Log for #openttd on 6th May 2016:
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00:44:38  <Samu> can't access :(
00:45:18  <Samu> ah, it works now
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01:19:06  <Flygon> Hmmm
01:19:13  <Flygon> I've learned a deep lesson today
01:19:31  <Flygon> Unlike IRL, you really REALLY need to plan transport planning well in OpenTTD :U
01:19:45  <Flygon> Struggling to build new transport interchange in inner urban area :U
01:35:34  <Samu> new version :o
01:37:01  <Samu> - it looks good imo
01:37:03  <Samu> lel
01:38:07  <Samu> can't believe I pulled it off
01:38:26  <Samu> but i'm still not quite sure about left to right text stuff
01:38:37  <Samu> or rather right to left
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07:06:37  <Flygon> Are there any Ship sets with new ships introduced after 1985?
07:07:50  <Flygon> Using Squid ate FISH
07:07:52  <Flygon> Annd yeah
07:07:54  <Flygon> O_o"
07:08:17  <blathijs> 1/go 28
07:08:21  <blathijs> w00ps
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07:11:06  <Flygon> Is there any significant difference between redFISH and Squid ate FISH?
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07:11:28  <Flygon> Having a fun time trying to get ship lists for redFISH x.x
07:13:50  <Flygon> Oh
07:13:51  <Flygon> Found it
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07:19:04  <Flygon> ...
07:19:15  <Flygon> Well, I can't just remove a GRF I'm using from a game
07:19:28  <Flygon> But I really REALLY want certain ships from the GRF I should have used
07:19:33  <Flygon> FML :DDDDDDDDD
07:19:47  <Flygon> And they both contain same ships, but have some different ships between them too :DD
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09:36:52  <Wolf01> o/
09:50:28  <Alberth> o/
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10:23:01  <Flygon> Is it overplanning when you're pathing for a Maglev route in 1918 when your game started 1877?
10:23:50  <Wolf01> nah, it's avoiding future hassles
10:25:38  <Flygon> True
10:25:43  <Flygon> Still, it's unrealistic af :D
10:26:26  <Wolf01> but you already know in 200x you will have maglev
10:26:58  <Flygon> ...
10:27:01  <Wolf01> it would have been a problem if that happened in R-world
10:27:12  <Flygon> That's because I'm David Ten- oh fine :P
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11:36:00  <Wolf01> o_O
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11:58:43  <Alkel_U3> reminds me of someone doing cars on belts
12:01:09  <Wolf01> I've seen that one too
12:04:28  <Wolf01> I'm looking at production lines tips, the best one I've found so far is to make the entire production chain for every item separated from the rest... huge but everything can be produced without interruption, and it's even possible to use the overflow somewhere else
12:05:10  <Samu> hey Wolf01  what do you think
12:05:30  <Wolf01> I usually build a trunk style factory for basic items such gears and electric circuits
12:07:00  <Wolf01> samu: don't know... it's what you wanted to achieve? then go on, I don't use AIs or scripts
12:07:28  <Samu> yes, it is
12:07:49  <Samu> it's not yet finished, but it seems more informative
12:08:22  <Samu> do you know who likes to use AIs? I'd like some feedback, I'm a bit alone in this
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13:16:27  <argoneus> good morning train friends
13:17:04  <Samu> [14:16] <argoneus> good morning ?
13:19:21  <argoneus> morning is when you wake up, right?
13:20:23  <Alberth> no, morning is when you join
13:21:07  <Alberth> and evening is when you leave
13:22:13  <Wolf01> meh, are blizzard servers under attack again?
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13:22:46  <Wolf01> 1.5s lag and my bandwidth is used for 4kbps
13:22:55  <Alberth>
13:23:10  <Alberth> better them than you, isn't it?
13:23:38  <Wolf01> I would like to play... they are forcing me to play factorio instead
13:23:45  <Alberth> oh dear
13:24:04  <Alberth> how horrible :)
13:24:35  <Wolf01> yeah, it is, because I would have played diablo for 2 hours, but factorio will eat my entire time until dinner
13:26:10  <Alberth> so work until 2 hours before dinner?
13:26:38  <Alberth> assuming dinner is further away than 2 hours :p
13:26:50  <Wolf01> it could be an option
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13:35:47  <Eddi|zuHause> Alberth: so it's now good (universal attribute) morning (universal time) train (universal mode of transport) friends (universal relationship)?
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13:38:14  <supermop> yo
13:41:52  <argoneus> Alberth: but I never leave
13:41:56  <argoneus> does that imply eternal day
13:43:09  <Samu> Alberth: OpenTTD credits say you're a gui expert
13:43:44  <argoneus> can he track my ip with a gui made in visual basic?
13:43:45  <Samu> is my gui good?
13:43:50  <Alberth> argoneus: so why do you think it's morning then?  :D
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13:44:11  <argoneus> Alberth: no idea, I don't even know when my body's morning is
13:44:16  <argoneus> I wake up at like 12-14, then I feel tired all day
13:44:23  <argoneus> and only really feel awake at night and go to bed at 4-6 AM
13:44:29  <argoneus> what's wrong with me.
13:44:46  <Samu> sounds like me
13:45:08  <Alberth> so it's not even morning for you :p
13:45:10  <Wolf01> argoneus, same here
13:45:14  <Samu> i don't go to bed that late though, but still late
13:45:25  <Samu> about 1 am, 2 am
13:46:05  <argoneus> you know it's bad when you're trying to fall asleep with the sun shining through your window
13:47:25  <Samu> i need feedback about my gui for the ai/gs config window
13:49:11  <Samu> i just realised there's several methods to set the settings
13:50:00  <Samu> alberth kinda warn me about it initially, but I wasn't sure about it
13:50:07  <Alberth> I only cleaned out the "fixed coordinates for all widgets" stuff so they could resize themselves based on the contents, I mever bothered with the looks or the style of windows
13:50:33  <Alberth> *never
13:51:38  <Eddi|zuHause> argoneus: they invented blinds for that
13:51:57  <Alberth> so if your window displays everything, for all languages, it's ok as far as I am concerned
13:52:33  <Samu> it doesn't resize too well for some languages
13:52:48  <Samu> i tested arabic egyptian
13:52:52  <Samu> it sucks
13:52:59  <Samu> bad formating
13:53:18  <argoneus> Eddi|zuHause: you see ivan
13:53:21  <argoneus> in eastern bloc
13:53:30  <argoneus> man has no blind
13:53:35  <Samu> i can't even understand the language, but i can see there's issues and text overlapping
13:54:01  <Samu> i don't know how right to left works
13:54:29  <Alberth> same as left to right, but the other way around :p
13:54:49  <Alberth> you give a box for the string, that's the same for all languages
13:55:33  <Alberth> but the box coordinates must be correct
13:56:23  <Alberth> this is relevant mostly for the case where you draw several things in one box
13:56:47  <Alberth> if you draw "by hand", you have to handle the positioning
13:56:57  <Samu> I am doing that yes. I also tested magyar, i think that's hungarian, the size of "Random AI" in that language is
13:57:09  <Samu> toooooooooooo large
13:57:30  <Samu> there's only a tiny space for the name of the AI script itself
13:57:53  <Samu> i dont know how to resize the window
13:58:55  <Alberth> you shouldn't have to, you just compute the size of all widgets, and the gui code does the rest
13:59:28  <Alberth> unless you have disabled resizing in some direction
14:00:50  <Samu> sec, better post a screenshot
14:03:10  <Samu> arabic is still confusing me, part of the text is left to right, like the name of the script
14:03:22  <Samu> then some other part, the translated part is right to left
14:10:02  <Alberth> the joys of partial translation :)
14:11:25  <Samu> this is hungarian
14:11:37  <Samu> random ai is larger than the script name :(
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14:12:16  <Samu> Denver & Rio Grande doesn't fit
14:12:29  <Samu> and this name is the largest named AI
14:12:37  <Samu> Random AI still beats it in size
14:12:42  <Samu> in this language
14:12:47  <Samu> what can I do?
14:13:39  <Alberth> did you change it, compared to the normal openttd release?
14:14:14  <Alberth> if it's equally broken there, your patch didn't break it
14:15:34  <Alberth> text in your news message isn't correct either, "has gain"  :)
14:15:56  <Samu> that's the Awards
14:15:58  <Samu> not me
14:16:08  <Samu> Awards GS
14:16:57  <Alberth> nonetheless, it might be useful to report or fix such things
14:17:22  <Alberth> the author is probably not speaking english as native language
14:18:23  <Samu> hmm, looking back to 1.6.0 version of ai config window is so.... meh now
14:18:27  <Samu> ll
14:19:36  <Samu> the same window, on 1.6.0
14:19:55  <Alberth> what is that black text on the left?  shouldn't that be at the right?
14:20:40  <Samu> ah, you want the english version
14:20:45  <Samu> i thought u had looked at it
14:21:19  <Alberth> there is a lot of duplicate text in that black text too, wouldn't just the number be enough?
14:21:50  <Alberth> If I compare the normal window with your version, you didn't make it wider, I think
14:22:57  <Alberth> If you only use a number that may be enough, but now, a wider window seems useful to make sure other text still gets mostly the same amount of space
14:23:12  <Samu> screnshot in english
14:23:56  <Alberth> ok, that black text thus belongs at the right in a rtl language
14:24:18  <Alberth> and I'd drop "company" as it doesn't add anything
14:26:08  <Alberth> and the parentheses can be dropped too, imho
14:26:53  <Samu> hmm, ok
14:27:12  <Samu> I was reusing existing strings
14:27:25  <Alberth> the yellow lines would better at the right in the english version
14:27:39  <Alberth> now it looks asif it's a name
14:29:22  <Alberth> you could add "-- not used --"  as text there instead
14:30:02  <Alberth> it's a bit colourfull, less colours would be better
14:30:46  <Samu> i have another screenshot, mixing random ai with non random ai
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14:31:50  <Alberth> black is hard to read imho
14:32:08  <Alberth> and the meaning of colours seems random, at least it's not explained in the window
14:32:39  <Alberth> perhaps make an icon/sprite that changes depending on the state of the AI
14:32:56  <Alberth> rather than adding all colours of the rainbow :)
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14:33:17  <Samu> 4 colors + white if you select it
14:33:21  <Samu> t.t
14:33:27  <Alberth> s/rainbow/universe/
14:33:55  <Samu> black is always black
14:33:59  <Samu> never changes
14:34:00  <Alberth> you're trying to give a lot of information
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14:35:28  <Alberth> eg the city list has an icon for happiness
14:35:41  <Alberth> train list has coins for profit
14:37:18  <Alberth> the window is already bad in colours, with purple, yellow, and light blue
14:38:29  <Samu> i was never good at picking colors
14:39:09  <Alberth> the colours you picked seem right, in my opinion, the're just too many
14:39:20  <Alberth> *they're
14:40:39  <Alberth> fewer colours make it easier on the eye
14:41:53  <Alberth> the AI/GS debug window is really bad, red on grey :P   I once looked for a better combination, but there isn't a nice one that was still unique :(
14:42:27  <Samu> i didn't change much in AI GS window, other than the Configure/Settomgs button
14:42:33  <Samu> Settings*
14:42:54  <Samu> AI GS debug window
14:43:29  <Alberth> I know, it's just as bad in normal openttd :)
14:44:25  <Alberth> I think red is just a bad colour for text
14:44:47  <Alberth> but not sure about that
14:45:06  <Samu> hmm, so back to Silver and Orange with icons telling about their status
14:45:27  <Samu> colored icons?
14:46:17  <Samu> will need green and red icons
14:46:27  <Samu> probably a 3rd one, not sure yet, have to think
14:47:27  <Samu> company removed from the string, only keep the number
14:47:52  <Samu> and then how to rearrange the indicator "(random ai)"
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14:48:10  <Samu> it merelly mentions that the ai in this slot started as random ai
14:49:16  <Samu> black text could become light blue, i see
14:52:01  <Samu> removing parentesis means... making a new string
14:52:07  <Samu> ok, so be it
14:55:14  <Alberth> set kind of AI instead of "company" ?
14:55:49  <Samu> they're assigned to that specific company id though
14:55:56  <Alberth> you can make a mockup of the window in eg a graphics editor, to see how it would look, and compare designs
14:58:28  <Alberth> as for colours, assume people are colour-blind, unable to see the difference between red and green, for example.
14:58:49  <Alberth> your icons should express their meaning also in their shape
15:00:46  <Alberth> that way you can see what the state of the AI is even without supporting colours
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16:18:56  <Samu> hmm what are the different colors of those boxes in NewGRF window?
16:19:05  <Samu> blue, red, green? any other?
16:19:13  <Samu>
16:22:29  <Alberth> red has an error triangular shape iirc
16:23:12  <Alberth> or maybe that's warning, not sure
16:23:36  <Alberth> but there should be code to print all of them in the newgrf gui
16:27:56  <Alberth> media/extra_grf/openttdgui.png has all the "other" sprites"
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16:30:38  <Samu> nice, 41
16:30:57  <Samu> it's a square that can be coloured with the color I chose
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16:34:23  <Samu> oh, the meaning is different here :(
16:35:25  <Samu> I see town names
16:35:42  <Samu> the icon is a signal red, yellow, green
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16:36:42  <Samu> oh, it's actually a smiley
16:39:04  <Samu> i like the concept
16:39:18  <Samu> if i'm not present in that town, there's no smile at all
16:40:27  <Samu> i think i can re-use these smileys
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17:56:06  <Samu> maybe i need to approach human company slots differently
17:56:17  <Samu> so much possibilities :(
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18:09:37  <Samu> I need an icon to identify a Random AI
18:10:04  <Samu> to save space, and to also re-use it for the debug window, i'm likely to use it there too
18:11:05  <Alberth> ?  how is random AI different from chosen AI?
18:11:54  <Samu> will put this icon next to the real AI name, to identify it as an AI that was chosen randomly
18:12:13  <Alberth> yes, but why is that useful information?
18:12:30  <Alberth> a debug log is a debug log
18:13:10  <Samu> there are some scripts that are configured not to start as random, could also add this icon to the list of available scripts
18:13:45  <Alberth> well, ok, could be useful I guess
18:14:08  <Samu> at the moment, the debug log on AI slots
18:14:56  <Samu> crap, hard to explain, my english
18:15:25  <Samu> when u reload an AI in the debug window, it reloads a random ai if the slot was configured to start a random AI
18:15:56  <Alberth> ah, you may get a different AI
18:15:59  <Samu> yes
18:16:12  <Alberth> then it is useful indeed :)
18:16:49  <Alberth> not sure the "reload" button is at the right spot then, as it doesn't "reload"
18:17:14  <Alberth> at least not in the literal sense of the world
18:17:16  <Alberth> *word
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18:18:21  <andythenorth> o/
18:19:50  <Alberth> o/
18:20:23  <Samu> "relaunch this slot"
18:20:26  <Samu> lol
18:21:04  <Alberth> "start new ai" but it's long
18:21:33  <Alberth> even then, random vs non-random make the button behave differently
18:22:10  <Alberth> it would probably need a different word for both cases
18:23:15  <Samu> i just came accross STR_JUST_INT
18:23:18  <Samu> nice saviour string
18:23:22  <andythenorth> cat iz
18:23:43  <andythenorth> 1889: not so busy bee
18:23:47  <andythenorth> goals are taking some time to meet :D
18:25:08  <Wolf01> o/ andy
18:25:48  <Samu>
18:26:12  <Samu> better, i got some space, now must get rid of (Random AI), find some nice icon to replace it
18:27:08  <Alberth> looks much better
18:27:53  <Wolf01> a dice?
18:28:16  <Alberth> 4
18:28:22  <Wolf01> classic
18:29:07  <Alberth> my irc client does have extensions to throw dice, didn't install them though :)
18:29:29  <Wolf01> I wrote mine, don't know if it still works
18:29:57  <andythenorth> 🎲
18:30:01  <andythenorth> 🎱
18:30:02  <andythenorth> also
18:30:16  <Alberth> nice :)
18:30:18  <Wolf01> what's the second one?
18:30:22  <andythenorth> magic 8 ball
18:30:38  <Wolf01> oh lol, I see a warning sign with a skull
18:31:03  <andythenorth> emoji :P
18:31:14  <andythenorth> the cause of ruined relationships around the world :P
18:31:21  <andythenorth> I send ‘heart’ and you get ‘poo'
18:31:22  <Wolf01> but no picture because I would use onedrive and eddi is picky
18:31:53  <supermop> yo andythenorth
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18:32:14  <supermop> might have time to mess about with pixels this weekend
18:32:18  <andythenorth> ok :)
18:33:15  * andythenorth is playing an Antelope game
18:33:20  <andythenorth> it’s pretty good so far eh
18:33:30  <andythenorth> narrow gauge, low capacity = long trains
18:33:36  <andythenorth> TL 10 where I’d normally have TL 5 :P
18:34:10  <Alberth> :O interesting
18:34:18  <andythenorth> also slow
18:34:20  <supermop> i should buy an N HST to commemorate 4o years of one of my favorite bits of industrial design
18:34:30  <Alberth> having just 2 times as many trains wouldn't work?
18:34:37  <supermop> andythenorth: how are you modelling S. African land?
18:34:37  <andythenorth> Alberth: yes that would work also
18:34:46  <andythenorth> I’m not?
18:34:54  <Alberth> higher running cost, I guess
18:35:05  <supermop> using tropic?
18:35:09  <andythenorth> yes, but patched
18:35:21  <andythenorth> temperate generator
18:35:34  <Alberth> having longer trains could be fun
18:35:48  <supermop> there should be means in 'tropic' to produce no desert, or no rainforest
18:36:06  <Alberth> all sea :p
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18:36:19  <supermop> not much rainforest in the american south west
18:36:32  <supermop> not much desert in the amazon basin
18:37:34  <andythenorth> child #1 is playing ‘Township’, an isometric casual game
18:37:59  <andythenorth> it has mines where you can open a 2D side-view of the mine workings, and ‘expand’ them
18:38:13  <Wolf01> did you gave him the cc details or hte password?
18:38:24  <andythenorth> nope
18:38:31  * andythenorth wonders about GS with manual influence over mines
18:38:38  <andythenorth> or other primary industries
18:40:20  <Alberth> simcity-ish, looks nice
18:40:49  <Wolf01> I was thinking to set a script to roll every time eg. 5d10 is found inside a sentence, without a command, because !roll 5d10 is too long :P
18:41:16  <Alberth> !5d10
18:41:34  <Wolf01> "5d10" is the command name in that case
18:41:47  <Alberth> there is nothing else you want to do with dice :)
18:42:06  <Wolf01> I don't want to end up with n-combination of aliases
18:43:14  <Alberth> hmm, not very flexible parser thus :p
18:46:32  <Wolf01> one short game with minimetor and then factorio again, I have a railway to build
18:46:50  <Wolf01> *minimetro
18:48:31  <Eddi|zuHause> minimeteor sounds like a fun game :p
18:48:38  <andythenorth> I went right off minimetro
18:48:45  <andythenorth> seriously anxiety inducing
18:48:53  <Wolf01> yes, a bit
18:49:22  <supermop> andythenorth: me too
18:49:24  <Eddi|zuHause> i've never actually found myself craving to try it
18:50:13  <supermop> Eddi|zuHause: do you enjoy having those dreams where all your teeth fall out and you are full of dread?
18:50:19  <andythenorth> it’s compelling, and a nice example of ‘there is no winning strategy, just try to keep up'
18:50:47  <supermop> because it's a good analogue for that
18:50:53  <Eddi|zuHause> supermop: i don't remember ever having such a dream
18:53:18  <Eddi|zuHause> one recurring dream i had as a kid was i was walking through some sand/desert area, with lots of lines marking country borders, but they kept getting denser and denser, slowing you down, and ending up stuck like in a net-thingie (usually not involving a spider)
18:53:50  <Eddi|zuHause> but the net started pulsing like a heartbeat
19:01:17  <supermop> hmm. were nato nightmares different from eastern bloc nightmares?
19:01:33  <supermop> that sounds terrifying
19:03:39  <supermop> oh they have a T-gauge HST
19:04:01  <Eddi|zuHause> how would i know nato nightmares?
19:07:53  <andythenorth> supermop: buy the Brio one :P
19:08:22  <supermop> brio hst? i vaguely recall a brio 225 from when i was a kid
19:08:45  <supermop> Eddi|zuHause: mostly teeth falling out?
19:08:50  <supermop> i hope that wasnt just me
19:09:25  <Eddi|zuHause> that was mostly just you, i fear.
19:09:28  <andythenorth> hmm, Brio don’t have one
19:09:29  <supermop> occasional bit of nuclear war, which i assume people younger than me never would have been that aware of
19:09:32  * andythenorth assumed they would
19:09:39  <andythenorth> supermop +1 to nuclear war
19:10:05  * andythenorth used to stay up all night listening to the radio for 4 minute warning
19:10:11  <supermop> andythenorth: brio had some intercity swallow something, and a shinkansen, in the late 80s/early 90s
19:10:17  <Eddi|zuHause> i knew about nuclear war, but that was never really a theme in my dreams
19:10:53  <supermop> Eddi|zuHause: you didn't have to live under Reagan giddily hyping it up all the time
19:11:17  <andythenorth> or this
19:11:22  <andythenorth> children’s entertainment eh?
19:12:23  <Eddi|zuHause> andythenorth: well, german children's entertainment involves cutting off thumbs and kids burning to ashes... :p
19:14:51  <supermop> glad i missed that one andythenorth
19:16:19  <andythenorth> doesn’t promote happy dreams, eh?
19:16:20  <andythenorth> nvm
19:16:28  <Eddi|zuHause> andythenorth: i might actually have watched that once
19:16:36  <andythenorth> surprisingly, Doom never gave me weird dreams
19:17:02  <andythenorth> jitters walking home in the dark after null-modem parties :P
19:17:18  <andythenorth> null-modem parties were the precursor to LAN parties :P
19:17:30  <supermop> TTO had a null modem option
19:17:57  <supermop> my neighbor and i never were able to get it to work though
19:18:19  <supermop> plenty of regular modem games on c&c though
19:18:22  <Eddi|zuHause> we always lacked a null modem cable to try it. we only had a parallel cable
19:18:49  <andythenorth> relied on going to a computer fair
19:18:51  <Eddi|zuHause> and that was too fancy for games to support
19:18:57  <andythenorth> no internet shop :P
19:19:16  <supermop> there was also the issue that my circa 1994 computer was not exactly easy to lug next door
19:20:09  <supermop>
19:20:20  <supermop> i'd settle for a prototype
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19:36:20  <peter1138> my circa 2015 computer is not exactly easy to lug next door...
19:40:13  <andythenorth> gah I hate Squid
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19:48:08  <peter1138> i never realised the soundtrack to when the wind blows was so awesome...
19:48:27  <peter1138> i saw it once when i was little but wouldn't've taken the music in
19:49:47  <andythenorth> Bowie eh?
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19:59:50  <peter1138> roger waters
19:59:51  <peter1138> genesis
19:59:55  <peter1138> squeeze
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20:09:03  <Samu> i still dont get these offsets... it looks easy but it's not
20:10:25  <supermop> anyone want to play a small mp game?
20:10:42  <Samu> to draw a sprite, i must center the sprite box into the line
20:10:55  <Samu> what if the sprite is larger than the line
20:11:00  <Samu> larger in height
20:11:36  <andythenorth> supermop: I would but eh, too late, takes too long to get compatible openttd, make a map, set up a server etc :P
20:11:49  <andythenorth> then argue that the settings are wrong, restart etc
20:11:53  <supermop> haha
20:12:04  <supermop> i just want a game with cargo dist
20:12:09  <Samu> presets for game settings
20:12:10  <supermop> tomorrow?
20:12:13  <andythenorth> maybe
20:12:20  <andythenorth> I can never predict when I’ll have spare time
20:12:23  <Samu> instead of working with configs
20:12:31  <andythenorth> I always need to test unreleased grfs also :P
20:13:19  <Samu> if the sprite height is 10, the line height is 15, what is the height offset for the sprite to center it in the line?
20:14:05  <Samu> (15-10)/2 ?
20:22:00  <Samu> yep, this was it
20:22:02  <Samu> :)
20:22:17  <Samu> but sometimes the line is shorter than the image :(
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20:58:26  <Samu> I'm replacing that 10 with WD_FRAMERECT_LEFT, looks much better
20:58:39  <Samu> at least in some places
20:59:30  <supermop> sure are a ton of aluminum plants on this map
21:02:56  <Samu> wait a minute, this is a matrix? so i use WD_MATRIX_LEFT
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21:15:15  <Samu> why can't i convert int to unit?
21:15:19  <Samu> uint
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21:19:17  <Samu> nevermind, i can
21:23:32  <Samu> why are some sizes int and some others uint?
21:23:39  <Samu> is there a real difference?
21:24:22  <Samu> font sizes are int
21:24:29  <Samu> image sizes are uint
21:24:48  <Samu> can't combine both unless i do (uint) before the font sizes
21:25:11  <Samu> am i missing something?
21:28:20  <Samu> uint(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM) - is this common practice?
21:39:52  <peter1138> uintt isnn'tt a ffunction
21:43:58  <Samu> it's not accepting it any other way
21:44:32  <Samu> error: no instance of function template "max" matches the argument list	openttd	d:\OpenTTD\trunk\src\ai\ai_gui.cpp	786
21:44:48  <Eddi|zuHause> SpComb: so logs finally died?
21:45:40  <Samu> crap, now it works
21:45:47  <Samu> sorry
21:46:06  <Samu> this->line_height = max(uint(FONT_HEIGHT_NORMAL) + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, (GetSpriteSize(SPR_SQUARE).height + WD_MATRIX_TOP + WD_MATRIX_BOTTOM));
21:46:15  <glx> dying keyboard peter1138 ?
21:47:20  <glx> Samu: use (uint)FONT_HEIGHT_NORMAL
21:49:22  <Samu> i'm simplifying this line
21:50:12  <Samu> this->line_height = max((uint)FONT_HEIGHT_NORMAL, GetSpriteSize(SPR_SQUARE).height) + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
21:54:43  <Eddi|zuHause> why do i have the feeling that half the threads in the forum are by Baldy's Boss?
21:57:23  <supermop> that's absurd Eddi|zuHause
21:57:31  <supermop> it's maybe 46% tops
22:01:20  <Samu> 0.08% of all posts
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22:57:37  <Samu> is there a better way to do the same as max(1, max(2, 3))
23:00:47  *** dvim [] has quit [Quit: Connection closed for inactivity]
23:06:52  <glx> no
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23:38:13  <argoneus> how would you want to do it better
23:43:08  <Samu> if i had 500 items
23:43:35  <Samu> max (1, max(2, max (3, max(.......)))))
23:48:11  <Wolf01> iterators, but don't ask me :)
23:55:01  <Wolf01> nn
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