Config
Log for #openttd on 3rd September 2015:
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08:00:35  <Wolf01> hi o/
08:00:51  <__ln__> hi Wolf10
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14:58:04  <Taede> ello
15:19:06  <planetmaker> olle :)
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16:32:28  <luaduck> hey guys, any reason there's no blog post to accompany 1.5.2?
16:33:21  <Alberth> nobody wrote one
16:33:29  <Alberth> you want to make one?
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16:35:22  <luaduck> as long as it's a haiku
16:35:39  <Alberth> that would be fine
16:38:49  <luaduck> Post the last release,
16:38:49  <luaduck> we fixed all of the bugs, so
16:38:49  <luaduck> Please enjoy 1.5.2!
16:38:54  <luaduck> does a version count as 3 syllables?
16:40:07  <Alberth> you're the haiku expert :)
16:41:39  <Alberth> I don't have enough rights to make a post, it needs a more powerful wizard
16:45:26  <Sylf> as long as you dont pronounce "dot", that works
16:46:26  <Sylf> but enjoy is two syllables
16:59:55  <Wolf01> yay, managed to build a 2 track bridge in railfever!
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17:06:55  <andythenorth> o/
17:14:10  <Alberth> hi hi
17:15:59  <Wolf01> o/
17:16:34  * andythenorth baffled by probability
17:18:47  <andythenorth> hmm
17:18:48  <andythenorth> nvm
17:18:58  <andythenorth> also for FIRS v2, my to-do list says:
17:19:00  <andythenorth> “allow fishing grounds to change production using standard TTD mechanic”
17:19:04  <andythenorth> why?
17:19:16  <andythenorth> V453000 this was something you approved of, what was the reason? ^
17:20:25  <Sylf> standard?  like production value increanse/decrease so we can print money even more easily?
17:21:28  <andythenorth> higher ratings -> more production
17:21:31  <andythenorth> would be the idea
17:21:44  <andythenorth> dunno why I think that is a good idea
17:23:47  <Alberth> tbh I would expect it to behave like other FIRS industries
17:24:06  <Alberth> ie I see no reason to make a special case of it
17:28:00  <andythenorth> can’t find the original conversation in logs :P
17:28:01  <andythenorth> nvm
17:28:06  <andythenorth> I don’t see the benefit
17:28:23  <andythenorth> biab
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17:40:00  <Alberth> hoi
17:40:35  <Alberth> luaduck made us a 1.5.2 haiku
17:45:14  <frosch123> luaduck: https://www.openttd.org/en/ <- formatting okay?
17:45:18  <DorpsGek> Commit by translators :: r27394 trunk/src/lang/unfinished/frisian.txt (2015-09-03 19:45:12 +0200 )
17:45:19  <DorpsGek> -Update from WebTranslator v3.0:
17:45:20  <DorpsGek> frisian - 25 changes by BAJansen
17:46:05  <planetmaker> :)
17:46:26  <planetmaker> frosch123, blathijs asked for a new release of nml and opengfx... anything you know which should stop that?
17:46:50  <frosch123> no, were there even changes since last release? :p
17:47:13  <planetmaker> yes... by you :P
17:47:30  <planetmaker> and one of them a fix which makes sorting deterministic for languages
17:47:48  <planetmaker> which why he wants it :)
17:48:15  <frosch123> nml looks fine, we have no new or critical bugs
17:48:20  <planetmaker> anyway, then I'll prepare one
17:48:27  <frosch123> except some suse mess, but that is suse's fault
17:48:32  <planetmaker> :)
17:48:41  <planetmaker> suse mess?
17:48:47  <planetmaker> where when how?
17:49:32  <frosch123> by using a python version that is neither rock solid nor bleeding edge
17:49:52  <planetmaker> ah.
17:49:59  <frosch123> so, it is somewhat new, but broken
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18:23:16  <andythenorth> eh Alberth I have a python question, which I should know but don’t
18:23:27  <andythenorth> I make a method call “job_ids = self._get_jobs()“
18:23:33  <andythenorth> which currently returns one value
18:23:42  <andythenorth> but I need the method to return two values, in a dict or such
18:24:01  <Alberth> just pack
18:24:02  <andythenorth> what’s the neatest way to unpack them to vars in the calling script?
18:24:04  <Alberth> return 1, 2
18:24:14  <Alberth> a, b = 1, 2
18:24:15  <andythenorth> and then unpack on the call?
18:24:16  <andythenorth> ok
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18:24:31  <andythenorth> it’s a DB query, so I have to be 100% sure I don’t accidentally call it twice :P
18:24:32  <Alberth> ab = 1, 2     gives a tuple
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18:25:28  <Alberth> def __init__(self): self.boom = false    def call():  assert not self.boom; result = dbcall(); self.boom = true; return result    :p
18:28:29  <andythenorth> "too many values to unpack”
18:28:31  <andythenorth> hmm
18:30:19  <Alberth>  a, b = (1, 2, 3 )      in python3
18:30:34  <Alberth> parentheses are not relevant
18:30:42  <andythenorth> it’s 2.7, but eh
18:31:14  <andythenorth> return query, list_of_ids
18:31:19  <Alberth> same, with a little less information
18:31:24  <andythenorth>         query, job_ids = self._get_jobs()
18:32:44  <Alberth> no idea from that code
18:33:02  <andythenorth> nah
18:33:06  * andythenorth must be daft
18:33:33  <Alberth> assign it to 1 var, and print it ?
18:34:34  <andythenorth> there was another return
18:34:36  <andythenorth> oops
18:34:39  <andythenorth> I hate multiple returns :P
18:34:41  <Alberth> :)
18:35:01  <Alberth> I like them, it reduces indenting and long jumps
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18:38:02  <andythenorth> works now :)
18:38:03  <frosch123> yup, return and continue ftw :)
18:38:13  <frosch123> and break
18:38:17  <frosch123> i knew i missed something :p
18:38:25  <Alberth> :)
18:39:04  <Alberth> lua doesn't even have continue
18:39:38  <frosch123> intentional, or just lazy?
18:40:32  <Alberth> either intentional or it doesn't fit in the design
18:42:39  <Alberth> instead, they recommend  to fold a repeat ... until false in the loop, so "break" means continue
18:43:02  <Alberth> talk about confusing :p
18:44:03  <frosch123> they "recommend" that? :o
18:45:46  * andythenorth might to FIRS
18:46:23  <andythenorth> so if I swap industry availabilty cb results from ‘allow/disallow’ to probabilities
18:46:32  <andythenorth> players can always fund?
18:47:48  <Alberth> gn
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18:48:41  <andythenorth> hmm
18:48:50  <andythenorth> looks like I’d still have to check whether player was funding or not
18:49:02  <andythenorth> returning 0 prevents construction
18:50:38  <andythenorth> is it desirable in multiplayer to always alllow players to fund, irrespective of industry intro date?
18:51:12  <frosch123> i would attribute that rather to singleplayer :p
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18:51:59  <andythenorth> yes
18:52:11  <andythenorth> I only just thought of the problem with it in MP
18:52:35  <frosch123> i think multiplayer sticks to rules, while singleplayers want to play their own model railway to their rules
18:52:45  <andythenorth> +1
18:52:48  <andythenorth> dunno what to do though
18:52:53  <andythenorth> I don’t want to spawn parameters
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19:04:09  <guru3> http://goo.gl/forms/lzZr7P9Qlm
19:05:01  <frosch123> i already did that, and "i am a frog person" was no option
19:05:25  <frosch123> i guess the most revealing question is the "type random letters"
19:05:36  <frosch123> should allow identifying the keyboard layout
19:05:41  <frosch123> and in some cases the broweser
19:06:57  <Supercheese> I could not think of a single word that I have trouble spelling
19:07:28  <Supercheese> I sat there for five minutes, even went through all of the dog breeds I could think of, but I was extremely confident I could correctly spell everything I thought of
19:07:42  <frosch123> i couldn't decide whether i should answer the "some words" questions in german or english :p
19:07:59  <Supercheese> Well, I limited to the English language, of course :P
19:09:00  <frosch123> from a brittish pov you have a lot of trouble with many words :p
19:09:28  <Supercheese> Bah, humbug
19:12:38  <Supercheese> I liked the "which of these words do you know the meaning of" which was really "which of these is actually a word and which is gibberish" type of question in disguise
19:13:26  <frosch123> yeah, i can imagine i would have liked it in german :p but with english it was a bit boring for me :)
19:14:14  <frosch123> i liked the "do you prefer vanilla or chocolate" followed by "what did you eat last" question, which i could answer with "chocolate" :p
19:16:33  <guru3> remined that he liked it, frosch123 dropped everything to eat it. he then sat down again at the keyboard, "oh."
19:17:05  <frosch123> what?
19:17:08  <frosch123> that's no haiku
19:17:27  <guru3> no, just a hypothetical scenario in which choclate is selected and then written as the last thing eaten
19:17:36  <guru3> although it could make some fun free verse poetry as well
19:18:03  <frosch123> it rhymes somewhat :p
19:18:28  <guru3> ^^
19:18:49  <frosch123> oh, the order of answers is randomised?
19:19:02  <guru3> no idea
19:19:11  <frosch123> it looks different than yesterday
19:19:26  <andythenorth> yeah, it’s a randomised
19:19:35  <andythenorth> allegedly removes ordering bias
19:19:39  <andythenorth> dunno if that’s true or not
19:19:48  <andythenorth> I should, I run a company that builds a survey tool :(
19:20:19  <guru3> I had the choclate and last eaten questions in the same order though
19:20:27  <guru3> so maybe it's updated every few minutes?
19:20:39  <frosch123> i only mean the answers
19:20:51  <frosch123> the questions have the same order
19:20:55  <guru3> ah
19:21:10  <frosch123> and some questions also seem to have the answers in the same order, since they are somewhat logicallly ordered
19:21:17  <frosch123> but some look random order
19:21:21  <guru3> I think it's something you can set in google forms
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19:28:39  * andythenorth makes industry intro date vary by economy
19:28:47  <andythenorth> dunno about the player over-ride thing
19:29:00  * peter1138 overrides andythenorth
19:29:04  <andythenorth> yay
19:29:09  <andythenorth> someone else to do the work
19:30:42  <frosch123> zombies don't need payment
19:31:54  <frosch123> would be interesting if some of the dead idlers in this channel would turn into proper ghosts
19:33:02  <guru3> I'm too young to die
19:33:18  <frosch123> you don't age when you are dead
19:33:51  <frosch123> oh, right, that's what you mean with "too young" :p
19:34:11  <frosch123> true, you cannot age later
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21:48:07  <Wolf01> 2nd take with train fever, maybe this time i'll get to work that coal mine
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