Log for #openttd on 5th October 2014:
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03:18:02  <liq3> Polyline tool should be in trunk. It's so great. <3
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04:50:00  <SHOTbyGUN> so depending on the "days on delivery" you get payment... is there any way to see what gets delivered in time? ... I mean its quite hard to calculate distance tiles + timetable days and fit it to the cargo payment graph :/ ?
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06:45:33  <andythenorth> such moin
06:45:39  <andythenorth> Pikka: wogans done?
06:45:51  <Pikka> errrr
06:45:56  <Pikka> 60%?
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06:46:20  <andythenorth> \o/
06:46:31  <Pikka> oh wait
06:46:34  * Pikka scrolls up
06:46:37  <Pikka> 80%? :)
06:47:45  <Pikka>
06:47:46  <andythenorth> such wogans
06:48:16  <V453000> that is a lot :D
06:48:19  <andythenorth> will there be livestock cars forever?
06:48:27  <Pikka> si
06:48:40  <andythenorth> is there milk tanker?
06:48:50  <Pikka> there is a "chemical tanker"
06:48:58  <Pikka> actually there might be more tankers, I'll decide when I get there
06:49:09  <andythenorth> cabeese in 2 flavours!
06:49:14  <V453000> are there batteries and yeti dudes on flatbeds?
06:49:18  <andythenorth> you spoil us
06:49:27  <Pikka> since magically-changing-the-wagon according to cargo is now verboten
06:49:36  <Pikka> with station refitting
06:49:56  <andythenorth> separate woodchip
06:50:03  <Pikka> yes
06:50:09  <Pikka> since magically-changing-the-wagon according to cargo is now verboten
06:50:13  <andythenorth> if I don’t have woodchips, what goes in it
06:50:20  <Pikka> wood
06:50:21  <Pikka> goes in it
06:50:22  <Pikka> innit
06:50:24  <andythenorth> and how many woodchips can a woodchip chip?
06:50:32  <Pikka> 40
06:50:35  <andythenorth> if a woodchip could chip wood
06:50:38  <V453000> universal wagon = best feature regarding wagons :P
06:50:46  <andythenorth> V453000: your views are noted
06:50:52  <andythenorth> and the commitee will consider them
06:50:55  <Pikka> v, there are yeti dudes on flatbeds
06:51:01  <Pikka> yeti dudes in boxes on flatbeds
06:51:15  <andythenorth> yeti dudes hiding in boxcars
06:51:20  <Pikka> there too
06:51:30  <V453000> boring, just like other older sets, everything in boxes, covered, boxcars, inside tankers, nothing is visible
06:51:41  <Pikka> this is other older sets
06:51:43  <Supercheese> hoppers always had visible stuffs
06:51:47  <Supercheese> ores grains
06:51:56  <V453000> doesnt matter Pikka:)
06:52:01  <V453000> ah NARS thing
06:52:03  <V453000> asdf :D
06:52:05  <andythenorth> V453000: when are you doing transparent pipes
06:52:17  <V453000> dono, but will be doing track set ~soon
06:52:21  <V453000> that could be a test
06:52:36  <Pikka> V453000, provide me with a yeti dude and I'll put him on a flatcar for pineapple
06:55:33  <Supercheese> some in repo innit
06:56:32  <Pikka> is it
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06:58:17  <Supercheese> lemme check
06:59:43  <V453000> Pikka: there isnt any yet XD
06:59:53  <V453000> that comes soon(tm) too :)
07:00:18  <andythenorth> hmm
07:00:24  <andythenorth> today is a not-grfing day
07:00:45  <Pikka> how rare
07:00:51  <V453000> XD
07:04:01  <V453000> Pikka: still NFO?
07:04:05  <andythenorth> oh this big gui :)
07:04:14  <Pikka> of course
07:05:20  <V453000> :d
07:06:04  <Supercheese> D:
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07:16:13  <V453000> andythenorth: iron whores on our welcome server btw :)
07:19:18  <andythenorth> innit
07:19:27  <andythenorth> what are they doing with it?
07:19:33  <andythenorth> 155mph coal trains everywhere?
07:20:17  <V453000> yeti haz no coal :P
07:20:49  <Supercheese> 2cool4coal
07:22:47  <V453000> uranium felt more interesting
07:24:01  <V453000> nyway, cyaz
07:24:53  <andythenorth> also coffee
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07:25:07  <andythenorth> beebul
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07:53:32  <peter1138> hurr
07:57:17  <Pikka> hurrrrrrrrr
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08:10:39  <argoneus> good morning, train friends
08:12:59  <peter1138> My friends are well trained. They've never pissed on the carpet.
08:17:27  <Pikka> except that one time
08:27:02  <peter1138> @seen bjarni
08:27:02  <DorpsGek> peter1138: bjarni was last seen in #openttd 2 years, 52 weeks, 0 days, 8 hours, 7 minutes, and 55 seconds ago: <Bjarni> heh
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08:28:23  <Rubidium> that bot really needs to learn to remove insignificant "digits"
08:28:52  <Rubidium> bjarni was last seen in #openttd 3 years ago holds about as much useful informatie
08:29:22  <peter1138> somewhat
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08:34:52  <Alberth> moin
08:34:58  <Taede> mornin
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08:39:36  <Taede> Xaroth|Work, does libopenttd use poll/epoll again? or something else?
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08:44:53  <andythenorth> hmm
08:44:59  <andythenorth> will I make a pipelines grf?
08:45:19  <Alberth> what good will it do?
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09:04:32  <andythenorth> it will pipe
09:04:40  <andythenorth> shamelessly
09:04:55  <andythenorth> it will be like PIPE grf, which is good, but I would make a stripped down version
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09:08:30  <peter1138> Add it as a new transport type.
09:08:45  <peter1138> It doesn't need vehicles, just pumps.
09:09:07  <peter1138> Or whatever pipelines use.
09:10:00  <andythenorth> works surprisingly well as trains
09:10:34  * andythenorth was surprised
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09:34:22  <Pikka> ying tong yiddle I pinge
09:34:28  <Pikka> wogans are done...
09:35:23  <Alberth> \o/
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09:38:07  <Pikka> andy has a pm
09:38:17  <Pikka> and I have a date with destiny, and/or dinner. bbl.
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10:00:27  <peter1138> Hmm, need to fix that max-zoom/gui-zoom conflict :p
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10:18:43  <peter1138>  532                                 UpdateCursorSize();
10:18:43  <peter1138>  533                                 ReInitAllWindows();
10:18:57  <peter1138> Mispaste :S
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10:26:47  <andythenorth> pm for me
10:26:51  <andythenorth> huzzah
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10:38:45  <andythenorth> hmm
10:38:47  <andythenorth> pipelines
10:39:02  <andythenorth> ‘pump’ tile
10:39:37  <andythenorth> animation for the ‘pipe’ tiles (with framerate matched to flow)
10:39:49  <andythenorth> propogation along the tiles when flow stops / starts
10:40:07  <andythenorth> max flow capacity
10:40:12  <Alberth> obivously, pipes should be vertical, as in    cat channel | grep andy
10:40:54  <andythenorth> :P
10:41:06  <andythenorth> dunno about routing / branching
10:42:02  <andythenorth> design it for ‘pipes'
10:42:19  <andythenorth> but could also do wires, travelators, cableways etc
10:42:20  <Alberth> gets a bit tricky with train-ish things doesn't it?
10:42:28  <andythenorth> dunno
10:42:33  <andythenorth> we haven’t tried it :)
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10:42:53  <andythenorth> Pikka: EMC or EMD for the E3?
10:43:01  <Pikka> EMC
10:43:07  <andythenorth> k
10:43:09  <Pikka> they didn't become EMD until 1940, apparently
10:43:13  <andythenorth> not a fat-fingers then
10:43:26  <andythenorth> F59PH sticks out the depot row, is that just a tall sprite?
10:43:50  <Pikka> sticks out?
10:43:54  <Pikka> it is a tall sprite, yes
10:44:52  <frosch123> pipes are even boring in factorio
10:45:35  <andythenorth> Pikka: I would delete the SD9 and level the wagon speeds out, but you know, that’s me :P
10:46:08  <andythenorth> it’s really nice to have cabbage and things separate
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10:46:38  <Pikka> yeah
10:46:59  <Pikka> hidden things are bad features :)
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10:47:18  <Pikka> I wonder how many olde NARS players know the aerotrain is in there?
10:47:31  <andythenorth> there’s an aerotrain? :o
10:47:57  <Pikka> in the current NARS, yes. you get it by putting passenger cars behind an SW1200. but who would do that if they didn't know?
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10:48:11  <Pikka> in the new NARS it's there as its own thing. :P
10:48:14  <argoneus> did anyone say BAD FEATURE
10:48:18  <Wolf01> hello o/
10:48:26  <andythenorth> oh someone showed me that SW1200 thing once
10:48:28  <argoneus> \o
10:48:35  <andythenorth> because it’s the same running gear underneath, or something?
10:48:42  <Pikka> basically
10:48:46  <andythenorth> mystery meat navigation ;)
10:48:54  <andythenorth> acela with bi-levels!
10:49:01  <Pikka> :D
10:49:04  <andythenorth> I like that the pax cars still randomise
10:49:17  <andythenorth> ooh
10:49:22  <andythenorth> livery over-ride for high speed cars
10:49:24  <andythenorth> fanc
10:49:25  <andythenorth> fancy *
10:49:59  <Pikka> for the acela? yes.
10:50:12  <Pikka> and the turbos
10:50:27  <andythenorth> all kinds of magic
10:50:31  <andythenorth> I think that’s the right kind of magic
10:50:50  <andythenorth> what pulls the talgos?
10:50:54  <andythenorth> some kind of engine I guess
10:51:03  <Pikka> anything which doesn't have an override
10:51:52  <Pikka> "realistically" they shouldn't be talgos so early, but I wanted the high speed cars there for the turbo.
10:52:12  <Pikka> so unless someone wants to draw me some alternative high-speed car graphics... :)
10:52:20  <andythenorth> I’d leave it
10:52:59  <andythenorth> only negative on the pax over-rides: I keep getting bi-level and superliner confused when they’re both grey
10:53:22  <Pikka> when are they both grey?
10:53:34  <andythenorth> when in the emu (for example)
10:53:37  <Pikka> oh
10:53:57  <Pikka> yeah, the EMU has an override for the bilevel, which is its "proper" carriage.
10:54:21  <andythenorth> that’s the only one I could find
10:54:30  <Pikka> but there's no harm to putting superliners in there...
10:54:37  <andythenorth> enough difference between superline and bi-level stats?
10:54:39  <andythenorth> seems close
10:54:51  <Pikka> superliner is faster but lower capacit
10:54:52  <Pikka> y
10:55:03  <Pikka> in olde nars they were the same wagon, just different player liveries
10:56:33  <andythenorth> I’d probably just build the lightweight car if I cared about speed
10:56:39  <andythenorth> 25mph faster, only 10pax fewer
10:57:35  <Pikka> but if the loco doesn't do 125... :)
10:57:41  <andythenorth> yeah, I was just looking at that
10:57:52  <andythenorth> so with F40 it makes sense
10:57:58  <andythenorth> heh autoracks
10:58:00  <Pikka> it's NARS, anyway. it's all about choices. That's why there's the GP9 and SD9 :P
10:58:06  <andythenorth> I nearly added autoracks to Iron Horse
10:58:22  <andythenorth> but decided they are faff to draw, and pointless for gameplay
10:58:28  <Pikka> and the FA, and the RS3, and the Shark... all essentially the same
10:58:31  <Pikka> yep
10:58:35  <andythenorth> but at least you can have realistic FEMA trains with NARS
10:58:38  <frosch123> andythenorth: i am reading the forums
10:58:47  <andythenorth> shocking
10:58:54  <frosch123> i checked less than 5 topics, and two of them already confused me :)
10:59:19  <andythenorth> can we translate for you? o_O
10:59:27  <frosch123> "P.S., the TTD graphics don't really suit OpenTTD" <- how about that?
10:59:39  <andythenorth> he’s about 12 years old
10:59:55  <andythenorth> it’s quite easy to guess for a native english speaker :)
11:00:01  <andythenorth> I nearly replied
11:00:06  <andythenorth> but I don’t want to pick on 12 year olds
11:01:47  <peter1138> frosch123, huh?
11:01:53  <andythenorth> what shall I call this pipeline grf?
11:02:16  <frosch123> "Tried replacing "unique_ptr" with "shared_ptr", but that didn't solve the compilation problem on the Mac." <- on to the 4th topic
11:02:40  <andythenorth> that’s about a patch pack?
11:02:47  <andythenorth> I ignore everything to do with patch packs
11:02:58  <andythenorth> which is interesting
11:03:09  <andythenorth> patch packs might be where the interesting new stuff gets worked out
11:03:24  <andythenorth> brb
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11:05:53  <peter1138> TTD graphics don't suit OpenTTD? Really? :S
11:06:56  <frosch123> peter1138: i am just trying to prove, that forums have no interesting content, but can provide some wtf lines
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11:20:09  <andythenorth> hmm
11:20:09  <DorpsGek> Commit by peter1138 :: r26960 /trunk/src (12 files in 2 dirs) (2014-10-05 11:20:02 UTC)
11:20:10  <DorpsGek> -Codechange: Draw sort button symbols as sprites, and pad sort buttons with non-static width.
11:20:19  <andythenorth> \o/
11:20:33  <Pikka> o
11:20:41  <andythenorth> also
11:21:02  <andythenorth> pipeline grf.  Snake?
11:21:08  <peter1138> sort buttons are no longer tiny
11:21:10  <Pikka> why not?
11:21:28  * Pikka bedtime, goodnight.
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11:23:05  <peter1138> Need to figure out how to handle the vehicle type icons, which are drawn as text.
11:23:10  <peter1138> And the close box.
11:23:42  <peter1138> Could just do them all as new sprites, which would allow... colours.
11:24:09  <peter1138> Oh, and the tick
11:24:25  <andythenorth> close box is a special symbol, or just an X?
11:24:43  <peter1138> ✓ thing
11:24:52  <peter1138> It's a separate symbol.
11:26:33  <andythenorth> a few of the gui sprites could use a tweak
11:26:40  <andythenorth> I like them plain block
11:26:42  <andythenorth> black *
11:26:58  <peter1138> Sure that's not the real reason to change them.
11:27:12  <peter1138> As they're drawn as text, they don't get doubled up, as you can see.
11:27:24  <andythenorth> yup
11:27:30  <andythenorth> you can’t just double font size?
11:27:36  * andythenorth has no idea about the UI implementation
11:27:43  <peter1138> Well...
11:28:13  <peter1138> Possibly. There's special code to explicitly not scale font sprites.
11:29:13  <andythenorth> I can likely draw missing UI sprites if that’s better
11:29:14  <peter1138> Hmm, I suppose it would save needing to use freetype fonts, heh
11:29:50  <peter1138> I can draw them as sprites, but I'd need to emulate the font-sprite recolouring.
11:30:39  <peter1138> Might just try doubling the font completely.
11:30:52  <peter1138> s/doubling/scaling/
11:31:07  <frosch123> how many strings are there which use these symbols?
11:31:18  <frosch123> can we somehow deprecate them? and draw those strings differently?
11:31:30  <peter1138> I don't there are any static strings.
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11:32:43  <frosch123> STR_JUST_CHECKMARK and {CHECKMARK} could be deleted
11:33:18  <peter1138> The station features are magic code inside strings.cpp
11:33:54  <frosch123> hmm, so mostly station window and station list
11:33:59  <peter1138> Which can easily be replaced by icon buttons.
11:34:04  <frosch123> those windows could also be drawn differently
11:34:25  <frosch123> e.g. the station list would be better anyway, if those symbols would be aligned in columns
11:35:19  <peter1138> heh
11:36:31  <frosch123> vehicle indicators would be tricky
11:37:01  <frosch123> loading percentage arrows are obv. drawn as strings
11:37:17  <peter1138> Hmm, forgot about them.
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11:37:39  <frosch123> haha, {COPYRIGHT}... the most important sign
11:37:43  <peter1138> :-)
11:37:47  <peter1138> I don't think that matters.
11:37:58  <frosch123> well, but that is provided by real fonts
11:38:04  <peter1138> Exactly.
11:38:05  <frosch123> so yes, does not matter
11:39:22  <peter1138> Thing is, if you are still using default font and double ui (for some reason) some of those small icons might be appropriate
11:40:08  <frosch123> huh? i do not mean to remove them, i just mean to not include them in strings, but draw them separate
11:41:48  <b_jonas> it's used in lots of texts and provided by real fonts because it happens to be in iso-8859-1
11:41:56  <andythenorth> if you do want any drawn, make a list and let me know ;)
11:42:14  <peter1138> b_jonas, not talking about ©
11:42:35  <b_jonas> oh
11:43:06  <b_jonas> what then? arrows? station vehicle type icons?
11:43:23  <frosch123> b_jonas: the problem is to scale font and icons independently
11:43:35  <b_jonas> uhum
11:44:10  <frosch123> icons not provided by fonts have less sizeing options
11:44:26  <peter1138> Hmm, that's an idea...
11:44:45  <frosch123> peter1138: alternatively, arrows also have unicode code points
11:44:55  <frosch123> so, if we are lucky, most fonts provide them
11:45:08  <b_jonas> my monospaced font happens to provide the arrows
11:46:05  <frosch123> ⟵⟶←↑→↓
11:46:23  <b_jonas> yep, I have the last four
11:46:36  <frosch123> 27F5 27F6 2190-2193
11:47:07  <b_jonas> ←↑→↓ plus also ↔↕↹⇐⇒⇔
11:47:09  <peter1138> ▌▲
11:47:15  <frosch123> hmm, SMALL_LEFT_ARROW is just the font size?
11:49:27  <argoneus> I've been wondering, do you guys actually play this game
11:49:28  <argoneus> ?
11:49:53  <b_jonas> what? there's a game we can play?
11:50:08  <argoneus> y-yeah
11:50:52  <frosch123> unicode has a symbol for "icy road", but none for train, road or similar
11:51:19  <frosch123> argoneus: this channel is the game
11:51:35  <frosch123> no idea what you are talking about
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12:16:54  <andythenorth> frosch123: who’s winning though?
12:16:58  <andythenorth> do we have a leaderboard?
12:17:50  <frosch123> it's a cooperative game
12:19:03  <frosch123> the score is 'stuff created' or so
12:19:08  * andythenorth remembers coop doom
12:19:12  <frosch123> +amount of
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12:19:17  <andythenorth> it was always better to turn off ‘same team damage’
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12:45:45  <andythenorth> ho
12:45:48  <andythenorth> he fixed the cheat menu :)
12:46:17  <andythenorth> so is the minimap font size a setting already?
12:46:28  <andythenorth> I never looked into font settings
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13:04:47  <Eddi|zuHause> yes, but cfg-only
13:05:47  <peter1138> Fixed the cheat menu?
13:06:39  <andythenorth> it was borked yesterday
13:06:41  <andythenorth> today it is pretty
13:07:10  <andythenorth> Eddi|zuHause: monosize?
13:07:20  <Eddi|zuHause> no, small font
13:07:59  <Eddi|zuHause> <andythenorth>             if year >= variant.intro_date and year < variant.end_date: <-- btw. in python you can write that as "intro <= year < end"
13:08:35  <Eddi|zuHause> this will NOT work in C(++)
13:08:44  <Eddi|zuHause> or most other languages
13:09:11  <peter1138> andythenorth, well I've not touched that bit since when you tried... unless you weren't using the current revision at that point...
13:09:19  <andythenorth> I pulled today
13:09:36  <andythenorth> Eddi|zuHause: thanks, neat
13:09:47  <peter1138> Didn't you update yesterday?
13:10:10  <andythenorth> probly
13:10:15  <andythenorth> anyway, it’s fixed \o/
13:10:43  <andythenorth> Eddi|zuHause: that is better syntax imho
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13:13:27  <Eddi|zuHause> andythenorth: well, it's probably written by a disgruntled maths person who always wrote these expressions on paper, but never could put them into code :p
13:21:14  <andythenorth> where is DanMacK when I need him? :)
13:22:00  <Eddi|zuHause> maybe it is physically impossible that you two can occupy the same IRC channel at the same time :p
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13:23:16  <andythenorth> maybe it’s a fight club scenario
13:49:01  <peter1138> Amazon Prime weirdness: it's cheaper to order something on Saturday and have it arrive Sunday (when traditionally nothing is delivered), than to order on Saturday and have it turn up during the week.
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14:01:50  <DorpsGek> Commit by peter1138 :: r26961 trunk/src/terraform_gui.cpp (2014-10-05 14:01:44 UTC)
14:01:51  <DorpsGek> -Codechange: GUI-scale for landscape editor terraform window.
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14:17:42  <andythenorth> torpedo wagons for Iron Horse? o_O
14:18:20  <Flygon> lolwut
14:18:24  <Flygon> Is that Australian????
14:18:29  <andythenorth> looks it
14:18:52  <Flygon> I have ZERO idea what those are
14:19:03  <Flygon> And I'm a bit of a gunzel *blinkblink* ._.
14:19:08  <Flygon> I'll refer them to my friends
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14:19:21  <Flygon> <Flygon> James, halp
14:19:36  <andythenorth> carries liquid steel
14:19:55  <Flygon> ...
14:20:04  <Flygon> Okay, it's New South Welsh
14:20:09  <Flygon> Definitely James's territory
14:20:17  <Flygon> (I'm Victorian)
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14:20:37  <Flygon> (QLD lacks much of an SG network, and WA is the only other place I can think with a smelter and an SG network)
14:21:04  <Flygon> <James> That looks like near Wollongon/Port Kembla
14:21:04  <Flygon> <James> Bluescope Steel industrial park or near there
14:21:04  <Flygon> <James> *Wollongong
14:21:33  <Flygon> <James> Mostly because I've driven past there quite a few times
14:21:34  <Flygon> <James> It funking stinks near there
14:21:34  <Flygon> <Flygon> ....
14:21:34  <Flygon> <Flygon> I'll also copypasta that to #openttd
14:21:41  <Flygon> c changed to n @_@
14:21:56  <liq3> well, app to calculate train accel.
14:22:44  <Flygon> I'm just astounded to see something Australian pop up in #openttd. Night, y'all. And have fun!
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14:25:10  <frosch123> Flygon: you can find those in any steel mill
14:25:11  <peter1138> andythenorth, SLAG
14:25:49  <andythenorth> bit harsh
14:26:10  <andythenorth> what did I do to offend you :(
14:26:48  <Alberth> torpedo wagons look great
14:27:22  <andythenorth> I am a bit tempted to add things to Iron Horse brit roster
14:27:33  <andythenorth> might be better to make a special roster
14:27:37  <andythenorth> like HEQS, but for trains
14:27:47  <Alberth> australian roster, it seems :p
14:29:56  <andythenorth> maybe if I play a game, I’ll be inspired to fix Road Hog some more
14:30:04  <andythenorth> I need a new GS though :P
14:31:51  <frosch123> andythenorth: set max station spread to 5 :p
14:32:01  <frosch123> then you will find road vehicle use cases :)
14:33:22  <argoneus> 64 or go home
14:33:31  <andythenorth> openttd on 1680x1050 13” screen :P
14:33:31  <argoneus> why does it say 64 might cause performance problems anywya?
14:33:38  <argoneus> how is that related
14:33:41  <andythenorth> frosch123: I have cases :)
14:33:44  <andythenorth> I don’t have goals :)
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14:44:27  <andythenorth> SV again then :)
14:51:57  <andythenorth> or maybe NCG
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14:59:15  <andythenorth> ho ho
14:59:22  <andythenorth> NCG with milk and alcohol
14:59:34  <andythenorth> there’s an incentive to finish the edibles tanker ship o_O
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15:02:18  <peter1138> andythenorth, is that classed as rentina?
15:04:51  <andythenorth> rentina indeed
15:04:56  <andythenorth> I don’t use that resolution
15:04:59  <andythenorth> stupid on the eyes
15:07:00  <peter1138> :S
15:07:02  <peter1138> retina...
15:07:05  <peter1138> hmm
15:07:11  <peter1138> 1680x1050 is not its native res?
15:07:27  <peter1138> 2x gui should help though?
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15:08:38  <andythenorth> yes
15:08:47  <andythenorth> if I played that resolution, 2x gui would be ideal
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15:13:16  <andythenorth> FIRS is way too many industries
15:13:18  <andythenorth> bonkers
15:13:23  <andythenorth> whose idea was that?
15:13:58  <peter1138> Yours
15:14:06  <andythenorth> :(
15:15:44  <frosch123> andythenorth: when did you play a different industry set the last time?
15:16:23  <frosch123> or is that like asking me when i played simutrans last? :p
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15:22:27  <peter1138> Hmm, I used to play Simutrans, before I found OpenTTD.
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15:24:06  <frosch123> i wonder... is the small map still 45° rotated compared to the main view
15:24:18  <frosch123> that was hell confusing when i played it, 10 years ago?
15:27:33  <peter1138> :D
15:27:49  <peter1138> I just remember it used to be really slow at scrolling the screen.
15:27:55  <peter1138> Well, until tron got involved.
15:28:54  <andythenorth> frosch123: sometimes on a coop game there are default industries
15:29:00  <andythenorth> I should play PBI again
15:29:15  <frosch123> play ogfx+industries
15:29:27  <frosch123> pbi has too many BAD FEATURES
15:29:43  <andythenorth> jeux sans frontiers
15:29:54  <frosch123> stockpile limits, fixed deliver ratios, depleting mines and such
15:30:03  <andythenorth> stockpile limit bad
15:31:22  <frosch123> hmm, at least in version 101 the small map is still weirdly rotated
15:31:55  <frosch123> simutrans always confused me :)
15:33:11  <frosch123> some things look so wrong to me, but it looks as if they were intentionally made like that
15:33:13  <peter1138> There's a lot more 'basesets'
15:33:26  <frosch123> iirc there are "only" basesets
15:33:39  <frosch123> no compatibilty bollocks and such :)
15:33:39  <peter1138> Possibly.
15:33:44  <peter1138> Lucky thing.
15:33:47  <peter1138> Errr
15:33:49  <peter1138> Lucky them.
15:34:27  <peter1138> They have lovely steep slopes too, so bridges and tunnels aren't a problem.
15:35:16  <peter1138> If only I could draw... :(
15:38:12  <frosch123> some versions seem to have diagonal bridges, resp elevated track
15:38:53  <frosch123> seems to be popular in japan
15:39:54  <peter1138> :S
15:41:18  <peter1138> Ew it's all German.
15:41:30  <peter1138> simwerkz-dialogs.h CODE: use karte_ptr_t in werkzeug_t 11 months ago
15:42:17  <frosch123> less symbol conlicts with external libs :)
15:42:24  <frosch123> +f
15:46:02  <andythenorth> oops
15:46:13  <andythenorth> big FIRS with industries on ‘normal’ instead of ‘high'
15:46:15  <andythenorth> doesn’t work
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15:51:42  <frosch123> peter1138: <- quite heated discussion
15:54:41  <andythenorth> steam trams with wires :(
15:57:24  <peter1138> They suffer from using the _t suffix, which is recommended against.
15:59:02  <peter1138> "Simutrans is not that badly commented. Try out OpenTTD for a change ... (maybe the had improved meanwhile, but the last time I checked it was rather pages without comments at all.)"
15:59:06  <peter1138> haha
16:00:03  <andythenorth> what are comments?
16:00:31  <peter1138> 8/32bpp <train icon> Trains 2CC
16:00:33  <peter1138> Hmm, yes...
16:00:55  <frosch123> ignore them :p
16:01:03  <frosch123> break all weird icon usages
16:02:24  <andythenorth> will I use a canal?
16:02:32  <andythenorth> or will I lower land to sea level?
16:02:55  <peter1138> :)
16:03:31  <peter1138> Need to finish this GUI scale stuff, so I can work on the next thing... HAH
16:03:40  <andythenorth> GUI scale ftw
16:03:53  <peter1138> I think the vehicle type icons are not that important, even. Just the close box.
16:04:14  <peter1138> Does the newspaper really need a silver close box?
16:08:50  <fjb> Moin.
16:09:48  <peter1138> I was going to add a couple of palettes to that new palette section, but it turns out need to fuck around with editing grfcodec too :(
16:10:42  <frosch123> yes, adding newgrf stuff is tedious these days :p half a dozen of tools to update as well
16:11:06  <frosch123> anyway, what does black X look like?
16:11:14  <frosch123> i cannot remember ever pressing the grey one
16:11:53  <andythenorth> the newspaper does not need a grey one
16:12:22  <peter1138> Well, it's a black X.
16:12:37  <peter1138> With a shadow, so that the grey one is visible, because it's ... on a white background.
16:12:44  <andythenorth> cdist doesn’t set industries as destinations, right?
16:12:48  <andythenorth> just stations?
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16:19:04  <planetmaker> good evening
16:19:11  <Alberth> evenink
16:19:35  <planetmaker> hm...
16:19:49  <Alberth> yep
16:20:01  <Alberth> causes confusion I think
16:20:15  <planetmaker> as it still works on all vehicles, right?
16:20:19  <Alberth> players would think you only replace fromthe station
16:20:36  <Alberth> indeed
16:20:41  <andythenorth> I have wished for auto-group on stations before
16:20:50  <andythenorth> wishes are not horses
16:21:16  <planetmaker> :)
16:21:30  <peter1138> Hmm, on-the-fly gui zoom changing isn't quite there
16:21:31  <Alberth> planetmaker: although arguably, you'd need a different label for station-specific replacements
16:21:39  <peter1138> (i.e. some things are broked)
16:21:40  <andythenorth> cargo icons scale
.interestingly with gui zoom
16:22:04  <peter1138> they overlap if your font isn't tall enough
16:22:07  <peter1138> but...
16:22:12  <frosch123> i think you would have a decent chance to implement the autoreplace for the vehicle-sharing-orders list
16:22:14  <peter1138> can be fixed
16:22:20  <andythenorth> yeah I’m using ttd font
16:22:23  <andythenorth> a classic
16:22:41  <frosch123> but replacing by station is contradicting like hell :)
16:22:53  <andythenorth> also, maybe cargo icons should have an option for larger icon
16:23:14  <peter1138> larger?
16:23:24  <planetmaker> yeah. But I also found it always confusing that I couldn't access any replace dialogue from a station. So it definitely has merrit to go from there to some dialogue of that sort
16:23:26  <peter1138> You mean more detailed?
16:24:25  <andythenorth> yes
16:24:33  <andythenorth> most of the gui scales ok
16:24:34  <peter1138> andythenorth, well, make 2x or 4x sprites then!
16:24:40  <andythenorth> but cargo icons are so teeny tiny
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16:24:45  <andythenorth> is the support already there?
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16:25:11  <peter1138> Sure. that has been for years.
16:25:23  <andythenorth> I never explored :)
16:25:30  * andythenorth is stuck on 1x zoom
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16:25:49  <peter1138> Check out 10cc with 2x gui, although ignore the fact that pikka put double-size sprites on the 1x level :S
16:26:33  <andythenorth> oh yeah, the gianty trains
16:27:08  <peter1138> Yeah, but in depot views, you get the regular 2x sprite.
16:27:53  <peter1138> I think pikka will remove the double-size purchase menu sprites once the gui size is user-settable.
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16:28:58  <andythenorth> hmm
16:29:05  <andythenorth> cdist + station refit + FIRS supply boost
16:29:13  <andythenorth> is hard to manage :)
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16:31:57  <andythenorth> such bunching ships
16:32:03  <andythenorth> they really do look stupid
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16:34:33  <andythenorth> hmm
16:34:47  <andythenorth> ‘refit any available’ really isn’t going to work with cdist I guess
16:42:13  <andythenorth> how would cdist even build a linkgraph with that order type?
16:42:26  <andythenorth> does it try a predictive heuristic?
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16:43:50  <DorpsGek> Commit by peter1138 :: r26962 trunk/src/widget.cpp (2014-10-05 16:43:44 UTC)
16:43:51  <DorpsGek> -Fix: Set up scrollbar size at the correct time (where it can be changed). Also ensure scrollbar is long enough to at least contain its buttons.
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16:49:53  * andythenorth pulls
16:50:44  <andythenorth> bah
16:50:50  <andythenorth> stupid xcode update broke my compile
16:51:32  <andythenorth> never update *anything* :P
16:54:52  <andythenorth> well that’s tedious
16:54:55  <andythenorth> it was a fun game too
16:58:30  <andythenorth> ld: symbol(s) not found for architecture x86_64
16:58:31  <andythenorth> clang: error: linker command failed with exit code 1 (use -v to see invocation)
16:58:32  <andythenorth> bah
16:59:53  <planetmaker> which symbols?
17:00:50  <andythenorth> might be the freetype known issue
17:00:54  <andythenorth> just trying again
17:01:06  <SHOTbyGUN> is there any way to know if my cargo deliveries are on time?
17:02:00  <andythenorth>
17:02:17  <andythenorth> SHOTbyGUN: on time?
17:03:08  <SHOTbyGUN> you know the payment graph, faster delivery = better price, depending on the cargo type
17:03:18  <planetmaker> andythenorth, did you just update and compile or did you try to make clean && make ?
17:03:32  <andythenorth> update, configure, make
17:03:34  <andythenorth> I’ll run clean
17:04:00  <andythenorth> bloody Apple
17:04:55  <Alberth> SHOTbyGUN: if you get more money than the running cost of the engine, it should be fine?
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17:06:07  <SHOTbyGUN> Alberth, but I think it would be great to know if I am missing some oppurtunities to optimize the delivery, or maybe its way too fast and maybe I could switch to slower lane etc... So I wonder if there is any way to know?
17:06:29  <andythenorth> there is no optimum
17:06:34  <andythenorth> planetmaker: same issue after clean
17:06:45  <andythenorth> I need to try some of the alternative ./configure flags
17:06:45  <planetmaker> hm, sucks
17:07:10  <Alberth> SHOTbyGUN: faster is normally better, but I wouldn't worry about it too much
17:07:25  <SHOTbyGUN> so its 99% of time faster = better ?
17:07:39  <andythenorth> so using this, squirrel fails to build
17:07:40  <andythenorth> ./configure --enable-static --without-liblzo2 --without-freetype --without-osx-sysroot CFLAGS="-isysroot /Applications/" LDFLAGS="-stdlib=libstdc++"
17:07:49  <Alberth> SHOTbyGUN: probably even 100%
17:07:52  <andythenorth> that’s the recommended version on the wiki
17:08:08  <SHOTbyGUN> oh :O
17:08:14  <andythenorth> oh there’s no 10.8 SDK
17:08:26  <peter1138> Really? I just do "./configure"
17:08:31  <andythenorth>
17:08:33  <peter1138> Why does it have to be so complicated on macs? :S
17:08:37  <andythenorth> because Apple
17:08:50  <andythenorth> it’s the tax
17:08:54  <planetmaker> andythenorth, what sdk *do* you have? try one which you do?
17:09:01  <planetmaker> but then... should just detect one
17:10:32  <peter1138> Hmm
17:10:35  <peter1138> Hmm!
17:10:41  <peter1138> Remember I used to go "hmm" all the time?
17:10:49  <Alberth> SHOTbyGUN: micro-optimizing profit is probably not worth the time, it's easier to find more cargo to transport
17:10:49  <andythenorth> it was catching somewhat
17:11:16  <planetmaker> hm @ peter1138 ;)
17:11:27  <peter1138> So what's the sprite ID for the X? 143 or somesuch?
17:12:19  <frosch123> use the sprite picker :p
17:13:18  <peter1138> Oh god.
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17:20:09  <andythenorth> “Mac OS 10.9 has removed the method declarations related to palettes and 8-bit graphics from the CoreGraphics header files. You may either #if 0 those blocks out (in or compile against the Mac OS 10.8 SDK.”
17:20:12  <andythenorth> from our wiki
17:20:18  <andythenorth> I have open
17:20:28  <andythenorth> dunno what if #if 0 though
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17:24:57  <andythenorth> oh
17:25:08  <andythenorth> works with the 10.9 SDK and enough flags
17:25:53  <planetmaker> amend wiki :P
17:26:14  <andythenorth> doing it now
17:26:22  <andythenorth> for the record: ./configure --enable-static --without-liblzo2 --without-freetype --without-osx-sysroot LDFLAGS="-stdlib=libstdc++"
17:26:31  <andythenorth> full screen etc still seems to work
17:26:41  <peter1138> Wot no freetype?
17:26:43  <andythenorth> some of those flags may be redundant
17:26:48  <andythenorth> let’s see
17:27:08  <andythenorth> 3 min compile :P
17:27:12  <planetmaker> andythenorth, are you sure you need --enable-static, if you compile only for your own machine and use?
17:27:17  <andythenorth> not sure
17:27:23  <andythenorth> going to remove them one at a time
17:27:43  <andythenorth> need a faster computer
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17:34:38  <andythenorth> —without-freetype is needed
17:34:44  <andythenorth> linker failure otherwise, as per wiki
17:34:52  <andythenorth> I could fuck with my freetype to try and fix it
17:34:55  <andythenorth> but I want to leave it alone
17:35:08  <andythenorth> last time I tried to ‘fix’ freetype, I broke stuff my day job needs badly
17:35:47  <andythenorth> what doese —enable-static actually do?
17:36:34  <Alberth> probably build a static binary, which basically means copy all libraries-stuff into the binary
17:37:36  <Alberth> thereby reducing the number of libraries to need to reference when starting the program
17:37:42  <peter1138> frosch123, sprite picker doesn't work for text ;(
17:39:47  <andythenorth> down to ./configure  --without-liblzo2 --without-freetype --without-osx-sysroot LDFLAGS="-stdlib=libstdc++"
17:40:54  <peter1138> Heh, sprite 142 has a bug :D
17:41:08  <andythenorth> one of the sprites is a bug
17:41:12  <peter1138> I wonder...
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17:43:18  <peter1138> Ah, probably why it's not used :p
17:43:58  <peter1138> Coo, nice bug.
17:45:56  <DorpsGek> Commit by translators :: r26963 /trunk/src/lang (3 files) (2014-10-05 17:45:47 UTC)
17:45:57  <DorpsGek> -Update from WebTranslator v3.0:
17:45:58  <DorpsGek> english_US - 3 changes by Supercheese
17:45:59  <DorpsGek> hebrew - 10 changes by oofnik
17:46:00  <DorpsGek> norwegian_bokmal - 39 changes by cuthbert
17:46:00  <frosch123> ouch, when did you open the settings toolbar menu last?
17:46:52  <peter1138> What about it?
17:47:02  <frosch123> i'll update my checkout first
17:47:18  <frosch123> yeah, looks better now :)
17:47:22  <peter1138> ...
17:47:32  <peter1138> Well, I've not touched that menu...
17:47:32  <andythenorth> ok down to ./configure --without-freetype LDFLAGS="-stdlib=libstdc++"
17:47:36  <andythenorth> nice
17:48:08  <frosch123> hmm, now i cannot select sprite 142 anymore
17:48:16  <peter1138> Ahh
17:48:18  <frosch123> maybe that had to do with the menu
17:48:20  <peter1138> Yes
17:48:31  <peter1138> That's the nice bug I was talking about.
17:48:38  <peter1138> Well, I didn't get past "nice bug"
17:49:00  <peter1138> If you view it in the sprite picker before it's been drawn as text, you get the 4x zoom version when it is drawn.
17:49:08  <frosch123> yup
17:49:20  <peter1138> If it's drawn as text before, well the sprite picker ignores ST_FONT sprites.
17:50:26  <andythenorth> planetmaker: updated ;)
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17:51:32  <andythenorth> did someone fix the OS X bug, where ottd crashed whilst trying to change resolution in full screen mode
17:51:37  <andythenorth> can’t trigger it
17:51:50  <planetmaker> andythenorth, I wanted to say 'nice'. Then I saw the rest of that fuggly 'compiling on os x' page :P
17:51:56  <andythenorth> well
17:52:07  <planetmaker> not blaming that on you, though :)
17:52:15  <andythenorth> oh yeah, it mentions fink
17:52:17  <andythenorth> wtf :)
17:52:48  <andythenorth> notably, today I didn’t have to use —without-liblzo2, which I have needed for last several years
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17:59:46  <andythenorth> hmm
17:59:58  <andythenorth> where did I ever find the time to draw all those FIRS pixels? :o
18:01:03  <planetmaker> the last 5 years?
18:01:07  <planetmaker> they're long
18:01:48  <planetmaker> public   [1:070a02b6b6db default] 2009-04-11 21:15 -0000 FooBar <>
18:01:48  <planetmaker> 	Initial code: nfo header, text definitions, first cargo code
18:03:38  <andythenorth> hmm
18:03:41  <andythenorth> oh yes
18:03:49  <andythenorth> a lot else happened in that time :O
18:10:07  <DorpsGek> Commit by peter1138 :: r26964 trunk/src/widget.cpp (2014-10-05 18:10:01 UTC)
18:10:08  <DorpsGek> -Codechange: Allow editbox size to change.
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18:41:46  <andythenorth> ho
18:41:51  <andythenorth> playing the game inspires sprites!
18:43:10  <peter1138> Playing the game inspired me to finish off this GUI stuff. I was originally doing it with BigGUI...
18:43:52  <andythenorth> ugh :)
18:45:03  <andythenorth> beer tram
18:45:45  <andythenorth> highly realisms
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18:49:54  <andythenorth> looking sharp
18:53:20  <peter1138> #
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19:09:36  <peter1138> Hmm, this feels nasty :S
19:11:29  <peter1138> Added a bit to the palette field to specify if pal is actually a textcolour...
19:11:40  <peter1138> And then use SetColourRemap() if it is.
19:11:42  <peter1138> It works...
19:12:06  <andythenorth> beer tram
19:12:14  <andythenorth> (bottlebrook)
19:12:34  <peter1138> Probably better off with making a standard palette for each TextColour, and dropping SetColourRemap() completely.
19:14:02  <Alberth> looks good andy
19:15:46  <peter1138> hmm, how did i inject palettes in the rgb recolour stuff... hah
19:16:44  <peter1138> Hmm, crikey, that had a special blitter mode...
19:18:16  <Sylf> This looks far more yummy than the endless same all pax trams of 2cc...  It must be just me.
19:19:57  <andythenorth> 2CC has different aims
19:20:10  <andythenorth> and voyager is a sprite machine :)
19:22:42  <Sylf> it's ok.  2cc fills the nice niche of too many vehicles BAD FEATURE
19:24:15  <andythenorth> I don’t know how voyager goes so fast
19:24:20  <andythenorth> it takes me hours to draw a thing
19:31:24  *** shansen [~shansen@] has quit [Ping timeout: 480 seconds]
19:32:55  <peter1138> Oh, except I can't as there's more to it than just TextColour :S
19:40:25  <frosch123> what's special with them? adding recolour sprites for the text colours sounds like a sound plan to me
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19:40:54  <peter1138> There's extra flags.
19:41:04  <frosch123> NO_SHADOW?
19:41:15  <frosch123> so it would need two sets?
19:41:20  <peter1138> And there's a flag which means the text colour is a palette index.
19:41:29  <peter1138> So it would still need the hack...
19:41:33  <frosch123> oh, right
19:42:02  <peter1138> Or (256 + 17) * 2 palettes, for a all combinations, except most will never be used.
19:42:05  <frosch123> ok, and the other way around?
19:42:17  <frosch123> creating a recolour sprite for normal sprites on the fly?
19:43:23  <frosch123> i guess that comes down to your special palette flag, right?
19:43:25  <peter1138> I can do that. In fact I did that and reverted it because I thought this way was going to be better... o_O
19:45:17  <peter1138> Hmm, weird, an audio CD that causes the CD drive to just... stop working.
19:46:20  <peter1138> These enum names are confusing...
19:46:34  <peter1138> There's SPRITE_MODIFIER_ and PALETTE_MODIFIER_, but they're both applied to the *sprite id*
19:47:26  <frosch123> well, sprite and palette were once one value, until someone split them :p
19:47:33  <peter1138> Hmm, who was that?
19:47:50  <frosch123> someone felt 16k sprites are not enough for everyone
19:48:06  <peter1138> Apparently they weren't!
19:48:36  <frosch123> it was someone with p, not pikka
19:50:00  <peter1138> Thing is, they're src/table/water_land.h:	TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR))
19:50:09  <peter1138> err, excuse that...
19:50:16  <peter1138> 0xFE8... numeric sprite ids? crazy!
19:51:01  <peter1138> so PALETTE_MODIFIER_COLOUR actually means apply a special palette, heh.
19:51:41  <frosch123> take a look at SpriteLayoutPaletteTransform
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19:51:58  <frosch123> the palette is usually the company colour or something, and the sprite says whether it actually uses company colour
19:52:04  <peter1138> Yes.
19:53:32  <peter1138> Ah right, it's used in ... a header file.
19:53:46  <peter1138> So anyway, I can ignore that, as it's not important :po
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20:01:23  <andythenorth> beer tram realisms
20:01:56  <peter1138> OH GOD
20:02:02  <andythenorth>
20:02:03  <andythenorth> also
20:02:41  <peter1138> Ok it worked, but... the news window X was double the size it should be :p
20:02:55  <peter1138> So...
20:03:36  <andythenorth> these trams are clipping catenary
20:03:38  <andythenorth> how odd
20:03:52  *** Yotson [~Yotson@2001:980:6ac8:1:ed96:fcbc:95ac:6ba2] has quit [Quit: .]
20:04:18  <peter1138> (Because it's not actually a close box. Sigh.)
20:04:30  *** Brumi_ [] has quit []
20:04:40  <frosch123> andythenorth: it that a tram that drives around town and sells beer to bypassers?
20:04:51  <andythenorth> strictly it’s a water tram :(
20:04:52  <andythenorth> sadly
20:05:09  <frosch123> oh, it's labeled in german
20:05:22  <frosch123> clearly i need something like that in my garden for the grass
20:05:51  <Pinkbeast> Given Leipzig's very extensive tram network and giant annual goth festival, I spy a business opportunity.
20:07:27  <Supercheese> Bierwagen
20:08:38  <frosch123> I am not sure, whether V would approve a beer sprinkler
20:10:23  <peter1138> God. Damn. It.
20:10:31  <peter1138> So I need to manually draw these :S
20:10:41  <peter1138> Or... Make them closeboxes but then they get a frame.
20:11:41  <peter1138> Although I can make the frame conditional, of course. Hmm.
20:14:17  <peter1138> Phew, that works.
20:16:21  <andythenorth> beer metro train
20:26:06  <andythenorth> hmm
20:26:11  <andythenorth> can’t change NCG goals during game
20:26:14  <andythenorth> oh well
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20:30:05  <Pikka> what ho(rse)
20:31:38  <andythenorth> it’s a narsty horse
20:31:55  <andythenorth> oddly enough, IH and NARS fit together
20:32:01  <andythenorth> not on costs, but the sprites work
20:32:18  <Pikka> that shouldn't be too surprising, should it? :)
20:32:27  <peter1138> frosch123,
20:32:29  <andythenorth> on the whole, no
20:32:38  <andythenorth> seeing as IH is mostly stolen pikka sprites
20:32:46  <peter1138> That modifies DrawSprite to test for the flag...
20:32:52  <Pikka> expect a letter from my lawyer
20:33:14  <__ln__> Pikka: is there something we northeners were not told of:
20:33:22  <andythenorth> is your lawyer DanMacK?
20:33:31  <Pikka> could be
20:34:09  <andythenorth> Such beer tram (bottlebrook)
20:34:35  <Pikka> I haven't heard back from him yet about the missing locos. I guess I'll draw the RTL and the electroswitchee.
20:34:37  <Pikka> snazzy
20:34:48  <andythenorth> Dan has gone quiet
20:34:54  <andythenorth> he’s reading the messages though
20:35:09  <andythenorth> might do some well wagons for IH
20:35:11  <andythenorth> or I might not
20:35:17  <andythenorth> also steel torpedo cars
20:35:17  <Pikka> nice huuge buy menu too
20:35:20  <andythenorth> or again, bot
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20:35:34  <andythenorth> what’s the engine / wogan ratio?
20:35:44  <Pikka> in nars?
20:35:47  <andythenorth> yes
20:35:56  <Pikka> there are about 40 wogans I think
20:36:23  <Pikka> yeah. 42, including 2 cabeesen.
20:36:42  <peter1138> frosch123, it's either ingenious or a horrible hack, depending on how you look at it :p
20:36:45  <Pikka> and 70 locos
20:36:51  <peter1138> Terry Wogan?
20:36:58  <Pikka> yes peter1138
20:37:25  <peter1138> Pikka, selected GUI size will be soon :-)
20:37:35  <peter1138> -ed+able
20:37:42  <Pikka> splendid
20:37:55  <andythenorth> Pikka: it’s a bit over-dieseled for my taste, but then I’m not the audience any more :)
20:38:12  <andythenorth> I’ve played NARS to death, didn’t play anything else for years until UKRS 2 came out
20:38:20  <Pikka> I shall de-embiggen the buy menu sprites for pineapple forthwith.
20:38:21  <peter1138> quad size is amusing with 10cc :D
20:38:25  <frosch123> peter1138: if the drawclosebox has the special case for white to not draw the box, it can as well set the textcolour
20:38:33  <frosch123> no need for a special data
20:38:42  <frosch123> i don't mind the flag
20:38:45  <andythenorth> also there’s some diesel that’s ‘optimum’ for NARS for ages, can’t remember which, probably GP38-2
20:39:04  <Pikka> I wouldn't be surprised.
20:39:06  <frosch123> finally we can support 24 bit text colour
20:39:10  <Pikka> some of it's about choices and "realism" though
20:39:15  <andythenorth> yeah
20:39:17  <andythenorth> and it looks nice
20:39:23  <andythenorth> so happy days
20:39:26  <Pikka> and I already had the sprites so why not :)
20:39:31  <andythenorth> I’d probably just bundle in a crapload more wagons tbh
20:39:32  <peter1138> frosch123, eh, not with that patch we can't.
20:39:46  <andythenorth> in for a penny, in for 12ozs, etc
20:39:51  <frosch123> SetColourRemap((TextColour)GB(pal, 0, PALETTE_WIDTH)); <- 24 bit of text colour :p
20:39:57  <Pikka> I think I've put in all, or at least most, of the ones that already exist in NARS
20:40:00  <peter1138> Haha
20:40:10  <Pikka> adding new ones means doing actual work
20:40:11  <peter1138> Well, TC_NO_SHADE is 0x200 iirc
20:40:48  <andythenorth> well
20:40:49  <andythenorth> yes
20:40:52  <andythenorth> there is that
20:41:35  <peter1138> frosch123, and yeah, the special case for white was the last thing I did, after I'd done all the data stuff... and then discovered that the news windows doesn't even using CLOSEBOX :S
20:41:40  <peter1138> -ing+e
20:42:26  <peter1138> But the data is there anyway, so...
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20:42:44  <andythenorth> also time for some PIPE
20:43:08  <Pikka> a series of tubas
20:43:17  <planetmaker> good night
20:43:25  <Pikka> goodnight planetmaker
20:43:56  <peter1138> I suppose there's less to go wrong if I take that out.
20:46:59  <peter1138> Hmm, of course, the SetDataTip() can be completely removed.
20:48:08  * andythenorth needs zellepins
20:48:22  <andythenorth> for suppliepins
20:49:26  <peter1138> frosch123, < with your suggestiojn
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20:50:54  <Pikka> use aeroplins.
20:50:55  <peter1138> Hmm, still doesn't solve the other icons though.
20:51:03  <frosch123> ah, now i know why i do not remember having used the closebox in the newspaper
20:51:09  <andythenorth> canal or lower to sea level?
20:51:11  <andythenorth> lower :P
20:51:13  <frosch123> it had no tooltip, so i did not know what it did
20:51:17  <Pikka> always, andythenorth
20:52:13  <peter1138> Hmm... should it? heh
20:52:26  <frosch123> peter1138: it has a dead @param in DrawCloseBox, and SpriteSetup could benefit from two comments which flags are for sprite and which for palette
20:52:32  <frosch123> otherwise i like it
20:52:38  <peter1138> Oh, it defaults to the close window tool tip, that's ok.
20:53:14  <peter1138> also
20:53:35  <peter1138> STR_BLACK_CROSS/STR_SILVER_CROSS can be deleted
20:53:40  <andythenorth> there catenaries are *ugly*
20:53:47  <andythenorth> are there decent tram track grfs?
20:53:49  <frosch123> yay, more sed jobs :)
20:54:11  <peter1138> What's the magic invocation for that? :p
20:54:35  <Pikka> andythenorth, plenty of room in the market for tram track grfs :)
20:54:49  <andythenorth> I’m trying Foobar’s
20:54:50  <frosch123> sed -i '/STR_[A-Z]*_CROSS/ D' lang/*.txt
20:55:08  <Pikka> nothing can possibly be as hideous as the originals though
20:55:08  <andythenorth> what with all this catenary, steam trams look daft
20:55:14  <andythenorth> the originals are shocking eh?
20:55:23  <Pikka> they are
20:56:23  <frosch123> oh, also lang/unfinished/*.txt
20:56:28  <frosch123> i always forgot them :)
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20:56:56  <peter1138> I recommend a space after CROSS ;)
20:57:10  <frosch123> more matches? :p
20:57:12  <andythenorth> hmm
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20:57:16  <andythenorth> 100t foundry trams
20:57:19  <andythenorth> delivering supplies
20:57:20  <peter1138> CROSSING
20:57:21  <andythenorth> is stupid
20:57:36  <Pikka> brilliant?
20:57:46  <Pikka> or just stupid?
20:58:17  <peter1138> Hmm, I wonder about even removing the {CROSS} stuff...
20:58:31  <peter1138> It'll break if it's used.
20:59:06  <peter1138>  545                         case 0xAD: d += Utf8Encode(d, SCC_CROSS);            break;
20:59:15  <peter1138> cool, supported in newgrf text...
21:00:25  <andythenorth> Pikka: just stupid, supplies need delivering often in small amounts :)
21:00:38  <frosch123> i think the minigame game script uses all those weird string codes
21:00:51  <frosch123> i forgot what it was called, by krinn
21:01:08  * andythenorth makes adjustments
21:01:12  <frosch123> anyway, all usage of it will look weird
21:01:35  <frosch123> so, in the best case: keep it, make it look weird by default, let them remove it, and then we can remove it :p
21:01:49  <peter1138> Fair enough.
21:01:57  <peter1138> If it's really needed, I think we can DupSprite()
21:02:17  <peter1138> Though that might not work.
21:05:05  <peter1138> Heh, my RGB recolour patch...
21:05:11  <peter1138> Does horrible things to the sprite cache :)
21:08:14  <frosch123> night
21:08:18  *** frosch123 [] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
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21:17:31  <peter1138> Hmm, feels like I should split this up, even though it's tiny :(
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21:18:13  <andythenorth> game is addictive :{
21:18:18  <andythenorth> should go to bed
21:18:28  <andythenorth> Pikka: also no takers on favourite BAD FEATURES :(
21:18:29  *** TomyLobo [~foo@] has quit [Quit: Standby mode...]
21:18:38  <Pikka> I was thinking about it :P
21:18:43  <DorpsGek> Commit by peter1138 :: r26965 /trunk/src (4 files in 2 dirs) (2014-10-05 21:18:37 UTC)
21:18:44  <peter1138> But I'm not going to.
21:18:45  <DorpsGek> -Codechange: Add palette bit to indicate that palette is actually a text colour remap, and draw closebox as a sprite, using said bit. Change news popup to use closebox widget for its closebox.
21:20:05  <andythenorth> cabeese are not the best BAD FEATURE
21:20:14  <Pikka> cabeese are fine
21:20:31  <andythenorth> maybe ‘buy menu is a bit too long’ is best BAD FEATURE
21:21:01  <Pikka> realism is still the worst feature
21:21:17  <andythenorth> hard to avoid though
21:21:30  <DorpsGek> Commit by peter1138 :: r26966 /trunk/src/lang (62 files in 2 dirs) (2014-10-05 21:21:24 UTC)
21:21:30  <Pikka> well
21:21:31  <DorpsGek> -Codechange: Remove two strings made obsolete in r26965.
21:21:32  <andythenorth> nearly everything I add, I spend an hour on google first :P
21:21:35  <Pikka> realism isn't bad
21:21:48  *** oskari89 [] has quit []
21:21:56  <Pikka> "realism", ie having no other justification for a decision other than it's "realistic", is bad.
21:22:38  <Pikka> or, alternatively, discarding sensible options because they're "not realistic"
21:23:28  <andythenorth> wagon speed limits, high on my list of favourites
21:26:17  <peter1138> wagon speed limits are awesome.
21:30:11  * andythenorth is unreasonably pleased with Iron Horse
21:30:23  <andythenorth> so nice to not have to draw ~85% of it
21:30:30  <Pikka> your lovely horse
21:30:45  <andythenorth> Dan’s, yours
21:30:50  <andythenorth> I just made pythons
21:31:39  <Pikka> oui
21:32:03  <peter1138> Hmm, CDs with read errors on my DVD drive... reading better with a CD drive.
21:32:13  <peter1138> Except the CD drive needs to be reset sometimes :S
21:32:28  <andythenorth> loads of weird towns in this game
21:32:32  <andythenorth> nvm
21:32:47  <peter1138> I should try adapting civilai
21:33:00  <Pikka> adapting it to do what?
21:33:13  <peter1138> Can a gamescript places roads with with no owner or town owner?
21:33:17  <peter1138> *place
21:33:20  <Pikka> yes, it can
21:33:52  <peter1138> Then I'd make it more agressively link up downs. And dual-cabbageways!
21:34:05  <peter1138> dbg: [sprite] Tried to load character sprite #180 as a normal sprite. Probable cause: NewGRF interference
21:34:08  <peter1138> :(
21:34:30  <Pikka> whoops?
21:34:41  <peter1138> Well...
21:34:45  <peter1138> Maybe :)
21:35:03  <peter1138> They're still drawn as text on the viewport ;(
21:35:47  *** gelignite [] has quit [Quit:]
21:37:19  <peter1138> Probable cause: peter1138 interference
21:40:03  <peter1138> Well, at least the giant question mark is bigger.
21:42:07  <andythenorth> bah, flat docs
21:42:18  <andythenorth> +k
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21:48:36  <andythenorth> full FIRS is too volatile on supplies
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21:52:32  <Pikka> these are some amazingly half-assed turbos I'm drawing. hooray for pixel sprites. :D
21:54:31  <Wolf01> 'night
21:54:43  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
21:55:26  <FLHerne> Not the diesel Networkers, I assume? That would be awesome :-)
21:55:41  *** DabuYu [DabuYu@] has joined #openttd
21:55:57  <Pikka> FLHerne
21:57:08  *** Myhorta [] has quit [Ping timeout: 480 seconds]
22:00:49  <andythenorth> Pikka: looks half-assed in realisms too
22:02:00  <andythenorth> also bed
22:02:16  <Pikka> gnight
22:02:19  *** andythenorth [] has quit [Quit: andythenorth]
22:09:38  <FLHerne> Pikka: Those look quite nice too, rather like some old French railcars I liked
22:10:15  <FLHerne> Oh, right, French company. :P
22:10:15  <Pikka> the early ones were the french ones
22:10:21  <Pikka> :)
22:12:18  <FLHerne> I think it's X2800s that I'm thinking of. Very stylish things :-)
22:12:21  <peter1138> Hurr, double size sprite font :S
22:12:39  <Pikka> is what they were
22:13:32  <peter1138> Hmm, yesh, double size fonts are not as nice as truetype fonts.
22:17:23  <FLHerne> Pikka: From the wiki they certainly seem more related, but I haven't heard of those before :P
22:24:11  *** DabuYu [DabuYu@] has quit [Ping timeout: 480 seconds]
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22:28:38  <FLHerne> Hrm, is 15 years since Ladbroke Grove today. Probably best that you haven't drawn any Turbos, that way I can't accidentally recreate it in some way :-/
22:33:41  *** DabuYu [DabuYu@] has joined #openttd
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23:06:36  <peter1138> Track  4: rip accurate     (max confidence    133) [dcc3f34c], DB [dcc3f34c]
23:06:40  <peter1138> That's... surprising.
23:07:38  <peter1138> What with the hole in the middle of the disc...
23:11:41  *** FLHerne [] has quit [Quit: There's a real world out here!]
23:13:38  <Supercheese> Well, sounds like the disc was already successfully ripped, what with the hole :P
23:14:19  <Supercheese> just rippin' it again
23:21:08  <peter1138> Ha ha ha
23:23:21  * peter1138 syncs it all from the NAS to a backup drive.
23:23:37  <peter1138> Cos I don't really want to lose it again, hah.
23:28:49  *** HerzogDeXtEr [] has quit [Quit: Leaving.]
23:56:08  <peter1138> 224GB :(
23:56:18  <peter1138> Stupid flac...
23:57:30  <Supercheese> ouch

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