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00:31:31 *** JGR_ [~JGR@host86-178-174-204.range86-178.btcentralplus.com] has joined #openttd 00:34:29 *** JGR [~JGR@host86-174-44-192.range86-174.btcentralplus.com] has quit [Ping timeout: 480 seconds] 00:34:29 *** JGR_ is now known as JGR 01:17:13 *** supermop [~supermop@cpe-67-244-121-219.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 01:58:35 *** Netsplit charon.oftc.net <-> magnet.oftc.net quits: +michi_cc, eQualizer, Hirundo, Taco, UukGoblin, @Belugas, tneo, @planetmaker, ToBeFree, dihedral, (+42 more, use /NETSPLIT to show all of them) 01:59:50 *** Netsplit over, joins: JGR, Flygon, zeknurn, @Belugas, TheMask96, HerzogDeXtEr, Supercheese, smurf, guru3-vp1, ToBeFree (+42 more) 02:00:29 *** mode/#openttd [+v Belugas] by ChanServ 02:00:29 *** mode/#openttd [+v planetmaker] by ChanServ 02:00:32 *** mode/#openttd [+v Terkhen] by ChanServ 02:13:56 *** DDR_ [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 02:14:12 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Read error: Connection reset by peer] 02:14:26 *** DDR__ [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 02:17:44 *** DDR_ [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 02:19:44 *** ade [~ade@182.242.140.181] has quit [Quit: Leaving] 02:20:28 *** DDR__ [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 02:23:31 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 02:25:34 *** HerzogDeXtEr1 [~flex@i59F6D573.versanet.de] has joined #openttd 02:32:23 *** HerzogDeXtEr [~flex@i59F6D573.versanet.de] has quit [Ping timeout: 480 seconds] 02:48:48 *** HerzogDeXtEr1 [~flex@i59F6D573.versanet.de] has quit [Quit: Leaving.] 02:50:46 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 02:52:32 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 02:57:25 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:16:06 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 03:16:16 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 03:20:02 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 04:56:02 *** Eddi|zuHause [~johekr@p5B0DA74F.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD5FA3.dip0.t-ipconnect.de] has joined #openttd 05:22:11 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 05:22:14 *** mode/#openttd [+o Alberth] by ChanServ 05:36:17 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has joined #openttd 05:50:28 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 05:56:37 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 06:37:20 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:38:03 <andythenorth> o/ 06:38:07 <Zuu> Hello 06:40:01 <andythenorth> BeeContent: the goals are really undemanding and relaxing 06:40:27 <andythenorth> BeeHappy: we draw an ASCII art bee in the story book, and give it a sad or happy face 06:41:09 <Alberth> goal: deliver 0 tonnes of coal to any power plant 06:41:26 <andythenorth> BeeAlone: get rid of all the AI competitors 06:43:02 <andythenorth> more seriously, but I donât know if itâs a dumb idea yet... 06:43:36 <andythenorth> froschâs JSON proposal might let a secondary industry specify how much supply it needs to make 400t of cargo / month 06:43:37 <Zuu> I've uploaded the GS here: http://dev.openttdcoop.org/projects/bee-productive-gs/repository 06:43:53 <Alberth> it's a quite traditional TTD goal, I think 06:44:02 <Zuu> The NewGRF is here: http://dev.openttdcoop.org/projects/imessenger-newgrf/repository 06:44:10 <andythenorth> if the GS knows how many industries are on the map, and how much cargo the secondaries want 06:44:21 <andythenorth> then it can instruct the primaries to produce the correct amount 06:44:26 <andythenorth> which might be terrible, or might be quite neat 06:44:54 <andythenorth> it results in something like supply / demand economy, or contracts, but without needing complicated mechanics 06:44:59 <Alberth> it's scary at least :) 06:45:00 <Zuu> But now I try to add upgradable secondaries. I think of some simple way to increase output/input ratio. https://paste.openttdcoop.org/pzk4pwn6d 06:46:06 <andythenorth> Zuu: looks plausible 06:46:15 <Zuu> andythenorth: How do we know how much cargo that secondaries want? Just enough to fulfill what is being transported away + some extra to allow slowly growing production? 06:46:31 <andythenorth> I think the actual value is subject to player choice 06:46:50 <andythenorth> for my games, I want a ânormalâ industry production to fill 1 or 2 trains / month 06:46:59 <andythenorth> which makes nice manageable networks 06:47:07 <Zuu> produced_cargo_waiting_1 * (LOAD_PERM(0) & 0xFFFF) / 256, <--- if GS set 0, will it be zero output from the industry? 06:47:16 <andythenorth> then I try to get some industries to 1,000t or 2,000t / month, which is quite hard in FIRS 06:47:48 <andythenorth> Zuu: it will be 0 IFF the industry has had any default production disabled (in the produced amount property) 06:48:07 <andythenorth> if youâre modifying default secondaries, that should be fine 06:48:22 * andythenorth looks for the actual property name 06:48:24 <Zuu> I only work with default industries, trying to modify them as little as possible. 06:48:44 <Zuu> Not trying to make an industry NewGRF and avoiding doing graphics. :-) 06:49:16 <andythenorth> I think you want waiting_cargo_1 not produced_cargo_waiting_1 06:49:29 <andythenorth> unless I misunderstand your objective :) 06:50:08 <andythenorth> and you might need to clear the stockpile, canât remember 06:50:46 <Zuu> Oh, yes waiting_cargo_1 makes much more sense, or it will be an infinity machine only with thet problem that it cannot be started. :-) 06:52:16 <Zuu> There is a stop_accept_cargo callback, but I would expect it to not be set for the default industries. 06:52:23 *** Progman [~progman@p57A19AE0.dip0.t-ipconnect.de] has joined #openttd 06:54:29 <Zuu> Hmm, btw to make industries climate aware, do you enclose the whole item in an if-statement? I found that on world generation, there is no problem, but I can fund eg. battery farm in tropic climate. 06:55:33 <__ln__> batteries grow best in the tropic 06:57:57 <andythenorth> Zuu: yes, wrap the item block with an if 06:58:28 <Zuu> Hmm, my macro-ish for-loop quickly become to inflexible :-/ 06:58:34 <andythenorth> yeah that happens :) 06:58:59 <andythenorth> hence python or similar 06:59:04 <Zuu> yeah 06:59:16 <andythenorth> lack of loop control was a big - for CPP macros 06:59:21 <Zuu> No point in implementing your own language if it need to be that complex. 06:59:42 * andythenorth ponders 06:59:51 <andythenorth> âfoo steel mill has a contract with bar coal mine' 07:00:21 <andythenorth> âbar coal mine will produce 200t / month, but will stop producing if foo steel mill does not receive 200t coal / month' 07:00:38 <andythenorth> we canât track cargo, but we can track delivery :P 07:01:01 <andythenorth> and also thereâs a meta-game there, where players work out how to subvert the script 07:02:17 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 07:02:23 <Zuu> If you make them beleive we track delivery from A to B, then it work as long as the illusion holds. :-) 07:07:39 <andythenorth> ha 07:07:51 <andythenorth> given the number of resilient myths about how OpenTTD works 07:07:56 <andythenorth> that is possible :) 07:12:41 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 07:23:09 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:34:58 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:37:58 *** guru3-vps [~guru3-vps@109.200.19.187] has joined #openttd 07:38:49 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 07:40:30 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 07:40:55 *** Netsplit magnet.oftc.net <-> synthon.oftc.net quits: Supercheese, Sacro, eQualizer, sla_ro|master, jinks_, Speedy, @Belugas, luaduck, OsteHovel, Smedles, (+2 more, use /NETSPLIT to show all of them) 07:41:52 *** Netsplit over, joins: Sacro, sla_ro|master, @Belugas, Supercheese, luaduck, jinks_, Speedy, eQualizer, KouDy, Smedles (+1 more) 07:44:10 *** Biolunar [Biolunar@x4d08f86c.dyn.telefonica.de] has joined #openttd 07:52:21 <Zuu> Secondary industries still has a base production with this NML. When supplied they can produce insane amount of output. It also seem that input just pile up. Do anyone has a clue? https://paste.openttdcoop.org/pea9f0s3j 07:52:50 <Zuu> FYI, this happen even before GS has touched the industry. 07:55:34 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 07:57:17 <Zuu> Hmm, the produce_cargo_arrival callback doesn't show up in the inspector. How is that.. 07:58:54 <Supercheese> the newgrf dev window sometimes is wonky 08:00:09 <Zuu> I belive more that my noobness in nml/newgrf is the cause .-) 08:00:40 <Eddi|zuHause> probably a combination of both :p 08:02:08 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 08:07:18 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 08:19:44 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:28:10 *** Progman [~progman@p57A19AE0.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 08:30:45 *** pxr [mychomizer@46-236-110-25.customer.t3.se] has quit [Read error: Connection reset by peer] 08:34:00 *** tycoondemon2 [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has quit [] 08:34:35 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 08:36:35 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 08:37:34 <andythenorth> Zuu: you need to clear the cargo from the stockpile explicitly 08:37:39 <andythenorth> canât remember how 08:37:48 <andythenorth> but you choose how much waiting cargo to consume as part of the production cb 08:38:00 <andythenorth> tbh I find the nfo docs more useful on this than nml 08:38:13 <Zuu> I couldn't find the docs about the production cb. But I didn't look at nfo. 08:38:39 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/Action2/Industries 08:39:08 <Zuu> Also, do you understand, why it produces a base production. Eg. paper mill produces 40 or 50 items/moth without any supply. 08:39:12 <andythenorth> looking 08:39:25 <andythenorth> nml docs are good, but takes me a long time to find anything 08:39:34 <andythenorth> thereâs clear structure, but itâs not the way my brain works 08:39:41 <andythenorth> and search is non-functional 08:40:01 <andythenorth> ok set input_multiplier_1 and such to 0 08:40:05 <Zuu> And I you have to remember where you found some useful list. :-) 08:40:09 <andythenorth> should clear the default production out 08:40:21 <andythenorth> there are input_multiplier_1âŠ3 08:40:44 <andythenorth> Alberth: so did you write a page of nml text, or diverted? 08:40:46 <andythenorth> o_O 08:41:25 <Alberth> ? 08:42:42 <andythenorth> I got the impression yesterday you were about to write down a minor rant or spec 08:42:47 <andythenorth> maybe I misunderstood :) 08:43:44 <Zuu> Hmm, do any of the default industries produce more than one output cargo? 08:43:52 <Zuu> I mean among secondaries. 08:43:58 <Zuu> I don't think so? 08:44:02 <andythenorth> not iirc 08:44:48 <Zuu> That makes it easier. I saw I had linked input cargo 1 to output 1 and input cargo 2 to output 2. Where it should be input 1+2+3 => output 1. 08:44:49 <Alberth> farms? 08:45:09 <Zuu> Farms have no input 08:45:45 <Alberth> oh, I missed that pre-condition :) 08:46:35 <Zuu> But I had to add a special condition to handle that they produce 2 cargos. And for oil rig as well. 08:46:49 *** Pikka [~Octomom@124-170-107-114.dyn.iinet.net.au] has joined #openttd 08:48:18 <andythenorth> bob 08:48:31 <andythenorth> haz pie? 08:58:54 <Pikka> nein 08:59:02 <Pikka> no pie for thou 08:59:12 <Supercheese> you can have Ï though 09:05:04 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 09:07:30 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 09:10:41 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:12:05 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 09:12:07 <andythenorth> 10% eh pikkas, not bad :) 09:15:02 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 09:15:33 <Pikka> yeah, I can take some comfort from it not being a total failure :) 09:30:17 *** frosch123 [~frosch@x4d0088cf.dyn.telefonica.de] has joined #openttd 09:34:02 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:54:34 <frosch123> Eddi|zuHause: snow will be red, covered in unicorn blood 10:04:20 <V453000> ! 10:04:55 *** HerzogDeXtEr [~flex@i59F6D573.versanet.de] has joined #openttd 10:06:15 <Alberth> a nice watery blue could work too, as snow is very cold 10:07:10 <V453000> will see 10:07:16 <V453000> got some ideas already ;( 10:07:23 <Alberth> :) 10:07:54 *** Mr_Fok [~a@fox.tom.ru] has joined #openttd 10:08:02 <Alberth> You are much better at colours than me :) 10:08:53 <V453000> I just do random shit really 10:09:36 <Alberth> it's not totally random imho, but close enough :) 10:10:34 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 10:11:02 <andythenorth> silly disconnections 10:14:00 <Alberth> client disconnecting, or laptop sleeping? 10:14:42 <andythenorth> client 10:14:58 <Alberth> it's not a timeout normally, so your machine is likely to disconnect things by itself rather than the network finding you're no responding 10:15:10 <Alberth> *not 10:21:13 <andythenorth> itâs a flakey client sometimes 10:21:17 <andythenorth> or flakey OS X wifi 10:23:02 *** Pikka [~Octomom@124-170-107-114.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 10:27:04 <andythenorth> BumbleBee: build really meandering routes 10:28:32 <Zuu> I have a callback extra_text_industry, which refer a switch that set a text. Do I need to do anything to invalidate the text, when production changes? 10:28:58 <andythenorth> you want to change the text every time production changes? 10:29:17 <Zuu> Or actually, it is when the permanent store changes. So maybe it is something my source code patch should call.. 10:29:29 <andythenorth> I donât know when cb34(?) runs 10:29:31 * andythenorth looks 10:29:58 <andythenorth> eh itâs 3A 10:30:11 * andythenorth leeted A into 4 :( 10:30:46 <andythenorth> docs donât say what triggers it, but it triggers frequently in my experience 10:30:47 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/Callbacks#Show_additional_text_in_industry_window_.283A.29 10:30:52 <Zuu> For primaries, it would just be a level-indicator. But for secondaries, it is more useful to see what level it is at. Though it is still available via the inspector. So it is more for estetic purpose. 10:31:45 <andythenorth> unless you have a limited range of values, youâll need the text stack 10:32:11 <andythenorth> you can switch to different strings by reading the production level register 10:32:24 <andythenorth> or you can put the value for current level into a string dynamically 10:33:02 <andythenorth> iirc, there are some subtle differences between newgrf and GS text handling 10:33:04 <Zuu> I made it like this: https://paste.openttdcoop.org/px2gbpexi 10:33:14 <Zuu> (the callback) 10:33:48 <andythenorth> that looks ok to me 10:34:10 <Zuu> It works fine at first, but then the string doesn't change when I upgrade an industry. :-s 10:34:43 <Zuu> I did try close + open the GUI window. 10:36:49 <andythenorth> hmm, industry_cmd.cpp or such probably knows the triggers 10:36:57 <Zuu> I may drop it though. Not really necessary as you can look at the persistent store and see how many steps it has raised from 512 :-) 10:37:01 <andythenorth> I think 3A is called quite often 10:37:25 <Zuu> Ok 10:37:26 <andythenorth> but it might indicate that we need a trigger for the GS cb 10:37:34 <andythenorth> I am out of my depth on this tbh 10:37:46 <andythenorth> frosch probably can explain better 10:38:13 <Zuu> The GS cb do not trigger anything other than the prod change callback as I ditched everything that didn't seem necessary to do exactly that. :-) 10:40:46 * andythenorth bbl 10:40:49 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 10:43:51 *** jottyfan [~jottyfan@p54B47ACD.dip0.t-ipconnect.de] has joined #openttd 10:46:34 *** pxr [~Mychomize@46-236-110-25.customer.t3.se] has joined #openttd 10:51:48 <frosch123> SQInteger is actually no integer, is it? 10:52:29 <frosch123> ScriptEventAdminPort::GetObject seems to return an arbitrary squirrel object 10:52:47 <Zuu> Hmm not sure 10:53:44 <frosch123> ah, nvm, it's actually a pure return value to squirrel, not the actual function result 10:55:11 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 11:10:55 *** Mr_Fok [~a@fox.tom.ru] has quit [Quit: Lasset die Musicam horen! | 24 hours Bach | Ars longa, vita brevis] 11:18:38 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:22:34 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 11:24:05 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 11:32:31 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 11:33:28 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:34:51 *** Nathan1852 [~Nathan185@p5B216656.dip0.t-ipconnect.de] has joined #openttd 11:48:40 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 11:49:16 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 11:50:01 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 11:52:53 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 11:52:56 *** mode/#openttd [+v tokai] by ChanServ 11:54:44 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 11:55:56 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 11:57:31 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 11:58:23 *** blathijs [matthijs@tika.stderr.nl] has quit [Ping timeout: 480 seconds] 11:59:04 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 11:59:37 <Zuu> andythenorth: The reason why the text didn't appear to update was due to the NewGRF was coded so that integer division caused it to only display factors of 33 %. At the same time GS used 128 instead of 256 as multiplier for each level, causing industry to raise to 116 instead of 133%, which was not displayed. 12:01:45 *** blathijs [matthijs@tika.stderr.nl] has joined #openttd 12:05:40 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 12:06:11 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 12:07:52 *** DDR_ [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 12:08:08 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Read error: Connection reset by peer] 12:13:24 *** DDR_ [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 12:17:04 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 12:22:09 *** ade [~ade@182.242.140.181] has joined #openttd 12:33:22 <Zuu> I fullfilled a mail goal for town "Storstad" which has now upgraded the forest in the picture which will help me fulfil the goal for the sawmill. When that happens, the sawmill will be upgraded. http://devs.openttd.org/~zuu/producing-bee.png 12:34:23 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 12:35:05 <Alberth> looks spiffy :) 12:36:06 <Zuu> It is all commited and pushed to devzone :-) 12:37:28 <ade> ade@ade-desktop ~/Downloads/opengfx $ make 12:37:28 <ade> [VCS] Makefile.vcs 12:37:28 <ade> [VCS] Makefile.vcs 12:37:28 <ade> [CPP] ogfx1_base.nml 12:37:28 <ade> [LNG] custom_tags.txt 12:37:29 <ade> [NML] ogfx1_base.grf 12:37:30 <ade> Traceback (most recent call last): 12:37:32 <ade> File "/usr/local/bin/nmlc", line 5, in <module> 12:37:34 <ade> from pkg_resources import load_entry_point 12:37:37 <ade> File "/usr/lib/python3/dist-packages/pkg_resources.py", line 2749, in <module> 12:37:39 <ade> working_set = WorkingSet._build_master() 12:37:40 <Zuu> Though you still need the patch, so I will not add it to bananas. 12:37:41 <ade> File "/usr/lib/python3/dist-packages/pkg_resources.py", line 444, in _build_master 12:37:43 <ade> ws.require(__requires__) 12:37:45 <ade> File "/usr/lib/python3/dist-packages/pkg_resources.py", line 725, in require 12:37:47 <ade> needed = self.resolve(parse_requirements(requirements)) 12:37:49 <ade> File "/usr/lib/python3/dist-packages/pkg_resources.py", line 628, in resolve 12:37:51 <ade> raise DistributionNotFound(req) 12:37:52 <Zuu> ade: Please use a pastebin 12:37:53 <ade> pkg_resources.DistributionNotFound: nml==0.4.1 12:37:55 <ade> make: *** [ogfx1_base.grf] Error 1 12:37:59 <ade> ade@ade-desktop ~/Downloads/opengfx $ 12:38:07 <Zuu> Eg. http://paste.openttdcoop.org/ 12:38:29 <ade> oh..thanks to zuu 12:40:36 *** jottyfan [~jottyfan@p54B47ACD.dip0.t-ipconnect.de] has quit [Quit: Konversation terminated!] 12:41:45 <Alberth> what does nmlc --version say? 12:42:36 <ade> nmlc --version 12:42:37 <ade> Traceback (most recent call last): 12:42:37 <ade> File "/usr/local/bin/nmlc", line 5, in <module> 12:42:37 <ade> from pkg_resources import load_entry_point 12:42:37 <ade> File "/usr/lib/python3/dist-packages/pkg_resources.py", line 2749, in <module> 12:42:37 <ade> working_set = WorkingSet._build_master() 12:42:39 <ade> File "/usr/lib/python3/dist-packages/pkg_resources.py", line 444, in _build_master 12:42:39 <Zuu> It is a bit illogical perhaps to have factories with 100% efficiency that then go up to 133% etc. Would look better if they started at eg. 33%. 12:42:41 <ade> ws.require(__requires__) 12:42:43 <ade> File "/usr/lib/python3/dist-packages/pkg_resources.py", line 725, in require 12:42:45 <ade> needed = self.resolve(parse_requirements(requirements)) 12:42:47 <ade> File "/usr/lib/python3/dist-packages/pkg_resources.py", line 628, in resolve 12:42:47 <Alberth> euhm, pastebin! 12:42:49 <ade> raise DistributionNotFound(req) 12:42:51 <ade> pkg_resources.DistributionNotFound: nml==0.4.1 12:44:23 <Zuu> One possibility is that the NewGRF just define 5 or 8 "levels" and the GS tell it what level to use and it is up to the NewGRF what actual production that corresponds to. Then show in text "industry level 1", "industry level 2" etc. 12:44:54 <Alberth> sounds better indeed than 100+% :) 12:45:29 <Zuu> And I think in this case less is more. Eg. just a few clear steps the industry can operate on. 12:46:35 <Alberth> yeah, it's much easier to extend later when it's clear where the pain is 12:47:54 <Zuu> That said, I think it is sort of ready for play test at the moment. Divide the % with 33 and you have the levels. 12:50:01 <ade> sudo apt-get install python-setuptools???? 12:50:26 <Alberth> ade: I don't know, please pot a pastebin link with the error 12:50:31 <Alberth> *post 12:51:31 <Zuu> Hmm... though I have some bug which I beleive is in the GS that cause some industries to drop to 33 %. Which should not happen. :-) 12:51:36 <Alberth> and the command you types 12:51:39 <Alberth> *typed 12:52:17 <frosch123> Zuu: it's the random production callback :) 12:52:23 <frosch123> if it triggers, it resets the gs data to 0 :) 12:53:44 <Zuu> Oh yes. The GS set it back to saved value every 5 day, but only for industries that has been upgraded. Those who was never upgraded, are assumed to stay as they are, which they don't. :-) 12:54:55 <Zuu> I probably should get a bit to tell the NewGRF that I'm a GS. 12:55:24 <Zuu> Not the close bit though, but another. 12:57:53 <Zuu> That will be for later though. 13:01:31 <Zuu> Having the GS update all industries often, would result in quite many DoCommands. 13:01:48 *** pxr [~Mychomize@46-236-110-25.customer.t3.se] has quit [Read error: Connection reset by peer] 13:08:23 <Zuu> The esiest solution would be to make 33% production the default value in the NewGRF also for new industries and make this the starting level for industries in the GS, so the first upgrade bring them to 66%. 13:26:50 <ade> ade-desktop / # nmlc --version 13:26:50 <ade> 0.3.1.r5242:f6a3ae1163ab from 2014-05-09 (Released as 0.3.1) 13:26:50 <ade> Library versions encountered: 13:26:50 <ade> PIL: 1.1.7 13:26:50 <ade> PLY: 3.4 13:34:17 <Alberth> ok, so that's not 0.4.1 13:34:53 <Alberth> oh, and don't run programs as root, it's dangerous 13:35:54 <Alberth> what are you trying to do? 13:36:24 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 13:40:29 <ade> I'm making the 32bpp NEWGRF.Like zbase... 13:45:12 <Alberth> from source, I assume, ie you have a check-out 13:45:12 <Alberth> I'd suggest you also check-out the nml source, so you have a new enough version 13:45:31 <Alberth> it also avoids the setuptools crap 13:46:09 <ade> thanks to Alberth... 13:47:07 <Alberth> you're welcome :) 13:47:51 <Alberth> you're just building zbase, or do you also want to make changes? 13:58:25 <ade> Yes,I'm a MBA,want to add some new buildings, Such as Stock Market,Products,,,,, 13:59:58 <ade> Maybe I need to write the patch of openttd. 14:02:57 <Alberth> just new buildings would be a new objects newgrf, I think 14:03:36 <Alberth> then you get eye-candy graphics 14:05:43 <ade> Bring "capitalism Lab" to openttd,that is my dream. 14:07:30 <Alberth> don't know that, but wouldn't that require a rewrite of the openttd economy? 14:08:50 <Alberth> doing that is fine, but why do you need new buildings for that, I am wondering? 14:11:07 <ade> Yes ,Just the Player control the Factory,and mft more products. Like FIRS industy. 14:12:48 <ade> Because I need stock exchange center(building),,,NYSE 14:13:09 <Alberth> ah, ok 14:13:37 <Sylf> that sounds like a completely new game 14:14:02 <Alberth> couldn't you just add a "stock market" button to the city windows? 14:14:10 <Alberth> Sylf: quite :) 14:14:40 <Sylf> reminds me of this dude on the forum a while back, trying to merge openttd with another game 14:16:25 <Alberth> might be easier to start designing the game from scratch, and then implement it by looking at existing code 14:17:09 <ade> And I want to add Army,Tank, planetmaker tell me to write the NEWGRF,so I study the nml. but is too hard for me. 14:17:36 <ade> sorry ,,,,my english is very poor. 14:17:42 <Alberth> that's also capitalism lab? 14:18:28 <Alberth> you tried the nml tutorial? that's the easiest way in, I think 14:18:47 <ade> that is red alert 2,,,want to simulate the real-world. 14:18:51 <Sylf> what do army and tanks do in openttd? 14:18:55 *** Biolunar [Biolunar@x4d08f86c.dyn.telefonica.de] has quit [Quit: Yo.] 14:19:07 <Sylf> there'll be a war in openttd? 14:19:37 <Sylf> Is this openttd or freeciv? 14:20:36 <Alberth> so how many years do you think you will need? 14:20:56 <ade> 100 years,,,,LOL 14:21:11 <Alberth> that sounds about right :) 14:24:06 <Alberth> why do you start with openttd? wouldn't starting with openra or so be better? 14:24:31 <Alberth> ie what does openttd bring in? 14:25:02 *** gelignite [~gelignite@mue-88-130-121-114.dsl.tropolys.de] has joined #openttd 14:26:15 <ade> openttd is logistics,,,,,,is a part of economy. 14:26:30 <ade> the openra is too far for me. 14:28:10 <Alberth> openttd is train-network building 14:28:23 <ade> I have design a lot of prototype for the ecnomic system of openttd 14:28:25 <Alberth> it's not really centered around logistics 14:28:26 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 14:29:39 <Alberth> indeed, you'd need to change the entire economy 14:30:47 <Alberth> and pretty much build up logistics from the ground 14:30:58 <Alberth> ie there are no ware houses or so in openttd currently 14:31:46 <Alberth> freeciv or widelands are more resource oriented 14:31:47 <ade> ok,,,add the warehouse to zbase... 14:33:09 <Alberth> you are aware that changing the underlying code is a lot more difficult than adding a few graphics, right? 14:33:16 <ade> I have a qustion, why the IRC can't send the images. 14:34:01 <Alberth> use an image host site, like imgur, and paste the link in irc 14:34:10 <ade> thanks 14:36:32 <ade> I'm studying NML ,BYE,Albert ,,,,,thanks 14:38:27 *** HerzogDeXtEr1 [~flex@i59F6DA5F.versanet.de] has joined #openttd 14:38:38 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 14:44:28 *** HerzogDeXtEr [~flex@i59F6D573.versanet.de] has quit [Ping timeout: 480 seconds] 14:50:20 <Sylf> one person is speaking in earthling, the other in martian, and somehow the conversation makes half sense. Amazing. 14:50:47 *** Wolf01 [~wolf01@host146-233-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 14:50:56 <Wolf01> hi hi 14:54:31 <Alberth> Sylf: mind is set at one goal and one goal only :) 14:54:36 <Alberth> hi hi W 14:58:42 <Wolf01> I think in the next months I'll have a lot of time to think about doing nice stuff, maybe for openttd too 15:03:17 <Alberth> I do hope you'll reserve some time for doing too :) 15:04:25 <Wolf01> yes, I think I'll have a lot of spare time for doing stuff 15:05:29 <Alberth> great 15:12:34 <Zuu> Sounds like ade will have use of the gs->newgrf patch. 15:16:06 <Alberth> yeah, maybe you can write a new economy in GS 15:17:10 <Alberth> financial window won't change probably 15:17:55 <Sylf> wat. I demand research & development category in finance window. And have it done tomorrow. For free. 15:20:16 <Alberth> I think that needs research and development, but you seem to have run out of money 15:24:34 *** Progman [~progman@p57A19AE0.dip0.t-ipconnect.de] has joined #openttd 15:27:44 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 15:28:02 <Wolf01> o/ 15:31:06 <andythenorth> also o/ 15:31:44 <andythenorth> ah 15:31:52 <andythenorth> confirmation that OpenTTD is dead 15:32:02 <andythenorth> because NoMultiCore 15:33:15 <Sylf> haha 15:33:27 <Sylf> yup, he said so, so it must be true. 15:33:55 <andythenorth> has me convinced 15:37:58 <andythenorth> can we make OpenTTD eventually consistent? o_O 15:38:21 <andythenorth> your MP games might diverge, but eventually theyâll all be the same state - crashed 15:38:53 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 15:39:14 <Alberth> maybe we should first remove all multi-core support :p 15:40:05 <andythenorth> is pathfinding really so slow? 15:40:20 <andythenorth> I thought $someone profiled and found that there is a huge graphics loop eating time? 15:40:30 <andythenorth> eh, that was years ago though 15:40:42 <Alberth> running anything newgrf is expensive 15:40:51 <Alberth> just the startup iirc 15:41:24 <Alberth> pathfinding is done a lot 15:41:45 <Alberth> that's why you can take out a track just before a train,and it will divert or stop 15:41:46 <andythenorth> and tbh, the game just isnât fun if you donât have a 4096x4096 map, with 10k vehicles 15:42:13 <Alberth> :o only 4000x4000? you need at least 8000x4000! 15:42:29 <andythenorth> 16536^2? 15:42:40 <andythenorth> not even playing serious with less than that 15:43:03 <andythenorth> performance boost: reduced map sizes 15:43:11 <andythenorth> performance boost: reduced vehicle limits 15:43:32 <Alberth> Hopefully 128 bit map-positions would be sufficient 15:44:06 <Alberth> but it would perhaps also need wrap-around? 15:44:17 <andythenorth> how about sharding the map and using one core per shard? 15:44:21 <Alberth> the world isn't flat, you know! 15:44:57 <andythenorth> âIâm using sharding AND multi-threading to solve performance problemsâ 15:45:04 <andythenorth> ânow you have 3 problems" 15:45:44 *** gelignite [~gelignite@mue-88-130-121-114.dsl.tropolys.de] has quit [Quit: http://bit.ly/1kso8Ta] 15:46:17 <Alberth> I pondered about optimistically doing path finding on the next two trains. The next will always be taken, the 2nd train only if there is no conflict 15:46:32 <Alberth> but likely, detecting conflict takes more time 15:52:00 <Zuu> Alberth: New economy can display some stats in a story book page. It doesn't support tabular data, but it would be possible to add a page element type for that. 15:52:38 <andythenorth> New economy? o_O 15:52:39 <Zuu> Oh, and its sunny here 2 hours today which is why I'm a bit afk :-) 15:52:50 * andythenorth is sunburnt 15:54:59 <Alberth> /me offers a very rainy day in exchange 16:10:04 <Taede> ello 16:11:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 16:11:50 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 16:17:39 <ade> http://www.tt-forums.net/viewtopic.php?f=68&t=73366 16:17:49 <ade> Great.... 16:18:07 <ade> gs->newgrf patch 16:19:38 <Zuu> Oh you found it :-) 16:19:56 <Zuu> http://devs.openttd.org/~zuu/producing-bee.png <-- in action 16:21:52 <ade> WONDER,,,I LOVE ............... 16:21:54 <Zuu> http://dev.openttdcoop.org/projects/bee-productive-gs/ <-- game script in use (in screenshot) 16:21:58 <Zuu> http://dev.openttdcoop.org/projects/imessenger-newgrf/ <-- newgrf 16:22:21 <Zuu> requires also the patch you find in the topic. 16:25:59 <Flygon> Hey, checking out the planned list of trains for 2CC Set... 16:26:06 <Flygon> Someone's listed down the X'trapolis 100 for Chile 16:26:07 <Flygon> But... 16:26:15 <Flygon> It's actually most widely used in Melbourne 16:26:25 <Zuu> When a goal is completed, it will upgrade the target industry to higher prodiction/efficiency. If target is a town, only mail goal will be allowed to upgrade, and it will upgrade all primary industries nearby the town. 16:26:32 <Flygon> Who/where do I constant/consult about the possibility of it being enabled for both Oceania and South America? 16:27:29 <Alberth> in the 2cc topic? 16:27:54 *** ade is now known as Ade 16:28:13 <Flygon> Alright 16:28:27 <Flygon> Alberth: I'm just worried people will call me an asshole for saying it 16:28:36 <Flygon> Even tho it really is the X'trapolis's main claim to fame... x.x 16:28:53 <Alberth> provide proof? 16:28:57 <Flygon> And I know people are going to tear me a new one about things like "Well, what the crap DO you think it's main company is?" 16:29:09 <Flygon> Is Wikipedia proof? Or do I have to go through a million misc. web pages 16:29:16 <Flygon> Such as Railpage, that VR archive, ect 16:29:32 <Flygon> I'm sorry if I sound agressive... just... 16:29:36 <Flygon> It's a long evening 16:29:37 <Alberth> how would I know, I don't do real-life vehicle thingies :) 16:29:44 <Flygon> I'm really really sorry 16:29:48 <Alberth> :) 16:30:22 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 16:31:00 <Alberth> it's interesting to see people discussing ball bearings of wagons as justification of wagon speed limits :) 16:32:52 <Alberth> but wiki-pedia sounds like more proof to me than just claiming without any reference 16:45:25 <Flygon> http://www.tt-forums.net/viewtopic.php?f=26&t=69826&p=1153039#p1153039 Did I make my point clear enough? 16:45:30 <__ln__> if i choose greek drachma as the currency, it'll automatically change to euro when year changes to 2002. at what year will it change back to drachma? 16:46:13 <Wolf01> and more important: can you have a double currency period? 16:47:24 *** Ade [~ade@182.242.140.181] has quit [Ping timeout: 480 seconds] 16:47:28 <Eddi|zuHause> __ln__: the game is not capable of doing that 16:49:04 <__ln__> also, why cannot i get an unlimited amount of loan? 16:49:26 <frosch123> just raise inflation 16:50:24 <__ln__> for that i'd need the drachma back 16:51:54 <Eddi|zuHause> you can't have inflation with the euro. germany won't allow it 16:52:19 <__ln__> exactly 16:53:04 <Flygon> I'd make a snarky remark as a casual observer 16:53:04 <Flygon> But 16:53:14 <Flygon> You'd point out Tony Abbott's a dick who's ruining Australia 16:53:31 <Flygon> I'd use rougher language, like saying "Tony Abbott is a cunt", but I don't want to get banned from #openttd 16:53:31 <Eddi|zuHause> nobody outside australia really cares :p 16:53:39 <Flygon> imgur cares 16:53:47 <Flygon> What with how often that "The Reject" photoshoot gets reposted 16:53:49 <Flygon> :B 16:53:51 <Flygon> GOOD NIGHT 16:54:36 <Eddi|zuHause> i do like clarke and dawe, though 16:57:30 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 17:13:41 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:13:44 *** mode/#openttd [+v glx] by ChanServ 17:29:07 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:45:24 <DorpsGek> Commit by translators :: r27339 trunk/src/lang/unfinished/frisian.txt (2015-07-25 19:45:15 +0200 ) 17:45:25 <DorpsGek> -Update from WebTranslator v3.0: 17:45:26 <DorpsGek> frisian - 42 changes by BAJansen 18:04:21 *** frosch [~frosch@x4d00b961.dyn.telefonica.de] has joined #openttd 18:06:36 *** frosch123 [~frosch@x4d0088cf.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 18:06:36 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 18:08:37 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:09:19 * andythenorth ponders 18:09:33 <andythenorth> actually the type of bearings in a vehicle is a very big gameplay factor 18:09:55 <andythenorth> WHEN YOUâRE DOING POST-HOC JUSTIFICATION 18:09:59 <andythenorth> oops 18:11:29 <frosch> maybe try post-hog justifications :p 18:12:33 <andythenorth> ooh 18:12:39 <andythenorth> nice reply 18:12:56 <andythenorth> hog is heading into the happy world of post-hog justification 18:13:02 <andythenorth> itâs much the best way to make a set :P 18:13:11 <Alberth> :) 18:13:31 <andythenorth> first find the rough edges caused by current spec in current openttd 18:13:46 <andythenorth> then design a vehicle roster to make gameplay pleasing accepting the rough edges 18:14:02 <andythenorth> then google endlessly for odd prototypes and long-forgotten realisms :P 18:14:16 <Alberth> then ??? 18:14:21 <Alberth> then PROFIT!! 18:14:30 <andythenorth> nah, declare it rubbish and start again 18:14:51 <andythenorth> Iron Horse is interesting 18:15:02 <andythenorth> itâs easily my favourite set of the ones Iâve made 18:15:08 <andythenorth> but relatively, players hate it 18:15:46 <Alberth> hmm, good sign clearly, as you and players seem a lot mutual exclusive :) 18:16:18 <Alberth> but what is supposed to be wrong about it? 18:16:30 <Alberth> I found it a nice set to play with 18:17:03 <Alberth> although it is some time ago since I tried it 18:19:00 <Eddi|zuHause> while the design challenge may be interesting, the players might not have the same investment into the ideas and concepts 18:19:35 <Eddi|zuHause> i would never play 10CC, for example 18:20:16 <Alberth> are you talking about iron horse? 18:23:38 <andythenorth> I have probably undersold it in the release thread :P 18:23:45 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1130765#p1130765 18:26:59 <Eddi|zuHause> that is a common problem with you. you're trying to be overly witty, and you lose everybody who didn't take the mind-journey with you. 18:27:46 <Eddi|zuHause> a release thread like this you should write for a person who has never read any post by you, ever. 18:39:02 *** Nathan1852_ [~Nathan185@p5B216656.dip0.t-ipconnect.de] has joined #openttd 18:42:19 <andythenorth> or I donât care any more, and Iâm amusing myself :) 18:46:08 *** Nathan1852 [~Nathan185@p5B216656.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:53:19 <andythenorth> eh itâs also a field flooded with train sets 18:54:36 <andythenorth> which might explain why an unfinished Road Hog alpha has more downloads than a very polished stable release of Iron Horse 19:07:59 <Zuu> Don't take download counts to seriusly. People download libraries that have no script yet using it. 19:10:07 <Supercheese> I'm still partial to NARS and UKRS 19:10:59 <Supercheese> I've set myself a goal to use every engine in them in some niche, but I'll likely need several more games to achieve that goal 19:13:43 <Supercheese> although my current game keeps stalling as I think up more features to add to newgrfs :S 19:14:34 <Zuu> That is a common result of playing 19:15:13 <andythenorth> sometimes I donât play because I feel I need to add a feature first :| 19:15:19 <andythenorth> that is boring and silly 19:16:00 *** jottyfan [~jottyfan@p54B47ACD.dip0.t-ipconnect.de] has joined #openttd 19:16:03 <Alberth> I do that with code features, sometimes I first need to refactor 19:16:11 <Alberth> also boring but less silly :) 19:17:10 <andythenorth> inertia :) 19:17:21 <andythenorth> itâs why inexperienced developers sometimes turn up and get a lot done 19:17:33 <andythenorth> they lack inhibitions :) 19:17:47 <Alberth> :) 19:20:26 <Eddi|zuHause> <Supercheese> although my current game keeps stalling as I think up more features to add to newgrfs :S <-- that is why most people in here never play the game anymore 19:20:47 * Supercheese is joining the dark side 19:21:00 * andythenorth did play the game, it was fun 19:21:08 <andythenorth> then I thought of a feature for Busy Bee 19:21:09 <Eddi|zuHause> for example, i've not played a single game since i started CETS 19:21:18 <andythenorth> then I didnât learn Squirrel :P 19:21:19 <Eddi|zuHause> except maybe testing for 10 minutes 19:24:54 * Supercheese will buck the trend and play a game right now 19:25:16 <Zuu> Develop a GS that needs play testing? ;-) 19:25:53 <Zuu> Busy Bee actually is quite good at getting you to play the game. 19:26:16 *** KouDy [~koudy@188.75.190.58] has quit [Ping timeout: 480 seconds] 19:26:51 <Supercheese> startup sure takes a while when you've hundreds of newgrfs to scan... 19:27:52 <Zuu> So then you bring up your text editor to code some stuff on your project and forget about playing the game? :-p 19:29:58 <Supercheese> thankfully not this time, I'm still stymied on trying to feed the relative tile information to the airport through the anim_control callback 19:30:11 <Supercheese> really not much of an idea how to work that out 19:30:32 <Alberth> scanning is done by now :p 19:31:34 <Eddi|zuHause> Zuu: that is usually stopped abruptly by the *dingdingding* sound in the background 19:33:44 <Supercheese> great now I cannot remember why I built a branch from this aluminum plant to the sugar refinery... 19:34:41 <Supercheese> ah, must be for the food produced 19:34:47 <Alberth> busy bee is great for that, it has a concrete list of goals :) 19:34:59 <Sylf> you produce canned sugar? 19:35:23 <Alberth> "food" :) 19:35:39 <Zuu> And you can stil pick from them what makes most sense for your network. But not completing the goal means you have to wait 3 years before you get a new one. :-) 19:40:12 <Supercheese> CHIPS tiles are great for station walking 19:43:08 <Zuu> I wonder what to do next to the 'experimental newgrf-gs branch' 19:44:23 <Zuu> Make a forum post? Make binaries? Work on patch? etc. :-) 19:46:14 <Zuu> Or play on the Busy Bee server :-D 19:51:45 <Alberth> such hard decisions :) 19:52:07 <Zuu> Or actually, it is getting late so bed is also an option. :-) 19:53:25 <Supercheese> Beer is also always an option 19:56:27 *** KouDy [~koudy@188.75.190.58] has joined #openttd 20:06:54 <andythenorth> CHIPS tiles are *made* for station walking 20:07:01 <andythenorth> building âpretty stationsâ was never the goal :) 20:07:08 <andythenorth> also bedtime 20:07:10 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 20:08:08 * Supercheese has too many station newgrfs 20:08:16 <Supercheese> but they're all so good 20:20:48 <Zuu> Station NewGRFs is what I miss out most when playing without any NewGRFs. 20:21:04 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:22:54 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 20:23:35 *** gelignite [~gelignite@mue-88-130-121-114.dsl.tropolys.de] has joined #openttd 20:24:52 <Supercheese> Man I dunno what I'd do without ctrl+drag for signals on the whole line 20:25:10 <Supercheese> well, guess I'd probably get carpal tunnel 20:26:11 <Zuu> Oh yes, good old TTD without ctrl+drag and no rail coversion tool. :-) 20:26:22 * Supercheese shudders at the thought 20:26:39 <Supercheese> thankfully when only TTD was around, I was but a wee lad and didn't even know how to use signals 20:27:00 <Supercheese> by the time I figured networking out OTTD was out 20:28:07 <Zuu> I made some networks in TTDP without ctrl+drag or rail conversion tool. But then at that time, even if OTTD was not out, I had plenty of time to play the game. 20:44:13 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 20:44:27 <Quatroking> is it possible to change the max clients of a server while running? 20:45:00 <frosch> quite sure it is 20:45:08 <Quatroking> how? 20:45:17 <frosch> do you know the in-game console? 20:45:21 <Quatroking> Yep 20:45:35 <frosch> try listsettings maxclient 20:45:39 <frosch> or listsetting 20:45:55 <frosch> i never quite know the singular/plural :) 20:46:19 <Supercheese> it's plural 20:46:47 <Supercheese> setting max_clients X 20:46:53 <Supercheese> to modify 20:48:42 <Quatroking> thanks 20:51:10 *** Pereba [~UserNick@179.183.45.190] has joined #openttd 20:51:27 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 20:53:34 <Quatroking> also, any way to make trees transparant 20:53:42 <Zuu> X 20:53:48 <Quatroking> thanks again 20:53:55 <Zuu> Also try Ctrl+X 20:55:44 <Zuu> There is a whole wiki article on hidden features in OpenTTD: https://wiki.openttd.org/Hidden_features 21:21:54 *** KouDy [~koudy@188.75.190.58] has quit [Ping timeout: 480 seconds] 21:36:07 *** KouDy [~koudy@188.75.190.58] has joined #openttd 21:51:59 *** frosch [~frosch@x4d00b961.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:59:00 <Terkhen> good night 22:08:41 <Wolf01> 'night 22:08:45 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:21:47 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Quit: Leaving] 22:24:33 *** jottyfan [~jottyfan@p54B47ACD.dip0.t-ipconnect.de] has quit [Quit: Konversation terminated!] 22:25:22 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 22:33:15 *** Rejf [rejf@nintendos.pl] has quit [Remote host closed the connection] 22:35:10 *** Rejf [rejf@nintendos.pl] has joined #openttd 22:53:48 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 23:00:34 *** Progman [~progman@p57A19AE0.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:12:36 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: Try HydraIRC -> http://www.hydrairc.com <-] 23:28:40 *** Pereba [~UserNick@179.183.45.190] has quit [Ping timeout: 480 seconds] 23:36:07 *** Pereba [~UserNick@187.113.189.108] has joined #openttd