesn't matter 21:20:10 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:20:22 <Sylf> the only thing that matter is number of stations in or by the city that are serviced regularly, up to 5 of them 21:21:22 *** urdh [urdh@00013d7a.user.oftc.net] has joined #openttd 21:21:49 <berndj-blackout> stations... rail? road? does it even matter? 21:25:29 <Sylf> nope. 21:25:53 <Sylf> bus stops, airport, sea port, rail stations... doesn't matter 21:26:38 *** Guest360 [~chatzilla@2a02:8070:4c0:5b00:2da0:b239:7b1a:3dc9] has quit [Read error: Connection reset by peer] 21:29:10 *** gelignite [~gelignite@i528C3C41.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:29:45 *** LordAro [~LordAro@213.138.101.13] has quit [Server closed connection] 21:29:55 *** Progman [~progman@p57A1BCEE.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:30:40 *** LordAro [~LordAro@213.138.101.13] has joined #openttd 21:34:37 <b_jonas> Sylf: ok, but that still explains why my towns don't grow much 21:34:43 <b_jonas> I only have one station in most of them 21:34:54 <b_jonas> I built one, and sent only a few buses, because I thought it was enough 21:35:15 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 21:35:18 <Sylf> having only 1 station only helps so much. 21:35:40 <Sylf> more per town, up to 5, is better 21:36:13 *** NGC3982 [~kruger@h215n4-vj-d3.ias.bredband.telia.com] has quit [Quit: hittade gÀngtapp!] 21:46:59 <berndj-blackout> so a city with 5 bus stops will grow just as fast as if it had 5 train stations, assuming all are serviced regularly? 21:47:36 <peter1138> station is a station 21:48:55 <berndj-blackout> so the only reason to build train stations is the greater potential for profit? 21:48:56 <Sylf> 5 bus stations with station ratings of 30% are just as effective as 5 train stations with station ratings of 60% 21:49:31 *** SpComb^ [terom@zerg.fixme.fi] has quit [Server closed connection] 21:49:31 <berndj-blackout> so i've been massively overbuilding bus stations? 21:49:32 *** SpComb^ [terom@zerg.fixme.fi] has joined #openttd 21:49:45 <Sylf> or you just don't like to see 2000 people waiting at your bus stations 21:49:59 <planetmaker> Sylf: I don't think so. The rating actually matters 21:50:07 <Sylf> oh? 21:50:11 <berndj-blackout> it makes the municipality hate you, right? 21:50:14 <planetmaker> but 5 well-serviced bus stations are as good as giant stations 21:50:43 <planetmaker> it does that at least, yes, berndj-blackout 21:50:47 <Sylf> I thought the town grows just as fast as long as the stations are serviced regularly 21:51:10 <Sylf> back to the game mechanics page I go.... 21:51:13 <planetmaker> hm, maybe, dunno. and too tired to look up :) 21:51:19 <planetmaker> good night :) 21:51:35 *** TomyLobo [~foo@91.65.115.103] has quit [Quit: Standby mode...] 21:52:05 <Sylf> gn, pm 21:52:44 <Sylf> what I see is "Town growth can be accelerated by loading and unloading at least one item of cargo at up to five stations within town influence within a two month period. It does not matter which cargos are loaded/unloaded." 21:53:53 <peter1138> no, rating doesn't matter, just that they're serviced 21:55:09 <Sylf> so, you build 5 bus stations in the middle of the town, unleash 1 bus to service them, build road grids everywhere, and it'll keep growing 21:55:27 <andythenorth> doomed 21:56:10 <Sylf> and the town should hate you for only providing 1 bus for the town of 1 million, but actually they'll love you according to the town rating 21:56:56 <berndj-blackout> anyone want to critique my current game? http://www.bpj-code.co.za/shuntyard/oberstadt.sav 21:57:37 <berndj-blackout> i try to play a mix between organic networks and efficiency, so i don't even try to make junctionary-worthy junctions 22:00:01 <andythenorth> so can anyone else add bugs to Iron Horse? 22:00:02 <andythenorth> o_O 22:00:15 <andythenorth> I have 5 things to do before 1.0.0 right now 22:00:19 <andythenorth> can you spoil my day? 22:00:36 <Sylf> :P 22:00:53 <Sylf> let me take a peek at your bug tracker then 22:01:46 <Sylf> oh yeah, I do have one for iron horse 22:02:35 <Sylf> yup, I'm ready to ruin your day 22:03:21 <Sylf> the loaded wagons don't show loaded sprites in the depots 22:09:52 <andythenorth> good spot 22:10:13 <andythenorth> added an issue? Or I can 22:10:16 <andythenorth> I know the rough cause 22:10:31 <Sylf> I'll add it 22:11:09 <Sylf> oh, I can't add it if I'm not a member of the project? 22:11:20 <Sylf> oh, wrong tab 22:15:57 <andythenorth> ta 22:17:23 <andythenorth> also bed time 22:17:25 <andythenorth> happy bug hunting 22:18:50 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:42:03 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 22:55:29 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 23:12:12 *** NGC3982 [~kruger@h215n4-vj-d3.ias.bredband.telia.com] has joined #openttd 23:48:51 *** Netsplit graviton.oftc.net <-> osmotic.oftc.net quits: eQualizer, luaduck_zzz, FUZxxl_, Rubidium 23:55:20 *** SpBot [spbot@skrblz.fixme.fi] has joined #openttd 23:56:08 *** Netsplit graviton.oftc.net <-> magnet.oftc.net quits: @DorpsGek, lastmikoi, Fuco, guru3, MTsPony, Ammler, Markk, xintron, SpComb^, dihedral, (+48 more, use /NETSPLIT to show all of them) 23:58:53 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds]