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00:02:51 *** drac_boy [~oftc-webi@72.1.195.4] has left #openttd [] 00:49:58 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 01:01:53 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 01:17:37 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 01:26:37 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 02:33:49 *** kirjs_______ [sid25169@id-25169.charlton.irccloud.com] has quit [Read error: Connection reset by peer] 02:34:04 *** kirjs_______ [~sid25169@id-25169.charlton.irccloud.com] has joined #openttd 02:49:09 *** Pikka [~Octomom@c114-77-161-48.fitzg3.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 03:00:34 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 03:00:37 *** mode/#openttd [+v tokai] by ChanServ 03:06:52 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:16:47 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 03:27:51 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 03:31:17 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 03:33:47 *** Pikka [~Octomom@c114-77-161-48.fitzg3.qld.optusnet.com.au] has joined #openttd 03:59:08 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 04:56:02 *** Eddi|zuHause [~johekr@p5DC67E79.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD42B3.dip0.t-ipconnect.de] has joined #openttd 05:30:06 *** Pikkaphone [~yaaic@131-181-158-155.qut.edu.au] has joined #openttd 05:38:08 *** Pikkaphone [~yaaic@131-181-158-155.qut.edu.au] has quit [Ping timeout: 480 seconds] 05:45:42 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 05:46:40 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 05:56:20 *** Pikkaphone [~yaaic@131-181-158-155.qut.edu.au] has joined #openttd 05:56:59 <andythenorth> is a pikka 06:12:53 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 06:24:36 <Flygon> Man 06:24:42 <Flygon> Every time I see Pikka's avatar 06:24:47 <Flygon> I become hungry for Cheese 06:40:33 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 06:53:28 *** Pikkaphone [~yaaic@131-181-158-155.qut.edu.au] has quit [Read error: Connection reset by peer] 07:03:33 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 07:31:53 <wito> Note to self: Idea: TerraGen city placement tuning: Central, xy on normal distribution; Random, current; Even, xy on uniform distribution. 07:35:13 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 07:35:16 *** mode/#openttd [+v tokai|noir] by ChanServ 07:42:02 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:00:25 *** Biolunar [Biolunar@xd9bf054b.dyn.telefonica.de] has joined #openttd 08:16:48 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 08:32:36 *** Wolf01 [~wolf01@host15-216-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 08:32:47 <Wolf01> o/ 08:32:53 <Pikka> wot wot 08:33:00 <Pikka> hello Wolf01 and Flygon and andythenorth 08:35:08 <andythenorth> how is Brisbanes? 08:35:12 <andythenorth> pikka bob 08:35:29 <Pikka> moderately wet 08:36:41 <Pikka> how are Bristols? 08:37:05 <andythenorth> moderately wet 08:37:14 * andythenorth is all about Brisbane again today 08:37:52 <Pikka> well, it's the place to be. or at least a place to be. 08:38:16 <andythenorth> itâs the place to talk to on the phone 08:38:22 * andythenorth is done with that now though 08:38:26 * Flygon boops at Pikka 08:38:29 <Flygon> Been making dinner xP 08:38:33 <andythenorth> apparently you have thunderstorms in BNE 08:38:46 <Pikka> we do 08:39:29 <andythenorth> did I mention NARS 2.5.1 is âUltimate NARSâ ? 08:39:41 <andythenorth> much better to use a grf I donât have to fix myself :P 08:40:30 <Pikka> isn't it? 08:40:33 <andythenorth> can you make FIRS please also? 08:40:41 <Pikka> hmmm maybe. 08:40:47 <andythenorth> I keep adding bugs to it 08:41:07 <Pikka> I will add bugs to pineapple RVs or something 08:41:30 <andythenorth> I have a buggy RV set already 08:41:44 <andythenorth> I donât see the upside for me in your offer, tbh 08:42:01 <Pikka> hmm true 08:42:10 <Pikka> but you already have FIRS also too as well 08:42:34 *** Pikkaphone [~yaaic@c114-77-161-48.fitzg3.qld.optusnet.com.au] has joined #openttd 08:42:39 <peter1138> double pikka 08:43:03 <Pikkaphone> at half the price 08:44:44 <peter1138> so if you were to start ottd from scratch... how would you start? 08:45:49 <Pikkaphone> I would start by posting a survey on my blog, maybe next week? 08:45:51 <andythenorth> is this a serious question, or a contest for best trolling answer? 08:46:41 <Pikkaphone> why not both? 08:47:00 <andythenorth> the trolling answer is âlook at Simutrans, P1SIM, Train Fever etc and do the oppositeâ 08:47:14 <andythenorth> cos for whatever reason, they havenât won 08:47:26 <Pikkaphone> yes 08:47:40 <andythenorth> my serious answers would be: make a list of things that are definite NO 08:47:57 <andythenorth> so it doesnât fail because it tries to be a total pony farm 08:48:02 <andythenorth> and stick to C++ 08:48:04 <andythenorth> also 08:48:08 <andythenorth> not language du jour 08:48:57 <andythenorth> and IMO the game is about building routes, thatâs where the fun is 08:49:04 <andythenorth> everything else is secondary, or BAD FEATURE 08:49:23 <Pikkaphone> Hmmmmmmmmmm 08:50:42 <andythenorth> the game works, and as an open source project it has basically won massively 08:50:58 <andythenorth> so any new version canât be âoh we got it all wrong, we need to rethink" 08:51:41 <andythenorth> thatâs my 2p 08:54:38 *** Pensacola [~quassel@88.159.51.52] has joined #openttd 08:56:10 <wito> Oh! Build it from the ground up on a server-client architecture. 08:56:10 *** Pikkaphone2 [~yaaic@58.108.147.35] has joined #openttd 08:56:57 <Pikkaphone2> on the other hand, why recreate openttd if openttd is already so good? Why not make something new? 08:57:16 <wito> Well, yeah. 08:57:17 <wito> Duh. 08:57:19 <wito> Don't. 08:57:25 <wito> But if you're gonna, you know? 08:57:36 *** Pikkaphone3 [~yaaic@58.108.147.36] has joined #openttd 08:58:35 <andythenorth> Pikkaphone2 Pikkaphone3 Pikkaphone that also (something new) 08:59:02 <Pikkaphone3> yes 08:59:19 <wito> Pikkaphone3: Pikka nick and stick with it! 08:59:25 <andythenorth> casual game, more like Pocket Trains 08:59:36 <andythenorth> dip in, dip out 08:59:45 * andythenorth must to shower for a bit 09:01:08 *** Pikkaphone4 [~yaaic@58.108.147.36] has joined #openttd 09:01:29 <Pikkaphone4> it's probably the storm 09:01:32 *** Pikkaphone [~yaaic@c114-77-161-48.fitzg3.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 09:05:02 *** Pikkaphone2 [~yaaic@58.108.147.35] has quit [Ping timeout: 480 seconds] 09:05:13 <wito> 4? 09:05:20 <wito> This is getting out of hand. 09:07:07 *** Pikkaphone3 [~yaaic@58.108.147.36] has quit [Ping timeout: 480 seconds] 09:09:37 <wito> Huh. 09:10:13 <wito> Why would some of my trains take the up road and some take the down road in a spaghetti junction? 09:11:00 <wito> I'm using the bottom one from here: https://wiki.openttd.org/Spaghetti 09:11:11 <wito> And some trains use the underpass, and some go over the hills. 09:12:50 <wito> (Well, not the exact same design, I use PBS, but pretty similar. 09:21:11 <andythenorth> peter1138: you thinking of a re-implementation? o_O 09:42:17 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:50:22 *** Pikkaphone4 [~yaaic@58.108.147.36] has quit [Ping timeout: 480 seconds] 09:58:51 <peter1138> oh well he left :p 09:59:29 <wito> Well, with the logs and whatnots, ... 09:59:39 <wito> Besides, other people might be interested in hearing your answer. 10:01:12 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 10:04:21 <Eddi|zuHause> he somewhat regularly does that :p 10:05:55 <wito> Who does what? 10:06:02 <wito> andythenorth hits and runs? 10:06:09 <wito> Or peter1138 reimplements OpenTTD? 10:08:38 <Eddi|zuHause> yes. 10:08:57 * wito thwaps Eddi|zuHause with a cat. 10:09:33 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 10:09:43 <Eddi|zuHause> anyone else has this problem that steam hangs with 100% cpu when telling it to update? 10:10:17 <Eddi|zuHause> no, steam, i don't want to give you my phone number. 10:11:27 *** andythenorth [~Andy@194.168.185.226] has quit [] 10:14:57 <peter1138> heh 10:15:10 <peter1138> and no, no concrete plans, just idly wondering 10:16:16 <wito> Something like tweaking where cities are generated with TerraGen, what would that take? 10:16:34 <peter1138> problem with client-server is you'll always end up with data duplication 10:16:50 <peter1138> fine for mp but crappy for sp 10:17:17 <Eddi|zuHause> <wito> Why would some of my trains take the up road and some take the down road in a spaghetti junction? <-- that question doesn't make any sense 10:17:50 <wito> I disagree. :P 10:17:55 <peter1138> must be derailed 10:18:00 <wito> But all right, it might be poorly phrased. 10:18:19 <wito> Look at the bottom image in the link I .. well, linked. 10:18:27 <Eddi|zuHause> the picture you showed doesn't offer any path alternatives, so either you didn't use that junction, or you did something horrible to it 10:18:47 <peter1138> there are no roads in that picture 10:18:55 <wito> Path. 10:18:58 <wito> Not road. 10:19:22 <wito> My bad. 10:20:41 <wito> But my point is: There is a tunnel underpass for trains going straight through, and the left turning tracks that allow passage straight through as well. 10:21:00 <Eddi|zuHause> ah, i think i looked at the wrong picture 10:21:03 <wito> Some trains go over, via the turning tracks, and some use the underpass. 10:21:54 <Eddi|zuHause> that can happen if the path is still occupied by another train when making the decision 10:22:16 <Eddi|zuHause> the reservation will induce a heavier penalty than the few turns 10:22:26 <wito> Obviously. 10:22:30 <peter1138> best solution: don't use a crappy junction like that, make your own custom stuff. 10:22:43 <peter1138> and don't be scared of path signals 10:22:52 <wito> You say "when making the decision". 10:23:08 <wito> Is the decision made earlier than I might expect? 10:23:54 <wito> Anyway, the junction I -actually- use is a bit different from the image. 10:23:56 <Eddi|zuHause> if you use path signals, the decision is made upon passing the last signal before the junction, and if using block signals, it's made exactly on entering the junction tile 10:25:17 <Eddi|zuHause> actually, it may be on entering the tile before the last signal, with path signals 10:25:55 <Eddi|zuHause> (so if the signal can't turn green, you have one tile to make a full stop) 10:28:27 <wito> The junction as she is: https://www.dropbox.com/s/48yz2dwx7p8e42f/As_she_is.png?dl=0 10:29:30 <peter1138> errrr 10:29:50 <peter1138> where are the trains? 10:30:05 <wito> Well, there aren't any in the junction right now. 10:31:49 <wito> Actually, that's not true. 10:31:59 <wito> There's one on the east-bound turning track. 10:37:11 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 10:37:21 *** andythenorth [~Andy@194.168.185.226] has quit [] 10:42:28 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 10:43:06 *** andythenorth [~Andy@194.168.185.226] has quit [] 10:43:56 <wito> Anyway, I get the sense that the junction might be over-signalled, is that just me being paranoid? 10:44:00 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 10:46:10 *** andythenorth [~Andy@194.168.185.226] has quit [] 10:48:43 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 10:53:19 <Wolf01> i would put only 4 signals in that junction, at the entrances of the lines 10:56:56 <wito> Wouldn't that impact capacity under load? 10:57:30 <peter1138> do you have load? 10:57:42 <wito> Fair point. :P 10:58:06 <Wolf01> i usually play eyecandy, not scrooge mcduck mode 10:58:22 <Wolf01> so, 4-8 trains per line 10:59:56 <Wolf01> also my junctions are just plain, no tunnels or bridges if not really needed 11:00:41 <Wolf01> and if i need money, i purchase one or two aircrafts :P 11:01:01 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 11:05:12 *** jinks [~jinks@2602:ffe8:102:213::1c:34ac] has quit [Ping timeout: 480 seconds] 11:05:59 *** jinks [~jinks@2602:ffe8:102:213::1c:34ac] has joined #openttd 11:12:28 <dlhero> wito: nice junction 11:16:31 <wito> I like it. 11:21:05 <wito> It's nicely sized for 5 tile trains, and you can't see from that picture, but it's aligned so that a 2x2 grid city can grow around it neatly. 11:21:14 <wito> With minimal interruption to the city. 11:22:12 <dlhero> do you have any pictures about it? 11:22:49 <dlhero> i usually do 7length*5platforms on the city's line and start doing long distances 11:23:00 <dlhero> 7*5 terminus 11:23:50 <wito> I do 5x4 11:24:30 <dlhero> any pictures? 11:25:36 <wito> Yeah, hang on. 11:26:00 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 11:26:07 * andythenorth has problems generally with Steam :( 11:26:36 <wito> dlhero: https://www.dropbox.com/s/7l86a3vre4ovvbw/station.png?dl=0 11:27:03 <wito> The four southern tracks is the inter-city, the two northern are local service. 11:28:01 <Eddi|zuHause> i don't really have problems with steam, except for this self-update 11:31:54 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 11:32:31 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:46:04 *** Pensacola [~quassel@88.159.51.52] has quit [Remote host closed the connection] 12:09:32 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 12:17:23 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 12:20:49 *** liq3 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 12:35:26 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 12:40:46 *** Pikka [~Octomom@c114-77-161-48.fitzg3.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:47:50 <Flygon> Man 12:47:56 <Flygon> Y'all make amazing junctions 12:48:01 <Flygon> Meanwhile mine are boring af 12:48:19 <Flygon> I just end up building for speed 12:48:29 <Flygon> Which, given OTTD's idiosyncracies 12:48:46 <Flygon> Tends to lead to me building complicated cloverleafs rather than high capacity junctions 12:50:50 *** Pikkaphone [~yaaic@58.108.147.34] has joined #openttd 12:52:00 <planetmaker> cloverleaves are... big and slow :) 12:58:49 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:06:08 <Sylf> big and slow is coop's style. *shameless plug* 13:07:49 *** jinks [~jinks@2602:ffe8:102:213::1c:34ac] has quit [Remote host closed the connection] 13:07:54 *** jinks [~jinks@2602:ffe8:102:213::1c:34ac] has joined #openttd 13:09:51 <Flygon> planetmaker: I find it hard to find other 'compact' 4 way interchanges that're high seed (as in... 5 tile long straights) 13:10:03 <Flygon> That, and, they can tend to look elegant if done right 13:10:05 <Flygon> eg. trumpets 13:10:21 <Flygon> Of course 13:10:30 <Flygon> Half the problem is that you can't build bridges horizontally or vertically 13:10:32 <Flygon> Only diagonally 13:10:37 <planetmaker> Flygon, depending on the engine you use and on the actual train length, it may vary a lot on how long straight stretches need to be 13:11:09 <Flygon> My HSTs tend to be EMUs doing 200km/h+ around 7-14 tiles long 13:11:26 <Flygon> Depending on where on the map 13:11:38 <Flygon> The interchanges will be very compact and need a lot of thinking through 13:11:44 <Flygon> Or simply be non-weaving cloverleafs 13:12:14 <planetmaker> design also depends on your average signal distance 13:12:16 <Flygon> Lemme try and show an example 13:12:59 <Flygon> Oh man 13:13:08 <Flygon> So hard to adjust to the camera after being used to Ragnarok Online 13:13:15 <planetmaker> :) 13:13:16 <Flygon> (inveted camera) 13:17:11 <Flygon> You can tell I haven't been on OTTD for a while 13:17:14 <Flygon> 1.5.0... 13:17:19 <Flygon> Any specific new features? 13:17:39 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 13:18:22 <Flygon> (https://dl.dropboxusercontent.com/u/2651992/Art/Other/ottdroroterminus.png btw, one example of me using a cloverleaf-type leaf due to it being faster and prettier) 13:18:31 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/openttdstandardcloverleaf.png So, your standard cloverleaf... 13:18:35 <Flygon> Now to eliminate weaving 13:18:57 <V453000> gg 13:19:52 <Flygon> This idea's falling apart as I type 13:19:58 <Flygon> Because it still has some weaving 13:20:03 <Flygon> This is why I don't write the Wiki 13:24:10 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 13:26:14 <planetmaker> Flygon, the cloverleaf in the first one is totally fine: it doesn't cause any join before split. And depending on trains might also be fast enough 13:26:23 <planetmaker> but a bridge in the other line would still be shorter :) 13:26:26 <Flygon> It's very slow xP 13:26:36 <V453000> cloverleaf is fine 13:26:58 <V453000> . 13:28:41 <wito> My bane is the ever-elusive station. 13:29:10 <wito> I've yet to settle on a design I -really- like for stations. 13:29:38 <Flygon> Okay, so 13:29:40 <Flygon> As it turns out 13:29:45 <Flygon> Eliminating the weaving 13:29:49 <Flygon> Makes the cloverleaf utterly massive 13:30:18 <Flygon> But allows for far more 'buffering'... 13:30:47 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/openttdnoweavingcloverleaf.png 13:30:51 <Flygon> Er, not UL'd yet 13:31:14 <Flygon> Okay, UL'd 13:31:15 *** Bowen [59a85d95@107.161.19.109] has joined #openttd 13:31:21 <planetmaker> I find it most compelling that you define 'openttd' as a form of art though ;) 13:31:31 <planetmaker> most people probably would call it 'game' :P 13:31:35 <Flygon> Oh, uhm 13:31:42 <Bowen> hey guys 13:31:50 <Flygon> You don't want to know what's inside the actuall /Art/ folder 13:32:00 <Flygon> Heya Bowen 13:32:00 <V453000> especially if you build something as shitty as a cloverleaf, it has nothing to do with art :P 13:32:15 <Flygon> C'mon V453000 13:32:23 <Flygon> I built the least shitty cloverleaf ever! 13:32:35 <Flygon> Welll 13:32:49 <Flygon> It could be improved if I upgraded parts of the quad to sex, but 13:33:04 <Flygon> 1. It'd be overkill for double track 13:33:15 <Flygon> 2. I'm not aiming for orgasmic :B 13:36:11 <Flygon> Point is 13:36:24 <Flygon> It's WAY more aesthetically pleasing, and has more effective capacity 13:36:28 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/fozzaroointerchange.png Than this sort of thing :B 13:37:20 <alluke> roro terminuses dont please me :P 13:37:47 <alluke> loading stuff onto trains is usually impossible 13:38:59 <Flygon> Don't set it to "Full Load 13:39:07 *** Bowen [59a85d95@107.161.19.109] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 13:39:39 <alluke> i mean that the forklifts cannot accerss the trains 13:40:12 <alluke> before i do anything i think would it work irl :P 13:40:54 <Flygon> Uhm... 13:40:56 <Flygon> RoRo exists irl 13:41:06 <Flygon> It's used for things like Mineral/Coal transfers 13:41:10 <Flygon> And Oil transfers 13:41:40 <Flygon> And other such things 13:43:28 <Sylf> whats a roro terminus? 13:43:30 <alluke> yeah, they just require building roads to each platform 13:43:53 <Flygon> That's generally why most RoRo terminuse IRL have just one platform 13:43:59 <Flygon> One sec Sylf 13:44:03 * Flygon rummages Dropbox 13:44:10 <alluke> roll-on roll-off 13:44:21 <Sylf> roro station? 13:44:34 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/civiijapanexpansion1720.pnb.png I can find this, but not RoRo :U 13:44:35 <andythenorth> wtf are all these junctions anyway 13:44:39 <Sylf> terminus to me means dead-end starion 13:44:40 <andythenorth> why donât my games have these problems? 13:45:25 <Flygon> Sylf: Basically... 13:45:29 <Flygon> No reversing 13:45:32 <Sylf> 1. people build on absolute flat maps 13:45:43 <Flygon> The train stops, and unloads or loads 13:45:47 <Flygon> Then continues on forwards 13:45:54 <Flygon> Most games I play are based on IRL maps x: 13:45:56 <Sylf> 2. copy-paste-able constructs 13:46:30 <Sylf> i never see cloverleaf rail junctions irl 13:46:44 <Flygon> That's because they're pointless IRL 13:46:53 <Sylf> unless you tell me i've been living in a cave 13:46:56 <alluke> all multilevel rail junctions i know are two-way 13:46:56 <Flygon> IRL, we can build curved multi-stacked bridges 13:47:05 <alluke> Y-shaped 13:47:06 <Flygon> In OpenTTD, this is impossible 13:47:43 <Sylf> wiki.openttdcoop.org/Junctionary 13:47:46 <Sylf> :P 13:48:32 <Flygon> I'm not saying OpenTTD doesn't have more 'efficient' methods 13:48:42 <Flygon> I just think a lot of them look bad 13:49:01 * Flygon uploading a screenshot 13:51:10 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/openttdchicago1943september.png This is how I USUALLY play 13:54:20 <alluke> looks very similar to mine 13:54:49 <alluke> those "city networks" at that page make me cry 13:54:52 <Flygon> Aiming to be as realistic as possible? 13:54:54 <alluke> the cities are totally raped 13:54:56 <alluke> yep 13:55:05 <Flygon> Granted, mine don't look very American 13:55:10 <Flygon> I modelled after Australian example x: 13:55:14 <Flygon> Hence the driving on the Left 13:55:21 <Flygon> I'd be confused if I tried to account for driving to the right 13:55:24 <alluke> this is the biggest city network ive made https://dl.dropboxusercontent.com/u/1004368/mycitynetwork.png 13:56:24 <Flygon> OOoh wow 13:56:26 <Flygon> I like itt!!!! 13:56:40 <alluke> thanks :D 13:57:13 <Flygon> I tend to struggle 13:57:15 <Flygon> A LOT 13:57:18 <Flygon> On hilly maps 13:57:32 <Flygon> I tend to aim for 7 tiles long in preplanning 13:57:41 <Flygon> Even if the initial stations are just 3-4 tiles long... 13:57:53 <Flygon> This means I have very hard-to-plan hilly lines 13:58:01 <alluke> yeah 13:58:10 <alluke> placing station is the hardest thing 14:00:01 <Flygon> Though 14:00:04 <Flygon> My overplanning 14:00:13 <Flygon> Also means that I tend to have a LOT of ghost branchlines 14:00:14 <Flygon> As in 14:00:17 <Flygon> Either barely built 14:00:19 <Flygon> OR half built 14:00:23 <Flygon> Or... yeah 14:00:59 <NGC3982> Senapssill. 14:01:25 <Flygon> Kinda like American ghost offramps xp 14:01:50 <alluke> mustard herring? 14:02:08 <Flygon> Some of my favorite games though 14:02:16 <Flygon> Are those where I've built freeways 14:02:22 <Flygon> They look very natural 14:02:25 <NGC3982> Mustard herring <3. 14:07:52 <Flygon> Hmm 14:08:00 <Flygon> Found the savegame I was looking for where I had a full cloverleaf 14:08:01 <Flygon> But 14:08:13 <Flygon> It turns out I simplified the exchange to make it smaller and have less directions 14:08:14 <Flygon> lol 14:08:48 <Flygon> Oh my god 14:08:52 <Flygon> I found my FINLAND game 14:08:55 <Flygon> SUOMIVITTUPERKELE 14:10:39 <Flygon> I should probably just 14:10:44 <Flygon> Give you the .sav file alluke 14:10:51 * andythenorth must to leave this channel 14:10:52 *** andythenorth [~Andy@194.168.185.226] has left #openttd [] 14:10:55 <Flygon> Because a screenshot won't do it justice 14:11:15 <Flygon> Odd 14:11:18 <Flygon> My save is outdated 14:11:24 <Flygon> Crap. 14:11:24 <alluke> hahah 14:11:31 <Flygon> I keep losing my OpenTTD saves 14:11:42 <Flygon> Because the OpenTTD saves aren't kept in the OpenTTD root folder 14:11:47 <Flygon> Default to My Documents 14:11:53 <Flygon> And whenever I change PCs 14:11:59 <Flygon> I don't copy over My Documents 14:12:04 <alluke> why not 14:12:11 <Flygon> Because my entire life, I never used them because I thought they were stupid 14:12:21 <Flygon> But apperantly it's now a requirement for modern PC apps to use My Documents 14:12:27 <Flygon> And I take it as a personal insult 14:12:51 <Flygon> Being made to use My Documents actually feels like an insult to my intelligence by Microsoft 14:12:54 <Flygon> I'm serious x: 14:13:11 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/newfinnrail1980newriihimakiestate.png Still, something scavenged 14:14:52 <alluke> all your metros are overground 14:15:08 <Sylf> change where openttd.cfg is located 14:15:24 <Flygon> Sylf: Yeah =/ 14:15:27 <Sylf> put that in your openttd root folfer 14:15:35 <Flygon> alluke: Nah, not always 14:15:46 <Flygon> Just with the Finland game, it was far easier to make work 14:15:48 <Sylf> and you get saves in the root folder too 14:15:50 <Flygon> Also I was feeling Japanesa 14:16:07 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/newfinnrail1930helsinki.png Clearer screenie 14:16:13 <Flygon> But 50 years earlier 14:16:56 <Flygon> Note the flat junctions, too x: 14:18:23 <alluke> 2cc trains 14:18:45 <alluke> not bad network 14:19:07 <Flygon> My network building techniques have improved since then 14:19:39 <alluke> those river-lakes are nice 14:19:56 <Flygon> Finland aint the land o the lakes for nothing 14:20:01 <Flygon> Shame they're not useful for shipping 14:20:15 <alluke> connect them with canals 14:20:18 <peter1138> hmm 14:20:25 <Flygon> alluke: Even then 14:20:25 <peter1138> i should try playing ottd some time 14:20:30 <Flygon> Finland's just too sparsely populated 14:20:37 <Flygon> By the time the bigger lakes WOULD be useful 14:20:47 <Flygon> I'dve had heavy rail used to fill where ships would've been good 14:21:33 <Flygon> What I REALLY want to do 14:21:37 <alluke> southeast finland has much inland waterway traffic 14:21:47 <alluke> passenger and freight 14:21:52 <Flygon> Is have a 4096*4096 map of Victoria, centralized on Melbourne 14:22:03 <Flygon> And try to create my own vision of the transit network... 14:22:14 <Flygon> As in, have a very very detailed Melbourne ect 14:22:20 <Flygon> Suburbs visible... 14:22:27 <Flygon> Like that map with London and it's suburbs visible 14:22:29 <Flygon> But up to 11 14:23:35 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/england1921london.png 14:24:46 <Flygon> Amusingly, this would've been a great map for ships 14:24:47 <Flygon> But... 14:24:57 <Flygon> Hovercraft weren't available in 1835 when I built the network 14:37:26 *** alluke_ [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 14:41:02 *** alluke__ [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 14:41:12 *** alluke__ [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [] 14:41:43 *** alluke__ [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 14:42:01 <alluke__> triple me 14:43:13 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 14:44:36 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 14:45:30 *** alluke_ [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 14:57:53 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:57:56 *** mode/#openttd [+o Alberth] by ChanServ 15:02:18 *** KrunchyAl [~quassel@46.101.211.106] has joined #openttd 15:02:31 <KrunchyAl> where is FIRS in bananas? 15:03:04 <alluke__> thought the same 15:03:12 <alluke__> it has disappeared from there 15:13:38 *** Wolf03 [~wolf01@host153-193-dynamic.58-82-r.retail.telecomitalia.it] has joined #openttd 15:13:39 *** Wolf01 is now known as Guest1910 15:13:39 *** Wolf03 is now known as Wolf01 15:19:37 *** Guest1910 [~wolf01@0001288e.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:21:25 <V453000> stable does not support it 15:21:28 <V453000> get trunk :) 15:21:44 <Alberth> o/ V 15:25:50 *** Progman [~progman@p57A18E02.dip0.t-ipconnect.de] has joined #openttd 15:26:06 *** sim-al2 [~sim-al2@dns25-179.cbu.edu] has joined #openttd 15:36:35 *** HerzogDeXtEr [~flex@i59F6A024.versanet.de] has joined #openttd 15:36:49 <alluke__> my train needs bigger loco 15:36:59 <alluke__> it cannot keep the 80kmh top speed on uphills 15:40:40 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:42:22 *** avdg [~avdg@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 15:42:39 <Flygon> alluke__ 15:42:45 <Flygon> You're missing the correct solution 15:42:49 <Flygon> Tim Taylor that shit 15:42:54 *** avdg [~avdg@188.cimarosa.openttdcoop.org] has joined #openttd 15:42:54 <alluke__> what? 15:42:59 <Flygon> Add more Loco until it works correctly 15:43:09 <alluke__> i would but the length is limited :P 15:43:19 <Flygon> http://tvtropes.org/pmwiki/pmwiki.php/Main/TimTaylorTechnology 15:43:27 <Flygon> Make it longer xP 15:43:38 <alluke__> cba 15:45:03 <Flygon> Bugger xP 15:45:05 <Flygon> Anyway 15:45:07 <Flygon> Good night 15:45:09 <Flygon> And remember 15:45:17 <Flygon> Tim Tayloring stuff always works 15:46:05 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 15:47:02 <alluke__> night? 15:47:16 <alluke__> its 18.47 here :P 16:22:07 *** sim-al2 [~sim-al2@dns25-179.cbu.edu] has quit [Ping timeout: 480 seconds] 16:37:52 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:37:55 *** mode/#openttd [+v glx] by ChanServ 16:55:31 *** alluke__ [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 17:14:37 *** frosch123 [~frosch@x4d0092da.dyn.telefonica.de] has joined #openttd 18:08:46 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:09:25 <andythenorth> o/ 18:30:48 <TrueBrain> I am going to move our "Gateway" VM from one machine to the other; sadly this means all TCP connections to openttd.org will be interrupted, and openttd.org will be unreachable for ~5 minutes (depending how long it takes for OVH to migrate the failover IP to the new machine, basically). Doing my best to keep it as small as possible, the downtime :) 18:32:35 <frosch123> bye DorpsGek 18:35:20 <andythenorth> it didnât reply :( 18:35:22 <andythenorth> how rude 18:38:20 <TrueBrain> okay .. that should have been it 18:38:26 <frosch123> it's scary to get powered down 18:38:27 <TrueBrain> for IPv4 at least :P 18:38:56 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:39:20 <TrueBrain> too bad I couldnt recover IPv6 fast enough :( 18:40:26 <andythenorth> hmm no OOM for me on OS X 10.10 18:40:33 * andythenorth wonders what map size heâs using in that FS 18:40:52 <frosch123> he is using 32bit build and 32bpp graphics 18:41:00 <frosch123> the latter results in 2gb of spritecache 18:41:15 <frosch123> so, eventually the game dies of memory fragmentation 18:46:52 <andythenorth> boom 18:48:11 * andythenorth roaming in flyspray 18:48:14 <andythenorth> for entertainment 18:48:51 <frosch123> just don't troll/flame people :) 18:49:14 <frosch123> fs is no forum replacement 18:51:53 <andythenorth> I think my answer here was ok https://bugs.openttd.org/task/6367 18:51:56 <andythenorth> I hope 18:54:57 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 18:57:34 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 18:57:48 <andythenorth> I donât understand this one https://bugs.openttd.org/task/6295?project=1&pagenum=2 19:03:16 *** sim-al2 [~sim-al2@dns25-179.cbu.edu] has joined #openttd 19:03:35 <planetmaker> TrueBrain, our mover :) 19:04:02 <TrueBrain> :D 19:07:10 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has joined #openttd 19:07:13 *** mode/#openttd [+o DorpsGek] by ChanServ 19:07:37 <frosch123> yay, dorpsgek! 19:07:45 <TrueBrain> w00p 19:09:37 * andythenorth roams in flyspray, gets bored 19:09:44 <andythenorth> itâs not actually very dramatic any more 19:09:56 <andythenorth> some OOM, some reasonable-but-not-happening-ever requests 19:12:18 *** CompuDesktop [~quassel@2604:6000:120a:801d:c4c9:8c20:8386:26da] has joined #openttd 19:12:45 <andythenorth> this is solved https://bugs.openttd.org/task/6114?project=1&pagenum=5 19:12:50 <andythenorth> itâs cdist behaving correctly 19:13:01 <andythenorth> use âno loading' 19:15:17 *** Compu [~quassel@2604:6000:120a:801d:7423:b745:62e8:3d82] has quit [Ping timeout: 480 seconds] 19:18:56 <andythenorth> really, he needs to know refit costs as a finances item? 19:19:10 <andythenorth> how do I employ people with such fantastic attention to detail :O 19:20:24 <andythenorth> I think this was fixed by fonso, there were a bunch of bugs with station cargo assignment that got solved https://bugs.openttd.org/task/5959?project=1&pagenum=7 19:23:57 *** jinks [~jinks@2602:ffe8:102:213::1c:34ac] has quit [Ping timeout: 480 seconds] 19:25:04 * andythenorth looks at commits 19:27:54 <andythenorth> meh, nothing that proves the issue was fixed 19:28:02 *** jinks [~jinks@77-114-251-162-static.reverse.queryfoundry.net] has joined #openttd 19:34:16 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 20:00:14 <andythenorth> how would I use git.openttd.org to check if industry limit is increased in 1.5.2? 20:00:41 <andythenorth> cos weâre using svn-style tags, and I donât understand how to use those :) 20:03:50 <Alberth> find the increasing commit, then see if it's in 1.5.0 20:06:01 <andythenorth> canât find it in the changelogs 20:07:03 <andythenorth> commit is http://git.openttd.org/?p=trunk.git;a=commit;h=f3ae30112582c1dc7bd72cac73d50a7718a0dcbe 20:07:11 <andythenorth> I could just test the binary with FIRS and see if it breaks :P 20:07:18 <andythenorth> but I need to set a min. version for Bananas 20:07:29 <andythenorth> Iâd rather be accurate 20:07:38 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 20:09:23 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:10:13 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Read error: Connection reset by peer] 20:11:51 <frosch123> andythenorth: http://git.openttd.org/?p=branches/1.5.git;a=summary but, actually, read the changelog :) 20:13:00 <andythenorth> ok so industry limit isnât increased in 1.5.x 20:13:11 <andythenorth> which is why I canât find it in changelogs :) 20:14:18 <andythenorth> thanks :) 20:32:30 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 20:47:29 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 20:50:26 <andythenorth> fun game is fun 20:54:24 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 20:54:27 *** mode/#openttd [+v tokai] by ChanServ 20:55:58 *** frosch123 [~frosch@x4d0092da.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:57:57 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:14:04 *** Progman [~progman@p57A18E02.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:22:45 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:29:21 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:32:09 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [] 21:32:47 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:33:49 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [] 21:35:27 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 21:35:27 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:36:42 *** jinks [~jinks@77-114-251-162-static.reverse.queryfoundry.net] has quit [Ping timeout: 480 seconds] 21:36:43 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [] 21:36:47 *** jinks [~jinks@77-114-251-162-static.reverse.queryfoundry.net] has joined #openttd 21:37:07 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:02:22 *** Biolunar [Biolunar@xd9bf054b.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 22:19:28 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:37:18 *** sim-al2 [~sim-al2@dns25-179.cbu.edu] has quit [Ping timeout: 480 seconds] 23:45:53 <Wolf01> 'night 23:46:00 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]