Config
Log for #openttd on 25th March 2015:
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00:00:52  <chillcore> man this alone tower is going to take me weeks
00:01:22  <chillcore> I shoukd program a turtle maybe
00:01:30  <chillcore> :P
00:01:31  <Samu> i got a problem
00:01:55  <chillcore> do you?
00:02:05  *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88]
00:02:31  <Samu> https://paste.openttdcoop.org/p1hzxewop
00:02:51  <Samu> wait
00:03:38  <chillcore> samu I am building ... what is the prob? have you given that tile back already?
00:03:46  <Samu> ok, the parts I have trouble is between line 71 to 76
00:04:32  <Samu> then combining it with line 89
00:04:32  <chillcore>  have you given that tile back already?
00:04:48  <Samu> let me explain my problem
00:05:15  <chillcore> reading do you sometimes or just don't care?
00:05:29  <Samu> give the tile back?
00:05:42  <chillcore> I only asked twice yes
00:06:00  <chillcore> have you?
00:06:01  <Samu> no i haven't
00:06:04  <chillcore> k
00:06:10  <chillcore> there is prob nr 1
00:06:30  <Samu> i have a problem with counting canal.maintenance for the guy who builds the dock
00:06:46  <Samu> this time it is canal.maintenance, not station.maintenance
00:06:54  <chillcore> counting canal ...
00:07:12  <chillcore> give the FUCKING tile back
00:07:30  <Samu> :(
00:07:35  <chillcore> and stop counting for openttd
00:07:45  <chillcore> told you that 3 days ago
00:07:56  <chillcore> 4+8 = lalalalalal
00:08:03  <chillcore> +a
00:08:18  <chillcore> we had this already
00:08:21  <Samu> that's not the problem I'm facing atm
00:08:22  <chillcore> for hours
00:08:27  <chillcore> and hours
00:08:29  <chillcore> and hours
00:08:36  <Samu> :(
00:08:40  <chillcore> sigh
00:08:50  <Samu> you know that if I give back the owner, then this patch is pointless
00:08:59  <chillcore> read what you do
00:09:13  <chillcore> I do not even have to open the link
00:09:26  <chillcore> I saw that code 4 times already
00:09:53  <chillcore> you give two tiles
00:09:53  <peter1138> ooh anger
00:10:01  <chillcore> impatience
00:10:05  <peter1138> or rather, despair
00:10:07  <chillcore> not angry ;)
00:10:29  <chillcore> only shouting makes him listen
00:10:33  <chillcore> sadly enough
00:10:52  <chillcore> then he goes ok ok
00:11:02  <chillcore> and does something else anyway
00:11:07  <chillcore> xD
00:11:19  <Samu> brb
00:11:29  <chillcore> he gives two tiles out of thin air
00:11:32  <chillcore> see
00:11:34  <peter1138> heh
00:11:41  <chillcore> then he takes two and gives them
00:11:55  <chillcore> so 4 + 8 : 14
00:12:05  <chillcore> 8 + 4 = 14*
00:12:07  <Samu> that part was fixed
00:12:19  <Samu> and that's not what I'm facing
00:12:19  <chillcore> according to you
00:12:38  <chillcore> except you can build a dock on a depot or vice versa?
00:12:50  <chillcore> dock has two owners even
00:12:53  <Samu> that part is "nearly" fixed
00:12:55  <chillcore> yay
00:12:58  <Eddi|zuHause> well, 8+4=014
00:12:58  <chillcore> nearly
00:13:04  <chillcore> hehe
00:13:06  <Eddi|zuHause> what's the problem?
00:13:43  <chillcore> prob is when you take two tiles you do not have 4 to give :P
00:13:43  <glx> seems legit
00:13:45  <peter1138> octal-woo
00:13:50  <chillcore> unless you cut them in half
00:13:54  <Samu> you can't build on top of a ship depot or any other water structure anymore, but... I have trouble counting canal.maintenance now, NOT station.maintenance
00:14:27  <Samu> if I build a dock on a canal owned by a competitor, I have trouble to adjust the counting for my-self
00:14:37  <Samu> it is getting an extra +1
00:14:45  <Samu> I don't know how to avoid this +1
00:14:48  <chillcore> you do not do the counting that part was okidoki
00:15:02  <chillcore> add random  - 1 maybe
00:15:28  <chillcore> let me open the link
00:15:29  <Samu> the competitor counting is still correct
00:15:32  <chillcore> just for giggles
00:15:36  <Samu> but the counter for self is not
00:16:44  <peter1138> use /dev/urandom
00:16:52  <chillcore> line 41: c->infrastructure.station += 2;
00:17:12  <Samu> not there
00:17:14  <Samu> line 89
00:17:18  <Eddi|zuHause> is there a /dev/monkey?
00:17:20  <chillcore> line 112: infrastructure.station -= 2;
00:17:39  <chillcore> line 113: infrastructure.station += 2;
00:17:45  <Samu> oh, that's the wrong copy paste
00:17:59  <chillcore> last two liines are off by one because counting :P
00:18:30  <chillcore> let openttd count simples
00:18:35  <Samu> if (wc == WATER_CLASS_CANAL && o_wc != OWNER_NONE &&  ????? what do I put here? )
00:18:40  <Samu> line 89 plz, focus
00:18:42  <chillcore> and give that tile back
00:18:49  <chillcore> untill then
00:18:55  <Eddi|zuHause> we should make an assert, that at the end of bankrupcy, all infrastructure counts must be 0. asserts make samu happy.
00:18:58  <chillcore> me focusses on my tower
00:19:24  <peter1138> wc is waterclass, o_wc is owner?
00:19:30  * chillcore plays minecraft
00:19:36  <peter1138> not o?
00:20:02  <Samu> I want to put something like " && !owner is self"
00:20:13  <Samu> over there
00:20:44  <Samu> when the owner is self, it means the canal is already mine
00:20:50  <Samu> so i want the opposite of that
00:20:52  <Samu> how do i do it?
00:23:07  <chillcore> <Eddi|zuHause> is there a /dev/monkey? ... I wold love to have Bukkit here
00:23:14  <chillcore> just for 1 day
00:23:19  <chillcore> would*
00:23:55  <chillcore> "!info" ... this is not the info you are looking for
00:23:59  <chillcore> hilarious
00:24:47  <Eddi|zuHause> chillcore: ever read the logs when "babyottd" was here?
00:24:59  <chillcore> no sadly not
00:25:17  <chillcore> but did see Bukkit and that other have a chat
00:25:22  <chillcore> that was funny too
00:25:30  <chillcore> forgot name
00:26:23  <chillcore> how far do I go back for that babyottd?
00:26:31  <chillcore> or was it just briefly?
00:26:51  <Eddi|zuHause> seems to have been 2008
00:27:24  <chillcore> when I just joined the forums ... fond memories
00:28:06  <Eddi|zuHause> my log has about 900 lines containing "babyottd"
00:28:34  <chillcore> @log babyottd
00:28:37  <chillcore> hmm nope
00:28:52  <chillcore> no idea how to do that really
00:29:06  <Eddi|zuHause> 14.10.2008 to 6.11.2008
00:29:12  <Eddi|zuHause> @logs
00:29:12  <DorpsGek> Eddi|zuHause: http://irclogs.qmsk.net/channels/openttd
00:29:19  <Eddi|zuHause> browse by date
00:29:51  <chillcore> I was going to go there to see. thank you anyway ;)
00:32:08  <Samu> ok chillcore, I'm gonna do what you want
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00:32:25  <chillcore> it is not what I want sigh
00:32:47  <chillcore> stop blaming me for your probs
00:32:53  <chillcore> thx
00:32:57  <Samu> MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
00:33:07  <Samu> same owner for the two tiles
00:33:55  <Samu> which means
00:34:04  <Samu> revert all that station counting
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00:35:43  <Eddi|zuHause> [So Okt 19 2008] [00:47:24] <Eddi|zuHause>      now it's getting sick... Rubidium and babyottd have the same length and the same colour...
00:35:49  <Eddi|zuHause> i haven't changed a bit...
00:36:22  <Samu> revert savegame bump
00:36:32  <Samu> brb
00:36:40  <Samu> better revert everything at once then start over
00:36:46  <Eddi|zuHause> also, which idiot implemented that date format?
00:39:40  <Samu> alright, starting over
00:39:47  <chillcore> oh my
00:41:50  <Samu> station counting is now back to it's original form, which means afterload.cpp, company_sl.cpp, saveload.cpp, station_map.h don't need to be edited
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00:42:24  <Samu> station_cmd.cpp will have all the needed changes, let's see what I can do now
00:42:30  <chillcore> start loop
00:43:23  <chillcore> at least in the days of VHS it took some time to rewind ...
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00:45:57  <Pikkaphone> well hello
00:46:15  <chillcore> o/
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00:52:13  <Pikkaphone> what's gnus?
00:58:55  <supermop> yo
00:59:26  <chillcore> o/
00:59:49  <chillcore> Pikkaphone: the animals?
01:00:50  <Samu> chillcore, i can't restore the owner of the canal if one of the tiles, namely the pier part is not set to the other owner :(
01:01:30  <Samu> unless you know of another trick
01:01:55  <chillcore> fine for me samu ... docks with two owners improves counting :P
01:02:43  <chillcore> especially if the pier part is assigned as water
01:02:54  <chillcore> seriously
01:03:11  <Samu> i can let docks being build on canals owned by competitors, but then... the canal becomes mine
01:03:26  <Samu> cannot restore the previous owner when i demolsih the dock afterwards
01:03:40  <Samu> canal is  mine now
01:05:05  <Samu> pretty much I stole the canal from the competitor
01:05:11  <Samu> not what I had in mind
01:06:04  <chillcore> I know samu ... this bickering is not what I have in mind neither
01:06:18  <chillcore> maybe you are ding something in the wrong place
01:06:23  <chillcore> doing*
01:06:40  <chillcore> I don't know frankly
01:06:54  <Samu> the trick with having 2 different owners was because of owner restoration
01:07:13  <Samu> but you mocked the idea
01:07:35  <chillcore> I said it was a bad idea yes
01:07:40  <chillcore> and I still do
01:08:21  <chillcore> you can build docks on depots?
01:08:30  <chillcore> sounds nice
01:08:35  <chillcore> really
01:08:44  <Samu> oh please stop that
01:09:01  <chillcore> what do yo want me to say
01:09:13  <chillcore> tell me and I'll say it
01:09:24  <chillcore> just do not blame me afterwards
01:10:11  <Samu> I need a way to keep the owner of the location the pier is going to be placed
01:10:33  <Samu> so that i can restore it afterwards
01:10:34  <chillcore> oh I dunno
01:10:42  <chillcore> maybe look at your patch
01:10:49  <chillcore> the one about rivers
01:10:54  <chillcore> the one that works
01:10:58  <Samu> that uses 1 bit
01:11:08  <chillcore> or continue like you are doing
01:11:24  <chillcore> did I say use that bit?
01:11:32  <chillcore> or how many?
01:11:49  <Samu> river on canal makes use of 1 bit accross different tile types
01:11:57  <Samu> had to edit landscape grid
01:12:06  <Samu> oops canal on river*
01:13:47  <Samu> if the idea is having 2 owners for a given tile, then... hmm....
01:14:04  <Samu> i will have to take 5 more bits
01:14:07  <Samu> from the grid
01:14:21  <chillcore> why have two owners ?
01:14:50  <Samu> one for the dock, other for the canal
01:15:20  <Samu> all in 1 tile
01:16:37  <chillcore> and then you wonder why count is off
01:18:26  <chillcore> and to fix that you shuffle some numbers around and claim you fixed it
01:18:43  <chillcore> the you test something else and dock is buit on depot
01:18:51  <chillcore> so you shuffle some more
01:19:05  <chillcore> then you say it is borked
01:19:12  <chillcore> "chillcore told me"
01:20:07  <chillcore> while I said "bad idea"
01:20:45  <chillcore> then you revert an the whole thing starts again
01:21:01  <chillcore> for two months now ... something like that?
01:21:24  <chillcore> store the previous owner
01:21:28  <chillcore> restore that
01:21:30  <chillcore> done
01:21:32  <chillcore> simple
01:21:38  <chillcore> how dd you do the rivers?
01:21:41  <chillcore> did
01:21:52  <chillcore> and even then
01:22:02  <chillcore> I would npot even go there
01:22:13  <Samu> owner of rivers is water
01:22:18  <chillcore> I have only be looking at the code since 2007
01:22:32  <Samu> always water
01:22:35  <chillcore> and I will NOT go there
01:22:41  <chillcore> I sux at bits
01:22:47  <chillcore> told you before
01:22:55  <Samu> what then?
01:23:39  <chillcore> 2:21
01:23:59  <Samu> what would you do to restore rivers if you were doing it?
01:24:14  <chillcore> that pactch works already?
01:24:26  <Samu> yes
01:24:42  <chillcore> then why would I do something there?
01:24:56  <chillcore> my god
01:25:34  <chillcore> look is not touch
01:25:36  <chillcore> also
01:25:41  <Samu> if you were to create a patch that would restore rivers if they were built on canals, how would you do that?
01:26:12  <Samu> you're saying you wouldn't need to use a bit for that, then I wanna know
01:26:17  <chillcore> not and do something else that I do understand
01:26:38  <chillcore> leave that for someone else who does
01:26:45  <chillcore> makes sense?
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01:28:13  <chillcore> if someone asked me to add something to my pacthpack I di not understand I said ... "please provide me a patch and I will untill then sorry out of my league"
01:28:24  <chillcore> ^^^
01:31:29  <chillcore> ask me to do pointers, string manipulation, or bits magic and that is my reply
01:31:35  <chillcore> untill I have learned
01:32:01  <chillcore> I need to hit a book real hard and do the exercises
01:32:06  <chillcore> read many books
01:32:22  <chillcore> always skipped chapter three becaus ei find that stuffs boring
01:32:36  <chillcore> but I will some day
01:32:42  <chillcore> do the exercises that is
01:32:52  <chillcore> when I am bored enough
01:32:59  <chillcore> or I really need to
01:33:30  <chillcore> see my days could be 72 hours long I'd still not have enough time to do all i want to do
01:34:45  <Samu> back to my issue, there are two different approaches to solving this
01:35:09  <Samu> 1 - the trick of 2 different owners
01:35:15  <chillcore> ye back to your issue
01:35:17  <Samu> 2 - store a 2nd owner
01:35:23  <Samu> which requires 5 more bits
01:35:32  <Samu> i rather go with 1
01:35:41  <chillcore> https://mindview.net/Books/TICPP/ThinkingInCPP2e.html/
01:35:46  <chillcore> bookmark it please
01:36:38  <Samu> no thanks
01:36:38  <chillcore> 02:21
01:37:01  <chillcore> then  no thanks, no prob
01:37:03  <Samu> [01:21] <chillcore> store the previous owner
01:37:11  <Samu> that means 2
01:37:18  <Samu> 2 - store a 2nd owner
01:37:23  <Samu> which requires 5 more bits
01:37:54  <ST2> Samu, imo will be hard you get help if you're not available to learn
01:37:59  <ST2> my opinion
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01:40:57  <Samu> O certificado de segurança apresentado por este Web site não foi emitido por uma autoridade de certificação fidedigna.
01:41:08  <Samu> no thanks
01:41:42  <chillcore> I would not send you a bad link
01:41:54  <chillcore> just saying
01:42:31  <chillcore> Askanyone who knows me ... I have this dada for privacy and security
01:42:41  <chillcore> not an expert by any means but
01:42:57  <chillcore> as you wish
01:43:15  <ST2> use http://mindview.net/Books/TICPP/ThinkingInCPP2e.html/
01:43:29  <ST2> I think it's the same (worked for me that way ^^)
01:43:32  <chillcore> ah yes thank you ST2
01:43:34  <chillcore> it is
01:43:41  <chillcore> my browser defaults to https
01:43:43  <ST2> yw :)
01:43:51  <chillcore> that is the warning
01:45:43  * chillcore must remember to remove 's' if pages does not open on my side
01:45:54  <chillcore> before given kown good links
01:46:17  <chillcore> giving known*
01:46:27  <ST2> set a "ding ding ding" alarm :P
01:46:49  <chillcore> not needed I saw the same warning as him ;)
01:47:06  <chillcore> but knowing the site is good I forgot about the s
01:47:59  <Samu> oh gosh, i'm really not in the mood of reading a book
01:48:48  <chillcore> you've got a lifetime ... no rush
01:49:12  <Samu> I was so close to getting this done
01:49:27  <chillcore> hmm
01:50:32  <chillcore> my tgen patch with gui ... if I am done this time next year ... soon enough
01:51:33  <chillcore> if it takes two years ... fine too
01:51:59  <chillcore> if I am done tomorrow I need to find another toy
01:53:38  <chillcore> and yes I revert code too sometimes
01:53:48  <chillcore> I stop whn I see I am going nowhere
01:54:05  <chillcore> and try again in a different way
01:55:27  <chillcore> some day I'll code in braille :P
01:55:38  <chillcore> will be a bitch to fix glitches
01:55:40  <chillcore> hehe
01:56:03  <chillcore> and I don't know braille to begin with
01:58:32  <Samu> i'm posting the lock patch before I forget. that one is done
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01:58:52  <chillcore> <a href="link.somwhere" alt="picture of pussycat doing meow">dog.png</a>
01:59:05  <chillcore> xD
02:08:11  <Samu> http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1143661#p1145602
02:08:17  <Samu> test it if you want
02:12:15  <chillcore> ye right after finishing my tower and reading this bot learning stuffs ... which I started reading an hour and a half ago but did not finish
02:13:02  <chillcore> this bot learns fast
02:13:37  <chillcore> and there is more then one
02:13:50  <chillcore> I wonder how they work
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03:19:52  <Samu> I think I made it
03:20:06  <Samu> gosh i really hope so
03:40:17  <Samu> nope, didn't get this yet
03:46:21  <Samu> got it
03:46:29  <Samu> daium, can't believe it
03:46:35  <Samu> this is so meticulous
03:47:02  <Samu> but it's working now, better not touch it anymore unless i find some other bug
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03:53:19  <Samu> if anyone wants to test it, dock on competitor canal -> http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1143661#p1145428
03:53:32  <Samu> 2nd version, hopefully there's no more bugs
03:53:40  <Samu> gotta run now, cyas
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04:10:02  <Supercheese> Salvete
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04:58:25  <supermop> ooh i noticed that quarries have climate appropriate grass around them
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08:09:24  <Supercheese> Spaghetti point-to-point freight connections everywhere, always how my games end up
08:09:34  <Supercheese> at least the passenger network is moderately sensible...
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08:51:21  <chillcore> good morning o/
08:51:32  <V453000> hY
08:51:49  * V453000 is creating moar RAWR bridges :) wooden now
08:52:04  <V453000> server with work data is offline XD how unfortunate
08:52:22  <chillcore> *mumble ... mumble*
08:52:29  <chillcore> I feel your pain ;)
08:52:46  <chillcore> it stings right?
08:52:54  <chillcore> a bit
08:53:18  <chillcore> no local copy?
08:53:44  <V453000> we have a 2nd backup server
08:53:49  <V453000> but everything is on them two XD
08:54:02  <V453000> both down now -> RAWR on local disk wins :D
08:54:08  <chillcore> hehe
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08:54:35  <chillcore> you dhould have a rant online ... seems to help sometimes
08:54:39  <chillcore> :P
08:55:15  <V453000> YES
08:58:10  <chillcore> or try it the samu way ...
08:58:20  <chillcore> look on all the other servers xD
08:58:24  <V453000> lol fuck no
08:58:40  <V453000> not applying any of his logic
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09:02:51  <chillcore> you're no using version control?
09:02:56  <chillcore> not*
09:03:12  <chillcore> that would prevent this from happening
09:03:24  <V453000> for work? no
09:03:45  <chillcore> I thought your sprites were on there?
09:03:53  <chillcore> if not my bad
09:03:57  <V453000> what are you even talking about XD
09:04:05  <V453000> for openttd stuff I use VCS
09:04:13  <V453000> and yes all of my sprites are on devzone :)
09:04:27  <chillcore> I thought you could not acess your rawr stuffs
09:04:49  <chillcore> but it is work you can not access?
09:05:23  <chillcore> * V453000 is creating moar RAWR bridges :) wooden now
09:05:23  <chillcore> <V453000> server with work data is offline XD how unfortunate
09:05:35  <V453000> I am at work
09:05:37  <chillcore> ^^^ this must have confused me
09:05:40  <V453000> I cannot do work -> I do RAWR
09:05:41  <V453000> yeah :)
09:05:50  <chillcore> ok stings for your boss then
09:05:53  <V453000> XD
09:06:16  <chillcore> lol internet
09:06:41  * V453000 gives a limited amount of fucks
09:07:11  <chillcore> .001 of them?
09:07:30  <V453000> approximately correct
09:08:29  <V453000> cant even render sprites though :( license manager is on one of the related servers XD
09:08:46  <chillcore> that will teach him
09:09:05  <chillcore> to use software that works normally
09:09:13  <V453000> probably not (:
09:09:50  <chillcore> ye
09:09:54  <chillcore> s
09:11:51  <V453000> it is hard to just switch your whole renderer because potato
09:12:01  <V453000> regardless, wooden bridge will be fucking fabulous
09:12:06  <chillcore> cool
09:13:22  <V453000> eh putting actual effort is nasty, lets go rant to forums instead
09:13:42  <chillcore> yes it is a feast there these days
09:13:48  <chillcore> insome topics
09:14:06  <chillcore> they seemed to have closed down some assylums :P
09:14:26  <V453000> lol
09:14:33  <V453000> I cant find an interesting topic
09:14:35  <V453000> back to work
09:14:51  <chillcore> hehe
09:15:54  <V453000> hmmm bridge head cant have overlay
09:16:05  <V453000> wanted to add a nice SLOW sign :(
09:16:11  <chillcore> not sure
09:16:20  <V453000> I am fairly sure
09:16:32  <V453000> tleast not just by replacing sprites only
09:17:30  <chillcore> I was going to say singnals on bridges patch but indeed  they are hacked in
09:18:32  <chillcore> you could add the sign in the sprite itself
09:18:41  <chillcore> but then it will not be optional
09:19:05  <chillcore> and trains will pass over it
09:19:15  <chillcore> so needs to be on the far side
09:19:20  <chillcore> :P
09:19:30  <chillcore> ;) I meant
09:20:02  <V453000> signals on bridges? please....
09:20:09  <V453000> such nonsense :P
09:20:23  <chillcore> I like it very much
09:20:46  <chillcore> it should be a bit less hackish I agree
09:20:58  <chillcore> not evryone plays coop style V
09:21:06  <V453000> it isnt like I do
09:21:27  <chillcore> ok
09:22:06  <chillcore> so what is wrong with having signals on bridges?
09:22:16  <chillcore> asuming they are not buggy
09:22:34  <V453000> about everything, it just makes them work the same way a normal track does
09:22:59  <V453000> 1. variety, 2 different entities in the game are simply nice
09:23:17  <chillcore> kinda the same yes
09:23:26  <V453000> 2. the fact that you have to consider bridge length when building them is good
09:23:40  <V453000> 3. if signals are in tunnels, building only tunnels everywhere becomes WAY too good :D
09:23:45  <V453000> similar applies to bridges
09:24:09  <chillcore> yes they are the same thig
09:24:24  <V453000> and if you build smartly, you can have bridges not lack throughput by putting them in places where they dont need it
09:24:36  <chillcore> sure
09:24:42  <V453000> splitting traffic is a must in places anyway, putting it there is good
09:24:45  <V453000> it just fits all together
09:25:05  <V453000> allowing signals on bridges systematically breaks it
09:25:33  <chillcore> nothing stops you from splitting it anyways
09:25:35  <V453000>  /rant over ... do I need to do something special to define bridges properly for railtyps?
09:25:53  <V453000> well sure
09:26:23  <chillcore> hmm I do not kow for sure about needing something special
09:26:46  <chillcore> not really my area
09:27:00  <chillcore> sprites coding that is
09:27:10  <V453000> there are other humans in this asylum channel :P
09:27:26  <chillcore> yes sorry
09:27:47  <V453000> nothing to be sorry for :)
09:27:49  <chillcore> the stage is all yours ;)
09:27:58  <V453000> XD
09:31:01  <juzza1> V453000: why don't you have the 3ds files in repo?
09:31:18  <V453000> why yes
09:31:51  <juzza1> so that other people could use them
09:32:00  <V453000> they can use sprites :)
09:32:07  <V453000> or ask me for the 3D files
09:33:00  <V453000> my textures are not publishable under open license anyway
09:33:09  <V453000> 3D files are huge, too
09:33:44  <V453000> now YETI takes shitload of server space due to the take-whole-source-and-pack-it-together upon every commit, even the stupid translations
09:33:55  <V453000> if that included 3D files it would be off the limit
09:34:26  <peter1138> Having ALL the source in the repo is kind of the point...
09:34:42  <V453000> great then that point will not be possible for me :)
09:36:52  <V453000> the software I use is not really common in the blender-area anyway
09:37:18  <V453000> I make newgrfs because I enjoy the process, learn shit during it, and share what are my outputs
09:37:34  <V453000> but I dont want to make sacrifices in the process in order to make it possible
09:37:46  <V453000> like use blender, use a free renderer, or open/my own textures
09:37:51  <V453000> that is just not an option
09:38:58  <V453000> I even share as much as I legally can minus the 3D files, which is sprites and sprite postproduction infrastructure
09:39:25  <V453000> and since I occassionally use some of my 3D models in commercial projects, I cant be arsed to get into legal wtf just cause I released it under whatever bullshit license
09:40:36  <peter1138> "Every project hosted here must have a license which allows the community to continue the project without express permission by the original authors."
09:40:43  <peter1138> Which is a bit hard when you don't include all the sources.
09:40:45  <V453000> yes, CC
09:41:12  <V453000> creative commons is one of the allowed licenses, and it doesnt force me to give everything
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09:41:19  <V453000> community can continue using the existing sprites, and code
09:44:27  <peter1138> Yeah, they can just manually edit a 75MB image file to tweak an item for every perturbation.
09:45:14  <peter1138> Not providing the models and textures is bullshit for "Every project hosted here must have a license which allows the community to continue the project without express permission by the original authors."
09:45:21  <V453000> well then
09:45:28  <V453000> feel free to remove all of my files from the devzone
09:45:33  <V453000> it isnt like I care at all
09:45:45  <peter1138> I have no role in regards to the devzone.
09:45:52  <V453000> then request it
09:46:08  <peter1138> That's the problem though, you don't care and don't see it as a problem.
09:46:16  <V453000> yeah I dont care one bit
09:46:31  <peter1138> Someone can't come along and replace the grass texture with something that doesn't look shitty, for instance.
09:46:41  <V453000> yep
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09:52:23  <V453000> and what would you expect I will do about it peter1138
09:52:57  <V453000> if I use software that is probably very minority here, if I use textures which do not allow releasing under open license, and if I use a renderer which is equally fucked up as the 3D program
09:59:11  <V453000> and just switching programs, or creating my own textures, is so much time, and I dont even want to do that
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10:19:56  <peter1138> V453000, I'm not expecting anything.
10:21:41  <peter1138> https://bugzilla.redhat.com/show_bug.cgi?id=1202858
10:21:51  <peter1138> ...
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12:03:40  <supermop> yo
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12:28:15  <Samu> hi
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12:42:42  <Samu> still bugged
12:43:34  <Samu> now i can built over a lock part
12:43:39  <Samu> build*
12:43:45  <Samu> :(
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13:18:32  <chillcore>  yes samu because that part does not belong to anyone
13:18:49  <chillcore> it did before
13:18:56  <chillcore> anyhoo
13:19:24  <Samu> because locks with owner none
13:19:33  <chillcore> exactly
13:19:54  <chillcore> but not all of it ... just what you changed
13:20:06  <Samu> testing	if (o_wc != OWNER_NONE && IsCanal(tile_cur)) { // do not demolish canal of owner_none
13:20:29  <chillcore> let's try this one more time
13:20:35  <chillcore> I'll explain then you do
13:20:50  <chillcore> when you build a dock on someones canal
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13:21:08  <chillcore> you store the owner of the previous owner somewhere
13:21:18  <chillcore> you let things be so tile becomes yours
13:21:39  <chillcore> when you remove the dock you give the canal back to previous owner
13:21:50  <chillcore> store not somewhere
13:22:03  <chillcore> not the way you do it
13:22:09  <chillcore> somewhere seperate
13:22:16  <chillcore> that simple samu
13:22:21  <chillcore> all the rest is fluff
13:22:37  <chillcore> don't count for openttd
13:22:41  <chillcore> ot needed
13:22:47  <chillcore> got it?
13:23:25  <Samu> yes, that is the other approach
13:23:28  <chillcore> s store not somewhere/store somewhere
13:23:37  <Samu> the 5 bits approach
13:23:43  <chillcore> sigh
13:23:51  <Samu> well, somewhere where exactly then?
13:23:59  <chillcore> I dont care where
13:24:05  <chillcore> not in that place
13:24:27  <chillcore> just remember ... do not use
13:24:54  <chillcore> untill dock is destroyed
13:25:08  <chillcore> then you read who was the owner and ...
13:25:26  <chillcore> between putting it down and removing the tile is yours
13:25:29  <chillcore> as it is now
13:26:04  <chillcore> anything else you try will mess things up
13:26:07  <chillcore> somewhere
13:26:56  * chillcore builds tower
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13:59:45  <Samu> if (o_wc != OWNER_NONE || (o_wc == OWNER_NONE && !IsWater(tile_cur))) { // do not demolish canal of owner_none, but check for clearance even if owner is none
14:01:09  <Samu> I know what you're going to sa
14:01:11  <Samu> sayu
14:01:12  <Samu> say
14:01:17  <Samu> I'm stuborn
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14:05:31  <Samu> if I weren't stuborn, I wouldn't even get into coding
14:05:35  <Samu> lol
14:06:16  <V453000> what does your feature bring new?
14:06:35  <Eddi|zuHause> how long can you build on one tower?
14:06:39  <Eddi|zuHause> what kind of tower is it?
14:06:50  <chillcore> round-ish
14:07:18  <Eddi|zuHause> blasphemy!
14:07:23  <chillcore> I have a base below poking out of a hill on two sides
14:07:33  <chillcore> third side to come
14:07:43  <chillcore> then the back will have this tower
14:07:59  <V453000> wat
14:08:08  <chillcore> 255 high ... making my way down now
14:08:20  <V453000> what are you guys playing, civ or something? :D
14:08:25  <chillcore> but design may change by a lot
14:08:53  <chillcore> it has pagodish style roof
14:09:19  <chillcore> the two floors underneath and then void untill base that is below
14:09:29  <Eddi|zuHause> what i always asked myself: how can you build downwards?
14:09:36  <chillcore> no idea where I am going yet
14:09:49  <chillcore> nerd pole up
14:09:50  <Eddi|zuHause> you can't really select the bottom of a block to attach
14:10:06  <Eddi|zuHause> i mean if there is only air below you
14:10:09  <chillcore> preferably aligned with base
14:10:27  <chillcore> yes you can
14:10:38  <chillcore> if there is a block above that is
14:10:48  <chillcore> want to see?
14:11:12  <chillcore> pm me your ingame name and I will whitelist you Eddi|zuHause
14:11:13  <Eddi|zuHause> ok, let me rephrase that: when you're standing on a block, how can you attach another block on the bottom of that block you are standing on
14:11:29  <Eddi|zuHause> no, i'm not going to do that
14:11:34  <chillcore> ah that you can not do no
14:12:14  <chillcore> yu'll need FTB monster 1.1.2 if you would like to a have a looksie
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14:12:27  <chillcore> ok
14:12:28  <Eddi|zuHause> i don't even know what that is
14:12:47  <chillcore> modpack with +-181 mods
14:13:28  <chillcore> FTB is Feed the Beast (launcher)
14:13:54  <chillcore> but I sux at mods :P
14:14:09  <chillcore> just freestyling and messing about
14:14:22  <chillcore> no goal or something like that
14:15:22  <chillcore> I play very irregulary
14:15:31  <Eddi|zuHause> i play even less than that :p
14:15:42  <chillcore> sometimes a week on end and sometimes not for three
14:15:47  <chillcore> hehe
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14:16:03  <Eddi|zuHause> sometimes a weekend and sometimes not for a year
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14:17:05  <Eddi|zuHause> last time i played i updated from 1.4.x to 1.7.x... and then when i went exploring a giant wall appeared :p
14:17:36  <chillcore> oh ok
14:17:44  <chillcore> I would not mind that
14:17:48  <chillcore> your game
14:18:12  <chillcore> we had this really cool game going in tekkit classic
14:18:16  <chillcore> tt peeps
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14:18:31  <chillcore> but now it seems it is very hard to install that
14:19:11  <chillcore> I still have the savegame and all I need to do is switch but yeah
14:19:20  <chillcore> also I have not yet advertised
14:19:27  <chillcore> there is three kids
14:19:29  <chillcore> me
14:20:04  <chillcore> and someone tt that was whitelisted before
14:20:18  <chillcore> but it seems I am the only one playing at the moment
14:20:28  <chillcore> does not bother me much
14:20:38  <chillcore> its come and go as you wish
14:20:46  <Eddi|zuHause> anyway, i'm currently playing Europa Universalis IV
14:20:46  <chillcore> just no griefing
14:21:09  <chillcore> hmm not sure what that is ... lemme have a look
14:21:39  <chillcore> also I should re-add the previous whitelist too ... now that I know it runs
14:21:51  <Eddi|zuHause> you start in late medieval times, as any nation on earth, and develop...
14:22:29  <Eddi|zuHause> and you conquer three provinces in the HRE, everybody gets mad at you and destroy you...
14:23:09  <chillcore> hehe
14:23:36  <chillcore> also silly steam  they show me the DLC but not thea ctual game
14:24:43  <chillcore> got it by clicking through
14:24:55  <Eddi|zuHause> it was play-for-free a few weeks back
14:25:02  <Eddi|zuHause> and 75% off
14:25:13  <Samu> so tricky
14:25:17  <Sacro> Eddi|zuHause: EU4 = amazing
14:25:30  * Sacro is expanding as Denmark
14:25:51  <Eddi|zuHause> i play as saxony. because.
14:25:58  <Samu> how am I to comment this
14:26:25  <Sacro> That's a 3 player game
14:26:33  <chillcore> yes but I tag that free weekend stuffs as spam and hide
14:26:35  <Sacro> I also have a 2 player where I'm vijanagar
14:26:48  <Sacro> And a single player where I started as Castille and am now Spain
14:26:56  <chillcore> should not be in my folder nah
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14:27:17  <Samu> when the code demolishes my own canal, it is running with that tile as being a bare land tile
14:27:39  <Samu> that bare land tile is magically restored in another function outside the current one
14:27:45  <Samu> how do i explain this
14:27:49  <Samu> in a comment
14:28:11  <Eddi|zuHause> i don't usually look at these things either
14:28:36  <chillcore> yes samu ... that another function is what keeps getting you
14:28:48  <Eddi|zuHause> but that was one that caught my eye earlier, but i shyed away from it because with all the DLCs it's just hellishly expensive
14:29:57  <Samu> the other function then, if it doesn't find water, it is assuming (and it really must be) that it was previously a canal owned by me
14:30:25  <Samu> so it places a dock with owner me and waterclass canal
14:30:42  <chillcore> that is what put me off cities skyline too for good
14:31:01  <chillcore> 9 extra euros and you get 5 building and music you had already
14:31:20  <chillcore> then there is the DLC ... I saw that gui in  abeta version
14:31:26  <chillcore> for real ...
14:31:30  <Sacro> Eddi|zuHause: the DLC is actually good :(
14:31:47  <Sacro> Also only the host needs the DLC which I find awesome
14:31:56  <Samu> I am certain I will have trouble when I mix this with the canal on river patch
14:32:01  <Eddi|zuHause> i don't really play multiplayer
14:32:13  <chillcore> me neither
14:32:37  <Eddi|zuHause> i spend way too much time in pause, just looking around planning stuff
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14:33:29  <chillcore> is there another way?
14:33:54  <chillcore> read: I am a slow player also
14:34:14  <chillcore> sometimes my minecraft character does not move for an hour ... busy
14:34:43  <Samu> it is a good thing that bridges don't have waterclass
14:34:51  <Samu> they can also be owner_none
14:34:55  <chillcore> Sacro: i am fine with DLC as long as it does not add "missing pieces"
14:35:04  <Samu> saves me from future bugs
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14:35:57  <chillcore> but I prefere the old shool expansion packs much more
14:36:18  * chillcore wonders what KSP will bring
14:36:19  <Eddi|zuHause> i bought a bundle for 20€ that normally costs 90€. but it doesn't include some of the latest expansion DLCs
14:36:58  <Eddi|zuHause> i suppose DLCs are fine if you have the base game already, and spend some money additionally every half year or year
14:37:09  <chillcore> what game is worth 90 euros anyways
14:37:09  <Eddi|zuHause> but if you're late and have to catch up on all DLCs at once?
14:37:45  <chillcore> 60 on release complete is more then enough
14:37:57  <Eddi|zuHause> the base game is 40€ or so
14:38:04  <Eddi|zuHause> was reduced to 10€
14:38:05  <chillcore> and yeah just wait a year or two and get it bugfree with all DLC for 30
14:38:19  <Eddi|zuHause> i feel like after 1 year, the DLC should just be merged into the base game
14:38:45  <Samu> I need to comment this MakeStation(t + TileOffsByDiagDir(d), IsWaterTile(t + TileOffsByDiagDir(d)) ? GetTileOwner (t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
14:38:51  <Samu> but it is already too big
14:38:57  <chillcore> ok that is fine ... still a licensse you rent on steam
14:39:05  <chillcore> I agree Eddi|zuHause
14:39:20  <Eddi|zuHause> they sort of did that with Civ5, where they made like a "game of the year edition" with all but the latest expansion
14:39:35  <Samu> specifically "IsWaterTile(t + TileOffsByDiagDir(d)) ? GetTileOwner (t + TileOffsByDiagDir(d)) : o"
14:40:25  <chillcore> Eddi|zuHause: that is indeed the best way to buy games these days
14:40:38  <chillcore> just sad you can not buy to test and resell if you do not like
14:40:42  <Samu> if it doesn't find water, then it is assumed that there was a canal owned by the company building the dock, so set owner to self
14:41:15  <chillcore> Eddi|zuHause: they do offer refunds now in europe ... but only before you start downloading ... so still no way to test
14:41:17  <Eddi|zuHause> "demo version" seems to be a forgotten art
14:41:35  <chillcore> yes too many peeps would just walk away
14:42:05  <chillcore> especially the way these games work on release these days
14:42:34  <chillcore> most games*
14:42:45  <chillcore> there are the exceptions
14:42:56  <chillcore> those I still buy elsewhere
14:43:09  <chillcore> or not
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14:44:15  <chillcore> we need a good crash like years ago to bring them back to their senses
14:45:13  <chillcore> episodic ... grrr
14:45:57  <chillcore> epidemic :P
14:46:59  <chillcore> I never could bring myself to subscritions neither
14:47:15  <chillcore> those games simply do not exist in my bbook
14:47:33  <Samu> I'm so scared of showing this to you chillcore, but... but... :( I know https://paste.openttdcoop.org/pebfvml1q
14:47:49  <Samu> it works (for now)
14:47:54  <chillcore> I am the boogie man now?
14:48:11  <V453000> THAT IS SHIT
14:48:12  <V453000> :>
14:48:13  <Samu> :)
14:49:18  <Samu> I did not ignore you
14:49:30  <Samu> I have a plan B
14:49:35  <Samu> which is the other approach
14:49:40  <Samu> the one you metnion
14:50:08  <Samu> the 5 bits approach
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14:50:56  <chillcore> if it works samu and you have tested all the corner cases ...
14:51:19  <chillcore> I may have said this before but this code I am unfamiliar with
14:51:35  <chillcore> read: this and the previous version and the one before and so on
14:51:45  <chillcore> they all look the same to me
14:52:33  <chillcore> because there is stuffs that is in there that I do not know what it is ... like ... at all
14:54:28  <chillcore> o, sid, wc, d, tile 1, tile 2
14:54:49  <chillcore> you do not expect me to examine all that ... also outside of what you modified
14:54:57  <chillcore> do you?
14:55:12  <peter1138> iRacing (now on Steam) is funny...
14:55:24  <chillcore> including the functins from where the functions are called
14:55:35  <peter1138> You have to pay X per month subscription, and you also have to pay X per content item.
14:55:49  <chillcore> peter1138: great
14:56:08  <chillcore> but yeah that is pretty much what this madman is on about
14:57:00  <chillcore> I prefer just paying 60 euros and be done with it
14:57:08  <chillcore> for good that is
14:59:10  <chillcore> @calc 6 * 8.94
14:59:10  <DorpsGek> chillcore: 53.64
14:59:24  <chillcore> @calc 7.74 * 12
14:59:24  <DorpsGek> chillcore: 92.88
14:59:36  <chillcore> lol next year you pay again that last nr
14:59:54  <chillcore> are peeps really that stupid
15:00:01  <chillcore> rethorical question
15:00:42  <chillcore> me looks at collection ...
15:00:47  <chillcore> yeah
15:00:51  <chillcore> much better
15:01:00  <chillcore> 400 cars 30 euros
15:01:07  <chillcore> foreeeeeeeeeeever
15:01:33  <chillcore> that just one version of multiple
15:01:54  <chillcore> Gran tourismo, forza, need for speed etc
15:02:03  <chillcore> the old versions
15:02:11  <chillcore> no idea what they do now
15:03:34  <peter1138> I'm not universally against DLC. In some cases it may sustain ongoing development that otherwise wouldn't've happened.
15:03:51  <chillcore> true and I am fine with that
15:04:17  <peter1138> I think that works better in non-storyline-based games.
15:05:00  <peter1138> I paid my £7 for Nordschleife in Assetto Corsa without hesitation.
15:05:35  <peter1138> I never paid for content in iRacing due to it being useless when you stop paying the subscription.
15:05:57  <chillcore> yeah
15:05:58  <peter1138> I paid for DLC in ETS2 too :o
15:06:14  <peter1138> I think all the rest of the DLC I have came in bundles.
15:06:21  <chillcore> I have a huge map for Sniper
15:07:05  <chillcore> Hardcore style ... and sniper2 ... 1 is a game I regret getting
15:07:13  <chillcore> but I am stuck with it
15:08:20  <chillcore> if I could give it away for free I would ... along with Jericho and F1 2012
15:09:00  <chillcore> and everything Valve :/
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15:13:12  <chillcore> Far Cry 3 i have some DLC ... but did not work offline so I rebought on xbox360
15:13:34  <chillcore> not going to play the game agin for some ... graphics or levels
15:14:02  <chillcore> also does not work without two clients running
15:14:13  <chillcore> steam and origin at the same time
15:14:33  <Samu> 3rd version posted on the forum
15:14:43  <chillcore> o console they asked if I wanted to register , I said no and that was it
15:15:26  <chillcore> samu you need to test more
15:15:39  <Samu> I know
15:15:53  <chillcore> I don't post a new version because I changed an 'a' into a 'b'
15:16:14  <Samu> what kind of docks do NewGRFs can build?
15:16:23  <Samu> I'm worried about this
15:16:44  <chillcore> how many kinds of docks are there?
15:17:25  <Samu> if NewGRFs can make docks of different shapes and sizes, I am worried
15:17:38  <Samu> if not, then I'm relieved
15:17:50  <peter1138> That was the plan, though it's not realised yet.
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15:27:22  <chillcore> <Eddi|zuHause> what i always asked myself: how can you build downwards?   <- and fly offcourse xD
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15:57:52  <chillcore> o/ Alberth
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16:15:32  <Samu> i found a bug in the real trunk version
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16:15:51  <Samu> let me confirm
16:15:59  <Alberth> hmm, do you also have an unreal trunk version?
16:16:06  <Samu> yes, my modified
16:16:30  <Alberth> ah, right
16:16:33  <Samu> now testing 1.5.0-rc-1
16:17:02  <Alberth> I call such versions 'my version' rather than 'trunk'
16:17:31  <Samu> confirmed, bug also happens in 1.5.0-rc1
16:17:52  <Samu> okay the bug is with locks and opengfx landscape 1.1.2
16:18:15  <Alberth> newgrf bug?
16:18:43  <Samu> build a rock on water
16:18:50  <Samu> oh wait, wrong order
16:18:54  <Samu> build a canal on water
16:18:57  <Samu> then build a rock on top of it
16:19:25  <Samu> then build a lock in which one of the water parts is on that canal with a rock
16:19:36  <Samu> it doesn't bring up an error message
16:19:46  <Samu> try that with a dock
16:19:53  <Samu> it brings up error site unsuitable
16:22:29  <Samu> which behaviour is supposed to be intended?
16:23:14  <Samu> hmm ship depot can also build on top of a rock on canal
16:23:21  <Alberth> what happens without newgrf?
16:23:39  <Samu> there are no objects on water
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16:23:48  <Wolf01> o/
16:23:49  <Alberth> moin Wolf01
16:24:03  <Samu> no way to verify that
16:24:06  <Alberth> Samu: right
16:25:19  <Alberth> Samu: that makes the problem fall fully in the domain of ogfx landscape, I'd say
16:26:08  <Alberth> I wouldn't know what is right here
16:26:42  <Alberth> please make a post in the landscape thread, or make an issue in the project about it
16:27:07  <Alberth> former is more likely to be noticed, I guess
16:27:35  <Alberth> pictures work quite well then
16:29:34  <Samu> oki
16:31:47  <Alberth> you can also make an issue and refer to the topic in the forum for details
16:34:34  <Samu> it seems that only the dock is coming up with the error
16:35:21  <Samu> tried buoy, ship depot, oil rig, lock, they all clear the rocks
16:35:28  <Samu> only dock does nto
16:35:31  <Samu> not*
16:36:37  <Samu> the pricing is not consistent either
16:39:28  <Samu> pricing is consistent for buoy and ship depot, not for lock
16:39:45  <Samu> okay posting all my findings
16:40:23  * Wolf01 read "posting all my fingers"
16:44:48  <Terkhen> hello
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16:53:29  <Samu> http://www.tt-forums.net/viewtopic.php?f=26&t=52396&p=1145646#p1145646
16:54:01  <Samu> oh, forgot oil rig sorry
16:57:14  <Samu> wow, oil rig bug is very different
16:57:50  <Samu> you know of that layout we talked about a month ago?
16:57:57  <Samu> that mold
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17:02:31  <Alberth> got fixed in trunk afaik
17:03:08  <Samu> if it doesn't fit the mold criteria, it comes up with site unsuitable error
17:03:42  <Samu> but there's a twist for the tiles which are actually non-water
17:03:48  <Samu> the oil rig itself
17:03:49  <Alberth> it's a newgrf, it can do things differently from trunk if it wants, I think
17:04:30  <Samu> those 6 tiles which comprise of the oil rig are cleared, no matter if there's rocks on water or not
17:04:50  <Samu> those others which are to be checked if they're clean of water, can't have rocks on it
17:05:10  <Samu> if they do have rocks on water, error site unsuitable comes up
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17:05:14  <Alberth> k
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17:13:46  <Samu> post edited with oil rig
17:20:45  <Samu> damn oil rig, it's always in the way
17:24:47  <Samu> non-uniform building behaviour
17:28:02  <Samu> side note: ships can't traverse rocks on water
17:28:30  <Samu> this makes the issue quite more complex
17:31:48  <chillcore> side note: don't fix that... it works as intended ;)
17:31:50  <Alberth> don't add rocks on water? :)
17:31:54  <chillcore> hehe
17:33:56  <Samu> working as intended for 5.1 and 5.2 then
17:34:19  <Samu> though 5.2 could be improved
17:34:29  <Samu> the perimeter is so far away from the actual oil rig
17:35:32  <Samu> but i guess it's needed, else they could spawn near land and abusers would use trains instead
17:36:28  <Alberth> you speak in riddles, what is 5.2 ?
17:36:36  <Samu> what i posted in the topic
17:36:42  <Alberth> oh, right
17:37:18  <Samu> http://www.tt-forums.net/viewtopic.php?f=26&t=52396&p=1145646#p1145646
17:37:43  <Alberth> yes, I have seen it, just didn't make the connection
17:45:34  <DorpsGek> Commit by translators :: r27204 /trunk/src/lang (luxembourgish.txt ukrainian.txt) (2015-03-25 18:45:24 +0100 )
17:45:35  <DorpsGek> -Update from WebTranslator v3.0:
17:45:36  <DorpsGek> luxembourgish - 6 changes by Phreeze
17:45:37  <DorpsGek> ukrainian - 1 changes by Strategy
17:49:43  <Samu> so i have a feeling, dock code is gonna be changed
17:49:59  <Samu> which means my dock code sucks
17:50:41  <Samu> ship depot and buoy have the best behaviour
17:52:06  <Samu> lock pricing, hmm
17:52:11  <Samu> must check
17:57:25  <Samu> my lock pricing adjustments doesn't take rocks into account
17:57:41  <Samu> fail patch
17:57:57  <V453000> sigh people who think money matters in openttd
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17:58:30  <Samu> :)
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18:02:43  <Samu> ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
18:02:59  <Samu> this DoCommand is really hard to understand
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18:19:36  <Samu> aha
18:19:38  <Samu> | DC_AUTO
18:19:46  <Samu> this must be the trick
18:19:49  <Samu> let me try
18:22:14  <Samu> nop, it ain't
18:22:17  <Samu> :)
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18:30:39  <andythenorth> o/
18:38:32  <Alberth> o/
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18:52:49  <Alberth> hola
18:53:36  <andythenorth> quak
18:56:12  <frosch123> hai
19:02:34  <Samu> 7500 + 5000 + 256
19:03:12  <Samu> 12756
19:03:31  <Samu> woah, I did it
19:09:01  <Samu> I believe building ship depot function has the best approach for calculating total cost
19:13:23  <chillcore> cool
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19:24:56  <ST2> Player_Name (#28/IP/1 (Green)/PL) has left the game (was trying to use a cheat) <<-- no idea what caused it, any clue?   (taking apart some naughty naughty players xD)
19:24:59  <ST2> hi :)
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19:28:55  <Samu> hello
19:30:25  <Samu> found one other bug Alberth
19:30:47  <Samu> build rocks on a river slope
19:30:55  <Samu> then build lock on it
19:31:00  <Samu> now remove lock
19:31:07  <Samu> boom river is gone
19:31:11  <Samu> :(
19:32:07  <Samu> i'll post on the same topic
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19:33:06  <frosch123> ST2: it means that a client tries to send a command for company, which it has not joined
19:33:57  <ST2> thanks :)
19:34:13  <ST2> oh well, an excuse to call them "cheaters" :D
19:37:46  <Samu> woah, assertion failed on 1.5.0-RC1
19:38:25  <Samu> what now?
19:40:41  <chillcore> what did you do? newGRF? reproducable?
19:41:02  <Samu> yes, with NewGRF OpenGFX+ Landscape 1.1.2
19:41:04  <Supercheese> report it
19:41:22  <Samu> to whom?
19:41:31  <chillcore> flyspray
19:41:33  <Samu> ok
19:41:48  <chillcore> and opengfx+ too
19:44:00  <chillcore> include crashlog and crashsave please
19:44:28  <Samu> it did not create one
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19:44:39  <chillcore> then you can not include it ;)
19:44:56  <chillcore> is it reproducable?
19:45:05  <Samu> yes, very easy even
19:45:16  <chillcore> write down message please?
19:45:27  <Samu> use the newgrf
19:45:36  <Samu> start new game
19:46:02  <Samu> find a river and place rocks on the upper tile of where a lock would be built
19:46:07  <Samu> then build a lock
19:46:13  <Samu> now demolish lock = assertion
19:50:17  <Supercheese> I can confirm the assert using r27190
19:50:26  <Supercheese> using steps to reproduce as above
19:50:30  <chillcore> indeed let me see if I have a crashlog
19:50:45  <chillcore> if not I'll build a debug build
19:51:03  <chillcore> compile*
19:51:37  <chillcore> Message: Assertion failed at line 414 of /home/chillcore/chiottd/TGP_Light/src/water_map.h: o != OWNER_WATER
19:52:04  <chillcore> that comes from tgen light but ...
19:53:46  <chillcore> I'll pm you a crashlog samu ... first need to build clean trunk
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19:55:51  <Supercheese> it's in the MaleCanal function
19:55:53  <Supercheese> Make*
19:56:30  <Supercheese> but perhaps that function shouldn't even be being called at all
19:56:35  <Supercheese> but rather Make River
19:57:19  <chillcore> when you destroy a lock that was build on dry land it makes two canal tiles
19:57:34  <chillcore> rievr should not be created in that cas
19:57:39  <Supercheese> this lock is built on a river though
19:57:45  <chillcore> spelling*
19:57:49  <Supercheese> the asserting one anyway
19:58:08  <chillcore> true ... I'll test on dry land too
19:58:24  <chillcore> compiling
20:00:06  <Supercheese> Removing the lock calls MakeWaterKeepingClass
20:00:20  <Supercheese> perhaps that is not calling the appropriate function in turn
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20:06:43  <Samu> https://bugs.openttd.org/task/6264
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20:10:56  <chillcore> I have sent you a crash save and crash log samu
20:11:09  <chillcore> can you add them please?
20:11:27  <Samu> to the report? ok
20:11:39  <chillcore> also log extension seems not allowed in PMs
20:12:42  <chillcore> samu: yes it is prefered to always add those
20:13:04  <chillcore> if they are produced that is
20:13:21  <chillcore> note ... I used trunk 27204
20:13:34  <chillcore> not RC1
20:13:40  <Samu> ops, okay
20:13:57  <chillcore> it is ok ... just mention that please
20:14:03  <chillcore> it does show in the og
20:14:07  <chillcore> log*
20:14:33  <chillcore> just to avoid confusion
20:15:18  <chillcore> thank you ;)
20:17:17  <Samu> done
20:18:12  <chillcore> now a patch to fix it xD
20:18:20  <chillcore> just kidding
20:19:23  <Samu> i also tried with my current patch, it is coming up with the assertion too, but the river is not cleared
20:19:33  <Samu> it is restored
20:19:54  <Samu> must avoid the assertion
20:19:58  <Samu> hmm think
20:20:21  <chillcore> I think it has to do with something being under the lower tile ...
20:21:38  <chillcore> ^^^ uneducated guess
20:24:26  <andythenorth> things in a hot oven get hot
20:24:30  * andythenorth learns
20:25:26  <_dp__> hi
20:25:50  <_dp__> is there any way to turn off that annoying "runway is too short" popup?
20:26:48  <chillcore> rocks on upper tile crashes it too
20:27:44  <Alberth> _dp__: wait until the aircrafts have crashed?
20:28:00  <Alberth> or better build an airport with longer runways
20:28:09  <Alberth> fast aircraft need a longer runway
20:28:29  <Alberth> hmm, not playing with aircraft would work too :p
20:28:46  <_dp__> not happening, i just want popup off
20:29:25  <Alberth> use slower aircraft
20:29:58  <_dp__> they are less profitable
20:30:18  <Alberth> who needs profit in OpenTTD? you get zillions easily
20:30:34  <Alberth> there is no fun in collecting more money than makes sense, imho
20:31:20  <_dp__> You need money to do other things
20:31:28  <_dp__> and the faster you get it the better
20:31:31  <Samu> I think I know what's wrong~
20:31:59  <Samu> when the rocks are placed, I become the owner of the river
20:32:00  <Alberth> there is a cheat to get money, it's MUCH faster :D
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20:32:08  <_dp__> not it mp
20:32:16  <_dp__> *in
20:32:25  <Samu> the game doesn't like it when rivers are owned by companies
20:33:27  <Supercheese> yes, I can see why it would complain there
20:38:33  <Samu> removing the assertion
20:38:41  <Samu> let me see if it fixes
20:39:03  <chillcore> no just no
20:39:15  <Alberth> <insert repeat lesson about assert removal here>
20:39:16  <glx> never remove assertions
20:39:36  <Samu> ugh, okay then
20:39:43  <glx> an assertion is an effect, not a cause
20:39:55  <Samu> then, forbit objects from having owners
20:40:00  <chillcore> the game should remove them rocks before placing lock or not allow lock samu
20:40:08  <chillcore> one of both
20:40:13  * _dp__ remembers finding assert True once
20:40:37  <Alberth> sounds important to check :p
20:40:49  <Samu> there can be ground owned by companies, so why not water?
20:40:53  <Samu> or object
20:41:56  <Samu> lol
20:42:00  <Samu> i built a rock on land
20:42:03  <Samu> then a lock
20:42:09  <Samu> removed lock and it brought a canal
20:43:41  <Samu> oh i see, it's intended, dumb me
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20:47:23  * chillcore thinks not allowing locks on objects is correct solution
20:48:26  <chillcore> also on land even if  the crash does not happen there
20:48:40  <chillcore> yet
20:48:58  <Samu> 0 01 10001 - canal of owner water
20:49:04  <Samu> ~for the upper tile
20:50:31  <Samu> the upper and lower tiles, if built on rivers, should stay as rivers, I guess
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21:02:51  <__ln__> http://www.pcgamer.com/the-strange-tale-of-a-cities-skylines-town-with-only-one-house/
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21:18:50  <Samu> i think i found the problem
21:18:53  <Samu> for reals
21:19:17  <Terkhen> good night
21:19:52  <Samu> I shall never trust NewGRFs again
21:20:13  <Samu> the rocks are not owned by the company who builds it
21:20:19  <Samu> but still
21:20:29  <Samu> the owner is always OWNER_NONE, for any object, even those on water
21:20:48  <chillcore> night Terkhen
21:20:53  <Samu> rocks on river? OWNER_NONE
21:21:03  <Samu> it should stay OWNER_WATER
21:21:17  <Samu> the blame is on the NewGRF
21:22:21  <Samu> what can I do now?
21:24:15  <Samu> it's still funny that it still says the owner of the object is still me
21:24:18  <Alberth> sleep?
21:24:27  <Samu> query it
21:25:10  <Samu> 0 11 00000 - company 1 owning the rocks
21:26:04  <Samu> 0 10 00000 - company 1 owning the rocks on river
21:26:51  <Samu> nevermind, i'm such an idiot
21:28:04  <Samu> 0 01 00000 - company 1 owning the rocks on canal
21:28:31  <Samu> 0 00 00000 - company 1 owning the rocks on sea
21:28:33  <chillcore> or 2 or 3 or ...
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21:32:29  <Samu> the error also happens for sea
21:32:34  <Samu> the assertion error
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21:34:06  <chillcore> samu... maybe let people who know what they do fix that one?
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21:34:21  <Samu> okay, it's not just for river
21:34:23  <Samu> also for sea
21:34:27  <chillcore> I am not even trying
21:34:30  <Samu> should i add that to the report?
21:34:33  <chillcore> you reported
21:34:53  <chillcore> is it under a lock?
21:35:04  <Samu> rocks on sea, then lock, then remove lock = assertion
21:35:13  <chillcore> same thing then
21:35:47  <chillcore> it is the object that has an owner
21:37:05  <Samu> rocks on canal doesn't come up with assertion though
21:37:18  <Samu> but... it is buggy nonetheless
21:37:43  <Samu> nevermind, forget what I just said [21:37] <Samu> but... it is buggy nonetheless
21:37:47  <Samu> it's fine
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21:41:49  <Wolf01> 'night
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22:23:44  <chillcore> good night all o/
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23:46:09  <supermop> yo

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