Times are UTC Toggle Colours
00:13:15 <samu> :) 00:14:49 <ST2> o/ 00:15:21 <samu> oh 00:15:24 <samu> it's alive 00:15:53 <ST2> was only to test 00:15:56 <ST2> :P 00:16:08 <ST2> but I believe most of the ppl is sleeping now ^^ 00:16:14 <samu> what do you code 00:16:28 <samu> do you understand this game code? 00:16:31 <ST2> a bit of all, without knowing much 00:16:34 <samu> i need some help 00:16:50 <ST2> as you could see, busy :) 00:16:55 <samu> oki 00:17:15 <ST2> but helps a bunch if you learn C++ basics 00:21:15 <glx> <samu> how do i build a ship depot that maintains the owner of canals? <-- you can't unless there's enough free bits in the map array 00:21:53 <samu> map array, hmm hmm what 00:21:56 <samu> btw hi 00:24:38 <samu> a free bit 00:24:41 <samu> map array 00:31:37 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd 00:32:09 <glx> m3 and m4 seem free for MP_WATER tiles 00:33:26 *** Pereba [~UserNick@179.186.31.159.dynamic.adsl.gvt.net.br] has quit [Quit: COMMON, are you serious?! Uninstall that crap and grabble a decent Irc client at www.AdiIRC.com] 00:36:21 <glx> hmm no m4 is used 00:38:37 <glx> you can check trunk/docs/landscape.html and trunk/docs/landscape_grid.html 00:40:56 <glx> seems it should be possible to store canal owner for ship depot and docks 00:43:20 <supermop> yo 00:45:48 <glx> and even for locks 00:48:29 <samu> I will try 00:48:50 <Pikka> yo supermop 00:49:59 <samu> at that grid, I look at class 6, it's MP_WATER 00:56:02 <samu> 6 m3? 00:56:48 <samu> m3, m6 and m7? 00:57:24 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 01:15:36 *** l4urenz [~l4urenz@D97B5AAC.cm-3-4b.dynamic.ziggo.nl] has quit [Quit: Leaving] 01:38:04 *** samu [~oftc-webi@po-217-129-155-33.netvisao.pt] has quit [Quit: Page closed] 02:05:56 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 02:07:15 *** wjdp [~wjdp@89-168-11-166.dynamic.dsl.as9105.com] has joined #openttd 02:08:06 <wjdp> Hi I'm trying to work out why some engines cannot be autoreplaced with others. I've read the wiki page but can't seem to find anything. 02:08:46 <wjdp> I cannot autoreplace a CS 4000 (D) with a Centennial (D), the 'Start replacing vehicles' button is greyed out 02:09:01 <wjdp> The game will allow me to replace them with Turner Turbos 02:12:09 <Eddi|zuHause> the replacements cannot be circular, so check whether somewhere you have set a replacement the other way around 02:12:32 <Eddi|zuHause> also check different groups 02:13:26 <wjdp> Ah, it was circular. Thanks! 03:02:03 *** Biolunar_ [Biolunar@blfd-d9bf0b83.pool.mediaWays.net] has joined #openttd 03:09:04 *** Biolunar [Biolunar@blfd-4d08f460.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 03:09:16 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 03:09:37 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 03:13:14 <supermop> hi 03:13:33 <supermop> sorry Pikka ran out to buy a coping saw 03:13:41 <Pikka> as one does 03:13:46 <Pikka> how are you coping? 03:16:33 <supermop> i'm doing fine, the saw, not so well 03:17:53 <supermop> lets say i have a white coffee grinder, and it was sold for a few years with a green switch, then a few years with a red switch 03:18:30 <supermop> should the switch be CC? should green and red be specific liveries? 03:20:45 <supermop> i find i have to render all views of a tram simultaneously now with this photometric renderer to get the tones consistent 03:21:20 <supermop> otherwise it lightens up the \ views and darkens the / views 03:23:18 *** lopoert [~noekr@atlantic480.us.unmetered.com] has joined #openttd 03:23:24 <lopoert> GIVE ME FREEDOM RIGHT NOW!! STOP CENSORSHIP. TOR PROJECT HAS ZERO CREDIBILITY. YOU ARE SHITHOLES. VEL.OPE IS FUCKING PIECE OF SHIT. 03:23:30 *** lopoert [~noekr@atlantic480.us.unmetered.com] has quit [Killed (mikegrb (No reason))] 03:23:41 *** lopoert [~noekr@atlantic480.us.unmetered.com] has joined #openttd 03:23:49 *** lopoert [~noekr@atlantic480.us.unmetered.com] has quit [Killed (mikegrb (No reason))] 03:24:21 *** etrer [~noekrr@master.bofh.zone] has joined #openttd 03:25:23 *** etrer [~noekrr@master.bofh.zone] has quit [Killed (mikegrb (No reason))] 03:37:01 *** VELOPE_CUNT__TOR_NSA_FREESPEEC [~VELOPE_IS@lumumba.torservers.net] has joined #openttd 03:37:10 *** VELOPE_CUNT__TOR_NSA_FREESPEEC [~VELOPE_IS@lumumba.torservers.net] has quit [no (2015-02-20 03:37:10)] 03:37:29 *** VELOPE_CUNT__TOR_NSA_FREESPEEC [~VELOPE_IS@23.95.43.75] has joined #openttd 03:37:48 *** VELOPE_CUNT__TOR_NSA_FREESPEEC [~VELOPE_IS@23.95.43.75] has quit [no (2015-02-20 03:37:48)] 03:41:22 *** VELOPE_CUNT_TOR_NSA_FREESPEECH [~VELOPE_CU@digi00666.torproxy-readme-arachnide-fr-35.fr] has joined #openttd 03:42:10 *** VELOPE_CUNT_TOR_NSA_FREESPEECH [~VELOPE_CU@digi00666.torproxy-readme-arachnide-fr-35.fr] has quit [no (2015-02-20 03:42:10)] 03:43:35 *** VELOPE_SHIT_FRESPEECH_NSA [~VELOPE_SH@assk2.torservers.net] has joined #openttd 03:43:53 *** VELOPE_SHIT_FRESPEECH_NSA [~VELOPE_SH@assk2.torservers.net] has quit [no (2015-02-20 03:43:53)] 03:45:21 *** VELOPESHIT__FRESPECH_NSA [~VELOPESHI@tor-exit.server6.tvdw.eu] has joined #openttd 03:46:37 <supermop> are sprite sheets possible for 32bpp sprites or does each one need to be on its own? 03:46:45 <VELOPESHIT__FRESPECH_NSA> GIVE ME FREEDOM RIGHT NOW!! STOP CENSORSHIP. TOR PROJECT HAS ZERO CREDIBILITY. YOU ARE SHITHOLES. VEL.OPE IS FUCKING PIECE OF SHIT. 03:46:48 <VELOPESHIT__FRESPECH_NSA> GIVE ME FREEDOM RIGHT NOW!! STOP CENSORSHIP. TOR PROJECT HAS ZERO CREDIBILITY. YOU ARE SHITHOLES. VEL.OPE IS FUCKING PIECE OF SHIT. 03:47:04 *** VELOPESHIT__FRESPECH_NSA [~VELOPESHI@tor-exit.server6.tvdw.eu] has quit [No Reason (2015-02-20 03:47:04)] 03:51:36 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:53:09 *** VELOPESHIT__FRESPECH_NSA [~VELOPECRA@aurora.enn.lu] has joined #openttd 03:54:11 <VELOPESHIT__FRESPECH_NSA> GIVE ME FREEDOM RIGHT NOW!! STOP CENSORSHIP. TOR PROJECT HAS ZERO CREDIBILITY. YOU ARE SHITHOLES. VEL.OPE IS FUCKING PIECE OF SHIT. 03:54:42 *** VELOPESHIT__FRESPECH_NSA [~VELOPECRA@aurora.enn.lu] has quit [no (2015-02-20 03:54:41)] 03:55:26 *** VELOPECRAP_FRIISPECH_NSA [~VELOPECRA@digi00277.torproxy-readme-arachnide-fr-35.fr] has joined #openttd 03:55:43 *** VELOPECRAP_FRIISPECH_NSA [~VELOPECRA@digi00277.torproxy-readme-arachnide-fr-35.fr] has quit [no (2015-02-20 03:55:43)] 04:00:20 *** Biolunar [Biolunar@blfd-4d025bc7.pool.mediaWays.net] has joined #openttd 04:01:19 *** VELOPECRAP_FRIISPECH_NSA [~VELOPECRA@bolobolo2.torservers.net] has joined #openttd 04:01:42 *** VELOPECRAP_FRIISPECH_NSA [~VELOPECRA@bolobolo2.torservers.net] has quit [no (2015-02-20 04:01:42)] 04:06:15 *** peter1138 [~petern@00013681.user.oftc.net] has quit [Remote host closed the connection] 04:07:19 *** Biolunar_ [Biolunar@blfd-d9bf0b83.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 04:12:21 *** wjdp [~wjdp@89-168-11-166.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 04:12:54 *** peter1138 [~petern@84.246.159.210] has joined #openttd 04:27:52 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has quit [Read error: Connection reset by peer] 05:06:06 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 05:18:41 *** Ttech [~ttech@72.14.179.207] has quit [Quit: Este é o fim.] 05:26:19 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has joined #openttd 05:35:44 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has quit [Quit: Este é o fim.] 05:36:23 *** HerzogDeXtEr1 [~flex@i59F6B52F.versanet.de] has quit [Quit: Leaving.] 05:39:56 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has joined #openttd 05:51:33 <supermop> Ok A class is done 05:52:24 <supermop> should I make a spreadsheet somewhere of information about these? 05:56:01 *** Eddi|zuHause [~johekr@p5DC67F5C.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD44E8.dip0.t-ipconnect.de] has joined #openttd 05:56:40 *** chillcore [~chillcore@91.182.36.19] has joined #openttd 05:57:56 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 05:58:24 <chillcore> supermop: about coffeegrinder ... 05:58:45 <chillcore> liveries change over time, company colours do not ;) 05:59:16 <chillcore> if they do it is only because of the player actively changing it 05:59:21 <chillcore> so liveries 06:03:47 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 06:06:07 <supermop> ah hmm 06:06:57 <supermop> but - lets say the store had some old griders and then got a new shipment in - if I walk in there i could choose which color I wanted 06:07:26 <supermop> but if i bought an old one with a green switch, i will not rush out to buy a new one with a red one later? 06:08:40 <chillcore> I suppose you code in a mask to be used, given the right offsets and composition 06:09:11 <chillcore> configurable in the newgrf config ... I would not do it using cc 06:13:13 <chillcore> unless ofcourse you want cc to be the choice of colour and not have it change over time ... hmm 06:14:09 <chillcore> can you even overwrite cc? ... questions question ;) 06:15:28 *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has joined #openttd 06:16:53 <Flygon_> It'd be neat to buy a copper bridge or building 06:17:02 <Flygon_> And have it turn Gold to Green 06:17:04 *** Flygon_ is now known as Flygon 06:21:45 * chillcore wonders how long it would take the copper thieves ... 06:21:56 <chillcore> would be cool though 06:23:25 <Flygon> But yeah 06:23:33 <Flygon> A Flinders Street Station GRF would be cool 06:23:42 <Flygon> So many people don't know the domes were originally GOLD :D 06:23:53 <Flygon> They turned green in 15 years 'course 06:25:49 <chillcore> them lazy polishers ... :P 06:38:44 *** Yotson [~Yotson@2001:980:6ac8:1:e8bd:eb24:e85c:d722] has joined #openttd 06:40:06 <Pikka> <supermop> are sprite sheets possible for 32bpp sprites or does each one need to be on its own? <-- any format is possible, the sprite definitions in nfo/nml are no different between 8bpp and 32bpp (or normal and ez). But providing sprites the same size / format as you already have would be easiest for me to code :P 06:54:50 <chillcore> them lazy coders ... :P 07:18:11 *** davidstrauss_ [~quassel@2001:4800:7813:516:62f:ce48:ff05:1b82] has quit [Quit: No Ping reply in 180 seconds.] 07:19:40 * chillcore gets ready to give some more peeps a gentle-ish wake up call ... IRL. 07:19:48 <chillcore> laters all ;) 07:19:56 *** chillcore [~chillcore@91.182.36.19] has quit [Quit: Only mortals are affected by fame and power.] 07:20:12 *** davidstrauss [~quassel@2001:4800:7813:516:62f:ce48:ff05:1b82] has joined #openttd 07:24:11 <V453000> LOL FUCK ME I had a model of the pillars rotated by 5 degrees by accident XD 07:24:21 <V453000> lets see how it works when done properly :D 07:29:59 <V453000> of course it fixed everything :) 07:35:07 <V453000> nice :> bridges ready to model 07:39:59 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 07:46:00 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 07:49:24 *** Taco [~kitty@2407:500::2:981d:d5e9] has quit [Quit: officeworks is a fuckwit] 07:51:17 *** Taco [~kitty@2407:500::2:981d:d5e9] has joined #openttd 08:06:02 *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has quit [Quit: Leaving] 08:11:46 <dihedral> o/ 08:12:52 *** Celestar [~Celestar@mnch-5d854eba.pool.mediaWays.net] has joined #openttd 08:25:04 <V453000> hy 08:52:59 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 08:53:02 *** mode/#openttd [+v tokai|noir] by ChanServ 08:56:40 <planetmaker> moin 08:57:06 *** tokai|mdlx [~tokai@port-92-195-82-14.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 08:58:00 <planetmaker> supermop, to answer your earlier question: 32bpp sprites are treated wrt spritesheets about the same as 8bpp 09:00:29 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 09:18:43 <Pikka> chillcore> can you even overwrite cc? ... questions question ;) <- you can apply different recolour sprites via newgrf in 8bpp, don't know about 32bpp. :) 09:19:44 <Pikka> supermop: cc masking is "not too hard" as far as code goes. making the sprites line up and look nice is where it gets painful. :) 09:20:26 *** Celestar [~Celestar@mnch-5d854eba.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 09:21:48 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 09:23:11 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 09:23:11 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 09:23:11 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 09:31:12 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 09:33:53 <Celestar> gday 09:45:55 <Pikka> g'day cobber 09:47:46 <V453000> hyyyyy 10:22:07 <V453000> supermop: just see NUTS / RAWR repository ... I have way larger sprite sheets than one might consider healthy :D 10:39:54 <Eddi|zuHause> i think "healthy" is probably long out of the window by the time you join this channel :p 10:49:29 <V453000> good 10:57:06 *** chillcore [~chillcore@91.182.36.19] has joined #openttd 10:59:52 *** Maarten1 [~irc@2605:e000:160b:8138:1c42:a8e2:deb3:328c] has quit [Read error: Connection reset by peer] 11:00:34 *** Maarten1 [~irc@2605:e000:160b:8138:d0a3:3e15:cc39:2e7a] has joined #openttd 11:01:43 <chillcore> Pikka: I forgot about that black company colour newgrf for a minute. Thx. another question still remains ... can I overwrite the company mask for a specific sprite instead of all via newgrf? not that I would do this but would be nice to know 11:02:50 <peter1138> company mask? 11:03:39 <chillcore> supermop wanted to know about different liveries or cc for sprite choice. 11:03:52 <chillcore> o/ 11:04:10 <Pikka> yes, you can. 11:04:19 <peter1138> Um 11:04:30 <peter1138> Just do CC properly ;( 11:04:43 <Pikka> see, for example, the multicoloured boxcars in NARS or the "real world" UKRS liveries. 11:05:09 <chillcore> the log is not long peter ;) and yes I agree 11:05:19 <Pikka> RGBCC, peter1138? 11:05:42 <peter1138> Still a patch around for that somewhere... 11:06:30 <chillcore> 4:46 today peter ... if you are curious that is. anyhoo 11:08:09 <peter1138> 04:27 -!- quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has quit [Read error: Connection reset by peer] 11:08:12 <peter1138> 05:06 -!- Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:08:15 <peter1138> Right 11:09:45 <chillcore> http://irclogs.qmsk.net.channels/openttd/last?count=200 11:16:46 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 11:16:56 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:22:15 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 11:22:53 *** Martin89 [~martin89o@2001:470:caab:fd5a:a2::61] has quit [Remote host closed the connection] 11:25:04 *** Martin89 [~martin89o@2001:470:caab:fd5a:a2::61] has joined #openttd 11:26:11 * chillcore ponders throwing in negative nrs at some point ... later, much, much later :P 11:55:41 <chillcore> hmm strange things happen when your mind drifts away ... I was thinking ... a find Waldo minigame. his hat can be in 'magic' company colours and has a counter on how many times you found him. 11:55:54 <chillcore> only available on those really special days 11:56:34 <chillcore> back to not drifting mode 12:22:01 *** tokai|mdlx [~tokai@port-92-195-15-147.dynamic.qsc.de] has joined #openttd 12:26:47 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:31:03 <NGC3982> Is there any reason shared tracks are not yet implemented? 12:32:12 *** Supercheese is now known as Guest67 12:32:13 <planetmaker> time, effort and mostly the indecision on how to treat the interaction in edge cases: who is in control of a train? what to do during bancruptcy? 12:32:17 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:32:33 *** HerzogDeXtEr [~flex@i59F6B52F.versanet.de] has joined #openttd 12:32:50 <__ln___> NGC3982: in short, unwillingness to have shared tracks. 12:33:20 <NGC3982> I see. 12:33:24 <planetmaker> I'd not say that, __ln___ 12:33:43 <NGC3982> Thanks. 12:35:36 <__ln___> shared tracks are not a new idea, and if there was true desire to implement them, it would have been done already in the past 11 years. 12:36:47 *** Guest67 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:36:49 <Pikka> shared tracks are implemented perfectly well: just play in the same company. 12:37:23 <__ln___> that's what i do because there is no alternative. 12:37:51 *** supermop [~supermop@d110-33-170-165.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:40:07 <V453000> shared tracks just have so many disadvantages 12:40:18 <V453000> you need to be able to stop, reroute, ... the trains which run on your tracks 12:44:12 <__ln___> sure, but all this could have been resolved in 11 years. 12:44:53 <V453000> it is solved as Pikka says 12:51:48 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 12:53:38 <andythenorth> o/ 12:56:44 <V453000> \o 12:57:34 <Pikka> o? 13:03:32 <andythenorth> no rains of frogs? 13:04:01 <Pikka> not at the moment. calm before the frogs. 13:05:24 <andythenorth> huzzah 13:06:45 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 13:07:29 <Pikka> still looking for jobs, I thought things would pick up a bit after the election/australia day, but they haven't... 13:07:37 <andythenorth> :| 13:09:15 <Pikka> If I depart Karawatha at 1500Hrs is it possible to be on time for a 1525Hrs departure from Ferny Grove? 13:10:44 <Pikka> http://www.seek.com.au/Job/28130170?cid=dash:short - almost tempted to apply, except I can't into full-time work. :) 13:11:53 <andythenorth> ha 13:12:27 <planetmaker> he :) 13:12:59 *** wjdp [~wjdp@89-168-11-166.dynamic.dsl.as9105.com] has joined #openttd 13:14:47 <Pikka> the answer to that question btw is "no, unless there's no-one else available in which case head on up mate and let me know when you're nearly there". 13:14:56 <planetmaker> Pikka, I find that actually a clever question to add in that place :) 13:15:25 <planetmaker> I don't parse your answer, though 13:16:09 <andythenorth> âno you canât make it any time, but it might be better to go anyway and be late, rather than not go at all" 13:16:15 <andythenorth> any / in /s 13:16:23 <andythenorth> this typing problem of mine is getting ridiculous 13:16:53 <V453000> make pixels not letters 13:17:02 <andythenorth> bloody pixels 13:17:17 * andythenorth invents TrainDoom 13:17:21 <planetmaker> ok, I can understand that sentence. Thanks, andythenorth :) 13:17:23 <andythenorth> itâs like Doom, but with trains 13:17:31 <Pikka> sounds like a sure-fire winner 13:17:40 <V453000> good 13:17:50 <andythenorth> what is gameplay? 13:17:59 <chillcore> club doom 13:18:54 * andythenorth probably canât spend a year making a really nice little mobile transport game, to sell for £3.99 13:19:03 <andythenorth> but /me can spend since 2008 making FIRS :P 13:19:08 <andythenorth> how odd 13:19:08 <V453000> well if you sell a million copies :) 13:19:56 <andythenorth> no pay-to-play, no DLC; straight-forward shareware like Doom, 1/3 of the game is free, the other 2/3 paid for 13:20:36 <V453000> better make a good decision which 1/3rd is which :P 13:20:56 <andythenorth> no badges, no level up, no âlog in to facebook to share with your friends' 13:21:00 <andythenorth> all this crap 13:21:11 <chillcore> +1 13:21:11 <Pikka> andythenorth, I have the trains if you have the game :) 13:21:16 <andythenorth> no game yet 13:21:38 <chillcore> achievments are cool though 13:21:39 <andythenorth> just because all the casual games companies (and EA) are doing pay-to-play and DLC, doesnât make it right 13:21:57 <andythenorth> my five year old plays casual games incessantly, but loves Minecraft and OpenTTD the most 13:22:12 <b_jonas> good 13:22:22 <V453000> dont make him see Factorio 13:22:42 <V453000> it is even better than minecraft and even more wtf-it-is-half-past-five-in-the-morning-again 13:23:02 <andythenorth> half-past-five is getting up time V453000 13:23:13 <andythenorth> I see more half-past-five than you would want to :| 13:23:15 <V453000> yes or going to bed if you are playing factorio 13:23:30 * andythenorth wonders when V453000 will have children 13:23:37 <V453000> in a couple of years most likely 13:23:37 <andythenorth> and if they will get 3D-printed slugs 13:23:38 <V453000> 2-3 13:23:47 <andythenorth> have you considered 3D printing any NUTS models? 13:23:51 <V453000> eh, we have snails as pets :P african snails 13:24:06 <V453000> nope, it isnt like I have any solid 3D models for NUTS yet anyway 13:24:56 <V453000> you should get your kids a giant snail as wel 13:25:01 <V453000> it is a perfect pet 13:25:16 <V453000> no noise, no mess, is quite funny, can be taken in hand 13:25:21 <V453000> kids love them 13:25:38 <V453000> and you can hope you can avoid the "dad I want a dog" case XD 13:31:38 <andythenorth> hereâs one I made earlier http://www.flashanywhere.net/en/puzzlegames/1821-railroad-tycoon-3.html 13:31:45 <andythenorth> long time since I made that :P 13:32:18 <V453000> :D 13:40:04 *** blathijs [matthijs@tika.stderr.nl] has quit [Ping timeout: 480 seconds] 13:41:29 *** shadowalkerAFK is now known as shadowalker 13:41:40 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has quit [Quit: Leaving] 13:43:42 *** roidal [~roland@194-152-169-54.adsl.highway.telekom.at] has joined #openttd 13:44:49 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 13:44:52 *** mode/#openttd [+v tokai|noir] by ChanServ 13:45:18 *** blathijs [matthijs@tika.stderr.nl] has joined #openttd 13:49:11 *** tokai|mdlx [~tokai@port-92-195-15-147.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 13:49:20 <andythenorth> hmm 13:49:33 <andythenorth> 5 year old took my laptop away to play that game 13:49:37 <andythenorth> just got him off it 13:57:52 *** Belugas [~belugas@216.191.111.230] has joined #openttd 13:57:55 *** mode/#openttd [+o Belugas] by ChanServ 14:13:40 *** samu [~oftc-webi@po1-84-90-251-240.netvisao.pt] has joined #openttd 14:13:42 <samu> hi 14:16:08 <V453000> hmmmmmmmmmmm 14:16:21 <V453000> is there any actual reason to make the "bottom" sprites of bridges reduced by anything? 14:16:32 <V453000> since the only thing visible in those "reduced" parts is the overlay anyway 14:20:33 <Eddi|zuHause> i don't understand the question 14:20:37 <Eddi|zuHause> what is "reduced"? 14:22:28 <V453000> imagine rendered bridge 14:22:37 <V453000> that is the main sprite, below trains 14:22:47 <V453000> then there is the overlay, a cut out part to be on top of vehicles 14:23:10 <V453000> so I am wondering if there is any reason to make the main sprite without the overlay 14:23:13 <V453000> I think not 14:23:26 <V453000> in fact it is easier not to do that since I need the shadows/whatever from it anyway 14:25:09 <planetmaker> you can draw the main sprite as the full bridge, yes 14:25:26 <planetmaker> then draw tracks on top, draw vehicles on top, and then the overlay 14:25:49 <planetmaker> the tricky part is to cut appropriately that the overlay is really what's on top and foreground only :) 14:26:28 <V453000> nah that isnt so hard :) 14:39:46 <samu> marktiledirty, is this only for painting? can it change who owns the tile? 14:43:30 <samu> im gonna try 14:45:07 <samu> MakeShipDepot(tile, _current_company, depot->index, DEPOT_PART_NORTH, axis, wc1); 14:46:02 <samu> I need to keep the owner of the canal tile a ship depot is built upon 14:46:20 <planetmaker> samu, that's a painting function 14:46:36 <planetmaker> marktiledirty 14:47:10 <samu> if for example, canal owner is self, then ship depot belongs to self, and canal still belongs to self 14:47:27 <samu> if canal owner is competitor, then ship depot belongs to self, and canal tile belongs to competitor 14:47:45 <samu> if canal owner is neutral, ship depot belongs to self, canal tile belongs to neutral 14:47:50 <samu> how am I to do this 14:48:17 <samu> then upon removing ship depot, same rules apply 14:48:31 <samu> removes depot, maintains canal owner 14:48:42 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 14:49:45 <samu> even if owner is self 14:52:02 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 14:52:39 <samu> glx told me about tile array 14:52:44 <samu> but no idea what he means 14:52:52 <samu> free bits, tile array 14:54:04 <samu> i have the impression i need to store extra information in some free bit, but I don't really know how to do it 14:54:29 * chillcore weekends https://www.youtube.com/watch?v=zK1mLIeXwsQ 14:54:32 <samu> tried reading the documentation, but I don't understand "bit" "byte" 14:54:49 <chillcore> samu you are making it way too complicated maybe? 14:55:32 <chillcore> your goal is to have river tiles to always be rivertiles when things are unbuilt? right? 14:55:49 <chillcore> except when terraforming is involved 14:56:26 <samu> there is a "bug" when I build a ship depot on a canal with no owner 14:56:39 <samu> the canal becomes yours 14:56:43 <samu> I don't want that to happen 14:57:09 <samu> the canal owner is supposed to be unchanged 14:57:38 <chillcore> hmm they could become owner none like bridges maybe yes ... 14:57:52 <samu> i also want to allow ship depots to be built on competitors' canals 14:58:03 <samu> it currently doesn't let me do that 14:58:11 <samu> says owned by competitor 14:58:15 <chillcore> there is a road setting for that ... maybe have a look at stealing code 14:58:55 <samu> too complex for me without guidance 14:59:11 <samu> i looked upon a similar case with road stops 14:59:21 <samu> but that code is toooooo large for me to follow 15:00:44 <chillcore> I don't understand half neither ;) the trees become forest in time 15:01:15 <samu> building a bus stop on a competitor road is currently possible 15:01:26 <samu> building a ship depot on a competitor canal is not 15:01:33 <samu> and that's what I'm trying to do 15:01:50 <chillcore> maybe open a FS# then if there is none already 15:02:01 <samu> oh, so I won't work on this code? 15:02:04 <samu> keks 15:02:05 <samu> ok 15:02:23 <chillcore> you are the tester and you see behaviour 15:03:24 <samu> i can see a problem when attempting to come with a fix 15:03:41 <samu> how would the depot owner be able to remove that depot? 15:04:16 <samu> to remove a bus stop on a competitor road, demolish button won't let me do it 15:04:51 <chillcore> hmm depot ... no that is not a vry good idea ... I thought you meant harbour ... you are comparing ships with depots 15:05:08 <samu> but it can be removed with the "toggle remove" button 15:05:14 <chillcore> station I mean instead of ships 15:05:20 <samu> there is no "toggle remove" button for swater construction 15:05:26 <samu> water* 15:07:08 <samu> I could report this as a bug, but it's probably not a bug as it stands right now 15:07:17 <samu> it's more like an omission 15:09:03 <samu> maybe report as feature request? 15:09:10 <samu> how do I report this? 15:10:01 <samu> you've mention stations, well, dock behaves similar to depot 15:10:24 <samu> if the canal is from a competitor, I can't build a dock there 15:11:03 <samu> if the canal has no owner, building a dock will make that canal become yours 15:11:37 <chillcore> hmm feature request maybe yes, it is possible be that it was overlooked but there may be a very valid reason I don't know about. 15:11:40 <samu> removing the dock afterwards you notice that canal as being yours 15:12:07 <chillcore> that is a bugreport 15:12:17 <chillcore> make it seperate from the other ;) 15:13:22 <samu> while it's separate, they are all tied together in the end, but ok 15:13:31 <samu> gonna report, brb 15:13:37 <chillcore> Thank you 15:21:30 <samu> interesting, buoys can be built on competitor canals 15:26:05 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 15:37:42 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:37:45 *** mode/#openttd [+o Alberth] by ChanServ 15:41:59 <Alberth> hi hi 15:43:33 <planetmaker> hihi 15:45:04 <NGC3982> hiya 15:51:19 *** blathijs [matthijs@tika.stderr.nl] has quit [Ping timeout: 480 seconds] 15:52:14 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 15:58:03 *** blathijs [matthijs@tika.stderr.nl] has joined #openttd 15:59:33 *** Progman [~progman@p57A18B89.dip0.t-ipconnect.de] has joined #openttd 16:01:42 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 16:02:56 *** Celestar [~Celestar@fire3.tngtech.com] has quit [Quit: Leaving.] 16:07:11 <samu> https://bugs.openttd.org/task/6232 16:07:29 <DanMacK> @seen andythenorth 16:07:29 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 2 hours, 17 minutes, and 52 seconds ago: <andythenorth> just got him off it 16:16:40 <samu> and now... I'm stuck! I don't know what to do 16:18:46 <samu> wait for a bug fix? 16:19:28 <planetmaker> samu, canals usually do have an owner 16:19:39 <planetmaker> they only can have owner 'none', if its owner bancrupts 16:19:52 <planetmaker> thus if you claim the canal, it's just fair that you then pay for it, too 16:20:20 <samu> you entered the loop 16:20:41 <samu> it's not consistent with the other parts 16:21:50 <planetmaker> 1.2 might be considered a bug, though 16:22:12 <planetmaker> as it also has potential to cause griefing 16:22:48 <planetmaker> anyhow, now that you spend so much time on this issue: why not write the bug fix(es) yourself? 16:23:10 <planetmaker> each of the issues as a nice, small, separate fix. 16:23:25 <planetmaker> don't invent the jack-of-all-trades fix. keep it small, keep it simple. one step at a time 16:24:31 <samu> i heard i need a map tile array free bit something like that 16:24:37 <samu> to store owners 16:24:56 <samu> but i dunno how to proceed 16:24:57 <planetmaker> water should have plenty 16:26:05 <planetmaker> file:///home/$USER/ottd-trunk/docs/landscape_grid.html <-- that link won't work for you, but there you find bit info for tile types 16:26:47 <samu> yes, i've looked at it, but really, no idea what I can do with that information 16:28:37 <planetmaker> it tells you which parts are still free to store owner info. 16:33:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 16:35:58 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 16:36:51 *** tokai|mdlx [~tokai@port-92-195-115-212.dynamic.qsc.de] has joined #openttd 16:43:17 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:50:13 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 16:56:52 *** shadowalker is now known as shadowalkerAFK 16:57:51 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:58:26 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 16:58:55 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 17:01:51 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 17:17:13 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:18:54 <samu> if (!Depot::CanAllocateItem()) return CMD_ERROR; - is this the problem? 17:19:31 <samu> it doesn't let me build a ship depot on canals owned by competitor, is this where it originates the error? 17:19:56 <samu> how does the game know which depot is it gonna build? 17:20:03 <samu> there are many depots 17:21:29 <Alberth> that only happens if there are tooooo many depots 17:22:09 <Alberth> ie there is no room to store another in memory, or you ran into some limit 17:22:29 <Alberth> shouldn't happen in practice 17:25:29 <samu> hmm 17:26:46 <samu> assertion error when i disable that line 17:27:08 <Alberth> bad idea 17:27:38 <samu> line 139 of core\pool_func.hpp 17:27:50 <Alberth> assertions check things that should never ever happen, or the code will do bad things 17:28:03 <samu> hmm, then how do I allow it to build? 17:28:27 <Alberth> thus if you manage to trigger it, you made a mistake somewhere, or it is a bug in the code 17:29:05 <Alberth> you solve assertions by failing to trigger them, ie fix the code so it passes the check 17:30:27 <samu> this->checked != 0 17:30:27 <samu> no idea 17:30:28 <Eddi|zuHause> samu: if that line causes your error, then you probably have an endless recursion or something 17:30:55 <Eddi|zuHause> (i mean the allocate line) 17:31:28 <samu> ok, bringing back the line 17:31:46 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in] 17:32:26 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has quit [Quit: Este é o fim.] 17:33:35 <samu> wanna change the behaviour 17:35:02 <samu> struct Depot 17:36:20 * chillcore gives a shoutout to Apple Support https://www.youtube.com/watch?v=UkzK3V0bw-A 17:36:35 <chillcore> Thank you. Kimberly ;) 17:37:02 <samu> okay, I navigated into depot_base.h 17:37:11 <samu> game is treating road, train and ship depots as equal 17:37:41 <samu> ship depots are to become different 17:37:45 <samu> how do I separate 17:38:20 <samu> want to let them to be built on any canal, no matter the owner 17:39:28 <Alberth> can a competitor ship pass through a depot? 17:39:35 <samu> yes 17:39:47 <samu> it currently does that already 17:39:55 <Alberth> ok, that's good 17:40:23 <samu> let me verify, just in case... 17:41:01 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 17:41:25 <samu> verified, it can 17:42:05 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has joined #openttd 17:45:28 <DorpsGek> Commit by translators :: r27156 trunk/src/lang/traditional_chinese.txt (2015-02-20 17:45:21 UTC) 17:45:29 <DorpsGek> -Update from WebTranslator v3.0: 17:45:30 <DorpsGek> traditional_chinese - 1 changes by siu238X 17:48:56 <samu> ah, i found something 17:49:03 <samu> static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart part, Axis a, WaterClass original_water_class) 17:49:23 <samu> water_map.h 17:49:27 <samu> line... 17:49:33 <samu> 427 17:50:07 <samu> so that's where I can store owners? 17:50:23 <Eddi|zuHause> a griefer could still place the depot 90° rotated to block a canal 17:51:16 <Eddi|zuHause> samu: yes. but you also need to adapt the functions that read the owner 17:51:56 <Eddi|zuHause> (or add a new one, like GetDepotOwner(tile)) 17:54:02 <chillcore> hmm could you destroy someone elses depot on your canal, with everything in it, too? 17:54:32 <chillcore> just thinking out loud ... 17:56:24 <samu> no 17:56:50 <samu> actually 17:57:07 <samu> it's not even possible to build a depot on someone's else canal 17:57:18 <samu> exception is if the canal has no owner 17:57:36 <samu> but that turns the canal as yours 17:58:03 <Eddi|zuHause> well, one problem could be that once someone built a depot on your canal, you can't remove the canal anymore to save maintenance 17:58:29 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has quit [Ping timeout: 480 seconds] 17:59:37 <samu> that's fine i guess, a road stop on competitor road does that correctly 17:59:40 <samu> should behave the same for ship depot 18:00:42 <samu> road maintenance belongs to competitor, station belongs to self 18:00:59 <b_jonas> how easily can you block a canal by builing a ship depot orthogonally? 18:03:33 <chillcore> make canal three wide, build, unwiden canal, plonk stuffs down? 18:03:52 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:03:55 *** mode/#openttd [+v glx] by ChanServ 18:04:24 <Eddi|zuHause> very 18:04:56 <samu> i intend to cheapen canal build costs 18:05:56 <samu> 5000 is such a huge number 18:05:56 <samu> i've been toying with a price of 625 18:05:57 <Eddi|zuHause> that will probably need a newgrf 18:05:57 <samu> base price 18:06:05 <samu> so, in the source code? 18:06:21 <Eddi|zuHause> i mean, you won't convince a dev to include that in the game 18:07:38 <samu> what can go wrong with that? 18:07:43 <samu> compatibility? 18:08:16 <Eddi|zuHause> has nothing to do with that 18:08:47 <chillcore> tastes colours ... you can use/make a base cost newgrf and do whatever you please. much simpler samu 18:09:03 <chillcore> other opinions are available ;) 18:09:19 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 18:10:55 <samu> what about default game? 18:11:14 <Alberth> what about it? 18:11:34 <chillcore> if values are way off then ofcourse adjustments are welcome ;) I guess 18:11:59 <Alberth> chillcore: if only we could get agreement on "way off" :) 18:12:01 <chillcore> But yeah what Alberth said ... 18:12:23 <samu> for default ships, i think it's way off 18:12:48 <samu> especially aqueducts 18:12:53 <Alberth> I don't remember having problems with it 18:13:41 <Alberth> how can you have any problem? it's trivial to make loads of money in default game 18:14:15 <Alberth> and it's always nice if you make some things feasible later in the game 18:15:05 <Eddi|zuHause> i somewhat agree that canals are a bit expensive 18:15:12 <Alberth> imagine what happens if you get the final train/ship/aircraft/RV, and nothing after it 18:15:15 <Eddi|zuHause> e.g. when you're in 1870 and want to start out with ships 18:15:25 <Alberth> in default game? :p 18:15:37 <glx> same IRL I think 18:15:58 <Eddi|zuHause> canals were popular way before railways were 18:17:24 <samu> default game, i mean starting in 1950~75, minimum 1920 18:17:40 <samu> hell, even 2050 18:18:33 <samu> having a max loan of 100k 18:18:44 <samu> and the terrain being all land 18:18:57 <samu> start with ships in such a scenario 18:19:01 <glx> enough to start a coal line 18:19:31 <samu> there's too many hard costs for such a route 18:19:46 <samu> canals, terraform, aqueduct 18:19:52 <samu> and the ship itself 18:20:06 <samu> it's on this position that I am trying to re-evaluate prices 18:21:49 <samu> reusing rivers is good if they exist 18:22:27 <samu> but it's too easy for some competitor demolish a river tile 18:23:07 <samu> lowering canal costs should compensate for that 18:23:47 <samu> demolishing rivers will still maintain their price, so it won't be abused 18:23:54 <samu> 10000 18:24:05 <chillcore> best anti-grief is playing with friends ;) 18:37:11 <samu> how are you going to solve the bug/issue? 18:37:19 <samu> or I 18:37:46 <samu> there's different solutions 18:38:48 <samu> i'd prefer to have it similar to how bus stops on competitor roads implementation works 18:39:17 <samu> makes sense 18:40:08 *** Biolunar_ [Biolunar@blfd-4d026c49.pool.mediaWays.net] has joined #openttd 18:41:27 <samu> it just works and the approach makes sense 18:41:50 *** Biolunar_ [Biolunar@blfd-4d026c49.pool.mediaWays.net] has quit [] 18:47:02 *** Biolunar [Biolunar@blfd-4d025bc7.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 18:54:09 *** frosch123 [~frosch@frnk-4d018b05.pool.mediaWays.net] has joined #openttd 18:54:40 <Eddi|zuHause> http://xkcd.com/1489/ <-- well that about sums up my knowledge of physics... 19:01:33 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 19:01:50 *** michi_cc_ is now known as michi_cc 19:02:32 <Wolf01> hello o/ 19:07:35 *** Progman [~progman@p57A18B89.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 19:13:56 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 19:14:41 <samu> :( 19:22:51 <samu> GetDepotOwner(tile) 19:23:21 <samu> no results found 19:23:26 <samu> ;( 19:23:53 <chillcore> hmm sentences that start with "in general ..." grrr 19:24:16 <chillcore> samu try without '(tile)' ? 19:24:17 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:24:46 <andythenorth> has cat been seen? 19:25:25 <samu> GetDepotOwner - no results 19:25:32 <samu> have to create this function? 19:25:45 <samu> :( 19:26:03 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 19:27:56 <chillcore> @seen cat 19:27:56 <DorpsGek> chillcore: I have not seen cat. 19:28:32 <chillcore> thank you DorpsGek ... had to try that once at least :P 19:30:20 <andythenorth> remains a mystery 19:31:10 * andythenorth fails to recode FIRS 19:31:31 <andythenorth> short on motivation 19:31:41 <andythenorth> refactored 3 newgrfs this week 19:34:00 <Alberth> 4th one should be a piece of cake then? 19:34:48 <Eddi|zuHause> i have seen a cat or two today 19:35:23 <Eddi|zuHause> samu: maybe read again what i said? 19:35:46 <samu> i was reading that 19:35:54 <samu> where do i create that thing 19:35:54 <Eddi|zuHause> so, what was i saying? 19:36:28 <samu> addapt the functions, or create a new fucntion 19:37:00 <Eddi|zuHause> yes. and then i made a suggestion about a function name 19:37:24 <Eddi|zuHause> and new things generally go where existing things already are that are somewhat similar 19:37:31 <andythenorth> eh FIRS is so much bigger than the others :P 19:37:45 <andythenorth> acres of python modules, python templates, and cpp templates 19:38:17 <andythenorth> poorly architected 19:38:23 <samu> "also have to adapt the functions that read the owner" 19:39:09 <samu> i know i need to put something on this file 19:39:15 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 19:39:17 <samu> about m3? 19:39:24 <samu> which is free 19:40:27 <Eddi|zuHause> well it becomes not-free once you write something in it 19:40:37 <Eddi|zuHause> and when you write something in it, you also need to read it 19:40:42 <Eddi|zuHause> otherwise why bother writing it? 19:41:32 <samu> i dont know what to do 19:41:41 <Eddi|zuHause> my computer science room in school had a painting on it, which featured, amongst others, a "write only memory", which was a crocodile eating crates that were shoved in its direction 19:42:20 <Eddi|zuHause> samu: the point is not about knowing what to do, but asking the right questions (to yourself) to find out what to do 19:42:53 <samu> so what is the question i should be asking :( 19:42:58 <samu> _m[t].m3 = 0; 19:43:10 <samu> that 0 is to be altered 19:43:19 <samu> to, I have no idea what 19:43:19 <Eddi|zuHause> yes 19:43:30 <Eddi|zuHause> to the owner that you want to store, of course 19:44:10 <Eddi|zuHause> the owner is currently stored somewhere else, where it overwrites the canal owner 19:44:11 *** gelignite [~gelignite@i528C3A3A.versanet.de] has joined #openttd 19:44:12 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [] 19:44:30 <Eddi|zuHause> you take that away, and introduce it somewhere else 19:47:20 <glx> using accessors 19:47:42 <glx> cleaner than directly writing in _m[] 19:48:52 <Eddi|zuHause> glx: that is in the accessor 19:49:38 <samu> im at line 433 of water_map.h 19:49:43 <samu> if you're wondering 19:50:53 <glx> MakeShipDepot is not an accessor :) 19:51:53 <samu> replace that 0 to... owner of the water 19:52:10 <Eddi|zuHause> glx: then your opinion and my opinion on what an accessor is differ 19:52:25 <glx> you need something similar to SetTileOwner 19:52:37 <glx> and use it there 19:53:38 <glx> Eddi|zuHause: it's an helper function for me :) 19:54:16 <samu> tile_map.h ? 19:55:13 <Eddi|zuHause> glx: that is borderline nitpicking 19:55:18 <glx> SetTileOwner is in tile_map.h yes, but I think SetCanalOwner (or something like that) should be in water_map.h 19:55:52 <glx> with of course the necessary checks to ensure it's applied only to the appropriate tiles 19:59:28 <samu> static inline TileIndex GetShipDepotNorthTile(TileIndex t) 19:59:32 *** wjdp [~wjdp@89-168-11-166.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 20:00:59 <samu> static inline WaterTileType GetWaterTileType(TileIndex t) 20:01:34 *** wjdp [~wjdp@host-2-102-219-171.as13285.net] has joined #openttd 20:14:23 <samu> static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits) 20:14:30 <samu> there's only a MakeCanal 20:16:13 <samu> MakeCanal points to MakeWater 20:17:28 <samu> static inline void MakeWater(TileIndex t, Owner o, WaterClass wc, uint8 random_bits) { 20:17:41 <samu> _m[t].m3 = 0; 20:17:44 <samu> line 380 20:17:46 <samu> so it's here? 20:21:31 <samu> what is the question i should be asking 20:21:36 <samu> he 20:23:12 <glx> no SetCanalOwner (or whatever) is the function you need to write 20:24:22 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 20:24:25 *** mode/#openttd [+v tokai|noir] by ChanServ 20:31:17 *** tokai|mdlx [~tokai@port-92-195-115-212.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 20:34:50 <andythenorth> hmm 20:34:51 <andythenorth> bed time 20:34:52 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 20:43:15 *** Progman [~progman@p57A18B89.dip0.t-ipconnect.de] has joined #openttd 20:46:46 *** Plaete [~moffi@dsdf-5d82dadd.pool.mediaWays.net] has joined #openttd 20:49:09 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 20:58:30 *** HerzogDeXtEr1 [~flex@i59F6B4CC.versanet.de] has joined #openttd 21:04:36 *** HerzogDeXtEr [~flex@i59F6B52F.versanet.de] has quit [Ping timeout: 480 seconds] 21:25:43 <Wolf01> 'night 21:25:51 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:29:49 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 21:30:38 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [] 21:35:24 *** Xrufuian [~xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 21:39:30 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:42:58 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 21:49:03 <chillcore> goodnight 21:49:06 *** chillcore [~chillcore@91.182.36.19] has quit [Quit: Only mortals are affected by fame and power.] 21:54:04 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 21:56:11 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has joined #openttd 21:59:05 <Eddi|zuHause> good fight 22:00:32 *** frosch123 [~frosch@frnk-4d018b05.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:02:48 *** roidal [~roland@194-152-169-54.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.0.1] 22:14:37 *** Yotson [~Yotson@2001:980:6ac8:1:e8bd:eb24:e85c:d722] has quit [Quit: .] 22:25:24 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 22:25:30 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 22:27:30 *** wjdp [~wjdp@host-2-102-219-171.as13285.net] has quit [Quit: Leaving] 22:55:08 *** gelignite [~gelignite@i528C3A3A.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 23:18:21 *** Plaete [~moffi@dsdf-5d82dadd.pool.mediaWays.net] has quit [Quit: Nettalk6 - www.ntalk.de] 23:47:32 *** Progman [~progman@p57A18B89.dip0.t-ipconnect.de] has quit [Remote host closed the connection]