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00:00:09 <ST2> sometimes it's a natural accident 00:00:17 <ST2> other times are trollers :( 00:00:32 <ST2> but admins there can act fast ^^ 00:01:11 <ST2> anyway, that's why BTPro is known as a safe place to play... since respecting server rules xD 00:03:02 <ST2> and about that, taking OpenTTDcoop - BTPro, n-ice and CityMania, are safe places 00:03:35 <ST2> reddit servers are war zones sometimes... despite that few admins there try their best 00:04:34 <ST2> but we, BTPro, n-ice and CityMania, only have goal servers 00:04:41 <ST2> more competitive 00:05:40 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 00:07:07 <Flygon_> #openttd! 00:07:08 <Montana_> i have a server too, but not competitive at all; iwill try to put some goals to it via script, but i have not much free time :P 00:07:09 *** Flygon_ is now known as Flygon 00:07:15 <Flygon> Uhm, wait, you're currently talking 00:07:18 <Flygon> I'll ask later 00:07:19 <Flygon> >_> 00:07:20 <Flygon> <_< 00:07:45 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 00:07:46 <Montana_> whye is there a "_" on the right of my nam?e 00:08:23 <ST2> you lost connection and joined as an alternative nick 00:08:38 <ST2> usually with +"_" 00:08:40 <Flygon> Alternatively, you grew a tail 00:08:48 <Montana_> hahaha 00:08:54 <ST2> Flygon knows it too ^^ 00:08:55 <Flygon> Prepare to be uncomfortable in car seats 00:09:29 <Montana_> XD 00:10:34 <ST2> Montana_, to see how Soap works, type /join /r/openttd 00:10:43 <ST2> it's reddit's channel 00:11:23 <ST2> Montana_, to see how Soap works, type /join #/r/openttd 00:11:29 <ST2> forgot the # ^^ 00:15:44 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 00:16:23 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 00:16:58 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 00:18:16 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 00:25:40 *** Montana_ [~oftc-webi@213.254.77.188.dyn.user.ono.com] has quit [Quit: Page closed] 00:29:10 <supermop_> hmm its 1904 and now finally have some 40kmh trams, but all these 20kmh trams are still perfectly good 00:29:51 <supermop_> nowhere to cascade them to that is reasonably reachable by tramway 00:30:30 <supermop_> unless i build a 160 tile long cross country tram line and have them take a few years to drive over there 00:32:01 <Flygon> What Tramset? 00:32:04 <supermop_> this is why i liked the model train like parts of locomotion - you could 'pick up' a train or tram off its track and set it down somewhere else 00:32:10 <supermop_> 2cc trams 00:32:26 <Flygon> ...2CC has 40km/h Trams in 1904? 00:32:45 <supermop_> a few 00:33:10 <supermop_> the kolkata tram is the first to be worth reworking an already timetabled service though 00:34:09 <supermop_> i was using the richmond sprague tram which holds 80ish people and does 20kmh, and the few other 30 and 40kmh trams hold far fewer until now 00:34:56 *** Montana [~chatzilla@213.254.77.188.dyn.user.ono.com] has joined #openttd 00:35:27 <supermop_> so on one line i have those guys parking in the depot once they finish their run, while a kolkata tram makes a test run to see how it's dwell times and travel times work out with the network 00:36:25 <Eddi|zuHause> i'd just edit the timetable manually ticking off 1 day from each travel time, then see the late counter 00:36:28 <supermop_> was gettting pretty good service as is, so i will probably replace with fewer total trams, leaving 10 of these ~12yo trams surplus to requirements 00:37:04 <Eddi|zuHause> also, i'm usually only replacing trams when they get old 00:37:10 <supermop_> Eddi|zuHause: it's twice as fast so i imagine ill save more than 1 day each leg: 20kmh is painfully slow 00:38:14 *** Montana [~chatzilla@213.254.77.188.dyn.user.ono.com] has quit [] 00:38:49 <supermop_> normally i also let trams run out their natural life to avoid messing up the interference of different lines, but i just extended the south terminus about 8 tiles to a new station in a newly grown neighborhood 00:38:55 <Eddi|zuHause> "real" trams still only go like 20km/h in city centers where they share access with other traffic 00:39:02 <supermop_> so i have to re-timetable anyway 00:39:31 <supermop_> somehow no one in this 1900s town owns a horse so trams can haul ass 00:40:33 <supermop_> about 5 years ago i extended the line north but ws running that segment as a shuttle service to avoid re-doing the schedule 00:42:12 <supermop_> also accounting for getting stuck behind freight, my cross country trams now make worse time to the north coast than my new 45kmh steamships 00:43:43 <supermop_> speaking of which, i think it's time to cascade this 32kmh paddle boat to a more provincial route 00:48:15 <supermop_> wish i could ship the trams to the other coast 00:49:20 <Eddi|zuHause> add a "teleport" button to depots? 00:49:48 <supermop_> sure - lose all the cargo onboard and maybe pay a fee 00:50:08 <supermop_> or something like has a pool of "used" sold vehicles 00:50:36 <supermop_> so if i sell a bunch of kirby pauls in town x 00:51:01 <supermop_> myself, or a competitor, can get a deal on gently used kirbys in town y 00:51:34 <Eddi|zuHause> yeah, i was almost gonna try to implement that once. maybe 00:52:34 <supermop_> i mean we already suspend disbelief that the train manufacturer can instantly deliver you a shiny new ICE to a remote mountaintop depot inaccessible by rail, road, or sea 00:52:57 <Eddi|zuHause> helicpoter... 00:53:15 <supermop_> so it's not like it's that "unrealistic" to ship a train that thaat at least already exists on the map 00:54:27 <Eddi|zuHause> there were already AIs that sent trains to depot and sold them after delivery, and bought a new one at the pickup station, instead of waiting for a return trip 00:55:01 <supermop_> could even maybe have a feature like they used to have in gran tourismo, where maybe a couple crappy used locomotives and stock are seeded into the pool at game start 00:56:15 <supermop_> 2cc set would be more fun and less overwhelming if you only could buy locomotives from your selected region, but occasionally a rare foreign one would be available 2nd hand 00:56:30 <supermop_> "OpenTTD: Train Colector" 00:56:47 <Eddi|zuHause> i don't think you get that implemented in a reasonable way 00:57:13 <supermop_> also, "fun" might be a bit of a stretch in my usage above 00:57:55 <Eddi|zuHause> i understood "fun" like in "Sheldon Coopers's Fun with Flags" 00:59:41 <supermop_> sometimes, i will try to limit myself to as few depots as possible though, and cascade or deliver trains by sending them through various sidings, freight lines, and non-revenue track to reach some distant part of the network 01:00:09 <Eddi|zuHause> yes, but that makes no sense for trams 01:00:17 <supermop_> tramways do not really work for that 01:00:48 <supermop_> also, even in melbourne, i often saw trams being driven around on flatbed trucks 01:02:08 <supermop_> now in 1904, it's not reasonable that i would have road nor trucks suited to carrying a tram across country, but i do have ships and trains 01:03:20 *** Montana_ [~chatzilla@213.254.77.188.dyn.user.ono.com] has joined #openttd 01:03:43 *** Montana_ [~chatzilla@213.254.77.188.dyn.user.ono.com] has quit [] 01:04:02 *** Montana_ [~chatzilla@213.254.77.188.dyn.user.ono.com] has joined #openttd 01:05:32 <supermop_> right now i'd need to parallel my longest mainline with tramway to get these guys to the town that could best use them 01:06:07 <supermop_> also 15 years in and i still need to be really careful with money - testament to good newgrf set up? 01:06:13 <Eddi|zuHause> some tram depots have (or had) a rail connection, so trams could be delivered by train 01:07:14 *** Montana_ is now known as Montana 01:07:32 <Eddi|zuHause> i don't think there is a way to balance the game... 01:08:09 <supermop_> firs 2 in a hot country, with antelope, feels balanced at this point in th game 01:08:37 <supermop_> also, i am not using .se or japanese houses, so not making billions off of passengers yet 01:08:48 <supermop_> and 256x256 map 01:09:49 <supermop_> i guess i will replace this suburban fringe route served by a single 12 passenger steam bus with 10x 80 passenger trams 01:09:52 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:10:32 <supermop_> just involves sending the trams across a 4 track level crossing on my busiest stretch of rail 01:10:53 <ST2> supermop_: please, play on some online OpenTTD communities: and I'll say, with goals ingame: you can grab, BTPro, n-ice or Citymania: this means ~50% of OpenTTD players 01:11:31 <ST2> Openttdcoop can be considered as a playground for track layout geeks, and I respect that 01:12:46 <ST2> in case you want to grab a measure: http://www.novapolis.net/graph_community 01:13:14 <ST2> because the rest are online servers because couple friends play online 01:13:41 <ST2> please... give some respect to the communities that make this game alive 01:14:37 <supermop_> ST2: i am not sure my navel-gazing style of play is best suited to most of these servers, but i sometimes am on a citybuilder server while i am at work and have it running in the background 01:14:40 <ST2> I respect all devs work, newgrf's and GS's makers 01:15:19 <ST2> when someone dnt like what's online, starts a new community 01:15:24 <supermop_> i can't really keep up when they are busy though because i maybe able spending only a few minutes per hours building new lines 01:15:47 <ST2> "followers" will appear 01:16:47 <ST2> among our server machines, we have a Factorio server running 01:17:04 <ST2> and it's like that: it's 1 map... don't like, dnt play 01:17:19 <ST2> game has a SP option 01:17:24 <ST2> simple as that 01:18:05 <supermop_> hmm digging a tram tunnel to other side of town seems like a big infrastructure investment just to get these trams to the other side of the tracks 01:18:18 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 01:19:03 <ST2> supermop_, do you use a client that can show Cycle skips? talking about CB ^^ 01:19:23 <supermop_> no idea what that is ST2 01:19:28 <ST2> exactly 01:20:26 <Eddi|zuHause> supermop_: just stop the trains for a second? 01:20:29 <ST2> BTPro client, n-ice client, Citymania client, all "hacking" revision to be compatible with 1.6.0 (now) 01:20:33 <ST2> shows that 01:21:06 <ST2> but all devs know what's a cycle skip 01:22:00 <ST2> weird to someone defend so hard cargodist when dnt even knows what's a town cycle skip 01:22:04 <supermop_> Eddi|zuHause: timetable too tight, took me 18 months in game to get the scheduling correct, and each of these trams will probably take 7 days to make it across 01:22:09 <Eddi|zuHause> (i feel like i'm missing half of a conversation. none of what ST1 says makes any sense) 01:22:50 *** Clockworker_ [Clockworke@200.102.183.105] has joined #openttd 01:22:50 *** Clockworker__ [Clockworke@200.102.183.105] has quit [Read error: Connection reset by peer] 01:22:51 <ST2> Eddi|zuHause: normal, I moved my pc to home, and was a continuations of talks with supermop_ ^^ 01:22:53 <Eddi|zuHause> supermop_: play frogger with each tram :p 01:22:57 <ST2> sorry for that :) 01:24:02 <supermop_> ST2: my typical goal when i play is that it be reasonably possible that any passenger could conceivably buy a ticket to any station on the network 01:24:26 <ST2> Eddi|zuHause: basically I was saying to supermop_ that BTPro community runs 28 servers and wanted him to show where cargodist could e a gameplay enhance 01:24:55 <ST2> ~but show ingame, not theorethical ^^ 01:25:02 <ST2> -~ 01:25:08 <supermop_> a train that runs through 4 towns, and at each town every passenger gets off and new passengers get on 01:25:09 <Montana> i didnt know was cycle skip(if i really know what are you saying) till i downloaded some of these clients 01:25:15 <Eddi|zuHause> i don't see the connection... 01:25:26 <supermop_> that seems frustrating to me 01:25:37 <ST2> @logs 01:25:37 <DorpsGek> ST2: http://irclogs.qmsk.net/channels/openttd 01:25:49 <supermop_> in that case you may as well just only build point to point shuttle services 01:25:56 <Eddi|zuHause> well, that log is dead. 01:26:02 <ST2> well, I use a bouncer that records stuff... but all stuff must be there ^^ 01:26:21 <ST2> if not there, what 01:26:27 <ST2> can I do? 01:26:40 <supermop_> why have a train line that runs 100s or even 1000 tiles, when every passenger travels only to the next town 01:27:06 <ST2> [02:25:10] <Montana> i didnt know was cycle skip(if i really know what are you saying) till i downloaded some of these clients <<-- 01:27:09 <ST2> :) 01:27:37 <Montana> you mean the data that appear in city window? 01:27:38 <supermop_> where i am incentivized to run every train non stop to the furthest station away 01:28:02 <Montana> supermop_:which server are you playing in 01:28:02 <ST2> Montana: yeah 01:28:04 <Eddi|zuHause> supermop_: i don't think there's a useful discussion to be had. like trying to answer the question "how would acknowledging evolution help me in my daily life?" 01:28:42 <Eddi|zuHause> where there's so many things wrong even with the premise... 01:28:56 <Montana> but thats kinda cheating, in the sense as its showing internal mechanics, which are not shown in vainilla releases 01:29:14 <supermop_> anyway i understand that in a city building server you have to dump every possible passenger in your town, 01:29:30 <supermop_> but i do not find building networks like that to be much fun 01:29:33 <Montana> logic-philosophical discussion here -- that gset exciting XD 01:29:46 <Montana> gets* 01:29:59 <ST2> Montana: cheating is abusing the internal mechanics... knowing them it's N OT 01:30:05 <ST2> see the difference? 01:30:47 <supermop_> so even when i am chasing cargo goals in busy bee, i often build up a normal passenger network taking advantage of the bits of rail originally built for various goals 01:30:53 <Flygon> Magic Bulldozer is justifable cheating 01:30:58 <Montana> I said "its like cheating". I dont mean its cheating. but you can get and advantage others maybe can not 01:31:21 <supermop_> Eddi|zuHause: to me this discussion is more like arguing with a lumberjack about raising a bonsai tree 01:31:26 <ST2> supermop_: that's GS stuff... sometimes similar goals appear 01:31:44 <ST2> supermop_: not fault of the game 01:32:03 <supermop_> one person wants a tiny tree that looks nice, one person wants a big tree that provides good lumber 01:32:07 <ST2> I was talking to Montana about show to players GAME info 01:33:01 <Eddi|zuHause> doesn't the game alredy show town growth speed? 01:33:05 <supermop_> neither is really wrong i guess, but i find the bonsai more fun 01:33:17 <supermop_> Eddi|zuHause: yeah, town grows every x days 01:33:19 <ST2> Eddi|zuHause: it shows 01:33:31 <supermop_> GS can reveal more info if pertinent 01:33:31 <Montana> but not in the deep some clients do 01:33:39 <Eddi|zuHause> so what's different then? 01:33:52 <ST2> what doesn'r show is how many cycles are skipped when no spot found to place a new house 01:33:59 <supermop_> i am liking villages is villages gs because it doesn't show any extra data 01:34:13 <Eddi|zuHause> ah, like encountered blocked road or something? 01:34:37 <ST2> many stuff can cause a cycle skip for house build 01:34:46 <Montana> It really shows much info, some of them i really dont understand 01:35:03 <ST2> what our "fan client's" show is that skips count 01:35:21 <supermop_> ST2: someone playing the game for 20 years generally would intuit when road layout is hindering growth though ? 01:35:32 <ST2> that means: less CS's, more house, better for CB servers 01:36:09 <ST2> supermop_: what road layout you use for towns? 01:36:51 <Eddi|zuHause> supermop_: you won't believe the number of times i heard "wait, i played this game for <X> years, i never knew <Y>" 01:37:09 <supermop_> usually better roads, sometimes i generate a map where each town chooses a random layout 01:37:11 <ST2> you can check forums at BTPro, n-ice and specially Citymania for it 01:37:33 <ST2> because 3x3 is crap, 2x2 (in all town) is even worst 01:37:40 <ST2> but start is a 2x2 01:38:20 <supermop_> i would use the grid layouts more, but they are too rigid, and i would appreciate other grid sizes, like 2x4 etc 01:38:50 <ST2> always use spyral (aka swastika) 01:39:32 <supermop_> i try to let towns build on their own, but when i do build for them i usually build various 2xN rectangles, not always aligned 01:39:57 <ST2> ah, build a road = build a house 01:40:13 <ST2> it's on settings, let or not town build roads 01:40:51 <ST2> but, when a town tries to build a road, it's on same loop as to try to build a house 01:41:05 <supermop_> yeah i always let towns build roads, never let them build their own level crossings 01:41:24 <ST2> read above ^^ 01:42:45 <ST2> we (BTPro) currently have easy, medium and hard servers.... all in OpenTTD ground 01:42:45 <supermop_> i find with towns forbidden to build roads, i may come across some town i forgot about for 10 years and now it's a 10x10 dense block of high rises with no outskirts and looks stupid 01:43:49 <ST2> supermop_: personally I think you're like Samu - you both live on distinct worlds ^^ 01:45:12 <supermop_> i have no idea what that guy is up to 01:45:18 <supermop_> AI stuff i guess 01:45:27 <ST2> you said you have a server - we have 28, now, and we learn with each of them (logs, errors, etc, etc) 01:46:42 <ST2> and you can see that we test YETI 0.1.1, we have a BB server 01:46:46 <ST2> online 01:46:58 <ST2> who else has a BusyBee server online? 01:47:39 <ST2> we are running with FIRS 2.1.0 01:47:48 <ST2> even CB's 01:48:50 <ST2> and yes, was tested very hard before made them on our public servers ^^ 01:50:25 <supermop_> ST2: i didnt say i have a server 01:50:47 <ST2> you said it earlier ^^ (I think ) 01:54:37 <supermop_> i sometimes connect to one, but not my own, 01:54:42 <Eddi|zuHause> ST2, supermop_: i think the answer to your "world view" discrepancy can be found here: https://www.youtube.com/watch?v=yxpW2ltDNow 01:55:02 <supermop_> sometimes it is a btpro, sometimes reddit 01:56:06 <ST2> Eddi|zuHause: tell me the last game you made, I'll tell mine... agree? 01:56:36 <Eddi|zuHause> ST2: err, what? 01:56:49 <ST2> and by last game is: start and reach the goal set on there ^^ 01:57:17 <ST2> all games has a goal 01:57:41 <ST2> something that was created when 1st game appeared 01:58:02 <ST2> ALL games have goals 01:58:06 <ST2> period xD 01:58:35 <ST2> so, Eddi|zuHause: tell me the last game you made, I'll tell mine 01:59:04 <Eddi|zuHause> what if the goal is to have no goal? 01:59:34 <Flygon> What is the goal is gaol? 02:01:09 <Eddi|zuHause> i used to have a screenshot of my last game, but the host server went offline 02:01:15 <ST2> [02:59:38] <Eddi|zuHause> [03:59:04] what if the goal is to have no goal? <<-- really?! for that I go to the bingo, buy a card and leave 02:01:33 <ST2> that's exactly what you said :S 02:01:53 <Flygon> When I go into an OTTD game, I just waanna make a pretty network 02:02:00 <Flygon> Then I'm too lazy to screencap it 02:02:06 <Flygon> And nobody ever sees my work 02:02:24 <ST2> OpenTTD is built with a goal - max perf rating on nyear 2050 02:02:36 <ST2> sometimes we forgot that 02:02:52 <Eddi|zuHause> ST2: yes, and that is the most stupid goal ever, which is why nobody plays for it 02:02:57 <supermop_> ST2: transport tycoon had that goal 02:03:19 <ST2> not saying we have that goal on our servers ^^ 02:03:47 <ST2> only pointing that OpenTTD is a goal server, stupid or not ^^ 02:03:53 <Eddi|zuHause> ST2: when i play a game, it's an open-end find-something-to-do type game 02:04:13 <Eddi|zuHause> ST2: the end state does not matter, there is not going to be an end. 02:04:14 <supermop_> by the time OpenTTD was started, in TTD and TTDP it had become clear that many people were not quiting their games at 2050 02:04:23 <Eddi|zuHause> ST2: it just stops when i get bored 02:04:35 <Eddi|zuHause> ... or distracted 02:04:48 <ST2> Eddi|zuHause: did you evere reached the "open-end find-something-to-do type game" goal? 02:04:59 <ST2> you can start a server with it 02:05:08 <Eddi|zuHause> ST2: that is by definition an unfulfillable goal 02:05:13 <supermop_> ST2: i play a map until i cannot add more to it without it becoming ugly, or until i get bored of it 02:05:21 <ST2> again, start a server with it 02:05:32 <Eddi|zuHause> why would i start a server? 02:05:36 <ST2> and make that goal 02:05:51 <ST2> people who reaches it, will win 02:05:59 <supermop_> if i have 2 weeks of slow time at work, maybe bad weather, not feeling creative, ill run a game continuously in that time 02:06:04 <Flygon> ST2: Why do people play Minecraft? 02:06:22 <Flygon> I'll grab my lunch while you answer that 02:06:27 * Flygon wanders off to the kitchen 02:06:35 <ST2> FlygonÂŽ: why ppl play AoE2HD 02:06:44 <Flygon> For kicks 02:07:28 <Eddi|zuHause> i tried to play that, but i couldn't get it to run on wine 02:07:31 <supermop_> then, if a project comes up, my fiancee and i go out somewhere, i get an idea for something to make, anything that has me doing something else for a few days, ill leave that game and forget abot it 02:07:35 <ST2> still waiting for an online server from Eddi|zuHause 02:07:45 <ST2> with the goal he set ^^ 02:08:04 <Eddi|zuHause> ST2: you should wait here until i reach that goal. do not move anywhere. 02:08:28 <Flygon> Eddi: I can't wait for that open source AoEII engine... 02:08:35 <Flygon> AoEIIHD is too resource hungry 02:08:39 <ST2> so, no server... usually blank shells :S 02:08:43 <Flygon> And the 3D renderer is blurry af 02:09:00 <Flygon> Dunno why they couldn't port over the original softblitter 02:09:46 <ST2> gladly our OpenTTD community had it well... when I say I make something... I do 02:10:22 <supermop_> ST2: playing openttd is a way for me to avoid working towards my goals 02:10:36 <ST2> still waiting for Eddi|zuHause's server 02:10:45 <ST2> with the goal he said ^^ 02:14:13 <ST2> but ofc, I usually dnt ask much from who dnt even know the mechanichs where they're admin - I learnt CS's from Nova's (now CM community) 02:15:16 <ST2> and I wan't the first here trying to explaing clycle skipe 02:15:31 <ST2> skips* 02:16:52 <supermop_> ST2: the more the internal mechanics seem obvious, the less interesting the game seems to me 02:17:44 <ST2> supermop_: it's an opensource game... what you want to hide? 02:18:48 <Eddi|zuHause> ST2: nobody ever knows everything. 02:19:33 <ST2> I can show the players all mechanichs - I never thought something get angry for some communities include them on clients 02:19:54 <supermop_> i dont get angry about it 02:19:57 *** Tharbakim [~Tharbakim@S0106b8a38656fe2c.vf.shawcable.net] has quit [Read error: Connection reset by peer] 02:20:04 <supermop_> but think of watching a clock vs watching a puppy 02:20:57 <ST2> supermop_: I think like this: OpenTTD online = real persons 02:21:16 <Eddi|zuHause> ST2: but if i want to reach a goal, i play a sudoku. i play openttd to watch trains move. 02:21:30 <ST2> I dnt expect a "clock" or a "pupy" playing 02:22:01 *** Tharbakim [~Tharbakim@S0106b8a38656fe2c.vf.shawcable.net] has joined #openttd 02:22:26 <supermop_> ST2: watching other playing interact witth the map in novel ways has interesting potential 02:22:39 <ST2> Eddi|zuHause: exactly: if you like competitive Openttd... play goal servers, if not, as you said... "i play a sudoku" 02:23:17 <Eddi|zuHause> why would i ever want to like competitive openttd? 02:23:46 <ST2> Eddi|zuHause: check the game fundaments ^^ 02:24:15 <supermop_> but doesn't watching 10 other players focused entirely on "solving" the game is like watch 10 fancy clocks - the kind with spinney turbillon 02:24:15 <Eddi|zuHause> if i want to know the game fundament, i read the source code. 02:24:55 <ST2> and you didn't understood the game fundaments on the game code? 02:25:00 <supermop_> more fun than watching one clock for sure, but 10 puppies jumping around unpredictably is more fun 02:25:06 <ST2> that's sad :( 02:25:48 <supermop_> i think Eddi|zuHause knows the source code more thoroughly than some of the devs 02:25:53 <Eddi|zuHause> sure. if that's what you want to believe. 02:26:12 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:27:44 <ST2> I know source code too, I was talking about game itself: even on SP the objective/goal is to compete with opponent compa nies and reach the maxg ratin on 2050 02:27:51 <ST2> that's the game base 02:28:14 <Eddi|zuHause> ST2: what if i told you that in 20 years of playing, i never ever reached the year 2050? 02:28:33 <supermop_> Eddi|zuHause: try starting in 2030 02:28:37 <ST2> and now I ask, Eddi|zuHause, what's OpenTTD goal? 02:29:01 <Eddi|zuHause> ST2: what's the meaning of life? 02:29:32 <ST2> ok, I'll make it for human reading: Eddi|zuHause, what's OpenTTD goal? 02:29:50 <ST2> I mean vanilla 02:30:04 <supermop_> ST2: what is the goal of a model railroad 02:30:10 <Eddi|zuHause> vanilla is meaningless without chocolate. 02:30:35 <Eddi|zuHause> ST2: have you watched the video i linked? 02:30:36 <ST2> ok, I can't talk more of OpenTTD here 02:31:03 <ST2> Eddi|zuHause, have you played OPenTTD at all? 02:31:15 <Eddi|zuHause> ST2: have you ever studied buddhism? 02:31:16 <supermop_> I just want interesting organically growing towns 02:31:50 <Eddi|zuHause> ST2: the goal is not to have arrived at the goal. but to travel the way to the goal, whether you arrive or not. 02:32:06 <Eddi|zuHause> as soon as you arrive at the goal, the goal becomes meaningless 02:32:17 <ST2> Eddi|zuHause: it's sad, comming from you... 02:32:20 <Eddi|zuHause> so better travel without ever arriving 02:33:01 <ST2> ok, lemme corrct 02:33:08 <ST2> Eddi|zuHause: it's sad, even comming from you... 02:37:45 <supermop_> Eddi|zuHause: now this youtube channel is just autorolling while i mop my kitchen 02:38:12 <Montana> lol 02:38:23 <Montana> Eddi is right 02:38:34 <Montana> arriving to the goal is the funny thing 02:38:56 <Montana> once you reach it, whye continue playing? 02:51:55 <ST2> ok Eddi, I screwed things up ^^ 02:55:53 <ST2> probably you'll edit or reset the post - I dnt mind ^^ 02:59:04 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has joined #openttd 03:00:15 <Eddi|zuHause> iirc you can delete your post when nobody answered yet 03:01:32 <Eddi|zuHause> also, how or why would i edit other people's posts? 03:01:53 <Eddi|zuHause> i'm not a moderator, and even if i were, only offensive posts would need moderating... 03:24:08 *** Montana [~chatzilla@213.254.77.188.dyn.user.ono.com] has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 03:33:22 <supermop_> ?? 03:34:15 *** HerzogDeXtEr [~farci@i59F6A36E.versanet.de] has quit [Read error: Connection reset by peer] 04:17:22 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 05:29:35 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [] 05:33:56 *** Mavy_ is now known as Mavy 05:36:29 *** supermop_ [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 05:40:17 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 05:42:33 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 06:19:36 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 06:19:57 <andythenorth> best docs ever http://www.tt-forums.net/viewtopic.php?p=1168437#p1168437 06:22:33 *** Matombo [~Matombo@nat-wlan2.rrze.uni-erlangen.de] has joined #openttd 06:27:43 *** Ketsuban [~ketsuban@2a02:c7d:a34a:9000:10a5:1aef:20f3:9d43] has joined #openttd 06:58:56 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:26:34 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 07:45:09 *** Matombo [~Matombo@nat-wlan2.rrze.uni-erlangen.de] has quit [Ping timeout: 480 seconds] 08:04:23 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 08:04:54 <Wolf01> o/ 08:19:47 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 08:23:59 <Flygon> These EMUs have decent tractive effort but holy crap the horsepower sucks :D 08:24:44 <Wolf01> that's why you shouldn't put unpowered wagons but only other EMUs :P 08:24:56 <Flygon> They're all powered. 08:25:10 <Flygon> JNR 52 Series 08:25:13 <Flygon> Using the Japan set 08:34:09 *** Matombo [~Matombo@nat-wlan2.rrze.uni-erlangen.de] has joined #openttd 08:38:37 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 08:38:40 *** mode/#openttd [+v tokai] by ChanServ 09:10:15 <peter1138> whoop whoop 09:20:19 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 09:40:53 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 09:44:08 *** Matombo [~Matombo@nat-wlan2.rrze.uni-erlangen.de] has quit [Remote host closed the connection] 09:47:04 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 09:48:02 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 483 seconds] 10:23:33 *** Matombo [~Matombo@nat-wlan2.rrze.uni-erlangen.de] has joined #openttd 10:46:26 *** Quatroking_ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 10:47:59 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 10:57:22 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:58:51 <Eddi|zuHause> ... and another thread "derailed"... :/ 11:01:46 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:02:15 <Eddi|zuHause> also, lately there seem to be an influx of bots who just reply something meaningless like "that is a very good point" onto random threads 11:03:47 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 11:05:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:23:55 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 11:46:02 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 11:50:00 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has quit [Read error: Connection reset by peer] 11:53:08 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 11:58:42 *** Matombo [~Matombo@nat-wlan2.rrze.uni-erlangen.de] has quit [Ping timeout: 480 seconds] 12:12:18 *** Matombo [~Matombo@nat-wlan2.rrze.uni-erlangen.de] has joined #openttd 12:14:45 *** dustinm` [~dustinm`@105.ip-167-114-152.net] has quit [Quit: Leaving] 12:19:23 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:25:12 <Samu> give me suggestions for a function name which description is: Will the AI config in the given company slot be starting soon? 12:30:35 *** HerzogDeXtEr [~farci@i59F6A36E.versanet.de] has joined #openttd 12:38:29 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:40:23 *** dustinm` [~dustinm`@105.ip-167-114-152.net] has joined #openttd 12:43:56 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 12:48:43 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 13:14:22 <supermop> hello 13:15:24 <supermop> Eddi|zuHause: nice to see polite bots i guess 13:22:52 *** Clockworker__ [Clockworke@200.102.183.105] has joined #openttd 13:22:53 *** Clockworker_ [Clockworke@200.102.183.105] has quit [Read error: Connection reset by peer] 13:23:30 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 13:30:55 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 13:31:55 <Samu> oh no suggestions 13:34:47 <Samu> IsStartable? 13:35:08 <Samu> is that even a word? startable? 13:42:50 <Samu> IsStartingUp? 13:43:09 <Samu> IsStartingSoon? WillStart? CanStart? 13:43:14 *** Montana [~oftc-webi@213.254.77.188.dyn.user.ono.com] has joined #openttd 13:43:41 <Samu> in openttd code style, how should I name this function? 13:44:20 <Samu> Will the AI config in the given company slot be starting soon? 13:50:36 <Samu> IsStartDelayed? 13:50:47 <Samu> IsDelayed? 13:53:24 *** Belugas [~belugas@216.191.111.230] has joined #openttd 13:53:27 *** mode/#openttd [+o Belugas] by ChanServ 13:58:01 <Samu> IsEligible? 13:59:58 <Samu> IsEligibleAiID 14:12:38 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 14:16:23 *** Matombo [~Matombo@nat-wlan2.rrze.uni-erlangen.de] has quit [Ping timeout: 480 seconds] 14:33:01 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:33:01 *** mode/#openttd [+o Alberth] by ChanServ 14:33:12 *** Matombo [~Matombo@nat-wlan2.rrze.uni-erlangen.de] has joined #openttd 14:34:30 <Samu> hi alb 14:34:33 <Samu> Alkel_U3: 14:34:35 <Samu> oops 14:34:43 <Samu> Alberth: 14:38:03 <Alberth> o/ 14:39:32 <Alkel_U3> well, also hi :P 14:40:40 <supermop> V453000: you inspired/provoked me into writing way to much on graphic design criticism and theory 14:42:16 <Samu> hi alkel 14:43:16 <supermop> personally i feel like starting with and then over analyzing you work in the UI first is a great way to kill your motivation 14:43:47 <V453000> <3 14:44:33 <V453000> it's a part of graphic design in general imo, you always need to be able to tell at which point are your thoughts reasonable and at which point are you obsessed with the topic 14:44:40 <V453000> it is unavoidable problem 14:45:02 <V453000> we can be chasing details in factorio forever 14:46:14 <Alberth> better chase critters, isn't it? 14:46:37 <V453000> well those are in infinite world and numbers :P 14:46:55 <Alberth> definitely forever thus :p 14:47:12 <supermop> at first i thought his guy icon was supposed to be Obama, because of the oddly explicitly drawn cheekbones and haircut 14:47:58 <supermop> and I guess Obama is a better icon of executive power than some random bald guy 14:48:28 <supermop> but more I look at it I feel that's just a coincidence 14:48:43 <V453000> yeah 14:49:02 <V453000> I should try to make my own set of icons in order to stop bullshitting around and show actual example 14:49:08 <V453000> $time 14:51:52 *** FR^2 [~frquadrat@2001:41d0:1:f924::1] has left #openttd [Connection reset by peer] 14:52:44 <supermop> idk, i've never had that much of a problem with any icons, even those i consider bad design 14:53:57 <supermop> or rather i would suggest someone start with the 'fun' stuff - little houses and trains you can then see growing and running in game to keep you motivated 14:54:38 <Samu> give me some feedback, about the icons next to the configs http://imgur.com/yyxx2gd 14:55:17 <supermop> If i was focused entirely on a better pause button i'd just keep iterating that until i got burnt out on it 14:55:30 <Samu> hmm im not entirely happy about that warning sign 14:55:47 <supermop> what does it mean? that something is broken? 14:55:48 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 14:55:52 <V453000> yeah, that's where you need to identify your obsession at correct time supermop :P 14:56:03 <Samu> it means that's a human player 14:56:24 <Samu> if you start a game, that slot is immediately taken by a human player 14:57:08 <supermop> then why does it have an ai in it? 14:57:37 <Samu> because the human company can die, leave game, go to spectator, bankrupt, then the ai can start 15:00:36 <supermop> do servers have AI players 15:00:36 <supermop> ? 15:01:00 <Samu> yes 15:01:15 <Samu> this is a screeshot in game http://imgur.com/yyxx2gd 15:01:38 <Samu> derp, its not 15:01:43 <Samu> http://imgur.com/htm6kHM 15:01:45 <Samu> this one is 15:02:12 <supermop> seems like so many of the servers have some kind of competitive goal running, and AIs wouldn't know how to compete with that 15:02:45 <Samu> that newspaper icon is supposed to tell you that AI was a randomly chosen AI 15:03:21 <supermop> nonetheless I guess philosophically AIs should be able to do whatever a human player can 15:04:02 <supermop> Samu: maybe dice is better than a newspaper - what does news have to do with random>? 15:04:21 <Samu> there is no dice, or i don't know if there's one 15:04:24 <Alberth> news is not random? :p 15:04:42 <supermop> there are dice emoji 15:04:54 <supermop> patch openttd to support emoji 15:05:07 <Alberth> make a sprite with dice 15:05:10 <supermop> or draw a die icon/glyph 15:05:39 <supermop> at that size in monochrome might take 10 minutes, if you don't get lost in navel gazing like I do 15:06:26 <Alberth> monochrone gives you only two options, not much choice to consider for each pixel :) 15:06:27 <V453000> AIs are pointless shit that just makes clutter on the map and wrecks player 15:06:30 <V453000> 's CPU 15:06:37 <V453000> I see zero reason to make an AI 15:07:09 <Alberth> critter AI? 15:07:16 <V453000> ? :D 15:07:24 <supermop> how many px square do you want it to be i'll draw you one to throw in as an addition to base set, i guess there are other places where game may want to denote randomness 15:07:29 <Alberth> no idea what it should do :p 15:08:10 <Samu> normal zoom level it's about hmm... max height of font size 15:08:11 <Alberth> perhaps annoying the player, defending the land against the invasion 15:08:31 <supermop> V453000: i wouldn't mind a competent team mate AI 15:08:57 <Samu> what is the max height of this font? 15:09:17 <V453000> yeah, I don't see anybody making an AI which makes at least decent train networks 15:09:28 <Samu> sec, let me get line height 15:09:30 <Samu> brb 15:11:05 <supermop> V453000: some seems to make networks, decent or not, and i admit that is impressive 15:12:27 <Samu> looks like the line height is 14 15:12:29 <supermop> but i would want the ai to do more of the chore work 15:12:41 <Samu> then there's the rectangle line 15:12:56 <supermop> i'll make the network, ai can help manage it 15:13:27 <Samu> ok it's 14 -3 - 1 = 10 15:13:35 <Samu> 10 pixels height 15:14:04 <supermop> 10 is plenty for dice i think 15:14:08 <Samu> if i zoom x2 15:14:16 <Samu> it's probably 20? 15:14:22 <Samu> gonna try 15:15:45 <Samu> i'm not sure 15:15:59 <Samu> dont really understand how the zoom x2 code works 15:16:17 <Samu> but for x1 is 10 15:16:34 <supermop> better to draw a 10x10 die that looks blocky at larger sizes than a 20x20 sprite that looks muddy when shrunk 15:17:09 <Samu> let me check the warning sign size 15:17:59 <Samu> 10x10 :) 15:18:01 <Samu> lel 15:18:35 <Samu> need to find the warning sign zoomed 15:18:40 <Samu> where is it 15:21:05 <supermop> ok 15:22:24 <supermop> if some color or greyscale is ok i can round the edges a bit, otherwise its doable in one color if you want a text glyph like the train icon 15:26:35 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:27:57 <Samu> can't find the zoomed warning sign 15:29:45 <Samu> i thnk i only need 1 color 15:29:58 <Samu> erm, i mean, 1 palette 15:30:07 <Samu> or something like that 15:30:17 <Samu> PAL_NONE 15:30:40 <Samu> not sure i understood your question 15:31:07 <Samu> I won't be painting the dice with different colors 15:32:10 <Samu> i either display the dice, or i don't 15:32:37 <Samu> i will use it on a gray background and that purpleish one 15:33:26 <Samu> I thought of changing purple to black background, but I'm not sure if I can do that 15:33:33 <Samu> not enough skills 15:34:59 <supermop> where do you want the sprite, you have a thread for this patch? 15:36:45 <Samu> uhm, i got a thread yes 15:37:07 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=74694 15:38:14 <Samu> the grey background is the AI Debug window 15:38:25 <Samu> grey/silver 15:40:49 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:46:01 *** Matombo [~Matombo@nat-wlan2.rrze.uni-erlangen.de] has quit [Ping timeout: 480 seconds] 15:48:22 *** sim-al2 [~sim-al2@dns25-174.cbu.edu] has joined #openttd 15:50:02 <Samu> Alberth: my code for calculating width is too disperse :( 15:50:04 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:51:20 <Samu> copy paste https://paste.openttdcoop.org/pcv1bqqoa 15:52:00 <Samu> DrawWidget is becoming messy 15:56:14 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 15:58:48 *** shirish [~quassel@117.195.111.33] has joined #openttd 15:59:14 <Alberth> add a new method? 16:05:08 <Samu> switch / case is making me repeat part of the code, hmm i dunno 16:05:16 <Samu> how else can i do it 16:05:58 <Montana> hi, could i aks if a request is plausible? 16:09:51 *** FR^2 [~frquadrat@2001:41d0:1:f924::1] has joined #openttd 16:12:42 <Samu> heh, now that i got the dice.png, what do i do with it :( 16:18:57 *** ProfFrink [~proffrink@31.185.142.158] has joined #openttd 16:18:57 *** Prof_Frink [~proffrink@31.185.142.158] has quit [Read error: Connection reset by peer] 16:19:07 *** ProfFrink is now known as Prof_Frink 16:27:16 <Alberth> Montana: don't ask to ask 16:28:32 *** Matombo [~Matombo@p57A3E7D4.dip0.t-ipconnect.de] has joined #openttd 16:32:06 *** HerzogDeXtEr1 [~farci@i59F6A165.versanet.de] has joined #openttd 16:37:54 *** HerzogDeXtEr [~farci@i59F6A36E.versanet.de] has quit [Ping timeout: 480 seconds] 16:48:36 *** srhnsn [~srhnsn@HSI-KBW-5-56-185-40.hsi16.kabel-badenwuerttemberg.de] has joined #openttd 16:55:05 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:55:07 *** mode/#openttd [+v glx] by ChanServ 17:09:46 <Montana> I would like to request a filter on message history; i mean, for economic news, global news, internal messages from the company, etc 17:10:25 <Montana> its some anoying when they appear 1 thousand times "this vehicle has became too old" 17:10:45 <Montana> and due to this kind of spam, i can not get a registry of interesting news 17:15:03 <Alberth> so you're expecting that $random person here is bored enough to work for you, fixing issues he doesn't see as a major problem him/herself? 17:22:13 <Ketsuban> If vehicle senescence notifications are a bother, I believe there's a setting to turn them off. 17:22:23 <Montana> No, I think that could be a nice feauture. nothing more. 17:32:33 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 17:32:34 <Wolf01> there is a setting to turn off the unwanted notifications (full article, news ticker only, no notification) 17:33:05 *** MonkeyDrone [~MonkDAce@80.88.255.44] has quit [Read error: Connection reset by peer] 17:35:30 <frosch123> hoi 17:35:46 <Wolf01> quack 17:37:01 <Alberth> hola 17:38:05 *** MonkeyDrone [~MonkDAce@80.88.255.44] has joined #openttd 17:48:58 *** sim-al2 [~sim-al2@dns25-174.cbu.edu] has quit [Ping timeout: 480 seconds] 17:56:44 *** sim-al2 [~sim-al2@dns25-174.cbu.edu] has joined #openttd 18:14:03 *** aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd 18:21:12 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 18:35:46 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:36:18 <Alberth> o/ 18:37:20 <andythenorth> o/ 18:39:36 <andythenorth> supermop: so what are you painting next for Iron Horse? o_O 18:40:09 <andythenorth> http://dev.openttdcoop.org/projects/iron-horse/repository/revisions/4056f975d61f 18:47:45 *** sim-al2 [~sim-al2@dns25-174.cbu.edu] has quit [Ping timeout: 480 seconds] 19:03:00 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 19:07:11 *** gelignite [~gelignite@x4e316452.dyn.telefonica.de] has joined #openttd 19:15:37 <supermop> was going to do monorails but i find "freelance" odds and ends easier logistically right now 19:16:49 <supermop> so if there is another straightforward llama or antelope ill take a look 19:18:03 *** Progman [~progman@p57A18031.dip0.t-ipconnect.de] has joined #openttd 19:19:10 <Samu> I got a Dice.png now 19:19:23 <Samu> and now, what can I do to put it to use? 19:19:45 <Samu> seems trivial, but I never done this before 19:20:11 <Samu> thx btw supermop 19:24:40 <Samu> seems like I got to append it to trunk\media\extra_grf\openttdgui.png 19:25:01 <Samu> but how 19:25:47 <glx> adding it in the png is easy 19:26:56 <glx> editing the nfo is less easy 19:32:20 <supermop> andythenorth: what's most-needed at the moment 19:33:46 *** srhnsn [~srhnsn@HSI-KBW-5-56-185-40.hsi16.kabel-badenwuerttemberg.de] has quit [Quit: srhnsn] 19:33:49 <Samu> openttdgui.png I just copy the dice image and paste it in? 19:34:20 <Samu> that image is numbered 19:35:22 <Alberth> counting manually is hard 19:35:47 <Alberth> adding a number in the sprite reduces counting errors 19:37:14 <Wolf01> o/ andy 19:37:16 <Samu> sprite number 177 is the last one 19:37:23 <Samu> so i add this and call it 178? 19:37:40 <Samu> how do I write 178? must have been a tool 19:38:34 <Wolf01> andythenorth: I'm building the trailer for the moc, and the first thing I noticed is that I'm not able to build a rigid structure X'D 19:38:39 <andythenorth> :P 19:39:02 <andythenorth> supermop: comparing this list to in-game narrow gauge (2050) http://dev.openttdcoop.org/issues/8120 19:39:09 <andythenorth> looks like edibles tankers, gen 2 reefers 19:39:34 <andythenorth> livestock car needs redrawn for 2 generations, itâs just the brit one 19:40:00 <supermop> andythenorth: my antelope game got to 1904 over the weekend, with much micromanagement, so i have yet to see any gen 2 cars 19:40:08 <andythenorth> yeah, Iâm about the same 19:40:11 <Samu> well, i paintshopped a "178" above the sprite, but i bet this is not the right way to do it 19:40:23 <andythenorth> there are many examples of SAR stock here to steal from http://grela.rrpicturearchives.net/rsTypeList.aspx 19:41:03 <andythenorth> also 2 more generations of hopper, 2 flat car generationsâŠalso the gen 2 box car is same as gen 1 19:41:06 <andythenorth> list goes on :) 19:41:29 <andythenorth> they need to be 6/8, 6/8 (but taller / wider), then 8/8 mostly 19:41:45 <supermop> now my NG network is centered on a city that's gone from around 3400 to 12000 in that time and the passenger service is just barely hanging on 19:41:53 <andythenorth> ha 19:42:05 <andythenorth> NG will struggle with that pax 19:42:20 <supermop> alsoo all my primary industry production seems high 19:43:07 <supermop> stuggle to fit enough 6 tile, 56kmh freights in on those lines seeing an express passenger leaving the city every 10 days 19:43:07 <andythenorth> maybe metro is needed :P 19:44:08 <supermop> so my freight are now 8 tiles with lots of waiting in sidings and dedicated freight track 19:44:59 <andythenorth> small map? 19:46:12 <supermop> 256^2 19:46:23 <andythenorth> same here 19:46:34 <andythenorth> wondering if 512x512 is better for this economy / trains 19:46:38 <andythenorth> despite the slower speed 19:47:04 <supermop> maybe, with some mechanism for longer pickup intervals? 19:47:35 <andythenorth> I deleted that :P 19:47:52 <supermop> at normal production i have some industries that would really need a 5-6 tile train to leave every month 19:48:03 <glx> Samu: grfcodec doesn't care about the numbering ;) 19:48:07 <andythenorth> I am over-supplying trains and using escape depots 19:48:15 <andythenorth> like a boss :P 19:48:21 * andythenorth normally wouldnât bother 19:48:51 <Samu> png must be 8-bit, suddenly it became 32-bit grr 19:48:53 <supermop> which means can't really have long pretty single track lines or few freights that run in gaps between passengers on the main line 19:49:05 <Samu> i don't have the right program to edit images, I'm using Windows paint 19:49:30 <glx> at least try gimp 19:49:39 <glx> or any other real tool ;) 19:49:59 <Samu> shouldn't have uninstalled it 19:50:30 <andythenorth> also...bedtime 19:50:31 <andythenorth> bye :) 19:50:35 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:10:37 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 20:19:50 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:20:11 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Remote host closed the connection] 20:24:39 *** Montana [~oftc-webi@213.254.77.188.dyn.user.ono.com] has quit [Quit: Page closed] 20:25:01 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:29:58 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 20:30:23 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 20:37:54 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 20:53:54 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 21:07:36 *** Matombo [~Matombo@p57A3E7D4.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:09:57 *** Matombo [~Matombo@p57A3E7D4.dip0.t-ipconnect.de] has joined #openttd 21:22:31 *** gelignite [~gelignite@x4e316452.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:31:17 *** sim-al2 [~sim-al2@dns25-174.cbu.edu] has joined #openttd 21:39:56 *** Matombo [~Matombo@p57A3E7D4.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:40:47 *** Matombo [~Matombo@p57A3E7D4.dip0.t-ipconnect.de] has joined #openttd 21:40:54 *** Matombo [~Matombo@p57A3E7D4.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:41:32 *** Matombo [~Matombo@p57A3E7D4.dip0.t-ipconnect.de] has joined #openttd 21:41:55 *** Matombo [~Matombo@p57A3E7D4.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:44:15 *** Matombo [~Matombo@p57A3E7D4.dip0.t-ipconnect.de] has joined #openttd 21:48:29 *** Progman [~progman@p57A18031.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:48:31 <supermop> yen in game seems to be 3 orders of magnitude inflated relative to GBP, seems like it should be 2 21:49:12 <supermop> cant recall anytime in my memory where you'd 1000 yen per quid 21:50:19 <supermop> craziest i can think of is maybe 300 per dollar like 10+ years before i was born, but at that time a pound wasn't 3 dollars 21:55:11 *** aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer] 22:03:07 <Rubidium> did you actually change the currencies and do the math? 22:03:32 <Rubidium> I would be amazed if it weren't a factor 220 22:04:45 <supermop> nope i just notice that this trawler costs 3,000 quid and i normally pay about 2,000,000 yen for it 22:05:04 <Samu> http://imgur.com/qGNX6hc - still without the dice 22:05:13 <supermop> can i change currency in a running game?. 22:05:39 <Samu> is the AI config gui window better organized and easy to undestand yet? 22:05:48 <Samu> understand* 22:07:01 *** Montana [~oftc-webi@213.254.77.188.dyn.user.ono.com] has joined #openttd 22:12:02 *** Matombo [~Matombo@p57A3E7D4.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:13:42 *** ConductCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has joined #openttd 22:15:38 *** TUpac_MEECHER [~45d41e8d@188.cimarosa.openttdcoop.org] has joined #openttd 22:15:41 *** TUpac_MEECHER [~45d41e8d@188.cimarosa.openttdcoop.org] has left #openttd [] 22:17:18 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:19:49 *** Clockworker__ is now known as Clockworker 22:20:04 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:20:56 *** ConductorCat [~Conductor@pool-108-56-8-121.washdc.east.verizon.net] has quit [Ping timeout: 480 seconds] 22:29:01 <Samu> i guess everyone's busy 22:29:16 <supermop> i am technically at work 22:30:23 <Samu> was looking for feedback about that window, if there's confusion yet, i guess there might be 22:30:36 <Samu> i'm trying to make it as simple as I can 22:30:51 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 22:31:04 <supermop> to me the ! is still not intuitive 22:31:50 <Samu> I see, I'm also not quite happy about it 22:32:30 <Samu> warning - human company here 22:32:49 <Samu> but I was trying to avoid writing Human Company in the name of the script 22:33:33 <supermop> to me ! means broken or conflicting, as that is what that symbol mean in newgrf list 22:33:49 <Eddi|zuHause> let me tell you that "the hydrochloric acid spillt over" is a bug report you don't want to get. 22:34:28 <supermop> and a player may select an ai similar to how they select a newgrf 22:34:47 <supermop> so i see the ! and think, why is my AI broken 22:35:03 <supermop> how do firs steel mills work? 22:35:11 <Samu> broken AI is a red square 22:35:33 <supermop> but ! says broken more than red 22:35:56 <supermop> i would say use a human image? 22:36:00 <Samu> green is a living AI, active and not dead( at least yet ) 22:36:44 <supermop> if i deliver scrap, coal, and ore simultaneously every month, do i get 8t per 8t of each? 22:37:06 <Samu> ok, will try to find a human image somewhere 22:37:23 <supermop> or just some % more? 22:37:46 <Eddi|zuHause> yes, the ratios add up to 8/8 22:38:14 <Eddi|zuHause> (it's still multiplied by your station rating at the end) 22:38:54 <supermop> if i deliver 8t coal, 8t ore, and 8t scrap on the same train, the mill makes 24t steel? 22:39:08 <Eddi|zuHause> yes 22:39:31 <supermop> i never knew this for sure because the window just says "steps up" 22:39:51 <Samu> ok, will make it more familiar to NewGRF, but I barely configure NewGRFs 22:39:58 <Samu> not too experienced 22:40:05 <Eddi|zuHause> don't tell andy. he'll shuffle around the texts again and will never be satisfied by the result 22:40:20 <Samu> dead AI = warning sing 22:40:26 <supermop> or shuffle it to make it even more mysterious? 22:40:32 <Samu> human company = find a human face somewhere 22:40:48 <Samu> alive AI = green square 22:41:22 <Samu> AI that will start soon = orange square in-game, blue square in main menu? 22:41:41 <Samu> AI that can't start due to max no competitors = grey square ? 22:47:20 <Wolf01> 'night 22:47:25 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:06:41 *** guru3_ [~guru3@109.200.19.187] has quit [Read error: Connection reset by peer] 23:11:33 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 23:16:46 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 23:17:10 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 23:31:33 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 23:32:23 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 23:36:39 *** Quatroking_ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 23:36:55 *** supermop_ [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has joined #openttd 23:55:10 *** UukGoblin [~jaa@yatima.uukgoblin.net] has quit [Ping timeout: 480 seconds]