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00:32:17 *** gelignite [~gelignite@i5387AA99.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 01:01:32 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:30:41 *** Celestar [~Celestar@p5DE45413.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 02:25:08 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has quit [Ping timeout: 480 seconds] 02:25:39 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has joined #openttd 03:12:21 *** luaduck_zzz is now known as luaduck 03:41:42 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:10:36 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has quit [Ping timeout: 480 seconds] 04:14:40 *** Pereba [~UserNick@177.17.19.137] has quit [Quit: AdiIRC: triple your pleasure, triple your fun! [www.adiirc.com]] 04:18:19 *** luaduck is now known as luaduck_zzz 04:30:07 *** Celestar [~Celestar@p5DE45375.dip0.t-ipconnect.de] has joined #openttd 04:52:46 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 04:52:49 *** mode/#openttd [+v tokai|noir] by ChanServ 04:54:45 *** tokai|mdlx [~tokai@port-92-195-82-27.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 04:55:07 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 04:55:49 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 05:38:49 *** Celestar [~Celestar@p5DE45375.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 05:56:01 *** Eddi|zuHause [~johekr@p57BD5AC3.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD4105.dip0.t-ipconnect.de] has joined #openttd 06:57:44 *** HerzogDeXtEr [~flex@i59F6CCD8.versanet.de] has joined #openttd 07:06:42 <V453000> OH FFS SIN COS TAN WTF 07:07:03 <V453000> making camera position x2 doesnt mean I can /2 the FOV :D 07:07:06 <V453000> FVCK 07:11:08 <V453000> meth sucks 07:12:49 <V453000> surprisingly the "correct value" is very close to the assumed x2 07:20:56 *** Celestar [~Celestar@p5DE45375.dip0.t-ipconnect.de] has joined #openttd 08:51:14 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 08:53:58 <peter1138> https://forums.adobe.com/thread/417116?start=0&tstart=0#eightkb 08:54:03 <peter1138> 8KB bug... lol 08:56:08 <V453000> XD 09:06:48 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 09:33:05 <V453000> lol and I was wondering why bridges take so long to render 09:33:11 <V453000> I used x16 zoom resolution XD 09:34:49 <planetmaker> o/ 09:35:08 <V453000> hi 09:36:20 <V453000> rendering test sprites now :) 09:36:26 <planetmaker> we totally should introduce 16x zoom in openttd ;) 09:36:30 <planetmaker> especially for the gui 09:36:32 <V453000> :D 09:36:37 <V453000> especially. 09:48:41 *** Kurimus [~stabbity@dsl-tkubrasgw2-54faa7-102.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 09:58:30 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 09:59:54 *** gelignite [~gelignite@i5387ae38.versanet.de] has joined #openttd 10:02:33 <V453000> boatload of sprites is a boatload of sprites. 10:04:10 <Diablo-D3> peter1138: I had a hilarious one earlier 10:04:16 <Diablo-D3> peter1138: photoshop wouldnt open files 10:04:18 <Diablo-D3> file->new nothing 10:04:27 <Diablo-D3> file->open, dialog opens, select file, nothing 10:04:31 <Diablo-D3> drag file into it, nothing 10:04:35 <Diablo-D3> double click a psd, nothing 10:04:43 <Diablo-D3> uninstalled photoshop, reinstalled, didnt fix it 10:04:52 <Diablo-D3> uninstalled photoshop, uninstalled CC, reinstalled both, didnt fix it 10:04:54 <planetmaker> it's not like adobe produces quality software 10:05:03 <Diablo-D3> uninstalled, uninstalled, rebooted, then reinstalled finally fucking fixed it 10:05:13 <planetmaker> so it's totally no surprise :) 10:05:13 <Diablo-D3> and before you ask, just rebooting didnt fix it before I went down the uninstall hole 10:05:19 <V453000> I use adobe software for everything and it works 100% fine for me . 10:05:24 <Diablo-D3> fucking pissed me off, I hate rebooting 10:09:10 <V453000> I would like to hear your suggested (better) equivalents 10:09:23 <V453000> coding-wise mayhaps, but actually using the programs ... 10:10:23 <Diablo-D3> there isnt a better alternative 10:10:27 <Diablo-D3> otherwise I'd be using it 10:10:34 <Diablo-D3> thank god I dont need to use the rest of their shit 10:10:41 <Diablo-D3> dreamweaver? lol fuck that, I know html and css. 10:10:43 <Diablo-D3> vim++. 10:10:45 <V453000> so basically all software is shit 10:11:22 <V453000> well I use mainly photoshop/after effects/illustrator/indesign/lightroom and all of those together work great 10:12:13 <planetmaker> V453000, I was talking coding wise. And it's not like adobe flash isn't the biggest threat to computers currently 10:12:41 <planetmaker> thus similar can probably be assumed for everything they do: shiny on the surface. but build on rubble-pile foundations 10:12:49 <V453000> coding wise I can give no input :) but for using, it is good 10:15:38 <V453000> especially when I do everything from bitmap graphics, vector graphics, video postproduction, 3D postproduction, print document stuff, ... since all of the relevant formats simply fit together, user interface is similar, in general they work similar, some functions are even the same 10:21:11 *** Celestar [~Celestar@p5DE45375.dip0.t-ipconnect.de] has left #openttd [] 10:39:41 <supermop> hmm give an 80s style to the 70s tram and a 70s style to the 80s tram? 10:39:46 <supermop> im thinking yes 10:40:25 <supermop> or give the 80s style to the 50s tram, 50s style to the 70s tram etc etc 10:41:11 <supermop> no no the 50s style belongs on the 2010s tram 10:45:59 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 10:46:53 *** Suicyder [~Suicyder@86.92.59.88] has quit [] 10:48:08 <supermop> http://shop.phonodream.com/images/product_images/original_images/dscf2448.jpg 10:48:18 <supermop> http://jeffreydonenfeld.com/wp-content/uploads/2012/07/2006.9_open_PS1.jpg 10:48:26 <supermop> http://images.bigcartel.com/bigcartel/product_images/126118812/max_h-1000+max_w-1000/hair07a.jpg 10:48:56 <supermop> those are what i am thinking for those three generations 10:49:08 <supermop> inspirationally 11:14:52 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 11:16:01 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:18:06 *** Klanticus_ [~quassel@179.234.179.109] has quit [Remote host closed the connection] 11:22:09 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 11:27:24 *** dustinm` [~dustinm`@105.ip-167-114-152.net] has quit [Remote host closed the connection] 11:29:12 *** Klanticus [~quassel@179.234.179.109] has quit [Remote host closed the connection] 11:37:52 *** dustinm` [~dustinm`@2607:5300:100:200::160d] has joined #openttd 11:38:41 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has quit [Ping timeout: 480 seconds] 11:40:51 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has joined #openttd 11:43:25 <V453000> heyoo supermop 11:43:33 <V453000> interesting, taking inspiration from totally other things :) 11:45:14 <supermop> sort of 11:45:26 <supermop> this idea iss running away from me 11:45:52 <supermop> but now i get to practice creating and rendering glossy plastic textures 11:46:34 <supermop> which i never did in school studying architecture - unlike all the industrial design kids who did almost only glossy plastic 11:47:57 <supermop> i really want this articulated tram to have the style of both the colorful glossy round of 70s braun gear, and the hard edge matte grey of 80s braun gear... 11:49:01 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:49:07 <V453000> hm 11:49:23 <V453000> well, in general glossy stuff doesnt look that great in orthographic projection I think 11:49:30 <V453000> since the rays just go very uniformly 11:49:35 <V453000> but yeah :) go try :) 11:50:23 <supermop> the 80s gear feels so much more in character for this tram but i think the articulated section could be more fun with the 70s style 11:50:26 <supermop> hmm 11:51:04 <supermop> i wonder about placing objects or buildings in scene, or an image that is reflected but not rendered 11:52:00 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 11:52:18 <supermop> how are you doing windows? 11:52:38 <supermop> i guess from above they would just reflect the street not the sky 11:54:26 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 11:59:10 *** Kurimus [~stabbity@dsl-tkubrasgw2-54faa7-102.dhcp.inet.fi] has joined #openttd 12:00:10 <V453000> well yeah 12:00:21 <V453000> I just add some reflective material and am pretty done with it 12:00:25 <V453000> didnt do many windows yet :) 12:00:31 <V453000> for trains I just use textures 12:00:34 <V453000> no reflections 12:00:57 <V453000> I think that even with some HRDI maps for environment, it doesnt look good either because of the orthographic reflections 12:01:24 <V453000> if you just want specular highlights, that should be fine 12:04:12 <supermop> http://i.kinja-img.com/gawker-media/image/upload/s--s1HYIvY9--/18kyr091mw2vtjpg.jpg hmm want to incorporate something like those metal struts at the rear 12:04:27 <supermop> maybe run along the roof or something 12:05:34 <V453000> hm :) 12:05:35 <planetmaker> yes, coffee machines and office buildings are just the same :) 12:06:22 <supermop> trams planetmaker ! 12:06:34 <supermop> ....... Dieter Trams 12:06:43 <planetmaker> :D 12:06:51 <V453000> XD 12:07:09 <supermop> *crickets chirping at lame design joke* 12:07:33 <supermop> but seriously, that is the name of this tram set 12:07:45 <Eddi|zuHause> "the tram producer also makes coffee machines" is a very... socialistic... approach :p 12:07:59 <raincomplex> i love this channel 12:08:13 <supermop> Eddi|zuHause: in an openttd world i would not find it surprising 12:08:47 <planetmaker> Eddi|zuHause, like the rubber boot company producing mobile phones? 12:09:13 <supermop> after accruing trillions of dollars where every village is at your mercy, i imagine you'd control the coffee machine market as well 12:09:38 <Eddi|zuHause> in east germany there were lots of instances like "we have a shortage of leather jackets. the steel manufacturer is now in charge of making leather jackets." 12:10:20 <supermop> "Would you like to exclusively test the Floss 47 Hot Water Kettle for a year"? 12:10:45 <planetmaker> https://www.google.de/search?q=leather+steel+jacket <-- interesting result for leather steel jacket. supermob^Wsuperman beware ;) 12:10:59 <supermop> Eddi|zuHause: shortage of leather jackets? it seems like steel would be more important to a controlled economy??? 12:12:14 <planetmaker> but honestly, supermop, I thought you were doing a building set? Or is that retired? 12:12:45 <supermop> no its still going but a set of 5 or so trams is me sticking my toes in the water 12:13:02 <planetmaker> I see :) 12:13:31 <supermop> i have not textured or rendered any house models yet and still collect ideas for it but at the moment the task feels much too large 12:13:39 <supermop> so try to do something small first 12:13:41 <raincomplex> http://www.reddit.com/r/isometric/comments/2vk1wf/isometric_city_being_built/coimzbt 12:14:25 <peter1138> that coffee machine... looks like a piece of lego 12:17:37 <supermop> i am so jealous of you germans ... this old braun gear fetches hundreds or thousands in the US but i've heard can often be found cheaply at junk shops and yard sales there... 12:18:26 <supermop> peter1138: a few years ago i bought the matching grinder on ebay.de and had it shipped to new york .. the coffee machine itself was too expensive 12:18:29 <planetmaker> what you talking about? (coffee machines?) 12:19:09 <supermop> coffee machines yes - the later white ones are common in the us but those 70s ones are very rare 12:19:29 <supermop> but mostly the braun hifi gear - almost none was made for the us market 12:19:43 <planetmaker> might be a problem with voltage then :) 12:19:59 <planetmaker> they run badly when fed only 1/4 of the power :) 12:20:58 <supermop> myself and colleagues have looked into or even purchased 60hz-50hz ac converters to run german turntables on us power 12:21:33 <supermop> everything else runs fine on 120V but the records go too fast of course 12:21:53 <supermop> coffee grinder grinding too fast does not bother me 12:22:18 <supermop> that requires transformer though 12:22:54 <supermop> of course now i live with 50hz 220V, but it is far too expensive to ship to australia from EU 12:24:26 <V453000> SHINY BRIDGES =D https://dl.dropboxusercontent.com/u/20419525/RAWR/BRIDGES_0000.png 12:24:41 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 12:24:59 <V453000> fun part is that the first biggest line is just bridge heads :D 12:25:05 <V453000> every other category is smaller 12:26:48 * planetmaker fails to see any bridges. Just crushed, colourful cardboard boxes 12:27:05 <V453000> those are bridges pm 12:28:55 <V453000> oh FVCK 12:29:00 <V453000> I just realized roads change with climate 12:29:02 <V453000> asdf ass 12:29:14 <planetmaker> yes yes 12:29:31 <V453000> ok, so the red tiles should be there x4 :P 12:29:48 <V453000> hmhmhm asdf 12:30:20 <supermop> bedtime 12:30:24 <supermop> later all 12:30:49 <V453000> cya 12:30:51 <V453000> hmmmmmmmmmmmmmmmmm 12:30:57 <V453000> my infrastructure was not ready for this XD 12:31:04 <V453000> /inconvenient 12:31:57 *** Supercheese is now known as Guest5107 12:32:02 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:33:35 <V453000> I guess making tracks to differ with climates would be nice eventually as well 12:34:04 <planetmaker> possible, yes 12:34:43 <Eddi|zuHause> you mean sleeper colour depends on what wood is used? :p 12:35:01 <V453000> kind of :) they can be entirely different Eddi 12:35:19 <V453000> the sprites have to be defined anyway 12:35:31 <V453000> and changing the model in each instance group is not that much work 12:37:43 *** Guest5107 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:38:26 *** supermop [~supermop@d110-33-170-165.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:38:32 <V453000> hm. 12:38:40 <V453000> well then :D 13:05:28 <V453000> fuck, that is a lot of stuff :D 13:07:54 <Diablo-D3> [07:29:00] <V453000> I just realized roads change with climate 13:08:04 <Diablo-D3> I still kinda wish we had really really tall maps 13:08:10 <Diablo-D3> like 2 or 3x the height we have now 13:08:17 <Diablo-D3> so temperate could fade into alpine 13:08:29 <Diablo-D3> complete with changes in the economy 13:08:48 <Diablo-D3> which could lead to hilarious citybuilder games that require EEVVERYYYTTHIIING 13:09:47 <V453000> I wonder if I want to define even all rail bridges per-climate 13:10:20 <V453000> wait do actually road bridges change with climate 13:10:33 <V453000> I dont think they do 13:10:34 <planetmaker> V453000, if you make the tracks per climate: then that's somewhat a necessity 13:10:46 <V453000> well sure that is talking eventually :) 13:11:34 <V453000> right so I suppose a base set does not replace road bridges variously in various climates except toyland, but I guess when I have dirt roads in tropic, adding asphalt bridges is just retarded 13:12:59 <V453000> zbase has all roads the same which is hideous 13:13:17 <V453000> ogfx too ._. 13:13:30 <V453000> or 13:13:31 <V453000> no 13:13:31 <planetmaker> no. 13:13:34 <Diablo-D3> V453000: I think road bridges do change with climate 13:13:43 <Diablo-D3> at least some grfs do it 13:13:47 <Diablo-D3> when they have interesting roads 13:13:49 <V453000> they always have dashes 13:13:52 <V453000> well newgrfs 13:13:53 <V453000> but base sets 13:13:58 <planetmaker> Diablo-D3, we're not interested in what newgrfs do 13:14:08 <Diablo-D3> planetmaker: at least it can be done =P 13:14:13 <Diablo-D3> it'd be nice if base did it too 13:14:28 <planetmaker> they can 13:14:47 <Diablo-D3> question, does ANYONE use toyland? ever? at all? 13:14:53 <V453000> <- 13:15:04 * planetmaker does 13:15:48 <Diablo-D3> whats the draw in it? 13:15:54 <V453000> it is fun? 13:15:57 <Diablo-D3> like, Ive never seen a server use it 13:16:03 <V453000> our servers use it often 13:16:27 <V453000> perhaps not as often as the other climates, but often. 13:16:32 <Diablo-D3> which is your servers? 13:16:46 <V453000> openttdcoop.org? 13:17:18 <Diablo-D3> ahh, you're that guy? 13:17:43 <V453000> depends on definition of that guy 13:18:07 <Diablo-D3> its either too late in the day or too early in the morning to define it. 13:19:32 <V453000> not like that makes sense 13:20:43 <V453000> regardless, I dont see why would you not use toyland 13:20:52 <Diablo-D3> Ive never seen anyone play toyland 13:21:04 <V453000> especially since you can alter it with some landcape newgfrfs, trees, even infrastructure or industries and vehicles 13:21:05 <Diablo-D3> its always temperate, desert, or alpine, in that order 13:21:09 <V453000> stations work there as well 13:21:25 <Diablo-D3> I actually like alpine a lot 13:21:30 <Diablo-D3> its the best looking one of the bunch 13:23:03 <V453000> add newgrfs and all are equal :) 13:23:19 <planetmaker> V453000, actually I don't understand why OpenGFX doesn't provide special bridge support in tropical climate. The sprites are there for bridges w/o the road markings 13:23:30 <V453000> XD 13:23:31 <planetmaker> but I don't see them used, tbh. At least not in the code. Not checking ingame now 13:23:42 * Diablo-D3 should run an openttd server, so no one will connect to it ever :< 13:24:05 <planetmaker> doing per-climate stuff is easy in base sets, V453000: just add replace blocks for sprites in the extra grf of the base set, querying the climate 13:24:10 <planetmaker> that's legal for base sets 13:24:22 <planetmaker> basically like rawr does now 13:24:25 <V453000> right :) 13:24:26 <V453000> nice 13:24:36 <V453000> I was already on the way with that approach 13:24:45 <V453000> duplicated everything, everything possible on per-climate basis 13:24:58 <planetmaker> one could probably do even like put blank sprites in all 5 grfs and only use extra grf :P 13:25:05 <V453000> xd 13:25:10 <Diablo-D3> like, do people hate industry replacement grfs? 13:25:14 <planetmaker> excep recolour sprites 13:25:19 <Diablo-D3> theres like, what, 3 servers that offer it? and no one is ever on it? 13:25:36 <V453000> Diablo-D3: you mean the tons of servers with FIRS with tons of people? 13:25:52 <Diablo-D3> I wonder if my openttd is broken 13:26:02 <Diablo-D3> because I never see people on those servers 13:26:07 <planetmaker> yes, YETI became enslaved in FIRS ports by the ECS economy 13:26:07 <Diablo-D3> it always says 0/xx 13:26:10 <V453000> planetmaker: can a bridge detect if it is in a desert or in the jungle though? 13:26:15 <planetmaker> V453000, nope 13:26:19 <V453000> exactly :) 13:26:36 <Diablo-D3> wait, a bridge cant, but the roads can? 13:26:52 *** tokai|mdlx [~tokai@port-92-195-15-102.dynamic.qsc.de] has joined #openttd 13:26:57 <V453000> bridge can detect height 13:27:08 <Diablo-D3> but height doesnt define jungle 13:27:12 <V453000> exactly :) 13:27:22 <V453000> it is nice with snow 13:27:39 <V453000> I dont think a base set can do that like swedish tracks though 13:27:39 <Diablo-D3> sometimes ttd is too clever. 13:28:27 <Diablo-D3> afk, still work left to do 13:28:27 <planetmaker> V453000, a track set can do (a bit) more than base sets 13:28:35 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 13:28:46 <V453000> that I understand but -howmuch- :D 13:29:07 <planetmaker> query position, query height 13:29:15 <V453000> :) 13:29:52 <planetmaker> as base set you can only provide bridges totally agnostic of the terrain. But a track set cannot change that either 13:30:03 <planetmaker> BUT! A track set gets its own tracks drawn on the bridges 13:30:20 <planetmaker> thus it can draw them snowy on bridges 13:33:15 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:34:52 <V453000> ah right 13:35:10 <V453000> cause railtypes 13:35:16 <Diablo-D3> so 13:35:23 <Diablo-D3> will base ever have useful ships? 13:35:36 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 13:36:01 <V453000> any ships have infinite throughput? 13:36:25 <Diablo-D3> I dunno, I just kinda wish ottd had legitimate ship play 13:36:36 <V453000> but how would it be interesting 13:36:40 <V453000> you send ship A to point B 13:36:41 <Diablo-D3> like, you build large docks and each ship takes up a spot on the dock 13:36:46 <Diablo-D3> and ships would be larger 13:36:47 <V453000> you do it 1920438 times because you have 120838 ships 13:36:48 <Diablo-D3> much larger 13:37:05 <Diablo-D3> not hold more 13:37:05 <V453000> so you would need complete new ship pathfinding, new docks, new ships 13:37:07 <Diablo-D3> just be larger 13:37:07 <V453000> good luck :) 13:37:12 <Diablo-D3> V453000: yeah =/ 13:37:14 <Diablo-D3> oh well 13:39:18 *** samu [~oftc-webi@a85-139-81-208.cpe.netcabo.pt] has joined #openttd 13:40:52 <samu> hi 13:41:27 <samu> how does terraforming work internally 13:41:35 <Diablo-D3> V453000: is it wrong to want better ships? 13:41:43 <samu> is it like a domino effect? 13:42:05 <planetmaker> is fish or squid 13:42:38 <V453000> but what do you want done better Diablo-D3 ? :D and how 13:42:39 <V453000> really 13:42:48 <V453000> how will bigger dock or bigger ship help 13:42:51 <V453000> it will still be primitive 13:43:05 <V453000> if you were to control them then you would probably need some control system like tracks 13:43:21 <V453000> presumable some e.g. edit mode for ship routes which you could then disable and see only normal water 13:43:28 <V453000> but that sounds like it is going way out of scope 13:43:42 <samu> if i lower a corner which requires subsequent corners to be lowered as well, what will the game do to get there? i want to understand a bit about terraform logic 13:44:17 <Eddi|zuHause> samu: it loops over the adjacent tiles until it finds one that it can terraform 13:44:18 <Diablo-D3> V453000: openttd is scale broken beyond belief, but most if it I can buy.... 13:44:28 <Diablo-D3> V453000: but ships are just ... wrong. 13:44:41 <Diablo-D3> V453000: too small, 100+ ships at a tiny 2x1 dock, etc etc etc 13:45:12 <Eddi|zuHause> samu: look in the appropriate *_cmd.cpp file for the "command" functions 13:45:32 <samu> oki 13:45:47 <Eddi|zuHause> in this case probably landscape_cmd.cpp 13:48:02 <samu> thx, I will look into that. i have in my mind a "devious" idea, probably nightmarish code-wise to make river-tiles terraformable, it will need to change some terraform rules for it to workÂŽ~ 13:56:51 <samu> oh yes! http://hg.openttd.org/openttd/trunk.hg/file/25cce47a0745/src/landscape.cpp 13:56:53 <samu> nightmare 14:11:34 *** gelignite [~gelignite@i5387ae38.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 14:17:20 <V453000> Diablo-D3: sure but solving it is immense amount of effort for no real gain 14:18:40 <V453000> you either have to rely on others to be so interested in the issue, to do the work for you, or do it yourself 14:19:10 *** Pereba [~UserNick@177.17.19.137] has joined #openttd 14:25:09 <samu> okay, where do I start, I have to explain the idea from the beginning 14:26:26 <planetmaker> samu, best by making sure you can compile openttd from source 14:26:48 <planetmaker> then start making modifcations. And then present a patch 14:26:59 <samu> basically, in english words: I want the game to let me terraform river tiles 14:27:25 <planetmaker> no change for that needed. you can simply destroy and terraform them 14:27:50 <samu> raising land where a river tile is located however will be the nightmare that has to be solved 14:28:10 <samu> because i want the river to be kept intact 14:28:30 <V453000> has to be solved is a nice word 14:28:33 <samu> that can only be possible with some "automated" terraforming, and switching river tiles 14:29:36 <samu> there's however a "puzzle" in my mind which I'm not sure if it can be solved 14:30:08 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 14:30:14 <DanMacK> Hey all 14:30:37 <samu> to raise a river 14:30:44 <samu> it cannot have a slope 14:31:00 <samu> well, it can actually, but those diagonal slopes are a no 14:31:29 <planetmaker> make that change 14:32:42 <samu> i really have to draw 14:32:47 <samu> too hard to explain 14:33:28 <samu> i can see it being possible, except for some automated decisions given a flat river tile 14:33:37 <samu> it cannot decide on its own 14:34:09 <samu> imagine a flat lake 14:34:22 <samu> sized, hmm for example 5x5 14:34:43 <samu> if I raise land in the center of that 14:34:58 <samu> the game won't know what to do 14:35:11 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 14:35:17 <samu> it could go in two directions 14:35:18 <V453000> it is pretty consistent now :) keep that 14:36:00 <samu> to maintain river consistency, it can raise vertically or horizontally 14:36:20 <samu> all the adjacent tiles on that corner could go either way 14:36:55 <samu> this is the problem I think that cannot be decided by the game 14:37:21 <samu> automated terraforming in this situation is my dilema, what would you do? 14:37:35 <samu> two possible outcomes which the game can't guess 14:38:07 <V453000> I would keep it as it is 14:38:40 <samu> gonna draw this example, brb 14:40:10 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 14:40:53 <Diablo-D3> [09:17:20] <V453000> Diablo-D3: sure but solving it is immense amount of effort for no real gain 14:40:53 <Diablo-D3> [09:18:40] <V453000> you either have to rely on others to be so interested in the issue, to do the work for you, or do it yourself 14:41:12 <Diablo-D3> V453000: well I imagine even if I do fix it, it'll be relegated to an option which no server will turn on 14:41:29 <V453000> ? 14:41:41 <V453000> if your setting is good and popular, why would no server run on it 14:41:53 <Diablo-D3> because of the amount of inertia this community has 14:41:55 <Diablo-D3> they hate change 14:42:02 <planetmaker> whining would have no foundation then anymore, V453000 14:42:04 <V453000> not really 14:42:37 <Diablo-D3> V453000: I dunno, Ive seen some forum threads that were bitchfests 14:42:38 <planetmaker> Diablo-D3, it's easy to *talk* about change. It's much more difficult to actually *make change happen*. Go and start with the latter. Let us see patches 14:42:45 <V453000> also, a lot of the effort put into this game is for their own "how they like it to look" 14:42:55 <V453000> for example my NewGRFs are only used by handful of people, yet I enjoy making them? 14:42:58 <Diablo-D3> planetmaker: I'd honestly rather just buy the damned feature. 14:42:59 <planetmaker> let us see NewGRFs, let us see game scripts. 14:43:17 <V453000> go buy a person to code it for you XD 14:44:47 <V453000> I mean, really, those are your options. :) 14:46:33 *** samu [~oftc-webi@a85-139-81-208.cpe.netcabo.pt] has quit [Quit: Page closed] 14:46:40 *** samu [~oftc-webi@a85-139-81-208.cpe.netcabo.pt] has joined #openttd 14:49:15 <samu> https://onedrive.live.com/?cid=23B29F3DE45F6F1F&id=23B29F3DE45F6F1F%21721&v=3 14:49:26 <samu> okay that's the lake in it's original form 14:49:54 <V453000> I will just proceed ignoring you 14:50:06 <samu> if i raise land at that white dot 14:50:23 <V453000> rivers go boom and puppies go cry 14:50:24 <samu> there would be two possible outcomes, which cannot be decided by the game 14:50:39 <samu> the outcomes are in the next image 14:50:47 <samu> you can navigate it 14:50:57 <samu> https://onedrive.live.com/?cid=23B29F3DE45F6F1F&id=23B29F3DE45F6F1F%21723&v=3 14:51:13 <samu> https://onedrive.live.com/?cid=23B29F3DE45F6F1F&id=23B29F3DE45F6F1F%21722&v=3 14:52:06 <samu> terraforming can be drag and drop, right? 14:52:15 <V453000> that looks even more like a hack than locks XD 14:52:29 <DanMacK> V453000 - Just saw your comment, that's how I do it... lol 14:52:36 <V453000> XD 14:53:11 <DanMacK> I draw stuff I need in my games, lol 14:53:13 <samu> if i can tell the the raise corner tool which direction to raise corners, by indicating two dots 14:53:20 <samu> it can decide 14:53:27 <V453000> yes DanMacK 14:53:31 <samu> but i don't know if this can be done 14:53:34 <V453000> just like everybody else :) 14:53:37 <samu> if it can be coded that way 14:53:58 <Diablo-D3> V453000, planetmaker: so whats the correct way to make a lake out of nothing? 14:54:06 <V453000> none? :D 14:54:55 <LordAro> samu: it already is? 14:55:17 *** Gregor_ [~chatzilla@f052050220.adsl.alicedsl.de] has joined #openttd 14:55:26 <samu> i'm not really sure if you undestand what I am asking 14:55:49 <V453000> XD 14:55:56 <samu> to decide which outcome, only 1 corner won't do it 14:56:12 <samu> it needs at least 2 corners in drag and drop style 14:56:26 <samu> so, to indicate which direction 14:57:20 <samu> then, if it knows the direction, all the next river tiles that go towards that direction 14:57:26 <LordAro> oh, i see 14:57:27 <samu> will be terraformed accordingly 14:57:40 <LordAro> you want lakes to be subject to terraforming as well 14:57:45 <LordAro> yeah, that's a bit tricky 14:57:45 <samu> yes yes :) 14:58:58 <samu> there's only 5 shapes for river tiles 14:59:08 <samu> have to work with what exists 14:59:50 <samu> gonna draw them 15:00:55 <Gregor_> i installed the 1.5 beta over my 1.4.4 and now it says that my currently used graphics set misses some sprites and i should get a development version of the graphics set as well, but there isnt any as far as i know. 15:01:38 <planetmaker> there's none in online content. http://bundles.openttdcoop.org/opengfx/push/LATEST/opengfx-5498.zip is 15:01:58 <planetmaker> unzip and place it in the 'baseset' folder of your openttd install 15:02:25 <Gregor_> thx will do that 15:03:55 <samu> https://onedrive.live.com/?cid=23b29f3de45f6f1f&id=23B29F3DE45F6F1F%21724&sff=1&v=3 15:04:16 <Gregor_> worked!!! thank you ^^ 15:04:18 <samu> the C shape, flat one, is the most troublesome to automate 15:04:30 <samu> because of decision 15:04:32 <samu> :( 15:06:38 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 15:08:40 <samu> if i lower a single corner in either NW NE SE SW, the terraforming tool will automate the lowering corner of the adjacent tile, and all these tiles would turn to C C C C 15:09:33 <planetmaker> wonderful, Gregor_ :) 15:09:50 <samu> going from C to any of the others however... needs direction, drag and drop terraform 15:10:35 <samu> and that is... the big question, can it be done in code? 15:13:05 <samu> i can already see it being trouble for the scenario editor terraforming tool 15:13:15 <samu> it doesn't allow drag and drop 15:14:37 *** shirish [~quassel@117.222.7.10] has joined #openttd 15:16:15 <planetmaker> you could start with implementing just that: drag&drop in the SE. would be a good 1st patch. you learn to know the relevant code 15:16:21 <planetmaker> and you then can see how to get on further 15:18:35 <samu> oh, point me to the right direction :p 15:19:48 <samu> I need to edit a file that is related to scenario editor 15:20:02 <samu> terraforming as 1x1 dot 15:20:06 <samu> could allow 15:20:11 <samu> drag & drop 15:20:14 <samu> not sure about the others 15:21:54 *** roidal [~roland@cm140-210.liwest.at] has joined #openttd 15:29:51 <samu> unable to connect to a repository at http://svn.openttd.org 15:30:23 <samu> oh crap, nevermind 15:30:47 <samu> it's svn://svn.openttd.org/trunk 15:38:02 <planetmaker> use hg ;) 15:38:24 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 15:43:56 <NGC3982> I just tried something spectacular 15:44:47 <NGC3982> I used my girlfriends new (fast) computer, started a 4098^2 game with a full list of aggressive AI's, hit the speedup button and minimized it for five hours. 15:45:00 <NGC3982> The map looks like the real world in The Matrix. 16:00:37 <Eddi|zuHause> there is a real world in the matrix? 16:01:09 *** supermop [~supermop@d110-33-170-165.sun801.vic.optusnet.com.au] has joined #openttd 16:03:24 <samu> smallmatrix_type.hpp 16:06:05 <samu> where are the vertices 16:07:02 *** Progman [~progman@p57A19E9C.dip0.t-ipconnect.de] has joined #openttd 16:07:34 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:07:37 *** mode/#openttd [+o Alberth] by ChanServ 16:07:47 <Alberth> moin 16:08:08 <DanMacK> @seen andythenorth 16:08:08 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 18 hours, 6 minutes, and 56 seconds ago: <andythenorth> ho bedtime 16:10:46 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 16:10:57 <samu> I'm looking at autoslope.h file 16:11:16 <samu> seems that I need to create something similar to this 16:11:20 <samu> autoriver 16:11:22 <samu> :p 16:11:28 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:13:05 <samu> or maybe this isn't it 16:13:56 <samu> I get so lost when I look at the game code 16:15:58 <Eddi|zuHause> samu: "autoslope" is what creates the foundations if you terraform near a house etc. 16:16:24 *** supermop [~supermop@d110-33-170-165.sun801.vic.optusnet.com.au] has quit [Remote host closed the connection] 16:16:24 <samu> yeah, this isn't it 16:16:33 <Diablo-D3> hrm 16:16:53 <Diablo-D3> [11:00:37] <Eddi|zuHause> there is a real world in the matrix? 16:17:08 <Diablo-D3> well, if you're stuck in a world you cannot taste, smell, see, hear, or touch 16:17:14 <Diablo-D3> would it not be the real world? 16:18:09 <Alberth> exactly why we won't find around 99% of alien life 16:19:17 <samu> can I make a deal? I come up with the whole idea described in a document, instead of trying to change game code, because honestly, I really don't know where to begin. 16:20:17 <Alberth> spend 1/2 a year reading code, and trying to change it, mostly 16:21:19 <Alberth> then in a year, you start to understand what is actually feasible 16:21:23 <samu> the files in svn looks like they're using another language. It's related to nml but not really the same 16:21:41 <Alberth> lol 16:21:59 <Alberth> perhaps you should first read and code arbitrary stuff in c++ 16:21:59 <samu> what lol 16:22:35 <samu> c++ is what's in svn? 16:22:45 <Alberth> it doesn't "looks like another language", it is another language, a very different one, even 16:22:47 <samu> wel, there you go, I never coded 16:23:09 <samu> i just put stuff together and hope that the puzzle works 16:23:25 <samu> that's how i worked on the nmls 16:23:45 <Alberth> it looked that way, yeah 16:24:11 <Alberth> which works for relatively small and simple problems 16:36:27 <samu> looking at the cargo refit table at nml site 16:53:28 <Gregor_> ok iÂŽm happy nice big mountains you can just build tunnels and play the swiss way ^^ 16:55:56 <samu> http://newgrf-specs.tt-wiki.net/wiki/NML:Canals 16:56:03 <samu> this looks to be the thing :) 16:56:22 <Alberth> doesn't look like cargo refit table :) 16:57:51 <samu> so im investigating 16:58:01 <samu> well, rivers must be out of that place 16:58:07 <Alberth> that's fine :) 16:58:23 <samu> they have to behave like part of the landscape 16:58:57 <samu> so, landscape tile type, does that exist? 16:59:04 <samu> not canal 16:59:15 <Alberth> it exists 17:00:23 <Alberth> canal is a form of water 17:00:55 <Eddi|zuHause> you should probably start by defining that water tiles do not get cleared when terraformed 17:01:20 <samu> where is the water object thingy and all its properties at? 17:01:25 <Eddi|zuHause> (and then you immediately run into the problem that rivers/canals are not defined for all slope combinations) 17:01:40 <Eddi|zuHause> samu: the map does not consist of objects 17:01:46 <samu> ah map 17:02:08 <Eddi|zuHause> samu: maybe start at docs/landscape.html 17:02:24 <samu> docs/landscape.html 17:02:52 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:03:13 <samu> thanks, i found it 17:06:00 *** Progman [~progman@p57A19E9C.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 17:14:52 <Gregor_> good bye and have fun ^^ 17:14:55 *** Gregor_ [~chatzilla@f052050220.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 17:26:32 *** frosch123 [~frosch@frnk-5f745bd2.pool.mediaWays.net] has joined #openttd 17:30:13 <Alberth> hi hi 17:30:34 <planetmaker> o/ 17:37:19 *** chillcore [~chillcore@91.182.36.19] has joined #openttd 17:38:11 <chillcore> hello all 17:38:32 <Alberth> evenink 17:38:36 <samu> "Game entities". 17:38:47 <samu> 11 "water" owns the tile 17:39:10 <chillcore> hi Alberth 17:40:10 <planetmaker> ho 17:40:31 <frosch123> hola kids 17:40:48 <Alberth> :) 17:40:56 <samu> is there a difference between sea, river and canal? is it what i think it is? 17:41:09 <planetmaker> there is. But I don't know what you think 17:41:18 <samu> if water is sea -> it floods nearby tiles? 17:41:19 <chillcore> frosch ... mind if I remind you af them fixes? or can I review somewhere what you will be committing somewhere just looking for something to change my mind a bit.? 17:41:42 <chillcore> -? 17:42:04 <frosch123> it's still the patchqueue from the forums 17:42:17 <chillcore> and hello tou you too froscha nd planetmaker ;) 17:42:20 <frosch123> i have a list of annotations from ab and rb 17:42:43 <chillcore> ah ok I'll download them in a bit then. 17:42:47 <frosch123> i'll try to get my working copy clean :p 17:42:58 <chillcore> no rush ;) 17:43:03 <samu> im wondering for that piece of code that makes the water to spread 17:43:04 <planetmaker> hg pull -u && hg strip -r"outgoing()" :P 17:43:20 <planetmaker> danger, if you have things you want to keep. But cleans thoroughly 17:43:22 <samu> is it water class? 17:43:32 <samu> sea? 17:43:45 <frosch123> planetmaker: looks helpful :) 17:43:47 <planetmaker> water class distinguishes water types 17:44:34 <samu> what stops the water from spreading? 17:44:35 <Alberth> look for "flood" or so? 17:45:31 <Alberth> but tbh, we don't know the answers to your questions 17:45:37 <frosch123> -0.5°C is usually a good temperatrue 17:45:39 <Alberth> we also have to look it up 17:45:42 <frosch123> to prevent water from spreading 17:45:49 <samu> :) 17:46:06 <Alberth> less works too :) 17:46:25 <chillcore> hehe flood ... someone thought he had holes in his smallmap when I included a floodwarning colour for level 0 land in my bugpack :P 17:46:40 <samu> okay, so far I figured that rivers, as they are right now, have to be categorized as something else 17:46:57 <Alberth> chillcore: heh heh :) 17:46:59 <samu> they can't be objects 17:47:05 <samu> they have to be landscape 17:47:10 <frosch123> samu: it's all cargo, ask andy 17:47:15 <samu> right or wrong? 17:49:19 <chillcore> samu: they are ... rivers? never saw a ship sailing along an object. 17:49:37 <samu> arf, the goal is to transform the current river tiles into an equivalent, but which allows them to be terraformable, floodable, and act as level up for floods, also contain the water spread within itself 17:50:07 <chillcore> I have read a bit before joining ... sorry cannot help you with what you want to do 17:50:39 <planetmaker> I think the concept was once called 'lively rivers', samu. Maybe forums has something on that 17:51:10 <chillcore> samu: http://docs.openttd.org/ 17:51:23 <chillcore> ^^^ everything you never wanted to know ;) 17:51:40 <Alberth> and it's still missing parts :) 17:51:50 <chillcore> only about 50% 17:51:53 <samu> flood only works at sea level? 17:51:53 <chillcore> :P 17:52:01 <chillcore> only at level 0 yes 17:52:03 <samu> height level = 0? 17:52:25 <planetmaker> samu, it only works for water_class SEA 17:52:49 <samu> okay, i need something which allows water to spread into a rivercliff 17:53:09 <samu> gains +1 or -1 height for each rivercliff 17:53:22 *** shirish_ [~quassel@117.195.112.119] has joined #openttd 17:53:30 <samu> the flood must be limited to river tiles 17:53:32 <Eddi|zuHause> <frosch123> -0.5°C is usually a good temperatrue <-- if you're really careful you can get water to like -17°C and it's still liquid 17:53:46 <samu> it cannot spawn on the rest of the land, else it's stupid 17:56:01 <Alberth> flood running up against the hill, but not flooding the lower land is not stupid? 17:56:17 <samu> it can go +1 and -1 17:56:56 <samu> and also spread to the current level, but it requires tiles with some kind of property that let's it go there 17:57:06 <samu> to confine the spread 17:57:32 <chillcore> hmm ... looking for a better bool name then "_reopen_tgen_gui" ... it is switched on in when clicking generate from tgen gui (1 exception is going to scenarioeditor from main menu) 17:58:26 <Alberth> _use_tgen_gui ? 17:58:59 <chillcore> hmm not quite ... as it is now you can open tgen gui when creating new game too 17:59:11 <chillcore> the switch is to make a diff in behavvior 17:59:21 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:59:25 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:59:28 *** mode/#openttd [+v glx] by ChanServ 17:59:51 <chillcore> my fault ... the previous line did not include "when clicking generate in scenarioeditor" 18:00:31 <Alberth> _tgen_generate_se 18:00:35 <chillcore> but I am not sure if that widow should even exist in new game mode 18:00:48 <chillcore> ye I could go wiith that thx 18:03:02 <samu> sea tile (can spread water), height lvl 0 18:03:08 <samu> where can it go 18:03:34 <chillcore> on level 0 land 18:04:07 <chillcore> ^^^ next to sea that is 18:04:37 <chillcore> why would there be water running upstream? 18:04:40 <samu> "rivercliff" - spreads here, adds +1 height, confined by the "rivercliff" own borders 18:05:15 <chillcore> ye then it spreads and reaches the nxt level ... rince, repeat. 18:05:47 <chillcore> Belugas might for once not object to realism? 18:05:51 <chillcore> :P 18:06:11 <samu> next tile to a "rivercliff" is a "river" - spreads here, no change to height, confined by the "river" own borders 18:06:50 <samu> now clearing a river with the bulldozer tool 18:07:07 <samu> it clears the water in it, not the river, and especially not the confinement 18:07:30 <chillcore> oh ou mean canals? 18:07:32 <samu> the water will spread on it again 18:07:42 <chillcore> now you lost me again 18:08:16 <samu> clearing a rivercliff, same thing 18:08:27 <chillcore> you just said it is confined and now you want it to spread? 18:08:32 <samu> clears the water in it, not the rivercliff, and especially not the confinement 18:08:51 <samu> it's like a road route 18:09:00 <samu> which can't be altered in any way or form 18:09:29 <chillcore> hmm ... 18:09:44 <samu> the water can spread there, but not spread to nearby tiles 18:09:54 <samu> the tile must act as the border 18:11:09 <chillcore> define border 18:11:10 *** Celestar [~Celestar@p4FD6EE5F.dip0.t-ipconnect.de] has joined #openttd 18:11:17 <samu> okay 18:11:49 <samu> look at a rivercliff tile, next to a sea and the rest of the river 18:12:20 <chillcore> it is created by having something on the slope 18:12:43 <samu> if the normal behaviour of water is to transform everything into water, then i need to have some sort of safeguard when it is going to spread into rivercliffs and rivers 18:12:56 <chillcore> code does that ... when build on solpes is activated 18:13:02 <chillcore> you can't change that 18:13:24 <chillcore> s solpes/slopes 18:13:53 <samu> ah, it's a slope 18:13:53 <chillcore> you can but have fun coding ... mhl is nothing compared to that 18:14:19 <chillcore> cliffs are slopes yes ... drawn differently 18:14:43 <chillcore> only when build on sopes is activated and the slope has something on it that is not plain terrain 18:14:56 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 18:14:58 <chillcore> slopes ... 18:15:35 <chillcore> grabbing new keyboard that is not yet programmed ... only in windoze .. 18:16:03 <samu> canals would work similar to these 18:16:39 <samu> with the difference that when they're destroyed, they're actually destroyed 18:17:04 <samu> rivers aren't, they're only cleared of water 18:17:24 <samu> I'd prefer them to be that way so i can head into the next step 18:17:44 <samu> which is terraforming river tiles 18:18:44 <samu> infrastructure, such as canals, docks, etc.., would all have this confining property 18:19:08 <samu> it "cannalizes" where the water can spread 18:19:57 <samu> these can be objects, right? 18:20:32 <chillcore> sure you can make any object you want looking like anything you want 18:21:03 <chillcore> but having them confineg rivers ... I would not even know where to start 18:21:44 <chillcore> also you would need to have them everywhere river goes 18:21:49 <chillcore> from start to finish 18:22:21 <chillcore> where does dock go? dock is no object it is a station 18:22:47 <samu> ah, dock is fine the way it is right now 18:22:51 <samu> don't touch it 18:22:54 <chillcore> at the end of river is sea ... sea is no object neither 18:23:19 <chillcore> yeah but you do not want your river to keep flooding forever do you? 18:23:35 <samu> oh, you're right 18:23:46 <samu> so it also needs a confine at teh water part 18:24:06 <chillcore> and at dock and that way you close of the river and make it entirely useless 18:24:11 <chillcore> see the point? 18:24:22 <samu> no 18:24:28 <chillcore> you want the impoosible 18:24:36 <chillcore> sorry to burst your bubble 18:24:47 <samu> you build a canal 18:24:58 <chillcore> there may be a way but I have no clue how 18:25:02 <chillcore> canal is not river 18:25:10 <chillcore> and is not sea 18:25:52 <chillcore> try messing with code ... that is how we all learned 18:26:11 <chillcore> no exceptions ... even rubi had to start somewhere 18:27:36 <chillcore> peeps are willing to help but you need to do and ask questions whenever you get stuck? 18:28:17 <chillcore> I do not mean to be rude in any way so I hope you do not take it wrong ;) 18:28:30 <samu> isn't this confinement structure able to behave like a closed road when it reaches the dock tile? 18:28:49 <chillcore> if you program it that way yes 18:28:59 <samu> instead of a vehicle, it's water 18:29:19 <chillcore> eh? 18:29:25 <samu> water spreads there, and that where it stops 18:29:29 <samu> no more spreading 18:29:57 <samu> until you attach a canal near the river tile, it would open a new direction 18:30:17 <samu> is it possible to do such thing? 18:30:56 <chillcore> I do not know honestly. 18:32:50 <chillcore> begin at the start ... see if you can make rivers spread without confinment 18:33:03 <chillcore> only then think about the rest 18:33:24 * chillcore suggest small maps to test 18:33:44 *** kais58|AFK is now known as kais58 18:34:37 <samu> yesterday I talked about lock-friendly rivers, today i come to the conclusion they're not needed if terraforming river tiles become possible 18:35:34 <chillcore> builing rivers is SE only by design 18:36:02 <chillcore> rivers are ... canals are built 18:36:48 <samu> SE? 18:36:52 <chillcore> either way start by making rivers flood neighbouring tiles 18:36:55 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 18:37:22 <Wolf01> hi hi 18:37:24 <Alberth> hi hi 18:37:33 <chillcore> SE is Scenario Editor samu 18:37:34 <samu> ok, how exactly? in the nml? 18:37:35 <samu> ah 18:37:47 <chillcore> hey Wolf 18:37:55 <chillcore> samu in the C++ 18:38:04 <samu> oh crap :) 18:38:20 <samu> yeah, if i can 18:38:53 <chillcore> that is what peeps have been trying to tell you all along samu 18:40:11 <chillcore> maybe you can try making a script ... AI should be able to build canals ... still not rivers 18:40:25 <chillcore> so still C++ 18:40:31 <samu> where is the lock 18:40:33 <chillcore> if you insist on rivers 18:40:35 <samu> must edit it 18:40:41 <chillcore> yep 18:41:14 <samu> does the lock contain water already? 18:41:34 <samu> dumb question, yes, it does 18:41:54 <chillcore> you see it having it but does it really? 18:42:04 <chillcore> eg. there is no height in openttd 18:42:11 <chillcore> not the way you think about it 18:42:16 <samu> ships can traverse it 18:42:32 <chillcore> map is flat as pancake 18:42:37 <chillcore> it is all fake 18:42:42 <chillcore> :P 18:42:48 <chillcore> yes they can 18:43:29 <samu> let me think what I need to do 18:43:57 <chillcore> http://docs.openttd.org/ ... please use ... 18:44:33 <chillcore> plenty of documentatin but like alberth said there is missing parts 18:44:44 <chillcore> you can click through to source code though 18:47:00 <samu> 1 - add a track kind of sub-route used for water spreading only, as an addition to the current one that is used for ships 18:47:23 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:47:28 <samu> ships use the first one, water uses the one i need to create 18:48:30 <samu> trying to find it 18:48:46 <chillcore> find what samu ? 18:48:55 <samu> the lock 18:49:06 <samu> lock structure 18:49:47 <Alberth> learn c++ first, would be my suggestion 18:49:58 <samu> i want to try the lock first, because it acts just as similar to a rivercliff 18:50:36 <samu> at least for this confinement part 18:50:47 <chillcore> no it does not samu 18:51:08 <samu> :( I am so terrible 18:51:32 <chillcore> nah you"re not terrible you are just not taking stuffs in the right order 18:51:55 <chillcore> As alberth said learn some coding first 18:52:21 <chillcore> you don't heve to be an expert but ydo need the basics 18:52:47 <chillcore> did you code nml all your life before dabbling into it? 18:53:05 <chillcore> were you born walking like a horsie? 18:53:13 <chillcore> no you were not ... so 18:53:15 <samu> I'm here atm http://docs.openttd.org/water__map_8h.html 18:55:03 <chillcore> enum WaterClass { WATER_CLASS_SEA, WATER_CLASS_CANAL, WATER_CLASS_RIVER, WATER_CLASS_INVALID } 18:55:14 <chillcore> that iqs all the water there is three types 18:55:21 <chillcore> + 1 invalid 18:55:27 *** tokai|mdlx [~tokai@port-92-195-15-102.dynamic.qsc.de] has quit [Quit: c('~' )o] 18:55:32 <chillcore> ethe only one that floods is sea 18:55:50 <chillcore> if you want more then you need to know C++ 18:56:05 <chillcore> noone is going to code it for you 18:56:18 <chillcore> because ... 18:56:41 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 18:56:44 *** mode/#openttd [+v tokai] by ChanServ 18:56:45 <chillcore> if you want it bad enough you will do it but don't expect to do it by tomorrow 18:56:56 <chillcore> not even next week 18:57:37 <chillcore> so start at the basics ... get a grasp of C++ and make reivers flood without the confinment 18:57:50 <chillcore> then and only then you worry about the rest 18:58:01 <chillcore> yeah? 18:58:11 <samu> making rivers flood only the intended way? 18:58:23 <chillcore> no just malke em flood like sea 18:58:28 <chillcore> wherever 18:58:40 <chillcore> just don't care if they flood the entire map 18:58:43 <samu> woah, that will destroy towns and everyting lol 18:58:44 <chillcore> just make em flood 18:58:46 <samu> ok i understand nopw 18:58:53 <chillcore> Yay 18:59:10 <chillcore> who cares what it destroys you are testing 18:59:35 <samu> that means i also have to install visual studio again 18:59:40 <samu> why did i uninstall it :( 18:59:51 <chillcore> you think I was caring about glitches much when I started helping with moreheightlevels? 18:59:56 <chillcore> not in the least 19:00:08 <chillcore> just see if we could make terrin higher and go from there 19:00:11 <samu> if i have to create the .exe 19:00:18 <chillcore> ofcourse 19:01:06 <chillcore> we had town way up there and labels 50 tiles lower :P 19:01:19 <chillcore> trains running nowhere near tracks that kind of stuff 19:02:05 <chillcore> so make it flow and then ... 19:03:50 <chillcore> you have a spare HDD samy? or an empty USB that is reasonably big? 19:04:19 <chillcore> install linux and have a blast instead of fighting windoze ;) 19:04:36 <frosch123> today you run virtual machines :) 19:04:47 <frosch123> i have like 10 of them 19:04:54 <chillcore> that too ... 19:04:56 <frosch123> no need for dual boot anymore or stuff 19:05:28 <chillcore> talking of VM ... does win 8 run a bit in that? 19:06:06 <chillcore> then I can keep that other HDD gaming/steam only hehe 19:06:07 <frosch123> no idea, operating systems from before vms existed run excellent 19:06:14 <samu> im on windows 7 19:06:44 <frosch123> for win98 you need some over-clocker's tool, to make the cpu sleep when windows is idle 19:07:03 <frosch123> other than that, i have no idea why you would need anything newer than xp in a vm 19:07:28 <frosch123> also, you cannot mess up the installation, since you can always recover :) 19:07:42 <chillcore> ok 19:08:46 <chillcore> I'll give it another go then whenever I get bored 19:09:24 <chillcore> still updating the stuffs after three/four months or so of no/no decent internet 19:10:37 <chillcore> dude sends me new wireless modem ... does not work ..; i call and he sais but I tested it here ... noone told him my antenna got shut down 19:10:44 <chillcore> not his fault but yeah 19:11:32 <chillcore> I switched ISP ... 50 down 6 up, wifi about 10 19:11:40 <chillcore> and I run a hotspot 19:12:07 <chillcore> free mobile for 250 mb which I will not usebecause after that is .10 euros / mb 19:12:33 <chillcore> but I got free wifi allover the world with "fon" too 19:12:52 <chillcore> downside is ... cost * 3.5 19:13:23 <chillcore> and no more unlimited ... still 500GB though 19:13:32 <chillcore> anyhoo I degress 19:14:12 <chillcore> hmm wait I lied after 500GB I go slower that is all 19:15:06 <samu> im into something 19:15:07 <samu> http://docs.openttd.org/water__cmd_8cpp_source.html#l01007 19:17:20 <chillcore> I still can sell my old contract though ... sais so in my contract ... vely vely cheap 131 euros a month if you prepay 2 years 19:17:22 <chillcore> hehe 19:17:33 <chillcore> 13 not 131 19:18:13 <chillcore> samu you expect peeps to open your lin kand guess what you are looking at? 19:18:20 <NGC3982> V453000: I have noticed something with RAWR that i can't seem to find any documentation (or error reporting regarding) anywhere. When using RAWR on a dedicated server, i notice almost nobody can join the game. They become disconnected due to topped out max_join_time. 19:18:27 *** roidal [~roland@cm140-210.liwest.at] has quit [Quit: WeeChat 1.0.1] 19:19:15 <NGC3982> V453000: I have investigated my own server, and i experience the same thing on LAN. It seems to stop downloading and then 'ping out'. I have no idea if this is server/game/GRF related. 19:19:42 <NGC3982> V453000: But it might be a good thing for you to know, if you stumble upon something similar. :-) 19:30:23 <Alberth> rawr shouldn't have to do with it, all clients have that data locally 19:32:14 <Alberth> http://wiki.openttd.org/FAQ_multiplayer#People_get_disconnected_while_joining.2C_how_to_fix_that.3F ? 19:34:28 <andythenorth> urgh 19:34:31 * andythenorth broke python 19:34:36 <andythenorth> never upgrade anything 19:38:15 * chillcore remains Jailbroken at older revision 19:39:35 <frosch123> https://paste.openttdcoop.org/pxp1x8dsg?/pxp1x8dsg <- that's the only meaningful solution i can come up with for the gui zooming of the chatbox 19:39:44 <NGC3982> Alberth: I'll take a look. Thanks. 19:40:21 <chillcore> not sure if giving away game to apple is wise ... then again not sure if it is wise to let known fuckery (pardon me my french) frome some developers is wise neither 19:40:32 <chillcore> choices choices .... hehehe 19:42:09 <chillcore> apple security is beneath all levels on iOS ... no wonder they keep their garden walled:( 19:42:51 <planetmaker> frosch123, the comment is wrong then, I think: + uint16 network_chat_box_width_pct; ///< width of the chat box in pixels 19:43:11 <frosch123> s/pixels/percent/ :) 19:43:21 <planetmaker> :) 19:46:02 <Alberth> looks ok 19:46:35 * andythenorth getting RSI from âwhich python' 19:46:40 <andythenorth> and rm -r :P 19:48:10 <Alberth> rm -r / :p 19:48:32 <planetmaker> rm -rf /* :P 19:48:39 <planetmaker> let's make it thorough :P 19:48:59 <Alberth> su rm -rf /* 19:49:36 <andythenorth> Iâve seen that done in a video 19:49:40 <andythenorth> OS X keeps going for some time 19:49:43 <andythenorth> several minutes 19:49:46 <andythenorth> then it gets...wrong 19:50:22 <Alberth> no doubt :) 19:50:32 <chillcore> hehe there is this game on windoze too ... you play and it eats files ... forgot name 19:50:46 <chillcore> great way to have last play with HDD 19:50:47 <andythenorth> yay, no more âSymbol not found: __PyInt_AsIntâ 19:51:01 <andythenorth> sometimes you have to play hunt the eggs :( 19:51:59 <andythenorth> itâs always hard to know whether to play that before or after âdestroy the virtualenvâ, âupdate portsâ, ârebuild pythonâ 19:55:59 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 19:56:50 <andythenorth> stack overflow can lead to presumptous troubleshooting :P 19:57:04 <andythenorth> âI solved this by buying a new computerâ 19:58:36 <chillcore> Hi FLHerne 19:58:51 <FLHerne> chillcore: Evening! 19:59:00 <frosch123> planetmaker: you are very destructive today :) that's already the second time 19:59:36 <planetmaker> hu? 19:59:54 <chillcore> FLHerne ... has been a while. How are you? 19:59:54 <frosch123> first hg strip, now rm -rf :) 20:00:10 <planetmaker> oh :) 20:00:24 <planetmaker> hg strip is harmless in that comparison :P 20:00:29 <DorpsGek> Commit by frosch :: r27144 /trunk/src (3 files in 3 dirs) (2015-02-12 20:00:23 UTC) 20:00:30 <DorpsGek> -Change: The chatbox-width setting now uses percent of screen width instead of pixels. 20:00:41 <FLHerne> chillcore: Still busy with all this learning stuff 20:00:53 <FLHerne> chillcore: And cold, because it's February 20:00:57 <chillcore> coolios dorpsgek 20:02:41 <chillcore> learning stuff ... might have to give you rendezvous in minecraft so you can tell me all about it. 20:03:47 <chillcore> server is back up but I need access to my skydrive for our old game FLHerne 20:04:20 <FLHerne> chillcore: Oh, that's still running? Tekkitised 1.2.5 is perhaps a bit ancient now though :-/ 20:04:57 *** Progman [~progman@p57A19E9C.dip0.t-ipconnect.de] has joined #openttd 20:05:02 <chillcore> FLHerne It has been down for a while ... currenlty running Mn,ster as stresstest 20:05:14 <chillcore> *monster 20:05:15 <FLHerne> Coincidentally, I played Minecraft this week for the first time in months 20:05:22 <FLHerne> Was visiting people 20:05:41 <chillcore> I'll send you details in PM in a bit if you want 20:06:52 <chillcore> And yeah tekkit classic is a bit old ... just that it was such a cool world 20:06:59 <FLHerne> chillcore: I'd definitely be interested, might not be able to play very much for a few months though 20:07:20 <chillcore> no worries about that ..; rented for 250 days for the moment 20:07:59 <chillcore> but I want to see if I can salvage that game at all before making anouncment 20:08:19 <chillcore> no game changing this time or at least a lot less ..; my time is rather limited too 20:08:28 <FLHerne> Personally, I'd prefer a 1.7.10-based thing, there are some really neat things in newer mods 20:08:42 <FLHerne> But it's your fancy server, and I never did finish that nuclear plant 20:09:11 <FLHerne> Not the one someone else did finish 20:11:22 <chillcore> True ... 20:11:25 <FLHerne> The rail system ws getting quite fun 20:11:48 <FLHerne> But Archimedes Ships looks awesome, always wanted a strip-mining airship 20:12:38 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:13:09 <chillcore> just sad that this one guy had to explode a nuke... he thought it would heve the effect of tnt ... tha's why I need to check skydrive first 20:13:35 <chillcore> it's locked for 30 days because I changed security 20:13:39 <FLHerne> Did it destroy anything particularly disastrous? 20:13:58 <chillcore> not that much ... just a bit of mining 20:14:05 <FLHerne> Big crater could always be used for something else 20:14:08 <chillcore> still big hole though 20:14:18 <chillcore> yeah ... 20:14:34 <chillcore> I can show you if you want 20:14:36 <FLHerne> Giant concert venue or something 20:15:11 <chillcore> I am currently checking a patch 20:15:34 <chillcore> I'll change the server to classic and send you new IP 20:15:57 <chillcore> then peeps can talk OpenTTD again here ... :P 20:27:28 <chillcore> FLHerne: check your inbox ;) 20:27:43 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has joined #openttd 20:28:11 <chillcore> but if you don't have time now that is cool too ... I'll just change to monster then untill you do 20:28:31 <chillcore> peeps are kinda playing from time to time 20:28:49 <chillcore> not many yet ... testing first 20:29:22 <chillcore> you may spawn at start since beds have been moved too 20:31:16 * FLHerne pokes at TechnicLauncher 20:31:25 <FLHerne> Doesn't seem to like shiny new Java 20:32:12 <chillcore> 7 should do? 20:33:27 <chillcore> I do not even know whhat current version is TBH ... I kinda banned Flash and anything else that uses LSOs 20:35:14 <FLHerne> chillcore: Hm, 'Install' button for Classic in the hideous new launcher doesn't seem to work? 20:35:38 <chillcore> hmm ? 20:35:48 <FLHerne> Does work for non-Classic, but not whatever the other random modpack I tried was 20:36:09 <FLHerne> Looks 'clicked' (darker blue), but does nothing 20:36:17 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 20:37:08 <chillcore> it could be they changed some stuffs ... since they basically fetched your login for you then said they could no longer do that 20:37:22 <Eddi|zuHause> <frosch123> no need for dual boot anymore or stuff <-- the last time i tried VMs, modern games didn't work. and for the non-modern games i have wine, which runs much better than VMs 20:37:43 <chillcore> FLHerne then Notch said* 20:38:21 <frosch123> true, i play factorio in a chroot 20:38:36 <chillcore> FLHerne I could send you my folder somehow? I am 100ù sure you have bought minecraft so ... 20:38:49 <chillcore> darn keyboard is new and not yet configerd 20:39:00 <FLHerne> chillcore: It's the Technic-launcher's modpack downloading that's playing up 20:39:01 <chillcore> 100%* 20:39:08 <FLHerne> AFAIK that doesn't involve auth at all 20:39:10 <chillcore> yes 20:39:16 <chillcore> yes it does 20:39:30 <FLHerne> But they don't seem to provide the plain jar in any sane manner 20:39:31 <chillcore> that was the prob ... i does no longer but it did 20:39:38 <chillcore> exactly 20:40:37 <chillcore> hmm ... I'll change back to monster untill we figure this out ;) 20:42:22 <chillcore> ip remains the same but I stillneed to whitelist you, recommended version 20:45:16 <FLHerne> Hrm, I don't think I can be bothered with Tekkit's deliberately-broken launcher mess tonight 20:46:13 <chillcore> no sweat ... we have time and t is kinda a mess yeah 20:48:43 <chillcore> your ingame name was hufxxx right? 20:48:53 <FLHerne> hufpuf 20:49:05 <FLHerne> Not sure why, bring on the name-changing ability 20:49:14 <chillcore> ye that ... did not want to write it exposed like this 20:49:44 <andythenorth> can anyone stop sunshare? 20:49:47 <andythenorth> itâs a broken record 20:49:54 <andythenorth> multiple forum requests, and pms 20:50:06 <chillcore> anyhoo you should be whitelisted for monster too now FLHerne 20:50:17 <chillcore> no rules except no griefing 20:50:27 <andythenorth> the answer Iâve just deleted isâŠunhelpful 20:50:54 <FLHerne> chillcore: monster? 20:51:17 <chillcore> just tell him to use forum andy so that it helps more peeps ;) that's what I do when peeps pm or mail me 20:51:27 <andythenorth> heâs already using the forum :P 20:51:32 <andythenorth> repetitively 20:51:55 <chillcore> tell him that pm only benefits him and you prefer not wasting your time like that? 20:52:08 <chillcore> ah ok he forums ... 20:52:14 <chillcore> hmm ... 20:52:46 <chillcore> FLHerne it is in the FTB launcher 20:53:09 <FLHerne> Oh, at least that was slightly less of a buggy mess 20:53:20 <chillcore> you may want to delete a mod or two though that cause a bit of lagging 20:53:27 <chillcore> client mods 20:53:44 <chillcore> I'll have to ask my little buddy which they were 20:53:52 <chillcore> yeah 20:56:57 <chillcore> frosch ... that is a whole lot of cleaning you did there ... MHL fixes 20:57:31 <frosch123> yes, that's why it was so annoying 20:57:51 *** HerzogDeXtEr1 [~flex@i59F6A1D7.versanet.de] has joined #openttd 20:58:11 <chillcore> still need to wrap my head around it but it looks pretty good (except them FIX_ME's) 20:58:36 <chillcore> no casting to int there? 20:58:54 <chillcore> or should it be fixed in a better way? 20:59:00 <frosch123> anyway, adf posted some more fixes to fs 20:59:07 <chillcore> I dunno at this point 20:59:12 <chillcore> ah ok 21:03:59 * andythenorth -> sleep 21:04:01 <andythenorth> bye 21:04:01 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:04:11 *** Yotson [~Yotson@2001:980:6ac8:1:c591:83e8:24fe:5aba] has quit [Quit: .] 21:04:16 *** HerzogDeXtEr [~flex@i59F6CCD8.versanet.de] has quit [Ping timeout: 480 seconds] 21:04:45 <chillcore> FLHerne ..; in FTB launcher > options > advanced ... you want to disable google analytics 21:05:04 <chillcore> FLHerne they infested that too it seems 21:09:58 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 21:11:07 <FLHerne> chillcore: Thanks 21:11:22 <FLHerne> Is it MindCrack (per PM), or Monster as you said here? 21:11:56 <chillcore> Monster ... need skydrive for the old Mindcrack game 21:12:06 <chillcore> I have some but not the latest 21:12:15 <chillcore> HDD is locked and ... 21:12:29 <chillcore> don't feel like going to microsoft forums 21:12:48 <FLHerne> Waugh, I should get a faster HDD 21:13:03 <chillcore> I bought genuine windows offline ... but when I called them they said it was not they that sold it to me so ... 21:13:13 <chillcore> I call BS 21:13:36 <chillcore> anyhoo I got two of them and I need to ask help online 21:14:01 <FLHerne> [insert linux-related mutterings] 21:14:28 <chillcore> When I went to store they checked my disk but said there was no prob with my hardware and I needed to ask MS 21:14:36 <chillcore> yeah linux for the win 21:14:50 <chillcore> the only thing I use windows is games anymore 21:15:07 <chillcore> I refuse to store anything on a windows disk anymore 21:15:54 <chillcore> I got my bleeping ubuntu 9.04 still ... this is the third PC I have put it in and the thing keeps running 21:15:57 <chillcore> hehe 21:16:06 <chillcore> not that I use it anymore but still 21:16:17 <chillcore> I can get to my data 21:17:36 <chillcore> so now MS needs to explain to me how to bypass the HDD asking for password when I did not even put one on it 21:17:49 <chillcore> Great thinking ... vely safe for security 21:18:08 <chillcore> just give away game online lol 21:18:30 <chillcore> anyhoo 21:18:51 * chillcore is mad at a lot of companies 21:20:27 <chillcore> How I long for the days when you could just put a cd in your drive and go without the BS 21:21:05 <chillcore> these days they want you to be online so 10 companies can track you and then sell your data to 1000 more 21:21:19 <chillcore> THX a**ho**es 21:21:58 <FLHerne> chillcore: Not whitelisted, it says 21:22:10 <chillcore> hmm 1 sec 21:22:53 <chillcore> try again I may have forgotten to save file 21:24:41 <chillcore> or server needs rebot ... won't take long 21:25:22 <FLHerne> chillcore: Something about mechworks meshfilters now 21:25:52 <chillcore> I am rebooting to make sure 21:27:22 <FLHerne> This is with Monster, 1.6.4 based 21:28:07 <chillcore> it was running fine untill now ... back up just took slightly longer the usual 21:28:44 <chillcore> it 's 22.30 in germany dads are playing hahaha 21:28:54 <chillcore> hogging the net 21:30:14 <samu> chillcore: i can't find the sea 21:30:23 <chillcore> I am on it so it should work? 21:30:30 <chillcore> FLHerne 21:30:31 <FLHerne> chillcore: http://i.imgur.com/skR9WNV.png again 21:30:42 * FLHerne suspects wrong modpck version 21:30:49 <samu> in the flood text, all I can find is a MP_WATER 21:31:06 <samu> i click on it, and i get confused, i don't know how to follow this 21:31:08 <FLHerne> Monster v1.1.1, MC 1.6.4 21:31:42 <chillcore> if you got recommended? FLHerne yeah that should work ... lemme start steam and ask which mods you need to delete 21:32:03 <chillcore> I thought it would work regardless of heving them still in your pack 21:32:14 <chillcore> sorry for the troubs ;) 21:32:17 <FLHerne> chillcore: Other way, if I'm reading the message right 21:32:34 <FLHerne> It's complaining about the _client_ lacking microblock definitions 21:32:56 <chillcore> hmm that is strange I did not have that prob 21:33:07 <chillcore> one mod was some trees 21:33:14 <chillcore> and the other ... 21:33:45 <FLHerne> Definitely Monster 1.1.1? 21:33:47 <chillcore> booting steam too ..; pc goes boom sson-ish 21:34:11 <FLHerne> 'recommended' doesn't seem to be a thing in FTB, it was techniclauncher with that? 21:34:28 <FLHerne> Ignore above 21:34:36 <FLHerne> I'm blind 21:34:41 <chillcore> hehe 21:35:11 <chillcore> samu I am kinda doing three things already at the moment 21:35:21 <samu> :) 21:36:10 <chillcore> have you checked all file starting with water samu? 21:37:40 *** frosch123 [~frosch@frnk-5f745bd2.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:39:04 <chillcore> FLHerne .... delete/disable Natura and DyeTrees in your modpack 21:40:06 <FLHerne> chillcore: Should I enable the ones other than that? 21:40:17 <FLHerne> Some seem to be disabled by default, which is odd 21:40:21 *** luaduck_zzz is now known as luaduck 21:40:39 <chillcore> at your choice ... they are client side 21:40:55 <chillcore> but them two cause lags 21:41:08 <chillcore> map ... 21:41:14 <chillcore> you want map 21:41:52 <chillcore> and memory max 3.75 21:43:21 <FLHerne> Nope, not on this thing 21:43:40 <FLHerne> That would definitely be a bad idea :P 21:44:16 <chillcore> more will give you worse performance 21:44:24 <chillcore> unleess you got less haha 21:47:08 <chillcore> samu: https://docs.openttd.org/water__map_8h_source.html line 50 ... click? 21:47:37 <chillcore> hmm 21:47:56 <chillcore> you've got the source on your pc? samu 21:48:13 <samu> yes 21:48:18 <samu> water_class_sea 21:48:25 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 21:48:27 <samu> and that's all it says, I'm so perplexed 21:48:31 <chillcore> search in water_cmd.cpp ? 21:48:52 <chillcore> if that exists that is 21:49:02 <chillcore> did not check 21:49:21 <samu> water_tile_river has to have water_class_sea? 21:50:31 <chillcore> come now samu ... there are three classes yeah ... what class could be rivers 21:51:08 <samu> water_class_river is river 21:51:17 <chillcore> for what you want to do ... yo need to change the code so that rivers behave like sea yes 21:51:35 <chillcore> but don't assign sea to river code 21:51:46 <chillcore> steal code from sea and apply to river 21:51:54 <chillcore> but but expect strange things to happen 21:52:19 <chillcore> like I told you I have no clue how to proceed neither 21:53:10 <chillcore> and you really need some basic C++ knowledge 21:53:20 <chillcore> you know any programming languages at all? 21:53:24 <samu> nop 21:53:30 <chillcore> there is your prob 21:53:35 <samu> i try to decipher 21:53:36 <FLHerne> chillcore: Disabled those two, failed. Enabled all others, still failed. 21:53:38 <samu> and fail 21:53:52 <chillcore> darn .. both 21:54:26 <chillcore> I don't get it FLHerne ... I mean it works for me 21:55:27 <chillcore> and version is 1.1.1 indeed ... just checked 21:55:41 <chillcore> hmm 21:57:13 <chillcore> https://docs.openttd.org/water__map_8h.html#aa1a7e993f7518d4d51861b120bcdf8ec samu 21:57:32 <chillcore> referenced by is the functions that uses a function 21:58:34 <chillcore> still you are in way over your head and will get frustrated 21:58:40 <chillcore> take it easy 21:59:00 <chillcore> do something simpler first 21:59:10 <chillcore> have a look at patches at the forum 21:59:15 <chillcore> see how they do things 21:59:41 <samu> References MakeWater(), OWNER_WATER, and WATER_CLASS_SEA. - i see that WATER_CLASS_RIVER is missing 22:00:04 <chillcore> is it? 22:00:35 <samu> for what I was supposed to do 22:00:42 <samu> have river behave like sea 22:00:52 <samu> or maybe i have no idea what im talking about 22:01:00 <chillcore> what about MakeRiver ? 22:01:15 <samu> oh :) 22:01:22 <chillcore> huhu ... 22:01:43 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 22:02:08 *** Progman [~progman@p57A19E9C.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:02:54 <samu> static void MakeRiver 22:02:57 <samu> hmm chinese 22:03:31 <chillcore> no C++ samu 22:03:50 <chillcore> again this is what peeps have been trying to tell you 22:04:11 <chillcore> read some tutorial pon the language 22:04:21 <chillcore> s pon/on 22:04:43 <chillcore> We can not hold your hand and show you letter bu letter 22:04:55 <chillcore> that takes too much time and effort 22:05:21 <chillcore> I myself have been messing around for about 25 years now 22:05:35 <chillcore> and I still feel like I know nada sometimes 22:05:46 <chillcore> which is the case often enough 22:06:07 <chillcore> some things are easy because I struggled before 22:06:35 <chillcore> other things I never saw before are as confusing to me as they are to you 22:07:09 <chillcore> FLHerne you get an error message? otherwise come on steam for a sec and I'll pass you to my friend? 22:07:21 <chillcore> he's better at this pack 22:07:25 <samu> i've failed IT class in university 22:07:29 <samu> classes 22:07:32 <samu> several of them 22:07:40 <samu> and dropped 22:09:21 <samu> when i was writting some more complex program, someone deleted about 70% of the lines I've done 22:09:29 <chillcore> fair enough samu ... but I left shool at 15 and never saw uni to begin with 22:09:31 <samu> and replaced that with a few lines of code 22:09:32 <FLHerne> [21:30] <FLHerne> chillcore: http://i.imgur.com/skR9WNV.png 22:09:39 <FLHerne> chillcore: Not changed 22:09:41 <samu> and it would achieve the same 22:09:51 <samu> it's something I see here 22:09:53 <chillcore> If I can do it so can you ... don't expect to get it in one day 22:09:56 <samu> in this code 22:10:19 <samu> something being replaced by some other thing which in itself probably replaces other parts 22:10:39 <samu> a giant referring code 22:10:46 <samu> which I can never follow 22:10:49 <samu> i get lost 22:10:53 <FLHerne> chillcore: Might sleep now though 22:11:30 <chillcore> re-install FLHerne ... he sais 22:11:36 <chillcore> ok np 22:11:49 <FLHerne> Maybe at the weekend 22:11:53 <chillcore> my friend is sweegee on steam 22:12:00 <FLHerne> Goodnight :-) 22:12:07 <chillcore> goodnight 22:12:14 <samu> i thought i was a complete pro at IT before venturing into uni 22:12:18 <chillcore> I'll tell him that maybe you will invite him 22:12:23 <chillcore> or can he invite you 22:12:25 <chillcore> ? 22:12:26 <samu> then i realised that wasn't what I was looking for 22:12:47 <chillcore> he's young but very friendly and helpfull FLHerne 22:13:09 <samu> turns out everyone knew linux, and i didn't undestand crap of it 22:13:15 <samu> and all classes were on linux 22:13:20 <FLHerne> chillcore: Possibly I don't tend to use Steam's social stuff at all 22:13:21 <samu> and i couldn't just do anything 22:13:41 <samu> i failed horribly 22:13:42 <FLHerne> You're still my only 'friend' (?) on there, IIRC 22:13:42 <chillcore> he's no stalker if that is what you're worried about but as you wish 22:13:52 <chillcore> ah like that 22:13:58 <chillcore> the weekend it is then 22:14:04 <chillcore> sleep tight 22:14:30 <chillcore> insulfrog is there too btw and some others ... wanderer 22:14:36 <FLHerne> Not bothered about that, after all I do use my (abbreviated) real name everywhere,,, 22:14:58 <chillcore> I see well let's leave it like that then 22:15:03 <chillcore> ;) 22:15:08 <FLHerne> k, goodnight again 22:15:16 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 22:17:49 <chillcore> ok samu but without trying you'll never succeed ... 22:18:27 <chillcore> you learn from your misstakes not from the successes 22:18:40 <chillcore> what you succeed yo already learned 22:18:45 <chillcore> anyhoo 22:20:12 <chillcore> http://mindview.net/Books/TICPP/ThinkingInCPP2e.html/ 22:20:26 <chillcore> that is about the easiest book I read so far 22:20:34 <chillcore> nicely explained and all 22:20:40 <chillcore> some may disagree 22:21:00 <chillcore> the online version is freely downloadable 22:21:07 <chillcore> for offline use 22:22:55 <chillcore> few so much talking today ... chatting is not good for me 22:22:57 <chillcore> hahaha 22:26:45 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:27:20 <samu> i downloaded volume 1 and 2 22:27:29 <samu> :) 22:27:48 <chillcore> cool but you still need to read them too 22:28:02 <chillcore> :P 22:29:19 <chillcore> note: I have not finisched these myself 22:29:25 <chillcore> yet 22:39:14 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 22:48:31 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 22:53:01 <Wolf01> 'night 22:53:06 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:58:20 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 23:21:38 <juzza1> have there been some changes wrt sprite aligner? 1x zoom sprites move 1/4 pixel per click in sprite aligner 23:23:05 <juzza1> have to click a lot and divide the offset shown in the sprite aligner by 4 to get i right in nml 23:41:31 <chillcore> goodnight 23:41:39 *** chillcore [~chillcore@91.182.36.19] has quit [Quit: knock knock] 23:59:25 <juzza1> just tested with 1.4 and the sprite aligner works correctly (moving 1px per click)