Log for #openttd on 13th September 2014:
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05:40:25  <andythenorth> o/
05:42:42  <Rubidium> good morning
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06:45:33  <andythenorth> where is everyone?  It’s the middle of the day already
06:47:22  <Eddi|zuHause> only if you have kids
06:48:57  <andythenorth> oh we’re hiding vehicles now?
06:49:09  * andythenorth had better update trunk
06:49:26  <andythenorth> interesting
06:55:04  * andythenorth compiles
06:55:06  <andythenorth> that’s neat
06:56:35  <andythenorth> whole issue would be better if newgrf authors got better at design, but the hiding implementation is nice
07:06:15  <peter1138> hi
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07:21:46  <andythenorth> it’s a hover pikka
07:22:02  <Pikka> oui
07:22:15  <Pikka> a hover caboose
07:24:38  <andythenorth> randomised
07:24:46  <andythenorth> shall we do a hover set?
07:24:52  <andythenorth> hover-hovs
07:25:06  <Pikka> narrow gauge hovercabeese
07:27:14  <andythenorth> there are no hover-types
07:27:20  <andythenorth> can’t have narrow gauge
07:27:44  <Pikka> wetrails
07:27:52  <Pikka> and grassrails
07:27:59  <Pikka> we can have hovers which can go over land and water
07:28:14  <Pikka> hmm
07:28:42  <Pikka> add "can/must be built on water" to railtype spec
07:28:51  <andythenorth> rails on water
07:28:56  <Pikka> yes
07:29:05  <planetmaker> moin
07:29:10  <Pikka> call them shipping lanes, replace all ships with "trains"
07:29:15  <andythenorth> hovers behave like trains?  Obey signals?
07:29:19  <Pikka> "making ships more interesting", job done
07:29:31  <andythenorth> problem with hovers
07:29:35  <planetmaker> concept of wetrail? :)
07:29:36  <andythenorth> people would ask for ‘more hover levels'
07:29:41  <andythenorth> also ‘underground hovers'
07:29:58  <Pikka> horsedrawn hovers for early years
07:30:14  * andythenorth takes ant-acids washed down with black coffee
07:30:24  <andythenorth> in the evening, for variety, I wash them down with wine
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07:30:36  <andythenorth> seems to keep everything in balance
07:30:56  <Pikka> they are the two basic food groups, after all
07:31:02  <Pikka> caffeine and alcohol
07:31:06  <andythenorth> and medication
07:31:22  <Pikka> and pie
07:31:29  <andythenorth> all of life there
07:31:31  <planetmaker> the latter two are valuables :)
07:31:41  <andythenorth> hover hog
07:31:45  <andythenorth> hover horse?
07:31:48  <andythenorth> hover squid?
07:32:55  <Pikka> lunar rosters?
07:33:03  <Pikka> is dan still keen on that?
07:33:09  <andythenorth> probly :)
07:33:09  <andythenorth> < Rubidium> Wolf01: what's your IP (v6)?
11:07:36  <Wolf01> I don't have a v6 IP
11:07:57  <Rubidium> that makes no sense
11:08:10  <Rubidium> since the spammer used only ipv6
11:08:15  <Wolf01> nice
11:09:09  <Rubidium> does it work now?
11:09:25  <Wolf01> still blocked
11:09:35  <Wolf01> do I need to log out?
11:09:46  <Rubidium> and now?
11:09:53  <Wolf01> yes, not it works
11:09:56  <Wolf01> *now
11:10:13  <Rubidium> and then I really hope that the spammer doesn't return because I removed the block
11:10:50  <frosch123> change the password to some glibberish? :p
11:11:05  <frosch123> at least requires to reset the password for them :p
11:11:40  <Wolf01> I doubt he was using my account
11:13:47  <peter1138> well what is your account? debolars?
11:15:54  <Wolf01> wolf01
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11:17:05  <andythenorth_> Pikka semi!
11:17:15  <frosch123> hi dog
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11:22:36  <peter1138> bah, airports should be shared :p
11:24:26  <Wolf01> some of them could be built by local authorities
11:24:45  <Wolf01> and behave like oil platforms
11:25:04  <Wolf01> but with non-functional hangar
11:25:04  <peter1138> Wolf01, good idea, make a patch ;)
11:25:13  <peter1138> hmm
11:25:22  <Wolf01> so you still need to build your airport to make aircrafts
11:25:37  <frosch123> just make aircraft land on road, and load at drive-though stops
11:25:59  <peter1138> yes
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11:41:36  <Pikka> oui andythenorth, semis
11:41:45  * Pikka will make all trucks as non-articulated semis
11:41:50  <Pikka> universal refit, hooray!
11:42:11  <Pikka> Wolf01, I thought about that in my newgrf(air)ports proposal
11:42:17  <Pikka> shared airports that build as industries
11:42:25  <Pikka> pity it will never happen :D
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11:45:59  <Pikka> <Pikka> oui andythenorth, semis
11:46:00  <Pikka> * Pikka will make all trucks as non-articulated semis
11:46:00  <Pikka> <Pikka> universal refit, hooray!
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12:03:46  <Wolf01> you scared him
12:10:17  <Pikka> unlikely
12:10:34  <Pikka> more probably a wooden train emergency
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12:13:46  <Alberth> wooden train emergency resolved
12:14:45  <andythenorth> 4G signal lies
12:15:02  <Wolf01> use telegraph next time
12:15:05  <andythenorth> now back in land of proper internet, with keyboards and all
12:15:17  <andythenorth> Pikka: one-piece RVs?
12:15:25  <Pikka> yes, except trams
12:15:34  <andythenorth> what about hover-trailers?
12:15:51  <andythenorth> truckellepins
12:15:59  <Pikka> I don't like having RVs which can't use the "normal" stops, it's a badfeature. :)
12:16:11  <Pikka> and can't overtake, etc
12:16:40  <andythenorth> I can see your thinking
12:16:52  <andythenorth> but I can’t subscribe to this newsletter :)
12:16:54  <peter1138> what was the magic method to make timetables work nicely?
12:16:58  <peter1138> like, autoseparate shit
12:17:01  <andythenorth> there isn’t one, they dont’ work
12:17:03  <Pikka> I also don't like having generational rvs where you get, eg, the tanker and the box and the bin introduced at different times
12:17:10  <andythenorth> autoseperate is lies
12:17:19  <Wolf01> never figured that out, peter1138
12:17:24  <andythenorth> it doesn’t work
12:17:35  <Pikka> so having universally-refittable one-piece semi-trailers is the best of all possible worlds. ;) I'll have some articulated trams though
12:17:47  <andythenorth> Pikka: so just one truck per generation?
12:17:52  <Pikka> yep
12:18:02  <andythenorth> ho ho
12:19:09  <andythenorth> also avoids balancing
12:19:19  <Pikka> set plan is currently 4 trams, 4 buses, 4 coaches and 5 trucks
12:19:30  <Pikka> where "coaches" are higher speed but lower capacity than "buses"
12:19:56  <andythenorth> I am deleting the one ‘coach’ from road hog
12:20:03  <andythenorth> build a train instead, innit
12:20:07  <andythenorth> or a zellepin
12:20:12  <Pikka> maybe
12:20:45  <andythenorth> what truck graphics are you having? Change-able trailers?
12:20:53  <Pikka> yep
12:21:45  <andythenorth> no b-doubles for you
12:21:57  <Pikka> nope
12:22:03  <Pikka> build a train instead, innit? ;)
12:22:19  <Pikka> or just build two trucks
12:22:40  <andythenorth> freight zellepin
12:22:56  <Pikka> hmm
12:23:54  <andythenorth> Pikka: it’s an appealing concept, but I bet you talk yourself out of it o_O
12:24:08  <Pikka> what, having no b-doubles?
12:24:15  <andythenorth> one truck per generation
12:24:32  <andythenorth> refitting all
12:24:45  <andythenorth> I nearly did it, but didn't
12:24:48  <andythenorth> can’t remember why
12:24:50  <andythenorth> not realisms
12:25:09  <andythenorth> oh yeah, I wanted big and small trucks
12:25:22  <andythenorth> and HEQS-ish things
12:25:23  <Pikka> yes
12:25:35  <Pikka> I don't want big trucks
12:25:48  <andythenorth> hmm, Road Hog seems to have everything in the buy menu twice
12:25:51  <andythenorth> bit excessive
12:26:03  <Pikka> in pineapple terms, trucks are there to fill the gaps where you can't squeeze a train
12:26:18  <Pikka> it's not a set for truck fans ;)
12:29:00  <andythenorth> that’s what helicopters are for
12:29:05  <andythenorth> land on roofs innit
12:33:40  * andythenorth should test grfs before tagging and releasing
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12:37:29  <andythenorth> Pikka: do actually use drive-in stops?
12:37:36  * andythenorth wondered about supporting those
12:37:42  <Pikka> I do
12:38:26  <Pikka> also, I know that you can't give an articulated vehicle an order to a drive-in stop
12:38:44  <Pikka> but what happens if you auto-replace to an articulated? does the autoreplace fail, or does the vehicle get lost?
12:38:59  <Pikka> either way, it's sub-optimal. :)
12:40:11  * andythenorth watches some sketchy overtaking
12:40:15  <frosch123> auto-replace fails
12:40:21  <andythenorth> silently
12:40:25  <frosch123> it checks the orders
12:40:29  <andythenorth> the 3-axle bus just overtook the steam wagon
12:41:05  * andythenorth considers joining pikka’s no-articulation club
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12:42:05  <Pikka> it also provides an extra point of difference for trams, if trams can be longer/more capacious
12:42:23  <Pikka> articulated hovertrams
12:42:25  <andythenorth> do them like those funny matchbox highway trucks
12:42:31  <andythenorth> only not bend
12:42:41  <andythenorth> they’re about 1 tile long :P
12:43:18  <andythenorth> had a few of these, something very neat about their compressed dimensions
12:43:19  <Pikka> hmm
12:43:19  <andythenorth>
12:43:50  <Pikka> perhaps I should make a proof-of-concept model, see how the dimensions work :)
12:44:04  <Pikka> but I should be doing hoverzellepins, right? that was the plan this weekend...
12:44:29  <Pikka> that's a cool truck
12:45:02  <Pikka> ho ho
12:45:07  <Pikka> "realism that can't be matched"
12:45:31  <andythenorth> hovers
12:46:27  <Pikka> btw, first tram
12:46:44  <Pikka> = articulated, steam-loco-hauled, refittable to everything. good idea?
12:48:25  <andythenorth> pax and fright?
12:48:32  <Pikka> yes
12:48:39  <andythenorth> I wouldn't
12:48:44  <andythenorth> which might be a good reason to do it
12:48:54  <Pikka> later trams will be "normal", passenger trams only
12:48:55  <andythenorth> for a start
12:48:56  <andythenorth> routing
12:49:14  <Pikka> routing?
12:49:19  <andythenorth> freight stop != pax stop
12:49:21  <andythenorth> is problems
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12:49:47  <andythenorth> not showstopping, but clunky
12:49:50  <Pikka> hmm
12:49:52  <andythenorth> no autorefittings
12:49:57  <andythenorth> otherwise broken orders
12:50:08  <Pikka> maybe have a passenger version and a notpassenger version, then
12:50:14  <andythenorth> that’s what I found
12:50:21  <andythenorth> I had a pax or mail tram
12:50:24  <andythenorth> until I tested it
12:50:29  <andythenorth> then I just had a pax tram
12:50:46  <andythenorth> also, I knew I had a b-train version
12:54:03  <Pikka> hmm.. but it isn't :D
12:55:04  <Pikka> a b-double / b-train would have a fifth wheel on the back of the first trailer and only two points of articulation, this has a dolly and three points of articulation. this is a road train. :P
12:58:33  <andythenorth> oh yes
12:58:40  <andythenorth> isn’t that a rocky mountain double?
12:59:38  <andythenorth>
12:59:40  <Pikka> I suppose it is
12:59:46  <Pikka> but we don't call it that here, obv. :)
13:00:27  <Pikka> those are some fancy graphics
13:00:43  <Pikka>
13:02:59  <Pikka>
13:03:59  <andythenorth> none of those will be apple-pined
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13:08:26  <Pikka> I don't think I had any of those trucks
13:09:53  <andythenorth> is a HEQS
13:10:22  <Pikka> absolutely
13:10:27  * andythenorth lost in google
13:11:59  <Alberth> ask it the way back?
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13:19:02  <andythenorth> it didn’t know
13:22:13  * andythenorth is going to see a steam train
13:22:15  <andythenorth> bbl
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13:30:37  <DorpsGek> Commit by planetmaker :: r26815 /trunk/src (5 files in 3 dirs) (2014-09-13 13:30:31 UTC)
13:30:38  <DorpsGek> -Change: Allow to set the granularity of the tooltip hover time in milliseconds instead of seconds. New default value is 250ms
13:45:24  <Wolf01> thank you planetmaker
13:45:37  <planetmaker> welcome :)
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14:46:09  <DorpsGek> Commit by frosch :: r26816 trunk/src/saveload/engine_sl.cpp (2014-09-13 14:46:03 UTC)
14:46:10  <DorpsGek> -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.
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15:11:51  <andythenorth_> Chio
15:12:01  <andythenorth_> Or choo even
15:13:24  <Pikka> such steem train
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15:31:03  <andythenorth_> Such train steam
15:31:55  <andythenorth_> Also boots
15:32:00  <andythenorth_> Everywhere
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15:47:05  <George>
15:47:24  <George> Jenkins can't connet to hg!
15:47:56  <George> planetmaker: what to do?
15:48:43  <^Spike^> planetmaker i think that is one of the projects that needs your fix :)
15:49:45  <George> ^Spike^: "one of" what goes wrong?
15:50:11  <^Spike^> some internal changes on our end
15:50:22  <^Spike^> but planetmaker knows cf better then i do in this case
15:50:39  <^Spike^> so i could change it by hand... but well i don't know if i'd do the right rhing
15:50:43  <^Spike^> thing*
15:55:19  <Wolf01> mmmh I think there's something I don't understand: trying to make an alpine game, farms without crops and built on the top of mountains, forests always snowy built at the sea level -.-
15:56:02  <Wolf01> I'm using FIRS and opengfx landscape
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15:59:28  <DanMacK> @seen andythenorth
15:59:28  <DorpsGek> DanMacK: andythenorth was last seen in #openttd 2 hours, 37 minutes, and 13 seconds ago: <andythenorth> bbl
16:00:23  <Pikka> he's off playing steam trains
16:01:03  <DanMacK> nice
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16:07:38  <planetmaker> George, there, builds again
16:09:59  <George> planetmaker: The log looks strange
16:10:05  <George> it builds twice
16:10:18  <George>
16:10:51  <George> it builds three times ...
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16:11:35  <planetmaker> it builds the grf, the zip and the src bundle
16:11:45  <DanMacK> figures.. you come on just as Im leavig lol
16:11:57  <planetmaker> allegedly that's not strictly needed, but not a problem with the CF itself. Rather the makefile :)
16:12:50  <DanMacK> bbl
16:13:06  <andythenorth_>
16:13:49  <Wolf01> planetmaker, could you suggest a nice train set for early years (1880-1925) to use in combination with FIRS?
16:14:55  <planetmaker> hm, nuts starts in 1920. iron horse maybe?
16:15:03  <andythenorth_> Iron Horse?
16:15:09  <andythenorth_> Starts 1870
16:15:33  <George> planetmaker: you need to fix the make file?
16:17:08  <planetmaker> Wolf01, I'm not sure about start date of pineapple trains, but that's a nice set, too
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16:17:58  <Pikka> 1900 for pineapple trains
16:18:12  <andythenorth_> Such boots
16:18:24  * andythenorth_ is at the docks
16:18:30  <andythenorth_> Drinking latte
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16:22:59  <planetmaker> George, Makefile surely can be improved, yes
16:23:16  <Wolf01> oh, it looks I finally have a playable game
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17:20:21  <AmixG5> hello
17:21:16  <Alberth> o/
17:21:54  <AmixG5> I am looking for the latest MorphOS version of OpenTTD
17:22:09  <AmixG5> seems it stopped at 0.3.6 ;p
17:23:00  <Rubidium> there's 0.6.3
17:23:17  <AmixG5> 0.6.3 yes
17:23:19  <AmixG5> sorry
17:23:34  <Rubidium> there nothing newer
17:23:44  <AmixG5> I wish there was :)
17:25:12  <Rubidium> does MorphOS have a recent compiler, or is it still using one that is over a decade old?
17:26:04  <Rubidium> because I think that's the main reason it's not compiled anymore
17:26:33  <glx> IIRC morphos compiler didn't like our switch to "advanced" c++
17:26:34  <peter1138> wasn't it still on 2.95 at that point? heh
17:27:05  <AmixG5> ohh ok
17:27:11  <AmixG5> I am just a player
17:27:13  <AmixG5> nice game
17:27:42  <tokai|mdlx> glx: More like the guy who ported it. :)
17:27:53  <tokai|mdlx> There's recentish gcc4 available on MorphOS.
17:28:09  <glx> hehe
17:29:02  <AmixG5> tokai|mdlx: would you try to make 1.4.3 for MorphOS? Is it hard task to do?
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17:30:18  <Alberth> o/
17:31:58  <tokai|mdlx> AmixG5: There's only little motivation to terrorize myself with C++. I get enough headaches with my PHP based work. (which sums up the worst two languages ever.. at least the one I had to use at some point) :)  Anyway... Fab1 tried to make a port and didn't succeed, and he knows his way around with C++ unlike me. :)
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17:32:32  <AmixG5> ohh
17:33:16  <andythenorth> fancy
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17:33:36  <tokai|mdlx> AmixG5: but AFAIR he never really looked deeper into it.. it basically just failed the first time :)  Certainly he's more busy with all his other ports already. :)
17:33:44  <AmixG5> so, openttd was only C before?
17:34:04  <tokai|mdlx> It used to be nice C code, yes. :)
17:34:22  <tokai|mdlx> before 0.5 or so, AFAIR.
17:34:33  <tokai|mdlx> 0.6.3 was C++ already, if I remember correctly.
17:35:27  <Rubidium> the bits of code that differ between operating systems are generally NOT in C++ code, just C code compiled with the C++ compiler
17:35:46  <tokai|mdlx> Rubidium: those are usually not the problematic bits :)
17:36:03  <Rubidium> if the porter needs to mess with order bits of code, then it's the compiler that is broken
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17:36:40  <Rubidium> and in that case, the porter should fix the compiler instead of trying to work around compiler bugs
17:36:41  <tokai|mdlx> Could be a possibility, sure.
17:36:45  <AmixG5> Rubidium: well, something hit the road for morphos ports obviously
17:38:46  <Rubidium> AmixG5: sure, we can't support all compilers and at some point we hit so many issues with the old compiler that we declared it unsupported
17:39:22  <Rubidium> since MorphOS was lagging behind many compiler versions, that basically meant MorphOS had a problem
17:40:02  <tokai|mdlx> AmixG5: something as in motivation (see above) :)  Here we have a guy who loves C, but gets nightmares with C++ mess. Now try to motivate such person to regularly port a huge C++ application :)
17:40:19  <peter1138> "C++ mess" implies our code is crap
17:40:20  <peter1138> thanks
17:40:42  <Rubidium> or rather... it was kinda seen as a dead platform because of not having a recent compiler
17:40:59  <tokai|mdlx> peter1138: C++ is mess. Any C++ code. The language is crap, IMHO. :)
17:41:01  <AmixG5> peter1138: some symbian people and others seems to have some negative views of c++ ;P
17:43:00  <tokai|mdlx> Rubidium: as I said there's gcc4 available. Not the latest, but a pretty recentish one (I don't know exact version without downloading the huge archive first :)
17:43:44  <peter1138> i doubt it's worth supporting it all for just one user (sorry AmixG5)
17:44:06  <tokai|mdlx> I don't think there's a real technical reason for current OpenTTD not being available for MorphOS. It's mainly a motivation and time issue or an issue of no other person with some knowledge stepping in :)
17:44:49  <AmixG5> peter1138: if supporting morphos, that means having almost 2000 users instantly :) because the ones that uses it, they love to play games and use it with all their heart :)
17:45:44  <tokai|mdlx> AmixG5: where do you get this fancy number?
17:45:53  <andythenorth> 2000 users!
17:45:56  <andythenorth> think of the money
17:46:09  <AmixG5> :=)
17:46:20  <AmixG5> tokai|mdlx: i see the graf
17:46:23  <AmixG5> :)
17:46:32  <tokai|mdlx> AmixG5: graf? The tennis player?
17:46:38  <andythenorth> Rubidium: any idea what % of users donate? o_O
17:46:55  <DorpsGek> Commit by translators :: r26817 /trunk/src/lang (4 files) (2014-09-13 17:46:45 UTC)
17:46:56  <DorpsGek> -Update from WebTranslator v3.0:
17:46:56  <tokai|mdlx> AmixG5: Do you mean this pointless MorphOS user graph?
17:46:57  <DorpsGek> afrikaans - 2 changes by telanus
17:46:58  <DorpsGek> catalan - 4 changes by juanjo
17:46:59  <DorpsGek> german - 3 changes by planetmaker
17:47:00  <DorpsGek> russian - 2 changes by Lone_Wolf
17:47:05  <Rubidium> andythenorth: how many users are there?
17:47:30  <andythenorth> if you know the % who donate, you can work out the total from the donations? o_O
17:47:44  <tokai|mdlx> AmixG5: It's not users it's generated licences (and not even exact). HUGE difference.
17:48:19  <AmixG5> :)
17:48:26  <AmixG5> anyway
17:48:36  <tokai|mdlx> AmixG5: if you're lucky you maybe have some 500 active users. But that's probably optimistic? :)
17:48:39  <AmixG5> I love to see 1.4.3 for morphos :)
17:49:11  <tokai|mdlx> AmixG5: Why not install the SDK and give it a try? If you hit a brick on the road you always can ask here for help, I guess. :)
17:49:33  <AmixG5> haha
17:49:37  <AmixG5> i am no coder
17:49:39  <tokai|mdlx> In theory you should get pretty far with Configure + Make, I guess?
17:51:20  <Rubidium> andythenorth: seems to be about 100 donation / year
17:51:41  <tokai|mdlx> Not too bad.
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17:52:55  <Rubidium> and about 1 million downloads at / year
17:52:58  <tokai|mdlx> Rubidium: does it cover costs? (server, etc)?
17:53:26  <Rubidium> tokai|mdlx: yes
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17:53:46  <tokai|mdlx> Rubidium: that's nice.
17:54:54  <AmixG5> tokai|mdlx: lets say that most of these sales are 1-2 licenses per person.. its less.. but its still giving morphos more users than ever before :)
17:54:59  <AmixG5> it just takes some time
17:55:06  <andythenorth> so 0.01% donate
17:55:26  <tokai|mdlx> AmixG5: it's not sales. It's just a license count.
17:55:45  <tokai|mdlx> AmixG5: and not even an exact one. Ignore this number. It has zero meaning really.
17:55:57  <AmixG5> I would say that if openttd got released and you post that people need to donate for more support, you will earn a bit
17:56:47  <Rubidium> money isn't the problem, developers doing the support are the problem
17:57:18  <AmixG5>
17:57:33  <AmixG5> this is the stats I reffer to
17:57:53  <glx> as always, a dev for the plaform is hard to find
17:58:13  <AmixG5> tokai|mdlx is here :)
17:58:39  <glx> OSX has a similar issue IIRC, but at least it can be compiled automatically
17:58:43  <AmixG5> how to motivate him is another task
17:59:13  <Rubidium> AmixG5: maybe EUR 80 per hour helps motivating him?
17:59:22  <AmixG5> i tried :)
17:59:26  <AmixG5> but no respons
17:59:32  <tokai|mdlx> AmixG5: first you would need to motivate him to even boot MorphOS regularly. :)
18:00:31  <AmixG5> tokai|mdlx: forget the internal morphos team conflicts ;P please come back.
18:00:34  <AmixG5> :)
18:02:40  <AmixG5> krmt.. I see v0.7.2 is out for AmigaOS 4.x
18:03:48  <tokai|mdlx> AmixG5: shows you how easy it should be to update the MorphOS build. Just do it. (AmigaOS 4.x port is only possible because all the work we did for the MorphOS part :) )
18:04:30  <AmixG5> tokai|mdlx: sooo,.. release 1.4.3... I will reward you!
18:04:34  <AmixG5> :)
18:09:39  * andythenorth predicts a future with futurism rosters in it
18:13:09  <Pikka> terrible
18:15:04  <AmixG5> if openttd can be part of stopping people from throwing their old ppc macs in the garbage and instead use them with morphos which will give them support for a long time. now thats nice goals and shows positive signals for our enviroment. just thinking here.
18:15:51  <Alberth> most people do more than playing openttd on their computer
18:17:34  <Rubidium> why pay EUR 100 when you can just use OS X 10.4 where it already works?
18:19:18  <AmixG5> because that is a ridiculous thing to say
18:19:59  <tokai|mdlx> AmixG5: Try to be realistic.
18:20:33  <AmixG5> tokai|mdlx: sure,.. i am playing it on osx, android etc
18:20:39  <tokai|mdlx> Amiga-style computing isn't something you sell easily these days (for many valid reasons) :)
18:20:43  <AmixG5> but I would be happier if it was for morphos
18:21:23  <tokai|mdlx> It's nice for us "old" guys who grew up with the stuff and love it, but for your Joe Average these days it certainly isn't a suitable solution.
18:21:46  <glx> like amstrad
18:22:05  <tokai|mdlx> Pretty much all MorphOS users have other systems too to fulfill al their computing needs. MorphOS or AmigaOS alone isn't useful.
18:22:18  <glx> and its silly 3" disk format :)
18:23:08  <peter1138> don't forget the 3" "disk" tape
18:25:38  <tokai|mdlx> [SRC] Linking openttd
18:25:39  <tokai|mdlx> tokai@garnet ~/Desktop/trunk $
18:25:42  <tokai|mdlx> nice.
18:26:01  <tokai|mdlx> Had only two harmless issues during the build, else out of the box. :)
18:26:15  <AmixG5> harmless issues?
18:26:18  <tokai|mdlx> On an old Mac OS X, that is.
18:27:04  <tokai|mdlx> Make run launched it even
18:27:39  <tokai|mdlx> Now it launched, after downloading some graphics. :)
18:28:42  * tokai|mdlx now plays a round r26817. :)
18:30:10  <tokai|mdlx> AmixG5: Yes, I didn't had two compression libs on my system, so I had to use the -without-<foo> switches to disable them.
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18:30:35  <AmixG5> tokai|mdlx: i can be a beta tester
18:30:38  <AmixG5> :)
18:30:57  <tokai|mdlx> I don't know how to make a releasable OSX thing. :)
18:31:16  <tokai|mdlx> perhaps "make archive" will do the trick?
18:31:16  <AmixG5> grrr,,.. MorphOS
18:31:19  <AmixG5> :)
18:31:39  <tokai|mdlx> AmixG5: you didn't specify that earlier when you offered the big reward ;)
18:31:44  * tokai|mdlx runs
18:31:54  <AmixG5> haha
18:33:05  <tokai|mdlx> created: /Users/tokai/Desktop/trunk/bundles/openttd-custom-r26817-OSX.dmg
18:33:24  <tokai|mdlx> OpenTTD's build system is definitely nice. :)
18:35:07  <AmixG5> not funny ;P
18:37:12  <peter1138> 19:30 < tokai|mdlx> AmixG5: Yes, I didn't had two compression libs on my system, so I had to use the -without-<foo> switches to disable them.
18:37:16  <peter1138> multiplayer might be fun :p
18:37:21  <tokai|mdlx> I wonder why the OSX port has trouble finding a maintainer. This looks all quite ready and usable already and works out of the box. With a bit knowledge about OSX programming (I don't have any ;) ) it should be no hurdle, IMHO.
18:38:26  <AmixG5> tokai|mdlx: release 1.4.3 for osx, morphos and haiku :)
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18:39:28  <tokai|mdlx> peter1138: All have a 'red' dot. Not sure how it works these days (I guess some strict version match is still required?)
18:40:18  <peter1138> Yeah
18:40:56  <AmixG5> the osx version now doesnt want to go into fullscreen mode totally... the topbar of osx still shows... means there are conflicts with openttd a lot :)
18:42:30  <tokai|mdlx> AmixG5: No problems here. Perhaps Apple broke something in newer Mac OS X versions (they like to do that) :)
18:43:59  <AmixG5> gta san andreas doesnt start anymore ;P i know.. sort of
18:47:16  <AmixG5> hmm, I see train fever.. a new game on steam... trying to become ttd in 3D... but they forgot the trams! silly :)
18:51:55  <andythenorth> one problem with the OS X port is that the bugs are pretty insignificant
18:52:16  <andythenorth> the only current issues I know of
18:52:25  <andythenorth> - game runs dog slow in windowed mode
18:52:44  <andythenorth> - console doesn’t open/close cleanly on keyboard commands
18:52:57  <andythenorth> - console has stopped responding to up cursor in some recent rev
18:53:06  <andythenorth> otherwise it just works
18:53:06  <AmixG5> andythenorth: fullscreen isnt fullscreen also
18:53:12  <andythenorth> it is in Mavericks
18:53:25  <AmixG5> not on retina macbook pro
18:53:39  <andythenorth> it is in Mavericks
18:53:41  <AmixG5> it goes into fullscreen
18:53:51  <AmixG5> but the topbar stays there
18:54:04  <andythenorth> ok, so you have something different to me
18:54:07  <AmixG5> so there are conflicts with topbuttons of openttd and osx itself
18:54:17  <andythenorth> which mavericks, which macbook?
18:54:29  <AmixG5> macbook pro retina 13"
18:54:40  <andythenorth> 2014 model?
18:54:47  <AmixG5> 2013
18:54:51  <andythenorth> running 10.9.4?
18:54:58  <AmixG5> latest yes
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18:55:12  <andythenorth> self-compiled?
18:55:17  <andythenorth> or nightly build?
18:55:30  <AmixG5> downloaded 1.4.3 from openttd site
18:56:00  <andythenorth> 1.4.2 RC 2 goes full-screen seamlessly for me
18:56:08  <andythenorth> as does a self-compiled recent build of trunk
18:56:17  <AmixG5> i can take a grab
18:56:24  <AmixG5> if needed?
18:56:45  <andythenorth> report it on flyspray
18:56:50  <andythenorth> doubt anyone will fix it
18:56:56  <AmixG5> hehe
18:57:02  <andythenorth> there will be no error log, and I can’t reproduce it
18:57:17  <andythenorth> so it will sit there as ‘one more reason to drop OS X’ ;)
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18:57:34  <andythenorth> what resolution is your screen at?
18:57:42  <frosch123> are morphos users more likely to be osx users?
18:57:48  <frosch123> as in: one weird system is not enough? :p
19:04:24  <AmixG5> frosch123: hehe
19:04:27  <AmixG5> not really
19:04:32  <AmixG5> we still love ppc
19:04:35  <AmixG5> :)
19:04:49  <AmixG5> but also uses other systems also as tokai|mdlx said
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19:19:04  <b_jonas> ok, now I have to decide what kind of services I build
19:19:14  <b_jonas> I'm thinking oil rig trains
19:19:52  <b_jonas> but maybe I want some city airports and transfer passengers first, afterall I have the Concorde
19:20:31  <b_jonas> and the Boeing too
19:21:10  <andythenorth> livestock by air
19:21:18  <b_jonas> no, definitely not that
19:21:38  <b_jonas> I don't even have an airplane refittable to that
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19:23:02  * Rubidium is amazed that people are playing 1.4.3 already
19:23:08  <Rubidium> where's the Doctor when you need him?
19:24:11  <Rubidium> AmixG5: if you love ppc, then install Debian. It has OpenTTD
19:25:16  <Rubidium> last time I tried it, it even ran (which is like 4 months ago)
19:25:38  <andythenorth> I am surprised anyway has the patience for PPC
19:25:41  <b_jonas> the other possibilities I have are passengers by train (but I'd rather wait for better trains for that), or factory stuff by train
19:26:04  <Rubidium> andythenorth: as you can see from the commit logs, I even had the patience to fix a m68k compile issue
19:26:26  <AmixG5> morphos is not linux
19:26:30  <Rubidium> although... not really a compile issue, more regression triggering something
19:26:49  <AmixG5> i use morphos because its amigaos sort of
19:26:57  <AmixG5> much better though
19:28:24  * andythenorth ponders the wheres and whyfores
19:28:30  <andythenorth> but also consists, and flat docks
19:29:05  <Alberth> andythenorth: did you report devzone #7109?
19:29:50  <b_jonas> ugh, this oil thing might be tricky
19:29:55  <b_jonas> I'm not sure I want to do it yet
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19:30:21  <andythenorth> Alberth: as an ottd issue?
19:30:22  <andythenorth> oh balls
19:30:23  <andythenorth> he’s gone
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20:19:01  * andythenorth bins ‘type’ info from Squid
20:20:38  <andythenorth> or not
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21:39:49  <frosch123> night
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21:44:29  <b_jonas> very good rating you say? let's see what you'll say after I level this hill of all its trees
21:44:56  <b_jonas> poor now
21:46:02  <b_jonas> hmm, it still allowed me to build the airport with poor rating. maybe it's too far from the city center for them to care?
21:46:47  <Sylf> They don't let you build stations if you have very poor or atrocious rating
21:49:38  <b_jonas> oh, so just poor is enough
21:49:47  <b_jonas> also, "atrocious"? isn't it "apalling" or something?
21:50:12  <Sylf> atrocious might be the american english version since 1.3 or 1.4
21:50:27  <Sylf> it used to be appalling for american english too
21:50:38  <b_jonas> I see
21:51:14  <b_jonas> right, that's what says too
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21:54:24  <b_jonas> argh
21:54:26  <b_jonas> stupid town
21:54:33  <b_jonas> you're building where I am trying to build
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21:59:12  <b_jonas> finally
22:00:16  <DorpsGek> Commit by michi_cc :: r26818 trunk/src/video/cocoa/ (2014-09-13 22:00:10 UTC)
22:00:17  <DorpsGek> -Fix [FS#AndyShouldHaveFoundFlySprayByNow] (r26758): [OSX] Line history and scrolling in the console window went on a walk.
22:01:48  <b_jonas> ok, so now to decide on the airplane. Concorde or Boeing?
22:04:20  <Supercheese> Airbus
22:04:55  <b_jonas> Boeing it will be
22:06:05  <andythenorth> nice commit michi_cc
22:06:13  <b_jonas> I don't have Airbus yet
22:07:06  <b_jonas> hmm, I could use the Guru Galaxy instead
22:07:20  <b_jonas> one each?
22:12:49  <b_jonas> ouch, I misclicked
22:13:09  <b_jonas> destroyed some town roads I didn't mean to
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22:18:23  <andythenorth> smoke fixed
22:18:32  <andythenorth> bedtime
22:18:33  *** andythenorth [] has quit [Quit: andythenorth]
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22:33:00  <b_jonas> hmm, why does the station label display a train icon if I've only built railway station squares that don't have rails on them?
22:34:23  *** Hazzard [] has quit [Ping timeout: 480 seconds]
22:39:51  <b_jonas> nosie concerns? what noise concerns? argh
22:40:07  <b_jonas> too close to the city center for the new rules I guess
22:41:27  <Supercheese> if you're using OGFX+ airports, you can disable those noise restrictions
22:46:47  <b_jonas> I don't want to disable them
22:46:54  <b_jonas> they're for the better
22:47:06  <b_jonas> I wouldn't like too much noise for the town either
22:47:22  <b_jonas> but apparently they care only about the center of the town, where the rich people live
22:47:28  <b_jonas> not about their suburbs
22:49:19  <NGC3982> Evening.
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23:05:58  <Wolf01> 'night
23:06:02  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
23:16:49  <b_jonas> ok, now for the oil
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23:46:18  <b_jonas> wow, I never knew refitting a vehicle can have a negative cost
23:46:39  <b_jonas> apparently refitting a bulk wagon from grain back to coal does
23:50:12  *** MTsPony is now known as MTsRicer
23:55:59  <Eddi|zuHause> i think that was a spec extension a few years back, when it was discussed that refitting stuff like HEQS trams from <n> wagons to <m> wagons should be negative if m is smaller than n
23:56:27  <Eddi|zuHause> probably together with the refit callback
23:57:18  <Eddi|zuHause> but what you describe is probably a bug in the newgrf
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