Config
Log for #openttd on 7th March 2015:
Times are UTC Toggle Colours
00:02:12  <Oddingar> good night :P
00:02:43  <supermop> heh
00:03:10  <supermop> is planetmaker or other moderator about?
00:03:28  <supermop> i want to split one of my posts off into new topic
00:04:48  <Eddi|zuHause> supermop: there is a "report" button on your post, that you can use to make such requests
00:05:05  <supermop> ok
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00:16:27  <Wolf01> 'night
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00:52:19  <supermop> http://www.tt-forums.net/viewtopic.php?f=26&t=72718
01:00:26  <supermop> better name suggestions welcomed
01:02:00  <Eddi|zuHause> there is no tile in this game with a switch from one side to the other
01:03:20  <Eddi|zuHause> also, those switches which are built into the network are usually ones that get you back to the right rail, because the other switches need to be run over at reduced speed because you are approaching them from the pointy end
01:05:39  <Eddi|zuHause> so the kind you drew you would find in a drive-on-left country, but not in a drive-on-right
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01:06:21  <Eddi|zuHause> some networks even go completely without such switches
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01:22:37  <supermop> correct
01:22:49  <supermop> australia is drive on left
01:23:08  <supermop> and that switch is to use in place of the U sprite
01:26:45  <supermop> of course tram will still drive in a U
01:27:18  <supermop> but at least the track itself won't look so odd while its not being used
01:27:36  <supermop> the U is so tight that it looks absurd both in use and when empty
01:27:58  <supermop> a shunt at least only looks absurd in one of the two cases
01:31:38  <Eddi|zuHause> well, then you should still listen to the drive-on-right switch
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01:42:21  <supermop> i can provide a mirrored sprite for drive on right
01:42:55  <supermop> all of the yellow marking on the junctions would need to be fliped for drive on right as well
01:43:24  <Eddi|zuHause> tbh, they feel out of place
01:46:24  <supermop> te markings?
01:46:35  <Eddi|zuHause> yes
01:46:51  <supermop> ok
01:47:17  <supermop> i was worried tracks looked too plain so i added those maybe they are not needed
01:47:37  <Eddi|zuHause> yellow on white is not a good combination anyway
01:48:03  <supermop> they are supposed to represent the dots that show drivers where to press a switch to select points direction
01:48:19  <supermop> but they have to be way too close
01:48:34  <supermop> as there is no way to have them show up on preceeding tile
01:49:27  <Eddi|zuHause> over here they have a hole in the switch body where you can put a metal rod in to manually change the switch
01:49:30  <supermop> the dots are sometimes metal studs, would tht look better?
01:49:52  <supermop> they have that here too but only on the less often used switches
01:50:17  <supermop> the points regularly used in both directions have the sensor and dots
01:50:25  <Eddi|zuHause> well, for normal operation they have transponders in the ground that trigger when a tram is above them
01:51:05  <Eddi|zuHause> it also handles the messages spoken inside the tram, like next stop
01:51:14  <supermop> i also thought of a metal grate or panel over the mechanism between point
01:51:17  <Eddi|zuHause> and traffic lights
01:51:20  <supermop> ah
01:51:42  <Eddi|zuHause> its about a hand-sized circular thing in the middle of the rail
01:51:45  <Eddi|zuHause> usually black
01:52:04  <supermop> here is seems buried
01:52:33  <Eddi|zuHause> it's level with the road (if there is one)
01:52:36  <supermop> you see in those areas squares that have been cut into the concrete to place a loop of wire for antenna
01:52:58  <Eddi|zuHause> they also have them on the bus routes
01:53:43  <Eddi|zuHause> that sounds more like an induction loop
01:53:45  <supermop> what about the concrete aggregate? too noisy?
01:54:08  <Eddi|zuHause> that needs to be seen in context with other stuff
01:57:08  <supermop> hmm if i draw the centerline for the road over the concrete, then wherever a straight tram runs across a road curve or junction, the centerline will continue
01:57:53  <supermop> seems no way to let a road's markings show through and keep the concrete
01:58:07  <Eddi|zuHause> use alpha
01:59:11  <supermop> would that mean that raw asphalt shows through in the areas where there are no markings?
01:59:28  <Eddi|zuHause> probably
02:01:36  <supermop> hmm seems one way and do not enter markings are drawn above road but below tram
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02:22:23  <supermop> any more suggestions?
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04:43:54  <openbu|2> GRF Maker ,Stream read error
04:45:28  <openbu|2> GRF Maker ,,Ranger check error
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06:11:32  <BobDendry> having engine_class set to engine_class_electric should allow the use of electric tracks where there is an electric train available yes?
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09:42:49  <Wolf01> hi hi
09:55:06  <Alberth> moin
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10:30:34  <chillcore> good morning
10:30:53  <chillcore> todays word is ... glue ... https://www.youtube.com/watch?v=uVRrgBecaeU
10:31:03  <chillcore> crazy peeps :P
10:35:24  <supermop> yo
10:42:52  <Wolf01> hi chill
10:43:22  <chillcore> hello hello o/
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10:44:14  <Wolf01> why do you need to kill your brain with that on saturday morning?
10:45:50  <chillcore> lol ... I just stumbled upon it ... no sense fun makes sometimes things
10:46:42  <chillcore> the 'advantage' of clearing caches and pretending this is your first time on the net
10:48:24  <Wolf01> page 53 of 285... just finished to build the characters of the set
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11:44:11  <Oddingar> fall asleep with 100 mill profit a year, leave the game on fast forward during the night wake up to minus 2 467 000 000 000 as I got a gridlock
11:44:17  <Oddingar> 4 trains on the track
11:44:22  <Oddingar> -_-
11:45:17  <Wolf01> you might need an "auto pause on gridlock" feature
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11:47:44  <nikow> Hello!
11:48:25  <Wolf01> oh, where's andy? I think we found the cat!
11:49:20  <chillcore> o/ and :P
11:49:33  <Oddingar> autopause on gridlock sounds nice lol
11:49:38  <Oddingar> hm
11:50:20  <Eddi|zuHause> autopause on falling asleep?
11:50:37  <Wolf01> we could ask samu to code it ;)
11:50:44  <Oddingar> well it doesen't matter as both the forests I was using closed down sometime during the night, no way to make up for the losses :P
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11:52:54  <nikow> I found on WWW git.openttd.org but it looks like it's not working
11:52:57  <chillcore> enable mic and detect snoring? that could work
11:53:07  <nikow> Is it templorary outage?
11:53:55  <Eddi|zuHause> nikow: what exact page are you trying to open?
11:54:23  <nikow> Eddi|zuHause, I am trying just git clone http://git.openttd.org/ :|
11:54:32  <Eddi|zuHause> that works here
11:54:45  <Oddingar> chillcore: I suppose the easiest solution is to pause the game before going to bed :P
11:54:48  <nikow> nikow@nimira-X550LC:~/git$ git clone http://git.openttd.org/
11:54:48  <nikow> Cloning into 'git.openttd.org'...
11:54:48  <nikow> fatal: repository 'http://git.openttd.org/' not found
11:54:58  <nikow> This is result for me :/
11:55:07  <Eddi|zuHause> no, because the repository is http://git.openttd.org/openttd/trunk.git/
11:55:18  <nikow> Oh, i see.
11:56:55  <nikow> Oh, now it's working
11:56:58  <nikow> sorry :)
11:57:49  <Eddi|zuHause> no reason to be sorry
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12:47:54  <planetmaker> hi hi
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12:57:25  <Alberth> hi hi
12:57:39  <Eddi|zuHause> ha ha
12:58:13  <Eddi|zuHause> i'm always confused by "hi hi", because to me it sounds like giggling, instead of a greeting
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12:58:44  <Eddi|zuHause> you can't emphasise a greeting by repeating it (except "moin moin")
13:00:13  <peter1138> hello hello
13:00:16  <peter1138> Sure you can.
13:03:58  <Wolf01> here we use ciao ciao very often
13:04:25  <Wolf01> ok, back to my lego
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13:12:53  <Eddi|zuHause> wasn't there something about "ciao" and "ciao ciao" where one means a greeting and the other a goodbye?
13:13:04  <Eddi|zuHause> or is that regional?
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13:13:33  <Eddi|zuHause> or a misconception?
13:13:59  *** Stimrol [~Stimrol@46-239-218-77.tal.is] has quit []
13:14:09  <Eddi|zuHause> like people outside northern germany often assume "moin" means "morning", where actually it means more like "day"
13:14:16  <Wolf01> regional is "ciao" and "mandi" to say goodbye, we use "ciao" for both
13:16:29  <Wolf01> "mandi" is used here in north-east and should mean "see you"
13:17:01  <frosch123> Eddi|zuHause: i am at 50% with my co-workers
13:17:10  <frosch123> one day they'll all learn it :p
13:17:30  <Eddi|zuHause> you're very far south, right? :p
13:17:48  <frosch123> nah, technically in the middle
13:18:22  <Eddi|zuHause> everybody's middle is where he is :p
13:18:23  <frosch123> well, in the middle if you ignore holstein :p
13:18:39  <frosch123> frankfurt, if you do not my town directly
13:18:45  <frosch123> +know
13:19:00  <frosch123> but technically bavaria
13:19:00  <Eddi|zuHause> that's probably some sort of perception bias
13:19:33  <frosch123> or more technically the part of bavaria which does not want to be bavarian :p
13:20:12  <Eddi|zuHause> there was some movement to make a franconian state, what ever happened to that? :p
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16:05:22  <OldManPopo> Good Morning, quicky question.... If I join another company in Multiplayer, what happens to my buildings and cash?
16:06:22  <chillcore> it is not yours personally ... it belongs to the company ;)
16:07:09  <OldManPopo> Ok, but my cash stays mine, but the assest become shared?
16:07:35  <chillcore> you mean if you buy one or join one temporarily?
16:07:51  <OldManPopo> If I join a pre-existing company already active on the server
16:09:21  <chillcore> you get your stuff back when jou re-join your own company
16:10:06  <chillcore> try a few company changes in a local game with AIs
16:10:10  <OldManPopo> Gotcha, thank you for the info.  The Wiki doesn't have much to say on the subject
16:10:31  <chillcore> online games have a bit different rules but yeah
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16:57:29  <andythenorth> cat is probably out enjoying the sun
16:57:34  <andythenorth> I haven’t seen it here anyway
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16:58:30  <DanMacK> Hey all
16:58:56  <andythenorth> ha
16:58:57  <andythenorth> timing
16:59:04  <Wolf01> hi o/
16:59:16  <Wolf01> andy, we found cat today :D
16:59:22  <andythenorth> actually, breaking the running gag, a cat came in my house earlier
16:59:29  <andythenorth> and went behind the sofa and couldn’t get out
16:59:31  <andythenorth> stupid cat
16:59:37  <Wolf01> [12:47:47] * Joins: nikow (nikow@i.am-a.cat) <- see, cat
16:59:57  <andythenorth> so “cat is behind sofa”
17:00:00  <andythenorth> problem solved
17:02:27  <Wolf01> and for today I give up building the sea cow... it's infinite
17:02:51  <Wolf01> also titanic
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17:05:18  <frosch123> andythenorth: did it shit all over the place?
17:06:53  <andythenorth> frosch123: fortunately not
17:06:55  <andythenorth> chased it out
17:07:01  <andythenorth> catshit and kids != good
17:07:44  <TrueBrain> at least it would mean they won't be needing dinner
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17:41:20  <Celestar1> TrueBrain?!
17:41:22  <Celestar1> O_o
17:41:27  <Celestar1> hi :D
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17:51:30  <TrueBrain> Celestar?!
17:51:32  <TrueBrain> O_o
17:51:34  <TrueBrain> hi :D
17:51:35  <TrueBrain> :P
17:52:26  <Celestar> cya in a bit. lunch :D
17:52:28  <Celestar> erm
17:52:29  <Celestar> dinner
17:52:43  <TrueBrain> enjoy
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18:20:07  <Terkhen> hello
18:27:07  <DorpsGek> Commit by frosch :: r27178 /trunk/src (11 files in 3 dirs) (2015-03-07 18:27:01 UTC)
18:27:08  <DorpsGek> -Fix [FS#5969]: Data race due to lazy initialisation of objects.
18:27:15  <frosch123> yay for helgrind :)
18:29:31  <andythenorth> git != hg :|
18:29:54  <andythenorth> is there some way to have a bash conf specific to a filesystem location? :P
18:30:29  <frosch123> yes, users or chroots
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18:31:01  <Alberth> build a wrapper script that check your current working directory
18:31:14  <frosch123> also you can add a script to run for the prompt
18:31:21  <frosch123> which can do all kind of magic when changing dirs
18:31:56  <andythenorth> or switch to git :P
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18:32:45  <frosch123> oh, i though you meant "bash" as in shell, not as in bashing git
18:33:55  <andythenorth> I did
18:34:16  <andythenorth> I wondered about writing myself a rude reminder to stop typing git in some locations
18:36:07  <frosch123> echo "alias git='echo burp'" >> ~/.bashrc
18:38:05  <Alberth> 'some' is probably a proper subset of 'all' :)
18:39:21  <andythenorth> :P
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18:45:06  <Alberth> https://paste.openttdcoop.org/pnigmcyyx   something like this ?
18:48:30  <andythenorth> HA
18:48:44  <andythenorth> something like that
18:49:11  <andythenorth> it’s a non-problem really, but every time I have to switch git <-> hg it’s irritating :)
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18:49:38  <frosch123> you could make it interpret hg commands and transform them to git
18:49:45  <frosch123> he, V as actual V :p
18:50:06  <Alberth> don't work on other projects :p
18:50:06  <andythenorth> treating my hg repos like git is likely to break them :P
18:50:12  <V> Nice :D
18:50:16  <andythenorth> also a solution
18:50:24  <V> Trying irc on phone
18:50:44  <Alberth> you seem to have lost a few digits along the way :)
18:50:51  *** V is now known as SLUG_TAMER
18:50:55  <SLUG_TAMER> Yay
18:51:22  <SLUG_TAMER> Yeah would have to identify to get digits :)
18:51:57  <Alberth> oh, hello anonymous slug tamer / wtf creator
18:52:17  <SLUG_TAMER> Hai =D
18:53:15  <SLUG_TAMER> Battery does not love irc :(
18:53:40  <Alberth> get some yetis to make new power :p
18:53:59  <Alberth> but yeah, all that talk that happens here
18:55:41  <SLUG_TAMER> Almost have graphics for first DOOM train done :) takes a while but worth it
18:56:10  <frosch123> ah, you have to use the phone, because your computer needs all the power for rendering :p
18:56:52  <SLUG_TAMER> Nay, rendering is fast :)
18:57:31  <SLUG_TAMER> Idk how many animated frames do I want for steamers
18:57:45  <SLUG_TAMER> 3? 4? 5?
18:58:13  <andythenorth> what is animated?
18:58:30  <SLUG_TAMER> Whole wheel system
18:58:33  <andythenorth> 4
18:58:35  <SLUG_TAMER> At huge zoom
18:58:52  <SLUG_TAMER> Shit is visible
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18:59:48  <SLUG_TAMER> Guess I just need to test it :)
19:01:43  <SLUG_TAMER> Sill thinking how will I code the borkdowns
19:01:47  <juzza1> probably something that can evenly divide 16
19:01:53  <juzza1> for animations :P
19:02:16  <SLUG_TAMER> Hm :) 4 sounds like a start
19:02:39  <SLUG_TAMER> 8 is probably useless when things move
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19:28:28  <V453000> Hell yeah
19:28:48  <V453000> Phone power in full force :D
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20:05:12  <chillcore> <SLUG_TAMER> Nay, rendering is fast :) Idk how many animated frames do I want for steamers 3? 4? 5?      <- 28 for 1 sec of vid, make that 30 and you can sync with ticks :P
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20:45:07  <Conductor_Drew> How do u run long trains in locomotion
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21:06:44  <V453000> I dont think such calculation is necessary chillcore :p
21:07:31  <V453000> More about making it look nice with low amount of resources than perfect video :D
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21:59:41  <Samu> hey
22:00:27  <Samu> Original pathfinder for ships doesn't recognize sloped rivers as a blockage
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22:01:04  <Samu> there's a lock nearby, but the ship tries to go up the sloped river, and fail
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22:05:53  <TrueBrain> I stopped reading after "original pathfinder"
22:06:00  <TrueBrain> like saying the original multiplayer keeps desyncing
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22:07:04  <Eddi|zuHause> V453000: anything not a power of 2 will probably cause jumping effects when the counter overflows
22:07:44  <Eddi|zuHause> and nml has this "feature" of reducing the counter to 4 bits
22:08:05  <Samu> lock and river distance was 4 tiles
22:08:13  <Samu> from each other
22:08:16  <Eddi|zuHause> so the counter overflows every tile
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22:09:09  <Eddi|zuHause> Samu: original pathfinder is totally lost on rivers
22:09:14  <Eddi|zuHause> Samu: it's hopeless
22:09:39  <Samu> ok, ST2 is changing to YAPF
22:09:57  <Eddi|zuHause> Samu: the original pathfinder works like "find a way from here to the destination with less than 4 turns"
22:10:18  <Eddi|zuHause> so after the 4th bend in the river it's totally lost
22:10:22  <ST2> changed and up again
22:11:56  <Eddi|zuHause> in the next settings review, i propose removing original pathfinder for ships
22:12:19  <Eddi|zuHause> or all pathfinders except yapf
22:12:42  <Eddi|zuHause> there's no reason to keep NPF either
22:12:42  <Samu> incoming "Ship is lost warnings"
22:15:33  <Samu> can you separate 90 degrees from ships and trains?
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22:17:08  <franklin> is it a wise idea to run a ship cross-map?
22:20:04  <Samu> if the map size is 64x64
22:20:06  <Samu> yes
22:21:11  <franklin> I play TTD too much... I should contribute
22:21:13  <franklin> *
22:21:15  <franklin> open
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22:57:35  <Oddingar> I'd contribute somehow too, if I had any skills of any kind :P
22:57:47  <Oddingar> except encouraging others to continue the good work :P
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23:32:13  <Terkhen> good night
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