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Log for #openttd on 27th December 2015:
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00:20:58  <Sylf> actually NUTS doesn't neet PURR - PURR is included
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02:05:53  <drac_boy> hi
02:08:58  <drac_boy> anyone else expecting some snow soon finally? heh :)
02:12:06  <Xal> gib snow to pacific northwest pls
02:14:47  <drac_boy> heh :)
02:15:09  <Xal> other than that cascade mountains look beautiful though
02:15:18  <Xal> excellent powder
02:17:05  <drac_boy> yeah
02:19:19  <drac_boy> so what're you doing atm tho?
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02:49:40  <Payl> So, I've been wondering why openttd isn't multithreaded... let me elaborate: I.e. why YAPF can't run in threads to calculate vehicle directions (shouldn't perform any writes except for where train wants to go)? I think most latter games suffer from lots of pathfinding on huge network, isn't that the case? So wouldn't multithreading YAPF be the way?
02:53:09  <drac_boy> payl dunno about actual answer but even a single 200mhz slice still is enough to calculate several hundred vehicles per second which is rather a big number
02:54:07  <Payl> drac_boy: well i have 2013 i5 2.5Ghz and a 2048x2048 map with ~700trains, cpu usage ~30% so it's since core fully used
02:54:18  <Payl> and it sometimes lags when i unzoom
02:54:57  <drac_boy> well theres two other things...the big map size to draw graphics for :)
02:55:21  <Payl> 10% cpu usage with plain 2048x2048 map, checked that already
02:57:21  <Payl> so it's either because map changes in some way after 100+years of gameplay, or because of 700 trains, 100 ships and some 100 cars...
02:58:21  <drac_boy> not too sure what to tell you other than me having a tiny cpu sorry :)
02:58:52  <Payl> drac_boy: well do you run OpenTTD on 200mhz? I find it hard to believe it will run on sth like that
02:59:05  <drac_boy> btw unrelated but just had to ask, what year you started on re 100+ years?
02:59:22  <Payl> well i started at about... uh 1950?
03:00:28  <drac_boy> ah ok :)
03:00:37  <Payl> honestly i thought that OpenTTD had no CPU bounds but after running it on my VPS i now believe OpenTTD required fast cpu, especially if it isn't 256x256 <100 trains map
03:01:21  <Payl> so unless you ran OpenTTD at 200mhz CPU, don't claim it :P
03:03:28  <drac_boy> I've always been for 1920 .. and usually ends around uhh 1970-2050 depending but mm to our own preferences on that one
03:04:19  <Xal> I think the real answer to why openttd isn't threaded is because it takes time and no one wants to redesign how the game loop works
03:04:35  <Xal> as with all big features
03:04:59  <Payl> Xal: well if YAPF just tells trains how to move, then it should be rather easy sub 100 lines code...
03:05:32  <Payl> but instead of making it there are claims that multithreading isn't possible...
03:05:47  <Xal> tbh I don't really know what I'm talking about but keeping everything thread safe is also difficult and time consuming
03:06:16  <Xal> SOME form of multithreading will come eventually
03:06:21  <Payl> Xal: thats why you only multithread things that take most of time...
03:06:59  <Xal> 90-10 rule of thumb: 90% of time is spent executing 10% of the code
03:07:02  <Xal> not entirely accurate
03:07:07  <Xal> but probably applies
03:07:08  <Payl> so for YAPF that would be... well nothing except dividing vehs to threads and then waiting for threads to finish...
03:07:25  <drac_boy> btw wish I could join more of this topic but going to bed atm sorry. you two have fun tho allright? (on a side note..other than robo's build being old now there also is the question of why ottd still can't even have working restrict signals either?)
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03:07:49  <Payl> Xal: unless you profile OpenTTD, then every procedure has 3% of execution... weird symbols u give with ur game!
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05:24:22  <Flygon> With the 2CC Trainset
05:24:29  <Flygon> Do Compartment or Regional Coaches reload faster?
05:24:42  <Flygon> I'm running interurbans and electric trains aren't fast enough yet
05:24:50  <Flygon> So I'm using Steam Locos with carriages
05:25:28  <Flygon> I suspect it's Compartment tho
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10:33:46  <alluke> flygon have you done mods for gta sa?
10:34:22  <Flygon_> Nah
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11:40:33  <DorpsGek> TrueBrain: Commit by translators :: r27478 /trunk/src/lang (57 files in 2 dirs) (2015-12-27 12:40:23 +0100 )
11:40:34  <DorpsGek> TrueBrain: -Update from Eints:
11:40:35  <DorpsGek> TrueBrain: german: 8 changes by translators, 2 changes by frosch
11:40:36  <DorpsGek> TrueBrain: arabic (egypt): 36 changes by translators
11:40:37  <DorpsGek> TrueBrain: afrikaans: 4 changes by translators
11:40:38  <DorpsGek> TrueBrain: (...)
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12:06:38  <Eddi|zuHause> that doesn't sound right :p
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12:17:27  <TrueBrain> I guess I should say some beautiful words ...
12:17:32  <TrueBrain> 6 year of service
12:18:04  <TrueBrain> that should count for something, I guess
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12:23:50  <Eddi|zuHause> sure, "enjoy your retirement"
12:24:15  <Eddi|zuHause> but still, the "by translators" bit seems... unnecessary/a step backwards
12:25:05  <frosch123> you want a commit per translator?
12:25:11  <frosch123> sounds like a lot of cake
12:25:24  <TrueBrain> translators in this case is the user ;)
12:25:34  <Eddi|zuHause> no, i meant in the commit message
12:25:41  <TrueBrain> what about it?
12:25:52  <TrueBrain> WT3 would have given the same commit message
12:25:55  <Eddi|zuHause> it used to say the username of the individual translators
12:25:57  <TrueBrain> if it knew how to strip spaces :P
12:26:02  <Eddi|zuHause> now it says "by translators"
12:26:06  <TrueBrain> yeah; and the user doing these changes, is "translators"
12:26:08  <TrueBrain> :D
12:26:18  <TrueBrain> check the diff, you will understand ;)
12:26:33  <Eddi|zuHause> i don't need to understand. it's just useless
12:26:44  <TrueBrain> welcome to the xmas spirit, pfft
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12:27:01  <Eddi|zuHause> you should either remove that bit, or somehow pipe the usernames back from eints
12:27:07  <TrueBrain> the username
12:27:09  <TrueBrain> is
12:27:10  <TrueBrain> translators
12:27:12  <TrueBrain> that did the change
12:27:13  <Wolf01> o/
12:27:20  <TrueBrain> what is there not to understand about that?
12:27:24  <frosch123> Eddi|zuHause: stop talking bollocks, it's already like what you mean
12:27:25  <__ln__> i bet Eddi is not talking about *that* username
12:27:40  <Eddi|zuHause> well, whatever...
12:27:53  <frosch123> Eddi|zuHause: only non-changes are attributed to non-translators
12:27:56  <TrueBrain> not like the german line shows another username ;)
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12:41:57  <TrueBrain> okay ... byebye WT3 :(
12:42:01  <TrueBrain> *sniff*
12:42:03  <TrueBrain> I will so miss you
13:00:37  <TrueBrain> right, that comment was followed with burning of some fire, and now a lot of weird wires are all of a sudden gone \o/ BE GONE WT3! :D
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13:02:36  <frosch123> ah, you are one of those who kiss their victims before murdering them
13:03:28  <TrueBrain> ofc!
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13:09:03  <Wolf03> looks like one server was a bad server
13:09:18  <frosch123> a green wolf
13:09:25  <frosch123> never saw one of those
13:09:25  <Wolf03> oh wait
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13:09:45  <Wolf01> is it better now?
13:09:48  <TrueBrain> nope :(
13:09:52  <TrueBrain> reconnect only resets colours :P
13:09:59  <Wolf01> damn
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13:10:05  <Wolf01> now?
13:10:07  <frosch123> yay
13:10:21  <TrueBrain> :D
13:10:51  <Eddi|zuHause> yeah, "intelligent" clients track colours over renames
13:11:01  <Wolf01> so, which colour do i usually have? barbie pink?
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13:11:27  <Eddi|zuHause> i'd call it violet. but everyone can set a different colour
13:11:48  <TrueBrain> purple!
13:11:51  <Eddi|zuHause> frosch123 is green and TrueBrain light blue
13:12:00  <frosch123> and we all use the same client?
13:12:10  <Wolf01> you are all white to me, while i'm grey :P
13:12:11  <TrueBrain> I guess so ;)
13:12:31  <TrueBrain> yes, Eddi, I use Konversation :P
13:12:35  <TrueBrain> fucking Version requests :P
13:12:42  <frosch123> :p
13:13:01  <Eddi|zuHause> well, but everyone seems to use a different version :p
13:13:08  <frosch123> Wolf01: on my first days on irc, i wondered why everyone bothered to set fancy colours, and noone uses the default black like i did
13:13:13  <TrueBrain> I have version *Ancient* I am sure :D
13:13:44  <Eddi|zuHause> yeah, about 4 years old :p
13:13:54  <TrueBrain> I really never ever update this machine :P
13:13:56  <Wolf01> i'm using mirc since... ever
13:14:07  <TrueBrain> (not something I should say on public channels, do I? :P)
13:14:35  <Wolf01> also, i found a way to play ottd on my lumia... remote desktop to the pc
13:14:48  <TrueBrain> ... that is not playing on ..
13:14:53  <TrueBrain> that is cheating :D
13:15:10  <Eddi|zuHause> that's called "thin client" :p
13:15:39  <Wolf01> the only thing i can't understand is why the resolution is smaller on my phone
13:16:11  <Eddi|zuHause> that's probably in the connection/server settings
13:16:42  <DorpsGek> Commit by frosch :: r27479 /trunk/src/lang (10 files) (2015-12-27 14:16:37 +0100 )
13:16:43  <DorpsGek> -Fix: Remove genders from non-default cases.
13:17:06  <Wolf01> it's nice because the phone has a greater resolution than my desktop monitor :p
13:17:46  <Eddi|zuHause> either you have a 4K phone, or you have a really ancient monitor :p
13:18:12  <Wolf01> fullhd 1920x1080 on desktop and 4k phone
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13:32:42  <Flygon> Eddi|zuHause: My TV has a higher res than my computers
13:32:46  <Flygon> 2048*1536 >_>
13:33:04  <Flygon> Or was it 2560*1920....
13:33:09  <Eddi|zuHause> that seems completely backwards...
13:33:23  <Flygon> It's a 22in CRT monitor, what do you expect? :D
13:33:28  <Flygon> Cheapest HDTV I could get for 
13:33:37  <Flygon> And probably better than a 0 LCD xP
13:33:50  <TrueBrain> CRT ... 3 letters you hoped to never read again
13:34:06  <Wolf01> :o
13:34:17  <Flygon> I'd rather take a high quality CRT over a shit tier LCD xP
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13:38:44  <peter1138> meh, at least a cheap LCD will be sharp
13:38:54  <peter1138> colours might be lacking but then it's not x-raying you...
13:38:56  <Flygon> Hence high quality CRT xP
13:39:06  <Flygon> Good CRTs are sharp too :P
13:39:17  <TrueBrain> I keep getting an E_DOESNT_MATCH when I read "high quality" and CRT
13:39:23  <TrueBrain> parsing stops after it
13:39:27  <TrueBrain> exit code is -131
13:39:28  <TrueBrain> :D
13:39:32  <Wolf01> lol
13:40:03  <Flygon> Problem is
13:40:15  <Flygon> All my example pics are from the set-top box outputting crapass SDTV
13:40:33  <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/20150731_203632.jpg And the camera sucks at focusing anyway
13:40:39  <peter1138> well a good crt may need refocusing, as it's going to be a bit old by now
13:40:48  <peter1138> and they're never as sharp as an lcd
13:40:57  <Flygon> Oh, the CRT's already been refocused
13:41:03  <Flygon> Just phone cameras are BAAD :D
13:41:09  <peter1138> not at higher resolutions anyway
13:41:33  <peter1138> of course they are. who cares about focus when you have 11.2 billion megapixels!
13:41:51  <Flygon> Crap, and the best HD pic I got
13:41:52  <Flygon> Somehow
13:41:54  <Flygon> Somehow.
13:42:02  <Flygon> Has me photographing an artist's NSFW stream
13:42:04  <peter1138> that's... not very good
13:42:11  <peter1138> the edges are not straight
13:42:18  <peter1138> so it has a power supply issue
13:42:27  <Flygon> Oh, yeah
13:42:31  <Flygon> That needs fixing
13:42:45  <Flygon> Unless you're looking at the camera's shortcomings with the moire effect
13:43:02  <Flygon> I gotta properly recalibrate it... I've just been too lazy because everything's 16:9 w/borders
13:43:26  <peter1138> i threw away a perfectly working 21" crt because... well, crt...
13:43:33  <Flygon> Shit
13:43:35  <peter1138> (its focus was suffering too)
13:43:37  <Flygon> You coulda sold it for 
13:43:41  <Flygon> Oh, unrecoverable focus?
13:43:42  <peter1138> no
13:43:47  <peter1138> i couldn't give it away
13:43:50  <peter1138> nobody wants them
13:43:51  <Flygon> Arcade guys REALLY like- really?
13:43:52  <Flygon> Shit
13:43:53  <peter1138> i tried :p
13:44:00  <Flygon> When I tried to get my CRT
13:44:02  <Flygon> I had to race for it
13:44:13  <peter1138> i think you're living about 15 years ago
13:44:15  <Flygon> Others were racing for them, because they're great for Arcade machines
13:44:20  <Flygon> Nah, I got it 2014
13:46:01  <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/20151129_205225.jpg Anyway, let's enjoy William Shatner in Pyjamas in glorious shithouse SD
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13:46:46  <Flygon> If anything, the colour reporoduction on this TV is amazing :P
13:48:46  <Flygon> Then again
13:48:55  <Flygon> Because it's a 4:3 TV displaying a 16:9 image
13:49:12  <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/20151122_191022.jpg I end up with a 22in drawing tablet getting more screen area overall (HDTV channel) >_>
13:49:26  <Flygon> Because nothing amused me more at that very moment
13:49:44  <Flygon> Then connecting the set top box to the most expensive posession I own that isn't a car :|
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14:03:07  <peter1138> hmm, i do need to get a 'new' 22" 1680x1050 lcd screen
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14:06:49  <drac_boy> hi
14:09:19  <drac_boy> anyone else still looking to use a snow shovel? heh (sorry, just being a bit silly)
14:12:58  <peter1138> it's pretty mild here
14:13:03  <peter1138> just a bit of drizzle
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14:13:59  <drac_boy> mm .. whole ground blanked here
14:14:51  <Wolf01> whole air is blank here
14:15:28  <Wolf01> and i now have to run my car for 60km to join friends and watch star wars
14:17:15  <Wolf01> at least is getting better than this morning, i can see my house walls around the window frame now
14:17:53  <drac_boy> ah...soft flurry nonstop I'm guessing wolf01?
14:18:26  <Wolf01> no, just fog, like milk
14:21:39  <drac_boy> ic...yeah not lot of fun these
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14:23:11  <drac_boy> btw you watching the new star wars soon?
14:23:32  <Wolf01> yes, in 2 hours
14:24:13  <drac_boy> have fun with that..I've seen the trailer and still want to eventually watch the old han solo again .. maybe in feburary or march :)
14:24:32  <drac_boy> (yeah he's my favorite part of the classic star wars..)
14:24:58  <drac_boy> dunno what to make of that funny ball-sized robot with dome head .. but heh guess I'll wait to see the full movie
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14:42:03  <Wolf01> bye
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15:12:01  <Eddi|zuHause> hm... weird... the mission sent me to bring a satellite in a specific orbit, but it doesn't seem to register it as achieved...
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17:18:17  <andythenorth> o/
17:20:32  * andythenorth should really do something about eints interface :P
17:20:38  <andythenorth> now that it’s used everywhere
17:21:09  <frosch123> unexpected world conquest?
17:21:32  <andythenorth> :P
17:21:38  <andythenorth> success is a burden :P
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19:45:46  <DorpsGek> Commit by translators :: r27480 /trunk/src/lang (3 files) (2015-12-27 20:45:37 +0100 )
19:45:47  <DorpsGek> -Update from Eints:
19:45:48  <DorpsGek> irish: 12 changes by tem
19:45:49  <DorpsGek> greek: 1 change by frosch
19:45:50  <DorpsGek> swedish: 1 change by Zuu
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21:03:43  <Keridos> mmh, with ECS I get no suitable tiles for water supplies
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21:25:42  <Eddi|zuHause> uhm... so... is there a way to attach a solar panel to a satellite that is already in orbit?
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21:36:20  <Keridos> uah is there an alternative to nuts  as endgame trainset?
21:36:38  <Keridos> nuts is a bit too ridiculous for my taste, not in terms of power, but the design
21:39:23  <andythenorth> what are you looking for in a trainset?
21:42:06  <Keridos> currently we have 2cc but I am looking for more endgame trains
21:42:21  <Keridos> these stop at about year 2000 for normal rails
21:42:41  <Keridos> some faster engines for maglev cargo maybe and for later dates would be nice
21:43:09  <alluke> try fts :P
21:43:16  <alluke> it doesnt have maglevs tho
21:44:00  <Keridos> finnish?
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21:44:16  <alluke> yes
21:44:27  <Keridos> ok
21:44:33  <Keridos> thx
21:44:46  <Keridos> now I just need to look for a non ridiculous grf for maglevs
21:45:51  <frosch123> i doubt there is any
21:46:00  <frosch123> maglevs are ridiculous by themself
21:46:10  <alluke> db set has transrapid
21:46:20  <alluke> good for pax and mail
21:46:26  <alluke> and japanese maglevs set too
21:46:34  <frosch123> i am sure japanese trains and ukrs have some as well
21:49:06  * andythenorth was going to do futuristic trains
21:49:09  <andythenorth> but didn’t get to it
21:49:11  <andythenorth> short on ideas
21:51:15  <Keridos> can I set maglevs to not carry any passengers?
21:51:23  <Keridos> and add cargo wagons?
21:51:45  <Keridos> hm, what is the diff between the NML and normal version of 2cc train set?
21:52:19  <frosch123> the nml one is a reimplementation of the other
21:52:31  <frosch123> no idea whether it is feature-complete yet
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22:05:01  <Keridos> does town_growth_rate 1 disable growth rate or make is slower?
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22:21:49  <Payl> So I asked this question before but didn't get devs opinion, so let's try again... Why does OpenTTD devs claim that making it multi-threaded is impossible? Take YAPF for example: Every train can route on different processor since only write is saving where train will actually go, and moving trains can be done in same order, routing doesn't have to be... Is there mistake in my thinking?
22:26:09  <frosch123> yes, signals
22:27:09  <frosch123> also, yapf uses caching
22:27:20  <frosch123> you would have to make that thread-local and stuff
22:27:46  <frosch123> anyway, the key to multithreading is to forget about the gamelogic
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22:28:11  <frosch123> multithreading is useful for graphics and stuff
22:28:20  <frosch123> not for the gamelogic
22:29:31  <Payl> frosch123: why signals would make multithreading a problem?
22:29:53  <Payl> caching can be disabled or made thread-local, that isn't a big problem IMO...
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22:30:41  <frosch123> because routing affects movement, movement affects signals, and signals affect routing
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22:31:07  <frosch123> two trains approaching the same signal section at once, 1st train enters it, 2nd train has to use a different route
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22:31:59  <Payl> well this can be solved with per-signal semaphore but i guess this would indeed change logic
22:32:26  <frosch123> when you want to do multithreading at that level, you have to deal with throwing away some results which become invalid
22:32:26  <Keridos> meh
22:32:31  <Keridos> my firs game is unplayable
22:32:36  <Keridos> passenger cargodist is on
22:32:50  <frosch123> you can also precompute the expected train acceleration in parallel for all trains
22:33:02  <frosch123> and throw that away when you later conclude that the trains have to slow down
22:33:05  <Keridos> and apparently in my version of FIRS, engineering supplies are passengers in terms of cargodist
22:33:11  <frosch123> but effectively you will end up rewriting everything
22:33:18  <Keridos> so my engineering supplies have decided to not go anywhere except a few stations
22:33:27  <frosch123> so, yes, everything is possible, but it means to rewrite everything
22:33:54  <Payl> frosch123: well i don't think that would change everything, since there would just be extra logic to make every signal a critical section...
22:34:22  <frosch123> you mean a signal deadlock would deadlock whole openttd, sounds awesome :p
22:34:27  <Payl> Keridos: disable cargodist?
22:34:36  <Keridos> cant do that in a running game :D
22:34:54  <Payl> frosch123: is it possible for a train to "use" more than one singal at once?
22:35:11  <frosch123> i woudn't even know how to count signals for pbs
22:35:22  <frosch123> anyway, you cannot solve multithreading by just adding more semaphores
22:36:55  <Payl> frosch123: obviously you can, by just adding critical section over whole game logic :P
22:37:20  <frosch123> that would be less semaphores
22:37:43  <frosch123> less semaphores -> big sections -> slow, more semaphores -> small sections -> deadlocks
22:38:18  <Payl> well deadlocks would be impossible if you would only access one signal
22:38:19  <frosch123> anyway, generally it helps to first look, where the cpu power is used
22:38:24  <frosch123> because it is usually not the pathfinder :p
22:38:40  <Payl> frosch123: i think its pathfinder in my case
22:38:44  <frosch123> on a client with 32bpp graphics, it is usually the graphics
22:38:55  <frosch123> for ships it is the pathfinder
22:39:00  <frosch123> for trains it is usually the acceleration code
22:39:07  <frosch123> for industries it is the tile animation
22:39:15  <Payl> ah, acceleration code?
22:39:36  <Payl> because my game with 700 trains lag but when i stop lags stop
22:39:42  <frosch123> computing every tick whether the train goes faster or slower
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22:39:51  <frosch123> in comparison the path finder only runs when entering a junction
22:40:25  <Payl> well, why would that be slow? i guess its just few multiplications for every train
22:43:30  <frosch123> it's somewhat more, and it is done very often
22:43:36  <michi_cc> Payl: Unless you build railways that consist of nothing but junction tiles, the train pathfinder is most likely not what makes it lag.
22:43:59  <frosch123> it's done more often when the train moves faster and so on
22:44:15  <frosch123> i believe it also checks everytime whether there is a dead end and so on
22:44:44  <frosch123> no, idea, i only remember the result from profiling in the past, not the details :)
22:44:50  <michi_cc> Usually it's graphics, if you have a resonably old system, you could try changing setting/changing "supports8bpp = hardware" in your openttd.cfg.
22:45:10  <Payl> i have 2013 i5.. is it old? ;)
22:45:34  <Payl> i guess my problem is that my map is fairly big: 2048x2048 map with ~700 trains
22:45:48  <michi_cc> Try it, the worst thing to happen is that it runs slower than with the default setting.
22:45:50  <Payl> and CPU usage is at 30% so one vCPU
22:46:06  <Payl> michi_cc: k, will try, one sec...
22:47:30  <Payl> its bit better now, 25% so i guess it somewhat helped
22:48:40  <frosch123> that setting is less about the hardware, but more about the operating system :p
22:48:50  <frosch123> and/or video drivers
22:49:08  <Payl> Win8.1 with 4000HD
22:49:17  <Payl> so i guess drivers should be fine.. :p
22:49:18  <frosch123> then you are lucky
22:49:35  <frosch123> i guess we disabled what you just enabled specifically due to win8
22:49:37  <Payl> why would i be lucky with win8.1 and 4000HD? its nothing uncommon? ;)
22:49:46  <Payl> ah, well... lol
22:50:08  <Payl> i just wonder how people run huge networks of trains then... because well ~700 trains isn't that big i would guess?
22:50:10  <frosch123> if you had xp, there would be no issue :p
22:50:23  <Payl> if i had xp, i had viruses
22:50:50  <Payl> and i would have other issues like not having drivers for my GPU... etc.. etc..
22:50:50  <frosch123> download some coop games, and check their performance :)
22:51:01  <Eddi|zuHause> hm... i totally landed next to the runway :p
22:51:33  <Payl> frosch123: is there a specific site where i can dl something 'huge'?
22:52:11  <frosch123> https://wiki.openttdcoop.org/PublicServer:Archive <- yes
22:52:45  <frosch123> https://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame <- or more specific
22:53:28  <frosch123> those games which say "public server" are those which still ran acceptable on some machines
22:53:46  <frosch123> those games which say "pro zone" are those where people accepted no longer playing in realtime :p
22:53:57  <frosch123> or something along those lines
22:54:42  <Payl> no longer playing in realtime? lol... xD
22:55:34  <Payl> well i tried dling one pro zone but missing newgrf and cant be found online
22:56:13  <frosch123> you may need the grf pack
22:56:21  <frosch123> the downlaod link should tell you which one
22:57:41  <frosch123> https://wiki.openttdcoop.org/GRF <- that one
22:57:49  <glx> coop games are crazy :)
22:58:49  <Payl> yeye i found
22:59:12  <Payl> got public game 219, framerate seems smooth and no lags i see
22:59:20  <glx> <frosch123> those games which say "pro zone" are those where people accepted no longer playing in realtime :p <-- or kicked on join because can't catch up with server ?
22:59:50  <Payl> glx: u just get slow server and clients catch up no problem lol
23:00:02  <frosch123> glx: the first entry was finished by V in singleplayer
23:00:26  <frosch123> so, not coop kind of :p
23:07:01  <Keridos> can I automatically download mods on the dedicated server automatically?
23:07:52  *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Ping timeout: 480 seconds]
23:08:20  <frosch123> there is the "content" console command
23:08:37  <frosch123> but not much "automatic"
23:08:53  <Keridos> so i just copy the config for the newgrf and the files from my client?
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23:10:09  <drac_boy> hi
23:10:29  <frosch123> Keridos: copy the grf and a savegame :)
23:11:06  <Keridos> eh, cant it generate a new world itself?
23:11:49  <drac_boy> bit unusual question maybe but mm any of you here on a forum for networking? (the ethernet/etc stuff yeah)
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23:12:47  <Payl> drac_boy: what? are you asking if we know stuff about networking in general?
23:15:16  <Payl> so, while we talk about lags: boats contribute to lag by their awful pathfinding.. does station size/length matter? I suppose bigger station=more lag, but is it terrible growth or just minimal thing?
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23:16:02  <Keridos> holy crap I cannot find the newgrf files on my linux system
23:16:10  <Keridos> arent they saved in my home directory?
23:16:12  <drac_boy> pay1...well...technically its only one station piece to the cpu .. unless graphic animations were being used .. I dunno if thats the whole thing tbh
23:16:50  <drac_boy> keridos check you don't have hidden folders enabled .. should be something like ~user/.openttd
23:17:05  <Keridos> drac_boy: I have a folder in .config/openttd
23:17:05  <drac_boy> I think the wiki mentioned it btw
23:17:13  <Payl> i'm Payl, not pay1 :< :P
23:17:13  <Keridos> but there are not all the GRFs i have ingame
23:17:24  <drac_boy> keridos..again..did you check the user folder?
23:17:32  <Keridos> yes
23:17:41  <drac_boy> ah..well either the wiki or someone else in here then, sorry :)
23:18:04  <Payl> Keridos: i think it might be important how u did install openttd
23:18:20  <Keridos> gentoo linux, per portage
23:19:19  <drac_boy> oh and btw nothing specific about networking now..just curious re there being so many different active forums
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23:21:05  <frosch123> Payl: station area does not matter anymore, it gained some cache some years ago
23:21:33  <Payl> frosch123: yeah thats what i saw but some sites did complain about that... thats a good news :P
23:21:46  <frosch123> but in the past the catchment area of the station mattered, since it would query it all the time for stuff getting delivered to the station
23:21:48  <frosch123> like passengers
23:22:32  <Payl> frosch123: thats what i thought as well, but i seen some cache when i looked over openttd...
23:22:45  * drac_boy idly wonders if all of this is from ever-larger maps?
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23:22:48  <Payl> i think now it only gets refreshed per few days or so...
23:23:34  <frosch123> the "per few days" is for the other direction :p stuff from station to houses/industries
23:24:02  <frosch123> houses still produce on their own, and then need to decide what station to give their stuff to
23:24:33  <Keridos> drac_boy: frosch123: it was in ~/.local/openttd
23:24:45  <Keridos> the old folder in config apparently was used in older versions
23:25:15  <Payl> frosch123: btw. is there way to tell them where to give stuff? Or for example dividing materials equally for many destinations connected to one station?
23:25:33  <frosch123> no
23:26:08  <frosch123> i generally recommend the good-gameplay solution :p small catch area, and tram feeder services
23:26:29  <drac_boy> I got to ask why two industries? :)
23:27:19  <frosch123> anyway, night
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23:44:30  <debdog> oy people! trying OTTD for the first time, quite impressive! have not figured out one tiny thing yet. mayhap someone is able to enlighten me. what do the icons in front of the vehicles on the vehicle list mean?
23:44:48  <debdog> like shown here for buses and trains: http://beggabaur.rocks/daten/ottd.png
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23:53:12  <glx> colored dots ?
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23:53:54  <debdog> yeah, the yellow dots in front of the buses and the blue lines and dots plus pluses in front of the trains
23:54:04  <debdog> :)
23:54:59  <glx> related to profit
23:55:44  <glx> https://wiki.openttd.org/Vehicle_lists
23:56:25  <debdog> aight, thanks a lot!
23:56:43  <glx> wow last time I played there were only green, yellow and red dots
23:56:50  <debdog> I've been reading the wiki quite often but did not stumble on that one yet

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