Times are UTC Toggle Colours
00:14:56 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 00:39:39 <samu> if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || wc == WATER_CLASS_SEA)) continue;. 00:39:56 <samu> question 00:40:06 <samu> what is || 00:45:50 *** samu [~oftc-webi@po-217-129-155-33.netvisao.pt] has quit [Quit: Page closed] 00:47:55 * Pici blinks 00:50:51 <supermop> should i make the bellows joints between tram cars short little vehicles or just draw as part of the main cars? I've done one tram one way, and another the other 01:37:10 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 02:42:01 *** gk [~gk@host217-42-8-82.range217-42.btcentralplus.com] has quit [Ping timeout: 480 seconds] 02:46:41 *** Pereba [~UserNick@179.186.31.159.dynamic.adsl.gvt.net.br] has quit [Quit: Ad[ i ][ I ]RC MSL Scr[ i ]pt[ i ]ng] 02:51:00 *** gk [~gk___@host81-151-124-148.range81-151.btcentralplus.com] has joined #openttd 02:54:33 *** HerzogDeXtEr1 [~flex@i59F6A0A8.versanet.de] has quit [Quit: Leaving.] 02:59:49 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has quit [Read error: Connection reset by peer] 04:24:38 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 05:01:04 *** luaduck_zzz is now known as luaduck 05:28:48 *** Malachite [~Malachite@c-50-188-173-116.hsd1.or.comcast.net] has joined #openttd 05:47:21 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 05:56:02 *** Eddi|zuHause [~johekr@p57BD46B4.dip0.t-ipconnect.de] has quit [] 05:56:17 *** Eddi|zuHause [~johekr@p57BD457F.dip0.t-ipconnect.de] has joined #openttd 06:51:20 *** Maarten [~irc@2605:e000:160b:8138:1c42:a8e2:deb3:328c] has joined #openttd 07:34:27 *** Malachite [~Malachite@c-50-188-173-116.hsd1.or.comcast.net] has quit [Ping timeout: 480 seconds] 07:38:33 *** chillcore [~chillcore@91.182.36.19] has joined #openttd 07:38:39 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 07:40:22 <chillcore> <Alberth> no idea what to do with the numbers though 07:40:48 <chillcore> albert think of it like shaking a sheet 07:41:01 <chillcore> you take a corner and give it a whip 07:41:11 <chillcore> hem ripples ... 07:41:25 <chillcore> th first value is the largest 07:41:48 <chillcore> then you take second sheet and whip it again 07:42:09 <chillcore> half the aplitude and the waves ar two times shorter in lenght 07:42:16 <chillcore> meld them 07:42:33 <chillcore> thake the third ... rince repeat 07:42:44 <chillcore> I don't think I can explain it easier 07:43:11 <chillcore> that makes sence? 07:43:37 <chillcore> that means that you can esily surpress the first three values too ... 07:43:54 <chillcore> then the forth will have way more influence 07:44:06 <chillcore> you gotta be lucky yoo with seed ... 07:44:29 <chillcore> gosh spelling ... 07:44:42 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 07:48:06 <chillcore> alberth: just like with sheets ... if you shake too hard and the thig shoots off ... somewhere 07:59:30 *** Celestar [~Celestar@p5DE45588.dip0.t-ipconnect.de] has joined #openttd 08:37:20 *** chillcore [~chillcore@91.182.36.19] has quit [Quit: Only mortals are affected by fame and power.] 08:39:29 *** Smedles [~quassel@58.160.136.199] has quit [Quit: No Ping reply in 180 seconds.] 08:43:44 *** Smedles [~quassel@58.160.136.199] has joined #openttd 09:21:03 *** Yotson [~Yotson@2001:980:6ac8:1:fcac:4260:9924:5ff9] has joined #openttd 09:28:30 *** KouDy [~koudy@188.75.190.58] has quit [Ping timeout: 480 seconds] 09:32:02 *** KouDy [~koudy@188.75.190.58] has joined #openttd 09:33:57 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 09:58:03 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 09:58:47 <andythenorth> o/ 10:10:51 *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has joined #openttd 10:17:59 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 10:18:39 *** Pereba [~UserNick@179.186.31.159.dynamic.adsl.gvt.net.br] has joined #openttd 10:20:19 *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has quit [Quit: Leaving] 10:20:30 *** shadowalkerAFK is now known as shadowalker 10:23:39 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 10:24:43 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 10:59:28 *** shadowalker is now known as shadowalkerAFK 11:03:10 <supermop> yo 11:03:38 <__ln___> tú 11:10:25 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has quit [Ping timeout: 480 seconds] 11:11:26 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has joined #openttd 11:16:43 *** HerzogDeXtEr [~flex@i59F6A0A8.versanet.de] has joined #openttd 11:17:15 <Eddi|zuHause> el 11:23:03 <Xaroth|Work> oh ? 11:50:00 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:50:41 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 11:59:23 *** supermop [~supermop@d110-33-170-165.sun801.vic.optusnet.com.au] has quit [Remote host closed the connection] 12:00:26 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 12:32:36 *** Supercheese is now known as Guest5826 12:32:41 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:38:41 *** Guest5826 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:45:16 *** itsatacoshop247 [itsatacosh@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 12:55:08 *** samu [~oftc-webi@po-217-129-155-33.netvisao.pt] has joined #openttd 12:55:12 <samu> hi 12:57:41 <samu> i'm going to do what albert told me 12:57:52 <samu> add comments everywhere 13:37:10 <samu> i have a question 13:37:41 <samu> if (GetWaterClass(tile) != WATER_CLASS_CANAL) { 13:38:06 <samu> what is the difference between WATER_CLASS_CANAL and WATER_CLASS_RIVER 13:39:19 <samu> I've tested with both, and it appears to work either way 13:39:48 <samu> can a tile be both classes at the same time? 13:40:43 *** kais58 [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 13:46:55 <samu> here, at line 9: https://paste.openttdcoop.org/pun0ehlix?/pun0ehlix 13:47:26 <samu> I tried WATER_CLASS_CANAL and WATER_CLASS_RIVER and it works either way when loading and saving 13:47:33 <samu> why? 13:48:00 *** tokai|mdlx [~tokai@port-92-195-206-75.dynamic.qsc.de] has joined #openttd 13:50:14 <samu> help 13:54:55 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:02:35 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 14:07:47 <samu> who can help me understand ? 14:08:56 <planetmaker> the difference is what type of water it is. Differently drawn. Different owners 14:09:25 <planetmaker> however there's no NewGRF which displays the water differently for canals or rivers - even though it's possible to do so 14:12:12 *** kais58 [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 14:15:06 <samu> hmm, let me see if i understand. when the game checks that tile on load, it will only add +1 to water maintenance if the class of that tile is not ... 14:15:55 <samu> for my purpose the logical answer would be RIVER 14:16:14 <samu> but it works with canal as well... strange 14:17:55 <samu> if the lock is built on bare land, does it become canal? 14:18:00 <samu> class canal? 14:18:58 <samu> let me look at the opposite way 14:21:28 <samu> when the game checks that tile, i want it to decide if it adds +1 to water maintenance or not, based upon where it was built 14:21:55 <samu> if built on a river, don't add +1 14:22:03 <samu> if built on bare land, add +1 14:22:29 <samu> this is what I believe to be the possible outcomes of that check 14:22:34 <samu> am I missing something? 14:22:35 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 14:24:40 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [] 14:30:12 <samu> something is flawed here 14:30:26 <samu> either my undertanding or... 14:32:09 <samu> i'm leaving it as WATER_CLASS_RIVER 14:32:23 <samu> but my doubt persists 14:52:29 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 14:52:32 *** mode/#openttd [+v tokai|noir] by ChanServ 14:58:57 *** tokai|mdlx [~tokai@port-92-195-206-75.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 15:02:05 *** Celestar [~Celestar@p5DE45588.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 15:06:29 *** roidal [~roland@cm140-210.liwest.at] has joined #openttd 15:14:42 *** gnu_jj_ [~quassel@ipb21b7994.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 15:46:03 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 15:51:14 *** Celestar [~Celestar@p5DE45588.dip0.t-ipconnect.de] has joined #openttd 15:52:04 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:58:08 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has joined #openttd 16:10:04 *** Progman [~progman@p57A187C2.dip0.t-ipconnect.de] has joined #openttd 16:12:57 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:13:00 *** mode/#openttd [+o Alberth] by ChanServ 16:16:38 <andythenorth> o/ 16:17:49 <Alberth> hi hi 16:20:30 <samu> hi 16:22:37 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:31:07 <andythenorth> bbl 16:31:07 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 16:36:38 <samu> albert 16:36:41 <samu> Alberth: 16:36:56 <samu> i've added comments today - https://paste.openttdcoop.org/pogzmtclz 16:37:13 <samu> can you check out if they're clear enough to understand? 16:38:19 <Alberth> 73-75 can be merged together onto one line 16:40:18 <Alberth> In general, comment like x = 1; // Give x the value 1 is useless, people can read code 16:40:18 <Alberth> You should not repeat what the code says, but instead *why* you do what you do (ie why is the code there, what case does it handle?) 16:40:46 <samu> ah 16:41:23 <Alberth> // extra count. <-- that does not clarify anything for me 16:41:51 <samu> all of them? 16:42:08 <samu> it's a maintenance counting 16:42:45 <Alberth> Well, I can see you do counting, I want to know why it's there 16:43:06 <Alberth> line 93 is an example of comment explaining why some code isn't there 16:43:54 <Alberth> return cost; // final cost for this command <-- you can safely delete this comment :) 16:43:59 <samu> I don't know what to write at that part 16:44:10 <samu> at the last part, line 93 below 16:44:56 <Alberth> line 64 seems good comment, except you probably better merge it with the comment at line 63 16:45:23 <Alberth> Also, comment is English sentences, start with an upper case letter, and end with a dot 16:45:23 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 16:45:28 <Alberth> wb andy 16:46:15 <Alberth> 54 dependable variable I have no idea what that means 16:46:49 <samu> dunno what to call it 16:47:18 <samu> it's going to add a cost based on a check 16:47:24 <samu> or it's not 16:48:15 <Alberth> it doesn't need comment imho 16:48:37 <Alberth> if code is clear already, no need to add comments 16:48:40 <samu> hmm in the original code that line didn't exist 16:48:52 <samu> or, well it existed at the bottom 16:49:27 <Alberth> afaik we have a 'cost' variable all over the code 16:49:44 <Alberth> so nothing 'new' :) 16:49:58 <Alberth> line 32, shouldn't it be just above line 37 ? 16:50:37 <Alberth> empty line between 11 and 12 ? 16:51:20 <samu> hmm looks like i'm a terrible commenter 16:52:09 <samu> i added those comments in relation to a previous version 16:52:11 <Alberth> 84/85 can also be removed 16:52:40 <Alberth> no, you need to get used to commenting 16:53:07 <Alberth> most people that are not so experienced write comments just like you 16:54:00 <Alberth> the thing to keep in mind is that another coder should be able to understand what you wrote 16:54:35 <Alberth> preferably try to write code good enough such that you don't need comment 16:55:45 <Alberth> if some code is complicated, write down the piece of information that the coder should know about 16:56:21 <Alberth> the code tells already what exactly is done, so tell why you do it at that point instead 16:57:29 *** gnu_jj [~quassel@ipbcc0ba00.dynamic.kabel-deutschland.de] has joined #openttd 16:57:29 <Terkhen> reading this conversation gave me a strong feeling of deja vu :P 16:57:33 <samu> ok, editing some parts 16:58:28 <Alberth> Terkhen: :) 16:59:23 <andythenorth> lo Terkhen 16:59:27 <andythenorth> been a while :) 16:59:37 <Terkhen> andythenorth: hi, I mostly lurk nowadays 16:59:42 <andythenorth> I know :) 16:59:54 <Terkhen> :P 16:59:54 <andythenorth> it is mostly V453000 and andythenorth doing monologues these days 17:00:05 <andythenorth> nobody actually talks about anything 17:01:31 <Terkhen> heh :P 17:01:59 <andythenorth> but then again 17:02:09 <andythenorth> when I first joined this channel, someone said same to me 17:02:15 <andythenorth> only with different names 17:02:18 <Terkhen> it does not sound that different from what I remember, yep 17:07:16 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:11:10 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 17:11:40 *** frosch123 [~frosch@frnk-4d00d358.pool.mediaWays.net] has joined #openttd 17:11:51 <Alberth> hola 17:11:51 <andythenorth> quak 17:12:21 * andythenorth has nearly placated pyflakes for Road Hog 17:12:32 <andythenorth> and hopefully a python 3 compile also 17:13:39 <andythenorth> Road Hog currently compiles quite fast 17:13:45 <andythenorth> 10s or so, with no fancy tricks 17:13:52 <frosch123> hai 17:23:18 *** Ttech [~ttech@72.14.179.207] has quit [Quit: Este é o fim.] 17:24:20 *** Tg1 [~tobias@p200300544E3D6F70AD6027C4CB8808A0.dip0.t-ipconnect.de] has joined #openttd 17:27:06 <planetmaker> good evening 17:27:34 <frosch123> nice news post :) 17:27:41 <planetmaker> andythenorth, devzone has both pythons, py2 and py3. You don't need to switch explicitly. But the binary name of py3 is python3 (as usual and recommended by python devs) 17:27:48 <planetmaker> and python2 is aliased to python 17:27:53 <planetmaker> thanks :) 17:28:06 <Taede> ello 17:28:15 <planetmaker> andythenorth, and if you got an executable python script you need to adjust the shebang, of course 17:28:58 <andythenorth> letâs see if I can just call python3 from the makefile 17:29:00 <planetmaker> hi hi :) 17:29:57 <andythenorth> works locally 17:30:03 * andythenorth will push 17:30:06 <planetmaker> heffer, blathijs, Ammler there's a new nml version out which will need packaging for the soon-to-be-released OpenGFX. If you want any changes to OpenGFX, can you please tell me which in a timely manner (preferably with patch :D ), please? 17:30:06 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:30:16 <heffer> planetmaker: will do. thanks 17:30:41 <heffer> i hope that I can spend some time on this tonight 17:30:58 *** Ttech [~ttech@72.14.179.207] has joined #openttd 17:31:28 <planetmaker> heffer, the new nml will need some work from you, for sure. It's based on py3 instead of py2 and has an - albeit optional - cython module 17:31:55 <planetmaker> http://dev.openttdcoop.org/news/88 17:32:15 <samu> i don't know what to do about 'extra counts' 17:32:15 <andythenorth> ho a release :) 17:32:29 <Alberth> samu: delete them? 17:32:43 <samu> ok 17:39:44 <samu> here it is another go at it 17:39:45 <samu> https://paste.openttdcoop.org/phckb7exn 17:45:38 <DorpsGek> Commit by translators :: r27154 /trunk/src/lang (indonesian.txt korean.txt) (2015-02-18 17:45:30 UTC) 17:45:39 <DorpsGek> -Update from WebTranslator v3.0: 17:45:40 <DorpsGek> indonesian - 9 changes by UseYourIllusion 17:45:41 <DorpsGek> korean - 4 changes by telk5093 17:49:26 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:54:30 <samu> I had some questions about that load part 17:55:10 <samu> earlier today 17:56:57 <samu> what is better correct? WATER_CLASS_RIVER or WATER_CLASS_CANAL when counting 17:57:16 <samu> either works, but I don't get why 17:57:47 <samu> at line 14 in 17:57:51 <samu> https://paste.openttdcoop.org/phckb7exn 17:58:50 <Alberth> you tried asking what it is? 18:00:53 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:00:56 *** mode/#openttd [+v glx] by ChanServ 18:19:49 *** Taede [~T@neuron.nurionis.co.uk] has quit [Quit: He who can look into the future, has a brighter future to look into] 18:19:58 *** Taede_ [~T@2a02:348:94:6571::1] has joined #openttd 18:24:18 <Pulec> what faster multiplayer games are mostly played? 18:24:24 <Pulec> i mean in openttd 18:24:40 <Pulec> some goals like reach 0 000 comapny value 18:25:32 <planetmaker> I would think the most popular MP games are citybuilders. Or maybe those with transport goals like BusyBee or SiliconValley 18:26:11 <andythenorth> I think a game script with short goals like company value would be welcome 18:26:14 <andythenorth> but none exists yet 18:26:37 <andythenorth> itâs probably a relatively simple script 18:27:44 <Alberth> not sure you can get it exactly right, you probably have to poll company values 18:30:41 <andythenorth> first one to exceed £x ? 18:30:53 <andythenorth> at month end? 18:30:54 <andythenorth> or such 18:33:17 <Alberth> most money above X at end of month seems doable 18:34:35 <Pulec> andythenorth, what kinds of scripts are you talking about? are there any examples? 18:35:02 <andythenorth> https://dev.openttdcoop.org/projects/siliconvalley/repository 18:35:06 <andythenorth> GameScripts 18:35:12 <Pulec> thx 18:35:13 <andythenorth> or GoalScripts 18:35:16 <andythenorth> canât remember which :P 18:35:38 <Alberth> game scripts :p 18:35:42 <andythenorth> http://nogo.openttd.org/api/1.4.4/index.html 18:36:08 <Alberth> have a look at the online content 18:37:51 <Pulec> xcool python 18:39:41 <Alberth> ? 18:39:48 <Alberth> squirrel :) 18:46:29 <samu> that is for counting as canal 18:46:31 <Pulec> i mean its cool that new graph language looks pythonic 18:46:44 <Pulec> *new graphics 18:47:19 <samu> it counts +1 to water maintenance if the middle part of lock is built on bare land 18:48:53 *** gelignite [~gelignite@i528C3876.versanet.de] has joined #openttd 18:49:00 <samu> I'm confused 18:49:53 <samu> if it finds that it was built on a river, don't add +1 18:50:19 <Alberth> Pulec: oh, right, yes, somewhat if you ignore the { and } :) 18:51:00 <samu> the question is, why does it also work if it checks against WATER_CLASS_CANAL 18:51:14 <samu> are rivers also canals? 18:51:18 <samu> I don't understand 18:51:25 <Pulec> i can live with that, it could be much worse 18:51:49 <Pulec> I doubt I will be writing anything soon anyway 18:52:10 <Pulec> what community is making, new graphics, trains, cars? 18:52:45 <Alberth> http://www.tt-forums.net/viewforum.php?f=66 18:52:55 <Alberth> some are here :) 18:53:07 <samu> halp 18:53:57 <andythenorth> some are elsewhere 18:54:00 <andythenorth> the other places 18:54:34 <samu> could I get some help, I'd like to get past this 18:54:42 <samu> want to head into my next step 18:56:41 <samu> https://paste.openttdcoop.org/phckb7exn#line-14 18:57:32 <samu> WATER_CLASS_RIVER - replacing that to WATER_CLASS_CANAL also works, but I don't understand why, it confuses me why it works 18:58:24 <samu> it feels like I'm doing something wrong 18:58:57 <Pulec> what does this code supposed to do? 18:59:19 <Alberth> there are usually lots of values that are not some other value 18:59:24 <samu> when loading a save game it will start counting all maintenance pieces of water 18:59:35 <glx> samu: because it has no class if it was not water 19:00:01 <glx> it's river or clear land 19:00:33 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 19:00:57 <Wolf01> hi hi 19:01:32 <Pulec> ohai 19:01:45 <Pulec> i had this idea 2 years ago http://www.reddit.com/r/openttd/comments/wla7h/interaction_between_citybuilders_and_transport/ 19:03:00 <samu> please explain me better 19:03:47 <samu> it is a lock 19:03:53 <samu> what class is this lock 19:05:53 <samu> how could the game "guess" that canal was also river 19:07:12 *** KouDy [~koudy@188.75.190.58] has quit [Quit: leaving] 19:07:31 *** KouDy [~koudy@188.75.190.58] has joined #openttd 19:09:50 *** Malachite [~Malachite@c-50-188-173-116.hsd1.or.comcast.net] has joined #openttd 19:18:35 <Alberth> samu: != means testing *not* equal 19:19:53 <Alberth> Pulec: that's not new the simcity people also had that idea, but the other way around, and with their own game :) 19:21:09 <samu> hmm 19:21:15 *** roidal [~roland@cm140-210.liwest.at] has quit [Quit: WeeChat 1.0.1] 19:21:48 <samu> my brain got stuck 19:24:33 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 19:25:58 <samu> I still don't undestand. I'm sorry, I'm really sorry 19:26:55 <samu> I'm bothering you too much over this 19:27:24 <Alberth> say I have a number 5 19:27:39 <Alberth> how many numbers are equal to 5? 19:27:49 <Alberth> how many numbers are not equal to 5 ? 19:28:13 <Alberth> for simplicity, let's say between 1 and 9 19:28:25 <samu> 1 19:28:38 <samu> and 8? 19:28:48 <Alberth> yeah, something like that 19:28:51 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:29:07 <Alberth> so now you have some mystery number X 19:29:46 <Alberth> how is it weird that X is not equal to 2 numbers WATER_CLASS_RIVER and WATER_CLASS_CANAL ? 19:30:38 <Alberth> there are lots of numbers not equal to some other number 19:30:45 <Alberth> and only one that is equal 19:37:37 <samu> my mind is broke :( 19:43:50 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 19:45:02 <samu> that tile is X 19:46:53 <glx> lock middle tile class can be canal (if it was clear before building) or river (if it was river before building) 19:47:43 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:47:54 <glx> well river or whatever as in the case of an already water tile it keeps de class when building the lock 19:52:12 <samu> when X is built on clear land, it is canal? 19:52:24 <samu> when X is built on river, it is river? 19:52:29 <glx> yes 19:52:37 <samu> hmm ok 19:53:26 <samu> supposing X is built on clear land, it's canal testing against not canal 19:54:02 <samu> X is built on river, it's river testing against not canal 19:54:30 <samu> X is built on clear land, it's canal testing against not river 19:54:42 <samu> X is built on river, it's river testing against not river 19:56:10 <samu> 1 - false, so it adds +1 19:56:11 <glx> maybe it's the way you test it, if you have 2 locks with 1 on river and 1 on land, the total will be the same 19:56:34 <samu> 2 - true, does not add 19:57:27 <samu> 3 - true, does not add 19:57:34 <samu> 4 - false, adds +1 19:57:48 <samu> ok makes sense now, damn, this was not obvious for me 19:58:39 <samu> thx albert and glx 19:59:12 <glx> with only 1 lock you'll see a difference if you change the line :) 20:02:56 <samu> change the line, what do you mean 20:03:32 <samu> there is an error 20:03:33 <samu> ? 20:04:04 <samu> ok let me testin in game 20:05:31 *** Taede_ [~T@2a02:348:94:6571::1] has quit [Quit: He who can look into the future, has a brighter future to look into] 20:05:40 *** Taede [~T@2a02:348:94:6571::1] has joined #openttd 20:06:30 <glx> [19:57:37] <samu> WATER_CLASS_RIVER - replacing that to WATER_CLASS_CANAL also works, but I don't understand why, it confuses me why it works <-- and test loading with only 1 lock 20:09:15 <samu> im doing that right now 20:12:02 <samu> aha 20:12:06 <samu> canal is wrong 20:12:57 <glx> so using WATER_CLASS_RIVER was correct, and should not be changed ;) 20:13:35 <samu> how the hell did i screw my testings 20:13:41 <glx> or if you wan't to change you need to also replace != with == 20:13:56 <samu> let it stay river 20:15:06 <samu> it was initially canal 20:15:15 <samu> but it was boggling my mind 20:15:39 <samu> so i changed to river to see if it would make a difference, and it didn't 20:15:45 <samu> but 20:15:57 <samu> that save game was not a good idea 20:16:31 <samu> now i started fresh new games, test 1 lock at a time 20:17:57 <samu> what was wrong was my testing procedure 20:18:01 <samu> bah 20:19:30 <samu> it lead to all this confusion 20:19:46 *** shirish [~quassel@117.195.109.21] has joined #openttd 20:23:37 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:27:14 *** luaduck is now known as luaduck_zzz 20:29:13 <samu> lines 94 and 100 might be wrong 20:29:17 <samu> damn 20:31:56 <andythenorth> samu is teddy bear coding :) 20:32:06 <samu> hmm? 20:32:26 <andythenorth> http://blog.adrianbolboaca.ro/2012/12/teddy-bear-pair-programming/ 20:32:38 <andythenorth> but to irc, not a bear 20:32:43 * andythenorth does same, with mixed results 20:33:01 <glx> yeah teddy bear never answers 20:33:25 <andythenorth> half the time I donât need any answers 20:33:35 <andythenorth> usually I realise my own stupid mistake after asking the question 20:33:41 <andythenorth> and then rush to cover my tracks :P 20:35:30 <samu> must merge a company 1 lock at a time 20:35:36 <samu> lel 20:36:12 <SpComb> it's rubber ducks, not teddy bears 20:37:06 *** l4urenz [~l4urenz@D97B5AAC.cm-3-4b.dynamic.ziggo.nl] has joined #openttd 20:38:45 <samu> i must bankrupt with trains 20:40:17 <samu> bankrupting with buses is better 20:40:33 <samu> there's already roads 20:40:55 * andythenorth lost in the c2 wiki again :P 20:41:50 <planetmaker> c2? 20:42:45 <andythenorth> http://c2.com/cgi/wiki?RubberDucking 20:42:55 <andythenorth> itâs a proper maze of links 20:43:02 <andythenorth> I can get lost in their for hours 20:44:13 <SpComb> like tvtropes, but more IT? 20:45:06 <NGC3982> Wait, -that- is rubberducking? 20:46:13 <SpComb> the link is right there 20:55:20 <Wolf01> also called teddy bear programming if you have that instead of a rubber duck 20:56:27 <Wolf01> instead I have a nice amount of lego minifigs sit under my display :P 20:58:07 *** HerzogDeXtEr1 [~flex@i59F6DBBB.versanet.de] has joined #openttd 20:58:27 <b_jonas> different from _duck typing_ 20:59:05 <samu> lines 94 and 100 are correct after all 20:59:10 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:02:52 <andythenorth> hmm 21:02:57 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 21:03:00 <Pici> hmmm 21:04:31 *** HerzogDeXtEr [~flex@i59F6A0A8.versanet.de] has quit [Ping timeout: 480 seconds] 21:06:47 <samu> is it supposed to display estimated costs during scenario editing? 21:06:57 <samu> holdinsh shift 21:20:32 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has joined #openttd 21:21:57 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has quit [] 21:23:08 <samu> tests complete, everything is correct 21:24:24 <samu> hopefully I tested this the right way 21:25:13 <samu> up next: the upper tile 21:26:54 <samu> if placing canals on rivers costs money, then placing a lock on river must also cost money for the upper tile and lower tiles 21:27:17 <samu> exception is when upper tile and lower tile are already canals 21:27:31 <samu> becomes free 21:28:19 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:29:45 <samu> and alberth flees 21:29:50 <samu> I can't blame him 21:29:54 <blathijs> planetmaker: Thanks for the headsup 21:31:22 *** frosch123 [~frosch@frnk-4d00d358.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:32:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:33:47 *** Yotson [~Yotson@2001:980:6ac8:1:fcac:4260:9924:5ff9] has quit [Quit: .] 21:34:41 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 21:35:09 <Eddi|zuHause> samu: you might be better off removing all this tile special casing, and treating all the tiles the same 21:37:46 <samu> hmm but there's a catch 21:37:58 <samu> water maintenance 21:38:04 <samu> on neutral canal tiles 21:38:13 <samu> can't treat them all equal 21:38:49 <samu> neutral or bankrupted canal tiles 21:39:51 <samu> or are you refering something different than this? 21:43:16 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 21:45:43 <samu> imagine building a canal on this setup: upper tile is canal and owner is none + middle tile is bare land + lower tile is canal and ower is self 21:46:33 <samu> for upper tile, add a 0 cost, add no maintenance cost 21:47:44 <samu> for middle tile, add the lock structure price which is 7500, and 6 maintenance costs + 1 because it's not built on a river tile, so 7 21:48:09 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 21:48:09 <samu> for lower tile, add a 0 cost again, add no maintenance cost 21:48:45 <samu> for middle tile also add that fake cost i created which is 5000 21:48:47 <samu> forgot 21:49:07 <samu> becomes 12500 / 7 21:49:36 <samu> this example looks terrible 21:50:57 <samu> 2nd example, upper tile is canal and owner is none + middle tile is bare land + lower tile is bare land 21:50:59 <Wolf01> and if you consider the lock just the sloped tile and left the upper and the lower tiles untouched? 21:51:47 <samu> lower tile in this case is bare land, when building the lower tile, it costs 5000 + 1 maintenance 21:51:52 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 21:51:55 *** mode/#openttd [+v tokai] by ChanServ 21:53:24 <samu> i have to touch because when building a canal on a river, it costs something, 5000 21:53:55 <samu> if upper tile is river, add the cost 5000, but 0 maintenance 21:54:47 <samu> building canal on a river is currently costing 1 maintenance, i intend to change that at a later point 21:55:06 <samu> should cost 5000, but 0 maintenance 21:55:17 <samu> but right now i'm editing the lock 21:57:37 <samu> ... and moving forward... removing a canal that was built on a river, reverts back to river 21:58:17 <samu> I can't do all this at once, I don't have the necessary skills to do all that at once 21:58:27 <samu> noob coding skills here 21:58:40 <Eddi|zuHause> samu: i mean you execute the same piece of code for all 3 tiles (check whether is already canal, add canal build cost, add canal maintenance cost, ...) 21:58:59 <Eddi|zuHause> samu: in a loop 21:59:59 <samu> for ? 22:00:04 <samu> switch? 22:00:14 <Eddi|zuHause> samu: look at "tile loops" 22:00:22 <samu> ah, oki 22:01:42 <samu> i've seen a tile loop for when building canal pieces 22:01:48 <samu> and I couldn't figure it out 22:01:56 <samu> is that one? 22:02:06 <Wolf01> when I was a noob and had to learn (not that I'm better now, OTTD is changed a lot and I might have to learn again), I looked for the code which worked like the feature I wanted to add, copied it, changed it and made the feature :D 22:02:07 <Eddi|zuHause> i don't know 22:02:40 <Eddi|zuHause> samu: tile loops are special for loops 22:05:32 <samu> ah, tile area loop, not the same thing 22:06:10 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 22:06:56 <samu> tileloop_water? 22:07:06 <heffer> planetmaker: okay. first thing i notice about the release is the annoying filename http://bundles.openttdcoop.org/nml/releases/0.4.0/nml-0.4.0.r5527-3b43d37dec19.tar.gz 22:07:17 <samu> TileLoop_Water (TileIndex) 22:07:21 <samu> it's this? 22:07:33 <samu> TileLoop_Water (TileIndex) 22:07:35 <heffer> means i need to touch the URL in my RPM spec file every time the revision or commit changes (i.e. every release) 22:07:36 <Eddi|zuHause> samu: no 22:07:39 *** tokai [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 22:08:12 <Eddi|zuHause> samu: that is a special tile loop that covers the whole map in a regular interval 22:08:15 <heffer> just noticed that i already added a variable to my spec file called "version_foo" 22:08:31 <Eddi|zuHause> samu: you don't need that. you need a tile loop that covers a small area 22:08:43 <samu> tile_area_loop? 22:09:31 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 22:09:34 *** mode/#openttd [+v tokai] by ChanServ 22:10:09 *** luaduck_zzz is now known as luaduck 22:10:24 <Eddi|zuHause> heffer: you probably complained about the exact same thing last time :p 22:10:31 <samu> TILE_AREA_LOOP(tile, ta) 22:10:39 <heffer> Eddi|zuHause: pretty sure about that actually :D 22:10:57 <planetmaker> yes probably :P 22:11:29 <planetmaker> but complain especially about building opengfx development branch. I haven't released that yet :) 22:11:43 <samu> there is a TILE_AREA_LOOP in this part: CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { 22:12:00 <samu> can't understand the heck of it 22:12:19 <planetmaker> anyway, please keep it coming that feedback... it's not pointless :) 22:12:30 * planetmaker -> bed now, though. Good night. But I'll read back 22:12:30 <samu> for (TileIndex tile = 0; tile < MapSize(); tile++) 22:16:48 *** Celestar [~Celestar@p5DE45588.dip0.t-ipconnect.de] has left #openttd [] 22:19:11 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 22:19:13 <heffer> also make or python3 setup.py build gives me -> from nml import version_info \n ImportError: cannot import name 'version_info' 22:20:11 *** luaduck is now known as luaduck_zzz 22:21:12 <glx> samu: that loops over the whole map 22:24:07 *** gelignite [~gelignite@i528C3876.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:24:54 <samu> tile - delta < tile + delta 22:24:55 <samu> ? 22:25:50 <samu> is there an example in water_cmd.cpp file? 22:27:41 <planetmaker> hm, that's bad, heffer :) 22:27:47 <Wolf01> samu: try to understand the basic concepts, a "loop" statement uses a for, a while, or even recursion, a conditional statement does not loop, nor does a switch 22:28:06 <planetmaker> it works perfectly when building from the repository 22:28:18 <planetmaker> but not from... what I put on bundles server it seems 22:28:43 <Eddi|zuHause> planetmaker: wrong handling of the case when hg is not present? 22:29:09 <planetmaker> no, it's worse 22:30:10 <heffer> almost all of the files in ./nml/ are missing 22:30:18 <planetmaker> yeah :( 22:30:22 <planetmaker> bah 22:32:18 *** tobias_ [~tobias@p508C707C.dip0.t-ipconnect.de] has joined #openttd 22:33:04 <samu> for (TileIndex tile = (tile - delta); (tile + delta); tile++) { 22:33:12 *** tobias_ [~tobias@p508C707C.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:33:15 <samu> hmmm 22:33:20 <planetmaker> when did it get that broken? :S 22:33:33 <l4urenz> so this is more dev chat then any other subject 22:33:34 <l4urenz> ? 22:34:05 <samu> for (TileIndex tile = (tile - delta); (tile + delta); tile + delta) { ? 22:34:09 <heffer> l4urenz: sometimes yes, sometimes no 22:34:13 <planetmaker> l4urenz, this is general openttd channel 22:34:15 <samu> pff so confused 22:34:25 <l4urenz> planetmaker, I was told yesterday 22:34:31 <Eddi|zuHause> l4urenz: usually it's more other topics than anything else :p 22:34:33 <l4urenz> but been lurking since then... mostly dev :) 22:34:50 <Eddi|zuHause> l4urenz: but there are episodes of dev talk occasionally 22:35:03 *** tobias_ [~tobias@p200300544E3D6F703C126055DBA335F3.dip0.t-ipconnect.de] has joined #openttd 22:35:17 <Wolf01> samu: yes, those look like loops, too bad that without context is difficult to tell what they are useful for 22:35:32 <Eddi|zuHause> l4urenz: if by other subjects you mean playing the game. no, that barely ever happens :p 22:35:35 <planetmaker> l4urenz, it is not talk about specific servers usually - as they all have their own channels 22:35:57 <l4urenz> ahaa, i still play offline or with friends locally 22:35:59 <planetmaker> however anything openttd is on-topic here 22:36:14 <l4urenz> trying to read up on stuff how to act/play in a server 22:36:22 <l4urenz> since most of them follow certain rules 22:36:50 *** Progman [~progman@p57A187C2.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:36:52 <l4urenz> then again, my own rule is not to play openttd during the week because i seem to forget time 22:36:56 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 22:37:07 <l4urenz> which will result in only a few hours of sleep before work.. 22:38:19 <heffer> planetmaker: can confirm that nml builds OK from hg 22:38:46 *** Tg1 [~tobias@p200300544E3D6F70AD6027C4CB8808A0.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:39:13 <samu> ah, so what you're telling me is to re-write this whole block static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag flags) 22:39:20 <samu> using for 22:39:21 <samu> loop 22:39:24 <samu> or so 22:39:50 <samu> gee, I'm so gonna break the game 22:40:22 <samu> is that it? 22:41:09 <Wolf01> usually breaking the game and learn how to fix it is a good start point 22:42:36 <samu> better not start doing it today 22:42:49 <samu> will take hours, and I don't have time 22:47:33 *** itsatacoshop247 [itsatacosh@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 22:49:40 *** gk [~gk___@host81-151-124-148.range81-151.btcentralplus.com] has quit [Quit: Leaving] 22:52:05 *** Maarten1 [~irc@2605:e000:160b:8138:1c42:a8e2:deb3:328c] has joined #openttd 22:56:24 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:56:46 <Wolf01> 'night 22:56:50 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:57:19 *** l4urenz [~l4urenz@D97B5AAC.cm-3-4b.dynamic.ziggo.nl] has quit [Quit: Leaving] 22:59:05 *** Maarten [~irc@2605:e000:160b:8138:1c42:a8e2:deb3:328c] has quit [Ping timeout: 480 seconds] 23:01:05 *** APTX_ [~APTX@87-207-72-117.dynamic.chello.pl] has quit [Remote host closed the connection] 23:01:13 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has joined #openttd 23:03:38 *** Pici [~pici@nullcortex.com] has left #openttd [] 23:11:35 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 23:11:51 *** KWKdesign [~KWKdesign@162.253.131.234] has joined #openttd 23:21:44 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has quit [Remote host closed the connection] 23:21:54 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has joined #openttd 23:25:29 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has quit [Remote host closed the connection] 23:25:30 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has joined #openttd 23:26:50 *** l4urenz [~l4urenz@D97B5AAC.cm-3-4b.dynamic.ziggo.nl] has joined #openttd 23:27:57 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has quit [Remote host closed the connection] 23:27:59 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has joined #openttd 23:34:56 *** Malachite [~Malachite@c-50-188-173-116.hsd1.or.comcast.net] has quit [Quit: leaving] 23:36:49 *** CosmicRay [~jgoerzen@0000fdc9.user.oftc.net] has quit [Remote host closed the connection] 23:39:50 *** CosmicRay [~jgoerzen@glockenspiel.complete.org] has joined #openttd 23:41:37 *** l4urenz [~l4urenz@D97B5AAC.cm-3-4b.dynamic.ziggo.nl] has quit [Quit: Leaving] 23:44:22 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91.1 [SeaMonkey 2.32.1/20150207155745]] 23:50:48 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd