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:) 07:59:20 <andythenorth> for now 08:31:03 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 08:31:07 <fjb> Moin 08:40:25 <Alberth> moin 08:40:56 <fjb> Moin Alberth 09:11:30 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 09:13:46 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 09:17:52 *** Biolunar [Biolunar@x4d08f239.dyn.telefonica.de] has joined #openttd 09:34:07 *** frosch123 [~frosch@x5f7429cd.dyn.telefonica.de] has joined #openttd 09:37:08 <andythenorth> quak 09:39:14 <frosch123> hola 09:55:12 <Alberth> moin 09:56:50 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 10:05:26 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 10:22:24 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 10:42:20 *** Fahrradkette [~jessie@12.34.174.178.dynamic.wline.lns.sme.cust.swisscom.ch] has joined #openttd 11:00:51 *** Netsplit synthon.oftc.net <-> graviton.oftc.net quits: funnel, Hiddenfunstuff, guru3, nadavs, sla_ro|master, urdh, strohi, @Belugas, ccfreak2k, efess, (+2 more, use /NETSPLIT to show all of them) 11:00:51 *** strohalm [~smoofi@212.37.175.238] has joined #openttd 11:01:10 *** Netsplit over, joins: funnel 11:01:50 *** Netsplit over, joins: OsteHovel, Hiddenfunstuff, theholyduck__, ccfreak2k 11:02:17 *** Netsplit over, joins: guru3 11:02:45 *** Netsplit over, joins: sla_ro|master 11:03:41 *** urdh [~urdh@00013d7a.user.oftc.net] has joined #openttd 11:05:58 *** Belugas [~belugas@216.191.111.230] has joined #openttd 11:06:01 *** mode/#openttd [+o Belugas] by ChanServ 11:07:16 <Fahrradkette> hey guys, I've been wondering if building diagonal rail tunnels or bridges (in order to build flyovers) will be possible in like n years. I did not find that particular feature on the requested_features list in the wiki, all I found was some statement saying tunnels will be easier because they're implemented as a pair of warpholes. 11:08:06 *** nadavs [~nadsnir@5.29.213.174] has joined #openttd 11:22:40 <Alberth> diagonal tunnels and bridges are unlikely to happen in the current map layout, imho 11:23:38 <Alberth> maybe even ever 11:23:59 <Alberth> I wouldn't know how to draw a diagonal tunnel end 11:24:29 <Alberth> diagonal track is not in the middle of a tile 11:27:03 <Alberth> the problem looks similar to diagonal going up a level, which is currently also not possible 11:31:19 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 11:31:56 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:42:53 <Fahrradkette> I see. Thanks for clarification, I appreciate it. 11:52:15 * andythenorth wonders if he could just make FIRS 11:52:24 <andythenorth> and somebody else could do the vehicle sets :P 11:52:30 <andythenorth> too many unfinished at once 11:58:00 <Alberth> yeah, starting a new project is way easier than finishing one :( 11:58:44 <Alberth> but I would say you can 12:11:30 * andythenorth wonders if the problem is just Tropic 12:11:34 <andythenorth> boring landscape 12:11:56 <Alberth> too many unfinished tropic vehicles? 12:12:27 <andythenorth> unfinished South American roster for Iron Horse 12:12:37 <Alberth> oh 12:12:39 <andythenorth> lots of brown wagons on brown landscape 12:12:53 <andythenorth> also, maybe Busy Bee isnât so good with FIRS basic economies 12:12:57 <andythenorth> not a lot of variety 12:14:06 <Alberth> why are wagons brown, skidlow usually posts wagons with many colours :) 12:14:55 <Alberth> not exactly south america though 12:16:43 <andythenorth> theyâre copied from NARS and such 12:16:47 <andythenorth> they need repainting 12:16:56 <andythenorth> alsoâŠtropic has no mountains, ever 12:16:57 <andythenorth> so boring :P 12:18:27 <Alberth> it's for the flatlanders building large flat junctions :p 12:18:44 <andythenorth> flatland is right :) 12:19:20 <andythenorth> @seen danmack 12:19:20 <DorpsGek> andythenorth: danmack was last seen in #openttd 6 days, 15 hours, 2 minutes, and 14 seconds ago: <DanMacK> It would help if I extracted the grf from the TAR 12:19:58 * andythenorth bbl 12:20:00 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 12:22:22 <argoneus> probably slightly offtopic question...but 12:22:25 <argoneus> how aids would android dev be for a bachelor thesis? I never dev'd for android 12:23:20 <Alberth> "aids" ? 12:24:06 <argoneus> like 12:24:07 <argoneus> annoying 12:24:15 <argoneus> I don't want to do a webdev thesis because it's obnoxious 12:24:25 <argoneus> it has to be javascript web2.0 responsive mobile friendly and whatever 12:24:41 <argoneus> I have no idea how android is 12:24:59 <Alberth> me neither :( 12:25:21 <argoneus> :( 12:25:53 <__ln__> "android dev" alone is not a good thesis topic 12:26:02 <Alberth> it's just java, I guess? 12:34:07 <argoneus> well 12:34:09 <argoneus> it's topics like 12:34:18 <argoneus> "a java application that does X with an android client" 12:34:23 <argoneus> and I'm worried about the client part 12:34:28 <argoneus> since I've never done android 12:53:13 <__ln__> why pick a topic you're not familiar with nor maybe not interested in? 12:56:36 <Alberth> usually the goal is to learn something you don't already know :) 12:58:11 <__ln__> and in bachelor's thesis that something is the skill of academic writing. 13:00:52 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 13:05:07 <Alberth> as well as structuring a subject 13:05:24 *** Fahrradkette [~jessie@12.34.174.178.dynamic.wline.lns.sme.cust.swisscom.ch] has quit [Quit: Leaving] 13:06:16 *** kais58|AFK is now known as kais58_ 13:39:45 *** urdh [~urdh@00013d7a.user.oftc.net] has quit [Remote host closed the connection] 13:40:37 *** Flygon [~Flygon@ppp118-209-82-143.lns20.mel4.internode.on.net] has quit [Read error: Connection reset by peer] 13:41:58 *** Flygon [~Flygon@ppp118-209-82-143.lns20.mel4.internode.on.net] has joined #openttd 13:44:42 *** liq3 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 13:53:11 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 13:53:12 <drac_boy> hi 13:54:11 <drac_boy> just curious if anyone here had an itx board or thinking of one? 13:56:58 *** HerzogDeXtEr [~flex@i59F6A2F9.versanet.de] has joined #openttd 14:02:29 *** urdh [~urdh@00013d7a.user.oftc.net] has joined #openttd 14:04:41 <frosch123> i had an atx board once 14:08:20 <drac_boy> did you have 5-7 cards in it? ;) and as usual hi frosch :) 14:08:54 <frosch123> hmm, let's count 14:09:53 <frosch123> network 10/100, graphics, scsi scanner, multi i/o, sound 14:09:58 <frosch123> yeah, that's 5 14:10:38 <drac_boy> let me guess... P2/P3 or athlon? :) 14:10:50 <frosch123> K6 II 14:11:05 <drac_boy> figured.. lot of things went onboard after this era more or less 14:11:28 <frosch123> it had isa and floppy on board 14:11:38 <frosch123> and like one serial and parallel port 14:12:03 <frosch123> s/isa/ata/ 14:12:16 <drac_boy> mm .. heh well anyway I'm still undecided about trying to find a nice itx or to just basically stop bothering with x86 too much (other than for laptop) .. but thats a bit unrelated so I wouldn't go too much into it unless you didn't mind 14:12:21 <frosch123> it also had some isa slots i think :) 14:12:53 <drac_boy> frosch for the record if you wanted to know.. you could actually buy an used board that combined a sandybridge cpu with up to 3 isa slots next to the usual pcie+pci slots ... crazy I know ;) 14:13:29 <frosch123> nah, i figured the less stuff there is on a board, the better it runs 14:13:49 <frosch123> if mainboards get too complex, they are buggy as hell 14:14:41 <drac_boy> frosch well...I think part of the problem stems from pcb .. why use an entire separate pcb card at cost when the same audio chips could fit into a 10x5cm empty space on the motherboard itself? 14:15:22 <drac_boy> but yeah some things (niche or not) like multiply digital audio streams or tv tuners still have a purpose existing as addon cards nevertheless 14:15:30 <drac_boy> or a* 14:16:04 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 14:21:39 <drac_boy> frosch but anyway what're you doing now? 14:22:48 <frosch123> wondering whether to stop in singapore or bangkok when travelling europe<->australia 14:23:06 <drac_boy> ah...well have fun with that 14:23:15 <frosch123> the pondering? :p 14:23:58 * drac_boy wants to whack you with an empty bag for saying that? :P 14:25:25 <frosch123> my insane globetrotting brother decides to marry at the other end of the world. now i have to figure out how to make the best out of that trip :p 14:26:24 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 14:27:00 <frosch123> but none of the stations appear nerdy 14:32:00 <drac_boy> you're strange? ;) heh 14:32:38 <frosch123> i guess so :) 14:38:11 <drac_boy> I'm just looking at some misc websites now (a little bit computer peripherals, a little bit re upcoming model board, and re sorting out if pickup or not) 14:38:15 <drac_boy> slow day otherwise 14:42:02 <drac_boy> if getting a pickup* 14:44:27 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 14:45:38 * drac_boy whacks demon with a flaming fork? 14:45:45 <drac_boy> heh..sorry...slow day for me here :) 14:53:50 *** Stimrol [~Stimrol@46-239-220-130.tal.is] has joined #openttd 15:08:23 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 15:16:01 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 15:32:00 *** Wolf01 [~wolf01@host215-3-dynamic.40-79-r.retail.telecomitalia.it] has joined #openttd 15:32:39 <Wolf01> hi hi 15:39:54 <Alberth> o/ 15:40:00 <Alberth> kitchen full? 15:41:32 *** Alaura [Alaura@ip98-178-174-150.tu.ok.cox.net] has quit [Quit: Leaving] 15:49:20 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 15:49:23 *** mode/#openttd [+v glx] by ChanServ 15:50:41 *** Biolunar [Biolunar@x4d08f239.dyn.telefonica.de] has quit [Quit: leaving] 16:02:13 <Wolf01> no, i just finished it 16:03:06 <Wolf01> and it sits on my bed... i think i'll sleep in the chair :| 16:04:41 <Wolf01> it's too big to fit between the chair's armrests 16:08:11 <Alberth> it sounds like the cat of eddi, taking all the good space :) 16:09:20 <Wolf01> cats and lego have many things in common, taking the space for them is one of these 16:36:49 <Eddi|zuHause> the difference is that once lego occupies a space, it occupies that exact space. a cat occupies all the spaces seemingly simultaneously 16:37:32 <Eddi|zuHause> as soon as you observe a space, a cat occupies that space 16:38:09 <Eddi|zuHause> (it doesn't help that there are two of them, either :p) 16:58:40 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:08:27 *** roidal [~roland@194-152-172-95.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.2] 17:16:13 <andythenorth> o/ 17:16:26 <Alberth> hai 17:17:42 *** DDR [~david@d162-156-71-13.bchsia.telus.net] has joined #openttd 17:30:52 <Eddi|zuHause> <frosch123> nah, i figured the less stuff there is on a board, the better it runs <-- all the chipsets still have the ISA stuff builtin, just there are no connections on the board. 18:02:12 * andythenorth considers removing FIRS Basic economies 18:02:21 <andythenorth> because, eh, whatâs the point of them? 18:02:22 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html 18:02:23 <andythenorth> :P 18:07:48 <Wolf01> o/ 18:14:21 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 18:20:36 <Alberth> people not getting overwhelmed by the full economy? 18:21:03 <Alberth> it is not required that an author plays with all things he makes :p 18:24:24 <andythenorth> maybe FIRS Tropic Basic just lacks a bit of depth 18:24:32 <andythenorth> Temperate Basic is fun, I have played it numerous times 18:25:34 <frosch123> maybe start a poll :p 18:25:45 <frosch123> i liked the drama around the last one 18:27:13 <andythenorth> yeah :) 18:27:18 <andythenorth> that was fun for a bit :) 18:29:22 <andythenorth> hmm 18:29:27 <andythenorth> Tropic basic has no depth of chains 18:29:38 <andythenorth> most cargos are trivially available 18:30:49 <frosch123> funnily that is the main case in default ttd 18:30:56 <frosch123> steel is the only secondary cargo 18:31:28 <andythenorth> yup 18:32:21 <Alberth> people wrongly ignore toyland :p 18:32:40 <frosch123> toyland has no secondary cargo either 18:34:19 <andythenorth> maybe I should just put the fishing chain in 18:34:52 <andythenorth> or timber 18:35:12 <frosch123> i kind of like the settings of ogfx+industries 18:35:29 <frosch123> user selection of certain chains, or simplification via ports 18:36:13 <frosch123> but well, just "on"/"off" is likely no good plan 18:36:22 <frosch123> everyone would go for all "on" 18:36:37 <frosch123> so, ideally some would have "a" or "b" instead of "on" or "off" 18:37:44 <frosch123> like: alcohol source -> fruit or grain 18:38:20 <frosch123> food source -> fish or farm 18:38:42 <frosch123> wood product -> paper or building supplies 18:39:23 <frosch123> port: supplies from primary or secondary cargos 18:43:30 <andythenorth> I think the Basic idea is ok, for some reason Tropic isnât fun though 18:43:44 <andythenorth> usually this ends up with a tweak, not a rebuild :P 18:43:46 <andythenorth> usually 18:45:51 <andythenorth> food is quite dominant 18:46:02 <andythenorth> just adding fish wonât help, because fish -> food 18:46:14 <andythenorth> could do fish -> export cargo 18:46:17 <andythenorth> but thatâs also broing 18:46:20 <andythenorth> boring * 18:51:02 <frosch123> so, you want some secondary cargo? 18:51:13 <frosch123> or some other supplies? 18:51:23 <frosch123> or more primaries? 18:56:02 <frosch123> for more secondary cargo, remove some stuff from the ports 18:56:19 <frosch123> e.g. add some industries that produce vehicle parts 18:56:36 <frosch123> either from rubber or from ore or stuff 18:57:38 <andythenorth> that is a good idea 18:57:45 <andythenorth> or I add timber 18:57:56 <frosch123> generally there is very little in the metal area 18:57:59 <andythenorth> yes 18:58:04 <frosch123> otoh, you can focus more on food 18:58:12 <andythenorth> I have an industry that can produce vehicle parts already 18:58:12 <frosch123> and add more processed food 18:58:47 <andythenorth> I could produce sugar instead of food, at food refinery 18:58:51 <andythenorth> as export cargo 18:58:59 <frosch123> hmm, though food is mostly two stage :/ 18:59:05 <andythenorth> food is over-provided I think 18:59:37 <frosch123> maybe replace one of the supplies with animal food 19:00:03 <frosch123> so, meat is no primary, but a secondary 19:00:39 <frosch123> yeah, i guess turning livestock into a secondary cargo could work 19:04:27 <frosch123> no new graphics or cargos needed :) 19:04:55 <frosch123> add a grain source, and deliver beans and grain to the ranch 19:06:04 <frosch123> export fruit directly 19:06:16 <frosch123> and make the food processing plant accept beans and livestock 19:06:58 <frosch123> all food is chili con carne then 19:07:32 *** DDR [~david@d162-156-71-13.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 19:25:10 <andythenorth> ha 19:25:16 <andythenorth> chili con carne cargo :P 19:25:45 * frosch123 senses a cargo class discussion 19:27:31 <andythenorth> âtastyâ 19:27:36 <andythenorth> âreheatable' 19:27:45 <andythenorth> ânon-vegetarian' 19:36:33 <Supercheese> 'spicy' on a scale of 1-5 19:37:20 * andythenorth plans to make Basic economies a little bigger 19:39:09 <V453000> signals in tunnels 19:39:40 <frosch123> i am against inserters in underground belts 19:40:02 <V453000> inserters aint signals, factorio has its own rail signals :P 19:40:24 <frosch123> but no tunnels :p 19:40:33 <V453000> yet :) 19:44:23 <frosch123> if you move more stuff underground, then please pieps :p 19:44:46 <frosch123> while underground pipes are said to loose less pressure 19:44:54 <frosch123> i mainly use them because they are not in the way 19:45:09 <frosch123> well, and sometimes because they do not connect to all sides 19:45:37 <frosch123> or add a jetpack to fly over them :p 19:46:34 <V453000> legacy of the void in less than a month :P 19:47:40 <frosch123> i completely lost track of lotv, at some point it turned into chaotically changing and reverting random shit 19:47:55 <Supercheese> frosch123: I made a mod to let you walk over pipes: http://www.factorioforums.com/forum/viewtopic.php?f=91&t=16476 19:48:03 <Supercheese> It was one of the very first things I did in Factorio 19:48:10 <V453000> I didnt really follow it from the start, but I want to play the campaign :) 19:48:14 <V453000> haha Supercheese <3 19:48:24 <Supercheese> there is also a separate jetpack mod 19:48:56 <Supercheese> seriously though, I kept getting blocked off by my own damn buildings, and had to fix it 19:49:24 <frosch123> i like comparing factorio modding with ottd modding :p 19:49:29 <frosch123> bobs mods are like ecs 19:49:43 <frosch123> way too big and completely out of scale in some parts 19:50:17 <frosch123> all the mods are mostly exploring stuff currently 19:50:35 <frosch123> i guess at some point there will be some which take ideas but scale them somewhat sane :) 19:51:43 <V453000> yeah that I have to admit 19:51:46 <Supercheese> I might make a zeppelin mod, because zeppelins are the best things 19:51:46 <V453000> most mods have some idea 19:51:51 <V453000> and bring it WAY the fuck over the top 19:52:07 <V453000> at the same time, many hardcore players find that perfectly fitting 19:52:08 <Supercheese> airship trains :U 19:52:26 <V453000> at the same time though, there are many great little tool mods 19:52:28 <V453000> which is amazing 19:52:29 <V453000> anyway 19:52:30 <V453000> gnite 19:52:34 <V453000> work tomorrow <3 19:52:52 <Supercheese> good night, don't let the biters bite 19:58:02 *** frosch123 [~frosch@x5f7429cd.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:02:40 <andythenorth> hmm 20:02:43 <andythenorth> Copper 20:04:43 <Wolf01> http://img-9gag-fun.9cache.com/photo/aOmpDL6_460sv.mp4 eh 20:05:37 <Eddi|zuHause> why does it say "photo", but then it's an mp4? 20:06:15 <andythenorth> Wolf01: seen the 2015 Technic? o_O 20:06:42 <Wolf01> yes, i want to burn my eyes :( 20:07:02 <Wolf01> i hope for some real technic sets 20:07:33 <Wolf01> btw, s/5/6 20:08:00 <andythenorth> ha 20:08:01 <andythenorth> yes 20:08:10 <andythenorth> I like them though, especially purple go kart :) 20:08:19 *** Netsplit magnet.oftc.net <-> synthon.oftc.net quits: funnel, davidstrauss_, liq3, jonty-comp, _dp_, mikegrb, guru3, gnu_jj, Supercheese, dfox, (+16 more, use /NETSPLIT to show all of them) 20:08:33 *** Netsplit over, joins: jonty-comp, tycoondemon, urdh, liq3, Supercheese, @Belugas, sla_ro|master, guru3, ccfreak2k, theholyduck__ (+16 more) 20:08:56 *** mode/#openttd [+v Belugas] by ChanServ 20:09:38 <andythenorth> hmm 20:09:44 <andythenorth> maybe I could have âmineralsâ cargo :P 20:09:49 <andythenorth> produced by âminesâ 20:09:50 <andythenorth> :P 20:09:58 * andythenorth considers Salt for Tropic Basic https://en.wikipedia.org/wiki/Salt#/media/File:Salinas_de_Maras,_Peru-20Sept2013.jpg 20:10:06 <andythenorth> but maybe Salt is just Chemicals? 20:10:15 <Wolf01> the next step will be a vespene refinery? 20:11:17 <andythenorth> different economy ;) 20:14:19 *** ryouma [~user@ip24-251-133-185.ph.ph.cox.net] has joined #openttd 20:14:55 <ryouma> i can't use openttd because the fonts are too small. if i do -r 640x480, it is fine, but there are some things that don't work. <andythenorth> suggested game options -> interface size -> double size, but there is no "interface size" option. i am running 1.4.4 (debian jessie). also "youâll also need max zoom in settings to be 2x or 4x". all i notice is zoom_max. it is set to 5. is that ok? 20:15:01 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:17:38 *** Pereba [~UserNick@179.183.46.173] has joined #openttd 20:18:55 <Alberth> https://wiki.openttd.org/FAQ_troubleshooting#My_User_Interface_is_too_small_to_read_.2F_My_font_is_unreadable_or_faulty 20:19:14 <Alberth> standard FAQ question :) 20:19:38 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:24:59 <andythenorth> perhaps interface zoom is only in 1.5.x 20:25:01 <andythenorth> not sure 20:25:07 * andythenorth builds from trunk 20:31:00 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 20:33:19 <ryouma> one issue is that some resolutions that i try seem to freeze my x windows. i get a black screen and mouse and nothing else. i have to kill fluxbox to fix it. 20:38:20 <Eddi|zuHause> that's probably the fault of your video driver 20:39:28 <ryouma> i had already tried the font size change, and don't remember the issue. it might be that all the icons were too small to figure out what they are? 20:39:58 <ryouma> is there a way to pan without the minimap? 20:40:17 <Eddi|zuHause> right click or arrow keys? 20:40:45 <ryouma> right click just provides info on what you click on; drag does nothing. was hoping mouse-only for accessibility reasons. 20:41:34 <Eddi|zuHause> well, click on something that is not a button :p 20:41:45 <ryouma> that pans? didn't work for me. 20:45:37 <Eddi|zuHause> have you ever played a game before? 20:46:05 <Eddi|zuHause> also, there is a setting for left-click scrolling and for edge-scrolling, i believe. 20:46:30 <Eddi|zuHause> i could be imagining this, i never used those... 20:49:37 <ryouma> Eddi|zuHause: not sure how to interpret your question's intention. felt rude. 20:49:46 <andythenorth> nah, heâs just being direct :) 20:49:51 * andythenorth wonders seriously if âmetal oreâ is a valid cargo for Basic economies 20:50:03 <Eddi|zuHause> ryouma: no, i'm just german. 20:50:22 <ryouma> drag truly did nothing. questioning whether i played a game before soudns like saying it should do something. 20:50:38 <ryouma> i found the option to pan, which it calls scrolling. it works now. 20:50:55 <Eddi|zuHause> ryouma: i meant, how familiar are you with game interfaces in general 20:51:50 <ryouma> i have played simcity long ago and some rts, including freecraft 20:52:31 <ryouma> i have been very frustrated trying to get even one game on debian to even work. openttd is the closest to working, but it is still not there. 20:52:43 <ryouma> (freecraft worked on wheezy) 20:52:58 <ryouma> and working, for me, means a legible font and legible icons 20:53:09 <ryouma> includes* 20:53:41 <Eddi|zuHause> ryouma: if you're not willing to update to 1.5, you can try the old "biggui" grf, which was meant for that case 20:53:57 <Eddi|zuHause> but things might be unpolished in such an old version... 20:54:49 *** penut [~oftc-webi@64-251-149-211.fidnet.com] has joined #openttd 20:55:08 <penut> is there a way for me to see change logs on Openttd versions? 20:55:38 <Eddi|zuHause> yes, there is a changelog link on the download page 20:56:02 <Eddi|zuHause> also, there should be a changelog file in your download 20:56:15 <ryouma> the reason i don't know if it is my graphics card is that 1280x720 is the resolution i always use on my monitor 20:57:31 <Rubidium> for ryouma I would've suggested to just install the openttd binary from unstable, but due to some library migrations that's definitely not an option anymore 20:57:40 <ryouma> i am looking up biggui now. i presume this is not on debian? did not find it there. i clicked on wiki "online content" which was pointed to and it is not there either. 20:57:50 <Eddi|zuHause> <ryouma> i have played simcity long ago and some rts, including freecraft <-- i see. with this background, edge-scrolling is probably more familiar than right-click-scrolling 20:58:32 <Eddi|zuHause> ryouma: it was probably removed from online content, due to being obsolete 20:59:03 <Rubidium> biggui is still downloadable in trunk ("opengfx + biggui" that is) 20:59:16 <ryouma> hmm, right click does scroll. i thought i tried that before. i did not find edge scrolling but panning and scrolling are fine. 20:59:36 <ryouma> Eddi|zuHause: the faq stillpoints to the nonexistent download 21:00:57 <Eddi|zuHause> ryouma: if the removal was done the correct way, then it should still be possible to download in the ingame content download menu 21:02:21 <Rubidium> biggui is also downloadable from online content in 1.3, so it should also be downloadable in 1.4 21:02:29 *** HerzogDeXtEr [~flex@i59F6A2F9.versanet.de] has quit [Quit: Leaving.] 21:02:37 <Rubidium> anyhow, good night 21:03:58 <ryouma> ok i got biggui to work. it seems ok with 800x600 and slightly smaller fonts. although i don't know if 800x600 will contain all dialog boxes. 21:04:26 <andythenorth> probably won't 21:04:32 <andythenorth> occupational hazard tbh 21:12:44 * andythenorth - bed 21:12:46 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:26:31 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 21:31:33 *** Progman [~progman@p57A18758.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:35:50 *** penut [~oftc-webi@64-251-149-211.fidnet.com] has quit [Ping timeout: 480 seconds] 21:47:29 *** Biolunar [Biolunar@x4d08f239.dyn.telefonica.de] has joined #openttd 21:54:54 *** ryouma [~user@ip24-251-133-185.ph.ph.cox.net] has quit [Ping timeout: 480 seconds] 22:47:17 *** penut [~oftc-webi@64-251-149-211.fidnet.com] has joined #openttd 23:11:57 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 23:13:56 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 23:22:53 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 23:23:07 *** Biolunar [Biolunar@x4d08f239.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 23:51:33 *** nadavs [~nadsnir@5.29.213.174] has quit [Ping timeout: 480 seconds] 23:59:17 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? 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