Log for #openttd on 21st December 2015:
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00:29:07  <Mazur> lo
00:30:31  <drac_boy> how doing?
00:40:03  <Eddi|zuHause> you verb
00:40:56  <drac_boy> you adjourned
00:41:28  <drac_boy> ;)
00:46:51  <drac_boy> btw about that long subject before...heres yet another somewhat odd locomotive perhaps
00:47:27  <drac_boy> seem some/all of boiler is gone but they left the water tank in place tho (wonder if they refilled it with diesel...)
00:48:24  * drac_boy hopes noone in uk had gotten any idea from that
00:49:09  <Wolf01> 'night
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07:50:50  <Alberth> moin
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07:59:30  <Rubidium> moimoi
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11:22:58  <V453000> iz official nao
11:23:08  <V453000> no pictures tho, so doomed to unsuccess
11:23:57  <Eddi|zuHause> "and it all went downhill from there"
11:24:56  <Eddi|zuHause> need to update your signature
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11:27:42  <V453000> meh
11:27:56  <V453000> not until 0.0.1 :P
11:35:28  <V453000> if every unfinished project would be in my signature then the signature would need considerably more spaces :P
11:41:16  <Alberth> maybe divide space based on finished percentage?
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11:44:37  * andythenorth likes the fallen tree
11:45:10  <V453000> xd
11:51:30  <andythenorth>
11:52:10  <andythenorth> previous
11:58:08  <andythenorth> next I draw these square things
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12:07:06  <Wolf01> ho o/
12:27:36  <Alberth> o/
12:27:58  <Wolf01> wow:
12:28:53  <andythenorth> he went big
12:29:30  <Wolf01> tidied up the room this morning, i was able to fit the crane and the arocs in a box
12:30:57  * andythenorth must tidy up
12:31:10  <Wolf01> and i moved in the ceiling the old racing wheel, now i have at least 343000cm3 of free space (70x70x70) in the room
12:31:34  <Alberth> just enough for a chair :)
12:32:26  <Alberth> andy, maybe move the low flat round tanks to the front, leaving a path between all the tanks etc?
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12:32:38  <andythenorth> maybe yes
12:32:42  <andythenorth> there can be more layouts also
12:32:48  <andythenorth> I have a few tiles to add still
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12:33:31  <andythenorth> there’s probably enough of the big grey pipes now?
12:33:42  <Wolf01> what's the grey ball near the chimney?
12:34:34  <andythenorth> the chimney on the left?
12:34:39  <Wolf01> yes
12:35:08  <andythenorth> most likely a pipe that doesn’t look right
12:35:44  <Wolf01> at the top
12:38:22  <V453000> andythenorth: pipes are nicer but still need details, tank-things with water still too flat :P
12:44:11  <andythenorth> Wolf01: oh that’s the wrong smoke :D
12:44:13  <andythenorth> I fixed that
12:44:21  <andythenorth> V453000: too flat in | dimension?
12:44:26  <Wolf01> :D
12:44:28  <V453000> -
12:44:40  <andythenorth> nah
12:44:41  <V453000> could be just me idk
12:45:04  <andythenorth> if I reduce height any more in y dimension, they’ll just look like sausages
12:45:10  <andythenorth> or melons :P
12:45:10  <V453000> I mean increase height
12:45:35  <V453000> it looks to me like if the camera is a bit too low in that projection
12:45:42  <V453000> pixel art camera = GG
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12:55:27  <andythenorth> better, but now the sides are too flat
12:55:28  <andythenorth> nvm
12:58:39  <V453000> just make darker pixels in the corners there and you are fine
12:58:51  <V453000> bright pixels define the shape
13:00:11  <Wolf01> i can't even understand what changed XD
13:00:37  <Wolf01> except the size of the image
13:00:46  <andythenorth> the big open tank
13:00:50  <V453000> the round tanks are different a little bit
13:01:36  <Wolf01> ok, they look more round now
13:02:20  <V453000> ^^
13:03:52  <Wolf01> i didn't even noticed they were distorted before, i had to compare the 2 pictures
13:04:30  <V453000> duh :D
13:04:55  <Wolf01> and that's why i shouldn't be allowed to draw
13:05:17  <V453000> OR why you should? :P
13:06:44  <Wolf01> no, believe me, i'm not able, i'm trying with all my efforts but i don't even understand the prospective... maybe i could be a new Picasso or Dalì of pixel art
13:07:03  <V453000> OCD like this just comes with practice
13:09:33  <V453000> also, I am starting to question that making sprites for OpenTTD in 3D takes less time than drawing them by hand even in x4 zoom
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13:09:48  <V453000> because the amount of shit to deal with when making train tracks is just off the scale
13:10:06  <V453000> my trello board is all track problems
13:13:16  <V453000> differences of overlay/underlay, diagonals fitting to straight tracks, junction underlays fitting to each other, overlays in junctions being weird when stacked on top of each other, tunnels are a whole category on their own, sleepers not being cut in half in any of the direction, ............................
13:13:38  <andythenorth> V453000: if I used CGI I’d fall in a hole
13:13:53  <V453000> why?
13:15:57  <andythenorth> because all hax needed
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13:16:07  <andythenorth> I’d probably want to script the CGI :P
13:16:14  <V453000> haha
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13:16:23  <V453000> well yeah hax are just insane
13:16:25  <andythenorth> I’d _probably_ end up representing the entire world in code
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13:16:33  <andythenorth> then it might as well be a 3D game :P
13:16:44  <V453000> my fav is the fake height of tunnels/bridge supports
13:16:52  <alluke> is there any autoconnect command for the url bar
13:17:01  <andythenorth> I love fake height stuff
13:17:05  <andythenorth> hax you can do in pixels
13:17:07  <alluke> i already have ?channels= and &nick= there
13:17:17  <alluke> still need one click to join
13:17:31  <V453000> yeah in pixels you dont even notice
13:17:39  <V453000> well you do but easy to fix
13:18:04  <V453000> not even mentioning train distortion, said that enough already
13:19:03  <V453000> also
13:19:19  <V453000> when I made tracks by making actual 3D model of them - not textured plane
13:19:49  <V453000> then the lower-in-Z-axis or higher-in-Z-axis ends really reward for a great amount of bullshit as well XD
13:19:57  <V453000> was fine with pixels :(
13:20:17  * andythenorth has pixel drawing bug again :P
13:20:22  <andythenorth> but only buildingses
13:20:28  <V453000> ?
13:20:41  <alluke> i dont know anymore what to do in ottd
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13:21:44  <Rubidium> have you managed to connect everything and have a 100% rating on all stations and a 100% rating overall?
13:21:57  <alluke> no because thats impossible
13:22:09  <Rubidium> it isn't impossible
13:22:14  <V453000> Rubidium: declare it impossible and you won =D
13:22:25  <Rubidium> I was fairly close with my 128x128 map
13:22:41  <alluke> and i like to build pretty things
13:23:48  <andythenorth> V453000: much regrets that I have to also draw trucks and boats
13:23:54  <andythenorth> trains aren’t too bad, mostly
13:24:01  <V453000> xd
13:24:08  <V453000> why would trucks be that much worse than trains?
13:24:16  <V453000> boats are big as fuck, I get that
13:24:27  <andythenorth> trains mostly symetrical
13:24:30  <andythenorth> specially wagons
13:24:36  <andythenorth> only 4 views
13:24:40  <andythenorth> half the work
13:24:55  <V453000> well it is a LOT nicer if you draw all 8
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13:26:56  <V453000> I would think RVs are less work than trains but then I never actually drew RVs
13:27:28  <V453000> all the various cargoes stack up I guess
13:29:37  <Hiddenfunstuff> I need a new way to play TTD..
13:30:13  <andythenorth> use a GS
13:30:19  <Hiddenfunstuff> which one?
13:30:28  <V453000> produce more than 200 000 goods on 512x512 in a single month
13:30:31  <Hiddenfunstuff> I tried couple already but it became too easy
13:30:33  <andythenorth> Busy Bee, Silicon Valley or NoCarGoal
13:30:40  <V453000> doesnt get easy :)
13:30:46  <andythenorth> V453000: ‘all the various cargos stack up’
13:30:49  <andythenorth> ^ ha ha ha ha
13:30:52  <Hiddenfunstuff> Busy Bee i played 1 game with.. Whats the silicon valley?
13:31:00  <andythenorth> I don’t have hardly any cargo support yet :P
13:31:12  <V453000> not commenting on that andy, shame :(
13:31:17  <andythenorth> Silicon Valley is industry construction
13:31:28  <andythenorth> build n industries all in one town, with transport goal also
13:31:35  <andythenorth> can be very hard, depends on the settings
13:31:41  <Hiddenfunstuff> supports FIRS?
13:31:45  <andythenorth> yup
13:31:49  <Hiddenfunstuff> Goooooooood
13:31:54  <andythenorth> you end up with one town stuffed with industries
13:32:03  <andythenorth> best with FIRS basic economies imho
13:32:30  <V453000> Hiddenfunstuff: have you tried YETI? a different approach to "wait till industries grow to give you traffic"
13:32:41  <alluke> andy why dont you move the station part to the long side on firs sand pits?
13:32:46  <Hiddenfunstuff> I didnt like the look of YETI
13:32:46  <Rubidium> aren't most new-ish trains symetrical? RVs usually aren't, although... there are exceptions:
13:32:53  <Hiddenfunstuff> it was close to a toyland scheme
13:33:06  <alluke> wasier to build bigger stations and faster loading too
13:33:13  <alluke> easier*
13:33:21  <V453000> well then if you take looks > how it works, then it is hard to find new ways to play :P
13:33:38  <andythenorth>
13:33:55  <andythenorth> so much unreleased FIRS 2 :P
13:33:57  <alluke> nice
13:33:58  <Hiddenfunstuff> I kinda fallen for the FIRS..
13:34:33  <alluke> i think it needs more dirt in the corners
13:34:44  <alluke> to make bigger stations fit in better
13:35:19  <Hiddenfunstuff> FIRS with the "FIRS" economy and the USSR train set..
13:35:22  <andythenorth> well there are many opionions about the quarry
13:35:29  <andythenorth> and no way to satisfy them all
13:35:31  <andythenorth> so eh ;)
13:35:43  <V453000> quarry is nice
13:35:44  <alluke> riiight
13:36:01  <V453000> definitely not a place that needs improvements
13:36:13  <andythenorth> mostly it looks better than FIRS 1 and builds in more locations
13:36:16  <andythenorth> so WIN
13:36:21  <alluke> whats the difference between flood loader silo and tipple
13:36:31  <alluke> is other for grain and other for minerals or what
13:36:41  <andythenorth> whichever you like
13:36:50  <andythenorth> one is more old, one is more modern
13:36:53  <alluke> ok
13:37:02  <andythenorth> use CHIPS however you like :)
13:37:28  <V453000> :)
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13:38:08  * andythenorth should do a USSR economy in FIRS
13:38:12  <Hiddenfunstuff> YES!
13:38:19  <andythenorth> too many bad jokes
13:38:29  <Hiddenfunstuff> I dont know but i like the ussr trainset
13:38:30  <andythenorth> in Soviet Economy, FIRS plays you
13:38:30  <V453000> XD
13:38:39  <Hiddenfunstuff> due to the AC and DC electrification
13:38:49  <V453000> I like how xUSSR desyncs in multiplayer
13:38:54  <Hiddenfunstuff> it does?
13:39:03  <V453000> yes
13:39:07  <Hiddenfunstuff> lol
13:39:42  <andythenorth> next wtf industry: pyrite smelter
13:39:46  <V453000> XD
13:39:48  <andythenorth> but first, chores
13:39:50  <V453000> excellent
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13:40:09  <Hiddenfunstuff> are you gonna make an "WTF" economy for FIRS aswell?
13:40:10  <V453000> andythenorth: please no more pointless cargoes or I quit supporting every single cargo inthe game in my sets :P
13:40:21  <V453000> the main FIRS economy is WTF :P
13:40:23  <alluke> the tipples should unite when dragging over several tracks
13:40:33  <V453000> OH OK THEN
13:40:34  <V453000> XD
13:40:35  <Hiddenfunstuff> the FIRS?
13:40:44  <andythenorth> WITH AT LEAT 9000 GAMEPLAY BENEFITS
13:41:19  <Hiddenfunstuff> Started a new game in 1024x4096 Alpine, Rough and hilly terrain.. with height level of 250..
13:41:38  <alluke> year?
13:41:39  <V453000> 4096 ._.
13:41:40  <Hiddenfunstuff> And ofc theres a mountain range in middle of the strip of map going all the way from oth ends
13:41:41  <Hiddenfunstuff> 1900
13:41:47  <alluke> hah
13:41:57  <alluke> ukko-pekka will have rough times there :P
13:42:05  <Hiddenfunstuff> No finnish trainset this time.. russian
13:42:14  <V453000> I will never understand how anybody expects to utilize a map bigger than 512x512
13:42:21  <alluke> same
13:42:31  <alluke> in mp they make bit more sense
13:42:34  <Hiddenfunstuff> Well when you got like 800 tile wide mountain in the middle..
13:42:41  <Hiddenfunstuff> and water on both sides
13:42:59  * alluke wishes for signaled tunnels and bridges into stable
13:43:08  <Hiddenfunstuff> oh yes
13:43:19  <andythenorth> FIRS quarrry, Russia style
13:43:24  <V453000> yeah so that they might behave exactly the same as normal tracks. Build normal tracks instead? :D
13:43:37  <Hiddenfunstuff> Seems approapriate
13:43:45  <alluke> atm my looooooooong recyclable trains clutter because of tunnel in their route
13:43:50  <Hiddenfunstuff> level terrain: Plough through a mountain
13:44:00  <alluke> XD
13:44:10  <alluke> i dont want to
13:44:11  <Hiddenfunstuff> I played 1 multiplayer game with guy who was insane with the level terrain tool
13:44:36  <Hiddenfunstuff> Literally when he was building an expansion to his mainline.. it was 0 level difference.. straight line for like 800 tiles
13:44:45  <alluke> lmao
13:45:00  <alluke> did the game have original acceleration model?
13:45:03  <Hiddenfunstuff> after like year 6000 i had so much money i started to turn the whole map into waterworld
13:45:09  <Hiddenfunstuff> I dont remember
13:45:21  <V453000> which brings up a question why in the hell is original acceleration still default
13:45:48  <alluke> it should be removed from the game permanently
13:46:08  <Hiddenfunstuff> Indeed
13:46:28  <V453000> for savegame compatibility no, but having it default for beginners is super retarded
13:46:45  <Hiddenfunstuff> Indeed
13:47:40  <Hiddenfunstuff> Oh heck yes.. playing the silicon valley GS.. I must make an alcohol valley! onto a 65 pop town..
13:47:52  <V453000> XD
13:48:12  <Hiddenfunstuff> Brilliant
13:48:23  <Hiddenfunstuff> Also doesnt help that the village is in bottom of a pit surrounded by mountains on all 4 sides
13:48:43  <V453000> you wanted it hard didnt you
13:48:51  <Hiddenfunstuff> Yeah.. This game isnt going to end in 50 years
13:48:55  <alluke> long and hard
13:49:18  <Hiddenfunstuff> Its gonna be costly.. not the terrain modification but bribing the village continiously so i can make space for it to grow
13:49:31  <alluke> magic bulldozer is friend
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13:50:01  <Hiddenfunstuff> But you know the towns love it when you level out their only hill in sight
13:50:20  <V453000> with magic dozer authority does not decrease
13:50:22  <Hiddenfunstuff> you need to bribe them back up so you can drop a damn bus stop in their streets etc
13:51:07  <Hiddenfunstuff> Since this village is in a bottom of a pit.. I need to level terrain around it to make space for it grow.. and for my stations
13:52:02  <alluke> bridges over stations would be useful too
13:52:11  <Hiddenfunstuff> Oh yes that.. and over depots
13:52:21  <Hiddenfunstuff> infact.. bridge over any buildings below
13:53:02  <alluke> yes
13:53:30  <Hiddenfunstuff> It seems quite stupid to having to bulldoze a line of buildings under your bridge through a town
13:53:48  <V453000> does it make more sense to make a bridge above skyscrapers? :P
13:54:31  <Hiddenfunstuff> no, you could demolish the city centre and run your 6 rail mainline through it
13:54:46  <Hiddenfunstuff> it would be cheaper and you could place signals on it
13:54:59  <V453000> ._.
13:55:40  <alluke> god how i hate ecs coal mines
13:55:48  <alluke> they cant keep up production any way
13:56:12  <alluke> level drops always low with constant demand
13:56:17  <Hiddenfunstuff> I like long trains.. But i hate how 1 train can empty an mine for a month
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14:21:48  <alluke> is ottd 64-bit
14:26:49  <Eddi|zuHause> yes
14:31:14  <Alberth> it can be
14:31:28  <Eddi|zuHause> depends on what binary you downloaded
14:33:50  <alluke> mac
14:36:59  <planetmaker> hi orudge
14:37:03  <planetmaker> and hi all :)
14:37:15  <__ln__> @seen orudge
14:37:16  <DorpsGek> __ln__: orudge was last seen in #openttd 17 weeks, 4 days, 0 hours, 54 minutes, and 0 seconds ago: <orudge> Eddi|zuHause: hmm, odd
14:37:17  <V453000> heyo
14:37:52  <Eddi|zuHause> now you're making me look up what was odd?
14:39:45  <Alberth> 3
14:40:55  <V453000> 4
14:45:13  <Alberth> that's not odd :p
14:45:45  <Alberth> or maybe it was odd that it wasn't odd?
14:49:08  <V453000> xd
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16:42:52  <Alberth> hola
16:43:58  <Wolf01> o/
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16:44:20  <planetmaker> \o
16:46:56  <frosch123> hoin
16:47:39  <Alberth> I looked into the eints puzzle 5789, pushed a small fix to avoid a crash on missing plural, and think would fix the "last upload" information
16:47:55  <Alberth> the deeper issue is howver more complicated
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16:48:30  <Alberth> much of the code assumes newer changes are better, but that should be done only for the same base string text
16:49:31  <Alberth> in the issue you switch back to an earlier base text, and at least the language download code doesn't handle filtering on base text string
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16:52:39  <Alberth> so you get the newest string, but with the wrong base text
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16:54:49  <frosch123> it's funny how various permutations of the digits in 5789 result in valid eints task
16:55:14  <frosch123> 7589 7859 at least
16:55:32  <Alberth> :p
16:56:52  <Alberth> right, 7859 thus (says the paper on my desk :) )
16:58:47  <V453000> 666
17:00:39  * andythenorth wonders
17:00:48  <andythenorth> are these the same guys that made the MiniMetro game?
17:00:49  <andythenorth>
17:00:52  <andythenorth> both in NZ
17:01:15  <andythenorth>
17:02:12  <V453000> aint got unity
17:03:23  <andythenorth> sad times
17:03:26  * andythenorth should learn unity
17:03:33  <andythenorth> unity is the new flash
17:03:42  <V453000> yeah probably :D
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17:08:21  <frosch123> V453000: i am quite sure any photoshop from 2006 counts as old
17:08:58  <V453000> for 8bpp it is probably fine, but for normal work I would not be able to work with stuff below CS6 nowadays
17:10:20  <frosch123> hmm, i think there wasn't even the experimental 32bpp thingie in 2006 :p
17:11:13  <V453000> :D
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17:14:05  <frosch123> Alberth: i think the "newer string is better" is not that wrong
17:14:32  <frosch123> assuming you change the baselanguage from A to B, then the translation is marked outdated
17:14:43  <frosch123> if you change back from B to A, does the translation remain outdated?
17:14:52  <frosch123> what if it was updated inbetween?
17:15:03  <frosch123> you cannot tell whether someone only updated it to match the new baselanguage
17:15:10  <frosch123> or whether someone also improved other things
17:17:32  <Alberth> you are still thinking in a single base string right?
17:17:32  <Alberth> what I am trying to tell is that when you switch to a previous base text, the translation switches (or rather should switch) along, and pick the newest translation of the new base text
17:17:49  <Alberth> if you switch back, the translation also switches back
17:18:04  <Alberth> at least that was the intention, but it's not working currently
17:18:55  <Alberth> ie each unique base text has a number of translations, and the newest counts
17:19:26  <Alberth> rather than merging all translation texts, and then picking the newest one
17:20:01  <Alberth> maybe having separate streams for each unique base text was a wrong idea
17:21:15  <Alberth> you cannot tell whether someone only updated it to match the new baselanguage    <--- this is always the case when you change the base language
17:21:25  <Alberth> switching back and forth doesn't change that
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17:24:37  <frosch123> <- i mean this scenario
17:27:32  <andythenorth> meh, small things are too small to draw
17:27:48  <Alberth> 27  + chg.stamp = stamp  <-- that marks the base string new, so translation is older
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17:31:20  <frosch123> ok
17:31:54  <Alberth> but my patch just fixes base language updating to a previous string without "override" and update of the translation wrt the last upload flag
17:33:48  <Alberth> at least the upload-language code doesn't select translation based on base text, so it's still wrong
17:35:09  <Alberth> so as I see it, either we fix the code to filter on proper base text strings everywhere, or just have a single stream where newest is best
17:36:17  <Alberth> s/proper/matching/
17:42:29  <frosch123> i think for normal usage there is no difference between them
17:42:45  <frosch123> but for the unnormal usage, the latter option looks less magic to the user
17:43:03  <frosch123> so, single stream?
17:43:07  <Alberth> I agree on that
17:43:54  <Alberth> unfortunately, I won't have much time until next week-ish
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18:00:37  <planetmaker> sad... new http error code: 451
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18:01:44  <planetmaker>
18:03:39  <Eddi|zuHause> is that for things like "pornos are illegal in your country" or "GEMA and youtube still not agreed on payments"?
18:04:45  <planetmaker> for the first one yes. For the latter one probably not
18:05:43  <Alberth> you rather have 404?
18:06:05  <Eddi|zuHause> well, copyright is certainly a "legal reason"
18:06:28  <frosch123> it's for "this page insults our prime minister"
18:08:11  <Eddi|zuHause> or "this page contains instructions for bomb making"?
18:09:32  <Eddi|zuHause> how many years ago was it that uschi demanded that stop sign?
18:09:52  <Eddi|zuHause> 2011?
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18:24:27  <frosch123> Eddi|zuHause: 2009
18:40:25  <V453000> I think I just figured out how do I solve the trains getting longer on diagonals issue
18:40:56  <V453000> basic answer is 2 models, more elaborate answer is a TRANSFORMER model =D
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18:42:24  <frosch123> you cannot animate trains in turns
18:42:32  <frosch123> so you cannot annimate the transfomers
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18:50:43  <V453000> the animation happens in the 8 views not as an actual animation
18:50:54  <V453000> the transformation is subtle, nothing insanely major
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18:51:22  <V453000> point being, if it transforms as an animation based on movement, it is not scaled, and thus not distorted
18:51:27  <V453000> so round etc shapes still look just fine
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19:03:07  <__ln__>
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19:12:03  <andythenorth> so what, you rig every model, with 2 states?
19:12:22  <andythenorth> and then change dimensions of some non-round components?
19:13:36  <V453000> yeah
19:13:54  <V453000> whatever works, very general solution
19:14:23  <V453000> also I think I found a new solution how to do track junctions in 3D while defecating
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19:14:54  <V453000> because regardless how nice tracks you make, in junctions the overlays combined are going to kill it
19:15:21  <V453000> solution could be to render the whole combined junction, and then cut pieces of it, and use those as sprites
19:15:24  <V453000> hacky but nice
19:16:25  <V453000> goes to the trello
19:16:27  <V453000> XD
19:17:30  <planetmaker> might work, but there are some bear traps with that
19:18:03  <V453000> there is a shitload of traps, but they are just "is it done well enough"
19:18:04  <planetmaker> too many combinations so that I fear cutting it won't look well in many cases
19:18:28  <planetmaker> due to being combined in a way they were not meant to be combined
19:18:37  <V453000> ah that
19:18:39  <V453000> well
19:18:44  <V453000> if you have them overlap then it is no issue
19:19:05  <V453000> the overlapping just isnt visible because the two parts are the same there
19:19:29  <V453000> PURR kind of does that
19:19:30  <planetmaker> the T-junctions, they're entirely made from overlayes, whether it's just a branch-off or a triangle
19:19:36  <V453000> and the junctions look really sophisticated
19:19:40  <V453000> yes
19:19:50  <planetmaker> the X iirc is a separate sprite
19:19:54  <V453000> aye
19:20:31  <planetmaker> but when it comes to adding more to the X then it again adds the single sprites
19:20:38  <V453000> yes
19:21:08  <V453000> you would just create the single sprites the same way, but you start from the junction obviously
19:21:22  <alluke> i wanna run, chase the moon and sun
19:21:26  <V453000> of course it is not really doable for normal rails
19:21:46  <alluke> whats the point of having multicolored rails
19:21:50  <V453000> PURR style tracks with one track in the middle, work nicely
19:22:20  <V453000> alluke: orientation, making it nice, and some trains even react to them performance-wise, which is not only fun but also allows for some conditional order magic that you cannot do with anything else
19:22:34  <alluke> haha
19:27:49  <Sylf> I tried to do that conditional magic with bridge speed limit, but didn't work
19:27:52  <Sylf> I was bummed
19:28:05  <V453000> XD
19:28:08  <V453000> nice idea
19:28:56  <V453000> I am fairly sure I actually tried that as well at some point in the past
19:29:03  <V453000> but not sure
19:29:11  <V453000> lets assume nope :)
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19:48:30  <argoneus> uh
19:48:37  <argoneus> how do I update the newgrfs on a dediserver
19:48:38  <argoneus> ?
19:48:44  <argoneus> do I need to manually select them?
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19:52:54  <argoneus> oh, it updated them automatically
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19:55:00  <frosch123> you use the "content" console command
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19:55:45  <argoneus> I did content upgrade
19:55:47  <argoneus> didn't do anything
19:56:00  <argoneus> that is
19:56:04  <argoneus> content upgrade and content download
19:56:40  <argoneus> oh I didn't do content update first
19:56:42  <argoneus> now it works thanks frosch123 friend
20:00:44  <alluke> why was heart of darkness renamed?
20:03:06  <frosch123> for the same reason "die toten hosen" no longer sing "eva"
20:03:50  <frosch123> s/same/similar/
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20:04:41  <alluke> farm cant just produce food directly
20:05:23  <V453000> why not?
20:06:04  <frosch123> fuck
20:06:13  <frosch123> s/toten hosen/Àrzte/
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20:09:35  <andythenorth> farm does just produce food directly
20:09:40  <andythenorth> in some FIRS
20:10:57  <alluke> arctic basic
20:11:01  <alluke> but why
20:11:07  <alluke> it just sounds wrong
20:11:25  <V453000> farms can produce things like cheese or fruit at the spot?
20:11:35  <V453000> in openttd terms it is uncommon, but generally I dont see why not
20:11:38  <alluke> isnt there any factory that could process it
20:11:48  <alluke> fruits not in arctic
20:11:52  <alluke> cheese maybe
20:11:56  <V453000> potatoes
20:11:57  <V453000> whatever
20:12:46  <andythenorth> what is goal of basic economies?
20:13:16  <alluke> replace default ones without being too complicated
20:13:27  <alluke> or small maps that dont have space for full firs
20:13:30  <Rubidium> most dairy farms won't make any end-user products, but some do... so maybe a random chance that the dairy farm delivers "goods" instead of "milk"?
20:13:41  <V453000> XD
20:13:53  <V453000> yeah more random cargoes for industrie
20:13:53  <V453000> s
20:14:03  <V453000> looks perfectly reasonable for the waste yard or however it is called :P
20:14:04  <Rubidium> or... if the production goes over X, then it will go from goods to milk
20:14:12  <V453000> haha
20:14:17  <alluke> potatoes sounds the best variant tho
20:14:23  <V453000> that is a lot more WTF, I like it
20:17:03  <frosch123> good point, make a forrest produce wood, and at some point burn down all the trees and produce soya instead
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20:18:20  <frosch123> andythenorth: you definitely need unlock mechanics
20:18:32  <frosch123> you have to unlock soja production by over-harvesting forests
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20:25:01  <andythenorth> frosch123: needs a GS :P
20:25:04  <andythenorth> and GS->newgrf
20:25:21  <andythenorth> it could be done in just a newgrf, but why make it easy?
20:28:16  <V453000> that would actually be quite an interesting mechanic frosch123
20:28:18  <V453000> :D
20:28:51  <frosch123> unfortunately people always complain about things being unrealistic, if the game screws them over
20:29:20  <V453000> people are idiots, we know that already
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20:33:40  * andythenorth makes sprites
20:37:41  <andythenorth> filled out another tile
20:37:56  <V453000> very nice
20:37:57  <V453000> I like it a lot
20:38:02  <andythenorth> is it done?
20:38:04  <andythenorth> or one more tile?
20:38:13  <V453000> I would leave it as that, not to overcrowd it
20:38:21  <andythenorth> swap the steel for copper
20:38:37  <V453000> meh ok
20:38:56  <andythenorth> cargos :P
20:39:05  <V453000> :)
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20:41:58  <andythenorth> this is why 1 tile industry sprites are best :P
20:42:02  <andythenorth> more wtf
20:42:05  <V453000> :)
20:42:06  <andythenorth> no stupid massive buildings
20:42:11  <V453000> good point
20:42:16  * andythenorth should redraw the stock yard
20:42:19  <V453000> but mom, yeti
20:42:28  <andythenorth> yeti is special case
20:42:30  <andythenorth> in all ways
20:42:33  <V453000> :P
20:43:01  <andythenorth> it’s nice pixels, but not very ‘here are the cows and pigs being rendered into edible form’
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20:43:22  <V453000> yeah needs some slaughtering mechanisms and a lot of blood
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20:43:43  * andythenorth considers animated river of blood
20:43:53  * V453000 approves
20:45:03  <andythenorth> it is very super-realisms-for-your-scale-model-trains right now
20:46:07  <V453000> maybe just adding details like cargo lying on the currently empty areas would help a ton
20:46:38  <andythenorth> I want to break it up to smaller buildings
20:46:44  <andythenorth> RL, they’re one massive building, but eh
20:47:01  <V453000> there should be 2 connecting parts, one conveyor belt with cows and second going back with crates
20:47:10  <andythenorth> ha
20:47:17  * andythenorth has cow sprites
20:47:22  <V453000> me knows
20:47:44  <andythenorth> see, this
20:47:58  <andythenorth> there must be wtf in there I can steal
20:48:08  <V453000> grayscale?
20:48:09  <V453000> :D
20:50:42  <andythenorth> at least livestock pens
20:50:48  <andythenorth> although you could build your own with CHIPS
20:50:52  <V453000> point
20:50:59  <V453000> well having one as part of the industry is nice
20:51:08  <V453000> sure, player can add but that is a great integration between the two objects
20:54:04  <frosch123> planetmaker: any idea how to get around "Adding local repositories was denied by administrator"?
20:54:13  <frosch123> i mean, i am administrator :/
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21:03:45  <alluke> i think the new builders yeard should have dirt base too
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21:08:22  <alluke> and paper mill shouldnt accept clay at all
21:11:06  <Alberth> make your own industry set, and you can make all dreams come true
21:12:09  <andythenorth> paper mill accepts clay because, why not?
21:15:37  <V453000> Alberth: wtf do you dare to suggest
21:15:38  <andythenorth> V453000: I should animate the water turning in the big open tank thing?
21:15:55  <V453000> andythenorth: it is a bonus but I dont see it as a super important thing
21:16:09  <V453000> feel free to steal water from NUTS canal rails if you want
21:16:13  <andythenorth> nah me neither
21:16:23  <V453000> I even have some water full tile at home if you like
21:16:24  <andythenorth> dunno about the colour of water in that tank
21:16:25  <Alberth> V: just suggesting to alluke a way to make his dreams come true
21:16:34  <andythenorth> I picked a window colour, seems to work
21:16:37  <V453000> Alberth: unheard of, creating stuff
21:16:50  <Alberth> great copper refinery andy
21:17:01  <andythenorth> BAD FEATURE, creating stuff
21:17:35  <Alberth> it's less annoying than throwing random suggestions into the channel, imho
21:17:44  <V453000> considerably :)
21:18:02  <alluke> im not pointing gun to anyone
21:18:42  <andythenorth> I don’t mind suggestions tbh
21:18:45  <andythenorth> demands, meh
21:18:57  <alluke> nor demanding
21:21:50  <Alberth> fyi "should" has a very demanding nature
21:21:52  <oskari89> !seen DanMacK
21:22:01  <Alberth> try a @  :)
21:22:07  <oskari89> @seen DanMacK
21:22:07  <DorpsGek> oskari89: DanMacK was last seen in #openttd 9 weeks, 0 days, 0 hours, 14 minutes, and 52 seconds ago: <DanMacK> @seen andythenorth
21:22:08  <andythenorth> not for days
21:22:11  <andythenorth> or weeks
21:22:24  <andythenorth> he updated FB recently I think
21:22:28  <andythenorth> so he’s out there somewhere :)
21:22:36  <andythenorth> bloody forums :(
21:22:43  <alluke> is that big blue vehicle at supply yard supposed to flash?
21:22:44  <andythenorth> keep eating my auth
21:22:58  <andythenorth> no, is it painted with the sea colour by any chance?
21:23:08  <alluke> thought so
21:23:16  * andythenorth can’t use animation any more, so doesn’t see flashing pixels
21:23:29  <alluke> right
21:23:47  <alluke> i like that tire industry :P
21:24:18  <alluke> just requires drawing tire cargo for train wagons
21:25:15  <andythenorth> grey, super-minimalist
21:25:16  <andythenorth> :P
21:26:21  <andythenorth> you’re playing Arctic Basic then?
21:26:43  <alluke> not playing
21:26:53  <alluke> just checking things out for curiosirt
21:26:57  <alluke> curiosity
21:27:02  * andythenorth needs someone to play it
21:27:07  <V453000> the water might be a bit on the dark side
21:27:13  <andythenorth> it’s my new favourite economy, but I’m biased
21:27:19  <andythenorth> V453000: it’s copper sludge :D
21:27:27  <andythenorth> we don’t know what colour copper is in TTD :(
21:27:36  <V453000> still, copper sludge does have reflections at the surface
21:27:38  <V453000> etc
21:27:38  <andythenorth> CHIPS thinks it’s bright pink, like candy flooss
21:27:48  <andythenorth> FIRS thinks it’s green-orange colour :P
21:28:04  <alluke> isnt copper like brown steel
21:28:23  <planetmaker> frosch123, what does tell you that it was denied?
21:28:29  <alluke> at least db set and isr has it that way
21:28:40  *** day [~day@] has quit [Ping timeout: 480 seconds]
21:29:00  <planetmaker> frosch123, if you mean in kallithea: reason is that 'grfmaker' already exists
21:29:51  <frosch123> i am trying to add it to redmine
21:30:09  <planetmaker> grfmaker project exists there, too? Or you mean the repo there? Hm... let's see
21:30:12  <frosch123> the repository existed for 4 years, but was not linked to the project
21:30:25  <frosch123> and i mean "grf2html" :p
21:30:33  <alluke> does pyrite replace iore
21:30:37  <frosch123> planetmaker:
21:31:04  <andythenorth> pyrite is just pyrite
21:31:14  <planetmaker> and you mean there exists a grf2html on devzone which you want to link, yes?
21:31:28  <frosch123> yes, /home/hg/grf2html exists for ages :p
21:32:06  <planetmaker> ok, I see what you mean. I get the same message when I try to add that :)
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21:33:31  <alluke> i mean is it new cargo class
21:34:22  <planetmaker> frosch123, no changesets yet in the grf2html repo?
21:35:01  <planetmaker> hm yes
21:35:29  <frosch123> i pushed earlier today
21:35:42  <frosch123> the repo was created in 2010, but was empty till today
21:36:04  <frosch123> someone started something and did not finish it :p
21:36:54  <andythenorth> pyrite is a new cargo
21:37:14  <andythenorth> it’s an unusual compound ore that can be roasted to produce metal and chemicals
21:38:19  <alluke> ok
21:38:23  * andythenorth fixed the supply yard
21:39:16  <alluke> does 1.4.4M have updated translations
21:39:43  <frosch123> "M" mean unofficial, so no idea
21:40:05  <andythenorth> can’t remember
21:40:40  <planetmaker> hm, I don't see any obvious reason for that behaviour, frosch123
21:41:50  <V453000> 1.4.4 alone sounds kind of wtf old
21:41:52  <frosch123> planetmaker: delete and create new? :p
21:42:13  <andythenorth> $someone should make a white-tiles baseset, so I can make FIRS docs images easier
21:42:17  <frosch123> V453000: on second though, he might have meant firs, not ottd :)
21:42:21  <andythenorth> currently have to screenshot, then cut out the industry
21:42:27  <frosch123> andythenorth: already done
21:42:33  <andythenorth> ??
21:42:45  <V453000> oooo
21:42:48  <planetmaker> frosch123, going to try that now, yes
21:42:58  <frosch123> andythenorth:
21:43:09  <frosch123> replaces the bulldozed mud tile with plain white
21:43:14  <V453000> well there is 2.0? :D
21:43:19  <frosch123> it was used to create the airport previews
21:43:21  <V453000> and wtf is M for newGRFs
21:43:58  <frosch123> andythenorth: though it does not have that grid-thingie
21:44:24  <andythenorth> how do I make it work?
21:44:26  <andythenorth> is base set?
21:44:32  <frosch123> no, add newgrf
21:44:40  <frosch123> fund industry
21:44:51  <frosch123> terraform flat land around it
21:44:54  <frosch123> bulldoze all tiles
21:44:56  <frosch123> screenshot
21:45:02  <andythenorth> ha ha
21:45:24  <andythenorth> why I didn’t know about this before? o_O
21:45:34  <andythenorth> super awesome
21:45:50  <frosch123> as said, it was only created for a single purpose :p
21:46:00  <frosch123> airport previews
21:46:06  <V453000> XD
21:46:14  <frosch123> which were a 2010(?) thingie
21:47:25  <andythenorth> very useful
21:47:33  <andythenorth> saves lots of time :)
21:48:52  * andythenorth must to bed
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21:50:33  <V453000> im off as well
21:50:34  <V453000> gnight
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22:02:58  <planetmaker> hm, I don't see any project, active, closed or archived which uses grf2html either, frosch123
22:03:18  <planetmaker> which would (IMHO) be no reason to deny using it, but sometimes things are weired, so...
22:03:23  <planetmaker> but it's even more weired :)
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22:21:31  <Pineapple> Hello
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22:22:37  <NGC3982> Oh hai
22:22:40  <NGC3982>
22:22:43  <NGC3982> Mmmmmmmmm.
22:24:03  <Pineapple> Are there newgrfs/mods that makes local authorities infinitely more lenient? Is it possible to adjust this at all?
22:24:47  <Pineapple> My friends and I want to play a more sandbox-y game together and it's really annoying the authorities get upset after destroying a handful of buildings when you want to completely restructure the town.
22:25:38  <alluke> just use magic bulldozer
22:25:45  <Pineapple> In multiplayer?
22:25:48  <alluke> yep
22:25:57  <NGC3982> Does that exist?
22:25:57  <Pineapple> I didn't know that was possible.
22:26:01  <alluke> the host opens the game in sp, turns it on, saves, and hosts again
22:26:15  <Pineapple> Oh. That's super clever Alluke. Thanks!
22:26:19  <alluke> np
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22:31:36  <glx> but magic bulldozer has side effects
22:32:09  <alluke> what are those
22:32:13  <alluke> ive never had any
22:32:22  <glx> towns destroying stuff
22:38:55  <planetmaker> frosch123, the repo is added now. The reason both of us failed was an error or oversight of mine when I added the scm_manager plug-in some time ago which disallowed adding local repos manually
22:46:29  <frosch123> planetmaker: \o/
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22:50:51  <planetmaker> I already formulated a superuser-question and only then it hit me, that it was most likely related to that plugin as the error messages was tied to it
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