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00:00:14 <dreck> just a bit real-life tidbit...the small pixel scale for in-game roads makes this a bit moot perhaps 00:00:41 <NGC3982> Dreck: There you are. 00:02:44 <dreck> supermop actually I've been trying to draw some simple little boxes to go on top of the existing generic tramtrk.grf thing inbetween other projects just for fun 00:09:03 <supermop> these built in material textures are worthless 00:09:30 <dreck> 'material textures'? 00:10:35 <supermop> in rhinoceros - the ones that come with the flamingo rendering plug in circa 2010 00:10:49 <dreck> oh 00:16:13 *** Pereba [~UserNick@186.212.120.17] has quit [Quit: Chuck Norris uses AdiIRC. Shouldn't you? [www.adiirc.com]] 00:17:54 <supermop> too bad its rainy today or i'd just photograph the stones out in front on my house 00:18:27 <supermop> no one on google image search has taken a photo of this type of pavement from straight above 00:19:14 <dreck> I see 00:26:14 <Eddi|zuHause> supermop: never expect that you control all vehicles that will go over your tram track. it should look proper with any tram set that exists 00:26:52 <supermop> for now ill take what i can find and skew/correct in photoshop 00:27:57 <supermop> Eddi|zuHause: i am now thinking so too - especially because if one places road-tram-road instead of tramway on road, narrow tramway will give too much extra space between the roadways 00:28:13 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 00:28:24 <supermop> so i guess tram rail should be centered within each traffic lane 00:36:30 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 00:44:41 * dreck is wondering if railroads only used 3-axle chassis to get higher speed and/or smoother ride out of what would be otherwise just the same chassis used by conventional 2-axle setup 01:07:23 *** DanMacK [~46189866@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 01:19:15 *** Hazzard [~Hazzard@188.cimarosa.openttdcoop.org] has joined #openttd 01:19:51 *** Hirundo [~Hirundo@188.cimarosa.openttdcoop.org] has joined #openttd 01:20:04 *** fonsinchen [~fonsinche@188.cimarosa.openttdcoop.org] has joined #openttd 01:32:47 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 01:39:46 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 01:41:47 <dreck> hmm seem theres nothing online about these .. yet we had eg these http://95993907.r.cdn77.net/item_pics/lenz/t4_LE-41241.01.jpg 01:42:02 <dreck> oh well I'll just put it down to real railroad nitpicks! 01:43:04 *** KenjiE20 [kenjie20@46.246.119.109] has quit [Ping timeout: 480 seconds] 01:53:22 * dreck has the boat list full and rv still in limbo heh 02:04:36 *** tyteen4a03 [tyteen4a03@daedalusx.net] has quit [Server closed connection] 02:05:04 *** tyteen4a03 [tyteen4a03@daedalusx.net] has joined #openttd 02:13:00 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has quit [Server closed connection] 02:13:18 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has joined #openttd 02:13:21 *** mode/#openttd [+o DorpsGek] by ChanServ 02:14:48 *** Taco_ [~kitty@2407:500::2:981d:d5e9] has quit [Server closed connection] 02:14:53 *** Taco [~kitty@2407:500::2:981d:d5e9] has joined #openttd 02:17:28 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has quit [Read error: Connection reset by peer] 02:21:12 *** jA_cOp [~yakobu@2001:41d0:1:c5ab::1] has quit [Server closed connection] 02:21:25 *** jA_cOp [~yakobu@2001:41d0:1:c5ab::1] has joined #openttd 02:30:53 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 02:32:50 *** 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<supermop> http://www.tt-forums.net/viewtopic.php?p=1141857#p1141857 03:21:55 *** Biolunar_ [Biolunar@blfd-4d08ef16.pool.mediaWays.net] has joined #openttd 03:28:56 *** Biolunar [Biolunar@blfd-5d8223c9.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 03:31:53 *** KouDy [~koudy@188.75.190.58] has quit [Remote host closed the connection] 03:36:50 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 03:45:24 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has quit [Server closed connection] 03:46:03 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has joined #openttd 04:06:12 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has quit [Server closed connection] 04:06:35 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has joined #openttd 04:06:53 *** luaduck_zzz is now known as luaduck 04:13:19 <Flygon_> supermop: I'm presuming you'll implement dooring cyclists as a game mechanism 04:13:21 *** Flygon_ is now known as Flygon 04:21:36 *** funnel [~funnel@0001c7d4.user.oftc.net] has quit [Server closed connection] 04:21:45 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 04:26:40 <supermop> Flygon: that's why the road tiles don't have bike lanes and parking coexisting 04:26:48 <Flygon> :P 04:27:51 <supermop> I think I will also cheat by drawing the U loop in tram tracks as a Y shaped shunt 04:28:14 <Supercheese> Maybe I should add bicyclists to Eyecandy RVs 04:28:25 <Supercheese> 1x zoom they'd be horribly tiny though 04:28:25 <supermop> will look bad when trams use it but the rest of the time will look like a real line terminus 04:28:57 <supermop> toyota used to use bike couriers for just in time deliveries to factories in the 50s and 60s 04:29:49 <supermop> i think there is use for some special heavy trucks 04:30:34 <supermop> like garbage trucks that refit only to recyclables, cement mixers that refit only to bdmt 04:31:14 <supermop> a combine that refits to farm supplies and is the farm supply 04:31:25 <supermop> and is invisible when empty 04:32:00 *** argoneus [~argoneus@argoneus.com] has quit [Server closed connection] 04:32:01 *** argoneus [~argoneus@argoneus.com] has joined #openttd 04:41:03 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:43:47 <supermop> hows it going Supercheese ? 04:45:13 <Supercheese> Muy bien, gracias 04:45:54 <Supercheese> Hmm, vehicles that are invisible when empty eh? 04:46:08 <Supercheese> might be a bit dodgy if they get stuck somewhere 04:46:32 <Supercheese> "Vehicle X is lost" but vehicle X is also invisible... 04:48:20 <supermop> hmm shown as a regular car when empty as the driver drives back to the john deere dealer to buy another combine? 04:49:25 <Supercheese> I guess you could just find vehicle X in the vehicle list and click it that way, even if invisible 04:49:34 <Supercheese> one-way invisibility isn't a bad idea really 04:50:17 * Supercheese wonders if the various combines from ISR etc. are drawn in 8-directions 04:50:40 <supermop> same for heqs mining trucks as eng sup 04:50:42 <Supercheese> I doubt it, though; stations are only 4-direction 04:51:02 <Supercheese> hmm 04:51:29 <supermop> want to model tram track frogs as i feel they will look good at 4x zoom 04:51:39 <supermop> but cant recall what they look like 04:51:59 <supermop> tramway stretch in front of my house has no junctions 04:58:01 <supermop> just sort of made it up 05:02:24 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has quit [Server closed connection] 05:05:52 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has joined #openttd 05:18:49 <Supercheese> maybe use Google Streetview? 05:18:57 <Supercheese> they should have pretty much every major street mapped 05:19:34 <Supercheese> admittedly the images are low quality, but it's something 05:21:36 *** dfox [~dfox@94.142.237.120] has quit [Server closed connection] 05:26:58 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has quit [Read error: Connection reset by peer] 05:28:08 *** dfox [~dfox@94.142.237.120] has joined #openttd 05:30:50 <supermop> yeah i cant get in far enough to see frogs 05:31:01 <supermop> here is what I've tried for now: 05:31:03 <supermop> http://www.tt-forums.net/download/file.php?id=183240 05:32:05 <supermop> oops 05:32:12 <Supercheese> ? 05:32:27 <supermop> i just realized that the crossing i modelled can never exist in game 05:32:44 <supermop> as all X tram junctions are grand unions 05:34:55 *** KouDy [~koudy@188.75.190.58] has joined #openttd 05:35:36 *** Extrems1 [borgs@modemcable204.141-177-173.mc.videotron.ca] has quit [Server closed connection] 05:36:34 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd 05:38:14 <supermop> and the center will be too littered with curves for any of that stuff shown to be used 05:56:01 *** Eddi|zuHause [~johekr@p57BD45A1.dip0.t-ipconnect.de] has quit [] 05:56:15 *** Eddi|zuHause [~johekr@p57BD5212.dip0.t-ipconnect.de] has joined #openttd 06:02:35 *** xT2 [~ST2@2607:5300:60:1bde::1] has joined #openttd 06:10:34 *** KouDy [~koudy@188.75.190.58] has quit [Ping timeout: 480 seconds] 06:14:19 *** KouDy [~koudy@188.75.190.58] has joined #openttd 06:15:13 *** V453000 [~V453000@188.cimarosa.openttdcoop.org] has quit [Server closed connection] 06:15:27 *** V453000 [~V453000@188.cimarosa.openttdcoop.org] has joined #openttd 06:17:55 <supermop> should a tram making a right turn cut inside of the centerpoint of a tile or go slightly ouside of it 06:18:17 <supermop> it seems like they go outside of the centerpoint in game 06:19:05 <supermop> but i can reduce number of weird frogs to draw if opposite outside curved tracks do not cross 06:24:48 *** Cursarion [xrs@adishbestservedworldly.xrs.fi] has quit [Server closed connection] 06:24:52 *** Cursarion [xrs@adishbestservedworldly.xrs.fi] has joined #openttd 06:30:09 *** chester_ [~chester@37-145-29-81.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 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[slamaster@95.76.27.245] has joined #openttd 09:05:37 *** Wolf01 [~wolf01@host44-14-dynamic.31-79-r.retail.telecomitalia.it] has joined #openttd 09:06:04 <Wolf01> hi hi 09:09:07 *** KouDy [~koudy@188.75.190.58] has joined #openttd 09:11:57 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 09:13:17 <Alberth> moin 09:17:30 *** KouDy [~koudy@188.75.190.58] has quit [Quit: leaving] 09:17:50 *** KouDy [~koudy@188.75.190.58] has joined #openttd 09:27:52 *** KouDy [~koudy@188.75.190.58] has quit [Quit: leaving] 09:28:14 <V453000> hy 09:30:18 *** KouDy [~koudy@188.75.190.58] has joined #openttd 09:33:38 *** andythenorth [~Andy@host86-130-188-206.range86-130.btcentralplus.com] has joined #openttd 09:33:43 <andythenorth> o/ 09:33:47 <andythenorth> @seen danmack 09:33:47 <DorpsGek> andythenorth: danmack was last seen in #openttd 13 hours, 13 minutes, and 20 seconds ago: <DanMacK> Hey all 09:34:33 <V453000> hy 09:40:06 <Alberth> hi hi 09:40:18 *** KouDy [~koudy@188.75.190.58] has quit [Remote host closed the connection] 09:42:21 *** KouDy [~koudy@188.75.190.58] has joined #openttd 09:48:16 *** KouDy [~koudy@188.75.190.58] has quit [Quit: leaving] 09:50:17 <andythenorth> âCreate group from shared orders listâ 09:50:19 <andythenorth> would be useful 09:50:51 <Wolf01> indeed, the other way too, share orders from a group 09:50:52 <andythenorth> instead of âscroll through 500 trains in 2x UI, find one, drag it (with laggy cursor) to a new group, then find âadd shared vehiclesâ 09:50:57 *** KouDy [~koudy@188.75.190.58] has joined #openttd 09:51:30 <andythenorth> I should turn off âwhile pausedâ restrictions 09:51:42 <andythenorth> then I could pause so that the UI is usable 09:52:01 * andythenorth does that 09:52:04 <andythenorth> workarounds and hax 09:52:25 <andythenorth> using the system cursor is out of the question? 09:52:32 <andythenorth> the laggy cursor is really painful to play with 09:56:38 <V453000> yeah train management utilities are always a good feature >] 09:56:41 <V453000> :) 09:57:12 *** KouDy [~koudy@188.75.190.58] has quit [Quit: leaving] 09:59:53 *** KouDy [~koudy@188.75.190.58] has joined #openttd 10:10:10 <V453000> big release there andy :P 10:13:33 <andythenorth> big boo 10:13:36 <andythenorth> made a mistake 10:13:49 <V453000> happens :) 10:14:31 <Wolf01> did you make "consist management" instead of "create group from shared order"? 10:14:57 <andythenorth> no :( 10:14:59 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 10:15:04 <andythenorth> wish someone would 10:15:09 * andythenorth is making trains longer, manually 10:15:35 <andythenorth> change one, scrap rest in the order group, clone the first one n times 10:15:45 <andythenorth> wastes some money and cargo 10:15:47 <andythenorth> eh 10:16:03 <Wolf01> eh, reminds me of cabeese when replacing steam wengines with new diesel/electric ones 10:16:20 <Wolf01> *-w 10:17:11 * andythenorth kicking goals 10:17:14 <andythenorth> Busy Bee goals 10:17:17 <andythenorth> by accident :) 10:34:49 <andythenorth> yay, V453000 commented my thread \o/ 10:35:20 <andythenorth> we should start a circle-jerk agreement 10:35:37 <andythenorth> releasing weeks of work to ââŠ.â response is not motivating :P 10:35:52 <andythenorth> or only receiving random wtf feature requests in response 10:38:07 *** gelignite [~gelignite@i5387AC2A.versanet.de] has joined #openttd 10:45:22 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 10:48:36 <Alberth> let's hire sunshare for the latter :p 10:49:16 *** TrueBrain [~truebrain@i210033.upc-i.chello.nl] has joined #openttd 10:51:07 <supermop> yo 10:53:34 <supermop> V453000: will be happy to hear ive been spending hours today modelling frogs 10:54:09 <supermop> all sorts of boolean operations on weird solids in rhino for grand union frogs 10:54:35 <supermop> i also fear lack of cars will look worse 10:55:45 <supermop> also the tracks are reflective at the moment but there is nothing for them to reflect. Do you use a skybox/dome? 11:00:06 <andythenorth> shhhâŠheâs playing FIRS, leave him alone :D 11:19:04 <Alberth> "... As you probably well know, OpenTTD scale is more uniform than anything. ..." :D good one V 11:19:52 *** chester_ [~chester@128-72-71-164.broadband.corbina.ru] has joined #openttd 11:30:31 *** frosch123 [~frosch@frnk-4d012cd6.pool.mediaWays.net] has joined #openttd 11:34:52 <Alberth> hi hi 11:36:41 <frosch123> hai 11:40:15 <frosch123> supermop: tell me more about that "grand union frogs" :) 11:40:42 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 11:42:24 *** Eddi|zuHause2 [~johekr@p57BD5212.dip0.t-ipconnect.de] has joined #openttd 11:43:02 *** Eddi|zuHause [~johekr@p57BD5212.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 11:44:49 <supermop> haha 11:44:58 *** Eddi|zuHause2 is now known as Eddi|zuHause 11:49:22 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 11:52:51 <frosch123> ah, that kind of frogs :) (found the forum topic) 11:54:52 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:23:42 <DorpsGek> Commit by frosch :: r27131 /trunk/src (misc_gui.cpp widgets/dropdown.cpp) (2015-02-01 12:23:39 UTC) 12:23:43 <DorpsGek> -Fix: Dropdown- and tooltip-windows should not steal the focus. 12:25:54 <DorpsGek> Commit by frosch :: r27132 trunk/src/map_type.h (2015-02-01 12:25:51 UTC) 12:25:55 <DorpsGek> -Codechange: Add an assertion about the size of the Tile struct to ensure alignment assumptions. 12:31:39 <frosch123> http://devs.openttd.org/~frosch/focushigh1.png http://devs.openttd.org/~frosch/focushigh2.png http://devs.openttd.org/~frosch/focushigh3.png http://devs.openttd.org/~frosch/focushigh4.png <- does that look ok? 12:32:27 *** Supercheese is now known as Guest3997 12:32:32 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:36:51 <Alberth> quite subtle :) 12:37:35 <Alberth> I wonder if it should be a developer setting 12:37:43 <frosch123> problem is that ottd does not just send hotkeys to the focussed window, but traverses the whole window stack until one wants it 12:38:16 <frosch123> so, if the focussed window does not handle it, a "random" other window may handle it 12:38:34 *** Guest3997 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:39:17 <Eddi|zuHause> then only actual input boxes should show focus 12:39:27 <Alberth> and this highlight helps understand which window gets the first chance? 12:39:53 <Alberth> not sure how useful that is, unless you know which window eats which keys 12:40:13 *** KenjiE20 [kenjie20@irc.blinkenshell.org] has joined #openttd 12:41:21 <frosch123> hmm, aw, it's even more weird 12:41:40 <frosch123> there are two methods to describe the focus of a window, and they are not always in sync :/ 12:41:43 <Alberth> Eddi|zuHause: It's deeper than that, if you reposition a window, it raises to the top of the stack 12:41:47 <frosch123> ok, screw it, revert :) 12:41:53 *** Ketsuban [~thomas@2.216.180.69] has joined #openttd 12:42:30 <frosch123> i assume ottd actually had a proper focus handling meanwhile, but it does not 12:42:37 <Alberth> ha :) 12:43:47 <V453000> heyooo :) 12:44:28 <V453000> supermop: some sort of sky is good to have imo :) 12:45:01 <V453000> especially since you already do render in orthographic, which makes a lot of reflections/refractions seriously unnatural and fucked up 12:45:15 <V453000> so giving things some more stuff to reflect is especially nice 12:47:10 <frosch123> Alberth: it's like the catchment area. we cannot add a useful visualisation for them because that would only show how inconsistent/broken the underlying game logic is. so we keep on obfuscating by not displaying it properly :) 12:47:36 <V453000> XD ^ 12:48:34 <Alberth> yay for hysteric raisins :) 13:07:42 <supermop> just tried tapering a surface of this frog and i think it is going to melt my cpu 13:13:52 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 13:17:13 *** Netsplit graviton.oftc.net <-> charm.oftc.net quits: funnel, davidstrauss_, Cursarion, Wolf01, @Rubidium, Vadtec, Sylf, joho, Born_Acorn, jinks_, (+13 more, use /NETSPLIT to show all of them) 13:17:48 *** Netsplit over, joins: Born_Acorn, xT2, Sacro, jonty-comp, Eddi|zuHause, Wolf01, Cursarion, funnel, Ttech, Biolunar_ (+13 more) 13:18:00 *** mode/#openttd [+v Rubidium] by ChanServ 13:21:58 <andythenorth> Everything must be consistent! 13:22:00 <andythenorth> Logical! 13:22:14 <andythenorth> How can we even play this game with its broken mechanics! 13:22:48 <andythenorth> Where is your plan? Your flowchart? Your scheduled? project 13:22:58 * andythenorth forgets how to words 13:24:24 <Alberth> let's just redefine logic ? 13:26:05 <andythenorth> plausible 13:26:28 *** frosch [~frosch@frnk-4d01299a.pool.mediaWays.net] has joined #openttd 13:26:53 <andythenorth> no 123? 13:27:41 <Alberth> this is the first one 13:27:48 *** frosch123 [~frosch@frnk-4d012cd6.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 13:27:53 <V453000> LOL 13:34:37 <andythenorth> can I haz minimise (windowshade) on station construction window? 13:34:54 <andythenorth> in 2x, I have to move it every time to build stations 13:35:11 <frosch> you can store the size 13:35:32 <andythenorth> I know 13:35:46 <andythenorth> but I am using 2x on a 13â screen 13:36:05 <andythenorth> to see the station tiles in the list, I need it fairly large 13:36:11 <andythenorth> but then it fills most of thw viewport 13:36:15 <andythenorth> :) 13:36:17 <andythenorth> the * 13:36:32 <andythenorth> also, I actually have it minimum size 13:48:22 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:00:42 <andythenorth> 5 year old is complaining that ottd is âridiculously slowâ :P 14:00:47 <andythenorth> on map scroll and ffwd 14:01:04 <andythenorth> his benchmark is my wifeâs mac, which is much older i5 14:03:45 <supermop> bedtime 14:03:51 <supermop> more frogs tomorrow 14:11:54 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 14:18:38 *** Pereba [~UserNick@186.212.120.17] has joined #openttd 14:25:29 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 14:31:29 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:05:32 *** Progman [~progman@p57A18AB2.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 15:18:03 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 15:18:04 *** mode/#openttd [+v tokai|noir] by ChanServ 15:18:04 *** tokai|mdlx [~tokai@port-92-195-54-87.dynamic.qsc.de] has quit [Read error: Connection reset by peer] 15:27:53 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has joined #openttd 15:28:22 *** luaduck_zzz is now known as luaduck 15:31:51 <andythenorth> cat is where? 15:43:36 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 15:59:39 <Eddi|zuHause> there and there 16:00:09 <__ln__> it's in /bin 16:04:36 <Eddi|zuHause> not here 16:14:43 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 16:26:59 *** Progman [~progman@p57A18AB2.dip0.t-ipconnect.de] has joined #openttd 16:49:16 *** ST2 [~ST2@118.107.136.95.rev.vodafone.pt] has quit [Quit: ST2 on the rocks \o/] 16:49:16 *** xT2 is now known as ST2 17:11:58 <V453000> asdf 17:13:38 <frosch> i keep on wondering what grfs will get the name ASDF, YOLO, SWAG, ... 17:14:15 <andythenorth> QWERTY 17:14:23 <V453000> :) 17:14:23 <andythenorth> OBIWAN 17:14:27 <Eddi|zuHause> QWERTZ 17:14:31 <Eddi|zuHause> WASD 17:14:32 <andythenorth> GOTD 17:14:58 <Eddi|zuHause> Game Of Thrones Deaths? 17:15:16 <V453000> I am actually considering NUTS2 ... idk name for it yet :) 17:15:44 <Eddi|zuHause> i've never ever heard "swag" in a non-ironic way 17:16:13 <andythenorth> Eddi|zuHause: FIRS obiwan on UK keyboard 17:17:20 <Eddi|zuHause> usually, at least for me, these kinds of obiwans are limited to one hand 17:17:28 <Eddi|zuHause> more likely the right hand 17:17:42 <V453000> ARTS Realistic Train Set 17:18:05 <frosch> does it include all bad features? 17:18:09 <V453000> FARTS Absolutelyb 17:18:17 <V453000> 1 17:18:21 <V453000> yes 17:18:35 <Eddi|zuHause> "ARTS" was some ancient linux framework for sound, before ALSA came along 17:18:42 <frosch> http://pics.nase-bohren.de/f-arts.jpg <- those F-ARTS ? 17:19:02 <andythenorth> FOAMERS 17:19:22 <V453000> I am thinking about trying to make some nicer scaled vehicles, everything to be longer 17:19:53 <andythenorth> ânicerâ 17:19:56 <V453000> the 8/8 looks dumbly short whem rendered 17:20:22 <andythenorth> chibi innit 17:20:43 <frosch> V453000: but you cannot make them higher 17:20:50 <V453000> if everything would be 2x8/8 it would look more natural / less shortened 17:20:55 <frosch> so, did you try making them narrower? 17:21:09 <V453000> height is fine 17:21:35 <V453000> narrow is fine too 17:21:57 <V453000> also big is nice :) 17:22:34 <V453000> the fat x tall is good ratio now but could use more length 17:23:56 <V453000> and I would keep them articulated, no stupid 16/8 sprites 17:24:20 <V453000> more bending but mehhh 17:24:38 <frosch> WETRAIL bends anyway :) 17:24:49 <V453000> yeah 17:25:59 <V453000> only downside is no double head :( 17:26:45 <V453000> i guess feature request for dual head articulation is nono? 17:26:58 <frosch> pretty much :) 17:27:24 <frosch> you can let the user build two, and make them display alternating directions 17:27:27 <V453000> thought so 17:27:44 <frosch> will also allow users to build them in non-fixed positions :p 17:27:45 <V453000> yeah I do that with chameleon 17:27:56 <frosch> you know, that thing people complain about :) 17:28:48 <V453000> more reasonable request: dragging articulated and dual head tra 17:28:58 <V453000> ins for any part 17:29:04 <V453000> like 17:29:19 <V453000> now you have to drag the first part 17:29:43 <frosch> hmm, i thought that was implemented long ago 17:29:43 <V453000> possible to aÃÃow dragging any part? 17:29:54 <frosch> it will only show the first part at the mouse cursor, but i think you can click any part 17:30:09 <V453000> hm it probably works with articulated 17:30:30 <frosch> yeah, the rear-head auto-moves 17:30:37 <frosch> you cannot position it individually 17:30:56 <V453000> will do some testing :) 17:31:37 <V453000> sure but if you drag rear head it throws error :( 18:01:32 <V453000> DOOM Overly Obese Machinery 18:04:30 *** shirish [~quassel@117.195.112.156] has joined #openttd 18:21:52 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:26:14 <andythenorth> dragging articulated trains is a PITA 18:26:18 <andythenorth> Iron Horse is horrible 18:26:28 <andythenorth> you have to drag the head part, which is often 1/8 18:26:50 <Eddi|zuHause> just make the depot view a full length sprite 18:26:58 <V453000> in which regard is that bad andy? 18:27:12 <Eddi|zuHause> it works fine in CETS 18:27:16 <V453000> as in, once can always make the first part have a sprite_in_depot == whatever 18:27:28 <V453000> one* 18:29:34 <V453000> is that a viable solution? 18:30:23 <V453000> e.g. I have 3 articulated parts, if I make the sprite in depot for the first one big, will it do good things? 18:30:45 <Eddi|zuHause> there are two things that are affected here: the sprite on the curser, and the gap that it makes in the chain that you drag it to 18:31:05 <Eddi|zuHause> the first one you can influence with "depot sprite", the second you can't 18:31:06 <V453000> right 18:31:32 <V453000> well I guess the second one isnt too problematic though? 18:31:43 <Eddi|zuHause> i don't think so 18:32:28 <V453000> you dont think it is problematic or vice versa? :D 18:33:35 <frosch> the only problem is that you are talking with people who do not play the game :p 18:33:51 <frosch> the second thing was fixed 2 years ago 18:34:30 <V453000> XD 18:34:37 <V453000> frosch the problem is I dont play either anymore 18:34:38 <V453000> XD 18:35:10 <frosch> i read on reddit that ottd is the game starcraft2 players retire to 18:35:18 <frosch> what game do ottd players retire to? 18:35:38 <V453000> lol what 18:35:50 <V453000> idk but I think ottd players retire to newgrfs 18:35:53 <andythenorth> Eddi|zuHause: how are you solving it? Adjusting vehicle length when in depot? 18:35:54 <V453000> or die peacefully 18:36:09 <V453000> and what andy said :) 18:36:18 <Eddi|zuHause> andythenorth: no, just change the sprite (extra_callbac_info1) 18:36:23 <frosch> http://www.reddit.com/r/openttd/comments/2u6oqu/is_there_a_way_to_buy_many_trains_at_once/co612un <- V453000 :) 18:36:58 <V453000> :d 18:37:04 <V453000> well he has a point 18:37:06 <frosch> andythenorth: you can display different sprites in viewports, depot, vehicle lists, newspaper, ... 18:37:18 <andythenorth> how does that affect the drag target? 18:37:35 <V453000> yeah, thats why I say I will replace the depot sprite too :) sounds like a good solution 18:37:42 <V453000> and if Eddi does it then it cant possibly be wrong 18:37:46 <andythenorth> do I need to dibble the x and yextent or something? 18:38:07 * andythenorth experiments 18:38:18 <Eddi|zuHause> V453000: i disagree with you. 18:38:25 <V453000> :) 18:39:21 <andythenorth> yeah, ok, so I need multiple depot sprites do I need 18:39:28 <andythenorth> eh makes no sense? 18:39:36 <andythenorth> are there multiple depot sprites? 18:39:45 <Eddi|zuHause> just a matter of templates 18:40:01 <andythenorth> nah, thereâs multiple behaviours 18:40:20 <Eddi|zuHause> ? 18:40:27 <Eddi|zuHause> use more words 18:40:28 <andythenorth> try it 18:40:32 <V453000> andy definitely forgot how to words 18:40:38 <andythenorth> easier to see than word 18:40:48 <frosch> andythenorth: make only the first vehicle in the chain have a sprite in depot view, make the other ones transparent 18:41:00 <V453000> that 18:41:01 <frosch> similar to purchase list graphics, where also a single sprite shows the whole vehicle 18:41:13 <V453000> yarr 18:41:29 <andythenorth> ¿you mean somewhat like? https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/templates/graphics_switches.pynml#L32 18:41:38 <V453000> k so I hereby announce DOOM Obscenely Oversized Machinerz 18:41:46 <V453000> another retarded train set from V the retard 18:42:17 <frosch> andythenorth: so you are already using it? 18:42:20 <andythenorth> yes 18:42:29 <V453000> holyshitwhatthefuck andy, but yes something similar :D if not exactly the same, cant reed that 18:42:40 <andythenorth> try handling cargo with it :P 18:42:44 <andythenorth> on partial load states 18:42:45 <andythenorth> with random 18:42:54 <V453000> ah special cases in depot 18:42:56 <V453000> yezzz 18:43:23 <andythenorth> and appearing / disappearing cabs 18:43:24 <andythenorth> https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/templates/graphics_switches.pynml#L32 18:43:30 <V453000> it isnt much extra work if you make the project ready for it 18:43:45 <andythenorth> anyway, which case do I need to check for âvehicle in depot, but not in a valid consist?â 18:43:52 <Eddi|zuHause> andythenorth: random is easy, just make the other vehicle parts choose randomness of the first part 18:44:05 <V453000> assembling a full-sprite can be completely automatic with cut from render 18:44:23 <V453000> yez 18:44:28 <andythenorth> yes yes, weâre all very smart :) 18:44:38 <andythenorth> but what case do I need for âvehicle is in a consist with no engine?â 18:44:39 <V453000> XD 18:44:51 <andythenorth> then I can just add that to the existing wtf smart stuff :P 18:44:57 <V453000> why would you need a case for that? 18:45:42 <V453000> http://www.webtoons.com/viewer?titleNo=362&episodeNo=9 18:45:43 <V453000> also. 18:47:37 <andythenorth> because you have to drag wagons in depot sometimes 18:48:03 <andythenorth> for example, when doing tedious manual consist management :P 18:48:09 <Eddi|zuHause> i don't see the problem 18:48:16 <V453000> sure but that can be handled the same way with engines and without? 18:50:26 <andythenorth> yes but it isnât currently in Iron Horse 18:50:29 <andythenorth> so I need to fix that 18:50:38 <andythenorth> the drag behaviour is inconsistent 18:50:40 <andythenorth> bad for players 18:50:55 <andythenorth> I watched my 5 y/old trying to figure it out earlier, itâs really odd 18:50:58 <V453000> ah 18:51:03 <andythenorth> try it :) 18:51:05 *** tycoondemon [~ashnohoe@D97BA869.cm-3-4c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 18:51:12 <V453000> you have a good test slave andy :D 18:54:27 <andythenorth> itâs easier watching someone else use it 18:54:34 <andythenorth> thereâs loads of UI problems that I ignore 18:54:45 <andythenorth> but explaining them to a 5 year old shows how dumb they are :) 18:54:55 <andythenorth> âloadsâ âsomeâ /s 18:55:11 <V453000> yeah :) 18:55:18 <V453000> if 5yo can use it, it is good and intuitive :) 18:56:50 *** HerzogDeXtEr [~flex@i59F6C7A6.versanet.de] has joined #openttd 18:58:36 * andythenorth must driving be 18:58:47 <andythenorth> I think that depot handling might beâŠ.a bug :o 18:58:50 <andythenorth> even? 18:59:54 <V453000> wat 19:00:27 *** tycoondemon [~ashnohoe@D97BA869.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 19:09:35 <andythenorth> try it 19:09:57 <andythenorth> put an Iron Horse wagon on a depot row with no engine 19:09:59 <andythenorth> try drag 19:10:12 <andythenorth> compare it to same wagon attached to an engine 19:10:25 <andythenorth> dragging RHS of the sprite 19:11:50 <frosch> nothing weird here 19:12:24 <andythenorth> taking screenshot of drag working is hard :P 19:12:39 <frosch> ctrl+s? 19:13:28 <andythenorth> maybe itâs an OS X bug 19:14:22 <andythenorth> I have to drive now, maybe I can find some screen recording tool later 19:14:29 <V453000> printscreen 19:14:44 <andythenorth> doesnât really show the effect 19:14:50 <andythenorth> video better 19:14:55 <andythenorth> if I can figure it out 19:19:03 <andythenorth> https://dev.openttdcoop.org/attachments/download/7051/drag.mov 19:19:16 <andythenorth> H264 .mov, should work for most of you 19:19:20 <andythenorth> 3.5MB 19:21:56 *** Biolunar_ [Biolunar@blfd-4d08ef16.pool.mediaWays.net] has quit [Quit: Yo.] 19:22:03 <frosch> does not happen for me 19:22:12 <frosch> no idea what could be osx specific 19:22:42 <frosch> oh, wait, gui zoom 19:22:42 <V453000> I see 19:22:48 <V453000> inconsistent wtf :) 19:22:52 <andythenorth> biab 19:23:02 <frosch> yeah, it's a gui zoom bug 19:23:06 <andythenorth> \o/ 19:23:07 <frosch> works fine with 1x zoom 19:23:09 *** andythenorth [~Andy@host86-130-188-206.range86-130.btcentralplus.com] has quit [Quit: andythenorth] 19:23:33 <V453000> =D 19:25:00 <V453000> so what is bugged with the extra zoom gui frosch? 19:25:45 *** blathijs [matthijs@tika.stderr.nl] has quit [Ping timeout: 480 seconds] 19:26:35 *** blathijs [matthijs@tika.stderr.nl] has joined #openttd 19:28:02 <frosch> V453000: many things 19:28:11 <V453000> XD 19:31:42 <V453000> gnite 19:32:12 <frosch> bah, someone was too lazy to write ZOOM_LVL_BASE and wrote 4 everywhere 19:40:07 <DorpsGek> Commit by frosch :: r27133 trunk/src/depot_gui.cpp (2015-02-01 19:40:04 UTC) 19:40:08 <DorpsGek> -Fix: Dragging of free wagons in depot failed with GUI zoom. 19:57:36 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has quit [Remote host closed the connection] 20:00:27 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 20:00:30 *** mode/#openttd [+v glx] by ChanServ 20:08:39 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has joined #openttd 20:15:51 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:17:54 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:30:30 <frosch> http://devs.openttd.org/~frosch/diffs/guiscale.diff <- deduplicate a ton of characters :) 20:31:17 <frosch> i am not sure about the naming of UnScaleGUI and ScaleGUITrad 20:31:43 <frosch> the "UnScale" vs "Scale" looks weird 20:32:01 <frosch> maybe drop the "Scale" entirely and do "ZoomGUI" and "ZoomGUITrad" ? 20:32:35 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:33:42 <frosch> andythenorth: pull! better? 20:35:13 <andythenorth> compiling 20:35:49 <Alberth> tbh I never understood Scale and UnScale 20:36:01 <Alberth> (Unscale looks better to me) 20:37:40 <Alberth> src/zoom_func.h constants in the doxymentation need a # prefix 20:38:37 <andythenorth> frosch: fixed - tested at 2x :) 20:38:55 <andythenorth> much better :) 20:39:02 <andythenorth> UI niggles are minor, but really annoying 20:39:18 <Alberth> but looking at the zoom functions, both functions seem to move in the opposite directions, so opposite names can be defended 20:41:16 <Alberth> wooow lots of changes :) 20:44:10 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Quit: Leaving] 20:47:59 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 20:50:18 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:54:27 <DorpsGek> Commit by frosch :: r27134 /trunk/src (25 files) (2015-02-01 20:54:24 UTC) 20:54:28 <DorpsGek> -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad(). 20:56:53 *** Yotson [~Yotson@2001:980:6ac8:1:b1df:50:b39f:ce2b] has quit [Quit: .] 21:19:17 *** DanMacK [~463004af@188.cimarosa.openttdcoop.org] has joined #openttd 21:19:26 <DanMacK> Hey all 21:21:51 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:36:53 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 21:38:58 *** DanMacK [~463004af@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:51:20 *** DanMacK [~46189ab7@188.cimarosa.openttdcoop.org] has joined #openttd 21:55:16 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 22:04:52 <DorpsGek> Commit by frosch :: r27135 trunk/src/genworld_gui.cpp (2015-02-01 22:04:50 UTC) 22:04:53 <DorpsGek> -Fix: Misalignment in generate world window in case of small fonts. 22:13:33 *** gelignite [~gelignite@i5387AC2A.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:21:31 <Wolf01> 'night 22:21:39 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:21:52 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 22:25:24 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has joined #openttd 22:38:46 *** frosch [~frosch@frnk-4d01299a.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:39:31 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Remote host closed the connection] 22:52:07 <andythenorth> bye 22:52:08 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:54:47 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has joined #openttd 22:59:16 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 23:00:52 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 23:02:45 <supermop> yo 23:03:56 *** Progman [~progman@p57A18AB2.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:31:01 *** Pereba [~UserNick@186.212.120.17] has quit [Quit: www.AdiIRC.com - All my movements are coldly calculated.] 23:34:17 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!]