Times are UTC Toggle Colours
00:09:54 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 00:27:15 *** CompuDesktop is now known as Compu 00:27:21 *** Compu [~quassel@2604:6000:120a:a00a:5584:7d32:fb5f:188] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 00:27:43 *** Compu [~quassel@2604:6000:120a:a00a:5584:7d32:fb5f:188] has joined #openttd 00:30:02 *** Compu [~quassel@2604:6000:120a:a00a:5584:7d32:fb5f:188] has quit [] 00:33:06 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 00:37:10 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Read error: Connection reset by peer] 00:39:33 *** Compu [~quassel@2604:6000:120a:801d:34dc:3a5e:319c:73e0] has joined #openttd 00:40:24 *** Compu [~quassel@2604:6000:120a:801d:34dc:3a5e:319c:73e0] has quit [Read error: Connection reset by peer] 00:41:13 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 00:57:53 *** Compu [~quassel@2604:6000:120a:801d:34dc:3a5e:319c:73e0] has joined #openttd 01:12:13 *** CompuDesktop [~quassel@2604:6000:120a:801d:34dc:3a5e:319c:73e0] has joined #openttd 01:18:00 *** Compu [~quassel@2604:6000:120a:801d:34dc:3a5e:319c:73e0] has quit [Ping timeout: 480 seconds] 01:42:14 *** itsatacoshop247 [~itsatacos@ip98-176-6-104.sd.sd.cox.net] has joined #openttd 02:07:00 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 02:10:41 *** Flygon_ [~Flygon@ppp118-209-82-143.lns20.mel4.internode.on.net] has joined #openttd 02:14:26 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 02:17:41 *** Flygon [~Flygon@ppp118-209-82-143.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 02:29:50 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 02:30:07 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 03:14:26 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 03:20:47 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 03:24:11 *** eQualizer|dada [~lauri@46-163-226-192.blcnet.fi] has quit [Ping timeout: 480 seconds] 04:50:51 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 04:56:01 *** Eddi|zuHause [~johekr@p57BD4112.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC670C4.dip0.t-ipconnect.de] has joined #openttd 05:09:28 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 05:33:42 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 05:46:55 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 06:13:56 *** itsatacoshop247 [~itsatacos@ip98-176-6-104.sd.sd.cox.net] has quit [Ping timeout: 480 seconds] 06:17:28 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:26:18 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 06:57:16 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:00:22 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 07:20:37 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:53:09 *** mntasauri [~motesorri@192.73.232.107] has quit [Quit: mntasauri] 07:56:04 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 08:02:30 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Read error: Connection reset by peer] 08:21:25 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 08:25:38 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 08:31:27 <andythenorth> o/ 10:13:49 *** Sirenia [~sirenia@93.186.164.51] has quit [Read error: Connection reset by peer] 10:31:30 *** Biolunar [Biolunar@x4d082627.dyn.telefonica.de] has joined #openttd 11:05:54 *** CompuDesktop [~quassel@2604:6000:120a:801d:34dc:3a5e:319c:73e0] has quit [Remote host closed the connection] 11:20:05 *** Wolf01 [~wolf01@host15-216-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 11:20:40 <Wolf01> hi o/ 11:21:31 <dlhero> hi 11:23:52 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Remote host closed the connection] 11:25:34 <andythenorth> o/ 11:31:14 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 11:31:50 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:45:02 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:45:38 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 11:48:14 * andythenorth hates coding industry animation 11:50:23 * Wolf01 hates steam skins 11:51:51 <planetmaker> \o 11:54:18 <Wolf01> oh, finally a scrollbar i can use with my fingers on steam 11:57:58 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 12:01:48 *** Compu [~quassel@2604:6000:120a:801d:b01f:e24f:7217:4d4d] has joined #openttd 12:02:33 *** Pensacola [~quassel@88.159.51.52] has joined #openttd 12:03:37 *** Compu [~quassel@2604:6000:120a:801d:b01f:e24f:7217:4d4d] has quit [Read error: Connection reset by peer] 12:10:30 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 12:10:58 *** Compu [~quassel@2604:6000:120a:801d:b01f:e24f:7217:4d4d] has joined #openttd 12:18:44 <dlhero> is there a better way to differentiate btw then entry signal and the one way pbs? 12:26:37 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:27:32 <andythenorth> dunno what your browser will do this but eh https://dev.openttdcoop.org/attachments/download/7451/clay_pit_bulldozer.mov 12:27:36 <andythenorth> 9MB sorry 12:28:36 <dlhero> nice :) 12:31:34 <dlhero> oxi 12:38:50 <Snail> nicely done 12:38:56 <Snail> how about some crane animation? :p 12:43:02 <andythenorth> considered it 12:43:19 <andythenorth> canât think how to do it without having to animate turning the crane 12:43:22 <andythenorth> not doing that 12:47:51 <planetmaker> nice, andythenorth 12:51:23 * andythenorth fails to make random start/stop on the animation :P 12:51:25 <andythenorth> never works 12:51:31 <andythenorth> doing something wrong :P 12:54:11 <Snail> I think MB can do it⊠12:59:39 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 13:03:57 <andythenorth> I do something wrong with handling triggers 13:04:02 <andythenorth> itâs quite baffling tbh :) 13:06:36 <andythenorth> this bulldozer glitches sometimes, because I have a switch jumping to frame 0 to restart the animation 13:25:49 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 13:25:52 *** mode/#openttd [+v tokai] by ChanServ 13:32:11 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:46:11 *** OsteHovel [~OsteHovel@c3115BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 13:47:52 *** OsteHovel [~OsteHovel@c3115BF51.dhcp.as2116.net] has joined #openttd 13:52:54 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 14:07:57 *** OsteHovel [~OsteHovel@c3115BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 14:09:36 *** OsteHovel [~OsteHovel@c3115BF51.dhcp.as2116.net] has joined #openttd 14:22:06 *** OsteHovel [~OsteHovel@c3115BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 14:23:49 *** OsteHovel [~OsteHovel@c3115BF51.dhcp.as2116.net] has joined #openttd 14:29:30 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 14:37:52 *** OsteHovel [~OsteHovel@c3115BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 14:39:28 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:39:31 *** mode/#openttd [+o Alberth] by ChanServ 14:39:33 *** OsteHovel [~OsteHovel@c3115BF51.dhcp.as2116.net] has joined #openttd 14:44:54 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 14:47:38 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 14:52:06 *** OsteHovel [~OsteHovel@c3115BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 14:53:47 *** OsteHovel [~OsteHovel@46.66.173.46.tmi.telenormobil.no] has joined #openttd 14:58:35 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:59:47 <andythenorth> eh this animation is a bit sketchy, but I did the crane :) 14:59:48 <andythenorth> https://dev.openttdcoop.org/attachments/download/7452/clay_pit_crane.mov 15:05:01 <Eddi|zuHause> <andythenorth> itâs quite baffling tbh :) <-- it can stay baffling, or you can investigate what's actually going on. 15:07:51 *** OsteHovel [~OsteHovel@46.66.173.46.tmi.telenormobil.no] has quit [Ping timeout: 480 seconds] 15:08:03 <andythenorth> it would require understanding 15:08:07 <andythenorth> I donât have understanding 15:08:31 <andythenorth> I see no way to randomly start or stop an animation though 15:09:03 <andythenorth> in fact, itâs probably undesirable anyway 15:09:31 *** OsteHovel [~OsteHovel@46.66.173.46.tmi.telenormobil.no] has joined #openttd 15:13:42 <Alberth> oh, looks nice :) 15:14:05 <planetmaker> sweet, andythenorth :) 15:17:15 <andythenorth> itâs a bit of a party trick 15:18:29 <Alberth> parties are good 15:18:46 <andythenorth> the 5 year old has just reviewed my work 15:18:53 <andythenorth> he says there should be no gap :( 15:18:59 <andythenorth> or a pipe joining the two parts :P 15:19:47 <Eddi|zuHause> 5 year olds are always right 15:19:57 <planetmaker> are both industry parts one industry? 15:20:25 <andythenorth> yes 15:20:47 <planetmaker> oh... what do the many buildings add to the pit? :O 15:21:09 <Alberth> administration and planning :) 15:21:18 <planetmaker> I would have thought it's a separate cement industry taking sand, making building supplies 15:22:11 <Eddi|zuHause> the buildings used to be on the SW edge of the pit 15:22:36 <Eddi|zuHause> $someone thought that removing them there and putting them elsewhere made the industry easier to place 15:24:36 <andythenorth> it is 15:24:54 <andythenorth> factually 15:25:12 <andythenorth> as best as I can test for a small sample set 15:26:12 <andythenorth> if $someone could suggest a solution to the graphical problems, then I would remove the gap 15:27:32 <planetmaker> remove the buildings altogether. That part is not needed 15:27:41 <planetmaker> and placement is easier again 15:27:49 <andythenorth> that is an interesting suggestion 15:28:00 <Alberth> add building next to it with foundation and no ground? 15:28:16 <planetmaker> to me it really looked like a separate industry which accepts sand. I was not joking :) 15:28:37 <andythenorth> agreed 15:28:37 <Alberth> but FIRS has lots of industries that have 2 parts 15:28:47 <andythenorth> usually they are not so weird 15:28:57 <andythenorth> Iâve spent about 2 days redrawing the buildings 15:29:02 <andythenorth> but Iâm tempted to just delete them 15:29:32 <Alberth> add one in the water :p 15:29:36 <planetmaker> they look nice, yes... but for a sand pit it looks like too many buildings to me 15:29:50 <planetmaker> a sandpit needs sand and a small operator / billing hut. that's it :D 15:42:13 <Eddi|zuHause> well, i imagine the buildings have sorting machines in them to separate smaller and larger pebbles 15:43:04 <andythenorth> theyâre relatively bigger because the pit is now relatively smaller 15:44:43 <andythenorth> these two industries are ridiculously TMWFTLB now :) 15:44:45 <andythenorth> but eh 15:46:09 <andythenorth> planetmaker: ?? https://dev.openttdcoop.org/attachments/download/7453/clay_pit_improved_16.png 15:50:45 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:55:35 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 15:56:47 <Eddi|zuHause> the pit shrinks in every iteration? 15:57:23 <andythenorth> yes 15:57:36 * andythenorth has shrunk it further 15:57:44 <Eddi|zuHause> andythenorth: make the pit wider, so the "beach" overlaps with the building 15:58:12 <andythenorth> https://dev.openttdcoop.org/attachments/download/7454/clay_pit_improved_17.png 15:58:25 <andythenorth> even smaller ^ 15:58:35 <andythenorth> but when is removing âremoving too muchâ? 15:58:48 <andythenorth> this is starting to look like a postage stampe 15:58:53 <andythenorth> stamp * 15:58:54 <planetmaker> I like that size better 15:59:16 <planetmaker> I still think that the grass at the pit borders could receede more in favour of a slightly bigger pit 15:59:20 <Eddi|zuHause> andythenorth: in that last picture, the buildings should be rotated 90° 15:59:26 <planetmaker> maybe then the buildings could stand on sand, too 15:59:40 <planetmaker> and the 90° rotation for the buildings makes sense ^ 16:00:05 <Eddi|zuHause> and yes, the sand should go all the way to the buildings 16:01:35 <andythenorth> hang on 16:01:39 <andythenorth> I think the problem is the pit 16:01:47 * andythenorth photoshops 16:06:27 *** shirish [~quassel@59.95.1.132] has joined #openttd 16:07:40 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 16:07:43 *** mode/#openttd [+v tokai|noir] by ChanServ 16:08:36 <andythenorth> ? https://dev.openttdcoop.org/attachments/download/7455/clay_pit_improved_18.png 16:09:09 <planetmaker> :D 16:10:47 <Eddi|zuHause> that doesn't look very helpful :p 16:11:20 <Eddi|zuHause> looks like you had a mud flood :p 16:12:14 <andythenorth> 30s 16:13:08 <andythenorth> https://dev.openttdcoop.org/attachments/download/7456/clay_pit_improved_19.png 16:14:01 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:15:10 <andythenorth> either the grass has to go 16:15:16 <andythenorth> or the pit canât be joined to the processor 16:15:26 <andythenorth> canât have both at once 16:15:58 * andythenorth thinks maybe the grass is daft 16:16:11 <planetmaker> it isn't 16:16:16 <Eddi|zuHause> well, planetmaker's idea was to make the pit (i.e. the water section) bigger, at the cost of some grass, and my idea was to convert the grass into sand on the side where the buildings are attached 16:16:55 <planetmaker> I like those both ideas joined. But I guess the issue is that the building is attached at several positions, depending on layout? 16:17:34 <andythenorth> but the buildings attach on multiple sides, yes 16:17:58 <Eddi|zuHause> so just have each side with a grass and a sand version, and use the appropriate one based on layout 16:18:33 <andythenorth> nah 16:18:36 <andythenorth> uncanny valley 16:19:59 <andythenorth> industries donât change graphics per layout 16:20:07 <andythenorth> except grain mill, which changes utterly 16:20:39 <andythenorth> anyway, I think weâve just re-learnt the definition of bikeshedding :D 16:20:47 <planetmaker> totally :) 16:21:00 <andythenorth> given that there are multiple industries which have much much bigger problems 16:21:21 <andythenorth> base-set iron ore mine in arctic anyone? o_O 16:21:21 <andythenorth> :P 16:22:30 <planetmaker> :) 16:24:45 *** Zr40 [~zr40@000128ef.user.oftc.net] has quit [] 16:25:04 *** Zr40 [~zr40@000128ef.user.oftc.net] has joined #openttd 16:29:14 <andythenorth> anyway, I think the next step will be to eliminate the grass :P 16:29:19 <andythenorth> but how to do that, NFI :) 16:31:49 *** Progman [~progman@p57A19A7D.dip0.t-ipconnect.de] has joined #openttd 16:34:29 <andythenorth> eh, just push the pit walls back right to the edge? 16:37:03 <Alberth> easier to move a few pixels :p 16:38:45 * andythenorth does that 16:46:33 *** HerzogDeXtEr [~flex@89.246.165.3] has joined #openttd 16:52:45 *** frosch123 [~frosch@x5f745b81.dyn.telefonica.de] has joined #openttd 17:07:11 <Alberth> quak 17:07:19 <frosch123> moin 17:10:59 <Rubidium> moi 17:20:40 <Eddi|zuHause> wasn't that basically what we said? 17:22:19 <planetmaker> ho 17:38:24 <andythenorth> bah 17:38:25 <V453000> andythenorth: grass go, connected 17:38:29 <V453000> good stuff 17:38:30 <andythenorth> those industries can wait until v3 17:38:36 * andythenorth is super bored of them 17:38:58 <andythenorth> it makes piss all difference to gameplay, and you donât even notice the details when building routes 17:39:54 <andythenorth> I have saved a copy of a file with the walls pushed back, but needs ~hours more work 17:45:23 <DorpsGek> Commit by translators :: r27395 trunk/src/lang/unfinished/frisian.txt (2015-09-09 19:45:14 +0200 ) 17:45:24 <DorpsGek> -Update from WebTranslator v3.0: 17:45:25 <DorpsGek> frisian - 14 changes by BAJansen 17:50:13 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 18:03:55 <andythenorth> ooops 18:03:58 <andythenorth> https://dev.openttdcoop.org/attachments/download/7457/clay_pit_improved_20.png 18:04:02 <andythenorth> bulldozer mining water 18:06:40 <dlhero> quick question 18:06:49 <dlhero> is there something like a farm runway? 18:07:11 <dlhero> you know just like a small airport but smaller. sth like 2*7 or 2*8 18:08:54 <Eddi|zuHause> that somewhat looks actually terrible... 18:09:00 <V453000> :)) 18:09:41 <Eddi|zuHause> dlhero: no, you can only change the looks of an airport, not the size of the runway and the paths the planes are moving 18:10:02 <andythenorth> Eddi|zuHause: thatâs the requested change no? 18:10:49 <Eddi|zuHause> andythenorth: more water, less sand 18:10:56 <dlhero> Eddi|zuHause: read some posts about custom airports and stuff. it must be hard to code airports 18:10:58 <Eddi|zuHause> andythenorth: also, less repetitive sand and more colours 18:11:32 <Eddi|zuHause> dlhero: that entirely depends on what level of "custom" you want 18:11:36 <andythenorth> I am unsure what is gained by more water 18:11:50 <andythenorth> it seems opposed to the goal of âless water' 18:12:05 <Eddi|zuHause> andythenorth: the repetitive sand pattern makes the area look really ugly 18:12:25 <Eddi|zuHause> andythenorth: and who said the goal was "less water"? 18:13:35 <andythenorth> http://irclogs.qmsk.net/channels/openttd/link/1441720947#1441720947 18:14:07 <andythenorth> also http://irclogs.qmsk.net/channels/openttd/link/1441820394#1441820394 18:14:24 <andythenorth> I thought the water was generally hated 18:15:11 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 18:15:21 <Eddi|zuHause> i didn't get that impression 18:15:41 <andythenorth> hmm 18:15:48 <andythenorth> coasts repeat, why shouldnât the quarry repeat? 18:15:50 * andythenorth wonders 18:16:00 <andythenorth> the screenshot happens to prove that :P 18:16:26 * andythenorth is starting to think that it would be less work to do a proper quarry 18:16:46 <andythenorth> also to split the quarry apart 18:16:58 <andythenorth> itâs hard to make it plausibly a source of limestone and such 18:17:01 <andythenorth> and also sand 18:18:12 <dlhero> Eddi|zuHause: an airport with a shed hangar available from the 30's and for ever, with a simple runway 18:18:55 <Wolf01> http://img-9gag-fun.9cache.com/photo/aGR8v2X_460s_v1.jpg wow every time i see this picture it gets another piece 18:19:16 <Eddi|zuHause> dlhero: well, again, what i said applies. you can change the look of the airport (e.g. take the small or commuter airport as basis), and that is pretty easy actually 18:19:55 <Eddi|zuHause> but you cannot affect the way the planes move, e.g. the number or location of loading bays or the runway lengths 18:23:00 <Eddi|zuHause> Wolf01: different solutions from different centuries 18:24:22 <dlhero> Eddi|zuHause: it's the size of the airport as a whole. 2x8 or 3x8 is what I'd aim for 18:25:10 <Eddi|zuHause> dlhero: you can add fake tiles around it, to change the look, but the planes won't use them 18:26:00 <dlhero> a yeah that can be done 18:26:04 <Eddi|zuHause> dlhero: there is a "fake airport tiles" grf, if you want to take a look 18:26:58 <dlhero> well first I want to take a look on how airplanes work 18:28:08 <dlhero> the ideas was to be able to fit a very nice looking runway between the tiles of a farm 18:28:13 <dlhero> or adjacent to it 18:35:43 *** Pensacola [~quassel@88.159.51.52] has quit [Remote host closed the connection] 18:40:33 <frosch123> Wolf01: is a canal bridge crossing a river, or a ship lift that unusual? 18:45:32 <Eddi|zuHause> the russians have way weirder ship lifts 18:46:10 <frosch123> i wonder whether the point of the picture is, that a short tunnel may look like a bridge :p 18:50:34 <andythenorth> planetmaker: this reduces the impression of two separate industries? https://dev.openttdcoop.org/attachments/download/7458/clay_pit_improved_21.png 18:51:43 <planetmaker> I still wonder why there's space between :) 18:51:56 <planetmaker> but yes, it does somehow as the building is not as big as lime kiln or similar 18:52:33 <andythenorth> I have reduced the size of one of the buildings 18:52:37 <planetmaker> but that building looks much better-sized compared to the pit :) 18:52:58 <andythenorth> those buildings were originally drawn a long time ago, when I drew FIRS buildings too big 18:53:07 <Wolf01> can't you just put some eyecandy stuff like mud paths between the two and let those tiles buildable? just to confuse the user a bit more 18:54:23 <planetmaker> Wolf01, unfortunately over-buildable industry tiles are not yet there 18:54:34 <planetmaker> (except farm fields wich cannot be placed manually) 18:56:47 <Wolf01> no, i mean like those overlapping station tiles with the graphic larger than the tile they use, it might glitch out a lot but it could be a nice thing 18:57:18 <andythenorth> stockyard does that 19:05:13 <andythenorth> sensible thing would be a conveyor 19:05:23 <andythenorth> but it would be hard to do it without glitches 19:07:14 <Wolf01> animated suspended buckets 19:08:29 <Wolf01> http://krisdedecker.typepad.com/.a/6a00e0099229e8883301a73d99b82e970d-pi something like this 19:12:05 <andythenorth> that would be awesome 19:13:12 *** Compu [~quassel@2604:6000:120a:801d:b01f:e24f:7217:4d4d] has quit [Ping timeout: 480 seconds] 19:13:22 <Taede> catapult :p 19:33:05 *** Compu [~quassel@2604:6000:120a:801d:7423:b745:62e8:3d82] has joined #openttd 19:33:50 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 19:33:53 *** mode/#openttd [+v glx] by ChanServ 19:38:09 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 19:38:30 <planetmaker> seems people don't understand Haikus or whatever that was which makes our 1.5.2 announcement :) 19:41:21 <frosch123> haha, i like it :p 19:41:41 *** gelignite [~gelignite@mue-88-130-121-075.dsl.tropolys.de] has joined #openttd 19:42:39 <frosch123> the rc1 was definitely completely bug free :) 19:43:24 <Wolf01> just because nobody noticed them ;) 19:52:16 <andythenorth> so Iâm shipping more or less this for FIRS v2 https://dev.openttdcoop.org/attachments/download/7459/clay_pit_improved_22.png 19:52:28 <andythenorth> the pipe to the de-watering pump needs a bit of work 19:52:56 <andythenorth> the front two layouts look fine, the green one has problems 19:52:58 <andythenorth> but eh 20:06:10 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 20:08:27 *** frosch123 [~frosch@x5f745b81.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:08:43 *** Progman [~progman@p57A19A7D.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:38:02 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:31:02 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:35:19 *** gelignite [~gelignite@mue-88-130-121-075.dsl.tropolys.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:52:38 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:07:08 *** HerzogDeXtEr [~flex@89.246.165.3] has quit [Read error: Connection reset by peer] 22:07:38 *** HerzogDeXtEr [~flex@89.246.165.3] has joined #openttd 22:10:59 *** HerzogDeXtEr [~flex@89.246.165.3] has quit [Read error: Connection reset by peer] 22:12:14 *** HerzogDeXtEr [~flex@89.246.165.3] has joined #openttd 23:13:06 *** Biolunar [Biolunar@x4d082627.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 23:44:22 <Wolf01> 'night 23:44:26 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]