Log for #openttd on 20th April 2016:
Times are UTC Toggle Colours
00:04:16  *** tycoondemon [] has joined #openttd
00:07:59  *** sim-al2 [] has joined #openttd
00:08:00  *** sim-al2_2 [~chatzilla@2602:306:cdd9:de70:809:9955:eb92:8a4f] has joined #openttd
00:08:55  *** tycoondemon2 [] has quit [Ping timeout: 480 seconds]
00:29:38  *** Samu [] has quit [Quit: Page closed]
00:40:44  *** supermop [] has quit [Ping timeout: 480 seconds]
00:56:21  *** Myhorta [] has quit [Ping timeout: 480 seconds]
01:31:21  *** Supercheese [] has left #openttd []
01:31:58  *** Snail [] has joined #openttd
01:51:48  *** Supercheese [] has joined #openttd
02:01:04  *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:b4a9:5f22:fd7e:3c2e] has quit [Quit: Leaving]
02:06:59  *** Clockworker_ [] has joined #openttd
02:13:19  *** Clockworker [Clockworke@] has quit [Ping timeout: 480 seconds]
02:59:47  *** glx [] has quit [Quit: Bye]
03:44:57  <Rubidium> why do you want to use levels 7-9?
03:45:04  <Rubidium> aren't they larger files?
03:47:11  *** Snail [] has quit [Quit: Snail]
04:13:32  *** SpComb^ [] has joined #openttd
04:15:08  *** SpComb [] has quit [Read error: Connection reset by peer]
05:21:52  *** liq3 [] has joined #openttd
05:25:15  *** liq3 [] has quit []
05:36:16  *** orudge [] has quit [Remote host closed the connection]
06:17:18  <peter1138> min compression when fast forward is pressed? odd
06:33:14  *** zwamkat [] has quit [Ping timeout: 480 seconds]
06:37:02  *** zwamkat [] has joined #openttd
06:45:08  *** zwamkat [] has quit [Ping timeout: 480 seconds]
06:46:15  *** zwamkat [] has joined #openttd
07:09:35  *** efess [] has quit [Ping timeout: 480 seconds]
07:34:37  *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!]
07:46:23  *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:75cb:3f1a:cc26:9f5e] has joined #openttd
08:08:49  *** Samu [] has joined #openttd
08:08:58  <Samu> hi
08:34:49  *** dvim [] has joined #openttd
08:37:10  <dvim> Hi all. Is there a way to run OpenTTD on linux in 144Hz refresh rate? I have noticed a configuration option for win32, but that did not work for linux, obviously. The biggest problem with lower refresh rate is the noticeable jitter when moving in-game windows around.
08:46:42  <planetmaker> dvim, the refresh rate of your video is a system thing. OpenTTD itself - independent of any OS it runs on, renders 30 fps, that's it.
08:47:26  <dvim> planetmaker: ahh okay. Is there a way to make OpenTTD render in a higher framerate?
08:47:40  <planetmaker> no. But there isn't on windows either.
08:47:52  <planetmaker> well, of course there is. (re)write the video drivers
08:48:20  <planetmaker> and that means modifying the game up to its core, breaking up the game loop into smaller chunks
08:49:08  <planetmaker> what configuration option do you actually refer to?
08:49:38  <dvim> This one:
08:51:11  *** zeknurn [] has quit [Ping timeout: 480 seconds]
08:52:59  <planetmaker> I actually wonder whether that setting exists... as far as my memory goes, I've never seen it or heard about it in the last 10 years...
08:53:13  <planetmaker> and I don't find any evidence in the source either so far
08:53:48  <planetmaker> hm... there actually is
08:55:46  <dvim> The wiki page also mentions full screen. So when the game goes full screen on windows, it probably is able to change screen refresh rate via drivers.
08:55:50  <dvim> That is my best guess.
08:55:57  <planetmaker> yes
08:56:13  <planetmaker> it only has an effect for full-screen
08:56:37  <planetmaker> but I don't see any evidence in the code that it's a user-configurable setting
08:57:08  <Samu> VERSUS
08:57:33  <dvim> Yea. Anyway, you already clarified that this is not what I am looking for. :) I would like to have OpenTTD render at least 144 frames per second, because this is my monitors refresh rate.
08:58:01  <dvim> But if the refresh rate is tied to the game update logic, then that is going to be hard to do.
08:58:10  <dvim> refresh rate == frames per second...
08:58:20  <planetmaker> dvim, rendering the same thing 4x in a row and then changing to another thing rendered 4x in a row won't cut it. The 30fps is kinda hard-coded in the foundations
08:58:58  <planetmaker> or rather 30 milliseconds between frames. So... 33fps
08:59:49  <planetmaker> The main loop is not faster, thus any change to anything in the game is not calculated faster anyway. So refreshing the display faster won't help
09:00:24  <planetmaker> it would need separating out drawing the view from the game loop while ensuring that no inconsistent data are drawn
09:00:43  <planetmaker> which is probably as much work as rewriting large portions of the game
09:00:57  *** zeknurn [] has joined #openttd
09:01:44  <dvim> Yea. I understand. I had a hobby project game which had logic refresh rate tightly coupled to the fps. And then I wanted to decouple it which was quite hard.
09:02:15  <dvim> I can imagine it gets quite complicated for a complex game such as OpenTTD.
09:05:16  *** efess [] has joined #openttd
09:12:26  <Samu> lines 87, 88, 89  and 96, 97, 98 will decide on the compression level, while line 124 will decide on the encoder choice. I wonder if what code retuns follows this guideline
09:12:47  <Samu> typoes... grrr
09:13:02  <Samu> lines 87, 88, 89  and 96, 97, 98 will decide on the compression level, while line 124 will decide on the encoder choice. I wonder if what the code returs follows this guideline
09:14:59  <Samu> I'm reusing the existant savegame_format for the manual saves
09:20:49  <peter1138> There's no point rendering faster than the game loop as things don't change.
09:21:38  <peter1138> The only exception is when scrolling a viewport. I had a patch for that...
09:22:34  <peter1138> I also had a patch for skipping frames when using fast forward.
09:23:23  *** Wolf01 [] has joined #openttd
09:23:34  <Wolf01> o/
09:29:22  *** Myhorta [] has joined #openttd
09:34:11  *** Quatroking [] has joined #openttd
09:36:10  *** Flygon_ [] has joined #openttd
09:36:10  *** Flygon [] has quit [Read error: Connection reset by peer]
09:39:08  *** Quatroking_ [] has joined #openttd
09:42:57  *** JacobD88 [] has joined #openttd
09:43:34  *** Quatroking__ [] has joined #openttd
09:47:19  *** Quatroking [] has quit [Ping timeout: 480 seconds]
09:50:29  *** Quatroking_ [] has quit [Ping timeout: 480 seconds]
09:52:57  <Samu> these checks seem to be sufficient
09:55:12  <Rubidium> dvim: just enable fast forward
09:56:22  <Rubidium> although, on Linux there might also be limitations in SDL for certain things limiting the amount of updates that can be done
09:57:20  <Rubidium> as in: I seem to remember not doing one last step for pushing data to the video made fast forward in a light game with lots of movement significantly faster. But that's long ago and SDL might have changed since
10:10:07  <Samu>!1271&authkey=!ANUT-51_eXx3XdY&ithint=file%2cxlsx
10:10:14  <Samu> sort my encoding speed
10:10:35  <Samu> tell me, how much time would u be waiting
10:10:42  <Samu> before getting fed up of waiting
10:11:06  <dvim> Rubidium: aha. Fast forward makes everything, including moving in-game windows smooth. It probably removes that 30ms delay that planetmaker mentioned, right?
10:11:17  <Samu> actually, sort by total time, it also includes memcopy
10:11:23  <Rubidium> dvim: yup
10:11:35  <dvim> The only problem is that now a couple of years are going to pass in between my train builds. :)
10:13:07  <Samu> my problem right now, is finding an acceptable "slow" value
10:14:05  <Samu> imagine there's 10 clients waiting in queue
10:14:58  <Samu> each client takes "insert total time" to get the map, the 10th client would have to wait "insert total time"*9 to start receiving his map
10:15:08  <Rubidium> dvim: maybe there are some ways to make it better by changing some code, but I'm not sure whether it's going to make it actually better when the game gets busier as it's spending the whole 30 ms or more in just the game loop and not doing other screen updates
10:16:40  <Samu> hmm... distributing the map as a torrent wouldn't be that bad of an idea
10:16:48  <Samu> but meh... let's not get into that
10:16:58  <Rubidium> Samu: you're sure?
10:17:34  <Rubidium> because then you need to add even more overhead to tell the clients to save at a particular time. If they were saving, then that client will have to wait until the data becomes available
10:17:59  <Rubidium> if that client is already barely keeping up and needs to provide the last chunk of data, then you have to wait really long (tm) to join and you gain nothing
10:18:16  <Rubidium> also, what makes you think other's upload speeds are reasonable?
10:18:40  <Samu> it's a bad idea
10:19:56  <Samu> yea i remember when i had a limited connection, i was always complaining about blizzard downloads being torrents
10:22:14  <peter1138> Rubidium, yeah, that was one of the issues with my patch. once the game got heavy it would start delaying frames
10:24:20  *** JacobD88 [] has quit [Quit: JacobD88]
10:27:50  <Rubidium> but I guess the best to ensure fastest join time is to determine the server's upload speed, the server's compression speeds and the client's download speed and based on those three variables (and the available savegame formats) determine the best compression settings
10:28:52  <peter1138> simple solution. don't play stupid 4096x4096 maps
10:29:27  *** Wolf01 [] has quit [Read error: Connection reset by peer]
10:29:35  <Rubidium> hmm... actually, server upload/client download speed needs to be determined in one go, after all... if the server and client have a 1 GB connection to a speedtest server, but only a 14k4 line between the server and the client, then the calculations will go totally wrong
10:30:52  *** Wolf01 [] has joined #openttd
10:49:20  <Samu> well, suppose I'm a client with an horrible download speed
10:49:36  <Samu> i'd prefer the server to send me the most compressed possible format
10:50:06  <Samu> but this is bad for some other client with a GODLY connection, that format is gonna take a long time to finish encoding
10:50:22  <Samu> there has to be an acceptable balance :(
10:54:44  <Samu> what is the max download time ? brb gonna check
10:55:48  <Samu> 32000 - this value is ticks?
10:56:00  <Samu> how much is this in seconds
10:57:58  <Rubidium> rule of thumb... tick is 30ms
10:58:52  <Samu> max_download_time = 1000 as default
11:05:21  <Samu> 960 seconds, or 30 seconds
11:15:25  *** Klanticus [~quassel@] has joined #openttd
11:18:58  *** Klanticus_ [~quassel@] has quit [Ping timeout: 480 seconds]
11:24:12  <_dp_> client can request specific compression when connecting
11:24:52  <_dp_> that's one option at least, people with slow connections can set high compression in options
11:32:29  *** sim-al2_2 [~chatzilla@2602:306:cdd9:de70:809:9955:eb92:8a4f] has quit [Ping timeout: 480 seconds]
11:33:02  *** sim-al2 [] has quit [Ping timeout: 480 seconds]
11:36:44  <Rubidium> _dp_: looks like the perfect DOS attack
11:37:19  <Rubidium> either pass none or lzma:9 to have maximum bandwidth or maximum CPU usage
11:37:51  <Rubidium> even then, how many clients are going to change that? And how much does it help in the end?
11:39:25  <Rubidium> currently it's LZMA:2 by default, now lets assume you have a slow connection and assume Samu's calculations
11:40:20  <Rubidium> LZMA:2 takes 12 seconds to save, LZMA:9 takes 72 for 12.3 vs 10.8 MiB
11:41:41  <Rubidium> so, for the 60 seconds to make sense that should mean downloading the 11 MB should take more than 66 seconds (5 seconds for just preparing game state)
11:42:53  <Rubidium> which would mean a speed of ~170 kBps (~1400 kBps) or lower
11:43:42  *** Myhorta [] has quit [Ping timeout: 480 seconds]
11:44:03  <Rubidium> and that in it's own means that either you are delaying the game of others by over a minute (pause-on-join) or you have to somehow figure out to get up to speed quickly
11:45:09  <Rubidium> since this game is huge, I do not think that one minute can be made good within the default alotted time, actually the 66 seconds is way over the default download time limit
11:51:41  <Eddi|zuHause> <frosch123> i discussed with eddi, what kind of synchronisation objects it woudl require to run a computer with countable infinite cores <- that's easy, you just have to daisy-chain the cores :p
11:57:56  <Rubidium> just run a SP Linux kernel; problems solved
12:00:45  <Eddi|zuHause> well, the main problem you will face is that each core can only communicate with a finite number of cores ahead/behind itself
12:01:18  <Eddi|zuHause> so you need a method for indirect communication
12:02:47  <Eddi|zuHause> but basically, there should be no difference between an infinite number of cores, and an unknown and variable number of cores (say, the internet)
12:03:35  <Wolf01> a common stack? the first core which finishes its current process can pop the next one from the stack
12:04:22  <Eddi|zuHause> programs like BOINC usually send out the same process to multiple targets
12:04:51  <Eddi|zuHause> and then compare/discard results
12:05:45  *** Wolf01 [] has quit [Read error: Connection reset by peer]
12:10:11  *** orudge [] has joined #openttd
12:10:37  *** orudge [] has quit []
12:10:45  *** orudge [] has joined #openttd
12:12:05  <Rubidium> Eddi|zuHause: except that with the internet you, in theory, have some sort of known upper limit of connected machines/cores
12:12:08  *** mode/#openttd [+o orudge] by ChanServ
12:12:23  <Rubidium> like 2**128
12:12:38  <Eddi|zuHause> Rubidium: except you have NAT and stuff
12:12:56  <Rubidium> as the rest is not connected, or you are talking to a number of NAT-ed nodes that you cannot reach
12:12:59  <Eddi|zuHause> so behind each of the 2**128 cores you could have a 2**128 private network
12:13:36  <Rubidium> though in that case you're just daisy-chaining the 2**128 "cores" together
12:13:36  <Eddi|zuHause> but that's what i meant with "you can only communicate with a finite subset"
12:13:59  <Rubidium> in the grand scheme of things, it's still O(1) connected cores
12:14:17  *** Wolf01 [] has joined #openttd
12:14:23  <Wolf01> this pc BSODs too much
12:14:28  <Eddi|zuHause> of course, no real physical object can ever be infinite
12:14:59  <Wolf01> maybe a fractal one
12:16:11  <Eddi|zuHause> but a fractal one would mean each layer is less powerful than the previous
12:16:34  <Eddi|zuHause> which means you have some dimension where you get a finite limit
12:17:02  *** tokai|noir [] has quit [Remote host closed the connection]
12:17:36  *** tokai [] has joined #openttd
12:17:39  *** mode/#openttd [+v tokai] by ChanServ
12:19:48  *** tokai [] has quit []
12:21:09  <Wolf01> from the "size" point of view?
12:24:51  <Samu> well, for "compatibility" purposes, I'm setting slow equal to default
12:25:01  <Samu> both zlib and lzma
12:26:10  <Samu> i rather not ruin any existant configuration
12:31:49  *** Supercheese [] has quit [Read error: Connection reset by peer]
12:32:25  *** Supercheese [] has joined #openttd
12:33:54  *** Snail [] has joined #openttd
12:39:44  *** tokai [] has joined #openttd
12:39:47  *** mode/#openttd [+v tokai] by ChanServ
12:50:45  *** MonkeyDrone [~MonkDAce@] has quit [Read error: Connection reset by peer]
13:00:35  *** Snail [] has quit [Quit: Snail]
13:17:14  *** Hiddenfunstuff [] has joined #openttd
13:22:08  *** JacobD88 [] has joined #openttd
13:24:32  *** JacobD88 [] has quit []
13:29:41  *** supermop [] has joined #openttd
13:32:02  <Samu>
13:32:07  <Samu> posted it
13:32:30  <Samu> still have to edit main post, or it becomes a mess
13:33:35  <Samu> I don't know why I still call it faster server autosaves.... it's more than that now
13:35:08  <supermop> yo
13:35:46  <V453000> heyo there
13:36:24  <supermop> what s up
13:36:34  <V453000> busy as hell but it is awesome
13:36:41  <V453000> productivity
13:39:42  <Rubidium> what is that, productivity?
13:44:49  <V453000> random word I saw on the internet
13:44:59  <V453000> because internet is the seed of productivity
13:45:16  <V453000> major wisdom to be gathered in cat pictures
13:48:40  <supermop> nice
13:49:02  <V453000> explains why andy is searching for cat
13:49:10  <V453000> in fact he seeks enlightenment
13:49:40  <supermop> i am beat from 3 weeks of fast product development cycle
13:50:09  * Rubidium didn't see enlightenment under Buddha's tree and darkness already fell
13:50:24  <supermop> 3 weeks may be kind of short for a software product but its insane for a product made out of cast and forged steel
13:51:03  <supermop> including trying to coordinate with factory 12 hours different
14:03:02  *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd
14:03:05  *** mode/#openttd [+o Alberth] by ChanServ
14:06:26  *** Clockworker__ [] has joined #openttd
14:14:07  *** Clockworker_ [] has quit [Ping timeout: 480 seconds]
14:20:20  <V453000> :D
14:22:28  *** sim-al2 [] has joined #openttd
14:22:50  *** sim-al2_2 [] has joined #openttd
14:25:32  <Wolf01> I can't find productivity, every kind of try I made didn't output a successfull result :(
14:26:06  <V453000> well you at least learnt how not to do it I believe?
14:26:11  <V453000> that is also progress
14:26:26  <V453000> in the latest thing I have been doing, I have learned many things the hard way
14:26:54  <Wolf01> I learnt that factorio is more productive, not for me thought
14:27:05  <V453000> ? XD
14:28:28  <Alberth> maybe you can find enlightenment about productivity in factorio? :)
14:29:34  <Wolf01> I found bleeding eyes until now, I installed it on my tablet and I play with it until late night
14:29:57  <V453000> tablet?
14:30:00  <V453000> factorio works on tablet?
14:30:09  <Wolf01> with windows 10 yes
14:30:14  <V453000> oh christ
14:30:18  <V453000> how do you control it? :D
14:30:40  <V453000> do you plug keyboard/mouse to your tablet?
14:30:40  <Wolf01> bluetooth mouse and keyboard, I tried with touch but it's a pain in the ass
14:30:45  <V453000> ahhhh
14:30:48  <V453000> then that makes perfect sense :D
14:32:19  <V453000> I am looking for 0.13, then I might play a bit of factorio myself :)
14:32:24  <V453000> until then probably not :d
14:32:39  <Wolf01> also since my pc broke up I can't test things in the right way (this one seem that can't run emulators) and it seem to bsod every now and then... some whings I'm trying to learn doesn't seem to work the way I expect and this is depressing, so I lose most of my time playing
14:33:00  <Wolf01> s/whings/things
14:33:39  <Wolf01> because "w" is just right of the "t", I can't even know how I can make some typos...
14:35:02  <V453000> GG
14:35:20  <V453000> well playing factorio is time well spent :P
14:35:24  <V453000> FUTURE INVESTMENT
14:38:06  <Wolf01> if I want to become a factory planner, yes
14:50:08  <V453000> eh, #logicalthinking
14:50:18  <V453000>  #grindingshitloadofresources
14:50:23  <V453000>  #knowledgefromkillingaliens
14:58:34  *** Wormnest [] has joined #openttd
15:00:37  <Wolf01> mmmh, I might need to do a transparent trees mod for factorio too
15:01:01  <Wolf01> which allows to remove what is behind trees without touching them
15:01:06  *** supermop_ [] has joined #openttd
15:01:18  <V453000> WITHOUT TOUCHING THEM?
15:01:28  <V453000> wrecking nature is the top priority in factorio
15:04:00  <Wolf01> Mary had a little tree near a rock, I put a crate there with useless stuff, too bad I also put a wooden pole behind the tree and after some time I needed to remove it because a belt was more likely to stay there... but trying to do that I chopped the tree and Mary is now sad
15:04:05  *** Wormnest_ [] has joined #openttd
15:04:59  <Wolf01> mmmh all the trees around the 15 power plants are dying
15:05:29  <Wolf01> I don't like dead trees
15:05:45  <V453000> :>
15:05:49  <V453000> kill them further
15:05:52  <Wolf01> time to chop them down
15:10:54  *** Wormnest [] has quit [Ping timeout: 480 seconds]
15:19:34  <Wolf01> mmh, now I only need the personal roboport
15:20:25  <Wolf01> which mean I need to do the other research branch to be able to make the power armor, the blue science kits and all that stuff :(
15:21:06  <Wolf01> also I can't produce enough steel for all that stuff
15:24:00  *** Sacro [] has quit [Remote host closed the connection]
15:44:09  *** smoke_fumus [~smoke_fum@] has joined #openttd
15:51:41  *** TheMask96 [] has quit [Ping timeout: 480 seconds]
15:53:54  *** Clockworker__ is now known as Clockworker
15:56:45  *** TheMask96 [] has joined #openttd
16:01:46  *** DDR [] has quit [Remote host closed the connection]
16:03:18  *** sim-al2_2 [] has quit [Ping timeout: 480 seconds]
16:04:32  *** sim-al2 [] has quit [Ping timeout: 480 seconds]
16:25:36  *** Clockworker_ [] has joined #openttd
16:25:36  *** Clockworker [] has quit [Read error: Connection reset by peer]
16:31:12  *** Progman [] has joined #openttd
16:34:19  *** Sacro [] has joined #openttd
16:42:23  <Samu> im doing something wrong with this check
16:42:38  <Samu> fastforward saves aren't working correctly
16:42:48  <Samu> not picking the correct format :(
16:44:03  <Samu> or rather... the correct compression level :(
16:44:09  <Samu> format is correct, not the level
16:46:16  *** OsteHovel [] has quit [Quit: Coyote finally caught me]
16:46:19  *** Arveen [] has joined #openttd
16:51:46  *** OsteHovel [] has joined #openttd
16:52:10  *** OsteHovel [] has quit []
16:52:23  *** OsteHovel [] has joined #openttd
16:53:01  *** OsteHovel [] has quit []
16:55:07  *** glx [] has joined #openttd
16:55:10  *** mode/#openttd [+v glx] by ChanServ
16:56:35  *** OsteHovel [] has joined #openttd
16:57:47  <Wolf01> bye
16:57:50  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
17:02:25  *** sim-al2_2 [] has joined #openttd
17:02:31  *** sim-al2 [] has joined #openttd
17:10:27  <supermop> ok
17:11:21  <Samu> there's something wrong with this check _pause_mode = PM_UNPAUSED)
17:11:39  <Samu> if (_pause_mode = PM_UNPAUSED)
17:12:13  <Samu> how do i check if it's true that the game is unpaused? :p
17:14:24  <Samu> ahhh
17:14:58  <Samu> if (_pause_mode & PM_UNPAUSED)
17:16:22  <Alberth> try == instead of =
17:18:44  <glx> else the test is equivalent to if (PM_UNPAUSED) ;)
17:20:25  <Samu> ahm that fixed Alberth
17:20:41  <Samu> tyÂŽÂŽ~~
17:21:10  *** MonkeyDrone [~MonkDAce@] has joined #openttd
17:39:08  *** greeter [] has quit [Remote host closed the connection]
17:40:43  <Samu> alright, posting new patch, brb
17:41:04  *** greeter [] has joined #openttd
17:41:32  *** HerzogDeXtEr [] has joined #openttd
17:44:32  *** sim-al2 [] has quit [Ping timeout: 480 seconds]
17:44:59  *** sim-al2_2 [] has quit [Ping timeout: 480 seconds]
17:46:45  *** Wormnest_ [] has quit [Read error: Connection reset by peer]
17:47:06  *** Wormnest_ [] has joined #openttd
17:49:50  <Samu> done
18:01:27  *** gelignite [] has joined #openttd
18:03:23  <Samu> need to test dedicated server
18:03:35  <Samu> how do i launch openttd from visual studio as a dedicated server?
18:23:06  *** Myhorta [] has joined #openttd
18:34:07  *** sla_ro|master [slamaster@] has joined #openttd
18:38:43  <Xaroth|Work> add commandline arguments?
18:39:31  *** andythenorth [] has joined #openttd
18:39:33  <andythenorth> o/
18:41:42  <supermop> you andythenorth
18:41:50  <supermop> -s
18:41:53  <supermop> oops
18:41:56  <supermop> -u
18:41:59  <supermop> whatever
18:42:02  <andythenorth> ha
18:42:21  <supermop> statement is still valid; you are andythenorth
18:42:55  *** frosch123 [] has joined #openttd
18:43:01  <andythenorth> quak also
18:43:58  <frosch123> hoi
18:47:22  * andythenorth lets Civil AI build roads everywhere
18:47:39  <andythenorth> no need for any more trains in this map, just use RVs :P
18:48:18  * andythenorth has escape depots in this game, hope I get points for that
18:51:29  <andythenorth> 300t train, 2800hp
18:51:39  <andythenorth> accelerates to top speed instantly :o
18:51:49  <andythenorth> (top speed is 40mph, it’s a metro train)
18:54:29  <supermop> i feel like the subway here accellerates to top speed instantly if the driver doesn't give a shit
18:56:11  *** Gjax [] has joined #openttd
19:04:22  <andythenorth> is forums today?
19:05:35  <V453000> cat only
19:05:46  <V453000> also, hello good sir
19:06:01  <andythenorth> not so forums eh
19:06:06  <andythenorth> little
19:06:10  <V453000> wat there?
19:06:38  <andythenorth> nothing interestin
19:07:06  <andythenorth> this haz drawn loads
19:08:16  <V453000> I find it strongly offputting how the cargo is flat at the top
19:09:07  <andythenorth> lazy drawing?
19:09:15  <V453000> I guess
19:09:26  <andythenorth> artist probably in a hurry
19:10:57  <supermop> chute seems to be scraping it off flat
19:11:08  <andythenorth> this author has not read the ‘no war themes’ guideline :(
19:11:09  <andythenorth>
19:11:13  <andythenorth> can’t put that on bananas
19:11:44  <V453000> obviously supermop
19:11:45  <V453000> I just hate it
19:12:12  <supermop> lazy chute engineer
19:12:13  <andythenorth> only used 1CC, boring
19:12:24  <andythenorth> and then some silly realisms liveries
19:13:11  <supermop> maybe that howitzer is to be used for avalanche control
19:14:07  <andythenorth> fair point
19:16:03  <supermop>
19:16:16  <supermop> patch to allow building houses over rail
19:17:23  <supermop> 5 years ago that was entirely an open yard
19:18:28  * andythenorth wonders if that’s Trump
19:18:30  <andythenorth> probably
19:19:55  *** aard [] has joined #openttd
19:20:10  <supermop> actually he doesnt have any stake in the hudson yards development
19:20:50  <supermop> cant think of any significant successful development he's done in the city they last 15 years off hand
19:24:16  <andythenorth> hmm
19:24:21  <andythenorth> polar bear is a marine mammal
19:24:33  * andythenorth looking at names for a ship set
19:24:49  <andythenorth> ha, Sea Otter is nice
19:33:17  <supermop> SQUID 2: Otter?
19:34:29  <supermop> Otter 2: sponge
19:44:12  <supermop>
19:45:00  <supermop> somebody write a "train tips over" patch
19:46:16  <andythenorth> I don’t fathom that one
19:46:26  <andythenorth> unless those are pushers / DPUs, or they were reversing
19:47:30  *** sim-al2_2 [~chatzilla@2602:306:cdd9:de70:20d9:d7ea:1356:817e] has joined #openttd
19:47:31  *** sim-al2 [] has joined #openttd
19:47:48  <andythenorth> maybe the rail turned under the second loco, or it picked the switch
19:48:11  * andythenorth train nerd
19:50:39  <andythenorth> I could just call this ship set FISH,
19:51:28  <V453000> omg XD
19:51:48  *** Supercheese [] has quit [Quit: Valete omnes]
19:52:00  <sim-al2> That wouldn't cause any confusion what-so-ever
19:52:37  <V453000> ANUS New Ultimate Ships
19:53:12  <andythenorth> they won’t be Ultimate
19:53:20  <V453000> why?
19:53:25  <andythenorth> because
19:53:30  <andythenorth> also no more recursive acronyms :P
19:53:30  <V453000> then why new set
19:53:37  <V453000> recursive for lyfe
19:53:38  <andythenorth> because don’t like the current one
19:53:51  <andythenorth> but iz players and contributors
19:54:05  <andythenorth> also cries of “why andythenorth, why” if I change it
19:54:11  <andythenorth> fucking FIRS 2 situation all over again
19:54:19  <V453000> well then you probably have plans for the next one to be better, possibly the best in your mind, so ultimate :>
19:54:39  <V453000> yeah I get your problem
19:54:53  <V453000> just give less shit about opinions and follow your objective reasoning
19:55:17  <andythenorth> objective reasoning is ‘make new set let players keep using old set, care not'
19:55:17  <V453000> I made changes to nuts that people didn't like, but when I explained it to them, they agreed in the end
19:55:25  <V453000> fair enough :)
19:55:31  <andythenorth> just needs name :P
19:55:43  <V453000> ANUS
19:55:44  <andythenorth> ‘but why andythenorth is bananas full of unfinished ship sets'
19:55:53  <V453000> haha
19:55:56  <andythenorth> also servers with multiple ship sets ha ha ha
19:56:01  <andythenorth> all same ships, different names
19:56:09  <V453000> banned for spamming incomplete things
19:56:17  <andythenorth> lawks
19:56:57  <V453000> I go
19:56:59  <andythenorth> basically more CC
19:57:00  <andythenorth> always
19:57:02  <V453000> gn
19:57:04  <andythenorth> bye
19:57:54  <ST2> oh crap, we're using Iron Horse for a tournament next May 1st - probably players will notice: DAMN, bought an engine and no motor on it?!
19:57:56  <ST2> xD
20:06:10  <frosch123> andythenorth: what's wrong with the sea monsters? :p
20:08:22  <andythenorth> scary :)
20:11:41  *** Arveen [] has quit [Quit: Nettalk6 -]
20:12:01  <andythenorth> Moby Dick? o_O
20:12:06  <andythenorth> Jaws :)
20:12:12  <andythenorth> but then Speilberg will sue me :P
20:12:18  <andythenorth> and James Bond
20:14:33  <frosch123> isn't moby dick by jules verne? i.e. copyright-free?
20:14:59  <glx> not jules verne
20:15:41  <andythenorth> Herman Melvile?
20:15:50  <andythenorth> I started reading it recently somewhere
20:18:39  <supermop> certainly melvile not verne
20:19:04  <supermop> the "great american novel" and whatnot
20:19:35  <supermop> andythenorth: we all have to read it in high school here
20:20:29  <andythenorth> Great White Whale
20:21:51  <supermop> what more is needed for ships?
20:22:04  <supermop> squid seems both sufficient and "done"
20:25:01  <andythenorth> Squid is crap
20:25:02  <andythenorth> it’s ugly
20:27:37  <frosch123> upgrade to lobster maybe
20:27:44  <supermop> boats look likes boats
20:27:49  *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd []
20:27:54  <supermop> im a satisfied customer
20:28:05  <frosch123> he, andythenorth: you could punish the forum people by naming ships after them :p
20:28:35  <supermop> but certainly i don't recall there being anything "unfinished" in it
20:30:18  <andythenorth> this is why I want to do a new one :)
20:30:47  <andythenorth> the things that irritate me about it are probably not obvious when playing the game :
20:31:00  <andythenorth> no point breaking one that people like ;)
20:31:32  *** sla_ro|master [slamaster@] has quit []
20:47:29  <Samu> i read a bit of lzo documentation, it supports multilevels
20:47:51  <Samu> it's not properly implemented in openttd though :(
20:48:21  <Samu> same range as the others, 0 to 9
20:48:21  *** frosch123 [] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
20:49:56  <Samu> the coding style is so darn different from the examples i see
20:50:41  <supermop> i wonder if i can put surfboard on wedding registry
20:51:04  <Samu> it says it's C
20:51:10  <Samu> C is a language, right?
20:51:30  *** andythenorth [] has left #openttd []
20:51:55  <Eddi|zuHause> you'll get something about mid-life-crisis as a reply :p
20:52:33  <supermop> i should hope i'm not old enough for mid life crisis yet
20:53:05  <supermop> although if so i don't need to worry about my non-existent retirement savings...
20:53:31  <Samu> OpenTTD is C++, lzo is C, how are they even compatible?
20:57:54  *** aard [] has quit [Read error: Connection reset by peer]
21:02:43  <Samu> there's a asm build of lzo
21:02:52  <Samu> build or code, whatever this is
21:03:19  <Samu> assembler?
21:05:02  <Samu> ok, my next goal is trying to make lzo work how it should
21:05:10  <Samu> with levels 0 to 9
21:05:20  <Samu> will you help?
21:05:37  <Samu> im dealing with code outside openttd, lzo code
21:05:53  *** FLHerne [] has joined #openttd
21:07:39  *** Myhorta [] has quit [Remote host closed the connection]
21:09:46  <sim-al2_2> I think C++ is an extension of C with more features
21:10:32  <sim-al2_2> Apparently it was orginally named "C with classes"
21:11:29  <Samu> what have you guys done with lzma and zlib? the technique you use? i must find where to read in lzo docs to do something similat to that of lzma and zlib
21:11:49  <_dp_> aha, but now there are so many features it almost completely changed twice language... twice...
21:12:07  <Samu> reading LZO.FAQ atm, "Can you give a cookbook for using pre-compressed data ?"
21:12:13  <_dp_> *one twice too much
21:12:20  <Samu> is that it?
21:12:25  <Samu> pre-compressed data?
21:17:14  *** JacobD88 [] has joined #openttd
21:17:42  *** JacobD88 [] has quit []
21:20:32  <Samu> overlap.c ?
21:22:35  *** Gjax [] has quit [Quit: Leaving]
21:28:25  *** Hiddenfunstuff [] has quit [Quit:  HydraIRC -> <- Now with extra fish!]
21:31:02  *** Supercheese [] has joined #openttd
21:32:59  *** Progman [] has quit [Remote host closed the connection]
21:41:04  *** gelignite [] has quit [Quit:]
22:16:02  <Samu> t.t no help
22:26:34  <Eddi|zuHause> oh, KSP update
22:26:38  *** HerzogDeXtEr [] has quit [Read error: Connection reset by peer]
22:28:55  * Supercheese really should play KSP some time
22:29:35  <Eddi|zuHause> i had some good fun, but i kinda got distracted by the "which mods to try" metagame
22:29:56  <Eddi|zuHause> and starting the game with mods took forever
22:30:05  <Samu> ((128 * 1024L) + (128 * 1024L) / 16 + 64 + 3)
22:30:12  <Samu> how much is this?
22:30:20  <Samu> i dont know how to calculate this thing
22:31:11  <Samu> 128 * 1024L
22:34:51  <Supercheese>*+1024L%29+%2B+%28128+*+1024L%29+%2F+16+%2B+64+%2B+3%29
22:39:25  <Samu> great :(
22:41:46  *** Wormnest_ [] has quit [Quit: Leaving]
22:41:48  <Samu> ok i give up, this is too much for my head
22:42:13  *** supermop [] has quit [Ping timeout: 480 seconds]
22:47:48  *** Xal [] has joined #openttd
22:59:15  <Samu> what do u think of auto-loan?
23:00:21  <Samu> performing an action that costs money, raises loan to maximum, performs the action, reduces loan to minimum
23:00:42  <Samu> :( i'm bored
23:18:09  <supermop_> apparently i left work later than i hoped
23:18:31  <Eddi|zuHause> is that not the normal way these things go?
23:19:05  <supermop_> better than yesterday, when i left at 8:45 and the polls closed at 9:00
23:19:20  <supermop_> and my poling place was 15 minutes away
23:19:21  *** tokai|noir [] has joined #openttd
23:19:24  *** mode/#openttd [+v tokai|noir] by ChanServ
23:23:39  *** Samu [] has quit [Quit: Page closed]
23:27:19  *** tokai [] has quit [Ping timeout: 480 seconds]
23:27:30  <Eddi|zuHause> serves you right for living in a place that has polls on weekdays
23:29:31  *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd
23:31:46  *** Myhorta [] has joined #openttd
23:34:08  *** Quatroking__ [] has quit [Read error: Connection reset by peer]
23:39:56  *** sim-al2_2 [~chatzilla@2602:306:cdd9:de70:20d9:d7ea:1356:817e] has quit [Read error: Connection reset by peer]
23:45:55  *** FLHerne [] has quit [Quit: There's a real world out here!]
23:47:59  *** Supercheese [] has quit [Quit: Valete omnes]
23:49:02  *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:75cb:3f1a:cc26:9f5e] has quit [Quit: Leaving]

Powered by YARRSTE version: svn-trunk