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00:20:08 <Eddi|zuHause> that may be possible, but tricky to get right if it gets more complicated 00:21:40 <Eddi|zuHause> a better example would be a car transporter that refits to goods only if no vehicles are defined 00:21:54 <drac_boy> just curious how far it could had gone so..thanks 00:22:21 <drac_boy> aha yeah I think I've seen that and sometimes found it odd yet reasonable .. a car ferry that can't carry cars at all for example :) 00:22:43 <drac_boy> (probably better than a vehicle that can't refit to any cargos and so just becomes a buylist clutter) 00:23:03 <Eddi|zuHause> those vehicles are automatically removed from the buy list 00:25:13 <drac_boy> even then sometimes some vehicles do bring on their own slight oddity (my own opinion) such as who would want to stuff livestock into a tanker car :P 00:27:10 <Eddi|zuHause> that was meant to represent milk :p 00:29:09 <drac_boy> why does a butcher want milk?? ha ;) 00:30:05 *** MonkeyDrone [~MonkDAce@80.88.255.67] has quit [Read error: Connection reset by peer] 00:30:41 *** Clockworker__ [Clockworke@200-96-104-251.paemt702.dsl.brasiltelecom.net.br] has joined #openttd 00:31:46 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 00:31:59 <drac_boy> anyway, at least I only have a simple cargoclass list to work with and not many wagons so I don't need to bother thinking about this tho...at least I had to ask anyhow 00:32:33 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 00:36:27 <drac_boy> :) 00:38:06 *** Clockworker_ [~Clockwork@200-96-104-251.paemt702.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 00:50:12 <supermop> in the last couple of days chrome seems to be eating my computer, even with only one tab open 00:50:34 <supermop> so here i am browsing with ie until i figure out what is going on 00:51:33 <Eddi|zuHause> malware? antivirus (hardly a difference)? memleak? 00:51:58 <supermop> seems to be a memory thing 00:52:02 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [] 00:52:14 <supermop> i don't know if i have it in me to solve 00:52:23 <supermop> as it is a 6 year old computer 00:52:49 <supermop> but... i've yet to find a laptop that i like the looks of as much so maybe we should soldier on 00:54:08 <supermop> about a yea ago i had an issue where norton av was running my cpu to the point of causing computer to shut down due to overheating 00:54:33 <drac_boy> well norton does have a bad rap thats still being difficult to get rid of 00:54:48 <drac_boy> as for browser, no clue .. I've never touched smelly ones personally sorry 00:56:07 <supermop> used to use opera but gave up on it a few year back due to high ram usage ironically 00:57:30 <supermop> bizarrely enough, ie seems to be doing ok so far 00:57:43 <supermop> kinda looks ugly though 00:59:07 <Eddi|zuHause> frankly, there's about 10 other things i'd try before internet explorer :p 01:02:18 <supermop> Eddi|zuHause: it was already on my computer 01:02:33 <supermop> open to suggestions though 01:02:42 <supermop> on browsers or hardware 01:02:52 <supermop> my dilemma is this: 01:03:02 <supermop> rather multi-lemma 01:03:29 <drac_boy> supermop, "multi-lemma"? 01:03:31 <Eddi|zuHause> it's not a "bilemma" :p 01:03:59 <supermop> i've used a very small but very powerful laptop for over a decade - first one vaio, then this, for 5+ years each 01:04:32 <Eddi|zuHause> i have a hard time imagining there to be hardware limitations to browsing... 01:04:49 <supermop> and i eenjoy the portability, but for architectural work, a desktop seems more sensible in these days with multiple graphics cards 01:05:03 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 01:05:32 <supermop> also sony stopped the vaio line and no one else seems to think this is a niche worth persuing (likely correct since sony lost money on the higher end vaios) 01:05:53 <drac_boy> supermop oh ok 01:06:27 <supermop> also: the software i use is best, or only runs on, windows, not osx or linux 01:07:00 <supermop> but new computers seem to all have 10, which i would be ok with, but does not seem to be supported 01:07:13 <drac_boy> supermop either way I've only helped with midori often and the infrequent alternative or sleipnir instead. haven't tried installing it for others yet but I've heard k-meleon seem to be good too 01:07:24 <supermop> i guess autocad works on 10, but rhino does not recommend it 01:07:33 <drac_boy> take that suggestion on your own if you want to ^ 01:07:34 <drac_boy> :) 01:07:45 <drac_boy> of=of* 01:07:51 <supermop> drac_boy: i assume those are 'nix flavors? 01:07:53 <drac_boy> or=of* stupid keys 01:07:59 <drac_boy> supermop..nope two are windows only 01:09:15 <supermop> basically - if there was an obvious new computer to buy i'd just buy it and not waste any mental or emotional engergy on the browser headaches of an old machine 01:09:25 <drac_boy> sleipnir has the interesting feature of supporting two engines natively so if a site wouldn't render in non-trident you can actually render it with trident instead (for real, not just simply impose itself as IE in the id string) 01:09:50 <drac_boy> but as I haven't used it much I can't really say a lot tho 01:10:02 <supermop> is it stil possible to buy win7 or 8? 01:10:21 <drac_boy> yeah lot of stores still have 8 retail here, not sure about your area tho 01:10:22 <Eddi|zuHause> can't you just buy 10 and downgrade it to 7? 01:10:38 <Eddi|zuHause> at least that's how it used to work previously 01:10:58 <supermop> Eddi|zuHause: did you do that? 01:11:13 <Eddi|zuHause> i haven't owned a windows since XP 01:11:35 <supermop> don't think i ever saw evidence to the effect of you being windows or non windows, but i always assumed you didn't use it 01:12:23 <Eddi|zuHause> you probably missed loads of cues then :p 01:12:24 <supermop> always had the impression you were a mathematician and thus not bound to it by software 01:12:29 <drac_boy> btw eddi the only one problem I've seen a few reports cropping up on is that *if* you had used a non-retail win10 disc to upgrade your computer, ms literally invalids your prior COA 01:12:42 <drac_boy> kinda a bit annoying behvaiour if you ask me 01:13:42 <supermop> odd that no one on the forums mentioned this morning's NS crash 01:14:02 <supermop> my brother told me about it right after i woke up 01:14:15 <Eddi|zuHause> drac_boy: i don't know what that means. but i meant when you buy a computer that comes with win10, you can use that license to get from microsoft an earlier version of windows for free 01:14:34 <drac_boy> ah ok different then ^ 01:15:08 <Eddi|zuHause> that may be limited to the professional lines 01:15:27 <drac_boy> before it used to be that eg if you bought non-retail to upgrade xp to 7 you then has an unused xp key to keep for elsewhere .. but now with win10 you pretty much forfeit your older COA for good as soon as you agree to the eula or so 01:15:43 <drac_boy> but I've only seen a few reports so I'm not sure if its standard or not 01:15:56 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:16:36 <Eddi|zuHause> drac_boy: that may be a side effect of the free upgrade 01:17:14 <Eddi|zuHause> also, burying weird clauses like that in an EULA might be illegal 01:17:16 <drac_boy> could be that yeah, makes sense 01:17:32 <supermop> wouldn't hold up in court, even here 01:17:42 <supermop> iff you have the cash to take it to court 01:17:51 <drac_boy> and hey eddi, you're not quite the only one. I stopped with ms right at xp generation too 01:19:32 <drac_boy> supermop yeah some europe countries have more exactly laws about fair consumer rights and I applaud them :) 01:20:49 <supermop> hmm as per usual i seem to be about half a stone better at go after a few beers 01:20:57 <drac_boy> also I forgot the exact wording but I believe there was the "it does what I had purchased it for otherwise I can get a refund" clause in the law too ... eg sony wouldn't had been able to sell with myos then strip it without any notification 01:21:24 <drac_boy> maybe someone who does live in europe would actually know the specific clause I've heard about 01:23:01 <supermop> nevermind the above statement 01:23:27 <drac_boy> supermop not quite related but I remember a silly Garfield comic strip .... 01:24:15 <supermop> ok re-mind it 01:24:58 <drac_boy> basically the cat went NOTHINGLIKEAGOODCUPOFCOFFEEINTHEMORNINGYESSSIR! in a 2-box-wide thought bubble from left to middle .. we see the wide-eye cat with cup in middle .. and john to the right was basically saying "I need to cut you off from caffine" 01:25:21 <drac_boy> talk about being too jolted to even space out your words :) 01:26:48 <luaduck> I'm writing a plugin that automatically kicks someone if they join a company (yeah it sounds stupid but I'm simplifying it for the purposes of this question) 01:27:10 <drac_boy> luaduck better question: why aren't you using a password? 01:27:11 <drac_boy> just asking 01:27:13 <luaduck> if I rcon kick them as soon as I get the notification that they joined, players desync 01:27:20 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has quit [Quit: off to save the cats] 01:27:35 <luaduck> drac_boy: like I said, oversimplification (it actually kicks people that join with a default name) 01:27:57 <luaduck> think it's reasonable to add like a 1s delay before kicking? 01:28:14 <drac_boy> luaduck oh...so not trying to impose themself into the game but just rather these that keep showing up with only Player # nicks? 01:28:26 <luaduck> I'm guessing some clients don't quite catch up to which company they're in 01:28:31 <luaduck> drac_boy: correct 01:28:53 <drac_boy> I see, I never understood the dumb people that can't bother looking at that one text field in top of the game lobby window 01:28:56 <luaduck> I actually just pushed it https://github.com/luaduck/suds/commit/3158c76921b7ab530f66496d64342316f4f418dd 01:29:47 <drac_boy> btw luaduck I could be wrong but as an intermidate measure too you could have an automatic script that would send a server message to a player every # cycle (say 30s?) that has the word 'Player' in name? 01:30:06 <luaduck> it's set to notify them when they try to join 01:30:07 <drac_boy> I think I saw at least one if not more busy server with this some time ago...or was it a plugin...not too sure 01:30:11 <luaduck> it also tells them when they join 01:30:16 <drac_boy> ah ok, just had to check 01:30:23 <luaduck> but some people are too stupid to read that 01:30:38 <luaduck> so they just spam the game with join/spectate messages 01:31:03 <drac_boy> heh well luaduck you're probably right to want to kick them for being douch .. first not setting a name pre-game then keep joining anyway 01:31:18 <luaduck> might escalate it to bans if people still don't read 01:31:27 <luaduck> a kick should be enough to deter the casuals 01:31:59 <drac_boy> I think I've seen at least one or more map that had Player, Player #2, etc up to Player #5 or 6 ... its just uhhhh just too makes-no-sense 01:33:08 <Eddi|zuHause> <luaduck> if I rcon kick them as soon as I get the notification that they joined, players desync <-- that sounds like a bug 01:33:23 <luaduck> possibly 01:33:35 <luaduck> I'm not sure if it's a bug or just something that's a bit of a can't fix 01:34:05 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 01:34:16 <Eddi|zuHause> only going to find that out by reporting (or investigating) 01:34:32 <luaduck> yeah I'll probably file something in bugspray tomorrow 01:34:56 <drac_boy> luaduck also I kinda loved the actively-watched servers that has the admin going "hey you..yes YOU - stop absuing the map! ... # I said stop being rude .... ok goodbye! *kicks then deletes the whole company*" .. sometimes the same person comes back and suddenly becomes non-muted by complaining that he/she can't find company anymore 01:34:59 <luaduck> speaking of good ideas, it'd be really neat if we could pop the red warning errors server side (possibly via admin port) 01:35:07 <drac_boy> got to love people that think they can be "deaf" till its too late 01:35:17 <luaduck> oh we have tonnes of those 01:35:31 <sim-al2> Heh, more than enough 01:35:35 <luaduck> good number of sleeper cells that build companies then start going fucking nuts 01:36:29 <supermop> ok that game wasn't enough to get me back to 9k, but at least the opponent dropped from 9 to 10 01:37:49 <supermop> what kind of server is this, luaduck ? 01:37:58 <drac_boy> luaduck also don't you love the twats that try to throw up signs or empty rails simply because they "want" to have their own big station or extra-large airport in the future even if this means blocking a lot of town growth or (on non-level maps) blocking players from being able to build an unrelated route to elsewhere? 01:38:12 <luaduck> supermop: we run the /r/openttd servers 01:38:35 <drac_boy> at least one player as I recall built a small airport .. built tons of roads around it (" 01:38:52 <supermop> haven't played multiplayer in a while 01:38:55 <drac_boy> "for the town" he claims*) then also proceed to lay enough signs to build the most biggest hub airport 01:39:15 <drac_boy> I mean .. come on ... wake up and think just 20 years ahead maybe, not 100! 01:40:04 <sim-al2> Well. with 15 companies going you basically can't build a bigger airport after a few years 01:40:12 <drac_boy> and hows your night (or whatever your time zone was again, i forgot) sim-a12? 01:40:48 <sim-al2> Good, it's central time for me 01:40:58 *** AdmiralKew [~pcc31@119.94.106.189] has quit [Ping timeout: 480 seconds] 01:41:16 <drac_boy> 15 companies = probably a good time to actually use the thing called trains :) 01:41:42 <sim-al2> There's plenty of those, people just insist on using planes 01:42:49 <drac_boy> funny enough even with only being able to play alone in ttdxp I've often used train-plane links just like how the Lufthansa Airport Express and alike may have operated 01:43:18 <drac_boy> nothing like the super-jet landing down 20 tiles far away from the residental houses .. and the passengers ending up near urban core by train 01:44:23 <sim-al2> I do like cargo dist for that, makes airports make much more sense 01:45:56 <drac_boy> only maybe tried that thing in a special ottd game once or twice ... dunno if I liked it a lot especially when it piled too many passengers at a strange out-of-the-way small station :-/ 01:46:38 *** NXXR [~oftc-webi@r75-110-224-153.unknwn.ab.dh.suddenlink.net] has quit [Quit: Page closed] 01:46:43 <drac_boy> weirdly enough simutrans seem to have a more reliable method that can sort out small direct station vs indirect large station and often deliever them to the latter instead 01:47:05 <drac_boy> dunno tbh, different game engines after all 01:48:22 <drac_boy> either way supermop good luck with the browsers anyhow. luaduck have fun keeping these idiots out more often if you would. and eddi I still dunno why a butcher wants lot of milk ha. and finally sim-a12 see you another time ok? going sleep soon here :-s 01:48:39 <drac_boy> sorry about leaving mid-chat but meh .. got an early morning to deal with tomorrow :-s 01:48:51 *** drac_boy [~oftc-webi@72.1.195.4] has left #openttd [] 01:49:13 <Eddi|zuHause> i wasn't planning on answering that question... 02:18:53 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 02:32:39 <supermop> not sure why there isn't a desire to see 2 or three aspect signals alongside 4 aspect 02:33:33 <supermop> would save me having to build a 3 signals in a row where a branch joins or on certain entries into junctions 02:33:56 <Eddi|zuHause> well, 2 is kinda already in, and i'd like 3 but i didn't want to bring it up, because it would lead to the discussion about additional signal types 02:36:44 <supermop> over several hours with this game ive been able to adapt to the long reservations in most cases, but there are certain areas where it is just unworkable 02:37:33 <supermop> but a slow train shouldn't need to reserve so many blocks 02:38:33 <supermop> especially if it is already moving at the "yellow" speed, it shouldn't need to reserve more than a yellow signal, ie one block 02:40:33 <supermop> otherwise my little mountain railbus doing 50kmh reserves a path all the way down the mountain, across a mainline junction, into a platform at the hauptbanhhof as soon as it turns around at end of line 02:41:43 <supermop> the discussion about yellow speeds in % or constant values is tricy i guess 02:44:06 <supermop> i guess you want a fast train following a slow train to match the speed of the train ahead, but you'd also want a 160kmh to stay at 160kmh if it booked a path into the rear of a a 180kmh train 02:46:11 <supermop> tbh i can probably survive without yellow signals at all, it just looks so much better 02:47:19 <supermop> i've been placing block signals before path signals where i need to make sure a train cannot reserve too far in advance and lock up a station throat 02:48:34 <supermop> i can't tell yet if long reservations improve 3-track lines or not, even after hours of observation. slightly lean towards yes 02:49:35 <supermop> those may need signals that 'turn off' instead, like on the 3 track elevated lines here 02:51:20 <supermop> basically, an arbitrarily long reservation with no backwards signal penalty 02:53:39 <supermop> so that once a train enters the center track, it faces a normal run of signals but no train can enter from the otherside, instead of the current approach where you must ensure <<<>>> and never >>><<< 02:54:17 <supermop> later 02:55:35 <sim-al2> It'll look nice with long heavy trains, where the instant stop behavior is really noticable 03:04:50 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:44:44 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 05:00:18 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 05:05:29 *** MonkeyDrone [~MonkDAce@80.88.255.67] has joined #openttd 05:06:53 *** MonkeyDrone [~MonkDAce@80.88.255.67] has quit [] 05:07:07 *** MonkeyDrone [~MonkDAce@80.88.255.67] has joined #openttd 05:08:17 *** MonkeyDrone [~MonkDAce@80.88.255.67] has quit [] 05:08:30 *** MonkeyDrone [~MonkDAce@80.88.255.67] has joined #openttd 05:37:47 *** MonkeyDrone [~MonkDAce@80.88.255.67] has quit [Read error: Connection reset by peer] 05:42:24 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 05:47:00 *** MonkeyDrone [~MonkDAce@80.88.255.67] has joined #openttd 05:47:53 <MonkeyDrone> can't even edit the wiki, i believe the IP range for my whole region is blocked because of spam issues, argh, just wanted to update the wiki with some more info 05:52:07 *** day [~day@58.174.109.52] has joined #openttd 06:21:43 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 06:28:53 *** day [~day@58.174.109.52] has quit [Remote host closed the connection] 06:31:35 *** Flygon [~Flygon@ppp118-209-250-122.lns20.mel8.internode.on.net] has quit [Read error: Connection reset by peer] 07:05:28 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 07:16:16 *** Flygon [~Flygon@ppp118-209-250-122.lns20.mel8.internode.on.net] has joined #openttd 08:06:44 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has joined #openttd 08:07:55 *** Extrems` [super@presper.ipv6.extremscorner.org] has joined #openttd 08:11:25 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 08:12:19 <_dp_> funny, and I disabled all checks for unnamed "player"s few days ago 08:12:41 <_dp_> though will probably bring them back soon now that I see the scale of disaster xD 08:14:28 *** Extrems [super@presper.ipv6.extremscorner.org] has quit [Ping timeout: 480 seconds] 08:14:28 *** Extrems` is now known as Extrems 08:16:31 <_dp_> they seem to name their companies but not themselves %) 09:11:34 *** zeknurn` [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:16:36 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 09:16:36 *** zeknurn` is now known as zeknurn 09:31:43 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 09:42:39 *** mode/#openttd [+o orudge] by ChanServ 10:00:22 *** DDR 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12:00:30 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 12:02:14 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:02:18 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 12:30:42 *** Clockworker_ [Clockworke@200.96.104.251] has joined #openttd 12:30:42 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:31:30 *** Wolf01 [~wolf01@host220-239-dynamic.21-79-r.retail.telecomitalia.it] has joined #openttd 12:31:42 <Wolf01> o/ 12:32:29 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:38:14 *** Clockworker__ [Clockworke@200-96-104-251.paemt702.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 12:43:20 <Milek7> i used {STRING} in gamescript language file 12:43:44 <Milek7> but passing squirrel string as argument to GSText constructor not works 12:59:53 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 12:59:56 *** mode/#openttd [+v tokai|noir] by ChanServ 13:06:53 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:21:07 *** NXXR [~oftc-webi@nc-184-7-19-72.sta.centurylinkservices.net] has joined #openttd 13:23:33 <NXXR> mornin guys :9 13:33:53 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 13:34:50 *** Sacro [~ben@000127ee.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:36:54 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 13:38:26 *** Sacro [~ben@ns220925.ip-188-165-246.eu] has joined #openttd 13:41:19 <andythenorth> o/ 13:51:14 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 13:55:45 *** roidal [~roidal@cm74-134.liwest.at] has joined #openttd 13:59:19 <supermop> hi andythenorth 14:00:29 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 14:04:54 <andythenorth> lo supermop 14:06:04 <andythenorth> how long should wagons be? 14:06:07 <andythenorth> Eddi|zuHause 14:06:22 * andythenorth likes trains that fit neatly to whole 8/8 14:06:28 <Eddi|zuHause> 12/8 14:06:35 <andythenorth> good answer 14:06:38 <Eddi|zuHause> for passenger wagons 14:06:43 <andythenorth> I can do 2 at 6/8 and get that result :) 14:07:01 <Eddi|zuHause> then don't bother :p 14:07:41 <andythenorth> pragmatically the ones that are already drawn are 6/8 14:07:49 <andythenorth> and 4/8 is too short, looks daft 14:10:54 <supermop> what every became of your andean horses andy? 14:10:58 <supermop> ever 14:11:19 <andythenorth> the roster didnât make sense 14:11:37 <andythenorth> and I am more interested in the African roster right now 14:11:44 <andythenorth> but 14:12:02 <andythenorth> the andean roster will happen 14:12:30 <supermop> if you have a double unit thing, like the class 20 in IH, what about drawing the back half as a slug? 14:13:07 <andythenorth> for the US roster I will yes 14:13:12 <andythenorth> itâs a nice idea 14:13:17 <supermop> idk if theyy do that in africa 14:13:33 <supermop> ive only seen it once in real life here 14:13:49 <supermop> but i dont spend much time or thought on freight rail 14:15:16 <Eddi|zuHause> slug? talked to V for too long? :p 14:15:16 <supermop> so is the roster more south african, or west african? or all over? 14:15:43 <andythenorth> mostly west and central african 14:15:49 <andythenorth> ish 14:15:52 <andythenorth> itâs all âish' 14:16:00 <andythenorth> this one turned out to be nearly 100% realism though 14:16:13 <andythenorth> after Iâd searched enough for things matching what I need to include for gameplay :P 14:16:36 <supermop> probably for the best 14:17:15 <supermop> with BR you would always feel the need to include this or that for familiarity's sake 14:17:17 <andythenorth> Eddi|zuHause: how many tons of coal in an 8 tile âhigh capacityâ train? o_O 14:17:36 <andythenorth> there is high axle loading permitted and other realism nonsense 14:17:36 <supermop> then shoehorn them in 14:17:56 <Eddi|zuHause> andythenorth: a 4 axle wagon takes about 60t? 14:18:12 <andythenorth> yeah, I have them at 55t 14:18:24 <andythenorth> 990t in 8 tiles, with 9000hp of engines 14:18:32 <supermop> http://www.bnsf.com/customers/equipment/coal-cars/ 14:18:38 <andythenorth> RL is more like 120t 14:18:47 <Eddi|zuHause> andythenorth: those are 6 axle wagons 14:19:19 <supermop> i assume they use american style equipment there 14:19:21 <andythenorth> US has 40t axle weights, EU more like 30 I believe 14:19:31 <andythenorth> oh the realisms :| 14:20:08 <andythenorth> I think 60t is a nice capacity 14:20:17 <andythenorth> thanks 14:20:48 <supermop> just set capacity to "marvelous" 14:22:00 <andythenorth> ha 14:22:01 <supermop> hmm they list their ore hoppers by voulume, and their coal hoppers by weight 14:23:46 <supermop> possible bad feature: separate properties for volume and weight? 14:24:23 <andythenorth> BAD FEATURE :D 14:24:35 <supermop> big hopper gets too heavy before it is full of ore, small hopper gets too full before it hold maximum mass of coal 14:26:34 <supermop> i guess can fake it with unexplained differences in capacity for refits 14:27:07 <andythenorth> that has been done :) 14:27:10 <andythenorth> not wisely 14:28:27 <Eddi|zuHause> it's probably fine, but you won't ever have nice round numbers 14:29:19 <supermop> according to this website, coke goes in covered hoppers, not open 14:29:40 <supermop> why would it matter if it gets wet? 14:30:22 <supermop> also i assumed they would bake the coke at the iron furnace rather than transport it from some other location 14:53:15 *** dqe [~oftc-webi@183.98.43.98] has joined #openttd 14:54:20 *** _johannes [~johannes@port-92-203-151-9.dynamic.qsc.de] has joined #openttd 14:55:03 <Ketsuban> Nobody likes diluted coke. 14:59:48 <dqe> can anybody help me to program crash with openttd?? 15:00:55 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has joined #openttd 15:01:16 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 15:05:30 *** NXXR [~oftc-webi@nc-184-7-19-72.sta.centurylinkservices.net] has quit [Ping timeout: 480 seconds] 15:11:30 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:11:33 *** mode/#openttd [+o Alberth] by ChanServ 15:20:14 *** mescalito [~mescalito@251-183-191-90.dyn.estpak.ee] has joined #openttd 15:26:02 *** Monkey_ [~Monkey@80.88.255.67] has joined #openttd 15:38:21 *** srhnsn [~srhnsn@p2003006A6C23CF00B932E2EC2A24466E.dip0.t-ipconnect.de] has joined #openttd 15:39:18 <Milek7> static const int SCRIPT_TEXT_MAX_PARAMETERS = 20; 15:39:21 <Milek7> aaaaaaaaaaaaaaaaaaaaaa 15:40:17 <Milek7> why!? 15:40:21 <Milek7> and why it is undocumented!? 15:40:48 <Alberth> the latter is easy, nobody bothered to write documentation 15:41:02 <Alberth> the former is probably because 20 is sufficient 15:41:20 <Alberth> afaik you can have strings containing other strings 15:41:46 <Alberth> so you can build your text in a number of steps 15:42:07 <Alberth> alternatively, isn't 20 a lot to display to the user? 15:42:47 <Milek7> if you are trying to do something like this, no 15:42:48 <Milek7> http://upload.mouse.one.pl/images/79407_Skrypt_New_World_Di.png 15:43:01 <Alberth> if that is all relevant information, it takes 15 minutes to find the things you're looking for :p 15:43:50 <Alberth> what is the importance of x/y numbers? 15:44:38 <Alberth> just use X% 15:45:11 <Alberth> if you want more precision near the 100, you can use "missing X units" say above 95% 15:45:34 <Alberth> that cuts the number of values by 1/4 to 1/3 or so 15:45:48 <Alberth> s/by/to/ 15:47:08 <andythenorth> meh 15:47:11 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 15:47:12 <andythenorth> âflat is better than nestedâ 15:47:40 <andythenorth> try find the right box car in this list :P http://dev.openttdcoop.org/projects/iron-horse/repository/show/src/graphics 15:49:00 <Alberth> download, and open a image browser in the directory :) 15:49:30 <andythenorth> ha 15:49:41 <andythenorth> itâs actually easier in the website 15:49:58 <andythenorth> my file browser truncates the names inconveniently ;) 15:50:44 <V453000> jesus christ what mess 15:50:45 <Alberth> no "info" box or "properties" box? :) 15:52:14 <andythenorth> both 15:52:20 <andythenorth> also press âspaceâ for image preview 15:52:26 <andythenorth> V453000: better suggestion? o_O 15:52:44 <V453000> groups of engines in 1 file? 15:54:38 <V453000> if I had a directory like this, I would just remove it all XD 15:55:10 * andythenorth looks 15:55:41 <V453000> if everybody does it this way then I am not surprised nobody draws 70 cargo types 15:56:39 <Milek7> nested string approach works a bit better 15:56:41 <V453000> or idk how many there are 15:57:19 <Alberth> "many until all done" :p 15:57:21 <Milek7> but silently breaks after 4 text objects 15:57:23 <andythenorth> where are your wagon generations in nuts? 15:59:31 <Milek7> oh, no, it works the same 15:59:46 <Milek7> 4 text objects contain total 20 parameters 15:59:47 <Milek7> .. 16:05:48 <V453000> andythenorth: each generation has it's own files :P 16:05:55 <V453000> but all cargoes per type in one file 16:06:44 <andythenorth> yeah same 16:07:05 <andythenorth> splitting files up per cargo = madness 16:07:58 <Alberth> Milek7: so I was wrong, sorry about that :( 16:08:52 <Milek7> but it is strange, it dosen't throw error 'invalid parameter' as before, but instead silently not work 16:10:43 <Alberth> error probably happens in one of the deeper string replacements, and gets suppressed 16:11:32 <Alberth> I really thought you could build a string in one statement, and then use that in a second string build statement, thus gradually building everything 16:11:45 <Alberth> but apparently not :( 16:17:39 *** Progman [~progman@p57A19050.dip0.t-ipconnect.de] has joined #openttd 16:28:59 <Milek7> server transfer town extra text independent to script code? 16:29:08 *** Progman_ [~progman@p57A18DE9.dip0.t-ipconnect.de] has joined #openttd 16:29:40 <Milek7> eg. if i recompile openttd with higher max parameters clients would also need to be patched or not? 16:34:33 *** Progman [~progman@p57A19050.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:34:41 *** Progman_ is now known as Progman 16:39:01 *** Monkey_ [~Monkey@80.88.255.67] has quit [Ping timeout: 480 seconds] 16:46:27 *** AdmiralKew [~pcc31@49.147.105.218] has joined #openttd 16:48:01 *** Monkey_ [~Monkey@80.88.255.67] has joined #openttd 16:58:58 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has quit [Ping timeout: 480 seconds] 17:02:08 *** AdmiralKewl [~pcc31@49.147.105.218] has joined #openttd 17:04:24 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:07:11 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 17:08:00 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 17:08:48 *** AdmiralKew [~pcc31@49.147.105.218] has quit [Ping timeout: 480 seconds] 17:10:04 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 17:10:31 *** AdmiralKew [~pcc31@49.147.105.218] has joined #openttd 17:11:17 *** Pikka [~Octomom@220.240.120.137] has joined #openttd 17:15:05 <Pikka> but 17:15:11 <Pikka> hello 17:15:49 *** AdmiralKewl [~pcc31@49.147.105.218] has quit [Ping timeout: 480 seconds] 17:16:05 <Alberth> hi hi 17:18:43 *** ^ekipS^ [~spike@178-84-172-114.dynamic.upc.nl] has joined #openttd 17:26:54 *** SmatZ [~smatz@188.cimarosa.openttdcoop.org] has quit [Read error: Connection reset by peer] 17:26:54 *** V453000 [~V453000@188.cimarosa.openttdcoop.org] has quit [Read error: Connection reset by peer] 17:26:54 *** Hirundo [~Hirundo@188.cimarosa.openttdcoop.org] has quit [Read error: Connection reset by peer] 17:26:54 *** avdg [~avdg@188.cimarosa.openttdcoop.org] has quit [Read error: Connection reset by peer] 17:26:54 *** Osai [~Osai@188.cimarosa.openttdcoop.org] has quit [Write error: connection closed] 17:26:54 *** Ammler [~ammler@188.cimarosa.openttdcoop.org] has quit [Write error: connection closed] 17:26:54 *** tneo [~tneo@188.cimarosa.openttdcoop.org] has quit [Write error: connection closed] 17:26:54 *** Terkhen [~Terkhen@0001612d.user.oftc.net] has quit [Write error: connection closed] 17:27:08 *** ^Spike^ [~Spike@188.cimarosa.openttdcoop.org] has quit [Read error: Connection reset by peer] 17:27:19 *** Hazzard [~Hazzard@188.cimarosa.openttdcoop.org] has quit [Read error: Connection reset by peer] 17:27:33 *** XeryusTC [~XeryusTC@000128e4.user.oftc.net] has quit [Read error: Connection reset by peer] 17:27:39 *** planetmaker [~planetmak@188.cimarosa.openttdcoop.org] has quit [Read error: Connection reset by peer] 17:27:49 *** fonsinchen [~fonsinche@188.cimarosa.openttdcoop.org] has quit [Read error: No route to host] 17:30:17 <andythenorth> :o Pikka 17:30:27 <andythenorth> not often seen, much missed :) 17:30:40 <Pikka> hi :) 17:30:50 *** ck [~ckraniak@2600:100c:b222:e820:a333:8fe9:6cfc:975a] has joined #openttd 17:30:57 <Wolf01> o/ 17:31:00 <Pikka> Yep, busy busy... how goes things around here and/or there? 17:31:12 *** Hazzard [~Hazzard@188.cimarosa.openttdcoop.org] has joined #openttd 17:31:17 <Wolf01> andy is making a zoo 17:31:25 *** ck is now known as Guest5486 17:31:32 *** tneo [~tneo@188.cimarosa.openttdcoop.org] has joined #openttd 17:31:34 *** SmatZ [~smatz@188.cimarosa.openttdcoop.org] has joined #openttd 17:31:37 *** mode/#openttd [+o SmatZ] by ChanServ 17:32:04 <Pikka> a horse zoo? 17:32:19 <Wolf01> a "iron [animal]" zoo 17:32:32 *** Terkhen [~Terkhen@0001612d.user.oftc.net] has joined #openttd 17:32:32 *** V453000 [~V453000@188.cimarosa.openttdcoop.org] has joined #openttd 17:32:35 *** mode/#openttd [+o Terkhen] by ChanServ 17:32:50 <andythenorth> hola Terkhen 17:33:02 *** avdg [~avdg@188.cimarosa.openttdcoop.org] has joined #openttd 17:33:02 *** XeryusTC [~XeryusTC@000128e4.user.oftc.net] has joined #openttd 17:33:32 *** planetmaker [~planetmak@188.cimarosa.openttdcoop.org] has joined #openttd 17:33:35 *** mode/#openttd [+o planetmaker] by ChanServ 17:33:35 <andythenorth> Pikka: haz alcos http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/smokey_mountain_0.png 17:34:32 *** Hirundo [~Hirundo@188.cimarosa.openttdcoop.org] has joined #openttd 17:34:33 <Pikka> very nice... I saw the forum comments re shading ;) 17:35:02 *** Osai [~Osai@188.cimarosa.openttdcoop.org] has joined #openttd 17:35:02 *** Ammler [~ammler@188.cimarosa.openttdcoop.org] has joined #openttd 17:35:07 <andythenorth> itâs a lot more fun to do it wrong 17:35:14 <andythenorth> I am going to do ships wrong too 17:35:17 <andythenorth> much faster 17:35:32 *** fonsinchen [~fonsinche@188.cimarosa.openttdcoop.org] has joined #openttd 17:35:32 *** ^Spike^ [~Spike@188.cimarosa.openttdcoop.org] has joined #openttd 17:35:39 <Pikka> I came to the same conclusion before I started the 32bpp ones... the "pineapple" F units were just mirror shaded. much, much faster. 17:36:05 <Pikka> and you can just draw the shapes once and nicely, without having to try to make them look good with a second shading ;) 17:36:18 <andythenorth> yes 17:36:35 <andythenorth> I just draw the light side, then flip, and make everything one shade darker, except the nose :P 17:36:44 <andythenorth> which goes one shade lighter 17:36:45 <andythenorth> simples 17:38:03 *** ckraniak [~ckraniak@2600:100c:b200:2ccb:6d50:4492:6ec:88fb] has quit [Ping timeout: 480 seconds] 17:38:24 <Pikka> tres 17:49:15 <V453000> I think I just drew a new signal concept :> 17:50:02 *** AdmiralKewl [~pcc31@49.147.105.218] has joined #openttd 17:50:33 <Monkey_> what concept would that be? 17:50:38 <Monkey_> led signals? :D 17:52:44 *** HerzogDeXtEr [~farci@i59F6A669.versanet.de] has joined #openttd 17:53:01 <V453000> just signals for BRIX 17:53:50 <Monkey_> v453000 , arn't you the one who developed NUTS 17:53:57 <V453000> yes 17:54:03 <Monkey_> sweet, big fan :D 17:54:10 <andythenorth> Pikka: also what ho? 17:54:21 <V453000> nice :) preparing new train set now :P different from NUTS, but also super functional 17:54:58 <Pikka> what ho here: back to uni next week, politicing, and job hunting even though I already have a job. :) 17:55:03 <V453000> arguably even better 17:55:24 *** Monkey__ [~Monkey@80.88.255.67] has joined #openttd 17:55:26 <Pikka> V453000, I found 32bpp signals a pain 17:55:32 <V453000> cause they are 17:55:35 <Monkey__> damn lost connectiong 17:55:45 <Monkey__> i was asking 17:55:52 <Monkey__> what is the difference with the new train set? :D 17:55:57 <Pikka> I couldn't get them both "realistic" and easily visible... 17:56:02 <V453000> everything Monkey__ :) 17:56:08 <V453000> Pikka: yeah the idea is to make them not realistic :P 17:56:13 *** AdmiralKew [~pcc31@49.147.105.218] has quit [Ping timeout: 480 seconds] 17:56:15 <Monkey__> give me a taste :D 17:56:33 <Pikka> that is of course an option, and your usual one :P 17:56:47 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:56:50 *** mode/#openttd [+v glx] by ChanServ 17:56:59 <V453000> well it is mostly top secret so far, but it will be just a very little amount of extremely interesting engines, which will have WAY bigger possibilities of variety than NUTS 17:57:09 <V453000> it will look completely unique 17:57:25 <Monkey__> :D how long do we have to wait for the showcase? 17:57:36 <V453000> idk, however long it takes :) probably not super long though 17:57:42 <V453000> I have like half of the engine models done 17:57:45 <V453000> wagons to add 17:58:10 *** Clockworker_ is now known as Clockworker 17:58:27 <Monkey__> sweeet, BRix is the new pack? 17:58:31 <V453000> coding won't be simple so it will also take some time 17:58:32 <Monkey__> BRIX 17:58:44 <V453000> BRIX is new graphics for everything, land, trees, tracks, signals, and some other details 17:58:52 <V453000> the new train set will be called PART 17:59:06 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 17:59:25 <Monkey__> PART won't have new graphics? or do BRIX and PART work together 18:00:09 <V453000> BRIX replaces landscape/tracks 18:00:09 <V453000> PART is a train set 18:00:12 <V453000> both have their own unique graphics 18:00:17 <Alberth> TRAP would be a nicer name :p 18:00:49 <V453000> nice 18:00:54 <Monkey__> alright then, nothing to do but wait then :D 18:01:15 <Monkey__> and enjoy NUTS, prefer it way over all the other train sets i've seen to date 18:01:42 <Alberth> tried pine apple and iron horse? 18:01:45 <Monkey__> i'm sure the new stuff is going to be awesome:D 18:01:52 <V453000> well NUTS could have better graphics, but the gameplay is great 18:02:32 *** Monkey_ [~Monkey@80.88.255.67] has quit [Ping timeout: 480 seconds] 18:03:15 <Monkey__> i've seen pineapple, never tried it, have not seen iron horse 18:03:38 <V453000> if you are looking for the amount of choices and options NUTS gives you, you won't find it there :P 18:03:52 <Monkey__> haha yeah i can see those are small sets 18:03:59 <V453000> but they are sets which are small but work 18:04:03 <Monkey__> i like my options and my art to go with my options 18:04:10 <V453000> apparently sets which work at all are immediately called gameplay oriented =D 18:04:26 <Monkey__> colors were the first thing that got me hooked to NUTS 18:04:41 <Monkey__> it's a massive quality of life improvement for my braincells 18:04:50 <V453000> =D 18:07:35 <V453000> see pm :P 18:10:02 *** AdmiralKew_ [~pcc31@49.147.105.218] has joined #openttd 18:12:32 *** Pikka [~Octomom@220.240.120.137] has quit [Quit: Leaving] 18:12:38 *** AdmiralKewl [~pcc31@49.147.105.218] has quit [Ping timeout: 480 seconds] 18:13:02 *** zeknurn` [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:16:22 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 18:17:39 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 18:17:39 *** zeknurn` is now known as zeknurn 18:27:01 *** AdmiralKew_ [~pcc31@49.147.105.218] has quit [Quit: Leaving] 18:28:17 *** ^ekipS^ [~spike@178-84-172-114.dynamic.upc.nl] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 18:40:04 <_johannes> how do you link an image in the forums? 18:40:15 <_johannes> I don't want to upload it, but embed it via url 18:42:30 <Alberth> that's not really recommended as linked images tend to disappear 18:43:13 <_johannes> ah, ok 18:45:48 <DorpsGek> Commit by translators :: r27511 /trunk/src/lang (esperanto.txt japanese.txt) (2016-02-24 19:45:38 +0100 ) 18:45:49 <DorpsGek> -Update from Eints: 18:45:50 <DorpsGek> japanese: 4 changes by nex259 18:45:51 <DorpsGek> esperanto: 4 changes by polluks 18:45:53 *** HerzogDeXtEr1 [~farci@i59F6CB45.versanet.de] has joined #openttd 18:48:15 *** AdmiralKew [~pcc31@49.147.105.218] has joined #openttd 18:52:33 *** HerzogDeXtEr [~farci@i59F6A669.versanet.de] has quit [Ping timeout: 480 seconds] 18:55:44 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 19:04:25 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:a1d3:53e1:c486:dcc6] has quit [Remote host closed the connection] 19:05:11 <andythenorth> V453000: canât remember if I showed you this http://www.freerails.com/gallery/4547/4547_090754_450000000.jpg 19:05:25 <andythenorth> painted stuff in an abstract landscape 19:05:53 <V453000> I read can't remember if I showed you tits 19:06:03 <V453000> but no you didn't 19:06:18 <andythenorth> this only reflects the state of your mind 19:06:33 <andythenorth> btw, men canât breast feed, but babies will try anyway 19:06:55 <andythenorth> FYI 19:07:01 <V453000> XD yes I know, someone already told me 19:07:41 <Eddi|zuHause> babies don't care bout your stinking societal gender differences! 19:08:02 <V453000> xd 19:08:10 <andythenorth> they do when they get no result 19:08:56 <Eddi|zuHause> andythenorth: so you shuffle the cards and get the wagons in that order? 19:09:12 <andythenorth> yeah, shunting puzzle 19:09:23 <andythenorth> but it was the black background that reminds me of BRIX 19:09:30 <andythenorth> detailed track in undetailed landscape 19:09:32 <andythenorth> good staging 19:10:03 <V453000> ha 19:16:06 *** frosch123 [~frosch@x5f746148.dyn.telefonica.de] has joined #openttd 19:19:51 <andythenorth> quak 19:20:59 <frosch123> hola 19:22:59 *** Ketsuban [~ketsuban@94.8.218.196] has joined #openttd 19:25:25 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 19:27:35 <Monkey__> in theory, men can breastfeed. Male breasts have milk ducts, and some mammary tissue. They also have oxytocin and prolactin, the hormones responsible for milk production. There have been reports of men who were able to produce milk through extensive breast and nipple stimulation, but no one knows whether the milk was of the same composition or quality as the kind women produce 19:27:48 <Monkey__> now it is known, we shall put an end to that debate once and for all eh 19:28:09 <Monkey__> source: http://www.babycenter.com/404_can-men-breastfeed_8824.bc 19:28:55 <Monkey__> rip google search history 19:33:42 <frosch123> Monkey__: are men allowed to breastfeed in public? 19:34:07 <Ketsuban> what did I walk in on 19:34:59 <andythenorth> ha V453000 these are fricking awesome 19:35:00 <andythenorth> http://www.japanrailmodelers.org/pages/modelingjapan/btrainshorty-pt1.html 19:35:08 <V453000> according to gender equality, men should be allowed to breast feed in public 19:35:10 <andythenorth> âevery train is compressed to 6cm, regardless of RL length" 19:35:31 <V453000> andythenorth: sick :D 19:35:54 <sim-al2> For reference, those real JR carriages are ~20m long 19:35:58 <andythenorth> chibi trains 19:36:13 <Monkey__> i don't know frsoch123, i don't run the government :D 19:36:40 <Monkey__> well men can go topless, i don't see a problem with breastfeeding in public 19:36:55 <andythenorth> this http://cdn3.volusion.com/ztna9.tft5b/v/vspfiles/photos/KAT-7011-1-2.jpg?1373869292 19:37:01 <andythenorth> becomes this http://www.1999.co.jp/itbig29/10295018a2.jpg 19:37:26 * andythenorth is tempted to make a roster where all is 4/8 or 8/8 19:37:55 <Monkey__> that train had a baby? 19:46:59 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 19:47:22 <Alberth> nuts made everything equally long :) 19:48:35 <andythenorth> hmm 19:48:53 <andythenorth> if all trains of a certain type go at same speed 19:48:59 <andythenorth> no point in having mail cars? 19:49:01 <andythenorth> just use box car 19:49:31 <Alberth> 1st class mail does like to travel comfortable :p 19:50:04 <V453000> my new train set will have everything 4/8 19:50:24 <V453000> having it consistent is just great and removes confusion for the player 19:51:09 <andythenorth> I am +0.5 to 4/8 or 8/8 lengths 19:51:22 <andythenorth> itâs just a bit too tidy though 19:51:28 <andythenorth> and I want to draw stuff that donât fit that :P 19:51:45 <Monkey__> goodnight folks! :D 19:51:48 <andythenorth> roster: âchibiâ 19:52:21 <Alberth> add "miscellaneous" roster :) 19:52:38 <V453000> tidy is good 19:53:14 <V453000> well 6/8 probably isn't a disaster if you like articulate them or something 19:55:57 <V453000> new brix signals wip :D https://dl.dropboxusercontent.com/u/20419525/BRIX/signals-wip-02.png 19:56:40 <V453000> hm from this side combo and entry aren't distinguishable at the top left 19:56:42 <V453000> will solve 19:58:05 <andythenorth> interesting 19:58:15 <Alberth> that what I was looking at too :) 19:58:49 <V453000> some pointers or stripe will fix it 19:59:03 <Alberth> on the down slope behind the depot, there is some yellow leaking into the foundation? 19:59:20 <V453000> yep 19:59:26 <V453000> the joy of semi-transparent sprites 19:59:34 <V453000> probably caused by some hole between ground and foundation 19:59:48 <V453000> I need to do x4 foundations to fix it 20:00:25 <Alberth> for some reason these signals look a lot clearer than the previous one 20:00:46 <Alberth> I think the front is more easily found 20:01:05 <V453000> the some reason is they are 3 times taller :P 20:01:07 <V453000> simply more space 20:01:43 <Alberth> no, I have that with the nuts signals too, I don't see front or back there 20:02:11 <Alberth> so I just use plain electric signals with nuts :) 20:03:20 <Alberth> I do feel you must have made it systematic, and I am just missing it, though :) 20:04:53 <V453000> :) 20:05:45 <V453000> well, there are certainly things to improve, but in general i like the triangle concept 20:05:49 <V453000> stuff visible from all sides 20:07:39 <supermop> V453000: i liked the little cube signals 20:08:29 <V453000> me too, but at x1 they are totally unrecognizable 20:08:31 <V453000> at x2 hardly 20:08:35 <V453000> at x4 not excellent either 20:09:03 <V453000> and I want it to be playable, so clarity is top priority 20:09:05 <andythenorth> track should show the signal :P 20:09:13 <andythenorth> redesign it all 20:09:20 <supermop> i dont think debugging signals at 1x is needed 20:09:21 <andythenorth> colour the track 20:09:28 <V453000> it is supermop 20:09:29 <V453000> absolutely is 20:09:34 <supermop> nah 20:09:38 * andythenorth says words 20:10:27 <V453000> signals have critical importance to how tracks behave 20:10:37 <V453000> being able to tell which is which is the most important job of signals 20:12:15 <Alberth> andy: track colour is already reserved for PURR :p 20:12:47 <V453000> well most importantly signals have positions defined by the game kind of 20:12:52 <V453000> so not much creativity there :P 20:13:05 <Alberth> true 20:15:03 * andythenorth needs a gopher 20:15:32 <andythenorth> looking for African box cars 20:15:33 <andythenorth> canât find much 20:15:45 <andythenorth> theyâre all import, but from Europe, China, India, or USA? 20:15:57 <andythenorth> I need 5 in total, different gauges and generations 20:16:10 <andythenorth> supermop has google skillsâŠ? o_O 20:16:13 * andythenorth bored of looking 20:16:16 <supermop> ha 20:16:42 <andythenorth> I found some in Gabon that look unusual 20:17:02 <V453000> XD 20:17:03 <andythenorth> need some more 20:17:12 <V453000> andythenorth is bored to look shit up 20:17:13 <V453000> gg 20:17:33 <andythenorth> I donât have âinvent itâ in me :) 20:17:42 <andythenorth> I need something RL to adapt 20:18:54 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:18:55 *** Belugas [~belugas@216.191.111.230] has joined #openttd 20:18:58 *** mode/#openttd [+o Belugas] by ChanServ 20:19:44 *** gelignite [~gelignite@f048096074.adsl.alicedsl.de] has joined #openttd 20:21:08 <_johannes> hey, if someone wants to discuss it (suggestion for realistic train turnaround): http://www.tt-forums.net/viewtopic.php?f=32&t=74546 20:21:21 <supermop> what are you looking for andythenorth ? 20:22:23 <andythenorth> stuff like this http://farm9.static.flickr.com/8831/17936395753_404309891c.jpg 20:22:34 <andythenorth> just to get ideas 20:22:46 <andythenorth> I have 3 out of 5 covered tbh 20:22:56 <andythenorth> I was hoping to find some really big ones, like US highcube 20:23:28 <andythenorth> like silly big http://cdn3.volusion.com/fnotw.xsafu/v/vspfiles/photos/WAL93235014-2.jpg?1443273460 20:23:30 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/signals-wip-03.png 20:23:33 <V453000> moar 20:23:50 <andythenorth> but most of the african ones look like standard euro box cars 20:24:20 <andythenorth> V453000: you have to use the coloured bases for all the presignal crap? 20:24:46 <V453000> have to is a strong word but I think it makes them distinguishable, and suggest what they do 20:24:56 <andythenorth> can you bed them into rail base? 20:25:01 <V453000> though tbh the suggest what they do just got reduced for clarity 20:25:01 <V453000> no 20:25:07 <andythenorth> they look dissociated 20:25:25 <V453000> I will try but I don't think I can do it 20:25:27 <andythenorth> like functionally, they look strong, (I donât rally look at signals much anwyay) 20:25:28 <V453000> well 20:25:31 <V453000> with some care, they might work 20:25:32 <andythenorth> but they are floating away from track 20:25:48 <V453000> ie, they are used for slopes as well as for flat 20:25:55 <V453000> but some wire might work 20:25:58 <andythenorth> eh ok 20:26:03 <andythenorth> put em on a stick or something 20:26:07 <andythenorth> like the tree base 20:26:13 <V453000> hm 20:26:15 <andythenorth> ha ha, signal trees 20:26:38 <V453000> yeah I will see what can be done about it 20:26:40 <andythenorth> there is a thin tree in your screenshot, would make a great signal 20:26:50 <V453000> point is, more space = clarity, on a stick = nicer 20:26:51 <andythenorth> the leaf shaped one 20:27:09 <V453000> yes 20:27:20 <andythenorth> you have to show the direction I guess 20:27:29 <andythenorth> shame you canât just colour the whole upper part green / red 20:27:41 <andythenorth> signals have too much function :x 20:27:42 <V453000> almost can but ugly 20:27:54 <V453000> the green/red will be more visible on the top and sides 20:28:01 <V453000> atm at x1 you can't really see it 20:28:39 <andythenorth> and you canât have a yeti doing this? http://c8.alamy.com/comp/B5CRNP/man-controlling-traffic-with-a-hand-held-rotating-stop-go-sign-on-B5CRNP.jpg 20:28:40 <andythenorth> o_O 20:29:19 <V453000> omg XD 20:29:27 <V453000> that is semaphore signals right there 20:29:35 *** srhnsn [~srhnsn@p2003006A6C23CF00B932E2EC2A24466E.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20:29:47 *** srhnsn [~srhnsn@p2003006A6C23CF00B932E2EC2A24466E.dip0.t-ipconnect.de] has joined #openttd 20:29:56 <V453000> will be done andythenorth 20:30:01 <V453000> no going back now 20:31:57 <V453000> thanks >:] 20:32:19 <andythenorth> there was one in the screenie, on the left, in a hard hat 20:32:20 <andythenorth> gave idea 20:32:36 <V453000> yes 20:32:40 <V453000> I wonder how didn't I think of that 20:32:45 <V453000> perfect candidate 20:42:09 <andythenorth> if I was doing colour light signals, Iâd do something like a searchlight signal 20:42:10 <andythenorth> http://www.bnsfchillisub.com/DSCN2970.JPG 20:42:15 <andythenorth> but oversized, and stubby 20:42:25 <andythenorth> with the light glow over-emphasised 20:43:25 <V453000> :) 20:43:37 <V453000> yeah but you can't see that from behind/sides hardly 20:43:49 <V453000> and volumetric light going out of it is ugly imo 20:44:17 <V453000> I think I will go with big triangular slabs + yeti signals 20:45:52 *** Tirili [~Unknown@2a02:8109:680:910::2] has joined #openttd 20:46:45 <andythenorth> I guess light coming through back of signal is stupid 20:46:50 * andythenorth rules that out 20:47:17 <V453000> signals need to be stupid in order to work :D 20:47:19 <V453000> simple as that 20:47:32 <V453000> a LED goign all around most of the signal with triangular ends isn't any less stupid :P 20:47:33 <V453000> anyway 20:47:34 <V453000> gnight 20:47:44 <V453000> moar signolz later 20:47:52 <andythenorth> bye 20:55:35 <andythenorth> http://grela.rrpicturearchives.net/showPicture.aspx?id=930840 20:59:54 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 21:08:34 *** Tirili [~Unknown@2a02:8109:680:910::2] has quit [Quit: Leaving] 21:12:09 *** roidal [~roidal@cm74-134.liwest.at] has quit [Quit: WeeChat 1.4] 21:17:05 <Alberth> from box-ish engines to box-ish wagons? 21:17:34 <andythenorth> yup 21:17:39 <andythenorth> easy drawing :) 21:17:47 <andythenorth> the work is in making them look nice 21:18:29 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 21:22:32 <andythenorth> does the TTD palette include âreflectiveâ o_O http://grela.rrpicturearchives.net/showPicture.aspx?id=919878 21:28:56 *** srhnsn [~srhnsn@p2003006A6C23CF00B932E2EC2A24466E.dip0.t-ipconnect.de] has quit [Quit: srhnsn] 21:29:33 <Alberth> :o 21:30:05 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:30:29 *** ConductCat [~Conductor@pool-108-56-9-123.washdc.east.verizon.net] has joined #openttd 21:35:52 <andythenorth> oh dear 21:35:55 <andythenorth> I upset alberth :( 21:38:22 *** Supercheese [~Superchee@50-37-85-136.mscw.id.frontiernet.net] has joined #openttd 21:42:29 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 21:43:01 <andythenorth> http://www.voisin.ch/vvt/photos/cfc_mauritanie.jpg 21:44:35 <supermop> i've had steam installed on a computer for 11 or 12 years now, but i don't think i've used it in 4-5 years 21:45:03 <supermop> it's just sitting there quietly taking a little ram and some disk space 21:50:56 <andythenorth> how else will the NSA get in to your laptop? 21:58:18 <supermop> i feel like i should get more service from the nsa for my tax dollars 21:58:25 <supermop> like free tech support 22:01:10 <supermop> need new wellies here 22:01:15 <supermop> mine are leaking 22:06:23 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 22:09:28 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Quit: On snow, everyone can follow your traces] 22:12:34 *** _johannes [~johannes@port-92-203-151-9.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:13:04 *** dqe [~oftc-webi@183.98.43.98] has quit [Quit: Page closed] 22:14:06 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 22:16:37 *** frosch123 [~frosch@x5f746148.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:17:36 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 22:31:20 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 22:41:03 *** Progman [~progman@p57A18DE9.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:47:56 *** gelignite [~gelignite@f048096074.adsl.alicedsl.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:56:16 *** namad7 [~aaaaa@pool-173-75-34-156.pitbpa.fios.verizon.net] has joined #openttd 22:58:03 *** namad7 [~aaaaa@pool-173-75-34-156.pitbpa.fios.verizon.net] has quit [] 23:13:16 *** LongyanG [~long@15255.s.time4vps.eu] has joined #openttd 23:37:26 *** LongyanG [~long@15255.s.time4vps.eu] has quit [Quit: Changing server] 23:41:24 *** LongyanG [~long@15255.s.time4vps.eu] has joined #openttd 23:42:54 *** LongyanG [~long@15255.s.time4vps.eu] has quit [] 23:42:57 *** LongyanG [~long@15255.s.time4vps.eu] has joined #openttd 23:44:52 *** Clockworker_ [Clockworke@201-89-137-180.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 23:51:07 *** Clockworker [Clockworke@200.96.104.251] has quit [Ping timeout: 480 seconds] 23:58:39 *** LongyanG [~long@15255.s.time4vps.eu] has quit [Quit: Changing server]