Log for #openttd on 18th October 2014:
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00:22:38  <supermop_> hi
00:48:51  *** GodofGrunts [] has joined #openttd
00:50:35  <GodofGrunts> New to compiling from source. I successfully compiled r27022 and it works, but I can't play online because of version mismatch. What command do I use to download the source for 1.4.3 so I can compile it?
00:52:55  <GodofGrunts> Alternatively, if someone could direct me to how I could figure out what revision 1.4.3 is I think I can figure it out from there.
01:19:13  <Sylf> Where did you get the source from?  What OS?
01:21:12  <liq3> GodofGrunts: 1.4.3 source code is here.
01:22:09  <GodofGrunts> svn checkout svn:// openttd
01:22:24  <GodofGrunts> @Sylf I got it with svn checkout svn:// openttd
01:22:38  <ST2> svn checkout svn://
01:22:43  <ST2> if it helps ^^
01:22:44  <Sylf> trunk version is a nightly
01:22:57  <Sylf> use the 1.4.3 tag version ST2 just mentioned
01:23:12  <GodofGrunts> @liq3 Thanks!
01:23:14  <Sylf> if you're trying to connect to a server running on 1.4.3, that is.
01:23:31  <GodofGrunts> @ST2 That's what I just started complining. :) Thank you
01:23:43  <ST2> np :)
01:24:15  <ST2> well, svn checkout svn://    <<-- to the Release Candidate
01:24:20  <GodofGrunts> @Sylf I'm running Crouton (Ubuntu Chroot for Chromebooks) and the Ubuntu package is super old
01:24:34  <GodofGrunts> @ST2 I need 1.4.3 to play with friends
01:24:40  <ST2> you only need to know the version you want/need :)
01:24:47  <ST2> oh
01:24:56  <ST2> so, the initial one :)
01:25:09  <GodofGrunts> Yep. :) Thank you everyone. I'll let you know if it works
01:25:59  <GodofGrunts> Well while I'm here, since I did make install is there an easy way to uninstall all the stuff I just installed with the nightly?
01:26:01  <Sylf> when I just want to play, I just grab the copy of Linux generic binary...
01:26:11  <GodofGrunts> Will that work on ARM?
01:26:16  <Sylf> oh
01:26:18  <GodofGrunts> I had assumed it was x86
01:26:33  <Sylf> yeah, it's x86
01:27:09  <Sylf> start with make uninstall
01:27:27  <GodofGrunts> So do ./configure and then make uninstall?
01:27:36  <Sylf> no need to configure
01:27:44  <ST2> or... /make bundle   <<-- I like to keep my stuff independent ^^
01:28:12  <GodofGrunts> (precise)rwhited@localhost:~/openttd$ make uninstall
01:28:12  <GodofGrunts> make[1]: Entering directory `/home/rwhited/openttd/objs/release'
01:28:12  <GodofGrunts> [SRC] No such source-file: uninstall.[c|cpp|mm|rc]
01:28:12  <GodofGrunts> make[1]: Leaving directory `/home/rwhited/openttd/objs/release'
01:28:12  <GodofGrunts> cc   uninstall.o   -o uninstall
01:28:13  <GodofGrunts> cc: error: uninstall.o: No such file or directory
01:28:13  <GodofGrunts> cc: fatal error: no input files
01:28:15  <GodofGrunts> compilation terminated.
01:28:15  <GodofGrunts> make: *** [uninstall] Error 4
01:28:32  <Sylf> meh
01:28:46  <Sylf> so uninstall isn't available as a part of this make file
01:28:52  <GodofGrunts> so how does this bundle work?
01:28:55  <ST2> @Sylf: on you ^^
01:29:24  <ST2> I'm not a Linux user, I only try to check if our versions compile and work ^^
01:30:14  <ST2> @GodofGrunts: after ./configure
01:30:19  <GodofGrunts> Well it looks like for the foreseeable future I'll be complining an ARM version on Ubuntu so I'll keep in touch if anything goes wrong.
01:30:20  <Sylf> I think make bundle just creates a gzip or whatever bundle, right?
01:30:29  <ST2> use: make bundle
01:30:50  <ST2> will create a /bundle folder (directory)
01:30:57  <Sylf> ah.
01:31:01  <GodofGrunts> So I just did a regular make and that's doing it's thing right now.
01:31:05  <Sylf> then you can copy that bundle folder anywhere you want
01:31:15  <GodofGrunts> Should I delete the folder and redo the checkout?
01:31:23  <Sylf> no need
01:31:55  <GodofGrunts> just do another make bundle then?
01:32:05  <Sylf> you can just run the copy of openttd that's in the bundle folder
01:32:17  <GodofGrunts> I haven't done make bundle yet is what I mean
01:32:24  <Sylf> if you're already make'ing, you can make bundle after it's done
01:32:31  <GodofGrunts> Gotcha
01:33:01  <Sylf> when you do that, it'll skip all the steps that's already completed, and will only run the bundling part
01:33:33  <GodofGrunts> Awesome.
01:33:51  <ST2> note: I'm not a linux user, I only test it on VM's - but always bundle makes ^^
01:33:56  <GodofGrunts> Then I can just move the bundle folder to something in my PATH and run it from there?
01:34:15  <Sylf> I wouldn't include it in path
01:34:36  <Sylf> I personally have ~/openttd/1.4.3 etc
01:34:49  <GodofGrunts> I guess that's fine too
01:35:26  <Sylf> there are too many servers in the wild with different versions, I don't want to uninstall and reinstall for each of them
01:35:38  <GodofGrunts> Good point
01:36:09  <ST2> well, I didn't say this:
01:36:20  <ST2> said*
01:37:39  <ST2> but if you change that file: be aware, you're "hacking" OpenTTD revision's, so, you're on your own there
01:37:52  <GodofGrunts> >.>
01:37:53  <GodofGrunts> <.<
01:37:56  <ST2> any failure, don't complain to the devs ^^
01:38:17  <Sylf> That's the naughty hack for people using minor patches
01:38:37  <GodofGrunts> You guys have been super helpful. I really appreciate it.
01:38:41  <Sylf> Try connecting version masked nightly to a release version.... who knows if it'll work at all
01:38:50  <ST2> Sylf, define minor patches
01:39:00  <Sylf> dunno, since I don't use them
01:39:44  <Sylf> but I guess...  some kind of information display patch that "shouldn't" affect the game state
01:40:21  <ST2> Sylf, most of popular online servers have changed versions: 1st message is: The client circumvents the OpenTTD version checks to be able to join unpatched multiplayer games.
01:41:07  <ST2> and I mean serious online servers
01:41:35  <ST2> wich are actually the base of OpenTTD players
01:41:51  <Sylf> I've read many of them caused (and still do) many desynch errors, especially compared to unpatched servers
01:42:45  <ST2> desync errors occours when servers has different info that the client (mostly this)
01:42:58  <Sylf> right.
01:43:03  <Sylf> I know.
01:43:04  <ST2> you can change alot clients without touch that ground
01:43:41  <Sylf> I know.  But that's not how things have worked in reality.
01:43:58  <ST2> define reality?
01:44:33  <ST2> I have a changed client... and can be online 48hours, without an error
01:44:36  <Sylf> Reality vs theory.
01:44:46  <Sylf> Not all patches are that good.
01:45:03  <ST2> well, check the good ones then
01:45:05  <ST2> ^
01:45:12  <Sylf> I really don't care to.
01:45:40  <ST2> dnt care for OpenTTD... or for improvements?
01:45:46  <ST2> seems the same, for me
01:45:59  <Sylf> I take vanilla OpenTTD for what it is.
01:46:13  <Sylf> If a patch hits the trunk, good.
01:46:22  <Sylf> But until then, it's not my cup of tea.
01:46:35  <ST2> well, sorry to say: I test a bit more
01:46:43  <ST2> for the good of OpenTTD
01:47:00  <GodofGrunts> So what are your roles?
01:47:09  <Sylf> just a fan.
01:47:19  <ST2> because... when things get to trunk... many other players tested it
01:47:22  <ST2> right?
01:47:39  <Sylf> I'm not a contributor like that.
01:47:45  <Sylf> I don't claim to be smart likethat.
01:47:59  <ST2> well, neither do I ^^
01:48:07  <ST2> I do what I can
01:48:13  <ST2> and test when I can
01:48:27  <Sylf> I'm not that kind of tester type.
01:48:34  <ST2> without tests, OpenTTD won't grow
01:48:40  <Sylf> I just play the online game I like.
01:48:57  <GodofGrunts> ST2 the real hero
01:48:59  <ST2> ok then, all said :P
01:49:13  <ST2> no hero
01:49:36  <ST2> I do what any other player that likes OpenTTD would do ;)
01:50:40  <GodofGrunts> Hey it works!
01:50:44  <GodofGrunts> Thanks!
01:50:52  <ST2> the bundle?
01:50:59  <GodofGrunts> Yeah
01:51:06  <ST2> good good ^^
01:51:16  <GodofGrunts> Online with my buddy now.
01:51:37  <ST2> enjoy the games then ;)
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03:31:53  <liq3> ST2: You looked at the OpenTTD source code?
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05:12:03  <andythenorth> urgh
05:12:11  <andythenorth> not even slightly daylight yet
05:13:13  <Taede> but still time to go to work
05:13:50  <planetmaker> moin
05:14:07  <Taede> moin
05:14:39  <planetmaker> time to leave for Essen soon for the boardgame fair
05:14:42  <Supercheese> planetmaker: Is it ok with you if I Latinize your name in various Newgrf credits as "planetifex"? If you'd rather keep it the same, I understand
05:14:54  <planetmaker> hahaha :)
05:15:05  <Supercheese> name/username
05:15:38  <planetmaker> that's an interesting thing to translate :) Hm....
05:15:54  <Supercheese> Well, it just happens to have an easy recognizable Latinization
05:16:40  <Rubidium> so planet = planet in Latin?
05:16:45  <Supercheese> planeta
05:16:54  <Supercheese> but the suffix elides the ending a
05:17:00  <planetmaker> yeah, I guess that's nice, go ahead with that, Supercheese :)
05:17:03  <Supercheese> :D
05:17:34  <Supercheese> like how "pons, pontis" -> "pontifex"
05:17:52  <andythenorth> bbl, too dark to be awake and talking
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05:18:31  <Supercheese> Hee
05:18:56  <planetifex> :)
05:20:01  <Rubidium> Supercheese: the Latinization of my nick is even simpler
05:20:16  <Supercheese> as is Zephyris'
05:21:14  <planetifex> yexo is easy, too :)
05:21:57  <planetifex> hm, now, how to bind this nick to my main nick? :D
05:27:04  <Rubidium> petrusMCXXXVIII ;)
05:27:40  <Rubidium> anuraCXXIII
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05:38:19  <planetifex> valete :)
05:42:19  <rrix> Is there any way to automatically add N cars to trains across an entire group?
06:00:10  <Flygon> Ehh
06:00:17  <Flygon> Depends on the loco you wanna attach them to
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06:02:18  <rrix> These are from some train pack
06:02:28  <Flygon> x3
06:02:34  <Flygon> Was making a horrible pun
06:02:42  <Flygon> Basically, there's a class of carriage here called N-set cars :P
06:03:09  <Flygon> N-class loco and an N-set
06:12:17  <rrix> oh hum :P
06:13:58  <supermop_> been stuck in office all day
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06:28:01  <supermop_> rrix: not yet
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06:36:03  <supermop_> coffee andy?
06:44:27  <andythenorth> happening
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07:06:59  <supermop_> going home
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07:55:54  <Pikkaphone> what what what
08:10:01  <andythenorth> it is yes
08:10:27  <andythenorth> but you must use semis
08:13:32  <andythenorth> also bbl
08:13:39  <andythenorth> tiny tots football time
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08:20:44  <supermop> ok
08:23:13  <Pikkaphone> it is okay
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08:43:14  <peter1138> 02:28 < Sylf> so uninstall isn't available as a part of this make file
08:43:14  <peter1138> 02:28 < GodofGrunts> so how does this bundle work?
08:43:14  <peter1138> 02:28 < ST2> @Sylf: on you ^^
08:43:30  <peter1138> wat
08:43:37  <peter1138> Silly middle button :S
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09:42:07  <Wolf01> hello o/
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09:47:30  <Alberth> o/
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10:00:38  <Wolf01> uhm, I found my train diorama, it's TT scale, not N scale
10:00:38  <andythenorth_> o/
10:00:40  <Wolf01> o/
10:02:02  <peter1138> Mine is TTD scale
10:02:22  <andythenorth_> 2x or 4x?
10:02:31  <peter1138> Currently 2x
10:03:01  <andythenorth_> Metric or imperial?
10:03:02  <peter1138> With some algorithm for fonts.
10:03:18  <peter1138> It appears to be in metric.
10:03:20  <Wolf01> and it's of a brand which seem to not exist "topofix"
10:03:29  <andythenorth_> Also what to make next?
10:04:02  <supermop> houses
10:04:28  <supermop> off to grocery store
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10:24:27  <George> any chance for FS#6004 to be added?
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10:33:24  <peter1138> What problem does it solve?
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11:20:35  <Pikkaphone> andythenorth, what are the options for next to make?
11:21:49  <andythenorth> yes
11:21:58  <andythenorth> we should make some what
11:22:16  <andythenorth> well
11:22:22  <andythenorth> either I could draw some more truckses
11:22:29  <andythenorth> based on Dan’s, based on yours
11:22:40  <andythenorth> or I could put the hoverzellepins in Squid and draw one more ship
11:22:42  <andythenorth> then 1.0 it
11:23:22  <Pikkaphone> do the hoverzellepins
11:23:42  <andythenorth> or we could make the pipeline grf
11:23:48  <andythenorth> left fielf
11:23:50  <andythenorth> field *
11:24:47  <Pikkaphone> I want the zellepins, don't think I'm doing mine any time soon.
11:25:06  <Pikkaphone> gotta tidy up some pixels?
11:25:47  <andythenorth> yeah
11:25:51  <argoneus> good morning train friends
11:25:56  <andythenorth> also zellepin friends
11:26:06  <argoneus> zellepin?
11:26:53  <Alberth> or pellezin
11:26:58  <andythenorth> hmm
11:27:02  <andythenorth> leftover curry, reheated
11:27:16  <andythenorth> god foods, of the
11:29:21  <andythenorth> ok zellepins later
11:29:23  <andythenorth> parenting first
11:33:34  <supermop> what is a good sketchbook?
11:34:08  <supermop> like a place to put planning ideas, sketches, images - non rendered mockups etc?
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11:37:16  <George> peter1138: I solves the problem with calculation of running cost for cases of more than 1 engine in consist
11:53:55  <andythenorth> supermop: on your computer?
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12:08:25  <peter1138> frosch123 would know.
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13:07:05  <andythenorth> I dunno
13:07:07  <andythenorth> would he?
13:08:08  <peter1138> Regarding FS#6004 :p
13:12:49  <supermop> so i can show ideas
13:14:18  <andythenorth> supermop: forums?
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13:15:19  <andythenorth> are we taking patch requests today then?
13:15:22  <andythenorth> I have some...
13:15:25  <andythenorth> :P
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13:19:36  <peter1138> Is it already a patch?
13:22:01  <peter1138> :o
13:22:34  <supermop> dont want to post a new thread for every crude drawing of a harebrained idea i get
13:23:21  <supermop> a place i can store some stuff, like photos of houses i take, or sources and inspirations
13:23:36  <supermop> i guess i am describing a pinterest board here....
13:25:03  <supermop> anyway bed time down here, maybe i'll figure out tomorrow
13:25:25  <supermop> later dudes
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14:03:13  <andythenorth> hmm
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14:03:18  <andythenorth> will I redraw Squid?
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14:11:36  <frosch123> didn't you out-source that to pikka?
14:12:11  <andythenorth> well
14:12:16  <andythenorth> not so much :P
14:12:25  <andythenorth> all the \ / are too long
14:12:47  <andythenorth> they were based on iso renders originally
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14:12:54  <andythenorth> and that has persisted through all the ships
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14:37:50  <NGC3982> Evening.
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15:04:37  <peter1138> hmm
15:04:41  <peter1138> maybe i should do some airports now
15:08:19  <NGC3982> The swedish media is going bonkers over a potential russian submarine in stockholm vicinity
15:08:28  <NGC3982> And nobody but the media itself reports it as a submarine
15:10:12  <andythenorth> peter1138: you can only do one per town
15:10:16  <andythenorth> or something
15:12:11  <peter1138> Yeah problem is I'm on a 128x256 map, so getting it profitable, over the infrastructure cost, is a bit tricky.
15:13:06  <peter1138> No cities, two biggest towns are close together...
15:15:40  <peter1138> Ah, the towns aren't big enough for a large airport :(
15:16:59  <andythenorth> big zellepin is big
15:17:13  <andythenorth> looks ok though
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15:35:52  <__ln__> NGC3982: has there been a confirmed case of foreign submarines since 1981?
15:37:51  <NGC3982> No.
16:01:35  <argoneus> are you guys writing zeppelin wrong on purpose?
16:06:06  <andythenorth> what’s the correct way to spell zellepin?
16:06:54  <V453000> asselzin
16:07:18  <andythenorth> exactly
16:07:25  <andythenorth> so you’re all playing Train Fever eh?
16:07:34  <argoneus> no, I am playing europa universalis
16:07:39  <peter1138> I'm playing r27022M
16:07:47  <andythenorth> M?
16:07:52  <andythenorth> shouldn’t used patched versions
16:07:55  <andythenorth> might have bugs
16:08:29  <Alberth> It can have one more or one less bug :p
16:10:14  <peter1138> This one has the weird scaler for fonts.
16:10:51  <peter1138> And other thins.
16:10:55  <peter1138> And other things.
16:11:41  * andythenorth is offering zellepins to the public
16:11:46  <DorpsGek> Commit by peter1138 :: r27023 trunk/src/misc_gui.cpp (2014-10-18 16:11:40 UTC)
16:11:47  <DorpsGek> -Codechange: Scale tooltip size by UI scale.
16:12:14  <andythenorth> :o
16:12:36  <V453000> YETI is hiring :P
16:12:40  <V453000> no zeppelins though
16:12:51  <V453000> ps not trying to get REALISTIC
16:12:54  <DorpsGek> Commit by peter1138 :: r27024 trunk/src/vehicle_gui.cpp (2014-10-18 16:12:48 UTC)
16:12:54  <V453000> GG
16:12:55  <DorpsGek> -Codechange: Adjust spacing on small order list.
16:12:58  <Alberth> yeti hate flying?
16:13:13  <andythenorth> V453000: you’ll crack in the end
16:13:35  <V453000> pf
16:13:54  <V453000> I probably know too much about how the game works to do that :P
16:19:06  <andythenorth> realisms are best
16:19:26  <Alberth> openttd realism rulez
16:21:02  <Alberth> RL tracks are just hacky work arounds compared to the nice sharp 45 degrees angles of openttd
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16:24:19  <peter1138> Hmm, I guess on a retina display, 4x UI and zoom ends up looking like normal TTD...
16:26:36  <andythenorth> depends on resolution
16:26:38  <andythenorth> but yeah
16:27:02  <andythenorth> teeny teeny pixels
16:27:05  <peter1138> Something like 3840x2400, isn't it?
16:27:12  <andythenorth> not on 13”
16:27:38  <andythenorth> oh actually maybe it is
16:27:43  <andythenorth> 1680x1050 equiv.
16:28:11  <andythenorth> 2x looks normal
16:28:15  <andythenorth> 4x looks 2x

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16:28:55  <peter1138> Yeah, I'm using 2x on my 1680x1050.
16:31:43  <andythenorth>
16:31:46  <andythenorth> that, on 13”
16:31:58  <andythenorth> bah it’s double sized it
16:32:13  <peter1138> Yea is there a way to stop that?
16:32:36  <andythenorth> probably
16:32:52  <andythenorth>
16:33:06  <peter1138> ...
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16:33:40  <andythenorth> same bloody one
16:33:57  <andythenorth> bored now
16:34:41  <andythenorth> so the main toolbar buttons are 5mm high, and you have to hit them with the slightly laggy OTTD cursor
16:34:51  <peter1138> ...
16:34:55  <andythenorth> but then again, who’d actually use retina resolution?
16:35:03  <andythenorth> only wankers
16:35:05  <peter1138> My cursor doesn't lag...
16:35:18  <andythenorth> you are not blessed with OS X
16:35:52  <peter1138> And yeah, I'd use retina resolution, just for more detail.
16:35:58  <peter1138> 4x ui though :p
16:36:30  * peter1138 is a bloody wanker :S
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16:38:12  <andythenorth> hmm
16:38:17  <andythenorth> mostly the cursor doesn’t lag
16:39:15  <andythenorth> wonder why it very occasionally does
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16:43:44  <andythenorth> ho
16:43:55  <andythenorth> the 2x cursor is a bit like wearing a giant foam hand glove thing :D
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16:52:52  <frosch123> V453000: yeti needs a setting "disable adult content" which disables yetis getting "processed" at work
16:53:12  <V453000> lol what :d
16:54:16  <frosch123> i have the impression that there are a lot of casualties during work :pö
16:54:22  <V453000> NO
16:54:31  <V453000> they just get processed :P
16:54:33  <V453000> :D
16:55:38  <frosch123> i do not only mean obvious jobs like the suicidal factory worker, but also the battery tester and the screw cleaner
16:55:50  <V453000> XD
16:56:06  <V453000> well clearly you did not understand the nature of battery tester and screw cleaner :P
16:56:14  <frosch123> btw, will the battery tester glow like a lightbulb?
16:56:18  <V453000> suicidal just has it literally in the name, only difference :P
16:56:20  <V453000> yes? :D
16:56:40  <frosch123> how often until he turns black?
16:56:43  <V453000> nobody said screw cleaner will do it when production stops
16:56:49  <V453000> idk, appropriately often :D
16:57:02  <V453000> production cant stop, efficiency
16:57:07  <frosch123> yes, that's what i meant with "adult content" :p
16:57:14  <V453000> iznt adult content
16:57:32  <frosch123> it starts of as a cute industry set, but then everyone dies :p
16:57:32  <V453000> regardless, kids see worse things in TV today
16:57:43  <V453000> but more are born
16:57:44  <V453000> !
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16:59:24  <V453000> there still exists the idea of returning workers
16:59:38  <V453000> but yeah
16:59:42  <frosch123> nah, bidirectional transport is meh
17:00:08  <V453000> I dont think it is that much of a bad idea
17:00:31  <V453000> esp since it would need to be 2 different cargoes XD required refit
17:00:32  <V453000> yes
17:01:03  <frosch123> ah, true, different cargos, so not as bi-directional as pax
17:01:10  <V453000> yeah
17:01:23  <V453000> accepting yetis and producing yetis would be total wtf xd
17:01:40  <V453000> regardless, still you would pick up less than you delivered due to station rating XD
17:01:44  <frosch123> hmm, so a yeti-reassemblign plant ?
17:01:49  <V453000> death ratio of 20% still is a lot :D
17:01:55  <peter1138> What does a dashed line mean in a cargo flow line?
17:01:57  <frosch123> takes arms, legs, ... and reassembles yetis?
17:02:07  <V453000> no you would just put them back to worker yard
17:05:57  <argoneus> I kind of envy people who did not need to go to university to have a good and successful life
17:06:06  <argoneus> so many things that are tedious :(
17:06:35  <V453000> well those people probably did even more tedious work than you can imagine
17:06:45  <V453000> nothing is for free
17:06:47  <argoneus> well, yeah
17:07:00  <argoneus> but they didn't have to spend years circlejerking with teachers about projects that aren't even relevant to their field
17:07:23  <V453000> sure sure :)
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17:11:56  <andythenorth> oh dear
17:12:04  <andythenorth> university was half my life ago :(
17:12:16  <V453000> xd
17:12:23  <andythenorth> I didn’t circlejerk any teachers though
17:12:28  <andythenorth> not that I can remember anyway
17:12:34  <andythenorth> might have suppressed it
17:12:43  <peter1138> Half my life ago... I... was at college...
17:12:53  <peter1138> Possibly left by then.
17:13:08  <peter1138> Oh, no, I was a slacker so had to retake a year... :p
17:13:10  <V453000> half my life ago I was in elementary school xd
17:13:37  <andythenorth> will I draw boats or trains
17:13:39  <andythenorth> or trucks?
17:13:45  <V453000> nothing
17:13:46  <peter1138> Draw plains.
17:13:50  <andythenorth> hmm
17:13:58  <andythenorth> all good suggestions
17:14:00  <V453000> draw cargoes
17:14:07  <andythenorth> maybe I’ll watch videos
17:14:20  <V453000> surprisingly there are TONS of vehicle sets but most of them are lacking full cargo support for many things
17:14:28  <V453000> e.g. boxes for everything, containers for everything
17:14:32  <V453000> so boring
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17:15:18  <peter1138> There are 32bpp train sets that suck ass.
17:15:25  <peter1138> And then there is Pineapples.
17:15:43  <peter1138> zBase vehicles suck too, they're all the wrong size.
17:15:55  <V453000> yeah
17:16:30  <V453000> I decided I will add 32bpp/ez sprites to NUTS
17:16:36  <frosch123> half my life ago i discovered that tasm fails to assemble the lidt instruction, and that's why all my protected mode attempts just crashed the computer
17:16:39  <V453000> (:
17:16:59  <peter1138> Gate A20 for frosch123
17:17:53  <frosch123> LOADHIGH
17:19:36  <andythenorth> balls to cargos
17:19:38  <andythenorth> boxes
17:23:47  <frosch123> damn, now i feel old again
17:23:54  <peter1138> :-)
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17:31:31  <argoneus> I'm still in the age where I want to be older already
17:31:39  <argoneus> at what age does this switch around?
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17:32:26  <frosch123> 25
17:32:34  <frosch123> everyone wants to be 25
17:32:53  <argoneus> so when I am 26
17:32:55  <frosch123> well, technically i guess it's the age of your graduation
17:32:56  <argoneus> I will want to be 25?
17:33:12  <argoneus> (assuming I don't get run over by a car until then)
17:33:21  <argoneus> or a train
17:33:26  <b_jonas> argoneus: you'll want to have your body at the age of 20 but your mind at the age of 30 or something
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17:36:52  <frosch123> i guess that depends whether you want the mind from before you realized that 25 was nicer :p
17:40:30  <frosch123> btw... if i enter a iban into a website, should i be worried when it autocompletes swift and account owner?
17:41:11  <andythenorth> I want to be 27
17:41:42  <frosch123> 27 is also fine with me
17:43:53  <V453000> I am 24 and I dont want to be older? :D
17:44:14  <V453000> actually not even younger
17:44:21  <V453000> IT CAN ONLY GET WORSE
17:44:23  <V453000> PANIC
17:45:08  <frosch123> yeah, better die before ottd dies?
17:46:25  <V453000> that too
17:46:28  <V453000> why would openttd die though
17:46:47  <peter1138> People keep saying that people keep saying it's dying.
17:46:48  <frosch123> it's a trick :p
17:46:55  <frosch123> to get rid of people who think it would :p
17:47:03  <V453000> XD
17:47:14  <DorpsGek> Commit by translators :: r27025 /trunk/src/lang (3 files) (2014-10-18 17:47:05 UTC)
17:47:15  <V453000> well andythenorth keeps saying everything is dying
17:47:16  <DorpsGek> -Update from WebTranslator v3.0:
17:47:17  <DorpsGek> korean - 1 changes by telk5093
17:47:18  <DorpsGek> latin - 8 changes by Supercheese
17:47:19  <DorpsGek> norwegian_bokmal - 6 changes by cuthbert
17:47:46  <V453000> and mb probably has perception bias because people might indeed give no shit about ttdpatch XD
17:48:00  <Rubidium> I want to go into retirement... does that count as still wanting to be older?
17:48:29  <Rubidium> frosch123: account owner => BIC?
17:48:45  <andythenorth> V453000: everything is dying?
17:50:03  <V453000> XD yeah retirement would kick ass
17:50:14  <V453000> esp since I wont have any retirement in CZ in 30 years
17:50:16  <Rubidium> frosch123: as in... not your name, but the name of your bank?
17:50:24  <V453000> andythenorth: you said it :D
17:53:00  <frosch123> Rubidium: nah, name of bank would be normal... either it just assumed that it was my account and showed the name i entered before (but why would it only display it after entering the iban), or it really had some method to instant query the account owner
17:53:25  <frosch123> about the swift code, i have no idea what that is for. the iban seems to contain everything, i always thought it was some kind of checksum :p
17:54:11  <Rubidium> swift is "old"  and as far as I am aware going to get phased out
17:54:49  <Rubidium> frosch123:  was it a bank site, or just some random company?
17:55:07  <peter1138> Err... damn my towns are shrinking :(
17:55:27  <frosch123> no, it was the registration page of doctors-without-borders
17:55:48  <frosch123> so, a random foundation(?)
17:56:09  <peter1138> medecins sans frontieres
17:56:20  <frosch123> yeah, or that
17:56:29  <peter1138> They don't translate it to English, heh.
17:56:50  <peter1138> Oh, it's a subtitle, heh.
17:56:51  <frosch123> it's french everywhere, with a translated subtext
17:56:56  <glx> even kept the accents ?
17:57:02  <frosch123> it's also msf in germany, with a german subtitle
17:57:51  <peter1138> They don't bother with the accents in the logo.
17:57:54  <frosch123> glx: it's an image, but i see no accents
17:58:19  <frosch123> <- top-left
18:02:27  <peter1138> God the default helidepot looks stupid :p
18:02:42  <frosch123> "default"?
18:03:43  <peter1138> Original the TTD.
18:03:46  <peter1138> ...
18:03:48  <peter1138> Original from TTD.
18:04:01  <frosch123> only the heliport is original :p
18:04:19  <peter1138> Yeah that's what I meant.
18:04:34  <peter1138> God the default heliport looks stupid :p
18:04:39  <frosch123> ok :)
18:04:40  <peter1138> Must've been looking at a depot at the same time :p
18:05:40  <peter1138> Hmm, ok... helicopters also follow the airport landing pattern... that looks odd, lining up with the runway...
18:06:22  <b_jonas> heh
18:06:57  <frosch123> they only do that for the small airport, don't they?
18:07:10  <frosch123> and iirc small airport could not handle helicopters originally
18:07:21  <peter1138> I'm using the commuter airport.
18:07:39  <frosch123> ah, the cheater airport
18:08:07  <peter1138> Noise limit was too low for large ;(
18:08:14  <peter1138> Er, city.
18:08:24  <frosch123> it's by far the most efficient airport
18:08:45  <frosch123> even considering it only supports small aircraft
18:09:06  <peter1138> Not when my helis are wasting time going to the north corner, then around to the west and south corners...
18:10:17  <frosch123> <- :)
18:10:29  <Rubidium> frosch123: I doubt they have access to that information. Maybe you sent them money before?
18:10:50  <peter1138> :o
18:11:12  <frosch123> peter1138: the name contains the revision number though :/
18:11:18  <Rubidium> frosch123: *great* name, or is the name yet to be announced? ;)
18:11:40  <frosch123> it's like peter's custom bridgeheads patch :p
18:12:47  <peter1138> Yikes.
18:13:02  <peter1138> Yeah, that actually worked too ;(
18:13:46  <peter1138> Heh, cool 'full' animation failing under transparent parts ...
18:14:55  <Rubidium> I think it's intentionally not implemented
18:15:09  <peter1138> Of course.
18:15:14  <peter1138> It fails under 8bpp anyway :)
18:31:55  <andythenorth> peter1138: towns shrink if you service them
18:31:58  <andythenorth> not always but often
18:32:14  <peter1138> Yeah I think it was getting ready to build big tower blocks.
18:32:26  <peter1138> /Music/soundtrack/David Bowie - Trevor Jones - Labyrinth
18:32:29  <peter1138> YEAH
18:32:35  <andythenorth> pre 1930 it just replaces bigger buildings with smaller ones
18:32:42  <andythenorth> or replaces everything with theatres
18:33:11  <peter1138> It went from 2400 to 1800, back to 2400, now it's at 2000 again.
18:33:13  <peter1138> Oh well :)
18:33:46  <andythenorth> it’s the solution to having too many pax in cdist
18:33:53  <andythenorth> service town -> popn falls
18:35:14  <peter1138> 1800 again heh
18:36:31  <andythenorth> now I have to listen to Under Pressure
18:37:44  <andythenorth> fuck it, let’s add more vehicles to Road Hog
18:37:52  <peter1138> :D
18:37:59  <andythenorth> more fun than drawing the ones I’ve already added :P
18:45:00  <George> frosch123: What about your comment for FS#6004? Do you mean that you are working on improving the code to implement it?
18:45:21  <frosch123> no
18:46:34  <George> As for "complex" - return (rc_max * (((LOAD_TEMP(6) /* total weight */ + 500) * power / LOAD_TEMP(5)) /* total power */ / weight))
18:47:12  <George> may be you can suggest an easier way to provide the same logic?
18:47:43  <George> (it's a running cost CB result)
18:48:18  <George> as you can see, in case we have only 1 engine everything is very simple
18:49:41  <George> +500 is a current test value, probably would be removed
18:57:00  <frosch123> just use "10 + current_speed * min(max(0, current_max_speed - current_speed), 10)"
19:00:04  <George> this would work for a single engine
19:00:16  <frosch123> it works for any number of engines
19:01:01  <George> But for cases of different engines in consist it would not split effort between them according their weight and power
19:01:32  <frosch123> why should it?
19:01:40  <frosch123> there is only one running cost for a consist
19:01:53  <George> ???
19:01:57  <frosch123> it's not like someone else is paying for the other engine
19:02:32  <George> Every engine returns his RC, the RC of consist is sum of RC of its parts, isn't it?
19:02:43  <frosch123> yes
19:02:53  <frosch123> but only the sum is stored and accounted
19:03:34  <George> and every engine inside consist provides his part of it
19:08:40  <peter1138> All engines apply as much effort as they can.
19:08:55  <andythenorth> except lazy ones
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19:10:12  <George> peter1138: when engines accelerate - yes. This part works for consist travelling at max speed
19:15:07  <andythenorth> it’s certainly very detailed...
19:15:56  <Alberth> George: I don't understand your formula, but what frosch123 says I think is that you run the computation for each engine, and add them together. your "power" and "weight" for each engine is thus summed. Perhaps your complicated formula collapses into something more easy when you do that
19:16:03  <andythenorth> bah, consist weight must be <64t for road vehicles
19:16:15  <andythenorth> 63t even
19:16:22  <Alberth> city counsil would be angry otherwise
19:16:23  <peter1138> 63.75?
19:17:27  <andythenorth> maybe
19:17:51  <George> Alberth: unfortunately I do no see how to simplify it.
19:18:23  <George> the problem is the case, when there are a group of different engines at max speed
19:18:57  <George> in that case engines do not provide 100% effort
19:19:16  <George> and I need t calculate this part of effort
19:19:18  <peter1138> All engines provide 100% effort.
19:19:18  <Alberth> tbh nobody cares, you have money enough
19:19:27  <peter1138> It's just wasted...
19:19:44  <George> peter1138: that is not realistic
19:19:53  <Alberth> just assume 100%, it's an over approximation
19:20:22  <George> Alberth: in case week lokomotives this approximation may work
19:20:44  <Alberth> it's only a problem if you have a weak engine together with a very strong one, which is so stupid, nobody will do that
19:20:51  <George> but in case powerfull locomotives this may be aboy20% of RC_max
19:21:02  <George> This is too big waste
19:21:51  <George> Alberth: even in case I have 2 powerful engines I get the same problem
19:22:07  <Alberth> and with 2 equal engines?
19:22:52  <Alberth> can you give an order of difference?  is it 100 / 10,000  ?
19:23:48  <Alberth> people will generally just add all the same engines in a train
19:24:13  <George> do you mean how much money would the diference mean? I suppose these 20% would aboult 50% of a year RC plan
19:24:17  <George> thart is a lot
19:24:46  <Alberth> compared to revenue?
19:25:20  <peter1138> Total income: £804k, Running cost: £143k
19:25:24  <peter1138> Who cares?
19:26:41  <Alberth> my trains make 84K at 4k cost.   Even at 32k cost (400% more)  I would not bother
19:27:47  * Rubidium would bother
19:27:55  <Alberth> if you want to talk "realism" revenue is a way bigger problem than whatever form of running cost
19:28:07  <Rubidium> but more because 400% of 4k isn't 32k in the maths I learned ;)
19:28:11  <George> peter1138: I care. My trains make about 250 income
19:28:25  <George> saving 70 of 140 on RC is much
19:29:38  <George> Alberth: As for same train - I've missed, that total_power() works already, so it does not matter the difference between trains. The problem is with total_weight
19:30:19  <andythenorth> sounds like the problem is with locomotive choices :)
19:30:27  <andythenorth> get a new superintendent of motive power ;)
19:31:52  *** Yotson [~Yotson@2001:980:6ac8:1:7d26:425d:a73:e6cb] has quit [Ping timeout: 480 seconds]
19:31:55  <Rubidium> any Greek train geek in here? I'm looking for the cost of a return ticket between ΝεραΜτζιώτισσα and ΚόριΜΞος
19:32:33  <Rubidium> but the Greek ticket thing only says it's 0 euros which I highly doubt
19:33:32  <andythenorth> it’s all greek to me :(
19:33:49  <andythenorth> what do we call a picker truck in Europe?
19:34:21  <Rubidium> TPDE
19:36:48  * Rubidium wonders how many people know the official original name of CERN without looking it up (I was wrong in only one word)
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19:37:58  <andythenorth>
19:38:06  <andythenorth> what do we call that?
19:38:11  <frosch123> i don't think i have ever read what it means
19:38:38  <Rubidium> well, it's French so the order of words is totally wrong
19:38:46  <frosch123> andythenorth: self-loading lorry?
19:39:13  <andythenorth> we’d call it a block truck in the uk, or a Hiab truck
19:39:27  <Rubidium> but I thought (in English) it means European Centre for Nuclear Research, but apparantly it's not a Centre but a Council
19:39:29  <Wolf01> I don't call it :P
19:39:51  <George> And is it possible to calculate the weight of all cargo in consist?
19:40:09  <frosch123> andythenorth: only combined word in german: truck with crane
19:40:14  <frosch123> no catchy term
19:40:39  <Rubidium> andythenorth: I'd say the Dutch equivalent would be truck with crane as well
19:40:41  <frosch123> there are also trucks carrying a fork lift on the back
19:40:51  <frosch123> i don't think there is a specific term for that either
19:40:52  <andythenorth> crane truck
19:40:54  <andythenorth> hmm
19:41:08  <andythenorth> Hiab is/was just the most common brand for the crane in UK
19:41:17  <andythenorth> so Hiab truck is same meaning
19:41:27  <Rubidium> andythenorth: but isn't a crane truck a truck that transports a crane?
19:41:37  <Rubidium> (instead of actually using it)
19:42:09  <frosch123> "lastwagen mit kran" gives a lot of matching results, so i can't be that wrong :)
19:42:34  <andythenorth> to me this is a crane truck
19:42:38  <andythenorth> or a truck crane also
19:42:39  <NGC3982> Being able to transport seem to indicate also not transporting anything
19:43:09  <NGC3982> That is why we don't use "I transport my rear axle", since it's always there.
19:43:09  <frosch123> George: the weight is completely meaningless... it is combined of vehicle weight, cargo weight, freight weight muliplier, tile slope under train, slope settings, ...
19:43:19  * NGC3982 is completely out of context-
19:43:59  <George> how does vehicle weight affects cargo weight???
19:44:03  <frosch123> andythenorth: yes, there is a difference between a "crane truck" and a "truck with crane"
19:44:34  <andythenorth> does wine go well with codeine?
19:45:47  <Rubidium> andythenorth: for me that would be a mobile crane, but a truck transporting such a beast (or some smaller and/or immobile one)... that's be a crane truck ;)
19:47:16  <frosch123> hmm, i wonder what language "camion crane" is
19:47:47  <frosch123> spanish or something
19:48:02  <Alberth> George: it doesn't, but to an engine, the difference is irrielevant, each tonne must be pulled no matter whether it is welded to a wagon or not
19:48:30  <Wolf01> not italian, "camion gru" here
19:49:20  <George> yes, but in case I do not know total_weight/cargo_weight I can't provide different RC even in case full and empty train
19:49:24  <frosch123> andythenorth: does english somehow differ between trucks for transporting stuff and e.g. fire trucks?
19:49:37  <andythenorth> english is as usual inconsisten
19:49:39  <andythenorth> t
19:49:46  <frosch123> because german differs between "Kranwagen" and "Kranlastwagen"
19:50:02  <frosch123> the former is only crane, the latter is both crane and cargo
19:51:05  <frosch123> does "lorry" imply transporting stuff? or are there also "fire lorries" :p
19:51:17  <andythenorth> fire engine
19:51:20  <andythenorth> or appliance
19:51:28  <andythenorth> or tender
19:51:29  <frosch123> does "crane lorry" work? :p
19:51:38  <andythenorth> it doesn’t fail
19:52:26  <andythenorth> maybe I just call it Building Material Truck
19:52:44  <frosch123> that implies a cargo :o
19:52:50  <frosch123> type
19:53:26  <andythenorth> most of Road Hog vehicle types are tied to specific cargos
19:53:31  <andythenorth> except for generic trucks
19:53:42  <andythenorth> more fun to play
19:53:42  <Rubidium> frosch123: well... in Flanders they use camion whereas those in the Netherlands use vrachtauto (cargo car/auto)
19:53:44  <frosch123> <- anyway, those always look weird to me
19:53:55  <andythenorth> gabelstapler?
19:54:05  <Rubidium> so I reckon that camion is at least French
19:54:05  <frosch123> fork lift
19:54:14  <Rubidium> Claus!
19:54:41  <Rubidium> sorry... Klaus!
19:55:39  <andythenorth> they should always be called gabelstapler everywhere
19:55:41  <andythenorth> much better
19:55:47  <Rubidium> for those without the reference: (MNBSFWUIYFLDT)
19:56:17  <frosch123> andythenorth: i just consider them weird, because they are always some small "foldable" fork lift, because a real fork lift is too big to get piggybacked
19:56:50  <frosch123> Rubidium: oh noes, i thought i had forgotten about that
19:56:52  <NGC3982> Rubidium: What in the name of..
19:56:54  <andythenorth> those three wheel things are bizarrely capable btw
19:57:42  <Rubidium> frosch123: those foldable fork lifts are just... for people that don't have the strength to use a pallet jack
19:57:57  <Rubidium> (the manual ones)
19:58:31  <frosch123> anyway, eddi is not here, so i have to quote "wenn der gabelstapler fÃŒhrer mit der stapelgabel prahlt"
19:58:45  <frosch123> hmm, though maybe that is too western
20:02:31  <Rubidium> frosch123: not western enough :)
20:14:59  <andythenorth> have we lost Eddi to train fever?
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20:19:42  <peter1138> Ebola
20:19:59  <andythenorth> :(
20:20:13  <andythenorth> now this would be a really cargo-specific truck :P
20:20:20  <andythenorth> we don’t even have a glass cargo
20:21:14  <frosch123> is there anything special about that glass?
20:21:41  <frosch123> usually i see glass transported on flat/open cars
20:22:06  <frosch123> your truck looks like the glass may not even become dusty
20:22:52  <andythenorth> some kind of special treated glass
20:25:35  <peter1138> That's a model right?
20:30:29  <andythenorth> nah
20:30:36  <andythenorth> weird effect from a YT video
20:30:52  <andythenorth> looks like it has that filter on it
20:31:21  <andythenorth> oh no
20:31:22  <andythenorth> it’s a model
20:31:44  <andythenorth> realism to the max
20:35:13  <peter1138> Heh
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20:49:45  * andythenorth wonders what Road Hog tram types will translate to
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20:55:04  <peter1138> Ok... folk-acapella version of Massive Attack's Teardrop...
20:55:30  <NGC3982> wat
20:55:51  <peter1138> Exactly
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21:18:32  <Wolf01> 'night
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21:48:24  <frosch123> he's alive again
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21:56:29  <Eddi|zuHause> who? where? what?
21:56:32  <Eddi|zuHause> :p
22:11:46  <frosch123> have you been to Essen as well?
22:11:52  <frosch123> s/to/in/
22:12:05  <Eddi|zuHause> i've been eating stuff.
22:12:17  <Eddi|zuHause> but to my knowledge, i have never ever been to Essen
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22:13:16  <__ln__> frosch123: no, s/in/to/
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22:33:33  <__ln__> is it a normal practise in the US for doctors to break into their patients' homes to find hints about the cause of diseases?
22:34:19  <frosch123> are you sure about those intentions?
22:34:55  <__ln__> yes, i saw it on tv.
22:35:13  <frosch123> what's that?
22:35:57  <__ln__> it's a rectangular device where mostly irrelevant nonsense is shown in audiovisual form.
22:36:18  <frosch123> rectangular? sounds like 70s
22:36:28  <frosch123> i expected you to have something roundrectish
22:37:02  <Sylf> what doctor has that kind of time for one patient?
22:37:33  <frosch123> time is nothing you "have"
22:37:46  <__ln__> Sylf: House M.D.'s team.
22:38:25  <frosch123> __ln__: oh, it's fictional? why didn't they use google earth to investigate?
22:40:43  <frosch123> did they at least use an oculus rift for the visitation?
22:40:44  <__ln__> i assume everything on tv is real. although some claim that star trek was shot in studio, and the crew are actually actors.
22:41:23  <Eddi|zuHause> do not watch galaxy quest, then :p
22:41:27  <frosch123> __ln__: of course they were actors. do you believe the real crew has time for that?
22:45:41  <Eddi|zuHause> is that just me or does youtube not work for anyone else?
22:46:11  <Eddi|zuHause> the site works, but it can't actually play any videos
22:46:43  <glx> works for me
22:46:52  <__ln__> works for me; maybe they finally decided it's better to block it completely in germany
22:47:09  <glx> yeah easier to manage that way :)
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22:49:28  <frosch123> night
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