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00:02:59 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has joined #openttd 00:10:49 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 00:46:59 *** Quatroking_ [~Quatrokin@5070983A.static.ziggozakelijk.nl] has joined #openttd 00:53:28 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 01:03:01 <Samu> 2040 01:08:49 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Quit: Page closed] 01:25:29 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:44:12 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:00:58 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 02:11:13 *** funkyL [~funkyL@0x55510b7d.adsl.cybercity.dk] has joined #openttd 02:11:13 *** pereba [~adiirc@2804:7f2:80:95dd:957f:9ee0:d64:2eb4] has quit [Quit: adisubliminal messagirc] 02:30:40 *** funkyL [~funkyL@0x55510b7d.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 02:41:34 *** funkyL [~funkyL@0x55510b7d.adsl.cybercity.dk] has joined #openttd 03:59:10 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 04:05:39 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 04:50:52 *** Flygon_ [~Flygon@ppp118-209-177-22.lns20.mel8.internode.on.net] has joined #openttd 04:54:28 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 04:57:29 *** Flygon [~Flygon@ppp118-209-177-22.lns20.mel8.internode.on.net] has quit [Ping timeout: 480 seconds] 05:06:23 <MonkeyDrone> V453000, you around? 05:38:36 *** Elle [~Elle@178-222-36-170.dynamic.isp.telekom.rs] has joined #openttd 05:39:35 <MonkeyDrone> alien 05:39:43 <MonkeyDrone> yes, lol, monkey here 05:39:47 <MonkeyDrone> too lazy to change 05:40:12 <Elle> Ooooh 05:40:15 <Elle> There we go! 05:40:52 <MonkeyDrone> Elle, 05:40:58 <MonkeyDrone> Elle, hallo 05:41:17 <MonkeyDrone> settings -> preferences -> color 05:42:17 <Elle> Try highlight again 05:43:02 <MonkeyDrone> Elle, 05:43:10 <MonkeyDrone> i've set mine to dark 05:43:19 <MonkeyDrone> dark colors, easy on the eyes then the white killer 05:43:50 <Elle> I did too, the ast time I had Hexchat, but I want to see that its old glitches are gone before I dive into too much customisation again 05:44:24 <MonkeyDrone> lol 05:44:29 <MonkeyDrone> Elle, well how is it going so far? 05:45:33 <Elle> Good, good. Still trying to make some sense of this IRC wizardry. Like, I know that it exists, and I know that people are using it, and I know that it's very useful, but I never used it myself and never figured it out 05:49:05 <MonkeyDrone> well , it's as simple as it gets :P 05:49:19 <MonkeyDrone> hopefully V453000 shows up today morning and we can have a nice chat with him :P 05:49:49 <Elle> That would be nice, but I cant help but wonder what I've gotten myself into 05:49:59 <MonkeyDrone> meanwhile, run another instance of openttd and install RAWR through the online content download and give it a quick run xd 05:50:15 <MonkeyDrone> well i'm going to see if i can make magic happen :P 05:50:41 <MonkeyDrone> 2 heads are better than 1, am i rite? :D 05:52:02 <Elle> Remind me, what is the end goal here? You'd like me to consider modelling for OpenTTD's engine? 05:52:45 <MonkeyDrone> yes :P 05:52:55 <MonkeyDrone> you have potential :D 05:53:13 <MonkeyDrone> i will do what i can to utilize it for openttd's sake :p 05:53:31 <Elle> Thanks for the kind words... but what you saw was something that I'm only learning to make =P 05:53:49 <Elle> We'll have to see if I can make something usable in this case 05:54:33 <MonkeyDrone> that is why I would like you to have a talk with V453000 05:54:40 <MonkeyDrone> so we can see where you stand :D 05:54:51 <MonkeyDrone> cause i've no idea how life of modelers work xD 05:57:04 <Elle> http://178.222.36.170:256/SuperBrickWall.7z 05:57:43 <Elle> MonkeyDrone take a peek at that file 05:58:13 <MonkeyDrone> lol clickable urls, yay 05:58:19 <Elle> Awesome! 05:58:41 <MonkeyDrone> build walls? 05:58:58 <MonkeyDrone> building* 05:59:26 <Elle> Yeah, like what I used in the renders that I showed you 05:59:43 <Elle> This is one of the textures that I needed to make from scratch 06:00:12 <Elle> It has all the required advanced maps; diffuse, nmap, ao, roughness, metalness 06:00:36 <Elle> You could go to an AAA game with that set of technical textures =P 06:01:04 <Elle> It's very low rez though, because thats all I needed for my usage. I could make them of any quality 06:01:44 <MonkeyDrone> and that is exactly what you shall talk about with V453000 :D 06:03:05 <Elle> Pfff. Fine, fine... This gonna be good 06:03:31 <Elle> Unless he comes around and decides that I'm a newbie who can only impress even bigger newbies =P 06:03:57 <Elle> ...I worry too much, dont I 06:05:11 <MonkeyDrone> yeah, you are worrying too much :P 06:05:17 <MonkeyDrone> just have alook at his work 06:05:23 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 06:05:38 <MonkeyDrone> https://dev.openttdcoop.org/projects/rawr 06:05:39 <Elle> *slips one more here just to be sure* http://178.222.36.170:256/SuperPanels.7z 06:06:18 <Elle> This is not a big atlas of textures, but thats what I used to panel the engine that I showed you earlier 06:06:19 <MonkeyDrone> https://dev.openttdcoop.org/attachments/download/7238/PURR_00.png 06:07:08 *** HerzogDeXtEr [~farci@i59F6C4D4.versanet.de] has joined #openttd 06:07:29 <MonkeyDrone> oooo, that's the body of the engine :D sweeet 06:09:03 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 06:09:13 <Elle> Humm... I looked at the screenshot and there's something that I dont understand about it 06:09:26 <MonkeyDrone> what is that? 06:09:56 <Elle> Is this serious 3D? Or is this just prerendered 2D? 06:10:04 <Supercheese> pre-rendered 06:10:23 <Elle> Yeah then, this isnt what I was up for =( 06:10:24 <Supercheese> I think he posted his gfx pipeline somewhere 06:11:10 <Supercheese> https://www.tt-forums.net/viewtopic.php?p=1146823#p1146823 06:11:13 <Elle> I mean I can do this, but there are so many reasons why I would much rather do proper 3D 06:12:05 <MonkeyDrone> thanks Supercheese , Elle , check that link, that should make a lot more sense:p 06:13:05 <Elle> V uses 3ds Max... Just as I do, which is awesome... 06:13:30 <Elle> But he uses Vray and I come from Mental Ray, and we kinda hat each other =D 06:13:58 <MonkeyDrone> you will get along fine :P 06:18:33 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 06:21:43 *** HerzogDeXtEr [~farci@i59F6C4D4.versanet.de] has quit [Read error: Connection reset by peer] 06:29:50 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 06:30:24 <Wolf01> o/ 06:30:56 <MonkeyDrone> o/ 06:31:02 <MonkeyDrone> only ghosts in here 06:32:01 <Wolf01> not a new 06:38:37 *** zeknurn [~sup@host-85-30-181-191.sydskane.nu] has quit [Read error: Connection reset by peer] 06:52:25 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 06:58:00 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 07:04:26 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 07:12:17 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 07:28:03 <V453000> yo huminz 07:28:32 <V453000> ooh someone talking about interesting stuff 07:28:35 <Wolf01> zog zog 07:28:48 <V453000> @logs 07:28:48 <DorpsGek> V453000: http://irclogs.qmsk.net/channels/openttd 07:29:52 <V453000> Elle: around? 07:30:09 <Elle> Wuh? *snaps up, looks around* 07:30:11 <Elle> Oh, hello 07:30:27 <V453000> hi. :) just slowly reading the logs atm 07:32:11 <V453000> how are you? :) 07:32:13 <MonkeyDrone> read all about it 07:32:30 <MonkeyDrone> hello V453000 , how's it going? 07:33:27 <V453000> stuff is nice 07:33:37 <V453000> if I could get someone to help with BRIX/RAWR, it would be splendid 07:33:37 <MonkeyDrone> Elle, meet V453000 , V453000 meet Elle. Elle is a modeller and has an idea for a train engine and wants to know how one goes about it to bring it to life in Ottd 07:33:50 <V453000> nice 07:33:56 <V453000> I am all ears :) 07:33:58 <MonkeyDrone> all i know is, you both are modellers 07:34:18 <MonkeyDrone> talk it out and see where you both stand and if its possible to even work together :P 07:34:57 <V453000> sooo what's this idea about? :) 07:36:10 <MonkeyDrone> hehe, Elle should be here in a moment hopefully 07:36:18 <MonkeyDrone> i want to see this go down :D 07:36:27 <Elle> I got an impression that you're working on a 3D engine for OTTD. Our pal here has seen some of my art, and he said that my sort of art would be welcome in OTTD 07:36:56 <Elle> Like... I showed off some buildings... a single train engine that I came up with... Such stuff. 07:37:00 <MonkeyDrone> there was a slight misunderstanding that OTTD was bringing 3D to the game 07:37:04 <V453000> right, well 3D OpenTTD would be a cute thing but someone would have to program it, and it would be completely incompatible with old ttd probably, unless you added some wild shit like locked isometric view etc 07:37:17 <V453000> so, now I just do 2D sprites 07:37:22 <V453000> rendered from 3D models of course 07:38:21 <Elle> Yeah, I was getting to that point. It turned out not to be what how the pal initially made me believe. And yeah, thats what I said to him after seeing RAWR; "If V was able to work in 3D, he wouldnt be converting them to 2D for no good reason" 07:38:50 <V453000> well I kind of like the sprite workflow 07:39:05 <V453000> but yeah if there was the option to have OpenTTD in 3D, it would be interesting 07:39:07 <V453000> to say the least 07:39:14 <Elle> We came to the topic because I told him how I first played TTD on PSX, which had some rather likable 3D graphics. Like, real 3D, free camera and all 07:39:17 <V453000> the problem is that such project would probably be utterly enormous 07:39:40 <V453000> to be done properly 07:40:10 <V453000> right now, I don't have the energy or time to start something so gigantic, but I am trying to finish BRIX to at least have some nice higher resolution style 07:40:23 <Elle> It wouldnt be as enormous as you say it would be... If it was really that hard, our modern videogames wouldnt be 95% 3D nowadays 07:40:25 <V453000> RAWR is an ok proof of concept but needs massive amount of work 07:40:35 <V453000> fair point Elle :) 07:40:46 <V453000> admittedly rendering 10 000 sprites to have a base set is insane 07:41:00 <Supercheese> 'tis over nine thousand 07:41:13 <Elle> Many shortcuts could be taken with a true 3D engine for OTTD. For example, very little stuff is animated. 07:41:36 <V453000> well yeah 07:41:41 <Elle> Another example is that everything sits on a 2D plane. There arent overlapping objects to complicate stuff. 07:41:47 <V453000> I am more thinking all of the pathfinder/other things to do 07:42:43 <Elle> No need for extra pathfinding. You dont need to rewrite the game just to have a 3D engine. Internally, the game would still be doing exactly what it's doing right now. It would just be drawing to the screen differently. 07:43:11 <V453000> I understand 07:43:36 <Elle> It would even be compatible with the non-3D saves 07:43:38 <V453000> well, sounds interesting, what steps would you take? 07:43:54 <Elle> And I remember the PSX version being able to switch between 3D, and the one that we have now 07:44:34 <Elle> Steps, steps, steps... Well the terrain could be generated on the spot from the nodes (those little dots when you raise and lower terrain, they define the terrain) 07:44:57 <Elle> And the buildings and other objects could be in OBJ format 07:45:19 <Elle> That already covers the graphics for terrain, cities, and vehicles. 07:45:51 <Elle> The water could be either simple as ingame now, or some fancier shader could be used just as well, perhaps customisable 07:46:25 <V453000> that's pretty much how I imagine it as well 07:46:26 <Elle> The overall look could be kept very close to how it is now, just 3D 07:46:56 <V453000> there are some pitfalls I could see, because for example trains travel at different speeds on diagonal directions, compared to straight ones 07:47:06 <V453000> or heights of tunnels are huge hacks etc 07:48:05 <Elle> Everything would be calculated same as ever. If trains went "faster" diagonally, they would do the same here. If they went down into a tunnel, they would again do so here. The only thing that would change would be drawing to the screen 07:49:01 <V453000> well yeah, but for example the diagonal/straight train issue is a problem because you need 141% longer train models on diagonals, to make them fit, but I guess that can be solved 07:49:45 <V453000> we could even have super simple placeholders for now, like boxes etc 07:50:06 <V453000> honestly, when I made everything just coloured boxes in BRIX, it actually kind of worked nicely XD 07:50:14 <Elle> Very much so. Or some quick test objects could be quickly whipped up 07:50:34 <V453000> I would prefer boxes because test objects tend to already set pace for some visual style etc 07:51:45 <Elle> Okay, but wouldnt we already know what visual style we'd want? One close to the original. 07:52:02 <V453000> well yeah. 07:52:05 <V453000> that's true 07:53:46 <Flygon_> I kno I'm late but 07:53:55 <Flygon_> <Elle> I got an impression that you're working on a 3D engine for OTTD. Our pal here has seen some of my art, and he said that my sort of art would be welcome in OTTD 07:54:03 <Flygon_> Wasn't the playstation release in 3D? 07:54:07 *** Flygon_ is now known as Flygon 07:54:15 <V453000> yes, he said that. :) 07:54:25 <Flygon> Right 07:54:36 <Flygon> Sorry, haven't gotten around to reading fully yet 07:55:06 <Elle> The playstation release really was in 3D. Thats the first one I played. 07:55:41 <Flygon> If there would be an insane feature request I'd want, that isn't "Free routing of tunnels and bridges in a 3D space", it'd be having variable gradient slopes 07:56:05 <Elle> It even looked pretty good, like this... http://s189.photobucket.com/user/capturas_psp_meristation/media/ePSXe2007-07-1516-52-28-63.gif.html 07:56:46 <Elle> And this was over 15 years ago, we could do even better today 07:56:47 <V453000> interesting :D I like how it is replicated from the sprites 07:57:02 <V453000> definitely 07:57:57 <Elle> What do you mean by variable gradient slopes, Flygon? 07:58:13 <MonkeyDrone> something like mountain slopes i assume 07:58:21 <Flygon> Mountain slopes too 07:58:21 <MonkeyDrone> whiter on top but gets less snow as you come down 07:58:23 <Flygon> But more 07:58:33 <Flygon> Instead of taking just one tile to go from 'height' 22 to 23 for example 07:58:35 <Flygon> Take 2 or 4 tils 07:58:39 <Flygon> With a smoother slope 07:58:42 <Flygon> tiles* 07:58:47 <Elle> Well in the current engine we cant raise them higher, or else you wouldnt be able to see whats behind. But in 3D... 07:58:48 <MonkeyDrone> oh that, 07:59:00 <Elle> Oh I see what you meant now. 07:59:13 <Flygon> Weeeeeeeeeeelllll... 90 degree rotation isn't impooooooooooooooooooooossible 07:59:13 <V453000> I wouldn't add anything extra like that 07:59:19 <Flygon> But a nightmare in the art department 07:59:29 <V453000> keeping it basic for now 07:59:31 <Supercheese> and the map array department 07:59:34 <Flygon> Same reason it'd never happen in AoEII 07:59:37 <Flygon> Yeah, that too 07:59:57 <Elle> I wouldnt add something like that, I agree with V, because that would be a gameplay change, and here I'm mostly advocating that the stuff just draws differently... and the rest remains as is 08:00:17 <V453000> yes exactly 08:01:03 <MonkeyDrone> so to this layman, what are the chances of 3D sprites coming to OTTD 08:01:10 <V453000> well, how would one go about using a 3D engine? unity orsomething? 08:01:27 <V453000> MonkeyDrone: 100% if someone does it :P 08:01:28 <Elle> Whats funny is, if we had a 3D engine, and could make some modifications to the 3D generator, we could have a smooth terrain with smoothly climbing gradients... Our current limitation is just because it's 2D 08:01:38 <Flygon> Map array 08:01:44 <V453000> yes that would work Elle 08:01:52 <Flygon> Wait, it would? 08:01:54 <Flygon> O_o 08:02:04 <V453000> well if it's just drawing 08:02:11 <Flygon> My understanding of the engine is clearly nowhere near what I thought it was 08:02:17 <Flygon> Well, I was thinking more of 08:02:22 <Flygon> Hillclimbing mechanics 08:02:31 <V453000> no retarded gameplay ideas 08:02:31 <Elle> Because we would be able to set those nodes to any height we want. It wouldnt have to be 2 high or 3 high, it could be 2.43 high if we wanted. 08:02:33 <Flygon> Smoother slope = Vehicles not being locked to, say, 7% gradients 08:02:37 <V453000> we are just trying to draw the game differently 08:03:03 <Flygon> Hence, it'd look a bit odd a metal train struggling the same way on a smooth slope as a steep slope 08:03:21 <Elle> Yeah, so let's just stick to the graphics for now =P 08:03:25 <Elle> as V suggested 08:04:16 <Wolf01> I think you want "train fever", if only the devs didn't let it die... maybe an open train fever one day... 08:04:22 <Flygon> (I'm actually kind of curious how processing/RAM intensive a fully-3D map array would be, instead of the '2D' one currently used) 08:04:24 <V453000> soo, unity? unreal? how does one go about that? I never did graphics for a 3D engine 08:04:48 <V453000> you draw only things you see Flygon , map array stays the same 08:04:58 <Flygon> I meant in terms of 08:05:01 <Elle> I could probably supply all kinds of models if this thing existed (and couple probably model anything thats in the game right now with enough effort), and I could make textures, including the advanced textures used in modern game engines 08:05:04 <Wolf01> oh, I just found why they let the game die 08:05:11 <Flygon> Having tunnels with signalling, curves, ect 08:05:13 <V453000> I think we want openttd, in 3D. Train fever is realistic bullshit 08:05:16 <Flygon> And viaducts the same way 08:05:16 <Wolf01> http://www.transportfever.com/ 08:05:34 <Flygon> The sort of thing that can't really be faked with wormholes, to my understanding 08:05:48 <V453000> well yeah I can spew models and textures too Elle , problem is creating the enviromnent to put them in 08:05:50 <Flygon> And instead requires a '3D' map array instead of '2D'? O_o? 08:06:04 <MonkeyDrone> so as the current ottd engine stands, you can't add 3d model artwork to the game correct? 08:06:25 <V453000> yes, only sprites atm MonkeyDrone 08:06:25 <Flygon> You can pre-render it, but that doesn't allow a 3D camera :P 08:06:40 <Elle> Flygon, as I said earlier, a lot of shortcuts would be possible to take with OTTD, and one of them is that the game is already 2D 08:06:58 <Flygon> I'm referring to the engine, not rendere 08:07:00 <Flygon> renderer 08:07:31 <Flygon> As in... the z axis is mostly just for graphics 08:07:45 <Flygon> Same way Ragnarok Online has a z axis, but it's only really used for graphics rendering 08:07:51 <Flygon> The engine game, engine-wise, is 2D 08:07:56 <V453000> Elle , MonkeyDrone please join me in #openttd.3d ... just type /join #openttd.3d 08:08:17 <Elle> Well even if it's mostly for the show, the game already KNOWS when something is above something else (like a train going above another train using a bridge) we in a 3D engine we would just need use it 08:08:25 <Flygon> (either way, I'm strongly intrigued by a 3D frontend put onto OpenTTD :3) 08:08:34 <Flygon> (PSX TTD has always fascinated me) 08:08:47 <Flygon> Elle: The power of wormholes 08:09:08 <Flygon> As I understand it, the vehicle basically remains 'trapped' in one tile internally, but works around that fact when rendering 08:10:58 <Supercheese> black magick 08:11:45 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Quit: Valete omnes] 08:14:08 <Flygon> (I should look into if it'll be possible to put '3D' spaces into Open Source Ragnaok Online clients... but simply creating a shitload of stacked 2D arrays would eat up too much RAM) 08:14:27 <Flygon> (maybe just do hacky stuff like how the 2D Sonic games have multiple collissions :U) 08:23:03 <MonkeyDrone> anyone here can help me with server side scripts, how to do the MOTD in private chat etc? 08:52:24 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 09:01:53 *** MonkeyDronez [~Monkey@82.194.41.128] has joined #openttd 09:04:40 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 09:20:09 <Wolf01> anybody knows how to get rid of the "expression must have a constant value" error from an enum? (VS2015) 09:23:43 <peter1138> use a constant value 09:24:35 <Wolf01> it's the base ottd code, but I think is the intellisense mistake here 09:27:18 *** Netsplit magnet.oftc.net <-> reticulum.oftc.net quits: Jaenster 09:29:07 <Wolf01> it seem to not like much the overloaded | operator 09:29:19 *** Jaenster [~Jaenster@scarface.ignorelist.com] has joined #openttd 09:36:01 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 09:42:44 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 10:07:05 *** Netsplit magnet.oftc.net <-> reticulum.oftc.net quits: Jaenster 10:09:10 *** Netsplit over, joins: Jaenster 10:15:50 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 10:44:29 <MonkeyDronez> sup V 10:44:50 <MonkeyDronez> you know anyone who knows how to work with scripts in this game 10:45:10 <MonkeyDronez> reddit has a 'Welcome player', basically reading players name and printing it to them in a private message 10:45:26 <MonkeyDronez> i have managed to just get the general MOTD popping up in 'All' whnever a player joins 10:45:51 <MonkeyDronez> don't even know where to begin, wiki has no information whatsoever on it and google is useless for it. 10:50:20 <V453000> Sylf coded some scripts :) 10:50:30 <V453000> he could probably give you hints 10:50:45 <V453000> he usually appears in #openttdcoop channels in european morning and night 10:50:47 <V453000> he is us 10:55:43 *** ElleKitty [~Elle@79-101-140-43.dynamic.isp.telekom.rs] has joined #openttd 11:01:15 *** Elle [~Elle@178-222-36-170.dynamic.isp.telekom.rs] has quit [Ping timeout: 480 seconds] 11:27:00 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 11:29:18 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 11:29:30 <Samu> bah, system crashed... 11:29:39 <Samu> it was already on year 2040 11:29:46 <Samu> got to restart again 11:30:18 <Samu> gonna update everything to 1.6.1 anyway 11:30:19 *** Klanticus [~quassel@177.34.163.192] has joined #openttd 11:33:41 *** Klanticus_ [~quassel@177.34.163.192] has quit [Ping timeout: 480 seconds] 11:39:51 <argoneus> good morning train friends 11:40:03 <argoneus> anyone here uses vim? 11:40:06 <argoneus> or used to use vim 11:43:13 <Alkel_U3> yes, I am very proud to say I can exit it and some more 11:44:16 <Alkel_U3> truth to be told, I started using vim after getting used to vimperator addon in firefox :-) 11:44:47 <Alkel_U3> what's your emergency? 11:44:59 <argoneus> I'm just wondering if it's still worth learning 11:45:08 <argoneus> I downloaded some plugins yesterday and started trying to learn it via vimtutor and such 11:45:14 <debdog> depends on how dirty your sink is 11:45:16 <argoneus> and while I can see how it makes some editing operations easier 11:45:23 <argoneus> I also lose all the features of an IDE 11:46:52 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 11:49:26 <Alkel_U3> I use it for tinkering with configs on my server and writing short scripts so I can't really judge how big a loss that would be 11:56:17 <V453000> currently planning 30k sprites for ALL cargoes having unique sprites, with 22 unique wagon types and with some nice roster of trains :) 11:56:20 <V453000> 's good 11:58:30 <Wolf01> and you have time to work too? 11:58:40 <V453000> am on holiday this week 11:58:59 <V453000> so setting up system for train set, so I can spend little bits of time here and there to make the actual models 11:59:04 <Wolf01> usually one goes on holiday to stop working 11:59:27 <Wolf01> I need to work to stop holiday instead :| 12:00:16 <V453000> well I go on holiday to be with family and work on openttd stuff :P 12:09:28 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 12:17:48 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 12:19:25 <Samu> just started testing NoNoCAB 12:24:31 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 12:27:12 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 12:27:27 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [] 12:31:02 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 12:37:31 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 12:43:28 <Eddi|zuHause> sounds normal. :p 12:46:10 <Samu> wormnest is offline? :( 12:47:30 <Samu> NoNoCAB servers are slow 12:47:38 <Samu> in comparison with NoCAB 12:47:44 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 12:47:44 <Samu> strange 12:49:15 <Samu> testing 5 NoNoCAB and 1 NoCAB. 12:51:23 <MonkeyDronez> thanks V453000 , i'll ask him when i see him 12:53:29 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 13:02:40 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 13:09:11 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 13:27:54 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 13:37:04 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 13:37:07 *** mode/#openttd [+v tokai|noir] by ChanServ 13:43:44 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:46:01 *** ST2 [~ST2@2607:5300:60:1bde::1] has quit [Server closed connection] 13:46:14 *** ST2 [~ST2@2607:5300:60:1bde::1] has joined #openttd 13:47:38 <supermop> yo 13:48:44 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 14:00:43 <Samu> NoNoCAB is logging too much information 14:05:04 <Samu> Warning: the best engine for connection .... etc... spam 14:05:36 <Samu> in 5 years, it logged 300 MB of text 14:05:39 <Samu> :( 14:06:57 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 14:13:02 *** Compu [~Compu@cpe-67-241-224-121.stny.res.rr.com] has quit [Quit: https://www.youtube.com/watch?v=5FjWe31S_0g] 14:17:55 *** Compu [~Compu@cpe-67-241-224-121.stny.res.rr.com] has joined #openttd 14:35:30 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 14:39:38 *** davidstrauss [~quassel@quassel.davidstrauss.net] has quit [Server closed connection] 14:39:38 *** davidstrauss [~quassel@quassel.davidstrauss.net] has joined #openttd 14:40:28 *** ElleKitty [~Elle@79-101-140-43.dynamic.isp.telekom.rs] has quit [Quit: Leaving] 14:42:08 *** luca768 [~luca768@00021443.user.oftc.net] has quit [Server closed connection] 14:42:39 *** luca768 [~luca768@00021443.user.oftc.net] has joined #openttd 14:46:33 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:46:36 *** mode/#openttd [+o Alberth] by ChanServ 14:46:44 <Wolf01> o/ 14:46:53 <Alberth> hi hi 14:47:03 <frosch123> hoin 14:47:13 <Wolf01> oh, theres'a frog too 14:47:16 <Wolf01> quak 14:48:26 <frosch123> yay, i made it before albert :) 15:09:45 <Alberth> :) 15:13:02 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:13:08 *** Ram-Z [~Ram-Z@rmz.io] has quit [Server closed connection] 15:16:52 *** Ram-Z [~Ram-Z@rmz.io] has joined #openttd 15:43:17 <Samu> hi Wormnest 15:43:21 <Samu> im testing nonocab 15:44:51 <Samu> it's slow early game 15:45:20 <Samu> erm, I mean, it's slow 15:45:34 <Samu> i guess it will be for the whole test 15:46:20 <Samu> nonocab servers are currently in year 1957, the nocab server is in 1963 15:46:55 <Samu> it is spamming a lot of log info 15:48:06 *** Sylf [~sylf@c-71-199-78-95.hsd1.mo.comcast.net] has quit [Server closed connection] 15:48:12 <Samu> dbg: [script] [0] [W] WARNING: The best engine for the connection: From: Wrindingbury to Senningstone carrying: MAIL is Yate Cargo Ship holding cargo by: Yate Cargo Ship 15:48:17 *** Sylf [~sylf@c-71-199-78-95.hsd1.mo.comcast.net] has joined #openttd 15:48:26 <Samu> spams this warning for every connection 15:48:35 <Samu> then keeps the same ship 15:48:40 <Alberth> important information :) 15:49:39 <Samu> dbg: [script] [0] [W] WARNING: Keeping current best engine for existing connection From: Lunfingway to Grondwood carrying: PASS - MPS Passenger Ferry 15:50:25 <Samu> it is logging too much information 15:50:44 <Samu> 576 MB (604.879.745 bytes) in year 1957 15:51:07 <Samu> in 100 years test it will be about 20 GB? 15:53:52 <Samu> nonocab trains is running faster 15:53:56 <Samu> 1962 15:54:10 <Samu> nonocab road vehicles, as well as ships are in 1957 15:54:29 <Alberth> @calc (604879745*100/7)/1024/1024/1024 15:54:29 <DorpsGek> Alberth: 8.04768802066 15:55:47 <Alberth> hmm, why is that not even close to 20G? 15:55:49 <Samu> nonocab trains logged 290 MB 15:56:16 <Samu> seems that it's a problem with ships? 15:56:23 <Samu> but road vehicles is also delayed 15:56:29 <Samu> let me check 15:56:29 <Alberth> oh right it's 7 years rather than 5 15:57:22 <Samu> road vehicles nonocab log size - 74,2 MB (77.853.120 bytes) year 1957 15:58:18 <Samu> original ships nonocab log size - 585 MB (613.497.082 bytes) year 1958 15:58:58 <Samu> npf ships nonocab log size - 535 MB (561.407.542 bytes) year 1958 15:59:31 <Samu> yapf ships nonocab log size - 493 MB (517.288.678 bytes) year 1958 16:00:13 <Samu> trains nonocab log size - 288 MB (302.751.591 bytes) year 1963 16:01:05 <Samu> npf ships nocab log size - 2,81 MB (2.954.150 bytes) year 1963 16:01:05 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Server closed connection] 16:01:15 <Samu> there, testing 5 nonocabs and 1 nocab 16:01:36 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 16:05:41 <Alberth> forgot to turn off a debug flag or so? 16:06:03 *** Quatroking_ [~Quatrokin@5070983A.static.ziggozakelijk.nl] has quit [Read error: Connection reset by peer] 16:07:39 <Samu> it is constantly checking for best vehicles for every connection 16:07:57 <Samu> and it logs that in a spam way 16:09:01 <Alberth> maybe it should store the list available vehicles, and only check if a new one arrives :p 16:45:08 *** dustinm` [~dustinm`@68.ip-149-56-14.net] has quit [Server closed connection] 16:45:12 *** dustinm` [~dustinm`@68.ip-149-56-14.net] has joined #openttd 16:46:58 *** MonkeyDronez [~Monkey@82.194.41.128] has quit [Read error: Connection reset by peer] 16:47:17 *** mindlesstux [~mindlesst@daedalus.mindlesstux.com] has joined #openttd 16:49:55 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:49:58 *** mode/#openttd [+v glx] by ChanServ 16:53:08 *** TheIJ [~rita@2a03:b0c0:0:1010::95:4001] has quit [Server closed connection] 16:54:12 *** TheIJ [~rita@2a03:b0c0:0:1010::95:4001] has joined #openttd 16:56:06 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 17:08:20 *** murr4y [murray@54.77.13.229] has quit [Server closed connection] 17:08:55 *** murr4y [murray@54.77.13.229] has joined #openttd 17:11:22 <Wormnest> hi Samu 17:11:55 <Wormnest> I think I left a statement as Warning that should have been debug only 17:12:58 <Wormnest> ThereÂŽs still lots of things that can be improved especially how often it checks for optimal vehicle for a connection 17:13:35 <Wormnest> If you have developer settings turned on you can easily reduce log messages by setting it to errors only 17:20:20 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has quit [Server closed connection] 17:20:26 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd 17:28:59 <Samu> I don't have dev settings turned on :( 17:29:44 <Samu> won't change that mid testing 17:30:42 <Samu> npf ships nonocab seems stuck 17:31:28 <Samu> lets seee what the log says 17:31:59 <Samu> dbg: [script] [0] [W] WARNING: Demolishing connection from Brathill City Forest to (null : 0x0000000000000000)+ 17:32:14 <Samu> last message, before those saves 17:32:25 <Samu> it's stuck at that, it seems 17:34:17 <Samu> ah i see 17:34:21 <Samu> ship is lost 17:34:33 <Samu> its trying to go to a depot, but its running in circles 17:34:45 <Samu> won't reach any depot 17:35:19 <Samu> npf pathfinder is bad 17:38:14 <Samu> http://imgur.com/CueQ9by 17:39:28 <Samu> ship is running in circles near retbridge buoy #6 17:39:49 <Samu> depot he wants to go is near pruntbourne buoy #5 17:40:37 <Samu> there is a way to go there, but npf seems to fail 17:40:41 <Samu> can't find it 17:44:12 <Wormnest> Yea getting ships to depots can be problematic 17:47:27 <Wormnest> The entire demolish connection code needs to be rewritten the way itÂŽs done now is too inefficient 17:47:47 <Wormnest> And like you noticed if something goes wrong the entire AI gets stuck 17:48:26 <Samu> the orders are from brathill city docks to retbridtge docks 17:48:36 <Samu> using the buys in the way 17:48:39 <Samu> buoys 17:49:03 <Samu> he has a brathill city depot order 17:49:19 <Samu> but npf decided to use an unreachable depot :( 17:49:24 <Samu> in pruntbourne 17:51:20 <Samu> it's a wood ship 17:51:28 <Samu> yeah, the sawmill is gone 17:51:45 <Samu> he's doing the right thing, but npf screwed up 17:52:25 <Wormnest> well if he sent it explicitly to go to a depot then nonocab did it wrong 17:52:50 <Wormnest> CanÂŽt remember if he does that when demolishing for ships but if he does thatÂŽs wrong 17:53:32 <Wormnest> Since itÂŽs known that ship pathfinding is problematic he should always wait until he is at a depot order 17:55:14 *** Progman [~progman@p57A18B4A.dip0.t-ipconnect.de] has joined #openttd 17:59:32 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Server closed connection] 17:59:38 *** Belugas [~belugas@216.191.111.230] has joined #openttd 17:59:41 *** mode/#openttd [+o Belugas] by ChanServ 18:04:43 *** gelignite [~gelignite@x4e316fa2.dyn.telefonica.de] has joined #openttd 18:05:16 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:05:21 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 18:06:22 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:06:39 <Wolf01> andytheblinking 18:07:09 <andythenorth> o/ 18:07:15 <Wolf01> o/ 18:08:38 <andythenorth> what next? 18:09:25 <Wolf01> I'm sleeping standing up 18:14:20 *** Antheus [Antheus@janus.theender.net] has quit [Server closed connection] 18:14:23 *** Antheus [Antheus@janus.theender.net] has joined #openttd 18:18:24 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:24:20 *** Hagbard_ [~hagbard@ec2-54-76-36-83.eu-west-1.compute.amazonaws.com] has quit [Server closed connection] 18:24:25 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Remote host closed the connection] 18:24:32 *** Hagbard [~hagbard@ec2-54-76-36-83.eu-west-1.compute.amazonaws.com] has joined #openttd 18:34:33 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Server closed connection] 18:34:46 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 18:35:17 <Alberth> more room for lego! 18:35:46 <andythenorth> Wolf01: (probably seen it already) https://www.youtube.com/watch?v=WEAHq7391GM 18:36:24 <Wolf01> yup 18:43:52 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 18:43:55 *** mode/#openttd [+v tokai] by ChanServ 18:45:47 *** Progman_ [~progman@p57A18B4A.dip0.t-ipconnect.de] has joined #openttd 18:45:48 *** Progman [~progman@p57A18B4A.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 18:45:54 *** Progman_ [~progman@p57A18B4A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 18:48:59 *** berndj [~berndj@197.242.93.84] has quit [Server closed connection] 18:49:42 *** berndj [~berndj@197.242.93.84] has joined #openttd 18:50:30 *** zeknurn [~sup@host-85-30-181-191.sydskane.nu] has joined #openttd 18:50:50 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:51:50 *** LongyanG [~long@15255.s.t4vps.eu] has quit [Server closed connection] 18:51:51 *** LongyanG [~long@15255.s.t4vps.eu] has joined #openttd 19:19:56 *** urdh [~urdh@00013d7a.user.oftc.net] has quit [Server closed connection] 19:20:14 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Server closed connection] 19:20:49 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 19:23:32 *** blathijs [matthijs@tika.stderr.nl] has quit [Server closed connection] 19:23:47 *** blathijs [matthijs@tika.stderr.nl] has joined #openttd 19:24:51 <Samu> just tried 3d mark time spy directx 12 benchmark 19:25:45 <Samu> monitor isn't even 2560x1440 or whatever 19:25:57 <Samu> looks like my mon is outdated 19:30:12 *** urdh [~urdh@109-124-150-97.customer.t3.se] has joined #openttd 19:30:56 * andythenorth ponders 19:34:02 <Wolf01> moving to 3d you too? 19:35:35 <andythenorth> nah 19:43:10 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:45:32 *** czaks [~unspecifi@carrier.6irc.net] has quit [Server closed connection] 19:45:33 *** czaks [~unspecifi@carrier.6irc.net] has joined #openttd 19:52:03 <andythenorth> should I do a Road Hog release? 19:52:23 <ST2> where is the poll? 19:52:24 <ST2> xD 19:52:38 <andythenorth> here 19:52:41 <andythenorth> +/-1 19:53:11 <andythenorth> I am good at betting on votes 19:53:12 <ST2> well, how you think about it? that's my option too ^^ 19:53:23 * andythenorth does it 19:53:29 <andythenorth> have to write the changelog though 19:53:31 <andythenorth> admin crap :P 19:53:36 <ST2> hehe 19:53:49 <ST2> let me grab some stamina bottles to send ^^ 20:00:42 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:08:44 *** Pulec [~pulec@2a01:4f8:110:1463:67::2] has quit [Server closed connection] 20:08:52 <andythenorth> done 20:08:55 *** Pulec [~pulec@2a01:4f8:110:1463:67::2] has joined #openttd 20:09:47 <andythenorth> https://www.tt-forums.net/viewtopic.php?p=1173169#p1173169 20:10:18 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 20:11:00 <ST2> "Beta 4 never made it to Bananas, but seems no-one noticed. :twisted:" <<-- haha, sneaky xD 20:11:05 <andythenorth> it was an oops 20:11:06 <ST2> good job :) 20:11:20 <ST2> and thank you :) 20:12:59 *** HerzogDeXtEr [~farci@i59F6ADEF.versanet.de] has joined #openttd 20:14:14 *** OsteHovel [~OsteHovel@cE6A03E56.dhcp.as2116.net] has quit [Server closed connection] 20:14:26 *** OsteHovel [~OsteHovel@c3EFA45C1.dhcp.as2116.net] has joined #openttd 20:16:29 <andythenorth> needs more cargos :P 20:20:45 <Alberth> \o/ 20:29:44 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 20:32:22 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 20:34:22 *** Elle [~Elle@79-101-140-43.dynamic.isp.telekom.rs] has joined #openttd 20:42:14 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:42:20 *** Taco [~kitty@2402:9e80:1::1:9a37] has quit [Server closed connection] 20:42:23 *** Taco [~kitty@2402:9e80:1::1:9a37] has joined #openttd 20:47:03 *** Xaroth [~Xaroth@00017153.user.oftc.net] has quit [Server closed connection] 20:47:14 *** Xaroth [~Xaroth@250-193-128-083.dynamic.caiway.nl] has joined #openttd 20:51:12 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:55:23 *** Stimrol [~Stimrol@46.239.220.130] has quit [Server closed connection] 20:55:36 *** Stimrol [~Stimrol@46.239.220.130] has joined #openttd 21:09:08 <Samu> Wormnest: http://imgur.com/CzHDqQg - why can't that train move? 21:09:56 <ST2> because he's blocking himself 21:10:06 <Rubidium> non-path signal 21:10:24 <Rubidium> so, block signal and therefor what ST2 says 21:10:36 <Wormnest> yep 21:11:06 <ST2> if that's done by an AI, well :S 21:11:20 <Samu> yes, nonocab 21:11:23 <ST2> anyway, the reason why got well explaned ^^ 21:12:02 <Wormnest> Caused by connecting different lines then it decides for that small spot to go a different route before getting together again 21:12:19 <Wormnest> just at a spot where already a blocksignal was from the original line 21:12:56 <Wormnest> Trains really need more work they donÂŽt perform too well 21:14:31 <Eddi|zuHause> isn't that realistic? :p 21:15:03 <Wormnest> Easiest in this case is probably to not let the lines merge again within a certain amount of tiles 21:15:33 <Wormnest> who said it should be realistic ;) 21:17:29 <Samu> there's 21 trains stuck for that 21:17:34 <Samu> :( 21:19:56 <Samu> i see nonocab trains is performing much better than nocab 21:21:04 <Samu> doesn't eat much cpu 21:23:23 *** ^Spike^ [~Spike@188.cimarosa.openttdcoop.org] has quit [Server closed connection] 21:23:56 *** ^Spike^ [~Spike@188.cimarosa.openttdcoop.org] has joined #openttd 21:24:19 *** planetmaker [~planetmak@188.cimarosa.openttdcoop.org] has quit [Server closed connection] 21:24:30 *** ConductCat [~Conductor@pool-108-56-3-129.washdc.east.verizon.net] has quit [Server closed connection] 21:24:52 *** ConductCat [~Conductor@pool-108-56-3-129.washdc.east.verizon.net] has joined #openttd 21:24:56 *** planetmaker [~planetmak@188.cimarosa.openttdcoop.org] has joined #openttd 21:24:59 *** mode/#openttd [+o planetmaker] by ChanServ 21:26:07 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:26:11 *** lastmikoi [lastmikoi@vm-01.lastmikoi.net] has quit [Server closed connection] 21:26:21 *** lastmikoi [lastmikoi@vm-01.lastmikoi.net] has joined #openttd 21:27:31 <Wormnest> ThereÂŽs still lots of areas where it can be improved though 21:28:39 *** SmatZ [~smatz@188.cimarosa.openttdcoop.org] has quit [Server closed connection] 21:28:56 *** SmatZ [~smatz@188.cimarosa.openttdcoop.org] has joined #openttd 21:37:08 *** theholyduck [sid10277@2604:8300:100:200b:6667:2:0:2825] has quit [Server closed connection] 21:37:29 *** theholyduck [sid10277@id-10277.ealing.irccloud.com] has joined #openttd 21:39:37 *** pereba [AdiIRC@179.180.213.37] has joined #openttd 21:42:26 *** Progman [~progman@p57A18B4A.dip0.t-ipconnect.de] has joined #openttd 21:47:56 *** jonty-comp [~jonty@2a03:b0c0:1:d0::312:d001] has quit [Server closed connection] 21:48:01 *** jonty-comp [~jonty@voyager.jontysewell.net] has joined #openttd 21:56:39 *** womble [~mjp16@minotaur.hezmatt.org] has quit [Server closed connection] 21:56:46 *** womble [~mjp16@minotaur.hezmatt.org] has joined #openttd 21:58:37 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 22:01:32 *** Vadtec [~Vadtec@162.243.53.154] has quit [Server closed connection] 22:01:43 *** Vadtec [~Vadtec@lain.vadtec.net] has joined #openttd 22:03:36 <Wolf01> 'night 22:03:39 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:03:42 <Elle> Sleep well! 22:04:02 <Elle> Darn 22:09:15 <Eddi|zuHause> that never works :p 22:12:40 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:24:46 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 22:25:59 *** HerzogDeXtEr [~farci@i59F6ADEF.versanet.de] has quit [Read error: Connection reset by peer] 22:27:10 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:28:41 *** Progman [~progman@p57A18B4A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:30:11 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 22:31:10 <Elle> I'm using Hexchat, how can I set it to mark me as Away/Idle when I've been AFK for a certain time? I think I found how to auto-un-away myself, but not how to Away 22:32:44 <Eddi|zuHause> i'm not using hexchat, so i can't help you with that 22:33:18 <Elle> What are you using? Might as well hear about an alternative (everyone else is still free to advise me, of course) 22:34:15 *** Darksecond [~darksecon@a82-94-53-70.adsl.xs4all.nl] has quit [Server closed connection] 22:34:21 <Eddi|zuHause> i'm using Konversation 22:34:49 *** Darksecond [~darksecon@a82-94-53-70.adsl.xs4all.nl] has joined #openttd 22:41:20 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 22:44:03 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds] 22:55:13 <Samu> I use https://www.tt-forums.net/chatroom.php 22:56:43 *** funnel [~funnel@0001c7d4.user.oftc.net] has quit [Server closed connection] 22:56:50 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 22:56:51 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 22:59:56 *** Extrems [super@2001:470:1f11:d4e:20c:41ff:fe20:d3dd] has quit [Server closed connection] 23:00:04 *** Extrems [super@presper.ipv6.extremscorner.org] has joined #openttd 23:01:58 *** pereba_ [AdiIRC@179.181.231.104] has joined #openttd 23:06:41 *** pereba [AdiIRC@179.180.213.37] has quit [Ping timeout: 480 seconds] 23:06:47 *** pereba_ is now known as pereba 23:15:03 *** seatsea [~seatsea@2a01:e34:edea:9810:a031:8799:1477:7c4b] has quit [Quit: Leaving] 23:15:31 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has joined #openttd 23:20:32 *** evert [~evert@static.50.140.9.5.clients.your-server.de] has quit [Server closed connection] 23:20:33 *** evert [~evert@static.50.140.9.5.clients.your-server.de] has joined #openttd 23:26:54 *** Ttech [ttech@00014919.user.oftc.net] has quit [Server closed connection] 23:27:05 *** Ttech [~ttech@is.in.the.madhacker.biz] has joined #openttd 23:34:15 *** Sheogorath [~madgod@0001f8ef.user.oftc.net] has quit [Server closed connection] 23:34:19 *** Sheogorath [~madgod@0001f8ef.user.oftc.net] has joined #openttd 23:45:20 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:45:27 *** Keridos [~Keridos@2a00:5ba0:8000:64:2e0:4cff:fe23:44af] has quit [Server closed connection] 23:45:57 *** Keridos [~Keridos@2a00:5ba0:8000:64:2e0:4cff:fe23:44af] has joined #openttd 23:56:58 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Quit: NoShlomo]